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109 Commits

Author SHA1 Message Date
Lemongrass3110
036a5b1950 Refactored safe math to templates
This way it can also be used for smaller numeric types.
2024-02-26 22:16:09 +01:00
Pokye
eb308dcad2 Implemented Dialog Types (#8110)
Fixes #8109

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-02-26 22:08:52 +01:00
AoShinHo
e196eadcaa Suppressing C4018 (#8123)
* suppressing warning C4018

* dinamically get decltype suggested by vstumpf
2024-02-24 00:15:28 -08:00
BotGigo
464c122b40 Correct some conditions (#8142)
Correct comparations in conditions for some base level achievements to work with the multi level check of achievements.
2024-02-20 00:07:12 -08:00
Atemo
f9073574d3 Updated map and items up to febuary 2024 (#8136)
* Implemented equipment and etc items up to 05022024
* Added 1@vrsn map
2024-02-18 15:20:19 +01:00
Kakaroto
9305da45dc Hateffect update (#8124)
Co-authored-by: Pokye <98105181+Pokye@users.noreply.github.com>
2024-02-17 20:17:44 +01:00
Atemo
a0bbbf1729 Rebalance Wind Hawk 20240205 (#8133)
* Gale Storm
- Reduces skill cooldown from 1.2 seconds to 0.7 seconds.
- Increases base damage from 10000%Atk to 13500%Atk based on level 5.

* Crescive Bolt
- Increases base damage from 9400%Atk to 13500%Atk based on level 10.
- Increases damage bonus on standing still from 10% per stack (up to 30% on 3 stacks) to 20% per stack (up to 60% on 3 stacks).
- Changes sound effect.

* Calamity Gale
- Reduces AP consumption from 200 to 125.
- Reduces skill cooldown from 180 seconds to 60 seconds.

* Added missing clif_skill_nodamage for WH_GALESTORM

Thanks to @Haydrich !
2024-02-17 20:14:22 +01:00
Atemo
83067220bc Rebalance Arch Mage 20240205 (#8131)
* Climax
- Reduces AP consumption from 150 to 125.
- Reduces skill cooldown from 300 seconds to 60 seconds.

* Floral Flare Road
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

* Tornado Storm
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

* Stratum Tremor
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

* Rain of Crystal
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

* Crimson Arrow
- Increases base damage from 1750%/3500%Matk to 2000%/3750%Matk based on level 5.

* Storm Cannon
- Increases base damage from 6000%/7500%(Climax)Matk to 7750%/9250%(Climax)Matk based on level 5.

* Frozen Slash
- Increases base damage from 4900%/6800%(Climax)Matk to 5200%/7100%(Climax)Matk based on level 5.

* Mystery Illusion
- Increases global cooldown from 0.5 seconds to 0.75 seconds based on level 5.

* All Bloom
- Increases global cooldown from 0.5 seconds to 1 second based on level 5.

* Violent Quake
- Increases global cooldown from 0.5 seconds to 1 second based on level 5.

* Soul Vulcan Strike
- Increases base damage from 1250%Matk to 1500%Matk per hit based on level 5.

* Astral Strike
- Increases global cooldown from 0.5 seconds to 1 second based on level 10.
2024-02-17 18:35:38 +01:00
Atemo
893b133444 Rebalance Shadow Cross 20240205 (#8134)
* Savage Impact
- Increases base damage from 900%/1100%(Shadow Exceed)Atk to 1050%/1250%(Shadow Exceed)Atk per hit based on level 10.

* Shadow Stab
- Unifies number of hit from 2/3(Cloaking Exceed) hits to 3 hits regardless of Cloaking Exceed buff.
- Increases base damage from 1750%/2000%(Cloaking Exceed)Atk to 2750%/3250%(Cloaking Exceed)Atk per hit based on level 5.

* Eternal Slash
- Attack count no longer be removed by Dispell or Clearance.
- Increases base damage from 1325%/1825%(Shadow Exceed)Atk to 1500%/2100%(Shadow Exceed)Atk per hit based on level 5.
2024-02-17 14:55:47 +01:00
Atemo
8e2ee12b18 Rebalance Cardinal 20240205 (#8132)
* Framen
- Increases base damage from 4750+(Fidus Animus skill level x 25)%/5250+(Fidus Animus skill level x 25)%(demon and undead)Matk
  to
  6500+(Fidus Animus skill level x 25)%/6750+(Fidus Animus skill level x 25)%(demon and undead)Matk
  based on level 5.

* Pneumaticus Procella
- Reduces AP consumption from 30 to 20.
- Changes damage property from holy to neutral.
- Addes global cooldown by 0.5 seconds.
- Changes sound effect.
2024-02-17 14:33:59 +01:00
Atemo
c43f7b369e Archmage skill corrections (#8120)
Corrections of several Archmage skills and High wizard skill HW_MAGICPOWER :
    AG_FROZEN_SLASH : 3 hits are displayed instead of a single hit.
    TargetType of 4th ground skills is now Ground. Ground skills don't trigger HW_SOULDRAIN. Skills affected :
        AG_VIOLENT_QUAKE_ATK
        AG_ALL_BLOOM_ATK
        AG_ALL_BLOOM_ATK2
        AG_CRYSTAL_IMPACT_ATK
        AG_ASTRAL_STRIKE_ATK
    Fixed cast time of HW_MAGICPOWER is not affected by item bonus anymore.
2024-01-31 16:13:57 +01:00
Atemo
e965e2794b Added null pointer checks in map_delblock (#7930) 2024-01-26 15:02:51 +01:00
Atemo
04904c0947 Corrected Shrink Stuns target (#8075)
Fixed #8072

Thanks to @LadyNanuia
2024-01-26 15:00:36 +01:00
Atemo
9f90e4e9e1 Rebalance Hyper Novice 20221221 (#8111)
* Double Bowling Bash
- Reduces knock-back distance from 2 cells to 1 cell.
- Increases base damage from 2650%Atk to 3200%Atk per hit based on level 10.

* Mega Sonic Blow
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 5350%Atk to 8400%Atk based on level 10.

* Shield Chain Rush
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 5100%Atk to 5700%Atk based on level 10.

* Spiral Pierce Max
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 4050%Atk to 8700%Atk based on level 10.

* Hell's Drive
- Increases SP consumption from 98 to 115 based on level 10.

* Ground Gravitation
- Increases SP consumption from 100 to 120 based on level 10.

* Breaking Limit
- Increases damage bonus of Mega Sonic Blow and Spiral Pierce Max from 70% to 100%.
- Increases damage bonus of Double Bowling Bash and Shield Chain Rush from 50% to 70%.
2024-01-19 14:35:17 +01:00
Ahmed Shawky
51ca9c4923 Added illusion Merchant (#7854) 2024-01-18 20:31:18 +01:00
Atemo
c8ab735348 Updated Level 250/50 to 260/55 (#8108)
Updated Level 250/50 to 260/55.
Hp and Sp are unknown.
Additionally updated Super_Novice_E job level from 50 to 70 (note: this class doesn't get additional stats by job level).
2024-01-18 15:53:29 +01:00
Lemongrass3110
72b3d1bf0e Initial implementation of Hyper Novice (#8101)
Taken from #7024

Co-authored-by: munkrej <schmunk@posteo.de>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-01-17 21:20:20 +01:00
Lemongrass3110
d3fcb66d3a Fixed some memleaks (#8107)
Improved memleak location reporting for parse_script
2024-01-17 18:58:13 +01:00
Atemo
f5909c3d78 Update renewal Base exp and Job exp (#8103)
* Updated Base exp
* Updated job exp
2024-01-17 14:37:05 +01:00
Atemo
5ad81d67ea Corrected the boss spawn in lhz_dun_n (#8099)
* Removed the use of killedrid in the script in case the killer is not a player.
2024-01-16 13:56:27 +01:00
Lemongrass3110
1362c7666d Fixed RK_WINDCUTTER not ignoring def (#8102)
The order of the checks was wrong and therefore the if could never be reached.

Co-authored-by: munkrej <schmunk@posteo.de>
2024-01-13 01:31:04 +01:00
Lemongrass3110
c4026c08c8 Some bonus ignored left_cardfix_to_right (#8097)
Taken from #7024

Co-authored-by: munkrej <schmunk@posteo.de>
2024-01-12 11:42:08 +01:00
Atemo
360b8bc3e2 Corrected IG_GRAND_JUDGEMENT (#8095)
* Moved IG_GRAND_JUDGEMENT with other splash skills in skill_castend_damage_id

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>

Fixed #8080

Thanks to @Jaikayray
2024-01-11 15:31:17 +01:00
Lemongrass3110
96f40d9adc Converted some whitespaces to tabs 2024-01-11 00:47:57 +01:00
Atemo
a29e115a62 Corrected CD_ARBITRIUM_ATK area of damage (#8096)
* The splash area should be 9x9 according to skill description

Fixed #8079
Thanks to @Jaikayray
2024-01-10 23:57:51 +01:00
munkrej
60dbe5a42d Cleanup of PATK calculation (#8094)
Follow up to 66dddb3 (rathena/rathena#7996)

Fixes RK_DRAGONBREATH handling when DK_DRAGONIC_AURA is not skilled
2024-01-08 21:10:11 +01:00
Atemo
a3cb48a341 Item DB correction/update (#8091)
* Corrected item Locations
* Added missing effect when autobonus is triggered for some snow and glacier enchants
* Updated item Trade
2024-01-08 20:24:23 +01:00
Atemo
1f3b42c175 Updated hidden garden instance (#8092)
* Monsters spawn times is significantly reduced.
2024-01-08 19:46:15 +01:00
Atemo
360710d2f0 Rebalance Abyss chaser 20221221 (#8081)
* Abyss Dagger
- Increases cooldown from 0.3 seconds to 0.4 seconds.
- Increases SP consumption from 64 to 76 based on level 5.
- Increases base damage from 2600%Atk to 4600%Atk based on level 5.

* Frenzy Shot
- Increases cooldown from 0.2 seconds to 0.35 seconds.
- Increases SP consumption from 55 to 65 based on level 10.
- Increases number of hit from 1 hit to 2 hits.
- Increases base damage from 4000%Atk to 6150%Atk based on level 10.
- Increases factor weight of CON in skill formula from 5 to 15.

* Deft Stab
- Removes a chance to trigger the skill one more time.
- Increases SP consumption from 62 to 72 based on level 10.
- Increases cooldown from 0.3 seconds to 0.7 seconds.
- Reduces base damage from 5850%Atk to 3750%Atk based on level 10.
- Changes damage logic from 5 split hits to 5 cumulative hits.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-01-06 19:58:18 +01:00
Lemongrass3110
644a22c5bb Fixed convex mirror (#8084)
When the "NoSave" of SC_BOSSMAPINFO is removed, this could lead to issues after a character logs back in.

Fixes #8083

Thanks to @Gyakushinn
2024-01-05 21:50:59 +01:00
Atemo
ff90feaf85 Rebalance Meister 20221221 (#8076)
Axe Stomp
- Increases SP consumption from 74 to 85 based on level 5.
- Increases base damage from 4600%Atk to 5150%Atk per hit based on level 5.

Mighty Smash, Spark Blaster  and Triple Laser are already up-to-date
2024-01-02 20:39:49 +01:00
Atemo
2121aa2ed7 Rebalance Dragon Knight 20221221 (#8077)
* Madness Crusher
- Reduces SP consumption from 68 to 55 based on level 5.
- Increases base damage from 4400%Atk to 8350%Atk based on level 5.
- Increases factor weight of POW in skill formula from 7 to 10.

* Storm Slash
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Reduces SP consumption from 60 to 55 based on level 5.
- Increases base damage from 950%Atk to 2200%Atk per hit based on level 5.
- Increases the chance to double skill damage while under Giant Growth buff from 30% to 60%.

* Hack and Slasher
- Increases base damage from 7300%Atk to 7700%Atk per hit based on level 10.
- Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
- Applies critical damage, the critical chance is the user's Cri.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-01-02 19:07:54 +01:00
Atemo
091a6c5401 Rebalance Troubadour & Trouvere 20221221 (#8068)
* Rhythm Shooting
- Increases cooldown from 0.15 seconds to 0.35 seconds.
- Increases base damage from 800%/1400%Atk to 3700%/4550%Atk per hit based on level 5.
- Increases factor weight of CON in skill formula from 3 to 5 (7 on targets marked with sound brand).

Additionally
- The effect from Rhythm Shooting does not remove SC_SOUNDBLEND anymore (written in the skill description)

* Metallic Fury
- Reworks skill to dealing damage to surrounding enemies around the target (9 x 9 cells based on level 5).
- Increases cooldown from 0.3 seconds to 0.4 seconds.
- Increases global cool time from 0.3 seconds to 0.5 seconds.
- No longer remove sound brand debuff from target. (doesn't mention it changelog but it works)
- Increases base damage from 11000%Matk to 13000%/18000%(targets marked with sound brand)Matk based on level 5.
- Increases factor weight of SPL in skill formula (on targets marked with sound brand) from 1.5x of Stage Manner skill level to 2x of Stage Manner skill level.
2024-01-02 18:09:03 +01:00
Atemo
f22e423677 Rebalance Imperial Guard 20221221 (#8078)
* Cross Rain
- Reduces cooldown from 4.5 seconds to 2.4 seconds.
- Reduces skill duration from 4.5 seconds to 2.4 seconds based on level 10.
- Increases factor weight of Spear & Sword Mastery skill level in skill formula from 50/100 (Holy Shield) to 100/150 (Holy Shield) based on level 10.
- Increases factor weight of SPL in skill formula from 5 to 7.
- Reduces AP recovery rate from 7 to 4.

* Shield Shooting
- Reworks skill to dealing damage to surrounding enemies within 7 x 7 cells around the target.
- Reduces cast range from 11 cells to 9 cells.
- Increases factor weight of Shield Mastery skill level in skill formula from 75 to 250 based on level 5.
- Increases base damage from 11900%Atk to 14900%Atk based on level 5.
- Increases factor weight of POW in skill formula from 5 to 7.
- Increases factor weight of shield refine rate in skill formula from 4 to 25.
2024-01-02 14:32:39 +01:00
Vincent Stumpf
1c31d9c83e Make the global packet_buffer owned by common (#8073) 2024-01-01 19:05:21 +01:00
Vincent Stumpf
3756872529 Fix token auth packet handling (#8071)
It should skip the entire packet
2023-12-30 18:26:53 -08:00
Lemongrass3110
fe9c959bf0 Removed flag parameter for MC_IDENTIFY (#8070)
Fixes #7634

Thanks to @OptimusM and @laziem
2023-12-30 19:07:38 +01:00
Atemo
756abe34d5 Rebalance Arch mage 20221221 (#8065)
* Rain of Crystal
- Reduces area of effect from 19 x 19 cells to 13 x 13 cells based on level 5.
- Increases SP consumption from 100 to 125 based on level 5.

* Crimson Arrow
- Reduces SP consumption from 94 to 90 based on level 5.
- Increases base damage of linear damage from 1500%Matk to 1750%Matk based on level 5.
- Increases base damage of explosion damage from 3000%Matk to 3500%Matk based on level 5.

* Storm Cannon
- Reduces SP consumption from 94 to 88 based on level 5.
- Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5.

* Rock Down
- Reduces SP consumption from 94 to 88 based on level 5.
- Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5.

* Frozen Slash
- Increases SP consumption from 96 to 115 based on level 5.
- Increases base damage from 4750%/6650%Matk to 4900%/6800%Matk based on level 5.

* Destructive Hurricane
- Increases cooldown from 2 seconds to 2.5 seconds.
- Increases base damage from 14250%Matk to 14850%Matk based on level 5.
- Reduces damage bonus from Climax level 3 from 200% to 150%.
- Changes damage modifier from Climax level 5 from 50% increasing to 20% reducing.
- Increases SP consumption from 132 to 186 based on level 5.

* Crystal Impact
- Reduces area of effect from 15 x 15 cells to 13 x 13 cells based on level 5.
- Increases SP consumption from 132 to 186 based on level 5.
- Reduces area of effect bonus from Climax level 5 from entire screen to 15 x 15 cells.


Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-12-30 14:52:34 +01:00
Atemo
23766e61c3 Rebalance Windhawk 20221221 (#8020)
* No Limits (Ranger)
- No longer be removed by Dispell or Clearance.

* Calamity Gale
- Increases duration from 60 seconds to 180 seconds.
- Reduces cooldown from 300 seconds to 180 seconds.

Note: it was not implemented
- No longer be removed when using No Limits.

* Gale Storm
- Reduces cooldown from 1.5 seconds to 1.2 seconds.
- Increases SP consumption from 100 to 120 based on level 10.
- Increases base damage from 9500%Atk to 10000%Atk based on level 5.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 10.

Note: CON weight was already 10
- Increases factor weight of CON in skill formula from 5 to 10.

* Crescive Bolt
- Increases cooldown from 0.15 seconds to 0.35 seconds.
- Increases global cool time from 0.3 seconds to 0.7 seconds.
- Increases base damage from 3400%Atk to 9400%Atk based on level 10.

Additionnally
- Removed leftover Deep Blind Trap / Solid Trap / Swift Trap / Flame Trap status ailments in `skills_db.yml` (from previous rebalance)
- Corrected WH HAWK BOOMERANG and WH_HAWKBOOMERANG formula according to the Korean description of the skill.
- Included WH_NATUREFRIENDLY in the damage formula of WH_HAWKRUSH and WH_HAWKBOOMERANG (x1.5 at level 5) (source: tests on KRO)

Thanks to @datawulf
2023-12-29 23:57:52 +01:00
Atemo
11e50dec41 Rebalance cardinal 20221221 (#8021)
* Framen
- Increases base damage from 4000%/4500%Matk to 4750%/5250%Matk based on level 5.

* Arbitrium
- Reduces cooldown from 1.5 seconds to 1 second.
- Increases SP consumption from 112 to 125 based on level 10.
- Applies AP recovery rate by 2.
- Increases base damage of area damage from 12500%Matk to 17500%Matk based on level 10.
- Increases factor weight of Fidus Animus skill level in skill formula of area damage from 100 to 500 based on level 10.
- Increases factor weight of SPL in skill formula from 7 to 10.

* Petitio
- Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
- Increases factor weight of Mace & Book Mastery skill level in skill formula from 100 to 500 based on level 10.
2023-12-29 22:54:14 +01:00
Lemongrass3110
7999ccb215 Refactored login-server clif to structs (#8058)
Communication between the login-server and the client is now done with structs.
Moved the definition of the global reusable packet buffer to socket.hpp
2023-12-29 22:04:42 +01:00
Atemo
0fe2d0a0fe Rebalance inquisitor 20221221 (#8022)
* Oleum Sanctum
- Reduces cooldown from 2 seconds to 1.5 seconds.
- No longer require Holy Water on casting.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 5.

* Explosion Blaster
- Adds global cool time by 1 second.
- Increases SP consumption from 90 to 125 based on level 5.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 5.
- Reduces base damage of from 14000%Atk to 12000%Atk based on level 5.
- Increases base damage against Oleum Sanctum debuff from 16000%Atk to 17600%Atk based on level 5.
- Reduces factor weight of POW in skill formula (without Oleum Sanctum debuff) from 15 to 10.

* Massive Flame Blaster
- Adds global cool time by 0.5 seconds.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells.
- Increases base damage from 21500%/23000%Atk to 23000%/24500%Atk based on level 10.
2023-12-29 20:22:44 +01:00
Atemo
ccce839881 Rebalance shadow cross 20221221 (#8019)
* Savage Impact
- Reduces cooldown from 1 second to 0.7 seconds.
- Increases area of effect from 5 x 5 cells to 7 x 7 cells based on level 10.
- Applies AP recovery rate by 2.

* Shadow Stab
- The skill will deal damage for 2 hits.
- While under Cloaking Exceed buff, increases number of hit to 3 hits with higher damage per hit.
- Increases factor weight of POW in skill formula while under Cloaking Exceed buff from 5 to 7.
- Increases base damage from 1500%Atk to 1750%/2000%Atk per hit based on level 5.
2023-12-29 16:51:43 +01:00
Sola丶小克
b0971c0f67 Refactor some MySQL connection variables (#8059) 2023-12-29 15:37:01 +01:00
Lemongrass3110
9c06340f3a Fixed a warning related to [[fallthrough]]
Follow up to 61c2480

Thanks to @Pokye
2023-12-29 11:49:41 +01:00
Lemongrass3110
afbfd13606 Prevent clients to use server accounts (#8063)
Fixes #7772

Thanks to @Litro
2023-12-29 11:15:41 +01:00
Lemongrass3110
e4ec88c666 Added support for CZ_RESET_SKILL (#8062)
Fixes #7961
Added a dummy implementation to prevent players from disconnecting, until we know what that command should do.

Thanks to @jamesandrewww
2023-12-29 10:40:55 +01:00
Singe Horizontal
782299112b Restores stat points override when loading db (#8061)
Fixes #8060
2023-12-29 01:34:19 +01:00
Vincent Stumpf
61c2480d89 Add explicit [[fallthrough]] attributes (#8054)
Fixes #7918
2023-12-29 01:08:24 +01:00
Lemongrass3110
b6f17692e9 Updated Hercules packets (#8056) 2023-12-29 00:20:09 +01:00
Lemongrass3110
e3a3bfc868 Fixed login_check_password (#8052)
Fixes #8043

Thanks to @LasherasGH
2023-12-28 23:56:23 +01:00
Atemo
79ea192032 Updated item DB up to december 19 2023 (#8057)
* Updated item DB up to december 19 2023
* Corrections in combo DB
* Removed duplicated combos
2023-12-28 14:32:48 +01:00
Vincent Stumpf
8336f046b7 Allow default sell values in npc shop scripts (#8050)
Fixes #6594
2023-12-27 22:16:04 +01:00
Sola丶小克
1f6ec24a33 Remove deprecated global sql settings code (#8055) 2023-12-27 17:31:04 +01:00
Vincent Stumpf
f2a3bad3e2 Cleanup uses of SWAP macro (#8051) 2023-12-27 11:36:46 +01:00
Lemongrass3110
82b36dc847 Fixed some compiler warnings (#8053)
Fixes #8044

Thanks to @Pokye
2023-12-27 10:58:14 +01:00
Lemongrass3110
cd0c44af60 Refactored script command rand (#8040)
Fixes #8041

Added support for int64, so the range of the random numbers that can be generated is much wider now.

Changed the logic to be more restrictive:
	(1) The range version is intended for positive numbers only.
	(2) If minimum and maximum are equal and no random value can be calculated.
Triggering the more restrictive behavior will trigger the script source (file) to be reported in the map-server.

Co-authored-by: Atemo <Atemo@users.noreply.github.com>
2023-12-26 23:52:37 +01:00
Lemongrass3110
871c4e62cf Reverted variable rename
Follow up to 6750837
2023-12-26 22:04:38 +01:00
Vincent Stumpf
6750837854 Let rnd_value callers not care about order (#8046) 2023-12-24 15:42:02 -08:00
Lemongrass3110
ac85d44197 Refactored CZ_REQ_MERGE_ITEM (#8039)
Thanks to @secretdataz!
2023-12-20 13:39:11 +01:00
Lemongrass3110
c33bb0b726 Fixed NPC_EARTHQUAKE usages (#8038)
Fixes #8036

Thanks to @asydia
2023-12-20 00:41:57 +01:00
Lemon
7c153416bc Improved randomness (part 1) (#7882)
Faster and with no module bias

Removed rnd_init, rnd_uint32 and rnd_uniform
From now on we will only use rnd_value(min, max) for values in range [min, max] and rnd_chance(chance, base) for chances

Fixes #7881
Fixes #7883
Fixes #7884
Fixes #7885

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-12-20 00:12:15 +01:00
idk-whoami
ad3a2e99eb Follow up to c898007 (#8035)
Location correction of C_Imperial_Feather ID 5911

Thanks to @Pokye
2023-12-19 20:57:58 +01:00
Lemongrass3110
e0cf16d3e9 Fixed pc_isequip calls (#8037)
Fixes #8034

Thanks to @alisonrag
2023-12-19 20:22:48 +01:00
idk-whoami
c8980072a5 Corrected script for some item #26 (#8026)
Thanks to @Pokye, @Atemo
2023-12-15 15:59:55 +01:00
HAO YAN
7ee7a25887 Add autoloot script command (#8032) 2023-12-14 15:39:57 +01:00
AshiHanna
a7f0aab600 Add the stockall command (#8008)
* The command will transfer all items from the cart to the inventory based on the item type.
2023-12-12 08:12:06 -05:00
Singe Horizontal
53f1c5bb80 Default multi-processor compilation on VS (#8029) 2023-12-11 21:30:48 +01:00
HAO YAN
7db67c6207 Battleground and clan support for addrid (#7969) 2023-12-11 08:47:00 +01:00
HAO YAN
461294f423 Add channel_join script command (#7970) 2023-12-11 08:43:56 +01:00
Singe Horizontal
eec798bfc3 Restores a correct option index (#8031)
Fixes #8024 and #7956.
Fixes an issue with guild storage and retrieving guild bound items.
2023-12-10 00:28:00 -05:00
Atemo
bfae557aeb Updated illusion of moonlight (#8025)
* Eliminating 10 Deranged Adventurer (~amount) will now spawn the Wizard of Truth monster in the location of the last monster killed.

Fixed #7698
2023-12-01 15:12:02 +01:00
Atemo
5a92ebd98a Updated Old glast heim instance (#8016)
* Added the ability to skip part of the scenario (fast mode)

Thanks to @idk-whoami for testing
2023-11-30 18:35:46 +01:00
Atemo
8aa2430950 Updated item DB and mapcache up to november 15 2023 (#8015)
* Updated mapcache
* Removed duplicate and sort corrections in item DB/combo DB
* Updated item_enchant.yml
* Corrected Ramor Manteau according to lua
2023-11-30 18:23:26 +01:00
Atemo
8efb5b9d71 Updated Illusion dungeon exchange NPCs (#8014) 2023-11-30 18:22:17 +01:00
eppc0330
d8d7955702 Implement NPC_WIDECRITICALWOUND (#7977) 2023-11-25 22:47:27 +01:00
Atemo
8740574ae3 Updated item DB and mapcache up to november 1 2023 (#8012) 2023-11-18 00:15:59 +01:00
Atemo
8102f5eaad Updated SC_*_LIFEPOTION and SC_S_MANAPOTION (#8011)
* Removed the heal effect from SC_*_LIFEPOTION and SC_S_MANAPOTION like on official servers.
2023-11-14 13:53:34 +01:00
Atemo
c23afaeac0 Implemented script command opentips (#8005)
- Opens the tip box UI for the attached player or the given character ID.
2023-11-13 19:15:40 +01:00
Sapito Sucio
8be1f819d9 General typos (#8000)
* Fixes typos in several NPC.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-11-10 12:51:01 -05:00
HAO YAN
a1616903a6 Add has_autoloot script command (#7972)
* Adds the has_autoloot script command to check if a player is autolooting items.
2023-11-06 12:30:34 -05:00
Aleos
2cfafe4c9f Resolves players escaping jail early (#7781)
* Fixes #7771.
* Adds a missing check to avoid warping players who are actively jailed out early after relogging.
Thanks to @fab10Carvalho and @Lemongrass3110!
2023-11-06 10:26:02 -05:00
munkrej
66dddb3b19 Fixes RK_DRAGONBREATH/RK_DRAGONBREATH_WATER scaling with 4th job (#7996)
Corrected POW scaling
Corrected P.ATK scaling
Corrected skills scaling with Dragonic Aura buff
2023-11-03 14:07:28 +01:00
idk-whoami
a8b7f929f6 Fixed an issue in eden market (#8002) 2023-11-03 14:03:28 +01:00
Vincent Stumpf
02cd29c57b Set mob's jname to name if not specified (#8003)
Fixes #8001
2023-11-03 08:25:35 -04:00
idk-whoami
676c2483ac Script correction of Record of Mage (ID 490288) (#7997) 2023-11-01 17:21:10 +01:00
Atemo
ebabfd8807 Implemented DK_DRAGONIC_BREATH (#7985)
Deals normal long ranged physical damage to the target.
    Can only be used when riding dragon.
    Deals additional damage depends on user's MaxHP and MaxSP.
    Affected by Hit/Flee calculation.
    Ignores physical defense.
    Damage property depends on weapon property.
    Affected by attack modifiers (such as race modifier).
    Recovers 2 AP.
    When using while under Dragonic Aura buff, increases influence of MaxHP and MaxSP in skill damage.
    Fixed casting time : 0.5 seconds (based on level 10).
    Variable Casting time : 2 seconds (based on level 10).
    Cooldown: 0.5 seconds (based on level 10).
    Global cool time : 0.15 seconds (based on level 10).

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>

Credit to @datawulf
2023-11-01 15:47:54 +01:00
Atemo
da9e321330 Implemented new Biolo skills (#7987)
* Implemented BO_EXPLOSIVE_POWDER
- Deals melee physical damage to all targets around the user.
- Doesn't need any catalyst.
- When using while under Research Report buff, increases damage and number of hit.
- Recovers 2 AP.
- Fixed casting time : - (based on level 5).
- Variable Casting time : - (based on level 5).
- Cooldown: 0.7 seconds (based on level 5).
- Global cool time : 0.25 seconds (based on level 5).

* Implemented BO_MAYHEMIC_THORNS
- Deals long ranged physical damage to the target and surrounding enemies around the target with the range up to 9x9 cells.
- Doesn't need any catalyst.
- Has a chance to trigger critical, the critical chance is the user's cri.
- When using while under Research Report buff, increases damage and number of hit.
- Recovers 2 AP.
- Fixed casting time : 0.5 seconds (based on level 10).
- Variable Casting time : 1 second (based on level 10).
- Cooldown: 0.7 seconds (based on level 10).
- Global cool time : 0.15 seconds (based on level 10).

* Skills updated to 2nd rebalance

Credit to @datawulf
2023-10-30 22:07:29 +01:00
Atemo
eec9d34ead Implemented new Meister skills (#7986)
* Implemented MT_MIGHTY_SMASH
- Deals melee physical damage to all targets around the user.
- When using while under Axe Stomp buff, increases damage and number of hit.
- Fixed casting time : - (based on level 10).
- Variable Casting time : - (based on level 10).
- Cooldown: 0.3 seconds (based on level 10).
- Global cool time : - (based on level 10).

* Updated Mighty Smash to last rebalance
- Increases cooldown from 0.3 seconds to 0.5 seconds.
- Adds global cool time by 0.25 seconds.
- Increases SP consumption from 78 to 95 based on level 10.
- Reduces base damage from 3100%/3150%Atk to 1825%/1850%Atk per hit based on level 10.
- Increases number of hit from 3/5 hits to 5/7 hits.
- While under Axe Stomp buff, increases factor weight of POW in skill formula from 7 to 10.

* Implemented MT_TRIPLE_LASER
- Deals long ranged physical damage to the target.
- Can only be used when using Madogear.
- Has a chance to trigger critical, the critical chance is the user's cri.
- Damage property depends on weapon property.
- Doesn't consume magic gear fuel or cannonball.
- Fixed casting time : 0.5 seconds (based on level 5).
- Variable Casting time : 1 seconds (based on level 5).
- Cooldown: 0.25 seconds (based on level 5).
- Global cool time : - (based on level 5).

* Updated Triple Laser to last rebalance
- Increases cooldown from 0.25 seconds to 0.35 seconds.
- Adds global cool time by 0.25 seconds.
- Increases base damage from 3300%Atk to 5050%Atk per hit based on level 5.
- Increases factor weight of POW in skill formula from 10 to 12.

* Implemented MT_SPARK_BLASTER
- Deals long ranged physical damage to the target and surrounding enemies around the target with the range up to 9x9 cells.
- Can only be used when using Madogear.
- Affected by Hit/Flee calculation.
- Ignores physical defense.
- Doesn't consume magic gear fuel or cannonball.
- Damage property depends on weapon property.
- Recovers 2 AP.
- Fixed casting time : 0.5 seconds (based on level 10).
- Variable Casting time : 1.5 seconds (based on level 10).
- Cooldown: 0.7 seconds (based on level 10).
- Global cool time : 0.25 seconds (based on level 10).

* Updated Spark Blaster to last rebalance
- Reduces cooldown from 0.7 seconds to 0.5 seconds.
- Increases base damage from 7750%Atk to 9250%Atk based on level 10.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>

Credits to @datawulf
2023-10-30 16:34:52 +01:00
Sapito Sucio
f000e76ba4 Fixed some typos in several city scripts (#7995)
Co-authored-by: Daegaladh <Daegaladh@users.noreply.github.com>
2023-10-30 09:43:27 +01:00
Sapito Sucio
f48823fe73 Fixed some typos in Gungslinger, Ninja, Taekwon and Dandelion quests (#7993)
Co-authored-by: Daegaladh <Daegaladh@users.noreply.github.com>
2023-10-30 08:35:26 +01:00
Sapito Sucio
8459fc8dbb Fixed some typos in Rogue's Job script (#7991) 2023-10-30 08:27:44 +01:00
Aleos
3e3a716468 Fix pre-re Mercenary skills (#7981) 2023-10-26 19:49:30 -04:00
Aleos
b794224b18 Corrects duplicate NPC name in Moscovia Inn (#7983)
* Fixes #7979.
* Removes a duplicate NPC name title for the Moscovia Inn script.
Thanks to @Daraen1!
2023-10-25 14:11:42 -04:00
Aleos
2487d2bf79 Implement s_mob_db constructor (#7799)
* Follow up to 65200eb.
* Removes a lot of else cases when parsing monster data.
* Fixes an issue where the damagetaken value of monsters would be reset after issuing a mob_spawn().
Thanks to @Lemongrass3110, @mplaten, and @vstumpf!
2023-10-25 08:58:04 -04:00
Danilo Lemes
ba1ed0f6ee Update docs from txt to Markdown (#7975)
* Update and rename packet_struct_notation.txt to packet_struct_notation.md
* Update and rename achievements.txt to achievements.md
* Update and rename effect_list.txt to effect_list.md

---------

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-10-20 11:00:52 -04:00
Atemo
1e4475b438 Updated item_group_db.yml (#6543)
Boxes updated :
* Updated item scripts
* Item scripts converted to item group
2023-10-18 21:32:30 +02:00
Pokye
62a49a2d5a Update Effect List (#7960)
* Adds effect constant names to the list.
2023-10-18 09:24:34 -04:00
idk-whoami
1d5fdbad80 Script correction of Jeje Cap (ID 19453) (#7967) 2023-10-15 17:11:03 +02:00
Atemo
6c5be5b7df Updated Item Trade (#7964) 2023-10-11 14:54:02 +02:00
Atemo
b4e066a37f Extended item_group_db.yml (#6173)
* Added Index field
  The structure now allows to define the same item with different data
* Updated the tool yamlupgrade for version upgrade
2023-10-10 17:21:09 +02:00
idk-whoami
61311f5912 Corrected script for some item #25 (#7946) 2023-10-10 13:47:08 +02:00
Harvin
4547dc8e6a Fix and update guild storage item bound retrieve (#7956) 2023-10-08 22:38:33 +02:00
Harvin
0e9ae33f64 Fix mailing special card (#7950)
Fixes #7947

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-10-05 09:12:09 +02:00
Lemongrass3110
7977612e0b Refactored SC_LERADSDEW (#7958)
Now it also makes use of the Fail configuration in YAML
2023-10-05 08:26:05 +02:00
Aleos
bbb6a9e90c Fixes Spiderweb SCS_NOMOVECOND (#7953)
* Fixes #7948.
* Removes Spiderweb from the SCS_NOMOVECOND checks.
* Follow up to f28d207.
Thanks to @izecold!
2023-10-04 19:15:11 -04:00
Lemongrass3110
f5889b08ea Implemented the new unequip all button (#7955)
With this button you can also unequip all costumes now.
Also the button will now unequip your arrows.

