Compare commits
109 Commits
hotfix/iss
...
refactor/s
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4
3rdparty/httplib/httplib.vcxproj
vendored
4
3rdparty/httplib/httplib.vcxproj
vendored
@@ -98,6 +98,7 @@
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -112,6 +113,7 @@
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -128,6 +130,7 @@
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -146,6 +149,7 @@
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
||||
4
3rdparty/libconfig/libconfig.vcxproj
vendored
4
3rdparty/libconfig/libconfig.vcxproj
vendored
@@ -108,6 +108,7 @@
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -122,6 +123,7 @@
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -138,6 +140,7 @@
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -156,6 +159,7 @@
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
||||
4
3rdparty/rapidyaml/ryml.vcxproj
vendored
4
3rdparty/rapidyaml/ryml.vcxproj
vendored
@@ -103,6 +103,7 @@
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;CMAKE_INTDIR="Debug";_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -138,6 +139,7 @@
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;CMAKE_INTDIR="Debug";_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -173,6 +175,7 @@
|
||||
<DebugInformationFormat>
|
||||
</DebugInformationFormat>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -208,6 +211,7 @@
|
||||
<DebugInformationFormat>
|
||||
</DebugInformationFormat>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
|
||||
4
3rdparty/yaml-cpp/yaml-cpp.vcxproj
vendored
4
3rdparty/yaml-cpp/yaml-cpp.vcxproj
vendored
@@ -97,6 +97,7 @@
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\yaml-cpp\include\;$(SolutionDir)3rdparty\yaml-cpp\src\;</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>YAML_CPP_STATIC_DEFINE;WIN32;_WINDOWS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
@@ -109,6 +110,7 @@
|
||||
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
|
||||
<PreprocessorDefinitions>YAML_CPP_STATIC_DEFINE;WIN32;_WINDOWS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
@@ -122,6 +124,7 @@
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\yaml-cpp\include\;$(SolutionDir)3rdparty\yaml-cpp\src\;</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>YAML_CPP_STATIC_DEFINE;WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
@@ -139,6 +142,7 @@
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\yaml-cpp\include\;$(SolutionDir)3rdparty\yaml-cpp\src\;</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>YAML_CPP_STATIC_DEFINE;WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
|
||||
@@ -365,6 +365,10 @@ Body:
|
||||
Help: |
|
||||
Params: [<item type>]
|
||||
Throws all your possession on the ground. No type specified will drop all items.
|
||||
- Command: stockall
|
||||
Help: |
|
||||
Params: [<item type>]
|
||||
Transfer items from cart to your inventory. No type specified will transfer all items.
|
||||
- Command: storeall
|
||||
Help: |
|
||||
Puts all your possessions in storage.
|
||||
@@ -685,20 +689,20 @@ Body:
|
||||
Gives you the desired item.
|
||||
- Command: pvpon
|
||||
Help: |
|
||||
Turns pvp on on the current map
|
||||
Enables PvP on the current map
|
||||
- Command: pvpoff
|
||||
Help: |
|
||||
Turns pvp off on the current map
|
||||
Disables PvP on the current map
|
||||
- Command: gvgon
|
||||
Aliases:
|
||||
- gpvpon
|
||||
Help: |
|
||||
Turns gvg on on the current map
|
||||
Enables GvG on the current map
|
||||
- Command: gvgoff
|
||||
Aliases:
|
||||
- gpvpoff
|
||||
Help: |
|
||||
Turns gvg off on the current map
|
||||
Disables GvG on the current map
|
||||
- Command: agitstart
|
||||
Help: |
|
||||
Starts War of Emperium
|
||||
|
||||
@@ -30,10 +30,6 @@ emblem_transparency_limit: 80
|
||||
// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
|
||||
// and you have localhost, switch it to 127.0.0.1
|
||||
|
||||
// Global SQL settings
|
||||
// overridden by local settings when the hostname is defined there
|
||||
// (currently only the login-server reads/obeys these settings)
|
||||
|
||||
// MySQL Login server
|
||||
login_server_ip: 127.0.0.1
|
||||
login_server_port: 3306
|
||||
|
||||
@@ -1592,7 +1592,7 @@ map: jor_sanct
|
||||
map: jor_twice
|
||||
map: jor_twig
|
||||
|
||||
// Biosphere 1st floor
|
||||
// Depth biosphere 1st floor
|
||||
map: bl_depth1
|
||||
|
||||
// Garden of Time
|
||||
@@ -1602,5 +1602,16 @@ map: for_dun01
|
||||
map: for_dun02
|
||||
map: t_garden
|
||||
|
||||
// Fantasy Series - Rainbow Lake
|
||||
map: 1@vrpop
|
||||
map: 2@vrpop
|
||||
map: 3@vrpop
|
||||
|
||||
// Depth biosphere 2nd floor
|
||||
map: bl_depth2
|
||||
|
||||
// Fantasy Series Sonic Collaboration - Dr. Eggman's Secret Base
|
||||
map: 1@vrsn
|
||||
|
||||
//------------------------- Clone Maps ---------------------------
|
||||
//------------------------- Extra Maps ---------------------------
|
||||
|
||||
@@ -1815,5 +1815,10 @@
|
||||
1531: Invalid position.
|
||||
1532: Invalid slot number.
|
||||
|
||||
//@stockall
|
||||
1533: You do not have a cart.
|
||||
1534: Usage: @stockall {<type>}
|
||||
1535: %d items are transferred (%d skipped)!
|
||||
|
||||
//Custom translations
|
||||
import: conf/msg_conf/import/map_msg_eng_conf.txt
|
||||
|
||||
@@ -26,8 +26,9 @@
|
||||
# SubGroups:
|
||||
# - SubGroup: SubGroup number associated with the list of item. See doc/item_group.txt for more information.
|
||||
# List: List of item(s) for the SubGroup.
|
||||
# - Item AegisName of item that will be obtained from this item group.
|
||||
# Rate Probability to get the item. See doc/item_group.txt for more information. (Default: 0)
|
||||
# - Index Unique number that can be used to add the same Item with different data in the list.
|
||||
# Item AegisName of item that will be obtained from this item group.
|
||||
# Rate Probability to get the item. (Default: 0)
|
||||
# Amount Amount of item that will be obtained. (Default: 1)
|
||||
# Duration Makes the item a rental item which will expire within the given amount in minutes. Not intended for use with stackable items. (Default: 0)
|
||||
# Announced If player obtains this item it will be broadcasted to the server. (Default: false)
|
||||
@@ -38,10 +39,10 @@
|
||||
# RandomOptionGroup Applies random options of this group to all equipable items (Default: None)
|
||||
# RefineMinimum Applies at least this refine level to all equipable items (Default: 0)
|
||||
# RefineMaximum Applies at most this refine level to all equipable items (Default: 0)
|
||||
# Clear Remove the given item. (Optional)
|
||||
# Clear Whether the current datas should be removed. (Optional)
|
||||
# Clear Remove the given SubGroup. (Optional)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ITEM_GROUP_DB
|
||||
Version: 2
|
||||
Version: 3
|
||||
|
||||
@@ -26,8 +26,9 @@
|
||||
# SubGroups:
|
||||
# - SubGroup: SubGroup number associated with the list of item. See doc/item_group.txt for more information.
|
||||
# List: List of item(s) for the SubGroup.
|
||||
# - Item AegisName of item that will be obtained from this item group.
|
||||
# Rate Probability to get the item. See doc/item_group.txt for more information. (Default: 0)
|
||||
# - Index Unique number that can be used to add the same Item with different data in the list.
|
||||
# Item AegisName of item that will be obtained from this item group.
|
||||
# Rate Probability to get the item. (Default: 0)
|
||||
# Amount Amount of item that will be obtained. (Default: 1)
|
||||
# Duration Makes the item a rental item which will expire within the given amount in minutes. Not intended for use with stackable items. (Default: 0)
|
||||
# Announced If player obtains this item it will be broadcasted to the server. (Default: false)
|
||||
@@ -38,13 +39,13 @@
|
||||
# RandomOptionGroup Applies random options of this group to all equipable items (Default: None)
|
||||
# RefineMinimum Applies at least this refine level to all equipable items (Default: 0)
|
||||
# RefineMaximum Applies at most this refine level to all equipable items (Default: 0)
|
||||
# Clear Remove the given item. (Optional)
|
||||
# Clear Whether the current datas should be removed. (Optional)
|
||||
# Clear Remove the given SubGroup. (Optional)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ITEM_GROUP_DB
|
||||
Version: 2
|
||||
Version: 3
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
|
||||
BIN
db/map_cache.dat
BIN
db/map_cache.dat
Binary file not shown.
@@ -1236,6 +1236,11 @@ bl_depth1
|
||||
for_dun01
|
||||
for_dun02
|
||||
t_garden
|
||||
1@vrpop
|
||||
2@vrpop
|
||||
3@vrpop
|
||||
bl_depth2
|
||||
1@vrsn
|
||||
|
||||
//======================================================================================
|
||||
// - Other/Extra maps -
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -32348,6 +32348,7 @@ Body:
|
||||
- Level: 10
|
||||
Amount: 16
|
||||
SpCost: 30
|
||||
Status: Sub_Weaponproperty
|
||||
- Id: 8203
|
||||
Name: MS_BOWLINGBASH
|
||||
Description: Bowling_Bash
|
||||
@@ -32420,6 +32421,7 @@ Body:
|
||||
Time: 60000
|
||||
Requires:
|
||||
SpCost: 50
|
||||
Status: Parrying
|
||||
- Id: 8205
|
||||
Name: MS_REFLECTSHIELD
|
||||
Description: Shield_Reflect
|
||||
@@ -32453,6 +32455,7 @@ Body:
|
||||
Amount: 75
|
||||
- Level: 10
|
||||
Amount: 80
|
||||
Status: ReflectShield
|
||||
- Id: 8206
|
||||
Name: MS_BERSERK
|
||||
Description: Frenzy
|
||||
@@ -32467,6 +32470,7 @@ Body:
|
||||
Duration2: 15000
|
||||
Requires:
|
||||
SpCost: 100
|
||||
Status: Berserk
|
||||
- Id: 8207
|
||||
Name: MA_DOUBLE
|
||||
Description: Double_Strafe
|
||||
@@ -32595,6 +32599,7 @@ Body:
|
||||
Flag:
|
||||
NoReiteration: true
|
||||
NoFootSet: true
|
||||
Status: Stun
|
||||
- Id: 8211
|
||||
Name: MA_SANDMAN
|
||||
Description: Sandman
|
||||
@@ -32634,6 +32639,7 @@ Body:
|
||||
Flag:
|
||||
NoReiteration: true
|
||||
NoFootSet: true
|
||||
Status: Sleep
|
||||
- Id: 8212
|
||||
Name: MA_FREEZINGTRAP
|
||||
Description: Freezing_Trap
|
||||
@@ -32685,6 +32691,7 @@ Body:
|
||||
Flag:
|
||||
NoReiteration: true
|
||||
NoFootSet: true
|
||||
Status: Freeze
|
||||
- Id: 8213
|
||||
Name: MA_REMOVETRAP
|
||||
Description: Remove_Trap
|
||||
@@ -32851,6 +32858,7 @@ Body:
|
||||
Amount: 27
|
||||
- Level: 5
|
||||
Amount: 30
|
||||
Status: Stop
|
||||
- Id: 8219
|
||||
Name: ML_DEFENDER
|
||||
Description: Defending_Aura
|
||||
@@ -32868,6 +32876,7 @@ Body:
|
||||
Requires:
|
||||
SpCost: 30
|
||||
State: Shield
|
||||
Status: Defender
|
||||
- Id: 8220
|
||||
Name: ML_AUTOGUARD
|
||||
Description: Guard
|
||||
@@ -32903,6 +32912,7 @@ Body:
|
||||
Amount: 28
|
||||
- Level: 10
|
||||
Amount: 30
|
||||
Status: AutoGuard
|
||||
- Id: 8221
|
||||
Name: ML_DEVOTION
|
||||
Description: Sacrifice
|
||||
@@ -32945,6 +32955,7 @@ Body:
|
||||
IgnoreItemBonus: true
|
||||
Requires:
|
||||
SpCost: 25
|
||||
Status: Devotion
|
||||
- Id: 8222
|
||||
Name: MER_MAGNIFICAT
|
||||
Description: Magnificat
|
||||
|
||||
@@ -532,3 +532,23 @@ Body:
|
||||
Points: 4545
|
||||
- Level: 250
|
||||
Points: 4545
|
||||
- Level: 251
|
||||
Points: 4545
|
||||
- Level: 252
|
||||
Points: 4545
|
||||
- Level: 253
|
||||
Points: 4545
|
||||
- Level: 254
|
||||
Points: 4545
|
||||
- Level: 255
|
||||
Points: 4545
|
||||
- Level: 256
|
||||
Points: 4545
|
||||
- Level: 257
|
||||
Points: 4545
|
||||
- Level: 258
|
||||
Points: 4545
|
||||
- Level: 259
|
||||
Points: 4545
|
||||
- Level: 260
|
||||
Points: 4545
|
||||
|
||||
@@ -1702,8 +1702,6 @@ Body:
|
||||
CalcFlags:
|
||||
Speed: true
|
||||
Aspd: true
|
||||
States:
|
||||
NoMove: true
|
||||
- Status: Hermode
|
||||
Icon: EFST_HERMODE
|
||||
DurationLookup: CG_HERMODE
|
||||
@@ -4112,6 +4110,8 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
Fail:
|
||||
Berserk: true
|
||||
EndOnStart:
|
||||
Voiceofsiren: true
|
||||
Deepsleep: true
|
||||
|
||||
@@ -2049,21 +2049,21 @@ Body:
|
||||
- Id: 200032
|
||||
Group: Goal_Level
|
||||
Name: The start of another adventure!
|
||||
Condition: " BaseLevel == 100 "
|
||||
Condition: " BaseLevel >= 100 "
|
||||
Rewards:
|
||||
Item: Rebeginer_Box_100
|
||||
Score: 10
|
||||
- Id: 200033
|
||||
Group: Goal_Level
|
||||
Name: With a new mind!(1)
|
||||
Condition: " BaseLevel == 170 && (Class >= JOB_RUNE_KNIGHT && Class <= JOB_GUILLOTINE_CROSS_T) "
|
||||
Condition: " BaseLevel >= 170 && (Class >= JOB_RUNE_KNIGHT && Class <= JOB_GUILLOTINE_CROSS_T) "
|
||||
Rewards:
|
||||
Item: Costume_Ticket
|
||||
Score: 50
|
||||
- Id: 200034
|
||||
Group: Goal_Level
|
||||
Name: With a new mind!(2)
|
||||
Condition: " BaseLevel == 170 && (Class >= JOB_ROYAL_GUARD && Class <= JOB_SHADOW_CHASER_T) "
|
||||
Condition: " BaseLevel >= 170 && (Class >= JOB_ROYAL_GUARD && Class <= JOB_SHADOW_CHASER_T) "
|
||||
Rewards:
|
||||
Item: Costume_Ticket
|
||||
Score: 50
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
16315
db/re/item_db_equip.yml
16315
db/re/item_db_equip.yml
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
64921
db/re/item_group_db.yml
64921
db/re/item_group_db.yml
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
1962
db/re/job_exp.yml
1962
db/re/job_exp.yml
File diff suppressed because it is too large
Load Diff
@@ -8884,6 +8884,15 @@ Body:
|
||||
- Level: 50
|
||||
Vit: 1
|
||||
Pow: 1
|
||||
- Level: 51
|
||||
Crt: 1
|
||||
- Level: 52
|
||||
Pow: 1
|
||||
- Level: 54
|
||||
Pow: 1
|
||||
Crt: 1
|
||||
- Level: 55
|
||||
Sta: 1
|
||||
- Jobs:
|
||||
Meister: true
|
||||
Meister2: true
|
||||
@@ -9017,6 +9026,15 @@ Body:
|
||||
- Level: 50
|
||||
Pow: 1
|
||||
Wis: 1
|
||||
- Level: 51
|
||||
Pow: 1
|
||||
- Level: 52
|
||||
Con: 1
|
||||
- Level: 53
|
||||
Sta: 1
|
||||
Wis: 1
|
||||
- Level: 55
|
||||
Pow: 1
|
||||
- Jobs:
|
||||
Shadow_Cross: true
|
||||
MaxWeight: 32000
|
||||
@@ -9149,6 +9167,15 @@ Body:
|
||||
- Level: 50
|
||||
Pow: 1
|
||||
Crt: 1
|
||||
- Level: 51
|
||||
Pow: 1
|
||||
- Level: 53
|
||||
Con: 1
|
||||
- Level: 54
|
||||
Sta: 1
|
||||
Crt: 1
|
||||
- Level: 55
|
||||
Crt: 1
|
||||
- Jobs:
|
||||
Arch_Mage: true
|
||||
MaxWeight: 30000
|
||||
@@ -9281,6 +9308,15 @@ Body:
|
||||
- Level: 50
|
||||
Sta: 1
|
||||
Wis: 1
|
||||
- Level: 52
|
||||
Spl: 1
|
||||
- Level: 53
|
||||
Con: 1
|
||||
- Level: 54
|
||||
Sta: 1
|
||||
Wis: 1
|
||||
- Level: 55
|
||||
Spl: 1
|
||||
- Jobs:
|
||||
Cardinal: true
|
||||
MaxWeight: 30000
|
||||
@@ -9413,6 +9449,16 @@ Body:
|
||||
- Level: 50
|
||||
Spl: 1
|
||||
Crt: 1
|
||||
- Level: 51
|
||||
Spl: 1
|
||||
- Level: 52
|
||||
Pow: 1
|
||||
- Level: 53
|
||||
Sta: 1
|
||||
- Level: 54
|
||||
Wis: 1
|
||||
- Level: 55
|
||||
Crt: 1
|
||||
- Jobs:
|
||||
Windhawk: true
|
||||
Windhawk2: true
|
||||
@@ -9546,6 +9592,15 @@ Body:
|
||||
- Level: 50
|
||||
Dex: 1
|
||||
Con: 1
|
||||
- Level: 51
|
||||
Con: 1
|
||||
- Level: 52
|
||||
Pow: 1
|
||||
Con: 1
|
||||
- Level: 53
|
||||
Sta: 1
|
||||
- Level: 55
|
||||
Pow: 1
|
||||
- Jobs:
|
||||
Imperial_Guard: true
|
||||
Imperial_Guard2: true
|
||||
@@ -9680,6 +9735,15 @@ Body:
|
||||
- Level: 50
|
||||
Pow: 1
|
||||
Sta: 1
|
||||
- Level: 51
|
||||
Pow: 1
|
||||
- Level: 52
|
||||
Sta: 1
|
||||
- Level: 53
|
||||
Sta: 1
|
||||
- Level: 55
|
||||
Wis: 1
|
||||
Con: 1
|
||||
- Jobs:
|
||||
Biolo: true
|
||||
MaxWeight: 32000
|
||||
@@ -9812,6 +9876,15 @@ Body:
|
||||
- Level: 50
|
||||
Str: 1
|
||||
Crt: 1
|
||||
- Level: 51
|
||||
Crt: 1
|
||||
- Level: 52
|
||||
Sta: 1
|
||||
- Level: 53
|
||||
Pow: 1
|
||||
Crt: 1
|
||||
- Level: 55
|
||||
Con: 1
|
||||
- Jobs:
|
||||
Abyss_Chaser: true
|
||||
MaxWeight: 28000
|
||||
@@ -9944,6 +10017,15 @@ Body:
|
||||
- Level: 50
|
||||
Pow: 1
|
||||
Spl: 1
|
||||
- Level: 51
|
||||
Pow: 1
|
||||
- Level: 52
|
||||
Crt: 1
|
||||
- Level: 54
|
||||
Sta: 1
|
||||
- Level: 55
|
||||
Sta: 1
|
||||
Con: 1
|
||||
- Jobs:
|
||||
Elemental_Master: true
|
||||
MaxWeight: 30000
|
||||
@@ -10076,6 +10158,16 @@ Body:
|
||||
- Level: 50
|
||||
Wis: 1
|
||||
Spl: 1
|
||||
- Level: 51
|
||||
Spl: 1
|
||||
- Level: 52
|
||||
Sta: 1
|
||||
- Level: 53
|
||||
Sta: 1
|
||||
- Level: 54
|
||||
Wis: 1
|
||||
- Level: 55
|
||||
Spl: 1
|
||||
- Jobs:
|
||||
Inquisitor: true
|
||||
MaxWeight: 30000
|
||||
@@ -10208,6 +10300,15 @@ Body:
|
||||
- Level: 50
|
||||
Pow: 1
|
||||
Wis: 1
|
||||
- Level: 51
|
||||
Pow: 1
|
||||
- Level: 52
|
||||
Sta: 1
|
||||
- Level: 53
|
||||
Sta: 1
|
||||
- Level: 55
|
||||
Pow: 1
|
||||
Wis: 1
|
||||
- Jobs:
|
||||
Troubadour: true
|
||||
MaxWeight: 32000
|
||||
@@ -10340,6 +10441,15 @@ Body:
|
||||
Con: 1
|
||||
- Level: 50
|
||||
Dex: 1
|
||||
- Level: 51
|
||||
Con: 1
|
||||
- Level: 52
|
||||
Spl: 1
|
||||
- Level: 53
|
||||
Sta: 1
|
||||
- Level: 55
|
||||
Pow: 1
|
||||
Con: 1
|
||||
- Jobs:
|
||||
Trouvere: true
|
||||
MaxWeight: 32000
|
||||
@@ -10473,6 +10583,15 @@ Body:
|
||||
Con: 1
|
||||
- Level: 50
|
||||
Agi: 1
|
||||
- Level: 51
|
||||
Con: 1
|
||||
- Level: 52
|
||||
Sta: 1
|
||||
- Level: 53
|
||||
Spl: 1
|
||||
- Level: 55
|
||||
Pow: 1
|
||||
Con: 1
|
||||
- Jobs:
|
||||
Sky_Emperor: true
|
||||
MaxWeight: 42000
|
||||
@@ -10607,6 +10726,14 @@ Body:
|
||||
- Level: 50
|
||||
Pow: 1
|
||||
Crt: 1
|
||||
- Level: 51
|
||||
Sta: 1
|
||||
Con: 1
|
||||
- Level: 53
|
||||
Sta: 1
|
||||
- Level: 55
|
||||
Pow: 1
|
||||
Con: 1
|
||||
- Jobs:
|
||||
Soul_Ascetic: true
|
||||
MaxWeight: 42000
|
||||
@@ -10730,6 +10857,16 @@ Body:
|
||||
- Level: 50
|
||||
Wis: 1
|
||||
Spl: 1
|
||||
- Level: 51
|
||||
Spl: 1
|
||||
- Level: 52
|
||||
Con: 1
|
||||
- Level: 53
|
||||
Wis: 1
|
||||
- Level: 54
|
||||
Sta: 1
|
||||
- Level: 55
|
||||
Spl: 1
|
||||
- Jobs:
|
||||
Shinkiro: true
|
||||
MaxWeight: 45000
|
||||
@@ -10863,6 +11000,16 @@ Body:
|
||||
- Level: 50
|
||||
Pow: 1
|
||||
Crt: 1
|
||||
- Level: 51
|
||||
Crt: 1
|
||||
- Level: 52
|
||||
Con: 1
|
||||
- Level: 53
|
||||
Wis: 1
|
||||
- Level: 54
|
||||
Sta: 1
|
||||
- Level: 55
|
||||
Sta: 1
|
||||
- Jobs:
|
||||
Shiranui: true
|
||||
MaxWeight: 45000
|
||||
@@ -10985,6 +11132,15 @@ Body:
|
||||
- Level: 50
|
||||
Wis: 1
|
||||
Spl: 1
|
||||
- Level: 51
|
||||
Pow: 1
|
||||
- Level: 52
|
||||
Spl: 1
|
||||
- Level: 54
|
||||
Spl: 1
|
||||
- Level: 55
|
||||
Spl: 1
|
||||
Con: 1
|
||||
- Jobs:
|
||||
Night_Watch: true
|
||||
MaxWeight: 48000
|
||||
@@ -11112,6 +11268,15 @@ Body:
|
||||
Con: 1
|
||||
- Level: 50
|
||||
Pow: 1
|
||||
- Level: 51
|
||||
Con: 1
|
||||
- Level: 53
|
||||
Pow: 1
|
||||
Con: 1
|
||||
- Level: 54
|
||||
Wis: 1
|
||||
- Level: 55
|
||||
Pow: 1
|
||||
- Jobs:
|
||||
Hyper_Novice: true
|
||||
MaxWeight: 40000
|
||||
@@ -11248,6 +11413,15 @@ Body:
|
||||
- Level: 50
|
||||
Agi: 1
|
||||
Dex: 1
|
||||
- Level: 51
|
||||
Con: 1
|
||||
- Level: 52
|
||||
Pow: 1
|
||||
Con: 1
|
||||
- Level: 53
|
||||
Sta: 1
|
||||
- Level: 55
|
||||
Spl: 1
|
||||
- Jobs:
|
||||
Spirit_Handler: true
|
||||
MaxWeight: 42000
|
||||
@@ -11379,3 +11553,13 @@ Body:
|
||||
Crt: 1
|
||||
- Level: 50
|
||||
Pow: 1
|
||||
- Level: 51
|
||||
Con: 1
|
||||
- Level: 52
|
||||
Pow: 1
|
||||
- Level: 53
|
||||
Spl: 1
|
||||
- Level: 54
|
||||
Wis: 1
|
||||
- Level: 55
|
||||
Sta: 1
|
||||
|
||||
@@ -25573,6 +25573,8 @@ Body:
|
||||
ChaseRange: 12
|
||||
Size: Large
|
||||
Race: Demon
|
||||
RaceGroups:
|
||||
Rachel_Sanctuary: true
|
||||
Element: Dark
|
||||
ElementLevel: 2
|
||||
WalkSpeed: 140
|
||||
@@ -25620,6 +25622,8 @@ Body:
|
||||
ChaseRange: 12
|
||||
Size: Small
|
||||
Race: Formless
|
||||
RaceGroups:
|
||||
Rachel_Sanctuary: true
|
||||
Element: Wind
|
||||
ElementLevel: 2
|
||||
WalkSpeed: 190
|
||||
@@ -31172,6 +31176,8 @@ Body:
|
||||
ChaseRange: 12
|
||||
Size: Large
|
||||
Race: Formless
|
||||
RaceGroups:
|
||||
Rachel_Sanctuary: true
|
||||
Element: Ghost
|
||||
ElementLevel: 3
|
||||
WalkSpeed: 200
|
||||
@@ -31228,6 +31234,8 @@ Body:
|
||||
ChaseRange: 12
|
||||
Size: Medium
|
||||
Race: Demihuman
|
||||
RaceGroups:
|
||||
Rachel_Sanctuary: true
|
||||
Element: Neutral
|
||||
ElementLevel: 4
|
||||
WalkSpeed: 300
|
||||
@@ -31275,6 +31283,8 @@ Body:
|
||||
ChaseRange: 12
|
||||
Size: Medium
|
||||
Race: Demihuman
|
||||
RaceGroups:
|
||||
Rachel_Sanctuary: true
|
||||
Element: Neutral
|
||||
ElementLevel: 4
|
||||
WalkSpeed: 250
|
||||
@@ -31322,6 +31332,8 @@ Body:
|
||||
ChaseRange: 12
|
||||
Size: Medium
|
||||
Race: Demihuman
|
||||
RaceGroups:
|
||||
Rachel_Sanctuary: true
|
||||
Element: Neutral
|
||||
ElementLevel: 4
|
||||
WalkSpeed: 250
|
||||
@@ -31369,6 +31381,8 @@ Body:
|
||||
ChaseRange: 12
|
||||
Size: Medium
|
||||
Race: Demihuman
|
||||
RaceGroups:
|
||||
Rachel_Sanctuary: true
|
||||
Element: Neutral
|
||||
ElementLevel: 4
|
||||
WalkSpeed: 300
|
||||
@@ -31416,6 +31430,8 @@ Body:
|
||||
ChaseRange: 12
|
||||
Size: Medium
|
||||
Race: Demon
|
||||
RaceGroups:
|
||||
Rachel_Sanctuary: true
|
||||
Element: Dark
|
||||
ElementLevel: 3
|
||||
WalkSpeed: 140
|
||||
@@ -31465,6 +31481,8 @@ Body:
|
||||
ChaseRange: 12
|
||||
Size: Small
|
||||
Race: Formless
|
||||
RaceGroups:
|
||||
Rachel_Sanctuary: true
|
||||
Element: Wind
|
||||
ElementLevel: 3
|
||||
WalkSpeed: 190
|
||||
@@ -60651,6 +60669,8 @@ Body:
|
||||
ChaseRange: 12
|
||||
Size: Medium
|
||||
Race: Demihuman
|
||||
RaceGroups:
|
||||
Rachel_Sanctuary: true
|
||||
Element: Neutral
|
||||
ElementLevel: 4
|
||||
WalkSpeed: 187
|
||||
@@ -68263,6 +68283,8 @@ Body:
|
||||
ChaseRange: 12
|
||||
Size: Medium
|
||||
Race: Demihuman
|
||||
RaceGroups:
|
||||
Rachel_Sanctuary: true
|
||||
Element: Neutral
|
||||
ElementLevel: 4
|
||||
WalkSpeed: 300
|
||||
@@ -68734,6 +68756,8 @@ Body:
|
||||
ChaseRange: 12
|
||||
Size: Medium
|
||||
Race: Demon
|
||||
RaceGroups:
|
||||
Rachel_Sanctuary: true
|
||||
Element: Dark
|
||||
ElementLevel: 3
|
||||
WalkSpeed: 140
|
||||
@@ -70573,6 +70597,8 @@ Body:
|
||||
ChaseRange: 12
|
||||
Size: Medium
|
||||
Race: Demihuman
|
||||
RaceGroups:
|
||||
Rachel_Sanctuary: true
|
||||
Element: Neutral
|
||||
ElementLevel: 4
|
||||
WalkSpeed: 250
|
||||
@@ -73816,6 +73842,8 @@ Body:
|
||||
ChaseRange: 12
|
||||
Size: Medium
|
||||
Race: Demihuman
|
||||
RaceGroups:
|
||||
Rachel_Sanctuary: true
|
||||
Element: Neutral
|
||||
ElementLevel: 4
|
||||
WalkSpeed: 225
|
||||
@@ -94060,6 +94088,8 @@ Body:
|
||||
ChaseRange: 12
|
||||
Size: Small
|
||||
Race: Insect
|
||||
RaceGroups:
|
||||
Illusion_Luanda: true
|
||||
Element: Earth
|
||||
ElementLevel: 1
|
||||
WalkSpeed: 200
|
||||
@@ -94107,6 +94137,8 @@ Body:
|
||||
ChaseRange: 12
|
||||
Size: Large
|
||||
Race: Formless
|
||||
RaceGroups:
|
||||
Illusion_Luanda: true
|
||||
Element: Neutral
|
||||
ElementLevel: 4
|
||||
WalkSpeed: 150
|
||||
@@ -94154,6 +94186,8 @@ Body:
|
||||
ChaseRange: 12
|
||||
Size: Large
|
||||
Race: Formless
|
||||
RaceGroups:
|
||||
Illusion_Luanda: true
|
||||
Element: Neutral
|
||||
ElementLevel: 4
|
||||
WalkSpeed: 200
|
||||
@@ -94199,6 +94233,8 @@ Body:
|
||||
ChaseRange: 12
|
||||
Size: Large
|
||||
Race: Demon
|
||||
RaceGroups:
|
||||
Illusion_Luanda: true
|
||||
Element: Neutral
|
||||
ElementLevel: 3
|
||||
WalkSpeed: 150
|
||||
@@ -94249,6 +94285,8 @@ Body:
|
||||
ChaseRange: 12
|
||||
Size: Medium
|
||||
Race: Plant
|
||||
RaceGroups:
|
||||
Illusion_Luanda: true
|
||||
Element: Fire
|
||||
ElementLevel: 3
|
||||
WalkSpeed: 175
|
||||
@@ -94296,6 +94334,8 @@ Body:
|
||||
ChaseRange: 12
|
||||
Size: Medium
|
||||
Race: Demihuman
|
||||
RaceGroups:
|
||||
Illusion_Luanda: true
|
||||
Element: Earth
|
||||
ElementLevel: 2
|
||||
WalkSpeed: 200
|
||||
@@ -94343,6 +94383,8 @@ Body:
|
||||
ChaseRange: 12
|
||||
Size: Medium
|
||||
Race: Demihuman
|
||||
RaceGroups:
|
||||
Illusion_Luanda: true
|
||||
Element: Fire
|
||||
ElementLevel: 2
|
||||
WalkSpeed: 200
|
||||
@@ -94390,6 +94432,8 @@ Body:
|
||||
ChaseRange: 12
|
||||
Size: Large
|
||||
Race: Demihuman
|
||||
RaceGroups:
|
||||
Illusion_Luanda: true
|
||||
Element: Fire
|
||||
ElementLevel: 4
|
||||
WalkSpeed: 150
|
||||
|
||||
@@ -14252,7 +14252,7 @@
|
||||
20943,DEATH_WITCH@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,32,
|
||||
20943,DEATH_WITCH@HW_GANBANTEIN,attack,483,1,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
// 20943,DEATH_WITCH@NPC_EARTHQUAKE_K,attack,750,5,10000,1500,25000,no,target,myhpltmaxrate,20,,,,,,,
|
||||
20943,DEATH_WITCH@NPC_EARTHQUAKE,attack,653,5,10000,1500,25000,no,target,myhpltmaxrate,20,,,,,,,
|
||||
20943,DEATH_WITCH@NPC_EARTHQUAKE,attack,653,5,10000,1500,25000,no,self,myhpltmaxrate,20,,,,,,,
|
||||
20943,DEATH_WITCH@NPC_HELLJUDGEMENT,chase,662,2,2000,500,5000,no,self,always,0,,,,,,,
|
||||
20943,DEATH_WITCH@NPC_HELLJUDGEMENT,attack,662,2,2000,500,5000,no,self,always,0,,,,,,,
|
||||
20943,DEATH_WITCH@NPC_CLOUD_KILL,attack,739,5,2000,500,16000,no,target,always,0,,,,,,,
|
||||
@@ -14320,7 +14320,7 @@
|
||||
20928,CHIMERA_THEONE@WZ_WATERBALL,chase,86,5,5000,1000,35000,no,target,always,0,,,,,,,
|
||||
// TODO
|
||||
// 20928,CHIMERA_THEONE@NPC_EARTHQUAKE_K,chase,750,5,10000,500,20000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
20928,CHIMERA_THEONE@NPC_EARTHQUAKE,chase,653,5,10000,500,20000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
20928,CHIMERA_THEONE@NPC_EARTHQUAKE,chase,653,5,10000,500,20000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
20928,CHIMERA_THEONE@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
20928,CHIMERA_THEONE@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,2,20920,20921,20922,20923,,,
|
||||
20928,CHIMERA_THEONE@NPC_GROUNDATTACK,attack,185,3,500,0,5000,yes,target,always,0,,,,,,6,
|
||||
|
||||
@@ -1568,7 +1568,6 @@ Body:
|
||||
bonus bAtk,15;
|
||||
} else {
|
||||
bonus bAtk,10;
|
||||
bonus bDef,-3;
|
||||
}
|
||||
# Evolution:
|
||||
# - Target: ORK_HERO2
|
||||
@@ -1987,7 +1986,7 @@ Body:
|
||||
# bonus bAgi,4;
|
||||
# }
|
||||
- Mob: ALIOT
|
||||
EggItem: Aliot_Egg
|
||||
EggItem: Aliot_EGG
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 2
|
||||
HungryDelay: 120
|
||||
@@ -2011,7 +2010,7 @@ Body:
|
||||
bonus bAspdRate,2;
|
||||
}
|
||||
- Mob: ALICEL
|
||||
EggItem: Alicel_Egg
|
||||
EggItem: Alicel_EGG
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 2
|
||||
HungryDelay: 120
|
||||
@@ -2023,18 +2022,18 @@ Body:
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if (.@i >= PET_INTIMATE_LOYAL) {
|
||||
bonus bCastrate,-5;
|
||||
bonus2 bMagicAddEle,Ele_Neutral,5;
|
||||
bonus bVariableCastrate,-5;
|
||||
bonus2 bMagicAtkEle,Ele_Neutral,5;
|
||||
} else if (.@i >= PET_INTIMATE_CORDIAL) {
|
||||
bonus bCastrate,-4;
|
||||
bonus2 bMagicAddEle,Ele_Neutral,3;
|
||||
bonus bVariableCastrate,-4;
|
||||
bonus2 bMagicAtkEle,Ele_Neutral,3;
|
||||
} else if (.@i >= PET_INTIMATE_NEUTRAL) {
|
||||
bonus bCastrate,-3;
|
||||
bonus bVariableCastrate,-3;
|
||||
} else {
|
||||
bonus bCastrate,-2;
|
||||
bonus bVariableCastrate,-2;
|
||||
}
|
||||
- Mob: ALIZA
|
||||
EggItem: Aliza_Egg
|
||||
EggItem: Aliza_EGG
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 2
|
||||
HungryDelay: 120
|
||||
|
||||
1653
db/re/skill_db.yml
1653
db/re/skill_db.yml
File diff suppressed because it is too large
Load Diff
@@ -6683,6 +6683,13 @@ Body:
|
||||
Requires:
|
||||
- Name: DK_TWOHANDDEF
|
||||
Level: 5
|
||||
- Name: DK_DRAGONIC_BREATH
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: RK_DRAGONBREATH
|
||||
Level: 10
|
||||
- Name: RK_DRAGONBREATH_WATER
|
||||
Level: 10
|
||||
- Name: DK_DRAGONIC_AURA
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
@@ -6765,6 +6772,21 @@ Body:
|
||||
Level: 3
|
||||
- Name: MT_SUMMON_ABR_BATTLE_WARIOR
|
||||
Level: 2
|
||||
- Name: MT_SPARK_BLASTER
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: MT_M_MACHINE
|
||||
Level: 1
|
||||
- Name: MT_TRIPLE_LASER
|
||||
MaxLevel: 5
|
||||
Requires:
|
||||
- Name: MT_SPARK_BLASTER
|
||||
Level: 5
|
||||
- Name: MT_MIGHTY_SMASH
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: MT_AXE_STOMP
|
||||
Level: 3
|
||||
- Name: MT_SUMMON_ABR_MOTHER_NET
|
||||
MaxLevel: 4
|
||||
Requires:
|
||||
@@ -7314,6 +7336,18 @@ Body:
|
||||
Level: 3
|
||||
- Name: BO_WOODEN_FAIRY
|
||||
Level: 3
|
||||
- Name: BO_EXPLOSIVE_POWDER
|
||||
MaxLevel: 5
|
||||
Requires:
|
||||
- Name: BO_BIONICS_M
|
||||
Level: 3
|
||||
- Name: BO_MAYHEMIC_THORNS
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: BO_BIONICS_M
|
||||
Level: 5
|
||||
- Name: BO_EXPLOSIVE_POWDER
|
||||
Level: 3
|
||||
- Job: Abyss_Chaser
|
||||
Inherit:
|
||||
Novice: true
|
||||
@@ -7830,3 +7864,89 @@ Body:
|
||||
Royal_Guard: true
|
||||
Royal_Guard_T: true
|
||||
Imperial_Guard: true
|
||||
- Job: Hyper_Novice
|
||||
Inherit:
|
||||
Novice: true
|
||||
Supernovice: true
|
||||
Super_Novice_E: true
|
||||
Tree:
|
||||
- Name: HN_SELFSTUDY_TATICS
|
||||
MaxLevel: 10
|
||||
- Name: HN_SELFSTUDY_SOCERY
|
||||
MaxLevel: 10
|
||||
- Name: HN_DOUBLEBOWLINGBASH
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: HN_SELFSTUDY_TATICS
|
||||
Level: 5
|
||||
- Name: HN_SHIELD_CHAIN_RUSH
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: HN_SELFSTUDY_TATICS
|
||||
Level: 5
|
||||
- Name: HN_METEOR_STORM_BUSTER
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: HN_SELFSTUDY_SOCERY
|
||||
Level: 5
|
||||
- Name: HN_JUPITEL_THUNDER_STORM
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: HN_SELFSTUDY_SOCERY
|
||||
Level: 5
|
||||
- Name: HN_JACK_FROST_NOVA
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: HN_SELFSTUDY_SOCERY
|
||||
Level: 5
|
||||
- Name: HN_HELLS_DRIVE
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: HN_SELFSTUDY_SOCERY
|
||||
Level: 5
|
||||
- Name: HN_MEGA_SONIC_BLOW
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: HN_DOUBLEBOWLINGBASH
|
||||
Level: 7
|
||||
- Name: HN_SPIRAL_PIERCE_MAX
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: HN_SHIELD_CHAIN_RUSH
|
||||
Level: 7
|
||||
- Name: HN_GROUND_GRAVITATION
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: HN_SELFSTUDY_SOCERY
|
||||
Level: 5
|
||||
- Name: HN_NAPALM_VULCAN_STRIKE
|
||||
MaxLevel: 10
|
||||
Requires:
|
||||
- Name: HN_SELFSTUDY_SOCERY
|
||||
Level: 5
|
||||
- Name: HN_BREAKINGLIMIT
|
||||
MaxLevel: 1
|
||||
Requires:
|
||||
- Name: HN_DOUBLEBOWLINGBASH
|
||||
Level: 7
|
||||
- Name: HN_MEGA_SONIC_BLOW
|
||||
Level: 7
|
||||
- Name: HN_SHIELD_CHAIN_RUSH
|
||||
Level: 7
|
||||
- Name: HN_SPIRAL_PIERCE_MAX
|
||||
Level: 7
|
||||
- Name: HN_RULEBREAK
|
||||
MaxLevel: 1
|
||||
Requires:
|
||||
- Name: HN_METEOR_STORM_BUSTER
|
||||
Level: 5
|
||||
- Name: HN_JUPITEL_THUNDER_STORM
|
||||
Level: 5
|
||||
- Name: HN_JACK_FROST_NOVA
|
||||
Level: 5
|
||||
- Name: HN_HELLS_DRIVE
|
||||
Level: 5
|
||||
- Name: HN_GROUND_GRAVITATION
|
||||
Level: 5
|
||||
- Name: HN_NAPALM_VULCAN_STRIKE
|
||||
Level: 5
|
||||
|
||||
@@ -582,3 +582,33 @@ Body:
|
||||
- Level: 250
|
||||
Points: 4099
|
||||
TraitPoints: 190
|
||||
- Level: 251
|
||||
Points: 4099
|
||||
TraitPoints: 193
|
||||
- Level: 252
|
||||
Points: 4099
|
||||
TraitPoints: 196
|
||||
- Level: 253
|
||||
Points: 4099
|
||||
TraitPoints: 199
|
||||
- Level: 254
|
||||
Points: 4099
|
||||
TraitPoints: 202
|
||||
- Level: 255
|
||||
Points: 4099
|
||||
TraitPoints: 209
|
||||
- Level: 256
|
||||
Points: 4099
|
||||
TraitPoints: 212
|
||||
- Level: 257
|
||||
Points: 4099
|
||||
TraitPoints: 215
|
||||
- Level: 258
|
||||
Points: 4099
|
||||
TraitPoints: 218
|
||||
- Level: 259
|
||||
Points: 4099
|
||||
TraitPoints: 221
|
||||
- Level: 260
|
||||
Points: 4099
|
||||
TraitPoints: 228
|
||||
|
||||
@@ -4264,6 +4264,8 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
Fail:
|
||||
Berserk: true
|
||||
EndOnStart:
|
||||
Voiceofsiren: true
|
||||
Deepsleep: true
|
||||
@@ -5730,6 +5732,8 @@ Body:
|
||||
DurationLookup: RA_UNLIMIT
|
||||
Flags:
|
||||
DisplayPc: true
|
||||
NoDispell: true
|
||||
NoClearance: true
|
||||
- Status: Kings_Grace
|
||||
Icon: EFST_KINGS_GRACE
|
||||
DurationLookup: LG_KINGS_GRACE
|
||||
@@ -7631,7 +7635,7 @@ Body:
|
||||
RemoveOnDamaged: true
|
||||
- Status: Handicapstate_Lightningstrike
|
||||
Icon: EFST_HANDICAPSTATE_LIGHTNINGSTRIKE
|
||||
DurationLookup: WH_SWIFTTRAP
|
||||
DurationLookup: EM_LIGHTNING_LAND
|
||||
States:
|
||||
#NoMove: true
|
||||
#NoCast: true
|
||||
@@ -7644,7 +7648,7 @@ Body:
|
||||
RemoveOnDamaged: true
|
||||
- Status: Handicapstate_Crystallization
|
||||
Icon: EFST_HANDICAPSTATE_CRYSTALLIZATION
|
||||
DurationLookup: WH_SOLIDTRAP
|
||||
DurationLookup: EM_TERRA_DRIVE
|
||||
States:
|
||||
#NoMove: true
|
||||
#NoCast: true
|
||||
@@ -7658,7 +7662,7 @@ Body:
|
||||
RemoveOnDamaged: true
|
||||
- Status: Handicapstate_Conflagration
|
||||
Icon: EFST_HANDICAPSTATE_CONFLAGRATION
|
||||
DurationLookup: WH_FLAMETRAP
|
||||
DurationLookup: EM_CONFLAGRATION
|
||||
Flags:
|
||||
BlEffect: true
|
||||
DisplayPc: true
|
||||
@@ -7886,6 +7890,8 @@ Body:
|
||||
BlEffect: true
|
||||
DisplayPc: true
|
||||
SendVal1: true
|
||||
NoDispell: true
|
||||
NoClearance: true
|
||||
- Status: Shadow_Weapon
|
||||
Icon: EFST_SHADOW_WEAPON
|
||||
DurationLookup: SHC_ENCHANTING_SHADOW
|
||||
@@ -8749,3 +8755,31 @@ Body:
|
||||
NoDispell: true
|
||||
NoBanishingBuster: true
|
||||
NoClearance: true
|
||||
- Status: Hnnoweapon
|
||||
Icon: EFST_NOEQUIPWEAPON
|
||||
DurationLookup: HN_DOUBLEBOWLINGBASH
|
||||
- Status: Shieldchainrush
|
||||
Icon: EFST_SHIELDCHAINRUSH
|
||||
DurationLookup: HN_SHIELD_CHAIN_RUSH
|
||||
CalcFlags:
|
||||
Speed: true
|
||||
Flags:
|
||||
BossResist: true
|
||||
- Status: Mistyfrost
|
||||
Icon: EFST_MISTYFROST
|
||||
DurationLookup: HN_JACK_FROST_NOVA
|
||||
Flags:
|
||||
BossResist: true
|
||||
- Status: Groundgravity
|
||||
Icon: EFST_GROUNDGRAVITY
|
||||
DurationLookup: HN_GROUND_GRAVITATION
|
||||
CalcFlags:
|
||||
Speed: true
|
||||
Flags:
|
||||
BossResist: true
|
||||
- Status: Breakinglimit
|
||||
Icon: EFST_BREAKINGLIMIT
|
||||
DurationLookup: HN_BREAKINGLIMIT
|
||||
- Status: Rulebreak
|
||||
Icon: EFST_RULEBREAK
|
||||
DurationLookup: HN_RULEBREAK
|
||||
|
||||
165
doc/achievements.md
Normal file
165
doc/achievements.md
Normal file
@@ -0,0 +1,165 @@
|
||||
# Achievement Database Structure
|
||||
|
||||
# Table of contents
|
||||
1. [Id](#id)
|
||||
2. [Group](#group)
|
||||
1. [Valid Groups](#valid-groups)
|
||||
4. [Name](#name)
|
||||
5. [Targets](#targets)
|
||||
6. [Condition](#condition)
|
||||
7. [Map](#map)
|
||||
8. [Dependents](#dependents)
|
||||
9. [Rewards](#rewards)
|
||||
10. [Score](#score)
|
||||
11. [Example](#example)
|
||||
|
||||
### Id <a name="id"></a>
|
||||
|
||||
Unique achievement ID.
