Compare commits
144 Commits
update/bas
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hotfix/swo
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4
3rdparty/httplib/httplib.vcxproj
vendored
4
3rdparty/httplib/httplib.vcxproj
vendored
@@ -98,6 +98,7 @@
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -112,6 +113,7 @@
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -128,6 +130,7 @@
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -146,6 +149,7 @@
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
||||
4
3rdparty/libconfig/libconfig.vcxproj
vendored
4
3rdparty/libconfig/libconfig.vcxproj
vendored
@@ -108,6 +108,7 @@
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -122,6 +123,7 @@
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -138,6 +140,7 @@
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -156,6 +159,7 @@
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
||||
9
3rdparty/libconfig/scanner.c
vendored
9
3rdparty/libconfig/scanner.c
vendored
@@ -2,6 +2,11 @@
|
||||
|
||||
#line 4 "scanner.c"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning( push )
|
||||
#pragma warning( disable : 4267 )
|
||||
#endif
|
||||
|
||||
#define YY_INT_ALIGNED short int
|
||||
|
||||
/* A lexical scanner generated by flex */
|
||||
@@ -2365,3 +2370,7 @@ void libconfig_yyfree (void * ptr , yyscan_t yyscanner)
|
||||
#define YYTABLES_NAME "yytables"
|
||||
|
||||
#line 192 "scanner.l"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning( pop )
|
||||
#endif
|
||||
|
||||
4
3rdparty/rapidyaml/ryml.vcxproj
vendored
4
3rdparty/rapidyaml/ryml.vcxproj
vendored
@@ -103,6 +103,7 @@
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;CMAKE_INTDIR="Debug";_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -138,6 +139,7 @@
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;CMAKE_INTDIR="Debug";_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -173,6 +175,7 @@
|
||||
<DebugInformationFormat>
|
||||
</DebugInformationFormat>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -208,6 +211,7 @@
|
||||
<DebugInformationFormat>
|
||||
</DebugInformationFormat>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
|
||||
4
3rdparty/yaml-cpp/yaml-cpp.vcxproj
vendored
4
3rdparty/yaml-cpp/yaml-cpp.vcxproj
vendored
@@ -97,6 +97,7 @@
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\yaml-cpp\include\;$(SolutionDir)3rdparty\yaml-cpp\src\;</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>YAML_CPP_STATIC_DEFINE;WIN32;_WINDOWS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
@@ -109,6 +110,7 @@
|
||||
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
|
||||
<PreprocessorDefinitions>YAML_CPP_STATIC_DEFINE;WIN32;_WINDOWS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
@@ -122,6 +124,7 @@
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\yaml-cpp\include\;$(SolutionDir)3rdparty\yaml-cpp\src\;</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>YAML_CPP_STATIC_DEFINE;WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
@@ -139,6 +142,7 @@
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\yaml-cpp\include\;$(SolutionDir)3rdparty\yaml-cpp\src\;</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>YAML_CPP_STATIC_DEFINE;WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
|
||||
@@ -236,7 +236,7 @@ option( ENABLE_WEB_SERVER "Build web-server (default=ON)" ON )
|
||||
#
|
||||
TEST_BIG_ENDIAN( BIG_ENDIAN )
|
||||
if( NOT DEFINED BIG_ENDIAN )
|
||||
message( WARNING "unable to determine endianess, only LITTLE ENDIAN is supported" )
|
||||
message( WARNING "unable to determine endianness, only LITTLE ENDIAN is supported" )
|
||||
elseif( BIG_ENDIAN )
|
||||
message( FATAL_ERROR "bigendian is not supported" )
|
||||
endif()
|
||||
|
||||
@@ -365,6 +365,10 @@ Body:
|
||||
Help: |
|
||||
Params: [<item type>]
|
||||
Throws all your possession on the ground. No type specified will drop all items.
|
||||
- Command: stockall
|
||||
Help: |
|
||||
Params: [<item type>]
|
||||
Transfer items from cart to your inventory. No type specified will transfer all items.
|
||||
- Command: storeall
|
||||
Help: |
|
||||
Puts all your possessions in storage.
|
||||
@@ -685,20 +689,20 @@ Body:
|
||||
Gives you the desired item.
|
||||
- Command: pvpon
|
||||
Help: |
|
||||
Turns pvp on on the current map
|
||||
Enables PvP on the current map
|
||||
- Command: pvpoff
|
||||
Help: |
|
||||
Turns pvp off on the current map
|
||||
Disables PvP on the current map
|
||||
- Command: gvgon
|
||||
Aliases:
|
||||
- gpvpon
|
||||
Help: |
|
||||
Turns gvg on on the current map
|
||||
Enables GvG on the current map
|
||||
- Command: gvgoff
|
||||
Aliases:
|
||||
- gpvpoff
|
||||
Help: |
|
||||
Turns gvg off on the current map
|
||||
Disables GvG on the current map
|
||||
- Command: agitstart
|
||||
Help: |
|
||||
Starts War of Emperium
|
||||
|
||||
@@ -134,3 +134,9 @@ min_shop_buy: 1
|
||||
// Minimum sell price of items at a normal shop
|
||||
// Officially items can be sold for 0 Zeny
|
||||
min_shop_sell: 0
|
||||
|
||||
// Should items that reduce damage from element/race count all monster damage as physical? (Note 1)
|
||||
// Officially "Asprika" (god item) reduces all monsters damage rather than just physical damage
|
||||
// Shaman Hat on the other hand doesn't reduce monster damage at all (reduces magical damage in PVP)
|
||||
// This only affects items with bonus3 bSubEle and bonus3 bSubRace.
|
||||
cardfix_monster_physical: yes
|
||||
|
||||
@@ -240,6 +240,7 @@ Body:
|
||||
bypass_stat_onclone: true
|
||||
bypass_max_stat: true
|
||||
macro_register: true
|
||||
trade_unconditional: true
|
||||
#all_permission: true
|
||||
|
||||
Footer:
|
||||
|
||||
@@ -30,10 +30,6 @@ emblem_transparency_limit: 80
|
||||
// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
|
||||
// and you have localhost, switch it to 127.0.0.1
|
||||
|
||||
// Global SQL settings
|
||||
// overridden by local settings when the hostname is defined there
|
||||
// (currently only the login-server reads/obeys these settings)
|
||||
|
||||
// MySQL Login server
|
||||
login_server_ip: 127.0.0.1
|
||||
login_server_port: 3306
|
||||
|
||||
@@ -1592,7 +1592,7 @@ map: jor_sanct
|
||||
map: jor_twice
|
||||
map: jor_twig
|
||||
|
||||
// Biosphere 1st floor
|
||||
// Depth biosphere 1st floor
|
||||
map: bl_depth1
|
||||
|
||||
// Garden of Time
|
||||
@@ -1602,5 +1602,16 @@ map: for_dun01
|
||||
map: for_dun02
|
||||
map: t_garden
|
||||
|
||||
// Fantasy Series - Rainbow Lake
|
||||
map: 1@vrpop
|
||||
map: 2@vrpop
|
||||
map: 3@vrpop
|
||||
|
||||
// Depth biosphere 2nd floor
|
||||
map: bl_depth2
|
||||
|
||||
// Fantasy Series Sonic Collaboration - Dr. Eggman's Secret Base
|
||||
map: 1@vrsn
|
||||
|
||||
//------------------------- Clone Maps ---------------------------
|
||||
//------------------------- Extra Maps ---------------------------
|
||||
|
||||
@@ -1815,5 +1815,10 @@
|
||||
1531: Invalid position.
|
||||
1532: Invalid slot number.
|
||||
|
||||
//@stockall
|
||||
1533: You do not have a cart.
|
||||
1534: Usage: @stockall {<type>}
|
||||
1535: %d items are transferred (%d skipped)!
|
||||
|
||||
//Custom translations
|
||||
import: conf/msg_conf/import/map_msg_eng_conf.txt
|
||||
|
||||
4
configure
vendored
4
configure
vendored
@@ -4761,8 +4761,8 @@ $as_echo "#define AC_APPLE_UNIVERSAL_BUILD 1" >>confdefs.h
|
||||
|
||||
;; #(
|
||||
*)
|
||||
{ $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: unable to determine endianess, only little endian is supported" >&5
|
||||
$as_echo "$as_me: WARNING: unable to determine endianess, only little endian is supported" >&2;}
|
||||
{ $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: unable to determine endianness, only little endian is supported" >&5
|
||||
$as_echo "$as_me: WARNING: unable to determine endianness, only little endian is supported" >&2;}
|
||||
;;
|
||||
esac
|
||||
|
||||
|
||||
@@ -490,7 +490,7 @@ CXXFLAG_CLEARS="-std=c++17"
|
||||
AC_C_BIGENDIAN(
|
||||
[AC_MSG_ERROR([[bigendian is not supported... stopping]])],
|
||||
,
|
||||
[AC_MSG_WARN([[unable to determine endianess, only little endian is supported]])]
|
||||
[AC_MSG_WARN([[unable to determine endianness, only little endian is supported]])]
|
||||
)
|
||||
|
||||
|
||||
|
||||
@@ -45,6 +45,8 @@ Body:
|
||||
Value: 4
|
||||
- Name: JUMPINGCLAN
|
||||
Value: 5
|
||||
- Name: REPUTATION_EP18
|
||||
Value: 3
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
|
||||
BIN
db/map_cache.dat
BIN
db/map_cache.dat
Binary file not shown.
@@ -1236,6 +1236,11 @@ bl_depth1
|
||||
for_dun01
|
||||
for_dun02
|
||||
t_garden
|
||||
1@vrpop
|
||||
2@vrpop
|
||||
3@vrpop
|
||||
bl_depth2
|
||||
1@vrsn
|
||||
|
||||
//======================================================================================
|
||||
// - Other/Extra maps -
|
||||
|
||||
@@ -20587,16 +20587,7 @@ Body:
|
||||
EquipLevelMin: 94
|
||||
Script: |
|
||||
bonus bMdef,5;
|
||||
bonus3 bSubEle,Ele_Neutral,30,BF_SHORT;
|
||||
bonus3 bSubEle,Ele_Water,30,BF_SHORT;
|
||||
bonus3 bSubEle,Ele_Earth,30,BF_SHORT;
|
||||
bonus3 bSubEle,Ele_Fire,30,BF_SHORT;
|
||||
bonus3 bSubEle,Ele_Wind,30,BF_SHORT;
|
||||
bonus3 bSubEle,Ele_Poison,30,BF_SHORT;
|
||||
bonus3 bSubEle,Ele_Holy,30,BF_SHORT;
|
||||
bonus3 bSubEle,Ele_Dark,30,BF_SHORT;
|
||||
bonus3 bSubEle,Ele_Ghost,30,BF_SHORT;
|
||||
bonus3 bSubEle,Ele_Undead,30,BF_SHORT;
|
||||
bonus3 bSubEle,Ele_All,30,BF_WEAPON;
|
||||
bonus bFlee,30;
|
||||
skill "AL_TELEPORT",1;
|
||||
bonus bUnbreakableGarment;
|
||||
|
||||
@@ -4408,7 +4408,6 @@ Body:
|
||||
TargetType: Ground
|
||||
DamageFlags:
|
||||
Splash: true
|
||||
IgnoreFlee: true
|
||||
Flags:
|
||||
IsTrap: true
|
||||
AlterRangeResearchTrap: true
|
||||
@@ -4999,7 +4998,7 @@ Body:
|
||||
TargetType: Attack
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
IgnoreElement: true
|
||||
IgnoreAtkCard: true
|
||||
IgnoreFlee: true
|
||||
Range: 1
|
||||
Hit: Single
|
||||
@@ -5014,26 +5013,47 @@ Body:
|
||||
CastTime: 1000
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 5000
|
||||
Time: 11000
|
||||
- Level: 2
|
||||
Time: 5500
|
||||
Time: 10000
|
||||
- Level: 3
|
||||
Time: 6000
|
||||
Time: 9000
|
||||
- Level: 4
|
||||
Time: 6500
|
||||
Time: 8000
|
||||
- Level: 5
|
||||
Time: 7000
|
||||
- Level: 6
|
||||
Time: 7500
|
||||
Time: 6000
|
||||
- Level: 7
|
||||
Time: 8000
|
||||
Time: 5000
|
||||
- Level: 8
|
||||
Time: 8500
|
||||
Time: 4000
|
||||
- Level: 9
|
||||
Time: 9000
|
||||
Time: 3000
|
||||
- Level: 10
|
||||
Time: 9500
|
||||
Time: 2000
|
||||
Duration2: 60000
|
||||
Cooldown:
|
||||
- Level: 1
|
||||
Time: 7500
|
||||
- Level: 2
|
||||
Time: 8000
|
||||
- Level: 3
|
||||
Time: 8500
|
||||
- Level: 4
|
||||
Time: 9000
|
||||
- Level: 5
|
||||
Time: 9500
|
||||
- Level: 6
|
||||
Time: 10000
|
||||
- Level: 7
|
||||
Time: 10500
|
||||
- Level: 8
|
||||
Time: 11000
|
||||
- Level: 9
|
||||
Time: 11500
|
||||
- Level: 10
|
||||
Time: 12000
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
@@ -5806,8 +5826,8 @@ Body:
|
||||
- Id: 192
|
||||
Name: NPC_MAGICALATTACK
|
||||
Description: Demon Shock Attack
|
||||
MaxLevel: 10
|
||||
Type: Weapon
|
||||
MaxLevel: 1
|
||||
Type: Magic
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
@@ -5913,34 +5933,13 @@ Body:
|
||||
Name: NPC_KEEPING
|
||||
Description: Keeping
|
||||
MaxLevel: 1
|
||||
Type: Weapon
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
HitCount: 1
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 60000
|
||||
- Level: 2
|
||||
Time: 70000
|
||||
- Level: 3
|
||||
Time: 80000
|
||||
- Level: 4
|
||||
Time: 90000
|
||||
- Level: 5
|
||||
Time: 100000
|
||||
- Level: 6
|
||||
Time: 110000
|
||||
- Level: 7
|
||||
Time: 120000
|
||||
- Level: 8
|
||||
Time: 130000
|
||||
- Level: 9
|
||||
Time: 140000
|
||||
- Level: 10
|
||||
Time: 150000
|
||||
Duration1: 30000
|
||||
Status: Keeping
|
||||
- Id: 202
|
||||
Name: NPC_DARKBREATH
|
||||
@@ -5980,60 +5979,19 @@ Body:
|
||||
Flags:
|
||||
IsNpc: true
|
||||
HitCount: 1
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 60000
|
||||
- Level: 2
|
||||
Time: 70000
|
||||
- Level: 3
|
||||
Time: 80000
|
||||
- Level: 4
|
||||
Time: 90000
|
||||
- Level: 5
|
||||
Time: 100000
|
||||
- Level: 6
|
||||
Time: 110000
|
||||
- Level: 7
|
||||
Time: 120000
|
||||
- Level: 8
|
||||
Time: 130000
|
||||
- Level: 9
|
||||
Time: 140000
|
||||
- Level: 10
|
||||
Time: 150000
|
||||
Duration1: 15000
|
||||
Status: Barrier
|
||||
- Id: 205
|
||||
Name: NPC_DEFENDER
|
||||
Description: Defender
|
||||
MaxLevel: 1
|
||||
Type: Weapon
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
HitCount: 1
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 60000
|
||||
- Level: 2
|
||||
Time: 70000
|
||||
- Level: 3
|
||||
Time: 80000
|
||||
- Level: 4
|
||||
Time: 90000
|
||||
- Level: 5
|
||||
Time: 100000
|
||||
- Level: 6
|
||||
Time: 110000
|
||||
- Level: 7
|
||||
Time: 120000
|
||||
- Level: 8
|
||||
Time: 130000
|
||||
- Level: 9
|
||||
Time: 140000
|
||||
- Level: 10
|
||||
Time: 150000
|
||||
Duration1: 15000
|
||||
Status: Armor
|
||||
- Id: 206
|
||||
Name: NPC_LICK
|
||||
@@ -6461,6 +6419,7 @@ Body:
|
||||
TargetType: Attack
|
||||
DamageFlags:
|
||||
IgnoreAtkCard: true
|
||||
IgnoreDefense: true
|
||||
IgnoreFlee: true
|
||||
Flags:
|
||||
IgnoreAutoGuard: true
|
||||
@@ -9398,8 +9357,7 @@ Body:
|
||||
- Id: 349
|
||||
Name: NPC_POWERUP
|
||||
Description: Power Up
|
||||
MaxLevel: 10
|
||||
Type: Weapon
|
||||
MaxLevel: 5
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
@@ -9408,19 +9366,19 @@ Body:
|
||||
Hit: Single
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 10000
|
||||
Time: 5000
|
||||
- Level: 2
|
||||
Time: 15000
|
||||
Time: 10000
|
||||
- Level: 3
|
||||
Time: 20000
|
||||
Time: 15000
|
||||
- Level: 4
|
||||
Time: 25000
|
||||
Time: 20000
|
||||
- Level: 5
|
||||
Time: 30000
|
||||
Status: IncHitRate
|
||||
Time: 25000
|
||||
Status: Powerup
|
||||
- Id: 350
|
||||
Name: NPC_AGIUP
|
||||
Description: Agility UP
|
||||
Description: Agility Up
|
||||
MaxLevel: 10
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
@@ -9432,14 +9390,24 @@ Body:
|
||||
- Level: 1
|
||||
Time: 10000
|
||||
- Level: 2
|
||||
Time: 15000
|
||||
- Level: 3
|
||||
Time: 20000
|
||||
- Level: 4
|
||||
Time: 25000
|
||||
- Level: 5
|
||||
- Level: 3
|
||||
Time: 30000
|
||||
Status: IncFleeRate
|
||||
- Level: 4
|
||||
Time: 40000
|
||||
- Level: 5
|
||||
Time: 50000
|
||||
- Level: 6
|
||||
Time: 60000
|
||||
- Level: 7
|
||||
Time: 70000
|
||||
- Level: 8
|
||||
Time: 80000
|
||||
- Level: 9
|
||||
Time: 90000
|
||||
- Level: 10
|
||||
Time: 100000
|
||||
Status: Agiup
|
||||
- Id: 351
|
||||
Name: NPC_SIEGEMODE
|
||||
Description: Siege Mode
|
||||
@@ -9641,7 +9609,7 @@ Body:
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Duration1: 300000
|
||||
Duration2: 15000
|
||||
Duration2: 10000
|
||||
Requires:
|
||||
SpCost: 200
|
||||
Status: Berserk
|
||||
@@ -10233,17 +10201,7 @@ Body:
|
||||
Time: 55000
|
||||
- Level: 5
|
||||
Time: 60000
|
||||
Duration2:
|
||||
- Level: 1
|
||||
Time: 20000
|
||||
- Level: 2
|
||||
Time: 30000
|
||||
- Level: 3
|
||||
Time: 40000
|
||||
- Level: 4
|
||||
Time: 50000
|
||||
- Level: 5
|
||||
Time: 60000
|
||||
Duration2: 60000
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
@@ -13866,8 +13824,6 @@ Body:
|
||||
Description: Chain Action
|
||||
MaxLevel: 10
|
||||
Type: Weapon
|
||||
DamageFlags:
|
||||
Critical: true
|
||||
Range: -9
|
||||
Hit: Multi_Hit
|
||||
HitCount: 2
|
||||
@@ -17007,32 +16963,13 @@ Body:
|
||||
Skill:
|
||||
Plagiarism: true
|
||||
Reproduce: true
|
||||
Duration2:
|
||||
- Level: 1
|
||||
Time: 15000
|
||||
- Level: 2
|
||||
Time: 20000
|
||||
- Level: 3
|
||||
Time: 25000
|
||||
- Level: 4
|
||||
Time: 30000
|
||||
- Level: 5
|
||||
Time: 35000
|
||||
- Level: 6
|
||||
Time: 40000
|
||||
- Level: 7
|
||||
Time: 45000
|
||||
- Level: 8
|
||||
Time: 50000
|
||||
- Level: 9
|
||||
Time: 55000
|
||||
- Level: 10
|
||||
Time: 60000
|
||||
Duration2: 60000
|
||||
Requires:
|
||||
SpCost: 15
|
||||
Ammo:
|
||||
Dagger: true
|
||||
AmmoAmount: 1
|
||||
Status: Poison
|
||||
- Id: 1005
|
||||
Name: RG_CLOSECONFINE
|
||||
Description: Close Confine
|
||||
@@ -32467,9 +32404,9 @@ Body:
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Duration1: 300000
|
||||
Duration2: 15000
|
||||
Duration2: 10000
|
||||
Requires:
|
||||
SpCost: 100
|
||||
SpCost: 200
|
||||
Status: Berserk
|
||||
- Id: 8207
|
||||
Name: MA_DOUBLE
|
||||
@@ -32648,7 +32585,6 @@ Body:
|
||||
TargetType: Ground
|
||||
DamageFlags:
|
||||
Splash: true
|
||||
IgnoreFlee: true
|
||||
Flags:
|
||||
IsTrap: true
|
||||
AlterRangeResearchTrap: true
|
||||
@@ -33068,9 +33004,10 @@ Body:
|
||||
Type: Weapon
|
||||
TargetType: Attack
|
||||
Range: 1
|
||||
Hit: Multi_Hit
|
||||
HitCount: 3
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
CastCancel: true
|
||||
CastTime: 1000
|
||||
AfterCastActDelay: 2000
|
||||
Duration2: 5000
|
||||
|
||||
@@ -532,3 +532,23 @@ Body:
|
||||
Points: 4545
|
||||
- Level: 250
|
||||
Points: 4545
|
||||
- Level: 251
|
||||
Points: 4545
|
||||
- Level: 252
|
||||
Points: 4545
|
||||
- Level: 253
|
||||
Points: 4545
|
||||
- Level: 254
|
||||
Points: 4545
|
||||
- Level: 255
|
||||
Points: 4545
|
||||
- Level: 256
|
||||
Points: 4545
|
||||
- Level: 257
|
||||
Points: 4545
|
||||
- Level: 258
|
||||
Points: 4545
|
||||
- Level: 259
|
||||
Points: 4545
|
||||
- Level: 260
|
||||
Points: 4545
|
||||
|
||||
@@ -162,6 +162,7 @@ Body:
|
||||
- Status: Poison
|
||||
DurationLookup: NPC_POISON
|
||||
CalcFlags:
|
||||
Def: true
|
||||
Def2: true
|
||||
Regen: true
|
||||
Opt2:
|
||||
@@ -252,6 +253,7 @@ Body:
|
||||
- Status: Dpoison
|
||||
DurationLookup: NPC_POISON
|
||||
CalcFlags:
|
||||
Def: true
|
||||
Def2: true
|
||||
Regen: true
|
||||
Opt2:
|
||||
@@ -1098,6 +1100,7 @@ Body:
|
||||
Icon: EFST_GROUNDMAGIC
|
||||
DurationLookup: SA_VOLCANO
|
||||
CalcFlags:
|
||||
Batk: true
|
||||
Watk: true
|
||||
Flags:
|
||||
NoSave: true
|
||||
@@ -1121,8 +1124,14 @@ Body:
|
||||
NoClearance: true
|
||||
- Status: Watk_Element
|
||||
DurationLookup: MS_MAGNUM
|
||||
Flags:
|
||||
NoSave: true
|
||||
EndOnStart:
|
||||
Watk_Element: true
|
||||
- Status: Armor
|
||||
DurationLookup: NPC_DEFENDER
|
||||
CalcFlags:
|
||||
Speed: true
|
||||
- Status: Armor_Element_Water
|
||||
Icon: EFST_RESIST_PROPERTY_WATER
|
||||
CalcFlags:
|
||||
@@ -2050,7 +2059,6 @@ Body:
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
- Status: Inchitrate
|
||||
DurationLookup: NPC_POWERUP
|
||||
CalcFlags:
|
||||
Hit: true
|
||||
Flags:
|
||||
@@ -2069,7 +2077,6 @@ Body:
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
- Status: Incfleerate
|
||||
DurationLookup: NPC_AGIUP
|
||||
CalcFlags:
|
||||
Flee: true
|
||||
Flags:
|
||||
@@ -2712,6 +2719,7 @@ Body:
|
||||
CalcFlags:
|
||||
Flee: true
|
||||
Flags:
|
||||
BlEffect: true
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
@@ -2720,6 +2728,7 @@ Body:
|
||||
CalcFlags:
|
||||
Watk: true
|
||||
Flags:
|
||||
BlEffect: true
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
@@ -2728,6 +2737,7 @@ Body:
|
||||
CalcFlags:
|
||||
MaxHp: true
|
||||
Flags:
|
||||
BlEffect: true
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
@@ -2736,6 +2746,7 @@ Body:
|
||||
CalcFlags:
|
||||
MaxSp: true
|
||||
Flags:
|
||||
BlEffect: true
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
@@ -2744,6 +2755,7 @@ Body:
|
||||
CalcFlags:
|
||||
Hit: true
|
||||
Flags:
|
||||
BlEffect: true
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
@@ -7048,3 +7060,25 @@ Body:
|
||||
NoClearbuff: true
|
||||
- Status: WeaponBreaker
|
||||
DurationLookup: NPC_WEAPONBRAKER
|
||||
- Status: Powerup
|
||||
Icon: EFST_POWERUP
|
||||
DurationLookup: NPC_POWERUP
|
||||
CalcFlags:
|
||||
Hit: true
|
||||
Flags:
|
||||
NoClearbuff: true
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
- Status: Agiup
|
||||
Icon: EFST_AGIUP
|
||||
DurationLookup: NPC_AGIUP
|
||||
CalcFlags:
|
||||
Speed: true
|
||||
Flee: true
|
||||
Flags:
|
||||
NoClearbuff: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
EndOnStart:
|
||||
Decreaseagi: true
|
||||
|
||||
@@ -2049,21 +2049,21 @@ Body:
|
||||
- Id: 200032
|
||||
Group: Goal_Level
|
||||
Name: The start of another adventure!
|
||||
Condition: " BaseLevel == 100 "
|
||||
Condition: " BaseLevel >= 100 "
|
||||
Rewards:
|
||||
Item: Rebeginer_Box_100
|
||||
Score: 10
|
||||
- Id: 200033
|
||||
Group: Goal_Level
|
||||
Name: With a new mind!(1)
|
||||
Condition: " BaseLevel == 170 && (Class >= JOB_RUNE_KNIGHT && Class <= JOB_GUILLOTINE_CROSS_T) "
|
||||
Condition: " BaseLevel >= 170 && (Class >= JOB_RUNE_KNIGHT && Class <= JOB_GUILLOTINE_CROSS_T) "
|
||||
Rewards:
|
||||
Item: Costume_Ticket
|
||||
Score: 50
|
||||
- Id: 200034
|
||||
Group: Goal_Level
|
||||
Name: With a new mind!(2)
|
||||
Condition: " BaseLevel == 170 && (Class >= JOB_ROYAL_GUARD && Class <= JOB_SHADOW_CHASER_T) "
|
||||
Condition: " BaseLevel >= 170 && (Class >= JOB_ROYAL_GUARD && Class <= JOB_SHADOW_CHASER_T) "
|
||||
Rewards:
|
||||
Item: Costume_Ticket
|
||||
Score: 50
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
13023
db/re/item_db_equip.yml
13023
db/re/item_db_equip.yml
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
16438
db/re/item_db_usable.yml
16438
db/re/item_db_usable.yml
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
84972
db/re/item_group_db.yml
84972
db/re/item_group_db.yml
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2022 rAthena Development Team
|
||||
# Copyright(C) 2024 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
@@ -159,77 +159,153 @@ Body:
|
||||
RentalHours: 1
|
||||
- Group: 9
|
||||
Items:
|
||||
- Item: Red_Potion
|
||||
Amount: 10
|
||||
- Item: Red_Potion
|
||||
Amount: 5
|
||||
- Item: Red_Potion
|
||||
- Item: Red_Potion
|
||||
Amount: 3
|
||||
RentalHours: 1
|
||||
- Group: 10
|
||||
Items:
|
||||
- Item: Guard_
|
||||
- Item: Guard_
|
||||
- Item: Guard_
|
||||
- Group: 11
|
||||
Items:
|
||||
- Item: Orange_Potion
|
||||
Amount: 800
|
||||
- Item: Boost_Armor_Box
|
||||
- Item: Minus_Status_Box_
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: Atker_Plate
|
||||
- Item: Atker_Manteau
|
||||
- Item: Atker_Greave
|
||||
- Item: Atker_Ring
|
||||
- Item: Boost_Up_1
|
||||
Amount: 3
|
||||
- Item: Minus_Str
|
||||
Amount: 6
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: Ran_Suits
|
||||
- Item: Ran_Manteau
|
||||
- Item: Ran_Boots
|
||||
- Item: Ran_Brooch
|
||||
- Item: Boost_Up_1
|
||||
Amount: 3
|
||||
- Item: Minus_Agi
|
||||
Amount: 6
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: Ele_Robe
|
||||
- Item: Ele_Muffler
|
||||
- Item: Ele_Shoes
|
||||
- Item: Ele_Earing
|
||||
- Item: Boost_Up_1
|
||||
Amount: 3
|
||||
- Item: Minus_Vit
|
||||
Amount: 6
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: Defn_Robe
|
||||
- Item: Defn_Muffler
|
||||
- Item: Defn_Shoes
|
||||
- Item: Defn_Earing
|
||||
- Item: Boost_Up_1
|
||||
Amount: 3
|
||||
- Item: Special_Coin_Pack
|
||||
- Item: Minus_Int
|
||||
Amount: 6
|
||||
- Group: 4
|
||||
Items:
|
||||
- Item: Minus_Dex
|
||||
Amount: 6
|
||||
- Group: 5
|
||||
Items:
|
||||
- Item: Minus_Luk
|
||||
Amount: 6
|
||||
- Group: 6
|
||||
Items:
|
||||
- Item: Minus_Str
|
||||
- Item: Minus_Agi
|
||||
- Item: Minus_Vit
|
||||
- Item: Minus_Int
|
||||
- Item: Minus_Dex
|
||||
- Item: Minus_Luk
|
||||
- Item: Alchemist_Box_
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: EP17_1_EVT39
|
||||
Amount: 3
|
||||
- Item: EP17_1_EVT02
|
||||
Amount: 18
|
||||
- Item: Fire_Bottle
|
||||
Amount: 50
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: BarMealTicket
|
||||
Amount: 20
|
||||
- Item: Acid_Bottle
|
||||
Amount: 50
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: Ep18_Amethyst_Fragment
|
||||
Amount: 20
|
||||
- Item: MenEater_Plant_Bottle
|
||||
Amount: 50
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: Ep19_Snow_Flower
|
||||
Amount: 20
|
||||
- Item: Coating_Bottle
|
||||
Amount: 50
|
||||
- Group: 4
|
||||
Items:
|
||||
- Item: Mini_Bottle
|
||||
Amount: 50
|
||||
- Item: FullPene_Select_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: FullPene_Earring_Box
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: FullPene_Pendant_Box
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: FullPene_Armor_Box
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: FullPene_Shoes_Box
|
||||
- Item: FullTemp_Select_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: FullTemp_Earring_Box
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: FullTemp_Pendant_Box
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: FullTemp_Armor_Box
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: FullTemp_Shoes_Box
|
||||
- Item: Durable_Select_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: Durable_Weapon_Box
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: Durable_Shield_Box
|
||||
- Item: Clever_Select_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: Clever_Weapon_Box
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: Clever_Shield_Box
|
||||
- Item: OS_Helm_Box_
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: Ignis_CapK
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: Phantom_Cap
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: Stripe_Hat
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: Clock_Casket_RD
|
||||
- Group: 4
|
||||
Items:
|
||||
- Item: Large_Sorcerer_Crown
|
||||
- Group: 5
|
||||
Items:
|
||||
- Item: Scorpio_Diadem_K
|
||||
- Group: 6
|
||||
Items:
|
||||
- Item: Sagittarius_DiademK
|
||||
- Item: Shadow_R_M_Box_
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: Class_Sha_R_M_Melee
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: Class_Sha_R_M_Magic
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: Skill_Sha_R_M_Melee
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: Skill_Sha_R_M_Magic
|
||||
- Item: Metal_W_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
@@ -326,206 +402,581 @@ Body:
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: C_School_Bag_PU
|
||||
- Item: aegis_101470
|
||||
- Item: Special_Coin_Pack
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: Minus_Str
|
||||
Amount: 6
|
||||
- Item: EP17_1_EVT39
|
||||
Amount: 3
|
||||
- Item: EP17_1_EVT02
|
||||
Amount: 18
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: Minus_Agi
|
||||
Amount: 6
|
||||
- Item: BarMealTicket
|
||||
Amount: 20
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: Minus_Vit
|
||||
Amount: 6
|
||||
- Item: Ep18_Amethyst_Fragment
|
||||
Amount: 20
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: Minus_Int
|
||||
Amount: 6
|
||||
- Item: Ep19_Snow_Flower
|
||||
Amount: 20
|
||||
- Item: Boost_Armor_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: Atker_Plate
|
||||
- Item: Atker_Manteau
|
||||
- Item: Atker_Greave
|
||||
- Item: Atker_Ring
|
||||
- Item: Boost_Up_1
|
||||
Amount: 3
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: Ran_Suits
|
||||
- Item: Ran_Manteau
|
||||
- Item: Ran_Boots
|
||||
- Item: Ran_Brooch
|
||||
- Item: Boost_Up_1
|
||||
Amount: 3
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: Ele_Robe
|
||||
- Item: Ele_Muffler
|
||||
- Item: Ele_Shoes
|
||||
- Item: Ele_Earing
|
||||
- Item: Boost_Up_1
|
||||
Amount: 3
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: Defn_Robe
|
||||
- Item: Defn_Muffler
|
||||
- Item: Defn_Shoes
|
||||
- Item: Defn_Earing
|
||||
- Item: Boost_Up_1
|
||||
Amount: 3
|
||||
- Item: AllMighty_Select_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: AllMighty_Earring_Box
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: AllMighty_Pendant_Box
|
||||
- Item: TrueGem_Select_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: TrueGem_Earring_Box
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: TrueGem_Pendant_Box
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: TrueGem_Shoes_Box
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: TrueGem_Armor_Box
|
||||
- Item: PerfectSize_Select_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: PerfectSize_Weapon_Box
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: PerfectSize_Armor_Box
|
||||
- Item: Mammoth_Select_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: Mammoth_Earring_Box
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: Mammoth_Pendant_Box
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: Mammoth_Armor_Box
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: Mammoth_Shoes_Box
|
||||
- Item: SpellCaster_Select_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: SpellCaster_Earring_Box
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: SpellCaster_Pendant_Box
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: SpellCaster_Armor_Box
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: SpellCaster_Shoes_Box
|
||||
- Item: Absorb_Select_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: Absorb_Weapon_Box
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: Absorb_Shield_Box
|
||||
- Item: R_Bearers_Select_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: R_Bearers_Earring_Box
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: R_Bearers_Pendant_Box
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: R_Bearers_Armor_Box
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: R_Bearers_Shoes_Box
|
||||
- Item: Hasty_Select_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: Hasty_Weapon_Box
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: Hasty_Shield_Box
|
||||
- Item: MAutoSpell_Select_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: MAutoSpell_Earring_Box
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: MAutoSpell_Pendant_Box
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: MAutoSpell_Armor_Box
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: MAutoSpell_Shoes_Box
|
||||
- Item: Infinity_Select_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: Infinity_Weapon_Box
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: Infinity_Shield_Box
|
||||
- Item: EXP_Select_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: EXP_Weapon_Box
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: EXP_Shield_Box
|
||||
- Item: M_Blitz_Select_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: M_Blitz_Weapon_Box
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: M_Blitz_Shield_Box
|
||||
- Item: GoodnEvil_Circlet_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: GoodnEvil_Circlet_NW
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: GoodnEvil_Circlet_NW2
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: GoodnEvil_Circlet_NW3
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: GoodnEvil_Circlet_NW4
|
||||
- Group: 4
|
||||
Items:
|
||||
- Item: Minus_Dex
|
||||
Amount: 6
|
||||
- Item: GoodnEvil_Circlet_NW5
|
||||
- Item: Hero_Weapon_Up_S_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: Hero_Weapon_Up_Box_1
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: Hero_Weapon_Up_Box_2
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: Hero_Weapon_Up_Box_3
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: Hero_Weapon_Up_Box_4
|
||||
- Group: 4
|
||||
Items:
|
||||
- Item: Hero_Weapon_Up_Box_5
|
||||
- Group: 5
|
||||
Items:
|
||||
- Item: Minus_Luk
|
||||
Amount: 6
|
||||
- Group: 6
|
||||
Items:
|
||||
- Item: Minus_Str
|
||||
- Item: Minus_Agi
|
||||
- Item: Minus_Vit
|
||||
- Item: Minus_Int
|
||||
- Item: Minus_Dex
|
||||
- Item: Minus_Luk
|
||||
- Item: aegis_101471
|
||||
- Item: Hero_Weapon_Up_Box_6
|
||||
- Item: Hero_Weapon_Hammer_S
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: Fire_Bottle
|
||||
Amount: 50
|
||||
- Item: Hero_Weapon_Hammer_1
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: Acid_Bottle
|
||||
Amount: 50
|
||||
- Item: Hero_Weapon_Hammer_2
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: MenEater_Plant_Bottle
|
||||
Amount: 50
|
||||
- Item: Hero_Weapon_Hammer_3
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: Coating_Bottle
|
||||
Amount: 50
|
||||
- Item: Hero_Weapon_Hammer_4
|
||||
- Group: 4
|
||||
Items:
|
||||
- Item: Mini_Bottle
|
||||
Amount: 50
|
||||
- Item: aegis_101542
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: aegis_101543
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: aegis_101544
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: aegis_101545
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: aegis_101546
|
||||
- Item: aegis_101547
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: aegis_101548
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: aegis_101549
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: aegis_101550
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: aegis_101551
|
||||
- Item: aegis_101552
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: aegis_101553
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: aegis_101554