Thanks to @Dia and @Pokye
2023-10-05 01:12:49 +02:00
eppc0330
5b2f4e63a7 Fix temp skill not removed (#7939)
Fixes #5382
2023-10-03 16:18:02 +02:00
eppc0330
a7f05bf696 Fixed marketshop not sending empty stocks (#7932)
Fix sold out item removed on sale list of marketshop.
Now the item icon still exist in marketshop as gray icon.

Fixes #7931
2023-10-02 23:39:29 +02:00
194 changed files with 89310 additions and 30138 deletions

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@@ -98,6 +98,7 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -112,6 +113,7 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -128,6 +130,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -146,6 +149,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>

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@@ -108,6 +108,7 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -122,6 +123,7 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -138,6 +140,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -156,6 +159,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>

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@@ -103,6 +103,7 @@
<PreprocessorDefinitions>WIN32;_WINDOWS;CMAKE_INTDIR="Debug";_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<LanguageStandard>stdcpp17</LanguageStandard>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -138,6 +139,7 @@
<PreprocessorDefinitions>WIN32;_WINDOWS;CMAKE_INTDIR="Debug";_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<LanguageStandard>stdcpp17</LanguageStandard>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -173,6 +175,7 @@
<DebugInformationFormat>
</DebugInformationFormat>
<LanguageStandard>stdcpp17</LanguageStandard>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -208,6 +211,7 @@
<DebugInformationFormat>
</DebugInformationFormat>
<LanguageStandard>stdcpp17</LanguageStandard>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>

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@@ -97,6 +97,7 @@
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\yaml-cpp\include\;$(SolutionDir)3rdparty\yaml-cpp\src\;</AdditionalIncludeDirectories>
<PreprocessorDefinitions>YAML_CPP_STATIC_DEFINE;WIN32;_WINDOWS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
@@ -109,6 +110,7 @@
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
<PreprocessorDefinitions>YAML_CPP_STATIC_DEFINE;WIN32;_WINDOWS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -122,6 +124,7 @@
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\yaml-cpp\include\;$(SolutionDir)3rdparty\yaml-cpp\src\;</AdditionalIncludeDirectories>
<PreprocessorDefinitions>YAML_CPP_STATIC_DEFINE;WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
@@ -139,6 +142,7 @@
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\yaml-cpp\include\;$(SolutionDir)3rdparty\yaml-cpp\src\;</AdditionalIncludeDirectories>
<PreprocessorDefinitions>YAML_CPP_STATIC_DEFINE;WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>

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@@ -365,6 +365,10 @@ Body:
Help: |
Params: [<item type>]
Throws all your possession on the ground. No type specified will drop all items.
- Command: stockall
Help: |
Params: [<item type>]
Transfer items from cart to your inventory. No type specified will transfer all items.
- Command: storeall
Help: |
Puts all your possessions in storage.
@@ -685,20 +689,20 @@ Body:
Gives you the desired item.
- Command: pvpon
Help: |
Turns pvp on on the current map
Enables PvP on the current map
- Command: pvpoff
Help: |
Turns pvp off on the current map
Disables PvP on the current map
- Command: gvgon
Aliases:
- gpvpon
Help: |
Turns gvg on on the current map
Enables GvG on the current map
- Command: gvgoff
Aliases:
- gpvpoff
Help: |
Turns gvg off on the current map
Disables GvG on the current map
- Command: agitstart
Help: |
Starts War of Emperium

View File

@@ -30,10 +30,6 @@ emblem_transparency_limit: 80
// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
// and you have localhost, switch it to 127.0.0.1
// Global SQL settings
// overridden by local settings when the hostname is defined there
// (currently only the login-server reads/obeys these settings)
// MySQL Login server
login_server_ip: 127.0.0.1
login_server_port: 3306

View File

@@ -1592,7 +1592,7 @@ map: jor_sanct
map: jor_twice
map: jor_twig
// Biosphere 1st floor
// Depth biosphere 1st floor
map: bl_depth1
// Garden of Time
@@ -1602,5 +1602,16 @@ map: for_dun01
map: for_dun02
map: t_garden
// Fantasy Series - Rainbow Lake
map: 1@vrpop
map: 2@vrpop
map: 3@vrpop
// Depth biosphere 2nd floor
map: bl_depth2
// Fantasy Series Sonic Collaboration - Dr. Eggman's Secret Base
map: 1@vrsn
//------------------------- Clone Maps ---------------------------
//------------------------- Extra Maps ---------------------------

View File

@@ -1815,5 +1815,10 @@
1531: Invalid position.
1532: Invalid slot number.
//@stockall
1533: You do not have a cart.
1534: Usage: @stockall {<type>}
1535: %d items are transferred (%d skipped)!
//Custom translations
import: conf/msg_conf/import/map_msg_eng_conf.txt

View File

@@ -26,8 +26,9 @@
# SubGroups:
# - SubGroup: SubGroup number associated with the list of item. See doc/item_group.txt for more information.
# List: List of item(s) for the SubGroup.
# - Item AegisName of item that will be obtained from this item group.
# Rate Probability to get the item. See doc/item_group.txt for more information. (Default: 0)
# - Index Unique number that can be used to add the same Item with different data in the list.
# Item AegisName of item that will be obtained from this item group.
# Rate Probability to get the item. (Default: 0)
# Amount Amount of item that will be obtained. (Default: 1)
# Duration Makes the item a rental item which will expire within the given amount in minutes. Not intended for use with stackable items. (Default: 0)
# Announced If player obtains this item it will be broadcasted to the server. (Default: false)
@@ -38,10 +39,10 @@
# RandomOptionGroup Applies random options of this group to all equipable items (Default: None)
# RefineMinimum Applies at least this refine level to all equipable items (Default: 0)
# RefineMaximum Applies at most this refine level to all equipable items (Default: 0)
# Clear Remove the given item. (Optional)
# Clear Whether the current datas should be removed. (Optional)
# Clear Remove the given SubGroup. (Optional)
###########################################################################
Header:
Type: ITEM_GROUP_DB
Version: 2
Version: 3

View File

@@ -26,8 +26,9 @@
# SubGroups:
# - SubGroup: SubGroup number associated with the list of item. See doc/item_group.txt for more information.
# List: List of item(s) for the SubGroup.
# - Item AegisName of item that will be obtained from this item group.
# Rate Probability to get the item. See doc/item_group.txt for more information. (Default: 0)
# - Index Unique number that can be used to add the same Item with different data in the list.
# Item AegisName of item that will be obtained from this item group.
# Rate Probability to get the item. (Default: 0)
# Amount Amount of item that will be obtained. (Default: 1)
# Duration Makes the item a rental item which will expire within the given amount in minutes. Not intended for use with stackable items. (Default: 0)
# Announced If player obtains this item it will be broadcasted to the server. (Default: false)
@@ -38,13 +39,13 @@
# RandomOptionGroup Applies random options of this group to all equipable items (Default: None)
# RefineMinimum Applies at least this refine level to all equipable items (Default: 0)
# RefineMaximum Applies at most this refine level to all equipable items (Default: 0)
# Clear Remove the given item. (Optional)
# Clear Whether the current datas should be removed. (Optional)
# Clear Remove the given SubGroup. (Optional)
###########################################################################
Header:
Type: ITEM_GROUP_DB
Version: 2
Version: 3
Footer:
Imports:

Binary file not shown.

View File

@@ -1236,6 +1236,11 @@ bl_depth1
for_dun01
for_dun02
t_garden
1@vrpop
2@vrpop
3@vrpop
bl_depth2
1@vrsn
//======================================================================================
// - Other/Extra maps -

File diff suppressed because it is too large Load Diff

View File

@@ -32348,6 +32348,7 @@ Body:
- Level: 10
Amount: 16
SpCost: 30
Status: Sub_Weaponproperty
- Id: 8203
Name: MS_BOWLINGBASH
Description: Bowling_Bash
@@ -32420,6 +32421,7 @@ Body:
Time: 60000
Requires:
SpCost: 50
Status: Parrying
- Id: 8205
Name: MS_REFLECTSHIELD
Description: Shield_Reflect
@@ -32453,6 +32455,7 @@ Body:
Amount: 75
- Level: 10
Amount: 80
Status: ReflectShield
- Id: 8206
Name: MS_BERSERK
Description: Frenzy
@@ -32467,6 +32470,7 @@ Body:
Duration2: 15000
Requires:
SpCost: 100
Status: Berserk
- Id: 8207
Name: MA_DOUBLE
Description: Double_Strafe
@@ -32595,6 +32599,7 @@ Body:
Flag:
NoReiteration: true
NoFootSet: true
Status: Stun
- Id: 8211
Name: MA_SANDMAN
Description: Sandman
@@ -32634,6 +32639,7 @@ Body:
Flag:
NoReiteration: true
NoFootSet: true
Status: Sleep
- Id: 8212
Name: MA_FREEZINGTRAP
Description: Freezing_Trap
@@ -32685,6 +32691,7 @@ Body:
Flag:
NoReiteration: true
NoFootSet: true
Status: Freeze
- Id: 8213
Name: MA_REMOVETRAP
Description: Remove_Trap
@@ -32851,6 +32858,7 @@ Body:
Amount: 27
- Level: 5
Amount: 30
Status: Stop
- Id: 8219
Name: ML_DEFENDER
Description: Defending_Aura
@@ -32868,6 +32876,7 @@ Body:
Requires:
SpCost: 30
State: Shield
Status: Defender
- Id: 8220
Name: ML_AUTOGUARD
Description: Guard
@@ -32903,6 +32912,7 @@ Body:
Amount: 28
- Level: 10
Amount: 30
Status: AutoGuard
- Id: 8221
Name: ML_DEVOTION
Description: Sacrifice
@@ -32945,6 +32955,7 @@ Body:
IgnoreItemBonus: true
Requires:
SpCost: 25
Status: Devotion
- Id: 8222
Name: MER_MAGNIFICAT
Description: Magnificat

View File

@@ -532,3 +532,23 @@ Body:
Points: 4545
- Level: 250
Points: 4545
- Level: 251
Points: 4545
- Level: 252
Points: 4545
- Level: 253
Points: 4545
- Level: 254
Points: 4545
- Level: 255
Points: 4545
- Level: 256
Points: 4545
- Level: 257
Points: 4545
- Level: 258
Points: 4545
- Level: 259
Points: 4545
- Level: 260
Points: 4545

View File

@@ -1702,8 +1702,6 @@ Body:
CalcFlags:
Speed: true
Aspd: true
States:
NoMove: true
- Status: Hermode
Icon: EFST_HERMODE
DurationLookup: CG_HERMODE
@@ -4112,6 +4110,8 @@ Body:
NoDispell: true
NoBanishingBuster: true
NoClearance: true
Fail:
Berserk: true
EndOnStart:
Voiceofsiren: true
Deepsleep: true

View File

@@ -2049,21 +2049,21 @@ Body:
- Id: 200032
Group: Goal_Level
Name: The start of another adventure!
Condition: " BaseLevel == 100 "
Condition: " BaseLevel >= 100 "
Rewards:
Item: Rebeginer_Box_100
Score: 10
- Id: 200033
Group: Goal_Level
Name: With a new mind!(1)
Condition: " BaseLevel == 170 && (Class >= JOB_RUNE_KNIGHT && Class <= JOB_GUILLOTINE_CROSS_T) "
Condition: " BaseLevel >= 170 && (Class >= JOB_RUNE_KNIGHT && Class <= JOB_GUILLOTINE_CROSS_T) "
Rewards:
Item: Costume_Ticket
Score: 50
- Id: 200034
Group: Goal_Level
Name: With a new mind!(2)
Condition: " BaseLevel == 170 && (Class >= JOB_ROYAL_GUARD && Class <= JOB_SHADOW_CHASER_T) "
Condition: " BaseLevel >= 170 && (Class >= JOB_ROYAL_GUARD && Class <= JOB_SHADOW_CHASER_T) "
Rewards:
Item: Costume_Ticket
Score: 50

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -8884,6 +8884,15 @@ Body:
- Level: 50
Vit: 1
Pow: 1
- Level: 51
Crt: 1
- Level: 52
Pow: 1
- Level: 54
Pow: 1
Crt: 1
- Level: 55
Sta: 1
- Jobs:
Meister: true
Meister2: true
@@ -9017,6 +9026,15 @@ Body:
- Level: 50
Pow: 1
Wis: 1
- Level: 51
Pow: 1
- Level: 52
Con: 1
- Level: 53
Sta: 1
Wis: 1
- Level: 55
Pow: 1
- Jobs:
Shadow_Cross: true
MaxWeight: 32000
@@ -9149,6 +9167,15 @@ Body:
- Level: 50
Pow: 1
Crt: 1
- Level: 51
Pow: 1
- Level: 53
Con: 1
- Level: 54
Sta: 1
Crt: 1
- Level: 55
Crt: 1
- Jobs:
Arch_Mage: true
MaxWeight: 30000
@@ -9281,6 +9308,15 @@ Body:
- Level: 50
Sta: 1
Wis: 1
- Level: 52
Spl: 1
- Level: 53
Con: 1
- Level: 54
Sta: 1
Wis: 1
- Level: 55
Spl: 1
- Jobs:
Cardinal: true
MaxWeight: 30000
@@ -9413,6 +9449,16 @@ Body:
- Level: 50
Spl: 1
Crt: 1
- Level: 51
Spl: 1
- Level: 52
Pow: 1
- Level: 53
Sta: 1
- Level: 54
Wis: 1
- Level: 55
Crt: 1
- Jobs:
Windhawk: true
Windhawk2: true
@@ -9546,6 +9592,15 @@ Body:
- Level: 50
Dex: 1
Con: 1
- Level: 51
Con: 1
- Level: 52
Pow: 1
Con: 1
- Level: 53
Sta: 1
- Level: 55
Pow: 1
- Jobs:
Imperial_Guard: true
Imperial_Guard2: true
@@ -9680,6 +9735,15 @@ Body:
- Level: 50
Pow: 1
Sta: 1
- Level: 51
Pow: 1
- Level: 52
Sta: 1
- Level: 53
Sta: 1
- Level: 55
Wis: 1
Con: 1
- Jobs:
Biolo: true
MaxWeight: 32000
@@ -9812,6 +9876,15 @@ Body:
- Level: 50
Str: 1
Crt: 1
- Level: 51
Crt: 1
- Level: 52
Sta: 1
- Level: 53
Pow: 1
Crt: 1
- Level: 55
Con: 1
- Jobs:
Abyss_Chaser: true
MaxWeight: 28000
@@ -9944,6 +10017,15 @@ Body:
- Level: 50
Pow: 1
Spl: 1
- Level: 51
Pow: 1
- Level: 52
Crt: 1
- Level: 54
Sta: 1
- Level: 55
Sta: 1
Con: 1
- Jobs:
Elemental_Master: true
MaxWeight: 30000
@@ -10076,6 +10158,16 @@ Body:
- Level: 50
Wis: 1
Spl: 1
- Level: 51
Spl: 1
- Level: 52
Sta: 1
- Level: 53
Sta: 1
- Level: 54
Wis: 1
- Level: 55
Spl: 1
- Jobs:
Inquisitor: true
MaxWeight: 30000
@@ -10208,6 +10300,15 @@ Body:
- Level: 50
Pow: 1
Wis: 1
- Level: 51
Pow: 1
- Level: 52
Sta: 1
- Level: 53
Sta: 1
- Level: 55
Pow: 1
Wis: 1
- Jobs:
Troubadour: true
MaxWeight: 32000
@@ -10340,6 +10441,15 @@ Body:
Con: 1
- Level: 50
Dex: 1
- Level: 51
Con: 1
- Level: 52
Spl: 1
- Level: 53
Sta: 1
- Level: 55
Pow: 1
Con: 1
- Jobs:
Trouvere: true
MaxWeight: 32000
@@ -10473,6 +10583,15 @@ Body:
Con: 1
- Level: 50
Agi: 1
- Level: 51
Con: 1
- Level: 52
Sta: 1
- Level: 53
Spl: 1
- Level: 55
Pow: 1
Con: 1
- Jobs:
Sky_Emperor: true
MaxWeight: 42000
@@ -10607,6 +10726,14 @@ Body:
- Level: 50
Pow: 1
Crt: 1
- Level: 51
Sta: 1
Con: 1
- Level: 53
Sta: 1
- Level: 55
Pow: 1
Con: 1
- Jobs:
Soul_Ascetic: true
MaxWeight: 42000
@@ -10730,6 +10857,16 @@ Body:
- Level: 50
Wis: 1
Spl: 1
- Level: 51
Spl: 1
- Level: 52
Con: 1
- Level: 53
Wis: 1
- Level: 54
Sta: 1
- Level: 55
Spl: 1
- Jobs:
Shinkiro: true
MaxWeight: 45000
@@ -10863,6 +11000,16 @@ Body:
- Level: 50
Pow: 1
Crt: 1
- Level: 51
Crt: 1
- Level: 52
Con: 1
- Level: 53
Wis: 1
- Level: 54
Sta: 1
- Level: 55
Sta: 1
- Jobs:
Shiranui: true
MaxWeight: 45000
@@ -10985,6 +11132,15 @@ Body:
- Level: 50
Wis: 1
Spl: 1
- Level: 51
Pow: 1
- Level: 52
Spl: 1
- Level: 54
Spl: 1
- Level: 55
Spl: 1
Con: 1
- Jobs:
Night_Watch: true
MaxWeight: 48000
@@ -11112,6 +11268,15 @@ Body:
Con: 1
- Level: 50
Pow: 1
- Level: 51
Con: 1
- Level: 53
Pow: 1
Con: 1
- Level: 54
Wis: 1
- Level: 55
Pow: 1
- Jobs:
Hyper_Novice: true
MaxWeight: 40000
@@ -11248,6 +11413,15 @@ Body:
- Level: 50
Agi: 1
Dex: 1
- Level: 51
Con: 1
- Level: 52
Pow: 1
Con: 1
- Level: 53
Sta: 1
- Level: 55
Spl: 1
- Jobs:
Spirit_Handler: true
MaxWeight: 42000
@@ -11379,3 +11553,13 @@ Body:
Crt: 1
- Level: 50
Pow: 1
- Level: 51
Con: 1
- Level: 52
Pow: 1
- Level: 53
Spl: 1
- Level: 54
Wis: 1
- Level: 55
Sta: 1

View File

@@ -25573,6 +25573,8 @@ Body:
ChaseRange: 12
Size: Large
Race: Demon
RaceGroups:
Rachel_Sanctuary: true
Element: Dark
ElementLevel: 2
WalkSpeed: 140
@@ -25620,6 +25622,8 @@ Body:
ChaseRange: 12
Size: Small
Race: Formless
RaceGroups:
Rachel_Sanctuary: true
Element: Wind
ElementLevel: 2
WalkSpeed: 190
@@ -31172,6 +31176,8 @@ Body:
ChaseRange: 12
Size: Large
Race: Formless
RaceGroups:
Rachel_Sanctuary: true
Element: Ghost
ElementLevel: 3
WalkSpeed: 200
@@ -31228,6 +31234,8 @@ Body:
ChaseRange: 12
Size: Medium
Race: Demihuman
RaceGroups:
Rachel_Sanctuary: true
Element: Neutral
ElementLevel: 4
WalkSpeed: 300
@@ -31275,6 +31283,8 @@ Body:
ChaseRange: 12
Size: Medium
Race: Demihuman
RaceGroups:
Rachel_Sanctuary: true
Element: Neutral
ElementLevel: 4
WalkSpeed: 250
@@ -31322,6 +31332,8 @@ Body:
ChaseRange: 12
Size: Medium
Race: Demihuman
RaceGroups:
Rachel_Sanctuary: true
Element: Neutral
ElementLevel: 4
WalkSpeed: 250
@@ -31369,6 +31381,8 @@ Body:
ChaseRange: 12
Size: Medium
Race: Demihuman
RaceGroups:
Rachel_Sanctuary: true
Element: Neutral
ElementLevel: 4
WalkSpeed: 300
@@ -31416,6 +31430,8 @@ Body:
ChaseRange: 12
Size: Medium
Race: Demon
RaceGroups:
Rachel_Sanctuary: true
Element: Dark
ElementLevel: 3
WalkSpeed: 140
@@ -31465,6 +31481,8 @@ Body:
ChaseRange: 12
Size: Small
Race: Formless
RaceGroups:
Rachel_Sanctuary: true
Element: Wind
ElementLevel: 3
WalkSpeed: 190
@@ -60651,6 +60669,8 @@ Body:
ChaseRange: 12
Size: Medium
Race: Demihuman
RaceGroups:
Rachel_Sanctuary: true
Element: Neutral
ElementLevel: 4
WalkSpeed: 187
@@ -68263,6 +68283,8 @@ Body:
ChaseRange: 12
Size: Medium
Race: Demihuman
RaceGroups:
Rachel_Sanctuary: true
Element: Neutral
ElementLevel: 4
WalkSpeed: 300
@@ -68734,6 +68756,8 @@ Body:
ChaseRange: 12
Size: Medium
Race: Demon
RaceGroups:
Rachel_Sanctuary: true
Element: Dark
ElementLevel: 3
WalkSpeed: 140
@@ -70573,6 +70597,8 @@ Body:
ChaseRange: 12
Size: Medium
Race: Demihuman
RaceGroups:
Rachel_Sanctuary: true
Element: Neutral
ElementLevel: 4
WalkSpeed: 250
@@ -73816,6 +73842,8 @@ Body:
ChaseRange: 12
Size: Medium
Race: Demihuman
RaceGroups:
Rachel_Sanctuary: true
Element: Neutral
ElementLevel: 4
WalkSpeed: 225
@@ -94060,6 +94088,8 @@ Body:
ChaseRange: 12
Size: Small
Race: Insect
RaceGroups:
Illusion_Luanda: true
Element: Earth
ElementLevel: 1
WalkSpeed: 200
@@ -94107,6 +94137,8 @@ Body:
ChaseRange: 12
Size: Large
Race: Formless
RaceGroups:
Illusion_Luanda: true
Element: Neutral
ElementLevel: 4
WalkSpeed: 150
@@ -94154,6 +94186,8 @@ Body:
ChaseRange: 12
Size: Large
Race: Formless
RaceGroups:
Illusion_Luanda: true
Element: Neutral
ElementLevel: 4
WalkSpeed: 200
@@ -94199,6 +94233,8 @@ Body:
ChaseRange: 12
Size: Large
Race: Demon
RaceGroups:
Illusion_Luanda: true
Element: Neutral
ElementLevel: 3
WalkSpeed: 150
@@ -94249,6 +94285,8 @@ Body:
ChaseRange: 12
Size: Medium
Race: Plant
RaceGroups:
Illusion_Luanda: true
Element: Fire
ElementLevel: 3
WalkSpeed: 175
@@ -94296,6 +94334,8 @@ Body:
ChaseRange: 12
Size: Medium
Race: Demihuman
RaceGroups:
Illusion_Luanda: true
Element: Earth
ElementLevel: 2
WalkSpeed: 200
@@ -94343,6 +94383,8 @@ Body:
ChaseRange: 12
Size: Medium
Race: Demihuman
RaceGroups:
Illusion_Luanda: true
Element: Fire
ElementLevel: 2
WalkSpeed: 200
@@ -94390,6 +94432,8 @@ Body:
ChaseRange: 12
Size: Large
Race: Demihuman
RaceGroups:
Illusion_Luanda: true
Element: Fire
ElementLevel: 4
WalkSpeed: 150

View File

@@ -14252,7 +14252,7 @@
20943,DEATH_WITCH@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,32,
20943,DEATH_WITCH@HW_GANBANTEIN,attack,483,1,2000,0,5000,yes,target,always,0,,,,,,,
// 20943,DEATH_WITCH@NPC_EARTHQUAKE_K,attack,750,5,10000,1500,25000,no,target,myhpltmaxrate,20,,,,,,,
20943,DEATH_WITCH@NPC_EARTHQUAKE,attack,653,5,10000,1500,25000,no,target,myhpltmaxrate,20,,,,,,,
20943,DEATH_WITCH@NPC_EARTHQUAKE,attack,653,5,10000,1500,25000,no,self,myhpltmaxrate,20,,,,,,,
20943,DEATH_WITCH@NPC_HELLJUDGEMENT,chase,662,2,2000,500,5000,no,self,always,0,,,,,,,
20943,DEATH_WITCH@NPC_HELLJUDGEMENT,attack,662,2,2000,500,5000,no,self,always,0,,,,,,,
20943,DEATH_WITCH@NPC_CLOUD_KILL,attack,739,5,2000,500,16000,no,target,always,0,,,,,,,
@@ -14320,7 +14320,7 @@
20928,CHIMERA_THEONE@WZ_WATERBALL,chase,86,5,5000,1000,35000,no,target,always,0,,,,,,,
// TODO
// 20928,CHIMERA_THEONE@NPC_EARTHQUAKE_K,chase,750,5,10000,500,20000,no,target,myhpltmaxrate,40,,,,,,,
20928,CHIMERA_THEONE@NPC_EARTHQUAKE,chase,653,5,10000,500,20000,no,target,myhpltmaxrate,40,,,,,,,
20928,CHIMERA_THEONE@NPC_EARTHQUAKE,chase,653,5,10000,500,20000,no,self,myhpltmaxrate,40,,,,,,,
20928,CHIMERA_THEONE@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
20928,CHIMERA_THEONE@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,2,20920,20921,20922,20923,,,
20928,CHIMERA_THEONE@NPC_GROUNDATTACK,attack,185,3,500,0,5000,yes,target,always,0,,,,,,6,

View File

@@ -1568,7 +1568,6 @@ Body:
bonus bAtk,15;
} else {
bonus bAtk,10;
bonus bDef,-3;
}
# Evolution:
# - Target: ORK_HERO2
@@ -1987,7 +1986,7 @@ Body:
# bonus bAgi,4;
# }
- Mob: ALIOT
EggItem: Aliot_Egg
EggItem: Aliot_EGG
FoodItem: Pet_Food
Fullness: 2
HungryDelay: 120
@@ -2011,7 +2010,7 @@ Body:
bonus bAspdRate,2;
}
- Mob: ALICEL
EggItem: Alicel_Egg
EggItem: Alicel_EGG
FoodItem: Pet_Food
Fullness: 2
HungryDelay: 120
@@ -2023,18 +2022,18 @@ Body:
.@i = getpetinfo(PETINFO_INTIMATE);
if (.@i >= PET_INTIMATE_LOYAL) {
bonus bCastrate,-5;
bonus2 bMagicAddEle,Ele_Neutral,5;
bonus bVariableCastrate,-5;
bonus2 bMagicAtkEle,Ele_Neutral,5;
} else if (.@i >= PET_INTIMATE_CORDIAL) {
bonus bCastrate,-4;
bonus2 bMagicAddEle,Ele_Neutral,3;
bonus bVariableCastrate,-4;
bonus2 bMagicAtkEle,Ele_Neutral,3;
} else if (.@i >= PET_INTIMATE_NEUTRAL) {
bonus bCastrate,-3;
bonus bVariableCastrate,-3;
} else {
bonus bCastrate,-2;
bonus bVariableCastrate,-2;
}
- Mob: ALIZA
EggItem: Aliza_Egg
EggItem: Aliza_EGG
FoodItem: Pet_Food
Fullness: 2
HungryDelay: 120

File diff suppressed because it is too large Load Diff

View File

@@ -6683,6 +6683,13 @@ Body:
Requires:
- Name: DK_TWOHANDDEF
Level: 5
- Name: DK_DRAGONIC_BREATH
MaxLevel: 10
Requires:
- Name: RK_DRAGONBREATH
Level: 10
- Name: RK_DRAGONBREATH_WATER
Level: 10
- Name: DK_DRAGONIC_AURA
MaxLevel: 10
Requires:
@@ -6765,6 +6772,21 @@ Body:
Level: 3
- Name: MT_SUMMON_ABR_BATTLE_WARIOR
Level: 2
- Name: MT_SPARK_BLASTER
MaxLevel: 10
Requires:
- Name: MT_M_MACHINE
Level: 1
- Name: MT_TRIPLE_LASER
MaxLevel: 5
Requires:
- Name: MT_SPARK_BLASTER
Level: 5
- Name: MT_MIGHTY_SMASH
MaxLevel: 10
Requires:
- Name: MT_AXE_STOMP
Level: 3
- Name: MT_SUMMON_ABR_MOTHER_NET
MaxLevel: 4
Requires:
@@ -7314,6 +7336,18 @@ Body:
Level: 3
- Name: BO_WOODEN_FAIRY
Level: 3
- Name: BO_EXPLOSIVE_POWDER
MaxLevel: 5
Requires:
- Name: BO_BIONICS_M
Level: 3
- Name: BO_MAYHEMIC_THORNS
MaxLevel: 10
Requires:
- Name: BO_BIONICS_M
Level: 5
- Name: BO_EXPLOSIVE_POWDER
Level: 3
- Job: Abyss_Chaser
Inherit:
Novice: true
@@ -7830,3 +7864,89 @@ Body:
Royal_Guard: true
Royal_Guard_T: true
Imperial_Guard: true
- Job: Hyper_Novice
Inherit:
Novice: true
Supernovice: true
Super_Novice_E: true
Tree:
- Name: HN_SELFSTUDY_TATICS
MaxLevel: 10
- Name: HN_SELFSTUDY_SOCERY
MaxLevel: 10
- Name: HN_DOUBLEBOWLINGBASH
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_TATICS
Level: 5
- Name: HN_SHIELD_CHAIN_RUSH
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_TATICS
Level: 5
- Name: HN_METEOR_STORM_BUSTER
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_SOCERY
Level: 5
- Name: HN_JUPITEL_THUNDER_STORM
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_SOCERY
Level: 5
- Name: HN_JACK_FROST_NOVA
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_SOCERY
Level: 5
- Name: HN_HELLS_DRIVE
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_SOCERY
Level: 5
- Name: HN_MEGA_SONIC_BLOW
MaxLevel: 10
Requires:
- Name: HN_DOUBLEBOWLINGBASH
Level: 7
- Name: HN_SPIRAL_PIERCE_MAX
MaxLevel: 10
Requires:
- Name: HN_SHIELD_CHAIN_RUSH
Level: 7
- Name: HN_GROUND_GRAVITATION
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_SOCERY
Level: 5
- Name: HN_NAPALM_VULCAN_STRIKE
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_SOCERY
Level: 5
- Name: HN_BREAKINGLIMIT
MaxLevel: 1
Requires:
- Name: HN_DOUBLEBOWLINGBASH
Level: 7
- Name: HN_MEGA_SONIC_BLOW
Level: 7
- Name: HN_SHIELD_CHAIN_RUSH
Level: 7
- Name: HN_SPIRAL_PIERCE_MAX
Level: 7
- Name: HN_RULEBREAK
MaxLevel: 1
Requires:
- Name: HN_METEOR_STORM_BUSTER
Level: 5
- Name: HN_JUPITEL_THUNDER_STORM
Level: 5
- Name: HN_JACK_FROST_NOVA
Level: 5
- Name: HN_HELLS_DRIVE
Level: 5
- Name: HN_GROUND_GRAVITATION
Level: 5
- Name: HN_NAPALM_VULCAN_STRIKE
Level: 5

View File

@@ -582,3 +582,33 @@ Body:
- Level: 250
Points: 4099
TraitPoints: 190
- Level: 251
Points: 4099
TraitPoints: 193
- Level: 252
Points: 4099
TraitPoints: 196
- Level: 253
Points: 4099
TraitPoints: 199
- Level: 254
Points: 4099
TraitPoints: 202
- Level: 255
Points: 4099
TraitPoints: 209
- Level: 256
Points: 4099
TraitPoints: 212
- Level: 257
Points: 4099
TraitPoints: 215
- Level: 258
Points: 4099
TraitPoints: 218
- Level: 259
Points: 4099
TraitPoints: 221
- Level: 260
Points: 4099
TraitPoints: 228

View File

@@ -4264,6 +4264,8 @@ Body:
NoDispell: true
NoBanishingBuster: true
NoClearance: true
Fail:
Berserk: true
EndOnStart:
Voiceofsiren: true
Deepsleep: true
@@ -5730,6 +5732,8 @@ Body:
DurationLookup: RA_UNLIMIT
Flags:
DisplayPc: true
NoDispell: true
NoClearance: true
- Status: Kings_Grace
Icon: EFST_KINGS_GRACE
DurationLookup: LG_KINGS_GRACE
@@ -7631,7 +7635,7 @@ Body:
RemoveOnDamaged: true
- Status: Handicapstate_Lightningstrike
Icon: EFST_HANDICAPSTATE_LIGHTNINGSTRIKE
DurationLookup: WH_SWIFTTRAP
DurationLookup: EM_LIGHTNING_LAND
States:
#NoMove: true
#NoCast: true
@@ -7644,7 +7648,7 @@ Body:
RemoveOnDamaged: true
- Status: Handicapstate_Crystallization
Icon: EFST_HANDICAPSTATE_CRYSTALLIZATION
DurationLookup: WH_SOLIDTRAP
DurationLookup: EM_TERRA_DRIVE
States:
#NoMove: true
#NoCast: true
@@ -7658,7 +7662,7 @@ Body:
RemoveOnDamaged: true
- Status: Handicapstate_Conflagration
Icon: EFST_HANDICAPSTATE_CONFLAGRATION
DurationLookup: WH_FLAMETRAP
DurationLookup: EM_CONFLAGRATION
Flags:
BlEffect: true
DisplayPc: true
@@ -7886,6 +7890,8 @@ Body:
BlEffect: true
DisplayPc: true
SendVal1: true
NoDispell: true
NoClearance: true
- Status: Shadow_Weapon
Icon: EFST_SHADOW_WEAPON
DurationLookup: SHC_ENCHANTING_SHADOW
@@ -8749,3 +8755,31 @@ Body:
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: Hnnoweapon
Icon: EFST_NOEQUIPWEAPON
DurationLookup: HN_DOUBLEBOWLINGBASH
- Status: Shieldchainrush
Icon: EFST_SHIELDCHAINRUSH
DurationLookup: HN_SHIELD_CHAIN_RUSH
CalcFlags:
Speed: true
Flags:
BossResist: true
- Status: Mistyfrost
Icon: EFST_MISTYFROST
DurationLookup: HN_JACK_FROST_NOVA
Flags:
BossResist: true
- Status: Groundgravity
Icon: EFST_GROUNDGRAVITY
DurationLookup: HN_GROUND_GRAVITATION
CalcFlags:
Speed: true
Flags:
BossResist: true
- Status: Breakinglimit
Icon: EFST_BREAKINGLIMIT
DurationLookup: HN_BREAKINGLIMIT
- Status: Rulebreak
Icon: EFST_RULEBREAK
DurationLookup: HN_RULEBREAK