|
||||
|
||||
### Group <a name="group"></a>
|
||||
|
||||
Achievement group type.
|
||||
Each achievement type calls a specific objective check.
|
||||
|
||||
#### Valid groups <a name="valid-groups"></a>
|
||||
|
||||
<ul>
|
||||
<li><code>None</code> - Can be used for custom achievements that are given through a script with no trigger events.</li>
|
||||
<li><code>Add_Friend</code> - Triggered when a player adds a friend.</li>
|
||||
<li><code>Adventure</code> - Does not trigger automatically. These are triggered by the achievementcomplete script command.</li>
|
||||
<li><code>Baby</code> - Triggered when a player becomes a baby job.</li>
|
||||
<li><code>Battle</code> - Triggered when a player kills a monster.</li>
|
||||
<li><code>Chatting</code> - Aegis uses this when talking to a NPC. These are triggered by the achievementupdate script command.</li>
|
||||
<li><code>Chatting_Count</code> - Triggered when a player has a chatroom open and others join.</li>
|
||||
<li><code>Chatting_Create</code> - Triggered when a player creates a chatroom.</li>
|
||||
<li><code>Chatting_Dying</code> - Triggered when a player creates a chatroom and dies with it open.</li>
|
||||
<li><code>Eat</code> - Unknown.</li>
|
||||
<li><code>Get_Item</code> - Triggered when a player gets an item that has a specific sell value.</li>
|
||||
<li><code>Get_Zeny</code> - Triggered when a player gets a specific amount of zeny at once.</li>
|
||||
<li><code>Goal_Achieve</code> - Triggered when a player's achievement rank levels up.</li>
|
||||
<li><code>Goal_Level</code> - Triggered when a player's base level or job level changes.</li>
|
||||
<li><code>Goal_Status</code> - Triggered when a player's base stats changes.</li>
|
||||
<li><code>Job_Change</code> - Triggered when a player's job changes.</li>
|
||||
<li><code>Marry</code> - Triggered when two players get married.</li>
|
||||
<li><code>Party</code> - Triggered when a player creates a party.</li>
|
||||
<li><code>Enchant_Fail</code> - Triggered when a player fails to refine an equipment.</li>
|
||||
<li><code>Enchant_Success</code> - Triggered when a player successfully refines an equipment.</li>
|
||||
<li><code>Spend_Zeny</code> - Triggered when a player spends any amount of zeny on vendors.</li>
|
||||
<li><code>Taming</code> - Triggered when a player tames a monster.</li>
|
||||
</ul>
|
||||
|
||||
### Name <a name="name"></a>
|
||||
|
||||
Achievement name. Used when sending rewards through RODEX.
|
||||
|
||||
### Targets <a name="targets"></a>
|
||||
|
||||
A list of monster names and count values that the achievement requires. The target count can also be used for
|
||||
achievements that keep a counter while not being related to monster kills. Capped at `MAX_ACHIEVEMENT_OBJECTIVES`. See
|
||||
examples below:
|
||||
|
||||
Player must kill 5 Scorpions and 10 Porings
|
||||
|
||||
```yml
|
||||
Targets:
|
||||
- Id: 0
|
||||
Mob: SCORPION
|
||||
Count: 5
|
||||
- Id: 1
|
||||
Mob: PORING
|
||||
Count: 10
|
||||
```
|
||||
|
||||
Player must have 100 or more of ARG0 value. Using the count target value is useful for achievements that are increased
|
||||
in increments and not checked for a total (UI_Type = 1). IE: In the achievement_list.lub file, UI_Type 0 is displayed as
|
||||
non-incremental while 1 shows a progress bar of completion for the achievement.
|
||||
|
||||
```yml
|
||||
Condition: " ARG0 >= 100 "
|
||||
Targets:
|
||||
- Id: 0 // Array index value
|
||||
Count: 100
|
||||
```
|
||||
|
||||
### Condition <a name="condition"></a>
|
||||
|
||||
A conditional statement that must be met for the achievement to be considered complete. Accepts script constants, player
|
||||
variables, and ARGX (where X is the argument vector value). The ARGX values are sent from the server to the achievement
|
||||
script engine on special events. See examples below:
|
||||
|
||||
This function will send 1 argument (ARG0) with a value of i + 1 when a friend is added.
|
||||
|
||||
```yml
|
||||
achievement_update_objective(f_sd, AG_ADD_FRIEND, 1, i + 1);
|
||||
```
|
||||
|
||||
This function will send 2 arguments (ARG0 and ARG1) with values of weapon level and refine level, respectively, when an
|
||||
equipment is successfully refined.
|
||||
|
||||
```yml
|
||||
achievement_update_objective(sd, AG_REFINE_SUCCESS, 2, sd->inventory_data[i]->wlv, sd->inventory.u.items_inventory[i].refine);
|
||||
```
|
||||
|
||||
### Map <a name="map"></a>
|
||||
|
||||
A map name that is used for the Chatting group which increments the counter based on the player's map.
|
||||
> NOTICE: This option is currently disabled until the official behavior is confirmed.
|
||||
|
||||
### Dependents <a name="dependents"></a>
|
||||
|
||||
A list of achievement IDs that need to be completed before this achievement is considered complete. See examples below:
|
||||
|
||||
Player must complete achievements 10001 and 10002 first.
|
||||
|
||||
```yml
|
||||
Dependents:
|
||||
10001: true
|
||||
10002: true
|
||||
```
|
||||
|
||||
Used with the import, dependent achievements can be disabled. The player now only requires completion of achievement
|
||||
10001.
|
||||
|
||||
```
|
||||
Dependents:
|
||||
10002: false
|
||||
```
|
||||
|
||||
### Rewards <a name="rewards"></a>
|
||||
|
||||
A list of rewards that are given on completion. All fields are optional.
|
||||
|
||||
```yml
|
||||
Item: Item Name
|
||||
Amount:
|
||||
Amount of Item (Default: 1)
|
||||
Script: Bonus Script
|
||||
TitleId: Title ID
|
||||
```
|
||||
|
||||
### Score <a name="score"></a>
|
||||
|
||||
Achievement points that are given on completion.
|
||||
|
||||
### Example <a name="example"></a>
|
||||
|
||||
```yml
|
||||
- Id: 99
|
||||
Group: Baby
|
||||
Name: Example Achieve
|
||||
Targets:
|
||||
- Id: 0
|
||||
Mob: XM_CELINE_KIMI
|
||||
Count: 1
|
||||
Condition: " BaseLevel >= 99 "
|
||||
Map: prontera
|
||||
Dependents:
|
||||
- Id: 100
|
||||
Rewards:
|
||||
Item: Shabby_Purse
|
||||
Amount: 10
|
||||
Script: " specialeffect2 EF_BLESSING; sc_start SC_BLESSING,30000,10; "
|
||||
TitleId: 1000
|
||||
Score: 10
|
||||
```
|
||||
@@ -1,115 +0,0 @@
|
||||
//===== rAthena Documentation ================================
|
||||
//= Achievement Database Structure
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Last Updated: ========================================
|
||||
//= 20200220
|
||||
//===== Description: =========================================
|
||||
//= Explanation of the achievements_db.yml file and structure.
|
||||
//============================================================
|
||||
|
||||
---------------------------------------
|
||||
|
||||
Id: Unique achievement ID.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
Group: Achievement group type. Each achievement type calls a specific objective check.
|
||||
Valid groups:
|
||||
None - Can be used for custom achievements that are given through a script with no trigger events.
|
||||
Add_Friend - Triggered when a player adds a friend.
|
||||
Adventure - Does not trigger automatically. These are triggered by the achievementcomplete script command.
|
||||
Baby - Triggered when a player becomes a baby job.
|
||||
Battle - Triggered when a player kills a monster.
|
||||
Chatting - Aegis uses this when talking to a NPC. These are triggered by the achievementupdate script command.
|
||||
Chatting_Count - Triggered when a player has a chatroom open and others join.
|
||||
Chatting_Create - Triggered when a player creates a chatroom.
|
||||
Chatting_Dying - Triggered when a player creates a chatroom and dies with it open.
|
||||
Eat - Unknown.
|
||||
Get_Item - Triggered when a player gets an item that has a specific sell value.
|
||||
Get_Zeny - Triggered when a player gets a specific amount of zeny at once.
|
||||
Goal_Achieve - Triggered when a player's achievement rank levels up.
|
||||
Goal_Level - Triggered when a player's base level or job level changes.
|
||||
Goal_Status - Triggered when a player's base stats changes.
|
||||
Job_Change - Triggered when a player's job changes.
|
||||
Marry - Triggered when two players get married.
|
||||
Party - Triggered when a player creates a party.
|
||||
Enchant_Fail - Triggered when a player fails to refine an equipment.
|
||||
Enchant_Success - Triggered when a player successfully refines an equipment.
|
||||
Spend_Zeny - Triggered when a player spends any amount of zeny on vendors.
|
||||
Taming - Triggered when a player tames a monster.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
Name: Achievement name. Used when sending rewards through RODEX.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
Targets: A list of monster names and count values that the achievement requires.
|
||||
The target count can also be used for achievements that keep a counter while not being related to monster kills.
|
||||
Capped at MAX_ACHIEVEMENT_OBJECTIVES.
|
||||
|
||||
Example:
|
||||
// Player must kill 5 Scorpions and 10 Poring.
|
||||
Targets:
|
||||
- Id: 0
|
||||
Mob: SCORPION
|
||||
Count: 5
|
||||
- Id: 1
|
||||
Mob: PORING
|
||||
Count: 10
|
||||
|
||||
Example 2:
|
||||
// Player must have 100 or more of ARG0 value. Using the count target value is useful for achievements that are increased in increments
|
||||
// and not checked for a total (UI_Type = 1).
|
||||
// IE: In the achievement_list.lub file, UI_Type 0 is displayed as non-incremental while 1 shows a progress bar of completion for the achievement.
|
||||
Condition: " ARG0 >= 100 "
|
||||
Targets:
|
||||
- Id: 0 // Array index value
|
||||
Count: 100
|
||||
|
||||
---------------------------------------
|
||||
|
||||
Condition: A conditional statement that must be met for the achievement to be considered complete. Accepts script constants, player variables, and
|
||||
ARGX (where X is the argument vector value). The ARGX values are sent from the server to the achievement script engine on special events.
|
||||
Below are two examples of how the ARGX feature works.
|
||||
|
||||
Example:
|
||||
// This function will send 1 argument (ARG0) with a value of i + 1 when a friend is added.
|
||||
achievement_update_objective(f_sd, AG_ADD_FRIEND, 1, i + 1);
|
||||
|
||||
Example 2:
|
||||
// This function will send 2 arguments (ARG0 and ARG1) with values of weapon level and refine level, respectively, when an equipment is
|
||||
// successfully refined.
|
||||
achievement_update_objective(sd, AG_REFINE_SUCCESS, 2, sd->inventory_data[i]->wlv, sd->inventory.u.items_inventory[i].refine);
|
||||
|
||||
---------------------------------------
|
||||
|
||||
Map: A map name that is used for the Chatting group which increments the counter based on the player's map.
|
||||
NOTICE: This option is currently disabled until the official behavior is confirmed.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
Dependents: A list of achievement IDs that need to be completed before this achievement is considered complete.
|
||||
|
||||
Example:
|
||||
// Player must complete achievements 10001 and 10002 first.
|
||||
Dependents:
|
||||
10001: true
|
||||
10002: true
|
||||
|
||||
// Used with the import, dependent achievements can be disabled. The player now only requires completion of achievement 10001.
|
||||
Dependents:
|
||||
10002: false
|
||||
|
||||
---------------------------------------
|
||||
|
||||
Rewards: A list of rewards that are given on completion. All fields are optional.
|
||||
Item: Item Name
|
||||
Amount: Amount of Item (Default: 1)
|
||||
Script: Bonus Script
|
||||
TitleId: Title ID
|
||||
|
||||
---------------------------------------
|
||||
|
||||
Score: Achievement points that are given on completion.
|
||||
@@ -780,6 +780,28 @@ To drop all weapons in inventory...
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@stockall {<item type>}
|
||||
|
||||
Transfer all items from cart to inventory based on the item type.
|
||||
|
||||
Valid item types:
|
||||
-1 = All (default)
|
||||
0 = Healing
|
||||
2 = Usable
|
||||
3 = Etc
|
||||
4 = Armors
|
||||
5 = Weapons
|
||||
6 = Cards
|
||||
7 = Pet Eggs
|
||||
8 = Pet Armors
|
||||
10 = Ammunition
|
||||
|
||||
Example:
|
||||
To transfer all weapons from cart to inventory...
|
||||
@stockall 5
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@storeall
|
||||
|
||||
Places all inventory and equipped items directly into your Kafra Storage.
|
||||
|
||||
978
doc/effect_list.md
Normal file
978
doc/effect_list.md
Normal file
@@ -0,0 +1,978 @@
|
||||
# List of client-side effects sorted by ID
|
||||
|
||||
The following is a compiled list of visual and sound effects which the client
|
||||
can produce when receiving a packet with id `0x1f3 (01f3 <ID>.l <type>.l)`.
|
||||
Each list entry contains a number and a short description of the effect.
|
||||
You can produce these effects ingame by doing `"@effect <number>"`.
|
||||
It's also possible to attach effects to item/npc scripts by using `specialeffect` or `specialeffect2`.
|
||||
|
||||
|Number|Constant|Description|
|
||||
|---|---|---|
|
||||
|0|EF_HIT1| Regular Hit|
|
||||
|1|EF_HIT2| Bash|
|
||||
|2|EF_HIT3| Melee Skill Hit|
|
||||
|3|EF_HIT4| Melee Skill Hit|
|
||||
|4|EF_HIT5| Melee Skill Hit|
|
||||
|5|EF_HIT6| Melee Skill Hit|
|
||||
|6|EF_ENTRY|Being Warped|
|
||||
|7|EF_EXIT| Item Heal effect|
|
||||
|8|EF_WARP| Yellow Ripple Effect|
|
||||
|9|EF_ENHANCE|Different Type of Heal|
|
||||
|10|EF_COIN| Mammonite|
|
||||
|11|EF_ENDURE|Endure|
|
||||
|12|EF_BEGINSPELL|Yellow cast aura|
|
||||
|13|EF_GLASSWALL|Blue Box|
|
||||
|14|EF_HEALSP|Blue restoring effect|
|
||||
|15|EF_SOULSTRIKE|Soul Strike|
|
||||
|16|EF_BASH| Hide|
|
||||
|17|EF_MAGNUMBREAK|Magnum Break|
|
||||
|18|EF_STEAL|Steal|
|
||||
|19|EF_HIDING|(Invalid)|
|
||||
|20|EF_PATTACK|Envenom/Poison|
|
||||
|21|EF_DETOXICATION|Detoxify|
|
||||
|22|EF_SIGHT|Sight|
|
||||
|23|EF_STONECURSE|Stone Curse|
|
||||
|24|EF_FIREBALL|Fire Ball|
|
||||
|25|EF_FIREWALL|Fire Wall|
|
||||
|26|EF_ICEARROW|A sound (a swipe?)|
|
||||
|27|EF_FROSTDIVER|Frost Diver (Traveling to Target)|
|
||||
|28|EF_FROSTDIVER2|Frost Diver (Hitting)|
|
||||
|29|EF_LIGHTBOLT|Lightning Bolt|
|
||||
|30|EF_THUNDERSTORM|Thunder Storm|
|
||||
|31|EF_FIREARROW|Weird bubbles launching from feet|
|
||||
|32|EF_NAPALMBEAT|Small clustered explosions|
|
||||
|33|EF_RUWACH|Ruwach|
|
||||
|34|EF_TELEPORTATION|Old Map Exit Animation (unused)|
|
||||
|35|EF_READYPORTAL|Old Warp Portal (unused)|
|
||||
|36|EF_PORTAL|Old Warp Portal (unused)|
|
||||
|37|EF_INCAGILITY|AGI Up|
|
||||
|38|EF_DECAGILITY|AGI Down|
|
||||
|39|EF_AQUA|Aqua Benedicta|
|
||||
|40|EF_SIGNUM|Signum Crucis|
|
||||
|41|EF_ANGELUS|Angelus|
|
||||
|42|EF_BLESSING|Blessing|
|
||||
|43|EF_INCAGIDEX|Dex + Agi Up|
|
||||
|44|EF_SMOKE|Little Fog Smoke.|
|
||||
|45|EF_FIREFLY|Faint Little Ball Things.|
|
||||
|46|EF_SANDWIND|Sand Wind|
|
||||
|47|EF_TORCH|Torch|
|
||||
|48|EF_SPRAYPOND|Small Piece of Glass|
|
||||
|49|EF_FIREHIT|Firebolt/Wall Hits|
|
||||
|50|EF_FIRESPLASHHIT|Spinning Fire Thing|
|
||||
|51|EF_COLDHIT|Ice Elemental Hit|
|
||||
|52|EF_WINDHIT|Wind Elemental Hit|
|
||||
|53|EF_POISONHIT|Puff of Purpulish Smoke?|
|
||||
|54|EF_BEGINSPELL2|Cast Initiation Aura (Water Element)|
|
||||
|55|EF_BEGINSPELL3|Cast Initiation Aura (Fire Element)|
|
||||
|56|EF_BEGINSPELL4|Cast Initiation Aura (Earth Element)|
|
||||
|57|EF_BEGINSPELL5|Cast Initiation Aura (Wind Element)|
|
||||
|58|EF_BEGINSPELL6|Cast Initiation Aura (Holy Element)|
|
||||
|59|EF_BEGINSPELL7|Cast Initiation Aura (Poison Element)|
|
||||
|60|EF_LOCKON|Cast target circle|
|
||||
|61|EF_WARPZONE|Old Warp Portal (NPC Warp, unused)|
|
||||
|62|EF_SIGHTRASHER|Sight Trasher|
|
||||
|63|EF_BARRIER|Moonlight Sphere|
|
||||
|64|EF_ARROWSHOT|Something Like Puruple/Yellow Light Bullet|
|
||||
|65|EF_INVENOM|Something Like Absorb of Power|
|
||||
|66|EF_CURE| Cure|
|
||||
|67|EF_PROVOKE|Provoke|
|
||||
|68|EF_MVP| MVP Banner|
|
||||
|69|EF_SKIDTRAP|Skid Trap|
|
||||
|70|EF_BRANDISHSPEAR|Brandish Spear|
|
||||
|71|EF_CONE|Spiral White balls|
|
||||
|72|EF_SPHERE|Bigger Spiral White balls|
|
||||
|73|EF_BOWLINGBASH|Blue/White Small Aura|
|
||||
|74|EF_ICEWALL|Ice Wall|
|
||||
|75|EF_GLORIA|Gloria|
|
||||
|76|EF_MAGNIFICAT|Magnificat|
|
||||
|77|EF_RESURRECTION|Resurrection|
|
||||
|78|EF_RECOVERY|Status Recovery|
|
||||
|79|EF_EARTHSPIKE|Earth Spike|
|
||||
|80|EF_SPEARBMR|Spear Boomerang|
|
||||
|81|EF_PIERCE|Skill hit|
|
||||
|82|EF_TURNUNDEAD|Turn Undead|
|
||||
|83|EF_SANCTUARY|Sanctuary|
|
||||
|84|EF_IMPOSITIO|Impositio Manus|
|
||||
|85|EF_LEXAETERNA|Lex Aeterna|
|
||||
|86|EF_ASPERSIO|Aspersio|
|
||||
|87|EF_LEXDIVINA|Lex Divina|
|
||||
|88|EF_SUFFRAGIUM|Suffragium|
|
||||
|89|EF_STORMGUST|Storm Gust|
|
||||
|90|EF_LORD| Lord of Vermilion|
|
||||
|91|EF_BENEDICTIO|B. S. Sacramenti|
|
||||
|92|EF_METEORSTORM|Meteor Storm|
|
||||
|93|EF_YUFITEL|Jupitel Thunder (Ball)|
|
||||
|94|EF_YUFITELHIT|Jupitel Thunder (Hit)|
|
||||
|95|EF_QUAGMIRE|Quagmire|
|
||||
|96|EF_FIREPILLAR|Fire Pillar|
|
||||
|97|EF_FIREPILLARBOMB| Fire Pillar/Land Mine hit|
|
||||
|98|EF_HASTEUP|Adrenaline Rush|
|
||||
|99|EF_FLASHER|Flasher Trap|
|
||||
|100|EF_REMOVETRAP|Yellow ball fountain|
|
||||
|101|EF_REPAIRWEAPON|Weapon Repair|
|
||||
|102|EF_CRASHEARTH|Hammerfall|
|
||||
|103|EF_PERFECTION|Weapon Perfection|
|
||||
|104|EF_MAXPOWER|Maximize Power|
|
||||
|105|EF_BLASTMINE|(nothing)|
|
||||
|106|EF_BLASTMINEBOMB|Blast Mine Trap|
|
||||
|107|EF_CLAYMORE|Claymore Trap|
|
||||
|108|EF_FREEZING|Freezing Trap|
|
||||
|109|EF_BUBBLE|Bailaban Blue bubble Map Effect|
|
||||
|110|EF_GASPUSH|Trap Used by Giearth|
|
||||
|111|EF_SPRINGTRAP|Spring Trap|
|
||||
|112|EF_KYRIE|Kyrie Eleison|
|
||||
|113|EF_MAGNUS|Magnus Exorcismus|
|
||||
|114|EF_BOTTOM|Old Magnus Exorcismus Map Unit (unused)|
|
||||
|115|EF_BLITZBEAT|Blitz Beat|
|
||||
|116|EF_WATERBALL|Fling Watersphere|
|
||||
|117|EF_WATERBALL2|Waterball|
|
||||
|118|EF_FIREIVY|Fling Firesphere|
|
||||
|119|EF_DETECTING|Detect|
|
||||
|120|EF_CLOAKING|Cloaking|
|
||||
|121|EF_SONICBLOW|Sonic Blow (Part 1/2)|
|
||||
|122|EF_SONICBLOWHIT|Multi hit effect|
|
||||
|123|EF_GRIMTOOTH|Grimtooth Cast|
|
||||
|124|EF_VENOMDUST|Venom Dust|
|
||||
|125|EF_ENCHANTPOISON|Enchant Poison|
|
||||
|126|EF_POISONREACT|Poison React|
|
||||
|127|EF_POISONREACT2|Small Posion React|
|
||||
|128|EF_OVERTHRUST|Over Thrust|
|
||||
|129|EF_SPLASHER|Venom Splasher Explosion|
|
||||
|130|EF_TWOHANDQUICKEN|Two-Hand Quicken|
|
||||
|131|EF_AUTOCOUNTER|Auto-Counter Hit|
|
||||
|132|EF_GRIMTOOTHATK|Grimtooth Hit|
|
||||
|133|EF_FREEZE|Ice Effect (Used by NPCs)|
|
||||
|134|EF_FREEZED|Ice Effect (Used by NPCs)|
|
||||
|135|EF_ICECRASH|Ice Effect (Used by NPCs)|
|
||||
|136|EF_SLOWPOISON|Slow Poison|
|
||||
|137|EF_BOTTOM2|Old Sanctuary Map Unit (unused)|
|
||||
|138|EF_FIREPILLARON|Fire pillar|
|
||||
|139|EF_SANDMAN|Sandman Trap|
|
||||
|140|EF_REVIVE|Ressurection Aura|
|
||||
|141|EF_PNEUMA|Pneuma|
|
||||
|142|EF_HEAVENSDRIVE|Heaven's Drive|
|
||||
|143|EF_SONICBLOW2|Sonic Blow (Part 2/2)|
|
||||
|144|EF_BRANDISH2|Brandish Spear Pre-Hit Effect|
|
||||
|145|EF_SHOCKWAVE|Shockwave Trap|
|
||||
|146|EF_SHOCKWAVEHIT|Shockwave Trap Hit|
|
||||
|147|EF_EARTHHIT|Pierce Hit|
|
||||
|148|EF_PIERCESELF|Pierce Cast Animation|
|
||||
|149|EF_BOWLINGSELF|Bowling Bash|
|
||||
|150|EF_SPEARSTABSELF|Pierce Cast Animation|
|
||||
|151|EF_SPEARBMRSELF|Spear Boomerang Cast|
|
||||
|152|EF_HOLYHIT|Turn Undead|
|
||||
|153|EF_CONCENTRATION|Increase Concentration|
|
||||
|154|EF_REFINEOK|Refine Success|
|
||||
|155|EF_REFINEFAIL|Refine Fail|
|
||||
|156|EF_JOBCHANGE|jobchange.str not found error|
|
||||
|157|EF_LVUP|levelup.str not found error|
|
||||
|158|EF_JOBLVUP|Job Level Up|
|
||||
|159|EF_TOPRANK|PvP circle|
|
||||
|160|EF_PARTY|PvP Party Circle|
|
||||
|161|EF_RAIN|(Nothing)|
|
||||
|162|EF_SNOW|Snow|
|
||||
|163|EF_SAKURA|White Sakura Leaves|
|
||||
|164|EF_STATUS_STATE|(Nothing)|
|
||||
|165|EF_BANJJAKII|Comodo Fireworks Ball|
|
||||
|166|EF_MAKEBLUR|Energy Coat (Visual Effect)|
|
||||
|167|EF_TAMINGSUCCESS|(Nothing)|
|
||||
|168|EF_TAMINGFAILED|(Nothing)|
|
||||
|169|EF_ENERGYCOAT|Energy Coat Animation|
|
||||
|170|EF_CARTREVOLUTION|Cart Revolution|
|
||||
|171|EF_VENOMDUST2|Venom Dust Map Unit|
|
||||
|172|EF_CHANGEDARK|Change Element (Dark)|
|
||||
|173|EF_CHANGEFIRE|Change Element (Fire)|
|
||||
|174|EF_CHANGECOLD|Change Element (Water)|
|
||||
|175|EF_CHANGEWIND|Change Element (Wind)|
|
||||
|176|EF_CHANGEFLAME|Change Element (Fire)|
|
||||
|177|EF_CHANGEEARTH|Change Element (Earth)|
|
||||
|178|EF_CHAINGEHOLY|Change Element (Holy)|
|
||||
|179|EF_CHANGEPOISON|Change Element (Poison)|
|
||||
|180|EF_HITDARK|Darkness Attack|
|
||||
|181|EF_MENTALBREAK|Mental Breaker|
|
||||
|182|EF_MAGICALATTHIT|Magical Hit|
|
||||
|183|EF_SUI_EXPLOSION|Self Destruction|
|
||||
|184|EF_DARKATTACK|(Nothing)|
|
||||
|185|EF_SUICIDE|(Nothing)|
|
||||
|186|EF_COMBOATTACK1|Combo Attack 1|
|
||||
|187|EF_COMBOATTACK2|Combo Attack 2|
|
||||
|188|EF_COMBOATTACK3|Combo Attack 3|
|
||||
|189|EF_COMBOATTACK4|Combo Attack 4|
|
||||
|190|EF_COMBOATTACK5|Combo Attack 5|
|
||||
|191|EF_GUIDEDATTACK|Guided Attack|
|
||||
|192|EF_POISONATTACK|Poison Attack|
|
||||
|193|EF_SILENCEATTACK|Silence Attack|
|
||||
|194|EF_STUNATTACK|Stun Attack|
|
||||
|195|EF_PETRIFYATTACK|Petrify Attack|
|
||||
|196|EF_CURSEATTACK|Curse Attack|
|
||||
|197|EF_SLEEPATTACK|Sleep Attack|
|
||||
|198|EF_TELEKHIT|(Nothing)|
|
||||
|199|EF_PONG| Small Popping Bubble Map Effect|
|
||||
|200|EF_LEVEL99|Normal level 99 Aura (Middle)|
|
||||
|201|EF_LEVEL99_2|Normal level 99 Aura (Bottom)|
|
||||
|202|EF_LEVEL99_3|Lv 99 Aura Bubble|
|
||||
|203|EF_GUMGANG|Fury (Visual Effect)|
|
||||
|204|EF_POTION1|Red Herb/Potion|
|
||||
|205|EF_POTION2|Orange Potion|
|
||||
|206|EF_POTION3|Yellow Herb/Potion|
|
||||
|207|EF_POTION4|White Herb/Potion|
|
||||
|208|EF_POTION5|Blue Herb/Potion|
|
||||
|209|EF_POTION6|Green Herb/Potion|
|
||||
|210|EF_POTION7|Yellow Circle Healing Effect|
|
||||
|211|EF_POTION8|Blue Circle Healing Effect|
|
||||
|212|EF_DARKBREATH|Dark Breath|
|
||||
|213|EF_DEFFENDER|Defender|
|
||||
|214|EF_KEEPING|Keeping|
|
||||
|215|EF_SUMMONSLAVE|Summon Slave|
|
||||
|216|EF_BLOODDRAIN|Blood Drain|
|
||||
|217|EF_ENERGYDRAIN|Energy Drain|
|
||||
|218|EF_POTION_CON|Concentration Potion|
|
||||
|219|EF_POTION_|Awakening Potion|
|
||||
|220|EF_POTION_BERSERK|Berserk Potion|
|
||||
|221|EF_POTIONPILLAR|Intense light beam|
|
||||
|222|EF_DEFENDER|Defender (Crusader)|
|
||||
|223|EF_GANBANTEIN|Holy Cast Aura|
|
||||
|224|EF_WIND| Wind (Map effect)|
|
||||
|225|EF_VOLCANO|Volcano casting effect|
|
||||
|226|EF_GRANDCROSS|Grand Cross Effect|
|
||||
|227|EF_INTIMIDATE|Snatch|
|
||||
|228|EF_CHOOKGI|(Nothing)|
|
||||
|229|EF_CLOUD|(Nothing)|
|
||||
|230|EF_CLOUD2|(Nothing)|
|
||||
|231|EF_MAPPILLAR|Map Light Pillar Animation 1|
|
||||
|232|EF_LINELINK|Sacrifice (Visual Effect)|
|
||||
|233|EF_CLOUD3|Fog|
|
||||
|234|EF_SPELLBREAKER|Spell Breaker|
|
||||
|235|EF_DISPELL|Dispell|
|
||||
|236|EF_DELUGE|Deluge Cast Aura|
|
||||
|237|EF_VIOLENTGALE|Violent Gale Cast Aura|
|
||||
|238|EF_LANDPROTECTOR|Magnetic Earth Cast Aura|
|
||||
|239|EF_BOTTOM_VO|Volcano (Visual Effect)|
|
||||
|240|EF_BOTTOM_DE|Deluge (Visual Effect)|
|
||||
|241|EF_BOTTOM_VI|Violent Gale (Visual Effect)|
|
||||
|242|EF_BOTTOM_LA|Magnetic Earth (Visual Effect)|
|
||||
|243|EF_FASTMOVE|(Invalid)|
|
||||
|244|EF_MAGICROD|Magic Rod|
|
||||
|245|EF_HOLYCROSS|Holy Cross|
|
||||
|246|EF_SHIELDCHARGE|Shield Charge|
|
||||
|247|EF_MAPPILLAR2|Map Light Pillar Animation 2|
|
||||
|248|EF_PROVIDENCE|Resistant Souls|
|
||||
|249|EF_SHIELDBOOMERANG|Shield Boomerang|
|
||||
|250|EF_SPEARQUICKEN|Spear Quicken|
|
||||
|251|EF_DEVOTION|Devotion|
|
||||
|252|EF_REFLECTSHIELD|Reflect Shield|
|
||||
|253|EF_ABSORBSPIRITS|Absorb Spirit Spheres|
|
||||
|254|EF_STEELBODY|Mental Strength (Visual Effect)|
|
||||
|255|EF_FLAMELAUNCHER|Elemental Endow (Fire)|
|
||||
|256|EF_FROSTWEAPON|Elemental Endow (Water)|
|
||||
|257|EF_LIGHTNINGLOADER|Elemental Endow (Wind)|
|
||||
|258|EF_SEISMICWEAPON|Elemental Endow (Earth)|
|
||||
|259|EF_MAPPILLAR3|Map Light Pillar Animation 3|
|
||||
|260|EF_MAPPILLAR4|Map Light Pillar Animation 4|
|
||||