|
||||
- Item: aegis_101555
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: aegis_101556
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: aegis_101557
|
||||
- Item: aegis_101563
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: Ignis_CapK
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: Phantom_Cap
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: Stripe_Hat
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: Clock_Casket_RD
|
||||
- Group: 4
|
||||
Items:
|
||||
- Item: Large_Sorcerer_Crown
|
||||
- Item: Hero_Weapon_Hammer_5
|
||||
- Group: 5
|
||||
Items:
|
||||
- Item: Scorpio_Diadem_K
|
||||
- Group: 6
|
||||
Items:
|
||||
- Item: Sagittarius_DiademK
|
||||
- Item: aegis_101565
|
||||
- Item: Hero_Weapon_Hammer_6
|
||||
- Item: aegis_102215
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: Class_Sha_R_M_Melee
|
||||
- Item: Bio_Weapon_Refine_Cube
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: Class_Sha_R_M_Magic
|
||||
- Item: Old_Refine_Cube
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: Skill_Sha_R_M_Melee
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: Skill_Sha_R_M_Magic
|
||||
- Item: aegis_101654
|
||||
- Item: Geffen_Refine_Cube
|
||||
- Item: aegis_102216
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: aegis_101655
|
||||
- Item: Bio_Helm_Refine_Cube
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: aegis_101656
|
||||
- Item: aegis_101657
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: aegis_101658
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: aegis_101659
|
||||
- Item: Circlet_Refine_Cube
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: aegis_101660
|
||||
- Item: Auto_Armor_Refine_Cube
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: aegis_101661
|
||||
- Item: aegis_101662
|
||||
- Item: Racecap_Refine_Cube
|
||||
- Group: 4
|
||||
Items:
|
||||
- Item: OS_Weapon_Refine_Cube
|
||||
- Group: 5
|
||||
Items:
|
||||
- Item: Temporal_Refine_Cube
|
||||
- Item: Hero_Weapon_S_Box_1
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: aegis_101663
|
||||
- Item: Royal_Bow_K
|
||||
Refine: 11
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: aegis_101664
|
||||
- Item: aegis_101727
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: aegis_101717
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: aegis_101718
|
||||
- Item: Shadow_Staff_K
|
||||
Refine: 11
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: aegis_101719
|
||||
- Item: Iron_Nail_K
|
||||
Refine: 11
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: aegis_101720
|
||||
- Item: aegis_101728
|
||||
- Item: Blue_Crystal_Staff
|
||||
Refine: 11
|
||||
- Group: 4
|
||||
Items:
|
||||
- Item: Freezing_Rod
|
||||
Refine: 11
|
||||
- Group: 5
|
||||
Items:
|
||||
- Item: Ancient_Hero_Boots
|
||||
Refine: 11
|
||||
- Item: Hero_Weapon_S_Box_2
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: aegis_101721
|
||||
- Item: Sword_Of_Bluefire
|
||||
Refine: 11
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: aegis_101722
|
||||
- Item: Iron_Staff
|
||||
Refine: 11
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: aegis_101723
|
||||
- Item: Oriental_Sword
|
||||
Refine: 11
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: aegis_101724
|
||||
- Item: aegis_101729
|
||||
- Item: Fog_Dew_Sword
|
||||
Refine: 11
|
||||
- Group: 4
|
||||
Items:
|
||||
- Item: Sharp_Wind_Sword
|
||||
Refine: 11
|
||||
- Group: 5
|
||||
Items:
|
||||
- Item: Humma_Clear
|
||||
Refine: 11
|
||||
- Item: Hero_Weapon_S_Box_3
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: aegis_101725
|
||||
- Item: Narcis_Bow
|
||||
Refine: 11
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: aegis_101726
|
||||
- Item: Magic_Sword
|
||||
Refine: 11
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: Avenger
|
||||
Refine: 11
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: Undine_Spear_K
|
||||
Refine: 11
|
||||
- Group: 4
|
||||
Items:
|
||||
- Item: Demon_Hunting_Bible_K
|
||||
Refine: 11
|
||||
- Group: 5
|
||||
Items:
|
||||
- Item: Shiver_Katar_K
|
||||
Refine: 11
|
||||
- Item: Hero_Weapon_S_Box_4
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: OneSkyOneSun
|
||||
Refine: 11
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: SoulWeight
|
||||
Refine: 11
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: MeawFoxtail
|
||||
Refine: 11
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: Freedom_Stick
|
||||
Refine: 11
|
||||
- Group: 4
|
||||
Items:
|
||||
- Item: Blessed_Knife
|
||||
Refine: 11
|
||||
- Item: Hero_Weapon_S_Box_5
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: Dragonic_Slayer
|
||||
Refine: 11
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: Light_Blade
|
||||
Refine: 11
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: Slate_Sword
|
||||
Refine: 11
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: Trumpet_Shell_K
|
||||
Refine: 11
|
||||
- Group: 4
|
||||
Items:
|
||||
- Item: Barb_Wire_K
|
||||
Refine: 11
|
||||
- Group: 5
|
||||
Items:
|
||||
- Item: Meteor_Striker
|
||||
Refine: 11
|
||||
- Item: Hero_Weapon_S_Box_6
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: Saint_Hall
|
||||
Refine: 11
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: Ray_Knuckle
|
||||
Refine: 11
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: Blade_Katar
|
||||
Refine: 11
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: Fatalist
|
||||
Refine: 11
|
||||
- Group: 4
|
||||
Items:
|
||||
- Item: Scalet_Dragon_L_Bow
|
||||
Refine: 11
|
||||
- Item: Hero_Weapon_S_Box_7
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: Crimson_Rose
|
||||
Refine: 11
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: Master_Soul_Rifle
|
||||
Refine: 11
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: Demon_S_Shot
|
||||
Refine: 11
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: Golden_L_Launcher
|
||||
Refine: 11
|
||||
- Group: 4
|
||||
Items:
|
||||
- Item: The_Black_Gatling
|
||||
Refine: 11
|
||||
- Item: 2023_Spring_Select
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: C_Lop_Bunny_Cloak
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: C_Heart_Chiffon_Rabbit
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: C_Teaparty_Wonderland
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: C_Chocolat_Rabbit_Hair
|
||||
- Item: RO_Concert_Scroll2
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: C_Headset_OST
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: C_Music_Decoration
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: C_Whistle
|
||||
- Item: 21th_Costume_Select
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: C_Ocean_Color_Long
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: C_Aqua_Fin_Decoration
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: C_Sailor_Cap
|
||||
- Item: Cinnamon_Costume_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: C_Cinnamon2
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: C_Cinnamon
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: C_JP_EV16
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: C_JP_EV17
|
||||
- Item: IsgardCrown_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: Glacier_Helm_1
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: Glacier_Helm_2
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: Glacier_Helm_3
|
||||
- Item: AceCard_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: Heart_Ace_Melee
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: Spade_Ace_Melee
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: Diamond_Ace_Range
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: Clover_Ace_Defense
|
||||
- Item: Loki_Coin_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: Loki_Coin
|
||||
Amount: 10
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: Loki_Coin_2
|
||||
Amount: 10
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: Loki_Coin_3
|
||||
Amount: 10
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: Loki_Coin_4
|
||||
Amount: 10
|
||||
- Item: Loki_Advice_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: Loki_Advice
|
||||
Amount: 10
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: Loki_Advice_2
|
||||
Amount: 10
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: Loki_Advice_3
|
||||
Amount: 10
|
||||
- Group: 3
|
||||
Items:
|
||||
- Item: Loki_Advice_4
|
||||
Amount: 10
|
||||
- Item: 2023_Xmas_Costume
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: C_SnowmanHat
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: C_WinterNightBells
|
||||
- Group: 2
|
||||
Items:
|
||||
- Item: C_SantaTeddyBear
|
||||
- Item: 10AllMighty_Select_Box
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: S_AllMighty_Earring
|
||||
Refine: 10
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: S_AllMighty_Pendant
|
||||
Refine: 10
|
||||
- Item: Sonic_Costume_Pack
|
||||
Groups:
|
||||
- Group: 0
|
||||
Items:
|
||||
- Item: C_Super_Sonic_Mini
|
||||
- Group: 1
|
||||
Items:
|
||||
- Item: C_Chaos_Emerald
|
||||
|
||||
@@ -15318,3 +15318,663 @@ Body:
|
||||
MinValue: 1
|
||||
MaxValue: 7
|
||||
Chance: 400
|
||||
- Id: 168
|
||||
Group: PONTIFEX_COURAGE
|
||||
Slots:
|
||||
- Slot: 1
|
||||
Options:
|
||||
- Option: VAR_MAXHPAMOUNT
|
||||
MinValue: 200
|
||||
MaxValue: 1000
|
||||
Chance: 10000
|
||||
- Option: VAR_MAXSPAMOUNT
|
||||
MinValue: 50
|
||||
MaxValue: 250
|
||||
Chance: 10000
|
||||
- Option: VAR_ATKPERCENT
|
||||
MinValue: 1
|
||||
MaxValue: 5
|
||||
Chance: 10000
|
||||
- Option: VAR_ATTPOWER
|
||||
MinValue: 10
|
||||
MaxValue: 50
|
||||
Chance: 10000
|
||||
- Option: VAR_ITEMDEFPOWER
|
||||
MinValue: 10
|
||||
MaxValue: 50
|
||||
Chance: 10000
|
||||
- Option: VAR_AVOIDSUCCESSVALUE
|
||||
MinValue: 5
|
||||
MaxValue: 25
|
||||
Chance: 10000
|
||||
- Option: VAR_HITSUCCESSVALUE
|
||||
MinValue: 5
|
||||
MaxValue: 25
|
||||
Chance: 10000
|
||||
- Option: RACE_DAMAGE_HUMAN
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: RACE_DAMAGE_ANIMAL
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: RACE_DAMAGE_DEVIL
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: RACE_DAMAGE_DRAGON
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: RACE_DAMAGE_PLANT
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: RACE_DAMAGE_NOTHING
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: RACE_DAMAGE_ANGEL
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: RACE_DAMAGE_UNDEAD
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: RACE_DAMAGE_INSECT
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: RACE_DAMAGE_FISHS
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: RANGE_ATTACK_DAMAGE_TARGET
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: MELEE_ATTACK_DAMAGE_TARGET
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_CRI_TARGET
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: DEC_SPELL_DELAY_TIME
|
||||
MinValue: 1
|
||||
MaxValue: 3
|
||||
Chance: 10000
|
||||
- Slot: 2
|
||||
Options:
|
||||
- Option: DAMAGE_PROPERTY_FIRE_TARGET
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_PROPERTY_SAINT_TARGET
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_PROPERTY_DARKNESS_TARGET
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_PROPERTY_POISON_TARGET
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_PROPERTY_NOTHING_TARGET
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_PROPERTY_UNDEAD_TARGET
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: RANGE_ATTACK_DAMAGE_TARGET
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: MELEE_ATTACK_DAMAGE_TARGET
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_CRI_TARGET
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_SIZE_SMALL_TARGET
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_SIZE_MIDIUM_TARGET
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_SIZE_LARGE_TARGET
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: DEC_SPELL_DELAY_TIME
|
||||
MinValue: 1
|
||||
MaxValue: 3
|
||||
Chance: 10000
|
||||
- Id: 169
|
||||
Group: PONTIFEX_WISDOM
|
||||
Slots:
|
||||
- Slot: 1
|
||||
Options:
|
||||
- Option: VAR_MAXHPAMOUNT
|
||||
MinValue: 200
|
||||
MaxValue: 1000
|
||||
Chance: 10000
|
||||
- Option: VAR_MAXSPAMOUNT
|
||||
MinValue: 50
|
||||
MaxValue: 250
|
||||
Chance: 10000
|
||||
- Option: VAR_MAGICATKPERCENT
|
||||
MinValue: 1
|
||||
MaxValue: 5
|
||||
Chance: 10000
|
||||
- Option: VAR_ATTMPOWER
|
||||
MinValue: 10
|
||||
MaxValue: 50
|
||||
Chance: 10000
|
||||
- Option: VAR_ITEMDEFPOWER
|
||||
MinValue: 10
|
||||
MaxValue: 50
|
||||
Chance: 10000
|
||||
- Option: VAR_AVOIDSUCCESSVALUE
|
||||
MinValue: 5
|
||||
MaxValue: 25
|
||||
Chance: 10000
|
||||
- Option: DEC_SPELL_CAST_TIME
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: RACE_MDAMAGE_HUMAN
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: RACE_MDAMAGE_ANIMAL
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: RACE_MDAMAGE_DEVIL
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: RACE_MDAMAGE_DRAGON
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: RACE_MDAMAGE_PLANT
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: RACE_MDAMAGE_NOTHING
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: RACE_MDAMAGE_ANGEL
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: RACE_MDAMAGE_UNDEAD
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: RACE_MDAMAGE_INSECT
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: RACE_MDAMAGE_FISHS
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_WATER
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_WIND
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_GROUND
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_FIRE
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_SAINT
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_DARKNESS
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_POISON
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_NOTHING
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_TELEKINESIS
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: DEC_SPELL_DELAY_TIME
|
||||
MinValue: 1
|
||||
MaxValue: 3
|
||||
Chance: 10000
|
||||
- Slot: 2
|
||||
Options:
|
||||
- Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_WATER
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_WIND
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_GROUND
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_FIRE
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_SAINT
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_DARKNESS
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_POISON
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_NOTHING
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_TELEKINESIS
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: MDAMAGE_SIZE_SMALL_TARGET
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: MDAMAGE_SIZE_MIDIUM_TARGET
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: MDAMAGE_SIZE_LARGE_TARGET
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: DEC_SPELL_DELAY_TIME
|
||||
MinValue: 1
|
||||
MaxValue: 3
|
||||
Chance: 10000
|
||||
- Id: 170
|
||||
Group: PONTIFEX_TENACITY
|
||||
Slots:
|
||||
- Slot: 1
|
||||
Options:
|
||||
- Option: VAR_MAXHPAMOUNT
|
||||
MinValue: 250
|
||||
MaxValue: 1250
|
||||
Chance: 10000
|
||||
- Option: VAR_MAXSPAMOUNT
|
||||
MinValue: 75
|
||||
MaxValue: 375
|
||||
Chance: 10000
|
||||
- Option: VAR_ATKPERCENT
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: VAR_ATTPOWER
|
||||
MinValue: 12
|
||||
MaxValue: 60
|
||||
Chance: 10000
|
||||
- Option: VAR_ITEMDEFPOWER
|
||||
MinValue: 12
|
||||
MaxValue: 60
|
||||
Chance: 10000
|
||||
- Option: VAR_AVOIDSUCCESSVALUE
|
||||
MinValue: 6
|
||||
MaxValue: 30
|
||||
Chance: 10000
|
||||
- Option: VAR_HITSUCCESSVALUE
|
||||
MinValue: 6
|
||||
MaxValue: 30
|
||||
Chance: 10000
|
||||
- Option: RACE_DAMAGE_HUMAN
|
||||
MinValue: 4
|
||||
MaxValue: 20
|
||||
Chance: 10000
|
||||
- Option: RACE_DAMAGE_ANIMAL
|
||||
MinValue: 4
|
||||
MaxValue: 20
|
||||
Chance: 10000
|
||||
- Option: RACE_DAMAGE_DEVIL
|
||||
MinValue: 4
|
||||
MaxValue: 20
|
||||
Chance: 10000
|
||||
- Option: RACE_DAMAGE_DRAGON
|
||||
MinValue: 4
|
||||
MaxValue: 20
|
||||
Chance: 10000
|
||||
- Option: RACE_DAMAGE_PLANT
|
||||
MinValue: 4
|
||||
MaxValue: 20
|
||||
Chance: 10000
|
||||
- Option: RACE_DAMAGE_NOTHING
|
||||
MinValue: 4
|
||||
MaxValue: 20
|
||||
Chance: 10000
|
||||
- Option: RACE_DAMAGE_ANGEL
|
||||
MinValue: 4
|
||||
MaxValue: 20
|
||||
Chance: 10000
|
||||
- Option: RACE_DAMAGE_UNDEAD
|
||||
MinValue: 4
|
||||
MaxValue: 20
|
||||
Chance: 10000
|
||||
- Option: RACE_DAMAGE_INSECT
|
||||
MinValue: 4
|
||||
MaxValue: 20
|
||||
Chance: 10000
|
||||
- Option: RACE_DAMAGE_FISHS
|
||||
MinValue: 4
|
||||
MaxValue: 20
|
||||
Chance: 10000
|
||||
- Option: RANGE_ATTACK_DAMAGE_TARGET
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: MELEE_ATTACK_DAMAGE_TARGET
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_CRI_TARGET
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: DEC_SPELL_DELAY_TIME
|
||||
MinValue: 1
|
||||
MaxValue: 5
|
||||
Chance: 10000
|
||||
- Slot: 2
|
||||
Options:
|
||||
- Option: DAMAGE_PROPERTY_WATER_TARGET
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_PROPERTY_WIND_TARGET
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_PROPERTY_GROUND_TARGET
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_PROPERTY_FIRE_TARGET
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_PROPERTY_SAINT_TARGET
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_PROPERTY_DARKNESS_TARGET
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_PROPERTY_POISON_TARGET
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_PROPERTY_NOTHING_TARGET
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_PROPERTY_UNDEAD_TARGET
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: RANGE_ATTACK_DAMAGE_TARGET
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: MELEE_ATTACK_DAMAGE_TARGET
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_CRI_TARGET
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_SIZE_SMALL_TARGET
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_SIZE_MIDIUM_TARGET
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: DAMAGE_SIZE_LARGE_TARGET
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: DEC_SPELL_DELAY_TIME
|
||||
MinValue: 1
|
||||
MaxValue: 5
|
||||
Chance: 10000
|
||||
- Id: 171
|
||||
Group: PONTIFEX_BELIEF
|
||||
Slots:
|
||||
- Slot: 1
|
||||
Options:
|
||||
- Option: VAR_MAXHPAMOUNT
|
||||
MinValue: 250
|
||||
MaxValue: 1250
|
||||
Chance: 10000
|
||||
- Option: VAR_MAXSPAMOUNT
|
||||
MinValue: 75
|
||||
MaxValue: 375
|
||||
Chance: 10000
|
||||
- Option: VAR_MAGICATKPERCENT
|
||||
MinValue: 2
|
||||
MaxValue: 10
|
||||
Chance: 10000
|
||||
- Option: VAR_ATTMPOWER
|
||||
MinValue: 12
|
||||
MaxValue: 60
|
||||
Chance: 10000
|
||||
- Option: VAR_ITEMDEFPOWER
|
||||
MinValue: 12
|
||||
MaxValue: 60
|
||||
Chance: 10000
|
||||
- Option: VAR_AVOIDSUCCESSVALUE
|
||||
MinValue: 6
|
||||
MaxValue: 30
|
||||
Chance: 10000
|
||||
- Option: DEC_SPELL_CAST_TIME
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: RACE_MDAMAGE_HUMAN
|
||||
MinValue: 4
|
||||
MaxValue: 20
|
||||
Chance: 10000
|
||||
- Option: RACE_MDAMAGE_ANIMAL
|
||||
MinValue: 4
|
||||
MaxValue: 20
|
||||
Chance: 10000
|
||||
- Option: RACE_MDAMAGE_DEVIL
|
||||
MinValue: 4
|
||||
MaxValue: 20
|
||||
Chance: 10000
|
||||
- Option: RACE_MDAMAGE_DRAGON
|
||||
MinValue: 4
|
||||
MaxValue: 20
|
||||
Chance: 10000
|
||||
- Option: RACE_MDAMAGE_PLANT
|
||||
MinValue: 4
|
||||
MaxValue: 20
|
||||
Chance: 10000
|
||||
- Option: RACE_MDAMAGE_NOTHING
|
||||
MinValue: 4
|
||||
MaxValue: 20
|
||||
Chance: 10000
|
||||
- Option: RACE_MDAMAGE_ANGEL
|
||||
MinValue: 4
|
||||
MaxValue: 20
|
||||
Chance: 10000
|
||||
- Option: RACE_MDAMAGE_UNDEAD
|
||||
MinValue: 4
|
||||
MaxValue: 20
|
||||
Chance: 10000
|
||||
- Option: RACE_MDAMAGE_INSECT
|
||||
MinValue: 4
|
||||
MaxValue: 20
|
||||
Chance: 10000
|
||||
- Option: RACE_MDAMAGE_FISHS
|
||||
MinValue: 4
|
||||
MaxValue: 20
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_WATER
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_WIND
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_GROUND
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_FIRE
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_SAINT
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_DARKNESS
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_POISON
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_NOTHING
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_TELEKINESIS
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: DEC_SPELL_DELAY_TIME
|
||||
MinValue: 1
|
||||
MaxValue: 5
|
||||
Chance: 10000
|
||||
- Slot: 2
|
||||
Options:
|
||||
- Option: MDAMAGE_PROPERTY_POISON_TARGET
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: MDAMAGE_PROPERTY_NOTHING_TARGET
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_WATER
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_WIND
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_GROUND
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_FIRE
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_SAINT
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_DARKNESS
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_POISON
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_NOTHING
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: ADDSKILLMDAMAGE_TELEKINESIS
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: MDAMAGE_SIZE_SMALL_TARGET
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: MDAMAGE_SIZE_MIDIUM_TARGET
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: MDAMAGE_SIZE_LARGE_TARGET
|
||||
MinValue: 3
|
||||
MaxValue: 15
|
||||
Chance: 10000
|
||||
- Option: DEC_SPELL_DELAY_TIME
|
||||
MinValue: 1
|
||||
MaxValue: 5
|
||||
Chance: 10000
|
||||
|
||||
14502
db/re/item_reform.yml
14502
db/re/item_reform.yml
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
1962
db/re/job_exp.yml
1962
db/re/job_exp.yml
File diff suppressed because it is too large
Load Diff
@@ -8884,6 +8884,15 @@ Body:
|
||||
- Level: 50
|
||||
Vit: 1
|
||||
Pow: 1
|
||||
- Level: 51
|
||||
Crt: 1
|
||||
- Level: 52
|
||||
Pow: 1
|
||||
- Level: 54
|
||||
Pow: 1
|
||||
Crt: 1
|
||||
- Level: 55
|
||||
Sta: 1
|
||||
- Jobs:
|
||||
Meister: true
|
||||
Meister2: true
|
||||
@@ -9017,6 +9026,15 @@ Body:
|
||||
- Level: 50
|
||||
Pow: 1
|
||||
Wis: 1
|
||||
- Level: 51
|
||||
Pow: 1
|
||||
- Level: 52
|
||||
Con: 1
|
||||
- Level: 53
|
||||
Sta: 1
|
||||
Wis: 1
|
||||
- Level: 55
|
||||
Pow: 1
|
||||
- Jobs:
|
||||
Shadow_Cross: true
|
||||
MaxWeight: 32000
|
||||
@@ -9149,6 +9167,15 @@ Body:
|
||||
- Level: 50
|
||||
Pow: 1
|
||||
Crt: 1
|
||||
- Level: 51
|
||||
Pow: 1
|
||||
- Level: 53
|
||||
Con: 1
|
||||
- Level: 54
|
||||
Sta: 1
|
||||
Crt: 1
|
||||
- Level: 55
|
||||
Crt: 1
|
||||
- Jobs:
|
||||
Arch_Mage: true
|
||||
MaxWeight: 30000
|
||||
@@ -9281,6 +9308,15 @@ Body:
|
||||
- Level: 50
|
||||
Sta: 1
|
||||
Wis: 1
|
||||
- Level: 52
|
||||
Spl: 1
|
||||
- Level: 53
|
||||
Con: 1
|
||||
- Level: 54
|
||||
Sta: 1
|
||||
Wis: 1
|
||||
- Level: 55
|
||||
Spl: 1
|
||||
- Jobs:
|
||||
Cardinal: true
|
||||
MaxWeight: 30000
|
||||
@@ -9413,6 +9449,16 @@ Body:
|
||||
- Level: 50
|
||||
Spl: 1
|
||||
Crt: 1
|
||||
- Level: 51
|
||||
Spl: 1
|
||||
- Level: 52
|
||||
Pow: 1
|
||||
- Level: 53
|
||||
Sta: 1
|
||||
- Level: 54
|
||||
Wis: 1
|
||||
- Level: 55
|
||||
Crt: 1
|
||||
- Jobs:
|
||||
Windhawk: true
|
||||
Windhawk2: true
|
||||
@@ -9546,6 +9592,15 @@ Body:
|
||||
- Level: 50
|
||||
Dex: 1
|
||||
Con: 1
|
||||
- Level: 51
|
||||
Con: 1
|
||||
- Level: 52
|
||||
Pow: 1
|
||||
Con: 1
|
||||
- Level: 53
|
||||
Sta: 1
|
||||
- Level: 55
|
||||
Pow: 1
|
||||
- Jobs:
|
||||
Imperial_Guard: true
|
||||
Imperial_Guard2: true
|
||||
@@ -9680,6 +9735,15 @@ Body:
|
||||
- Level: 50
|
||||
Pow: 1
|
||||
Sta: 1
|
||||
- Level: 51
|
||||
Pow: 1
|
||||
- Level: 52
|
||||
Sta: 1
|
||||
- Level: 53
|
||||
Sta: 1
|
||||
- Level: 55
|
||||
Wis: 1
|
||||
Con: 1
|
||||
- Jobs:
|
||||
Biolo: true
|
||||
MaxWeight: 32000
|
||||
@@ -9812,6 +9876,15 @@ Body:
|
||||
- Level: 50
|
||||
Str: 1
|
||||
Crt: 1
|
||||
- Level: 51
|
||||
Crt: 1
|
||||
- Level: 52
|
||||
Sta: 1
|
||||
- Level: 53
|
||||
Pow: 1
|
||||
Crt: 1
|
||||
- Level: 55
|
||||
Con: 1
|
||||
- Jobs:
|
||||
Abyss_Chaser: true
|
||||
MaxWeight: 28000
|
||||
@@ -9944,6 +10017,15 @@ Body:
|
||||
- Level: 50
|
||||
Pow: 1
|
||||
Spl: 1
|
||||
- Level: 51
|
||||
Pow: 1
|
||||
- Level: 52
|
||||
Crt: 1
|
||||
- Level: 54
|
||||
Sta: 1
|
||||
- Level: 55
|
||||
Sta: 1
|
||||
Con: 1
|
||||
- Jobs:
|
||||
Elemental_Master: true
|
||||
MaxWeight: 30000
|
||||
@@ -10076,6 +10158,16 @@ Body:
|
||||
- Level: 50
|
||||
Wis: 1
|
||||
Spl: 1
|
||||
- Level: 51
|
||||
Spl: 1
|
||||
- Level: 52
|
||||
Sta: 1
|
||||
- Level: 53
|
||||
Sta: 1
|
||||
- Level: 54
|
||||
Wis: 1
|
||||
- Level: 55
|
||||
Spl: 1
|
||||
- Jobs:
|
||||
Inquisitor: true
|
||||
MaxWeight: 30000
|
||||
@@ -10208,6 +10300,15 @@ Body:
|
||||
- Level: 50
|
||||
Pow: 1
|
||||
Wis: 1
|
||||
- Level: 51
|
||||
Pow: 1
|
||||
- Level: 52
|
||||
Sta: 1
|
||||
- Level: 53
|
||||
Sta: 1
|
||||
- Level: 55
|
||||
Pow: 1
|
||||
Wis: 1
|
||||
- Jobs:
|
||||
Troubadour: true
|
||||
MaxWeight: 32000
|
||||
@@ -10340,6 +10441,15 @@ Body:
|
||||
Con: 1
|
||||
- Level: 50
|
||||
Dex: 1
|
||||
- Level: 51
|
||||
Con: 1
|
||||
- Level: 52
|
||||
Spl: 1
|
||||
- Level: 53
|
||||
Sta: 1
|
||||
- Level: 55
|
||||
Pow: 1
|
||||
Con: 1
|
||||
- Jobs:
|
||||
Trouvere: true
|
||||
MaxWeight: 32000
|
||||
@@ -10473,6 +10583,15 @@ Body:
|
||||
Con: 1
|
||||
- Level: 50
|
||||
Agi: 1
|
||||
- Level: 51
|
||||
Con: 1
|
||||
- Level: 52
|
||||
Sta: 1
|
||||
- Level: 53
|
||||
Spl: 1
|
||||
- Level: 55
|
||||
Pow: 1
|
||||
Con: 1
|
||||
- Jobs:
|
||||
Sky_Emperor: true
|
||||
MaxWeight: 42000
|
||||
@@ -10607,6 +10726,14 @@ Body:
|
||||
- Level: 50
|
||||
Pow: 1
|
||||
Crt: 1
|
||||
- Level: 51
|
||||
Sta: 1
|
||||
Con: 1
|
||||
- Level: 53
|
||||
Sta: 1
|
||||
- Level: 55
|
||||
Pow: 1
|
||||
Con: 1
|
||||
- Jobs:
|
||||
Soul_Ascetic: true
|
||||
MaxWeight: 42000
|
||||
@@ -10730,6 +10857,16 @@ Body:
|
||||
- Level: 50
|
||||
Wis: 1
|
||||
Spl: 1
|
||||
- Level: 51
|
||||
Spl: 1
|
||||
- Level: 52
|
||||
Con: 1
|
||||
- Level: 53
|
||||
Wis: 1
|
||||
- Level: 54
|
||||
Sta: 1
|
||||
- Level: 55
|
||||
Spl: 1
|
||||
- Jobs:
|
||||
Shinkiro: true
|
||||
MaxWeight: 45000
|
||||
@@ -10863,6 +11000,16 @@ Body:
|
||||
- Level: 50
|
||||
Pow: 1
|
||||
Crt: 1
|
||||
- Level: 51
|
||||
Crt: 1
|
||||
- Level: 52
|
||||
Con: 1
|
||||
- Level: 53
|
||||
Wis: 1
|
||||
- Level: 54
|
||||
Sta: 1
|
||||
- Level: 55
|
||||
Sta: 1
|
||||
- Jobs:
|
||||
Shiranui: true
|
||||
MaxWeight: 45000
|
||||
@@ -10985,6 +11132,15 @@ Body:
|
||||
- Level: 50
|
||||
Wis: 1
|
||||
Spl: 1
|
||||
- Level: 51
|
||||
Pow: 1
|
||||
- Level: 52
|
||||
Spl: 1
|
||||
- Level: 54
|
||||
Spl: 1
|
||||
- Level: 55
|
||||
Spl: 1
|
||||
Con: 1
|
||||
- Jobs:
|
||||
Night_Watch: true
|
||||
MaxWeight: 48000
|
||||
@@ -11112,6 +11268,15 @@ Body:
|
||||
Con: 1
|
||||
- Level: 50
|
||||
Pow: 1
|
||||
- Level: 51
|
||||
Con: 1
|
||||
- Level: 53
|
||||
Pow: 1
|
||||
Con: 1
|
||||
- Level: 54
|
||||
Wis: 1
|
||||
- Level: 55
|
||||
Pow: 1
|
||||
- Jobs:
|
||||
Hyper_Novice: true
|
||||
MaxWeight: 40000
|
||||
@@ -11248,6 +11413,15 @@ Body:
|
||||
- Level: 50
|
||||
Agi: 1
|
||||
Dex: 1
|
||||
- Level: 51
|
||||
Con: 1
|
||||
- Level: 52
|
||||
Pow: 1
|
||||
Con: 1
|
||||
- Level: 53
|
||||
Sta: 1
|
||||
- Level: 55
|
||||
Spl: 1
|
||||
- Jobs:
|
||||
Spirit_Handler: true
|
||||
MaxWeight: 42000
|
||||
@@ -11379,3 +11553,13 @@ Body:
|
||||
Crt: 1
|
||||
- Level: 50
|
||||
Pow: 1
|
||||
- Level: 51
|
||||
Con: 1
|
||||
- Level: 52
|
||||
Pow: 1
|
||||
- Level: 53
|
||||
Spl: 1
|
||||
- Level: 54
|
||||
Wis: 1
|
||||
- Level: 55
|
||||
Sta: 1
|
||||
|
||||
@@ -4727,170 +4727,174 @@ Body:
|
||||
- Item: Gray_W_Muffler
|
||||
- Item: Gray_W_Boots
|
||||
- Item: Gray_W_Shoes
|
||||
# - Item: Pontifex_Courage
|
||||
# TargetItems:
|
||||
# - Item: Adulter_F_T_Sword
|
||||
# - Item: Adulter_F_Cakram
|
||||
# - Item: Adulter_F_Katar
|
||||
# - Item: Adulter_F_Lance
|
||||
# - Item: Adulter_F_T_Staff
|
||||
# - Item: Adulter_F_Rod
|
||||
# - Item: Adulter_F_Humma
|
||||
# - Item: Adulter_F_C_Humma
|
||||
# - Item: Adulter_F_C_Bow
|
||||
# - Item: Adulter_F_Ballista
|
||||
# - Item: Adulter_F_A_Bow
|
||||
# - Item: Adulter_F_Revolver
|
||||
# - Item: Adulter_F_Rifle
|
||||
# - Item: Adulter_F_Shotgun
|
||||
# - Item: Adulter_F_Gatling
|
||||
# - Item: Adulter_F_Launcher
|
||||
# - Item: Adulter_F_G_Sword
|
||||
# - Item: Adulter_F_Lapier
|
||||
# - Item: Adulter_F_Dagger
|
||||
# - Item: Adulter_F_Axe
|
||||
# - Item: Adulter_F_G_Spear
|
||||
# - Item: Adulter_F_M_Book
|
||||
# - Item: Adulter_F_P_Book
|
||||
# - Item: Adulter_F_Bible
|
||||
# - Item: Adulter_F_Moon_B
|
||||
# - Item: Adulter_F_Star_B
|
||||
# - Item: Adulter_F_Wand
|
||||
# - Item: Adulter_F_S_Stick
|
||||
# - Item: Adulter_F_D_Wand
|
||||
# - Item: Adulter_F_F_Wand
|
||||
# - Item: Adulter_F_F_model
|
||||
# - Item: Adulter_F_Knuckle
|
||||
# - Item: Adulter_F_Claw
|
||||
# - Item: Adulter_F_Violin
|
||||
# - Item: Adulter_F_Harp
|
||||
# - Item: Adulter_F_C_Rope
|
||||
# - Item: Adulter_F_Ribbon
|
||||
# - Item: Adulter_F_Mace
|
||||
# - Item: Adulter_F_Hall
|
||||
# - Item: Pontifex_Wisdom
|
||||
# TargetItems:
|
||||
# - Item: Adulter_F_T_Sword
|
||||
# - Item: Adulter_F_Cakram
|
||||
# - Item: Adulter_F_Katar
|
||||
# - Item: Adulter_F_Lance
|
||||
# - Item: Adulter_F_T_Staff
|
||||
# - Item: Adulter_F_Rod
|
||||
# - Item: Adulter_F_Humma
|
||||
# - Item: Adulter_F_C_Humma
|
||||
# - Item: Adulter_F_C_Bow
|
||||
# - Item: Adulter_F_Ballista
|
||||
# - Item: Adulter_F_A_Bow
|
||||
# - Item: Adulter_F_Revolver
|
||||
# - Item: Adulter_F_Rifle
|
||||
# - Item: Adulter_F_Shotgun
|
||||
# - Item: Adulter_F_Gatling
|
||||
# - Item: Adulter_F_Launcher
|
||||
# - Item: Adulter_F_G_Sword
|
||||
# - Item: Adulter_F_Lapier
|
||||
# - Item: Adulter_F_Dagger
|
||||
# - Item: Adulter_F_Axe
|
||||
# - Item: Adulter_F_G_Spear
|
||||
# - Item: Adulter_F_M_Book
|
||||
# - Item: Adulter_F_P_Book
|
||||
# - Item: Adulter_F_Bible
|
||||
# - Item: Adulter_F_Moon_B
|
||||
# - Item: Adulter_F_Star_B
|
||||
# - Item: Adulter_F_Wand
|
||||
# - Item: Adulter_F_S_Stick
|
||||
# - Item: Adulter_F_D_Wand
|
||||
# - Item: Adulter_F_F_Wand
|
||||
# - Item: Adulter_F_F_model
|
||||
# - Item: Adulter_F_Knuckle
|
||||
# - Item: Adulter_F_Claw
|
||||
# - Item: Adulter_F_Violin
|
||||
# - Item: Adulter_F_Harp
|
||||
# - Item: Adulter_F_C_Rope
|
||||
# - Item: Adulter_F_Ribbon
|
||||
# - Item: Adulter_F_Mace
|
||||
# - Item: Adulter_F_Hall
|
||||
# - Item: Pontifex_Tenacity
|
||||
# TargetItems:
|
||||
# - Item: Vivatus_F_T_Sword
|
||||
# - Item: Vivatus_F_Cakram
|
||||
# - Item: Vivatus_F_Katar
|
||||
# - Item: Vivatus_F_Lance
|
||||
# - Item: Vivatus_F_T_Staff
|
||||
# - Item: Vivatus_F_Rod
|
||||
# - Item: Vivatus_F_C_Bow
|
||||
# - Item: Vivatus_F_Ballista
|
||||
# - Item: Vivatus_F_A_Bow
|
||||
# - Item: Vivatus_F_G_Sword
|
||||
# - Item: Vivatus_F_Lapier
|
||||
# - Item: Vivatus_F_Dagger
|
||||
# - Item: Vivatus_F_Axe
|
||||
# - Item: Vivatus_F_G_Spear
|
||||
# - Item: Vivatus_F_M_Book
|
||||
# - Item: Vivatus_F_P_Book
|
||||
# - Item: Vivatus_F_Bible
|
||||
# - Item: Vivatus_F_Wand
|
||||
# - Item: Vivatus_F_Knuckle
|
||||
# - Item: Vivatus_F_Claw
|
||||
# - Item: Vivatus_F_Violin
|
||||
# - Item: Vivatus_F_Harp
|
||||
# - Item: Vivatus_F_C_Rope
|
||||
# - Item: Vivatus_F_Ribbon
|
||||
# - Item: Vivatus_F_Mace
|
||||
# - Item: Vivatus_F_Hall
|
||||
# - Item: Vivatus_F_D_Wand
|
||||
# - Item: Vivatus_F_S_Stick
|
||||
# - Item: Vivatus_F_F_Wand
|
||||
# - Item: Vivatus_F_F_model
|
||||
# - Item: Vivatus_F_Star_B
|
||||
# - Item: Vivatus_F_Moon_B
|
||||
# - Item: Vivatus_F_Gatling
|
||||
# - Item: Vivatus_F_Launcher
|
||||
# - Item: Vivatus_F_Rifle
|
||||
# - Item: Vivatus_F_Shotgun
|
||||
# - Item: Vivatus_F_Revolver
|
||||
# - Item: Vivatus_F_C_Humma
|
||||
# - Item: Vivatus_F_Humma
|
||||
# - Item: Pontifex_Belief
|
||||
# TargetItems:
|
||||
# - Item: Vivatus_F_T_Sword
|
||||
# - Item: Vivatus_F_Cakram
|
||||
# - Item: Vivatus_F_Katar
|
||||
# - Item: Vivatus_F_Lance
|
||||
# - Item: Vivatus_F_T_Staff
|
||||
# - Item: Vivatus_F_Rod
|
||||
# - Item: Vivatus_F_C_Bow
|
||||
# - Item: Vivatus_F_Ballista
|
||||
# - Item: Vivatus_F_A_Bow
|
||||
# - Item: Vivatus_F_G_Sword
|
||||
# - Item: Vivatus_F_Lapier
|
||||
# - Item: Vivatus_F_Dagger
|
||||
# - Item: Vivatus_F_Axe
|
||||
# - Item: Vivatus_F_G_Spear
|
||||
# - Item: Vivatus_F_M_Book
|
||||
# - Item: Vivatus_F_P_Book
|
||||
# - Item: Vivatus_F_Bible
|
||||
# - Item: Vivatus_F_Wand
|
