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296 Commits
hotfix/iss
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feature/au
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@@ -1,4 +1,4 @@
|
||||
image: Visual Studio 2013
|
||||
image: Visual Studio 2015
|
||||
# This is the default location, but we put it here for safety reasons, since we use it in our test script
|
||||
clone_folder: c:\projects\rathena
|
||||
# We do not need the git history for our integration tests
|
||||
@@ -8,10 +8,8 @@ pull_requests:
|
||||
do_not_increment_build_number: true
|
||||
environment:
|
||||
matrix:
|
||||
- VisualStudioVersion: 14.0
|
||||
Defines: "\"BUILDBOT\""
|
||||
- VisualStudioVersion: 14.0
|
||||
Defines: "\"BUILDBOT;PRERE\""
|
||||
- Defines: "\"BUILDBOT\""
|
||||
- Defines: "\"BUILDBOT;PRERE\""
|
||||
platform:
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||||
- Win32
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||||
- x64
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|
||||
@@ -857,12 +857,21 @@ Body:
|
||||
Help: |
|
||||
Params: <char name>
|
||||
Blow somebody up, including those surrounding them.
|
||||
- Command: reloadachievementdb
|
||||
Help: |
|
||||
Reload achievement database.
|
||||
- Command: reloadatcommand
|
||||
Help: |
|
||||
Reload atcommand settings.
|
||||
- Command: reloadattendancedb
|
||||
Help: |
|
||||
Reload attendance database.
|
||||
- Command: reloadbattleconf
|
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Help: |
|
||||
Reload battle settings.
|
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- Command: reloadinstancedb
|
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Help: |
|
||||
Reload instance database.
|
||||
- Command: reloaditemdb
|
||||
Help: |
|
||||
Reload item database.
|
||||
|
||||
@@ -30,3 +30,7 @@ bg_flee_penalty: 20
|
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|
||||
// Interval before updating the bg-member map mini-dots (milliseconds)
|
||||
bg_update_interval: 1000
|
||||
|
||||
// Before a player is warped into a Battleground from the Battleground Queue,
|
||||
// check to see if the player's current map has MF_NOWARP.
|
||||
bgqueue_nowarp_mapflag: no
|
||||
|
||||
@@ -71,9 +71,7 @@ wedding_modifydisplay: no
|
||||
save_clothcolor: yes
|
||||
|
||||
// Save body styles. (Note 1)
|
||||
// Note: Don't turn this on unless you know what you are doing.
|
||||
// Sprites are not released officially.
|
||||
save_body_style: no
|
||||
save_body_style: yes
|
||||
|
||||
// Do not display cloth colors for the wedding class?
|
||||
// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled
|
||||
@@ -140,3 +138,14 @@ spawn_direction: no
|
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// kRO removed the packet and this re-enables the message.
|
||||
// Official: Disabled.
|
||||
mvp_exp_reward_message: no
|
||||
|
||||
// Send ping timer
|
||||
// Interval in seconds for each timer invoke.
|
||||
ping_timer_inverval: 30
|
||||
|
||||
// Send packets timeout in seconds before ping packet can be sent.
|
||||
ping_time: 20
|
||||
|
||||
// Show skill scale for clients 2015-12-23 and newer? (Note 1)
|
||||
// Official: yes
|
||||
show_skill_scale: yes
|
||||
|
||||
@@ -50,7 +50,7 @@ homunculus_auto_vapor: 80
|
||||
homunculus_max_level: 99
|
||||
|
||||
// Max level for Homunculus S
|
||||
homunculus_S_max_level: 150
|
||||
homunculus_S_max_level: 175
|
||||
|
||||
// Growth level for Homunculus S
|
||||
// This is the level at which homunculus S can use their growth tables
|
||||
@@ -62,11 +62,36 @@ homunculus_S_growth_level: 99
|
||||
// Official: yes
|
||||
homunculus_autofeed_always: yes
|
||||
|
||||
// Is getting exp/item from the homunculus disabled when you're idle?
|
||||
// Is getting exp/item from the homunculus disabled when their master's idle?
|
||||
// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
|
||||
// a character idle.
|
||||
// Characters in a chat/vending are always considered idle.
|
||||
// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
|
||||
// You will only receive items if 'homunculus_autoloot' is activated,
|
||||
// Their master will only receive items if 'homunculus_autoloot' is activated,
|
||||
// otherwise they will be dropped on the ground as usual.
|
||||
// NOTE: This option uses a special timer to track idle time, separated from the normal idle timer.
|
||||
hom_idle_no_share: no
|
||||
|
||||
// How the server should measure the homunculus master's idle time? (for homunculus exp share and autoloot ONLY) (Note 3)
|
||||
// (This will only work if 'hom_idle_no_share' is enabled).
|
||||
// 0x001 - Walk Request
|
||||
// 0x002 - UseSkillToID Request (Targetted skill use attempt)
|
||||
// 0x004 - UseSkillToPos Request (AoE skill use attempt)
|
||||
// 0x008 - UseItem Request (Including equip/unequip)
|
||||
// 0x010 - Attack Request
|
||||
// 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
|
||||
// 0x040 - Sit/Standup Request
|
||||
// 0x080 - Emotion Request
|
||||
// 0x100 - DropItem Request
|
||||
// 0x200 - @/#Command Request
|
||||
// Please note that at least 1 option has to be enabled.
|
||||
// Be mindful that the more options used, the easier it becomes to cheat this features.
|
||||
// Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F
|
||||
// NOTE: This allows you to configure different settings for homunculus, separated from normal idle timer and 'idletime_option'.