|261|EF_GUMGANG2|Fury Cast Animation|
|
||||
|262|EF_TEIHIT1|Raging Quadruple Blow|
|
||||
|263|EF_GUMGANG3|Raging Quadruple Blow 2|
|
||||
|264|EF_TEIHIT2|(Nothing)|
|
||||
|265|EF_TANJI|Throw Spirit Sphere|
|
||||
|266|EF_TEIHIT1X|Raging Quadruple Blow 3|
|
||||
|267|EF_CHIMTO|Occult Impaction|
|
||||
|268|EF_STEALCOIN|Steal Coin|
|
||||
|269|EF_STRIPWEAPON|Divest Weapon|
|
||||
|270|EF_STRIPSHIELD|Divest Shield|
|
||||
|271|EF_STRIPARMOR|Divest Armor|
|
||||
|272|EF_STRIPHELM|Divest Helm|
|
||||
|273|EF_CHAINCOMBO|Raging Quadruple Blow 4|
|
||||
|274|EF_RG_COIN|Steal Coin Animation|
|
||||
|275|EF_BACKSTAP|Back Stab Animation|
|
||||
|276|EF_TEIHIT3|Raging Thrust|
|
||||
|277|EF_BOTTOM_DISSONANCE|Dissoance Map Unit|
|
||||
|278|EF_BOTTOM_LULLABY|Lullaby Map Unit|
|
||||
|279|EF_BOTTOM_RICHMANKIM|Mr Kim a Rich Man Map Unit|
|
||||
|280|EF_BOTTOM_ETERNALCHAOS|Eternal Chaos Map Unit|
|
||||
|281|EF_BOTTOM_DRUMBATTLEFIELD|A Drum on the Battlefield Map Unit|
|
||||
|282|EF_BOTTOM_RINGNIBELUNGEN|The Ring Of Nibelungen Map Unit|
|
||||
|283|EF_BOTTOM_ROKISWEIL|Loki's Veil Map Unit|
|
||||
|284|EF_BOTTOM_INTOABYSS|Into the Abyss Map Unit|
|
||||
|285|EF_BOTTOM_SIEGFRIED|Invunerable Siegfriend Map Unit|
|
||||
|286|EF_BOTTOM_WHISTLE|A Wistle Map Unit|
|
||||
|287|EF_BOTTOM_ASSASSINCROSS|Assassin Cross of Sunset Map Unit|
|
||||
|288|EF_BOTTOM_POEMBRAGI|A Poem of Bragi Map Unit|
|
||||
|289|EF_BOTTOM_APPLEIDUN|The Apple Of Idun Map Unit|
|
||||
|290|EF_BOTTOM_UGLYDANCE|Ugly Dance Map Unit|
|
||||
|291|EF_BOTTOM_HUMMING|Humming Map Unit|
|
||||
|292|EF_BOTTOM_DONTFORGETME|Please don't Forget Me Map Unit|
|
||||
|293|EF_BOTTOM_FORTUNEKISS|Fortune's Kiss Map Unit|
|
||||
|294|EF_BOTTOM_SERVICEFORYOU|Service For You Map Unit|
|
||||
|295|EF_TALK_FROSTJOKE|Frost Joke|
|
||||
|296|EF_TALK_SCREAM|Scream|
|
||||
|297|EF_POKJUK|Fire Works (Visual Effect)|
|
||||
|298|EF_THROWITEM|Acid Terror Animnation|
|
||||
|299|EF_THROWITEM2|(Nothing)|
|
||||
|300|EF_CHEMICALPROTECTION|Chemical Protection|
|
||||
|301|EF_POKJUK_SOUND|Fire Works (Sound Effect)|
|
||||
|302|EF_DEMONSTRATION|Bomb|
|
||||
|303|EF_CHEMICAL2|(Unused)|
|
||||
|304|EF_TELEPORTATION2|Teleportation Animation|
|
||||
|305|EF_PHARMACY_OK|Pharmacy Success|
|
||||
|306|EF_PHARMACY_FAIL|Pharmacy Failed|
|
||||
|307|EF_FORESTLIGHT|Forest Light 1|
|
||||
|308|EF_THROWITEM3|Throw Stone|
|
||||
|309|EF_FIRSTAID|First Aid|
|
||||
|310|EF_SPRINKLESAND|Sprinkle Sand|
|
||||
|311|EF_LOUD| Crazy Uproar|
|
||||
|312|EF_HEAL| Heal Effect|
|
||||
|313|EF_HEAL2|Heal Effect 2|
|
||||
|314|EF_EXIT2|Old Map Exit effect (Unused)|
|
||||
|315|EF_GLASSWALL2|Safety Wall|
|
||||
|316|EF_READYPORTAL2|Warp Portal Animation 1|
|
||||
|317|EF_PORTAL2|Warp Portal Animation 2|
|
||||
|318|EF_BOTTOM_MAG|Magnus Exorcisimus Map Unit|
|
||||
|319|EF_BOTTOM_SANC|Sanctuary Map Unit|
|
||||
|320|EF_HEAL3|Offensive Heal|
|
||||
|321|EF_WARPZONE2|Warp NPC|
|
||||
|322|EF_FORESTLIGHT2|Forest Light 2|
|
||||
|323|EF_FORESTLIGHT3|Forest Light 3|
|
||||
|324|EF_FORESTLIGHT4|Forest Light 4|
|
||||
|325|EF_HEAL4|Heal Effect 4|
|
||||
|326|EF_FOOT| Chase Walk Left Foot|
|
||||
|327|EF_FOOT2|Chse Walk Right Foot|
|
||||
|328|EF_BEGINASURA|Monk Asura Strike|
|
||||
|329|EF_TRIPLEATTACK|Triple Strike|
|
||||
|330|EF_HITLINE|Combo Finish|
|
||||
|331|EF_HPTIME|Natural HP Regeneration|
|
||||
|332|EF_SPTIME|Natural SP Regeneration|
|
||||
|333|EF_MAPLE|Autumn Leaves|
|
||||
|334|EF_BLIND|Blind|
|
||||
|335|EF_POISON|Poison|
|
||||
|336|EF_GUARD|Kyrie Eleison/Parrying Shield|
|
||||
|337|EF_JOBLVUP50|Class Change|
|
||||
|338|EF_ANGEL2|Super Novice/Taekwon Level Up Angel|
|
||||
|339|EF_MAGNUM2|Spiral Pierce|
|
||||
|340|EF_CALLZONE|(Nothing)|
|
||||
|341|EF_PORTAL3|Wedding Warp Portal|
|
||||
|342|EF_COUPLECASTING|Wedding Skill|
|
||||
|343|EF_HEARTCASTING|Another Merry Skill|
|
||||
|344|EF_ENTRY2|Character map entry effect|
|
||||
|345|EF_SAINTWING|Wings (Animated)|
|
||||
|346|EF_SPHEREWIND|Like Moonlight But Blue|
|
||||
|347|EF_COLORPAPER|Wedding Ceremony|
|
||||
|348|EF_LIGHTSPHERE|Like 1000 Blade trepassing|
|
||||
|349|EF_WATERFALL|Waterfall (Horizonatal)|
|
||||
|350|EF_WATERFALL_90|Waterfall (Vertical)|
|
||||
|351|EF_WATERFALL_SMALL|Small Waterfall (Horizonatal)|
|
||||
|352|EF_WATERFALL_SMALL_90|Small Waterfall (Vertical)|
|
||||
|353|EF_WATERFALL_T2|Dark Waterfall (Horizonatal)|
|
||||
|354|EF_WATERFALL_T2_90|Dark Waterfall (Vertical)|
|
||||
|355|EF_WATERFALL_SMALL_T2|Dark Small Waterfall (Horizonatal)|
|
||||
|356|EF_WATERFALL_SMALL_T2_90|Dark Small Waterfall (Vertical)|
|
||||
|357|EF_MINI_TETRIS|(Nothing)|
|
||||
|358|EF_GHOST|Niflheim Ghost|
|
||||
|359|EF_BAT| Niflheim Bat Slow|
|
||||
|360|EF_BAT2| Niflheim Bat Fast|
|
||||
|361|EF_SOULBREAKER|Soul Destroyer|
|
||||
|362|EF_LEVEL99_4|Trancendant Level 99 Aura 1|
|
||||
|363|EF_VALLENTINE|Valentine Day Heart With Wings|
|
||||
|364|EF_VALLENTINE2|Valentine Day Heart|
|
||||
|365|EF_PRESSURE|Gloria Domini|
|
||||
|366|EF_BASH3D|Martyr's Reckoning|
|
||||
|367|EF_AURABLADE|Aura Blade|
|
||||
|368|EF_REDBODY|Berserk|
|
||||
|369|EF_LKCONCENTRATION|Concentration|
|
||||
|370|EF_BOTTOM_GOSPEL|Gospel Map Unit|
|
||||
|371|EF_ANGEL|Level Up|
|
||||
|372|EF_DEVIL|Death|
|
||||
|373|EF_DRAGONSMOKE|House Smoke|
|
||||
|374|EF_BOTTOM_BASILICA|Basilica|
|
||||
|375|EF_ASSUMPTIO|Assumptio (Visual Effect)|
|
||||
|376|EF_HITLINE2|Palm Strike|
|
||||
|377|EF_BASH3D2|Matyr's Reckoning 2|
|
||||
|378|EF_ENERGYDRAIN2|Soul Drain (1st Part)|
|
||||
|379|EF_TRANSBLUEBODY|Soul Drain (2nd Part)|
|
||||
|380|EF_MAGICCRASHER|Magic Crasher|
|
||||
|381|EF_LIGHTSPHERE2|Blue Starburst (Unknown use)|
|
||||
|382|EF_LIGHTBLADE|(Nothing)|
|
||||
|383|EF_ENERGYDRAIN3|Health Conversion|
|
||||
|384|EF_LINELINK2|Soul Change (Sound Effect)|
|
||||
|385|EF_LINKLIGHT|Soul Change (Visual Effect)|
|
||||
|386|EF_TRUESIGHT|True Sight|
|
||||
|387|EF_FALCONASSAULT|Falcon Assault|
|
||||
|388|EF_TRIPLEATTACK2|Focused Arrow Strike (Sound Effect)|
|
||||
|389|EF_PORTAL4|Wind Walk|
|
||||
|390|EF_MELTDOWN|Shattering Strike|
|
||||
|391|EF_CARTBOOST|Cart Boost|
|
||||
|392|EF_REJECTSWORD|Reject Sword|
|
||||
|393|EF_TRIPLEATTACK3|Arrow Vulcan|
|
||||
|394|EF_SPHEREWIND2|Sheltering Bliss|
|
||||
|395|EF_LINELINK3|Marionette Control (Sound Effect)|
|
||||
|396|EF_PINKBODY|Marionette Control (Visual Effect)|
|
||||
|397|EF_LEVEL99_5|Trancended 99 Aura (Middle)|
|
||||
|398|EF_LEVEL99_6|Trancended 99 Aura (Bottom)|
|
||||
|399|EF_BASH3D3|Head Crush|
|
||||
|400|EF_BASH3D4|Joint Beat|
|
||||
|401|EF_NAPALMVALCAN|Napalm Vulcan Sound|
|
||||
|402|EF_PORTAL5|Dangerous Soul Collect|
|
||||
|403|EF_MAGICCRASHER2|Mind Breaker|
|
||||
|404|EF_BOTTOM_SPIDER|Fiber Lock|
|
||||
|405|EF_BOTTOM_FOGWALL|Wall Of Fog|
|
||||
|406|EF_SOULBURN|Soul Burn|
|
||||
|407|EF_SOULCHANGE|Soul Change|
|
||||
|408|EF_BABY| Mom, Dad, I love you! (Baby Skill)|
|
||||
|409|EF_SOULBREAKER2|Meteor Assault|
|
||||
|410|EF_RAINBOW|Rainbow|
|
||||
|411|EF_PEONG|Leap|
|
||||
|412|EF_TANJI2|Like Throw Spirit Sphere|
|
||||
|413|EF_PRESSEDBODY|Axe Kick|
|
||||
|414|EF_SPINEDBODY|Round Kick|
|
||||
|415|EF_KICKEDBODY|Counter Kick|
|
||||
|416|EF_AIRTEXTURE|(Nothing)|
|
||||
|417|EF_HITBODY|Flash|
|
||||
|418|EF_DOUBLEGUMGANG|Warmth Lightning|
|
||||
|419|EF_REFLECTBODY|Kaite (Visual Effect)|
|
||||
|420|EF_BABYBODY|Eswoo (Small) (Visual Effect)|
|
||||
|421|EF_BABYBODY2|Eswoo (Alt. Small) (Visual Effect)|
|
||||
|422|EF_GIANTBODY|Eswoo (Normal) (Visual Effect)|
|
||||
|423|EF_GIANTBODY2|Eswoo (Alt. Normal) (Visual Effect)|
|
||||
|424|EF_ASURABODY|Spirit Link (Visual Effect)|
|
||||
|425|EF_4WAYBODY|Esma Hit (Visual Effect)|
|
||||
|426|EF_QUAKEBODY|Sprint Collision (Visual Effect)|
|
||||
|427|EF_ASURABODY_MONSTER|(Nothing)|
|
||||
|428|EF_HITLINE3|(Nothing)|
|
||||
|429|EF_HITLINE4|Taekwon Kick Hit 1|
|
||||
|430|EF_HITLINE5|Taekwon Kick Hit 2|
|
||||
|431|EF_HITLINE6|Taekwon Kick Hit 3|
|
||||
|432|EF_ELECTRIC|Solar, Lunar and Stellar Perception (Visual Effect)|
|
||||
|433|EF_ELECTRIC2|Solar, Lunar and Stellar Opposition (Visual Effect)|
|
||||
|434|EF_STORMKICK|Taekwon Kick Hit 4|
|
||||
|435|EF_HITLINE7|Whirlwind Kick|
|
||||
|436|EF_STORMKICK|White Barrier (Unused)|
|
||||
|437|EF_HALFSPHERE|White barrier 2 (Unused)|
|
||||
|438|EF_ATTACKENERGY|Kaite Reflect Animation|
|
||||
|439|EF_ATTACKENERGY2|Flying Side Kick|
|
||||
|440|EF_ASSUMPTIO2|Assumptio (Animation)|
|
||||
|441|EF_BLUECASTING|Comfort Skills Cast Aura|
|
||||
|442|EF_RUN|Foot Prints caused by Sprint.|
|
||||
|443|EF_STOPRUN|(Nothing)|
|
||||
|444|EF_STOPEFFECT|Sprint Stop Animation|
|
||||
|445|EF_JUMPBODY|High Jump (Jump)|
|
||||
|446|EF_LANDBODY|High Jump (Return Down)|
|
||||
|447|EF_FOOT3|Running Left Foot|
|
||||
|448|EF_FOOT4|Running Right Foot|
|
||||
|449|EF_TAE_READY|KA-Spell (1st Part)|
|
||||
|450|EF_GRANDCROSS2|Darkcross|
|
||||
|451|EF_SOULSTRIKE2|Dark Strike|
|
||||
|452|EF_YUFITEL2|Something Like Jupitel Thunder|
|
||||
|453|EF_NPC_STOP|Paralized|
|
||||
|454|EF_DARKCASTING|Like Blind|
|
||||
|455|EF_GUMGANGNPC|Another Warmth Lightning|
|
||||
|456|EF_AGIUP|Power Up|
|
||||
|457|EF_JUMPKICK|Flying Side Kick (2nd Part)|
|
||||
|458|EF_QUAKEBODY2|Running/Sprint (running into a wall)|
|
||||
|459|EF_STORMKICK1|Brown tornado that spins sprite (unused)|
|
||||
|460|EF_STORMKICK2|Green tornado (unused)|
|
||||
|461|EF_STORMKICK3|Blue tornado (unused)|
|
||||
|462|EF_STORMKICK4|Kaupe Dodge Effect|
|
||||
|463|EF_STORMKICK5|Kaupe Dodge Effect|
|
||||
|464|EF_STORMKICK6|White tornado (unused)|
|
||||
|465|EF_STORMKICK7|Purple tornado (unused)|
|
||||
|466|EF_SPINEDBODY2|Another Round Kick|
|
||||
|467|EF_BEGINASURA1|Warm/Mild Wind (Earth)|
|
||||
|468|EF_BEGINASURA2|Warm/Mild Wind (Wind)|
|
||||
|469|EF_BEGINASURA3|Warm/Mild Wind (Water)|
|
||||
|470|EF_BEGINASURA4|Warm/Mild Wind (Fire)|
|
||||
|471|EF_BEGINASURA5|Warm/Mild Wind (Undead)|
|
||||
|472|EF_BEGINASURA6|Warm/Mild Wind (Shadow)|
|
||||
|473|EF_BEGINASURA7|Warm/Mild Wind (Holy)|
|
||||
|474|EF_AURABLADE2|(Nothing)|
|
||||
|475|EF_DEVIL1|Demon of The Sun Moon And Stars (Level 1)|
|
||||
|476|EF_DEVIL2|Demon of The Sun Moon And Stars (Level 2)|
|
||||
|477|EF_DEVIL3|Demon of The Sun Moon And Stars (Level 3)|
|
||||
|478|EF_DEVIL4|Demon of The Sun Moon And Stars (Level 4)|
|
||||
|479|EF_DEVIL5|Demon of The Sun Moon And Stars (Level 5)|
|
||||
|480|EF_DEVIL6|Demon of The Sun Moon And Stars (Level 6)|
|
||||
|481|EF_DEVIL7|Demon of The Sun Moon And Stars (Level 7)|
|
||||
|482|EF_DEVIL8|Demon of The Sun Moon And Stars (Level 8)|
|
||||
|483|EF_DEVIL9|Demon of The Sun Moon And Stars (Level 9)|
|
||||
|484|EF_DEVIL10|Demon of The Sun Moon And Stars (Level 10)|
|
||||
|485|EF_DOUBLEGUMGANG2|Mental Strength Lightning but White|
|
||||
|486|EF_DOUBLEGUMGANG3|Mental Strength Lightning|
|
||||
|487|EF_BLACKDEVIL|Demon of The Sun Moon And Stars Ground Effect|
|
||||
|488|EF_FLOWERCAST|Comfort Skills|
|
||||
|489|EF_FLOWERCAST2|(Nothing)|
|
||||
|490|EF_FLOWERCAST3|(Nothing)|
|
||||
|491|EF_MOCHI|Element Potions|
|
||||
|492|EF_LAMADAN|Cooking Foods|
|
||||
|493|EF_EDP| Enchant Deadly Poison|
|
||||
|494|EF_SHIELDBOOMERANG2|Throwing Tomahawk|
|
||||
|495|EF_RG_COIN2|Full Strip Sound|
|
||||
|496|EF_GUARD2|Preserve|
|
||||
|497|EF_SLIM| Twilight Alchemy 1|
|
||||
|498|EF_SLIM2|Twilight Alchemy 2|
|
||||
|499|EF_SLIM3|Twilight Alchemy 3|
|
||||
|500|EF_CHEMICALBODY|Player Become Blue with Blue Aura|
|
||||
|501|EF_CASTSPIN|Chase Walk Animation|
|
||||
|502|EF_PIERCEBODY|Player Become Yellow with Yellow Aura|
|
||||
|503|EF_SOULLINK|Soul Link Word|
|
||||
|504|EF_CHOOKGI2|(Nothing)|
|
||||
|505|EF_MEMORIZE|Memorize|
|
||||
|506|EF_SOULLIGHT|(Nothing)|
|
||||
|507|EF_MAPAE|Authoritative Badge|
|
||||
|508|EF_ITEMPOKJUK|Fire Cracker|
|
||||
|509|EF_05VAL|Valentine Day Hearth (Wings)|
|
||||
|510|EF_BEGINASURA11|Champion Asura Strike|
|
||||
|511|EF_NIGHT|(Nothing)|
|
||||
|512|EF_CHEMICAL2DASH|Chain Crush Combo|
|
||||
|513|EF_GROUNDSAMPLE|Area Cast|
|
||||
|514|EF_GI_EXPLOSION|Really Big Circle|
|
||||
|515|EF_CLOUD4|Einbroch Fog|
|
||||
|516|EF_CLOUD5|Airship Cloud|
|
||||
|517|EF_BOTTOM_HERMODE|(Nothing)|
|
||||
|518|EF_CARTTER|Cart Termination|
|
||||
|519|EF_ITEMFAST|Speed Down Potion|
|
||||
|520|EF_SHIELDBOOMERANG3|Shield Bumerang|
|
||||
|521|EF_DOUBLECASTBODY|Player Become Red with Red Aura|
|
||||
|522|EF_GRAVITATION|Gravitation Field|
|
||||
|523|EF_TAROTCARD1|Tarot Card of Fate (The Fool)|
|
||||
|524|EF_TAROTCARD2|Tarot Card of Fate (The Magician)|
|
||||
|525|EF_TAROTCARD3|Tarot Card of Fate (The High Priestess)|
|
||||
|526|EF_TAROTCARD4|Tarot Card of Fate (The Chariot)|
|
||||
|527|EF_TAROTCARD5|Tarot Card of Fate (Strength)|
|
||||
|528|EF_TAROTCARD6|Tarot Card of Fate (The Lovers)|
|
||||
|529|EF_TAROTCARD7|Tarot Card of Fate (The Wheel of Fortune)|
|
||||
|530|EF_TAROTCARD8|Tarot Card of Fate (The Hanged Man)|
|
||||
|531|EF_TAROTCARD9|Tarot Card of Fate (Death)|
|
||||
|532|EF_TAROTCARD10|Tarot Card of Fate (Temperance)|
|
||||
|533|EF_TAROTCARD11|Tarot Card of Fate (The Devil)|
|
||||
|534|EF_TAROTCARD12|Tarot Card of Fate (The Tower)|
|
||||
|535|EF_TAROTCARD13|Tarot Card of Fate (The Star)|
|
||||
|536|EF_TAROTCARD14|Tarot Card of Fate (The Sun)|
|
||||
|537|EF_ACIDDEMON|Acid Demonstration|
|
||||
|538|EF_GREENBODY|Player Become Green with Green Aura|
|
||||
|539|EF_THROWITEM4|Throw Random Bottle|
|
||||
|540|EF_BABYBODY_BACK|Instant Small->Normal|
|
||||
|541|EF_THROWITEM5|(Nothing)|
|
||||
|542|EF_BLUEBODY|KA-Spell (1st Part)|
|
||||
|543|EF_HATED|Kahii|
|
||||
|544|EF_REDLIGHTBODY|Warmth Red Sprite|
|
||||
|545|EF_RO2YEAR|Sound And... PUFF Client Crash :P|
|
||||
|546|EF_SMA_READY|Kaupe|
|
||||
|547|EF_STIN| Estin|
|
||||
|548|EF_RED_HIT|Instant Red Sprite|
|
||||
|549|EF_BLUE_HIT|Instant Blue Sprite|
|
||||
|550|EF_QUAKEBODY3|Another Effect like Running Hit|
|
||||
|551|EF_SMA |EFfect Like Estun but with Circle|
|
||||
|552|EF_SMA2| (Nothing)|
|
||||
|553|EF_STIN2|Esma|
|
||||
|554|EF_HITTEXTURE|Large White Cloud|
|
||||
|555|EF_STIN3|Estun|
|
||||
|556|EF_SMA3| (Nothing)|
|
||||
|557|EF_BLUEFALL|Juperos Energy Waterfall (Horizontal)|
|
||||
|558|EF_BLUEFALL_90|Juperos Energy Waterfall (Vertical)|
|
||||
|559|EF_FASTBLUEFALL|Juperos Energy Waterfall Fast (Horizontal)|
|
||||
|560|EF_FASTBLUEFALL_90|Juperos Energy Waterfall Fast (Vertical)|
|
||||
|561|EF_BIG_PORTAL|Juperos Warp|
|
||||
|562|EF_BIG_PORTAL2|Juperos Warp|
|
||||
|563|EF_SCREEN_QUAKE|Earthquake Effect (Juperos Elevator)|
|
||||
|564|EF_HOMUNCASTING|Wedding Cast|
|
||||
|565|EF_HFLIMOON1|Filir Moonlight Lvl 1|
|
||||
|566|EF_HFLIMOON2|Filir Moonlight Lvl 2|
|
||||
|567|EF_HFLIMOON3|Filir Moonlight Lvl 3|
|
||||
|568|EF_HO_UP|Another Job Level Up|
|
||||
|569|EF_HAMIDEFENCE|Amistr Bulwark|
|
||||
|570|EF_HAMICASTLE|Amistr Castling|
|
||||
|571|EF_HAMIBLOOD|Amistr Bloodlust|
|
||||
|572|EF_HATED2|Warmth Soul|
|
||||
|573|EF_TWILIGHT1|Twilight Alchemy 1|
|
||||
|574|EF_TWILIGHT2|Twilight Alchemy 2|
|
||||
|575|EF_TWILIGHT3|Twilight Alchemy 3|
|
||||
|576|EF_ITEM_THUNDER|Box Effect (Thunder)|
|
||||
|577|EF_ITEM_CLOUD|Box Effect (Cloud)|
|
||||
|578|EF_ITEM_CURSE|Box Effect (Curse)|
|
||||
|579|EF_ITEM_ZZZ|Box Effect (Sleep)|
|
||||
|580|EF_ITEM_RAIN|Box Effect (Rain)|
|
||||
|581|EF_ITEM_LIGHT|Box Effect (Sunlight)|
|
||||
|582|EF_ANGEL3|Another Super Novice/Taekwon Angel|
|
||||
|583|EF_M01| Warmth Hit|
|
||||
|584|EF_M02| Full Buster|
|
||||
|585|EF_M03| 5 Medium Size Explosion|
|
||||
|586|EF_M04| Somatology Lab Mobs Aura|
|
||||
|587|EF_M05| Big Purple Flame|
|
||||
|588|EF_M06| Little Red Flame|
|
||||
|589|EF_M07| Eswoo|
|
||||
|590|EF_KAIZEL|Running Stop|
|
||||
|591|EF_KAAHI|(Nothing)|
|
||||
|592|EF_CLOUD6|Thanatos Tower Bloody Clouds|
|
||||
|593|EF_FOOD01|Food Effect (STR)|
|
||||
|594|EF_FOOD02|Food Effect (INT)|
|
||||
|595|EF_FOOD03|Food Effect (VIT)|
|
||||
|596|EF_FOOD04|Food Effect (AGI)|
|
||||
|597|EF_FOOD05|Food Effect (DEX)|
|
||||
|598|EF_FOOD06|Food Effect (LUK)|
|
||||
|599|EF_SHRINK|Cast Time Sound and Flashing Animation on Player|
|
||||
|600|EF_THROWITEM6|Throw Venom Knife|
|
||||
|601|EF_SIGHT2|Sight Blaster|
|
||||
|602|EF_QUAKEBODY4|Close Confine (Grab Effect)|
|
||||
|603|EF_FIREHIT2|Spinning fire ball (like 50, but smaller)|
|
||||
|604|EF_NPC_STOP2|Close Confine (Ground Effect)|
|
||||
|605|EF_NPC_STOP2_DEL|(Nothing)|
|
||||
|606|EF_FVOICE|Pang Voice (Visual Effect)|
|
||||
|607|EF_WINK|Wink of Charm (Visual Effect)|
|
||||
|608|EF_COOKING_OK|Cooking Success|
|
||||
|609|EF_COOKING_FAIL|Cooking Failed|
|
||||
|610|EF_TEMP_OK|Success|
|
||||
|611|EF_TEMP_FAIL|Failed|
|
||||
|612|EF_HAPGYEOK|Korean Words and /no1 Emoticon|
|
||||
|613|EF_THROWITEM7|Throw Shuriken|
|
||||
|614|EF_THROWITEM8|Throw Kunai|
|
||||
|615|EF_THROWITEM9|Throw Fumma Shuriken|
|
||||
|616|EF_THROWITEM10|Throw Money|
|
||||
|617|EF_BUNSINJYUTSU|Illusionary Shadow|
|
||||
|618|EF_KOUENKA|Crimson Fire Bolossom|
|
||||
|619|EF_HYOUSENSOU|Lightning Spear Of Ice|
|
||||
|620|EF_BOTTOM_SUITON|Water Escape Technique|
|
||||
|621|EF_STIN4|Wind Blade|
|
||||
|622|EF_THUNDERSTORM2|Lightning Crash|
|
||||
|623|EF_CHEMICAL4|Piercing Shot|
|
||||
|624|EF_STIN5|Kamaitachi|
|
||||
|625|EF_MADNESS_BLUE|Madness Canceller|
|
||||
|626|EF_MADNESS_RED|Adjustment|
|
||||
|627|EF_RG_COIN3|Disarm (Sound Effect)|
|
||||
|628|EF_BASH3D5|Dust|
|
||||
|629|EF_CHOOKGI3|(Nothing)|
|
||||
|630|EF_KIRIKAGE|Shadow Slash|
|
||||
|631|EF_TATAMI|Reverse Tatami Map Unit|
|
||||
|632|EF_KASUMIKIRI|Mist Slash|
|
||||
|633|EF_ISSEN|Final Strike|
|
||||
|634|EF_KAEN| Crimson Fire Formation|
|
||||
|635|EF_BAKU| Dragon Fire Formation|
|
||||
|636|EF_HYOUSYOURAKU|Falling Ice Pillar|
|
||||
|637|EF_DESPERADO|Desperado|
|
||||
|638|EF_LIGHTNING_S|Ground Drift Grenade|
|
||||
|639|EF_BLIND_S|Ground Drift Grenade|
|
||||
|640|EF_POISON_S|Ground Drift Grenade|
|
||||
|641|EF_FREEZING_S|Ground Drift Grenade|
|
||||
|642|EF_FLARE_S|Ground Drift Grenade|
|
||||
|643|EF_RAPIDSHOWER|Rapid Shower|
|
||||
|644|EF_MAGICALBULLET|Magic Bullet|
|
||||
|645|EF_SPREADATTACK|Spread Attack|
|
||||
|646|EF_TRACKCASTING|Tracking (Shown While Casting)|
|
||||
|647|EF_TRACKING|Tracking|
|
||||
|648|EF_TRIPLEACTION|Triple Action|
|
||||
|649|EF_BULLSEYE|Bull's Eye|
|
||||
|650|EF_MAP_MAGICZONE|Ice Cave Level 4 Circle|
|
||||
|651|EF_MAP_MAGICZONE2|Ice Cave Level 4 Big Circle|
|
||||
|652|EF_DAMAGE1|Like Regeneration Number but Red with a Sound|
|
||||
|653|EF_DAMAGE1_2|Like Regeneration Number but Red|
|
||||
|654|EF_DAMAGE1_3|Like Regeneration Number but Purple|
|
||||
|655|EF_UNDEADBODY|Mobs Skill (Change Undead Element)|
|
||||
|656|EF_UNDEADBODY_DEL|Last animation before Change Undead Element finish|
|
||||
|657|EF_GREEN_NUMBER|(Nothing)|
|
||||
|658|EF_BLUE_NUMBER|(Nothing)|
|
||||
|659|EF_RED_NUMBER|(Nothing)|
|
||||
|660|EF_PURPLE_NUMBER|(Nothing)|
|
||||
|661|EF_BLACK_NUMBER|(Nothing)|
|
||||
|662|EF_WHITE_NUMBER|(Nothing)|
|
||||
|663|EF_YELLOW_NUMBER|(Nothing)|
|
||||
|664|EF_PINK_NUMBER|(Nothing)|
|
||||
|665|EF_BUBBLE_DROP|Little Blue Ball Falling From the Sky|
|
||||
|666|EF_NPC_EARTHQUAKE|Earthquake|
|
||||
|667|EF_DA_SPACE|(Nothing)|
|
||||
|668|EF_DRAGONFEAR|Dragonfear|
|
||||
|669|EF_BLEEDING|Wide Bleeding|
|
||||
|670|EF_WIDECONFUSE|Dragon fear (Visual Effect)|
|
||||
|671|EF_BOTTOM_RUNNER|The Japan Earth Symbol (like 'Seven Wind Lv1', but on the ground)|
|
||||
|672|EF_BOTTOM_TRANSFER|The Japan Wind Symbol (like 'Seven Wind Lv2', but on the ground)|
|
||||
|673|EF_CRYSTAL_BLUE|Map turns Blue (like Soul Link)|
|
||||
|674|EF_BOTTOM_EVILLAND|Evil Land Cell|
|
||||
|675|EF_GUARD3|Like Parrying/Kyrie Eleison barrier but Yellow with small Cross in every barrier piece|
|
||||
|676|EF_NPC_SLOWCAST|Slow Casting|
|
||||
|677|EF_CRITICALWOUND|Critical Wounds/Bleeding Attack|
|
||||
|678|EF_GREEN99_3|White 99 Aura Bubbles|
|
||||
|679|EF_GREEN99_5|Green Aura (Middle)|
|
||||
|680|EF_GREEN99_6|Green Aura (Bottom)|
|
||||
|681|EF_MAPSPHERE|Dimensional Gorge Map Effect|
|
||||
|682|EF_POK_LOVE|I Love You Banner|
|
||||
|683|EF_POK_WHITE|Happy White Day Banner|
|
||||
|684|EF_POK_VALEN|Happy Valentine Day Banner|
|
||||
|685|EF_POK_BIRTH|Happy Birthday Banner|
|
||||
|686|EF_POK_CHRISTMAS|Merry Christmas Banner|
|
||||
|687|EF_MAP_MAGICZONE3|Cast Circle-Like effect 1|
|
||||
|688|EF_MAP_MAGICZONE4|Cast Circle-Like effect 2|
|
||||
|689|EF_DUST|Endless Tower Map Effect|
|
||||
|690|EF_TORCH_RED|Burning Flame (Red)|
|
||||
|691|EF_TORCH_GREEN|Burning Flame (Green)|
|
||||
|692|EF_MAP_GHOST|Unknown Aura Bubbles (Small ghosts)|
|
||||
|693|EF_GLOW1|Translucent yellow circle|
|
||||
|694|EF_GLOW2|Translucent green circle|
|
||||
|695|EF_GLOW4|Rotating green light|
|
||||
|696|EF_TORCH_PURPLE|The same of 690 and 691 but Blue/Purple|
|
||||
|697|EF_CLOUD7|(Nothing)|
|
||||
|698|EF_CLOUD8|(Nothing)|
|
||||
|699|EF_FLOWERLEAF|Fall of powder from the sky and raise of some leaf|
|
||||
|700|EF_MAPSPHERE2|Big Colored Green Sphere.|
|
||||
|701|EF_GLOW11|Huge Blue Sphere|
|
||||
|702|EF_GLOW12|Little Colored Violet Sphere|
|
||||
|703|EF_CIRCLELIGHT|Light Infiltration with fall of pownder|
|
||||
|704|EF_ITEM315|Client Error (mobile_ef02.str)|
|
||||
|705|EF_ITEM316|Client Error (mobile_ef01.str)|
|
||||
|706|EF_ITEM317|Client Error (mobile_ef03.str)|
|
||||
|707|EF_ITEM318|Client Crash :P|
|
||||
|708|EF_STORM_MIN|Storm Gust (same as 89)|
|
||||
|709|EF_POK_JAP|A Firework that split in 4 mini fireworks|
|
||||
|710|EF_MAP_GREENLIGHT|A Sphere like Effect 701 but Green, and a bit more larger|
|
||||
|711|EF_MAP_MAGICWALL|A big violet wall|
|
||||
|712|EF_MAP_GREENLIGHT2|A Little Flame Sphere|
|
||||
|713|EF_YELLOWFLY1|A lot of Very Small and Yellow Sphere|
|
||||
|714|EF_YELLOWFLY2|(Nothing)|
|
||||
|715|EF_BOTTOM_BLUE|Little blue Basilica|
|
||||
|716|EF_BOTTOM_BLUE2|Same as 715|
|
||||
|717|EF_WEWISH|Christmas Carol (copy of Angelus)|
|
||||
|718|EF_FIREPILLARON2|Judex (Visual Effect)|
|
||||
|719|EF_FORESTLIGHT5|Renovatio (light beam)|
|
||||
|720|EF_SOULBREAKER3|Yellow version of Soul Breaker|
|
||||
|721|EF_ADO_STR|Adoramus (lightning bolt)|
|
||||
|722|EF_IGN_STR|Ignition Break (big explosion)|
|
||||
|723|EF_CHIMTO2|Hundred Spear (sound effect)|
|
||||
|724|EF_WINDCUTTER|Green version of Detecting|
|
||||
|725|EF_DETECT2|Oratorio (like Detecting)|
|
||||
|726|EF_FROSTMYSTY|Frost Misty (blue vapor and bubbles)|
|
||||
|727|EF_CRIMSON_STR|Crimson Rock|
|
||||
|728|EF_HELL_STR|Small fire (part of Hell Inferno)|
|
||||
|729|EF_SPR_MASH|Marsh of Abyss (like Close Confine)|
|
||||
|730|EF_SPR_SOULE|Small, cartoony explosion (part of Soul Expansion)|
|
||||
|731|EF_DHOWL_STR|Dragon Howling (blinking, expanding circle)|
|
||||
|732|EF_EARTHWALL|Spike from the ground|
|
||||
|733|EF_SOULBREAKER4|Fluffy Ball flying by|
|
||||
|734|EF_CHAINL_STR|Chain Lightning|
|
||||
|735|EF_CHOOKGI_FIRE|(Nothing)|
|
||||
|736|EF_CHOOKGI_WIND|(Nothing)|
|
||||
|737|EF_CHOOKGI_WATER|(Nothing)|
|
||||
|738|EF_CHOOKGI_GROUND|(Nothing)|
|
||||
|739|EF_MAGENTA_TRAP|Old Magenta Trap|
|
||||
|740|EF_COBALT_TRAP|Old Cobald Trap|
|
||||
|741|EF_MAIZE_TRAP|Old Maize Trap|
|
||||
|742|EF_VERDURE_TRAP|Old Verdure Trap|
|
||||
|743|EF_NORMAL_TRAP|White Ranger Trap|
|
||||
|744|EF_CLOAKING2|Camouflage|
|
||||
|745|EF_AIMED_STR|Aimed Bolt (crosshairs)|
|
||||
|746|EF_ARROWSTORM_STR|Arrow Storm|
|
||||
|747|EF_LAULAMUS_STR|Falling white feathers|
|
||||
|748|EF_LAUAGNUS_STR|Falling blue feathers|
|
||||
|749|EF_MILSHIELD_STR|Millennium Shield|
|
||||
|750|EF_CONCENTRATION2|Detonator (blue sparkles)|
|
||||
|751|EF_FIREBALL2|Releasing summoned warlock spheres|
|
||||
|752|EF_BUNSINJYUTSU2|Like Energy Coat, but not as dark|
|
||||
|753|EF_CLEARTIME|Clearance|
|
||||
|754|EF_GLASSWALL3|Green warp portal (root of Epiclesis)|
|
||||
|755|EF_ORATIO|Oratio (spinning blue symbol)|
|
||||
|756|EF_POTION_BERSERK2|Enchant Blade (like Berserk Potion)|
|
||||
|757|EF_CIRCLEPOWER|Third Class Aura (Middle)|
|
||||
|758|EF_ROLLING1|Rolling Cutter - Spin Count 1|
|
||||
|759|EF_ROLLING2|Rolling Cutter - Spin Count 2|
|
||||
|760|EF_ROLLING3|Rolling Cutter - Spin Count 3|
|
||||
|761|EF_ROLLING4|Rolling Cutter - Spin Count 4|
|
||||
|762|EF_ROLLING5|Rolling Cutter - Spin Count 5|
|
||||
|763|EF_ROLLING6|Rolling Cutter - Spin Count 6|