||||
# - Item: Vivatus_F_Knuckle
|
||||
# - Item: Vivatus_F_Claw
|
||||
# - Item: Vivatus_F_Violin
|
||||
# - Item: Vivatus_F_Harp
|
||||
# - Item: Vivatus_F_C_Rope
|
||||
# - Item: Vivatus_F_Ribbon
|
||||
# - Item: Vivatus_F_Mace
|
||||
# - Item: Vivatus_F_Hall
|
||||
# - Item: Vivatus_F_D_Wand
|
||||
# - Item: Vivatus_F_S_Stick
|
||||
# - Item: Vivatus_F_F_Wand
|
||||
# - Item: Vivatus_F_F_model
|
||||
# - Item: Vivatus_F_Star_B
|
||||
# - Item: Vivatus_F_Moon_B
|
||||
# - Item: Vivatus_F_Gatling
|
||||
# - Item: Vivatus_F_Launcher
|
||||
# - Item: Vivatus_F_Rifle
|
||||
# - Item: Vivatus_F_Shotgun
|
||||
# - Item: Vivatus_F_Revolver
|
||||
# - Item: Vivatus_F_C_Humma
|
||||
# - Item: Vivatus_F_Humma
|
||||
- Item: Pontifex_Courage
|
||||
RandomOptionGroup: PONTIFEX_COURAGE
|
||||
TargetItems:
|
||||
- Item: Adulter_F_T_Sword
|
||||
- Item: Adulter_F_Cakram
|
||||
- Item: Adulter_F_Katar
|
||||
- Item: Adulter_F_Lance
|
||||
- Item: Adulter_F_T_Staff
|
||||
- Item: Adulter_F_Rod
|
||||
- Item: Adulter_F_Humma
|
||||
- Item: Adulter_F_C_Humma
|
||||
- Item: Adulter_F_C_Bow
|
||||
- Item: Adulter_F_Ballista
|
||||
- Item: Adulter_F_A_Bow
|
||||
- Item: Adulter_F_Revolver
|
||||
- Item: Adulter_F_Rifle
|
||||
- Item: Adulter_F_Shotgun
|
||||
- Item: Adulter_F_Gatling
|
||||
- Item: Adulter_F_Launcher
|
||||
- Item: Adulter_F_G_Sword
|
||||
- Item: Adulter_F_Lapier
|
||||
- Item: Adulter_F_Dagger
|
||||
- Item: Adulter_F_Axe
|
||||
- Item: Adulter_F_G_Spear
|
||||
- Item: Adulter_F_M_Book
|
||||
- Item: Adulter_F_P_Book
|
||||
- Item: Adulter_F_Bible
|
||||
- Item: Adulter_F_Moon_B
|
||||
- Item: Adulter_F_Star_B
|
||||
- Item: Adulter_F_Wand
|
||||
- Item: Adulter_F_S_Stick
|
||||
- Item: Adulter_F_D_Wand
|
||||
- Item: Adulter_F_F_Wand
|
||||
- Item: Adulter_F_F_model
|
||||
- Item: Adulter_F_Knuckle
|
||||
- Item: Adulter_F_Claw
|
||||
- Item: Adulter_F_Violin
|
||||
- Item: Adulter_F_Harp
|
||||
- Item: Adulter_F_C_Rope
|
||||
- Item: Adulter_F_Ribbon
|
||||
- Item: Adulter_F_Mace
|
||||
- Item: Adulter_F_Hall
|
||||
- Item: Pontifex_Wisdom
|
||||
RandomOptionGroup: PONTIFEX_WISDOM
|
||||
TargetItems:
|
||||
- Item: Adulter_F_T_Sword
|
||||
- Item: Adulter_F_Cakram
|
||||
- Item: Adulter_F_Katar
|
||||
- Item: Adulter_F_Lance
|
||||
- Item: Adulter_F_T_Staff
|
||||
- Item: Adulter_F_Rod
|
||||
- Item: Adulter_F_Humma
|
||||
- Item: Adulter_F_C_Humma
|
||||
- Item: Adulter_F_C_Bow
|
||||
- Item: Adulter_F_Ballista
|
||||
- Item: Adulter_F_A_Bow
|
||||
- Item: Adulter_F_Revolver
|
||||
- Item: Adulter_F_Rifle
|
||||
- Item: Adulter_F_Shotgun
|
||||
- Item: Adulter_F_Gatling
|
||||
- Item: Adulter_F_Launcher
|
||||
- Item: Adulter_F_G_Sword
|
||||
- Item: Adulter_F_Lapier
|
||||
- Item: Adulter_F_Dagger
|
||||
- Item: Adulter_F_Axe
|
||||
- Item: Adulter_F_G_Spear
|
||||
- Item: Adulter_F_M_Book
|
||||
- Item: Adulter_F_P_Book
|
||||
- Item: Adulter_F_Bible
|
||||
- Item: Adulter_F_Moon_B
|
||||
- Item: Adulter_F_Star_B
|
||||
- Item: Adulter_F_Wand
|
||||
- Item: Adulter_F_S_Stick
|
||||
- Item: Adulter_F_D_Wand
|
||||
- Item: Adulter_F_F_Wand
|
||||
- Item: Adulter_F_F_model
|
||||
- Item: Adulter_F_Knuckle
|
||||
- Item: Adulter_F_Claw
|
||||
- Item: Adulter_F_Violin
|
||||
- Item: Adulter_F_Harp
|
||||
- Item: Adulter_F_C_Rope
|
||||
- Item: Adulter_F_Ribbon
|
||||
- Item: Adulter_F_Mace
|
||||
- Item: Adulter_F_Hall
|
||||
- Item: Pontifex_Tenacity
|
||||
RandomOptionGroup: PONTIFEX_TENACITY
|
||||
TargetItems:
|
||||
- Item: Vivatus_F_T_Sword
|
||||
- Item: Vivatus_F_Cakram
|
||||
- Item: Vivatus_F_Katar
|
||||
- Item: Vivatus_F_Lance
|
||||
- Item: Vivatus_F_T_Staff
|
||||
- Item: Vivatus_F_Rod
|
||||
- Item: Vivatus_F_C_Bow
|
||||
- Item: Vivatus_F_Ballista
|
||||
- Item: Vivatus_F_A_Bow
|
||||
- Item: Vivatus_F_G_Sword
|
||||
- Item: Vivatus_F_Lapier
|
||||
- Item: Vivatus_F_Dagger
|
||||
- Item: Vivatus_F_Axe
|
||||
- Item: Vivatus_F_G_Spear
|
||||
- Item: Vivatus_F_M_Book
|
||||
- Item: Vivatus_F_P_Book
|
||||
- Item: Vivatus_F_Bible
|
||||
- Item: Vivatus_F_Wand
|
||||
- Item: Vivatus_F_Knuckle
|
||||
- Item: Vivatus_F_Claw
|
||||
- Item: Vivatus_F_Violin
|
||||
- Item: Vivatus_F_Harp
|
||||
- Item: Vivatus_F_C_Rope
|
||||
- Item: Vivatus_F_Ribbon
|
||||
- Item: Vivatus_F_Mace
|
||||
- Item: Vivatus_F_Hall
|
||||
- Item: Vivatus_F_D_Wand
|
||||
- Item: Vivatus_F_S_Stick
|
||||
- Item: Vivatus_F_F_Wand
|
||||
- Item: Vivatus_F_F_model
|
||||
- Item: Vivatus_F_Star_B
|
||||
- Item: Vivatus_F_Moon_B
|
||||
- Item: Vivatus_F_Gatling
|
||||
- Item: Vivatus_F_Launcher
|
||||
- Item: Vivatus_F_Rifle
|
||||
- Item: Vivatus_F_Shotgun
|
||||
- Item: Vivatus_F_Revolver
|
||||
- Item: Vivatus_F_C_Humma
|
||||
- Item: Vivatus_F_Humma
|
||||
- Item: Pontifex_Belief
|
||||
RandomOptionGroup: PONTIFEX_BELIEF
|
||||
TargetItems:
|
||||
- Item: Vivatus_F_T_Sword
|
||||
- Item: Vivatus_F_Cakram
|
||||
- Item: Vivatus_F_Katar
|
||||
- Item: Vivatus_F_Lance
|
||||
- Item: Vivatus_F_T_Staff
|
||||
- Item: Vivatus_F_Rod
|
||||
- Item: Vivatus_F_C_Bow
|
||||
- Item: Vivatus_F_Ballista
|
||||
- Item: Vivatus_F_A_Bow
|
||||
- Item: Vivatus_F_G_Sword
|
||||
- Item: Vivatus_F_Lapier
|
||||
- Item: Vivatus_F_Dagger
|
||||
- Item: Vivatus_F_Axe
|
||||
- Item: Vivatus_F_G_Spear
|
||||
- Item: Vivatus_F_M_Book
|
||||
- Item: Vivatus_F_P_Book
|
||||
- Item: Vivatus_F_Bible
|
||||
- Item: Vivatus_F_Wand
|
||||
- Item: Vivatus_F_Knuckle
|
||||
- Item: Vivatus_F_Claw
|
||||
- Item: Vivatus_F_Violin
|
||||
- Item: Vivatus_F_Harp
|
||||
- Item: Vivatus_F_C_Rope
|
||||
- Item: Vivatus_F_Ribbon
|
||||
- Item: Vivatus_F_Mace
|
||||
- Item: Vivatus_F_Hall
|
||||
- Item: Vivatus_F_D_Wand
|
||||
- Item: Vivatus_F_S_Stick
|
||||
- Item: Vivatus_F_F_Wand
|
||||
- Item: Vivatus_F_F_model
|
||||
- Item: Vivatus_F_Star_B
|
||||
- Item: Vivatus_F_Moon_B
|
||||
- Item: Vivatus_F_Gatling
|
||||
- Item: Vivatus_F_Launcher
|
||||
- Item: Vivatus_F_Rifle
|
||||
- Item: Vivatus_F_Shotgun
|
||||
- Item: Vivatus_F_Revolver
|
||||
- Item: Vivatus_F_C_Humma
|
||||
- Item: Vivatus_F_Humma
|
||||
- Item: Bio_Helm_Refine_Cube
|
||||
ResultRefine: 11
|
||||
MaximumRefine: 10
|
||||
|
||||
1635
db/re/mob_db.yml
1635
db/re/mob_db.yml
File diff suppressed because it is too large
Load Diff
@@ -14252,7 +14252,7 @@
|
||||
20943,DEATH_WITCH@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,32,
|
||||
20943,DEATH_WITCH@HW_GANBANTEIN,attack,483,1,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
// 20943,DEATH_WITCH@NPC_EARTHQUAKE_K,attack,750,5,10000,1500,25000,no,target,myhpltmaxrate,20,,,,,,,
|
||||
20943,DEATH_WITCH@NPC_EARTHQUAKE,attack,653,5,10000,1500,25000,no,target,myhpltmaxrate,20,,,,,,,
|
||||
20943,DEATH_WITCH@NPC_EARTHQUAKE,attack,653,5,10000,1500,25000,no,self,myhpltmaxrate,20,,,,,,,
|
||||
20943,DEATH_WITCH@NPC_HELLJUDGEMENT,chase,662,2,2000,500,5000,no,self,always,0,,,,,,,
|
||||
20943,DEATH_WITCH@NPC_HELLJUDGEMENT,attack,662,2,2000,500,5000,no,self,always,0,,,,,,,
|
||||
20943,DEATH_WITCH@NPC_CLOUD_KILL,attack,739,5,2000,500,16000,no,target,always,0,,,,,,,
|
||||
@@ -14320,7 +14320,7 @@
|
||||
20928,CHIMERA_THEONE@WZ_WATERBALL,chase,86,5,5000,1000,35000,no,target,always,0,,,,,,,
|
||||
// TODO
|
||||
// 20928,CHIMERA_THEONE@NPC_EARTHQUAKE_K,chase,750,5,10000,500,20000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
20928,CHIMERA_THEONE@NPC_EARTHQUAKE,chase,653,5,10000,500,20000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
20928,CHIMERA_THEONE@NPC_EARTHQUAKE,chase,653,5,10000,500,20000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
20928,CHIMERA_THEONE@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
20928,CHIMERA_THEONE@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,2,20920,20921,20922,20923,,,
|
||||
20928,CHIMERA_THEONE@NPC_GROUNDATTACK,attack,185,3,500,0,5000,yes,target,always,0,,,,,,6,
|
||||
@@ -14489,3 +14489,234 @@
|
||||
21395,ILL_MAYA@NPC_IMMUNE_PROPERTY,attack,754,1,1500,1500,60000,no,self,longrangeattacked,0,,,,,,,
|
||||
21395,ILL_MAYA@NPC_DAMAGE_HEAL,attack,753,1,500,1500,120000,no,target,myhpltmaxrate,50,,,,,,32,
|
||||
21395,ILL_MAYA@NPC_ALL_STAT_DOWN,attack,751,5,5000,1500,45000,no,target,always,0,,,,,,18,
|
||||
|
||||
// Episode 18
|
||||
20846,MD_HIDDEN_GROUND01@NPC_GRADUAL_GRAVITY,idle,752,3,1000,0,5000,no,target,always,0,,,,,,,
|
||||
20846,MD_HIDDEN_GROUND01@NPC_GRADUAL_GRAVITY,attack,752,3,1000,0,5000,no,target,always,0,,,,,,,
|
||||
21295,EP18_ASH_TOAD@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
21295,EP18_ASH_TOAD@NPC_GUIDEDATTACK,chase,172,3,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
21295,EP18_ASH_TOAD@NPC_POISONATTACK,attack,188,5,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
21295,EP18_ASH_TOAD@NPC_BLINDATTACK,chase,177,5,1000,500,5000,no,target,always,0,,,,,,,
|
||||
21295,EP18_ASH_TOAD@NPC_BLINDATTACK,attack,177,3,1000,500,5000,no,target,always,0,,,,,,,
|
||||
21296,EP18_RAKEHAND@NPC_GUIDEDATTACK,attack,172,3,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
21296,EP18_RAKEHAND@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,12,
|
||||
21296,EP18_RAKEHAND@NPC_STUNATTACK,attack,179,3,1000,500,5000,no,target,always,0,,,,,,11,
|
||||
21296,EP18_RAKEHAND@RG_CLOSECONFINE,attack,1005,1,1000,0,30000,yes,target,always,0,,,,,,,
|
||||
21297,EP18_SPARK@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
21297,EP18_SPARK@MG_FIREBOLT,chase,19,3,2000,300,5000,no,target,always,0,,,,,,,
|
||||
21297,EP18_SPARK@MG_FIREBALL,chase,17,3,5000,0,30000,yes,target,always,0,,,,,,,
|
||||
21297,EP18_SPARK@NPC_GUIDEDATTACK,attack,172,3,2000,0,30000,yes,target,always,0,,,,,,,
|
||||
21297,EP18_SPARK@MG_FIREBOLT,attack,19,3,1000,0,10000,yes,target,always,0,,,,,,,
|
||||
21297,EP18_SPARK@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
|
||||
21297,EP18_SPARK@NPC_SELFDESTRUCTION,attack,173,1,10000,1000,0,no,self,myhpltmaxrate,30,,,,,,,
|
||||
21297,EP18_SPARK@NPC_SELFDESTRUCTION,chase,173,1,2000,1000,0,no,self,myhpltmaxrate,30,,,,,,,
|
||||
21298,EP18_HOT_MOLAR@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
21298,EP18_HOT_MOLAR@NPC_COMBOATTACK,chase,171,3,5000,0,30000,yes,target,always,0,,,,,,,
|
||||
21298,EP18_HOT_MOLAR@SM_BASH,attack,5,4,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
21298,EP18_HOT_MOLAR@NPC_GUIDEDATTACK,chase,172,3,2000,0,300000,yes,target,always,0,,,,,,,
|
||||
21298,EP18_HOT_MOLAR@NPC_BLEEDING2,attack,764,3,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
21298,EP18_HOT_MOLAR@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
|
||||
21298,EP18_HOT_MOLAR@SM_MAGNUM,attack,7,5,5000,0,5000,yes,self,attackpcge,2,,,,,,,
|
||||
21299,EP18_VOLCARING@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
21299,EP18_VOLCARING@MG_FIREBOLT,chase,19,5,1000,500,30000,yes,target,always,0,,,,,,,
|
||||
21299,EP18_VOLCARING@NPC_FIREATTACK,attack,186,3,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
21300,EP18_LAVA_TOAD@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
21300,EP18_LAVA_TOAD@MG_FIREBOLT,chase,19,3,2000,0,30000,yes,target,always,0,,,,,,,
|
||||
21300,EP18_LAVA_TOAD@NPC_CRITICALSLASH,attack,170,1,3000,0,10000,yes,target,always,0,,,,,,,
|
||||
21300,EP18_LAVA_TOAD@SM_MAGNUM,attack,7,5,5000,0,5000,yes,self,attackpcge,2,,,,,,,
|
||||
21300,EP18_LAVA_TOAD@RG_STRIPSHIELD,attack,216,3,3000,0,30000,yes,target,always,0,,,,,,,
|
||||
21301,EP18_BURNING_FANG@NPC_COMBOATTACK,idle,171,4,5000,0,5000,yes,target,always,0,,,,,,7,
|
||||
21301,EP18_BURNING_FANG@NPC_GUIDEDATTACK,chase,172,5,5000,0,1000,yes,target,always,0,,,,,,,
|
||||
21301,EP18_BURNING_FANG@NPC_MOVE_COORDINATE,chase,755,1,5000,0,30000,no,target,always,0,,,,,,39,
|
||||
21301,EP18_BURNING_FANG@NPC_CRITICALWOUND,attack,673,4,500,500,5000,no,target,always,0,,,,,,,
|
||||
21301,EP18_BURNING_FANG@NPC_MENTALBREAKER,attack,159,4,500,1500,5000,yes,target,always,0,,,,,,42,
|
||||
21301,EP18_BURNING_FANG@NPC_CRITICALSLASH,attack,170,1,10000,0,30000,yes,target,always,0,,,,,,,
|
||||
21301,EP18_BURNING_FANG@NPC_MOVE_COORDINATE,attack,755,1,5000,0,60000,no,target,longrangeattacked,0,,,,,,39,
|
||||
21301,EP18_BURNING_FANG@NPC_CURSEATTACK,attack,181,5,4000,0,30000,yes,target,always,0,,,,,,,
|
||||
21301,EP18_BURNING_FANG@NPC_STUNATTACK,attack,179,5,2000,0,30000,yes,target,always,0,,,,,,,
|
||||
21301,EP18_BURNING_FANG@HW_GANBANTEIN,attack,483,1,7000,0,60000,no,target,always,0,,,,,,,
|
||||
21301,EP18_BURNING_FANG@NPC_POWERUP,attack,349,3,3000,0,60000,yes,self,always,0,,,,,,,
|
||||
21301,EP18_BURNING_FANG@RG_STRIPHELM,attack,218,5,1000,0,30000,yes,target,always,0,,,,,,,
|
||||
21301,EP18_BURNING_FANG@NPC_SUMMONSLAVE,idle,196,1,10000,1000,30000,no,self,slavele,3,,,,,,,
|
||||
21301,EP18_BURNING_FANG@NPC_CALLSLAVE,idle,352,1,10000,0,30000,no,self,always,0,,,,,,,
|
||||
21301,EP18_BURNING_FANG@NPC_CALLSLAVE,attack,352,1,10000,0,30000,no,self,always,0,,,,,,,
|
||||
21301,EP18_BURNING_FANG@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,3,,,,,,,
|
||||
21302,EP18_ASHHOPPER@NPC_EMOTION,chase,197,1,500,0,30000,yes,self,always,0,0x0091,,,,,19,
|
||||
21302,EP18_ASHHOPPER@NPC_EMOTION,idle,197,1,2000,0,30000,yes,self,always,0,0x3885,,,,,44,
|
||||
21302,EP18_ASHHOPPER@NPC_GUIDEDATTACK,chase,172,3,3000,500,30000,yes,target,always,0,,,,,,,
|
||||
21302,EP18_ASHHOPPER@NPC_POISONATTACK,attack,188,5,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
21302,EP18_ASHHOPPER@NPC_POISON_BUSTER,attack,742,1,2000,1500,30000,no,self,always,0,,,,,,,
|
||||
21302,EP18_ASHHOPPER@NPC_CLOUD_KILL,attack,739,3,2000,500,15000,no,target,always,0,,,,,,,
|
||||
21302,EP18_ASHHOPPER@MO_BODYRELOCATION,chase,264,1,2000,500,5000,yes,target,always,0,,,,,,28,
|
||||
21303,EP18_ASHRING@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,,
|
||||
21303,EP18_ASHRING@NPC_POISONATTACK,attack,188,3,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
21303,EP18_ASHRING@NPC_AGIUP,chase,350,1,1000,0,30000,yes,self,always,0,,,,,,,
|
||||
21303,EP18_ASHRING@WZ_QUAGMIRE,chase,92,2,500,0,30000,yes,target,always,0,,,,,,6,
|
||||
21304,EP18_GREY_WOLF@NPC_POISONATTACK,chase,188,3,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
21304,EP18_GREY_WOLF@NPC_COMBOATTACK,attack,171,3,2000,200,5000,yes,target,always,0,,,,,,,
|
||||
21304,EP18_GREY_WOLF@NPC_COMBOATTACK,chase,171,3,2000,200,5000,yes,target,always,0,,,,,,,
|
||||
21304,EP18_GREY_WOLF@NPC_STUNATTACK,attack,179,3,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
21304,EP18_GREY_WOLF@NPC_STUNATTACK,attack,179,3,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
21305,EP18_TUMBLE_RING@AL_TELEPORT,idle,26,3,7000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
21305,EP18_TUMBLE_RING@NPC_CRITICALWOUND,attack,673,1,1000,300,5000,no,target,always,0,,,,,,,
|
||||
21305,EP18_TUMBLE_RING@NPC_POISONATTACK,attack,188,2,2000,500,15000,no,target,always,0,,,,,,9,
|
||||
21305,EP18_TUMBLE_RING@NPC_CLOUD_KILL,attack,739,5,2000,0,15000,yes,target,always,0,,,,,,,
|
||||
21305,EP18_TUMBLE_RING@NPC_AGIUP,chase,350,10,2000,0,100000,yes,self,longrangeattacked,0,,,,,,,
|
||||
21306,EP18_FIREWIND_KITE@AL_TELEPORT,idle,26,3,7000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
21306,EP18_FIREWIND_KITE@MG_FIREBOLT,idle,19,5,5000,300,5000,no,target,always,0,,,,,,,
|
||||
21306,EP18_FIREWIND_KITE@NPC_WINDATTACK,chase,187,5,2000,300,5000,yes,target,always,0,,,,,,,
|
||||
21306,EP18_FIREWIND_KITE@NPC_FIREATTACK,chase,186,5,3000,300,5000,yes,target,always,0,,,,,,9,
|
||||
21306,EP18_FIREWIND_KITE@NPC_CRITICALSLASH,attack,170,4,2000,500,15000,no,target,always,0,,,,,,9,
|
||||
21307,EP18_PHANTOM_WOLF@NPC_GUIDEDATTACK,chase,172,2,5000,0,60000,yes,target,always,0,,,,,,,
|
||||
21307,EP18_PHANTOM_WOLF@NPC_CRITICALSLASH,attack,170,1,500,300,30000,yes,target,always,0,,,,,,9,
|
||||
21307,EP18_PHANTOM_WOLF@AS_CLOAKING,idle,135,1,1000,300,30000,yes,self,always,0,,,,,,9,
|
||||
21307,EP18_PHANTOM_WOLF@AS_GRIMTOOTH,chase,137,5,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
21307,EP18_PHANTOM_WOLF@ASC_METEORASSAULT,attack,406,8,3000,0,10000,yes,self,always,0,,,,,,,
|
||||
21307,EP18_PHANTOM_WOLF@ASC_BREAKER,chase,379,10,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
21308,EP18_MD_HEARTHUNTER_A@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
21308,EP18_MD_HEARTHUNTER_A@TF_SPRINKLESAND,attack,149,1,2000,300,30000,yes,target,always,0,,,,,,,
|
||||
21308,EP18_MD_HEARTHUNTER_A@NPC_CRITICALSLASH,chase,170,1,3000,0,10000,yes,target,always,0,,,,,,,
|
||||
21308,EP18_MD_HEARTHUNTER_A@SM_MAGNUM,attack,7,5,5000,0,5000,yes,self,attackpcge,2,,,,,,,
|
||||
21308,EP18_MD_HEARTHUNTER_A@RG_STRIPSHIELD,attack,216,3,3000,0,60000,yes,target,always,0,,,,,,,
|
||||
21309,EP18_MD_THOR_GUARD@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
21309,EP18_MD_THOR_GUARD@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
|
||||
21309,EP18_MD_THOR_GUARD@SM_PROVOKE,chase,6,10,2000,100,10000,yes,target,always,0,,,,,,3,
|
||||
21309,EP18_MD_THOR_GUARD@NPC_CURSEATTACK,attack,181,5,1000,300,5000,no,target,always,0,,,,,,,
|
||||
21309,EP18_MD_THOR_GUARD@CR_AUTOGUARD,attack,249,3,3000,0,300000,no,self,always,0,,,,,,,
|
||||
21310,EP18_MD_GUARD_A@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
21310,EP18_MD_GUARD_A@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
|
||||
21310,EP18_MD_GUARD_A@SM_PROVOKE,chase,6,10,2000,100,10000,yes,target,always,0,,,,,,3,
|
||||
21310,EP18_MD_GUARD_A@NPC_CURSEATTACK,attack,181,5,1000,300,5000,no,target,always,0,,,,,,,
|
||||
21310,EP18_MD_GUARD_A@CR_AUTOGUARD,attack,249,3,3000,0,300000,no,self,always,0,,,,,,,
|
||||
21310,EP18_MD_GUARD_A@NPC_STUNATTACK,attack,179,1,500,500,5000,no,target,always,0,,,,,,9,
|
||||
21311,EP18_MD_GUARD_B@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
21311,EP18_MD_GUARD_B@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
|
||||
21311,EP18_MD_GUARD_B@SM_PROVOKE,chase,6,10,2000,100,10000,yes,target,always,0,,,,,,3,
|
||||
21311,EP18_MD_GUARD_B@NPC_CURSEATTACK,attack,181,5,1000,300,5000,no,target,always,0,,,,,,,
|
||||
21311,EP18_MD_GUARD_B@CR_AUTOGUARD,attack,249,3,3000,0,300000,no,self,always,0,,,,,,,
|
||||
21311,EP18_MD_GUARD_B@NPC_STUNATTACK,attack,179,1,500,500,5000,no,target,always,0,,,,,,9,
|
||||
21312,EP18_MD_HEARTHUNTER_R@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
21312,EP18_MD_HEARTHUNTER_R@TF_SPRINKLESAND,attack,149,1,2000,300,30000,yes,target,always,0,,,,,,,
|
||||
21312,EP18_MD_HEARTHUNTER_R@NPC_CRITICALSLASH,chase,170,1,3000,0,10000,yes,target,always,0,,,,,,,
|
||||
21312,EP18_MD_HEARTHUNTER_R@SM_MAGNUM,attack,7,5,5000,0,5000,yes,self,attackpcge,2,,,,,,,
|
||||
21312,EP18_MD_HEARTHUNTER_R@RG_STRIPSHIELD,attack,216,3,3000,0,60000,yes,target,always,0,,,,,,,
|
||||
21313,EP18_MD_HEARTHUNTER_F@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
|
||||
21313,EP18_MD_HEARTHUNTER_F@NPC_EMOTION,chase,197,1,500,0,30000,yes,self,always,0,0x0091,,,,,19,
|
||||
21313,EP18_MD_HEARTHUNTER_F@NPC_BLINDATTACK,chase,177,3,1000,0,5000,yes,target,always,0,,,,,,39,
|
||||
21313,EP18_MD_HEARTHUNTER_F@HT_BLASTMINE,idle,122,3,2000,500,180000,no,target,always,0,,,,,,,
|
||||
21313,EP18_MD_HEARTHUNTER_F@NPC_COMBOATTACK,attack,171,2,3000,500,15000,yes,target,always,0,,,,,,,
|
||||
21313,EP18_MD_HEARTHUNTER_F@NPC_EMOTION,idle,197,1,2000,0,30000,yes,self,always,0,0x2085,,,,,44,
|
||||
21313,EP18_MD_HEARTHUNTER_F@TF_SPRINKLESAND,attack,149,1,3000,0,30000,yes,target,always,0,,,,,,,
|
||||
21314,EP18_MD_SCHULANG@NPC_TELEKINESISATTACK,attack,191,2,3000,0,5000,yes,target,always,0,,,,,,,
|
||||
21314,EP18_MD_SCHULANG@NPC_POWERUP,attack,349,3,5000,0,30000,yes,self,always,0,,,,,,,
|
||||
21314,EP18_MD_SCHULANG@NPC_DARKSTRIKE,chase,340,3,3000,200,15000,yes,target,always,0,,,,,,,
|
||||
21314,EP18_MD_SCHULANG@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
21314,EP18_MD_SCHULANG@NPC_DARKSTRIKE,attack,340,3,3000,200,15000,yes,target,always,0,,,,,,,
|
||||
21314,EP18_MD_SCHULANG@NPC_WIDESTONE2,attack,759,3,3000,500,30000,no,target,always,0,,,,,,,
|
||||
21314,EP18_MD_SCHULANG@MG_THUNDERSTORM,attack,21,5,7000,500,30000,no,target,always,0,,,,,,,
|
||||
21314,EP18_MD_SCHULANG@MG_LIGHTNINGBOLT,chase,20,6,3000,300,5000,no,target,always,0,,,,,,,
|
||||
21314,EP18_MD_SCHULANG@NPC_WIDECONFUSE2,attack,762,3,3000,500,30000,no,target,always,0,,,,,,,
|
||||
21314,EP18_MD_SCHULANG@NPC_CHANGEWIND,attack,165,1,3000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
|
||||
21314,EP18_MD_SCHULANG@NPC_CHANGEHOLY,attack,167,1,5000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
|
||||
21314,EP18_MD_SCHULANG@NPC_CHANGETELEKINESIS,attack,169,1,1000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
|
||||
21314,EP18_MD_SCHULANG@WZ_VERMILION,chase,85,3,5000,500,60000,no,target,myhpltmaxrate,70,,,,,,,
|
||||
21315,EP18_MD_DEMI_FREYJA@NPC_DARKNESSATTACK,attack,190,4,3000,0,5000,yes,target,always,0,,,,,,,
|
||||
21315,EP18_MD_DEMI_FREYJA@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
21315,EP18_MD_DEMI_FREYJA@NPC_DARKSTRIKE,attack,340,3,3000,200,15000,yes,target,always,0,,,,,,,
|
||||
21315,EP18_MD_DEMI_FREYJA@NPC_EARTHQUAKE,attack,653,4,2000,500,30000,yes,self,always,0,,,,,,6,
|
||||
21315,EP18_MD_DEMI_FREYJA@NPC_POWERUP,attack,349,3,5000,0,30000,yes,self,always,0,,,,,,,
|
||||
21315,EP18_MD_DEMI_FREYJA@NPC_DARKSTRIKE,chase,340,4,3000,200,15000,yes,target,always,0,,,,,,,
|
||||
21315,EP18_MD_DEMI_FREYJA@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
21315,EP18_MD_DEMI_FREYJA@NPC_DARKSTRIKE,attack,340,6,3000,200,15000,yes,target,always,0,,,,,,,
|
||||
21315,EP18_MD_DEMI_FREYJA@NPC_WIDESTONE2,attack,759,5,3000,500,30000,no,target,always,0,,,,,,,
|
||||
21315,EP18_MD_DEMI_FREYJA@NPC_WIDECONFUSE2,attack,762,5,3000,500,30000,no,target,always,0,,,,,,,
|
||||
21315,EP18_MD_DEMI_FREYJA@NPC_WIDECURSE2,attack,761,3,3000,500,60000,no,target,always,0,,,,,,,
|
||||
21315,EP18_MD_DEMI_FREYJA@NPC_HELLJUDGEMENT2,attack,768,5,1000,500,120000,yes,target,always,0,,,,,,,
|
||||
21315,EP18_MD_DEMI_FREYJA@NPC_CHANGEDARKNESS,attack,168,1,1000,0,120000,yes,self,always,0,,,,,,,
|
||||
21315,EP18_MD_DEMI_FREYJA@NPC_CHANGEHOLY,attack,167,1,3000,0,120000,yes,self,always,0,,,,,,,
|
||||
21315,EP18_MD_DEMI_FREYJA@NPC_CANE_OF_EVIL_EYE,chase,780,3,8000,300,30000,no,target,always,0,,,,,,,
|
||||
21315,EP18_MD_DEMI_FREYJA@NPC_CANE_OF_EVIL_EYE,attack,780,5,7000,300,30000,yes,target,always,0,,,,,,,
|
||||
21316,EP18_MD_SCHULANG_R@NPC_TELEKINESISATTACK,attack,191,2,3000,0,5000,yes,target,always,0,,,,,,,
|
||||
21316,EP18_MD_SCHULANG_R@NPC_POWERUP,attack,349,3,5000,0,30000,yes,self,always,0,,,,,,,
|
||||
21316,EP18_MD_SCHULANG_R@NPC_DARKSTRIKE,chase,340,3,3000,200,15000,yes,target,always,0,,,,,,,
|
||||
21316,EP18_MD_SCHULANG_R@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
21316,EP18_MD_SCHULANG_R@NPC_DARKSTRIKE,attack,340,3,3000,200,15000,yes,target,always,0,,,,,,,
|
||||
21316,EP18_MD_SCHULANG_R@NPC_WIDESTONE2,attack,759,3,3000,500,30000,no,target,always,0,,,,,,,
|
||||
21316,EP18_MD_SCHULANG_R@MG_THUNDERSTORM,attack,21,5,7000,500,30000,no,target,always,0,,,,,,,
|
||||
21316,EP18_MD_SCHULANG_R@MG_LIGHTNINGBOLT,chase,20,6,3000,300,5000,no,target,always,0,,,,,,,
|
||||
21316,EP18_MD_SCHULANG_R@NPC_WIDECONFUSE2,attack,762,3,3000,500,30000,no,target,always,0,,,,,,,
|
||||
21316,EP18_MD_SCHULANG_R@NPC_CHANGEWIND,attack,165,1,3000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
|
||||
21316,EP18_MD_SCHULANG_R@NPC_CHANGEHOLY,attack,167,1,5000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
|
||||
21316,EP18_MD_SCHULANG_R@NPC_CHANGETELEKINESIS,attack,169,1,1000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
|
||||
21316,EP18_MD_SCHULANG_R@WZ_VERMILION,chase,85,3,5000,500,60000,no,target,myhpltmaxrate,70,,,,,,,
|
||||
21317,EP18_MD_DEMI_FREYJA_R@NPC_DARKNESSATTACK,attack,190,4,3000,0,5000,yes,target,always,0,,,,,,,
|
||||
21317,EP18_MD_DEMI_FREYJA_R@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
21317,EP18_MD_DEMI_FREYJA_R@NPC_DARKSTRIKE,attack,340,3,3000,200,15000,yes,target,always,0,,,,,,,
|
||||
21317,EP18_MD_DEMI_FREYJA_R@NPC_EARTHQUAKE,attack,653,4,2000,500,30000,yes,self,always,0,,,,,,6,
|
||||
21317,EP18_MD_DEMI_FREYJA_R@NPC_POWERUP,attack,349,3,5000,0,30000,yes,self,always,0,,,,,,,
|
||||
21317,EP18_MD_DEMI_FREYJA_R@NPC_DARKSTRIKE,chase,340,4,3000,200,15000,yes,target,always,0,,,,,,,
|
||||
21317,EP18_MD_DEMI_FREYJA_R@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
21317,EP18_MD_DEMI_FREYJA_R@NPC_DARKSTRIKE,attack,340,6,3000,200,15000,yes,target,always,0,,,,,,,
|
||||
21317,EP18_MD_DEMI_FREYJA_R@NPC_WIDESTONE2,attack,759,5,3000,500,30000,no,target,always,0,,,,,,,
|
||||
21317,EP18_MD_DEMI_FREYJA_R@NPC_WIDECONFUSE2,attack,762,5,3000,500,30000,no,target,always,0,,,,,,,
|
||||
21317,EP18_MD_DEMI_FREYJA_R@NPC_WIDECURSE2,attack,761,3,3000,500,60000,no,target,always,0,,,,,,,
|
||||
21317,EP18_MD_DEMI_FREYJA_R@NPC_HELLJUDGEMENT2,attack,768,5,1000,500,120000,yes,target,always,0,,,,,,,
|
||||
21317,EP18_MD_DEMI_FREYJA_R@NPC_CHANGEDARKNESS,attack,168,1,1000,0,120000,yes,self,always,0,,,,,,,
|
||||
21317,EP18_MD_DEMI_FREYJA_R@NPC_CHANGEHOLY,attack,167,1,3000,0,120000,yes,self,always,0,,,,,,,
|
||||
21317,EP18_MD_DEMI_FREYJA_R@NPC_CANE_OF_EVIL_EYE,chase,780,3,8000,300,30000,no,target,always,0,,,,,,,
|
||||
21317,EP18_MD_DEMI_FREYJA_R@NPC_CANE_OF_EVIL_EYE,attack,780,5,7000,300,30000,yes,target,always,0,,,,,,,
|
||||
21318,EP18_MD_SANARE_R@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
21318,EP18_MD_SANARE_R@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
|
||||
21318,EP18_MD_SANARE_R@NPC_EMOTION,chase,197,1,500,0,30000,yes,self,always,0,0x0091,,,,,19,
|
||||
21318,EP18_MD_SANARE_R@AL_HEAL,idle,28,9,7000,500,5000,yes,friend,myhpltmaxrate,50,,,,,,3,
|
||||
21318,EP18_MD_SANARE_R@NPC_EMOTION,idle,197,1,2000,0,30000,yes,self,always,0,0x3885,,,,,14,
|
||||
21318,EP18_MD_SANARE_R@AL_HEAL,attack,28,9,7000,500,15000,yes,friend,always,0,,,,,,3,
|
||||
21318,EP18_MD_SANARE_R@NPC_DARKCROSS,attack,338,5,3000,500,15000,yes,target,always,0,,,,,,,
|
||||
21318,EP18_MD_SANARE_R@AL_HOLYLIGHT,chase,156,1,3000,300,15000,yes,target,always,0,,,,,,,
|
||||
21318,EP18_MD_SANARE_R@NPC_HOLYATTACK,chase,189,3,4000,500,15000,yes,target,always,0,,,,,,,
|
||||
21318,EP18_MD_SANARE_R@AL_HEAL,idle,28,9,10000,700,3000,yes,friend,friendhpltmaxrate,50,,,,,,,
|
||||
21323,EP18_GREY_GOAT@BS_ADRENALINE,attack,111,10,500,1500,300000,no,self,always,0,,,,,,6,
|
||||
21323,EP18_GREY_GOAT@BS_ADRENALINE,chase,111,10,500,1500,300000,no,self,always,0,,,,,,6,
|
||||
21323,EP18_GREY_GOAT@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,0x1089,,,,,19,
|
||||
21323,EP18_GREY_GOAT@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
|
||||
21323,EP18_GREY_GOAT@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6,
|
||||
21323,EP18_GREY_GOAT@NPC_CRITICALWOUND,attack,673,1,500,0,5000,yes,target,always,0,,,,,,,
|
||||
21323,EP18_GREY_GOAT@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,,
|
||||
21323,EP18_GREY_GOAT@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,12,
|
||||
21324,EP18_GREY_WOLF_BABY@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19,
|
||||
21324,EP18_GREY_WOLF_BABY@NPC_STUNATTACK,attack,179,3,2000,500,5000,no,target,always,0,,,,,,19,
|
||||
21324,EP18_GREY_WOLF_BABY@NPC_CRITICALWOUND,attack,673,5,2000,300,10000,no,target,always,0,,,,,,,
|
||||
21324,EP18_GREY_WOLF_BABY@NPC_GUIDEDATTACK,attack,172,4,1500,300,10000,yes,target,always,0,,,,,,,
|
||||
21324,EP18_GREY_WOLF_BABY@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,,
|
||||
21324,EP18_GREY_WOLF_BABY@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,12,
|
||||
21360,EP18_MD_SCHULANG_L@NPC_TELEKINESISATTACK,attack,191,2,3000,0,5000,yes,target,always,0,,,,,,,
|
||||
21360,EP18_MD_SCHULANG_L@NPC_POWERUP,attack,349,3,5000,0,30000,yes,self,always,0,,,,,,,
|
||||
21360,EP18_MD_SCHULANG_L@NPC_DARKSTRIKE,chase,340,3,3000,200,15000,yes,target,always,0,,,,,,,
|
||||
// 21360,EP18_MD_SCHULANG_L@NPC_DEADLYCURSE2,attack,779,5,5000,1000,30000,no,self,always,0,,,,,,55,
|
||||
21360,EP18_MD_SCHULANG_L@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
21360,EP18_MD_SCHULANG_L@NPC_DARKSTRIKE,attack,340,3,3000,200,15000,yes,target,always,0,,,,,,,
|
||||
21360,EP18_MD_SCHULANG_L@NPC_WIDESTONE2,attack,759,3,3000,500,30000,no,target,always,0,,,,,,,
|
||||
21360,EP18_MD_SCHULANG_L@MG_THUNDERSTORM,attack,21,5,7000,500,30000,no,target,always,0,,,,,,,
|
||||
21360,EP18_MD_SCHULANG_L@MG_LIGHTNINGBOLT,chase,20,6,3000,300,5000,no,target,always,0,,,,,,,
|
||||
21360,EP18_MD_SCHULANG_L@NPC_WIDECONFUSE2,attack,762,3,3000,500,30000,no,target,always,0,,,,,,,
|
||||
21360,EP18_MD_SCHULANG_L@NPC_CHANGEWIND,attack,165,1,3000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
|
||||
21360,EP18_MD_SCHULANG_L@NPC_CHANGEHOLY,attack,167,1,5000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
|
||||
21360,EP18_MD_SCHULANG_L@NPC_CHANGETELEKINESIS,attack,169,1,1000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
|
||||
21360,EP18_MD_SCHULANG_L@WZ_VERMILION,chase,85,3,5000,500,60000,no,target,myhpltmaxrate,70,,,,,,,
|
||||
21361,EP18_MD_DEMI_FREYJA_L@NPC_DARKNESSATTACK,attack,190,4,3000,0,5000,yes,target,always,0,,,,,,,
|
||||
21361,EP18_MD_DEMI_FREYJA_L@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
21361,EP18_MD_DEMI_FREYJA_L@NPC_DARKSTRIKE,attack,340,3,3000,200,15000,yes,target,always,0,,,,,,,
|
||||
21361,EP18_MD_DEMI_FREYJA_L@NPC_EARTHQUAKE,attack,653,4,2000,500,30000,yes,self,always,0,,,,,,6,
|
||||
21361,EP18_MD_DEMI_FREYJA_L@NPC_POWERUP,attack,349,3,5000,0,30000,yes,self,always,0,,,,,,,
|
||||
21361,EP18_MD_DEMI_FREYJA_L@NPC_DARKSTRIKE,chase,340,4,3000,200,15000,yes,target,always,0,,,,,,,
|
||||
21361,EP18_MD_DEMI_FREYJA_L@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
21361,EP18_MD_DEMI_FREYJA_L@NPC_DARKSTRIKE,attack,340,6,3000,200,15000,yes,target,always,0,,,,,,,
|
||||
21361,EP18_MD_DEMI_FREYJA_L@NPC_WIDESTONE2,attack,759,5,3000,500,30000,no,target,always,0,,,,,,,
|
||||
21361,EP18_MD_DEMI_FREYJA_L@NPC_WIDECONFUSE2,attack,762,5,3000,500,30000,no,target,always,0,,,,,,,
|
||||
21361,EP18_MD_DEMI_FREYJA_L@NPC_WIDECURSE2,attack,761,3,3000,500,60000,no,target,always,0,,,,,,,
|
||||
21361,EP18_MD_DEMI_FREYJA_L@NPC_HELLJUDGEMENT2,attack,768,5,1000,500,120000,yes,target,always,0,,,,,,,
|
||||
21361,EP18_MD_DEMI_FREYJA_L@NPC_CHANGEDARKNESS,attack,168,1,1000,0,120000,yes,self,always,0,,,,,,,
|
||||
21361,EP18_MD_DEMI_FREYJA_L@NPC_CHANGEHOLY,attack,167,1,3000,0,120000,yes,self,always,0,,,,,,,
|
||||
// 21361,EP18_MD_DEMI_FREYJA_L@NPC_DEADLYCURSE2,attack,779,5,5000,1000,30000,no,self,always,0,,,,,,55,
|
||||
21361,EP18_MD_DEMI_FREYJA_L@NPC_CANE_OF_EVIL_EYE,chase,780,3,8000,300,30000,no,target,always,0,,,,,,,
|
||||
21361,EP18_MD_DEMI_FREYJA_L@NPC_CANE_OF_EVIL_EYE,attack,780,5,7000,300,30000,yes,target,always,0,,,,,,,
|
||||
|
||||
2171
db/re/pet_db.yml
2171
db/re/pet_db.yml
File diff suppressed because it is too large
Load Diff
@@ -1571,8 +1571,32 @@ Body:
|
||||
- Id: 3492
|
||||
Title: (Skilled) Dragon Monster Hunting - Standby
|
||||
TimeLimit: 4h
|
||||
- Id: 3493
|
||||
Title: Conversation with Jarad
|
||||
- Id: 3494
|
||||
Title: Conversation with Rohi
|
||||
- Id: 3495
|
||||
Title: Conversation with Jeojin
|
||||
- Id: 3496
|
||||
Title: Conversation with Squain
|
||||
- Id: 3497
|
||||
Title: Conversation with Senado
|
||||
- Id: 3498
|
||||
Title: Conversation with Japer
|
||||
- Id: 3499
|
||||
Title: Conversation with Shirouan
|
||||
- Id: 3500
|
||||
Title: Conversation with Ishira
|
||||
- Id: 3501
|
||||
Title: Conversation with Gina
|
||||
- Id: 3502
|
||||
Title: Conversation with Hari
|
||||
- Id: 3503
|
||||
Title: Examine the Sky
|
||||
- Id: 3504
|
||||
Title: Look at the Sky - Standby
|
||||
- Id: 3505
|
||||
Title: Report to Junok
|
||||
TimeLimit: 4h
|
||||
- Id: 3507
|
||||
Title: Illusion Investigation Team - Sheshin
|
||||
@@ -3209,6 +3233,27 @@ Body:
|
||||
- Id: 5931
|
||||
Title: "[Standby] Subjugation-Yanggeochon"
|
||||
TimeLimit: 4h
|
||||
- Id: 5932
|
||||
Title: The Abused Child
|
||||
- Id: 5933
|
||||
Title: Business Plan Presentation
|
||||
- Id: 5934
|
||||
Title: Gathering Training (1)
|
||||
- Id: 5935
|
||||
Title: Gathering Training (2)
|
||||
- Id: 5936
|
||||
Title: Gathering Training (3)
|
||||
- Id: 5937
|
||||
Title: "[Standby] Flower Room's work"
|
||||
TimeLimit: 4h
|
||||
- Id: 5938
|
||||
Title: Gathering Half Flower
|
||||
- Id: 5939
|
||||
Title: Gathering Half Flower
|
||||
- Id: 5940
|
||||
Title: Gathering Half Flower
|
||||
- Id: 5941
|
||||
Title: Gathering Half Flower
|
||||
- Id: 6000
|
||||
Title: Job Change to Taekwon
|
||||
- Id: 6001
|
||||
@@ -6270,6 +6315,56 @@ Body:
|
||||
MAGMARING: true
|
||||
DROSERA: true
|
||||
MUSCIPULAR: true
|
||||
- Id: 8681
|
||||
Title: To Rachel (1)
|
||||
- Id: 8682
|
||||
Title: To Rachel (2)
|
||||
- Id: 8683
|
||||
Title: Please stop fighting
|
||||
- Id: 8684
|
||||
Title: It's over
|
||||
- Id: 8685
|
||||
Title: A suspicious movement detected in the temple
|
||||
- Id: 8686
|
||||
Title: The Intruder of the Temple
|
||||
- Id: 8687
|
||||
Title: Did you break it?