165
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# Achievement Database Structure
# Table of contents
1. [Id](#id)
2. [Group](#group)
1. [Valid Groups](#valid-groups)
4. [Name](#name)
5. [Targets](#targets)
6. [Condition](#condition)
7. [Map](#map)
8. [Dependents](#dependents)
9. [Rewards](#rewards)
10. [Score](#score)
11. [Example](#example)
### Id <a name="id"></a>
Unique achievement ID.
### Group <a name="group"></a>
Achievement group type.
Each achievement type calls a specific objective check.
#### Valid groups <a name="valid-groups"></a>
<ul>
<li><code>None</code> - Can be used for custom achievements that are given through a script with no trigger events.</li>
<li><code>Add_Friend</code> - Triggered when a player adds a friend.</li>
<li><code>Adventure</code> - Does not trigger automatically. These are triggered by the achievementcomplete script command.</li>
<li><code>Baby</code> - Triggered when a player becomes a baby job.</li>
<li><code>Battle</code> - Triggered when a player kills a monster.</li>
<li><code>Chatting</code> - Aegis uses this when talking to a NPC. These are triggered by the achievementupdate script command.</li>
<li><code>Chatting_Count</code> - Triggered when a player has a chatroom open and others join.</li>
<li><code>Chatting_Create</code> - Triggered when a player creates a chatroom.</li>
<li><code>Chatting_Dying</code> - Triggered when a player creates a chatroom and dies with it open.</li>
<li><code>Eat</code> - Unknown.</li>
<li><code>Get_Item</code> - Triggered when a player gets an item that has a specific sell value.</li>
<li><code>Get_Zeny</code> - Triggered when a player gets a specific amount of zeny at once.</li>
<li><code>Goal_Achieve</code> - Triggered when a player's achievement rank levels up.</li>
<li><code>Goal_Level</code> - Triggered when a player's base level or job level changes.</li>
<li><code>Goal_Status</code> - Triggered when a player's base stats changes.</li>
<li><code>Job_Change</code> - Triggered when a player's job changes.</li>
<li><code>Marry</code> - Triggered when two players get married.</li>
<li><code>Party</code> - Triggered when a player creates a party.</li>
<li><code>Enchant_Fail</code> - Triggered when a player fails to refine an equipment.</li>
<li><code>Enchant_Success</code> - Triggered when a player successfully refines an equipment.</li>
<li><code>Spend_Zeny</code> - Triggered when a player spends any amount of zeny on vendors.</li>
<li><code>Taming</code> - Triggered when a player tames a monster.</li>
</ul>
### Name <a name="name"></a>
Achievement name. Used when sending rewards through RODEX.
### Targets <a name="targets"></a>
A list of monster names and count values that the achievement requires. The target count can also be used for
achievements that keep a counter while not being related to monster kills. Capped at `MAX_ACHIEVEMENT_OBJECTIVES`. See
examples below:
Player must kill 5 Scorpions and 10 Porings
```yml
Targets:
- Id: 0
Mob: SCORPION
Count: 5
- Id: 1
Mob: PORING
Count: 10
```
Player must have 100 or more of ARG0 value. Using the count target value is useful for achievements that are increased
in increments and not checked for a total (UI_Type = 1). IE: In the achievement_list.lub file, UI_Type 0 is displayed as
non-incremental while 1 shows a progress bar of completion for the achievement.
```yml
Condition: " ARG0 >= 100 "
Targets:
- Id: 0 // Array index value
Count: 100
```
### Condition <a name="condition"></a>
A conditional statement that must be met for the achievement to be considered complete. Accepts script constants, player
variables, and ARGX (where X is the argument vector value). The ARGX values are sent from the server to the achievement
script engine on special events. See examples below:
This function will send 1 argument (ARG0) with a value of i + 1 when a friend is added.
```yml
achievement_update_objective(f_sd, AG_ADD_FRIEND, 1, i + 1);
```
This function will send 2 arguments (ARG0 and ARG1) with values of weapon level and refine level, respectively, when an
equipment is successfully refined.
```yml
achievement_update_objective(sd, AG_REFINE_SUCCESS, 2, sd->inventory_data[i]->wlv, sd->inventory.u.items_inventory[i].refine);
```
### Map <a name="map"></a>
A map name that is used for the Chatting group which increments the counter based on the player's map.
> NOTICE: This option is currently disabled until the official behavior is confirmed.
### Dependents <a name="dependents"></a>
A list of achievement IDs that need to be completed before this achievement is considered complete. See examples below:
Player must complete achievements 10001 and 10002 first.
```yml
Dependents:
10001: true
10002: true
```
Used with the import, dependent achievements can be disabled. The player now only requires completion of achievement
10001.
```
Dependents:
10002: false
```
### Rewards <a name="rewards"></a>
A list of rewards that are given on completion. All fields are optional.
```yml
Item: Item Name
Amount:
Amount of Item (Default: 1)
Script: Bonus Script
TitleId: Title ID
```
### Score <a name="score"></a>
Achievement points that are given on completion.
### Example <a name="example"></a>
```yml
- Id: 99
Group: Baby
Name: Example Achieve
Targets:
- Id: 0
Mob: XM_CELINE_KIMI
Count: 1
Condition: " BaseLevel >= 99 "
Map: prontera
Dependents:
- Id: 100
Rewards:
Item: Shabby_Purse
Amount: 10
Script: " specialeffect2 EF_BLESSING; sc_start SC_BLESSING,30000,10; "
TitleId: 1000
Score: 10
```

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@@ -1,115 +0,0 @@
//===== rAthena Documentation ================================
//= Achievement Database Structure
//===== By: ==================================================
//= rAthena Dev Team
//===== Last Updated: ========================================
//= 20200220
//===== Description: =========================================
//= Explanation of the achievements_db.yml file and structure.
//============================================================
---------------------------------------
Id: Unique achievement ID.
---------------------------------------
Group: Achievement group type. Each achievement type calls a specific objective check.
Valid groups:
None - Can be used for custom achievements that are given through a script with no trigger events.
Add_Friend - Triggered when a player adds a friend.
Adventure - Does not trigger automatically. These are triggered by the achievementcomplete script command.
Baby - Triggered when a player becomes a baby job.
Battle - Triggered when a player kills a monster.
Chatting - Aegis uses this when talking to a NPC. These are triggered by the achievementupdate script command.
Chatting_Count - Triggered when a player has a chatroom open and others join.
Chatting_Create - Triggered when a player creates a chatroom.
Chatting_Dying - Triggered when a player creates a chatroom and dies with it open.
Eat - Unknown.
Get_Item - Triggered when a player gets an item that has a specific sell value.
Get_Zeny - Triggered when a player gets a specific amount of zeny at once.
Goal_Achieve - Triggered when a player's achievement rank levels up.
Goal_Level - Triggered when a player's base level or job level changes.
Goal_Status - Triggered when a player's base stats changes.
Job_Change - Triggered when a player's job changes.
Marry - Triggered when two players get married.
Party - Triggered when a player creates a party.
Enchant_Fail - Triggered when a player fails to refine an equipment.
Enchant_Success - Triggered when a player successfully refines an equipment.
Spend_Zeny - Triggered when a player spends any amount of zeny on vendors.
Taming - Triggered when a player tames a monster.
---------------------------------------
Name: Achievement name. Used when sending rewards through RODEX.
---------------------------------------
Targets: A list of monster names and count values that the achievement requires.
The target count can also be used for achievements that keep a counter while not being related to monster kills.
Capped at MAX_ACHIEVEMENT_OBJECTIVES.
Example:
// Player must kill 5 Scorpions and 10 Poring.
Targets:
- Id: 0
Mob: SCORPION
Count: 5
- Id: 1
Mob: PORING
Count: 10
Example 2:
// Player must have 100 or more of ARG0 value. Using the count target value is useful for achievements that are increased in increments
// and not checked for a total (UI_Type = 1).
// IE: In the achievement_list.lub file, UI_Type 0 is displayed as non-incremental while 1 shows a progress bar of completion for the achievement.
Condition: " ARG0 >= 100 "
Targets:
- Id: 0 // Array index value
Count: 100
---------------------------------------
Condition: A conditional statement that must be met for the achievement to be considered complete. Accepts script constants, player variables, and
ARGX (where X is the argument vector value). The ARGX values are sent from the server to the achievement script engine on special events.
Below are two examples of how the ARGX feature works.
Example:
// This function will send 1 argument (ARG0) with a value of i + 1 when a friend is added.
achievement_update_objective(f_sd, AG_ADD_FRIEND, 1, i + 1);
Example 2:
// This function will send 2 arguments (ARG0 and ARG1) with values of weapon level and refine level, respectively, when an equipment is
// successfully refined.
achievement_update_objective(sd, AG_REFINE_SUCCESS, 2, sd->inventory_data[i]->wlv, sd->inventory.u.items_inventory[i].refine);
---------------------------------------
Map: A map name that is used for the Chatting group which increments the counter based on the player's map.
NOTICE: This option is currently disabled until the official behavior is confirmed.
---------------------------------------
Dependents: A list of achievement IDs that need to be completed before this achievement is considered complete.
Example:
// Player must complete achievements 10001 and 10002 first.
Dependents:
10001: true
10002: true
// Used with the import, dependent achievements can be disabled. The player now only requires completion of achievement 10001.
Dependents:
10002: false
---------------------------------------
Rewards: A list of rewards that are given on completion. All fields are optional.
Item: Item Name
Amount: Amount of Item (Default: 1)
Script: Bonus Script
TitleId: Title ID
---------------------------------------
Score: Achievement points that are given on completion.

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@@ -780,6 +780,28 @@ To drop all weapons in inventory...
---------------------------------------
@stockall {<item type>}
Transfer all items from cart to inventory based on the item type.
Valid item types:
-1 = All (default)
0 = Healing
2 = Usable
3 = Etc
4 = Armors
5 = Weapons
6 = Cards
7 = Pet Eggs
8 = Pet Armors
10 = Ammunition
Example:
To transfer all weapons from cart to inventory...
@stockall 5
---------------------------------------
@storeall
Places all inventory and equipped items directly into your Kafra Storage.