|
||||
|764|EF_ROLLING7|Rolling Cutter - Spin Count 7|
|
||||
|765|EF_ROLLING8|Rolling Cutter - Spin Count 8|
|
||||
|766|EF_ROLLING9|Rolling Cutter - Spin Count 9|
|
||||
|767|EF_ROLLING10|Rolling Cutter - Spin Count 10|
|
||||
|768|EF_PURPLEBODY|Blinking|
|
||||
|769|EF_STIN6|Cross Ripper Slasher (flying knives)|
|
||||
|770|EF_RG_COIN4|Strip sound|
|
||||
|771|EF_POISONWAV|Poison sound|
|
||||
|772|EF_POISONSMOKE|Poison particles|
|
||||
|773|EF_GUMGANG4|Expanding purple aura (part of Phantom Menace)|
|
||||
|774|EF_SHIELDBOOMERANG4|Axe Boomerang|
|
||||
|775|EF_CASTSPIN2|Spinning character sprite|
|
||||
|776|EF_VULCANWAV|Like Desperado sound effect|
|
||||
|777|EF_AGIUP2|Faded light from the ground [S]|
|
||||
|778|EF_DETECT3|Expanding white aura (like Clearance)|
|
||||
|779|EF_AGIUP3|Faded light from the ground [S]|
|
||||
|780|EF_DETECT4|Expanding red aura (from Infrared Scan)|
|
||||
|781|EF_ELECTRIC3|Magnetic Field (purple chains)|
|
||||
|782|EF_GUARD4|All-around shield [S]|
|
||||
|783|EF_BOTTOM_BARRIER|Yellow shaft of light|
|
||||
|784|EF_BOTTOM_STEALTH|White shaft of light|
|
||||
|785|EF_REPAIRTIME|Upward flying wrenches|
|
||||
|786|EF_NC_ANAL|Symbol with bleeping sound [S]|
|
||||
|787|EF_FIRETHROW|Flare Launcher (line of fire)|
|
||||
|788|EF_VENOMIMPRESS|Venom Impress (green skull)|
|
||||
|789|EF_FROSTMISTY|Freezing Status Effect (two ancillas)|
|
||||
|790|EF_BURNING|Burning Status Effect (flame symbol)|
|
||||
|791|EF_COLDTHROW|Two ice shots|
|
||||
|792|EF_MAKEHALLU|Upward streaming white particles|
|
||||
|793|EF_HALLUTIME|Same, but more brief|
|
||||
|794|EF_INFRAREDSCAN|Infrared Scan (red lasers)|
|
||||
|795|EF_CRASHAXE|Power Swing (axe crash)|
|
||||
|796|EF_GTHUNDER|Spinning blue triangles|
|
||||
|797|EF_STONERING|Stapo|
|
||||
|798|EF_INTIMIDATE2|Red triangles (like Intimidate)|
|
||||
|799|EF_STASIS|Stasis (expanding blue mist) [S]|
|
||||
|800|EF_REDLINE|Hell Inferno (red lights)|
|
||||
|801|EF_FROSTDIVER3|Jack Frost unit (ice spikes)|
|
||||
|802|EF_BOTTOM_BASILICA2|White Imprison|
|
||||
|803|EF_RECOGNIZED|Recognized Spell|
|
||||
|804|EF_TETRA|Tetra Vortex [S]|
|
||||
|805|EF_TETRACASTING|Tetra Vortex cast animation (blinking colors)|
|
||||
|806|EF_FIREBALL3|Flying by as fast as a rocket|
|
||||
|807|EF_INTIMIDATE3|Kidnapping sound|
|
||||
|808|EF_RECOGNIZED2|Like Recognized Spell, but one symbol|
|
||||
|809|EF_CLOAKING3|Shadowy filter [S]|
|
||||
|810|EF_INTIMIDATE4|Damp thud sound [S]|
|
||||
|811|EF_STRETCH|Body Painting|
|
||||
|812|EF_BLACKBODY|Black expanding aura|
|
||||
|813|EF_ENERVATION|Masquerade - Enervation|
|
||||
|814|EF_ENERVATION2|Masquerade - Groomy|
|
||||
|815|EF_ENERVATION3|Masquerade - Ignorance|
|
||||
|816|EF_ENERVATION4|Masquerade - Laziness|
|
||||
|817|EF_ENERVATION5|Masquerade - Unlucky|
|
||||
|818|EF_ENERVATION6|Masquerade - Weakness|
|
||||
|819|EF_LINELINK4|(Nothing)|
|
||||
|820|EF_RG_COIN5|Strip Accessory|
|
||||
|821|EF_WATERFALL_ANI|Waterfall|
|
||||
|822|EF_BOTTOM_MANHOLE|Dimension Door (spinning blue aura)|
|
||||
|823|EF_MANHOLE|In-the-manhole effect|
|
||||
|824|EF_MAKEFEINT|Some filter|
|
||||
|825|EF_FORESTLIGHT6|Dimension Door (aura + blue light)|
|
||||
|826|EF_DARKCASTING2|Expanding black casting anim.|
|
||||
|827|EF_BOTTOM_ANI|Chaos Panic (spinning brown aura)|
|
||||
|828|EF_BOTTOM_MAELSTROM|Maelstrom (spinning pink aura)|
|
||||
|829|EF_BOTTOM_BLOODYLUST|Bloody Lust (spinning red aura)|
|
||||
|830|EF_BEGINSPELL_N1|Blue aura (Arch Bishop cast animation)|
|
||||
|831|EF_BEGINSPELL_N2|Blue cone [S]|
|
||||
|832|EF_HEAL_N|Sonic Wave|
|
||||
|833|EF_CHOOKGI_N|(Nothing)|
|
||||
|834|EF_JOBLVUP50_2|Light shooting away circlish|
|
||||
|835|EF_CHEMICAL2DASH2|Fastness yellow-reddish|
|
||||
|836|EF_CHEMICAL2DASH3|Fastness yellow-pinkish|
|
||||
|837|EF_ROLLINGCAST|Casting [S]|
|
||||
|838|EF_WATER_BELOW|Watery aura|
|
||||
|839|EF_WATER_FADE|[Client Error]|
|
||||
|840|EF_BEGINSPELL_N3|Red cone|
|
||||
|841|EF_BEGINSPELL_N4|Green cone|
|
||||
|842|EF_BEGINSPELL_N5|Yellow cone|
|
||||
|843|EF_BEGINSPELL_N6|White cone|
|
||||
|844|EF_BEGINSPELL_N7|Purple cone|
|
||||
|845|EF_BEGINSPELL_N8|light-bluish turquoise cone|
|
||||
|846|EF_WATER_SMOKE|(Nothing)|
|
||||
|847|EF_DANCE1|Gloomy Day (white/red light rays)|
|
||||
|848|EF_DANCE2|Gloomy Day (white/blue light rays)|
|
||||
|849|EF_LINKPARTICLE|(Nothing)|
|
||||
|850|EF_SOULLIGHT2|(Nothing)|
|
||||
|851|EF_SPR_PARTICLE|Green mushy-foggy stuff (dull)|
|
||||
|852|EF_SPR_PARTICLE2|Green mushy-foggy stuff (bright)|
|
||||
|853|EF_SPR_PLANT|Bright green flower area|
|
||||
|854|EF_CHEMICAL_V|Blue beam of light with notes|
|
||||
|855|EF_SHOOTPARTICLE|(Nothing)|
|
||||
|856|EF_BOT_REVERB|Reverberation (red eighth notes)|
|
||||
|857|EF_RAIN_PARTICLE|Severe Rainstorm (falling red and blue beams)|
|
||||
|858|EF_CHEMICAL_V2|Deep Sleep Lullaby (two red beams and music notes)|
|
||||
|859|EF_SECRA|Holograph of text (blue)|
|
||||
|860|EF_BOT_REVERB2|Distorted note (blue)|
|
||||
|861|EF_CIRCLEPOWER2|Green aura (from Circle of Life's Melody)|
|
||||
|862|EF_SECRA2|Randomize Spell (holograph of text)|
|
||||
|863|EF_CHEMICAL_V3|Dominion Impulse (two spears of light)|
|
||||
|864|EF_ENERVATION7|Gloomy Day (colorful lines)|
|
||||
|865|EF_CIRCLEPOWER3|Blue aura (from Song of Mana)|
|
||||
|866|EF_SPR_PLANT2|Dance with a Warg (Wargs)|
|
||||
|867|EF_CIRCLEPOWER4|Yellow aura (from Dance with a Warg)|
|
||||
|868|EF_SPR_PLANT3|Song of Mana (Violies)|
|
||||
|869|EF_RG_COIN6|Strip sound [S]|
|
||||
|870|EF_SPR_PLANT4|Ghostly Succubuses of fire|
|
||||
|871|EF_CIRCLEPOWER5|Red aura (from Lerad's Dew)|
|
||||
|872|EF_SPR_PLANT5|Lerad's Dew (Minerals)|
|
||||
|873|EF_CIRCLEPOWER6|Stargate-wormhole stuff (bright purple)|
|
||||
|874|EF_SPR_PLANT6|Melody of Sink (Ktullanuxes)|
|
||||
|875|EF_CIRCLEPOWER7|Stargate-wormhole stuff (bright turquoise)|
|
||||
|876|EF_SPR_PLANT7|Warcry of Beyond (Garms)|
|
||||
|877|EF_CIRCLEPOWER8|Stargate-wormhole stuff (white)|
|
||||
|878|EF_SPR_PLANT8|Unlimited Humming Voice (Miyabi Ningyos)|
|
||||
|879|EF_HEARTASURA|Siren's Voice (heart-like)|
|
||||
|880|EF_BEGINSPELL_150|Bluish castish cone|
|
||||
|881|EF_LEVEL99_150|Blue aura|
|
||||
|882|EF_PRIMECHARGE|Whirl of fireflies (red)|
|
||||
|883|EF_GLASSWALL4|Epiclesis (transparent green tree)|
|
||||
|884|EF_GRADIUS_LASER|Green beam|
|
||||
|885|EF_BASH3D6|Blue light beams|
|
||||
|886|EF_GUMGANG5|Blue castish cone|
|
||||
|887|EF_HITLINE8|Wavy sparks|
|
||||
|888|EF_ELECTRIC4|Earth Shaker (same as 432)|
|
||||
|889|EF_TEIHIT1T|Fast light beams|
|
||||
|890|EF_SPINMOVE|Rotation|
|
||||
|891|EF_FIREBALL4|Magic shots [S]|
|
||||
|892|EF_TRIPLEATTACK4|Fastness with hitting sound[S]|
|
||||
|893|EF_CHEMICAL3S|Blue-white light passing by|
|
||||
|894|EF_GROUNDSHAKE|(Nothing)|
|
||||
|895|EF_DQ9_CHARGE|Big wheel of flat light beams|
|
||||
|896|EF_DQ9_CHARGE2|Still sun shaped lightning aura|
|
||||
|897|EF_DQ9_CHARGE3|Animated sun shaped lightning aura|
|
||||
|898|EF_DQ9_CHARGE4|Animated, curvy sun shaped lightning aura|
|
||||
|899|EF_BLUELINE|White/red light shots from below|
|
||||
|900|EF_SELFSCROLL|Animated, slow curvy sun shaped lightning aura|
|
||||
|901|EF_SPR_LIGHTPRINT|Explosion|
|
||||
|902|EF_PNG_TEST|Floating bedtable texture|
|
||||
|903|EF_BEGINSPELL_YB| Castish flamey cone|
|
||||
|904|EF_CHEMICAL2DASH4| Yellow/pink lights passing by|
|
||||
|905|EF_GROUNDSHAKE2|Expanding circle|
|
||||
|906|EF_PRESSURE2|Shield Press (falling shield)|
|
||||
|907|EF_RG_COIN7|Chainy, metalish sound [S]|
|
||||
|908|EF_PRIMECHARGE2|Prestige (sphere of yellow particles)|
|
||||
|909|EF_PRIMECHARGE3|Banding (sphere of red particles)|
|
||||
|910|EF_PRIMECHARGE4|Inspiration (sphere of blue particles)|
|
||||
|911|EF_GREENCASTING|Green castish animation [S]|
|
||||
|912|EF_WALLOFTHORN|Wall of Thorns unit (green fog cloud)|
|
||||
|913|EF_FIREBALL5|Magic projectiles|
|
||||
|914|EF_THROWITEM11|(Nothing)|
|
||||
|915|EF_SPR_PLANT9|Crazy Weed|
|
||||
|916|EF_DEMONICFIRE|Demonic Fire|
|
||||
|917|EF_DEMONICFIRE2|More angry, demonic flames|
|
||||
|918|EF_DEMONICFIRE3|Fire Insignia (demonic flames)|
|
||||
|919|EF_HELLSPLANT|Hell's Plant (green snapping plant)|
|
||||
|920|EF_FIREWALL2|Fire Walk unit|
|
||||
|921|EF_VACUUM|Vacuum Extreme (whirlwind)|
|
||||
|922|EF_SPR_PLANT10|Psychic Wave|
|
||||
|923|EF_SPR_LIGHTPRINT2|Poison Buster|
|
||||
|924|EF_POISONSMOKE2|Poisoning animation|
|
||||
|925|EF_MAKEHALLU2|Some filter|
|
||||
|926|EF_SHOCKWAVE2|Electric Walk unit|
|
||||
|927|EF_SPR_PLANT11|Earth Grave (speary roots)|
|
||||
|928|EF_COLDTHROW2|Ice cloud projectiles|
|
||||
|929|EF_DEMONICFIRE4|Warmer (field of flames)|
|
||||
|930|EF_PRESSURE3|Varetyr Spear (falling spear)|
|
||||
|931|EF_LINKPARTICLE2| (Nothing)|
|
||||
|932|EF_SOULLIGHT3|Firefly|
|
||||
|933|EF_CHAREFFECT|[Client Crash]|
|
||||
|934|EF_GUMGANG6|White, castishly expanding cone|
|
||||
|935|EF_FIREBALL6|Green magic projectile|
|
||||
|936|EF_GUMGANG7|Red, castishly expanding cone|
|
||||
|937|EF_GUMGANG8|Yellow, castishly expanding cone|
|
||||
|938|EF_GUMGANG9|Dark-red, castishly expanding cone|
|
||||
|939|EF_BOTTOM_DE2|Blue, conish aura|
|
||||
|940|EF_COLDSTATUS|Snow flake|
|
||||
|941|EF_SPR_LIGHTPRINT3|Explosion of red, demonic fire|
|
||||
|942|EF_WATERBALL3|Expanding, white dome|
|
||||
|943|EF_HEAL_N2|Green, fluffy projectile|
|
||||
|944|EF_RAIN_PARTICLE2|Falling gems|
|
||||
|945|EF_CLOUD9|(Nothing)|
|
||||
|946|EF_YELLOWFLY3|Floating lights|
|
||||
|947|EF_EL_GUST|Blue lightning sphere|
|
||||
|948|EF_EL_BLAST|Two blue lightning spheres|
|
||||
|949|EF_EL_AQUAPLAY|Flat, spinning diamond|
|
||||
|950|EF_EL_UPHEAVAL|Circling, planetlike spheres|
|
||||
|951|EF_EL_WILD_STORM| Three lightning spheres|
|
||||
|952|EF_EL_CHILLY_AIR| Flat, spinning gem and two lightning spheres|
|
||||
|953|EF_EL_CURSED_SOIL| Spinning, planetlike spheres|
|
||||
|954|EF_EL_COOLER|Two lightblue glowing spheres|
|
||||
|955|EF_EL_TROPIC|Three spinning flame spheres|
|
||||
|956|EF_EL_PYROTECHNIC| Flame|
|
||||
|957|EF_EL_PETROLOGY|Spinning planetlike sphere|
|
||||
|958|EF_EL_HEATER|Two flames|
|
||||
|959|EF_POISON_MIST|Purple flame|
|
||||
|960|EF_ERASER_CUTTER| Small yellow explosion|
|
||||
|961|EF_SILENT_BREEZE| Cartoony whirlwind|
|
||||
|962|EF_MAGMA_FLOW|Rising fire|
|
||||
|963|EF_GRAYBODY|Dark filter (like Stone Curse)|
|
||||
|964|EF_LAVA_SLIDE|Same as 920|
|
||||
|965|EF_SONIC_CLAW|Small white explosion|
|
||||
|966|EF_TINDER_BREAKER| Bone crack|
|
||||
|967|EF_MIDNIGHT_FRENZY| Another little explosion|
|
||||
@@ -1,986 +0,0 @@
|
||||
//===== rAthena Documentation ================================
|
||||
//= Client Effects List
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Last Updated: ========================================
|
||||
//= 20171011
|
||||
//===== Description: =========================================
|
||||
//= A list of client-side effects sorted by ID.
|
||||
//============================================================
|
||||
|
||||
The following is a compiled list of visual and sound effects which the client
|
||||
can produce when receiving a packet with id 0x1f3 (01f3 <ID>.l <type>.l).
|
||||
Each list entry contains a number and a short description of the effect.
|
||||
You can produce these effects ingame by doing "@effect <number>".
|
||||
It's also possible to attach effects to item/npc scripts by using 'misceffect'.
|
||||
|
||||
Number Description
|
||||
------ -----------
|
||||
0. Regular Hit
|
||||
1. Bash
|
||||
2. Melee Skill Hit
|
||||
3. Melee Skill Hit
|
||||
4. Melee Skill Hit
|
||||
5. Melee Skill Hit
|
||||
6. Being Warped
|
||||
7. Item Heal effect
|
||||
8. Yellow Ripple Effect
|
||||
9. Different Type of Heal
|
||||
10. Mammonite
|
||||
11. Endure
|
||||
12. Yellow cast aura
|
||||
13. Blue Box
|
||||
14. Blue restoring effect
|
||||
15. Soul Strike
|
||||
16. Hide
|
||||
17. Magnum Break
|
||||
18. Steal
|
||||
19. (Invalid)
|
||||
20. Envenom/Poison
|
||||
21. Detoxify
|
||||
22. Sight
|
||||
23. Stone Curse
|
||||
24. Fire Ball
|
||||
25. Fire Wall
|
||||
26. A sound (a swipe?)
|
||||
27. Frost Diver (Traveling to Target)
|
||||
28. Frost Diver (Hitting)
|
||||
29. Lightning Bolt
|
||||
30. Thunder Storm
|
||||
31. Weird bubbles launching from feet
|
||||
32. Small clustered explosions
|
||||
33. Ruwach
|
||||
34. Old Map Exit Animation (unused)
|
||||
35. Old Warp Portal (unused)
|
||||
36. Old Warp Portal (unused)
|
||||
37. AGI Up
|
||||
38. AGI Down
|
||||
39. Aqua Benedicta
|
||||
40. Signum Crucis
|
||||
41. Angelus
|
||||
42. Blessing
|
||||
43. Dex + Agi Up
|
||||
44. Little Fog Smoke.
|
||||
45. Faint Little Ball Things.
|
||||
46. Sand Wind
|
||||
47. Torch
|
||||
48. Small Piece of Glass
|
||||
49. Firebolt/Wall Hits
|
||||
50. Spinning Fire Thing
|
||||
51. Ice Elemental Hit
|
||||
52. Wind Elemental Hit
|
||||
53. Puff of Purpulish Smoke?
|
||||
54. Cast Initiation Aura (Water Element)
|
||||
55. Cast Initiation Aura (Fire Element)
|
||||
56. Cast Initiation Aura (Earth Element)
|
||||
57. Cast Initiation Aura (Wind Element)
|
||||
58. Cast Initiation Aura (Holy Element)
|
||||
59. Cast Initiation Aura (Poison Element)
|
||||
60. Cast target circle
|
||||
61. Old Warp Portal (NPC Warp, unused)
|
||||
62. Sight Trasher
|
||||
63. Moonlight Sphere
|
||||
64. Something Like Puruple/Yellow Light Bullet
|
||||
65. Something Like Absorb of Power
|
||||
66. Cure
|
||||
67. Provoke
|
||||
68. MVP Banner
|
||||
69. Skid Trap
|
||||
70. Brandish Spear
|
||||
71. Spiral White balls
|
||||
72. Bigger Spiral White balls
|
||||
73. Blue/White Small Aura
|
||||
74. Ice Wall
|
||||
75. Gloria
|
||||
76. Magnificat
|
||||
77. Resurrection
|
||||
78. Status Recovery
|
||||
79. Earth Spike
|
||||
80. Spear Boomerang
|
||||
81. Skill hit
|
||||
82. Turn Undead
|
||||
83. Sanctuary
|
||||
84. Impositio Manus
|
||||
85. Lex Aeterna
|
||||
86. Aspersio
|
||||
87. Lex Divina
|
||||
88. Suffragium
|
||||
89. Storm Gust
|
||||
90. Lord of Vermilion
|
||||
91. B. S. Sacramenti
|
||||
92. Meteor Storm
|
||||
93. Jupitel Thunder (Ball)
|
||||
94. Jupitel Thunder (Hit)
|
||||
95. Quagmire
|
||||
96. Fire Pillar
|
||||
97. Fire Pillar/Land Mine hit
|
||||
98. Adrenaline Rush
|
||||
99. Flasher Trap
|
||||
100. Yellow ball fountain
|
||||
101. Weapon Repair
|
||||
102. Hammerfall
|
||||
103. Weapon Perfection
|
||||
104. Maximize Power
|
||||
105. (nothing)
|
||||
106. Blast Mine Trap
|
||||
107. Claymore Trap
|
||||
108. Freezing Trap
|
||||
109. Bailaban Blue bubble Map Effect
|
||||
110. Trap Used by Giearth
|
||||
111. Spring Trap
|
||||
112. Kyrie Eleison
|
||||
113. Magnus Exorcismus
|
||||
114. Old Magnus Exorcismus Map Unit (unused)
|
||||
115. Blitz Beat
|
||||
116. Fling Watersphere
|
||||
117. Waterball
|
||||
118. Fling Firesphere
|
||||
119. Detect
|
||||
120. Cloaking
|
||||
121. Sonic Blow (Part 1/2)
|
||||
122. Multi hit effect
|
||||
123. Grimtooth Cast
|
||||
124. Venom Dust
|
||||
125. Enchant Poison
|
||||
126. Poison React
|
||||
127. Small Posion React
|
||||
128. Over Thrust
|
||||
129. Venom Splasher Explosion
|
||||
130. Two-Hand Quicken
|
||||
131. Auto-Counter Hit
|
||||
132. Grimtooth Hit
|
||||
133. Ice Effect (Used by NPCs)
|
||||
134. Ice Effect (Used by NPCs)
|
||||
135. Ice Effect (Used by NPCs)
|
||||
136. Slow Poison
|
||||
137. Old Sanctuary Map Unit (unused)
|
||||
138. Fire pillar
|
||||
139. Sandman Trap
|
||||
140. Ressurection Aura
|
||||
141. Pneuma
|
||||
142. Heaven's Drive
|
||||
143. Sonic Blow (Part 2/2)
|
||||
144. Brandish Spear Pre-Hit Effect
|
||||
145. Shockwave Trap
|
||||
146. Shockwave Trap Hit
|
||||
147. Pierce Hit
|
||||
148. Pierce Cast Animation
|
||||
149. Bowling Bash
|
||||
150. Pierce Cast Animation
|
||||
151. Spear Boomerang Cast
|
||||
152. Turn Undead
|
||||
153. Increase Concentration
|
||||
154. Refine Success
|
||||
155. Refine Fail
|
||||
156. jobchange.str not found error
|
||||
157. levelup.str not found error
|
||||
158. Job Level Up
|
||||
159. PvP circle
|
||||
160. PvP Party Circle
|
||||
161. (Nothing)
|
||||
162. Snow
|
||||
163. White Sakura Leaves
|
||||
164. (Nothing)
|
||||
165. Comodo Fireworks Ball
|
||||
166. Energy Coat (Visual Effect)
|
||||
167. (Nothing)
|
||||
168. (Nothing)
|
||||
169. Energy Coat Animation
|
||||
170. Cart Revolution
|
||||
171. Venom Dust Map Unit
|
||||
172. Change Element (Dark)
|
||||
173. Change Element (Fire)
|
||||
174. Change Element (Water)
|
||||
175. Change Element (Wind)
|
||||
176. Change Element (Fire)
|
||||
177. Change Element (Earth)
|
||||
178. Change Element (Holy)
|
||||
179. Change Element (Poison)
|
||||
180. Darkness Attack
|
||||
181. Mental Breaker
|
||||
182. Magical Hit
|
||||
183. Self Destruction
|
||||
184. (Nothing)
|
||||
185. (Nothing)
|
||||
186. Combo Attack 1
|
||||
187. Combo Attack 2
|
||||
188. Combo Attack 3
|
||||
189. Combo Attack 4
|
||||
190. Combo Attack 5
|
||||
191. Guided Attack
|
||||
192. Poison Attack
|
||||
193. Silence Attack
|
||||
194. Stun Attack
|
||||
195. Petrify Attack
|
||||
196. Curse Attack
|
||||
197. Sleep Attack
|
||||
198. (Nothing)
|
||||
199. Small Popping Bubble Map Effect
|
||||
200. Normal level 99 Aura (Middle)
|
||||
201. Normal level 99 Aura (Bottom)
|
||||
202. Lv 99 Aura Bubble
|
||||
203. Fury (Visual Effect)
|
||||
204. Red Herb/Potion
|
||||
205. Orange Potion
|
||||
206. Yellow Herb/Potion
|
||||
207. White Herb/Potion
|
||||
208. Blue Herb/Potion
|
||||
209. Green Herb/Potion
|
||||
210. Yellow Circle Healing Effect
|
||||
211. Blue Circle Healing Effect
|
||||
212. Dark Breath
|
||||
213. Defender
|
||||
214. Keeping
|
||||
215. Summon Slave
|
||||
216. Blood Drain
|
||||
217. Energy Drain
|
||||
218. Concentration Potion
|
||||
219. Awakening Potion
|
||||
220. Berserk Potion
|
||||
221. Intense light beam
|
||||
222. Defender (Crusader)
|
||||
223. Holy Cast Aura
|
||||
224. Wind (Map effect)
|
||||
225. Volcano casting effect
|
||||
226. Grand Cross Effect
|
||||
227. Snatch
|
||||
228. (Nothing)
|
||||
229. (Nothing)
|
||||
230. (Nothing)
|
||||
231. Map Light Pillar Animation 1
|
||||
232. Sacrifice (Visual Effect)
|
||||
233. Fog
|
||||
234. Spell Breaker
|
||||
235. Dispell
|
||||
236. Deluge Cast Aura
|
||||
237. Violent Gale Cast Aura
|
||||
238. Magnetic Earth Cast Aura
|
||||
239. Volcano (Visual Effect)
|
||||
240. Deluge (Visual Effect)
|
||||
241. Violent Gale (Visual Effect)
|
||||
242. Magnetic Earth (Visual Effect)
|
||||
243. (Invalid)
|
||||
244. Magic Rod
|
||||
245. Holy Cross
|
||||
246. Shield Charge
|
||||
247. Map Light Pillar Animation 2
|
||||
248. Resistant Souls
|
||||
249. Shield Boomerang
|
||||
250. Spear Quicken
|
||||
251. Devotion
|
||||
252. Reflect Shield
|
||||
253. Absorb Spirit Spheres
|
||||
254. Mental Strength (Visual Effect)
|
||||
255. Elemental Endow (Fire)
|
||||
256. Elemental Endow (Water)
|
||||
257. Elemental Endow (Wind)
|
||||
258. Elemental Endow (Earth)
|
||||
259. Map Light Pillar Animation 3
|
||||
260. Map Light Pillar Animation 4
|
||||
261. Fury Cast Animation
|
||||
262. Raging Quadruple Blow
|
||||
263. Raging Quadruple Blow 2
|
||||
264. (Nothing)
|
||||
265. Throw Spirit Sphere
|
||||
266. Raging Quadruple Blow 3
|
||||
267. Occult Impaction
|
||||
268. Steal Coin
|
||||
269. Divest Weapon
|
||||
270. Divest Shield
|
||||
271. Divest Armor
|
||||
272. Divest Helm
|
||||
273. Raging Quadruple Blow 4
|
||||
274. Steal Coin Animation
|
||||
275. Back Stab Animation
|
||||
276. Raging Thrust
|
||||
277. Dissoance Map Unit
|
||||
278. Lullaby Map Unit
|
||||
279. Mr Kim a Rich Man Map Unit
|
||||
280. Eternal Chaos Map Unit
|
||||
281. A Drum on the Battlefield Map Unit
|
||||
282. The Ring Of Nibelungen Map Unit
|
||||
283. Loki's Veil Map Unit
|
||||
284. Into the Abyss Map Unit
|
||||
285. Invunerable Siegfriend Map Unit
|
||||
286. A Wistle Map Unit
|
||||
287. Assassin Cross of Sunset Map Unit
|
||||
288. A Poem of Bragi Map Unit
|
||||
289. The Apple Of Idun Map Unit
|
||||
290. Ugly Dance Map Unit
|
||||
291. Humming Map Unit
|
||||
292. Please don't Forget Me Map Unit
|
||||
293. Fortune's Kiss Map Unit
|
||||
294. Service For You Map Unit
|
||||
295. Frost Joke
|
||||
296. Scream
|
||||
297. Fire Works (Visual Effect)
|
||||
298. Acid Terror Animnation
|
||||
299. (Nothing)
|
||||
300. Chemical Protection
|
||||
301. Fire Works (Sound Effect)
|
||||
302. Bomb
|
||||
303. (Unused)
|
||||
304. Teleportation Animation
|
||||
305. Pharmacy Success
|
||||
306. Pharmacy Failed
|
||||
307. Forest Light 1
|
||||
308. Throw Stone
|
||||
309. First Aid
|
||||
310. Sprinkle Sand
|
||||
311. Crazy Uproar
|
||||
312. Heal Effect
|
||||
313. Heal Effect 2
|
||||
314. Old Map Exit effect (Unused)
|
||||
315. Safety Wall
|
||||
316. Warp Portal Animation 1
|
||||
317. Warp Portal Animation 2
|
||||
318. Magnus Exorcisimus Map Unit
|
||||
319. Sanctuary Map Unit
|
||||
320. Offensive Heal
|
||||
321. Warp NPC
|
||||
322. Forest Light 2
|
||||
323. Forest Light 3
|
||||
324. Forest Light 4
|
||||
325. Heal Effect 4
|
||||
326. Chase Walk Left Foot
|
||||
327. Chse Walk Right Foot
|
||||
328. Monk Asura Strike
|
||||
329. Triple Strike
|
||||
330. Combo Finish
|
||||
331. Natural HP Regeneration
|
||||
332. Natural SP Regeneration
|
||||
333. Autumn Leaves
|
||||
334. Blind
|
||||
335. Poison
|
||||
336. Kyrie Eleison/Parrying Shield
|
||||
337. Class Change
|
||||
338. Super Novice/Taekwon Level Up Angel
|
||||
339. Spiral Pierce
|
||||
340. (Nothing)
|
||||
341. Wedding Warp Portal
|
||||
342. Wedding Skill
|
||||
343. Another Merry Skill
|
||||
344. Character map entry effect
|
||||
345. Wings (Animated)
|
||||
346. Like Moonlight But Blue
|
||||
347. Wedding Ceremony
|
||||
348. Like 1000 Blade trepassing
|
||||
349. Waterfall (Horizonatal)
|
||||
350. Waterfall (Vertical)
|
||||
351. Small Waterfall (Horizonatal)
|
||||
352. Small Waterfall (Vertical)
|
||||
353. Dark Waterfall (Horizonatal)
|
||||
354. Dark Waterfall (Vertical)
|
||||
355. Dark Small Waterfall (Horizonatal)
|
||||
356. Dark Small Waterfall (Vertical)
|
||||
357. (Nothing)
|
||||
358. Niflheim Ghost
|
||||
359. Niflheim Bat Slow
|
||||
360. Niflheim Bat Fast
|
||||
361. Soul Destroyer
|
||||
362. Trancendant Level 99 Aura 1
|
||||
363. Valentine Day Heart With Wings
|
||||
364. Valentine Day Heart
|
||||
365. Gloria Domini
|
||||
366. Martyr's Reckoning
|
||||
367. Aura Blade
|
||||
368. Berserk
|
||||
369. Concentration
|
||||
370. Gospel Map Unit
|
||||
371. Level Up
|
||||
372. Death
|
||||
373. House Smoke
|
||||
374. Basilica
|
||||
375. Assumptio (Visual Effect)
|
||||
376. Palm Strike
|
||||
377. Matyr's Reckoning 2
|
||||
378. Soul Drain (1st Part)
|
||||
379. Soul Drain (2nd Part)
|
||||
380. Magic Crasher
|
||||
381. Blue Starburst (Unknown use)
|
||||
382. (Nothing)
|
||||
383. Health Conversion
|
||||
384. Soul Change (Sound Effect)
|
||||
385. Soul Change (Visual Effect)
|
||||
386. True Sight
|
||||
387. Falcon Assault
|
||||
388. Focused Arrow Strike (Sound Effect)
|
||||
389. Wind Walk
|
||||
390. Shattering Strike
|
||||
391. Cart Boost
|
||||
392. Reject Sword
|
||||
393. Arrow Vulcan
|
||||
394. Sheltering Bliss
|
||||
395. Marionette Control (Sound Effect)
|
||||
396. Marionette Control (Visual Effect)
|
||||
397. Trancended 99 Aura (Middle)
|
||||
398. Trancended 99 Aura (Bottom)
|
||||
399. Head Crush
|
||||
400. Joint Beat
|
||||
401. Napalm Vulcan Sound
|
||||
402. Dangerous Soul Collect
|
||||
403. Mind Breaker
|
||||
404. Fiber Lock
|
||||
405. Wall Of Fog
|
||||
406. Soul Burn
|
||||
407. Soul Change
|
||||
408. Mom, Dad, I love you! (Baby Skill)
|
||||
409. Meteor Assault
|
||||
410. Rainbow
|
||||
411. Leap
|
||||
412. Like Throw Spirit Sphere
|
||||
413. Axe Kick
|
||||
414. Round Kick
|
||||
415. Counter Kick
|
||||
416. (Nothing)
|
||||
417. Flash
|
||||
418. Warmth Lightning
|
||||
419. Kaite (Visual Effect)
|
||||
420. Eswoo (Small) (Visual Effect)
|
||||
421. Eswoo (Alt. Small) (Visual Effect)
|
||||
422. Eswoo (Normal) (Visual Effect)
|
||||
423. Eswoo (Alt. Normal) (Visual Effect)
|
||||
424. Spirit Link (Visual Effect)
|
||||
425. Esma Hit (Visual Effect)
|
||||
426. Sprint Collision (Visual Effect)
|
||||
427. (Nothing)
|
||||
428. (Nothing)