|
||||
- Id: 8688
|
||||
Title: Thanks for today's daily food
|
||||
- Id: 8689
|
||||
Title: Today's Daily food - Standby
|
||||
TimeLimit: 4h
|
||||
- Id: 8690
|
||||
Title: Thanks for today's daily food
|
||||
- Id: 8691
|
||||
Title: Sacred Relics for Essence (1)
|
||||
- Id: 8692
|
||||
Title: Sacred Relics for Essence (2)
|
||||
- Id: 8693
|
||||
Title: Sacred Relics for Essence (3)
|
||||
- Id: 8694
|
||||
Title: Clean Water Procurement - Standby
|
||||
TimeLimit: 4h
|
||||
- Id: 8695
|
||||
Title: Procurement of clean water (1)
|
||||
- Id: 8696
|
||||
Title: Procurement of clean water (2)
|
||||
- Id: 8697
|
||||
Title: Procurement of clean water (3)
|
||||
- Id: 8698
|
||||
Title: Late migration
|
||||
- Id: 8699
|
||||
Title: First Step Out of the City
|
||||
- Id: 8700
|
||||
Title: I couldn't even come halfway
|
||||
- Id: 8701
|
||||
Title: Scenery I've Seen for the First Time
|
||||
- Id: 8702
|
||||
Title: Smell of Volcanic Ash
|
||||
- Id: 8703
|
||||
Title: The easy way to go
|
||||
- Id: 8718
|
||||
Title: My friend's regards
|
||||
- Id: 8719
|
||||
Title: A new area somewhere in the anthill
|
||||
- Id: 8720
|
||||
@@ -8040,6 +8135,106 @@ Body:
|
||||
- Id: 11667
|
||||
Title: Squirrels are rats, too? Standby
|
||||
TimeLimit: 4h
|
||||
- Id: 11696
|
||||
Title: Niren's Request
|
||||
- Id: 11697
|
||||
Title: Niren's Request
|
||||
- Id: 11698
|
||||
Title: Niren's Request
|
||||
- Id: 11699
|
||||
Title: Niren's Request
|
||||
- Id: 11700
|
||||
Title: Niren's Request
|
||||
- Id: 11701
|
||||
Title: Niren's Request
|
||||
- Id: 11702
|
||||
Title: Niren's Request
|
||||
- Id: 11703
|
||||
Title: Niren's Request
|
||||
- Id: 11704
|
||||
Title: Niren's Request
|
||||
- Id: 11705
|
||||
Title: Children of Grey
|
||||
- Id: 11706
|
||||
Title: Children of Grey
|
||||
- Id: 11707
|
||||
Title: Children of Grey
|
||||
- Id: 11708
|
||||
Title: Children of Grey
|
||||
- Id: 11709
|
||||
Title: Children of Grey
|
||||
- Id: 11710
|
||||
Title: Children of Grey
|
||||
- Id: 11711
|
||||
Title: Children of Grey
|
||||
- Id: 11712
|
||||
Title: Children of Grey
|
||||
- Id: 11713
|
||||
Title: Children of Grey
|
||||
- Id: 11714
|
||||
Title: Children of Grey
|
||||
- Id: 11715
|
||||
Title: Children of Grey
|
||||
- Id: 11716
|
||||
Title: Children of Grey
|
||||
- Id: 11717
|
||||
Title: Children of Grey
|
||||
- Id: 11718
|
||||
Title: Children of Grey
|
||||
- Id: 11719
|
||||
Title: Children of Grey
|
||||
- Id: 11720
|
||||
Title: Children of Grey
|
||||
- Id: 11721
|
||||
Title: Children of Grey
|
||||
- Id: 11722
|
||||
Title: Children of Grey
|
||||
- Id: 11723
|
||||
Title: Children of Grey
|
||||
- Id: 11724
|
||||
Title: Children of Grey
|
||||
- Id: 11725
|
||||
Title: Investigation of Oz Labyrinth
|
||||
- Id: 11726
|
||||
Title: Investigation of Oz Labyrinth
|
||||
- Id: 11727
|
||||
Title: Investigation of Oz Labyrinth
|
||||
- Id: 11728
|
||||
Title: Investigation of Oz Labyrinth
|
||||
- Id: 11729
|
||||
Title: Investigation of Oz Labyrinth
|
||||
- Id: 11730
|
||||
Title: Investigation of Oz Labyrinth
|
||||
Targets:
|
||||
- Id: 1
|
||||
Location: oz_dun01
|
||||
Count: 10
|
||||
- Id: 11731
|
||||
Title: Investigation of Oz Labyrinth
|
||||
- Id: 11732
|
||||
Title: Investigation of Oz Labyrinth
|
||||
- Id: 11733
|
||||
Title: Investigation of Oz Labyrinth
|
||||
- Id: 11734
|
||||
Title: Investigation of Oz Labyrinth
|
||||
- Id: 11735
|
||||
Title: Investigation of Oz Labyrinth
|
||||
- Id: 11736
|
||||
Title: Maze of Oz 1st Floor (170lv)
|
||||
Targets:
|
||||
- Mob: EP18_ASH_TOAD
|
||||
Count: 20
|
||||
- Id: 11737
|
||||
Title: Maze of Oz Level 1 - Standby
|
||||
TimeLimit: 4h
|
||||
- Id: 11738
|
||||
Title: Maze of Oz Level 2 (200lv)
|
||||
Targets:
|
||||
- Mob: EP18_HOT_MOLAR
|
||||
Count: 20
|
||||
- Id: 11739
|
||||
Title: Maze of Oz Level 2 (200lv)
|
||||
TimeLimit: 4h
|
||||
- Id: 12000
|
||||
Title: An old friend
|
||||
- Id: 12001
|
||||
@@ -9079,6 +9274,31 @@ Body:
|
||||
- Id: 12506
|
||||
Title: Let's try again to seal the crack
|
||||
TimeLimit: 4h
|
||||
- Id: 12520
|
||||
Title: Villa of Deception
|
||||
- Id: 12521
|
||||
Title: Villa of Deception Hard
|
||||
- Id: 12522
|
||||
Title: Cooldown: Villa of Deception
|
||||
TimeLimit: 4h
|
||||
- Id: 12531
|
||||
Title: Future General Candidate
|
||||
- Id: 12532
|
||||
Title: Trouble at the Top
|
||||
- Id: 12533
|
||||
Title: The Hidden Helper
|
||||
- Id: 12534
|
||||
Title: The Missing Camille
|
||||
- Id: 12535
|
||||
Title: The Governor's Decision
|
||||
- Id: 12536
|
||||
Title: The Scattered Luggage (North)
|
||||
- Id: 12537
|
||||
Title: Scattered Luggage (West)
|
||||
- Id: 12538
|
||||
Title: The Scattered Luggage (East)
|
||||
- Id: 12539
|
||||
Title: Scattered Luggage (South)
|
||||
- Id: 13000
|
||||
Title: RWC2011Card Gathering
|
||||
- Id: 13001
|
||||
@@ -11226,6 +11446,90 @@ Body:
|
||||
Title: Farm Worker
|
||||
- Id: 16547
|
||||
Title: Juno Monster Society
|
||||
- Id: 16548
|
||||
Title: I can't sleep
|
||||
Targets:
|
||||
- Mob: EP18_FIREWIND_KITE
|
||||
Count: 30
|
||||
- Id: 16549
|
||||
Title: I can't sleep
|
||||
Targets:
|
||||
- Mob: EP18_FIREWIND_KITE
|
||||
Count: 30
|
||||
- Id: 16550
|
||||
Title: I Can't Sleep - Wait
|
||||
TimeLimit: 4h
|
||||
- Id: 16551
|
||||
Title: The Story of Dinar
|
||||
- Id: 16552
|
||||
Title: Amira's Story
|
||||
- Id: 16553
|
||||
Title: Shanina's Grandma's Story
|
||||
- Id: 16554
|
||||
Title: Please collect the stories
|
||||
- Id: 16555
|
||||
Title: The Story of Dinar
|
||||
- Id: 16556
|
||||
Title: Amira's Story
|
||||
- Id: 16557
|
||||
Title: Shanina's Grandma's Story
|
||||
- Id: 16558
|
||||
Title: Please collect the stories
|
||||
- Id: 16559
|
||||
Title: Please collect the stories - Standby
|
||||
TimeLimit: 4h
|
||||
- Id: 16560
|
||||
Title: This is not the place
|
||||
- Id: 16561
|
||||
Title: This is not the place
|
||||
- Id: 16562
|
||||
Title: This is not the place
|
||||
- Id: 16563
|
||||
Title: This is not the place
|
||||
- Id: 16564
|
||||
Title: This is not the place
|
||||
- Id: 16565
|
||||
Title: This is not the place
|
||||
- Id: 16566
|
||||
Title: This is not the place
|
||||
- Id: 16567
|
||||
Title: The Contest of the Grey Wolf Forest
|
||||
- Id: 16568
|
||||
Title: Everyone's Opinion
|
||||
- Id: 16569
|
||||
Title: Everyone's Opinion
|
||||
- Id: 16570
|
||||
Title: Everyone's Opinion
|
||||
- Id: 16571
|
||||
Title: Everyone's Opinion
|
||||
- Id: 16572
|
||||
Title: The Contest of the Grey Wolf Forest
|
||||
- Id: 16573
|
||||
Title: Source of Weapon
|
||||
- Id: 16574
|
||||
Title: Source of Weapon
|
||||
- Id: 16575
|
||||
Title: Source of Weapon
|
||||
- Id: 16576
|
||||
Title: Source of Weapon
|
||||
- Id: 16577
|
||||
Title: Source of Weapon
|
||||
- Id: 16578
|
||||
Title: Source of Weapon
|
||||
- Id: 16579
|
||||
Title: Source of Weapon
|
||||
- Id: 16580
|
||||
Title: Source of Weapon
|
||||
- Id: 16581
|
||||
Title: Children Know It
|
||||
- Id: 16582
|
||||
Title: Children Know It
|
||||
- Id: 16583
|
||||
Title: Children Know It
|
||||
- Id: 16584
|
||||
Title: The Price of Labor
|
||||
- Id: 16585
|
||||
Title: The Price of Labor
|
||||
- Id: 17000
|
||||
Title: Meet with Father Bamph
|
||||
- Id: 17001
|
||||
@@ -11487,12 +11791,61 @@ Body:
|
||||
- Id: 17425
|
||||
Title: (Standby) Thanatos Tower, 12th floor
|
||||
TimeLimit: 4h
|
||||
- Id: 17504
|
||||
Title: Where's My Home
|
||||
- Id: 17505
|
||||
Title: Where's My Home
|
||||
- Id: 17506
|
||||
Title: Where's My Home
|
||||
- Id: 17507
|
||||
Title: Where's My Home
|
||||
- Id: 17508
|
||||
Title: Lack of Supplies
|
||||
Drops:
|
||||
- Mob: EP18_GREY_WOLF
|
||||
Item: Ep18_Very_Ddan_Crystal
|
||||
Rate: 5000
|
||||
- Id: 17509
|
||||
Title: (Standby) Lack of supplies
|
||||
TimeLimit: 4h
|
||||
- Id: 17510
|
||||
Title: There are no bad beasts in the world
|
||||
- Id: 17511
|
||||
Title: There are no bad beasts in the world
|
||||
- Id: 17512
|
||||
Title: There are no bad beasts in the world
|
||||
- Id: 17513
|
||||
Title: The Unexpected Shepherd
|
||||
- Id: 17514
|
||||
Title: The Unexpected Shepherd
|
||||
Targets:
|
||||
- Mob: EP18_ASHRING
|
||||
Count: 20
|
||||
- Id: 17515
|
||||
Title: The Unexpected Shepherd
|
||||
- Id: 17516
|
||||
Title: (Standby) Unexpected shepherd
|
||||
TimeLimit: 4h
|
||||
- Id: 17517
|
||||
Title: The Rebels
|
||||
- Id: 17518
|
||||
Title: The Rebels
|
||||
- Id: 17519
|
||||
Title: The Rebels
|
||||
- Id: 17520
|
||||
Title: Wolf in the Sheep
|
||||
- Id: 17521
|
||||
Title: When you need a conversation
|
||||
- Id: 17522
|
||||
Title: Cleaning the Traitors
|
||||
- Id: 17523
|
||||
Title: Purification of the Sanctuary
|
||||
- Id: 17524
|
||||
Title: Cleaning the Traitors
|
||||
- Id: 17525
|
||||
Title: When you need a conversation
|
||||
- Id: 17526
|
||||
Title: Purification of the Sanctuary
|
||||
- Id: 17527
|
||||
Title: (Standby) Cleaning strategy
|
||||
TimeLimit: 4h
|
||||
@@ -11621,6 +11974,23 @@ Body:
|
||||
- Id: 18080
|
||||
Title: Goseong dungeon 1st floor attack
|
||||
TimeLimit: 4h
|
||||
- Id: 18082
|
||||
Title: Eligibility to Participate in the Competition
|
||||
- Id: 18083
|
||||
Title: Investigation of Daishinkan's Villa
|
||||
- Id: 18084
|
||||
Title: Fact Investigation
|
||||
- Id: 18085
|
||||
Title: The Direction of Prayer
|
||||
- Id: 18086
|
||||
Title: Make the Grey Wolf Forest Safer
|
||||
Targets:
|
||||
- Id: 1
|
||||
Location: gw_fild01
|
||||
Count: 30
|
||||
- Id: 18087
|
||||
Title: Safer in the Gray Wolf Forest - Standby
|
||||
TimeLimit: 4h
|
||||
- Id: 18100
|
||||
Title: Legends from Moscovia
|
||||
- Id: 18101
|
||||
|
||||
2087
db/re/skill_db.yml
2087
db/re/skill_db.yml
File diff suppressed because it is too large
Load Diff
@@ -7864,3 +7864,178 @@ Body:
|
||||
Royal_Guard: true
|
||||
Royal_Guard_T: true
|
||||
Imperial_Guard: true
|
||||
- Job: Night_Watch
|
||||
Inherit:
|
||||
Novice: true
|
||||
Gunslinger: true
|
||||
Rebellion: true
|
||||
Tree:
|
||||
- Name: NW_P_F_I
|
||||
MaxLevel: 10
|
||||
- Name: NW_GRENADE_MASTERY
|
||||
MaxLevel: 10
|
||||
- Name: NW_INTENSIVE_AIM
|
||||
MaxLevel: 1
|
||||
Requires:
|
||||
- Name: NW_P_F_I
|
||||
Level: 1
|
||||
- Name: NW_HIDDEN_CARD
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: NW_P_F_I
|
||||
Level: 5
|
||||
- Name: NW_INTENSIVE_AIM
|
||||
Level: 1
|
||||
- Name: NW_BASIC_GRENADE
|
||||
MaxLevel: 5
|
||||
Requires:
|
||||
- Name: NW_GRENADE_MASTERY
|
||||
Level: 3
|
||||
- Name: NW_GRENADE_FRAGMENT
|
||||
MaxLevel: 7
|
||||
Requires:
|
||||
- Name: NW_GRENADE_MASTERY
|
||||
Level: 1
|
||||
- Name: NW_THE_VIGILANTE_AT_NIGHT
|
||||
MaxLevel: 5
|
||||
Requires:
|
||||
- Name: NW_P_F_I
|
||||
Level: 3
|
||||
- Name: NW_INTENSIVE_AIM
|
||||
Level: 1
|
||||
- Name: NW_ONLY_ONE_BULLET
|
||||
MaxLevel: 5
|
||||
Requires:
|
||||
- Name: NW_P_F_I
|
||||
Level: 3
|
||||
- Name: NW_INTENSIVE_AIM
|
||||
Level: 1
|
||||
- Name: NW_SPIRAL_SHOOTING
|
||||
MaxLevel: 5
|
||||
Requires:
|
||||
- Name: NW_P_F_I
|
||||
Level: 3
|
||||
- Name: NW_INTENSIVE_AIM
|
||||
Level: 1
|
||||
- Name: NW_MAGAZINE_FOR_ONE
|
||||
MaxLevel: 5
|
||||
Requires:
|
||||
- Name: NW_P_F_I
|
||||
Level: 3
|
||||
- Name: NW_INTENSIVE_AIM
|
||||
Level: 1
|
||||
- Name: NW_WILD_FIRE
|
||||
MaxLevel: 5
|
||||
Requires:
|
||||
- Name: NW_P_F_I
|
||||
Level: 3
|
||||
- Name: NW_INTENSIVE_AIM
|
||||
Level: 1
|
||||
- Name: NW_HASTY_FIRE_IN_THE_HOLE
|
||||
MaxLevel: 5
|
||||
Requires:
|
||||
- Name: NW_BASIC_GRENADE
|
||||
Level: 3
|
||||
- Name: NW_GRENADES_DROPPING
|
||||
MaxLevel: 5
|
||||
Requires:
|
||||
- Name: NW_HASTY_FIRE_IN_THE_HOLE
|
||||
Level: 3
|
||||
- Name: NW_AUTO_FIRING_LAUNCHER
|
||||
MaxLevel: 5
|
||||
Requires:
|
||||
- Name: NW_GRENADES_DROPPING
|
||||
Level: 3
|
||||
- Name: NW_MISSION_BOMBARD
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: NW_GRENADE_MASTERY
|
||||
Level: 5
|
||||
- Name: NW_GRENADES_DROPPING
|
||||
Level: 3
|
||||
- Job: Hyper_Novice
|
||||
Inherit:
|
||||
Novice: true
|
||||
Supernovice: true
|
||||
Super_Novice_E: true
|
||||
Tree:
|
||||
- Name: HN_SELFSTUDY_TATICS
|
||||
MaxLevel: 10
|
||||
- Name: HN_SELFSTUDY_SOCERY
|
||||
MaxLevel: 10
|
||||
- Name: HN_DOUBLEBOWLINGBASH
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: HN_SELFSTUDY_TATICS
|
||||
Level: 5
|
||||
- Name: HN_SHIELD_CHAIN_RUSH
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: HN_SELFSTUDY_TATICS
|
||||
Level: 5
|
||||
- Name: HN_METEOR_STORM_BUSTER
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: HN_SELFSTUDY_SOCERY
|
||||
Level: 5
|
||||
- Name: HN_JUPITEL_THUNDER_STORM
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: HN_SELFSTUDY_SOCERY
|
||||
Level: 5
|
||||
- Name: HN_JACK_FROST_NOVA
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: HN_SELFSTUDY_SOCERY
|
||||
Level: 5
|
||||
- Name: HN_HELLS_DRIVE
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: HN_SELFSTUDY_SOCERY
|
||||
Level: 5
|
||||
- Name: HN_MEGA_SONIC_BLOW
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: HN_DOUBLEBOWLINGBASH
|
||||
Level: 7
|
||||
- Name: HN_SPIRAL_PIERCE_MAX
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: HN_SHIELD_CHAIN_RUSH
|
||||
Level: 7
|
||||
- Name: HN_GROUND_GRAVITATION
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: HN_SELFSTUDY_SOCERY
|
||||
Level: 5
|
||||
- Name: HN_NAPALM_VULCAN_STRIKE
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: HN_SELFSTUDY_SOCERY
|
||||
Level: 5
|
||||
- Name: HN_BREAKINGLIMIT
|
||||
MaxLevel: 1
|
||||
Requires:
|
||||
- Name: HN_DOUBLEBOWLINGBASH
|
||||
Level: 7
|
||||
- Name: HN_MEGA_SONIC_BLOW
|
||||
Level: 7
|
||||
- Name: HN_SHIELD_CHAIN_RUSH
|
||||
Level: 7
|
||||
- Name: HN_SPIRAL_PIERCE_MAX
|
||||
Level: 7
|
||||
- Name: HN_RULEBREAK
|
||||
MaxLevel: 1
|
||||
Requires:
|
||||
- Name: HN_METEOR_STORM_BUSTER
|
||||
Level: 5
|
||||
- Name: HN_JUPITEL_THUNDER_STORM
|
||||
Level: 5
|
||||
- Name: HN_JACK_FROST_NOVA
|
||||
Level: 5
|
||||
- Name: HN_HELLS_DRIVE
|
||||
Level: 5
|
||||
- Name: HN_GROUND_GRAVITATION
|
||||
Level: 5
|
||||
- Name: HN_NAPALM_VULCAN_STRIKE
|
||||
Level: 5
|
||||
|
||||
@@ -582,3 +582,33 @@ Body:
|
||||
- Level: 250
|
||||
Points: 4099
|
||||
TraitPoints: 190
|
||||
- Level: 251
|
||||
Points: 4099
|
||||
TraitPoints: 193
|
||||
- Level: 252
|
||||
Points: 4099
|
||||
TraitPoints: 196
|
||||
- Level: 253
|
||||
Points: 4099
|
||||
TraitPoints: 199
|
||||
- Level: 254
|
||||
Points: 4099
|
||||
TraitPoints: 202
|
||||
- Level: 255
|
||||
Points: 4099
|
||||
TraitPoints: 209
|
||||
- Level: 256
|
||||
Points: 4099
|
||||
TraitPoints: 212
|
||||
- Level: 257
|
||||
Points: 4099
|
||||
TraitPoints: 215
|
||||
- Level: 258
|
||||
Points: 4099
|
||||
TraitPoints: 218
|
||||
- Level: 259
|
||||
Points: 4099
|
||||
TraitPoints: 221
|
||||
- Level: 260
|
||||
Points: 4099
|
||||
TraitPoints: 228
|
||||
|
||||
194
db/re/status.yml
194
db/re/status.yml
@@ -165,6 +165,7 @@ Body:
|
||||
- Status: Poison
|
||||
DurationLookup: NPC_POISON
|
||||
CalcFlags:
|
||||
Def: true
|
||||
Def2: true
|
||||
Regen: true
|
||||
Opt2:
|
||||
@@ -261,6 +262,7 @@ Body:
|
||||
- Status: Dpoison
|
||||
DurationLookup: NPC_POISON
|
||||
CalcFlags:
|
||||
Def: true
|
||||
Def2: true
|
||||
Regen: true
|
||||
Opt2:
|
||||
@@ -1115,6 +1117,7 @@ Body:
|
||||
Icon: EFST_GROUNDMAGIC
|
||||
DurationLookup: SA_VOLCANO
|
||||
CalcFlags:
|
||||
Batk: true
|
||||
Watk: true
|
||||
Matk: true
|
||||
Flags:
|
||||
@@ -1139,8 +1142,14 @@ Body:
|
||||
NoClearance: true
|
||||
- Status: Watk_Element
|
||||
DurationLookup: MS_MAGNUM
|
||||
Flags:
|
||||
NoSave: true
|
||||
EndOnStart:
|
||||
Watk_Element: true
|
||||
- Status: Armor
|
||||
DurationLookup: NPC_DEFENDER
|
||||
CalcFlags:
|
||||
Speed: true
|
||||
- Status: Armor_Element_Water
|
||||
Icon: EFST_RESIST_PROPERTY_WATER
|
||||
CalcFlags:
|
||||
@@ -2163,7 +2172,6 @@ Body:
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
- Status: Inchitrate
|
||||
DurationLookup: NPC_POWERUP
|
||||
CalcFlags:
|
||||
Hit: true
|
||||
Flags:
|
||||
@@ -2182,7 +2190,6 @@ Body:
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
- Status: Incfleerate
|
||||
DurationLookup: NPC_AGIUP
|
||||
CalcFlags:
|
||||
Flee: true
|
||||
Flags:
|
||||
@@ -2822,6 +2829,7 @@ Body:
|
||||
CalcFlags:
|
||||
Flee: true
|
||||
Flags:
|
||||
BlEffect: true
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
@@ -2830,6 +2838,7 @@ Body:
|
||||
CalcFlags:
|
||||
Watk: true
|
||||
Flags:
|
||||
BlEffect: true
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
@@ -2838,6 +2847,7 @@ Body:
|
||||
CalcFlags:
|
||||
MaxHp: true
|
||||
Flags:
|
||||
BlEffect: true
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
@@ -2846,6 +2856,7 @@ Body:
|
||||
CalcFlags:
|
||||
MaxSp: true
|
||||
Flags:
|
||||
BlEffect: true
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
@@ -2854,6 +2865,7 @@ Body:
|
||||
CalcFlags:
|
||||
Hit: true
|
||||
Flags:
|
||||
BlEffect: true
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
@@ -5732,6 +5744,8 @@ Body:
|
||||
DurationLookup: RA_UNLIMIT
|
||||
Flags:
|
||||
DisplayPc: true
|
||||
NoDispell: true
|
||||
NoClearance: true
|
||||
- Status: Kings_Grace
|
||||
Icon: EFST_KINGS_GRACE
|
||||
DurationLookup: LG_KINGS_GRACE
|
||||
@@ -7633,7 +7647,7 @@ Body:
|
||||
RemoveOnDamaged: true
|
||||
- Status: Handicapstate_Lightningstrike
|
||||
Icon: EFST_HANDICAPSTATE_LIGHTNINGSTRIKE
|
||||
DurationLookup: WH_SWIFTTRAP
|
||||
DurationLookup: EM_LIGHTNING_LAND
|
||||
States:
|
||||
#NoMove: true
|
||||
#NoCast: true
|
||||
@@ -7646,7 +7660,7 @@ Body:
|
||||
RemoveOnDamaged: true
|
||||
- Status: Handicapstate_Crystallization
|
||||
Icon: EFST_HANDICAPSTATE_CRYSTALLIZATION
|
||||
DurationLookup: WH_SOLIDTRAP
|
||||
DurationLookup: EM_TERRA_DRIVE
|
||||
States:
|
||||
#NoMove: true
|
||||
#NoCast: true
|
||||
@@ -7660,7 +7674,7 @@ Body:
|
||||
RemoveOnDamaged: true
|
||||
- Status: Handicapstate_Conflagration
|
||||
Icon: EFST_HANDICAPSTATE_CONFLAGRATION
|
||||
DurationLookup: WH_FLAMETRAP
|
||||
DurationLookup: EM_CONFLAGRATION
|
||||
Flags:
|
||||
BlEffect: true
|
||||
DisplayPc: true
|
||||
@@ -7888,6 +7902,8 @@ Body:
|
||||
BlEffect: true
|
||||
DisplayPc: true
|
||||
SendVal1: true
|
||||
NoDispell: true
|
||||
NoClearance: true
|
||||
- Status: Shadow_Weapon
|
||||
Icon: EFST_SHADOW_WEAPON
|
||||
DurationLookup: SHC_ENCHANTING_SHADOW
|
||||
@@ -7933,6 +7949,9 @@ Body:
|
||||
Flags:
|
||||
BlEffect: true
|
||||
DisplayPc: true
|
||||
NoBanishingBuster: true
|
||||
NoDispell: true
|
||||
NoClearance: true
|
||||
- Status: Ultimate_S
|
||||
Icon: EFST_ULTIMATE_S
|
||||
DurationLookup: IG_ULTIMATE_SACRIFICE
|
||||
@@ -8745,9 +8764,174 @@ Body:
|
||||
DurationLookup: MT_RUSH_QUAKE
|
||||
CalcFlags:
|
||||
All: true
|
||||
Flags:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
- Status: G_LIFEPOTION
|
||||
Icon: EFST_G_LIFEPOTION
|
||||
Flags:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
- Status: Hnnoweapon
|
||||
Icon: EFST_NOEQUIPWEAPON
|
||||
DurationLookup: HN_DOUBLEBOWLINGBASH
|
||||
- Status: Shieldchainrush
|
||||
Icon: EFST_SHIELDCHAINRUSH
|
||||
DurationLookup: HN_SHIELD_CHAIN_RUSH
|
||||
CalcFlags:
|
||||
Speed: true
|
||||
Flags:
|
||||
BossResist: true
|
||||
- Status: Mistyfrost
|
||||
Icon: EFST_MISTYFROST
|
||||
DurationLookup: HN_JACK_FROST_NOVA
|
||||
Flags:
|
||||
BossResist: true
|
||||
- Status: Groundgravity
|
||||
Icon: EFST_GROUNDGRAVITY
|
||||
DurationLookup: HN_GROUND_GRAVITATION
|
||||
CalcFlags:
|
||||
Speed: true
|
||||
Flags:
|
||||
BossResist: true
|
||||
- Status: Breakinglimit
|
||||
Icon: EFST_BREAKINGLIMIT
|
||||
DurationLookup: HN_BREAKINGLIMIT
|
||||
- Status: Rulebreak
|
||||
Icon: EFST_RULEBREAK
|
||||
DurationLookup: HN_RULEBREAK
|
||||
- Status: Intensive_Aim
|
||||
Icon: EFST_INTENSIVE_AIM
|
||||
States:
|
||||
NoMove: true
|
||||
CalcFlags:
|
||||
Batk: true
|
||||
Hit: true
|
||||
Cri: true
|
||||
Flags:
|
||||
BlEffect: true
|
||||
DisplayPc: true
|
||||
SendVal1: true
|
||||
NoSave: true
|
||||
NoBanishingBuster: true
|
||||
NoDispell: true
|
||||
NoClearance: true
|
||||
- Status: Intensive_Aim_Count
|
||||
Icon: EFST_INTENSIVE_AIM_COUNT
|
||||
Flags:
|
||||
DisplayPc: true
|
||||
SendVal1: true
|
||||
NoSave: true
|
||||
NoBanishingBuster: true
|
||||
NoDispell: true
|
||||
NoClearance: true
|
||||
- Status: Grenade_Fragment_1
|
||||
Icon: EFST_GRENADE_FRAGMENT_1
|
||||
DurationLookup: NW_GRENADE_FRAGMENT
|
||||
EndOnStart:
|
||||
Grenade_Fragment_2: true
|
||||
Grenade_Fragment_3: true
|
||||
Grenade_Fragment_4: true
|
||||
Grenade_Fragment_5: true
|
||||
Grenade_Fragment_6: true
|
||||
- Status: Grenade_Fragment_2
|
||||
Icon: EFST_GRENADE_FRAGMENT_2
|
||||
DurationLookup: NW_GRENADE_FRAGMENT
|
||||
EndOnStart:
|
||||
Grenade_Fragment_1: true
|
||||
Grenade_Fragment_3: true
|
||||
Grenade_Fragment_4: true
|
||||
Grenade_Fragment_5: true
|
||||
Grenade_Fragment_6: true
|
||||
- Status: Grenade_Fragment_3
|
||||
Icon: EFST_GRENADE_FRAGMENT_3
|
||||
DurationLookup: NW_GRENADE_FRAGMENT
|
||||
EndOnStart:
|
||||
Grenade_Fragment_1: true
|
||||
Grenade_Fragment_2: true
|
||||
Grenade_Fragment_4: true
|
||||
Grenade_Fragment_5: true
|
||||
Grenade_Fragment_6: true
|
||||
- Status: Grenade_Fragment_4
|
||||
Icon: EFST_GRENADE_FRAGMENT_4
|
||||
DurationLookup: NW_GRENADE_FRAGMENT
|
||||
EndOnStart:
|
||||
Grenade_Fragment_1: true
|
||||
Grenade_Fragment_2: true
|
||||
Grenade_Fragment_3: true
|
||||
Grenade_Fragment_5: true
|
||||
Grenade_Fragment_6: true
|
||||
- Status: Grenade_Fragment_5
|
||||
Icon: EFST_GRENADE_FRAGMENT_5
|
||||
DurationLookup: NW_GRENADE_FRAGMENT
|
||||
EndOnStart:
|
||||
Grenade_Fragment_1: true
|
||||
Grenade_Fragment_2: true
|
||||
Grenade_Fragment_3: true
|
||||
Grenade_Fragment_4: true
|
||||
Grenade_Fragment_6: true
|
||||
- Status: Grenade_Fragment_6
|
||||
Icon: EFST_GRENADE_FRAGMENT_6
|
||||
DurationLookup: NW_GRENADE_FRAGMENT
|
||||
EndOnStart:
|
||||
Grenade_Fragment_1: true
|
||||
Grenade_Fragment_2: true
|
||||
Grenade_Fragment_3: true
|
||||
Grenade_Fragment_4: true
|
||||
Grenade_Fragment_5: true
|
||||
- Status: Auto_Firing_Launcher
|
||||
Icon: EFST_AUTO_FIRING_LAUNCHEREFST
|
||||
DurationLookup: NW_AUTO_FIRING_LAUNCHER
|
||||
Flags:
|
||||
SendVal1: true
|
||||
- Status: Hidden_Card
|
||||
Icon: EFST_HIDDEN_CARD
|
||||
DurationLookup: NW_HIDDEN_CARD
|
||||
CalcFlags:
|
||||
All: true
|
||||
Flags:
|
||||
NoBanishingBuster: true
|
||||
NoDispell: true
|
||||
NoClearance: true
|
||||
- Status: Period_Receiveitem_2nd
|
||||
Icon: EFST_PERIOD_RECEIVEITEM_2ND
|
||||
Flags:
|
||||
NoRemoveOnDead: true
|
||||
NoClearbuff: true
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
SendVal1: true
|
||||
- Status: Period_Plusexp_2nd
|
||||
Icon: EFST_PERIOD_PLUSEXP_2ND
|
||||
Flags:
|
||||
NoRemoveOnDead: true
|
||||
NoClearbuff: true
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
SendVal1: true
|
||||
- Status: Powerup
|
||||
Icon: EFST_POWERUP
|
||||
DurationLookup: NPC_POWERUP
|
||||
CalcFlags:
|
||||
Hit: true
|
||||
Flags:
|
||||
NoClearbuff: true
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
- Status: Agiup
|
||||
Icon: EFST_AGIUP
|
||||
DurationLookup: NPC_AGIUP
|
||||
CalcFlags:
|
||||
Speed: true
|
||||
Flee: true
|
||||
Flags:
|
||||
NoClearbuff: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
EndOnStart:
|
||||
Decreaseagi: true
|
||||
|
||||
@@ -780,6 +780,28 @@ To drop all weapons in inventory...
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@stockall {<item type>}
|
||||
|
||||
Transfer all items from cart to inventory based on the item type.
|
||||
|
||||
Valid item types:
|
||||
-1 = All (default)
|
||||
0 = Healing
|
||||
2 = Usable
|
||||
3 = Etc
|
||||
4 = Armors
|
||||
5 = Weapons
|
||||
6 = Cards
|
||||
7 = Pet Eggs
|
||||
8 = Pet Armors
|
||||
10 = Ammunition
|
||||
|
||||
Example:
|
||||
To transfer all weapons from cart to inventory...
|
||||
@stockall 5
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@storeall
|
||||
|
||||
Places all inventory and equipped items directly into your Kafra Storage.
|
||||
|
||||
@@ -15,7 +15,7 @@ This list contains all available constants referenced in the 'bonus' commands.
|
||||
* Status effect (eff)
|
||||
Eff_Bleeding, Eff_Blind, Eff_Burning, Eff_Confusion, Eff_Crystalize, Eff_Curse, Eff_DPoison,
|
||||
Eff_Fear, Eff_Freeze, Eff_Poison, Eff_Silence, Eff_Sleep, Eff_Stone, Eff_Stun, Eff_Freezing,
|
||||
Eff_Heat, Eff_Deepsleep, Eff_WhiteImprison
|
||||
Eff_Heat, Eff_Deepsleep, Eff_WhiteImprison, Eff_Hallucination
|
||||
|
||||
* Element (e)
|
||||
Ele_Dark, Ele_Earth, Ele_Fire, Ele_Ghost, Ele_Holy, Ele_Neutral, Ele_Poison,
|
||||
@@ -31,7 +31,7 @@ This list contains all available constants referenced in the 'bonus' commands.
|
||||
RC2_Bio5_Swordman_Thief, RC2_Bio5_Acolyte_Merchant, RC2_Bio5_Mage_Archer, RC2_Bio5_MVP,
|
||||
RC2_Clocktower, RC2_Thanatos, RC2_Faceworm, RC2_Hearthunter, RC2_Rockridge, RC2_Werner_Lab,
|
||||
RC2_Temple_Demon, RC2_Illusion_Vampire, RC2_Malangdo, RC2_EP172ALPHA, RC2_EP172BETA, RC2_EP172BATH,
|
||||
RC2_Illusion_Turtle, RC2_Rachel_Sanctuary
|
||||
RC2_Illusion_Turtle, RC2_Rachel_Sanctuary, RC2_Illusion_Luanda
|
||||
|
||||
* Class (c)
|
||||
Class_Normal, Class_Boss, Class_Guardian, Class_All
|
||||
|
||||
@@ -125,6 +125,12 @@ item delay, etc).
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*trade_unconditional
|
||||
|
||||
Allows player to ignore the trade conditions of items (drop, trade, sell, cart, storage/gstorage, mail and auction).
|
||||
|
||||
---------------------------------------
|
||||
|
||||
======================
|
||||
| 3. Command-related |
|
||||
======================
|
||||
|
||||
@@ -20,11 +20,30 @@ Title: Quest title.
|
||||
|
||||
TimeLimit: Amount of time before the quest expires.
|
||||
|
||||
Use a number followed by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
|
||||
Specifying with "+" will mark how long until the quest expires.
|
||||
Specifying without "+" will mark the exact time the quest expires. Format: "d" (optional), [0-23]"h" (required), [0-59]"mn" (optional), [0-59]"s" (optional).
|
||||
Use a number followed by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
|
||||
Format: "d" (optional), [0-23]"h" (optional), [0-59]"mn" (optional), [0-59]"s" (optional).
|
||||
|
||||
Please note the number before "d" only shifts the exact timer to the given day(s).
|
||||
Example:
|
||||
- Id: 2069
|
||||
Title: Tierra Gorge Battle
|
||||
# The quest expires 5 minutes after being taken.
|
||||
TimeLimit: +5mn
|
||||
|
||||
Specifying without "+" will mark the exact time the quest expires.
|
||||
Use a number followed by "d" for day(s) to shift the exact timer to the given day(s) or use the days of the week to set the expiration day,
|
||||
and "h" for hour(s), "mn" for minute(s), and "s" for second(s).
|
||||
Format: [days of the week] or "d" (optionals), [0-23]"h" (optional), [0-59]"mn" (optional), [0-59]"s" (optional).
|
||||
|
||||
Examples:
|
||||
- Id: 9419
|
||||
Title: Attack Sky Fortress Invading Prontera
|
||||
# The quest expires 3 days after being taken at 4am.
|
||||
TimeLimit: 3d 4h
|
||||
- Id: 5965
|
||||
Title: "[Standby] Devil's Special"
|
||||
# The quest expires Monday at 4am.
|
||||
TimeLimit: Monday 4h
|
||||
|
||||
---------------------------------------
|
||||
|
||||
|
||||
@@ -4212,7 +4212,11 @@ invoking RID. It returns 1 if successful and 0 upon failure.
|
||||
4: All players in a specified area of the map of the invoking player (or NPC).
|
||||
[ Parameters: <x0>,<y0>,<x1>,<y1> ]
|
||||
5: All players in the map.
|
||||
[ Parameters: "<map name>" ]
|
||||
[ Parameters: "<map name>" ]
|
||||
6: Battleground members of a specified battleground ID.
|
||||
[ Parameters: <battleground id> ]
|
||||
7: Clan members of a specified clan ID.
|
||||
[ Parameters: <clan id> ]
|
||||
Account ID: If type is Account ID, attach the specified account ID.
|
||||
|
||||
<flag> can prevent certain players from being attached:
|
||||
@@ -7477,10 +7481,10 @@ This command lets you override the contents of an existing NPC shop or cashshop.
|
||||
current sell list will be wiped, and only the items specified with the price
|
||||
specified will be for sale.
|
||||
|
||||
The function returns 1 if shop was updated successfully, or 0 if not found.
|
||||
The function returns 1 if shop was updated successfully, or 0 on failure.
|
||||
|
||||
NOTES:
|
||||
- That you cannot use -1 to specify default selling price!
|
||||
- That you cannot use -1 to specify default selling price for cashshops, pointshops, or itemshops.
|
||||
- If the attached shop type is a market shop, notice that there is an extra parameter after price, <stock>. Make sure to not add duplicate items! For unlimited stock use -1.
|
||||
|
||||
---------------------------------------
|
||||
@@ -7492,10 +7496,10 @@ This command will add more items at the end of the selling list for the
|
||||
specified NPC shop or cashshop. If you specify an item already for sell, that item will
|
||||
appear twice on the sell list.
|
||||
|
||||
The function returns 1 if shop was updated successfully, or 0 if not found.
|
||||
The function returns 1 if shop was updated successfully, or 0 on failure.
|
||||
|
||||
NOTES:
|
||||
- That you cannot use -1 to specify default selling price!
|
||||
- That you cannot use -1 to specify default selling price for cashshops, pointshops, or itemshops.
|
||||
- If attached shop type is market shop, need an extra param after price, it's <stock>
|
||||
and make sure don't add duplication item! For unlimited stock use -1.
|
||||
|
||||
@@ -7539,6 +7543,13 @@ Update an entry from a shop. If the price is 0 it won't be changed. May also be
|
||||
marketshop to update the stock quantity. For unlimited stock, use -1.
|
||||
For other shop types, the stock value has no effect.
|
||||
|
||||
If the price is -1, it sets it to the default buy price.
|
||||
|
||||
The function returns 1 if shop was updated successfully, or 0 on failure.
|
||||
|
||||
NOTES:
|
||||
- That you cannot use -1 to specify default selling price for cashshops, pointshops, or itemshops.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*waitingroom "<chatroom name>",<limit>{,"<event label>"{,<trigger>{,<required zeny>{,<min lvl>{,<max lvl>}}}}};
|
||||
@@ -8413,6 +8424,14 @@ error message instead.
|
||||
|
||||
This command requires packet version 2021-11-03 or newer.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*opentips({<Tip ID>,{<char ID>}});
|
||||
|
||||
Opens the tip box UI for the attached player or the given character ID.
|
||||
|
||||
This command requires packet version 2017-11-22 or newer.
|
||||
|
||||
---------------------------------------
|
||||
\\
|
||||
6,1.- Unit-related commands
|
||||
@@ -8947,8 +8966,9 @@ Get info of elemental of attached player or player by char_id.
|
||||
Other info can be obtained by 'getunitdata' command.
|
||||
|
||||
Valid types are:
|
||||
0: Elemental ID
|
||||
1: Elemental Game ID
|
||||
ELEMINFO_ID Elemental ID (ID unique to elementals unit type)
|
||||
ELEMINFO_GAMEID Elemental Game ID
|
||||
ELEMINFO_CLASS Elemental Class (ID defined in elemental_db.yml)
|
||||
|
||||
---------------------------------------
|
||||
\\
|
||||
@@ -10013,7 +10033,7 @@ Remove the quest of the given <ID> from the user's quest log.
|
||||
*changequest <ID>,<ID2>{,<char_id>};
|
||||
|
||||
Remove quest of the given <ID> from the user's quest log.
|
||||
Add quest of the <ID2> to the the quest log, and the state is "active".
|
||||
Add quest <ID2> to the quest log, and the state is "active".
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -11117,7 +11137,7 @@ Use <color> hex code to set the color for this channel, if not defined, default
|
||||
channel color will be used.
|
||||
|
||||
If <char_id> is defined, the channel will be a private channel and the player
|
||||
will be the the channel owner.
|
||||
will be the channel owner.
|
||||
|
||||
Returns 1 on success.
|
||||
|
||||
@@ -11132,6 +11152,17 @@ Returns 1 on success.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*channel_join "<channel_name>"{, <char_id>};
|
||||
|
||||
Join an existing channel.
|
||||
The command returns 0 upon success, and these values upon failure:
|
||||
-1 : Invalid channel or player
|
||||
-2 : Player already in channel
|
||||
-3 : Player banned
|
||||
-4 : Reached max limit
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*channel_setopt "<chname>",<option>,<value>;
|
||||
|
||||
Set option for the channel. Use 1 in <value> to set it, or 0 to unset.
|
||||
@@ -11359,3 +11390,60 @@ Note: Only works with classes that use the ranking system.
|
||||
Returns true if the player is dead else false.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*has_autoloot({<char_id>});
|
||||
|
||||
This command checks whether a player configured autoloot.
|
||||
Returns current autoloot value on success.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*autoloot({<rate>{, <char_id>}});
|
||||
|
||||
This command sets the rate of autoloot.
|
||||
If no rate is provided and the user has autoloot disabled it will default to 10000 = 100% (enabled) or
|
||||
if the user has autoloot enabled it will default to 0 = 0% (disabled).
|
||||
Returns true on success and false on failure.
|
||||
|
||||
Example:
|
||||
autoloot(); // toggle on/off depend on existing autoloot
|
||||
autoloot(0); // 0.00% or off
|
||||
autoloot(100); // 1.00%
|
||||
autoloot(3333); // 33.33%
|
||||
autoloot(10000); // 100.00%
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*setdialogalign(<align>);
|
||||
|
||||
Set vertical or horizontal align in NPC dialog.
|
||||
Valid aligns:
|
||||
- horizontal align:
|
||||
DIALOG_ALIGN_LEFT
|
||||
DIALOG_ALIGN_CENTER
|
||||
DIALOG_ALIGN_RIGHT
|
||||
|
||||
- vertical align:
|
||||
DIALOG_ALIGN_TOP
|
||||
DIALOG_ALIGN_MIDDLE
|
||||
DIALOG_ALIGN_BOTTOM
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*setdialogsize(<width>, <height>)
|
||||
|
||||
Set size for NPC dialog in pixels.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*setdialogpos(<x>, <y>)
|
||||
|
||||
Set position for NPC dialog in pixels.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*setdialogpospercent(<x>, <y>)
|
||||
|
||||
Set position for NPC dialog in screen size percent.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -2832,3 +2832,13 @@ SC_WEAPONBREAKER
|
||||
desc: Bonus given when using NPC_WEAPONBRAKER skill
|
||||
val1: Skill level
|
||||
val2: val1 * 2 weapon break chance
|
||||
|
||||
SC_POWERUP
|
||||
desc: Increases ATKpercent and Hit.
|
||||
val1: + ATKpercent
|
||||
val2: +% Hit
|
||||
|
||||
SC_AGIUP
|
||||
desc: Increase Speed and Flee.
|
||||
val1: +% Walkspeed
|
||||
val2: +% Flee
|
||||
|
||||
@@ -823,7 +823,7 @@ airplane_01,50,66,5 script Apple Merchant#air01 86,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Meltz]";
|
||||
|
||||
@@ -389,7 +389,7 @@ bat_room,160,150,3 script Erundek 109,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Erundek]";
|
||||
|
||||
@@ -18,7 +18,7 @@ bat_room,133,178,5 script Flavius Officer#01a 418,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Guillaume Army Officer]";
|
||||
@@ -87,7 +87,7 @@ bat_room,133,121,1 script Flavius Officer#01b 414,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Croix Army Officer]";
|
||||
@@ -220,7 +220,7 @@ bat_room,148,178,5 script Flavius Officer#02a 418,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Guillaume Army Officer]";
|
||||
@@ -289,7 +289,7 @@ bat_room,148,121,1 script Flavius Officer#02b 414,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Croix Army Officer]";
|
||||
|
||||
@@ -30,7 +30,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 734,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Logistics]";
|
||||
|
||||
@@ -19,7 +19,7 @@ bat_room,124,178,5 script Tierra Gorge Officer#01a 418,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Guillaume Army Officer]";
|
||||
@@ -88,7 +88,7 @@ bat_room,140,178,5 script Tierra Gorge Officer#02a 418,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Guillaume Army Officer]";
|
||||
@@ -225,7 +225,7 @@ bat_room,125,121,1 script Tierra Gorge Officer#01b 414,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Croix Army Officer]";
|
||||
@@ -294,7 +294,7 @@ bat_room,140,121,1 script Tierra Gorge Officer#02b 414,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Croix Army Officer]";
|
||||
|
||||
@@ -455,7 +455,7 @@ xmas,134,112,4 script Snowman 710,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close2;
|
||||
cutin "",255;
|
||||
end;
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
//= 1.6 - Dungeon warp [Neouni] (beta only)
|
||||
// - added option to add a extra fee for going down deeper into dungeon
|
||||
// partly by rebuilding the dungeon warping into variable menu's
|
||||
//= 1.6a - alot of fixes for beta release [Neouni] (public release)
|
||||
//= 1.6a - a lot of fixes for beta release [Neouni] (public release)
|
||||
// - fixed syntax problems
|
||||
// - fixed missing pyramid gats in @DGat$ array
|
||||
// - removed the culver level 5 that didn't exist
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
//= with needed amount of Holy Water. Every citizen can take his part in the
|
||||
//= saving of Prontera city. After some days of quiet life... the Cemetery strikes back.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.1 More advanced ver. Added some bonus the the one who'd kill the last walking undead
|
||||
//= 1.1 More advanced ver. Added some bonus for the one who'd kill the last walking undead
|
||||
//= 1.2 Added coords to the script to make label OmMobDead working
|
||||
//= 1.2a Changed item names to item IDs. [Samuray22]
|
||||
//============================================================
|
||||
|
||||
@@ -97,7 +97,7 @@ M_CHOCO:
|
||||
mes "[Stephen]";
|
||||
mes "Hah!";
|
||||
mes "I knew it!";
|
||||
mes "But I can't sell you more then 5 at once....but, if you really need more....";
|
||||
mes "But I can't sell you more than 5 at once....but, if you really need more....";
|
||||
mes "you can come back again.";
|
||||
mes "So how many do you want?";
|
||||
next;
|
||||
@@ -158,7 +158,7 @@ alberta,29,243,4 script Jainie#val1 53,{
|
||||
|
||||
M_CHOCO:
|
||||
mes "[Jainie]";
|
||||
mes "I can't sell you more then 5 at once....but, if you really need more....";
|
||||
mes "I can't sell you more than 5 at once....but, if you really need more....";
|
||||
mes "you can come back again.";
|
||||
mes "So how many do you want? 1 portion is 4500z + 1 Milk.";
|
||||
next;
|
||||
|
||||
@@ -155,7 +155,7 @@ function Job_Options {
|
||||
//dispbottom "Debug: eac ("+.@eac+"), third ("+.@third_possible+"), rebirth("+.@rebirth_possible+"), BaseClass ("+BaseClass+"), BaseJob ("+BaseJob+")";
|
||||
|
||||
// From here on the jobmaster checks the current class
|
||||
// and fills the the array `.@job_opt` with possible
|
||||
// and fills the array `.@job_opt` with possible
|
||||
// job options for the player.