978
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# List of client-side effects sorted by ID
The following is a compiled list of visual and sound effects which the client
can produce when receiving a packet with id `0x1f3 (01f3 <ID>.l <type>.l)`.
Each list entry contains a number and a short description of the effect.
You can produce these effects ingame by doing `"@effect <number>"`.
It's also possible to attach effects to item/npc scripts by using `specialeffect` or `specialeffect2`.
|Number|Constant|Description|
|---|---|---|
|0|EF_HIT1| Regular Hit|
|1|EF_HIT2| Bash|
|2|EF_HIT3| Melee Skill Hit|
|3|EF_HIT4| Melee Skill Hit|
|4|EF_HIT5| Melee Skill Hit|
|5|EF_HIT6| Melee Skill Hit|
|6|EF_ENTRY|Being Warped|
|7|EF_EXIT| Item Heal effect|
|8|EF_WARP| Yellow Ripple Effect|
|9|EF_ENHANCE|Different Type of Heal|
|10|EF_COIN| Mammonite|
|11|EF_ENDURE|Endure|
|12|EF_BEGINSPELL|Yellow cast aura|
|13|EF_GLASSWALL|Blue Box|
|14|EF_HEALSP|Blue restoring effect|
|15|EF_SOULSTRIKE|Soul Strike|
|16|EF_BASH| Hide|
|17|EF_MAGNUMBREAK|Magnum Break|
|18|EF_STEAL|Steal|
|19|EF_HIDING|(Invalid)|
|20|EF_PATTACK|Envenom/Poison|
|21|EF_DETOXICATION|Detoxify|
|22|EF_SIGHT|Sight|
|23|EF_STONECURSE|Stone Curse|
|24|EF_FIREBALL|Fire Ball|
|25|EF_FIREWALL|Fire Wall|
|26|EF_ICEARROW|A sound (a swipe?)|
|27|EF_FROSTDIVER|Frost Diver (Traveling to Target)|
|28|EF_FROSTDIVER2|Frost Diver (Hitting)|
|29|EF_LIGHTBOLT|Lightning Bolt|
|30|EF_THUNDERSTORM|Thunder Storm|
|31|EF_FIREARROW|Weird bubbles launching from feet|
|32|EF_NAPALMBEAT|Small clustered explosions|
|33|EF_RUWACH|Ruwach|
|34|EF_TELEPORTATION|Old Map Exit Animation (unused)|
|35|EF_READYPORTAL|Old Warp Portal (unused)|
|36|EF_PORTAL|Old Warp Portal (unused)|
|37|EF_INCAGILITY|AGI Up|
|38|EF_DECAGILITY|AGI Down|
|39|EF_AQUA|Aqua Benedicta|
|40|EF_SIGNUM|Signum Crucis|
|41|EF_ANGELUS|Angelus|
|42|EF_BLESSING|Blessing|
|43|EF_INCAGIDEX|Dex + Agi Up|
|44|EF_SMOKE|Little Fog Smoke.|
|45|EF_FIREFLY|Faint Little Ball Things.|
|46|EF_SANDWIND|Sand Wind|
|47|EF_TORCH|Torch|
|48|EF_SPRAYPOND|Small Piece of Glass|
|49|EF_FIREHIT|Firebolt/Wall Hits|
|50|EF_FIRESPLASHHIT|Spinning Fire Thing|
|51|EF_COLDHIT|Ice Elemental Hit|
|52|EF_WINDHIT|Wind Elemental Hit|
|53|EF_POISONHIT|Puff of Purpulish Smoke?|
|54|EF_BEGINSPELL2|Cast Initiation Aura (Water Element)|
|55|EF_BEGINSPELL3|Cast Initiation Aura (Fire Element)|
|56|EF_BEGINSPELL4|Cast Initiation Aura (Earth Element)|
|57|EF_BEGINSPELL5|Cast Initiation Aura (Wind Element)|
|58|EF_BEGINSPELL6|Cast Initiation Aura (Holy Element)|
|59|EF_BEGINSPELL7|Cast Initiation Aura (Poison Element)|
|60|EF_LOCKON|Cast target circle|
|61|EF_WARPZONE|Old Warp Portal (NPC Warp, unused)|
|62|EF_SIGHTRASHER|Sight Trasher|
|63|EF_BARRIER|Moonlight Sphere|
|64|EF_ARROWSHOT|Something Like Puruple/Yellow Light Bullet|
|65|EF_INVENOM|Something Like Absorb of Power|
|66|EF_CURE| Cure|
|67|EF_PROVOKE|Provoke|
|68|EF_MVP| MVP Banner|
|69|EF_SKIDTRAP|Skid Trap|
|70|EF_BRANDISHSPEAR|Brandish Spear|
|71|EF_CONE|Spiral White balls|
|72|EF_SPHERE|Bigger Spiral White balls|
|73|EF_BOWLINGBASH|Blue/White Small Aura|
|74|EF_ICEWALL|Ice Wall|
|75|EF_GLORIA|Gloria|
|76|EF_MAGNIFICAT|Magnificat|
|77|EF_RESURRECTION|Resurrection|
|78|EF_RECOVERY|Status Recovery|
|79|EF_EARTHSPIKE|Earth Spike|
|80|EF_SPEARBMR|Spear Boomerang|
|81|EF_PIERCE|Skill hit|
|82|EF_TURNUNDEAD|Turn Undead|
|83|EF_SANCTUARY|Sanctuary|
|84|EF_IMPOSITIO|Impositio Manus|
|85|EF_LEXAETERNA|Lex Aeterna|
|86|EF_ASPERSIO|Aspersio|
|87|EF_LEXDIVINA|Lex Divina|
|88|EF_SUFFRAGIUM|Suffragium|
|89|EF_STORMGUST|Storm Gust|
|90|EF_LORD| Lord of Vermilion|
|91|EF_BENEDICTIO|B. S. Sacramenti|
|92|EF_METEORSTORM|Meteor Storm|
|93|EF_YUFITEL|Jupitel Thunder (Ball)|
|94|EF_YUFITELHIT|Jupitel Thunder (Hit)|
|95|EF_QUAGMIRE|Quagmire|
|96|EF_FIREPILLAR|Fire Pillar|
|97|EF_FIREPILLARBOMB| Fire Pillar/Land Mine hit|
|98|EF_HASTEUP|Adrenaline Rush|
|99|EF_FLASHER|Flasher Trap|
|100|EF_REMOVETRAP|Yellow ball fountain|
|101|EF_REPAIRWEAPON|Weapon Repair|
|102|EF_CRASHEARTH|Hammerfall|
|103|EF_PERFECTION|Weapon Perfection|
|104|EF_MAXPOWER|Maximize Power|
|105|EF_BLASTMINE|(nothing)|
|106|EF_BLASTMINEBOMB|Blast Mine Trap|
|107|EF_CLAYMORE|Claymore Trap|
|108|EF_FREEZING|Freezing Trap|
|109|EF_BUBBLE|Bailaban Blue bubble Map Effect|
|110|EF_GASPUSH|Trap Used by Giearth|
|111|EF_SPRINGTRAP|Spring Trap|
|112|EF_KYRIE|Kyrie Eleison|
|113|EF_MAGNUS|Magnus Exorcismus|
|114|EF_BOTTOM|Old Magnus Exorcismus Map Unit (unused)|
|115|EF_BLITZBEAT|Blitz Beat|
|116|EF_WATERBALL|Fling Watersphere|
|117|EF_WATERBALL2|Waterball|
|118|EF_FIREIVY|Fling Firesphere|
|119|EF_DETECTING|Detect|
|120|EF_CLOAKING|Cloaking|
|121|EF_SONICBLOW|Sonic Blow (Part 1/2)|
|122|EF_SONICBLOWHIT|Multi hit effect|
|123|EF_GRIMTOOTH|Grimtooth Cast|
|124|EF_VENOMDUST|Venom Dust|
|125|EF_ENCHANTPOISON|Enchant Poison|
|126|EF_POISONREACT|Poison React|
|127|EF_POISONREACT2|Small Posion React|
|128|EF_OVERTHRUST|Over Thrust|
|129|EF_SPLASHER|Venom Splasher Explosion|
|130|EF_TWOHANDQUICKEN|Two-Hand Quicken|
|131|EF_AUTOCOUNTER|Auto-Counter Hit|
|132|EF_GRIMTOOTHATK|Grimtooth Hit|
|133|EF_FREEZE|Ice Effect (Used by NPCs)|
|134|EF_FREEZED|Ice Effect (Used by NPCs)|
|135|EF_ICECRASH|Ice Effect (Used by NPCs)|
|136|EF_SLOWPOISON|Slow Poison|
|137|EF_BOTTOM2|Old Sanctuary Map Unit (unused)|
|138|EF_FIREPILLARON|Fire pillar|
|139|EF_SANDMAN|Sandman Trap|
|140|EF_REVIVE|Ressurection Aura|
|141|EF_PNEUMA|Pneuma|
|142|EF_HEAVENSDRIVE|Heaven's Drive|
|143|EF_SONICBLOW2|Sonic Blow (Part 2/2)|
|144|EF_BRANDISH2|Brandish Spear Pre-Hit Effect|
|145|EF_SHOCKWAVE|Shockwave Trap|
|146|EF_SHOCKWAVEHIT|Shockwave Trap Hit|
|147|EF_EARTHHIT|Pierce Hit|
|148|EF_PIERCESELF|Pierce Cast Animation|
|149|EF_BOWLINGSELF|Bowling Bash|
|150|EF_SPEARSTABSELF|Pierce Cast Animation|
|151|EF_SPEARBMRSELF|Spear Boomerang Cast|
|152|EF_HOLYHIT|Turn Undead|
|153|EF_CONCENTRATION|Increase Concentration|
|154|EF_REFINEOK|Refine Success|
|155|EF_REFINEFAIL|Refine Fail|
|156|EF_JOBCHANGE|jobchange.str not found error|
|157|EF_LVUP|levelup.str not found error|
|158|EF_JOBLVUP|Job Level Up|
|159|EF_TOPRANK|PvP circle|
|160|EF_PARTY|PvP Party Circle|
|161|EF_RAIN|(Nothing)|
|162|EF_SNOW|Snow|
|163|EF_SAKURA|White Sakura Leaves|
|164|EF_STATUS_STATE|(Nothing)|
|165|EF_BANJJAKII|Comodo Fireworks Ball|
|166|EF_MAKEBLUR|Energy Coat (Visual Effect)|
|167|EF_TAMINGSUCCESS|(Nothing)|
|168|EF_TAMINGFAILED|(Nothing)|
|169|EF_ENERGYCOAT|Energy Coat Animation|
|170|EF_CARTREVOLUTION|Cart Revolution|
|171|EF_VENOMDUST2|Venom Dust Map Unit|
|172|EF_CHANGEDARK|Change Element (Dark)|
|173|EF_CHANGEFIRE|Change Element (Fire)|
|174|EF_CHANGECOLD|Change Element (Water)|
|175|EF_CHANGEWIND|Change Element (Wind)|
|176|EF_CHANGEFLAME|Change Element (Fire)|
|177|EF_CHANGEEARTH|Change Element (Earth)|
|178|EF_CHAINGEHOLY|Change Element (Holy)|
|179|EF_CHANGEPOISON|Change Element (Poison)|
|180|EF_HITDARK|Darkness Attack|
|181|EF_MENTALBREAK|Mental Breaker|
|182|EF_MAGICALATTHIT|Magical Hit|
|183|EF_SUI_EXPLOSION|Self Destruction|
|184|EF_DARKATTACK|(Nothing)|
|185|EF_SUICIDE|(Nothing)|
|186|EF_COMBOATTACK1|Combo Attack 1|
|187|EF_COMBOATTACK2|Combo Attack 2|
|188|EF_COMBOATTACK3|Combo Attack 3|
|189|EF_COMBOATTACK4|Combo Attack 4|
|190|EF_COMBOATTACK5|Combo Attack 5|
|191|EF_GUIDEDATTACK|Guided Attack|
|192|EF_POISONATTACK|Poison Attack|
|193|EF_SILENCEATTACK|Silence Attack|
|194|EF_STUNATTACK|Stun Attack|
|195|EF_PETRIFYATTACK|Petrify Attack|
|196|EF_CURSEATTACK|Curse Attack|
|197|EF_SLEEPATTACK|Sleep Attack|
|198|EF_TELEKHIT|(Nothing)|
|199|EF_PONG| Small Popping Bubble Map Effect|
|200|EF_LEVEL99|Normal level 99 Aura (Middle)|
|201|EF_LEVEL99_2|Normal level 99 Aura (Bottom)|
|202|EF_LEVEL99_3|Lv 99 Aura Bubble|
|203|EF_GUMGANG|Fury (Visual Effect)|
|204|EF_POTION1|Red Herb/Potion|
|205|EF_POTION2|Orange Potion|
|206|EF_POTION3|Yellow Herb/Potion|
|207|EF_POTION4|White Herb/Potion|
|208|EF_POTION5|Blue Herb/Potion|
|209|EF_POTION6|Green Herb/Potion|
|210|EF_POTION7|Yellow Circle Healing Effect|
|211|EF_POTION8|Blue Circle Healing Effect|
|212|EF_DARKBREATH|Dark Breath|
|213|EF_DEFFENDER|Defender|
|214|EF_KEEPING|Keeping|
|215|EF_SUMMONSLAVE|Summon Slave|
|216|EF_BLOODDRAIN|Blood Drain|
|217|EF_ENERGYDRAIN|Energy Drain|
|218|EF_POTION_CON|Concentration Potion|
|219|EF_POTION_|Awakening Potion|
|220|EF_POTION_BERSERK|Berserk Potion|
|221|EF_POTIONPILLAR|Intense light beam|
|222|EF_DEFENDER|Defender (Crusader)|
|223|EF_GANBANTEIN|Holy Cast Aura|
|224|EF_WIND| Wind (Map effect)|
|225|EF_VOLCANO|Volcano casting effect|
|226|EF_GRANDCROSS|Grand Cross Effect|
|227|EF_INTIMIDATE|Snatch|
|228|EF_CHOOKGI|(Nothing)|
|229|EF_CLOUD|(Nothing)|
|230|EF_CLOUD2|(Nothing)|
|231|EF_MAPPILLAR|Map Light Pillar Animation 1|
|232|EF_LINELINK|Sacrifice (Visual Effect)|
|233|EF_CLOUD3|Fog|
|234|EF_SPELLBREAKER|Spell Breaker|
|235|EF_DISPELL|Dispell|
|236|EF_DELUGE|Deluge Cast Aura|
|237|EF_VIOLENTGALE|Violent Gale Cast Aura|
|238|EF_LANDPROTECTOR|Magnetic Earth Cast Aura|
|239|EF_BOTTOM_VO|Volcano (Visual Effect)|
|240|EF_BOTTOM_DE|Deluge (Visual Effect)|
|241|EF_BOTTOM_VI|Violent Gale (Visual Effect)|
|242|EF_BOTTOM_LA|Magnetic Earth (Visual Effect)|
|243|EF_FASTMOVE|(Invalid)|
|244|EF_MAGICROD|Magic Rod|
|245|EF_HOLYCROSS|Holy Cross|
|246|EF_SHIELDCHARGE|Shield Charge|
|247|EF_MAPPILLAR2|Map Light Pillar Animation 2|
|248|EF_PROVIDENCE|Resistant Souls|
|249|EF_SHIELDBOOMERANG|Shield Boomerang|
|250|EF_SPEARQUICKEN|Spear Quicken|
|251|EF_DEVOTION|Devotion|
|252|EF_REFLECTSHIELD|Reflect Shield|
|253|EF_ABSORBSPIRITS|Absorb Spirit Spheres|
|254|EF_STEELBODY|Mental Strength (Visual Effect)|
|255|EF_FLAMELAUNCHER|Elemental Endow (Fire)|
|256|EF_FROSTWEAPON|Elemental Endow (Water)|
|257|EF_LIGHTNINGLOADER|Elemental Endow (Wind)|
|258|EF_SEISMICWEAPON|Elemental Endow (Earth)|
|259|EF_MAPPILLAR3|Map Light Pillar Animation 3|
|260|EF_MAPPILLAR4|Map Light Pillar Animation 4|
|261|EF_GUMGANG2|Fury Cast Animation|
|262|EF_TEIHIT1|Raging Quadruple Blow|
|263|EF_GUMGANG3|Raging Quadruple Blow 2|
|264|EF_TEIHIT2|(Nothing)|
|265|EF_TANJI|Throw Spirit Sphere|
|266|EF_TEIHIT1X|Raging Quadruple Blow 3|
|267|EF_CHIMTO|Occult Impaction|
|268|EF_STEALCOIN|Steal Coin|
|269|EF_STRIPWEAPON|Divest Weapon|
|270|EF_STRIPSHIELD|Divest Shield|
|271|EF_STRIPARMOR|Divest Armor|
|272|EF_STRIPHELM|Divest Helm|
|273|EF_CHAINCOMBO|Raging Quadruple Blow 4|
|274|EF_RG_COIN|Steal Coin Animation|
|275|EF_BACKSTAP|Back Stab Animation|
|276|EF_TEIHIT3|Raging Thrust|
|277|EF_BOTTOM_DISSONANCE|Dissoance Map Unit|
|278|EF_BOTTOM_LULLABY|Lullaby Map Unit|
|279|EF_BOTTOM_RICHMANKIM|Mr Kim a Rich Man Map Unit|
|280|EF_BOTTOM_ETERNALCHAOS|Eternal Chaos Map Unit|
|281|EF_BOTTOM_DRUMBATTLEFIELD|A Drum on the Battlefield Map Unit|
|282|EF_BOTTOM_RINGNIBELUNGEN|The Ring Of Nibelungen Map Unit|
|283|EF_BOTTOM_ROKISWEIL|Loki's Veil Map Unit|
|284|EF_BOTTOM_INTOABYSS|Into the Abyss Map Unit|
|285|EF_BOTTOM_SIEGFRIED|Invunerable Siegfriend Map Unit|
|286|EF_BOTTOM_WHISTLE|A Wistle Map Unit|
|287|EF_BOTTOM_ASSASSINCROSS|Assassin Cross of Sunset Map Unit|
|288|EF_BOTTOM_POEMBRAGI|A Poem of Bragi Map Unit|
|289|EF_BOTTOM_APPLEIDUN|The Apple Of Idun Map Unit|
|290|EF_BOTTOM_UGLYDANCE|Ugly Dance Map Unit|
|291|EF_BOTTOM_HUMMING|Humming Map Unit|
|292|EF_BOTTOM_DONTFORGETME|Please don't Forget Me Map Unit|
|293|EF_BOTTOM_FORTUNEKISS|Fortune's Kiss Map Unit|
|294|EF_BOTTOM_SERVICEFORYOU|Service For You Map Unit|
|295|EF_TALK_FROSTJOKE|Frost Joke|
|296|EF_TALK_SCREAM|Scream|
|297|EF_POKJUK|Fire Works (Visual Effect)|
|298|EF_THROWITEM|Acid Terror Animnation|
|299|EF_THROWITEM2|(Nothing)|
|300|EF_CHEMICALPROTECTION|Chemical Protection|
|301|EF_POKJUK_SOUND|Fire Works (Sound Effect)|
|302|EF_DEMONSTRATION|Bomb|
|303|EF_CHEMICAL2|(Unused)|
|304|EF_TELEPORTATION2|Teleportation Animation|
|305|EF_PHARMACY_OK|Pharmacy Success|
|306|EF_PHARMACY_FAIL|Pharmacy Failed|
|307|EF_FORESTLIGHT|Forest Light 1|
|308|EF_THROWITEM3|Throw Stone|
|309|EF_FIRSTAID|First Aid|
|310|EF_SPRINKLESAND|Sprinkle Sand|
|311|EF_LOUD| Crazy Uproar|
|312|EF_HEAL| Heal Effect|
|313|EF_HEAL2|Heal Effect 2|
|314|EF_EXIT2|Old Map Exit effect (Unused)|
|315|EF_GLASSWALL2|Safety Wall|
|316|EF_READYPORTAL2|Warp Portal Animation 1|
|317|EF_PORTAL2|Warp Portal Animation 2|
|318|EF_BOTTOM_MAG|Magnus Exorcisimus Map Unit|
|319|EF_BOTTOM_SANC|Sanctuary Map Unit|
|320|EF_HEAL3|Offensive Heal|
|321|EF_WARPZONE2|Warp NPC|
|322|EF_FORESTLIGHT2|Forest Light 2|
|323|EF_FORESTLIGHT3|Forest Light 3|
|324|EF_FORESTLIGHT4|Forest Light 4|
|325|EF_HEAL4|Heal Effect 4|
|326|EF_FOOT| Chase Walk Left Foot|
|327|EF_FOOT2|Chse Walk Right Foot|
|328|EF_BEGINASURA|Monk Asura Strike|
|329|EF_TRIPLEATTACK|Triple Strike|
|330|EF_HITLINE|Combo Finish|
|331|EF_HPTIME|Natural HP Regeneration|
|332|EF_SPTIME|Natural SP Regeneration|
|333|EF_MAPLE|Autumn Leaves|
|334|EF_BLIND|Blind|
|335|EF_POISON|Poison|
|336|EF_GUARD|Kyrie Eleison/Parrying Shield|
|337|EF_JOBLVUP50|Class Change|
|338|EF_ANGEL2|Super Novice/Taekwon Level Up Angel|
|339|EF_MAGNUM2|Spiral Pierce|
|340|EF_CALLZONE|(Nothing)|
|341|EF_PORTAL3|Wedding Warp Portal|
|342|EF_COUPLECASTING|Wedding Skill|
|343|EF_HEARTCASTING|Another Merry Skill|
|344|EF_ENTRY2|Character map entry effect|
|345|EF_SAINTWING|Wings (Animated)|
|346|EF_SPHEREWIND|Like Moonlight But Blue|
|347|EF_COLORPAPER|Wedding Ceremony|
|348|EF_LIGHTSPHERE|Like 1000 Blade trepassing|
|349|EF_WATERFALL|Waterfall (Horizonatal)|
|350|EF_WATERFALL_90|Waterfall (Vertical)|
|351|EF_WATERFALL_SMALL|Small Waterfall (Horizonatal)|
|352|EF_WATERFALL_SMALL_90|Small Waterfall (Vertical)|
|353|EF_WATERFALL_T2|Dark Waterfall (Horizonatal)|
|354|EF_WATERFALL_T2_90|Dark Waterfall (Vertical)|
|355|EF_WATERFALL_SMALL_T2|Dark Small Waterfall (Horizonatal)|
|356|EF_WATERFALL_SMALL_T2_90|Dark Small Waterfall (Vertical)|
|357|EF_MINI_TETRIS|(Nothing)|
|358|EF_GHOST|Niflheim Ghost|
|359|EF_BAT| Niflheim Bat Slow|
|360|EF_BAT2| Niflheim Bat Fast|
|361|EF_SOULBREAKER|Soul Destroyer|
|362|EF_LEVEL99_4|Trancendant Level 99 Aura 1|
|363|EF_VALLENTINE|Valentine Day Heart With Wings|
|364|EF_VALLENTINE2|Valentine Day Heart|
|365|EF_PRESSURE|Gloria Domini|
|366|EF_BASH3D|Martyr's Reckoning|
|367|EF_AURABLADE|Aura Blade|
|368|EF_REDBODY|Berserk|
|369|EF_LKCONCENTRATION|Concentration|
|370|EF_BOTTOM_GOSPEL|Gospel Map Unit|
|371|EF_ANGEL|Level Up|
|372|EF_DEVIL|Death|
|373|EF_DRAGONSMOKE|House Smoke|
|374|EF_BOTTOM_BASILICA|Basilica|
|375|EF_ASSUMPTIO|Assumptio (Visual Effect)|
|376|EF_HITLINE2|Palm Strike|
|377|EF_BASH3D2|Matyr's Reckoning 2|
|378|EF_ENERGYDRAIN2|Soul Drain (1st Part)|
|379|EF_TRANSBLUEBODY|Soul Drain (2nd Part)|
|380|EF_MAGICCRASHER|Magic Crasher|
|381|EF_LIGHTSPHERE2|Blue Starburst (Unknown use)|
|382|EF_LIGHTBLADE|(Nothing)|
|383|EF_ENERGYDRAIN3|Health Conversion|
|384|EF_LINELINK2|Soul Change (Sound Effect)|
|385|EF_LINKLIGHT|Soul Change (Visual Effect)|
|386|EF_TRUESIGHT|True Sight|
|387|EF_FALCONASSAULT|Falcon Assault|
|388|EF_TRIPLEATTACK2|Focused Arrow Strike (Sound Effect)|
|389|EF_PORTAL4|Wind Walk|
|390|EF_MELTDOWN|Shattering Strike|
|391|EF_CARTBOOST|Cart Boost|
|392|EF_REJECTSWORD|Reject Sword|
|393|EF_TRIPLEATTACK3|Arrow Vulcan|
|394|EF_SPHEREWIND2|Sheltering Bliss|
|395|EF_LINELINK3|Marionette Control (Sound Effect)|
|396|EF_PINKBODY|Marionette Control (Visual Effect)|
|397|EF_LEVEL99_5|Trancended 99 Aura (Middle)|
|398|EF_LEVEL99_6|Trancended 99 Aura (Bottom)|
|399|EF_BASH3D3|Head Crush|
|400|EF_BASH3D4|Joint Beat|
|401|EF_NAPALMVALCAN|Napalm Vulcan Sound|
|402|EF_PORTAL5|Dangerous Soul Collect|
|403|EF_MAGICCRASHER2|Mind Breaker|
|404|EF_BOTTOM_SPIDER|Fiber Lock|
|405|EF_BOTTOM_FOGWALL|Wall Of Fog|
|406|EF_SOULBURN|Soul Burn|
|407|EF_SOULCHANGE|Soul Change|
|408|EF_BABY| Mom, Dad, I love you! (Baby Skill)|
|409|EF_SOULBREAKER2|Meteor Assault|
|410|EF_RAINBOW|Rainbow|
|411|EF_PEONG|Leap|
|412|EF_TANJI2|Like Throw Spirit Sphere|
|413|EF_PRESSEDBODY|Axe Kick|
|414|EF_SPINEDBODY|Round Kick|
|415|EF_KICKEDBODY|Counter Kick|
|416|EF_AIRTEXTURE|(Nothing)|
|417|EF_HITBODY|Flash|
|418|EF_DOUBLEGUMGANG|Warmth Lightning|
|419|EF_REFLECTBODY|Kaite (Visual Effect)|
|420|EF_BABYBODY|Eswoo (Small) (Visual Effect)|
|421|EF_BABYBODY2|Eswoo (Alt. Small) (Visual Effect)|
|422|EF_GIANTBODY|Eswoo (Normal) (Visual Effect)|
|423|EF_GIANTBODY2|Eswoo (Alt. Normal) (Visual Effect)|
|424|EF_ASURABODY|Spirit Link (Visual Effect)|
|425|EF_4WAYBODY|Esma Hit (Visual Effect)|
|426|EF_QUAKEBODY|Sprint Collision (Visual Effect)|
|427|EF_ASURABODY_MONSTER|(Nothing)|
|428|EF_HITLINE3|(Nothing)|
|429|EF_HITLINE4|Taekwon Kick Hit 1|
|430|EF_HITLINE5|Taekwon Kick Hit 2|
|431|EF_HITLINE6|Taekwon Kick Hit 3|
|432|EF_ELECTRIC|Solar, Lunar and Stellar Perception (Visual Effect)|
|433|EF_ELECTRIC2|Solar, Lunar and Stellar Opposition (Visual Effect)|
|434|EF_STORMKICK|Taekwon Kick Hit 4|
|435|EF_HITLINE7|Whirlwind Kick|
|436|EF_STORMKICK|White Barrier (Unused)|
|437|EF_HALFSPHERE|White barrier 2 (Unused)|
|438|EF_ATTACKENERGY|Kaite Reflect Animation|
|439|EF_ATTACKENERGY2|Flying Side Kick|
|440|EF_ASSUMPTIO2|Assumptio (Animation)|
|441|EF_BLUECASTING|Comfort Skills Cast Aura|
|442|EF_RUN|Foot Prints caused by Sprint.|
|443|EF_STOPRUN|(Nothing)|
|444|EF_STOPEFFECT|Sprint Stop Animation|
|445|EF_JUMPBODY|High Jump (Jump)|
|446|EF_LANDBODY|High Jump (Return Down)|
|447|EF_FOOT3|Running Left Foot|
|448|EF_FOOT4|Running Right Foot|
|449|EF_TAE_READY|KA-Spell (1st Part)|
|450|EF_GRANDCROSS2|Darkcross|
|451|EF_SOULSTRIKE2|Dark Strike|
|452|EF_YUFITEL2|Something Like Jupitel Thunder|
|453|EF_NPC_STOP|Paralized|
|454|EF_DARKCASTING|Like Blind|
|455|EF_GUMGANGNPC|Another Warmth Lightning|
|456|EF_AGIUP|Power Up|
|457|EF_JUMPKICK|Flying Side Kick (2nd Part)|
|458|EF_QUAKEBODY2|Running/Sprint (running into a wall)|
|459|EF_STORMKICK1|Brown tornado that spins sprite (unused)|
|460|EF_STORMKICK2|Green tornado (unused)|
|461|EF_STORMKICK3|Blue tornado (unused)|
|462|EF_STORMKICK4|Kaupe Dodge Effect|
|463|EF_STORMKICK5|Kaupe Dodge Effect|
|464|EF_STORMKICK6|White tornado (unused)|
|465|EF_STORMKICK7|Purple tornado (unused)|
|466|EF_SPINEDBODY2|Another Round Kick|
|467|EF_BEGINASURA1|Warm/Mild Wind (Earth)|
|468|EF_BEGINASURA2|Warm/Mild Wind (Wind)|
|469|EF_BEGINASURA3|Warm/Mild Wind (Water)|
|470|EF_BEGINASURA4|Warm/Mild Wind (Fire)|
|471|EF_BEGINASURA5|Warm/Mild Wind (Undead)|
|472|EF_BEGINASURA6|Warm/Mild Wind (Shadow)|
|473|EF_BEGINASURA7|Warm/Mild Wind (Holy)|
|474|EF_AURABLADE2|(Nothing)|
|475|EF_DEVIL1|Demon of The Sun Moon And Stars (Level 1)|
|476|EF_DEVIL2|Demon of The Sun Moon And Stars (Level 2)|
|477|EF_DEVIL3|Demon of The Sun Moon And Stars (Level 3)|
|478|EF_DEVIL4|Demon of The Sun Moon And Stars (Level 4)|
|479|EF_DEVIL5|Demon of The Sun Moon And Stars (Level 5)|
|480|EF_DEVIL6|Demon of The Sun Moon And Stars (Level 6)|
|481|EF_DEVIL7|Demon of The Sun Moon And Stars (Level 7)|
|482|EF_DEVIL8|Demon of The Sun Moon And Stars (Level 8)|
|483|EF_DEVIL9|Demon of The Sun Moon And Stars (Level 9)|
|484|EF_DEVIL10|Demon of The Sun Moon And Stars (Level 10)|
|485|EF_DOUBLEGUMGANG2|Mental Strength Lightning but White|
|486|EF_DOUBLEGUMGANG3|Mental Strength Lightning|
|487|EF_BLACKDEVIL|Demon of The Sun Moon And Stars Ground Effect|
|488|EF_FLOWERCAST|Comfort Skills|
|489|EF_FLOWERCAST2|(Nothing)|
|490|EF_FLOWERCAST3|(Nothing)|
|491|EF_MOCHI|Element Potions|
|492|EF_LAMADAN|Cooking Foods|
|493|EF_EDP| Enchant Deadly Poison|
|494|EF_SHIELDBOOMERANG2|Throwing Tomahawk|
|495|EF_RG_COIN2|Full Strip Sound|
|496|EF_GUARD2|Preserve|
|497|EF_SLIM| Twilight Alchemy 1|
|498|EF_SLIM2|Twilight Alchemy 2|
|499|EF_SLIM3|Twilight Alchemy 3|
|500|EF_CHEMICALBODY|Player Become Blue with Blue Aura|
|501|EF_CASTSPIN|Chase Walk Animation|
|502|EF_PIERCEBODY|Player Become Yellow with Yellow Aura|
|503|EF_SOULLINK|Soul Link Word|
|504|EF_CHOOKGI2|(Nothing)|
|505|EF_MEMORIZE|Memorize|
|506|EF_SOULLIGHT|(Nothing)|
|507|EF_MAPAE|Authoritative Badge|
|508|EF_ITEMPOKJUK|Fire Cracker|
|509|EF_05VAL|Valentine Day Hearth (Wings)|
|510|EF_BEGINASURA11|Champion Asura Strike|
|511|EF_NIGHT|(Nothing)|
|512|EF_CHEMICAL2DASH|Chain Crush Combo|
|513|EF_GROUNDSAMPLE|Area Cast|
|514|EF_GI_EXPLOSION|Really Big Circle|
|515|EF_CLOUD4|Einbroch Fog|
|516|EF_CLOUD5|Airship Cloud|
|517|EF_BOTTOM_HERMODE|(Nothing)|
|518|EF_CARTTER|Cart Termination|
|519|EF_ITEMFAST|Speed Down Potion|
|520|EF_SHIELDBOOMERANG3|Shield Bumerang|
|521|EF_DOUBLECASTBODY|Player Become Red with Red Aura|
|522|EF_GRAVITATION|Gravitation Field|
|523|EF_TAROTCARD1|Tarot Card of Fate (The Fool)|
|524|EF_TAROTCARD2|Tarot Card of Fate (The Magician)|
|525|EF_TAROTCARD3|Tarot Card of Fate (The High Priestess)|
|526|EF_TAROTCARD4|Tarot Card of Fate (The Chariot)|
|527|EF_TAROTCARD5|Tarot Card of Fate (Strength)|
|528|EF_TAROTCARD6|Tarot Card of Fate (The Lovers)|
|529|EF_TAROTCARD7|Tarot Card of Fate (The Wheel of Fortune)|
|530|EF_TAROTCARD8|Tarot Card of Fate (The Hanged Man)|
|531|EF_TAROTCARD9|Tarot Card of Fate (Death)|
|532|EF_TAROTCARD10|Tarot Card of Fate (Temperance)|
|533|EF_TAROTCARD11|Tarot Card of Fate (The Devil)|
|534|EF_TAROTCARD12|Tarot Card of Fate (The Tower)|
|535|EF_TAROTCARD13|Tarot Card of Fate (The Star)|
|536|EF_TAROTCARD14|Tarot Card of Fate (The Sun)|
|537|EF_ACIDDEMON|Acid Demonstration|
|538|EF_GREENBODY|Player Become Green with Green Aura|
|539|EF_THROWITEM4|Throw Random Bottle|
|540|EF_BABYBODY_BACK|Instant Small->Normal|
|541|EF_THROWITEM5|(Nothing)|
|542|EF_BLUEBODY|KA-Spell (1st Part)|
|543|EF_HATED|Kahii|
|544|EF_REDLIGHTBODY|Warmth Red Sprite|
|545|EF_RO2YEAR|Sound And... PUFF Client Crash :P|
|546|EF_SMA_READY|Kaupe|
|547|EF_STIN| Estin|
|548|EF_RED_HIT|Instant Red Sprite|
|549|EF_BLUE_HIT|Instant Blue Sprite|
|550|EF_QUAKEBODY3|Another Effect like Running Hit|
|551|EF_SMA |EFfect Like Estun but with Circle|
|552|EF_SMA2| (Nothing)|
|553|EF_STIN2|Esma|
|554|EF_HITTEXTURE|Large White Cloud|
|555|EF_STIN3|Estun|
|556|EF_SMA3| (Nothing)|
|557|EF_BLUEFALL|Juperos Energy Waterfall (Horizontal)|
|558|EF_BLUEFALL_90|Juperos Energy Waterfall (Vertical)|
|559|EF_FASTBLUEFALL|Juperos Energy Waterfall Fast (Horizontal)|
|560|EF_FASTBLUEFALL_90|Juperos Energy Waterfall Fast (Vertical)|
|561|EF_BIG_PORTAL|Juperos Warp|
|562|EF_BIG_PORTAL2|Juperos Warp|
|563|EF_SCREEN_QUAKE|Earthquake Effect (Juperos Elevator)|
|564|EF_HOMUNCASTING|Wedding Cast|
|565|EF_HFLIMOON1|Filir Moonlight Lvl 1|
|566|EF_HFLIMOON2|Filir Moonlight Lvl 2|
|567|EF_HFLIMOON3|Filir Moonlight Lvl 3|
|568|EF_HO_UP|Another Job Level Up|
|569|EF_HAMIDEFENCE|Amistr Bulwark|
|570|EF_HAMICASTLE|Amistr Castling|
|571|EF_HAMIBLOOD|Amistr Bloodlust|
|572|EF_HATED2|Warmth Soul|
|573|EF_TWILIGHT1|Twilight Alchemy 1|
|574|EF_TWILIGHT2|Twilight Alchemy 2|
|575|EF_TWILIGHT3|Twilight Alchemy 3|
|576|EF_ITEM_THUNDER|Box Effect (Thunder)|
|577|EF_ITEM_CLOUD|Box Effect (Cloud)|
|578|EF_ITEM_CURSE|Box Effect (Curse)|
|579|EF_ITEM_ZZZ|Box Effect (Sleep)|
|580|EF_ITEM_RAIN|Box Effect (Rain)|
|581|EF_ITEM_LIGHT|Box Effect (Sunlight)|
|582|EF_ANGEL3|Another Super Novice/Taekwon Angel|
|583|EF_M01| Warmth Hit|
|584|EF_M02| Full Buster|
|585|EF_M03| 5 Medium Size Explosion|
|586|EF_M04| Somatology Lab Mobs Aura|
|587|EF_M05| Big Purple Flame|
|588|EF_M06| Little Red Flame|
|589|EF_M07| Eswoo|
|590|EF_KAIZEL|Running Stop|
|591|EF_KAAHI|(Nothing)|
|592|EF_CLOUD6|Thanatos Tower Bloody Clouds|
|593|EF_FOOD01|Food Effect (STR)|
|594|EF_FOOD02|Food Effect (INT)|
|595|EF_FOOD03|Food Effect (VIT)|
|596|EF_FOOD04|Food Effect (AGI)|
|597|EF_FOOD05|Food Effect (DEX)|
|598|EF_FOOD06|Food Effect (LUK)|
|599|EF_SHRINK|Cast Time Sound and Flashing Animation on Player|
|600|EF_THROWITEM6|Throw Venom Knife|
|601|EF_SIGHT2|Sight Blaster|
|602|EF_QUAKEBODY4|Close Confine (Grab Effect)|
|603|EF_FIREHIT2|Spinning fire ball (like 50, but smaller)|
|604|EF_NPC_STOP2|Close Confine (Ground Effect)|
|605|EF_NPC_STOP2_DEL|(Nothing)|
|606|EF_FVOICE|Pang Voice (Visual Effect)|
|607|EF_WINK|Wink of Charm (Visual Effect)|
|608|EF_COOKING_OK|Cooking Success|
|609|EF_COOKING_FAIL|Cooking Failed|
|610|EF_TEMP_OK|Success|
|611|EF_TEMP_FAIL|Failed|
|612|EF_HAPGYEOK|Korean Words and /no1 Emoticon|
|613|EF_THROWITEM7|Throw Shuriken|
|614|EF_THROWITEM8|Throw Kunai|
|615|EF_THROWITEM9|Throw Fumma Shuriken|
|616|EF_THROWITEM10|Throw Money|
|617|EF_BUNSINJYUTSU|Illusionary Shadow|
|618|EF_KOUENKA|Crimson Fire Bolossom|
|619|EF_HYOUSENSOU|Lightning Spear Of Ice|
|620|EF_BOTTOM_SUITON|Water Escape Technique|
|621|EF_STIN4|Wind Blade|
|622|EF_THUNDERSTORM2|Lightning Crash|
|623|EF_CHEMICAL4|Piercing Shot|
|624|EF_STIN5|Kamaitachi|
|625|EF_MADNESS_BLUE|Madness Canceller|
|626|EF_MADNESS_RED|Adjustment|
|627|EF_RG_COIN3|Disarm (Sound Effect)|
|628|EF_BASH3D5|Dust|
|629|EF_CHOOKGI3|(Nothing)|
|630|EF_KIRIKAGE|Shadow Slash|
|631|EF_TATAMI|Reverse Tatami Map Unit|
|632|EF_KASUMIKIRI|Mist Slash|
|633|EF_ISSEN|Final Strike|
|634|EF_KAEN| Crimson Fire Formation|
|635|EF_BAKU| Dragon Fire Formation|
|636|EF_HYOUSYOURAKU|Falling Ice Pillar|
|637|EF_DESPERADO|Desperado|
|638|EF_LIGHTNING_S|Ground Drift Grenade|
|639|EF_BLIND_S|Ground Drift Grenade|
|640|EF_POISON_S|Ground Drift Grenade|
|641|EF_FREEZING_S|Ground Drift Grenade|
|642|EF_FLARE_S|Ground Drift Grenade|
|643|EF_RAPIDSHOWER|Rapid Shower|
|644|EF_MAGICALBULLET|Magic Bullet|
|645|EF_SPREADATTACK|Spread Attack|
|646|EF_TRACKCASTING|Tracking (Shown While Casting)|
|647|EF_TRACKING|Tracking|
|648|EF_TRIPLEACTION|Triple Action|
|649|EF_BULLSEYE|Bull's Eye|
|650|EF_MAP_MAGICZONE|Ice Cave Level 4 Circle|
|651|EF_MAP_MAGICZONE2|Ice Cave Level 4 Big Circle|
|652|EF_DAMAGE1|Like Regeneration Number but Red with a Sound|
|653|EF_DAMAGE1_2|Like Regeneration Number but Red|
|654|EF_DAMAGE1_3|Like Regeneration Number but Purple|
|655|EF_UNDEADBODY|Mobs Skill (Change Undead Element)|
|656|EF_UNDEADBODY_DEL|Last animation before Change Undead Element finish|
|657|EF_GREEN_NUMBER|(Nothing)|
|658|EF_BLUE_NUMBER|(Nothing)|
|659|EF_RED_NUMBER|(Nothing)|
|660|EF_PURPLE_NUMBER|(Nothing)|
|661|EF_BLACK_NUMBER|(Nothing)|
|662|EF_WHITE_NUMBER|(Nothing)|
|663|EF_YELLOW_NUMBER|(Nothing)|
|664|EF_PINK_NUMBER|(Nothing)|
|665|EF_BUBBLE_DROP|Little Blue Ball Falling From the Sky|
|666|EF_NPC_EARTHQUAKE|Earthquake|
|667|EF_DA_SPACE|(Nothing)|
|668|EF_DRAGONFEAR|Dragonfear|
|669|EF_BLEEDING|Wide Bleeding|
|670|EF_WIDECONFUSE|Dragon fear (Visual Effect)|
|671|EF_BOTTOM_RUNNER|The Japan Earth Symbol (like 'Seven Wind Lv1', but on the ground)|
|672|EF_BOTTOM_TRANSFER|The Japan Wind Symbol (like 'Seven Wind Lv2', but on the ground)|
|673|EF_CRYSTAL_BLUE|Map turns Blue (like Soul Link)|
|674|EF_BOTTOM_EVILLAND|Evil Land Cell|
|675|EF_GUARD3|Like Parrying/Kyrie Eleison barrier but Yellow with small Cross in every barrier piece|
|676|EF_NPC_SLOWCAST|Slow Casting|
|677|EF_CRITICALWOUND|Critical Wounds/Bleeding Attack|
|678|EF_GREEN99_3|White 99 Aura Bubbles|
|679|EF_GREEN99_5|Green Aura (Middle)|
|680|EF_GREEN99_6|Green Aura (Bottom)|
|681|EF_MAPSPHERE|Dimensional Gorge Map Effect|
|682|EF_POK_LOVE|I Love You Banner|
|683|EF_POK_WHITE|Happy White Day Banner|
|684|EF_POK_VALEN|Happy Valentine Day Banner|
|685|EF_POK_BIRTH|Happy Birthday Banner|
|686|EF_POK_CHRISTMAS|Merry Christmas Banner|
|687|EF_MAP_MAGICZONE3|Cast Circle-Like effect 1|
|688|EF_MAP_MAGICZONE4|Cast Circle-Like effect 2|
|689|EF_DUST|Endless Tower Map Effect|
|690|EF_TORCH_RED|Burning Flame (Red)|
|691|EF_TORCH_GREEN|Burning Flame (Green)|
|692|EF_MAP_GHOST|Unknown Aura Bubbles (Small ghosts)|
|693|EF_GLOW1|Translucent yellow circle|
|694|EF_GLOW2|Translucent green circle|
|695|EF_GLOW4|Rotating green light|
|696|EF_TORCH_PURPLE|The same of 690 and 691 but Blue/Purple|
|697|EF_CLOUD7|(Nothing)|
|698|EF_CLOUD8|(Nothing)|
|699|EF_FLOWERLEAF|Fall of powder from the sky and raise of some leaf|
|700|EF_MAPSPHERE2|Big Colored Green Sphere.|
|701|EF_GLOW11|Huge Blue Sphere|
|702|EF_GLOW12|Little Colored Violet Sphere|
|703|EF_CIRCLELIGHT|Light Infiltration with fall of pownder|
|704|EF_ITEM315|Client Error (mobile_ef02.str)|
|705|EF_ITEM316|Client Error (mobile_ef01.str)|
|706|EF_ITEM317|Client Error (mobile_ef03.str)|
|707|EF_ITEM318|Client Crash :P|
|708|EF_STORM_MIN|Storm Gust (same as 89)|
|709|EF_POK_JAP|A Firework that split in 4 mini fireworks|
|710|EF_MAP_GREENLIGHT|A Sphere like Effect 701 but Green, and a bit more larger|
|711|EF_MAP_MAGICWALL|A big violet wall|
|712|EF_MAP_GREENLIGHT2|A Little Flame Sphere|
|713|EF_YELLOWFLY1|A lot of Very Small and Yellow Sphere|
|714|EF_YELLOWFLY2|(Nothing)|
|715|EF_BOTTOM_BLUE|Little blue Basilica|
|716|EF_BOTTOM_BLUE2|Same as 715|
|717|EF_WEWISH|Christmas Carol (copy of Angelus)|
|718|EF_FIREPILLARON2|Judex (Visual Effect)|
|719|EF_FORESTLIGHT5|Renovatio (light beam)|
|720|EF_SOULBREAKER3|Yellow version of Soul Breaker|
|721|EF_ADO_STR|Adoramus (lightning bolt)|
|722|EF_IGN_STR|Ignition Break (big explosion)|
|723|EF_CHIMTO2|Hundred Spear (sound effect)|
|724|EF_WINDCUTTER|Green version of Detecting|
|725|EF_DETECT2|Oratorio (like Detecting)|
|726|EF_FROSTMYSTY|Frost Misty (blue vapor and bubbles)|
|727|EF_CRIMSON_STR|Crimson Rock|
|728|EF_HELL_STR|Small fire (part of Hell Inferno)|
|729|EF_SPR_MASH|Marsh of Abyss (like Close Confine)|
|730|EF_SPR_SOULE|Small, cartoony explosion (part of Soul Expansion)|
|731|EF_DHOWL_STR|Dragon Howling (blinking, expanding circle)|
|732|EF_EARTHWALL|Spike from the ground|
|733|EF_SOULBREAKER4|Fluffy Ball flying by|
|734|EF_CHAINL_STR|Chain Lightning|
|735|EF_CHOOKGI_FIRE|(Nothing)|
|736|EF_CHOOKGI_WIND|(Nothing)|
|737|EF_CHOOKGI_WATER|(Nothing)|
|738|EF_CHOOKGI_GROUND|(Nothing)|
|739|EF_MAGENTA_TRAP|Old Magenta Trap|
|740|EF_COBALT_TRAP|Old Cobald Trap|
|741|EF_MAIZE_TRAP|Old Maize Trap|
|742|EF_VERDURE_TRAP|Old Verdure Trap|
|743|EF_NORMAL_TRAP|White Ranger Trap|
|744|EF_CLOAKING2|Camouflage|
|745|EF_AIMED_STR|Aimed Bolt (crosshairs)|
|746|EF_ARROWSTORM_STR|Arrow Storm|
|747|EF_LAULAMUS_STR|Falling white feathers|
|748|EF_LAUAGNUS_STR|Falling blue feathers|
|749|EF_MILSHIELD_STR|Millennium Shield|
|750|EF_CONCENTRATION2|Detonator (blue sparkles)|
|751|EF_FIREBALL2|Releasing summoned warlock spheres|
|752|EF_BUNSINJYUTSU2|Like Energy Coat, but not as dark|
|753|EF_CLEARTIME|Clearance|
|754|EF_GLASSWALL3|Green warp portal (root of Epiclesis)|
|755|EF_ORATIO|Oratio (spinning blue symbol)|
|756|EF_POTION_BERSERK2|Enchant Blade (like Berserk Potion)|
|757|EF_CIRCLEPOWER|Third Class Aura (Middle)|
|758|EF_ROLLING1|Rolling Cutter - Spin Count 1|
|759|EF_ROLLING2|Rolling Cutter - Spin Count 2|
|760|EF_ROLLING3|Rolling Cutter - Spin Count 3|
|761|EF_ROLLING4|Rolling Cutter - Spin Count 4|
|762|EF_ROLLING5|Rolling Cutter - Spin Count 5|
|763|EF_ROLLING6|Rolling Cutter - Spin Count 6|
|764|EF_ROLLING7|Rolling Cutter - Spin Count 7|
|765|EF_ROLLING8|Rolling Cutter - Spin Count 8|
|766|EF_ROLLING9|Rolling Cutter - Spin Count 9|
|767|EF_ROLLING10|Rolling Cutter - Spin Count 10|
|768|EF_PURPLEBODY|Blinking|
|769|EF_STIN6|Cross Ripper Slasher (flying knives)|
|770|EF_RG_COIN4|Strip sound|
|771|EF_POISONWAV|Poison sound|
|772|EF_POISONSMOKE|Poison particles|
|773|EF_GUMGANG4|Expanding purple aura (part of Phantom Menace)|
|774|EF_SHIELDBOOMERANG4|Axe Boomerang|
|775|EF_CASTSPIN2|Spinning character sprite|
|776|EF_VULCANWAV|Like Desperado sound effect|
|777|EF_AGIUP2|Faded light from the ground [S]|
|778|EF_DETECT3|Expanding white aura (like Clearance)|
|779|EF_AGIUP3|Faded light from the ground [S]|
|780|EF_DETECT4|Expanding red aura (from Infrared Scan)|
|781|EF_ELECTRIC3|Magnetic Field (purple chains)|
|782|EF_GUARD4|All-around shield [S]|
|783|EF_BOTTOM_BARRIER|Yellow shaft of light|
|784|EF_BOTTOM_STEALTH|White shaft of light|
|785|EF_REPAIRTIME|Upward flying wrenches|
|786|EF_NC_ANAL|Symbol with bleeping sound [S]|
|787|EF_FIRETHROW|Flare Launcher (line of fire)|
|788|EF_VENOMIMPRESS|Venom Impress (green skull)|
|789|EF_FROSTMISTY|Freezing Status Effect (two ancillas)|
|790|EF_BURNING|Burning Status Effect (flame symbol)|
|791|EF_COLDTHROW|Two ice shots|
|792|EF_MAKEHALLU|Upward streaming white particles|
|793|EF_HALLUTIME|Same, but more brief|
|794|EF_INFRAREDSCAN|Infrared Scan (red lasers)|
|795|EF_CRASHAXE|Power Swing (axe crash)|
|796|EF_GTHUNDER|Spinning blue triangles|
|797|EF_STONERING|Stapo|
|798|EF_INTIMIDATE2|Red triangles (like Intimidate)|
|799|EF_STASIS|Stasis (expanding blue mist) [S]|
|800|EF_REDLINE|Hell Inferno (red lights)|
|801|EF_FROSTDIVER3|Jack Frost unit (ice spikes)|
|802|EF_BOTTOM_BASILICA2|White Imprison|
|803|EF_RECOGNIZED|Recognized Spell|
|804|EF_TETRA|Tetra Vortex [S]|
|805|EF_TETRACASTING|Tetra Vortex cast animation (blinking colors)|
|806|EF_FIREBALL3|Flying by as fast as a rocket|
|807|EF_INTIMIDATE3|Kidnapping sound|
|808|EF_RECOGNIZED2|Like Recognized Spell, but one symbol|
|809|EF_CLOAKING3|Shadowy filter [S]|
|810|EF_INTIMIDATE4|Damp thud sound [S]|
|811|EF_STRETCH|Body Painting|
|812|EF_BLACKBODY|Black expanding aura|
|813|EF_ENERVATION|Masquerade - Enervation|
|814|EF_ENERVATION2|Masquerade - Groomy|
|815|EF_ENERVATION3|Masquerade - Ignorance|
|816|EF_ENERVATION4|Masquerade - Laziness|
|817|EF_ENERVATION5|Masquerade - Unlucky|
|818|EF_ENERVATION6|Masquerade - Weakness|
|819|EF_LINELINK4|(Nothing)|
|820|EF_RG_COIN5|Strip Accessory|
|821|EF_WATERFALL_ANI|Waterfall|
|822|EF_BOTTOM_MANHOLE|Dimension Door (spinning blue aura)|
|823|EF_MANHOLE|In-the-manhole effect|
|824|EF_MAKEFEINT|Some filter|
|825|EF_FORESTLIGHT6|Dimension Door (aura + blue light)|
|826|EF_DARKCASTING2|Expanding black casting anim.|
|827|EF_BOTTOM_ANI|Chaos Panic (spinning brown aura)|
|828|EF_BOTTOM_MAELSTROM|Maelstrom (spinning pink aura)|
|829|EF_BOTTOM_BLOODYLUST|Bloody Lust (spinning red aura)|
|830|EF_BEGINSPELL_N1|Blue aura (Arch Bishop cast animation)|
|831|EF_BEGINSPELL_N2|Blue cone [S]|
|832|EF_HEAL_N|Sonic Wave|
|833|EF_CHOOKGI_N|(Nothing)|
|834|EF_JOBLVUP50_2|Light shooting away circlish|
|835|EF_CHEMICAL2DASH2|Fastness yellow-reddish|
|836|EF_CHEMICAL2DASH3|Fastness yellow-pinkish|
|837|EF_ROLLINGCAST|Casting [S]|
|838|EF_WATER_BELOW|Watery aura|
|839|EF_WATER_FADE|[Client Error]|
|840|EF_BEGINSPELL_N3|Red cone|
|841|EF_BEGINSPELL_N4|Green cone|
|842|EF_BEGINSPELL_N5|Yellow cone|
|843|EF_BEGINSPELL_N6|White cone|
|844|EF_BEGINSPELL_N7|Purple cone|
|845|EF_BEGINSPELL_N8|light-bluish turquoise cone|
|846|EF_WATER_SMOKE|(Nothing)|
|847|EF_DANCE1|Gloomy Day (white/red light rays)|
|848|EF_DANCE2|Gloomy Day (white/blue light rays)|
|849|EF_LINKPARTICLE|(Nothing)|
|850|EF_SOULLIGHT2|(Nothing)|
|851|EF_SPR_PARTICLE|Green mushy-foggy stuff (dull)|
|852|EF_SPR_PARTICLE2|Green mushy-foggy stuff (bright)|
|853|EF_SPR_PLANT|Bright green flower area|
|854|EF_CHEMICAL_V|Blue beam of light with notes|
|855|EF_SHOOTPARTICLE|(Nothing)|
|856|EF_BOT_REVERB|Reverberation (red eighth notes)|
|857|EF_RAIN_PARTICLE|Severe Rainstorm (falling red and blue beams)|
|858|EF_CHEMICAL_V2|Deep Sleep Lullaby (two red beams and music notes)|
|859|EF_SECRA|Holograph of text (blue)|
|860|EF_BOT_REVERB2|Distorted note (blue)|
|861|EF_CIRCLEPOWER2|Green aura (from Circle of Life's Melody)|
|862|EF_SECRA2|Randomize Spell (holograph of text)|
|863|EF_CHEMICAL_V3|Dominion Impulse (two spears of light)|
|864|EF_ENERVATION7|Gloomy Day (colorful lines)|
|865|EF_CIRCLEPOWER3|Blue aura (from Song of Mana)|
|866|EF_SPR_PLANT2|Dance with a Warg (Wargs)|
|867|EF_CIRCLEPOWER4|Yellow aura (from Dance with a Warg)|
|868|EF_SPR_PLANT3|Song of Mana (Violies)|
|869|EF_RG_COIN6|Strip sound [S]|
|870|EF_SPR_PLANT4|Ghostly Succubuses of fire|
|871|EF_CIRCLEPOWER5|Red aura (from Lerad's Dew)|
|872|EF_SPR_PLANT5|Lerad's Dew (Minerals)|
|873|EF_CIRCLEPOWER6|Stargate-wormhole stuff (bright purple)|
|874|EF_SPR_PLANT6|Melody of Sink (Ktullanuxes)|
|875|EF_CIRCLEPOWER7|Stargate-wormhole stuff (bright turquoise)|
|876|EF_SPR_PLANT7|Warcry of Beyond (Garms)|
|877|EF_CIRCLEPOWER8|Stargate-wormhole stuff (white)|
|878|EF_SPR_PLANT8|Unlimited Humming Voice (Miyabi Ningyos)|
|879|EF_HEARTASURA|Siren's Voice (heart-like)|
|880|EF_BEGINSPELL_150|Bluish castish cone|
|881|EF_LEVEL99_150|Blue aura|
|882|EF_PRIMECHARGE|Whirl of fireflies (red)|
|883|EF_GLASSWALL4|Epiclesis (transparent green tree)|
|884|EF_GRADIUS_LASER|Green beam|
|885|EF_BASH3D6|Blue light beams|
|886|EF_GUMGANG5|Blue castish cone|
|887|EF_HITLINE8|Wavy sparks|
|888|EF_ELECTRIC4|Earth Shaker (same as 432)|
|889|EF_TEIHIT1T|Fast light beams|
|890|EF_SPINMOVE|Rotation|
|891|EF_FIREBALL4|Magic shots [S]|
|892|EF_TRIPLEATTACK4|Fastness with hitting sound[S]|
|893|EF_CHEMICAL3S|Blue-white light passing by|
|894|EF_GROUNDSHAKE|(Nothing)|
|895|EF_DQ9_CHARGE|Big wheel of flat light beams|
|896|EF_DQ9_CHARGE2|Still sun shaped lightning aura|
|897|EF_DQ9_CHARGE3|Animated sun shaped lightning aura|
|898|EF_DQ9_CHARGE4|Animated, curvy sun shaped lightning aura|
|899|EF_BLUELINE|White/red light shots from below|
|900|EF_SELFSCROLL|Animated, slow curvy sun shaped lightning aura|
|901|EF_SPR_LIGHTPRINT|Explosion|
|902|EF_PNG_TEST|Floating bedtable texture|
|903|EF_BEGINSPELL_YB| Castish flamey cone|
|904|EF_CHEMICAL2DASH4| Yellow/pink lights passing by|
|905|EF_GROUNDSHAKE2|Expanding circle|
|906|EF_PRESSURE2|Shield Press (falling shield)|
|907|EF_RG_COIN7|Chainy, metalish sound [S]|
|908|EF_PRIMECHARGE2|Prestige (sphere of yellow particles)|
|909|EF_PRIMECHARGE3|Banding (sphere of red particles)|
|910|EF_PRIMECHARGE4|Inspiration (sphere of blue particles)|
|911|EF_GREENCASTING|Green castish animation [S]|
|912|EF_WALLOFTHORN|Wall of Thorns unit (green fog cloud)|
|913|EF_FIREBALL5|Magic projectiles|
|914|EF_THROWITEM11|(Nothing)|
|915|EF_SPR_PLANT9|Crazy Weed|
|916|EF_DEMONICFIRE|Demonic Fire|
|917|EF_DEMONICFIRE2|More angry, demonic flames|
|918|EF_DEMONICFIRE3|Fire Insignia (demonic flames)|
|919|EF_HELLSPLANT|Hell's Plant (green snapping plant)|
|920|EF_FIREWALL2|Fire Walk unit|
|921|EF_VACUUM|Vacuum Extreme (whirlwind)|
|922|EF_SPR_PLANT10|Psychic Wave|
|923|EF_SPR_LIGHTPRINT2|Poison Buster|
|924|EF_POISONSMOKE2|Poisoning animation|
|925|EF_MAKEHALLU2|Some filter|
|926|EF_SHOCKWAVE2|Electric Walk unit|
|927|EF_SPR_PLANT11|Earth Grave (speary roots)|
|928|EF_COLDTHROW2|Ice cloud projectiles|
|929|EF_DEMONICFIRE4|Warmer (field of flames)|
|930|EF_PRESSURE3|Varetyr Spear (falling spear)|
|931|EF_LINKPARTICLE2| (Nothing)|
|932|EF_SOULLIGHT3|Firefly|
|933|EF_CHAREFFECT|[Client Crash]|
|934|EF_GUMGANG6|White, castishly expanding cone|
|935|EF_FIREBALL6|Green magic projectile|
|936|EF_GUMGANG7|Red, castishly expanding cone|
|937|EF_GUMGANG8|Yellow, castishly expanding cone|
|938|EF_GUMGANG9|Dark-red, castishly expanding cone|
|939|EF_BOTTOM_DE2|Blue, conish aura|
|940|EF_COLDSTATUS|Snow flake|
|941|EF_SPR_LIGHTPRINT3|Explosion of red, demonic fire|
|942|EF_WATERBALL3|Expanding, white dome|
|943|EF_HEAL_N2|Green, fluffy projectile|
|944|EF_RAIN_PARTICLE2|Falling gems|
|945|EF_CLOUD9|(Nothing)|
|946|EF_YELLOWFLY3|Floating lights|
|947|EF_EL_GUST|Blue lightning sphere|
|948|EF_EL_BLAST|Two blue lightning spheres|
|949|EF_EL_AQUAPLAY|Flat, spinning diamond|
|950|EF_EL_UPHEAVAL|Circling, planetlike spheres|
|951|EF_EL_WILD_STORM| Three lightning spheres|
|952|EF_EL_CHILLY_AIR| Flat, spinning gem and two lightning spheres|
|953|EF_EL_CURSED_SOIL| Spinning, planetlike spheres|
|954|EF_EL_COOLER|Two lightblue glowing spheres|
|955|EF_EL_TROPIC|Three spinning flame spheres|
|956|EF_EL_PYROTECHNIC| Flame|
|957|EF_EL_PETROLOGY|Spinning planetlike sphere|
|958|EF_EL_HEATER|Two flames|
|959|EF_POISON_MIST|Purple flame|
|960|EF_ERASER_CUTTER| Small yellow explosion|
|961|EF_SILENT_BREEZE| Cartoony whirlwind|
|962|EF_MAGMA_FLOW|Rising fire|
|963|EF_GRAYBODY|Dark filter (like Stone Curse)|
|964|EF_LAVA_SLIDE|Same as 920|
|965|EF_SONIC_CLAW|Small white explosion|
|966|EF_TINDER_BREAKER| Bone crack|
|967|EF_MIDNIGHT_FRENZY| Another little explosion|