|
||||
429. Taekwon Kick Hit 1
|
||||
430. Taekwon Kick Hit 2
|
||||
431. Taekwon Kick Hit 3
|
||||
432. Solar, Lunar and Stellar Perception (Visual Effect)
|
||||
433. Solar, Lunar and Stellar Opposition (Visual Effect)
|
||||
434. Taekwon Kick Hit 4
|
||||
435. Whirlwind Kick
|
||||
436. White Barrier (Unused)
|
||||
437. White barrier 2 (Unused)
|
||||
438. Kaite Reflect Animation
|
||||
439. Flying Side Kick
|
||||
440. Assumptio (Animation)
|
||||
441. Comfort Skills Cast Aura
|
||||
442. Foot Prints caused by Sprint.
|
||||
443. (Nothing)
|
||||
444. Sprint Stop Animation
|
||||
445. High Jump (Jump)
|
||||
446. High Jump (Return Down)
|
||||
447. Running Left Foot
|
||||
448. Running Right Foot
|
||||
449. KA-Spell (1st Part)
|
||||
450. Darkcross
|
||||
451. Dark Strike
|
||||
452. Something Like Jupitel Thunder
|
||||
453. Paralized
|
||||
454. Like Blind
|
||||
455. Another Warmth Lightning
|
||||
456. Power Up
|
||||
457. Flying Side Kick (2nd Part)
|
||||
458. Running/Sprint (running into a wall)
|
||||
459. Brown tornado that spins sprite (unused)
|
||||
460. Green tornado (unused)
|
||||
461. Blue tornado (unused)
|
||||
462. Kaupe Dodge Effect
|
||||
463. Kaupe Dodge Effect
|
||||
464. White tornado (unused)
|
||||
465. Purple tornado (unused)
|
||||
466. Another Round Kick
|
||||
467. Warm/Mild Wind (Earth)
|
||||
468. Warm/Mild Wind (Wind)
|
||||
469. Warm/Mild Wind (Water)
|
||||
470. Warm/Mild Wind (Fire)
|
||||
471. Warm/Mild Wind (Undead)
|
||||
472. Warm/Mild Wind (Shadow)
|
||||
473. Warm/Mild Wind (Holy)
|
||||
474. (Nothing)
|
||||
475. Demon of The Sun Moon And Stars (Level 1)
|
||||
476. Demon of The Sun Moon And Stars (Level 2)
|
||||
477. Demon of The Sun Moon And Stars (Level 3)
|
||||
478. Demon of The Sun Moon And Stars (Level 4)
|
||||
479. Demon of The Sun Moon And Stars (Level 5)
|
||||
480. Demon of The Sun Moon And Stars (Level 6)
|
||||
481. Demon of The Sun Moon And Stars (Level 7)
|
||||
482. Demon of The Sun Moon And Stars (Level 8)
|
||||
483. Demon of The Sun Moon And Stars (Level 9)
|
||||
484. Demon of The Sun Moon And Stars (Level 10)
|
||||
485. Mental Strength Lightning but White
|
||||
486. Mental Strength Lightning
|
||||
487. Demon of The Sun Moon And Stars Ground Effect
|
||||
488. Comfort Skills
|
||||
489. (Nothing)
|
||||
490. (Nothing)
|
||||
491. Element Potions
|
||||
492. Cooking Foods
|
||||
493. Enchant Deadly Poison
|
||||
494. Throwing Tomahawk
|
||||
495. Full Strip Sound
|
||||
496. Preserve
|
||||
497. Twilight Alchemy 1
|
||||
498. Twilight Alchemy 2
|
||||
499. Twilight Alchemy 3
|
||||
500. Player Become Blue with Blue Aura
|
||||
501. Chase Walk Animation
|
||||
502. Player Become Yellow with Yellow Aura
|
||||
503. Soul Link Word
|
||||
504. (Nothing)
|
||||
505. Memorize
|
||||
506. (Nothing)
|
||||
507. Authoritative Badge
|
||||
508. Fire Cracker
|
||||
509. Valentine Day Hearth (Wings)
|
||||
510. Champion Asura Strike
|
||||
511. (Nothing)
|
||||
512. Chain Crush Combo
|
||||
513. Area Cast
|
||||
514. Really Big Circle
|
||||
515. Einbroch Fog
|
||||
516. Airship Cloud
|
||||
517. (Nothing)
|
||||
518. Cart Termination
|
||||
519. Speed Down Potion
|
||||
520. Shield Bumerang
|
||||
521. Player Become Red with Red Aura
|
||||
522. Gravitation Field
|
||||
523. Tarot Card of Fate (The Fool)
|
||||
524. Tarot Card of Fate (The Magician)
|
||||
525. Tarot Card of Fate (The High Priestess)
|
||||
526. Tarot Card of Fate (The Chariot)
|
||||
527. Tarot Card of Fate (Strength)
|
||||
528. Tarot Card of Fate (The Lovers)
|
||||
529. Tarot Card of Fate (The Wheel of Fortune)
|
||||
530. Tarot Card of Fate (The Hanged Man)
|
||||
531. Tarot Card of Fate (Death)
|
||||
532. Tarot Card of Fate (Temperance)
|
||||
533. Tarot Card of Fate (The Devil)
|
||||
534. Tarot Card of Fate (The Tower)
|
||||
535. Tarot Card of Fate (The Star)
|
||||
536. Tarot Card of Fate (The Sun)
|
||||
537. Acid Demonstration
|
||||
538. Player Become Green with Green Aura
|
||||
539. Throw Random Bottle
|
||||
540. Instant Small->Normal
|
||||
541. (Nothing)
|
||||
542. KA-Spell (1st Part)
|
||||
543. Kahii
|
||||
544. Warmth Red Sprite
|
||||
545. Sound And... PUFF Client Crash :P
|
||||
546. Kaupe
|
||||
547. Estin
|
||||
548. Instant Red Sprite
|
||||
549. Instant Blue Sprite
|
||||
550. Another Effect like Running Hit
|
||||
551. Effect Like Estun but with Circle
|
||||
552. (Nothing)
|
||||
553. Esma
|
||||
554. Large White Cloud
|
||||
555. Estun
|
||||
556. (Nothing)
|
||||
557. Juperos Energy Waterfall (Horizontal)
|
||||
558. Juperos Energy Waterfall (Vertical)
|
||||
559. Juperos Energy Waterfall Fast (Horizontal)
|
||||
560. Juperos Energy Waterfall Fast (Vertical)
|
||||
561. Juperos Warp
|
||||
562. Juperos Warp
|
||||
563. Earthquake Effect (Juperos Elevator)
|
||||
564. Wedding Cast
|
||||
565. Filir Moonlight Lvl 1
|
||||
566. Filir Moonlight Lvl 2
|
||||
567. Filir Moonlight Lvl 3
|
||||
568. Another Job Level Up
|
||||
569. Amistr Bulwark
|
||||
570. Amistr Castling
|
||||
571. Amistr Bloodlust
|
||||
572. Warmth Soul
|
||||
573. Twilight Alchemy 1
|
||||
574. Twilight Alchemy 2
|
||||
575. Twilight Alchemy 3
|
||||
576. Box Effect (Thunder)
|
||||
577. Box Effect (Cloud)
|
||||
578. Box Effect (Curse)
|
||||
579. Box Effect (Sleep)
|
||||
580. Box Effect (Rain)
|
||||
581. Box Effect (Sunlight)
|
||||
582. Another Super Novice/Taekwon Angel
|
||||
583. Warmth Hit
|
||||
584. Full Buster
|
||||
585. 5 Medium Size Explosion
|
||||
586. Somatology Lab Mobs Aura
|
||||
587. Big Purple Flame
|
||||
588. Little Red Flame
|
||||
589. Eswoo
|
||||
590. Running Stop
|
||||
591. (Nothing)
|
||||
592. Thanatos Tower Bloody Clouds
|
||||
593. Food Effect (STR)
|
||||
594. Food Effect (INT)
|
||||
595. Food Effect (VIT)
|
||||
596. Food Effect (AGI)
|
||||
597. Food Effect (DEX)
|
||||
598. Food Effect (LUK)
|
||||
599. Cast Time Sound and Flashing Animation on Player
|
||||
600. Throw Venom Knife
|
||||
601. Sight Blaster
|
||||
602. Close Confine (Grab Effect)
|
||||
603. Spinning fire ball (like 50, but smaller)
|
||||
604. Close Confine (Ground Effect)
|
||||
605. (Nothing)
|
||||
606. Pang Voice (Visual Effect)
|
||||
607. Wink of Charm (Visual Effect)
|
||||
608. Cooking Success
|
||||
609. Cooking Failed
|
||||
610. Success
|
||||
611. Failed
|
||||
612. Korean Words and /no1 Emoticon
|
||||
613. Throw Shuriken
|
||||
614. Throw Kunai
|
||||
615. Throw Fumma Shuriken
|
||||
616. Throw Money
|
||||
617. Illusionary Shadow
|
||||
618. Crimson Fire Bolossom
|
||||
619. Lightning Spear Of Ice
|
||||
620. Water Escape Technique
|
||||
621. Wind Blade
|
||||
622. Lightning Crash
|
||||
623. Piercing Shot
|
||||
624. Kamaitachi
|
||||
625. Madness Canceller
|
||||
626. Adjustment
|
||||
627. Disarm (Sound Effect)
|
||||
628. Dust
|
||||
629. (Nothing)
|
||||
630. Shadow Slash
|
||||
631. Reverse Tatami Map Unit
|
||||
632. Mist Slash
|
||||
633. Final Strike
|
||||
634. Crimson Fire Formation
|
||||
635. Dragon Fire Formation
|
||||
636. Falling Ice Pillar
|
||||
637. Desperado
|
||||
638. Ground Drift Grenade
|
||||
639. Ground Drift Grenade
|
||||
640. Ground Drift Grenade
|
||||
641. Ground Drift Grenade
|
||||
642. Ground Drift Grenade
|
||||
643. Rapid Shower
|
||||
644. Magic Bullet
|
||||
645. Spread Attack
|
||||
646. Tracking (Shown While Casting)
|
||||
647. Tracking
|
||||
648. Triple Action
|
||||
649. Bull's Eye
|
||||
650. Ice Cave Level 4 Circle
|
||||
651. Ice Cave Level 4 Big Circle
|
||||
652. Like Regeneration Number but Red with a Sound
|
||||
653. Like Regeneration Number but Red
|
||||
654. Like Regeneration Number but Purple
|
||||
655. Mobs Skill (Change Undead Element)
|
||||
656. Last animation before Change Undead Element finish
|
||||
657. (Nothing)
|
||||
658. (Nothing)
|
||||
659. (Nothing)
|
||||
660. (Nothing)
|
||||
661. (Nothing)
|
||||
662. (Nothing)
|
||||
663. (Nothing)
|
||||
664. (Nothing)
|
||||
665. Little Blue Ball Falling From the Sky
|
||||
666. Earthquake
|
||||
667. (Nothing)
|
||||
668. Dragonfear
|
||||
669. Wide Bleeding
|
||||
670. Dragon fear (Visual Effect)
|
||||
671. The Japan Earth Symbol (like 'Seven Wind Lv1', but on the ground)
|
||||
672. The Japan Wind Symbol (like 'Seven Wind Lv2', but on the ground)
|
||||
673. Map turns Blue (like Soul Link)
|
||||
674. Evil Land Cell
|
||||
675. Like Parrying/Kyrie Eleison barrier but Yellow with small Cross in every barrier piece
|
||||
676. Slow Casting
|
||||
677. Critical Wounds/Bleeding Attack
|
||||
678. White 99 Aura Bubbles
|
||||
679. Green Aura (Middle)
|
||||
680. Green Aura (Bottom)
|
||||
681. Dimensional Gorge Map Effect
|
||||
682. I Love You Banner
|
||||
683. Happy White Day Banner
|
||||
684. Happy Valentine Day Banner
|
||||
685. Happy Birthday Banner
|
||||
686. Merry Christmas Banner
|
||||
687. Cast Circle-Like effect 1
|
||||
688. Cast Circle-Like effect 2
|
||||
689. Endless Tower Map Effect
|
||||
690. Burning Flame (Red)
|
||||
691. Burning Flame (Green)
|
||||
692. Unknown Aura Bubbles (Small ghosts)
|
||||
693. Translucent yellow circle
|
||||
694. Translucent green circle
|
||||
695. Rotating green light
|
||||
696. The same of 690 and 691 but Blue/Purple
|
||||
697. (Nothing)
|
||||
698. (Nothing)
|
||||
699. Fall of powder from the sky and raise of some leaf
|
||||
700. Big Colored Green Sphere.
|
||||
701. Huge Blue Sphere
|
||||
702. Little Colored Violet Sphere
|
||||
703. Light Infiltration with fall of pownder
|
||||
704. Client Error (mobile_ef02.str)
|
||||
705. Client Error (mobile_ef01.str)
|
||||
706. Client Error (mobile_ef03.str)
|
||||
707. Client Crash :P
|
||||
708. Storm Gust (same as 89)
|
||||
709. A Firework that split in 4 mini fireworks
|
||||
710. A Sphere like Effect 701 but Green, and a bit more larger
|
||||
711. A big violet wall
|
||||
712. A Little Flame Sphere
|
||||
713. A lot of Very Small and Yellow Sphere
|
||||
714. (Nothing)
|
||||
715. Little blue Basilica
|
||||
716. Same as 715
|
||||
717. Christmas Carol (copy of Angelus)
|
||||
718. Judex (Visual Effect)
|
||||
719. Renovatio (light beam)
|
||||
720. Yellow version of Soul Breaker
|
||||
721. Adoramus (lightning bolt)
|
||||
722. Ignition Break (big explosion)
|
||||
723. Hundred Spear (sound effect)
|
||||
724. Green version of Detecting
|
||||
725. Oratorio (like Detecting)
|
||||
726. Frost Misty (blue vapor and bubbles)
|
||||
727. Crimson Rock
|
||||
728. Small fire (part of Hell Inferno)
|
||||
729. Marsh of Abyss (like Close Confine)
|
||||
730. Small, cartoony explosion (part of Soul Expansion)
|
||||
731. Dragon Howling (blinking, expanding circle)
|
||||
732. Spike from the ground
|
||||
733. Fluffy Ball flying by
|
||||
734. Chain Lightning
|
||||
735. (Nothing)
|
||||
736. (Nothing)
|
||||
737. (Nothing)
|
||||
738. (Nothing)
|
||||
739. Old Magenta Trap
|
||||
740. Old Cobald Trap
|
||||
741. Old Maize Trap
|
||||
742. Old Verdure Trap
|
||||
743. White Ranger Trap
|
||||
744. Camouflage
|
||||
745. Aimed Bolt (crosshairs)
|
||||
746. Arrow Storm
|
||||
747. Falling white feathers
|
||||
748. Falling blue feathers
|
||||
749. Millennium Shield
|
||||
750. Detonator (blue sparkles)
|
||||
751. Releasing summoned warlock spheres
|
||||
752. Like Energy Coat, but not as dark
|
||||
753. Clearance
|
||||
754. Green warp portal (root of Epiclesis)
|
||||
755. Oratio (spinning blue symbol)
|
||||
756. Enchant Blade (like Berserk Potion)
|
||||
757. Third Class Aura (Middle)
|
||||
758. Rolling Cutter - Spin Count 1
|
||||
759. Rolling Cutter - Spin Count 2
|
||||
760. Rolling Cutter - Spin Count 3
|
||||
761. Rolling Cutter - Spin Count 4
|
||||
762. Rolling Cutter - Spin Count 5
|
||||
763. Rolling Cutter - Spin Count 6
|
||||
764. Rolling Cutter - Spin Count 7
|
||||
765. Rolling Cutter - Spin Count 8
|
||||
766. Rolling Cutter - Spin Count 9
|
||||
767. Rolling Cutter - Spin Count 10
|
||||
768. Blinking
|
||||
769. Cross Ripper Slasher (flying knives)
|
||||
770. Strip sound
|
||||
771. Poison sound
|
||||
772. Poison particles
|
||||
773. Expanding purple aura (part of Phantom Menace)
|
||||
774. Axe Boomerang
|
||||
775. Spinning character sprite
|
||||
776. Like Desperado sound effect
|
||||
777. Faded light from the ground [S]
|
||||
778. Expanding white aura (like Clearance)
|
||||
779. Faded light from the ground [S]
|
||||
780. Expanding red aura (from Infrared Scan)
|
||||
781. Magnetic Field (purple chains)
|
||||
782. All-around shield [S]
|
||||
783. Yellow shaft of light
|
||||
784. White shaft of light
|
||||
785. Upward flying wrenches
|
||||
786. Symbol with bleeping sound [S]
|
||||
787. Flare Launcher (line of fire)
|
||||
788. Venom Impress (green skull)
|
||||
789. Freezing Status Effect (two ancillas)
|
||||
790. Burning Status Effect (flame symbol)
|
||||
791. Two ice shots
|
||||
792. Upward streaming white particles
|
||||
793. Same, but more brief
|
||||
794. Infrared Scan (red lasers)
|
||||
795. Power Swing (axe crash)
|
||||
796. Spinning blue triangles
|
||||
797. Stapo
|
||||
798. Red triangles (like Intimidate)
|
||||
799. Stasis (expanding blue mist) [S]
|
||||
800. Hell Inferno (red lights)
|
||||
801. Jack Frost unit (ice spikes)
|
||||
802. White Imprison
|
||||
803. Recognized Spell
|
||||
804. Tetra Vortex [S]
|
||||
805. Tetra Vortex cast animation (blinking colors)
|
||||
806. Flying by as fast as a rocket
|
||||
807. Kidnapping sound
|
||||
808. Like Recognized Spell, but one symbol
|
||||
809. Shadowy filter [S]
|
||||
810. Damp thud sound [S]
|
||||
811. Body Painting
|
||||
812. Black expanding aura
|
||||
813. Masquerade - Enervation
|
||||
814. Masquerade - Groomy
|
||||
815. Masquerade - Ignorance
|
||||
816. Masquerade - Laziness
|
||||
817. Masquerade - Unlucky
|
||||
818. Masquerade - Weakness
|
||||
819. (Nothing)
|
||||
820. Strip Accessory
|
||||
821. Waterfall
|
||||
822. Dimension Door (spinning blue aura)
|
||||
823. in-the-manhole effect
|
||||
824. Some filter
|
||||
825. Dimension Door (aura + blue light)
|
||||
826. Expanding black casting anim.
|
||||
827. Chaos Panic (spinning brown aura)
|
||||
828. Maelstrom (spinning pink aura)
|
||||
829. Bloody Lust (spinning red aura)
|
||||
830. Blue aura (Arch Bishop cast animation)
|
||||
831. Blue cone [S]
|
||||
832. Sonic Wave
|
||||
833. (Nothing)
|
||||
834. Light shooting away circlish
|
||||
835. Fastness yellow-reddish
|
||||
836. Fastness yellow-pinkish
|
||||
837. Casting [S]
|
||||
838. Watery aura
|
||||
839. [Client Error]
|
||||
840. Red cone
|
||||
841. Green cone
|
||||
842. Yellow cone
|
||||
843. White cone
|
||||
844. Purple cone
|
||||
845. light-bluish turquoise cone
|
||||
846. (Nothing)
|
||||
847. Gloomy Day (white/red light rays)
|
||||
848. Gloomy Day (white/blue light rays)
|
||||
849. (Nothing)
|
||||
850. (Nothing)
|
||||
851. Green mushy-foggy stuff (dull)
|
||||
852. Green mushy-foggy stuff (bright)
|
||||
853. Bright green flower area
|
||||
854. Blue beam of light with notes
|
||||
855. (Nothing)
|
||||
856. Reverberation (red eighth notes)
|
||||
857. Severe Rainstorm (falling red and blue beams)
|
||||
858. Deep Sleep Lullaby (two red beams and music notes)
|
||||
859. Holograph of text (blue)
|
||||
860. Distorted note (blue)
|
||||
861. Green aura (from Circle of Life's Melody)
|
||||
862. Randomize Spell (holograph of text)
|
||||
863. Dominion Impulse (two spears of light)
|
||||
864. Gloomy Day (colorful lines)
|
||||
865. Blue aura (from Song of Mana)
|
||||
866. Dance with a Warg (Wargs)
|
||||
867. Yellow aura (from Dance with a Warg)
|
||||
868. Song of Mana (Violies)
|
||||
869. Strip sound [S]
|
||||
870. Ghostly Succubuses of fire
|
||||
871. Red aura (from Lerad's Dew)
|
||||
872. Lerad's Dew (Minerals)
|
||||
873. Stargate-wormhole stuff (bright purple)
|
||||
874. Melody of Sink (Ktullanuxes)
|
||||
875. Stargate-wormhole stuff (bright turquoise)
|
||||
876. Warcry of Beyond (Garms)
|
||||
877. Stargate-wormhole stuff (white)
|
||||
878. Unlimited Humming Voice (Miyabi Ningyos)
|
||||
879. Siren's Voice (heart-like)
|
||||
880. Bluish castish cone
|
||||
881. Blue aura
|
||||
882. Whirl of fireflies (red)
|
||||
883. Epiclesis (transparent green tree)
|
||||
884. Green beam
|
||||
885. Blue light beams
|
||||
886. Blue castish cone
|
||||
887. Wavy sparks
|
||||
888. Earth Shaker (same as 432)
|
||||
889. Fast light beams
|
||||
890. Rotation
|
||||
891. Magic shots [S]
|
||||
892. Fastness with hitting sound[S]
|
||||
893. Blue-white light passing by
|
||||
894. (Nothing)
|
||||
895. Big wheel of flat light beams
|
||||
896. Still sun shaped lightning aura
|
||||
897. Animated sun shaped lightning aura
|
||||
898. Animated, curvy sun shaped lightning aura
|
||||
899. White/red light shots from below
|
||||
900. Animated, slow curvy sun shaped lightning aura
|
||||
901. Explosion
|
||||
902. Floating bedtable texture
|
||||
903. Castish flamey cone
|
||||
904. Yellow/pink lights passing by
|
||||
905. Expanding circle
|
||||
906. Shield Press (falling shield)
|
||||
907. Chainy, metalish sound [S]
|
||||
908. Prestige (sphere of yellow particles)
|
||||
909. Banding (sphere of red particles)
|
||||
910. Inspiration (sphere of blue particles)
|
||||
911. Green castish animation [S]
|
||||
912. Wall of Thorns unit (green fog cloud)
|
||||
913. Magic projectiles
|
||||
914. (Nothing)
|
||||
915. Crazy Weed
|
||||
916. Demonic Fire
|
||||
917. More angry, demonic flames
|
||||
918. Fire Insignia (demonic flames)
|
||||
919. Hell's Plant (green snapping plant)
|
||||
920. Fire Walk unit
|
||||
921. Vacuum Extreme (whirlwind)
|
||||
922. Psychic Wave
|
||||
923. Poison Buster
|
||||
924. Poisoning animation
|
||||
925. Some filter
|
||||
926. Electric Walk unit
|
||||
927. Earth Grave (speary roots)
|
||||
928. Ice cloud projectiles
|
||||
929. Warmer (field of flames)
|
||||
930. Varetyr Spear (falling spear)
|
||||
931. (Nothing)
|
||||
932. Firefly
|
||||
933. [Client Crash]
|
||||
934. White, castishly expanding cone
|
||||
935. Green magic projectile
|
||||
936. Red, castishly expanding cone
|
||||
937. Yellow, castishly expanding cone
|
||||
938. Dark-red, castishly expanding cone
|
||||
939. Blue, conish aura
|
||||
940. Snow flake
|
||||
941. Explosion of red, demonic fire
|
||||
942. Expanding, white dome
|
||||
943. Green, fluffy projectile
|
||||
944. Falling gems
|
||||
945. (Nothing)
|
||||
946. Floating lights
|
||||
947. Blue lightning sphere
|
||||
948. Two blue lightning spheres
|
||||
949. Flat, spinning diamond
|
||||
950. Circling, planetlike spheres
|
||||
951. Three lightning spheres
|
||||
952. Flat, spinning gem and two lightning spheres
|
||||
953. Spinning, planetlike spheres
|
||||
954. Two lightblue glowing spheres
|
||||
955. Three spinning flame spheres
|
||||
956. Flame
|
||||
957. Spinning planetlike sphere
|
||||
958. Two flames
|
||||
959. Purple flame
|
||||
960. Small yellow explosion
|
||||
961. Cartoony whirlwind
|
||||
962. Rising fire
|
||||
963. Dark filter (like Stone Curse)
|
||||
964. Same as 920
|
||||
965. Small white explosion
|
||||
966. Bone crack
|
||||
967. Another little explosion
|
||||
@@ -15,7 +15,7 @@ This list contains all available constants referenced in the 'bonus' commands.
|
||||
* Status effect (eff)
|
||||
Eff_Bleeding, Eff_Blind, Eff_Burning, Eff_Confusion, Eff_Crystalize, Eff_Curse, Eff_DPoison,
|
||||
Eff_Fear, Eff_Freeze, Eff_Poison, Eff_Silence, Eff_Sleep, Eff_Stone, Eff_Stun, Eff_Freezing,
|
||||
Eff_Heat, Eff_Deepsleep, Eff_WhiteImprison
|
||||
Eff_Heat, Eff_Deepsleep, Eff_WhiteImprison, Eff_Hallucination
|
||||
|
||||
* Element (e)
|
||||
Ele_Dark, Ele_Earth, Ele_Fire, Ele_Ghost, Ele_Holy, Ele_Neutral, Ele_Poison,
|
||||
@@ -31,7 +31,7 @@ This list contains all available constants referenced in the 'bonus' commands.
|
||||
RC2_Bio5_Swordman_Thief, RC2_Bio5_Acolyte_Merchant, RC2_Bio5_Mage_Archer, RC2_Bio5_MVP,
|
||||
RC2_Clocktower, RC2_Thanatos, RC2_Faceworm, RC2_Hearthunter, RC2_Rockridge, RC2_Werner_Lab,
|
||||
RC2_Temple_Demon, RC2_Illusion_Vampire, RC2_Malangdo, RC2_EP172ALPHA, RC2_EP172BETA, RC2_EP172BATH,
|
||||
RC2_Illusion_Turtle
|
||||
RC2_Illusion_Turtle, RC2_Rachel_Sanctuary, RC2_Illusion_Luanda
|
||||
|
||||
* Class (c)
|
||||
Class_Normal, Class_Boss, Class_Guardian, Class_All
|
||||
|
||||
@@ -43,8 +43,12 @@ GroupID: See the "Item Group ID" section in 'src/map/itemdb.hpp' and the "item g
|
||||
|
||||
---------------------------------------
|
||||
|
||||
Index: Unique number that can be used to add the same Item with different data in the list.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
Item: Available item that will be obtained from this item group.
|
||||
Requires the AegisName of the item.
|
||||
Requires the AegisName of the item.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -52,12 +56,14 @@ Rate: Probability to get the item. Not a percentage value!
|
||||
|
||||
Examples:
|
||||
- Group: MyItemGroup
|
||||
Contain:
|
||||
SubGroups:
|
||||
- SubGroup: 1
|
||||
List:
|
||||
- Item: Knife
|
||||
- Index: 0
|
||||
Item: Knife
|
||||
Rate: 5
|
||||
- Item: Dagger
|
||||
- Index: 1
|
||||
Item: Dagger
|
||||
Rate: 1
|
||||
|
||||
- Knife has chance 5/6 (83.3%) to be obtained
|
||||
@@ -74,22 +80,28 @@ SubGroup: Setting this to '0' makes the item always obtainable ("must" item).
|
||||
|
||||
Item Group:
|
||||
- Group: MyItemGroup
|
||||
Contain:
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: Knife # "must" item(s)
|
||||
- Item: Dagger # "must" item(s)
|
||||
- Index: 0
|
||||
Item: Knife # "must" item(s)
|
||||
- Index: 1
|
||||
Item: Dagger # "must" item(s)
|
||||
- SubGroup: 1
|
||||
List:
|
||||
- Item: Stiletto # random at SubGroup 1
|
||||
- Index: 0
|
||||
Item: Stiletto # random at SubGroup 1
|
||||
Rate: 5
|
||||
- Item: Stiletto_ # random at SubGroup 1
|
||||
- Index: 1
|
||||
Item: Stiletto_ # random at SubGroup 1
|
||||
Rate: 2
|
||||
- SubGroup: 2
|
||||
List:
|
||||
- Item: Stiletto # random at SubGroup 2
|
||||
- Index: 0
|
||||
Item: Stiletto # random at SubGroup 2
|
||||
Rate: 5
|
||||
- Item: Dagger_ # random at SubGroup 2
|
||||
- Index: 1
|
||||
Item: Dagger_ # random at SubGroup 2
|
||||
Rate: 4
|
||||
|
||||
Usages:
|
||||
|
||||
132
doc/packet_struct_notation.md
Normal file
132
doc/packet_struct_notation.md
Normal file
@@ -0,0 +1,132 @@
|
||||
# Packet Structure Notation
|
||||
|
||||
This document specifies how packets are and should be documented, to
|
||||
keep packet structure comments consistent in the entire codebase. It
|
||||
also serves as a guide to those, who are unfamiliar with the general
|
||||
packet layout.
|
||||
|
||||
All mentioned data types are assumed to be little-endian (least-
|
||||
significant byte first, least significant bit last) and of same size
|
||||
regardless of architecture.
|
||||
|
||||
### Typical description of a packet
|
||||
|
||||
```
|
||||
Notifies the client about entering a chatroom.
|
||||
00db <packet len>.W <chat id>.L { <role>.L <name>.24B }* (ZC_ENTER_ROOM)
|
||||
role:
|
||||
0 = owner (menu)
|
||||
1 = normal
|
||||
```
|
||||
|
||||
The first line contains a brief description of what the packet does,
|
||||
or what it is good for, followed by it's `AEGIS` name in parentheses;
|
||||
first two letters of the `AEGIS` name specify origin (first letter)
|
||||
and destination (second letter) of the packet. If the packet's name
|
||||
is not known or is not applicable (rAthena server-server packets),
|
||||
specify at least these two letters to indicate the direction of the
|
||||
packet. Do not use `S(end)/R(ecv)` for this, as it is inaccurate and
|
||||
location dependent (if the description is copied to different server
|
||||
or other RO-related projects, it might change it's meaning).
|
||||
|
||||
If there are multiple versions of the packet, the `AEGIS` name is
|
||||
appended to the end of the packet's structure instead. If the name
|
||||
did not change between versions, a `PACKETVER` expression is appended,
|
||||
such as `(PACKETVER >= 20111111)`.
|
||||
|
||||
Second line describes the packet's field structure, beginning with a
|
||||
`%04x` formatted packet type, followed by the individual fields and
|
||||
their types. Each field begins with it's name enclosed in angle
|
||||
brackets ( `<field name>` ) followed by a dot and the data size type.
|
||||
Field names should be lower-case and without underscores. If other
|
||||
packets already have a field in common, use that name, rather than
|
||||
inventing your own (ex. "packet len" and "account id"). Repeated and
|
||||
optional fields are designated with curly and square brackets
|
||||
respectively, padded with a single space at each side.
|
||||
|
||||
Further lines are optional and either include details about the
|
||||
the packet's mechanics or further explanation on the packet fields'
|
||||
values.
|
||||
|
||||
### Packet field data size type
|
||||
|
||||
|Field name|Field description|Field size|
|
||||
|---|---|---|
|
||||
|B|byte|1 byte|
|
||||
|W|word|2 bytes|
|
||||
|L|long, dword|4 bytes|
|
||||
|F|float|4 bytes|
|
||||
|Q|quad|8 bytes|
|
||||
|
||||
### Variable cases
|
||||
|
||||
|Field name|Field description|
|
||||
|---|---|
|
||||
|nB|n bytes|
|
||||
|?B|variable/unknown amount of bytes|
|
||||
|nS|n bytes, zero-terminated|
|
||||
|?S|variable/unknown amount of bytes, zero-terminated|
|
||||
|
||||
### Repetition of packet fields
|
||||
|
||||
|Field name|Field description|
|
||||
|---|---|
|
||||
|{}|repeated block|
|
||||
|{}*|variable/unknown amount of consecutive blocks|
|
||||
|{}*n|n times repeated block|
|
||||
|[]|optional fields|
|
||||
|
||||
### Packet origin and destination letters
|
||||
|
||||
|Origin|Destination|
|
||||
|---|---|
|
||||
|A|Account (Login)|
|
||||
|C|Client|
|
||||
|H|Character|
|
||||
|I|Inter|
|
||||
|S|Server (any type of server)|
|
||||
|Z|Zone (Map)|
|
||||
|
||||
### Examples
|
||||
|
||||
- Packet with nested repetition blocks:
|
||||
|
||||
```
|
||||
/// Presents a textual list of producable items.
|
||||
/// 018d <packet len>.W { <name id>.W { <material id>.W }*3 }* (ZC_MAKABLEITEMLIST)
|
||||
/// material id:
|
||||
/// unused by the client
|
||||
```
|
||||
|
||||
- Packet with multiple versions identified with different AEGIS names:
|
||||
|
||||
```
|
||||
/// Request for server's tick.
|
||||
/// 007e <client tick>.L (CZ_REQUEST_TIME)
|
||||
/// 0360 <client tick>.L (CZ_REQUEST_TIME2)
|
||||
```
|
||||
|
||||
- Packet with multiple versions identified with same AEGIS name:
|
||||
|
||||
```
|
||||
/// Cashshop Buy Ack.