|
||||
|
||||
if( .@rebirth_possible ) {
|
||||
|
||||
@@ -81,7 +81,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
|
||||
mes "I am Morestone and I collect rare gems.";
|
||||
next;
|
||||
mes "[Morestone]";
|
||||
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
|
||||
next;
|
||||
select("Pickaxe!");
|
||||
@@ -95,7 +95,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
|
||||
next;
|
||||
select("Something strange??");
|
||||
mes "[Morestone]";
|
||||
mes "No, but it was worth quite alot.";
|
||||
mes "No, but it was worth quite a lot.";
|
||||
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
|
||||
mes "His name was^3131FFKublin^000000!";
|
||||
next;
|
||||
@@ -214,7 +214,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
|
||||
mes "I am Morestone and I collect rare gems.";
|
||||
next;
|
||||
mes "[Morestone]";
|
||||
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
|
||||
next;
|
||||
select("Pickaxe!");
|
||||
@@ -228,7 +228,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
|
||||
next;
|
||||
select("Something strange??");
|
||||
mes "[Morestone]";
|
||||
mes "No, but it was worth quite alot.";
|
||||
mes "No, but it was worth quite a lot.";
|
||||
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
|
||||
mes "His name was^3131FFKublin^000000!";
|
||||
next;
|
||||
@@ -358,7 +358,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
|
||||
mes "I am Morestone and I collect rare gems.";
|
||||
next;
|
||||
mes "[Morestone]";
|
||||
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
|
||||
next;
|
||||
select("Pickaxe!");
|
||||
@@ -372,7 +372,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
|
||||
next;
|
||||
select("Something strange??");
|
||||
mes "[Morestone]";
|
||||
mes "No, but it was worth quite alot.";
|
||||
mes "No, but it was worth quite a lot.";
|
||||
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
|
||||
mes "His name was^3131FFKublin^000000!";
|
||||
next;
|
||||
|
||||
@@ -81,7 +81,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
|
||||
mes "I am Morestone and I collect rare gems.";
|
||||
next;
|
||||
mes "[Morestone]";
|
||||
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
|
||||
next;
|
||||
select("Pickaxe!");
|
||||
@@ -95,7 +95,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
|
||||
next;
|
||||
select("Something strange??");
|
||||
mes "[Morestone]";
|
||||
mes "No, but it was worth quite alot.";
|
||||
mes "No, but it was worth quite a lot.";
|
||||
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
|
||||
mes "His name was^3131FFKublin^000000!";
|
||||
next;
|
||||
@@ -214,7 +214,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
|
||||
mes "I am Morestone and I collect rare gems.";
|
||||
next;
|
||||
mes "[Morestone]";
|
||||
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
|
||||
next;
|
||||
select("Pickaxe!");
|
||||
@@ -228,7 +228,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
|
||||
next;
|
||||
select("Something strange??");
|
||||
mes "[Morestone]";
|
||||
mes "No, but it was worth quite alot.";
|
||||
mes "No, but it was worth quite a lot.";
|
||||
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
|
||||
mes "His name was^3131FFKublin^000000!";
|
||||
next;
|
||||
@@ -357,7 +357,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
|
||||
mes "I am Morestone and I collect rare gems.";
|
||||
next;
|
||||
mes "[Morestone]";
|
||||
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
|
||||
next;
|
||||
select("Pickaxe!");
|
||||
@@ -371,7 +371,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
|
||||
next;
|
||||
select("Something strange??");
|
||||
mes "[Morestone]";
|
||||
mes "No, but it was worth quite alot.";
|
||||
mes "No, but it was worth quite a lot.";
|
||||
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
|
||||
mes "His name was^3131FFKublin^000000!";
|
||||
next;
|
||||
|
||||
@@ -37,7 +37,7 @@ alberta,26,243,4 script Stephen 58,{
|
||||
mes "[Stephen]";
|
||||
mes "Hah!";
|
||||
mes "I knew it!";
|
||||
mes "But I can't sell you more then 5 at once... but, if you really need more....";
|
||||
mes "But I can't sell you more than 5 at once... but, if you really need more....";
|
||||
mes "you can come back again.";
|
||||
mes "So how many do you want?";
|
||||
next;
|
||||
|
||||
@@ -885,7 +885,7 @@ OnRecvCastle:
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "["+strnpcinfo(1)+"]";
|
||||
mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee.";
|
||||
mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to pay an additional fee.";
|
||||
mes "It will be useful for our members.";
|
||||
close;
|
||||
case 2:
|
||||
|
||||
@@ -833,7 +833,7 @@ OnTouch_:
|
||||
mes "Now, we shall test you once more! Keep in mind, you must answer 9 questions out of 10 correctly. Remember I am doing you a favor...";
|
||||
next;
|
||||
mes "[The Anonymous One]";
|
||||
mes "You must answer 9 questions out of 10 correctly. If you miss more then one question, you can never become an Assassin.";
|
||||
mes "You must answer 9 questions out of 10 correctly. If you miss more than one question, you can never become an Assassin.";
|
||||
next;
|
||||
mes "[The Anonymous One]";
|
||||
mes "Okay,";
|
||||
|
||||
@@ -1272,7 +1272,7 @@ OnTouch_:
|
||||
case 4: mapannounce "job_hunte",strcharinfo(0) + ", has failed me! Go back to where you started!",bc_map; break;
|
||||
case 5: mapannounce "job_hunte",strcharinfo(0) + ", you have blundered into a trap. I'm sorry, but for now, YOU LOSE.",bc_map; break;
|
||||
case 6: mapannounce "job_hunte",strcharinfo(0) + ", what are you doing!? Go back and do it again!",bc_map; break;
|
||||
case 7: mapannounce "job_hunte",strcharinfo(0) + ", come on! You can do better then this!! Try again!",bc_map; break;
|
||||
case 7: mapannounce "job_hunte",strcharinfo(0) + ", come on! You can do better than this!! Try again!",bc_map; break;
|
||||
case 8: mapannounce "job_hunte",strcharinfo(0) + ", has fallen into a trap...again. But don't worry, you're getting better.",bc_map; break;
|
||||
case 9: mapannounce "job_hunte",strcharinfo(0) + ", fail, fail, fail... Go back to where you started!",bc_map; break;
|
||||
case 10: mapannounce "job_hunte",strcharinfo(0) + "... aww~ Try again! You can do it!",bc_map; break;
|
||||
|
||||
@@ -2165,7 +2165,7 @@ monk_test,319,139,1 script Tomoon#mk 52,{
|
||||
mes "My name is Tomoon, I am in charge of the last test of spiritual training!";
|
||||
next;
|
||||
mes "[Tomoon]";
|
||||
mes "Now you don't need to be instructed any more then this:";
|
||||
mes "Now you don't need to be instructed any more than this:";
|
||||
mes "^990000Terminate every living thing in your way!^000000 That's all!";
|
||||
next;
|
||||
mes "[Tomoon]";
|
||||
|
||||
@@ -228,7 +228,7 @@ poring_w01,96,97,3 script Sweet Devi#wop 738,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Deviruchi]";
|
||||
@@ -626,7 +626,7 @@ poring_w02,26,181,3 script Mr. Doppel#wop_team_a 739,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
set .@a_tname$,getpartyname($@wop_team_a);
|
||||
@@ -757,7 +757,7 @@ poring_w02,170,181,3 script Mr. Doppel#wop_team_d 739,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
set .@d_tname$,getpartyname($@wop_team_d);
|
||||
@@ -1221,7 +1221,7 @@ poring_w02,99,201,3 script Deviruchi#wop_endmaster 738,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
set .@a_point,$@wop_deadcount_a;
|
||||
|
||||
@@ -21,7 +21,7 @@ ayothaya,203,169,3 script Noi#ayo 839,{
|
||||
mes "by a dense forest.";
|
||||
next;
|
||||
mes "[Noi]";
|
||||
mes "There are many tourist attractions in this village that you won't be able to find anywhere else. Our fish markets and the the unique architecture of our buildings is enough reason to visit Ayotaya.";
|
||||
mes "There are many tourist attractions in this village that you won't be able to find anywhere else. Our fish markets and the unique architecture of our buildings are enough reason to visit Ayotaya.";
|
||||
next;
|
||||
mes "[Noi]";
|
||||
mes "Please feel free";
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
//= 1.4b Uncommented ANOTHER warp! Yay! :D [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
//= Sograt Dessert ===========================================
|
||||
//= Sograt Desert ===========================================
|
||||
//moc_fild01,101,16,0 warp mocf01-1 15,3,moc_fild04,317,376
|
||||
moc_fild01,101,16,0 warp mocf01-1 15,3,moc_fild20,210,342
|
||||
moc_fild01,22,242,0 warp mocf005 2,2,prt_fild09,380,237
|
||||
|
||||
@@ -401,7 +401,7 @@ geffen_in,141,140,3 script Morgenstein#cm 121,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
if (MISC_QUEST & 4) {
|
||||
|
||||
@@ -605,7 +605,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
|
||||
mes "After learning Level 2 Teleport, you can learn ^3131FFWarp Portal^000000 which will allow you to warp to a Memo Point, or saved destination, by consuming ^FF00001 Blue Gemstone^000000.";
|
||||
next;
|
||||
mes "[Asthe]";
|
||||
mes "Once you have mastered Warp Portal you can ^3131FFremember three Memo Points^000000. You can't save Memo Points in in most fields or dungeons, but you can use the ^FF0000/memo^000000 command in";
|
||||
mes "Once you have mastered Warp Portal you can ^3131FFremember three Memo Points^000000. You can't save Memo Points in most fields or dungeons, but you can use the ^FF0000/memo^000000 command in";
|
||||
mes "towns and certain fields.";
|
||||
next;
|
||||
mes "[Asthe]";
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1804,7 +1804,7 @@ yuno_in03,20,18,6 script Nehris#1 726,{
|
||||
close;
|
||||
case 2:
|
||||
mes "[Nehris]";
|
||||
mes "This crown is inspired by the the one worn by the 'Isis' monster. It has a elegant look fitting for ancient royalty.";
|
||||
mes "This crown is inspired by the one worn by the 'Isis' monster. It has an elegant look fitting for ancient royalty.";
|
||||
next;
|
||||
if (countitem(10006) > 0 && countitem(714) > 0 && countitem(969) > 2 && Zeny > 19999) {
|
||||
mes "[Nehris]";
|
||||
|
||||
@@ -2720,7 +2720,7 @@ mid_camp,123,290,4 script Otto#ep13bs 967,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
if (ep13_newbs == 23) {
|
||||
@@ -3049,7 +3049,7 @@ mid_campin,106,122,4 script Receptionist Brink#ep13b 89,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
@@ -3448,7 +3448,7 @@ spl_fild02,348,76,0 script Tree#ep13bs1::ep13tree 111,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
if (ep13_newbs == 6) {
|
||||
@@ -9263,7 +9263,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
|
||||
mes "As a last resort, they had to select Commander Agip since he's unaffiliated with any of those countries, but is talented enough to lead the expedition.";
|
||||
next;
|
||||
mes "[Staff Officer Abidal]";
|
||||
mes "We, the commander, Igrid, and I aren't used to the the leadership role. We're having trouble taking care of everything that's happening. *Sigh*";
|
||||
mes "We, the commanders, Igrid, and I aren't used to the leadership role. We're having trouble taking care of everything that's happening. *Sigh*";
|
||||
next;
|
||||
mes "[Staff Officer Abidal]";
|
||||
mes "The members of the Midgard Expedition are conducting various kinds of research about the Ash-Vacuum searching for possible living creatures and studying what might be beneficial for the development of the mainland.";
|
||||
|
||||
@@ -743,7 +743,7 @@ alberta,136,79,1 script Hat store girl#new30 71,{
|
||||
}
|
||||
else {
|
||||
mes "[Tempestra]";
|
||||
mes "I will tell you a secret, beause you gave me the Yellow Potion~";
|
||||
mes "I will tell you a secret, because you gave me the Yellow Potion~";
|
||||
next;
|
||||
mes "[Tempestra]";
|
||||
mes "I'm looking forward seeing you again~~";
|
||||
@@ -808,7 +808,7 @@ alberta,136,79,1 script Hat store girl#new30 71,{
|
||||
}
|
||||
else {
|
||||
mes "[Tempestra]";
|
||||
mes "I will tell you a secret, beause you gave me the Yellow Potion~";
|
||||
mes "I will tell you a secret, because you gave me the Yellow Potion~";
|
||||
next;
|
||||
mes "[Tempestra]";
|
||||
mes "I'm looking forward seeing you again~~";
|
||||
@@ -872,7 +872,7 @@ alberta,136,79,1 script Hat store girl#new30 71,{
|
||||
}
|
||||
else {
|
||||
mes "[Tempestra]";
|
||||
mes "I will tell you a secret, beause you gave me the Yellow Potion~";
|
||||
mes "I will tell you a secret, because you gave me the Yellow Potion~";
|
||||
next;
|
||||
mes "[Tempestra]";
|
||||
mes "I'm looking forward seeing you again~~";
|
||||
|
||||
@@ -2922,7 +2922,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{
|
||||
mes "5 Live Coals^000000";
|
||||
next;
|
||||
mes "[Aumgarl]";
|
||||
mes "It's quite alot, huh?";
|
||||
mes "It's quite a lot, huh?";
|
||||
mes "These are necessary supplies.";
|
||||
mes "We need them to repair the sword.";
|
||||
mes "I'll go find some other materials.";
|
||||
|
||||
@@ -6399,7 +6399,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
|
||||
mes "Ghalstein that you";
|
||||
mes "just heard, he reacted";
|
||||
mes "pretty strongly to what";
|
||||
mes "you said to to him. Almost";
|
||||
mes "you said to him. Almost";
|
||||
mes "as if he had something to hide... ^000000";
|
||||
close;
|
||||
}
|
||||
|
||||
@@ -9935,7 +9935,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
|
||||
mes "I don't understand you. What do you want? Kehehehehe.";
|
||||
close;
|
||||
} else if (.@input > 100) {
|
||||
mes "I said no more then 100 at a time. Kehehehehe.";
|
||||
mes "I said no more than 100 at a time. Kehehehehe.";
|
||||
next;
|
||||
} else break;
|
||||
}
|
||||
|
||||
@@ -430,7 +430,7 @@ yuno_in01,103,157,3 script Bain#juno 98,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
if (countitem(974) > 0 && countitem(612) > 4 && countitem(1003) > 4 && countitem(7068) > 4 && countitem(7043) > 4 && countitem(757) > 2 && countitem(756) > 2 && Zeny > 2000) {
|
||||
@@ -562,7 +562,7 @@ yuno_in01,100,153,7 script Bajin 47,0,0,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
if (countitem(974) > 0 && countitem(612) > 4 && countitem(1003) > 4 && countitem(7068) > 4 && countitem(7043) > 4 && countitem(757) > 2 && countitem(756) > 2 && Zeny > 2000) {
|
||||
|
||||
@@ -9757,7 +9757,7 @@ que_sign01,122,141,4 script Witch#s 792,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Kirkena]";
|
||||
|
||||
@@ -191,7 +191,7 @@ dewata,114,243,6 script Lazy Young Man#dew 536,1,1,{
|
||||
mes "[Lazy Young Man]";
|
||||
mes "Really? For me?? I'll give you this in return... Thanks... Hehe~";
|
||||
delitem 11534,1; //Coco_Juice
|
||||
getrandgroupitem(IG_GiftBox),1;
|
||||
getgroupitem(IG_GiftBox);
|
||||
close;
|
||||
case 2:
|
||||
mes "[Lazy Young Man]";
|
||||
|
||||
@@ -3710,7 +3710,7 @@ lasagna,85,93,5 script Shaman meow#dorcon 4_DR_KID_01,{
|
||||
npctalk "Meow meow", "", bc_self;
|
||||
next;
|
||||
mes "[Shaman meow]";
|
||||
mes "When I told him that “a noble person from a new place solves the problem,” I meant that the the problem will move onto ^0000cda new person^000000. Seems like he misunderstood me and sent you.";
|
||||
mes "When I told him that “a noble person from a new place solves the problem,” I meant that the problem will move onto ^0000cda new person^000000. Seems like he misunderstood me and sent you.";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "T-then, you've also...";
|
||||
|
||||
@@ -481,7 +481,7 @@ function GuardianData;
|
||||
next;
|
||||
cutin "",255;
|
||||
mes .@npc_name$;
|
||||
mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee.";
|
||||
mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to pay an additional fee.";
|
||||
mes "It will be useful for our members.";
|
||||
close;
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
//= 1.0 Initial release [crazyarashi]
|
||||
//= 1.1 Optimizations and cleanup [Everade]
|
||||
//= 1.2 Cleanup [Capuche]
|
||||
//= 1.3 Updated monsters spawn times (significantly reduced). [Atemo]
|
||||
//============================================================
|
||||
|
||||
ba_maison,120,320,0 script #herbs_chk HIDDEN_WARP_NPC,3,3,{
|
||||
@@ -1623,36 +1624,36 @@ OnSummon:
|
||||
'total_mobs = 16;
|
||||
monster 'map_herbs$,77,197,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,51,196,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,63,217,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,81,195,"Flower Garden Watcher",20624,1, .@event$;
|
||||
monster 'map_herbs$,61,217,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,57,193,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,56,191,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,59,193,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,59,192,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,60,222,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,58,191,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,78,199,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,54,192,"Flower Garden Watcher",20626,1, .@event$;
|
||||
monster 'map_herbs$,79,195,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 9000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,76,192,"Flower Garden Watcher",20626,1, .@event$;
|
||||
monster 'map_herbs$,51,196,"Flower Garden Watcher",20624,1, .@event$;
|
||||
}
|
||||
else {
|
||||
'total_mobs = 16;
|
||||
monster 'map_herbs$,53,197,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,62,217,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,57,219,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,62,222,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,79,200,"Flower Garden Watcher",20623,1, .@event$;
|
||||
@@ -1660,14 +1661,14 @@ OnSummon:
|
||||
monster 'map_herbs$,80,199,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,58,193,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,56,192,"Flower Garden Watcher",20625,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,51,191,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,51,192,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,83,199,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,83,191,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,83,196,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,57,193,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,62,222,"Flower Garden Watcher",20623,1, .@event$;
|
||||
}
|
||||
@@ -1678,15 +1679,15 @@ OnSummon:
|
||||
monster 'map_herbs$,114,226,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,114,227,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,119,217,"Flower Garden Watcher",20624,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,118,227,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,116,216,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,114,215,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,114,225,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,114,224,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,139,205,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,140,202,"Flower Garden Watcher",20622,1, .@event$;
|
||||
@@ -1708,30 +1709,30 @@ OnSummon:
|
||||
monster 'map_herbs$,142,205,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,145,200,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,146,201,"Flower Garden Watcher",20625,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,147,201,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,141,208,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,166,224,"Flower Garden Watcher",20625,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,171,217,"Flower Garden Watcher",20627,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,172,225,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,173,214,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,174,225,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,174,223,"Flower Garden Watcher",20627,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,170,213,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,169,219,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,136,205,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,136,210,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,120,224,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,118,223,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,117,219,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,115,214,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,115,233,"Flower Garden Watcher",20623,1, .@event$;
|
||||
}
|
||||
break;
|
||||
@@ -1740,45 +1741,45 @@ OnSummon:
|
||||
'total_mobs = 28;
|
||||
monster 'map_herbs$,213,205,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,202,214,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,202,213,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,210,212,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,211,207,"Flower Garden Watcher",20624,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,209,214,"Flower Garden Watcher",20624,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,203,212,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,218,194,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,203,196,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,204,193,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,215,201,"Flower Garden Watcher",20624,1, .@event$;
|
||||
monster 'map_herbs$,204,193,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,205,213,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,218,208,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,210,210,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,245,214,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,220,192,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,248,208,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,253,208,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,253,208,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,246,212,"Flower Garden Watcher",20624,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,251,210,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,245,209,"Flower Garden Watcher",20626,1, .@event$;
|
||||
monster 'map_herbs$,222,195,"Flower Garden Watcher",20624,1, .@event$;
|
||||
monster 'map_herbs$,203,212,"Flower Garden Watcher",20624,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,208,213,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,219,192,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,245,209,"Flower Garden Watcher",20626,1, .@event$;
|
||||
@@ -1787,35 +1788,35 @@ OnSummon:
|
||||
'total_mobs = 27;
|
||||
monster 'map_herbs$,207,194,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,217,204,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,210,210,"Flower Garden Watcher",20627,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,218,195,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,211,209,"Flower Garden Watcher",20627,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,210,211,"Flower Garden Watcher",20625,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,207,194,"Flower Garden Watcher",20625,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,209,214,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,216,192,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,208,211,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,214,208,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,209,214,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,215,201,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,205,214,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,205,214,"Flower Garden Watcher",20625,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,220,207,"Flower Garden Watcher",20625,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,208,213,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,202,212,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,202,193,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,206,214,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,245,212,"Flower Garden Watcher",20627,1, .@event$;
|
||||
@@ -1849,15 +1850,15 @@ OnSummon:
|
||||
monster 'map_herbs$,285,210,"Flower Garden Watcher",20624,1, .@event$;
|
||||
monster 'map_herbs$,283,228,"Flower Garden Watcher",20624,1, .@event$;
|
||||
monster 'map_herbs$,294,252,"Flower Garden Watcher",20624,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,295,247,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,294,245,"Flower Garden Watcher",20624,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,281,232,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,287,219,"Flower Garden Watcher",20626,1, .@event$;
|
||||
monster 'map_herbs$,302,239,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,307,217,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,300,235,"Flower Garden Watcher",20624,1, .@event$;
|
||||
monster 'map_herbs$,295,249,"Flower Garden Watcher",20624,1, .@event$;
|
||||
@@ -1873,18 +1874,18 @@ OnSummon:
|
||||
monster 'map_herbs$,284,236,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,283,235,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,304,240,"Flower Garden Watcher",20627,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,298,246,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,305,224,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,310,225,"Flower Garden Watcher",20627,1, .@event$;
|
||||
sleep 9000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,284,218,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,298,213,"Flower Garden Watcher",20625,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,308,224,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,290,210,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,310,224,"Flower Garden Watcher",20627,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,308,220,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,284,211,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,284,218,"Flower Garden Watcher",20623,1, .@event$;
|
||||
@@ -1892,22 +1893,22 @@ OnSummon:
|
||||
monster 'map_herbs$,281,231,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,280,226,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,285,210,"Flower Garden Watcher",20625,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,280,227,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,285,234,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,283,236,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,284,233,"Flower Garden Watcher",20625,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,284,237,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,284,239,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,293,246,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,300,247,"Flower Garden Watcher",20627,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,294,253,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,302,240,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,299,255,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,295,256,"Flower Garden Watcher",20625,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,310,218,"Flower Garden Watcher",20623,1, .@event$;
|
||||
}
|
||||
break;
|
||||
|
||||
615
npc/re/instances/MazeofOz.txt
Normal file
615
npc/re/instances/MazeofOz.txt
Normal file
@@ -0,0 +1,615 @@
|
||||
//===== rAthena script =======================================
|
||||
//= Instance: The Maze of Oz.
|
||||
//===== Description: =========================================
|
||||
//- [Walkthrough conversion]
|
||||
//- Part of the episode 18.1 main quest.
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 First version. [Capuche]
|
||||
//============================================================
|
||||
|
||||
// Main Quest: Step 28.
|
||||
ra_fild10,179,176,5 script Merchant#ep18_gorge 4_EP18_MERCHANT,{
|
||||
.@md_name$ = "The Maze of Oz";
|
||||
|
||||
if (ep18_1_main == 29) {
|
||||
mes "[Miriam in disguise]";
|
||||
mes "From now on <FONT SIZE = 14><B>^e5555e" + .@md_name$ + "^000000</FONT></B>";
|
||||
mes "^e5555ePrepare yourself and talk to me again^000000";
|
||||
cutin "ep18_merchant.png",2;
|
||||
changequest 11717,11719;
|
||||
ep18_1_main = 30;
|
||||
close3;
|
||||
}
|
||||
if (ep18_1_main == 30) {
|
||||
mes "[Miriam in disguise]";
|
||||
mes "Then I'll start the ^e5555e" + .@md_name$ + "^000000";
|
||||
next;
|
||||
if (getcharid(1) == 0 || is_party_leader() == false) {
|
||||
mes "[Miriam in disguise]";
|
||||
mes "I think it would be a good idea to form a ^ff0000party before enter ^000000..";
|
||||
close;
|
||||
}
|
||||
switch( select( "Open the door", "Enter", "Stop" ) ) {
|
||||
case 1:
|
||||
if (instance_create(.@md_name$) < 0) {
|
||||
mes "Party: " + getpartyname(getcharid(1)) + "";
|
||||
mes "Leader: " + strcharinfo(0) + "";
|
||||
mes "^0000ff" + .@md_name$ + " ^000000- Unknown error";
|
||||
close;
|
||||
}
|
||||
mes "[Miriam in disguise]";
|
||||
mes "You'd better wait a little before you go in.";
|
||||
close;
|
||||
case 2:
|
||||
switch( instance_enter(.@md_name$) ) {
|
||||
case IE_OTHER:
|
||||
mes "[Miriam in disguise]";
|
||||
mes "^ff0000An unknown error occurred.^000000";
|
||||
close;
|
||||
case IE_NOINSTANCE:
|
||||
mes "[Miriam in disguise]";
|
||||
mes "^ff0000Your party leader has not yet created the dungeon.^000000";
|
||||
close;
|
||||
case IE_NOMEMBER:
|
||||
mes "[Miriam in disguise]";
|
||||
mes "^ff0000Only a member of the party can enter the Memorial Dungeon.^000000";
|
||||
close;
|
||||
case IE_OK:
|
||||
mapannounce "ra_fild10", "" + strcharinfo(0) + " of the party, " + getpartyname( getcharid(1) ) + ", is entering " + .@md_name$ + ".",bc_map,"0x00ff99",FW_NORMAL ,12;
|
||||
end;
|
||||
}
|
||||
case 3:
|
||||
end;
|
||||
}
|
||||
}
|
||||
cutin "ep18_merchant.png",2;
|
||||
mes "[Vendor]";
|
||||
mes "Someone must have been around here, but they just disappeared. Where did they go?";
|
||||
close3;
|
||||
|
||||
OnInit:
|
||||
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(11717) == 1" );
|
||||
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(11719) == 1" );
|
||||
end;
|
||||
}
|
||||
|
||||
// Step 1
|
||||
1@oz,284,164,3 script Rope#outoz 4_ROPEPILE,{
|
||||
mes "I think I can climb up with a rope.";
|
||||
next;
|
||||
if (select( "Use a rope to climb", "Do not use" ) == 2)
|
||||
end;
|
||||
warp "ra_fild10",180,174;
|
||||
end;
|
||||
}
|
||||
|
||||
1@oz,282,175,3 script Miriam#ozmd1 4_EP18_MIRIAM,{
|
||||
if ('event_oz != 0)
|
||||
end;
|
||||
'event_oz = 1;
|
||||
.@miriam1$ = instance_npcname("Miriam#ozmd1");
|
||||
.@maggi1$ = instance_npcname("Magi#ozmd1");
|
||||
.@mark1$ = instance_npcname("Mark#ozmd1");
|
||||
.@tamarin1$ = instance_npcname("Tamarin#ozmd1");
|
||||
.@miriam2$ = instance_npcname("Miriam#ozmd2");
|
||||
|
||||
setpcblock PCBLOCK_NPC, true;
|
||||
npctalk "Miriam: This is the entrance to the labyrinth of Oz.", .@miriam1$;
|
||||
cutin "ep18_miriam_03.png",2;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: Everyone, please move carefully.", .@miriam1$;
|
||||
sleep2 2000;
|
||||
npctalk "Magi: Something hot and dusty...", .@maggi1$;
|
||||
cutin "4job_maggi_02.PNG",2;
|
||||
enablenpc .@maggi1$;
|
||||
enablenpc .@mark1$;
|
||||
enablenpc .@tamarin1$;
|
||||
sleep2 2000;
|
||||
npctalk "Mark: Are you okay?", .@mark1$;
|
||||
cutin "ep18_mark_01.png",2;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: There is lava flowing right below it, always scattering ashes.", .@miriam1$;
|
||||
cutin "ep18_miriam_03.png",2;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: Beware there may be embers in the lava ash.", .@miriam1$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: If you inhale incorrectly, you will burn your lungs.", .@miriam1$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: There don't seem to be any monsters around here, so it's better to move slowly and check the situation again.", .@miriam1$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: Please follow the road to the north first.", .@miriam1$;
|
||||
sleep2 2000;
|
||||
cutin "",255;
|
||||
setpcblock PCBLOCK_NPC, false;
|
||||
|
||||
disablenpc .@maggi1$;
|
||||
disablenpc .@mark1$;
|
||||
disablenpc .@tamarin1$;
|
||||
disablenpc .@miriam1$;
|
||||
enablenpc .@miriam2$;
|
||||
end;
|
||||
}
|
||||
|
||||
1@oz,279,175,5 duplicate(dummy_npc) Magi#ozmd1 4_4JOB_MAGGI
|
||||
1@oz,280,175,3 duplicate(dummy_npc) Mark#ozmd1 4_EP18_MARK
|
||||
1@oz,279,177,3 duplicate(dummy_npc) Tamarin#ozmd1 4_EP18_TAMARIN
|
||||
|
||||
|
||||
// Step 2
|
||||
1@oz,271,272,3 script Miriam#ozmd2 4_EP18_MIRIAM,{
|
||||
if ('event_oz != 1)
|
||||
end;
|
||||
'event_oz = 2;
|
||||
.@miriam2$ = instance_npcname("Miriam#ozmd2");
|
||||
'miriam3$ = instance_npcname("Miriam#ozmd3");
|
||||
setpcblock PCBLOCK_NPC, true;
|
||||
npctalk "Miriam: If you cross the bridge in front of you, it's a real maze.", .@miriam2$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: We must be very careful crossing the bridge, let's talk again after.", .@miriam2$;
|
||||
sleep2 2000;
|
||||
setpcblock PCBLOCK_NPC, false;
|
||||
disablenpc .@miriam2$;
|
||||
enablenpc 'miriam3$;
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
'miriam3_id = 0;
|
||||
'event_oz = 0;
|
||||
|
||||
'map_name$ = instance_mapname("1@oz");
|
||||
disablenpc instance_npcname("Miriam#ozmd2");
|
||||
disablenpc instance_npcname("Miriam#ozmd3");
|
||||
disablenpc instance_npcname("Miriam#ozmd4");
|
||||
disablenpc instance_npcname("Maram#ozmd5");
|
||||
disablenpc instance_npcname("Miriam#ozmd5");
|
||||
disablenpc instance_npcname("Maram#ozmd7");
|
||||
disablenpc instance_npcname("#oz_way");
|
||||
disablenpc instance_npcname("Maram#ozmd6");
|
||||
disablenpc instance_npcname("Magi#ozmd1");
|
||||
disablenpc instance_npcname("Mark#ozmd1");
|
||||
disablenpc instance_npcname("Tamarin#ozmd1");
|
||||
disablenpc instance_npcname("Magi#ozmd3");
|
||||
disablenpc instance_npcname("Mark#ozmd3");
|
||||
disablenpc instance_npcname("Tamarin#ozmd3");
|
||||
disablenpc instance_npcname("Maram#ozmd4");
|
||||
disablenpc instance_npcname("Magi#ozmd5");
|
||||
disablenpc instance_npcname("Mark#ozmd5");
|
||||
disablenpc instance_npcname("Tamarin#ozmd5");
|
||||
disablenpc instance_npcname("Maram#ozmd8");
|
||||
disablenpc instance_npcname("Magi#ozmd6");
|
||||
disablenpc instance_npcname("Mark#ozmd6");
|
||||
disablenpc instance_npcname("Tamarin#ozmd6");
|
||||
disablenpc instance_npcname("Miriam#ozmd7");
|
||||
disablenpc instance_npcname("Imril#ozmd7");
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
// Step 3
|
||||
1@oz,241,272,3 script Miriam#ozmd3 EP18_NPC_MIRIAM,{
|
||||
if ('event_oz != 2)
|
||||
end;
|
||||
'event_oz = 3;
|
||||
'miriam3$ = instance_npcname("Miriam#ozmd3");
|
||||
.@maggi3$ = instance_npcname("Magi#ozmd3");
|
||||
.@mark3$ = instance_npcname("Mark#ozmd3");
|
||||
.@tamarin3$ = instance_npcname("Tamarin#ozmd3");
|
||||
|
||||
setpcblock PCBLOCK_NPC, true;
|
||||
npctalk "Miriam: This bridge is dangerous, so it's best to split your luggage and cross in turn.", 'miriam3$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: Then I will cross first, so please follow slowly. It will help not to look under your feet.", 'miriam3$;
|
||||
sleep2 2000;
|
||||
npctalk "Tamarin: Wow I can't see the bottom.", .@tamarin3$;
|
||||
enablenpc .@maggi3$;
|
||||
enablenpc .@mark3$;
|
||||
enablenpc .@tamarin3$;
|
||||
sleep2 2000;
|
||||
npctalk "Magi: Your legs look very old...", .@maggi3$;
|
||||
sleep2 2000;
|
||||
npctalk "Mark: Everyone be careful", .@mark3$;
|
||||
sleep2 2000;
|
||||
setpcblock PCBLOCK_NPC, false;
|
||||
disablenpc .@maggi3$;
|
||||
disablenpc .@mark3$;
|
||||
disablenpc .@tamarin3$;
|
||||
'miriam3_id = getnpcid(0);
|
||||
|
||||
unitwalk 'miriam3_id,231,272, 'miriam3$ + "::OnEvent1"; // several events are required to palliate to our too short value of MAX_WALKPATH (32) used to calculate the pathing
|
||||
end;
|
||||
OnEvent1:
|
||||
unitwalk 'miriam3_id,211,272, 'miriam3$ + "::OnEvent2";
|
||||
end;
|
||||
OnEvent2:
|
||||
unitwalk 'miriam3_id,191,272, 'miriam3$ + "::OnEvent3";
|
||||
end;
|
||||
OnEvent3:
|
||||
unitwalk 'miriam3_id,171,272, 'miriam3$ + "::OnEvent4";
|
||||
end;
|
||||
OnEvent4:
|
||||
unitwalk 'miriam3_id,157,272, 'miriam3$ + "::OnEvent5";
|
||||
end;
|
||||
OnEvent5:
|
||||
disablenpc 'miriam3$;
|
||||
enablenpc instance_npcname("Miriam#ozmd4");
|
||||
enablenpc instance_npcname("Ash Toad#ozmd1");
|
||||
end;
|
||||
}
|
||||
|
||||
1@oz,245,272,3 duplicate(dummy_npc) Magi#ozmd3 4_4JOB_MAGGI
|
||||
1@oz,244,273,3 duplicate(dummy_npc) Mark#ozmd3 4_EP18_MARK
|
||||
1@oz,244,270,3 duplicate(dummy_npc) Tamarin#ozmd3 4_EP18_TAMARIN
|
||||
|
||||
|
||||
// Step 4 + 5
|
||||
1@oz,157,272,3 script Miriam#ozmd4 4_EP18_MIRIAM,{
|
||||
if ('event_oz != 3)
|
||||
end;
|
||||
'event_oz = 4;
|
||||
|
||||
.@miriam4$ = instance_npcname("Miriam#ozmd4");
|
||||
.@tamarin4$ = instance_npcname("Tamarin#ozmd4");
|
||||
.@ashtoad2$ = instance_npcname("Ash Toad#ozmd2");
|
||||
.@maggi4$ = instance_npcname("Magi#ozmd4");
|
||||
.@mark4$ = instance_npcname("Mark#ozmd4");
|
||||
.@ashtoad3$ = instance_npcname("Ash Toad#ozmd3");
|
||||
|
||||
setpcblock PCBLOCK_NPC, true;
|
||||
mapannounce 'map_name$, "Miriam: Ah!! A monster!!!", bc_map, 0x00B7EE,FW_NORMAL,16;
|
||||
sleep2 1500;
|
||||
mapannounce 'map_name$, "Miriam: I'll take this rude bastard.", bc_map, 0x00B7EE,FW_NORMAL,16;
|
||||
sleep2 1500;
|
||||
mapannounce 'map_name$, "Tamarin: Appeared in the back!!!", bc_map, 0x00B7EE,FW_NORMAL,16;
|
||||
sleep2 2000;
|
||||
enablenpc .@tamarin4$;
|
||||
sleep2 500;
|
||||
enablenpc .@ashtoad2$;
|
||||
mapannounce 'map_name$, "Magi: Crazy!!!", bc_map, 0x00B7EE,FW_NORMAL,16;
|
||||
sleep2 500;
|
||||
enablenpc .@maggi4$;
|
||||
enablenpc .@mark4$;
|
||||
mapannounce 'map_name$, "Mark: Please support me in the front!!!", bc_map, 0x00B7EE,FW_NORMAL,16;
|
||||
sleep2 1000;
|
||||
'mob_count_oz = 0;
|
||||
monster 'map_name$,145,274,"Ash Toad",21295,1, .@miriam4$ + "::OnMobDead"; // EP18_ASH_TOAD
|
||||
enablenpc .@ashtoad3$;
|
||||
monster 'map_name$,143,278,"Ash Toad",21295,1, .@miriam4$ + "::OnMobDead"; // EP18_ASH_TOAD
|
||||
setpcblock PCBLOCK_NPC, false;
|
||||
end;
|
||||
|
||||
// Note: on official the event seems to start right after killing the 2 mobs. The character can't move.
|
||||
// There is no OnTouch area, a character outside the npc range can't see the dialog. Intended ?
|
||||
OnMobDead:
|
||||
'mob_count_oz++;
|
||||
if ('mob_count_oz < 2)
|
||||
end;
|
||||
if ('event_oz != 4)
|
||||
end;
|
||||
'event_oz = 5;
|
||||
|
||||
.@tamarin4$ = instance_npcname("Tamarin#ozmd4");
|
||||
.@ashtoad2$ = instance_npcname("Ash Toad#ozmd2");
|
||||
.@maggi4$ = instance_npcname("Magi#ozmd4");
|
||||
.@mark4$ = instance_npcname("Mark#ozmd4");
|
||||
.@ashtoad3$ = instance_npcname("Ash Toad#ozmd3");
|
||||
.@maram4$ = instance_npcname("Maram#ozmd4");
|
||||
.@ashtoad1$ = instance_npcname("Ash Toad#ozmd1");
|
||||
.@tamarin4$ = instance_npcname("Tamarin#ozmd4");
|
||||
.@miriam4$ = instance_npcname("Miriam#ozmd4");
|
||||
|
||||
setpcblock PCBLOCK_NPC, true;
|
||||
npctalk "Tamarin: I did it!!!", .@tamarin4$;
|
||||
disablenpc .@ashtoad2$;
|
||||
sleep2 2000;
|
||||
npctalk "Magi: Me too!!", .@maggi4$;
|
||||
disablenpc .@ashtoad3$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: Huh It wasn't a great monster, but it would have been dangerous if they were ordinary merchants.", .@miriam4$;
|
||||
disablenpc .@ashtoad1$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram : " + strcharinfo(0) + " Are you okay?", .@maram4$;
|
||||
enablenpc .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: You're late! Maram!!!", .@miriam4$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: I met a monster on the way, so I'm a little late.", .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: There were no monsters on the road we passed earlier.", .@miriam4$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: Yeah? Where the hell do monsters spring up like this...", .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: It's a big deal because it's getting harder and harder to move goods because of these monsters.", .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Tamarin: If you go to the ground?", .@tamarin4$;
|
||||
sleep2 2000;
|
||||
npctalk "Tamarin: I heard there used to be a bridge to cross a canyon?", .@tamarin4$;
|
||||
sleep2 2000;
|
||||
npctalk "Tamarin: Because there are still remains...", .@tamarin4$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: It is said that the bridge above was destroyed when they saw the natives crossing to escape the hardliners' attacks.", .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: The land across the bridge has become uninhabitable due to volcanic ash, so it must have been the intention to dry it to death.", .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: It's not difficult to make a bridge again...", .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: You can't advertise that you're hiding here by making a bridge because you're in hiding.", .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: It's dangerous and inconvenient right now, but I have no choice but to use the maze of Oz.", .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: In this state, it may not have been noticed until now.", .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: Without the Maze of Oz...", .@miriam4$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: It must have been a lot harder than it is now.", .@miriam4$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: That's right", .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: Now, shall we walk the lovely maze of Oz again?", .@maram4$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: What do you mean", .@miriam4$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam : " + strcharinfo(0) + " From now on, go all the way down until you come to a fork.", .@miriam4$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: It would be nice if the monsters didn't appear...", .@miriam4$;
|
||||
sleep2 1000;
|
||||
disablenpc .@maram4$;
|
||||
setpcblock PCBLOCK_NPC, false;
|
||||
|
||||
disablenpc .@maggi4$;
|
||||
disablenpc .@mark4$;
|
||||
disablenpc .@tamarin4$;
|
||||
disablenpc .@miriam4$;
|
||||
enablenpc instance_npcname("Maram#ozmd5");
|
||||
end;
|
||||
}
|
||||
|
||||
1@oz,156,272,5 duplicate(dummy_disabled_npc) Ash Toad#ozmd1 EP18_ASH_TOAD
|
||||
1@oz,164,272,3 duplicate(dummy_disabled_npc) Ash Toad#ozmd2 EP18_ASH_TOAD
|
||||
1@oz,153,275,5 duplicate(dummy_disabled_npc) Ash Toad#ozmd3 EP18_ASH_TOAD
|
||||
1@oz,155,275,3 duplicate(dummy_disabled_npc) Magi#ozmd4 4_4JOB_MAGGI
|
||||
1@oz,156,274,3 duplicate(dummy_disabled_npc) Mark#ozmd4 4_EP18_MARK
|
||||
1@oz,161,272,5 duplicate(dummy_disabled_npc) Tamarin#ozmd4 4_EP18_TAMARIN
|
||||
|
||||
1@oz,162,275,3 duplicate(dummy_npc) Maram#ozmd4 4_EP18_MARAM
|
||||
|
||||
|
||||
// Step 6
|
||||
1@oz,98,172,3 script Maram#ozmd5 EP18_NPC_MARAM,{
|
||||
if ('event_oz != 5)
|
||||
end;
|
||||
'event_oz = 6;
|
||||
.@miriam$ = instance_npcname("Miriam#ozmd5");
|
||||
.@maram$ = instance_npcname("Maram#ozmd5");
|
||||
|
||||
enablenpc .@miriam$;
|
||||
enablenpc instance_npcname("Magi#ozmd5");
|
||||
enablenpc instance_npcname("Mark#ozmd5");
|
||||
enablenpc instance_npcname("Tamarin#ozmd5");
|
||||
npctalk "Maram: It wasn't like this before, but maybe it's the effect of Tor Volcano, as the ground below starts to melt, so more monsters are appearing.";
|
||||
setpcblock PCBLOCK_NPC, true;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: Especially in areas with a lot of molten ground, when trying to avoid monsters, the lava Because there are many people who are seriously injured or never come back... ";
|
||||
sleep2 2000;
|
||||
npctalk "Maram: How long will the maze of Oz last...";
|
||||
sleep2 3000;
|
||||
mapannounce 'map_name$, "??? : ugh!!!!!!!!!!!!!!!!!!!", bc_map, 0x00B7EE,FW_NORMAL,16;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: This voice?!?!?!?!?";
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: Imril!!!!", .@miriam$;
|
||||
sleep2 2000;
|
||||
setpcblock PCBLOCK_NPC, false;
|
||||
npctalk "Maram: I think your friend is in trouble! I'll go first, so please follow me carefully!";
|
||||
disablenpc instance_npcname("Magi#ozmd5");
|
||||
disablenpc instance_npcname("Mark#ozmd5");
|
||||
disablenpc instance_npcname("Tamarin#ozmd5");
|
||||
unitwalk getnpcid(0),68,165, .@maram$ + "::OnMove";
|
||||
donpcevent .@miriam$ + "::OnMove";
|
||||
end;
|
||||
OnMove:
|
||||
disablenpc instance_npcname("Maram#ozmd5");
|
||||
enablenpc instance_npcname("Maram#ozmd7");
|
||||
enablenpc instance_npcname("Imril#ozmd6");
|
||||
end;
|
||||
}
|
||||
|
||||
1@oz,97,167,3 script Miriam#ozmd5 EP18_NPC_MIRIAM,{
|
||||
end;
|
||||
OnMove:
|
||||
npcwalkto 67,164;
|
||||
end;
|
||||
}
|
||||
|
||||
1@oz,92,170,3 duplicate(dummy_npc) Magi#ozmd5 4_4JOB_MAGGI
|
||||
1@oz,91,169,3 duplicate(dummy_npc) Mark#ozmd5 4_EP18_MARK
|
||||
1@oz,89,170,5 duplicate(dummy_npc) Tamarin#ozmd5 4_EP18_TAMARIN
|
||||
|
||||
|
||||
|
||||
// Step 7
|
||||
1@oz,68,165,3 script Maram#ozmd7 4_EP18_MARAM,{
|
||||
if ('event_oz != 6)
|
||||
end;
|
||||
'event_oz = 7;
|
||||
npctalk "Maram: Are you okay, Imril?";
|
||||
donpcevent instance_npcname("Imril#ozmd6") + "::OnStart";
|
||||
disablenpc instance_npcname("Maram#ozmd7");
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
// Step 8
|
||||
1@oz,61,163,5 script Imril#ozmd6 4_EP18_IMRIL,{
|
||||
end;
|
||||
|
||||
OnStart:
|
||||
'mob_count_oz = 0;
|
||||
.@npc_name$ = instance_npcname("Imril#ozmd6");
|
||||
monster 'map_name$,64,164,"Ash Toad",21295,1, .@npc_name$ + "::OnMobDead"; // EP18_ASH_TOAD
|
||||
monster 'map_name$,62,161,"rake hand",21296,1, .@npc_name$ + "::OnMobDead"; // EP18_RAKEHAND
|
||||
end;
|
||||
|
||||
OnMobDead:
|
||||
'mob_count_oz++;
|
||||
if ('mob_count_oz < 2)
|
||||
end;
|
||||
if ('event_oz != 7)
|
||||
end;
|
||||
'event_oz = 8;
|
||||
|
||||
.@maram8$ = instance_npcname("Maram#ozmd8");
|
||||
.@imril6$ = instance_npcname("Imril#ozmd6");
|
||||
.@miriam5$ = instance_npcname("Miriam#ozmd5");
|
||||
.@maggi6$ = instance_npcname("Magi#ozmd6");
|
||||
.@mark6$ = instance_npcname("Mark#ozmd6");
|
||||
.@tamarin6$ = instance_npcname("Tamarin#ozmd6");
|
||||
|
||||
setpcblock PCBLOCK_NPC, true;
|
||||
enablenpc .@maram8$;
|
||||
npctalk "Imril: Thanks! We almost died!", .@imril6$;
|
||||
sleep2 2000;
|
||||
npctalk "Imril: Don't go downstairs because the atmosphere isn't too bad.", .@imril6$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: You seem to see monsters more often than last time.", .@miriam5$;
|
||||
sleep2 2000;
|
||||
npctalk "Imril: But what about those people?", .@imril6$;
|
||||
enablenpc .@maggi6$;
|
||||
enablenpc .@mark6$;
|
||||
enablenpc .@tamarin6$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: They are adventurers who sometimes help with mother's work.", .@maram8$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: Trustworthy people, don't be so wary.", .@maram8$;
|
||||
sleep2 2000;
|
||||
npctalk "Imril: Because you trust people too easily.", .@imril6$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: Yes.", .@miriam5$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: Anyway, let's escape before more monsters come out.", .@maram8$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: Not long left.", .@maram8$;
|
||||
sleep2 2000;
|
||||
npctalk "Maram: It's hard to see, but just follow the road up here!", .@maram8$;
|
||||
sleep2 2000;
|
||||
npctalk "Tamarin: I think this is the way!", .@tamarin6$;
|
||||
disablenpc .@maggi6$;
|
||||
disablenpc .@mark6$;
|
||||
disablenpc .@tamarin6$;
|
||||
disablenpc .@maram8$;
|
||||
enablenpc instance_npcname("#oz_way");
|
||||
setpcblock PCBLOCK_NPC, false;
|
||||
end;
|
||||
}
|
||||
|
||||
1@oz,68,165,3 duplicate(dummy_npc) Maram#ozmd8 4_EP18_MARAM
|
||||
1@oz,61,168,3 duplicate(dummy_npc) Magi#ozmd6 4_4JOB_MAGGI
|
||||
1@oz,65,167,3 duplicate(dummy_npc) Mark#ozmd6 4_EP18_MARK
|
||||
1@oz,59,171,3 duplicate(dummy_npc) Tamarin#ozmd6 4_EP18_TAMARIN
|
||||
|
||||
|
||||
|
||||
// Step 9
|
||||
1@oz,58,256,5 script #oz_way 1_SHADOW_NPC,3,3,{
|
||||
end;
|
||||
OnTouch:
|
||||
if ('event_oz != 8)
|
||||
end;
|
||||
'event_oz = 9;
|
||||
enablenpc instance_npcname("Maram#ozmd6");
|
||||
end;
|
||||
}
|
||||
|
||||
// Step 10 (maybe not required ?)