View File

@@ -1,986 +0,0 @@
//===== rAthena Documentation ================================
//= Client Effects List
//===== By: ==================================================
//= rAthena Dev Team
//===== Last Updated: ========================================
//= 20171011
//===== Description: =========================================
//= A list of client-side effects sorted by ID.
//============================================================
The following is a compiled list of visual and sound effects which the client
can produce when receiving a packet with id 0x1f3 (01f3 <ID>.l <type>.l).
Each list entry contains a number and a short description of the effect.
You can produce these effects ingame by doing "@effect <number>".
It's also possible to attach effects to item/npc scripts by using 'misceffect'.
Number Description
------ -----------
0. Regular Hit
1. Bash
2. Melee Skill Hit
3. Melee Skill Hit
4. Melee Skill Hit
5. Melee Skill Hit
6. Being Warped
7. Item Heal effect
8. Yellow Ripple Effect
9. Different Type of Heal
10. Mammonite
11. Endure
12. Yellow cast aura
13. Blue Box
14. Blue restoring effect
15. Soul Strike
16. Hide
17. Magnum Break
18. Steal
19. (Invalid)
20. Envenom/Poison
21. Detoxify
22. Sight
23. Stone Curse
24. Fire Ball
25. Fire Wall
26. A sound (a swipe?)
27. Frost Diver (Traveling to Target)
28. Frost Diver (Hitting)
29. Lightning Bolt
30. Thunder Storm
31. Weird bubbles launching from feet
32. Small clustered explosions
33. Ruwach
34. Old Map Exit Animation (unused)
35. Old Warp Portal (unused)
36. Old Warp Portal (unused)
37. AGI Up
38. AGI Down
39. Aqua Benedicta
40. Signum Crucis
41. Angelus
42. Blessing
43. Dex + Agi Up
44. Little Fog Smoke.
45. Faint Little Ball Things.
46. Sand Wind
47. Torch
48. Small Piece of Glass
49. Firebolt/Wall Hits
50. Spinning Fire Thing
51. Ice Elemental Hit
52. Wind Elemental Hit
53. Puff of Purpulish Smoke?
54. Cast Initiation Aura (Water Element)
55. Cast Initiation Aura (Fire Element)
56. Cast Initiation Aura (Earth Element)
57. Cast Initiation Aura (Wind Element)
58. Cast Initiation Aura (Holy Element)
59. Cast Initiation Aura (Poison Element)
60. Cast target circle
61. Old Warp Portal (NPC Warp, unused)
62. Sight Trasher
63. Moonlight Sphere
64. Something Like Puruple/Yellow Light Bullet
65. Something Like Absorb of Power
66. Cure
67. Provoke
68. MVP Banner
69. Skid Trap
70. Brandish Spear
71. Spiral White balls
72. Bigger Spiral White balls
73. Blue/White Small Aura
74. Ice Wall
75. Gloria
76. Magnificat
77. Resurrection
78. Status Recovery
79. Earth Spike
80. Spear Boomerang
81. Skill hit
82. Turn Undead
83. Sanctuary
84. Impositio Manus
85. Lex Aeterna
86. Aspersio
87. Lex Divina
88. Suffragium
89. Storm Gust
90. Lord of Vermilion
91. B. S. Sacramenti
92. Meteor Storm
93. Jupitel Thunder (Ball)
94. Jupitel Thunder (Hit)
95. Quagmire
96. Fire Pillar
97. Fire Pillar/Land Mine hit
98. Adrenaline Rush
99. Flasher Trap
100. Yellow ball fountain
101. Weapon Repair
102. Hammerfall
103. Weapon Perfection
104. Maximize Power
105. (nothing)
106. Blast Mine Trap
107. Claymore Trap
108. Freezing Trap
109. Bailaban Blue bubble Map Effect
110. Trap Used by Giearth
111. Spring Trap
112. Kyrie Eleison
113. Magnus Exorcismus
114. Old Magnus Exorcismus Map Unit (unused)
115. Blitz Beat
116. Fling Watersphere
117. Waterball
118. Fling Firesphere
119. Detect
120. Cloaking
121. Sonic Blow (Part 1/2)
122. Multi hit effect
123. Grimtooth Cast
124. Venom Dust
125. Enchant Poison
126. Poison React
127. Small Posion React
128. Over Thrust
129. Venom Splasher Explosion
130. Two-Hand Quicken
131. Auto-Counter Hit
132. Grimtooth Hit
133. Ice Effect (Used by NPCs)
134. Ice Effect (Used by NPCs)
135. Ice Effect (Used by NPCs)
136. Slow Poison
137. Old Sanctuary Map Unit (unused)
138. Fire pillar
139. Sandman Trap
140. Ressurection Aura
141. Pneuma
142. Heaven's Drive
143. Sonic Blow (Part 2/2)
144. Brandish Spear Pre-Hit Effect
145. Shockwave Trap
146. Shockwave Trap Hit
147. Pierce Hit
148. Pierce Cast Animation
149. Bowling Bash
150. Pierce Cast Animation
151. Spear Boomerang Cast
152. Turn Undead
153. Increase Concentration
154. Refine Success
155. Refine Fail
156. jobchange.str not found error
157. levelup.str not found error
158. Job Level Up
159. PvP circle
160. PvP Party Circle
161. (Nothing)
162. Snow
163. White Sakura Leaves
164. (Nothing)
165. Comodo Fireworks Ball
166. Energy Coat (Visual Effect)
167. (Nothing)
168. (Nothing)
169. Energy Coat Animation
170. Cart Revolution
171. Venom Dust Map Unit
172. Change Element (Dark)
173. Change Element (Fire)
174. Change Element (Water)
175. Change Element (Wind)
176. Change Element (Fire)
177. Change Element (Earth)
178. Change Element (Holy)
179. Change Element (Poison)
180. Darkness Attack
181. Mental Breaker
182. Magical Hit
183. Self Destruction
184. (Nothing)
185. (Nothing)
186. Combo Attack 1
187. Combo Attack 2
188. Combo Attack 3
189. Combo Attack 4
190. Combo Attack 5
191. Guided Attack
192. Poison Attack
193. Silence Attack
194. Stun Attack
195. Petrify Attack
196. Curse Attack
197. Sleep Attack
198. (Nothing)
199. Small Popping Bubble Map Effect
200. Normal level 99 Aura (Middle)
201. Normal level 99 Aura (Bottom)
202. Lv 99 Aura Bubble
203. Fury (Visual Effect)
204. Red Herb/Potion
205. Orange Potion
206. Yellow Herb/Potion
207. White Herb/Potion
208. Blue Herb/Potion
209. Green Herb/Potion
210. Yellow Circle Healing Effect
211. Blue Circle Healing Effect
212. Dark Breath
213. Defender
214. Keeping
215. Summon Slave
216. Blood Drain
217. Energy Drain
218. Concentration Potion
219. Awakening Potion
220. Berserk Potion
221. Intense light beam
222. Defender (Crusader)
223. Holy Cast Aura
224. Wind (Map effect)
225. Volcano casting effect
226. Grand Cross Effect
227. Snatch
228. (Nothing)
229. (Nothing)
230. (Nothing)
231. Map Light Pillar Animation 1
232. Sacrifice (Visual Effect)
233. Fog
234. Spell Breaker
235. Dispell
236. Deluge Cast Aura
237. Violent Gale Cast Aura
238. Magnetic Earth Cast Aura
239. Volcano (Visual Effect)
240. Deluge (Visual Effect)
241. Violent Gale (Visual Effect)
242. Magnetic Earth (Visual Effect)
243. (Invalid)
244. Magic Rod
245. Holy Cross
246. Shield Charge
247. Map Light Pillar Animation 2
248. Resistant Souls
249. Shield Boomerang
250. Spear Quicken
251. Devotion
252. Reflect Shield
253. Absorb Spirit Spheres
254. Mental Strength (Visual Effect)
255. Elemental Endow (Fire)
256. Elemental Endow (Water)
257. Elemental Endow (Wind)
258. Elemental Endow (Earth)
259. Map Light Pillar Animation 3
260. Map Light Pillar Animation 4
261. Fury Cast Animation
262. Raging Quadruple Blow
263. Raging Quadruple Blow 2
264. (Nothing)
265. Throw Spirit Sphere
266. Raging Quadruple Blow 3
267. Occult Impaction
268. Steal Coin
269. Divest Weapon
270. Divest Shield
271. Divest Armor
272. Divest Helm
273. Raging Quadruple Blow 4
274. Steal Coin Animation
275. Back Stab Animation
276. Raging Thrust
277. Dissoance Map Unit
278. Lullaby Map Unit
279. Mr Kim a Rich Man Map Unit
280. Eternal Chaos Map Unit
281. A Drum on the Battlefield Map Unit
282. The Ring Of Nibelungen Map Unit
283. Loki's Veil Map Unit
284. Into the Abyss Map Unit
285. Invunerable Siegfriend Map Unit
286. A Wistle Map Unit
287. Assassin Cross of Sunset Map Unit
288. A Poem of Bragi Map Unit
289. The Apple Of Idun Map Unit
290. Ugly Dance Map Unit
291. Humming Map Unit
292. Please don't Forget Me Map Unit
293. Fortune's Kiss Map Unit
294. Service For You Map Unit
295. Frost Joke
296. Scream
297. Fire Works (Visual Effect)
298. Acid Terror Animnation
299. (Nothing)
300. Chemical Protection
301. Fire Works (Sound Effect)
302. Bomb
303. (Unused)
304. Teleportation Animation
305. Pharmacy Success
306. Pharmacy Failed
307. Forest Light 1
308. Throw Stone
309. First Aid
310. Sprinkle Sand
311. Crazy Uproar
312. Heal Effect
313. Heal Effect 2
314. Old Map Exit effect (Unused)
315. Safety Wall
316. Warp Portal Animation 1
317. Warp Portal Animation 2
318. Magnus Exorcisimus Map Unit
319. Sanctuary Map Unit
320. Offensive Heal
321. Warp NPC
322. Forest Light 2
323. Forest Light 3
324. Forest Light 4
325. Heal Effect 4
326. Chase Walk Left Foot
327. Chse Walk Right Foot
328. Monk Asura Strike
329. Triple Strike
330. Combo Finish
331. Natural HP Regeneration
332. Natural SP Regeneration
333. Autumn Leaves
334. Blind
335. Poison
336. Kyrie Eleison/Parrying Shield
337. Class Change
338. Super Novice/Taekwon Level Up Angel
339. Spiral Pierce
340. (Nothing)
341. Wedding Warp Portal
342. Wedding Skill
343. Another Merry Skill
344. Character map entry effect
345. Wings (Animated)
346. Like Moonlight But Blue
347. Wedding Ceremony
348. Like 1000 Blade trepassing
349. Waterfall (Horizonatal)
350. Waterfall (Vertical)
351. Small Waterfall (Horizonatal)
352. Small Waterfall (Vertical)
353. Dark Waterfall (Horizonatal)
354. Dark Waterfall (Vertical)
355. Dark Small Waterfall (Horizonatal)
356. Dark Small Waterfall (Vertical)
357. (Nothing)
358. Niflheim Ghost
359. Niflheim Bat Slow
360. Niflheim Bat Fast
361. Soul Destroyer
362. Trancendant Level 99 Aura 1
363. Valentine Day Heart With Wings
364. Valentine Day Heart
365. Gloria Domini
366. Martyr's Reckoning
367. Aura Blade
368. Berserk
369. Concentration
370. Gospel Map Unit
371. Level Up
372. Death
373. House Smoke
374. Basilica
375. Assumptio (Visual Effect)
376. Palm Strike
377. Matyr's Reckoning 2
378. Soul Drain (1st Part)
379. Soul Drain (2nd Part)
380. Magic Crasher
381. Blue Starburst (Unknown use)
382. (Nothing)
383. Health Conversion
384. Soul Change (Sound Effect)
385. Soul Change (Visual Effect)
386. True Sight
387. Falcon Assault
388. Focused Arrow Strike (Sound Effect)
389. Wind Walk
390. Shattering Strike
391. Cart Boost
392. Reject Sword
393. Arrow Vulcan
394. Sheltering Bliss
395. Marionette Control (Sound Effect)
396. Marionette Control (Visual Effect)
397. Trancended 99 Aura (Middle)
398. Trancended 99 Aura (Bottom)
399. Head Crush
400. Joint Beat
401. Napalm Vulcan Sound
402. Dangerous Soul Collect
403. Mind Breaker
404. Fiber Lock
405. Wall Of Fog
406. Soul Burn
407. Soul Change
408. Mom, Dad, I love you! (Baby Skill)
409. Meteor Assault
410. Rainbow
411. Leap
412. Like Throw Spirit Sphere
413. Axe Kick
414. Round Kick
415. Counter Kick
416. (Nothing)
417. Flash
418. Warmth Lightning
419. Kaite (Visual Effect)
420. Eswoo (Small) (Visual Effect)
421. Eswoo (Alt. Small) (Visual Effect)
422. Eswoo (Normal) (Visual Effect)
423. Eswoo (Alt. Normal) (Visual Effect)
424. Spirit Link (Visual Effect)
425. Esma Hit (Visual Effect)
426. Sprint Collision (Visual Effect)
427. (Nothing)
428. (Nothing)
429. Taekwon Kick Hit 1
430. Taekwon Kick Hit 2
431. Taekwon Kick Hit 3
432. Solar, Lunar and Stellar Perception (Visual Effect)
433. Solar, Lunar and Stellar Opposition (Visual Effect)
434. Taekwon Kick Hit 4
435. Whirlwind Kick
436. White Barrier (Unused)
437. White barrier 2 (Unused)
438. Kaite Reflect Animation
439. Flying Side Kick
440. Assumptio (Animation)
441. Comfort Skills Cast Aura
442. Foot Prints caused by Sprint.
443. (Nothing)
444. Sprint Stop Animation
445. High Jump (Jump)
446. High Jump (Return Down)
447. Running Left Foot
448. Running Right Foot
449. KA-Spell (1st Part)
450. Darkcross
451. Dark Strike
452. Something Like Jupitel Thunder
453. Paralized
454. Like Blind
455. Another Warmth Lightning
456. Power Up
457. Flying Side Kick (2nd Part)
458. Running/Sprint (running into a wall)
459. Brown tornado that spins sprite (unused)
460. Green tornado (unused)
461. Blue tornado (unused)
462. Kaupe Dodge Effect
463. Kaupe Dodge Effect
464. White tornado (unused)
465. Purple tornado (unused)
466. Another Round Kick
467. Warm/Mild Wind (Earth)
468. Warm/Mild Wind (Wind)
469. Warm/Mild Wind (Water)
470. Warm/Mild Wind (Fire)
471. Warm/Mild Wind (Undead)
472. Warm/Mild Wind (Shadow)
473. Warm/Mild Wind (Holy)
474. (Nothing)
475. Demon of The Sun Moon And Stars (Level 1)
476. Demon of The Sun Moon And Stars (Level 2)
477. Demon of The Sun Moon And Stars (Level 3)
478. Demon of The Sun Moon And Stars (Level 4)
479. Demon of The Sun Moon And Stars (Level 5)
480. Demon of The Sun Moon And Stars (Level 6)
481. Demon of The Sun Moon And Stars (Level 7)
482. Demon of The Sun Moon And Stars (Level 8)
483. Demon of The Sun Moon And Stars (Level 9)
484. Demon of The Sun Moon And Stars (Level 10)
485. Mental Strength Lightning but White
486. Mental Strength Lightning
487. Demon of The Sun Moon And Stars Ground Effect
488. Comfort Skills
489. (Nothing)
490. (Nothing)
491. Element Potions
492. Cooking Foods
493. Enchant Deadly Poison
494. Throwing Tomahawk
495. Full Strip Sound
496. Preserve
497. Twilight Alchemy 1
498. Twilight Alchemy 2
499. Twilight Alchemy 3
500. Player Become Blue with Blue Aura
501. Chase Walk Animation
502. Player Become Yellow with Yellow Aura
503. Soul Link Word
504. (Nothing)
505. Memorize
506. (Nothing)
507. Authoritative Badge
508. Fire Cracker
509. Valentine Day Hearth (Wings)
510. Champion Asura Strike
511. (Nothing)
512. Chain Crush Combo
513. Area Cast
514. Really Big Circle
515. Einbroch Fog
516. Airship Cloud
517. (Nothing)
518. Cart Termination
519. Speed Down Potion
520. Shield Bumerang
521. Player Become Red with Red Aura
522. Gravitation Field
523. Tarot Card of Fate (The Fool)
524. Tarot Card of Fate (The Magician)
525. Tarot Card of Fate (The High Priestess)
526. Tarot Card of Fate (The Chariot)
527. Tarot Card of Fate (Strength)
528. Tarot Card of Fate (The Lovers)
529. Tarot Card of Fate (The Wheel of Fortune)
530. Tarot Card of Fate (The Hanged Man)
531. Tarot Card of Fate (Death)
532. Tarot Card of Fate (Temperance)
533. Tarot Card of Fate (The Devil)
534. Tarot Card of Fate (The Tower)
535. Tarot Card of Fate (The Star)
536. Tarot Card of Fate (The Sun)
537. Acid Demonstration
538. Player Become Green with Green Aura
539. Throw Random Bottle
540. Instant Small->Normal
541. (Nothing)
542. KA-Spell (1st Part)
543. Kahii
544. Warmth Red Sprite
545. Sound And... PUFF Client Crash :P
546. Kaupe
547. Estin
548. Instant Red Sprite
549. Instant Blue Sprite
550. Another Effect like Running Hit
551. Effect Like Estun but with Circle
552. (Nothing)
553. Esma
554. Large White Cloud
555. Estun
556. (Nothing)
557. Juperos Energy Waterfall (Horizontal)
558. Juperos Energy Waterfall (Vertical)
559. Juperos Energy Waterfall Fast (Horizontal)
560. Juperos Energy Waterfall Fast (Vertical)
561. Juperos Warp
562. Juperos Warp
563. Earthquake Effect (Juperos Elevator)
564. Wedding Cast
565. Filir Moonlight Lvl 1
566. Filir Moonlight Lvl 2
567. Filir Moonlight Lvl 3
568. Another Job Level Up
569. Amistr Bulwark
570. Amistr Castling
571. Amistr Bloodlust
572. Warmth Soul
573. Twilight Alchemy 1
574. Twilight Alchemy 2
575. Twilight Alchemy 3
576. Box Effect (Thunder)
577. Box Effect (Cloud)
578. Box Effect (Curse)
579. Box Effect (Sleep)
580. Box Effect (Rain)
581. Box Effect (Sunlight)
582. Another Super Novice/Taekwon Angel
583. Warmth Hit
584. Full Buster
585. 5 Medium Size Explosion
586. Somatology Lab Mobs Aura
587. Big Purple Flame
588. Little Red Flame
589. Eswoo
590. Running Stop
591. (Nothing)
592. Thanatos Tower Bloody Clouds
593. Food Effect (STR)
594. Food Effect (INT)
595. Food Effect (VIT)
596. Food Effect (AGI)
597. Food Effect (DEX)
598. Food Effect (LUK)
599. Cast Time Sound and Flashing Animation on Player
600. Throw Venom Knife
601. Sight Blaster
602. Close Confine (Grab Effect)
603. Spinning fire ball (like 50, but smaller)
604. Close Confine (Ground Effect)
605. (Nothing)
606. Pang Voice (Visual Effect)
607. Wink of Charm (Visual Effect)
608. Cooking Success
609. Cooking Failed
610. Success
611. Failed
612. Korean Words and /no1 Emoticon
613. Throw Shuriken
614. Throw Kunai
615. Throw Fumma Shuriken
616. Throw Money
617. Illusionary Shadow
618. Crimson Fire Bolossom
619. Lightning Spear Of Ice
620. Water Escape Technique
621. Wind Blade
622. Lightning Crash
623. Piercing Shot
624. Kamaitachi
625. Madness Canceller
626. Adjustment
627. Disarm (Sound Effect)
628. Dust
629. (Nothing)
630. Shadow Slash
631. Reverse Tatami Map Unit
632. Mist Slash
633. Final Strike
634. Crimson Fire Formation
635. Dragon Fire Formation
636. Falling Ice Pillar
637. Desperado
638. Ground Drift Grenade
639. Ground Drift Grenade
640. Ground Drift Grenade
641. Ground Drift Grenade
642. Ground Drift Grenade
643. Rapid Shower
644. Magic Bullet
645. Spread Attack
646. Tracking (Shown While Casting)
647. Tracking
648. Triple Action
649. Bull's Eye
650. Ice Cave Level 4 Circle
651. Ice Cave Level 4 Big Circle
652. Like Regeneration Number but Red with a Sound
653. Like Regeneration Number but Red
654. Like Regeneration Number but Purple
655. Mobs Skill (Change Undead Element)
656. Last animation before Change Undead Element finish
657. (Nothing)
658. (Nothing)
659. (Nothing)
660. (Nothing)
661. (Nothing)
662. (Nothing)
663. (Nothing)
664. (Nothing)
665. Little Blue Ball Falling From the Sky
666. Earthquake
667. (Nothing)
668. Dragonfear
669. Wide Bleeding
670. Dragon fear (Visual Effect)
671. The Japan Earth Symbol (like 'Seven Wind Lv1', but on the ground)
672. The Japan Wind Symbol (like 'Seven Wind Lv2', but on the ground)
673. Map turns Blue (like Soul Link)
674. Evil Land Cell
675. Like Parrying/Kyrie Eleison barrier but Yellow with small Cross in every barrier piece
676. Slow Casting
677. Critical Wounds/Bleeding Attack
678. White 99 Aura Bubbles
679. Green Aura (Middle)
680. Green Aura (Bottom)
681. Dimensional Gorge Map Effect
682. I Love You Banner
683. Happy White Day Banner
684. Happy Valentine Day Banner
685. Happy Birthday Banner
686. Merry Christmas Banner
687. Cast Circle-Like effect 1
688. Cast Circle-Like effect 2
689. Endless Tower Map Effect
690. Burning Flame (Red)
691. Burning Flame (Green)
692. Unknown Aura Bubbles (Small ghosts)
693. Translucent yellow circle
694. Translucent green circle
695. Rotating green light
696. The same of 690 and 691 but Blue/Purple
697. (Nothing)
698. (Nothing)
699. Fall of powder from the sky and raise of some leaf
700. Big Colored Green Sphere.
701. Huge Blue Sphere
702. Little Colored Violet Sphere
703. Light Infiltration with fall of pownder
704. Client Error (mobile_ef02.str)
705. Client Error (mobile_ef01.str)
706. Client Error (mobile_ef03.str)
707. Client Crash :P
708. Storm Gust (same as 89)
709. A Firework that split in 4 mini fireworks
710. A Sphere like Effect 701 but Green, and a bit more larger
711. A big violet wall
712. A Little Flame Sphere
713. A lot of Very Small and Yellow Sphere
714. (Nothing)
715. Little blue Basilica
716. Same as 715
717. Christmas Carol (copy of Angelus)
718. Judex (Visual Effect)
719. Renovatio (light beam)
720. Yellow version of Soul Breaker
721. Adoramus (lightning bolt)
722. Ignition Break (big explosion)
723. Hundred Spear (sound effect)
724. Green version of Detecting
725. Oratorio (like Detecting)
726. Frost Misty (blue vapor and bubbles)
727. Crimson Rock
728. Small fire (part of Hell Inferno)
729. Marsh of Abyss (like Close Confine)
730. Small, cartoony explosion (part of Soul Expansion)
731. Dragon Howling (blinking, expanding circle)
732. Spike from the ground
733. Fluffy Ball flying by
734. Chain Lightning
735. (Nothing)
736. (Nothing)
737. (Nothing)
738. (Nothing)
739. Old Magenta Trap
740. Old Cobald Trap
741. Old Maize Trap
742. Old Verdure Trap
743. White Ranger Trap
744. Camouflage
745. Aimed Bolt (crosshairs)
746. Arrow Storm
747. Falling white feathers
748. Falling blue feathers
749. Millennium Shield
750. Detonator (blue sparkles)
751. Releasing summoned warlock spheres
752. Like Energy Coat, but not as dark
753. Clearance
754. Green warp portal (root of Epiclesis)
755. Oratio (spinning blue symbol)
756. Enchant Blade (like Berserk Potion)
757. Third Class Aura (Middle)
758. Rolling Cutter - Spin Count 1
759. Rolling Cutter - Spin Count 2
760. Rolling Cutter - Spin Count 3
761. Rolling Cutter - Spin Count 4
762. Rolling Cutter - Spin Count 5
763. Rolling Cutter - Spin Count 6
764. Rolling Cutter - Spin Count 7
765. Rolling Cutter - Spin Count 8
766. Rolling Cutter - Spin Count 9
767. Rolling Cutter - Spin Count 10
768. Blinking
769. Cross Ripper Slasher (flying knives)
770. Strip sound
771. Poison sound
772. Poison particles
773. Expanding purple aura (part of Phantom Menace)
774. Axe Boomerang
775. Spinning character sprite
776. Like Desperado sound effect
777. Faded light from the ground [S]
778. Expanding white aura (like Clearance)
779. Faded light from the ground [S]
780. Expanding red aura (from Infrared Scan)
781. Magnetic Field (purple chains)
782. All-around shield [S]
783. Yellow shaft of light
784. White shaft of light
785. Upward flying wrenches
786. Symbol with bleeping sound [S]
787. Flare Launcher (line of fire)
788. Venom Impress (green skull)
789. Freezing Status Effect (two ancillas)
790. Burning Status Effect (flame symbol)
791. Two ice shots
792. Upward streaming white particles
793. Same, but more brief
794. Infrared Scan (red lasers)
795. Power Swing (axe crash)
796. Spinning blue triangles
797. Stapo
798. Red triangles (like Intimidate)
799. Stasis (expanding blue mist) [S]
800. Hell Inferno (red lights)
801. Jack Frost unit (ice spikes)
802. White Imprison
803. Recognized Spell
804. Tetra Vortex [S]
805. Tetra Vortex cast animation (blinking colors)
806. Flying by as fast as a rocket
807. Kidnapping sound
808. Like Recognized Spell, but one symbol
809. Shadowy filter [S]
810. Damp thud sound [S]
811. Body Painting
812. Black expanding aura
813. Masquerade - Enervation
814. Masquerade - Groomy
815. Masquerade - Ignorance
816. Masquerade - Laziness
817. Masquerade - Unlucky
818. Masquerade - Weakness
819. (Nothing)
820. Strip Accessory
821. Waterfall
822. Dimension Door (spinning blue aura)
823. in-the-manhole effect
824. Some filter
825. Dimension Door (aura + blue light)
826. Expanding black casting anim.
827. Chaos Panic (spinning brown aura)
828. Maelstrom (spinning pink aura)
829. Bloody Lust (spinning red aura)
830. Blue aura (Arch Bishop cast animation)
831. Blue cone [S]
832. Sonic Wave
833. (Nothing)
834. Light shooting away circlish
835. Fastness yellow-reddish
836. Fastness yellow-pinkish
837. Casting [S]
838. Watery aura
839. [Client Error]
840. Red cone
841. Green cone
842. Yellow cone
843. White cone
844. Purple cone
845. light-bluish turquoise cone
846. (Nothing)
847. Gloomy Day (white/red light rays)
848. Gloomy Day (white/blue light rays)
849. (Nothing)
850. (Nothing)
851. Green mushy-foggy stuff (dull)
852. Green mushy-foggy stuff (bright)
853. Bright green flower area
854. Blue beam of light with notes
855. (Nothing)
856. Reverberation (red eighth notes)
857. Severe Rainstorm (falling red and blue beams)
858. Deep Sleep Lullaby (two red beams and music notes)
859. Holograph of text (blue)
860. Distorted note (blue)
861. Green aura (from Circle of Life's Melody)
862. Randomize Spell (holograph of text)
863. Dominion Impulse (two spears of light)
864. Gloomy Day (colorful lines)
865. Blue aura (from Song of Mana)
866. Dance with a Warg (Wargs)
867. Yellow aura (from Dance with a Warg)
868. Song of Mana (Violies)
869. Strip sound [S]
870. Ghostly Succubuses of fire
871. Red aura (from Lerad's Dew)
872. Lerad's Dew (Minerals)
873. Stargate-wormhole stuff (bright purple)
874. Melody of Sink (Ktullanuxes)
875. Stargate-wormhole stuff (bright turquoise)
876. Warcry of Beyond (Garms)
877. Stargate-wormhole stuff (white)
878. Unlimited Humming Voice (Miyabi Ningyos)
879. Siren's Voice (heart-like)
880. Bluish castish cone
881. Blue aura
882. Whirl of fireflies (red)
883. Epiclesis (transparent green tree)
884. Green beam
885. Blue light beams
886. Blue castish cone
887. Wavy sparks
888. Earth Shaker (same as 432)
889. Fast light beams
890. Rotation
891. Magic shots [S]
892. Fastness with hitting sound[S]
893. Blue-white light passing by
894. (Nothing)
895. Big wheel of flat light beams
896. Still sun shaped lightning aura
897. Animated sun shaped lightning aura
898. Animated, curvy sun shaped lightning aura
899. White/red light shots from below
900. Animated, slow curvy sun shaped lightning aura
901. Explosion
902. Floating bedtable texture
903. Castish flamey cone
904. Yellow/pink lights passing by
905. Expanding circle
906. Shield Press (falling shield)
907. Chainy, metalish sound [S]
908. Prestige (sphere of yellow particles)
909. Banding (sphere of red particles)
910. Inspiration (sphere of blue particles)
911. Green castish animation [S]
912. Wall of Thorns unit (green fog cloud)
913. Magic projectiles
914. (Nothing)
915. Crazy Weed
916. Demonic Fire
917. More angry, demonic flames
918. Fire Insignia (demonic flames)
919. Hell's Plant (green snapping plant)
920. Fire Walk unit
921. Vacuum Extreme (whirlwind)
922. Psychic Wave
923. Poison Buster
924. Poisoning animation
925. Some filter
926. Electric Walk unit
927. Earth Grave (speary roots)
928. Ice cloud projectiles
929. Warmer (field of flames)
930. Varetyr Spear (falling spear)
931. (Nothing)
932. Firefly
933. [Client Crash]
934. White, castishly expanding cone
935. Green magic projectile
936. Red, castishly expanding cone
937. Yellow, castishly expanding cone
938. Dark-red, castishly expanding cone
939. Blue, conish aura
940. Snow flake
941. Explosion of red, demonic fire
942. Expanding, white dome
943. Green, fluffy projectile
944. Falling gems
945. (Nothing)
946. Floating lights
947. Blue lightning sphere
948. Two blue lightning spheres
949. Flat, spinning diamond
950. Circling, planetlike spheres
951. Three lightning spheres
952. Flat, spinning gem and two lightning spheres
953. Spinning, planetlike spheres
954. Two lightblue glowing spheres
955. Three spinning flame spheres
956. Flame
957. Spinning planetlike sphere
958. Two flames
959. Purple flame
960. Small yellow explosion
961. Cartoony whirlwind
962. Rising fire
963. Dark filter (like Stone Curse)
964. Same as 920
965. Small white explosion
966. Bone crack
967. Another little explosion

View File

@@ -15,7 +15,7 @@ This list contains all available constants referenced in the 'bonus' commands.
* Status effect (eff)
Eff_Bleeding, Eff_Blind, Eff_Burning, Eff_Confusion, Eff_Crystalize, Eff_Curse, Eff_DPoison,
Eff_Fear, Eff_Freeze, Eff_Poison, Eff_Silence, Eff_Sleep, Eff_Stone, Eff_Stun, Eff_Freezing,
Eff_Heat, Eff_Deepsleep, Eff_WhiteImprison
Eff_Heat, Eff_Deepsleep, Eff_WhiteImprison, Eff_Hallucination
* Element (e)
Ele_Dark, Ele_Earth, Ele_Fire, Ele_Ghost, Ele_Holy, Ele_Neutral, Ele_Poison,
@@ -31,7 +31,7 @@ This list contains all available constants referenced in the 'bonus' commands.
RC2_Bio5_Swordman_Thief, RC2_Bio5_Acolyte_Merchant, RC2_Bio5_Mage_Archer, RC2_Bio5_MVP,
RC2_Clocktower, RC2_Thanatos, RC2_Faceworm, RC2_Hearthunter, RC2_Rockridge, RC2_Werner_Lab,
RC2_Temple_Demon, RC2_Illusion_Vampire, RC2_Malangdo, RC2_EP172ALPHA, RC2_EP172BETA, RC2_EP172BATH,
RC2_Illusion_Turtle
RC2_Illusion_Turtle, RC2_Rachel_Sanctuary, RC2_Illusion_Luanda
* Class (c)
Class_Normal, Class_Boss, Class_Guardian, Class_All

View File

@@ -43,8 +43,12 @@ GroupID: See the "Item Group ID" section in 'src/map/itemdb.hpp' and the "item g
---------------------------------------
Index: Unique number that can be used to add the same Item with different data in the list.
---------------------------------------
Item: Available item that will be obtained from this item group.
Requires the AegisName of the item.
Requires the AegisName of the item.
---------------------------------------
@@ -52,12 +56,14 @@ Rate: Probability to get the item. Not a percentage value!
Examples:
- Group: MyItemGroup
Contain:
SubGroups:
- SubGroup: 1
List:
- Item: Knife
- Index: 0
Item: Knife
Rate: 5
- Item: Dagger
- Index: 1
Item: Dagger
Rate: 1
- Knife has chance 5/6 (83.3%) to be obtained
@@ -74,22 +80,28 @@ SubGroup: Setting this to '0' makes the item always obtainable ("must" item).
Item Group:
- Group: MyItemGroup
Contain:
SubGroups:
- SubGroup: 0
List:
- Item: Knife # "must" item(s)
- Item: Dagger # "must" item(s)
- Index: 0
Item: Knife # "must" item(s)
- Index: 1
Item: Dagger # "must" item(s)
- SubGroup: 1
List:
- Item: Stiletto # random at SubGroup 1
- Index: 0
Item: Stiletto # random at SubGroup 1
Rate: 5
- Item: Stiletto_ # random at SubGroup 1
- Index: 1
Item: Stiletto_ # random at SubGroup 1
Rate: 2
- SubGroup: 2
List:
- Item: Stiletto # random at SubGroup 2
- Index: 0
Item: Stiletto # random at SubGroup 2
Rate: 5
- Item: Dagger_ # random at SubGroup 2
- Index: 1
Item: Dagger_ # random at SubGroup 2
Rate: 4
Usages:

View File

@@ -0,0 +1,132 @@
# Packet Structure Notation
This document specifies how packets are and should be documented, to
keep packet structure comments consistent in the entire codebase. It
also serves as a guide to those, who are unfamiliar with the general
packet layout.
All mentioned data types are assumed to be little-endian (least-
significant byte first, least significant bit last) and of same size
regardless of architecture.
### Typical description of a packet
```
Notifies the client about entering a chatroom.
00db <packet len>.W <chat id>.L { <role>.L <name>.24B }* (ZC_ENTER_ROOM)
role:
0 = owner (menu)
1 = normal
```
The first line contains a brief description of what the packet does,
or what it is good for, followed by it's `AEGIS` name in parentheses;
first two letters of the `AEGIS` name specify origin (first letter)
and destination (second letter) of the packet. If the packet's name
is not known or is not applicable (rAthena server-server packets),
specify at least these two letters to indicate the direction of the
packet. Do not use `S(end)/R(ecv)` for this, as it is inaccurate and
location dependent (if the description is copied to different server
or other RO-related projects, it might change it's meaning).
If there are multiple versions of the packet, the `AEGIS` name is
appended to the end of the packet's structure instead. If the name
did not change between versions, a `PACKETVER` expression is appended,
such as `(PACKETVER >= 20111111)`.
Second line describes the packet's field structure, beginning with a
`%04x` formatted packet type, followed by the individual fields and
their types. Each field begins with it's name enclosed in angle
brackets ( `<field name>` ) followed by a dot and the data size type.
Field names should be lower-case and without underscores. If other
packets already have a field in common, use that name, rather than
inventing your own (ex. "packet len" and "account id"). Repeated and
optional fields are designated with curly and square brackets
respectively, padded with a single space at each side.
Further lines are optional and either include details about the
the packet's mechanics or further explanation on the packet fields'
values.
### Packet field data size type
|Field name|Field description|Field size|
|---|---|---|
|B|byte|1 byte|
|W|word|2 bytes|
|L|long, dword|4 bytes|
|F|float|4 bytes|
|Q|quad|8 bytes|
### Variable cases
|Field name|Field description|
|---|---|
|nB|n bytes|
|?B|variable/unknown amount of bytes|
|nS|n bytes, zero-terminated|
|?S|variable/unknown amount of bytes, zero-terminated|
### Repetition of packet fields
|Field name|Field description|
|---|---|
|{}|repeated block|
|{}*|variable/unknown amount of consecutive blocks|
|{}*n|n times repeated block|
|[]|optional fields|
### Packet origin and destination letters
|Origin|Destination|
|---|---|
|A|Account (Login)|
|C|Client|
|H|Character|
|I|Inter|
|S|Server (any type of server)|
|Z|Zone (Map)|
### Examples
- Packet with nested repetition blocks:
```
/// Presents a textual list of producable items.
/// 018d <packet len>.W { <name id>.W { <material id>.W }*3 }* (ZC_MAKABLEITEMLIST)
/// material id:
/// unused by the client
```
- Packet with multiple versions identified with different AEGIS names:
```
/// Request for server's tick.
/// 007e <client tick>.L (CZ_REQUEST_TIME)
/// 0360 <client tick>.L (CZ_REQUEST_TIME2)
```
- Packet with multiple versions identified with same AEGIS name:
```
/// Cashshop Buy Ack.
/// 0289 <cash point>.L <error>.W (ZC_PC_CASH_POINT_UPDATE)
/// 0289 <cash point>.L <kafra point>.L <error>.W (PACKETVER >= 20070711) (ZC_PC_CASH_POINT_UPDATE)
```
- Packet with combination of both different AEGIS names and different versions with same name:
```
/// Sends hotkey bar.
/// 02b9 { <is skill>.B <id>.L <count>.W }*27 (ZC_SHORTCUT_KEY_LIST)
/// 07d9 { <is skill>.B <id>.L <count>.W }*36 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090603)
/// 07d9 { <is skill>.B <id>.L <count>.W }*38 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090617)
```
- Packet for a client command:
```
/// /item /monster.
/// Request to make items or spawn monsters.
/// 013f <item/mob name>.24B (CZ_ITEM_CREATE)
```

View File

@@ -1,119 +0,0 @@
//===== rAthena Documentation ================================
//= Packet Structure Notation
//===== By: ==================================================
//= Ai4rei
//===== Last Updated: ========================================
//= 20120810
//===== Description: =========================================
//= Explanation how packets are and should be documented.
//============================================================
This document specifies how packets are and should be documented, to
keep packet structure comments consistent in the entire codebase. It
also serves as a guide to those, who are unfamiliar with the general
packet layout.
All mentioned data types are assumed to be little-endian (least-
significant byte first, least significant bit last) and of same size
regardless of architecture.
= Typical description of a packet =
/// Notifies the client about entering a chatroom (ZC_ENTER_ROOM).
/// 00db <packet len>.W <chat id>.L { <role>.L <name>.24B }*
/// role:
/// 0 = owner (menu)
/// 1 = normal
The first line contains a brief description of what the packet does,
or what it is good for, followed by it's AEGIS name in parentheses;
first two letters of the AEGIS name specify origin (first letter)
and destination (second letter) of the packet. If the packet's name
is not known or is not applicable (rAthena server-server packets),
specify at least these two letters to indicate the direction of the
packet. Do not use S(end)/R(ecv) for this, as it is inaccurate and
location dependent (if the description is copied to different server
or other RO-related projects, it might change it's meaning).
If there are multiple versions of the packet, the AEGIS name is
appended to the end of the packet's structure instead. If the name
did not change between versions, a PACKETVER expression is appended,
such as (PACKETVER >= 20111111).
Second line describes the packet's field structure, beginning with a
%04x formatted packet type, followed by the individual fields and
their types. Each field begins with it's name enclosed in angle
brackets ( <field name> ) followed by a dot and the data size type.
Field names should be lower-case and without underscores. If other
packets already have a field in common, use that name, rather than
inventing your own (ex. "packet len" and "account id"). Repeated and
optional fields are designated with curly and square brackets
respectively, padded with a single space at each side.
Further lines are optional and either include details about the
the packet's mechanics or further explanation on the packet fields'
values.
= Packet field data size type =
B = 1 byte (byte)
W = 2 bytes (word)
L = 4 bytes (long, dword)
F = 4 bytes (float)
Q = 8 bytes (quad)
nB = n bytes
?B = variable/unknown amount of bytes
nS = n bytes, zero-terminated
?S = variable/unknown amount of bytes, zero-terminated
= Repetition of packet fields =
{} = repeated block
{}* = variable/unknown amount of consecutive blocks
{}*n = n times repeated block
[] = optional fields
= Packet origin and destination letters =
A = Account (Login)
C = Client
H = Character
I = Inter
S = Server (any type of server)
Z = Zone (Map)
= Examples =
Packet with nested repetition blocks:
/// Presents a textual list of producable items (ZC_MAKABLEITEMLIST).
/// 018d <packet len>.W { <name id>.W { <material id>.W }*3 }*
/// material id:
/// unused by the client
Packet with multiple versions identified with different AEGIS names:
/// Request for server's tick.
/// 007e <client tick>.L (CZ_REQUEST_TIME)
/// 0360 <client tick>.L (CZ_REQUEST_TIME2)
Packet with multiple versions identified with same AEGIS name:
/// Cashshop Buy Ack (ZC_PC_CASH_POINT_UPDATE).
/// 0289 <cash point>.L <error>.W
/// 0289 <cash point>.L <kafra point>.L <error>.W (PACKETVER >= 20070711)
Packet with combination of both different AEGIS names and different
versions with same name:
/// Sends hotkey bar.
/// 02b9 { <is skill>.B <id>.L <count>.W }*27 (ZC_SHORTCUT_KEY_LIST)
/// 07d9 { <is skill>.B <id>.L <count>.W }*36 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090603)
/// 07d9 { <is skill>.B <id>.L <count>.W }*38 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090617)
Packet for a client command:
/// /item /monster (CZ_ITEM_CREATE).
/// Request to make items or spawn monsters.
/// 013f <item/mob name>.24B

View File

@@ -4212,7 +4212,11 @@ invoking RID. It returns 1 if successful and 0 upon failure.
4: All players in a specified area of the map of the invoking player (or NPC).
[ Parameters: <x0>,<y0>,<x1>,<y1> ]
5: All players in the map.
[ Parameters: "<map name>" ]
[ Parameters: "<map name>" ]
6: Battleground members of a specified battleground ID.
[ Parameters: <battleground id> ]
7: Clan members of a specified clan ID.
[ Parameters: <clan id> ]
Account ID: If type is Account ID, attach the specified account ID.
<flag> can prevent certain players from being attached:
@@ -7477,10 +7481,10 @@ This command lets you override the contents of an existing NPC shop or cashshop.
current sell list will be wiped, and only the items specified with the price
specified will be for sale.
The function returns 1 if shop was updated successfully, or 0 if not found.
The function returns 1 if shop was updated successfully, or 0 on failure.
NOTES:
- That you cannot use -1 to specify default selling price!
- That you cannot use -1 to specify default selling price for cashshops, pointshops, or itemshops.
- If the attached shop type is a market shop, notice that there is an extra parameter after price, <stock>. Make sure to not add duplicate items! For unlimited stock use -1.
---------------------------------------
@@ -7492,10 +7496,10 @@ This command will add more items at the end of the selling list for the
specified NPC shop or cashshop. If you specify an item already for sell, that item will
appear twice on the sell list.
The function returns 1 if shop was updated successfully, or 0 if not found.
The function returns 1 if shop was updated successfully, or 0 on failure.
NOTES:
- That you cannot use -1 to specify default selling price!
- That you cannot use -1 to specify default selling price for cashshops, pointshops, or itemshops.
- If attached shop type is market shop, need an extra param after price, it's <stock>
and make sure don't add duplication item! For unlimited stock use -1.
@@ -7539,6 +7543,13 @@ Update an entry from a shop. If the price is 0 it won't be changed. May also be
marketshop to update the stock quantity. For unlimited stock, use -1.
For other shop types, the stock value has no effect.
If the price is -1, it sets it to the default buy price.
The function returns 1 if shop was updated successfully, or 0 on failure.
NOTES:
- That you cannot use -1 to specify default selling price for cashshops, pointshops, or itemshops.
---------------------------------------
*waitingroom "<chatroom name>",<limit>{,"<event label>"{,<trigger>{,<required zeny>{,<min lvl>{,<max lvl>}}}}};
@@ -8413,6 +8424,14 @@ error message instead.
This command requires packet version 2021-11-03 or newer.
---------------------------------------
*opentips({<Tip ID>,{<char ID>}});
Opens the tip box UI for the attached player or the given character ID.
This command requires packet version 2017-11-22 or newer.
---------------------------------------
\\
6,1.- Unit-related commands
@@ -10013,7 +10032,7 @@ Remove the quest of the given <ID> from the user's quest log.
*changequest <ID>,<ID2>{,<char_id>};
Remove quest of the given <ID> from the user's quest log.
Add quest of the <ID2> to the the quest log, and the state is "active".
Add quest <ID2> to the quest log, and the state is "active".
---------------------------------------
@@ -11117,7 +11136,7 @@ Use <color> hex code to set the color for this channel, if not defined, default
channel color will be used.
If <char_id> is defined, the channel will be a private channel and the player
will be the the channel owner.
will be the channel owner.
Returns 1 on success.
@@ -11132,6 +11151,17 @@ Returns 1 on success.
---------------------------------------
*channel_join "<channel_name>"{, <char_id>};
Join an existing channel.
The command returns 0 upon success, and these values upon failure:
-1 : Invalid channel or player
-2 : Player already in channel
-3 : Player banned
-4 : Reached max limit
---------------------------------------
*channel_setopt "<chname>",<option>,<value>;
Set option for the channel. Use 1 in <value> to set it, or 0 to unset.
@@ -11359,3 +11389,60 @@ Note: Only works with classes that use the ranking system.
Returns true if the player is dead else false.
---------------------------------------
*has_autoloot({<char_id>});
This command checks whether a player configured autoloot.
Returns current autoloot value on success.
---------------------------------------
*autoloot({<rate>{, <char_id>}});
This command sets the rate of autoloot.
If no rate is provided and the user has autoloot disabled it will default to 10000 = 100% (enabled) or
if the user has autoloot enabled it will default to 0 = 0% (disabled).
Returns true on success and false on failure.
Example:
autoloot(); // toggle on/off depend on existing autoloot
autoloot(0); // 0.00% or off
autoloot(100); // 1.00%
autoloot(3333); // 33.33%
autoloot(10000); // 100.00%
---------------------------------------
*setdialogalign(<align>);
Set vertical or horizontal align in NPC dialog.
Valid aligns:
- horizontal align:
DIALOG_ALIGN_LEFT
DIALOG_ALIGN_CENTER
DIALOG_ALIGN_RIGHT
- vertical align:
DIALOG_ALIGN_TOP
DIALOG_ALIGN_MIDDLE
DIALOG_ALIGN_BOTTOM
---------------------------------------
*setdialogsize(<width>, <height>)
Set size for NPC dialog in pixels.
---------------------------------------
*setdialogpos(<x>, <y>)
Set position for NPC dialog in pixels.
---------------------------------------
*setdialogpospercent(<x>, <y>)
Set position for NPC dialog in screen size percent.
---------------------------------------

View File

@@ -9,8 +9,9 @@
# SubGroups:
# - SubGroup: SubGroup number associated with the list of item. See doc/item_group.txt for more information.
# List: List of item(s) for the SubGroup.
# - Item AegisName of item that will be obtained from this item group.
# Rate Probability to get the item. See doc/item_group.txt for more information. (Default: 0)
# - Index Unique number that can be used to add the same Item with different data in the list.
# Item AegisName of item that will be obtained from this item group.
# Rate Probability to get the item. (Default: 0)
# Amount Amount of item that will be obtained. (Default: 1)
# Duration Makes the item a rental item which will expire within the given amount in minutes. Not intended for use with stackable items. (Default: 0)
# Announced If player obtains this item it will be broadcasted to the server. (Default: false)
@@ -21,6 +22,6 @@
# RandomOptionGroup Applies random options of this group to all equipable items (Default: None)
# RefineMinimum Applies at least this refine level to all equipable items (Default: 0)
# RefineMaximum Applies at most this refine level to all equipable items (Default: 0)
# Clear Remove the given item. (Optional)
# Clear Whether the current datas should be removed. (Optional)
# Clear Remove the given SubGroup. (Optional)
###########################################################################

View File

@@ -823,7 +823,7 @@ airplane_01,50,66,5 script Apple Merchant#air01 86,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Meltz]";

View File

@@ -389,7 +389,7 @@ bat_room,160,150,3 script Erundek 109,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Erundek]";

View File

@@ -18,7 +18,7 @@ bat_room,133,178,5 script Flavius Officer#01a 418,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Guillaume Army Officer]";
@@ -87,7 +87,7 @@ bat_room,133,121,1 script Flavius Officer#01b 414,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Croix Army Officer]";
@@ -220,7 +220,7 @@ bat_room,148,178,5 script Flavius Officer#02a 418,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Guillaume Army Officer]";
@@ -289,7 +289,7 @@ bat_room,148,121,1 script Flavius Officer#02b 414,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Croix Army Officer]";

View File

@@ -30,7 +30,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 734,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Logistics]";

View File

@@ -19,7 +19,7 @@ bat_room,124,178,5 script Tierra Gorge Officer#01a 418,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Guillaume Army Officer]";
@@ -88,7 +88,7 @@ bat_room,140,178,5 script Tierra Gorge Officer#02a 418,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Guillaume Army Officer]";
@@ -225,7 +225,7 @@ bat_room,125,121,1 script Tierra Gorge Officer#01b 414,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Croix Army Officer]";
@@ -294,7 +294,7 @@ bat_room,140,121,1 script Tierra Gorge Officer#02b 414,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Croix Army Officer]";

View File

@@ -293,15 +293,15 @@ alberta,190,173,4 script Phelix 4_M_03,{
mes "There is nothing you can get for free on this ship, if you want somethin', work for it!!";
next;
mes "[Phelix]";
mes "Hmm, so why don't you bring me 10 jellopies and I will give 1 potion. How's that sound?";
mes "Or if that's too hard for your pansy ass, 3 jellopies for 1 Carrot.";
mes "Hmm, so why don't you bring me 10 Jellopies and I will give 1 potion. How's that sound?";
mes "Or if that's too hard for your pansy ass, 3 Jellopies for 1 Carrot.";
next;
mes "[Phelix]";
mes "If you're interested in my offer, get me the stuff I mentioned.";
@event_zelopy = 1;
close;
}
mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?";
mes "Hmm.. you want to exchange Jellopies for Red Potions or some Carrots eh? Well.. which one?";
next;
switch(select("Red Potions please.","Carrots please.")) {
case 1:
@@ -312,7 +312,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
next;
mes "[Phelix]";
if (countitem(909) < 10) {
mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?";
mes "Hey! Weren't you listening? I said 10 Jellopies for 1 Red Potion.. are ya deaf?";
close;
} else {
.@max = countitem(909)/10;
@@ -327,7 +327,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
break;
case 2:
mes "[Phelix]";
mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'.";
mes "I'm not giving you more than 100 at a time so don't bother, OK? If you don't want any, just say '0'.";
mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?.";
input .@amount;
next;
@@ -341,7 +341,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
close;
}
if (countitem(909) < .@amount*10) {
mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me.";
mes "Hmm, it looks like you don't have enough. Go get more Jellopies if you want anything else from me.";
close;
}
delitem 909,.@amount*10;// Jellopy
@@ -363,7 +363,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
next;
mes "[Phelix]";
if (countitem(909) < 3) {
mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?";
mes "Hmm, look pansy ass, I said 3 Jellopies for 1 Carrot.. got it?";
close;
}
.@max = countitem(909)/3;
@@ -377,7 +377,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
break;
case 2:
mes "[Phelix]";
mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'.";
mes "Right I'm not giving you more than 100 at a time so don't bother, okay? If you don't want any, just say '0'.";
input .@amount;
next;
mes "[Phelix]";
@@ -386,7 +386,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
close;
}
if (.@amount > 100) {
mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!";
mes "Hey pansy ass, I said 100 at most, no more than that! I'm not going to break my back for the likes of you!";
close;
}
if (countitem(909) < .@amount*3) {

View File

@@ -27,7 +27,7 @@
//= Kafra and Clock Tower NPCs pending remake. [DZeroX]
//= 2.01 removed all .GATs [Lupus]
//= 2.1 Rescripted most NPCs to Aegis 10.3 standards. [L0ne_W0lf]
//= 2.2 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
//= 2.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.3 Fixed exploit with kafra pass
//= 2.4 Updated Kafra Reserve to official dialog. [Capuche]
//============================================================
@@ -258,7 +258,7 @@ aldebaran,121,231,4 script Alchemy Guy#alde 49,{
mes "These Payon Alchemists were able to create Gold out of different materials. However, Payon Alchemy never advanced as much as the Alchemy in Al De Baran.";
next;
mes "[Chemirre]";
mes "Materials for Alchemy in Payon were scarse and interest in that field eventually waned. Now, you can only study Alchemy here in Al De Baran.";
mes "Materials for Alchemy in Payon were scarce and interest in that field eventually waned. Now, you can only study Alchemy here in Al De Baran.";
next;
mes "[Chemirre]";
mes "Still, I can't help but wonder what secrets were lost after the Payon art of Alchemy disappeared from the face of the Earth...";
@@ -497,7 +497,7 @@ aldebaran,146,124,4 script Town Girl#alde 101,{
mes "Somewhere in the world there is an ^3355FFAssassin Guild^000000, where they teach people the subtle art of assassination.";
next;
mes "[Nastasia]";
mes "But isn't killing illegal? And do they even collect educational tutition?";
mes "But isn't killing illegal? And do they even collect educational tuition?";
next;
if (select("Continue conversation.:End Conversation.") == 1) {
mes "[Nastasia]";
@@ -553,7 +553,7 @@ aldeba_in,232,241,4 script RS125#alde 48,{
mes "[RS125]";
mes "It's been 3 years already.";
mes "My brother 996 used to be a short track athlete in the Al De Baran city field team.";
mes "Back then, people gave him a nickname, 'Al De Baran's Pco Peco',";
mes "Back then, people gave him a nickname, 'Al De Baran's Peco Peco',";
mes "for his amazingly fast legs...";
next;
mes "[RS125]";
@@ -702,7 +702,7 @@ aldeba_in,156,179,4 script Master#alde 61,{
mes "The original Kafra Mascot, the classic blue haired lady! Candidate Number One: ^3355FFPavianne^000000!";
next;
mes "[Master]";
mes "Her graceful ponytail takes mens' breath away! The fan favorite amongst teen males! Candidate Number Two: ^5533FFBlossom^000000!";
mes "Her graceful ponytail takes men's breath away! The fan favorite amongst teen males! Candidate Number Two: ^5533FFBlossom^000000!";
next;
mes "[Master]";
mes "Her long, straight hair, like silk from the East, is her charm point. Direct from Payon, it's Candidate Number Three: ^555555Jasmine^000000!";
@@ -714,7 +714,7 @@ aldeba_in,156,179,4 script Master#alde 61,{
mes "Intelligent, sophisticated and never seen without her luxurious glasses. It's Candidate Number Five: ^33FF55Leilah^000000!";
next;
mes "[Master]";
mes "Pretty, cute and fresh faced. Although She looks young and immature,She's the best staff!";
mes "Pretty, cute and fresh faced. Although She looks young and immature, she's the best staff!";
mes "Candidate Number (6) ^AAAA00Curly Sue^000000 !!";
next;
switch(select("(1) Pavianne:(2) Blossom:(3) Jasmine:(4) Roxie:(5) Leilah:(6) Curly Sue")) {
@@ -1430,7 +1430,7 @@ aldeba_in,88,161,3 script Kafra Employee#reserve2 4_F_KAFRA3,{
getitem 504,30;// White_Potion
mes "What a pity!";
mes "You got the 4th prize!!";
mes "The prize is ^00FF00White_Potion 30°³~^000000";
mes "The prize is ^00FF0030 White Potions~^000000";
next;
mes "[Kafra Employee]";
mes "The greatest among potions! Use it before you fall into faint~";
@@ -1505,7 +1505,7 @@ function script F_ClockTowerGate {
switch(select("About Clock Tower:About the "+ .@floor$ +" Floor:Move to the "+ .@floor$ +" Floor:End Dialogue")) {
case 1:
mes "[Gatekeeper Boy]";
mes "Homeland of Alchemy,Aldebaran!";
mes "Homeland of Alchemy, Aldebaran!";
mes "Long Time ago, there were";
mes "3 Legendary Alchemists...They are";
mes "Bruke Seimer";
@@ -1567,7 +1567,7 @@ function script F_ClockTowerGate {
mes "[Gatekeeper Boy]";
mes "Hmm! I already felt that you are not an Ordinary person,";
mes "Now it seems to be successful in Speculation.";
mes "Please,You may enter.";
mes "Please, you may enter.";
mes "May God bless you ..";
close2;
delitem .@item_req,1;

View File

@@ -395,7 +395,7 @@ amatsu,243,202,3 script Drama Teacher#ama 760,{
mes "The 'White Dryad' is a nymph of";
mes "cherry tree... It has been hard to";
mes "find a girl who can perform";
mes "as the 'White Drayd...'";
mes "as the 'White Dryad...'";
close;
}
emotion ET_SURPRISE;

View File

@@ -888,7 +888,7 @@ einbech,148,246,5 script Franz#ein 851,{
mes "S-somebody...";
next;
mes "[Franz]";
mes "Hey, a traveller!";
mes "Hey, a traveler!";
mes "Are you planning to explore";
mes "the Mine Dungeon or the fields";
mes "around here? Let's chat for a bit and maybe you'll learn something.";

View File

@@ -919,7 +919,7 @@ einbroch,235,141,5 script Bulletin Board#ein22 858,{
einbroch,162,256,5 script Bulletin Board#ein33 858,{
mes "East - Train Station";
mes "Southeast - Hotel";
mes "South - Weapon Shop,Factory";
mes "South - Weapon Shop, Factory";
mes "Southwest - Airport, Airship Repair Shop, Laboratory";
close;
}

View File

@@ -1256,7 +1256,7 @@ geffen_in,39,127,2 script Psychic Advisor 704,{
mes "Eventually, they create trees that grow celebrity impersonators. Today, it looks like a miracle of science, and a threat to Hollywood starlets.";
next;
mes "[Psychic Advisor]";
mes "However, the people who buy these trees are the same kind who who wear those really tacky shirts...";
mes "However, the people who buy these trees are the same kind who wear those really tacky shirts...";
next;
mes "[Psychic Advisor]";
mes "You know, the kind with a lame sense of humor where it will have the word 'Cat-o-strophic' and there's this little kitten dressed like a mad scientist or something.";

View File

@@ -118,7 +118,7 @@
mes "The people who've seen the underwater view say it is so fantastic that they've kept dreaming of it ever since.";
next;
mes "[Charfri]";
mes "But unfortunately, the monsters are too strong for ordinary people to merely go sight seeing there. Still, just once, I'd like to go down there...";
mes "But unfortunately, the monsters are too strong for ordinary people to merely go sightseeing there. Still, just once, I'd like to go down there...";
close;
}
}

View File

@@ -25,7 +25,7 @@
//= from npc\other\lighthalzen_???.txt [Lupus]
//= 1.2 Moved some NPCs to Lighthalzen quests. [SinSloth]
//= 1.3 Moved some other NPCs for quests purposes. [SinSloth]
//= 1.4 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
//= 1.4 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
//= 1.6 Massive NPC clean up, includes corrected dialogs and [L0ne_W0lf]
//= added missing dialogs, fixed indentation, corrected some NPC
@@ -33,12 +33,12 @@
//= whitespace (empty lines after header and before end curly)
//= reduced usage of the command "goto", grammatical corrections.
//= Added additional missing NPCs.
//= 1.7 Removed Auciton Staff as the offical auction file has been added. [L0ne_W0lf]
//= 1.7 Removed Auction Staff as the official auction file has been added. [L0ne_W0lf]
//= Corrected Lucius so he checks the donation variable. (bugreport:1103) [L0ne_W0lf]
//= 1.7a Another fix to Lucius. (bugreport:1118) [L0ne_W0lf]
//= 1.7b Another fix to Lucius (trivial). (bugreport:1125)
//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
//= 1.9 Added Cool Corp. Event Staff, who oringialy resided in the DTS_warper script file. [L0ne_W0lf]
//= 1.9 Added Cool Corp. Event Staff, who originally resided in the DTS_warper script file. [L0ne_W0lf]
//= 2.0 Added missing Lab Staff#amano08 NPC. (bugreport:4319) [Gepard]
//= 2.1 Commented out Duplicate NPCs. (bugreport:4555)
//= 2.2 Added missing NPC found in AEGIS files. [L0ne_W0lf]

View File

@@ -455,7 +455,7 @@ xmas,134,112,4 script Snowman 710,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close2;
cutin "",255;
end;
@@ -756,7 +756,7 @@ xmas,134,112,4 script Snowman 710,{
cutin "rutie_snownow03.bmp",2;
mes "[Snowysnow]";
mes "Bye bye, friend~!";
mes "Thank you for listening me~";
mes "Thank you for listening to me~";
mes "I'll see you again, someday! You'll always be in my heart~";
close2;
cutin "",255;
@@ -815,7 +815,7 @@ xmas,146,136,4 script Hashokii 715,{
mes "Of course I know him! Anyone who doesn't know Snowysnow is a total stranger around here! Sometimes, he and I share a nice chat...";
next;
mes "[Hashokii]";
mes "He makes such a a good audience for my show. But to be honest, I'm not sure if he really likes it or not. Most people don't seem to care for my jokes.";
mes "He makes such a good audience for my show. But to be honest, I'm not sure if he really likes it or not. Most people don't seem to care for my jokes.";
next;
mes "[Hashokii]";
mes "It totally baffles me! How could they not like the best jokes in the world?! Sheeeeesh~";

View File

@@ -131,7 +131,7 @@ morocc,223,102,0 script Volunteer - Morocc#06::MocVolunteer 741,{
specialeffect EF_HIT2,AREA,"Volunteer - Morocc#06";
next;
mes "[Morocc Volunteer]";
mes "Heyyy, you're being too harsh, Senyorita. Your fist may be as fragile as you are, but it sure can hurt somebody.";
mes "Heyyy, you're being too harsh, Señorita. Your fist may be as fragile as you are, but it sure can hurt somebody.";
next;
mes "[Ringing Voice]";
mes "Anyways, isn't that a crib? I think I heard something like that before..";
@@ -603,7 +603,7 @@ moc_fild16,199,212,4 script Uncle Assassin#moc 55,{
mes "before performing their duties.";
mes "However, we no longer do so,";
mes "since insect or animal monsters are";
mes "very senstive to the smell.";
mes "very sensitive to the smell.";
next;
mes "[Hashisid]";
mes "We strictly prohibit";

View File

@@ -332,7 +332,7 @@ payon,132,235,3 script Monster Scholar#02 98,{
mes "[Monster Scholar Vuicokk]";
mes "As his subjects,";
mes "King Tristram III";
mes "feels some responsbility";
mes "feels some responsibility";
mes "to release their souls.";
next;
mes "[Monster Scholar Vuicokk]";

View File

@@ -674,7 +674,7 @@ spl_in01,180,201,3 script Laphine Soldier#ep13_1 461,{
mes "But nobody knows what's going to happen in this battlefield.";
next;
mes "[Laphine Soldier]";
mes "Anyway, whats that instrument over there?";
mes "Anyway, what's that instrument over there?";
mes "We have a similar one...";
mes "But it sounds totally different.";
close;

View File

@@ -34,7 +34,7 @@
//= 1.6 - Dungeon warp [Neouni] (beta only)
// - added option to add a extra fee for going down deeper into dungeon
// partly by rebuilding the dungeon warping into variable menu's
//= 1.6a - alot of fixes for beta release [Neouni] (public release)
//= 1.6a - a lot of fixes for beta release [Neouni] (public release)
// - fixed syntax problems
// - fixed missing pyramid gats in @DGat$ array
// - removed the culver level 5 that didn't exist

View File

@@ -14,7 +14,7 @@
//= with needed amount of Holy Water. Every citizen can take his part in the
//= saving of Prontera city. After some days of quiet life... the Cemetery strikes back.
//===== Additional Comments: =================================
//= 1.1 More advanced ver. Added some bonus the the one who'd kill the last walking undead
//= 1.1 More advanced ver. Added some bonus for the one who'd kill the last walking undead
//= 1.2 Added coords to the script to make label OmMobDead working
//= 1.2a Changed item names to item IDs. [Samuray22]
//============================================================

View File

@@ -97,7 +97,7 @@ M_CHOCO:
mes "[Stephen]";
mes "Hah!";
mes "I knew it!";
mes "But I can't sell you more then 5 at once....but, if you really need more....";
mes "But I can't sell you more than 5 at once....but, if you really need more....";
mes "you can come back again.";
mes "So how many do you want?";
next;
@@ -158,7 +158,7 @@ alberta,29,243,4 script Jainie#val1 53,{
M_CHOCO:
mes "[Jainie]";
mes "I can't sell you more then 5 at once....but, if you really need more....";
mes "I can't sell you more than 5 at once....but, if you really need more....";
mes "you can come back again.";
mes "So how many do you want? 1 portion is 4500z + 1 Milk.";
next;

View File

@@ -155,7 +155,7 @@ function Job_Options {
//dispbottom "Debug: eac ("+.@eac+"), third ("+.@third_possible+"), rebirth("+.@rebirth_possible+"), BaseClass ("+BaseClass+"), BaseJob ("+BaseJob+")";
// From here on the jobmaster checks the current class
// and fills the the array `.@job_opt` with possible
// and fills the array `.@job_opt` with possible
// job options for the player.
if( .@rebirth_possible ) {

View File

@@ -81,7 +81,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
mes "I am Morestone and I collect rare gems.";
next;
mes "[Morestone]";
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
next;
select("Pickaxe!");
@@ -95,7 +95,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
next;
select("Something strange??");
mes "[Morestone]";
mes "No, but it was worth quite alot.";
mes "No, but it was worth quite a lot.";
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
mes "His name was^3131FFKublin^000000!";
next;
@@ -214,7 +214,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
mes "I am Morestone and I collect rare gems.";
next;
mes "[Morestone]";
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
next;
select("Pickaxe!");
@@ -228,7 +228,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
next;
select("Something strange??");
mes "[Morestone]";
mes "No, but it was worth quite alot.";
mes "No, but it was worth quite a lot.";
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
mes "His name was^3131FFKublin^000000!";
next;
@@ -358,7 +358,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
mes "I am Morestone and I collect rare gems.";
next;
mes "[Morestone]";
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
next;
select("Pickaxe!");
@@ -372,7 +372,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
next;
select("Something strange??");
mes "[Morestone]";
mes "No, but it was worth quite alot.";
mes "No, but it was worth quite a lot.";
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
mes "His name was^3131FFKublin^000000!";
next;

View File

@@ -81,7 +81,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
mes "I am Morestone and I collect rare gems.";
next;
mes "[Morestone]";
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
next;
select("Pickaxe!");
@@ -95,7 +95,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
next;
select("Something strange??");
mes "[Morestone]";
mes "No, but it was worth quite alot.";
mes "No, but it was worth quite a lot.";
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
mes "His name was^3131FFKublin^000000!";
next;
@@ -214,7 +214,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
mes "I am Morestone and I collect rare gems.";
next;
mes "[Morestone]";
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
next;
select("Pickaxe!");
@@ -228,7 +228,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
next;
select("Something strange??");
mes "[Morestone]";
mes "No, but it was worth quite alot.";
mes "No, but it was worth quite a lot.";
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
mes "His name was^3131FFKublin^000000!";
next;
@@ -357,7 +357,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
mes "I am Morestone and I collect rare gems.";
next;
mes "[Morestone]";
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
next;
select("Pickaxe!");
@@ -371,7 +371,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
next;
select("Something strange??");
mes "[Morestone]";
mes "No, but it was worth quite alot.";
mes "No, but it was worth quite a lot.";
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
mes "His name was^3131FFKublin^000000!";
next;

View File

@@ -37,7 +37,7 @@ alberta,26,243,4 script Stephen 58,{
mes "[Stephen]";
mes "Hah!";
mes "I knew it!";
mes "But I can't sell you more then 5 at once... but, if you really need more....";
mes "But I can't sell you more than 5 at once... but, if you really need more....";
mes "you can come back again.";
mes "So how many do you want?";
next;

View File

@@ -885,7 +885,7 @@ OnRecvCastle:
next;
cutin "",255;
mes "["+strnpcinfo(1)+"]";
mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee.";
mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to pay an additional fee.";
mes "It will be useful for our members.";
close;
case 2:

View File

@@ -339,7 +339,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
mes "How can time pass so quickly?";
next;
mes "[Wise Bull Horn]";
mes "Ah... I reallly appreciate";
mes "Ah... I really appreciate";
mes "Selena and Black Fox for all";
mes "of their help in recruiting";
mes "young Gunslingers. I'm very";
@@ -383,7 +383,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
mes "[Wise Bull Horn]";
mes "Now, please take this voucher";
mes "to Miller, the Black Fox, with";
mes "my whole hearted approval.";
mes "my wholehearted approval.";
mes "I hope that you will use your";
mes "gun to uphold justice as a";
mes "noble warrior of the earth.";
@@ -399,7 +399,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
mes "[Wise Bull Horn]";
mes "Please take this voucher";
mes "to Miller, the Black Fox, with";
mes "my whole hearted approval.";
mes "my wholehearted approval.";
mes "I hope that you will use your";
mes "gun to uphold justice as a";
mes "noble warrior of the earth.";

View File

@@ -317,7 +317,7 @@ que_ng,30,65,3 script Kuuga Gai#nq 730,{
mes "Joe thinks highly of you. Just";
mes "remember that, as a Ninja, your";
mes "mission is your highest priority. But don't let mission objectives";
mes "supercede your conscience.";
mes "supersede your conscience.";
next;
mes "[Kuuga Gai]";
mes "''Secrecy above all else.''";

View File

@@ -81,7 +81,7 @@
mes "How unfortunate!";
mes "You're not yet ready to";
mes "begin training under my";
mes "tutelege with your current";
mes "tutelage with your current";
mes "Job Level. Please return when you reach Job Level 9 or higher.";
close;
}
@@ -350,7 +350,7 @@
mes "Very well. You are no";
mes "longer just a student.";
mes "You are now entrusted with";
mes "the powers and responsibilites";
mes "the powers and responsibilities";
mes "of a disciple of ^FF0000Taekwon Do^000000.";
next;
mes "[Phoenix]";

View File

@@ -833,7 +833,7 @@ OnTouch_:
mes "Now, we shall test you once more! Keep in mind, you must answer 9 questions out of 10 correctly. Remember I am doing you a favor...";
next;
mes "[The Anonymous One]";
mes "You must answer 9 questions out of 10 correctly. If you miss more then one question, you can never become an Assassin.";
mes "You must answer 9 questions out of 10 correctly. If you miss more than one question, you can never become an Assassin.";
next;
mes "[The Anonymous One]";
mes "Okay,";

View File

@@ -1272,7 +1272,7 @@ OnTouch_:
case 4: mapannounce "job_hunte",strcharinfo(0) + ", has failed me! Go back to where you started!",bc_map; break;
case 5: mapannounce "job_hunte",strcharinfo(0) + ", you have blundered into a trap. I'm sorry, but for now, YOU LOSE.",bc_map; break;
case 6: mapannounce "job_hunte",strcharinfo(0) + ", what are you doing!? Go back and do it again!",bc_map; break;
case 7: mapannounce "job_hunte",strcharinfo(0) + ", come on! You can do better then this!! Try again!",bc_map; break;
case 7: mapannounce "job_hunte",strcharinfo(0) + ", come on! You can do better than this!! Try again!",bc_map; break;
case 8: mapannounce "job_hunte",strcharinfo(0) + ", has fallen into a trap...again. But don't worry, you're getting better.",bc_map; break;
case 9: mapannounce "job_hunte",strcharinfo(0) + ", fail, fail, fail... Go back to where you started!",bc_map; break;
case 10: mapannounce "job_hunte",strcharinfo(0) + "... aww~ Try again! You can do it!",bc_map; break;

View File

@@ -2165,7 +2165,7 @@ monk_test,319,139,1 script Tomoon#mk 52,{
mes "My name is Tomoon, I am in charge of the last test of spiritual training!";
next;
mes "[Tomoon]";
mes "Now you don't need to be instructed any more then this:";
mes "Now you don't need to be instructed any more than this:";
mes "^990000Terminate every living thing in your way!^000000 That's all!";
next;
mes "[Tomoon]";

View File

@@ -822,10 +822,10 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
mes "I've heard lately that he's been complaining a lot about the noise outside of his house, and he fears an assassination attempt. Anyway...";
next;
mes "[Mr. Smith]";
mes "He's kind of tense, so he throws a dagger at anyone who approches his house. He has a violent personality.";
mes "He's kind of tense, so he throws a dagger at anyone who approaches his house. He has a violent personality.";
next;
mes "[Mr. Smith]";
mes "However, he does have magnificiant business skills. And he also loves gambling. Once you get to know him, he'll take care of your Rogue training really well.";
mes "However, he does have magnificent business skills. And he also loves gambling. Once you get to know him, he'll take care of your Rogue training really well.";
next;
mes "[Mr. Smith]";
mes "Ah, you might want to remember the password to meet him in person. The password is ^0000FFAntonio doesn't enjoy destroying upgrade items^000000.";
@@ -854,7 +854,7 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
mes "a genius at manipulation.";
next;
mes "[Mr. Smith]";
mes "However, because of something his father did long ago, people ahve been trying to kill him. Because of this, he is very high strung and will throw daggers at people he doesn't trust.";
mes "However, because of something his father did long ago, people have been trying to kill him. Because of this, he is very high strung and will throw daggers at people he doesn't trust.";
next;
mes "[Mr. Smith]";
mes "Our leader has been able to get him to join our guild, and his brilliant mind has been an asset to us. Once you get to know him, he'll take care of your Rogue training really well.";
@@ -1245,7 +1245,7 @@ in_rogue,272,135,1 script Hermanthorn Jr#rg 85,{
mes "Well, since you were tortured by him, I'll try to be especially generous to you. My test for you will be simple, so simple.";
next;
mes "[HermanthornJr.]";
mes "All you have to do is go through a underground tunnel, and walk all the way back to the Rogue Guild.";
mes "All you have to do is go through an underground tunnel, and walk all the way back to the Rogue Guild.";
next;
mes "[HermanthornJr.]";
mes "There is one thing I should tell you, though. You might want to be careful inside, alright?";

View File

@@ -228,7 +228,7 @@ poring_w01,96,97,3 script Sweet Devi#wop 738,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Deviruchi]";
@@ -626,7 +626,7 @@ poring_w02,26,181,3 script Mr. Doppel#wop_team_a 739,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
set .@a_tname$,getpartyname($@wop_team_a);
@@ -757,7 +757,7 @@ poring_w02,170,181,3 script Mr. Doppel#wop_team_d 739,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
set .@d_tname$,getpartyname($@wop_team_d);
@@ -1221,7 +1221,7 @@ poring_w02,99,201,3 script Deviruchi#wop_endmaster 738,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
set .@a_point,$@wop_deadcount_a;

View File

@@ -21,7 +21,7 @@ ayothaya,203,169,3 script Noi#ayo 839,{
mes "by a dense forest.";
next;
mes "[Noi]";
mes "There are many tourist attractions in this village that you won't be able to find anywhere else. Our fish markets and the the unique architecture of our buildings is enough reason to visit Ayotaya.";
mes "There are many tourist attractions in this village that you won't be able to find anywhere else. Our fish markets and the unique architecture of our buildings are enough reason to visit Ayotaya.";
next;
mes "[Noi]";
mes "Please feel free";

View File

@@ -17,7 +17,7 @@
//= 1.4b Uncommented ANOTHER warp! Yay! :D [L0ne_W0lf]
//============================================================
//= Sograt Dessert ===========================================
//= Sograt Desert ===========================================
//moc_fild01,101,16,0 warp mocf01-1 15,3,moc_fild04,317,376
moc_fild01,101,16,0 warp mocf01-1 15,3,moc_fild20,210,342
moc_fild01,22,242,0 warp mocf005 2,2,prt_fild09,380,237

View File

@@ -401,7 +401,7 @@ geffen_in,141,140,3 script Morgenstein#cm 121,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
if (MISC_QUEST & 4) {

View File

@@ -179,7 +179,7 @@ izlude,103,106,3 script Guildsman#1 48,3,3,{
mes "[Guildsman]";
mes "Let's see here... Something";
mes "about a missing children's case";
mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
mes "the Assassin Guild is working on... Ah! The Assassin Guild has";
mes "requested help from the Crusaders. So I guess you were recommended.";
next;
mes "[Guildsman]";
@@ -427,7 +427,7 @@ OnTouch:
mes "[Guildsman]";
mes "Let's see here... Something";
mes "about a missing children's case";
mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
mes "the Assassin Guild is working on... Ah! The Assassin Guild has";
mes "requested help from the Crusaders. So I guess you were recommended.";
next;
mes "[Guildsman]";
@@ -1711,7 +1711,7 @@ payon,231,323,3 script Guildsman#3 59,3,3,{
mes "[Guildsman]";
mes "Here, please take this";
mes "letter of recommendation";
mes "and meet with our Asssasin";
mes "and meet with our Assassin";
mes "Guild contact to the west";
mes "of the Oasis in Morocc.";
mes "Well, good luck, pal~";
@@ -1823,7 +1823,7 @@ payon,231,323,3 script Guildsman#3 59,3,3,{
mes "[Guildsman]";
mes "Please take your";
mes "letter of recommendation";
mes "and meet with our Asssasin";
mes "and meet with our Assassin";
mes "Guild contact to the west";
mes "of the Oasis in Morocc.";
mes "Well, good luck, pal~";
@@ -1984,7 +1984,7 @@ OnTouch:
mes "[Guildsman]";
mes "Here, please take this";
mes "letter of recommendation";
mes "and meet with our Asssasin";
mes "and meet with our Assassin";
mes "Guild contact to the west";
mes "of the Oasis in Morocc.";
mes "Well, good luck, pal~";
@@ -2318,7 +2318,7 @@ OnTouch_:
case 2:
mes "[Litheron]";
mes "Not the saavy type,";
mes "Not the savvy type,";
mes "are you...? Fine, fine.";
mes "If you're not gonna do";
mes "me any favors, then why";
@@ -2577,7 +2577,7 @@ que_job01,82,95,3 script Bar Master 46,{
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
{
mes "[Master]";
mes "How's your asssignment";
mes "How's your assignment";
mes "coming along? Sometimes,";
mes "you need to relax and take a";
mes "break. When that time comes,";
@@ -3748,7 +3748,7 @@ que_job01,84,17,3 script Lin#2-1 885,{
mes "They're, um...";
mes "They're labeled with";
mes "the name, ''Moore.''";
mes "Just... another psuedonym.";
mes "Just... another pseudonym.";
next;
mes "[Lin]";
mes "Once you're in the";
@@ -5395,7 +5395,7 @@ que_job01,91,83,3 script Kidd#hall 884,{
mes "[Kidd]";
mes "What, Lin's client?!";
mes "Wait, "+ strcharinfo(0) +", do you recall";
mes "what Lin's assignent was?";
mes "what Lin's assignment was?";
next;
switch( select( "Well, um...","Bodyguard, right?" ) )
{
@@ -6550,7 +6550,7 @@ que_job01,8,77,1 script #linstairs 139,3,3,{
mes "[" + strcharinfo(0) + "]";
mes "Well, I was only able to";
mes "speak to the historian's";
mes "asssistant. Let's see...";
mes "assistant. Let's see...";
mes "I found out about the";
mes "origin of this city's name...";
next;
@@ -6865,7 +6865,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind 111,{
mes "[" + strcharinfo(0) + "]";
mes "Ice...? No...";
mes "The power of Wind, of";
mes "lightning, supercedes";
mes "lightning, supersedes";
mes "the power of Ice and water...";
close2;
break;
@@ -7863,10 +7863,10 @@ OnTouch:
mes "to b-be... the last...";
mes "sacrifice... Heh heh heh...^000000";
next;
mes "^3355FFThe maniacial laughter";
mes "^3355FFThe maniacal laughter";
mes "from that strange voice";
mes "echoes in your head as you";
mes "wake up in some strage place.^000000";
mes "wake up in some strange place.^000000";
next;
mes "[" + strcharinfo(0) + "]";
mes "Where am I...?";
@@ -8846,10 +8846,10 @@ OnTouch:
mes "to b-be... the last...";
mes "sacrifice... Heh heh heh...^000000";
next;
mes "^3355FFThe maniacial laughter";
mes "^3355FFThe maniacal laughter";
mes "from that strange voice";
mes "echoes in your head as you";
mes "wake up in some strage place.^000000";
mes "wake up in some strange place.^000000";
next;
mes "[" + strcharinfo(0) + "]";
mes "Where am I...?";
@@ -10210,7 +10210,7 @@ sec_in02,38,162,0 script Morocc Invasion Manager 882,{
mes "completed the Lin Quest must";
mes "approach the Dandelion Org";
mes "NPCs at the outskirts of Morocc to trigger the monster invasion.";
mes "Change the GlobalVar to affect status of Satan Morocc invasation?";
mes "Change the GlobalVar to affect status of Satan Morocc invasion?";
next;
switch( select( "Set Globalvar","Cancel" ) )
{

View File

@@ -605,7 +605,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "After learning Level 2 Teleport, you can learn ^3131FFWarp Portal^000000 which will allow you to warp to a Memo Point, or saved destination, by consuming ^FF00001 Blue Gemstone^000000.";
next;
mes "[Asthe]";
mes "Once you have mastered Warp Portal you can ^3131FFremember three Memo Points^000000. You can't save Memo Points in in most fields or dungeons, but you can use the ^FF0000/memo^000000 command in";
mes "Once you have mastered Warp Portal you can ^3131FFremember three Memo Points^000000. You can't save Memo Points in most fields or dungeons, but you can use the ^FF0000/memo^000000 command in";
mes "towns and certain fields.";
next;
mes "[Asthe]";

View File

@@ -1804,7 +1804,7 @@ yuno_in03,20,18,6 script Nehris#1 726,{
close;
case 2:
mes "[Nehris]";
mes "This crown is inspired by the the one worn by the 'Isis' monster. It has a elegant look fitting for ancient royalty.";
mes "This crown is inspired by the one worn by the 'Isis' monster. It has an elegant look fitting for ancient royalty.";
next;
if (countitem(10006) > 0 && countitem(714) > 0 && countitem(969) > 2 && Zeny > 19999) {
mes "[Nehris]";

View File

@@ -2720,7 +2720,7 @@ mid_camp,123,290,4 script Otto#ep13bs 967,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
if (ep13_newbs == 23) {
@@ -3049,7 +3049,7 @@ mid_campin,106,122,4 script Receptionist Brink#ep13b 89,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
else {
@@ -3448,7 +3448,7 @@ spl_fild02,348,76,0 script Tree#ep13bs1::ep13tree 111,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
if (ep13_newbs == 6) {
@@ -9263,7 +9263,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "As a last resort, they had to select Commander Agip since he's unaffiliated with any of those countries, but is talented enough to lead the expedition.";
next;
mes "[Staff Officer Abidal]";
mes "We, the commander, Igrid, and I aren't used to the the leadership role. We're having trouble taking care of everything that's happening. *Sigh*";
mes "We, the commanders, Igrid, and I aren't used to the leadership role. We're having trouble taking care of everything that's happening. *Sigh*";
next;
mes "[Staff Officer Abidal]";
mes "The members of the Midgard Expedition are conducting various kinds of research about the Ash-Vacuum searching for possible living creatures and studying what might be beneficial for the development of the mainland.";

View File

@@ -743,7 +743,7 @@ alberta,136,79,1 script Hat store girl#new30 71,{
}
else {
mes "[Tempestra]";
mes "I will tell you a secret, beause you gave me the Yellow Potion~";
mes "I will tell you a secret, because you gave me the Yellow Potion~";
next;
mes "[Tempestra]";
mes "I'm looking forward seeing you again~~";
@@ -808,7 +808,7 @@ alberta,136,79,1 script Hat store girl#new30 71,{
}
else {
mes "[Tempestra]";
mes "I will tell you a secret, beause you gave me the Yellow Potion~";
mes "I will tell you a secret, because you gave me the Yellow Potion~";
next;
mes "[Tempestra]";
mes "I'm looking forward seeing you again~~";
@@ -872,7 +872,7 @@ alberta,136,79,1 script Hat store girl#new30 71,{
}
else {
mes "[Tempestra]";
mes "I will tell you a secret, beause you gave me the Yellow Potion~";
mes "I will tell you a secret, because you gave me the Yellow Potion~";
next;
mes "[Tempestra]";
mes "I'm looking forward seeing you again~~";

View File

@@ -2922,7 +2922,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{
mes "5 Live Coals^000000";
next;
mes "[Aumgarl]";
mes "It's quite alot, huh?";
mes "It's quite a lot, huh?";
mes "These are necessary supplies.";
mes "We need them to repair the sword.";
mes "I'll go find some other materials.";

View File

@@ -6399,7 +6399,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
mes "Ghalstein that you";
mes "just heard, he reacted";
mes "pretty strongly to what";
mes "you said to to him. Almost";
mes "you said to him. Almost";
mes "as if he had something to hide... ^000000";
close;
}

View File

@@ -3391,7 +3391,6 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{
mes "Please have a rest, young adventurer.";
}
else {
mes "[Landlord]";
mes "Please be comfortable.";
}
break;
@@ -9936,7 +9935,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "I don't understand you. What do you want? Kehehehehe.";
close;
} else if (.@input > 100) {
mes "I said no more then 100 at a time. Kehehehehe.";
mes "I said no more than 100 at a time. Kehehehehe.";
next;
} else break;
}

View File

@@ -430,7 +430,7 @@ yuno_in01,103,157,3 script Bain#juno 98,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
if (countitem(974) > 0 && countitem(612) > 4 && countitem(1003) > 4 && countitem(7068) > 4 && countitem(7043) > 4 && countitem(757) > 2 && countitem(756) > 2 && Zeny > 2000) {
@@ -562,7 +562,7 @@ yuno_in01,100,153,7 script Bajin 47,0,0,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
if (countitem(974) > 0 && countitem(612) > 4 && countitem(1003) > 4 && countitem(7068) > 4 && countitem(7043) > 4 && countitem(757) > 2 && countitem(756) > 2 && Zeny > 2000) {

View File

@@ -9757,7 +9757,7 @@ que_sign01,122,141,4 script Witch#s 792,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Kirkena]";

View File

@@ -3710,7 +3710,7 @@ lasagna,85,93,5 script Shaman meow#dorcon 4_DR_KID_01,{
npctalk "Meow meow", "", bc_self;
next;
mes "[Shaman meow]";
mes "When I told him that “a noble person from a new place solves the problem,” I meant that the the problem will move onto ^0000cda new person^000000. Seems like he misunderstood me and sent you.";
mes "When I told him that “a noble person from a new place solves the problem,” I meant that the problem will move onto ^0000cda new person^000000. Seems like he misunderstood me and sent you.";
next;
mes "[" + strcharinfo(0) + "]";
mes "T-then, you've also...";

View File

@@ -481,7 +481,7 @@ function GuardianData;
next;
cutin "",255;
mes .@npc_name$;
mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee.";
mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to pay an additional fee.";
mes "It will be useful for our members.";
close;

View File

@@ -10,6 +10,7 @@
//= 1.0 Initial release [crazyarashi]
//= 1.1 Optimizations and cleanup [Everade]
//= 1.2 Cleanup [Capuche]
//= 1.3 Updated monsters spawn times (significantly reduced). [Atemo]
//============================================================
ba_maison,120,320,0 script #herbs_chk HIDDEN_WARP_NPC,3,3,{
@@ -1623,36 +1624,36 @@ OnSummon:
'total_mobs = 16;
monster 'map_herbs$,77,197,"Flower Garden Watcher",20622,1, .@event$;
monster 'map_herbs$,51,196,"Flower Garden Watcher",20622,1, .@event$;
sleep 6000;
sleep 100;
monster 'map_herbs$,63,217,"Flower Garden Watcher",20622,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,81,195,"Flower Garden Watcher",20624,1, .@event$;
monster 'map_herbs$,61,217,"Flower Garden Watcher",20622,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,57,193,"Flower Garden Watcher",20622,1, .@event$;
sleep 6000;
sleep 100;
monster 'map_herbs$,56,191,"Flower Garden Watcher",20626,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,59,193,"Flower Garden Watcher",20626,1, .@event$;
sleep 6000;
sleep 100;
monster 'map_herbs$,59,192,"Flower Garden Watcher",20622,1, .@event$;
monster 'map_herbs$,60,222,"Flower Garden Watcher",20622,1, .@event$;
monster 'map_herbs$,58,191,"Flower Garden Watcher",20622,1, .@event$;
sleep 6000;
sleep 100;
monster 'map_herbs$,78,199,"Flower Garden Watcher",20622,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,54,192,"Flower Garden Watcher",20626,1, .@event$;
monster 'map_herbs$,79,195,"Flower Garden Watcher",20622,1, .@event$;
sleep 9000;
sleep 100;
monster 'map_herbs$,76,192,"Flower Garden Watcher",20626,1, .@event$;
monster 'map_herbs$,51,196,"Flower Garden Watcher",20624,1, .@event$;
}
else {
'total_mobs = 16;
monster 'map_herbs$,53,197,"Flower Garden Watcher",20623,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,62,217,"Flower Garden Watcher",20623,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,57,219,"Flower Garden Watcher",20627,1, .@event$;
monster 'map_herbs$,62,222,"Flower Garden Watcher",20623,1, .@event$;
monster 'map_herbs$,79,200,"Flower Garden Watcher",20623,1, .@event$;
@@ -1660,14 +1661,14 @@ OnSummon:
monster 'map_herbs$,80,199,"Flower Garden Watcher",20623,1, .@event$;
monster 'map_herbs$,58,193,"Flower Garden Watcher",20623,1, .@event$;
monster 'map_herbs$,56,192,"Flower Garden Watcher",20625,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,51,191,"Flower Garden Watcher",20623,1, .@event$;
monster 'map_herbs$,51,192,"Flower Garden Watcher",20623,1, .@event$;
monster 'map_herbs$,83,199,"Flower Garden Watcher",20625,1, .@event$;
monster 'map_herbs$,83,191,"Flower Garden Watcher",20623,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,83,196,"Flower Garden Watcher",20623,1, .@event$;
sleep 6000;
sleep 100;
monster 'map_herbs$,57,193,"Flower Garden Watcher",20623,1, .@event$;
monster 'map_herbs$,62,222,"Flower Garden Watcher",20623,1, .@event$;
}
@@ -1678,15 +1679,15 @@ OnSummon:
monster 'map_herbs$,114,226,"Flower Garden Watcher",20622,1, .@event$;
monster 'map_herbs$,114,227,"Flower Garden Watcher",20622,1, .@event$;
monster 'map_herbs$,119,217,"Flower Garden Watcher",20624,1, .@event$;
sleep 6000;
sleep 100;
monster 'map_herbs$,118,227,"Flower Garden Watcher",20622,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,116,216,"Flower Garden Watcher",20626,1, .@event$;
sleep 6000;
sleep 100;
monster 'map_herbs$,114,215,"Flower Garden Watcher",20626,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,114,225,"Flower Garden Watcher",20622,1, .@event$;
sleep 6000;
sleep 100;
monster 'map_herbs$,114,224,"Flower Garden Watcher",20622,1, .@event$;
monster 'map_herbs$,139,205,"Flower Garden Watcher",20622,1, .@event$;
monster 'map_herbs$,140,202,"Flower Garden Watcher",20622,1, .@event$;
@@ -1708,30 +1709,30 @@ OnSummon:
monster 'map_herbs$,142,205,"Flower Garden Watcher",20627,1, .@event$;
monster 'map_herbs$,145,200,"Flower Garden Watcher",20623,1, .@event$;
monster 'map_herbs$,146,201,"Flower Garden Watcher",20625,1, .@event$;
sleep 6000;
sleep 100;
monster 'map_herbs$,147,201,"Flower Garden Watcher",20623,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,141,208,"Flower Garden Watcher",20627,1, .@event$;
monster 'map_herbs$,166,224,"Flower Garden Watcher",20625,1, .@event$;
sleep 6000;
sleep 100;
monster 'map_herbs$,171,217,"Flower Garden Watcher",20627,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,172,225,"Flower Garden Watcher",20627,1, .@event$;
monster 'map_herbs$,173,214,"Flower Garden Watcher",20623,1, .@event$;
monster 'map_herbs$,174,225,"Flower Garden Watcher",20627,1, .@event$;
monster 'map_herbs$,174,223,"Flower Garden Watcher",20627,1, .@event$;
sleep 6000;
sleep 100;
monster 'map_herbs$,170,213,"Flower Garden Watcher",20623,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,169,219,"Flower Garden Watcher",20623,1, .@event$;
sleep 6000;
sleep 100;
monster 'map_herbs$,136,205,"Flower Garden Watcher",20623,1, .@event$;
monster 'map_herbs$,136,210,"Flower Garden Watcher",20623,1, .@event$;
monster 'map_herbs$,120,224,"Flower Garden Watcher",20623,1, .@event$;
monster 'map_herbs$,118,223,"Flower Garden Watcher",20623,1, .@event$;
monster 'map_herbs$,117,219,"Flower Garden Watcher",20623,1, .@event$;
monster 'map_herbs$,115,214,"Flower Garden Watcher",20623,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,115,233,"Flower Garden Watcher",20623,1, .@event$;
}
break;
@@ -1740,45 +1741,45 @@ OnSummon:
'total_mobs = 28;
monster 'map_herbs$,213,205,"Flower Garden Watcher",20622,1, .@event$;
monster 'map_herbs$,202,214,"Flower Garden Watcher",20626,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,202,213,"Flower Garden Watcher",20626,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,210,212,"Flower Garden Watcher",20626,1, .@event$;
sleep 6000;
sleep 100;
monster 'map_herbs$,211,207,"Flower Garden Watcher",20624,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,209,214,"Flower Garden Watcher",20624,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,203,212,"Flower Garden Watcher",20622,1, .@event$;
monster 'map_herbs$,218,194,"Flower Garden Watcher",20622,1, .@event$;
sleep 6000;
sleep 100;
monster 'map_herbs$,203,196,"Flower Garden Watcher",20622,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,204,193,"Flower Garden Watcher",20626,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,215,201,"Flower Garden Watcher",20624,1, .@event$;
monster 'map_herbs$,204,193,"Flower Garden Watcher",20626,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,205,213,"Flower Garden Watcher",20626,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,218,208,"Flower Garden Watcher",20622,1, .@event$;
sleep 6000;
sleep 100;
monster 'map_herbs$,210,210,"Flower Garden Watcher",20622,1, .@event$;
monster 'map_herbs$,245,214,"Flower Garden Watcher",20626,1, .@event$;
sleep 6000;
sleep 100;
monster 'map_herbs$,220,192,"Flower Garden Watcher",20622,1, .@event$;
monster 'map_herbs$,248,208,"Flower Garden Watcher",20622,1, .@event$;
monster 'map_herbs$,253,208,"Flower Garden Watcher",20622,1, .@event$;
monster 'map_herbs$,253,208,"Flower Garden Watcher",20626,1, .@event$;
sleep 6000;
sleep 100;
monster 'map_herbs$,246,212,"Flower Garden Watcher",20624,1, .@event$;
sleep 6000;
sleep 100;
monster 'map_herbs$,251,210,"Flower Garden Watcher",20622,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,245,209,"Flower Garden Watcher",20626,1, .@event$;
monster 'map_herbs$,222,195,"Flower Garden Watcher",20624,1, .@event$;
monster 'map_herbs$,203,212,"Flower Garden Watcher",20624,1, .@event$;
sleep 6000;
sleep 100;
monster 'map_herbs$,208,213,"Flower Garden Watcher",20622,1, .@event$;
monster 'map_herbs$,219,192,"Flower Garden Watcher",20622,1, .@event$;
monster 'map_herbs$,245,209,"Flower Garden Watcher",20626,1, .@event$;
@@ -1787,35 +1788,35 @@ OnSummon:
'total_mobs = 27;
monster 'map_herbs$,207,194,"Flower Garden Watcher",20625,1, .@event$;
monster 'map_herbs$,217,204,"Flower Garden Watcher",20623,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,210,210,"Flower Garden Watcher",20627,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,218,195,"Flower Garden Watcher",20623,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,211,209,"Flower Garden Watcher",20627,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,210,211,"Flower Garden Watcher",20625,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,207,194,"Flower Garden Watcher",20625,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,209,214,"Flower Garden Watcher",20623,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,216,192,"Flower Garden Watcher",20623,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,208,211,"Flower Garden Watcher",20623,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,214,208,"Flower Garden Watcher",20623,1, .@event$;
sleep 6000;
sleep 100;
monster 'map_herbs$,209,214,"Flower Garden Watcher",20623,1, .@event$;
monster 'map_herbs$,215,201,"Flower Garden Watcher",20627,1, .@event$;
monster 'map_herbs$,205,214,"Flower Garden Watcher",20623,1, .@event$;
monster 'map_herbs$,205,214,"Flower Garden Watcher",20625,1, .@event$;
sleep 6000;
sleep 100;
monster 'map_herbs$,220,207,"Flower Garden Watcher",20625,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,208,213,"Flower Garden Watcher",20623,1, .@event$;
monster 'map_herbs$,202,212,"Flower Garden Watcher",20623,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,202,193,"Flower Garden Watcher",20623,1, .@event$;
monster 'map_herbs$,206,214,"Flower Garden Watcher",20623,1, .@event$;
monster 'map_herbs$,245,212,"Flower Garden Watcher",20627,1, .@event$;
@@ -1849,15 +1850,15 @@ OnSummon:
monster 'map_herbs$,285,210,"Flower Garden Watcher",20624,1, .@event$;
monster 'map_herbs$,283,228,"Flower Garden Watcher",20624,1, .@event$;
monster 'map_herbs$,294,252,"Flower Garden Watcher",20624,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,295,247,"Flower Garden Watcher",20626,1, .@event$;
sleep 6000;
sleep 100;
monster 'map_herbs$,294,245,"Flower Garden Watcher",20624,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,281,232,"Flower Garden Watcher",20622,1, .@event$;
monster 'map_herbs$,287,219,"Flower Garden Watcher",20626,1, .@event$;
monster 'map_herbs$,302,239,"Flower Garden Watcher",20626,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,307,217,"Flower Garden Watcher",20622,1, .@event$;
monster 'map_herbs$,300,235,"Flower Garden Watcher",20624,1, .@event$;
monster 'map_herbs$,295,249,"Flower Garden Watcher",20624,1, .@event$;
@@ -1873,18 +1874,18 @@ OnSummon:
monster 'map_herbs$,284,236,"Flower Garden Watcher",20625,1, .@event$;
monster 'map_herbs$,283,235,"Flower Garden Watcher",20625,1, .@event$;
monster 'map_herbs$,304,240,"Flower Garden Watcher",20627,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,298,246,"Flower Garden Watcher",20625,1, .@event$;
monster 'map_herbs$,305,224,"Flower Garden Watcher",20627,1, .@event$;
monster 'map_herbs$,310,225,"Flower Garden Watcher",20627,1, .@event$;
sleep 9000;
sleep 100;
monster 'map_herbs$,284,218,"Flower Garden Watcher",20623,1, .@event$;
monster 'map_herbs$,298,213,"Flower Garden Watcher",20625,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,308,224,"Flower Garden Watcher",20625,1, .@event$;
monster 'map_herbs$,290,210,"Flower Garden Watcher",20625,1, .@event$;
monster 'map_herbs$,310,224,"Flower Garden Watcher",20627,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,308,220,"Flower Garden Watcher",20627,1, .@event$;
monster 'map_herbs$,284,211,"Flower Garden Watcher",20625,1, .@event$;
monster 'map_herbs$,284,218,"Flower Garden Watcher",20623,1, .@event$;
@@ -1892,22 +1893,22 @@ OnSummon:
monster 'map_herbs$,281,231,"Flower Garden Watcher",20625,1, .@event$;
monster 'map_herbs$,280,226,"Flower Garden Watcher",20625,1, .@event$;
monster 'map_herbs$,285,210,"Flower Garden Watcher",20625,1, .@event$;
sleep 6000;
sleep 100;
monster 'map_herbs$,280,227,"Flower Garden Watcher",20623,1, .@event$;
monster 'map_herbs$,285,234,"Flower Garden Watcher",20627,1, .@event$;
monster 'map_herbs$,283,236,"Flower Garden Watcher",20627,1, .@event$;
monster 'map_herbs$,284,233,"Flower Garden Watcher",20625,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,284,237,"Flower Garden Watcher",20625,1, .@event$;
monster 'map_herbs$,284,239,"Flower Garden Watcher",20627,1, .@event$;
monster 'map_herbs$,293,246,"Flower Garden Watcher",20627,1, .@event$;
monster 'map_herbs$,300,247,"Flower Garden Watcher",20627,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,294,253,"Flower Garden Watcher",20627,1, .@event$;
monster 'map_herbs$,302,240,"Flower Garden Watcher",20625,1, .@event$;
monster 'map_herbs$,299,255,"Flower Garden Watcher",20625,1, .@event$;
monster 'map_herbs$,295,256,"Flower Garden Watcher",20625,1, .@event$;
sleep 3000;
sleep 100;
monster 'map_herbs$,310,218,"Flower Garden Watcher",20623,1, .@event$;
}
break;

View File

@@ -3908,7 +3908,7 @@ OnStop:
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
cutin "min02",0;