|
||||
/// 0289 <cash point>.L <error>.W (ZC_PC_CASH_POINT_UPDATE)
|
||||
/// 0289 <cash point>.L <kafra point>.L <error>.W (PACKETVER >= 20070711) (ZC_PC_CASH_POINT_UPDATE)
|
||||
```
|
||||
|
||||
- Packet with combination of both different AEGIS names and different versions with same name:
|
||||
|
||||
```
|
||||
/// Sends hotkey bar.
|
||||
/// 02b9 { <is skill>.B <id>.L <count>.W }*27 (ZC_SHORTCUT_KEY_LIST)
|
||||
/// 07d9 { <is skill>.B <id>.L <count>.W }*36 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090603)
|
||||
/// 07d9 { <is skill>.B <id>.L <count>.W }*38 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090617)
|
||||
```
|
||||
|
||||
- Packet for a client command:
|
||||
|
||||
```
|
||||
/// /item /monster.
|
||||
/// Request to make items or spawn monsters.
|
||||
/// 013f <item/mob name>.24B (CZ_ITEM_CREATE)
|
||||
```
|
||||
@@ -1,119 +0,0 @@
|
||||
//===== rAthena Documentation ================================
|
||||
//= Packet Structure Notation
|
||||
//===== By: ==================================================
|
||||
//= Ai4rei
|
||||
//===== Last Updated: ========================================
|
||||
//= 20120810
|
||||
//===== Description: =========================================
|
||||
//= Explanation how packets are and should be documented.
|
||||
//============================================================
|
||||
|
||||
This document specifies how packets are and should be documented, to
|
||||
keep packet structure comments consistent in the entire codebase. It
|
||||
also serves as a guide to those, who are unfamiliar with the general
|
||||
packet layout.
|
||||
|
||||
All mentioned data types are assumed to be little-endian (least-
|
||||
significant byte first, least significant bit last) and of same size
|
||||
regardless of architecture.
|
||||
|
||||
= Typical description of a packet =
|
||||
|
||||
/// Notifies the client about entering a chatroom (ZC_ENTER_ROOM).
|
||||
/// 00db <packet len>.W <chat id>.L { <role>.L <name>.24B }*
|
||||
/// role:
|
||||
/// 0 = owner (menu)
|
||||
/// 1 = normal
|
||||
|
||||
The first line contains a brief description of what the packet does,
|
||||
or what it is good for, followed by it's AEGIS name in parentheses;
|
||||
first two letters of the AEGIS name specify origin (first letter)
|
||||
and destination (second letter) of the packet. If the packet's name
|
||||
is not known or is not applicable (rAthena server-server packets),
|
||||
specify at least these two letters to indicate the direction of the
|
||||
packet. Do not use S(end)/R(ecv) for this, as it is inaccurate and
|
||||
location dependent (if the description is copied to different server
|
||||
or other RO-related projects, it might change it's meaning).
|
||||
|
||||
If there are multiple versions of the packet, the AEGIS name is
|
||||
appended to the end of the packet's structure instead. If the name
|
||||
did not change between versions, a PACKETVER expression is appended,
|
||||
such as (PACKETVER >= 20111111).
|
||||
|
||||
Second line describes the packet's field structure, beginning with a
|
||||
%04x formatted packet type, followed by the individual fields and
|
||||
their types. Each field begins with it's name enclosed in angle
|
||||
brackets ( <field name> ) followed by a dot and the data size type.
|
||||
Field names should be lower-case and without underscores. If other
|
||||
packets already have a field in common, use that name, rather than
|
||||
inventing your own (ex. "packet len" and "account id"). Repeated and
|
||||
optional fields are designated with curly and square brackets
|
||||
respectively, padded with a single space at each side.
|
||||
|
||||
Further lines are optional and either include details about the
|
||||
the packet's mechanics or further explanation on the packet fields'
|
||||
values.
|
||||
|
||||
= Packet field data size type =
|
||||
|
||||
B = 1 byte (byte)
|
||||
W = 2 bytes (word)
|
||||
L = 4 bytes (long, dword)
|
||||
F = 4 bytes (float)
|
||||
Q = 8 bytes (quad)
|
||||
|
||||
nB = n bytes
|
||||
?B = variable/unknown amount of bytes
|
||||
nS = n bytes, zero-terminated
|
||||
?S = variable/unknown amount of bytes, zero-terminated
|
||||
|
||||
= Repetition of packet fields =
|
||||
|
||||
{} = repeated block
|
||||
{}* = variable/unknown amount of consecutive blocks
|
||||
{}*n = n times repeated block
|
||||
[] = optional fields
|
||||
|
||||
= Packet origin and destination letters =
|
||||
|
||||
A = Account (Login)
|
||||
C = Client
|
||||
H = Character
|
||||
I = Inter
|
||||
S = Server (any type of server)
|
||||
Z = Zone (Map)
|
||||
|
||||
= Examples =
|
||||
|
||||
Packet with nested repetition blocks:
|
||||
|
||||
/// Presents a textual list of producable items (ZC_MAKABLEITEMLIST).
|
||||
/// 018d <packet len>.W { <name id>.W { <material id>.W }*3 }*
|
||||
/// material id:
|
||||
/// unused by the client
|
||||
|
||||
Packet with multiple versions identified with different AEGIS names:
|
||||
|
||||
/// Request for server's tick.
|
||||
/// 007e <client tick>.L (CZ_REQUEST_TIME)
|
||||
/// 0360 <client tick>.L (CZ_REQUEST_TIME2)
|
||||
|
||||
Packet with multiple versions identified with same AEGIS name:
|
||||
|
||||
/// Cashshop Buy Ack (ZC_PC_CASH_POINT_UPDATE).
|
||||
/// 0289 <cash point>.L <error>.W
|
||||
/// 0289 <cash point>.L <kafra point>.L <error>.W (PACKETVER >= 20070711)
|
||||
|
||||
Packet with combination of both different AEGIS names and different
|
||||
versions with same name:
|
||||
|
||||
/// Sends hotkey bar.
|
||||
/// 02b9 { <is skill>.B <id>.L <count>.W }*27 (ZC_SHORTCUT_KEY_LIST)
|
||||
/// 07d9 { <is skill>.B <id>.L <count>.W }*36 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090603)
|
||||
/// 07d9 { <is skill>.B <id>.L <count>.W }*38 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090617)
|
||||
|
||||
Packet for a client command:
|
||||
|
||||
/// /item /monster (CZ_ITEM_CREATE).
|
||||
/// Request to make items or spawn monsters.
|
||||
/// 013f <item/mob name>.24B
|
||||
@@ -4212,7 +4212,11 @@ invoking RID. It returns 1 if successful and 0 upon failure.
|
||||
4: All players in a specified area of the map of the invoking player (or NPC).
|
||||
[ Parameters: <x0>,<y0>,<x1>,<y1> ]
|
||||
5: All players in the map.
|
||||
[ Parameters: "<map name>" ]
|
||||
[ Parameters: "<map name>" ]
|
||||
6: Battleground members of a specified battleground ID.
|
||||
[ Parameters: <battleground id> ]
|
||||
7: Clan members of a specified clan ID.
|
||||
[ Parameters: <clan id> ]
|
||||
Account ID: If type is Account ID, attach the specified account ID.
|
||||
|
||||
<flag> can prevent certain players from being attached:
|
||||
@@ -7477,10 +7481,10 @@ This command lets you override the contents of an existing NPC shop or cashshop.
|
||||
current sell list will be wiped, and only the items specified with the price
|
||||
specified will be for sale.
|
||||
|
||||
The function returns 1 if shop was updated successfully, or 0 if not found.
|
||||
The function returns 1 if shop was updated successfully, or 0 on failure.
|
||||
|
||||
NOTES:
|
||||
- That you cannot use -1 to specify default selling price!
|
||||
- That you cannot use -1 to specify default selling price for cashshops, pointshops, or itemshops.
|
||||
- If the attached shop type is a market shop, notice that there is an extra parameter after price, <stock>. Make sure to not add duplicate items! For unlimited stock use -1.
|
||||
|
||||
---------------------------------------
|
||||
@@ -7492,10 +7496,10 @@ This command will add more items at the end of the selling list for the
|
||||
specified NPC shop or cashshop. If you specify an item already for sell, that item will
|
||||
appear twice on the sell list.
|
||||
|
||||
The function returns 1 if shop was updated successfully, or 0 if not found.
|
||||
The function returns 1 if shop was updated successfully, or 0 on failure.
|
||||
|
||||
NOTES:
|
||||
- That you cannot use -1 to specify default selling price!
|
||||
- That you cannot use -1 to specify default selling price for cashshops, pointshops, or itemshops.
|
||||
- If attached shop type is market shop, need an extra param after price, it's <stock>
|
||||
and make sure don't add duplication item! For unlimited stock use -1.
|
||||
|
||||
@@ -7539,6 +7543,13 @@ Update an entry from a shop. If the price is 0 it won't be changed. May also be
|
||||
marketshop to update the stock quantity. For unlimited stock, use -1.
|
||||
For other shop types, the stock value has no effect.
|
||||
|
||||
If the price is -1, it sets it to the default buy price.
|
||||
|
||||
The function returns 1 if shop was updated successfully, or 0 on failure.
|
||||
|
||||
NOTES:
|
||||
- That you cannot use -1 to specify default selling price for cashshops, pointshops, or itemshops.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*waitingroom "<chatroom name>",<limit>{,"<event label>"{,<trigger>{,<required zeny>{,<min lvl>{,<max lvl>}}}}};
|
||||
@@ -8413,6 +8424,14 @@ error message instead.
|
||||
|
||||
This command requires packet version 2021-11-03 or newer.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*opentips({<Tip ID>,{<char ID>}});
|
||||
|
||||
Opens the tip box UI for the attached player or the given character ID.
|
||||
|
||||
This command requires packet version 2017-11-22 or newer.
|
||||
|
||||
---------------------------------------
|
||||
\\
|
||||
6,1.- Unit-related commands
|
||||
@@ -10013,7 +10032,7 @@ Remove the quest of the given <ID> from the user's quest log.
|
||||
*changequest <ID>,<ID2>{,<char_id>};
|
||||
|
||||
Remove quest of the given <ID> from the user's quest log.
|
||||
Add quest of the <ID2> to the the quest log, and the state is "active".
|
||||
Add quest <ID2> to the quest log, and the state is "active".
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -11117,7 +11136,7 @@ Use <color> hex code to set the color for this channel, if not defined, default
|
||||
channel color will be used.
|
||||
|
||||
If <char_id> is defined, the channel will be a private channel and the player
|
||||
will be the the channel owner.
|
||||
will be the channel owner.
|
||||
|
||||
Returns 1 on success.
|
||||
|
||||
@@ -11132,6 +11151,17 @@ Returns 1 on success.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*channel_join "<channel_name>"{, <char_id>};
|
||||
|
||||
Join an existing channel.
|
||||
The command returns 0 upon success, and these values upon failure:
|
||||
-1 : Invalid channel or player
|
||||
-2 : Player already in channel
|
||||
-3 : Player banned
|
||||
-4 : Reached max limit
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*channel_setopt "<chname>",<option>,<value>;
|
||||
|
||||
Set option for the channel. Use 1 in <value> to set it, or 0 to unset.
|
||||
@@ -11359,3 +11389,60 @@ Note: Only works with classes that use the ranking system.
|
||||
Returns true if the player is dead else false.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*has_autoloot({<char_id>});
|
||||
|
||||
This command checks whether a player configured autoloot.
|
||||
Returns current autoloot value on success.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*autoloot({<rate>{, <char_id>}});
|
||||
|
||||
This command sets the rate of autoloot.
|
||||
If no rate is provided and the user has autoloot disabled it will default to 10000 = 100% (enabled) or
|
||||
if the user has autoloot enabled it will default to 0 = 0% (disabled).
|
||||
Returns true on success and false on failure.
|
||||
|
||||
Example:
|
||||
autoloot(); // toggle on/off depend on existing autoloot
|
||||
autoloot(0); // 0.00% or off
|
||||
autoloot(100); // 1.00%
|
||||
autoloot(3333); // 33.33%
|
||||
autoloot(10000); // 100.00%
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*setdialogalign(<align>);
|
||||
|
||||
Set vertical or horizontal align in NPC dialog.
|
||||
Valid aligns:
|
||||
- horizontal align:
|
||||
DIALOG_ALIGN_LEFT
|
||||
DIALOG_ALIGN_CENTER
|
||||
DIALOG_ALIGN_RIGHT
|
||||
|
||||
- vertical align:
|
||||
DIALOG_ALIGN_TOP
|
||||
DIALOG_ALIGN_MIDDLE
|
||||
DIALOG_ALIGN_BOTTOM
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*setdialogsize(<width>, <height>)
|
||||
|
||||
Set size for NPC dialog in pixels.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*setdialogpos(<x>, <y>)
|
||||
|
||||
Set position for NPC dialog in pixels.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*setdialogpospercent(<x>, <y>)
|
||||
|
||||
Set position for NPC dialog in screen size percent.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -9,8 +9,9 @@
|
||||
# SubGroups:
|
||||
# - SubGroup: SubGroup number associated with the list of item. See doc/item_group.txt for more information.
|
||||
# List: List of item(s) for the SubGroup.
|
||||
# - Item AegisName of item that will be obtained from this item group.
|
||||
# Rate Probability to get the item. See doc/item_group.txt for more information. (Default: 0)
|
||||
# - Index Unique number that can be used to add the same Item with different data in the list.
|
||||
# Item AegisName of item that will be obtained from this item group.
|
||||
# Rate Probability to get the item. (Default: 0)
|
||||
# Amount Amount of item that will be obtained. (Default: 1)
|
||||
# Duration Makes the item a rental item which will expire within the given amount in minutes. Not intended for use with stackable items. (Default: 0)
|
||||
# Announced If player obtains this item it will be broadcasted to the server. (Default: false)
|
||||
@@ -21,6 +22,6 @@
|
||||
# RandomOptionGroup Applies random options of this group to all equipable items (Default: None)
|
||||
# RefineMinimum Applies at least this refine level to all equipable items (Default: 0)
|
||||
# RefineMaximum Applies at most this refine level to all equipable items (Default: 0)
|
||||
# Clear Remove the given item. (Optional)
|
||||
# Clear Whether the current datas should be removed. (Optional)
|
||||
# Clear Remove the given SubGroup. (Optional)
|
||||
###########################################################################
|
||||
|
||||
@@ -823,7 +823,7 @@ airplane_01,50,66,5 script Apple Merchant#air01 86,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Meltz]";
|
||||
|
||||
@@ -389,7 +389,7 @@ bat_room,160,150,3 script Erundek 109,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Erundek]";
|
||||
|
||||
@@ -18,7 +18,7 @@ bat_room,133,178,5 script Flavius Officer#01a 418,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Guillaume Army Officer]";
|
||||
@@ -87,7 +87,7 @@ bat_room,133,121,1 script Flavius Officer#01b 414,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Croix Army Officer]";
|
||||
@@ -220,7 +220,7 @@ bat_room,148,178,5 script Flavius Officer#02a 418,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Guillaume Army Officer]";
|
||||
@@ -289,7 +289,7 @@ bat_room,148,121,1 script Flavius Officer#02b 414,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Croix Army Officer]";
|
||||
|
||||
@@ -30,7 +30,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 734,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Logistics]";
|
||||
|
||||
@@ -19,7 +19,7 @@ bat_room,124,178,5 script Tierra Gorge Officer#01a 418,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Guillaume Army Officer]";
|
||||
@@ -88,7 +88,7 @@ bat_room,140,178,5 script Tierra Gorge Officer#02a 418,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Guillaume Army Officer]";
|
||||
@@ -225,7 +225,7 @@ bat_room,125,121,1 script Tierra Gorge Officer#01b 414,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Croix Army Officer]";
|
||||
@@ -294,7 +294,7 @@ bat_room,140,121,1 script Tierra Gorge Officer#02b 414,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Croix Army Officer]";
|
||||
|
||||
@@ -293,15 +293,15 @@ alberta,190,173,4 script Phelix 4_M_03,{
|
||||
mes "There is nothing you can get for free on this ship, if you want somethin', work for it!!";
|
||||
next;
|
||||
mes "[Phelix]";
|
||||
mes "Hmm, so why don't you bring me 10 jellopies and I will give 1 potion. How's that sound?";
|
||||
mes "Or if that's too hard for your pansy ass, 3 jellopies for 1 Carrot.";
|
||||
mes "Hmm, so why don't you bring me 10 Jellopies and I will give 1 potion. How's that sound?";
|
||||
mes "Or if that's too hard for your pansy ass, 3 Jellopies for 1 Carrot.";
|
||||
next;
|
||||
mes "[Phelix]";
|
||||
mes "If you're interested in my offer, get me the stuff I mentioned.";
|
||||
@event_zelopy = 1;
|
||||
close;
|
||||
}
|
||||
mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?";
|
||||
mes "Hmm.. you want to exchange Jellopies for Red Potions or some Carrots eh? Well.. which one?";
|
||||
next;
|
||||
switch(select("Red Potions please.","Carrots please.")) {
|
||||
case 1:
|
||||
@@ -312,7 +312,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
|
||||
next;
|
||||
mes "[Phelix]";
|
||||
if (countitem(909) < 10) {
|
||||
mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?";
|
||||
mes "Hey! Weren't you listening? I said 10 Jellopies for 1 Red Potion.. are ya deaf?";
|
||||
close;
|
||||
} else {
|
||||
.@max = countitem(909)/10;
|
||||
@@ -327,7 +327,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
|
||||
break;
|
||||
case 2:
|
||||
mes "[Phelix]";
|
||||
mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'.";
|
||||
mes "I'm not giving you more than 100 at a time so don't bother, OK? If you don't want any, just say '0'.";
|
||||
mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?.";
|
||||
input .@amount;
|
||||
next;
|
||||
@@ -341,7 +341,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
|
||||
close;
|
||||
}
|
||||
if (countitem(909) < .@amount*10) {
|
||||
mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me.";
|
||||
mes "Hmm, it looks like you don't have enough. Go get more Jellopies if you want anything else from me.";
|
||||
close;
|
||||
}
|
||||
delitem 909,.@amount*10;// Jellopy
|
||||
@@ -363,7 +363,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
|
||||
next;
|
||||
mes "[Phelix]";
|
||||
if (countitem(909) < 3) {
|
||||
mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?";
|
||||
mes "Hmm, look pansy ass, I said 3 Jellopies for 1 Carrot.. got it?";
|
||||
close;
|
||||
}
|
||||
.@max = countitem(909)/3;
|
||||
@@ -377,7 +377,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
|
||||
break;
|
||||
case 2:
|
||||
mes "[Phelix]";
|
||||
mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'.";
|
||||
mes "Right I'm not giving you more than 100 at a time so don't bother, okay? If you don't want any, just say '0'.";
|
||||
input .@amount;
|
||||
next;
|
||||
mes "[Phelix]";
|
||||
@@ -386,7 +386,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
|
||||
close;
|
||||
}
|
||||
if (.@amount > 100) {
|
||||
mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!";
|
||||
mes "Hey pansy ass, I said 100 at most, no more than that! I'm not going to break my back for the likes of you!";
|
||||
close;
|
||||
}
|
||||
if (countitem(909) < .@amount*3) {
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
//= Kafra and Clock Tower NPCs pending remake. [DZeroX]
|
||||
//= 2.01 removed all .GATs [Lupus]
|
||||
//= 2.1 Rescripted most NPCs to Aegis 10.3 standards. [L0ne_W0lf]
|
||||
//= 2.2 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
|
||||
//= 2.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
|
||||
//= 2.3 Fixed exploit with kafra pass
|
||||
//= 2.4 Updated Kafra Reserve to official dialog. [Capuche]
|
||||
//============================================================
|
||||
@@ -258,7 +258,7 @@ aldebaran,121,231,4 script Alchemy Guy#alde 49,{
|
||||
mes "These Payon Alchemists were able to create Gold out of different materials. However, Payon Alchemy never advanced as much as the Alchemy in Al De Baran.";
|
||||
next;
|
||||
mes "[Chemirre]";
|
||||
mes "Materials for Alchemy in Payon were scarse and interest in that field eventually waned. Now, you can only study Alchemy here in Al De Baran.";
|
||||
mes "Materials for Alchemy in Payon were scarce and interest in that field eventually waned. Now, you can only study Alchemy here in Al De Baran.";
|
||||
next;
|
||||
mes "[Chemirre]";
|
||||
mes "Still, I can't help but wonder what secrets were lost after the Payon art of Alchemy disappeared from the face of the Earth...";
|
||||
@@ -497,7 +497,7 @@ aldebaran,146,124,4 script Town Girl#alde 101,{
|
||||
mes "Somewhere in the world there is an ^3355FFAssassin Guild^000000, where they teach people the subtle art of assassination.";
|
||||
next;
|
||||
mes "[Nastasia]";
|
||||
mes "But isn't killing illegal? And do they even collect educational tutition?";
|
||||
mes "But isn't killing illegal? And do they even collect educational tuition?";
|
||||
next;
|
||||
if (select("Continue conversation.:End Conversation.") == 1) {
|
||||
mes "[Nastasia]";
|
||||
@@ -553,7 +553,7 @@ aldeba_in,232,241,4 script RS125#alde 48,{
|
||||
mes "[RS125]";
|
||||
mes "It's been 3 years already.";
|
||||
mes "My brother 996 used to be a short track athlete in the Al De Baran city field team.";
|
||||
mes "Back then, people gave him a nickname, 'Al De Baran's Pco Peco',";
|
||||
mes "Back then, people gave him a nickname, 'Al De Baran's Peco Peco',";
|
||||
mes "for his amazingly fast legs...";
|
||||
next;
|
||||
mes "[RS125]";
|
||||
@@ -702,7 +702,7 @@ aldeba_in,156,179,4 script Master#alde 61,{
|
||||
mes "The original Kafra Mascot, the classic blue haired lady! Candidate Number One: ^3355FFPavianne^000000!";
|
||||
next;
|
||||
mes "[Master]";
|
||||
mes "Her graceful ponytail takes mens' breath away! The fan favorite amongst teen males! Candidate Number Two: ^5533FFBlossom^000000!";
|
||||
mes "Her graceful ponytail takes men's breath away! The fan favorite amongst teen males! Candidate Number Two: ^5533FFBlossom^000000!";
|
||||
next;
|
||||
mes "[Master]";
|
||||
mes "Her long, straight hair, like silk from the East, is her charm point. Direct from Payon, it's Candidate Number Three: ^555555Jasmine^000000!";
|
||||
@@ -714,7 +714,7 @@ aldeba_in,156,179,4 script Master#alde 61,{
|
||||
mes "Intelligent, sophisticated and never seen without her luxurious glasses. It's Candidate Number Five: ^33FF55Leilah^000000!";
|
||||
next;
|
||||
mes "[Master]";
|
||||
mes "Pretty, cute and fresh faced. Although She looks young and immature,She's the best staff!";
|
||||
mes "Pretty, cute and fresh faced. Although She looks young and immature, she's the best staff!";
|
||||
mes "Candidate Number (6) ^AAAA00Curly Sue^000000 !!";
|
||||
next;
|
||||
switch(select("(1) Pavianne:(2) Blossom:(3) Jasmine:(4) Roxie:(5) Leilah:(6) Curly Sue")) {
|
||||
@@ -1430,7 +1430,7 @@ aldeba_in,88,161,3 script Kafra Employee#reserve2 4_F_KAFRA3,{
|
||||
getitem 504,30;// White_Potion
|
||||
mes "What a pity!";
|
||||
mes "You got the 4th prize!!";
|
||||
mes "The prize is ^00FF00White_Potion 30°³~^000000";
|
||||
mes "The prize is ^00FF0030 White Potions~^000000";
|
||||
next;
|
||||
mes "[Kafra Employee]";
|
||||
mes "The greatest among potions! Use it before you fall into faint~";
|
||||
@@ -1505,7 +1505,7 @@ function script F_ClockTowerGate {
|
||||
switch(select("About Clock Tower:About the "+ .@floor$ +" Floor:Move to the "+ .@floor$ +" Floor:End Dialogue")) {
|
||||
case 1:
|
||||
mes "[Gatekeeper Boy]";
|
||||
mes "Homeland of Alchemy,Aldebaran!";
|
||||
mes "Homeland of Alchemy, Aldebaran!";
|
||||
mes "Long Time ago, there were";
|
||||
mes "3 Legendary Alchemists...They are";
|
||||
mes "Bruke Seimer";
|
||||
@@ -1567,7 +1567,7 @@ function script F_ClockTowerGate {
|
||||
mes "[Gatekeeper Boy]";
|
||||
mes "Hmm! I already felt that you are not an Ordinary person,";
|
||||
mes "Now it seems to be successful in Speculation.";
|
||||
mes "Please,You may enter.";
|
||||
mes "Please, you may enter.";
|
||||
mes "May God bless you ..";
|
||||
close2;
|
||||
delitem .@item_req,1;
|
||||
|
||||
@@ -395,7 +395,7 @@ amatsu,243,202,3 script Drama Teacher#ama 760,{
|
||||
mes "The 'White Dryad' is a nymph of";
|
||||
mes "cherry tree... It has been hard to";
|
||||
mes "find a girl who can perform";
|
||||
mes "as the 'White Drayd...'";
|
||||
mes "as the 'White Dryad...'";
|
||||
close;
|
||||
}
|
||||
emotion ET_SURPRISE;
|
||||
|
||||
@@ -888,7 +888,7 @@ einbech,148,246,5 script Franz#ein 851,{
|
||||
mes "S-somebody...";
|
||||
next;
|
||||
mes "[Franz]";
|
||||
mes "Hey, a traveller!";
|
||||
mes "Hey, a traveler!";
|
||||
mes "Are you planning to explore";
|
||||
mes "the Mine Dungeon or the fields";
|
||||
mes "around here? Let's chat for a bit and maybe you'll learn something.";
|
||||
|
||||
@@ -919,7 +919,7 @@ einbroch,235,141,5 script Bulletin Board#ein22 858,{
|
||||
einbroch,162,256,5 script Bulletin Board#ein33 858,{
|
||||
mes "East - Train Station";
|
||||
mes "Southeast - Hotel";
|
||||
mes "South - Weapon Shop,Factory";
|
||||
mes "South - Weapon Shop, Factory";
|
||||
mes "Southwest - Airport, Airship Repair Shop, Laboratory";
|
||||
close;
|
||||
}
|
||||
|
||||
@@ -1256,7 +1256,7 @@ geffen_in,39,127,2 script Psychic Advisor 704,{
|
||||
mes "Eventually, they create trees that grow celebrity impersonators. Today, it looks like a miracle of science, and a threat to Hollywood starlets.";
|
||||
next;
|
||||
mes "[Psychic Advisor]";
|
||||
mes "However, the people who buy these trees are the same kind who who wear those really tacky shirts...";
|
||||
mes "However, the people who buy these trees are the same kind who wear those really tacky shirts...";
|
||||
next;
|
||||
mes "[Psychic Advisor]";
|
||||
mes "You know, the kind with a lame sense of humor where it will have the word 'Cat-o-strophic' and there's this little kitten dressed like a mad scientist or something.";
|
||||
|
||||
@@ -118,7 +118,7 @@
|
||||
mes "The people who've seen the underwater view say it is so fantastic that they've kept dreaming of it ever since.";
|
||||
next;
|
||||
mes "[Charfri]";
|
||||
mes "But unfortunately, the monsters are too strong for ordinary people to merely go sight seeing there. Still, just once, I'd like to go down there...";
|
||||
mes "But unfortunately, the monsters are too strong for ordinary people to merely go sightseeing there. Still, just once, I'd like to go down there...";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
//= from npc\other\lighthalzen_???.txt [Lupus]
|
||||
//= 1.2 Moved some NPCs to Lighthalzen quests. [SinSloth]
|
||||
//= 1.3 Moved some other NPCs for quests purposes. [SinSloth]
|
||||
//= 1.4 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
|
||||
//= 1.4 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
|
||||
//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
|
||||
//= 1.6 Massive NPC clean up, includes corrected dialogs and [L0ne_W0lf]
|
||||
//= added missing dialogs, fixed indentation, corrected some NPC
|
||||
@@ -33,12 +33,12 @@
|
||||
//= whitespace (empty lines after header and before end curly)
|
||||
//= reduced usage of the command "goto", grammatical corrections.
|
||||
//= Added additional missing NPCs.
|
||||
//= 1.7 Removed Auciton Staff as the offical auction file has been added. [L0ne_W0lf]
|
||||
//= 1.7 Removed Auction Staff as the official auction file has been added. [L0ne_W0lf]
|
||||
//= Corrected Lucius so he checks the donation variable. (bugreport:1103) [L0ne_W0lf]
|
||||
//= 1.7a Another fix to Lucius. (bugreport:1118) [L0ne_W0lf]
|
||||
//= 1.7b Another fix to Lucius (trivial). (bugreport:1125)
|
||||
//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
|
||||
//= 1.9 Added Cool Corp. Event Staff, who oringialy resided in the DTS_warper script file. [L0ne_W0lf]
|
||||
//= 1.9 Added Cool Corp. Event Staff, who originally resided in the DTS_warper script file. [L0ne_W0lf]
|
||||
//= 2.0 Added missing Lab Staff#amano08 NPC. (bugreport:4319) [Gepard]
|
||||
//= 2.1 Commented out Duplicate NPCs. (bugreport:4555)
|
||||
//= 2.2 Added missing NPC found in AEGIS files. [L0ne_W0lf]
|
||||
|
||||
@@ -455,7 +455,7 @@ xmas,134,112,4 script Snowman 710,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close2;
|
||||
cutin "",255;
|
||||
end;
|
||||
@@ -756,7 +756,7 @@ xmas,134,112,4 script Snowman 710,{
|
||||
cutin "rutie_snownow03.bmp",2;
|
||||
mes "[Snowysnow]";
|
||||
mes "Bye bye, friend~!";
|
||||
mes "Thank you for listening me~";
|
||||
mes "Thank you for listening to me~";
|
||||
mes "I'll see you again, someday! You'll always be in my heart~";
|
||||
close2;
|
||||
cutin "",255;
|
||||
@@ -815,7 +815,7 @@ xmas,146,136,4 script Hashokii 715,{
|
||||
mes "Of course I know him! Anyone who doesn't know Snowysnow is a total stranger around here! Sometimes, he and I share a nice chat...";
|
||||
next;
|
||||
mes "[Hashokii]";
|
||||
mes "He makes such a a good audience for my show. But to be honest, I'm not sure if he really likes it or not. Most people don't seem to care for my jokes.";
|
||||
mes "He makes such a good audience for my show. But to be honest, I'm not sure if he really likes it or not. Most people don't seem to care for my jokes.";
|
||||
next;
|
||||
mes "[Hashokii]";
|
||||
mes "It totally baffles me! How could they not like the best jokes in the world?! Sheeeeesh~";
|
||||
|
||||
@@ -131,7 +131,7 @@ morocc,223,102,0 script Volunteer - Morocc#06::MocVolunteer 741,{
|
||||
specialeffect EF_HIT2,AREA,"Volunteer - Morocc#06";
|
||||
next;
|
||||
mes "[Morocc Volunteer]";
|
||||
mes "Heyyy, you're being too harsh, Senyorita. Your fist may be as fragile as you are, but it sure can hurt somebody.";
|
||||
mes "Heyyy, you're being too harsh, Señorita. Your fist may be as fragile as you are, but it sure can hurt somebody.";
|
||||
next;
|
||||
mes "[Ringing Voice]";
|
||||
mes "Anyways, isn't that a crib? I think I heard something like that before..";
|
||||
@@ -603,7 +603,7 @@ moc_fild16,199,212,4 script Uncle Assassin#moc 55,{
|
||||
mes "before performing their duties.";
|
||||
mes "However, we no longer do so,";
|
||||
mes "since insect or animal monsters are";
|
||||
mes "very senstive to the smell.";
|
||||
mes "very sensitive to the smell.";
|
||||
next;
|
||||
mes "[Hashisid]";
|
||||
mes "We strictly prohibit";
|
||||
|
||||
@@ -332,7 +332,7 @@ payon,132,235,3 script Monster Scholar#02 98,{
|
||||
mes "[Monster Scholar Vuicokk]";
|
||||
mes "As his subjects,";
|
||||
mes "King Tristram III";
|
||||
mes "feels some responsbility";
|
||||
mes "feels some responsibility";
|
||||
mes "to release their souls.";
|
||||
next;
|
||||
mes "[Monster Scholar Vuicokk]";
|
||||
|
||||
@@ -674,7 +674,7 @@ spl_in01,180,201,3 script Laphine Soldier#ep13_1 461,{
|
||||
mes "But nobody knows what's going to happen in this battlefield.";
|
||||
next;
|
||||
mes "[Laphine Soldier]";
|
||||
mes "Anyway, whats that instrument over there?";
|
||||
mes "Anyway, what's that instrument over there?";
|
||||
mes "We have a similar one...";
|
||||
mes "But it sounds totally different.";
|
||||
close;
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
//= 1.6 - Dungeon warp [Neouni] (beta only)
|
||||
// - added option to add a extra fee for going down deeper into dungeon
|
||||
// partly by rebuilding the dungeon warping into variable menu's
|
||||
//= 1.6a - alot of fixes for beta release [Neouni] (public release)
|
||||
//= 1.6a - a lot of fixes for beta release [Neouni] (public release)
|
||||
// - fixed syntax problems
|
||||
// - fixed missing pyramid gats in @DGat$ array
|
||||
// - removed the culver level 5 that didn't exist
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
//= with needed amount of Holy Water. Every citizen can take his part in the
|
||||
//= saving of Prontera city. After some days of quiet life... the Cemetery strikes back.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.1 More advanced ver. Added some bonus the the one who'd kill the last walking undead
|
||||
//= 1.1 More advanced ver. Added some bonus for the one who'd kill the last walking undead
|
||||
//= 1.2 Added coords to the script to make label OmMobDead working
|
||||
//= 1.2a Changed item names to item IDs. [Samuray22]
|
||||
//============================================================
|
||||
|
||||
@@ -97,7 +97,7 @@ M_CHOCO:
|
||||
mes "[Stephen]";
|
||||
mes "Hah!";
|
||||
mes "I knew it!";
|
||||
mes "But I can't sell you more then 5 at once....but, if you really need more....";
|
||||
mes "But I can't sell you more than 5 at once....but, if you really need more....";
|
||||
mes "you can come back again.";
|
||||
mes "So how many do you want?";
|
||||
next;
|
||||
@@ -158,7 +158,7 @@ alberta,29,243,4 script Jainie#val1 53,{
|
||||
|
||||
M_CHOCO:
|
||||
mes "[Jainie]";
|
||||
mes "I can't sell you more then 5 at once....but, if you really need more....";
|
||||
mes "I can't sell you more than 5 at once....but, if you really need more....";
|
||||
mes "you can come back again.";
|
||||
mes "So how many do you want? 1 portion is 4500z + 1 Milk.";
|
||||
next;
|
||||
|
||||
@@ -155,7 +155,7 @@ function Job_Options {
|
||||
//dispbottom "Debug: eac ("+.@eac+"), third ("+.@third_possible+"), rebirth("+.@rebirth_possible+"), BaseClass ("+BaseClass+"), BaseJob ("+BaseJob+")";
|
||||
|
||||
// From here on the jobmaster checks the current class
|
||||
// and fills the the array `.@job_opt` with possible
|
||||
// and fills the array `.@job_opt` with possible
|
||||
// job options for the player.