|
||||
1@oz,44,255,5 script Maram#ozmd6 4_EP18_MARAM,{
|
||||
if ('event_oz != 9)
|
||||
end;
|
||||
'event_oz = 10;
|
||||
npctalk "Maram: This way!!!";
|
||||
initnpctimer;
|
||||
end;
|
||||
OnTimer2000:
|
||||
disablenpc instance_npcname("Maram#ozmd6");
|
||||
enablenpc instance_npcname("Maram#ozmd9");
|
||||
enablenpc instance_npcname("Rope#outoz2");
|
||||
end;
|
||||
}
|
||||
|
||||
// Step 11
|
||||
// (Step 29 on the main quest).
|
||||
1@oz,21,189,5 script Maram#ozmd9 4_EP18_MARAM,{
|
||||
if ('event_oz != 10)
|
||||
end;
|
||||
'event_oz = 11;
|
||||
|
||||
.@maram9$ = instance_npcname("Maram#ozmd9");
|
||||
.@miriam7$ = instance_npcname("Miriam#ozmd7");
|
||||
.@imril7$ = instance_npcname("Imril#ozmd7");
|
||||
|
||||
setpcblock PCBLOCK_NPC, true;
|
||||
npctalk "Maram: Climb up the rope in front of this to get out.", .@maram9$;
|
||||
enablenpc .@miriam7$;
|
||||
enablenpc .@imril7$;
|
||||
sleep2 2000;
|
||||
npctalk "Imril: I'll go get some hidden stuff here, so go up first.", .@imril7$;
|
||||
sleep2 2000;
|
||||
npctalk "Miriam: Everyone is very tired. Let's go upstairs.", .@miriam7$;
|
||||
if (ep18_1_main == 30) {
|
||||
changequest 11719,11720;
|
||||
ep18_1_main = 31;
|
||||
}
|
||||
disablenpc .@miriam7$;
|
||||
disablenpc .@imril7$;
|
||||
setpcblock PCBLOCK_NPC, false;
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
disablenpc instance_npcname("Maram#ozmd9");
|
||||
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(11719) == 1" );
|
||||
end;
|
||||
}
|
||||
|
||||
1@oz,22,187,5 duplicate(dummy_npc) Miriam#ozmd7 4_EP18_MIRIAM
|
||||
1@oz,16,185,3 duplicate(dummy_npc) Imril#ozmd7 4_EP18_IMRIL
|
||||
|
||||
|
||||
// Step 12
|
||||
1@oz,28,190,3 script(DISABLED) Rope#outoz2 4_ROPEPILE,{
|
||||
if ('event_oz < 11)
|
||||
end;
|
||||
mes "I think I can climb up with a rope.";
|
||||
next;
|
||||
switch( select( "Use a rope to climb", "Do not use" ) ) {
|
||||
case 1:
|
||||
close2;
|
||||
warp "gw_fild01",275,337;
|
||||
end;
|
||||
case 2:
|
||||
end;
|
||||
}
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(11720) == 1" );
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
// Spawn monsters
|
||||
1@oz,22,207,5 script #oz01 1_SHADOW_NPC,4,4,{
|
||||
end;
|
||||
OnTouch_:
|
||||
getmapxy .@map$,.@x,.@y, BL_NPC;
|
||||
monster 'map_name$,.@x-1,.@y,"Ash Toad",21295,1; // EP18_ASH_TOAD
|
||||
monster 'map_name$,.@x+1,.@y,"Rake Hand",21296,1; // EP18_RAKEHAND
|
||||
disablenpc instance_npcname( strnpcinfo(0) );
|
||||
end;
|
||||
}
|
||||
|
||||
1@oz,30,237,5 duplicate(#oz01) #oz02 1_SHADOW_NPC,4,4
|
||||
1@oz,44,264,5 duplicate(#oz01) #oz03 1_SHADOW_NPC,4,4
|
||||
1@oz,62,247,5 duplicate(#oz01) #oz04 1_SHADOW_NPC,4,4
|
||||
1@oz,72,222,5 duplicate(#oz01) #oz05 1_SHADOW_NPC,4,4
|
||||
1@oz,79,203,5 duplicate(#oz01) #oz06 1_SHADOW_NPC,4,4
|
||||
1@oz,124,261,5 duplicate(#oz01) #oz07 1_SHADOW_NPC,4,4
|
||||
1@oz,139,279,5 duplicate(#oz01) #oz08 1_SHADOW_NPC,4,4
|
||||
|
||||
@@ -3908,7 +3908,7 @@ OnStop:
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
cutin "min02",0;
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
//= Cleaned up the script.
|
||||
//= TODO: Confirm Hugin NPC's code flow.
|
||||
//= 1.6 Cleaned up the dialogue. [Aleos]
|
||||
//= 1.7 Implemented fast mode. [Atemo]
|
||||
// Note: The treasure room is not accessible in fast mode.
|
||||
//============================================================
|
||||
|
||||
glast_01,204,273,5 script Hugin 4_M_SAGE_C,{
|
||||
@@ -180,6 +182,28 @@ glast_01,204,273,5 script Hugin 4_M_SAGE_C,{
|
||||
cutin "gl_barmund2",2;
|
||||
close3;
|
||||
}
|
||||
// If the instance has already been completed once, the player can skip sector 1,2,3 and starts from the 1st boss MG_CORRUPTION_ROOT
|
||||
if (isbegin_quest(12321) == 2) {
|
||||
mes "You have a previous clear record. You can skip the scenario and proceed accordingly.";
|
||||
next;
|
||||
if (select( "Omit moderately.", "Appreciate everything." ) == 1) {
|
||||
cutin "GL_BARMUND1.bmp",2;
|
||||
mes "[Barmund]";
|
||||
mes "Have I seen you " + strcharinfo(0) + "";
|
||||
mes "I'm sure I can trust you. Let's leave right away.";
|
||||
close2;
|
||||
cutin "",255;
|
||||
if ('step == 0) {
|
||||
'step = 1;
|
||||
'mode = 2;
|
||||
disablenpc();
|
||||
enablenpc instance_npcname("Heinrich#1");
|
||||
enablenpc instance_npcname("Varmundt#1");
|
||||
}
|
||||
end;
|
||||
}
|
||||
// (original scenario)
|
||||
}
|
||||
.@account_id = getcharid(3);
|
||||
.@player_name$ = strcharinfo(0);
|
||||
mes "[Varmundt]";
|
||||
@@ -221,9 +245,13 @@ glast_01,204,273,5 script Hugin 4_M_SAGE_C,{
|
||||
npctalk "Varmundt: Hurry! Report to Sir. Heinrich about Himelmez. I must check the defense barrier here!";
|
||||
close2;
|
||||
cutin "",255;
|
||||
disablenpc instance_npcname("Varmundt#0");
|
||||
enablenpc instance_npcname("Heinrich#1");
|
||||
enablenpc instance_npcname("Varmundt#1");
|
||||
if ('step == 0) {
|
||||
'step = 1;
|
||||
'mode = 1;
|
||||
disablenpc instance_npcname("Varmundt#0");
|
||||
enablenpc instance_npcname("Heinrich#1");
|
||||
enablenpc instance_npcname("Varmundt#1");
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -311,13 +339,27 @@ glast_01,204,273,5 script Hugin 4_M_SAGE_C,{
|
||||
}
|
||||
1@gl_k,154,54,3 duplicate(Khalitzburg Knightage#21) Khalitzburg Knightage#22 4_F_KHALITZBURG
|
||||
|
||||
1@gl_k,149,100,6 script Heinrich#1 4_M_HEINRICH,{
|
||||
if (is_party_leader() == false) {
|
||||
1@gl_k,149,100,5 script Heinrich#1 4_M_HEINRICH,{
|
||||
if (is_party_leader() == false || 'step != 1) {
|
||||
mes "[Heinrich]";
|
||||
mes "Where is your leader? I must talk to him.";
|
||||
cutin "gl_heinrich2",2;
|
||||
close3;
|
||||
}
|
||||
if ('mode == 2) {
|
||||
cutin "GL_HEINRICH2.bmp",2;
|
||||
select( "Heinrich, you are in the castle now..." );
|
||||
mes "[Heinrich]";
|
||||
mes "Ohh " + strcharinfo(0) + "";
|
||||
mes "I guess I can trust you. Let's leave right away.";
|
||||
close2;
|
||||
cutin "",255;
|
||||
if ('step == 1) {
|
||||
'step = 2;
|
||||
donpcevent instance_npcname("#talkinstance2") + "::OnEnable";
|
||||
}
|
||||
end;
|
||||
}
|
||||
.@account_id = getcharid(3);
|
||||
.@player_name$ = strcharinfo(0);
|
||||
cutin "gl_heinrich2",2;
|
||||
@@ -368,15 +410,15 @@ glast_01,204,273,5 script Hugin 4_M_SAGE_C,{
|
||||
mes "We cannot risk moving the heart just because some stranger says so.";
|
||||
npctalk "Heinrich: We cannot risk moving the heart just because some stranger says so.";
|
||||
close2;
|
||||
disablenpc instance_npcname("Heinrich#1");
|
||||
enablenpc instance_npcname("Heinrich#2");
|
||||
enablenpc instance_npcname("Himelmez#1");
|
||||
donpcevent instance_npcname("#talkinstance1") + "::OnEnable";
|
||||
cutin "",255;
|
||||
if ('step == 1) {
|
||||
'step = 2;
|
||||
donpcevent instance_npcname("#talkinstance1") + "::OnEnable";
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@gl_k,152,97,3 script Varmundt#1 4_M_BARMUND,{ end; }
|
||||
1@gl_k,152,97,3 duplicate(dummy_npc) Varmundt#1 4_M_BARMUND
|
||||
1@gl_k,149,97,5 duplicate(Varmundt#1) Heinrich#2 4_M_HEINRICH
|
||||
1@gl_k,149,100,5 duplicate(Varmundt#1) Heinrich#3 4_M_HEINRICH
|
||||
1@gl_k,149,89,1 duplicate(Varmundt#1) Himelmez#1 4_F_HIMEL
|
||||
@@ -386,6 +428,9 @@ glast_01,204,273,5 script Hugin 4_M_SAGE_C,{
|
||||
1@gl_k,1,1,0 script #talkinstance1 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnEnable:
|
||||
disablenpc instance_npcname("Heinrich#1");
|
||||
enablenpc instance_npcname("Heinrich#2");
|
||||
enablenpc instance_npcname("Himelmez#1");
|
||||
mapannounce 'map_name$[0], "????'s: Muahahahaha~!", bc_map,0xFFFF00,FW_NORMAL,18;
|
||||
initnpctimer;
|
||||
'npc_himelmez1$ = instance_npcname("Himelmez#1");
|
||||
@@ -611,6 +656,174 @@ OnMyMobDead:
|
||||
end;
|
||||
}
|
||||
|
||||
// Fast mode
|
||||
1@gl_k,1,1,0 script #talkinstance2 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnEnable:
|
||||
disablenpc instance_npcname("Heinrich#1");
|
||||
enablenpc instance_npcname("Heinrich#2");
|
||||
enablenpc instance_npcname("Himelmez#1");
|
||||
mapannounce 'map_name$[0], "????'s: Muahahahaha~!", bc_map,0xFFFF00,FW_NORMAL,18;
|
||||
initnpctimer;
|
||||
'npc_himelmez1$ = instance_npcname("Himelmez#1");
|
||||
'npc_varmundt1$ = instance_npcname("Varmundt#1");
|
||||
'npc_heinrich2$ = instance_npcname("Heinrich#2");
|
||||
'npc_heinrich3$ = instance_npcname("Heinrich#3");
|
||||
end;
|
||||
OnTimer1500:
|
||||
npctalk "Heinrich: Who are you?", 'npc_heinrich2$;
|
||||
end;
|
||||
OnTimer3500:
|
||||
npctalk "Himelmez: Well well~ Am I interrupting you? Weren't you expecting me?", 'npc_himelmez1$;
|
||||
end;
|
||||
OnTimer7500:
|
||||
npctalk "Himelmez: I have business to take care of. My minions will treat you well enough for me~", 'npc_himelmez1$;
|
||||
end;
|
||||
OnTimer11500:
|
||||
disablenpc 'npc_himelmez1$;
|
||||
end;
|
||||
OnTimer12500:
|
||||
npctalk "Heinrich: She probably already knows where the Ymir's heart piece is.", 'npc_heinrich2$;
|
||||
end;
|
||||
OnTimer16500:
|
||||
for (.@i = 1; .@i <= 20; .@i += 4) {
|
||||
hideonnpc instance_npcname("Khalitzburg Knightage#" + .@i);
|
||||
hideonnpc instance_npcname("Khalitzburg Knightage#" + (.@i+1));
|
||||
hideonnpc instance_npcname("White Knight#" + (.@i+2));
|
||||
hideonnpc instance_npcname("White Knight#" + (.@i+3));
|
||||
}
|
||||
hideonnpc instance_npcname("Khalitzburg Knightage#21");
|
||||
hideonnpc instance_npcname("Khalitzburg Knightage#22");
|
||||
|
||||
.@label$ = instance_npcname("#talkinstance1") + "::OnMyMobDead";
|
||||
monster 'map_name$[0],145,59,"Abysmal Knight",2470,1,.@label$;// MG_KNIGHT_OF_ABYSS
|
||||
monster 'map_name$[0],154,59,"Abysmal Knight",2470,1,.@label$;
|
||||
monster 'map_name$[0],145,69,"Abysmal Knight",2470,1,.@label$;
|
||||
monster 'map_name$[0],154,69,"Abysmal Knight",2470,1,.@label$;
|
||||
monster 'map_name$[0],145,79,"Abysmal Knight",2470,1,.@label$;
|
||||
monster 'map_name$[0],154,79,"Abysmal Knight",2470,1,.@label$;
|
||||
monster 'map_name$[0],145,89,"Abysmal Knight",2470,1,.@label$;
|
||||
monster 'map_name$[0],154,89,"Abysmal Knight",2470,1,.@label$;
|
||||
monster 'map_name$[0],145,99,"Abysmal Knight",2470,1,.@label$;
|
||||
monster 'map_name$[0],154,99,"Abysmal Knight",2470,1,.@label$;
|
||||
|
||||
monster 'map_name$[0],145,54,"Khalitzburg",2471,1,.@label$;// G_MG_KHALITZBURG
|
||||
unittalk $@mobid[0],"Water... Someone give me water...";
|
||||
monster 'map_name$[0],154,54,"Khalitzburg",2471,1,.@label$;
|
||||
unittalk $@mobid[0],"Kkkrrrruughgh...";
|
||||
monster 'map_name$[0],145,64,"Khalitzburg",2471,1,.@label$;
|
||||
unittalk $@mobid[0],"Sir Heinrich. Save me...";
|
||||
monster 'map_name$[0],154,64,"Khalitzburg",2471,1,.@label$;
|
||||
unittalk $@mobid[0],"I miss my sister...";
|
||||
monster 'map_name$[0],145,74,"Khalitzburg",2471,1,.@label$;
|
||||
unittalk $@mobid[0],"Don't leave me alone, help me.";
|
||||
monster 'map_name$[0],154,74,"Khalitzburg",2471,1,.@label$;
|
||||
unittalk $@mobid[0],"Aaarrrrrhhhh";
|
||||
monster 'map_name$[0],145,84,"Khalitzburg",2471,1,.@label$;
|
||||
unittalk $@mobid[0],"I am so thirsty.";
|
||||
monster 'map_name$[0],154,84,"Khalitzburg",2471,1,.@label$;
|
||||
unittalk $@mobid[0],"Oh...No...I can't die yet...";
|
||||
monster 'map_name$[0],145,94,"Khalitzburg",2471,1,.@label$;
|
||||
unittalk $@mobid[0],"I feel sick to my stomach urrgg";
|
||||
monster 'map_name$[0],154,94,"Khalitzburg",2471,1,.@label$;
|
||||
unittalk $@mobid[0],"Can someone...";
|
||||
monster 'map_name$[0],145,104,"Khalitzburg",2471,1,.@label$;
|
||||
unittalk $@mobid[0],"Arrgg... My body";
|
||||
monster 'map_name$[0],154,104,"Khalitzburg",2471,1,.@label$;
|
||||
unittalk $@mobid[0],"My throat is burning!";
|
||||
end;
|
||||
OnTimer17500:
|
||||
npctalk "The dead go where the dead belong! Everyone go back!", 'npc_heinrich2$;
|
||||
end;
|
||||
OnTimer18500:
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#1");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#2");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#1");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#2");
|
||||
end;
|
||||
OnTimer19000:
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#3");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#4");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#5");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#6");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#3");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#4");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#5");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#6");
|
||||
end;
|
||||
OnTimer19500:
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#7");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#8");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#9");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#10");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#7");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#8");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#9");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#10");
|
||||
end;
|
||||
OnTimer20000:
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#11");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#12");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#13");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#14");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#11");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#12");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#13");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#14");
|
||||
end;
|
||||
OnTimer20500:
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#15");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#16");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#17");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#18");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#15");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#16");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#17");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#18");
|
||||
end;
|
||||
OnTimer21500:
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#19");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#20");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#21");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#22");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#19");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#20");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#21");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#22");
|
||||
disablenpc 'npc_heinrich2$;
|
||||
enablenpc 'npc_heinrich3$;
|
||||
killmonster 'map_name$[0], instance_npcname("#talkinstance1") + "::OnMyMobDead";
|
||||
npctalk "Heinrich: Very well, Varmundt. Let's find Himelmez.", 'npc_heinrich3$;
|
||||
end;
|
||||
OnTimer25500:
|
||||
npctalk "Varmundt: Wait, I don't have time to go around the castle and clear a path. I will open a portal that can be tracked as quickly as possible.", 'npc_varmundt1$;
|
||||
end;
|
||||
OnTimer27000:
|
||||
specialeffect EF_BEGINSPELL_N5, AREA, 'npc_varmundt1$;
|
||||
end;
|
||||
OnTimer28500:
|
||||
stopnpctimer;
|
||||
disablenpc 'npc_heinrich3$;
|
||||
disablenpc 'npc_varmundt1$;
|
||||
enablenpc instance_npcname("#cut01");
|
||||
enablenpc instance_npcname("#Mimelon");
|
||||
enablenpc instance_npcname("Himelmez#2");
|
||||
enablenpc instance_npcname("Varmundt#2");
|
||||
enablenpc instance_npcname("Heinrich#4");
|
||||
'step = 4;
|
||||
|
||||
'npc_himelmez1$ = 'npc_varmundt1$ = 'npc_heinrich2$ = 'npc_heinrich3$ = "";
|
||||
end;
|
||||
OnMyMobDead:
|
||||
end;
|
||||
}
|
||||
|
||||
1@gl_k,149,96,1 script #cut01 GATE_SKYBLUE,{
|
||||
warp 'map_name$[0],151,232;
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
// Sector 1 Mobs
|
||||
//============================================================
|
||||
1@gl_k,1,1,0 script #ghmemorialmob01 HIDDEN_WARP_NPC,{
|
||||
@@ -642,7 +855,7 @@ OnMyMobDead:
|
||||
}
|
||||
|
||||
1@gl_k,17,51,3 script Altar boy Domun#1 4_M_KID1,{
|
||||
if (is_party_leader() == false) {
|
||||
if (is_party_leader() == false || 'step != 2) {
|
||||
mes "[Altar boy Domun]";
|
||||
mes "Save me, save me, please...";
|
||||
close;
|
||||
@@ -683,8 +896,11 @@ OnMyMobDead:
|
||||
mes "[Altar boy Domun]";
|
||||
mes "Ok, I... I'll try.";
|
||||
npctalk "Altar boy Domun: Ok, I... I'll try.";
|
||||
disablenpc instance_npcname("Altar boy Domun#1");
|
||||
donpcevent instance_npcname("#ghmemorialmob02") + "::OnStart";
|
||||
if ('step == 2) {
|
||||
'step = 3;
|
||||
disablenpc instance_npcname("Altar boy Domun#1");
|
||||
donpcevent instance_npcname("#ghmemorialmob02") + "::OnStart";
|
||||
}
|
||||
close;
|
||||
}
|
||||
|
||||
@@ -720,7 +936,7 @@ OnMyMobDead:
|
||||
}
|
||||
|
||||
1@gl_k,291,145,3 script Holgren the Destroyer#1 4_F_JOB_BLACKSMITH,{
|
||||
if (is_party_leader() == false) {
|
||||
if (is_party_leader() == false || 'step != 3) {
|
||||
mes "[Holgren the Destroyer]";
|
||||
mes "You human?";
|
||||
close;
|
||||
@@ -758,8 +974,11 @@ OnMyMobDead:
|
||||
mes "[Holgren the Destroyer]";
|
||||
mes "It's ok. You've already done enough. I can help myself. Good luck to you too.";
|
||||
npctalk "Holgren the Destroyer: It's ok. You've already done enough. I can help myself. Good luck to you too.";
|
||||
disablenpc instance_npcname("Holgren the Destroyer#1");
|
||||
donpcevent instance_npcname("#ghmemorialmob03") + "::OnEnable";
|
||||
if ('step == 3) {
|
||||
'step = 4;
|
||||
disablenpc instance_npcname("Holgren the Destroyer#1");
|
||||
donpcevent instance_npcname("#ghmemorialmob03") + "::OnEnable";
|
||||
}
|
||||
close;
|
||||
}
|
||||
|
||||
@@ -887,7 +1106,20 @@ OnTimer5000:
|
||||
1@gl_k,150,257,0 script #Mimelon HIDDEN_WARP_NPC,7,7,{
|
||||
end;
|
||||
OnTouch_:
|
||||
disablenpc instance_npcname("#Mimelon");
|
||||
if ('step != 4)
|
||||
end;
|
||||
'step = 5;
|
||||
disablenpc();
|
||||
if ('mode == 1)
|
||||
donpcevent instance_npcname("#talkinstance3") + "::OnStart";
|
||||
else if ('mode == 2)
|
||||
donpcevent instance_npcname("#talkinstance4") + "::OnStart";
|
||||
end;
|
||||
}
|
||||
|
||||
1@gl_k,1,1,0 script #talkinstance3 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnStart:
|
||||
initnpctimer;
|
||||
'npc_himelmez2$ = instance_npcname("Himelmez#2");
|
||||
'npc_heinrich4$ = instance_npcname("Heinrich#4");
|
||||
@@ -938,6 +1170,33 @@ OnTimer38000:
|
||||
end;
|
||||
}
|
||||
|
||||
1@gl_k,1,1,0 script #talkinstance4 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnStart:
|
||||
initnpctimer;
|
||||
'npc_himelmez2$ = instance_npcname("Himelmez#2");
|
||||
'npc_heinrich4$ = instance_npcname("Heinrich#4");
|
||||
npctalk "Himelmez: Guess you are either lucky or powerful to make it this far.", 'npc_himelmez2$;
|
||||
end;
|
||||
OnTimer3500:
|
||||
disablenpc 'npc_himelmez2$;
|
||||
end;
|
||||
OnTimer4500:
|
||||
npctalk "Heinrich: Sir Varmundt! Help those adventurers. I will go after Himelmez!", 'npc_heinrich4$;
|
||||
end;
|
||||
OnTimer6500:
|
||||
disablenpc 'npc_heinrich4$;
|
||||
end;
|
||||
OnTimer9500:
|
||||
mapannounce 'map_name$[0], "An echoing comes from deep inside of the knight's shrine.", bc_map,0xFFFFFF;
|
||||
end;
|
||||
OnTimer14500:
|
||||
stopnpctimer;
|
||||
donpcevent instance_npcname("#ghmemorialmob04") + "::OnStart";
|
||||
'npc_himelmez2$ = 'npc_heinrich4$ = "";
|
||||
end;
|
||||
}
|
||||
|
||||
1@gl_k,1,1,0 script #ghmemorialmob04 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnStart:
|
||||
@@ -984,11 +1243,23 @@ OnEffect:
|
||||
end;
|
||||
}
|
||||
|
||||
// note: this part can be skipped
|
||||
2@gl_k,150,66,0 script #Servanton HIDDEN_WARP_NPC,7,7,{
|
||||
end;
|
||||
OnTouch_:
|
||||
disablenpc instance_npcname("#Servanton");
|
||||
if ('step != 5)
|
||||
end;
|
||||
'step = 6;
|
||||
disablenpc();
|
||||
if ('mode == 1)
|
||||
donpcevent instance_npcname("#talkinstance5") + "::OnStart";
|
||||
else if ('mode == 2)
|
||||
donpcevent instance_npcname("#talkinstance6") + "::OnStart";
|
||||
end;
|
||||
}
|
||||
|
||||
2@gl_k,1,1,0 script #talkinstance5 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnStart:
|
||||
initnpctimer;
|
||||
'npc_heinrich$ = instance_npcname("Heinrich#21");
|
||||
'npc_varmundt$ = instance_npcname("Varmundt#21");
|
||||
@@ -1071,6 +1342,28 @@ OnTimer69000:
|
||||
end;
|
||||
}
|
||||
|
||||
2@gl_k,1,1,0 script #talkinstance6 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnStart:
|
||||
initnpctimer;
|
||||
'npc_heinrich$ = instance_npcname("Heinrich#21");
|
||||
'npc_varmundt$ = instance_npcname("Varmundt#21");
|
||||
npctalk "Heinrich: This structure was not in the castle before!", 'npc_heinrich$;
|
||||
end;
|
||||
OnTimer2000:
|
||||
npctalk "Varmundt: Ok, it's time to begin Heinrich.", 'npc_varmundt$;
|
||||
end;
|
||||
OnTimer3500:
|
||||
stopnpctimer;
|
||||
mapannounce 'map_name$[1], "A portal to the west has opened in the central hallway.", bc_map,0xFFFF00;
|
||||
disablenpc 'npc_varmundt$;
|
||||
disablenpc 'npc_heinrich$;
|
||||
'npc_varmundt$ = 'npc_heinrich$ = "";
|
||||
enablenpc instance_npcname("#22 Control");
|
||||
enablenpc instance_npcname("#22 Control2");
|
||||
end;
|
||||
}
|
||||
|
||||
// Spots
|
||||
// Note: timer is the only condition for them to respawn
|
||||
2@gl_k,118,141,0 script #ogh_2-1 HIDDEN_WARP_NPC,20,20,{
|
||||
@@ -1125,7 +1418,13 @@ OnStart:
|
||||
end;
|
||||
|
||||
OnMyMobDead:
|
||||
if (rand(50) == 0) {// can re-spawn
|
||||
if (mobcount('map_name$[1], instance_npcname("#ghmemorialmob05") + "::OnBossDead") > 0) // Prevent boss re-spawn
|
||||
end;
|
||||
if ('mode == 2) // Higher (but unknown) spawn rate in fast mode
|
||||
.@r = 10;
|
||||
else
|
||||
.@r = 50;
|
||||
if (rand(.@r) == 0) {
|
||||
mapannounce 'map_name$[1], "Evil Forces are appearing in this area.", bc_map,0xFFFF44,FW_NORMAL,15;
|
||||
killmonster 'map_name$[1], instance_npcname("#ghmemorialmob05") + "::OnBossDead";
|
||||
|
||||
@@ -1136,14 +1435,17 @@ OnMyMobDead:
|
||||
end;
|
||||
|
||||
OnBossDead:
|
||||
disablenpc();
|
||||
mapannounce 'map_name$[1], "A portal has opened to the east in the central hallway.", bc_map,0xFFFF00;
|
||||
enablenpc instance_npcname("#23 Control");
|
||||
enablenpc instance_npcname("#23 Control2");
|
||||
donpcevent instance_npcname("#ghmemorialmob06") + "::OnStart";
|
||||
|
||||
disablenpc instance_npcname("#ghmemorialmob05");
|
||||
// Event stopped and monsters in this sector killed
|
||||
for ( .@i = 1; .@i <= 7; .@i++ )
|
||||
donpcevent instance_npcname("#ogh_2-" + .@i) + "::OnStop";
|
||||
|
||||
killmonster 'map_name$[1], instance_npcname("#ghmemorialmob05") + "::OnMyMobDead";
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -1204,7 +1506,13 @@ OnStart:
|
||||
end;
|
||||
|
||||
OnMyMobDead:
|
||||
if (rand(50) == 0) {// can re-spawn
|
||||
if (mobcount('map_name$[1], instance_npcname("#ghmemorialmob06") + "::OnBossDead") > 0) // Prevent boss re-spawn
|
||||
end;
|
||||
if ('mode == 2) // Higher (but unknown) spawn rate in fast mode
|
||||
.@r = 10;
|
||||
else
|
||||
.@r = 50;
|
||||
if (rand(.@r) == 0) {
|
||||
mapannounce 'map_name$[1], "An evil presence has teleported into this area.", bc_map,0xFFFF44,FW_NORMAL,15;
|
||||
killmonster 'map_name$[1], instance_npcname("#ghmemorialmob06") + "::OnBossDead";
|
||||
|
||||
@@ -1215,6 +1523,7 @@ OnMyMobDead:
|
||||
end;
|
||||
|
||||
OnBossDead:
|
||||
disablenpc();
|
||||
mapannounce 'map_name$[1], "A new portal has appeared at the end of the central corridor.", bc_map,0xFFFF00;
|
||||
enablenpc instance_npcname("#24 Control");
|
||||
enablenpc instance_npcname("#24 Control2");
|
||||
@@ -1222,10 +1531,12 @@ OnBossDead:
|
||||
for ( .@i = 1; .@i <= 35; .@i++ )
|
||||
enablenpc instance_npcname("Decomposed body#" + .@i);
|
||||
|
||||
disablenpc instance_npcname("#ghmemorialmob06");
|
||||
// Event stopped and monsters in this sector killed
|
||||
for ( .@i = 1; .@i <= 7; .@i++ )
|
||||
donpcevent instance_npcname("#ogh_3-" + .@i) + "::OnStop";
|
||||
|
||||
killmonster 'map_name$[1], instance_npcname("#ghmemorialmob06") + "::OnMyMobDead";
|
||||
|
||||
// Hidden mobs
|
||||
setarray .@coord[0],
|
||||
37,265, 57,265, 77,265, 97,265, 117,265, 188,264, 208,264,
|
||||
@@ -1241,6 +1552,9 @@ OnBossDead:
|
||||
2@gl_k,150,180,0 script #Geron HIDDEN_WARP_NPC,7,7,{
|
||||
end;
|
||||
OnTouch_:
|
||||
if ('step != 6)
|
||||
end;
|
||||
'step = 7;
|
||||
disablenpc instance_npcname("#Geron");
|
||||
mapannounce 'map_name$[1], "???: Do not come here! It's a trap... Kkkkah!!!", bc_map,0xFF7777,FW_NORMAL,15;
|
||||
enablenpc instance_npcname("Himelmez#22");
|
||||
@@ -1331,11 +1645,21 @@ OnTimer45000:
|
||||
mes "[Himelmez]";
|
||||
mes "That is amazing ~ you made it all the way here. May I say thank you?";
|
||||
close3;
|
||||
|
||||
OnTouch:
|
||||
end;
|
||||
OnTouch_:
|
||||
disablenpc instance_npcname("Himelmez#22");
|
||||
if ('step != 7)
|
||||
end;
|
||||
'step = 8;
|
||||
disablenpc();
|
||||
if ('mode == 1)
|
||||
donpcevent instance_npcname("#talkinstance7") + "::OnStart";
|
||||
else if ('mode == 2)
|
||||
donpcevent instance_npcname("#talkinstance8") + "::OnStart";
|
||||
end;
|
||||
}
|
||||
|
||||
2@gl_k,1,1,0 script #talkinstance7 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnStart:
|
||||
enablenpc instance_npcname("Himelmez#23");
|
||||
initnpctimer;
|
||||
'npc_himelmez$ = instance_npcname("Himelmez#23");
|
||||
@@ -1435,6 +1759,62 @@ OnTimer80000:
|
||||
end;
|
||||
}
|
||||
|
||||
2@gl_k,1,1,0 script #talkinstance8 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnStart:
|
||||
enablenpc instance_npcname("Himelmez#23");
|
||||
initnpctimer;
|
||||
'npc_himelmez$ = instance_npcname("Himelmez#23");
|
||||
'npc_gerhalt$ = instance_npcname("Gerhalt#23");
|
||||
'npc_heinrich$ = instance_npcname("Heinrich#23");
|
||||
'npc_varmundt$ = instance_npcname("Varmundt#23");
|
||||
|
||||
npctalk "Himelmez: Amazing~ I thought that you were not even close to getting here...", 'npc_himelmez$;
|
||||
end;
|
||||
OnTimer1500:
|
||||
specialeffect EF_BARRIER, AREA, 'npc_gerhalt$;
|
||||
end;
|
||||
OnTimer3500:
|
||||
specialeffect EF_MAPPILLAR, AREA, 'npc_gerhalt$;
|
||||
end;
|
||||
OnTimer5000:
|
||||
specialeffect EF_MAPPILLAR2, AREA, 'npc_gerhalt$;
|
||||
end;
|
||||
OnTimer5500:
|
||||
disablenpc 'npc_himelmez$;
|
||||
end;
|
||||
OnTimer7000:
|
||||
specialeffect EF_CHAINCOMBO, AREA, 'npc_gerhalt$;
|
||||
end;
|
||||
OnTimer10000:
|
||||
npctalk "Heinrich: I'll never let you get away Himelmez!!", 'npc_heinrich$;
|
||||
end;
|
||||
OnTimer11000:
|
||||
disablenpc 'npc_heinrich$;
|
||||
npctalk "Varmundt: We have no choice. We have to fight against Amdarais!", 'npc_varmundt$;
|
||||
end;
|
||||
OnTimer14000:
|
||||
specialeffect EF_MAPPILLAR2, AREA, 'npc_gerhalt$;
|
||||
specialeffect EF_MAPPILLAR, AREA, 'npc_gerhalt$;
|
||||
end;
|
||||
OnTimer14500:
|
||||
mapannounce 'map_name$[1], "Gerhalt's body is changing.", bc_map,0xFFFFFF;
|
||||
end;
|
||||
OnTimer15500:
|
||||
disablenpc 'npc_varmundt$;
|
||||
mapannounce 'map_name$[1], "Varmundt: Let me help this battle with my illusion. Just follow the illusion's orders.", bc_map,0xFFFF00;
|
||||
end;
|
||||
OnTimer17500:
|
||||
specialeffect EF_LORD, AREA, 'npc_gerhalt$;
|
||||
end;
|
||||
OnTimer20500:
|
||||
stopnpctimer;
|
||||
disablenpc 'npc_gerhalt$;
|
||||
donpcevent instance_npcname("#ghmemorialmob07") + "::OnStart";
|
||||
'npc_himelmez$ = 'npc_gerhalt$ = 'npc_heinrich$ = 'npc_varmundt$ = "";
|
||||
end;
|
||||
}
|
||||
|
||||
2@gl_k,158,252,4 script Himelmez#23 4_F_HIMEL,{
|
||||
cutin "gl_himel2",2;
|
||||
mes "[Himelmez]";
|
||||
@@ -1592,6 +1972,8 @@ OnTimer10000:
|
||||
|
||||
|
||||
2@gl_k,158,241,1 script Hugin#21 4_M_SAGE_C,{
|
||||
if ('step != 8)
|
||||
end;
|
||||
if (checkquest(12319,HUNTING) == 2) {// note: complete hunting 'Corrupted Soul Hunt' prerequis
|
||||
mes "[Hugin]";
|
||||
mes "Hm, you are very well. First of all, let me give you some loot from Amdarais.";
|
||||
@@ -1649,6 +2031,8 @@ OnTimer10000:
|
||||
// Treasure Room
|
||||
//============================================================
|
||||
1@gl_k,165,136,3 script Strange crack#2 CLEAR_NPC,{
|
||||
if ('step != 8)
|
||||
end;
|
||||
if (isbegin_quest(12322) == 0) {// Space Distortion
|
||||
mes "The crack looks suspicious but nothing more to check.";
|
||||
close;
|
||||
@@ -1729,6 +2113,8 @@ OnTimer10000:
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
'step = 0;
|
||||
'mode = 0;
|
||||
'map_name$[0] = instance_mapname("1@gl_k");
|
||||
'map_name$[1] = instance_mapname("2@gl_k");
|
||||
|
||||
@@ -1810,5 +2196,8 @@ OnInstanceInit:
|
||||
disablenpc instance_npcname("#24 Control");
|
||||
disablenpc instance_npcname("#24 Control2");
|
||||
disablenpc instance_npcname("#Secret Room Exit");
|
||||
|
||||
// Fast mode
|
||||
disablenpc instance_npcname("#cut01");
|
||||
end;
|
||||
}
|
||||
|
||||
462
npc/re/instances/ThorGunsuBase.txt
Normal file
462
npc/re/instances/ThorGunsuBase.txt
Normal file
@@ -0,0 +1,462 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Instance: Thor Gunsu Base.
|
||||
//===== Description: =========================================
|
||||
//- [Walkthrough conversion]
|
||||
//- Part of the episode 18.1 main quest.