View File

@@ -17,6 +17,8 @@
//= Cleaned up the script.
//= TODO: Confirm Hugin NPC's code flow.
//= 1.6 Cleaned up the dialogue. [Aleos]
//= 1.7 Implemented fast mode. [Atemo]
// Note: The treasure room is not accessible in fast mode.
//============================================================
glast_01,204,273,5 script Hugin 4_M_SAGE_C,{
@@ -180,6 +182,28 @@ glast_01,204,273,5 script Hugin 4_M_SAGE_C,{
cutin "gl_barmund2",2;
close3;
}
// If the instance has already been completed once, the player can skip sector 1,2,3 and starts from the 1st boss MG_CORRUPTION_ROOT
if (isbegin_quest(12321) == 2) {
mes "You have a previous clear record. You can skip the scenario and proceed accordingly.";
next;
if (select( "Omit moderately.", "Appreciate everything." ) == 1) {
cutin "GL_BARMUND1.bmp",2;
mes "[Barmund]";
mes "Have I seen you " + strcharinfo(0) + "";
mes "I'm sure I can trust you. Let's leave right away.";
close2;
cutin "",255;
if ('step == 0) {
'step = 1;
'mode = 2;
disablenpc();
enablenpc instance_npcname("Heinrich#1");
enablenpc instance_npcname("Varmundt#1");
}
end;
}
// (original scenario)
}
.@account_id = getcharid(3);
.@player_name$ = strcharinfo(0);
mes "[Varmundt]";
@@ -221,9 +245,13 @@ glast_01,204,273,5 script Hugin 4_M_SAGE_C,{
npctalk "Varmundt: Hurry! Report to Sir. Heinrich about Himelmez. I must check the defense barrier here!";
close2;
cutin "",255;
disablenpc instance_npcname("Varmundt#0");
enablenpc instance_npcname("Heinrich#1");
enablenpc instance_npcname("Varmundt#1");
if ('step == 0) {
'step = 1;
'mode = 1;
disablenpc instance_npcname("Varmundt#0");
enablenpc instance_npcname("Heinrich#1");
enablenpc instance_npcname("Varmundt#1");
}
end;
}
@@ -311,13 +339,27 @@ glast_01,204,273,5 script Hugin 4_M_SAGE_C,{
}
1@gl_k,154,54,3 duplicate(Khalitzburg Knightage#21) Khalitzburg Knightage#22 4_F_KHALITZBURG
1@gl_k,149,100,6 script Heinrich#1 4_M_HEINRICH,{
if (is_party_leader() == false) {
1@gl_k,149,100,5 script Heinrich#1 4_M_HEINRICH,{
if (is_party_leader() == false || 'step != 1) {
mes "[Heinrich]";
mes "Where is your leader? I must talk to him.";
cutin "gl_heinrich2",2;
close3;
}
if ('mode == 2) {
cutin "GL_HEINRICH2.bmp",2;
select( "Heinrich, you are in the castle now..." );
mes "[Heinrich]";
mes "Ohh " + strcharinfo(0) + "";
mes "I guess I can trust you. Let's leave right away.";
close2;
cutin "",255;
if ('step == 1) {
'step = 2;
donpcevent instance_npcname("#talkinstance2") + "::OnEnable";
}
end;
}
.@account_id = getcharid(3);
.@player_name$ = strcharinfo(0);
cutin "gl_heinrich2",2;
@@ -368,15 +410,15 @@ glast_01,204,273,5 script Hugin 4_M_SAGE_C,{
mes "We cannot risk moving the heart just because some stranger says so.";
npctalk "Heinrich: We cannot risk moving the heart just because some stranger says so.";
close2;
disablenpc instance_npcname("Heinrich#1");
enablenpc instance_npcname("Heinrich#2");
enablenpc instance_npcname("Himelmez#1");
donpcevent instance_npcname("#talkinstance1") + "::OnEnable";
cutin "",255;
if ('step == 1) {
'step = 2;
donpcevent instance_npcname("#talkinstance1") + "::OnEnable";
}
end;
}
1@gl_k,152,97,3 script Varmundt#1 4_M_BARMUND,{ end; }
1@gl_k,152,97,3 duplicate(dummy_npc) Varmundt#1 4_M_BARMUND
1@gl_k,149,97,5 duplicate(Varmundt#1) Heinrich#2 4_M_HEINRICH
1@gl_k,149,100,5 duplicate(Varmundt#1) Heinrich#3 4_M_HEINRICH
1@gl_k,149,89,1 duplicate(Varmundt#1) Himelmez#1 4_F_HIMEL
@@ -386,6 +428,9 @@ glast_01,204,273,5 script Hugin 4_M_SAGE_C,{
1@gl_k,1,1,0 script #talkinstance1 HIDDEN_WARP_NPC,{
end;
OnEnable:
disablenpc instance_npcname("Heinrich#1");
enablenpc instance_npcname("Heinrich#2");
enablenpc instance_npcname("Himelmez#1");
mapannounce 'map_name$[0], "????'s: Muahahahaha~!", bc_map,0xFFFF00,FW_NORMAL,18;
initnpctimer;
'npc_himelmez1$ = instance_npcname("Himelmez#1");
@@ -611,6 +656,174 @@ OnMyMobDead:
end;
}
// Fast mode
1@gl_k,1,1,0 script #talkinstance2 HIDDEN_WARP_NPC,{
end;
OnEnable:
disablenpc instance_npcname("Heinrich#1");
enablenpc instance_npcname("Heinrich#2");
enablenpc instance_npcname("Himelmez#1");
mapannounce 'map_name$[0], "????'s: Muahahahaha~!", bc_map,0xFFFF00,FW_NORMAL,18;
initnpctimer;
'npc_himelmez1$ = instance_npcname("Himelmez#1");
'npc_varmundt1$ = instance_npcname("Varmundt#1");
'npc_heinrich2$ = instance_npcname("Heinrich#2");
'npc_heinrich3$ = instance_npcname("Heinrich#3");
end;
OnTimer1500:
npctalk "Heinrich: Who are you?", 'npc_heinrich2$;
end;
OnTimer3500:
npctalk "Himelmez: Well well~ Am I interrupting you? Weren't you expecting me?", 'npc_himelmez1$;
end;
OnTimer7500:
npctalk "Himelmez: I have business to take care of. My minions will treat you well enough for me~", 'npc_himelmez1$;
end;
OnTimer11500:
disablenpc 'npc_himelmez1$;
end;
OnTimer12500:
npctalk "Heinrich: She probably already knows where the Ymir's heart piece is.", 'npc_heinrich2$;
end;
OnTimer16500:
for (.@i = 1; .@i <= 20; .@i += 4) {
hideonnpc instance_npcname("Khalitzburg Knightage#" + .@i);
hideonnpc instance_npcname("Khalitzburg Knightage#" + (.@i+1));
hideonnpc instance_npcname("White Knight#" + (.@i+2));
hideonnpc instance_npcname("White Knight#" + (.@i+3));
}
hideonnpc instance_npcname("Khalitzburg Knightage#21");
hideonnpc instance_npcname("Khalitzburg Knightage#22");
.@label$ = instance_npcname("#talkinstance1") + "::OnMyMobDead";
monster 'map_name$[0],145,59,"Abysmal Knight",2470,1,.@label$;// MG_KNIGHT_OF_ABYSS
monster 'map_name$[0],154,59,"Abysmal Knight",2470,1,.@label$;
monster 'map_name$[0],145,69,"Abysmal Knight",2470,1,.@label$;
monster 'map_name$[0],154,69,"Abysmal Knight",2470,1,.@label$;
monster 'map_name$[0],145,79,"Abysmal Knight",2470,1,.@label$;
monster 'map_name$[0],154,79,"Abysmal Knight",2470,1,.@label$;
monster 'map_name$[0],145,89,"Abysmal Knight",2470,1,.@label$;
monster 'map_name$[0],154,89,"Abysmal Knight",2470,1,.@label$;
monster 'map_name$[0],145,99,"Abysmal Knight",2470,1,.@label$;
monster 'map_name$[0],154,99,"Abysmal Knight",2470,1,.@label$;
monster 'map_name$[0],145,54,"Khalitzburg",2471,1,.@label$;// G_MG_KHALITZBURG
unittalk $@mobid[0],"Water... Someone give me water...";
monster 'map_name$[0],154,54,"Khalitzburg",2471,1,.@label$;
unittalk $@mobid[0],"Kkkrrrruughgh...";
monster 'map_name$[0],145,64,"Khalitzburg",2471,1,.@label$;
unittalk $@mobid[0],"Sir Heinrich. Save me...";
monster 'map_name$[0],154,64,"Khalitzburg",2471,1,.@label$;
unittalk $@mobid[0],"I miss my sister...";
monster 'map_name$[0],145,74,"Khalitzburg",2471,1,.@label$;
unittalk $@mobid[0],"Don't leave me alone, help me.";
monster 'map_name$[0],154,74,"Khalitzburg",2471,1,.@label$;
unittalk $@mobid[0],"Aaarrrrrhhhh";
monster 'map_name$[0],145,84,"Khalitzburg",2471,1,.@label$;
unittalk $@mobid[0],"I am so thirsty.";
monster 'map_name$[0],154,84,"Khalitzburg",2471,1,.@label$;
unittalk $@mobid[0],"Oh...No...I can't die yet...";
monster 'map_name$[0],145,94,"Khalitzburg",2471,1,.@label$;
unittalk $@mobid[0],"I feel sick to my stomach urrgg";
monster 'map_name$[0],154,94,"Khalitzburg",2471,1,.@label$;
unittalk $@mobid[0],"Can someone...";
monster 'map_name$[0],145,104,"Khalitzburg",2471,1,.@label$;
unittalk $@mobid[0],"Arrgg... My body";
monster 'map_name$[0],154,104,"Khalitzburg",2471,1,.@label$;
unittalk $@mobid[0],"My throat is burning!";
end;
OnTimer17500:
npctalk "The dead go where the dead belong! Everyone go back!", 'npc_heinrich2$;
end;
OnTimer18500:
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#1");
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#2");
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#1");
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#2");
end;
OnTimer19000:
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#3");
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#4");
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#5");
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#6");
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#3");
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#4");
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#5");
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#6");
end;
OnTimer19500:
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#7");
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#8");
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#9");
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#10");
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#7");
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#8");
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#9");
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#10");
end;
OnTimer20000:
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#11");
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#12");
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#13");
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#14");
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#11");
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#12");
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#13");
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#14");
end;
OnTimer20500:
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#15");
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#16");
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#17");
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#18");
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#15");
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#16");
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#17");
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#18");
end;
OnTimer21500:
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#19");
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#20");
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#21");
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#22");
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#19");
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#20");
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#21");
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#22");
disablenpc 'npc_heinrich2$;
enablenpc 'npc_heinrich3$;
killmonster 'map_name$[0], instance_npcname("#talkinstance1") + "::OnMyMobDead";
npctalk "Heinrich: Very well, Varmundt. Let's find Himelmez.", 'npc_heinrich3$;
end;
OnTimer25500:
npctalk "Varmundt: Wait, I don't have time to go around the castle and clear a path. I will open a portal that can be tracked as quickly as possible.", 'npc_varmundt1$;
end;
OnTimer27000:
specialeffect EF_BEGINSPELL_N5, AREA, 'npc_varmundt1$;
end;
OnTimer28500:
stopnpctimer;
disablenpc 'npc_heinrich3$;
disablenpc 'npc_varmundt1$;
enablenpc instance_npcname("#cut01");
enablenpc instance_npcname("#Mimelon");
enablenpc instance_npcname("Himelmez#2");
enablenpc instance_npcname("Varmundt#2");
enablenpc instance_npcname("Heinrich#4");
'step = 4;
'npc_himelmez1$ = 'npc_varmundt1$ = 'npc_heinrich2$ = 'npc_heinrich3$ = "";
end;
OnMyMobDead:
end;
}
1@gl_k,149,96,1 script #cut01 GATE_SKYBLUE,{
warp 'map_name$[0],151,232;
end;
}
// Sector 1 Mobs
//============================================================
1@gl_k,1,1,0 script #ghmemorialmob01 HIDDEN_WARP_NPC,{
@@ -642,7 +855,7 @@ OnMyMobDead:
}
1@gl_k,17,51,3 script Altar boy Domun#1 4_M_KID1,{
if (is_party_leader() == false) {
if (is_party_leader() == false || 'step != 2) {
mes "[Altar boy Domun]";
mes "Save me, save me, please...";
close;
@@ -683,8 +896,11 @@ OnMyMobDead:
mes "[Altar boy Domun]";
mes "Ok, I... I'll try.";
npctalk "Altar boy Domun: Ok, I... I'll try.";
disablenpc instance_npcname("Altar boy Domun#1");
donpcevent instance_npcname("#ghmemorialmob02") + "::OnStart";
if ('step == 2) {
'step = 3;
disablenpc instance_npcname("Altar boy Domun#1");
donpcevent instance_npcname("#ghmemorialmob02") + "::OnStart";
}
close;
}
@@ -720,7 +936,7 @@ OnMyMobDead:
}
1@gl_k,291,145,3 script Holgren the Destroyer#1 4_F_JOB_BLACKSMITH,{
if (is_party_leader() == false) {
if (is_party_leader() == false || 'step != 3) {
mes "[Holgren the Destroyer]";
mes "You human?";
close;
@@ -758,8 +974,11 @@ OnMyMobDead:
mes "[Holgren the Destroyer]";
mes "It's ok. You've already done enough. I can help myself. Good luck to you too.";
npctalk "Holgren the Destroyer: It's ok. You've already done enough. I can help myself. Good luck to you too.";
disablenpc instance_npcname("Holgren the Destroyer#1");
donpcevent instance_npcname("#ghmemorialmob03") + "::OnEnable";
if ('step == 3) {
'step = 4;
disablenpc instance_npcname("Holgren the Destroyer#1");
donpcevent instance_npcname("#ghmemorialmob03") + "::OnEnable";
}
close;
}
@@ -887,7 +1106,20 @@ OnTimer5000:
1@gl_k,150,257,0 script #Mimelon HIDDEN_WARP_NPC,7,7,{
end;
OnTouch_:
disablenpc instance_npcname("#Mimelon");
if ('step != 4)
end;
'step = 5;
disablenpc();
if ('mode == 1)
donpcevent instance_npcname("#talkinstance3") + "::OnStart";
else if ('mode == 2)
donpcevent instance_npcname("#talkinstance4") + "::OnStart";
end;
}
1@gl_k,1,1,0 script #talkinstance3 HIDDEN_WARP_NPC,{
end;
OnStart:
initnpctimer;
'npc_himelmez2$ = instance_npcname("Himelmez#2");
'npc_heinrich4$ = instance_npcname("Heinrich#4");
@@ -938,6 +1170,33 @@ OnTimer38000:
end;
}
1@gl_k,1,1,0 script #talkinstance4 HIDDEN_WARP_NPC,{
end;
OnStart:
initnpctimer;
'npc_himelmez2$ = instance_npcname("Himelmez#2");
'npc_heinrich4$ = instance_npcname("Heinrich#4");
npctalk "Himelmez: Guess you are either lucky or powerful to make it this far.", 'npc_himelmez2$;
end;
OnTimer3500:
disablenpc 'npc_himelmez2$;
end;
OnTimer4500:
npctalk "Heinrich: Sir Varmundt! Help those adventurers. I will go after Himelmez!", 'npc_heinrich4$;
end;
OnTimer6500:
disablenpc 'npc_heinrich4$;
end;
OnTimer9500:
mapannounce 'map_name$[0], "An echoing comes from deep inside of the knight's shrine.", bc_map,0xFFFFFF;
end;
OnTimer14500:
stopnpctimer;
donpcevent instance_npcname("#ghmemorialmob04") + "::OnStart";
'npc_himelmez2$ = 'npc_heinrich4$ = "";
end;
}
1@gl_k,1,1,0 script #ghmemorialmob04 HIDDEN_WARP_NPC,{
end;
OnStart:
@@ -984,11 +1243,23 @@ OnEffect:
end;
}
// note: this part can be skipped
2@gl_k,150,66,0 script #Servanton HIDDEN_WARP_NPC,7,7,{
end;
OnTouch_:
disablenpc instance_npcname("#Servanton");
if ('step != 5)
end;
'step = 6;
disablenpc();
if ('mode == 1)
donpcevent instance_npcname("#talkinstance5") + "::OnStart";
else if ('mode == 2)
donpcevent instance_npcname("#talkinstance6") + "::OnStart";
end;
}
2@gl_k,1,1,0 script #talkinstance5 HIDDEN_WARP_NPC,{
end;
OnStart:
initnpctimer;
'npc_heinrich$ = instance_npcname("Heinrich#21");
'npc_varmundt$ = instance_npcname("Varmundt#21");
@@ -1071,6 +1342,28 @@ OnTimer69000:
end;
}
2@gl_k,1,1,0 script #talkinstance6 HIDDEN_WARP_NPC,{
end;
OnStart:
initnpctimer;
'npc_heinrich$ = instance_npcname("Heinrich#21");
'npc_varmundt$ = instance_npcname("Varmundt#21");
npctalk "Heinrich: This structure was not in the castle before!", 'npc_heinrich$;
end;
OnTimer2000:
npctalk "Varmundt: Ok, it's time to begin Heinrich.", 'npc_varmundt$;
end;
OnTimer3500:
stopnpctimer;
mapannounce 'map_name$[1], "A portal to the west has opened in the central hallway.", bc_map,0xFFFF00;
disablenpc 'npc_varmundt$;
disablenpc 'npc_heinrich$;
'npc_varmundt$ = 'npc_heinrich$ = "";
enablenpc instance_npcname("#22 Control");
enablenpc instance_npcname("#22 Control2");
end;
}
// Spots
// Note: timer is the only condition for them to respawn
2@gl_k,118,141,0 script #ogh_2-1 HIDDEN_WARP_NPC,20,20,{
@@ -1125,7 +1418,13 @@ OnStart:
end;
OnMyMobDead:
if (rand(50) == 0) {// can re-spawn
if (mobcount('map_name$[1], instance_npcname("#ghmemorialmob05") + "::OnBossDead") > 0) // Prevent boss re-spawn
end;
if ('mode == 2) // Higher (but unknown) spawn rate in fast mode
.@r = 10;
else
.@r = 50;
if (rand(.@r) == 0) {
mapannounce 'map_name$[1], "Evil Forces are appearing in this area.", bc_map,0xFFFF44,FW_NORMAL,15;
killmonster 'map_name$[1], instance_npcname("#ghmemorialmob05") + "::OnBossDead";
@@ -1136,14 +1435,17 @@ OnMyMobDead:
end;
OnBossDead:
disablenpc();
mapannounce 'map_name$[1], "A portal has opened to the east in the central hallway.", bc_map,0xFFFF00;
enablenpc instance_npcname("#23 Control");
enablenpc instance_npcname("#23 Control2");
donpcevent instance_npcname("#ghmemorialmob06") + "::OnStart";
disablenpc instance_npcname("#ghmemorialmob05");
// Event stopped and monsters in this sector killed
for ( .@i = 1; .@i <= 7; .@i++ )
donpcevent instance_npcname("#ogh_2-" + .@i) + "::OnStop";
killmonster 'map_name$[1], instance_npcname("#ghmemorialmob05") + "::OnMyMobDead";
end;
}
@@ -1204,7 +1506,13 @@ OnStart:
end;
OnMyMobDead:
if (rand(50) == 0) {// can re-spawn
if (mobcount('map_name$[1], instance_npcname("#ghmemorialmob06") + "::OnBossDead") > 0) // Prevent boss re-spawn
end;
if ('mode == 2) // Higher (but unknown) spawn rate in fast mode
.@r = 10;
else
.@r = 50;
if (rand(.@r) == 0) {
mapannounce 'map_name$[1], "An evil presence has teleported into this area.", bc_map,0xFFFF44,FW_NORMAL,15;
killmonster 'map_name$[1], instance_npcname("#ghmemorialmob06") + "::OnBossDead";
@@ -1215,6 +1523,7 @@ OnMyMobDead:
end;
OnBossDead:
disablenpc();
mapannounce 'map_name$[1], "A new portal has appeared at the end of the central corridor.", bc_map,0xFFFF00;
enablenpc instance_npcname("#24 Control");
enablenpc instance_npcname("#24 Control2");
@@ -1222,10 +1531,12 @@ OnBossDead:
for ( .@i = 1; .@i <= 35; .@i++ )
enablenpc instance_npcname("Decomposed body#" + .@i);
disablenpc instance_npcname("#ghmemorialmob06");
// Event stopped and monsters in this sector killed
for ( .@i = 1; .@i <= 7; .@i++ )
donpcevent instance_npcname("#ogh_3-" + .@i) + "::OnStop";
killmonster 'map_name$[1], instance_npcname("#ghmemorialmob06") + "::OnMyMobDead";
// Hidden mobs
setarray .@coord[0],
37,265, 57,265, 77,265, 97,265, 117,265, 188,264, 208,264,
@@ -1241,6 +1552,9 @@ OnBossDead:
2@gl_k,150,180,0 script #Geron HIDDEN_WARP_NPC,7,7,{
end;
OnTouch_:
if ('step != 6)
end;
'step = 7;
disablenpc instance_npcname("#Geron");
mapannounce 'map_name$[1], "???: Do not come here! It's a trap... Kkkkah!!!", bc_map,0xFF7777,FW_NORMAL,15;
enablenpc instance_npcname("Himelmez#22");
@@ -1331,11 +1645,21 @@ OnTimer45000:
mes "[Himelmez]";
mes "That is amazing ~ you made it all the way here. May I say thank you?";
close3;
OnTouch:
end;
OnTouch_:
disablenpc instance_npcname("Himelmez#22");
if ('step != 7)
end;
'step = 8;
disablenpc();
if ('mode == 1)
donpcevent instance_npcname("#talkinstance7") + "::OnStart";
else if ('mode == 2)
donpcevent instance_npcname("#talkinstance8") + "::OnStart";
end;
}
2@gl_k,1,1,0 script #talkinstance7 HIDDEN_WARP_NPC,{
end;
OnStart:
enablenpc instance_npcname("Himelmez#23");
initnpctimer;
'npc_himelmez$ = instance_npcname("Himelmez#23");
@@ -1435,6 +1759,62 @@ OnTimer80000:
end;
}
2@gl_k,1,1,0 script #talkinstance8 HIDDEN_WARP_NPC,{
end;
OnStart:
enablenpc instance_npcname("Himelmez#23");
initnpctimer;
'npc_himelmez$ = instance_npcname("Himelmez#23");
'npc_gerhalt$ = instance_npcname("Gerhalt#23");
'npc_heinrich$ = instance_npcname("Heinrich#23");
'npc_varmundt$ = instance_npcname("Varmundt#23");
npctalk "Himelmez: Amazing~ I thought that you were not even close to getting here...", 'npc_himelmez$;
end;
OnTimer1500:
specialeffect EF_BARRIER, AREA, 'npc_gerhalt$;
end;
OnTimer3500:
specialeffect EF_MAPPILLAR, AREA, 'npc_gerhalt$;
end;
OnTimer5000:
specialeffect EF_MAPPILLAR2, AREA, 'npc_gerhalt$;
end;
OnTimer5500:
disablenpc 'npc_himelmez$;
end;
OnTimer7000:
specialeffect EF_CHAINCOMBO, AREA, 'npc_gerhalt$;
end;
OnTimer10000:
npctalk "Heinrich: I'll never let you get away Himelmez!!", 'npc_heinrich$;
end;
OnTimer11000:
disablenpc 'npc_heinrich$;
npctalk "Varmundt: We have no choice. We have to fight against Amdarais!", 'npc_varmundt$;
end;
OnTimer14000:
specialeffect EF_MAPPILLAR2, AREA, 'npc_gerhalt$;
specialeffect EF_MAPPILLAR, AREA, 'npc_gerhalt$;
end;
OnTimer14500:
mapannounce 'map_name$[1], "Gerhalt's body is changing.", bc_map,0xFFFFFF;
end;
OnTimer15500:
disablenpc 'npc_varmundt$;
mapannounce 'map_name$[1], "Varmundt: Let me help this battle with my illusion. Just follow the illusion's orders.", bc_map,0xFFFF00;
end;
OnTimer17500:
specialeffect EF_LORD, AREA, 'npc_gerhalt$;
end;
OnTimer20500:
stopnpctimer;
disablenpc 'npc_gerhalt$;
donpcevent instance_npcname("#ghmemorialmob07") + "::OnStart";
'npc_himelmez$ = 'npc_gerhalt$ = 'npc_heinrich$ = 'npc_varmundt$ = "";
end;
}
2@gl_k,158,252,4 script Himelmez#23 4_F_HIMEL,{
cutin "gl_himel2",2;
mes "[Himelmez]";
@@ -1592,6 +1972,8 @@ OnTimer10000:
2@gl_k,158,241,1 script Hugin#21 4_M_SAGE_C,{
if ('step != 8)
end;
if (checkquest(12319,HUNTING) == 2) {// note: complete hunting 'Corrupted Soul Hunt' prerequis
mes "[Hugin]";
mes "Hm, you are very well. First of all, let me give you some loot from Amdarais.";
@@ -1649,6 +2031,8 @@ OnTimer10000:
// Treasure Room
//============================================================
1@gl_k,165,136,3 script Strange crack#2 CLEAR_NPC,{
if ('step != 8)
end;
if (isbegin_quest(12322) == 0) {// Space Distortion
mes "The crack looks suspicious but nothing more to check.";
close;
@@ -1729,6 +2113,8 @@ OnTimer10000:
end;
OnInstanceInit:
'step = 0;
'mode = 0;
'map_name$[0] = instance_mapname("1@gl_k");
'map_name$[1] = instance_mapname("2@gl_k");
@@ -1810,5 +2196,8 @@ OnInstanceInit:
disablenpc instance_npcname("#24 Control");
disablenpc instance_npcname("#24 Control2");
disablenpc instance_npcname("#Secret Room Exit");
// Fast mode
disablenpc instance_npcname("#cut01");
end;
}

View File

@@ -1135,7 +1135,7 @@ job3_arch02,113,327,5 script Valkyrie#arch_01 403,{
mes "It'll be helpful to find the rest of pieces.";
next;
mes "[Valkyrie Anguhilde]";
mes "Then I look forward a good news.";
mes "Then I look forward to good news.";
close2;
getitem 12382,1; //ValkyrieB_Scroll
viewpoint 1,244,46,1,0xFFFF99;

View File

@@ -1710,7 +1710,7 @@ OnTouch:
mes "Why don't we go back to Prontera?";
next;
mes "[Karian]";
mes "I can't get rid of the the memories that I was impressed with when I entered Prontera's gates.";
mes "I can't get rid of the memories that I was impressed with when I entered Prontera's gates.";
set job_min,22;
changequest 11153,11154;
donpcevent "Karian#cmd8::OnDisable";

View File

@@ -448,7 +448,7 @@ comodo,140,86,5 script Cheerless Maestro 479,{
next;
emotion ET_QUESTION, playerattached();
mes "[" + strcharinfo(0) + "]";
mes "I've seen other Maestro's performances but there was no one better then Guitar Song.";
mes "I've seen other Maestro's performances but there was no one better than Guitar Song.";
next;
mes "[Guitar Song]";
mes "He he he! Yes, I know I am super great!";

View File

@@ -2624,7 +2624,7 @@ iz_ac01,100,39,5 script Academy Receptionist#1 4_F_01,{
mes "You can choose the course freely and each course has individual features.";
next;
mes "[Receptionist]";
mes "And this is the the basic equipment for the educational course.";
mes "And this is the basic equipment for the educational course.";
mes "Please make a good use of it.";
mes "Be careful with it as it won't be provided again.";
setquest 4269;
@@ -6249,7 +6249,7 @@ iz_ac01,138,69,3 script Lady#ac 1_F_ORIENT_02,{
mes "^3377FF Haven't the kids feeding Picky awaken yet?^000000";
next;
mes "[Lady]";
mes "^3377FF When are you going to Morocc over the dessert?^000000";
mes "^3377FF When are you going to Morocc over the desert?^000000";
next;
mes "[Lady]";
mes "... Anonymous...";
@@ -7330,7 +7330,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{
mes "Now y'all need to understand, guns aren't some little thing that you just swing at an animal, you don't wiggle those there fingers and shock them to death.";
next;
mes "[Lusa]";
mes "No! You shoot things, which means ya need to aim straight. This takes alot of ^ff0000dexterity^000000 on the part of the gunslinger.";
mes "No! You shoot things, which means ya need to aim straight. This takes a lot of ^ff0000dexterity^000000 on the part of the gunslinger.";
next;
mes "[Lusa]";
mes "Now before ya go running off shooting dem guns in the air, all high fallootin and dancing around. Ya need to understand that this isn't an easy job!";

View File

@@ -412,3 +412,419 @@ Body:
- Index: 3
Item: IllusionStone
Amount: 120
- Name: resonance_stone_barter
Items:
- Index: 0
Item: ILL_Piece_A
RequiredItems:
- Index: 0
Item: IllusionStone
Amount: 10
- Index: 1
Item: ILL_Piece_B
RequiredItems:
- Index: 0
Item: IllusionStone
Amount: 10
- Name: barter_ill_moonlight
Items:
- Index: 0
Item: Staff_Of_Bordeaux_IL
RequiredItems:
- Index: 0
Item: Staff_Of_Bordeaux
- Index: 1
Item: IllusionStone
Amount: 30
- Index: 2
Item: HazyDream
Amount: 100
- Index: 1
Item: Moonlight_Sword_IL
RequiredItems:
- Index: 0
Item: Moonlight_Sword
- Index: 1
Item: IllusionStone
Amount: 60
- Index: 2
Item: HazyDream
Amount: 100
- Index: 2
Item: Long_Mace_IL
RequiredItems:
- Index: 0
Item: Long_Mace
- Index: 1
Item: IllusionStone
Amount: 10
- Index: 2
Item: HazyDream
Amount: 20
- Index: 3
Item: Spectral_Spear_IL
RequiredItems:
- Index: 0
Item: Spectral_Spear
- Index: 1
Item: IllusionStone
Amount: 20
- Index: 2
Item: HazyDream
Amount: 100
- Index: 4
Item: Nurse_Cap_IL
RequiredItems:
- Index: 0
Item: Nurse_Cap
- Index: 1
Item: IllusionStone
Amount: 10
- Index: 2
Item: Bloody_LoveLetter
Amount: 100
- Index: 5
Item: Apple_Of_Archer_IL
RequiredItems:
- Index: 0
Item: Apple_Of_Archer
- Index: 1
Item: IllusionStone
Amount: 10
- Index: 2
Item: BrokenArrow
Amount: 100
- Index: 6
Item: Puente_Robe_IL
RequiredItems:
- Index: 0
Item: Puente_Robe
- Index: 1
Item: IllusionStone
Amount: 10
- Index: 2
Item: HazyDream
Amount: 100
- Index: 7
Item: Muffler_IL
RequiredItems:
- Index: 0
Item: Muffler_
- Index: 1
Item: IllusionStone
Amount: 10
- Index: 2
Item: HazyMooncake
Amount: 100
- Index: 8
Item: Shoes_IL
RequiredItems:
- Index: 0
Item: Shoes_
- Index: 1
Item: IllusionStone
Amount: 10
- Index: 2
Item: HazyMooncake
Amount: 100
- Name: barter_ill_frozen
Items:
- Index: 0
Item: Huuma_Flutter_Snow_IL
RequiredItems:
- Index: 0
Item: Huuma_Fluttering_Snow
- Index: 1
Item: IllusionStone
Amount: 100
- Index: 2
Item: KTULLANUXsEye
Amount: 20
- Index: 1
Item: Combo_Battle_Glove_IL
RequiredItems:
- Index: 0
Item: Combo_Battle_Glove
- Index: 1
Item: IllusionStone
Amount: 100
- Index: 2
Item: Snowball
Amount: 100
- Index: 2
Item: Herald_Of_GOD_IL
RequiredItems:
- Index: 0
Item: Herald_Of_GOD_
- Index: 1
Item: IllusionStone
Amount: 100
- Index: 2
Item: SpritJewel
Amount: 300
- Index: 3
Item: Clack_Of_Servival_IL
RequiredItems:
- Index: 0
Item: Clack_Of_Servival
- Index: 1
Item: IllusionStone
Amount: 100
- Index: 2
Item: Frozen_PieceOfRock
Amount: 200
- Index: 4
Item: Cap_IL
RequiredItems:
- Index: 0
Item: Cap_
- Index: 1
Item: IllusionStone
Amount: 50
- Index: 2
Item: Frozen_PieceOfRock
Amount: 100
- Name: barter_ill_vampire
Items:
- Index: 0
Item: Infiltrator_IL
RequiredItems:
- Index: 0
Item: Infiltrator_
- Index: 1
Item: IllusionStone
Amount: 80
- Index: 2
Item: Torn_Diary
Amount: 20
- Index: 1
Item: Ghoul_Leg_IL
RequiredItems:
- Index: 0
Item: Ghoul_Leg
- Index: 1
Item: IllusionStone
Amount: 10
- Index: 2
Item: NightmareOfLump
Amount: 100
- Index: 2
Item: Wizardy_Staff_IL
RequiredItems:
- Index: 0
Item: Wizardy_Staff
- Index: 1
Item: IllusionStone
Amount: 40
- Index: 2
Item: SuspiciousMagicCircle
Amount: 100
- Index: 3
Item: Balistar_IL
RequiredItems:
- Index: 0
Item: Balistar_
- Index: 1
Item: IllusionStone
Amount: 50
- Index: 2
Item: Shining_Spore
Amount: 100
- Index: 4
Item: Book_Of_The_Apo_IL
RequiredItems:
- Index: 0
Item: Book_Of_The_Apocalypse
- Index: 1
Item: IllusionStone
Amount: 50
- Index: 2
Item: Dried_Clover
Amount: 10
- Index: 5
Item: Cape_Of_Ancient_Lord_IL
RequiredItems:
- Index: 0
Item: Cape_Of_Ancient_Lord_
- Index: 1
Item: IllusionStone
Amount: 30
- Index: 2
Item: Short_Bat_Fur
Amount: 200
- Index: 6
Item: Skul_Ring_IL
RequiredItems:
- Index: 0
Item: Skul_Ring_
- Index: 1
Item: IllusionStone
Amount: 50
- Index: 2
Item: Dried_Leaf_Of_Ygg
Amount: 400
- Index: 7
Item: Ring_IL
RequiredItems:
- Index: 0
Item: Ring_
- Index: 1
Item: IllusionStone
Amount: 50
- Index: 2
Item: SuspiciousMagicCircle
Amount: 400
- Name: barter_ill_turtle
Items:
- Index: 0
Item: Immaterial_Sword_IL
RequiredItems:
- Index: 0
Item: Immaterial_Sword
- Index: 1
Item: IllusionStone
Amount: 100
- Index: 2
Item: ShipsLog
Amount: 50
- Index: 1
Item: War_Axe_IL
RequiredItems:
- Index: 0
Item: War_Axe
- Index: 1
Item: IllusionStone
Amount: 100
- Index: 2
Item: PieceOfBlackSpirit
Amount: 200
- Index: 2
Item: Pole_Axe_IL
RequiredItems:
- Index: 0
Item: Pole_Axe
- Index: 1
Item: IllusionStone
Amount: 100
- Index: 2
Item: PieceOfBlackSpirit
Amount: 200
- Index: 3
Item: Huuma_Bird_Wing_IL
RequiredItems:
- Index: 0
Item: Huuma_Bird_Wing
- Index: 1
Item: IllusionStone
Amount: 100
- Index: 2
Item: OldShell
Amount: 200
- Index: 4
Item: Iron_Driver_IL
RequiredItems:
- Index: 0
Item: Iron_Driver
- Index: 1
Item: IllusionStone
Amount: 100
- Index: 2
Item: OldShell
Amount: 200
- Index: 5
Item: Fancy_Flower_IL
RequiredItems:
- Index: 0
Item: Fancy_Flower
- Index: 1
Item: IllusionStone
Amount: 50
- Index: 2
Item: OldDoll
Amount: 50
- Name: barter_ill_luanda
Items:
- Index: 0
Item: Tablet_IL
RequiredItems:
- Index: 0
Item: Tablet
- Index: 1
Item: IllusionStone
Amount: 50
- Index: 2
Item: Weak_Worm
Amount: 100
- Index: 1
Item: Hunter_Bow_IL
RequiredItems:
- Index: 0
Item: Hunter_Bow_
- Index: 1
Item: IllusionStone
Amount: 80
- Index: 2
Item: Shooting_Stone
Amount: 50
- Index: 3
Item: Pot_Stone
Amount: 50
- Index: 4
Item: Hair_Leaf
Amount: 50
- Index: 2
Item: Goibne_Helmet_IL
RequiredItems:
- Index: 0
Item: Goibne's_Helmet
- Index: 1
Item: IllusionStone
Amount: 120
- Index: 2
Item: Wootan_D_S_Piece
Amount: 30
- Index: 3
Item: Token_Of_Wootan
Amount: 150
- Index: 3
Item: Goibne_Armor_IL
RequiredItems:
- Index: 0
Item: Goibne's_Armor
- Index: 1
Item: IllusionStone
Amount: 80
- Index: 2
Item: Hard_Mud
Amount: 100
- Index: 3
Item: Token_Of_Bigstone
Amount: 150
- Index: 4
Item: Goibne_Boots_IL
RequiredItems:
- Index: 0
Item: Goibne's_Combat_Boots
- Index: 1
Item: IllusionStone
Amount: 80
- Index: 2
Item: Wootan_F_Fur
Amount: 100
- Index: 3
Item: Token_Of_Wootan
Amount: 150
- Index: 5
Item: Goibne_Shoulder_IL
RequiredItems:
- Index: 0
Item: Goibne's_Shoulder_Arms
- Index: 1
Item: IllusionStone
Amount: 120
- Index: 2
Item: Fragment_Of_Rock
Amount: 30
- Index: 3
Item: Token_Of_Bigstone
Amount: 150

Some files were not shown because too many files have changed in this diff Show More