|
||||
|
||||
if( .@rebirth_possible ) {
|
||||
|
||||
@@ -81,7 +81,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
|
||||
mes "I am Morestone and I collect rare gems.";
|
||||
next;
|
||||
mes "[Morestone]";
|
||||
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
|
||||
next;
|
||||
select("Pickaxe!");
|
||||
@@ -95,7 +95,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
|
||||
next;
|
||||
select("Something strange??");
|
||||
mes "[Morestone]";
|
||||
mes "No, but it was worth quite alot.";
|
||||
mes "No, but it was worth quite a lot.";
|
||||
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
|
||||
mes "His name was^3131FFKublin^000000!";
|
||||
next;
|
||||
@@ -214,7 +214,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
|
||||
mes "I am Morestone and I collect rare gems.";
|
||||
next;
|
||||
mes "[Morestone]";
|
||||
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
|
||||
next;
|
||||
select("Pickaxe!");
|
||||
@@ -228,7 +228,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
|
||||
next;
|
||||
select("Something strange??");
|
||||
mes "[Morestone]";
|
||||
mes "No, but it was worth quite alot.";
|
||||
mes "No, but it was worth quite a lot.";
|
||||
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
|
||||
mes "His name was^3131FFKublin^000000!";
|
||||
next;
|
||||
@@ -358,7 +358,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
|
||||
mes "I am Morestone and I collect rare gems.";
|
||||
next;
|
||||
mes "[Morestone]";
|
||||
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
|
||||
next;
|
||||
select("Pickaxe!");
|
||||
@@ -372,7 +372,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
|
||||
next;
|
||||
select("Something strange??");
|
||||
mes "[Morestone]";
|
||||
mes "No, but it was worth quite alot.";
|
||||
mes "No, but it was worth quite a lot.";
|
||||
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
|
||||
mes "His name was^3131FFKublin^000000!";
|
||||
next;
|
||||
|
||||
@@ -81,7 +81,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
|
||||
mes "I am Morestone and I collect rare gems.";
|
||||
next;
|
||||
mes "[Morestone]";
|
||||
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
|
||||
next;
|
||||
select("Pickaxe!");
|
||||
@@ -95,7 +95,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
|
||||
next;
|
||||
select("Something strange??");
|
||||
mes "[Morestone]";
|
||||
mes "No, but it was worth quite alot.";
|
||||
mes "No, but it was worth quite a lot.";
|
||||
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
|
||||
mes "His name was^3131FFKublin^000000!";
|
||||
next;
|
||||
@@ -214,7 +214,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
|
||||
mes "I am Morestone and I collect rare gems.";
|
||||
next;
|
||||
mes "[Morestone]";
|
||||
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
|
||||
next;
|
||||
select("Pickaxe!");
|
||||
@@ -228,7 +228,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
|
||||
next;
|
||||
select("Something strange??");
|
||||
mes "[Morestone]";
|
||||
mes "No, but it was worth quite alot.";
|
||||
mes "No, but it was worth quite a lot.";
|
||||
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
|
||||
mes "His name was^3131FFKublin^000000!";
|
||||
next;
|
||||
@@ -357,7 +357,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
|
||||
mes "I am Morestone and I collect rare gems.";
|
||||
next;
|
||||
mes "[Morestone]";
|
||||
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
|
||||
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
|
||||
next;
|
||||
select("Pickaxe!");
|
||||
@@ -371,7 +371,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
|
||||
next;
|
||||
select("Something strange??");
|
||||
mes "[Morestone]";
|
||||
mes "No, but it was worth quite alot.";
|
||||
mes "No, but it was worth quite a lot.";
|
||||
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
|
||||
mes "His name was^3131FFKublin^000000!";
|
||||
next;
|
||||
|
||||
@@ -37,7 +37,7 @@ alberta,26,243,4 script Stephen 58,{
|
||||
mes "[Stephen]";
|
||||
mes "Hah!";
|
||||
mes "I knew it!";
|
||||
mes "But I can't sell you more then 5 at once... but, if you really need more....";
|
||||
mes "But I can't sell you more than 5 at once... but, if you really need more....";
|
||||
mes "you can come back again.";
|
||||
mes "So how many do you want?";
|
||||
next;
|
||||
|
||||
@@ -885,7 +885,7 @@ OnRecvCastle:
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "["+strnpcinfo(1)+"]";
|
||||
mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee.";
|
||||
mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to pay an additional fee.";
|
||||
mes "It will be useful for our members.";
|
||||
close;
|
||||
case 2:
|
||||
|
||||
@@ -339,7 +339,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
|
||||
mes "How can time pass so quickly?";
|
||||
next;
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "Ah... I reallly appreciate";
|
||||
mes "Ah... I really appreciate";
|
||||
mes "Selena and Black Fox for all";
|
||||
mes "of their help in recruiting";
|
||||
mes "young Gunslingers. I'm very";
|
||||
@@ -383,7 +383,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "Now, please take this voucher";
|
||||
mes "to Miller, the Black Fox, with";
|
||||
mes "my whole hearted approval.";
|
||||
mes "my wholehearted approval.";
|
||||
mes "I hope that you will use your";
|
||||
mes "gun to uphold justice as a";
|
||||
mes "noble warrior of the earth.";
|
||||
@@ -399,7 +399,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "Please take this voucher";
|
||||
mes "to Miller, the Black Fox, with";
|
||||
mes "my whole hearted approval.";
|
||||
mes "my wholehearted approval.";
|
||||
mes "I hope that you will use your";
|
||||
mes "gun to uphold justice as a";
|
||||
mes "noble warrior of the earth.";
|
||||
|
||||
@@ -317,7 +317,7 @@ que_ng,30,65,3 script Kuuga Gai#nq 730,{
|
||||
mes "Joe thinks highly of you. Just";
|
||||
mes "remember that, as a Ninja, your";
|
||||
mes "mission is your highest priority. But don't let mission objectives";
|
||||
mes "supercede your conscience.";
|
||||
mes "supersede your conscience.";
|
||||
next;
|
||||
mes "[Kuuga Gai]";
|
||||
mes "''Secrecy above all else.''";
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
mes "How unfortunate!";
|
||||
mes "You're not yet ready to";
|
||||
mes "begin training under my";
|
||||
mes "tutelege with your current";
|
||||
mes "tutelage with your current";
|
||||
mes "Job Level. Please return when you reach Job Level 9 or higher.";
|
||||
close;
|
||||
}
|
||||
@@ -350,7 +350,7 @@
|
||||
mes "Very well. You are no";
|
||||
mes "longer just a student.";
|
||||
mes "You are now entrusted with";
|
||||
mes "the powers and responsibilites";
|
||||
mes "the powers and responsibilities";
|
||||
mes "of a disciple of ^FF0000Taekwon Do^000000.";
|
||||
next;
|
||||
mes "[Phoenix]";
|
||||
|
||||
@@ -833,7 +833,7 @@ OnTouch_:
|
||||
mes "Now, we shall test you once more! Keep in mind, you must answer 9 questions out of 10 correctly. Remember I am doing you a favor...";
|
||||
next;
|
||||
mes "[The Anonymous One]";
|
||||
mes "You must answer 9 questions out of 10 correctly. If you miss more then one question, you can never become an Assassin.";
|
||||
mes "You must answer 9 questions out of 10 correctly. If you miss more than one question, you can never become an Assassin.";
|
||||
next;
|
||||
mes "[The Anonymous One]";
|
||||
mes "Okay,";
|
||||
|
||||
@@ -1272,7 +1272,7 @@ OnTouch_:
|
||||
case 4: mapannounce "job_hunte",strcharinfo(0) + ", has failed me! Go back to where you started!",bc_map; break;
|
||||
case 5: mapannounce "job_hunte",strcharinfo(0) + ", you have blundered into a trap. I'm sorry, but for now, YOU LOSE.",bc_map; break;
|
||||
case 6: mapannounce "job_hunte",strcharinfo(0) + ", what are you doing!? Go back and do it again!",bc_map; break;
|
||||
case 7: mapannounce "job_hunte",strcharinfo(0) + ", come on! You can do better then this!! Try again!",bc_map; break;
|
||||
case 7: mapannounce "job_hunte",strcharinfo(0) + ", come on! You can do better than this!! Try again!",bc_map; break;
|
||||
case 8: mapannounce "job_hunte",strcharinfo(0) + ", has fallen into a trap...again. But don't worry, you're getting better.",bc_map; break;
|
||||
case 9: mapannounce "job_hunte",strcharinfo(0) + ", fail, fail, fail... Go back to where you started!",bc_map; break;
|
||||
case 10: mapannounce "job_hunte",strcharinfo(0) + "... aww~ Try again! You can do it!",bc_map; break;
|
||||
|
||||
@@ -2165,7 +2165,7 @@ monk_test,319,139,1 script Tomoon#mk 52,{
|
||||
mes "My name is Tomoon, I am in charge of the last test of spiritual training!";
|
||||
next;
|
||||
mes "[Tomoon]";
|
||||
mes "Now you don't need to be instructed any more then this:";
|
||||
mes "Now you don't need to be instructed any more than this:";
|
||||
mes "^990000Terminate every living thing in your way!^000000 That's all!";
|
||||
next;
|
||||
mes "[Tomoon]";
|
||||
|
||||
@@ -822,10 +822,10 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
|
||||
mes "I've heard lately that he's been complaining a lot about the noise outside of his house, and he fears an assassination attempt. Anyway...";
|
||||
next;
|
||||
mes "[Mr. Smith]";
|
||||
mes "He's kind of tense, so he throws a dagger at anyone who approches his house. He has a violent personality.";
|
||||
mes "He's kind of tense, so he throws a dagger at anyone who approaches his house. He has a violent personality.";
|
||||
next;
|
||||
mes "[Mr. Smith]";
|
||||
mes "However, he does have magnificiant business skills. And he also loves gambling. Once you get to know him, he'll take care of your Rogue training really well.";
|
||||
mes "However, he does have magnificent business skills. And he also loves gambling. Once you get to know him, he'll take care of your Rogue training really well.";
|
||||
next;
|
||||
mes "[Mr. Smith]";
|
||||
mes "Ah, you might want to remember the password to meet him in person. The password is ^0000FFAntonio doesn't enjoy destroying upgrade items^000000.";
|
||||
@@ -854,7 +854,7 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
|
||||
mes "a genius at manipulation.";
|
||||
next;
|
||||
mes "[Mr. Smith]";
|
||||
mes "However, because of something his father did long ago, people ahve been trying to kill him. Because of this, he is very high strung and will throw daggers at people he doesn't trust.";
|
||||
mes "However, because of something his father did long ago, people have been trying to kill him. Because of this, he is very high strung and will throw daggers at people he doesn't trust.";
|
||||
next;
|
||||
mes "[Mr. Smith]";
|
||||
mes "Our leader has been able to get him to join our guild, and his brilliant mind has been an asset to us. Once you get to know him, he'll take care of your Rogue training really well.";
|
||||
@@ -1245,7 +1245,7 @@ in_rogue,272,135,1 script Hermanthorn Jr#rg 85,{
|
||||
mes "Well, since you were tortured by him, I'll try to be especially generous to you. My test for you will be simple, so simple.";
|
||||
next;
|
||||
mes "[HermanthornJr.]";
|
||||
mes "All you have to do is go through a underground tunnel, and walk all the way back to the Rogue Guild.";
|
||||
mes "All you have to do is go through an underground tunnel, and walk all the way back to the Rogue Guild.";
|
||||
next;
|
||||
mes "[HermanthornJr.]";
|
||||
mes "There is one thing I should tell you, though. You might want to be careful inside, alright?";
|
||||
|
||||
@@ -228,7 +228,7 @@ poring_w01,96,97,3 script Sweet Devi#wop 738,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Deviruchi]";
|
||||
@@ -626,7 +626,7 @@ poring_w02,26,181,3 script Mr. Doppel#wop_team_a 739,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
set .@a_tname$,getpartyname($@wop_team_a);
|
||||
@@ -757,7 +757,7 @@ poring_w02,170,181,3 script Mr. Doppel#wop_team_d 739,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
set .@d_tname$,getpartyname($@wop_team_d);
|
||||
@@ -1221,7 +1221,7 @@ poring_w02,99,201,3 script Deviruchi#wop_endmaster 738,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
set .@a_point,$@wop_deadcount_a;
|
||||
|
||||
@@ -21,7 +21,7 @@ ayothaya,203,169,3 script Noi#ayo 839,{
|
||||
mes "by a dense forest.";
|
||||
next;
|
||||
mes "[Noi]";
|
||||
mes "There are many tourist attractions in this village that you won't be able to find anywhere else. Our fish markets and the the unique architecture of our buildings is enough reason to visit Ayotaya.";
|
||||
mes "There are many tourist attractions in this village that you won't be able to find anywhere else. Our fish markets and the unique architecture of our buildings are enough reason to visit Ayotaya.";
|
||||
next;
|
||||
mes "[Noi]";
|
||||
mes "Please feel free";
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
//= 1.4b Uncommented ANOTHER warp! Yay! :D [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
//= Sograt Dessert ===========================================
|
||||
//= Sograt Desert ===========================================
|
||||
//moc_fild01,101,16,0 warp mocf01-1 15,3,moc_fild04,317,376
|
||||
moc_fild01,101,16,0 warp mocf01-1 15,3,moc_fild20,210,342
|
||||
moc_fild01,22,242,0 warp mocf005 2,2,prt_fild09,380,237
|
||||
|
||||
@@ -401,7 +401,7 @@ geffen_in,141,140,3 script Morgenstein#cm 121,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
if (MISC_QUEST & 4) {
|
||||
|
||||
@@ -179,7 +179,7 @@ izlude,103,106,3 script Guildsman#1 48,3,3,{
|
||||
mes "[Guildsman]";
|
||||
mes "Let's see here... Something";
|
||||
mes "about a missing children's case";
|
||||
mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
|
||||
mes "the Assassin Guild is working on... Ah! The Assassin Guild has";
|
||||
mes "requested help from the Crusaders. So I guess you were recommended.";
|
||||
next;
|
||||
mes "[Guildsman]";
|
||||
@@ -427,7 +427,7 @@ OnTouch:
|
||||
mes "[Guildsman]";
|
||||
mes "Let's see here... Something";
|
||||
mes "about a missing children's case";
|
||||
mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
|
||||
mes "the Assassin Guild is working on... Ah! The Assassin Guild has";
|
||||
mes "requested help from the Crusaders. So I guess you were recommended.";
|
||||
next;
|
||||
mes "[Guildsman]";
|
||||
@@ -1711,7 +1711,7 @@ payon,231,323,3 script Guildsman#3 59,3,3,{
|
||||
mes "[Guildsman]";
|
||||
mes "Here, please take this";
|
||||
mes "letter of recommendation";
|
||||
mes "and meet with our Asssasin";
|
||||
mes "and meet with our Assassin";
|
||||
mes "Guild contact to the west";
|
||||
mes "of the Oasis in Morocc.";
|
||||
mes "Well, good luck, pal~";
|
||||
@@ -1823,7 +1823,7 @@ payon,231,323,3 script Guildsman#3 59,3,3,{
|
||||
mes "[Guildsman]";
|
||||
mes "Please take your";
|
||||
mes "letter of recommendation";
|
||||
mes "and meet with our Asssasin";
|
||||
mes "and meet with our Assassin";
|
||||
mes "Guild contact to the west";
|
||||
mes "of the Oasis in Morocc.";
|
||||
mes "Well, good luck, pal~";
|
||||
@@ -1984,7 +1984,7 @@ OnTouch:
|
||||
mes "[Guildsman]";
|
||||
mes "Here, please take this";
|
||||
mes "letter of recommendation";
|
||||
mes "and meet with our Asssasin";
|
||||
mes "and meet with our Assassin";
|
||||
mes "Guild contact to the west";
|
||||
mes "of the Oasis in Morocc.";
|
||||
mes "Well, good luck, pal~";
|
||||
@@ -2318,7 +2318,7 @@ OnTouch_:
|
||||
|
||||
case 2:
|
||||
mes "[Litheron]";
|
||||
mes "Not the saavy type,";
|
||||
mes "Not the savvy type,";
|
||||
mes "are you...? Fine, fine.";
|
||||
mes "If you're not gonna do";
|
||||
mes "me any favors, then why";
|
||||
@@ -2577,7 +2577,7 @@ que_job01,82,95,3 script Bar Master 46,{
|
||||
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
|
||||
{
|
||||
mes "[Master]";
|
||||
mes "How's your asssignment";
|
||||
mes "How's your assignment";
|
||||
mes "coming along? Sometimes,";
|
||||
mes "you need to relax and take a";
|
||||
mes "break. When that time comes,";
|
||||
@@ -3748,7 +3748,7 @@ que_job01,84,17,3 script Lin#2-1 885,{
|
||||
mes "They're, um...";
|
||||
mes "They're labeled with";
|
||||
mes "the name, ''Moore.''";
|
||||
mes "Just... another psuedonym.";
|
||||
mes "Just... another pseudonym.";
|
||||
next;
|
||||
mes "[Lin]";
|
||||
mes "Once you're in the";
|
||||
@@ -5395,7 +5395,7 @@ que_job01,91,83,3 script Kidd#hall 884,{
|
||||
mes "[Kidd]";
|
||||
mes "What, Lin's client?!";
|
||||
mes "Wait, "+ strcharinfo(0) +", do you recall";
|
||||
mes "what Lin's assignent was?";
|
||||
mes "what Lin's assignment was?";
|
||||
next;
|
||||
switch( select( "Well, um...","Bodyguard, right?" ) )
|
||||
{
|
||||
@@ -6550,7 +6550,7 @@ que_job01,8,77,1 script #linstairs 139,3,3,{
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Well, I was only able to";
|
||||
mes "speak to the historian's";
|
||||
mes "asssistant. Let's see...";
|
||||
mes "assistant. Let's see...";
|
||||
mes "I found out about the";
|
||||
mes "origin of this city's name...";
|
||||
next;
|
||||
@@ -6865,7 +6865,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind 111,{
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Ice...? No...";
|
||||
mes "The power of Wind, of";
|
||||
mes "lightning, supercedes";
|
||||
mes "lightning, supersedes";
|
||||
mes "the power of Ice and water...";
|
||||
close2;
|
||||
break;
|
||||
@@ -7863,10 +7863,10 @@ OnTouch:
|
||||
mes "to b-be... the last...";
|
||||
mes "sacrifice... Heh heh heh...^000000";
|
||||
next;
|
||||
mes "^3355FFThe maniacial laughter";
|
||||
mes "^3355FFThe maniacal laughter";
|
||||
mes "from that strange voice";
|
||||
mes "echoes in your head as you";
|
||||
mes "wake up in some strage place.^000000";
|
||||
mes "wake up in some strange place.^000000";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Where am I...?";
|
||||
@@ -8846,10 +8846,10 @@ OnTouch:
|
||||
mes "to b-be... the last...";
|
||||
mes "sacrifice... Heh heh heh...^000000";
|
||||
next;
|
||||
mes "^3355FFThe maniacial laughter";
|
||||
mes "^3355FFThe maniacal laughter";
|
||||
mes "from that strange voice";
|
||||
mes "echoes in your head as you";
|
||||
mes "wake up in some strage place.^000000";
|
||||
mes "wake up in some strange place.^000000";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Where am I...?";
|
||||
@@ -10210,7 +10210,7 @@ sec_in02,38,162,0 script Morocc Invasion Manager 882,{
|
||||
mes "completed the Lin Quest must";
|
||||
mes "approach the Dandelion Org";
|
||||
mes "NPCs at the outskirts of Morocc to trigger the monster invasion.";
|
||||
mes "Change the GlobalVar to affect status of Satan Morocc invasation?";
|
||||
mes "Change the GlobalVar to affect status of Satan Morocc invasion?";
|
||||
next;
|
||||
switch( select( "Set Globalvar","Cancel" ) )
|
||||
{
|
||||
|
||||
@@ -605,7 +605,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
|
||||
mes "After learning Level 2 Teleport, you can learn ^3131FFWarp Portal^000000 which will allow you to warp to a Memo Point, or saved destination, by consuming ^FF00001 Blue Gemstone^000000.";
|
||||
next;
|
||||
mes "[Asthe]";
|
||||
mes "Once you have mastered Warp Portal you can ^3131FFremember three Memo Points^000000. You can't save Memo Points in in most fields or dungeons, but you can use the ^FF0000/memo^000000 command in";
|
||||
mes "Once you have mastered Warp Portal you can ^3131FFremember three Memo Points^000000. You can't save Memo Points in most fields or dungeons, but you can use the ^FF0000/memo^000000 command in";
|
||||
mes "towns and certain fields.";
|
||||
next;
|
||||
mes "[Asthe]";
|
||||
|
||||
@@ -1804,7 +1804,7 @@ yuno_in03,20,18,6 script Nehris#1 726,{
|
||||
close;
|
||||
case 2:
|
||||
mes "[Nehris]";
|
||||
mes "This crown is inspired by the the one worn by the 'Isis' monster. It has a elegant look fitting for ancient royalty.";
|
||||
mes "This crown is inspired by the one worn by the 'Isis' monster. It has an elegant look fitting for ancient royalty.";
|
||||
next;
|
||||
if (countitem(10006) > 0 && countitem(714) > 0 && countitem(969) > 2 && Zeny > 19999) {
|
||||
mes "[Nehris]";
|
||||
|
||||
@@ -2720,7 +2720,7 @@ mid_camp,123,290,4 script Otto#ep13bs 967,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
if (ep13_newbs == 23) {
|
||||
@@ -3049,7 +3049,7 @@ mid_campin,106,122,4 script Receptionist Brink#ep13b 89,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
@@ -3448,7 +3448,7 @@ spl_fild02,348,76,0 script Tree#ep13bs1::ep13tree 111,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
if (ep13_newbs == 6) {
|
||||
@@ -9263,7 +9263,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
|
||||
mes "As a last resort, they had to select Commander Agip since he's unaffiliated with any of those countries, but is talented enough to lead the expedition.";
|
||||
next;
|
||||
mes "[Staff Officer Abidal]";
|
||||
mes "We, the commander, Igrid, and I aren't used to the the leadership role. We're having trouble taking care of everything that's happening. *Sigh*";
|
||||
mes "We, the commanders, Igrid, and I aren't used to the leadership role. We're having trouble taking care of everything that's happening. *Sigh*";
|
||||
next;
|
||||
mes "[Staff Officer Abidal]";
|
||||
mes "The members of the Midgard Expedition are conducting various kinds of research about the Ash-Vacuum searching for possible living creatures and studying what might be beneficial for the development of the mainland.";
|
||||
|
||||
@@ -743,7 +743,7 @@ alberta,136,79,1 script Hat store girl#new30 71,{
|
||||
}
|
||||
else {
|
||||
mes "[Tempestra]";
|
||||
mes "I will tell you a secret, beause you gave me the Yellow Potion~";
|
||||
mes "I will tell you a secret, because you gave me the Yellow Potion~";
|
||||
next;
|
||||
mes "[Tempestra]";
|
||||
mes "I'm looking forward seeing you again~~";
|
||||
@@ -808,7 +808,7 @@ alberta,136,79,1 script Hat store girl#new30 71,{
|
||||
}
|
||||
else {
|
||||
mes "[Tempestra]";
|
||||
mes "I will tell you a secret, beause you gave me the Yellow Potion~";
|
||||
mes "I will tell you a secret, because you gave me the Yellow Potion~";
|
||||
next;
|
||||
mes "[Tempestra]";
|
||||
mes "I'm looking forward seeing you again~~";
|
||||
@@ -872,7 +872,7 @@ alberta,136,79,1 script Hat store girl#new30 71,{
|
||||
}
|
||||
else {
|
||||
mes "[Tempestra]";
|
||||
mes "I will tell you a secret, beause you gave me the Yellow Potion~";
|
||||
mes "I will tell you a secret, because you gave me the Yellow Potion~";
|
||||
next;
|
||||
mes "[Tempestra]";
|
||||
mes "I'm looking forward seeing you again~~";
|
||||
|
||||
@@ -2922,7 +2922,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{
|
||||
mes "5 Live Coals^000000";
|
||||
next;
|
||||
mes "[Aumgarl]";
|
||||
mes "It's quite alot, huh?";
|
||||
mes "It's quite a lot, huh?";
|
||||
mes "These are necessary supplies.";
|
||||
mes "We need them to repair the sword.";
|
||||
mes "I'll go find some other materials.";
|
||||
|
||||
@@ -6399,7 +6399,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
|
||||
mes "Ghalstein that you";
|
||||
mes "just heard, he reacted";
|
||||
mes "pretty strongly to what";
|
||||
mes "you said to to him. Almost";
|
||||
mes "you said to him. Almost";
|
||||
mes "as if he had something to hide... ^000000";
|
||||
close;
|
||||
}
|
||||
|
||||
@@ -3391,7 +3391,6 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{
|
||||
mes "Please have a rest, young adventurer.";
|
||||
}
|
||||
else {
|
||||
mes "[Landlord]";
|
||||
mes "Please be comfortable.";
|
||||
}
|
||||
break;
|
||||
@@ -9936,7 +9935,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
|
||||
mes "I don't understand you. What do you want? Kehehehehe.";
|
||||
close;
|
||||
} else if (.@input > 100) {
|
||||
mes "I said no more then 100 at a time. Kehehehehe.";
|
||||
mes "I said no more than 100 at a time. Kehehehehe.";
|
||||
next;
|
||||
} else break;
|
||||
}
|
||||
|
||||
@@ -430,7 +430,7 @@ yuno_in01,103,157,3 script Bain#juno 98,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
if (countitem(974) > 0 && countitem(612) > 4 && countitem(1003) > 4 && countitem(7068) > 4 && countitem(7043) > 4 && countitem(757) > 2 && countitem(756) > 2 && Zeny > 2000) {
|
||||
@@ -562,7 +562,7 @@ yuno_in01,100,153,7 script Bajin 47,0,0,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
if (countitem(974) > 0 && countitem(612) > 4 && countitem(1003) > 4 && countitem(7068) > 4 && countitem(7043) > 4 && countitem(757) > 2 && countitem(756) > 2 && Zeny > 2000) {
|
||||
|
||||
@@ -9757,7 +9757,7 @@ que_sign01,122,141,4 script Witch#s 792,{
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Kirkena]";
|
||||
|
||||
@@ -3710,7 +3710,7 @@ lasagna,85,93,5 script Shaman meow#dorcon 4_DR_KID_01,{
|
||||
npctalk "Meow meow", "", bc_self;
|
||||
next;
|
||||
mes "[Shaman meow]";
|
||||
mes "When I told him that “a noble person from a new place solves the problem,” I meant that the the problem will move onto ^0000cda new person^000000. Seems like he misunderstood me and sent you.";
|
||||
mes "When I told him that “a noble person from a new place solves the problem,” I meant that the problem will move onto ^0000cda new person^000000. Seems like he misunderstood me and sent you.";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "T-then, you've also...";
|
||||
|
||||
@@ -481,7 +481,7 @@ function GuardianData;
|
||||
next;
|
||||
cutin "",255;
|
||||
mes .@npc_name$;
|
||||
mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee.";
|
||||
mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to pay an additional fee.";
|
||||
mes "It will be useful for our members.";
|
||||
close;
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
//= 1.0 Initial release [crazyarashi]
|
||||
//= 1.1 Optimizations and cleanup [Everade]
|
||||
//= 1.2 Cleanup [Capuche]
|
||||
//= 1.3 Updated monsters spawn times (significantly reduced). [Atemo]
|
||||
//============================================================
|
||||
|
||||
ba_maison,120,320,0 script #herbs_chk HIDDEN_WARP_NPC,3,3,{
|
||||
@@ -1623,36 +1624,36 @@ OnSummon:
|
||||
'total_mobs = 16;
|
||||
monster 'map_herbs$,77,197,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,51,196,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,63,217,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,81,195,"Flower Garden Watcher",20624,1, .@event$;
|
||||
monster 'map_herbs$,61,217,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,57,193,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,56,191,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,59,193,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,59,192,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,60,222,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,58,191,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,78,199,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,54,192,"Flower Garden Watcher",20626,1, .@event$;
|
||||
monster 'map_herbs$,79,195,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 9000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,76,192,"Flower Garden Watcher",20626,1, .@event$;
|
||||
monster 'map_herbs$,51,196,"Flower Garden Watcher",20624,1, .@event$;
|
||||
}
|
||||
else {
|
||||
'total_mobs = 16;
|
||||
monster 'map_herbs$,53,197,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,62,217,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,57,219,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,62,222,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,79,200,"Flower Garden Watcher",20623,1, .@event$;
|
||||
@@ -1660,14 +1661,14 @@ OnSummon:
|
||||
monster 'map_herbs$,80,199,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,58,193,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,56,192,"Flower Garden Watcher",20625,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,51,191,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,51,192,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,83,199,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,83,191,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,83,196,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,57,193,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,62,222,"Flower Garden Watcher",20623,1, .@event$;
|
||||
}
|
||||
@@ -1678,15 +1679,15 @@ OnSummon:
|
||||
monster 'map_herbs$,114,226,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,114,227,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,119,217,"Flower Garden Watcher",20624,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,118,227,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,116,216,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,114,215,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,114,225,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,114,224,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,139,205,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,140,202,"Flower Garden Watcher",20622,1, .@event$;
|
||||
@@ -1708,30 +1709,30 @@ OnSummon:
|
||||
monster 'map_herbs$,142,205,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,145,200,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,146,201,"Flower Garden Watcher",20625,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,147,201,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,141,208,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,166,224,"Flower Garden Watcher",20625,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,171,217,"Flower Garden Watcher",20627,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,172,225,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,173,214,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,174,225,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,174,223,"Flower Garden Watcher",20627,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,170,213,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,169,219,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,136,205,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,136,210,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,120,224,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,118,223,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,117,219,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,115,214,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,115,233,"Flower Garden Watcher",20623,1, .@event$;
|
||||
}
|
||||
break;
|
||||
@@ -1740,45 +1741,45 @@ OnSummon:
|
||||
'total_mobs = 28;
|
||||
monster 'map_herbs$,213,205,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,202,214,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,202,213,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,210,212,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,211,207,"Flower Garden Watcher",20624,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,209,214,"Flower Garden Watcher",20624,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,203,212,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,218,194,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,203,196,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,204,193,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,215,201,"Flower Garden Watcher",20624,1, .@event$;
|
||||
monster 'map_herbs$,204,193,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,205,213,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,218,208,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,210,210,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,245,214,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,220,192,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,248,208,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,253,208,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,253,208,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,246,212,"Flower Garden Watcher",20624,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,251,210,"Flower Garden Watcher",20622,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,245,209,"Flower Garden Watcher",20626,1, .@event$;
|
||||
monster 'map_herbs$,222,195,"Flower Garden Watcher",20624,1, .@event$;
|
||||
monster 'map_herbs$,203,212,"Flower Garden Watcher",20624,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,208,213,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,219,192,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,245,209,"Flower Garden Watcher",20626,1, .@event$;
|
||||
@@ -1787,35 +1788,35 @@ OnSummon:
|
||||
'total_mobs = 27;
|
||||
monster 'map_herbs$,207,194,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,217,204,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,210,210,"Flower Garden Watcher",20627,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,218,195,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,211,209,"Flower Garden Watcher",20627,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,210,211,"Flower Garden Watcher",20625,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,207,194,"Flower Garden Watcher",20625,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,209,214,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,216,192,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,208,211,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,214,208,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,209,214,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,215,201,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,205,214,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,205,214,"Flower Garden Watcher",20625,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,220,207,"Flower Garden Watcher",20625,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,208,213,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,202,212,"Flower Garden Watcher",20623,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,202,193,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,206,214,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,245,212,"Flower Garden Watcher",20627,1, .@event$;
|
||||
@@ -1849,15 +1850,15 @@ OnSummon:
|
||||
monster 'map_herbs$,285,210,"Flower Garden Watcher",20624,1, .@event$;
|
||||
monster 'map_herbs$,283,228,"Flower Garden Watcher",20624,1, .@event$;
|
||||
monster 'map_herbs$,294,252,"Flower Garden Watcher",20624,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,295,247,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,294,245,"Flower Garden Watcher",20624,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,281,232,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,287,219,"Flower Garden Watcher",20626,1, .@event$;
|
||||
monster 'map_herbs$,302,239,"Flower Garden Watcher",20626,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,307,217,"Flower Garden Watcher",20622,1, .@event$;
|
||||
monster 'map_herbs$,300,235,"Flower Garden Watcher",20624,1, .@event$;
|
||||
monster 'map_herbs$,295,249,"Flower Garden Watcher",20624,1, .@event$;
|
||||
@@ -1873,18 +1874,18 @@ OnSummon:
|
||||
monster 'map_herbs$,284,236,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,283,235,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,304,240,"Flower Garden Watcher",20627,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,298,246,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,305,224,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,310,225,"Flower Garden Watcher",20627,1, .@event$;
|
||||
sleep 9000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,284,218,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,298,213,"Flower Garden Watcher",20625,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,308,224,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,290,210,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,310,224,"Flower Garden Watcher",20627,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,308,220,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,284,211,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,284,218,"Flower Garden Watcher",20623,1, .@event$;
|
||||
@@ -1892,22 +1893,22 @@ OnSummon:
|
||||
monster 'map_herbs$,281,231,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,280,226,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,285,210,"Flower Garden Watcher",20625,1, .@event$;
|
||||
sleep 6000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,280,227,"Flower Garden Watcher",20623,1, .@event$;
|
||||
monster 'map_herbs$,285,234,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,283,236,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,284,233,"Flower Garden Watcher",20625,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,284,237,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,284,239,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,293,246,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,300,247,"Flower Garden Watcher",20627,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,294,253,"Flower Garden Watcher",20627,1, .@event$;
|
||||
monster 'map_herbs$,302,240,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,299,255,"Flower Garden Watcher",20625,1, .@event$;
|
||||
monster 'map_herbs$,295,256,"Flower Garden Watcher",20625,1, .@event$;
|
||||
sleep 3000;
|
||||
sleep 100;
|
||||
monster 'map_herbs$,310,218,"Flower Garden Watcher",20623,1, .@event$;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -3908,7 +3908,7 @@ OnStop:
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
cutin "min02",0;
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
//= Cleaned up the script.
|
||||
//= TODO: Confirm Hugin NPC's code flow.
|
||||
//= 1.6 Cleaned up the dialogue. [Aleos]
|
||||
//= 1.7 Implemented fast mode. [Atemo]
|
||||
// Note: The treasure room is not accessible in fast mode.