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 First version. [Capuche]
|
||||
//============================================================
|
||||
|
||||
// Main Quest: Step 47.
|
||||
que_thr,133,53,5 script Maram#Armybase1 4_EP18_MARAM,{
|
||||
if (ep18_1_main != 45 && ep18_1_main != 46)
|
||||
end;
|
||||
if (ep18_1_main == 45) {
|
||||
cutin "ep18_maram_01.png",2;
|
||||
mes "[Maram]";
|
||||
mes "You have arrived, adventurer!";
|
||||
mes "You did a great job getting here.";
|
||||
next;
|
||||
cutin "ep18_maram_03.png",2;
|
||||
mes "[Maram]";
|
||||
mes "After all, it looks like this next one is real. The guards are different from before...";
|
||||
mes "Let's look inside, being careful not to be caught by the guards.";
|
||||
next;
|
||||
cutin "ep18_maram_01.png",2;
|
||||
mes "[Maram]";
|
||||
mes "Make sure to move out of sight of the guards as much as possible.";
|
||||
mes "If you make a mistake, you will be attacked, so if you don't break through, we'll meet again here.";
|
||||
changequest 16577,16578;
|
||||
ep18_1_main = 46;
|
||||
next;
|
||||
}
|
||||
else if (ep18_1_main == 46) {
|
||||
mes "[Maram]";
|
||||
mes "Let's try to get in as far as possible from the guard tower.";
|
||||
next;
|
||||
}
|
||||
|
||||
.@md_name$ = "Thor Gunsu Base";
|
||||
cutin "",255;
|
||||
mes "^FF0000 Any arbitrary processing such as taming monsters in the dungeon is not considered normal. Please note.^000000";
|
||||
next;
|
||||
// player has party
|
||||
if (is_party_leader()) {
|
||||
// player is leader of the party
|
||||
.@create$ = "Open " + .@md_name$;
|
||||
}
|
||||
switch( select( .@create$, .@md_name$ + " entry" ) ) {
|
||||
case 1:
|
||||
cutin "ep18_maram_01.png",2;
|
||||
mes "[Maram]";
|
||||
mes "When the application is complete, talk to me again and select ^0000CD Thor military base entry^000000";
|
||||
if (instance_create(.@md_name$) < 0) {
|
||||
mes "Party: " + getpartyname(getcharid(1)) + "";
|
||||
mes "Leader: " + strcharinfo(0) + "";
|
||||
mes "^0000ff" + .@md_name$ + " ^000000- Unknown error";
|
||||
close3;
|
||||
}
|
||||
close3;
|
||||
case 2:
|
||||
// Note: instance not forced solo
|
||||
switch( instance_enter(.@md_name$) ) {
|
||||
case IE_OTHER:
|
||||
mes "[Maram]";
|
||||
mes "^ff0000An unknown error occurred.^000000";
|
||||
close;
|
||||
case IE_NOINSTANCE:
|
||||
cutin "ep18_maram_01.png",2;
|
||||
mes "[Maram]";
|
||||
mes "I don't think the dungeon has been created yet? Please check later.";
|
||||
close3;
|
||||
case IE_NOMEMBER:
|
||||
mes "[Maram]";
|
||||
mes "^ff0000Only a member of the party can enter the Memorial Dungeon.^000000";
|
||||
close;
|
||||
case IE_OK:
|
||||
mapannounce "que_thr", "" + strcharinfo(0) + " of the party, " + getpartyname( getcharid(1) ) + ", is entering " + .@md_name$ + ".",bc_map,"0x00ff99",FW_NORMAL,12;
|
||||
// warp 1@tcamp,103,237;
|
||||
end;
|
||||
}
|
||||
}
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(16577) == 1" );
|
||||
end;
|
||||
}
|
||||
|
||||
1@tcamp,106,237,3 script Maram#base1 4_EP18_MARAM,{
|
||||
cutin "ep18_maram_01.png",2;
|
||||
mes "[Maram]";
|
||||
mes "Be careful and explore the inside.";
|
||||
mes "I heard from Mr. Dandelion earlier, there aren't many people, but there are Watch Towers here and there that monitor a fairly wide area.";
|
||||
next;
|
||||
mes "[Maram]";
|
||||
mes "If you get caught by the Watch Tower, soldiers will appear, so be careful not to get caught.";
|
||||
mes "Well, if you find something, please contact me!";
|
||||
close3;
|
||||
|
||||
OnInstanceInit:
|
||||
'map_tcamp$ = instance_mapname("1@tcamp");
|
||||
|
||||
disablenpc instance_npcname("Document Pile#Site1");
|
||||
disablenpc instance_npcname("Document Pile#Site2");
|
||||
disablenpc instance_npcname("Document Pile#Site3");
|
||||
disablenpc instance_npcname("Document Pile#Site4");
|
||||
disablenpc instance_npcname("Document Pile#Site5");
|
||||
disablenpc instance_npcname("Maram#Lock1");
|
||||
disablenpc instance_npcname("Maram#Lock2");
|
||||
disablenpc instance_npcname("Maram#Lock3");
|
||||
disablenpc instance_npcname("Maram#Lock4");
|
||||
|
||||
setcell 'map_tcamp$,137,216,142,216,cell_walkable,0;
|
||||
setcell 'map_tcamp$,135,145,144,145,cell_walkable,0;
|
||||
setcell 'map_tcamp$,223,105,223,110,cell_walkable,0;
|
||||
setcell 'map_tcamp$,80,94,80,100,cell_walkable,0;
|
||||
|
||||
// some monsters spawn randomly
|
||||
monster 'map_tcamp$,0,0,"Base Soldier",21310,18; // EP18_MD_GUARD_A
|
||||
monster 'map_tcamp$,0,0,"Base Soldier",21309,18; // EP18_MD_THOR_GUARD
|
||||
end;
|
||||
}
|
||||
|
||||
// unknown npc effect
|
||||
// 1@tcamp,244,152,3 duplicate(dummy_npc) #Remote 1 CLEAR_NPC
|
||||
|
||||
|
||||
//-------------------------------------------------------------------
|
||||
// Traps
|
||||
//-------------------------------------------------------------------
|
||||
1@tcamp,120,228,3 script Watch Tower#Watch1 4_SYSTEM_BOX,7,7,{
|
||||
end;
|
||||
OnTouch: // note: hidden player trigger the event
|
||||
npctalk "Detect intruders. Exclude them.";
|
||||
mapannounce 'map_tcamp$, "Intruder detected, intruder detected. We rule out immediately.", bc_map, 0xFF0000;
|
||||
getmapxy .@map$,.@x,.@y, BL_NPC;
|
||||
|
||||
areamonster 'map_tcamp$,.@x-2,.@y-2,.@x+2,.@y+2,"Base Soldier",21309,3; // EP18_MD_THOR_GUARD
|
||||
areamonster 'map_tcamp$,.@x-2,.@y-2,.@x+2,.@y+2,"Base Soldier",21310,3; // EP18_MD_GUARD_A
|
||||
end;
|
||||
OnTimer2000:
|
||||
specialeffect EF_WARP;
|
||||
initnpctimer;
|
||||
end;
|
||||
OnInstanceInit:
|
||||
initnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
1@tcamp,135,228,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch2 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,152,133,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch3 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,167,133,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch4 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,182,133,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch5 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,161,96,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch6 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,146,96,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch7 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,116,102,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch8 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,88,92,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch9 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,240,148,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch10 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,156,71,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch11 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,176,194,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch12 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,192,194,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch13 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,142,153,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch14 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,142,168,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch15 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,192,179,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch16 4_SYSTEM_BOX,7,7
|
||||
1@tcamp,237,90,3 duplicate(Watch Tower#Watch1) Watch Tower#Watch17 4_SYSTEM_BOX,7,7
|
||||
|
||||
|
||||
//-------------------------------------------------------------------
|
||||
// Walls
|
||||
//-------------------------------------------------------------------
|
||||
1@tcamp,138,216,3 script Lock#1-1 4_ROPEPILE,{
|
||||
.@maram$ = instance_npcname("Maram#Lock1");
|
||||
enablenpc .@maram$;
|
||||
npctalk "Maram: Wait a minute. I know how to open it.", .@maram$;
|
||||
progressbar_npc "3131FF",10;
|
||||
npctalk "Maram: Now we can pass!", .@maram$;
|
||||
disablenpc instance_npcname("Lock#1-1");
|
||||
disablenpc instance_npcname("Lock#1-2");
|
||||
disablenpc .@maram$;
|
||||
setcell 'map_tcamp$,137,216,142,216,cell_walkable,1;
|
||||
end;
|
||||
}
|
||||
1@tcamp,141,216,3 duplicate(Lock#1-1) Lock#1-2 4_ROPEPILE
|
||||
1@tcamp,140,218,3 duplicate(dummy_npc) Maram#Lock1 4_EP18_MARAM
|
||||
|
||||
1@tcamp,136,145,3 script Lock#2-1 4_ROPEPILE,{
|
||||
.@maram$ = instance_npcname("Maram#Lock2");
|
||||
enablenpc .@maram$;
|
||||
progressbar_npc "3131FF",10;
|
||||
npctalk "It would be better to proceed with caution.", .@maram$;
|
||||
disablenpc instance_npcname("Lock#2-1");
|
||||
disablenpc instance_npcname("Lock#2-2");
|
||||
disablenpc instance_npcname("Lock#2-3");
|
||||
disablenpc instance_npcname("Lock#2-4");
|
||||
disablenpc .@maram$;
|
||||
setcell 'map_tcamp$,135,145,144,145,cell_walkable,1;
|
||||
end;
|
||||
}
|
||||
1@tcamp,138,145,3 duplicate(Lock#2-1) Lock#2-2 4_ROPEPILE
|
||||
1@tcamp,141,145,3 duplicate(Lock#2-1) Lock#2-3 4_ROPEPILE
|
||||
1@tcamp,143,145,3 duplicate(Lock#2-1) Lock#2-4 4_ROPEPILE
|
||||
1@tcamp,142,147,3 duplicate(dummy_npc) Maram#Lock2 4_EP18_MARAM
|
||||
|
||||
1@tcamp,223,109,3 script Lock#3-1 4_ROPEPILE,{
|
||||
.@maram$ = instance_npcname("Maram#Lock3");
|
||||
enablenpc .@maram$;
|
||||
npctalk "Maram: This building looks pretty suspicious, right? There must be a surveillance system in it as well.", .@maram$;
|
||||
progressbar_npc "3131FF",10;
|
||||
npctalk "Maram: Let's explore carefully, being careful not to get caught this time.", .@maram$;
|
||||
disablenpc instance_npcname("Lock#3-1");
|
||||
disablenpc instance_npcname("Lock#3-2");
|
||||
disablenpc .@maram$;
|
||||
setcell 'map_tcamp$,223,105,223,110,cell_walkable,1;
|
||||
end;
|
||||
}
|
||||
1@tcamp,223,106,3 duplicate(Lock#3-1) Lock#3-2 4_ROPEPILE
|
||||
1@tcamp,226,114,3 duplicate(dummy_npc) Maram#Lock3 4_EP18_MARAM
|
||||
|
||||
1@tcamp,80,99,3 script Lock#4-1 4_ROPEPILE,{
|
||||
.@maram$ = instance_npcname("Maram#Lock4");
|
||||
enablenpc .@maram$;
|
||||
npctalk "Maram: I think you've gotten pretty deep. You should be able to find what you need safely.", .@maram$;
|
||||
progressbar_npc "3131FF",10;
|
||||
npctalk "Maram: Shall we wish you luck?", .@maram$;
|
||||
disablenpc instance_npcname("Lock#4-1");
|
||||
disablenpc instance_npcname("Lock#4-2");
|
||||
disablenpc instance_npcname("Lock#4-3");
|
||||
disablenpc .@maram$;
|
||||
setcell 'map_tcamp$,80,94,80,100,cell_walkable,1;
|
||||
|
||||
enablenpc instance_npcname("Document Pile#Site1");
|
||||
enablenpc instance_npcname("Document Pile#Site2");
|
||||
enablenpc instance_npcname("Document Pile#Site3");
|
||||
enablenpc instance_npcname("Document Pile#Site4");
|
||||
enablenpc instance_npcname("Document Pile#Site5");
|
||||
enablenpc instance_npcname("Miriam#base1");
|
||||
enablenpc instance_npcname("Maram#base5");
|
||||
end;
|
||||
}
|
||||
1@tcamp,80,97,3 duplicate(Lock#4-1) Lock#4-2 4_ROPEPILE
|
||||
1@tcamp,80,95,3 duplicate(Lock#4-1) Lock#4-3 4_ROPEPILE
|
||||
1@tcamp,82,100,3 duplicate(dummy_npc) Maram#Lock4 4_EP18_MARAM
|
||||
|
||||
|
||||
//-------------------------------------------------------------------
|
||||
// Final
|
||||
//-------------------------------------------------------------------
|
||||
1@tcamp,32,100,3 script Document Pile#Site1 4_EP18_PAPERS,{
|
||||
mes "[Pile of Papers]";
|
||||
mes "All the papers are jumbled up.";
|
||||
mes "I took out a few sheets from the middle These are the expiry date of the weapon and the sales statement.";
|
||||
next;
|
||||
mes "[Pile of Papers]";
|
||||
mes "Even the date is very recent. There is a record of handing over a large number of weapons to Mr. Dandelion.";
|
||||
mes "I think I found what I was looking for. I put the documents in my pocket.";
|
||||
close2;
|
||||
getitem 1000409,1; // Ep18_Docu_File
|
||||
cloakonnpcself( instance_npcname("Document Pile#Site1") );
|
||||
end;
|
||||
}
|
||||
|
||||
1@tcamp,49,123,3 script Document Pile#Site2 4_EP18_PAPERS,{
|
||||
mes "[Pile of Papers]";
|
||||
mes "All the papers are jumbled up.";
|
||||
mes "At the top of the page the final menu for luncheon dinner?";
|
||||
next;
|
||||
mes "[Pile of Papers]";
|
||||
mes "It seems that the menu is fried fish with sauce.";
|
||||
mes "You seem to have left unimportant documents. Let's take care of them first.";
|
||||
close2;
|
||||
getitem 1000409,1; // Ep18_Docu_File
|
||||
cloakonnpcself( instance_npcname("Document Pile#Site2") );
|
||||
end;
|
||||
}
|
||||
|
||||
1@tcamp,29,86,3 script Document Pile#Site3 4_EP18_PAPERS,{
|
||||
mes "[Pile of Papers]";
|
||||
mes "All the papers are jumbled up.";
|
||||
mes "I took one out of the middle The layout of the military base guards?";
|
||||
next;
|
||||
mes "[Pile of Papers]";
|
||||
mes "Looking at the date, it was a long time ago.";
|
||||
mes "You seem to have left unimportant documents. Let's take care of them first.";
|
||||
close2;
|
||||
getitem 1000409,1; // Ep18_Docu_File
|
||||
cloakonnpcself( instance_npcname("Document Pile#Site3") );
|
||||
end;
|
||||
}
|
||||
|
||||
1@tcamp,60,122,3 script Document Pile#Site4 4_EP18_PAPERS,{
|
||||
mes "[Pile of Papers]";
|
||||
mes "All the papers are jumbled up.";
|
||||
mes "The top one... 'If you feed the magmaring potatoes and hunt them after a while, will they drop the baked potatoes?'";
|
||||
next;
|
||||
mes "[Pile of Papers]";
|
||||
mes "why is this here. But I'm curious about the result!";
|
||||
mes "You seem to have left unimportant documents. Let's take care of them first.";
|
||||
close2;
|
||||
getitem 1000409,1; // Ep18_Docu_File
|
||||
cloakonnpcself( instance_npcname("Document Pile#Site4") );
|
||||
end;
|
||||
}
|
||||
|
||||
1@tcamp,31,84,3 script Document Pile#Site5 4_EP18_PAPERS,{
|
||||
mes "[Pile of Papers]";
|
||||
mes "All the papers are jumbled up.";
|
||||
mes "Picking one out of the middle I found an illustration of the Pope drawn by icing the Pope's cookie icing with a pen.";
|
||||
next;
|
||||
mes "[Pile of Papers]";
|
||||
mes "What kind of picture is it? Besides, you drew it very well.";
|
||||
mes "You seem to have left unimportant documents. Let's take care of them first.";
|
||||
close2;
|
||||
getitem 1000409,1; // Ep18_Docu_File
|
||||
cloakonnpcself( instance_npcname("Document Pile#Site5") );
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
1@tcamp,34,100,3 script Miriam#base1 4_EP18_MIRIAM,3,3,{
|
||||
disable_items;
|
||||
if (countitem(1000409) < 5) { // Ep18_Docu_File
|
||||
cutin "ep18_miriam_02.png",2;
|
||||
mes "[Miriam]";
|
||||
mes "As expected, you are talented, adventurer. I used all sorts of connections to find the position.";
|
||||
mes "It seems that Adventurer and Maram found it at once.";
|
||||
next;
|
||||
mes "[Miriam]";
|
||||
mes "Read some of the documents here. We have what we were looking for.";
|
||||
mes "I think it would be better to come and see it firsthand than to explain everything.";
|
||||
close3;
|
||||
}
|
||||
if (getequipid(EQI_HEAD_TOP) != 400127) { // Ep18_Mini_Elly
|
||||
mes "[Mini Elly]";
|
||||
mes "Get it out of the bag. Put it on your head.";
|
||||
close;
|
||||
}
|
||||
cutin "ep18_miriam_02.png",2;
|
||||
mes "[Miriam]";
|
||||
mes ".";
|
||||
next;
|
||||
cutin "ep18_maram_01.png",2;
|
||||
mes "[Maram]";
|
||||
mes "No, Miriam! How are you here?";
|
||||
mes "They said they would investigate separately!";
|
||||
next;
|
||||
cutin "ep18_miriam_01.png",2;
|
||||
mes "[Miriam]";
|
||||
mes "How did you and the adventurer dig this far?";
|
||||
mes "You have good skills, too. It was a location that I found using all kinds of connections, but you found it at once.";
|
||||
next;
|
||||
cutin "ep18_maram_02.png",2;
|
||||
mes "[Maram]";
|
||||
mes "Let's do some, right, adventurer?";
|
||||
mes "Anyway, what information did you get?";
|
||||
next;
|
||||
cutin "ep18_miriam_02.png",2;
|
||||
mes "[Miriam]";
|
||||
mes "Look at this document here.";
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "[Mini Elly]";
|
||||
mes "This is a sales statement for arms. Show it to me as well.";
|
||||
mes "The weapons and firearms these men have disposed of are all less than a year old.";
|
||||
next;
|
||||
cutin "ep18_miriam_03.png",2;
|
||||
mes "[Miriam]";
|
||||
mes "How dare you sell such weapons.";
|
||||
mes "A weapon that is not properly maintained may not function properly.";
|
||||
next;
|
||||
cutin "ep18_maram_03.png",2;
|
||||
mes "[Maram]";
|
||||
mes "The weapons that come out of the back hole are all the same.";
|
||||
mes "but, at least it's at this point.";
|
||||
next;
|
||||
mes "[Maram]";
|
||||
mes "A year is not a long term, but it is not tight.";
|
||||
mes "Why did we pour out at this moment in preparation for the protest?";
|
||||
next;
|
||||
mes "[Maram]";
|
||||
mes "You wouldn't have to dispose of it right away.";
|
||||
next;
|
||||
npctalk "Maram: haha, this is so funny", instance_npcname("Maram#base5");
|
||||
sleep2 300;
|
||||
cutin "ep18_miriam_02.png",2;
|
||||
mes "[Miriam]";
|
||||
mes "This is one of the military bases managed by my stepfather.";
|
||||
mes "Just by chance, it really came out at a time like this.";
|
||||
next;
|
||||
cutin "",255;
|
||||
select( "If your stepfather is a priest, Youth Amal?", "The hard-line and pro-war stepfather?" );
|
||||
cutin "ep18_miriam_02.png",2;
|
||||
mes "[Miriam]";
|
||||
mes "That's right, adventurer. Looking at the ledger, it doesn't seem like the stepfather was involved.";
|
||||
mes "I think it was a single corruption at the end, the weapon leak case.";
|
||||
next;
|
||||
mes "[Miriam]";
|
||||
mes "I'll have to dig a little deeper, but that's my guess for now.";
|
||||
mes "Oh, give me the documents. I'll take it as evidence.";
|
||||
delitem 1000409,5; // Ep18_Docu_File
|
||||
if (isbegin_quest(16578) == 1) {
|
||||
erasequest 16578;
|
||||
setquest 16579;
|
||||
}
|
||||
close2;
|
||||
cutin "",255;
|
||||
npctalk "Maram: haha, this is so funny", instance_npcname("Maram#base5");
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
npctalk "Miriam: Oh, adventurer? Maram you too!?";
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(16578) == 1 && countitem(1000409) > 4" ); // Ep18_Docu_File
|
||||
disablenpc instance_npcname("Miriam#base1");
|
||||
end;
|
||||
}
|
||||
|
||||
1@tcamp,32,102,3 script Maram#base5 4_EP18_MARAM,{
|
||||
if (isbegin_quest(16579) == 0) {
|
||||
cutin "ep18_maram_01.png",2;
|
||||
mes "[Maram]";
|
||||
mes "I didn't know Miriam was here, right, adventurer?";
|
||||
close3;
|
||||
}
|
||||
cutin "ep18_maram_02.png",2;
|
||||
mes "[Maram]";
|
||||
mes "We moved separately, but in the end we are in the same position.";
|
||||
mes "Still, what I got in the process was different, so I guess it has its own meaning.";
|
||||
next;
|
||||
cutin "ep18_miriam_02.png",2;
|
||||
mes "[Miriam]";
|
||||
mes "Then I must be away for a while.";
|
||||
mes "I'm going to pass on my findings to my stepfather.";
|
||||
next;
|
||||
mes "[Miriam]";
|
||||
mes "Because there is a possibility that the adoptive father may not know yet if it is a single corruption.";
|
||||
next;
|
||||
cutin "ep18_maram_03.png",2;
|
||||
mes "[Maram]";
|
||||
mes "Is it really an independent corruption? That's probably what bothers me.";
|
||||
mes "I have something to give to Rachel, Miriam, let's go together.";
|
||||
next;
|
||||
cutin "ep18_maram_01.png",2;
|
||||
mes "[Maram]";
|
||||
mes "I'll give you a shortcut, so can you please tell Suad what you found out here?";
|
||||
mes "We will follow soon, so please go ahead and tell me.";
|
||||
if (ep18_1_main == 46) {
|
||||
ep18_1_main = 47;
|
||||
erasequest 16579;
|
||||
setquest 16580;
|
||||
getitem "Ep18_Amethyst_Fragment",50;
|
||||
}
|
||||
close2;
|
||||
warp "wolfvill",162,154;
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(16579) == 1" );
|
||||
disablenpc instance_npcname("Maram#base5");
|
||||
end;
|
||||
}
|
||||
959
npc/re/instances/VillaofDeception.txt
Normal file
959
npc/re/instances/VillaofDeception.txt
Normal file
@@ -0,0 +1,959 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Instance Villa of Deception.
|
||||
//===== Description: =========================================
|
||||
//- [Walkthrough conversion]
|
||||
//- Require to complete the episode 18.1 main quest.
|
||||
//- The function to drop an item with random option is defined in re/other/glocal_npc2.txt
|
||||
// Notes:
|
||||
// Some of the setting can be modified in 'Optional settings'.
|
||||
// The monster inside the hard mode are using relieve level 10 (-99% damages).
|
||||
// Change it if you think the player damage are too low, this level is a workaround but the damages
|
||||
// on the mobs are lower in hard mode than in normal on official. The level is 9 on official.
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 First version. [Capuche]
|
||||
//============================================================
|
||||
|
||||
wolfvill,79,260,0 script #con_wp11 HIDDEN_WARP_NPC,4,4,{
|
||||
end;
|
||||
OnTouch:
|
||||
if (ep18_1_main < 57)
|
||||
end;
|
||||
cloakoffnpcself( "Aira#con" );
|
||||
end;
|
||||
}
|
||||
|
||||
wolfvill,79,260,4 script(CLOAKED) Aira#con 4_M_BRZ_JACI,{
|
||||
if (ep18_1_main < 57)
|
||||
end;
|
||||
switch( checkquest(12522,PLAYTIME) ) {
|
||||
case -1:
|
||||
break;
|
||||
case 0:
|
||||
case 1:
|
||||
mes "[Aira]";
|
||||
mes "Please wait the end of the quest delay.";
|
||||
close;
|
||||
case 2:
|
||||
erasequest 12522;
|
||||
mes "^0000ff All the aftereffects of access are gone.^000000";
|
||||
close;
|
||||
}
|
||||
mes "[Aira]";
|
||||
mes "" + strcharinfo(0) + "Thanks to Mr. I arrived safely in the village.";
|
||||
mes "But it seems that something has been revived in the villa. I think I need to get help one more time.";
|
||||
next;
|
||||
.@md_name_normal$ = "Villa of Deception";
|
||||
.@md_name_hard$ = "Villa of Deception Advanced";
|
||||
|
||||
if (is_party_leader() == true) {
|
||||
.@create_normal$ = "^000044Create " + .@md_name_normal$ + "^000000";
|
||||
if (countitem(1000471) > 0)
|
||||
.@create_hard$ = "^000044Create " + .@md_name_hard$ + "^000000";
|
||||
}
|
||||
switch( select( "Entry", .@create_normal$, .@create_hard$ ) ) {
|
||||
case 1:
|
||||
if (select( .@md_name_normal$, .@md_name_hard$ ) == 1) {
|
||||
if (BaseLevel < 170) {
|
||||
mes "[Aira]";
|
||||
mes "You must be at least BaseLevel 170 to enter.";
|
||||
close;
|
||||
}
|
||||
.@enter_to$ = .@md_name_normal$;
|
||||
}
|
||||
else {
|
||||
if (BaseLevel < 200) {
|
||||
mes "[Aira]";
|
||||
mes "You must be at least BaseLevel 200 to enter.";
|
||||
close;
|
||||
}
|
||||
.@enter_to$ = .@md_name_hard$;
|
||||
}
|
||||
|
||||
switch( instance_enter(.@enter_to$) ) {
|
||||
case IE_OTHER:
|
||||
mes "^ff0000An unknown error occurred.^000000";
|
||||
close;
|
||||
case IE_NOINSTANCE:
|
||||
mes "^0000ff The dungeon has not been created or you are trying to enter a dungeon different from the party leader.^000000";
|
||||
close;
|
||||
case IE_NOMEMBER:
|
||||
mes "^ff0000Only a member of the party can enter the Memorial Dungeon.^000000";
|
||||
close;
|
||||
case IE_OK:
|
||||
mapannounce "wolfvill", "" + strcharinfo(0) + " of the party, " + getpartyname( getcharid(1) ) + ", is entering " + .@enter_to$ + ".",bc_map,"0x00ff99",FW_NORMAL,12;
|
||||
if (.@enter_to$ == .@md_name_normal$)
|
||||
setquest 12520;
|
||||
else
|
||||
setquest 12521;
|
||||
setquest 12522;
|
||||
// warp "1@advs",111,19;
|
||||
end;
|
||||
}
|
||||
end;
|
||||
case 2:
|
||||
if (BaseLevel < 170) {
|
||||
mes "[Aira]";
|
||||
mes "You must be at least BaseLevel 170 to create the instance.";
|
||||
close;
|
||||
}
|
||||
if (instance_create(.@md_name_normal$) < 0) {
|
||||
mes "Party: " + getpartyname(getcharid(1)) + "";
|
||||
mes "Leader: " + strcharinfo(0) + "";
|
||||
mes "^0000ff" + .@md_name_normal$ + " ^000000- Unknown error";
|
||||
close;
|
||||
}
|
||||
end;
|
||||
case 3:
|
||||
if (BaseLevel < 200) {
|
||||
mes "[Aira]";
|
||||
mes "You must be at least BaseLevel 200 to create the instance.";
|
||||
close;
|
||||
}
|
||||
if (countitem(1000471) < 1) {
|
||||
mes "[Aira]";
|
||||
mes "Where is the " + getitemname(1000471) + "?";
|
||||
close;
|
||||
}
|
||||
if (instance_create(.@md_name_hard$) < 0) {
|
||||
mes "Party: " + getpartyname(getcharid(1)) + "";
|
||||
mes "Leader: " + strcharinfo(0) + "";
|
||||
mes "^0000ff" + .@md_name_hard$ + " ^000000- Unknown error";
|
||||
close;
|
||||
}
|
||||
delitem 1000471,1;
|
||||
end;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
1@advs,1,1,0 script advs_init -1,{
|
||||
end;
|
||||
OnInstanceInit:
|
||||
//--------------------------------------------
|
||||
// variables initialization
|
||||
//--------------------------------------------
|
||||
|
||||
'advs_step = 0;
|
||||
'map_advs$ = instance_mapname("1@advs");
|
||||
|
||||
// variables step 1
|
||||
'sw_timer = 0;
|
||||
deletearray 'sw[0], 2;
|
||||
|
||||
// variables step 3
|
||||
deletearray 'x_reaper[0], 'size_reaper;
|
||||
deletearray 'y_reaper[0], 'size_reaper;
|
||||
'size_reaper = 0;
|
||||
|
||||
//--------------------------------------------
|
||||
// Optional settings
|
||||
//--------------------------------------------
|
||||
|
||||
// Number minimum of reaper spawn on step 3
|
||||
'min_reaper = 3;
|
||||
|
||||
// Setting according to the mode
|
||||
if (instance_live_info(ILI_NAME) == "Villa of Deception Advanced") {
|
||||
'advs_difficult = 1;
|
||||
'sanare_id = 21377; // EP18_MD_SANARE_L
|
||||
'hunter_id = 21378; // EP18_MD_HEARTHUNTER_L
|
||||
'monster_relieve = 10; // need check but the damages are very low compared to normal mode
|
||||
|
||||
// Total of monster to kill in step 1, 2, 3
|
||||
'total_monster_step_1 = 80;
|
||||
'total_monster_step_2 = 70;
|
||||
'total_monster_step_3 = 80;
|
||||
|
||||
// Number of monster spawn at the start of step 1, 2, 3
|
||||
'init_monster_step_1 = 40;
|
||||
'init_monster_step_2 = 30;
|
||||
'init_monster_step_3 = 40;
|
||||
|
||||
'schulang_id = 21360; // EP18_MD_SCHULANG_L
|
||||
'freyja_id = 21361; // EP18_MD_DEMI_FREYJA_L
|
||||
|
||||
// Don't touch this unless you know what you're doing
|
||||
.@interval = 5; // distance between each reaper
|
||||
.@max_reaper = 48; // number max of reaper spawn
|
||||
}
|
||||
else {
|
||||
'advs_difficult = 0;
|
||||
'sanare_id = 21318; // EP18_MD_SANARE_R
|
||||
'hunter_id = 21319; // EP18_MD_HEARTHUNTER_R2
|
||||
'monster_relieve = 9;
|
||||
|
||||
// Total of monster to kill in step 1, 2, 3
|
||||
'total_monster_step_1 = 35;
|
||||
'total_monster_step_2 = 35;
|
||||
'total_monster_step_3 = 35;
|
||||
|
||||
// Number of monster spawn at the start of step 1, 2, 3
|
||||
'init_monster_step_1 = 35;
|
||||
'init_monster_step_2 = 25;
|
||||
'init_monster_step_3 = 24;
|
||||
|
||||
'schulang_id = 21316; // EP18_MD_SCHULANG_R
|
||||
'freyja_id = 21317; // EP18_MD_DEMI_FREYJA_R
|
||||
|
||||
// Don't touch this unless you know what you're doing
|
||||
.@interval = 10;
|
||||
.@max_reaper = 16;
|
||||
}
|
||||
|
||||
for ( .@i = 109; .@i <= 139; .@i += .@interval ) {
|
||||
for ( .@j = 219; .@j <= 249; .@j += .@interval ) {
|
||||
if (.@i == 124 && .@j == 234)
|
||||
continue;
|
||||
'x_reaper[ 'size_reaper ] = .@i;
|
||||
'y_reaper[ 'size_reaper ] = .@j;
|
||||
'size_reaper++;
|
||||
}
|
||||
}
|
||||
'total_reaper = min(.@max_reaper, 'size_reaper);
|
||||
|
||||
// number total of food necessary to reduce the number of reaper to 'min_reaper
|
||||
'max_food = ('total_reaper * 2) - ('min_reaper * 2);
|
||||
|
||||
// debug
|
||||
'total_monster_step_1 = max('init_monster_step_1, 'total_monster_step_1);
|
||||
'total_monster_step_2 = max('init_monster_step_2, 'total_monster_step_2);
|
||||
'total_monster_step_3 = max('init_monster_step_3, 'total_monster_step_3);
|
||||
|
||||
//--------------------------------------------
|
||||
// npcs management
|
||||
//--------------------------------------------
|
||||
disablenpc instance_npcname("#boss2");
|
||||
disablenpc instance_npcname("#box_admin");
|
||||
|
||||
// warps
|
||||
disablenpc instance_npcname("#wp1");
|
||||
disablenpc instance_npcname("#wp2");
|
||||
disablenpc instance_npcname("#wp3");
|
||||
disablenpc instance_npcname("#wp4");
|
||||
|
||||
disablenpc instance_npcname("#food1");
|
||||
disablenpc instance_npcname("#food2");
|
||||
disablenpc instance_npcname("#food3");
|
||||
disablenpc instance_npcname("#food4");
|
||||
|
||||
// circles step final
|
||||
disablenpc instance_npcname("#b_tr1");
|
||||
disablenpc instance_npcname("#b_tr2");
|
||||
disablenpc instance_npcname("#b_tr3");
|
||||
disablenpc instance_npcname("#b_tr4");
|
||||
|
||||
// stop circles from moving
|
||||
disablenpc instance_npcname("#b_sw1");
|
||||
disablenpc instance_npcname("#b_sw2");
|
||||
disablenpc instance_npcname("#b_sw3");
|
||||
disablenpc instance_npcname("#b_sw4");
|
||||
|
||||
disablenpc instance_npcname("#boss1");
|
||||
disablenpc instance_npcname("#boss2_sw");
|
||||
|
||||
donpcevent instance_npcname("#advs_step_1") + "::OnStart";
|
||||
end;
|
||||
}
|
||||
|
||||
// Entrance
|
||||
// (npc probably used to enable the npcs according to the instance mode - normal or hard)
|
||||
// 1@advs,111,19,0 duplicate(dummy_npc) #hidden_wp1 HIDDEN_WARP_NPC,2,2
|
||||
// 1@advs,134,19,0 duplicate(dummy_npc) #hidden_wp2 HIDDEN_WARP_NPC,2,2
|
||||
|
||||
|
||||
//---------------------------------------------------------------
|
||||
// Warps
|
||||
//---------------------------------------------------------------
|
||||
1@advs,124,101,0 warp #wp1 2,2,1@advs,124,115
|
||||
|
||||
|
||||
1@advs,124,205,0 script #wp2 WARPNPC,2,2,{
|
||||
end;
|
||||
OnTouch:
|
||||
.@r = rand(3);
|
||||
if (.@r == 0)
|
||||
warp 'map_advs$,101,235;
|
||||
else if (.@r == 1)
|
||||
warp 'map_advs$,155,233;
|
||||
else
|
||||
warp 'map_advs$,124,211;
|
||||
end;
|
||||
}
|
||||
|
||||
1@advs,124,266,0 warp #wp3 2,2,1@advs,124,277
|
||||
1@advs,124,307,0 warp #wp4 2,2,1@advs,124,319
|
||||
// 1@advs,124,307,0 duplicate(dummy_npc) #wp4 WARPNPC,10,10
|
||||
|
||||
|
||||
//---------------------------------------------------------------
|
||||
// Step 1
|
||||
//---------------------------------------------------------------
|
||||
1@advs,1,1,0 script #advs_step_1 -1,{
|
||||
end;
|
||||
OnStart:
|
||||
'mob_to_respawn = 'total_monster_step_1 - 'init_monster_step_1;
|
||||
|
||||
// The coordinates may be inaccurates (maybe not random on official)
|
||||
for ( .@i = 0; .@i < 'init_monster_step_1; ++.@i )
|
||||
callsub( S_Spawn );
|
||||
end;
|
||||
|
||||
OnMobDead:
|
||||
if ('mob_to_respawn > 0)
|
||||
'mob_to_respawn--;
|
||||
initnpctimer;
|
||||
sleep 2000;
|
||||
if ('advs_step == 0 && 'mob_to_respawn > 0) {
|
||||
if ('mob_to_respawn > 0)
|
||||
callsub( S_Spawn );
|
||||
if ('mob_to_respawn > 1)
|
||||
callsub( S_Spawn );
|
||||
}
|
||||
end;
|
||||
OnTimer2000:
|
||||
stopnpctimer;
|
||||
.@alive = mobcount('map_advs$, instance_npcname("#advs_step_1") + "::OnMobDead");
|
||||
mapannounce 'map_advs$, "Number of monsters left: " + .@alive, bc_map, 0xAAAAFF;
|
||||
end;
|
||||
S_Spawn:
|
||||
.@label$ = instance_npcname("#advs_step_1") + "::OnMobDead";
|
||||
if (rand(2))
|
||||
.@mob_id = 'hunter_id;
|
||||
else
|
||||
.@mob_id = 'sanare_id;
|
||||
.@r = rand(3);
|
||||
if (.@r == 0)
|
||||
areamonster 'map_advs$,63,89,72,182,"--en--",.@mob_id,1, .@label$;
|
||||
else if (.@r == 1)
|
||||
areamonster 'map_advs$,63,89,184,101,"--en--",.@mob_id,1, .@label$;
|
||||
else
|
||||
areamonster 'map_advs$,184,89,174,182,"--en--",.@mob_id,1, .@label$;
|
||||
unitskilluseid $@mobid[0], 771, 'monster_relieve; // NPC_RELIEVE_ON
|
||||
return;
|
||||
}
|
||||
|
||||
1@advs,67,182,5 script #sw_1 4_NFWISP,1,1,{
|
||||
if ('advs_step != 0)
|
||||
end;
|
||||
mes "[Unidentified grudge]";
|
||||
mes "Are you here to set me free?";
|
||||
next;
|
||||
if (select( "Stop", "Do it" ) == 1)
|
||||
end;
|
||||
if ('advs_step != 0)
|
||||
end;
|
||||
disablenpc instance_npcname("#sw_1");
|
||||
'sw[0] = 1;
|
||||
donpcevent instance_npcname("#sw_timer") + "::OnStart";
|
||||
end;
|
||||
|
||||
OnTouch_:
|
||||
end;
|
||||
}
|
||||
|
||||
1@advs,180,182,5 script #sw_2 4_NFWISP,1,1,{
|
||||
if ('advs_step != 0)
|
||||
end;
|
||||
mes "[Unidentified grudge]";
|
||||
mes "Are you here to set me free?";
|
||||
next;
|
||||
if (select( "Stop", "Do it" ) == 1)
|
||||
end;
|
||||
if ('advs_step != 0)
|
||||
end;
|
||||
disablenpc instance_npcname("#sw_2");
|
||||
'sw[1] = 1;
|
||||
donpcevent instance_npcname("#sw_timer") + "::OnStart";
|
||||
end;
|
||||
|
||||
OnTouch_:
|
||||
end;
|
||||
}
|
||||
|
||||
1@advs,1,1,5 script #sw_timer -1,{
|
||||
end;
|
||||
OnStart:
|
||||
if ('sw_timer == 1)
|
||||
end;
|
||||
'sw_timer = 1;
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer3000:
|
||||
stopnpctimer;
|
||||
if ('sw[0] != 1 || 'sw[1] != 1) {
|
||||
'sw_timer = 0;
|
||||
if ('sw[0] == 1)
|
||||
enablenpc instance_npcname("#sw_1");
|
||||
if ('sw[1] == 1)
|
||||
enablenpc instance_npcname("#sw_2");
|
||||
'sw[0] = 0;
|
||||
'sw[1] = 0;
|
||||
npctalk "Ah... my half soul beyond this hallway is still unfulfilled...", instance_npcname("#sw_1");
|
||||
npctalk "Ah... my half soul beyond this hallway is still unfulfilled...", instance_npcname("#sw_2");
|
||||
mapannounce 'map_advs$, "You must free both souls on the left and right of the hallway at the same time.", bc_map, 0xAAAAFF;
|
||||
end;
|
||||
}
|
||||
if ('advs_step != 0)
|
||||
end;
|
||||
mapannounce 'map_advs$, "Two souls are simultaneously liberated, opening the door to the center.", bc_map, 0xAAAAFF;
|
||||
donpcevent instance_npcname("#advs_step_2") + "::OnStart";
|
||||
end;
|
||||
}
|
||||
|
||||
1@advs,75,89,5 script #trap_1 4_M_DEATH,1,1,{
|
||||
end;
|
||||
OnTouch:
|
||||
specialeffect2 EF_FIREHIT;
|
||||
specialeffect2 EF_ACIDDEMON;
|
||||
getmapxy( .@map$, .@x, .@y, BL_PC );
|
||||
getmapxy( .@map$, .@x_npc, .@y_npc, BL_NPC );
|
||||
|
||||
if (.@x == .@x_npc) {
|
||||
if (.@y < 89)
|
||||
pushpc DIR_SOUTH, 1;
|
||||
else if (.@y > 99)
|
||||
pushpc DIR_NORTH, 1;
|
||||
else
|
||||
pushpc DIR_EAST, 1; // default
|
||||
}
|
||||
else if (.@x < .@x_npc)
|
||||
pushpc DIR_WEST, 1;
|
||||
else
|
||||
pushpc DIR_EAST, 1;
|
||||
|
||||
heal -((MaxHp*50)/100),0; // note: heal command is used to (potentially) kill the target
|
||||
end;
|
||||
|
||||
OnMove1:
|
||||
getmapxy( .@map$, .@x, .@y, BL_NPC );
|
||||
unitwalk( getnpcid(0),.@x,99, instance_npcname( strnpcinfo(0) ) + "::OnMove2" );
|
||||
end;
|
||||
OnMove2:
|
||||
getmapxy( .@map$, .@x, .@y, BL_NPC );
|
||||
unitwalk( getnpcid(0),.@x,89, instance_npcname( strnpcinfo(0) ) + "::OnMove1" );
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
npcspeed 150;
|
||||
sleep rand(100,3000);
|
||||
donpcevent instance_npcname( strnpcinfo(0) ) + "::OnMove1";
|
||||
end;
|
||||
}
|
||||
// traps left
|
||||
1@advs,80,89,1 duplicate(#trap_1) #trap_2 4_M_DEATH,1,1
|
||||
1@advs,85,89,1 duplicate(#trap_1) #trap_3 4_M_DEATH,1,1
|
||||
1@advs,90,89,1 duplicate(#trap_1) #trap_4 4_M_DEATH,1,1
|
||||
1@advs,95,89,1 duplicate(#trap_1) #trap_5 4_M_DEATH,1,1
|
||||
1@advs,100,89,1 duplicate(#trap_1) #trap_6 4_M_DEATH,1,1
|
||||
1@advs,105,89,1 duplicate(#trap_1) #trap_7 4_M_DEATH,1,1
|
||||
1@advs,110,89,1 duplicate(#trap_1) #trap_8 4_M_DEATH,1,1
|
||||
1@advs,115,89,1 duplicate(#trap_1) #trap_9 4_M_DEATH,1,1
|
||||
// traps right
|
||||
1@advs,130,89,1 duplicate(#trap_1) #trap_10 4_M_DEATH,1,1
|
||||
1@advs,135,89,1 duplicate(#trap_1) #trap_11 4_M_DEATH,1,1
|
||||
1@advs,140,89,1 duplicate(#trap_1) #trap_12 4_M_DEATH,1,1
|
||||
1@advs,145,89,1 duplicate(#trap_1) #trap_13 4_M_DEATH,1,1
|
||||
1@advs,150,89,1 duplicate(#trap_1) #trap_14 4_M_DEATH,1,1
|
||||
1@advs,155,89,1 duplicate(#trap_1) #trap_15 4_M_DEATH,1,1
|
||||
1@advs,160,89,1 duplicate(#trap_1) #trap_16 4_M_DEATH,1,1
|
||||
1@advs,165,89,1 duplicate(#trap_1) #trap_17 4_M_DEATH,1,1
|
||||
1@advs,170,89,1 duplicate(#trap_1) #trap_18 4_M_DEATH,1,1
|
||||
|
||||
|
||||
//---------------------------------------------------------------
|
||||
// Step 2
|
||||
//---------------------------------------------------------------
|
||||
1@advs,1,1,0 script #advs_step_2 -1,{
|
||||
end;
|
||||
OnStart:
|
||||
if ('advs_step != 0)
|
||||
end;
|
||||
'advs_step = 1;
|
||||
disablenpc instance_npcname("#advs_step_1");
|
||||
enablenpc instance_npcname("#wp1");
|
||||
enablenpc instance_npcname("#food1");
|
||||
enablenpc instance_npcname("#food2");
|
||||
enablenpc instance_npcname("#food3");
|
||||
enablenpc instance_npcname("#food4");
|
||||
killmonster 'map_advs$, instance_npcname("#advs_step_1") + "::OnMobDead";
|
||||
|
||||
'mob_to_respawn = 'total_monster_step_2 - 'init_monster_step_2;
|
||||
|
||||
for ( .@i = 0; .@i < 'init_monster_step_2; ++.@i )
|
||||
callsub( S_Spawn );
|
||||
end;
|
||||
OnMobDead:
|
||||
if ('mob_to_respawn > 0)
|
||||
'mob_to_respawn--;
|
||||
initnpctimer;
|
||||
sleep 2000;
|
||||
if ('advs_step == 1 && 'mob_to_respawn > 0) {
|
||||
if ('mob_to_respawn > 0)
|
||||
callsub( S_Spawn );
|
||||
if ('mob_to_respawn > 1)
|
||||
callsub( S_Spawn );
|
||||
}
|
||||
end;
|
||||
OnTimer2000:
|
||||
stopnpctimer;
|
||||
.@alive = mobcount('map_advs$, instance_npcname("#advs_step_2") + "::OnMobDead");
|
||||
mapannounce 'map_advs$, "Number of monsters left: " + .@alive, bc_map, 0xAAAAFF;
|
||||
if ('advs_step == 1 && 'mob_to_respawn == 0 && .@alive == 0)
|
||||
donpcevent instance_npcname("#advs_step_3_A") + "::OnStart";
|
||||
end;
|
||||
S_Spawn:
|
||||
.@label$ = instance_npcname("#advs_step_2") + "::OnMobDead";
|
||||
if (rand(2))
|
||||
.@mob_id = 'hunter_id;
|
||||
else
|
||||
.@mob_id = 'sanare_id;
|
||||
.@r = rand(3);
|
||||
if (.@r == 0)
|
||||
areamonster 'map_advs$,76,145,171,139,"--en--",.@mob_id,1, .@label$;
|
||||
else if (.@r == 1)
|
||||
areamonster 'map_advs$,113,205,135,125,"--en--",.@mob_id,1, .@label$;
|
||||
else
|
||||
areamonster 'map_advs$,113,205,135,125,"--en--",.@mob_id,1, .@label$;
|
||||
unitskilluseid $@mobid[0], 771, 'monster_relieve; // NPC_RELIEVE_ON
|
||||
return;
|
||||
}
|
||||
|
||||
1@advs,101,159,5 script #food1 4_EP16_FOOD,1,1,{
|
||||
if ('max_food <= 0) {
|
||||
mapannounce 'map_advs$, "??? : You really don't know how to cook well, you deserve a casual tour of my garden.", bc_map, 0xAAAAFF;
|
||||
end;
|
||||
}
|
||||
progressbar "",4;
|
||||
'max_food--;
|
||||
|
||||
.@r = rand(5);
|
||||
if (.@r == 0)
|
||||
sc_start SC_CONFUSION,30000,0,100, SCSTART_NOAVOID|SCSTART_NOTICKDEF|SCSTART_NORATEDEF;
|
||||
else if (.@r == 1)
|
||||
sc_start SC_CURSE,30000,0,100, SCSTART_NOAVOID|SCSTART_NOTICKDEF|SCSTART_NORATEDEF;
|
||||
else if (.@r == 2)
|
||||
sc_start SC_BLIND,30000,0,100, SCSTART_NOAVOID|SCSTART_NOTICKDEF|SCSTART_NORATEDEF;
|
||||
else if (.@r == 3)
|
||||
sc_start SC_POISON,30000,0,100, SCSTART_NOAVOID|SCSTART_NOTICKDEF|SCSTART_NORATEDEF;
|
||||
else
|
||||
sc_start SC_SILENCE,30000,0,100, SCSTART_NOAVOID|SCSTART_NOTICKDEF|SCSTART_NORATEDEF;
|
||||
|
||||
if ('total_reaper > 'min_reaper && ('max_food % 2) == 0)
|
||||
'total_reaper--;
|
||||
end;
|
||||
}
|
||||
1@advs,101,125,5 duplicate(#food1) #food2 4_EP16_FOOD,1,1
|
||||
1@advs,147,162,5 duplicate(#food1) #food3 4_EP16_FOOD,1,1
|
||||
1@advs,147,122,5 duplicate(#food1) #food4 4_EP16_FOOD,1,1
|
||||
|
||||
|
||||
//---------------------------------------------------------------
|
||||
// Step 3
|
||||
//---------------------------------------------------------------
|
||||
1@advs,1,1,5 script #advs_step_3_A -1,{
|
||||
end;
|
||||
OnStart:
|
||||
if ('advs_step != 1)
|
||||
end;
|
||||
'advs_step = 2;
|
||||
enablenpc instance_npcname("#wp2");
|
||||
disablenpc instance_npcname("#advs_step_2");
|
||||
donpcevent instance_npcname("#advs_step_3_A") + "::OnEvent";
|
||||
donpcevent instance_npcname("#advs_step_3_B") + "::OnEvent";
|
||||
end;
|
||||
OnEvent:
|
||||
.@label$ = instance_npcname("#advs_step_3_A") + "::OnMobDead";
|
||||
|
||||
copyarray .@x[0], 'x_reaper[0], 'size_reaper;
|
||||
copyarray .@y[0], 'y_reaper[0], 'size_reaper;
|
||||
.@size = 'size_reaper;
|
||||
|
||||
for ( .@i = 0; .@i < 'total_reaper; ++.@i ) {
|
||||
.@r = rand(.@size);
|
||||
|
||||
monster 'map_advs$,.@x[.@r],.@y[.@r],"--en--",20846,1, .@label$; // MD_HIDDEN_GROUND01
|
||||
deletearray .@x[.@r],1;
|
||||
deletearray .@y[.@r],1;
|
||||
.@size--;
|
||||
}
|
||||
initnpctimer;
|
||||
end;
|
||||
OnTimer10000:
|
||||
killmonster 'map_advs$, instance_npcname("#advs_step_3_A") + "::OnMobDead";
|
||||
donpcevent instance_npcname("#advs_step_3_A") + "::OnEvent"; // this event never stop
|
||||
end;
|
||||
OnMobDead:
|
||||
end;
|
||||
}
|
||||
|
||||
1@advs,1,1,0 script #advs_step_3_B -1,{
|
||||
end;
|
||||
OnEvent:
|
||||
'mob_to_respawn = 'total_monster_step_3 - 'init_monster_step_3;
|
||||
|
||||
for ( .@i = 0; .@i < 'init_monster_step_3; ++.@i )
|
||||
callsub( S_Spawn );
|
||||
end;
|
||||
OnMobDead:
|
||||
if ('mob_to_respawn > 0)
|
||||
'mob_to_respawn--;
|
||||
initnpctimer;
|
||||
sleep 2000;
|
||||
if ('advs_step == 2 && 'mob_to_respawn > 0) {
|
||||
if ('mob_to_respawn > 0)
|
||||
callsub( S_Spawn );
|
||||
if ('mob_to_respawn > 1)
|
||||
callsub( S_Spawn );
|
||||
}
|
||||
end;
|
||||
OnTimer2000:
|
||||
stopnpctimer;
|
||||
.@alive = mobcount('map_advs$, instance_npcname("#advs_step_3_B") + "::OnMobDead");
|
||||
mapannounce 'map_advs$, "Number of monsters left: " + .@alive, bc_map, 0xAAAAFF;
|
||||
if ('advs_step == 2 && 'mob_to_respawn == 0 && .@alive == 0)
|
||||
donpcevent instance_npcname("#boss1_advs") + "::OnStart";
|
||||
end;
|
||||
S_Spawn:
|
||||
.@label$ = instance_npcname("#advs_step_3_B") + "::OnMobDead";
|
||||
if (rand(2))
|
||||
.@mob_id = 'hunter_id;
|
||||
else
|
||||
.@mob_id = 'sanare_id;
|
||||
.@r = rand(4);
|
||||
if (.@r == 0)
|
||||
areamonster 'map_advs$,109,238,119,248,"--en--",.@mob_id,1, .@label$;
|
||||
else if (.@r == 1)
|
||||
areamonster 'map_advs$,109,219,119,229,"--en--",.@mob_id,1, .@label$;
|
||||
else if (.@r == 2)
|
||||
areamonster 'map_advs$,128,238,138,248,"--en--",.@mob_id,1, .@label$;
|
||||
else
|
||||
areamonster 'map_advs$,128,219,138,229,"--en--",.@mob_id,1, .@label$;
|
||||
unitskilluseid $@mobid[0], 771, 'monster_relieve; // NPC_RELIEVE_ON
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
//---------------------------------------------------------------
|
||||
// Step 4
|
||||
//---------------------------------------------------------------
|
||||
1@advs,1,1,4 script #boss1_advs -1,{
|
||||
end;
|
||||
OnStart:
|
||||
if ('advs_step != 2)
|
||||
end;
|
||||
'advs_step = 3;
|
||||
enablenpc instance_npcname("#wp3");
|
||||
disablenpc instance_npcname("#advs_step_3_B");
|
||||
enablenpc instance_npcname("#boss1");
|
||||
end;
|
||||
OnMobDead:
|
||||
if ('advs_step != 4)
|
||||
end;
|
||||
'advs_step = 5;
|
||||
enablenpc instance_npcname("#wp4");
|
||||
enablenpc instance_npcname("#boss2_sw");
|
||||
donpcevent instance_npcname("#boss1_advs_skill_1") + "::OnStop";
|
||||
end;
|
||||
}
|
||||
|
||||
// 1@advs,124,295,4 script #boss1 EP18_MD_SCHULANG_R,1,1,{
|
||||
1@advs,124,295,4 script #boss1 EP18_MD_SCHULANG_R,{
|
||||
if ('advs_step != 3)
|
||||
end;
|
||||
if (is_party_leader() == false)
|
||||
end;
|
||||
'advs_step = 4;
|
||||
npctalk "That's all human.";
|
||||
unitwalk getnpcid(0), 124,290, instance_npcname("#boss1") + "::OnMove";
|
||||
end;
|
||||
|
||||
OnMove:
|
||||
disablenpc instance_npcname("#boss1");
|
||||
monster 'map_advs$,124,290,"--en--",'schulang_id,1, instance_npcname("#boss1_advs") + "::OnMobDead";
|
||||
'schulang_gid = $@mobid[0];
|
||||
unitskilluseid $@mobid[0], 771, 1; // NPC_RELIEVE_ON
|
||||
unittalk 'schulang_gid, "I'm in a bit of trouble if I approach this more than that!!!";
|
||||
monster 'map_advs$,123,285,"--en--",21319,1; // EP18_MD_HEARTHUNTER_R2
|
||||
unitskilluseid $@mobid[0], 771, 'monster_relieve; // NPC_RELIEVE_ON
|
||||
donpcevent instance_npcname("#boss1_advs_skill_1") + "::OnStart";
|
||||
end;
|
||||
// OnTouch: // effect ?
|
||||
// end;
|
||||
}
|
||||
|
||||
|
||||
1@advs,1,1,0 script #boss1_advs_skill_1 -1,{
|
||||
end;
|
||||
OnStart:
|
||||
initnpctimer;
|
||||
getunitdata 'schulang_gid, .@data;
|
||||
'x_sch_event = .@data[UMOB_X];
|
||||
'y_sch_event = .@data[UMOB_Y];
|
||||
'ignore_column = rand(5); // one column is randomly free
|
||||
end;
|
||||
OnTimer1000:
|
||||
callsub( S_Skill,-8 );
|
||||
end;
|
||||
OnTimer1500:
|
||||
callsub( S_Skill,-4 );
|
||||
end;
|
||||
OnTimer2000:
|
||||
callsub( S_Skill,0 );
|
||||
end;
|
||||
OnTimer2500:
|
||||
callsub( S_Skill,4 );
|
||||
end;
|
||||
OnTimer3000:
|
||||
callsub( S_Skill,8 );
|
||||
stopnpctimer;
|
||||
donpcevent instance_npcname("#boss1_advs_skill_1") + "::OnStart";
|
||||
end;
|
||||
S_Skill:
|
||||
.@dxy = getarg(0);
|
||||
if ('ignore_column != 0)
|
||||
unitskillusepos 'schulang_gid,"MG_THUNDERSTORM",4, ('x_sch_event - 8), ('y_sch_event + .@dxy), -50;
|
||||
if ('ignore_column != 1)
|
||||
unitskillusepos 'schulang_gid,"MG_THUNDERSTORM",4, ('x_sch_event - 4), ('y_sch_event + .@dxy), -50;
|
||||
if ('ignore_column != 2)
|
||||
unitskillusepos 'schulang_gid,"MG_THUNDERSTORM",4, 'x_sch_event, ('y_sch_event + .@dxy), -50;
|
||||
if ('ignore_column != 3)
|
||||
unitskillusepos 'schulang_gid,"MG_THUNDERSTORM",4, ('x_sch_event + 4), ('y_sch_event + .@dxy), -50;
|
||||
if ('ignore_column != 4)
|
||||
unitskillusepos 'schulang_gid,"MG_THUNDERSTORM",4, ('x_sch_event + 8), ('y_sch_event + .@dxy), -50;
|
||||
return;
|
||||
OnStop:
|
||||
stopnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
//---------------------------------------------------------------
|
||||
// Step 5 (final)
|
||||
//---------------------------------------------------------------
|
||||
// 1@advs,124,358,4 script #boss2_sw CLEAR_NPC,1,1,{
|
||||
1@advs,124,358,4 script #boss2_sw CLEAR_NPC,{
|
||||
if ('advs_step != 5)
|
||||
end;
|
||||
if (is_party_leader() == false)
|
||||
end;
|
||||
'advs_step = 6;
|
||||
cloakonnpc instance_npcname("#boss2_sw"); // cloakonnpc to display effect
|
||||
specialeffect EF_CLOUD4;
|
||||
specialeffect EF_DQ9_CHARGE3;
|
||||
sleep 4000;
|
||||
specialeffect EF_SCREEN_QUAKE;
|
||||
setnpcdisplay( instance_npcname("#boss2"), 'freyja_id );
|
||||
enablenpc instance_npcname("#boss2");
|
||||
specialeffect EF_BEGINSPELL_YB;
|
||||
sleep 2000;
|
||||
npctalk "I... and... together... let's play...", instance_npcname("#boss2");
|
||||
unitwalk getnpcid(0, instance_npcname("#boss2")), 124,346, instance_npcname("#boss2_sw") + "::OnMove";
|
||||
end;
|
||||
OnMove:
|
||||
setnpcdisplay( instance_npcname("#boss2"), CLEAR_NPC );
|
||||
disablenpc instance_npcname("#boss2");
|
||||
monster 'map_advs$,124,346,"--en--",'freyja_id,1, instance_npcname("#boss2_sw") + "::OnMobDead";
|
||||
'freyja_gid = $@mobid[0];
|
||||
donpcevent instance_npcname("#advs_boss_relieve") + "::OnStart";
|
||||
sleep 3000;
|
||||
mapannounce 'map_advs$, "Tip: Twisted God Freyja is weaken as it get closer to the chandelier.", bc_map, 0xFFCC;
|
||||
if ('advs_difficult == 1)
|
||||
sleep 8000;
|
||||
else
|
||||
sleep 30000;
|
||||
|
||||
// circles
|
||||
if ('advs_difficult == 1) {
|
||||
donpcevent instance_npcname("#b_tr1") + "::OnEnable";
|
||||
donpcevent instance_npcname("#b_tr2") + "::OnEnable";
|
||||
}
|
||||
donpcevent instance_npcname("#b_tr3") + "::OnEnable";
|
||||
donpcevent instance_npcname("#b_tr4") + "::OnEnable";
|
||||
|
||||
// stop the circles from moving
|
||||
enablenpc instance_npcname("#b_sw1");
|
||||
enablenpc instance_npcname("#b_sw2");
|
||||
enablenpc instance_npcname("#b_sw3");
|
||||
enablenpc instance_npcname("#b_sw4");
|
||||
end;
|
||||
|
||||
OnMobDead:
|
||||
'freyja_gid = 0;
|
||||
donpcevent instance_npcname("#advs_boss_relieve") + "::OnStop";
|
||||
disablenpc instance_npcname("#boss2_sw");
|
||||
enablenpc instance_npcname("#box_admin");
|
||||
if ('advs_difficult == 1) {
|
||||
donpcevent instance_npcname("#b_tr1") + "::OnStop";
|
||||
donpcevent instance_npcname("#b_tr2") + "::OnStop";
|
||||
}
|
||||
donpcevent instance_npcname("#b_tr3") + "::OnStop";
|
||||
donpcevent instance_npcname("#b_tr4") + "::OnStop";
|
||||
end;
|
||||
// OnTouch: // effect ?
|
||||
// end;
|
||||
}
|
||||
1@advs,124,356,4 duplicate(dummy_npc) #boss2 CLEAR_NPC,1,1
|
||||
|
||||
1@advs,1,1,4 script #advs_boss_relieve -1,{
|
||||
end;
|
||||
OnStart:
|
||||
if (unitexists('freyja_gid) == false)
|
||||
end;
|
||||
getunitdata 'freyja_gid, .@data;
|
||||
.@d = distance(124,356,.@data[UMOB_X],.@data[UMOB_Y]);
|
||||
.@lv = (.@d / 2) + 1; // level 6 on spawn
|
||||
.@lv = min(10,.@lv);
|
||||
.@lv = max(1,.@lv);
|
||||
unitskilluseid 'freyja_gid, 772, 1; // NPC_RELIEVE_OFF
|
||||
unitskilluseid 'freyja_gid, 771, .@lv; // NPC_RELIEVE_ON
|
||||
initnpctimer;
|
||||
end;
|
||||
OnTimer2000:
|
||||
donpcevent instance_npcname("#advs_boss_relieve") + "::OnStart";
|
||||
end;
|
||||
OnStop:
|
||||
stopnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
// circles
|
||||
1@advs,124,337,5 script #b_tr1 MD_HIDDEN_GROUND02,2,2,{
|
||||
end;
|
||||
OnTouch: // note: warp dead player
|
||||
if ('freyja_gid == 0)
|
||||
end;
|
||||
specialeffect2 EF_FIREHIT;
|
||||
specialeffect2 EF_ACIDDEMON;
|
||||
percentheal -10,0; // deal some damage
|
||||
if (rand(2))
|
||||
warp 'map_advs$,67,182;
|
||||
else
|
||||
warp 'map_advs$,180,182;
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
enablenpc instance_npcname( strnpcinfo(0) );
|
||||
OnStart:
|
||||
'circle_move = 1;
|
||||
OnMove:
|
||||
if ('freyja_gid == 0)
|
||||
end;
|
||||
if ('circle_move == 0)
|
||||
end;
|
||||
getmapxy( .@map$, .@x, .@y, BL_NPC );
|
||||
do {
|
||||
.@dx = rand(-2,2);
|
||||
.@dy = rand(-2,2);
|
||||
.@new_x = .@x + .@dx;
|
||||
.@new_y = .@y + .@dy;
|
||||
}
|
||||
while ((.@dx == 0 && .@dy == 0) || .@new_x < 108 || .@new_x > 139 || .@new_y < 325 || .@new_y > 351);
|
||||
unitwalk( getnpcid(0),.@new_x,.@new_y, instance_npcname( strnpcinfo(0) ) + "::OnMove" );
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
'circle_move = 0; // double check just because
|
||||
unitstopwalk getnpcid(0);
|
||||
end;
|
||||
}
|
||||
1@advs,124,337,5 duplicate(#b_tr1) #b_tr2 MD_HIDDEN_GROUND02,2,2
|
||||
1@advs,124,337,5 duplicate(#b_tr1) #b_tr3 MD_HIDDEN_GROUND02,2,2
|
||||
1@advs,124,337,5 duplicate(#b_tr1) #b_tr4 MD_HIDDEN_GROUND02,2,2
|
||||
|
||||
|
||||
// stop the circles from moving
|
||||
1@advs,108,358,4 script #b_sw1 4_ENERGY_YELLOW,2,2,{
|
||||
mes "Ddispel the circle ^ff0000requires your health and mana.^000000 During the process, you ^ff0000becomes immobile and defenseless.^000000 Are you sure you want to start dispelling?";
|
||||
next;
|
||||
if (select( "Cancel", "Proceed" ) == 1)
|
||||
end;
|
||||
if ('freyja_gid == 0)
|
||||
end;
|
||||
// this part need to be checked when more information are available
|
||||
.@success = callsub( S_Venom );
|
||||
mes "^0000ffThe magic stone that absorbed your stamina and magic resonates. The magic circle that has been wandering disappears.^000000";
|
||||
specialeffect EF_BASH3D6;
|
||||
if (.@success == true && 'circle_move == 1) {
|
||||
disablenpc();
|
||||
if ('advs_difficult == 1) {
|
||||
donpcevent instance_npcname("#b_tr1") + "::OnStop";
|
||||
donpcevent instance_npcname("#b_tr2") + "::OnStop";
|
||||
}
|
||||
donpcevent instance_npcname("#b_tr3") + "::OnStop";
|
||||
donpcevent instance_npcname("#b_tr4") + "::OnStop";
|
||||
initnpctimer;
|
||||
}
|
||||
close;
|
||||
|
||||
S_Venom:
|
||||
.@percent_hp = max(1, (MaxHp/100)); // deal random damage to the player
|
||||
.@percent_sp = max(1, (MaxSp/100));
|
||||
.@r = rand(2,20);
|
||||
|
||||
for ( .@i = 0; .@i < .@r; ++.@i ) {
|
||||
specialeffect2 EF_INVENOM;
|
||||
heal -.@percent_hp, -.@percent_sp;
|
||||
if (Hp < 1)
|
||||
return 0;
|
||||
sleep2 500;
|
||||
}
|
||||
return (Hp > 0);
|
||||
|
||||
OnTimer10000: // seems to be around 10s to re-enable the circle, 20s the npc
|
||||
if ('freyja_gid == 0)
|
||||
end;
|
||||
if ('advs_difficult == 1) {
|
||||
donpcevent instance_npcname("#b_tr1") + "::OnStart";
|
||||
donpcevent instance_npcname("#b_tr2") + "::OnStart";
|
||||
}
|
||||
donpcevent instance_npcname("#b_tr3") + "::OnStart";
|
||||
donpcevent instance_npcname("#b_tr4") + "::OnStart";
|
||||
end;
|
||||
|
||||
OnTimer20000:
|
||||
stopnpctimer;
|
||||
enablenpc();
|
||||
end;
|
||||
OnTouch: // effect ?
|
||||
end;
|
||||
}
|
||||
1@advs,101,351,4 duplicate(#b_sw1) #b_sw2 4_ENERGY_YELLOW,2,2
|
||||
1@advs,139,358,4 duplicate(#b_sw1) #b_sw3 4_ENERGY_YELLOW,2,2
|
||||
1@advs,145,351,4 duplicate(#b_sw1) #b_sw4 4_ENERGY_YELLOW,2,2
|
||||
|
||||
// exit
|
||||
1@advs,123,358,4 script #box_admin 4_ENERGY_YELLOW,2,2,{
|
||||
.@is_hard = (instance_live_info(ILI_NAME) == "Villa of Deception Advanced");
|
||||
if (isbegin_quest(12520) == 1 && !.@is_hard || isbegin_quest(12521) == 1 && .@is_hard) {
|
||||
if (checkweight(1000405,10, 1000471,1) == 0) {
|
||||
mes "- Wait a minute !! -";
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "^0000ffFound something in a bright glowing halo.^000000";
|
||||
if (get_reputation_points(3) >= 5000)
|
||||
.@bonus = 2;
|
||||
getitem 1000405,8+.@bonus; // Ep18_Amethyst_Fragment
|
||||
if (.@is_hard)
|
||||
erasequest 12521;
|
||||
else
|
||||
erasequest 12520;
|
||||
if (rand(100) < 10)
|
||||
getitem 1000471,1;
|
||||
close;
|
||||
}
|
||||
mes "^0000ffI think you can get out now.^000000";
|
||||
next;
|
||||
if (select( "Cancel", "Exit" ) == 1)
|
||||
end;
|
||||
warp "wolfvill",77,258;
|
||||
end;
|
||||
}
|
||||
|
||||
1166
npc/re/instances/VillaofHighPriest.txt
Normal file
1166
npc/re/instances/VillaofHighPriest.txt
Normal file
File diff suppressed because it is too large
Load Diff
3238
npc/re/instances/Wolves.txt
Normal file
3238
npc/re/instances/Wolves.txt
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1135,7 +1135,7 @@ job3_arch02,113,327,5 script Valkyrie#arch_01 403,{
|
||||
mes "It'll be helpful to find the rest of pieces.";
|
||||
next;
|
||||
mes "[Valkyrie Anguhilde]";
|
||||
mes "Then I look forward a good news.";
|
||||
mes "Then I look forward to good news.";
|
||||
close2;
|
||||
getitem 12382,1; //ValkyrieB_Scroll
|
||||
viewpoint 1,244,46,1,0xFFFF99;
|
||||
|
||||
@@ -1710,7 +1710,7 @@ OnTouch:
|
||||
mes "Why don't we go back to Prontera?";
|
||||
next;
|
||||
mes "[Karian]";
|
||||
mes "I can't get rid of the the memories that I was impressed with when I entered Prontera's gates.";
|
||||
mes "I can't get rid of the memories that I was impressed with when I entered Prontera's gates.";
|
||||
set job_min,22;
|
||||
changequest 11153,11154;
|
||||
donpcevent "Karian#cmd8::OnDisable";
|
||||
|
||||
@@ -448,7 +448,7 @@ comodo,140,86,5 script Cheerless Maestro 479,{
|
||||
next;
|
||||
emotion ET_QUESTION, playerattached();
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "I've seen other Maestro's performances but there was no one better then Guitar Song.";
|
||||
mes "I've seen other Maestro's performances but there was no one better than Guitar Song.";
|
||||
next;
|
||||
mes "[Guitar Song]";
|
||||
mes "He he he! Yes, I know I am super great!";
|
||||
|
||||
@@ -2624,7 +2624,7 @@ iz_ac01,100,39,5 script Academy Receptionist#1 4_F_01,{
|
||||
mes "You can choose the course freely and each course has individual features.";
|
||||
next;
|
||||
mes "[Receptionist]";
|
||||
mes "And this is the the basic equipment for the educational course.";
|
||||
mes "And this is the basic equipment for the educational course.";
|
||||
mes "Please make a good use of it.";
|
||||
mes "Be careful with it as it won't be provided again.";
|
||||
setquest 4269;
|
||||
@@ -6249,7 +6249,7 @@ iz_ac01,138,69,3 script Lady#ac 1_F_ORIENT_02,{
|
||||
mes "^3377FF Haven't the kids feeding Picky awaken yet?^000000";
|
||||
next;
|
||||
mes "[Lady]";
|
||||
mes "^3377FF When are you going to Morocc over the dessert?^000000";
|
||||
mes "^3377FF When are you going to Morocc over the desert?^000000";
|
||||
next;
|
||||
mes "[Lady]";
|
||||
mes "... Anonymous...";
|
||||
@@ -7330,7 +7330,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{
|
||||
mes "Now y'all need to understand, guns aren't some little thing that you just swing at an animal, you don't wiggle those there fingers and shock them to death.";
|
||||
next;
|
||||
mes "[Lusa]";
|
||||
mes "No! You shoot things, which means ya need to aim straight. This takes alot of ^ff0000dexterity^000000 on the part of the gunslinger.";
|
||||
mes "No! You shoot things, which means ya need to aim straight. This takes a lot of ^ff0000dexterity^000000 on the part of the gunslinger.";
|
||||
next;
|
||||
mes "[Lusa]";
|
||||
mes "Now before ya go running off shooting dem guns in the air, all high fallootin and dancing around. Ya need to understand that this isn't an easy job!";
|
||||
|
||||
@@ -60,3 +60,4 @@ Footer:
|
||||
- Path: npc/re/merchants/barters/enchan_illusion_dungeons.yml
|
||||
- Path: npc/re/merchants/barters/quests_exp_175.yml
|
||||
- Path: npc/re/merchants/barters/mysterious_cookie_shop.yml
|
||||
- Path: npc/re/merchants/barters/quests_18_1.yml
|
||||
|
||||
@@ -412,3 +412,419 @@ Body:
|
||||
- Index: 3
|
||||
Item: IllusionStone
|
||||
Amount: 120
|
||||
- Name: resonance_stone_barter
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: ILL_Piece_A
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: IllusionStone
|
||||
Amount: 10
|
||||
- Index: 1
|
||||
Item: ILL_Piece_B
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: IllusionStone
|
||||
Amount: 10
|
||||
- Name: barter_ill_moonlight
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Staff_Of_Bordeaux_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Staff_Of_Bordeaux
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 30
|
||||
- Index: 2
|
||||
Item: HazyDream
|
||||
Amount: 100
|
||||
- Index: 1
|
||||
Item: Moonlight_Sword_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Moonlight_Sword
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 60
|
||||
- Index: 2
|
||||
Item: HazyDream
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: Long_Mace_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Long_Mace
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 10
|
||||
- Index: 2
|
||||
Item: HazyDream
|
||||
Amount: 20
|
||||
- Index: 3
|
||||
Item: Spectral_Spear_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Spectral_Spear
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 20
|
||||
- Index: 2
|
||||
Item: HazyDream
|
||||
Amount: 100
|
||||
- Index: 4
|
||||
Item: Nurse_Cap_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Nurse_Cap
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 10
|
||||
- Index: 2
|
||||
Item: Bloody_LoveLetter
|
||||
Amount: 100
|
||||
- Index: 5
|
||||
Item: Apple_Of_Archer_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Apple_Of_Archer
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 10
|
||||
- Index: 2
|
||||
Item: BrokenArrow
|
||||
Amount: 100
|
||||
- Index: 6
|
||||
Item: Puente_Robe_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Puente_Robe
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 10
|
||||
- Index: 2
|
||||
Item: HazyDream
|
||||
Amount: 100
|
||||
- Index: 7
|
||||
Item: Muffler_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Muffler_
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 10
|
||||
- Index: 2
|
||||
Item: HazyMooncake
|
||||
Amount: 100
|
||||
- Index: 8
|
||||
Item: Shoes_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Shoes_
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 10
|
||||
- Index: 2
|
||||
Item: HazyMooncake
|
||||
Amount: 100
|
||||
- Name: barter_ill_frozen
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Huuma_Flutter_Snow_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Huuma_Fluttering_Snow
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: KTULLANUXsEye
|
||||
Amount: 20
|
||||
- Index: 1
|
||||
Item: Combo_Battle_Glove_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Combo_Battle_Glove
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: Snowball
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: Herald_Of_GOD_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Herald_Of_GOD_
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: SpritJewel
|
||||
Amount: 300
|
||||
- Index: 3
|
||||
Item: Clack_Of_Servival_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Clack_Of_Servival
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: Frozen_PieceOfRock
|
||||
Amount: 200
|
||||
- Index: 4
|
||||
Item: Cap_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Cap_
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 50
|
||||
- Index: 2
|
||||
Item: Frozen_PieceOfRock
|
||||
Amount: 100
|
||||
- Name: barter_ill_vampire
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Infiltrator_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Infiltrator_
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 80
|
||||
- Index: 2
|
||||
Item: Torn_Diary
|
||||
Amount: 20
|
||||
- Index: 1
|
||||
Item: Ghoul_Leg_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ghoul_Leg
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 10
|
||||
- Index: 2
|
||||
Item: NightmareOfLump
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: Wizardy_Staff_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Wizardy_Staff
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 40
|
||||
- Index: 2
|
||||
Item: SuspiciousMagicCircle
|
||||
Amount: 100
|
||||
- Index: 3
|
||||
Item: Balistar_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Balistar_
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 50
|
||||
- Index: 2
|
||||
Item: Shining_Spore
|
||||
Amount: 100
|
||||
- Index: 4
|
||||
Item: Book_Of_The_Apo_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Book_Of_The_Apocalypse
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 50
|
||||
- Index: 2
|
||||
Item: Dried_Clover
|
||||
Amount: 10
|
||||
- Index: 5
|
||||
Item: Cape_Of_Ancient_Lord_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Cape_Of_Ancient_Lord_
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 30
|
||||
- Index: 2
|
||||
Item: Short_Bat_Fur
|
||||
Amount: 200
|
||||
- Index: 6
|
||||
Item: Skul_Ring_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Skul_Ring_
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 50
|
||||
- Index: 2
|
||||
Item: Dried_Leaf_Of_Ygg
|
||||
Amount: 400
|
||||
- Index: 7
|
||||
Item: Ring_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ring_
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 50
|
||||
- Index: 2
|
||||
Item: SuspiciousMagicCircle
|
||||
Amount: 400
|
||||
- Name: barter_ill_turtle
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Immaterial_Sword_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Immaterial_Sword
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: ShipsLog
|
||||
Amount: 50
|
||||
- Index: 1
|
||||
Item: War_Axe_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: War_Axe
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: PieceOfBlackSpirit
|
||||
Amount: 200
|
||||
- Index: 2
|
||||
Item: Pole_Axe_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Pole_Axe
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: PieceOfBlackSpirit
|
||||
Amount: 200
|
||||
- Index: 3
|
||||
Item: Huuma_Bird_Wing_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Huuma_Bird_Wing
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: OldShell
|
||||
Amount: 200
|
||||
- Index: 4
|
||||
Item: Iron_Driver_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Iron_Driver
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: OldShell
|
||||
Amount: 200
|
||||
- Index: 5
|
||||
Item: Fancy_Flower_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Fancy_Flower
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 50
|
||||
- Index: 2
|
||||
Item: OldDoll
|
||||
Amount: 50
|
||||
- Name: barter_ill_luanda
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Tablet_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Tablet
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 50
|
||||
- Index: 2
|
||||
Item: Weak_Worm
|
||||
Amount: 100
|
||||
- Index: 1
|
||||
Item: Hunter_Bow_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Hunter_Bow_
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 80
|
||||
- Index: 2
|
||||
Item: Shooting_Stone
|
||||
Amount: 50
|
||||
- Index: 3
|
||||
Item: Pot_Stone
|
||||
Amount: 50
|
||||
- Index: 4
|
||||
Item: Hair_Leaf
|
||||
Amount: 50
|
||||
- Index: 2
|
||||
Item: Goibne_Helmet_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Goibne's_Helmet
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 120
|
||||
- Index: 2
|
||||
Item: Wootan_D_S_Piece
|
||||
Amount: 30
|
||||
- Index: 3
|
||||
Item: Token_Of_Wootan
|
||||
Amount: 150
|
||||
- Index: 3
|
||||
Item: Goibne_Armor_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Goibne's_Armor
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 80
|
||||
- Index: 2
|
||||
Item: Hard_Mud
|
||||
Amount: 100
|
||||
- Index: 3
|
||||
Item: Token_Of_Bigstone
|
||||
Amount: 150
|
||||
- Index: 4
|
||||
Item: Goibne_Boots_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Goibne's_Combat_Boots
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 80
|
||||
- Index: 2
|
||||
Item: Wootan_F_Fur
|
||||
Amount: 100
|
||||
- Index: 3
|
||||
Item: Token_Of_Wootan
|
||||
Amount: 150
|
||||
- Index: 5
|
||||
Item: Goibne_Shoulder_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Goibne's_Shoulder_Arms
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 120
|
||||
- Index: 2
|
||||
Item: Fragment_Of_Rock
|
||||
Amount: 30
|
||||
- Index: 3
|
||||
Item: Token_Of_Bigstone
|
||||
Amount: 150
|
||||
|
||||
132
npc/re/merchants/barters/quests_18_1.yml
Normal file
132
npc/re/merchants/barters/quests_18_1.yml
Normal file
@@ -0,0 +1,132 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2022 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Barter Database
|
||||
###########################################################################
|
||||
#
|
||||
# Barter Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Name NPC name.
|
||||
# Map Map name. (Default: not on a map)
|
||||
# X Map x coordinate. (Default: 0)
|
||||
# Y Map y coordinate. (Default: 0)
|
||||
# Direction Direction the NPC is looking. (Default: North)
|
||||
# Sprite Sprite name of the NPC. (Default: FakeNpc)
|
||||
# Items: List of sold items.
|
||||
# - Index Index of the item inside the shop. (0-...)
|
||||
# Maximum index depends on client.
|
||||
# Item Aegis name of the item.
|
||||
# Stock Amount of item in stock. 0 means unlimited. (Default: 0)
|
||||
# Zeny Cost of them item in Zeny. (Default: 0)
|
||||
# RequiredItems: List of required items (Optional)
|
||||
# - Index Index of the required item. (0-4)
|
||||
# Item Aegis name of required item.
|
||||
# Amount Amount of required item. (Default: 1)
|
||||
# Refine Refine level of required item. (Default: 0)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: BARTER_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Name: barter_ep18_1
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Gray_W_Suits
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ep18_Amethyst_Fragment
|
||||
Amount: 350
|
||||
- Index: 1
|
||||
Item: Gray_W_Robe
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ep18_Amethyst_Fragment
|
||||
Amount: 350
|
||||
- Index: 2
|
||||
Item: Gray_W_Manteau
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ep18_Amethyst_Fragment
|
||||
Amount: 350
|
||||
- Index: 3
|
||||
Item: Gray_W_Muffler
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ep18_Amethyst_Fragment
|
||||
Amount: 350
|
||||
- Index: 4
|
||||
Item: Gray_W_Boots
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ep18_Amethyst_Fragment
|
||||
Amount: 350
|
||||
- Index: 5
|
||||
Item: Gray_W_Shoes
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ep18_Amethyst_Fragment
|
||||
Amount: 350
|
||||
- Index: 6
|
||||
Item: Gray_W_Pendant
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ep18_Amethyst_Fragment
|
||||
Amount: 350
|
||||
- Index: 7
|
||||
Item: Gray_W_Robe
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ep18_Amethyst_Fragment
|
||||
Amount: 350
|
||||
- Index: 8
|
||||
Item: Gray_W_Ring
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ep18_Amethyst_Fragment
|
||||
Amount: 350
|
||||
- Index: 9
|
||||
Item: Gray_W_Earing
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ep18_Amethyst_Fragment
|
||||
Amount: 350
|
||||
- Name: barter_ep18_2
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: GrayWolf_7_Ticket
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ep18_Amethyst_Fragment
|
||||
Amount: 1050
|
||||
- Name: barter_ep18_3
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: GrayWolf_7_Ticket
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ep18_Amethyst_Fragment
|
||||
Amount: 1050
|
||||
- Index: 1
|
||||
Item: GrayWolf_9_Ticket
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ep18_Amethyst_Fragment
|
||||
Amount: 2250
|
||||
File diff suppressed because it is too large
Load Diff
@@ -9,35 +9,66 @@
|
||||
// monsters killed. [Capuche]
|
||||
//============================================================
|
||||
|
||||
lhz_dun_n,0,0 monster Eremes Guille 3208,20,5000,0,"lhz_dun_n::OnRegularDead"
|
||||
lhz_dun_n,0,0 monster Magaleta Sorin 3209,10,5000,0,"lhz_dun_n::OnRegularDead"
|
||||
lhz_dun_n,0,0 monster Catherine Cheiron 3210,15,5000,0,"lhz_dun_n::OnRegularDead"
|
||||
lhz_dun_n,0,0 monster Shecil Damon 3211,20,5000,0,"lhz_dun_n::OnRegularDead"
|
||||
lhz_dun_n,0,0 monster Harword Alt-Eisen 3212,10,5000,0,"lhz_dun_n::OnRegularDead"
|
||||
lhz_dun_n,0,0 monster Seyren Windsor 3213,10,5000,0,"lhz_dun_n::OnRegularDead"
|
||||
lhz_dun_n,0,0 monster Eremes Guille 3208,20,5000,0,"lhz_dun_n::OnRegularDead3208"
|
||||
lhz_dun_n,0,0 monster Magaleta Sorin 3209,10,5000,0,"lhz_dun_n::OnRegularDead3209"
|
||||
lhz_dun_n,0,0 monster Catherine Cheiron 3210,15,5000,0,"lhz_dun_n::OnRegularDead3210"
|
||||
lhz_dun_n,0,0 monster Shecil Damon 3211,20,5000,0,"lhz_dun_n::OnRegularDead3211"
|
||||
lhz_dun_n,0,0 monster Harword Alt-Eisen 3212,10,5000,0,"lhz_dun_n::OnRegularDead3212"
|
||||
lhz_dun_n,0,0 monster Seyren Windsor 3213,10,5000,0,"lhz_dun_n::OnRegularDead3213"
|
||||
|
||||
lhz_dun_n,0,0 monster Randel Lawrence 3226,10,5000,0,"lhz_dun_n::OnRegularDead"
|
||||
lhz_dun_n,0,0 monster Flamel Emule 3227,10,5000,0,"lhz_dun_n::OnRegularDead"
|
||||
lhz_dun_n,0,0 monster Celia Alde 3228,15,5000,0,"lhz_dun_n::OnRegularDead"
|
||||
lhz_dun_n,0,0 monster Chen Liu 3229,15,5000,0,"lhz_dun_n::OnRegularDead"
|
||||
lhz_dun_n,0,0 monster Gertie Wie 3230,15,5000,0,"lhz_dun_n::OnRegularDead"
|
||||
lhz_dun_n,0,0 monster Alphoccio Basil 3231,10,5000,0,"lhz_dun_n::OnRegularDead"
|
||||
lhz_dun_n,0,0 monster Trentini 3232,10,5000,0,"lhz_dun_n::OnRegularDead"
|
||||
lhz_dun_n,0,0 monster Randel Lawrence 3226,10,5000,0,"lhz_dun_n::OnRegularDead3226"
|
||||
lhz_dun_n,0,0 monster Flamel Emule 3227,10,5000,0,"lhz_dun_n::OnRegularDead3227"
|
||||
lhz_dun_n,0,0 monster Celia Alde 3228,15,5000,0,"lhz_dun_n::OnRegularDead3228"
|
||||
lhz_dun_n,0,0 monster Chen Liu 3229,15,5000,0,"lhz_dun_n::OnRegularDead3229"
|
||||
lhz_dun_n,0,0 monster Gertie Wie 3230,15,5000,0,"lhz_dun_n::OnRegularDead3230"
|
||||
lhz_dun_n,0,0 monster Alphoccio Basil 3231,10,5000,0,"lhz_dun_n::OnRegularDead3231"
|
||||
lhz_dun_n,0,0 monster Trentini 3232,10,5000,0,"lhz_dun_n::OnRegularDead3232"
|
||||
|
||||
lhz_dun_n,0,0,0 script lhz_dun_n -1,{
|
||||
end;
|
||||
OnRegularDead:
|
||||
.@mob_id = killedrid;
|
||||
OnRegularDead3208: callsub( S_Regular, 3208 );
|
||||
OnRegularDead3209: callsub( S_Regular, 3209 );
|
||||
OnRegularDead3210: callsub( S_Regular, 3210 );
|
||||
OnRegularDead3211: callsub( S_Regular, 3211 );
|
||||
OnRegularDead3212: callsub( S_Regular, 3212 );
|
||||
OnRegularDead3213: callsub( S_Regular, 3213 );
|
||||
|
||||
OnRegularDead3226: callsub( S_Regular, 3226 );
|
||||
OnRegularDead3227: callsub( S_Regular, 3227 );
|
||||
OnRegularDead3228: callsub( S_Regular, 3228 );
|
||||
OnRegularDead3229: callsub( S_Regular, 3229 );
|
||||
OnRegularDead3230: callsub( S_Regular, 3230 );
|
||||
OnRegularDead3231: callsub( S_Regular, 3231 );
|
||||
OnRegularDead3232: callsub( S_Regular, 3232 );
|
||||
|
||||
S_Regular:
|
||||
.@mob_id = getarg(0);
|
||||
if (.lhz_dun_n[.@mob_id] < 110 && .lhz_dun_n_boss == 0) {
|
||||
.lhz_dun_n[.@mob_id]++;
|
||||
if (.lhz_dun_n[.@mob_id] == 110) {
|
||||
.@mini_boss = .@mob_id + 6 + (.@mob_id > 3213); // mini boss version ID: regular ID +6 for non-transcendent, +7 for others
|
||||
monster "lhz_dun_n",0,0,"--en--",.@mini_boss,1, "lhz_dun_n::OnMiniDead";
|
||||
.@mini_boss = .@mob_id + 6 + (.@mob_id > 3219); // mini boss version ID: regular ID +6 for non-transcendent, +7 for others
|
||||
monster "lhz_dun_n",0,0,"--en--",.@mini_boss,1, "lhz_dun_n::OnMiniDead" + .@mini_boss;
|
||||
}
|
||||
}
|
||||
end;
|
||||
OnMiniDead:
|
||||
.@mob_id = killedrid;
|
||||
|
||||
OnMiniDead3214: callsub( S_Mini, 3214 );
|
||||
OnMiniDead3215: callsub( S_Mini, 3215 );
|
||||
OnMiniDead3216: callsub( S_Mini, 3216 );
|
||||
OnMiniDead3217: callsub( S_Mini, 3217 );
|
||||
OnMiniDead3218: callsub( S_Mini, 3218 );
|
||||
OnMiniDead3219: callsub( S_Mini, 3219 );
|
||||
|
||||
OnMiniDead3233: callsub( S_Mini, 3233 );
|
||||
OnMiniDead3234: callsub( S_Mini, 3234 );
|
||||
OnMiniDead3235: callsub( S_Mini, 3235 );
|
||||
OnMiniDead3236: callsub( S_Mini, 3236 );
|
||||
OnMiniDead3237: callsub( S_Mini, 3237 );
|
||||
OnMiniDead3238: callsub( S_Mini, 3238 );
|
||||
OnMiniDead3239: callsub( S_Mini, 3239 );
|
||||
|
||||
S_Mini:
|
||||
.@mob_id = getarg(0);
|
||||
if (.lhz_dun_n[.@mob_id] < 4 && .lhz_dun_n_boss == 0) {
|
||||
.lhz_dun_n[.@mob_id]++;
|
||||
.@regular = .@mob_id - 6 - (.@mob_id > 3219);
|
||||
@@ -53,11 +84,7 @@ OnMiniDead:
|
||||
monster "lhz_dun_n",140,230,"--en--", F_Rand(3220,3221,3222,3223,3224,3225,3240,3241,3242,3243,3244,3245,3246),1, "lhz_dun_n::OnMyMVPDead";
|
||||
mapannounce "lhz_dun_n", "Voice of Reaper: It's been a while.", bc_map; // unknown message
|
||||
.lhz_dun_n_boss = 1;
|
||||
for ( .@i = 0; .@i < 13; ++.@i ) {
|
||||
.@regular = .@mini_boss_list[.@i] - 6 - (.@mini_boss_list[.@i] > 3219);
|
||||
.lhz_dun_n[.@regular] = 0;
|
||||
.lhz_dun_n[.@mini_boss_list[.@i]] = 0;
|
||||
}
|
||||
deletearray .lhz_dun_n;
|
||||
}
|
||||
}
|
||||
end;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user