|
||||
//============================================================
|
||||
|
||||
glast_01,204,273,5 script Hugin 4_M_SAGE_C,{
|
||||
@@ -180,6 +182,28 @@ glast_01,204,273,5 script Hugin 4_M_SAGE_C,{
|
||||
cutin "gl_barmund2",2;
|
||||
close3;
|
||||
}
|
||||
// If the instance has already been completed once, the player can skip sector 1,2,3 and starts from the 1st boss MG_CORRUPTION_ROOT
|
||||
if (isbegin_quest(12321) == 2) {
|
||||
mes "You have a previous clear record. You can skip the scenario and proceed accordingly.";
|
||||
next;
|
||||
if (select( "Omit moderately.", "Appreciate everything." ) == 1) {
|
||||
cutin "GL_BARMUND1.bmp",2;
|
||||
mes "[Barmund]";
|
||||
mes "Have I seen you " + strcharinfo(0) + "";
|
||||
mes "I'm sure I can trust you. Let's leave right away.";
|
||||
close2;
|
||||
cutin "",255;
|
||||
if ('step == 0) {
|
||||
'step = 1;
|
||||
'mode = 2;
|
||||
disablenpc();
|
||||
enablenpc instance_npcname("Heinrich#1");
|
||||
enablenpc instance_npcname("Varmundt#1");
|
||||
}
|
||||
end;
|
||||
}
|
||||
// (original scenario)
|
||||
}
|
||||
.@account_id = getcharid(3);
|
||||
.@player_name$ = strcharinfo(0);
|
||||
mes "[Varmundt]";
|
||||
@@ -221,9 +245,13 @@ glast_01,204,273,5 script Hugin 4_M_SAGE_C,{
|
||||
npctalk "Varmundt: Hurry! Report to Sir. Heinrich about Himelmez. I must check the defense barrier here!";
|
||||
close2;
|
||||
cutin "",255;
|
||||
disablenpc instance_npcname("Varmundt#0");
|
||||
enablenpc instance_npcname("Heinrich#1");
|
||||
enablenpc instance_npcname("Varmundt#1");
|
||||
if ('step == 0) {
|
||||
'step = 1;
|
||||
'mode = 1;
|
||||
disablenpc instance_npcname("Varmundt#0");
|
||||
enablenpc instance_npcname("Heinrich#1");
|
||||
enablenpc instance_npcname("Varmundt#1");
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -311,13 +339,27 @@ glast_01,204,273,5 script Hugin 4_M_SAGE_C,{
|
||||
}
|
||||
1@gl_k,154,54,3 duplicate(Khalitzburg Knightage#21) Khalitzburg Knightage#22 4_F_KHALITZBURG
|
||||
|
||||
1@gl_k,149,100,6 script Heinrich#1 4_M_HEINRICH,{
|
||||
if (is_party_leader() == false) {
|
||||
1@gl_k,149,100,5 script Heinrich#1 4_M_HEINRICH,{
|
||||
if (is_party_leader() == false || 'step != 1) {
|
||||
mes "[Heinrich]";
|
||||
mes "Where is your leader? I must talk to him.";
|
||||
cutin "gl_heinrich2",2;
|
||||
close3;
|
||||
}
|
||||
if ('mode == 2) {
|
||||
cutin "GL_HEINRICH2.bmp",2;
|
||||
select( "Heinrich, you are in the castle now..." );
|
||||
mes "[Heinrich]";
|
||||
mes "Ohh " + strcharinfo(0) + "";
|
||||
mes "I guess I can trust you. Let's leave right away.";
|
||||
close2;
|
||||
cutin "",255;
|
||||
if ('step == 1) {
|
||||
'step = 2;
|
||||
donpcevent instance_npcname("#talkinstance2") + "::OnEnable";
|
||||
}
|
||||
end;
|
||||
}
|
||||
.@account_id = getcharid(3);
|
||||
.@player_name$ = strcharinfo(0);
|
||||
cutin "gl_heinrich2",2;
|
||||
@@ -368,15 +410,15 @@ glast_01,204,273,5 script Hugin 4_M_SAGE_C,{
|
||||
mes "We cannot risk moving the heart just because some stranger says so.";
|
||||
npctalk "Heinrich: We cannot risk moving the heart just because some stranger says so.";
|
||||
close2;
|
||||
disablenpc instance_npcname("Heinrich#1");
|
||||
enablenpc instance_npcname("Heinrich#2");
|
||||
enablenpc instance_npcname("Himelmez#1");
|
||||
donpcevent instance_npcname("#talkinstance1") + "::OnEnable";
|
||||
cutin "",255;
|
||||
if ('step == 1) {
|
||||
'step = 2;
|
||||
donpcevent instance_npcname("#talkinstance1") + "::OnEnable";
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@gl_k,152,97,3 script Varmundt#1 4_M_BARMUND,{ end; }
|
||||
1@gl_k,152,97,3 duplicate(dummy_npc) Varmundt#1 4_M_BARMUND
|
||||
1@gl_k,149,97,5 duplicate(Varmundt#1) Heinrich#2 4_M_HEINRICH
|
||||
1@gl_k,149,100,5 duplicate(Varmundt#1) Heinrich#3 4_M_HEINRICH
|
||||
1@gl_k,149,89,1 duplicate(Varmundt#1) Himelmez#1 4_F_HIMEL
|
||||
@@ -386,6 +428,9 @@ glast_01,204,273,5 script Hugin 4_M_SAGE_C,{
|
||||
1@gl_k,1,1,0 script #talkinstance1 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnEnable:
|
||||
disablenpc instance_npcname("Heinrich#1");
|
||||
enablenpc instance_npcname("Heinrich#2");
|
||||
enablenpc instance_npcname("Himelmez#1");
|
||||
mapannounce 'map_name$[0], "????'s: Muahahahaha~!", bc_map,0xFFFF00,FW_NORMAL,18;
|
||||
initnpctimer;
|
||||
'npc_himelmez1$ = instance_npcname("Himelmez#1");
|
||||
@@ -611,6 +656,174 @@ OnMyMobDead:
|
||||
end;
|
||||
}
|
||||
|
||||
// Fast mode
|
||||
1@gl_k,1,1,0 script #talkinstance2 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnEnable:
|
||||
disablenpc instance_npcname("Heinrich#1");
|
||||
enablenpc instance_npcname("Heinrich#2");
|
||||
enablenpc instance_npcname("Himelmez#1");
|
||||
mapannounce 'map_name$[0], "????'s: Muahahahaha~!", bc_map,0xFFFF00,FW_NORMAL,18;
|
||||
initnpctimer;
|
||||
'npc_himelmez1$ = instance_npcname("Himelmez#1");
|
||||
'npc_varmundt1$ = instance_npcname("Varmundt#1");
|
||||
'npc_heinrich2$ = instance_npcname("Heinrich#2");
|
||||
'npc_heinrich3$ = instance_npcname("Heinrich#3");
|
||||
end;
|
||||
OnTimer1500:
|
||||
npctalk "Heinrich: Who are you?", 'npc_heinrich2$;
|
||||
end;
|
||||
OnTimer3500:
|
||||
npctalk "Himelmez: Well well~ Am I interrupting you? Weren't you expecting me?", 'npc_himelmez1$;
|
||||
end;
|
||||
OnTimer7500:
|
||||
npctalk "Himelmez: I have business to take care of. My minions will treat you well enough for me~", 'npc_himelmez1$;
|
||||
end;
|
||||
OnTimer11500:
|
||||
disablenpc 'npc_himelmez1$;
|
||||
end;
|
||||
OnTimer12500:
|
||||
npctalk "Heinrich: She probably already knows where the Ymir's heart piece is.", 'npc_heinrich2$;
|
||||
end;
|
||||
OnTimer16500:
|
||||
for (.@i = 1; .@i <= 20; .@i += 4) {
|
||||
hideonnpc instance_npcname("Khalitzburg Knightage#" + .@i);
|
||||
hideonnpc instance_npcname("Khalitzburg Knightage#" + (.@i+1));
|
||||
hideonnpc instance_npcname("White Knight#" + (.@i+2));
|
||||
hideonnpc instance_npcname("White Knight#" + (.@i+3));
|
||||
}
|
||||
hideonnpc instance_npcname("Khalitzburg Knightage#21");
|
||||
hideonnpc instance_npcname("Khalitzburg Knightage#22");
|
||||
|
||||
.@label$ = instance_npcname("#talkinstance1") + "::OnMyMobDead";
|
||||
monster 'map_name$[0],145,59,"Abysmal Knight",2470,1,.@label$;// MG_KNIGHT_OF_ABYSS
|
||||
monster 'map_name$[0],154,59,"Abysmal Knight",2470,1,.@label$;
|
||||
monster 'map_name$[0],145,69,"Abysmal Knight",2470,1,.@label$;
|
||||
monster 'map_name$[0],154,69,"Abysmal Knight",2470,1,.@label$;
|
||||
monster 'map_name$[0],145,79,"Abysmal Knight",2470,1,.@label$;
|
||||
monster 'map_name$[0],154,79,"Abysmal Knight",2470,1,.@label$;
|
||||
monster 'map_name$[0],145,89,"Abysmal Knight",2470,1,.@label$;
|
||||
monster 'map_name$[0],154,89,"Abysmal Knight",2470,1,.@label$;
|
||||
monster 'map_name$[0],145,99,"Abysmal Knight",2470,1,.@label$;
|
||||
monster 'map_name$[0],154,99,"Abysmal Knight",2470,1,.@label$;
|
||||
|
||||
monster 'map_name$[0],145,54,"Khalitzburg",2471,1,.@label$;// G_MG_KHALITZBURG
|
||||
unittalk $@mobid[0],"Water... Someone give me water...";
|
||||
monster 'map_name$[0],154,54,"Khalitzburg",2471,1,.@label$;
|
||||
unittalk $@mobid[0],"Kkkrrrruughgh...";
|
||||
monster 'map_name$[0],145,64,"Khalitzburg",2471,1,.@label$;
|
||||
unittalk $@mobid[0],"Sir Heinrich. Save me...";
|
||||
monster 'map_name$[0],154,64,"Khalitzburg",2471,1,.@label$;
|
||||
unittalk $@mobid[0],"I miss my sister...";
|
||||
monster 'map_name$[0],145,74,"Khalitzburg",2471,1,.@label$;
|
||||
unittalk $@mobid[0],"Don't leave me alone, help me.";
|
||||
monster 'map_name$[0],154,74,"Khalitzburg",2471,1,.@label$;
|
||||
unittalk $@mobid[0],"Aaarrrrrhhhh";
|
||||
monster 'map_name$[0],145,84,"Khalitzburg",2471,1,.@label$;
|
||||
unittalk $@mobid[0],"I am so thirsty.";
|
||||
monster 'map_name$[0],154,84,"Khalitzburg",2471,1,.@label$;
|
||||
unittalk $@mobid[0],"Oh...No...I can't die yet...";
|
||||
monster 'map_name$[0],145,94,"Khalitzburg",2471,1,.@label$;
|
||||
unittalk $@mobid[0],"I feel sick to my stomach urrgg";
|
||||
monster 'map_name$[0],154,94,"Khalitzburg",2471,1,.@label$;
|
||||
unittalk $@mobid[0],"Can someone...";
|
||||
monster 'map_name$[0],145,104,"Khalitzburg",2471,1,.@label$;
|
||||
unittalk $@mobid[0],"Arrgg... My body";
|
||||
monster 'map_name$[0],154,104,"Khalitzburg",2471,1,.@label$;
|
||||
unittalk $@mobid[0],"My throat is burning!";
|
||||
end;
|
||||
OnTimer17500:
|
||||
npctalk "The dead go where the dead belong! Everyone go back!", 'npc_heinrich2$;
|
||||
end;
|
||||
OnTimer18500:
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#1");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#2");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#1");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#2");
|
||||
end;
|
||||
OnTimer19000:
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#3");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#4");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#5");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#6");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#3");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#4");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#5");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#6");
|
||||
end;
|
||||
OnTimer19500:
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#7");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#8");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#9");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#10");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#7");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#8");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#9");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#10");
|
||||
end;
|
||||
OnTimer20000:
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#11");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#12");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#13");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#14");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#11");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#12");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#13");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#14");
|
||||
end;
|
||||
OnTimer20500:
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#15");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#16");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#17");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#18");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#15");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#16");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#17");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#18");
|
||||
end;
|
||||
OnTimer21500:
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#19");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("White Knight#20");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#21");
|
||||
specialeffect EF_GRANDCROSS,AREA, instance_npcname("Khalitzburg Knightage#22");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#19");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("White Knight#20");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#21");
|
||||
specialeffect EF_LEXAETERNA,AREA, instance_npcname("Khalitzburg Knightage#22");
|
||||
disablenpc 'npc_heinrich2$;
|
||||
enablenpc 'npc_heinrich3$;
|
||||
killmonster 'map_name$[0], instance_npcname("#talkinstance1") + "::OnMyMobDead";
|
||||
npctalk "Heinrich: Very well, Varmundt. Let's find Himelmez.", 'npc_heinrich3$;
|
||||
end;
|
||||
OnTimer25500:
|
||||
npctalk "Varmundt: Wait, I don't have time to go around the castle and clear a path. I will open a portal that can be tracked as quickly as possible.", 'npc_varmundt1$;
|
||||
end;
|
||||
OnTimer27000:
|
||||
specialeffect EF_BEGINSPELL_N5, AREA, 'npc_varmundt1$;
|
||||
end;
|
||||
OnTimer28500:
|
||||
stopnpctimer;
|
||||
disablenpc 'npc_heinrich3$;
|
||||
disablenpc 'npc_varmundt1$;
|
||||
enablenpc instance_npcname("#cut01");
|
||||
enablenpc instance_npcname("#Mimelon");
|
||||
enablenpc instance_npcname("Himelmez#2");
|
||||
enablenpc instance_npcname("Varmundt#2");
|
||||
enablenpc instance_npcname("Heinrich#4");
|
||||
'step = 4;
|
||||
|
||||
'npc_himelmez1$ = 'npc_varmundt1$ = 'npc_heinrich2$ = 'npc_heinrich3$ = "";
|
||||
end;
|
||||
OnMyMobDead:
|
||||
end;
|
||||
}
|
||||
|
||||
1@gl_k,149,96,1 script #cut01 GATE_SKYBLUE,{
|
||||
warp 'map_name$[0],151,232;
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
// Sector 1 Mobs
|
||||
//============================================================
|
||||
1@gl_k,1,1,0 script #ghmemorialmob01 HIDDEN_WARP_NPC,{
|
||||
@@ -642,7 +855,7 @@ OnMyMobDead:
|
||||
}
|
||||
|
||||
1@gl_k,17,51,3 script Altar boy Domun#1 4_M_KID1,{
|
||||
if (is_party_leader() == false) {
|
||||
if (is_party_leader() == false || 'step != 2) {
|
||||
mes "[Altar boy Domun]";
|
||||
mes "Save me, save me, please...";
|
||||
close;
|
||||
@@ -683,8 +896,11 @@ OnMyMobDead:
|
||||
mes "[Altar boy Domun]";
|
||||
mes "Ok, I... I'll try.";
|
||||
npctalk "Altar boy Domun: Ok, I... I'll try.";
|
||||
disablenpc instance_npcname("Altar boy Domun#1");
|
||||
donpcevent instance_npcname("#ghmemorialmob02") + "::OnStart";
|
||||
if ('step == 2) {
|
||||
'step = 3;
|
||||
disablenpc instance_npcname("Altar boy Domun#1");
|
||||
donpcevent instance_npcname("#ghmemorialmob02") + "::OnStart";
|
||||
}
|
||||
close;
|
||||
}
|
||||
|
||||
@@ -720,7 +936,7 @@ OnMyMobDead:
|
||||
}
|
||||
|
||||
1@gl_k,291,145,3 script Holgren the Destroyer#1 4_F_JOB_BLACKSMITH,{
|
||||
if (is_party_leader() == false) {
|
||||
if (is_party_leader() == false || 'step != 3) {
|
||||
mes "[Holgren the Destroyer]";
|
||||
mes "You human?";
|
||||
close;
|
||||
@@ -758,8 +974,11 @@ OnMyMobDead:
|
||||
mes "[Holgren the Destroyer]";
|
||||
mes "It's ok. You've already done enough. I can help myself. Good luck to you too.";
|
||||
npctalk "Holgren the Destroyer: It's ok. You've already done enough. I can help myself. Good luck to you too.";
|
||||
disablenpc instance_npcname("Holgren the Destroyer#1");
|
||||
donpcevent instance_npcname("#ghmemorialmob03") + "::OnEnable";
|
||||
if ('step == 3) {
|
||||
'step = 4;
|
||||
disablenpc instance_npcname("Holgren the Destroyer#1");
|
||||
donpcevent instance_npcname("#ghmemorialmob03") + "::OnEnable";
|
||||
}
|
||||
close;
|
||||
}
|
||||
|
||||
@@ -887,7 +1106,20 @@ OnTimer5000:
|
||||
1@gl_k,150,257,0 script #Mimelon HIDDEN_WARP_NPC,7,7,{
|
||||
end;
|
||||
OnTouch_:
|
||||
disablenpc instance_npcname("#Mimelon");
|
||||
if ('step != 4)
|
||||
end;
|
||||
'step = 5;
|
||||
disablenpc();
|
||||
if ('mode == 1)
|
||||
donpcevent instance_npcname("#talkinstance3") + "::OnStart";
|
||||
else if ('mode == 2)
|
||||
donpcevent instance_npcname("#talkinstance4") + "::OnStart";
|
||||
end;
|
||||
}
|
||||
|
||||
1@gl_k,1,1,0 script #talkinstance3 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnStart:
|
||||
initnpctimer;
|
||||
'npc_himelmez2$ = instance_npcname("Himelmez#2");
|
||||
'npc_heinrich4$ = instance_npcname("Heinrich#4");
|
||||
@@ -938,6 +1170,33 @@ OnTimer38000:
|
||||
end;
|
||||
}
|
||||
|
||||
1@gl_k,1,1,0 script #talkinstance4 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnStart:
|
||||
initnpctimer;
|
||||
'npc_himelmez2$ = instance_npcname("Himelmez#2");
|
||||
'npc_heinrich4$ = instance_npcname("Heinrich#4");
|
||||
npctalk "Himelmez: Guess you are either lucky or powerful to make it this far.", 'npc_himelmez2$;
|
||||
end;
|
||||
OnTimer3500:
|
||||
disablenpc 'npc_himelmez2$;
|
||||
end;
|
||||
OnTimer4500:
|
||||
npctalk "Heinrich: Sir Varmundt! Help those adventurers. I will go after Himelmez!", 'npc_heinrich4$;
|
||||
end;
|
||||
OnTimer6500:
|
||||
disablenpc 'npc_heinrich4$;
|
||||
end;
|
||||
OnTimer9500:
|
||||
mapannounce 'map_name$[0], "An echoing comes from deep inside of the knight's shrine.", bc_map,0xFFFFFF;
|
||||
end;
|
||||
OnTimer14500:
|
||||
stopnpctimer;
|
||||
donpcevent instance_npcname("#ghmemorialmob04") + "::OnStart";
|
||||
'npc_himelmez2$ = 'npc_heinrich4$ = "";
|
||||
end;
|
||||
}
|
||||
|
||||
1@gl_k,1,1,0 script #ghmemorialmob04 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnStart:
|
||||
@@ -984,11 +1243,23 @@ OnEffect:
|
||||
end;
|
||||
}
|
||||
|
||||
// note: this part can be skipped
|
||||
2@gl_k,150,66,0 script #Servanton HIDDEN_WARP_NPC,7,7,{
|
||||
end;
|
||||
OnTouch_:
|
||||
disablenpc instance_npcname("#Servanton");
|
||||
if ('step != 5)
|
||||
end;
|
||||
'step = 6;
|
||||
disablenpc();
|
||||
if ('mode == 1)
|
||||
donpcevent instance_npcname("#talkinstance5") + "::OnStart";
|
||||
else if ('mode == 2)
|
||||
donpcevent instance_npcname("#talkinstance6") + "::OnStart";
|
||||
end;
|
||||
}
|
||||
|
||||
2@gl_k,1,1,0 script #talkinstance5 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnStart:
|
||||
initnpctimer;
|
||||
'npc_heinrich$ = instance_npcname("Heinrich#21");
|
||||
'npc_varmundt$ = instance_npcname("Varmundt#21");
|
||||
@@ -1071,6 +1342,28 @@ OnTimer69000:
|
||||
end;
|
||||
}
|
||||
|
||||
2@gl_k,1,1,0 script #talkinstance6 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnStart:
|
||||
initnpctimer;
|
||||
'npc_heinrich$ = instance_npcname("Heinrich#21");
|
||||
'npc_varmundt$ = instance_npcname("Varmundt#21");
|
||||
npctalk "Heinrich: This structure was not in the castle before!", 'npc_heinrich$;
|
||||
end;
|
||||
OnTimer2000:
|
||||
npctalk "Varmundt: Ok, it's time to begin Heinrich.", 'npc_varmundt$;
|
||||
end;
|
||||
OnTimer3500:
|
||||
stopnpctimer;
|
||||
mapannounce 'map_name$[1], "A portal to the west has opened in the central hallway.", bc_map,0xFFFF00;
|
||||
disablenpc 'npc_varmundt$;
|
||||
disablenpc 'npc_heinrich$;
|
||||
'npc_varmundt$ = 'npc_heinrich$ = "";
|
||||
enablenpc instance_npcname("#22 Control");
|
||||
enablenpc instance_npcname("#22 Control2");
|
||||
end;
|
||||
}
|
||||
|
||||
// Spots
|
||||
// Note: timer is the only condition for them to respawn
|
||||
2@gl_k,118,141,0 script #ogh_2-1 HIDDEN_WARP_NPC,20,20,{
|
||||
@@ -1125,7 +1418,13 @@ OnStart:
|
||||
end;
|
||||
|
||||
OnMyMobDead:
|
||||
if (rand(50) == 0) {// can re-spawn
|
||||
if (mobcount('map_name$[1], instance_npcname("#ghmemorialmob05") + "::OnBossDead") > 0) // Prevent boss re-spawn
|
||||
end;
|
||||
if ('mode == 2) // Higher (but unknown) spawn rate in fast mode
|
||||
.@r = 10;
|
||||
else
|
||||
.@r = 50;
|
||||
if (rand(.@r) == 0) {
|
||||
mapannounce 'map_name$[1], "Evil Forces are appearing in this area.", bc_map,0xFFFF44,FW_NORMAL,15;
|
||||
killmonster 'map_name$[1], instance_npcname("#ghmemorialmob05") + "::OnBossDead";
|
||||
|
||||
@@ -1136,14 +1435,17 @@ OnMyMobDead:
|
||||
end;
|
||||
|
||||
OnBossDead:
|
||||
disablenpc();
|
||||
mapannounce 'map_name$[1], "A portal has opened to the east in the central hallway.", bc_map,0xFFFF00;
|
||||
enablenpc instance_npcname("#23 Control");
|
||||
enablenpc instance_npcname("#23 Control2");
|
||||
donpcevent instance_npcname("#ghmemorialmob06") + "::OnStart";
|
||||
|
||||
disablenpc instance_npcname("#ghmemorialmob05");
|
||||
// Event stopped and monsters in this sector killed
|
||||
for ( .@i = 1; .@i <= 7; .@i++ )
|
||||
donpcevent instance_npcname("#ogh_2-" + .@i) + "::OnStop";
|
||||
|
||||
killmonster 'map_name$[1], instance_npcname("#ghmemorialmob05") + "::OnMyMobDead";
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -1204,7 +1506,13 @@ OnStart:
|
||||
end;
|
||||
|
||||
OnMyMobDead:
|
||||
if (rand(50) == 0) {// can re-spawn
|
||||
if (mobcount('map_name$[1], instance_npcname("#ghmemorialmob06") + "::OnBossDead") > 0) // Prevent boss re-spawn
|
||||
end;
|
||||
if ('mode == 2) // Higher (but unknown) spawn rate in fast mode
|
||||
.@r = 10;
|
||||
else
|
||||
.@r = 50;
|
||||
if (rand(.@r) == 0) {
|
||||
mapannounce 'map_name$[1], "An evil presence has teleported into this area.", bc_map,0xFFFF44,FW_NORMAL,15;
|
||||
killmonster 'map_name$[1], instance_npcname("#ghmemorialmob06") + "::OnBossDead";
|
||||
|
||||
@@ -1215,6 +1523,7 @@ OnMyMobDead:
|
||||
end;
|
||||
|
||||
OnBossDead:
|
||||
disablenpc();
|
||||
mapannounce 'map_name$[1], "A new portal has appeared at the end of the central corridor.", bc_map,0xFFFF00;
|
||||
enablenpc instance_npcname("#24 Control");
|
||||
enablenpc instance_npcname("#24 Control2");
|
||||
@@ -1222,10 +1531,12 @@ OnBossDead:
|
||||
for ( .@i = 1; .@i <= 35; .@i++ )
|
||||
enablenpc instance_npcname("Decomposed body#" + .@i);
|
||||
|
||||
disablenpc instance_npcname("#ghmemorialmob06");
|
||||
// Event stopped and monsters in this sector killed
|
||||
for ( .@i = 1; .@i <= 7; .@i++ )
|
||||
donpcevent instance_npcname("#ogh_3-" + .@i) + "::OnStop";
|
||||
|
||||
killmonster 'map_name$[1], instance_npcname("#ghmemorialmob06") + "::OnMyMobDead";
|
||||
|
||||
// Hidden mobs
|
||||
setarray .@coord[0],
|
||||
37,265, 57,265, 77,265, 97,265, 117,265, 188,264, 208,264,
|
||||
@@ -1241,6 +1552,9 @@ OnBossDead:
|
||||
2@gl_k,150,180,0 script #Geron HIDDEN_WARP_NPC,7,7,{
|
||||
end;
|
||||
OnTouch_:
|
||||
if ('step != 6)
|
||||
end;
|
||||
'step = 7;
|
||||
disablenpc instance_npcname("#Geron");
|
||||
mapannounce 'map_name$[1], "???: Do not come here! It's a trap... Kkkkah!!!", bc_map,0xFF7777,FW_NORMAL,15;
|
||||
enablenpc instance_npcname("Himelmez#22");
|
||||
@@ -1331,11 +1645,21 @@ OnTimer45000:
|
||||
mes "[Himelmez]";
|
||||
mes "That is amazing ~ you made it all the way here. May I say thank you?";
|
||||
close3;
|
||||
|
||||
OnTouch:
|
||||
end;
|
||||
OnTouch_:
|
||||
disablenpc instance_npcname("Himelmez#22");
|
||||
if ('step != 7)
|
||||
end;
|
||||
'step = 8;
|
||||
disablenpc();
|
||||
if ('mode == 1)
|
||||
donpcevent instance_npcname("#talkinstance7") + "::OnStart";
|
||||
else if ('mode == 2)
|
||||
donpcevent instance_npcname("#talkinstance8") + "::OnStart";
|
||||
end;
|
||||
}
|
||||
|
||||
2@gl_k,1,1,0 script #talkinstance7 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnStart:
|
||||
enablenpc instance_npcname("Himelmez#23");
|
||||
initnpctimer;
|
||||
'npc_himelmez$ = instance_npcname("Himelmez#23");
|
||||
@@ -1435,6 +1759,62 @@ OnTimer80000:
|
||||
end;
|
||||
}
|
||||
|
||||
2@gl_k,1,1,0 script #talkinstance8 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnStart:
|
||||
enablenpc instance_npcname("Himelmez#23");
|
||||
initnpctimer;
|
||||
'npc_himelmez$ = instance_npcname("Himelmez#23");
|
||||
'npc_gerhalt$ = instance_npcname("Gerhalt#23");
|
||||
'npc_heinrich$ = instance_npcname("Heinrich#23");
|
||||
'npc_varmundt$ = instance_npcname("Varmundt#23");
|
||||
|
||||
npctalk "Himelmez: Amazing~ I thought that you were not even close to getting here...", 'npc_himelmez$;
|
||||
end;
|
||||
OnTimer1500:
|
||||
specialeffect EF_BARRIER, AREA, 'npc_gerhalt$;
|
||||
end;
|
||||
OnTimer3500:
|
||||
specialeffect EF_MAPPILLAR, AREA, 'npc_gerhalt$;
|
||||
end;
|
||||
OnTimer5000:
|
||||
specialeffect EF_MAPPILLAR2, AREA, 'npc_gerhalt$;
|
||||
end;
|
||||
OnTimer5500:
|
||||
disablenpc 'npc_himelmez$;
|
||||
end;
|
||||
OnTimer7000:
|
||||
specialeffect EF_CHAINCOMBO, AREA, 'npc_gerhalt$;
|
||||
end;
|
||||
OnTimer10000:
|
||||
npctalk "Heinrich: I'll never let you get away Himelmez!!", 'npc_heinrich$;
|
||||
end;
|
||||
OnTimer11000:
|
||||
disablenpc 'npc_heinrich$;
|
||||
npctalk "Varmundt: We have no choice. We have to fight against Amdarais!", 'npc_varmundt$;
|
||||
end;
|
||||
OnTimer14000:
|
||||
specialeffect EF_MAPPILLAR2, AREA, 'npc_gerhalt$;
|
||||
specialeffect EF_MAPPILLAR, AREA, 'npc_gerhalt$;
|
||||
end;
|
||||
OnTimer14500:
|
||||
mapannounce 'map_name$[1], "Gerhalt's body is changing.", bc_map,0xFFFFFF;
|
||||
end;
|
||||
OnTimer15500:
|
||||
disablenpc 'npc_varmundt$;
|
||||
mapannounce 'map_name$[1], "Varmundt: Let me help this battle with my illusion. Just follow the illusion's orders.", bc_map,0xFFFF00;
|
||||
end;
|
||||
OnTimer17500:
|
||||
specialeffect EF_LORD, AREA, 'npc_gerhalt$;
|
||||
end;
|
||||
OnTimer20500:
|
||||
stopnpctimer;
|
||||
disablenpc 'npc_gerhalt$;
|
||||
donpcevent instance_npcname("#ghmemorialmob07") + "::OnStart";
|
||||
'npc_himelmez$ = 'npc_gerhalt$ = 'npc_heinrich$ = 'npc_varmundt$ = "";
|
||||
end;
|
||||
}
|
||||
|
||||
2@gl_k,158,252,4 script Himelmez#23 4_F_HIMEL,{
|
||||
cutin "gl_himel2",2;
|
||||
mes "[Himelmez]";
|
||||
@@ -1592,6 +1972,8 @@ OnTimer10000:
|
||||
|
||||
|
||||
2@gl_k,158,241,1 script Hugin#21 4_M_SAGE_C,{
|
||||
if ('step != 8)
|
||||
end;
|
||||
if (checkquest(12319,HUNTING) == 2) {// note: complete hunting 'Corrupted Soul Hunt' prerequis
|
||||
mes "[Hugin]";
|
||||
mes "Hm, you are very well. First of all, let me give you some loot from Amdarais.";
|
||||
@@ -1649,6 +2031,8 @@ OnTimer10000:
|
||||
// Treasure Room
|
||||
//============================================================
|
||||
1@gl_k,165,136,3 script Strange crack#2 CLEAR_NPC,{
|
||||
if ('step != 8)
|
||||
end;
|
||||
if (isbegin_quest(12322) == 0) {// Space Distortion
|
||||
mes "The crack looks suspicious but nothing more to check.";
|
||||
close;
|
||||
@@ -1729,6 +2113,8 @@ OnTimer10000:
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
'step = 0;
|
||||
'mode = 0;
|
||||
'map_name$[0] = instance_mapname("1@gl_k");
|
||||
'map_name$[1] = instance_mapname("2@gl_k");
|
||||
|
||||
@@ -1810,5 +2196,8 @@ OnInstanceInit:
|
||||
disablenpc instance_npcname("#24 Control");
|
||||
disablenpc instance_npcname("#24 Control2");
|
||||
disablenpc instance_npcname("#Secret Room Exit");
|
||||
|
||||
// Fast mode
|
||||
disablenpc instance_npcname("#cut01");
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -1135,7 +1135,7 @@ job3_arch02,113,327,5 script Valkyrie#arch_01 403,{
|
||||
mes "It'll be helpful to find the rest of pieces.";
|
||||
next;
|
||||
mes "[Valkyrie Anguhilde]";
|
||||
mes "Then I look forward a good news.";
|
||||
mes "Then I look forward to good news.";
|
||||
close2;
|
||||
getitem 12382,1; //ValkyrieB_Scroll
|
||||
viewpoint 1,244,46,1,0xFFFF99;
|
||||
|
||||
@@ -1710,7 +1710,7 @@ OnTouch:
|
||||
mes "Why don't we go back to Prontera?";
|
||||
next;
|
||||
mes "[Karian]";
|
||||
mes "I can't get rid of the the memories that I was impressed with when I entered Prontera's gates.";
|
||||
mes "I can't get rid of the memories that I was impressed with when I entered Prontera's gates.";
|
||||
set job_min,22;
|
||||
changequest 11153,11154;
|
||||
donpcevent "Karian#cmd8::OnDisable";
|
||||
|
||||
@@ -448,7 +448,7 @@ comodo,140,86,5 script Cheerless Maestro 479,{
|
||||
next;
|
||||
emotion ET_QUESTION, playerattached();
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "I've seen other Maestro's performances but there was no one better then Guitar Song.";
|
||||
mes "I've seen other Maestro's performances but there was no one better than Guitar Song.";
|
||||
next;
|
||||
mes "[Guitar Song]";
|
||||
mes "He he he! Yes, I know I am super great!";
|
||||
|
||||
@@ -2624,7 +2624,7 @@ iz_ac01,100,39,5 script Academy Receptionist#1 4_F_01,{
|
||||
mes "You can choose the course freely and each course has individual features.";
|
||||
next;
|
||||
mes "[Receptionist]";
|
||||
mes "And this is the the basic equipment for the educational course.";
|
||||
mes "And this is the basic equipment for the educational course.";
|
||||
mes "Please make a good use of it.";
|
||||
mes "Be careful with it as it won't be provided again.";
|
||||
setquest 4269;
|
||||
@@ -6249,7 +6249,7 @@ iz_ac01,138,69,3 script Lady#ac 1_F_ORIENT_02,{
|
||||
mes "^3377FF Haven't the kids feeding Picky awaken yet?^000000";
|
||||
next;
|
||||
mes "[Lady]";
|
||||
mes "^3377FF When are you going to Morocc over the dessert?^000000";
|
||||
mes "^3377FF When are you going to Morocc over the desert?^000000";
|
||||
next;
|
||||
mes "[Lady]";
|
||||
mes "... Anonymous...";
|
||||
@@ -7330,7 +7330,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{
|
||||
mes "Now y'all need to understand, guns aren't some little thing that you just swing at an animal, you don't wiggle those there fingers and shock them to death.";
|
||||
next;
|
||||
mes "[Lusa]";
|
||||
mes "No! You shoot things, which means ya need to aim straight. This takes alot of ^ff0000dexterity^000000 on the part of the gunslinger.";
|
||||
mes "No! You shoot things, which means ya need to aim straight. This takes a lot of ^ff0000dexterity^000000 on the part of the gunslinger.";
|
||||
next;
|
||||
mes "[Lusa]";
|
||||
mes "Now before ya go running off shooting dem guns in the air, all high fallootin and dancing around. Ya need to understand that this isn't an easy job!";
|
||||
|
||||
@@ -412,3 +412,419 @@ Body:
|
||||
- Index: 3
|
||||
Item: IllusionStone
|
||||
Amount: 120
|
||||
- Name: resonance_stone_barter
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: ILL_Piece_A
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: IllusionStone
|
||||
Amount: 10
|
||||
- Index: 1
|
||||
Item: ILL_Piece_B
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: IllusionStone
|
||||
Amount: 10
|
||||
- Name: barter_ill_moonlight
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Staff_Of_Bordeaux_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Staff_Of_Bordeaux
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 30
|
||||
- Index: 2
|
||||
Item: HazyDream
|
||||
Amount: 100
|
||||
- Index: 1
|
||||
Item: Moonlight_Sword_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Moonlight_Sword
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 60
|
||||
- Index: 2
|
||||
Item: HazyDream
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: Long_Mace_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Long_Mace
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 10
|
||||
- Index: 2
|
||||
Item: HazyDream
|
||||
Amount: 20
|
||||
- Index: 3
|
||||
Item: Spectral_Spear_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Spectral_Spear
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 20
|
||||
- Index: 2
|
||||
Item: HazyDream
|
||||
Amount: 100
|
||||
- Index: 4
|
||||
Item: Nurse_Cap_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Nurse_Cap
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 10
|
||||
- Index: 2
|
||||
Item: Bloody_LoveLetter
|
||||
Amount: 100
|
||||
- Index: 5
|
||||
Item: Apple_Of_Archer_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Apple_Of_Archer
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 10
|
||||
- Index: 2
|
||||
Item: BrokenArrow
|
||||
Amount: 100
|
||||
- Index: 6
|
||||
Item: Puente_Robe_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Puente_Robe
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 10
|
||||
- Index: 2
|
||||
Item: HazyDream
|
||||
Amount: 100
|
||||
- Index: 7
|
||||
Item: Muffler_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Muffler_
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 10
|
||||
- Index: 2
|
||||
Item: HazyMooncake
|
||||
Amount: 100
|
||||
- Index: 8
|
||||
Item: Shoes_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Shoes_
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 10
|
||||
- Index: 2
|
||||
Item: HazyMooncake
|
||||
Amount: 100
|
||||
- Name: barter_ill_frozen
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Huuma_Flutter_Snow_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Huuma_Fluttering_Snow
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: KTULLANUXsEye
|
||||
Amount: 20
|
||||
- Index: 1
|
||||
Item: Combo_Battle_Glove_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Combo_Battle_Glove
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: Snowball
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: Herald_Of_GOD_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Herald_Of_GOD_
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: SpritJewel
|
||||
Amount: 300
|
||||
- Index: 3
|
||||
Item: Clack_Of_Servival_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Clack_Of_Servival
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: Frozen_PieceOfRock
|
||||
Amount: 200
|
||||
- Index: 4
|
||||
Item: Cap_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Cap_
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 50
|
||||
- Index: 2
|
||||
Item: Frozen_PieceOfRock
|
||||
Amount: 100
|
||||
- Name: barter_ill_vampire
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Infiltrator_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Infiltrator_
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 80
|
||||
- Index: 2
|
||||
Item: Torn_Diary
|
||||
Amount: 20
|
||||
- Index: 1
|
||||
Item: Ghoul_Leg_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ghoul_Leg
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 10
|
||||
- Index: 2
|
||||
Item: NightmareOfLump
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: Wizardy_Staff_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Wizardy_Staff
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 40
|
||||
- Index: 2
|
||||
Item: SuspiciousMagicCircle
|
||||
Amount: 100
|
||||
- Index: 3
|
||||
Item: Balistar_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Balistar_
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 50
|
||||
- Index: 2
|
||||
Item: Shining_Spore
|
||||
Amount: 100
|
||||
- Index: 4
|
||||
Item: Book_Of_The_Apo_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Book_Of_The_Apocalypse
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 50
|
||||
- Index: 2
|
||||
Item: Dried_Clover
|
||||
Amount: 10
|
||||
- Index: 5
|
||||
Item: Cape_Of_Ancient_Lord_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Cape_Of_Ancient_Lord_
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 30
|
||||
- Index: 2
|
||||
Item: Short_Bat_Fur
|
||||
Amount: 200
|
||||
- Index: 6
|
||||
Item: Skul_Ring_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Skul_Ring_
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 50
|
||||
- Index: 2
|
||||
Item: Dried_Leaf_Of_Ygg
|
||||
Amount: 400
|
||||
- Index: 7
|
||||
Item: Ring_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Ring_
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 50
|
||||
- Index: 2
|
||||
Item: SuspiciousMagicCircle
|
||||
Amount: 400
|
||||
- Name: barter_ill_turtle
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Immaterial_Sword_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Immaterial_Sword
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: ShipsLog
|
||||
Amount: 50
|
||||
- Index: 1
|
||||
Item: War_Axe_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: War_Axe
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: PieceOfBlackSpirit
|
||||
Amount: 200
|
||||
- Index: 2
|
||||
Item: Pole_Axe_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Pole_Axe
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: PieceOfBlackSpirit
|
||||
Amount: 200
|
||||
- Index: 3
|
||||
Item: Huuma_Bird_Wing_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Huuma_Bird_Wing
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: OldShell
|
||||
Amount: 200
|
||||
- Index: 4
|
||||
Item: Iron_Driver_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Iron_Driver
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 100
|
||||
- Index: 2
|
||||
Item: OldShell
|
||||
Amount: 200
|
||||
- Index: 5
|
||||
Item: Fancy_Flower_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Fancy_Flower
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 50
|
||||
- Index: 2
|
||||
Item: OldDoll
|
||||
Amount: 50
|
||||
- Name: barter_ill_luanda
|
||||
Items:
|
||||
- Index: 0
|
||||
Item: Tablet_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Tablet
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 50
|
||||
- Index: 2
|
||||
Item: Weak_Worm
|
||||
Amount: 100
|
||||
- Index: 1
|
||||
Item: Hunter_Bow_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Hunter_Bow_
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 80
|
||||
- Index: 2
|
||||
Item: Shooting_Stone
|
||||
Amount: 50
|
||||
- Index: 3
|
||||
Item: Pot_Stone
|
||||
Amount: 50
|
||||
- Index: 4
|
||||
Item: Hair_Leaf
|
||||
Amount: 50
|
||||
- Index: 2
|
||||
Item: Goibne_Helmet_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Goibne's_Helmet
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 120
|
||||
- Index: 2
|
||||
Item: Wootan_D_S_Piece
|
||||
Amount: 30
|
||||
- Index: 3
|
||||
Item: Token_Of_Wootan
|
||||
Amount: 150
|
||||
- Index: 3
|
||||
Item: Goibne_Armor_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Goibne's_Armor
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 80
|
||||
- Index: 2
|
||||
Item: Hard_Mud
|
||||
Amount: 100
|
||||
- Index: 3
|
||||
Item: Token_Of_Bigstone
|
||||
Amount: 150
|
||||
- Index: 4
|
||||
Item: Goibne_Boots_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Goibne's_Combat_Boots
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 80
|
||||
- Index: 2
|
||||
Item: Wootan_F_Fur
|
||||
Amount: 100
|
||||
- Index: 3
|
||||
Item: Token_Of_Wootan
|
||||
Amount: 150
|
||||
- Index: 5
|
||||
Item: Goibne_Shoulder_IL
|
||||
RequiredItems:
|
||||
- Index: 0
|
||||
Item: Goibne's_Shoulder_Arms
|
||||
- Index: 1
|
||||
Item: IllusionStone
|
||||
Amount: 120
|
||||
- Index: 2
|
||||
Item: Fragment_Of_Rock
|
||||
Amount: 30
|
||||
- Index: 3
|
||||
Item: Token_Of_Bigstone
|
||||
Amount: 150
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user