|
||||
// It will only apply to homunculus-only kills and it will not affect normal autoloot and party share options.
|
||||
idletime_hom_option: 0x1F
|
||||
|
||||
// The rate at which homunculus gain experience from kills. (Note 2)
|
||||
// Only applies to renewal mode.
|
||||
// Official: 10%
|
||||
homunculus_exp_gain: 10
|
||||
|
||||
@@ -134,6 +134,9 @@ broadcast_hide_name: 2
|
||||
// Enable to sell rental item to NPC shop? (Note 1)
|
||||
rental_transaction: yes
|
||||
|
||||
// Sell rental item for 0 to NPC shop regardless of the item value in item_db? (Note 1)
|
||||
rental_item_novalue: no
|
||||
|
||||
// Minimum purchase price of items at a normal Shop
|
||||
// Officially items cannot be purchased for less than 1 Zeny
|
||||
min_shop_buy: 1
|
||||
|
||||
@@ -276,3 +276,11 @@ boss_nopc_idleskill_rate: 100
|
||||
// To switch it off, set it to 0.
|
||||
mob_nopc_move_rate: 100
|
||||
boss_nopc_move_rate: 100
|
||||
|
||||
// When killing a monster, do AG_BATTLE type achievements trigger for everyone in the same party within the area?
|
||||
// Area is limited to area_size battle config.
|
||||
achievement_mob_share: no
|
||||
|
||||
// Should slaves teleport back to their master if they get too far during chase? (Note 1)
|
||||
// Default (Official): no
|
||||
slave_stick_with_master: no
|
||||
|
||||
@@ -272,8 +272,7 @@ fame_pharmacy_10: 50
|
||||
idletime_option: 0x1F
|
||||
|
||||
// Adjust the summoner class' special traits.
|
||||
// 0: Summoners behave like other classes.
|
||||
// 1: Summoners belong to brute race instead of demi-human
|
||||
// 2: Summoners are small size instead of medium
|
||||
// 3: Both of the above (official value)
|
||||
summoner_trait: 3
|
||||
// - Summoners belong to brute race category. They have their own race RC_PLAYER_DORAM (11) to be differentiated from monster race RC_BRUTE (2).
|
||||
// - Summoners are small size (0) instead of medium (1)
|
||||
summoner_race: 11
|
||||
summoner_size: 0
|
||||
|
||||
@@ -85,7 +85,7 @@ clear_skills_on_warp: 15
|
||||
|
||||
//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
|
||||
//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
|
||||
//See db/skill_unit_db.txt for more info.
|
||||
//See db/(pre-)re/skill_db.yml for more info.
|
||||
defunit_not_enemy: no
|
||||
|
||||
// Should skills always do at least 'hits' damage when they don't miss/are blocked?
|
||||
@@ -107,11 +107,11 @@ auto_counter_type: 15
|
||||
|
||||
// Can ground skills be placed on top of each other? (Note 3)
|
||||
// By default, skills with UF_NOREITERATION set cannot be stacked on top of
|
||||
// other skills, this setting will override that. (skill_unit_db)
|
||||
// other skills, this setting will override that.
|
||||
skill_reiteration: 0
|
||||
|
||||
// Can ground skills NOT be placed underneath/near players/monsters? (Note 3)
|
||||
// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)
|
||||
// If set, only skills with UF_NOFOOTSET set will be affected.
|
||||
skill_nofootset: 1
|
||||
|
||||
// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
|
||||
@@ -343,7 +343,7 @@ stormgust_knockback: yes
|
||||
// For RENEWAL_CAST (Note 2)
|
||||
// By default skill that has '0' value for Fixed Casting Time will use 20% of cast time
|
||||
// as Fixed Casting Time, and the rest (80%) as Variable Casting Time.
|
||||
// Put it 0 to disable default Fixed Casting Time (just like -1 is the skill_cast_db.txt).
|
||||
// Put it 0 to disable default Fixed Casting Time (just like -1 in the skill_db.yml).
|
||||
default_fixed_castrate: 20
|
||||
|
||||
// On official servers, skills that hit all targets on a path (e.g. Focused Arrow Strike and First Wind) first
|
||||
@@ -362,6 +362,21 @@ skill_eightpath_algorithm: yes
|
||||
// damage skills (previous behavior).
|
||||
can_damage_skill: 1
|
||||
|
||||
// Land Protector behavior (Note 1)
|
||||
// On official servers, players standing on the border (outer cell) of the Land Protector can still be affected/hit
|
||||
// by AoE skills (if the skill has a splash effect, such as Storm Gust). The Athena behavior ignores AoE affects/hits
|
||||
// while players are standing on the border.
|
||||
// Official: 0
|
||||
// Legacy Athena: 1
|
||||
land_protector_behavior: 0
|
||||
|
||||
// NPC EMOTION behavior (Note 1)
|
||||
// On official servers, certain mobs cast NPC EMOTION skill which displays an emoticon and change their mode from
|
||||
// Aggressive to Passive for a certain time. The Athena behavior does not change their mode to Passive.
|
||||
// Official: 0
|
||||
// Legacy Athena: 1
|
||||
npc_emotion_behavior: 0
|
||||
|
||||
// Should Tarot Card of Fate have the same chance for each card to occur? (Note 1)
|
||||
// Official chances: 15%: LOVERS | 10%: FOOL, MAGICIAN, HIGH PRIESTESS, STRENGTH, SUN | 8%: TEMPERANCE
|
||||
// 7%: CHARIOT | 6%: THE HANGED MAN | 5%: DEATH, STAR | 2%: TOWER | 1%: WHEEL OF FORTUNE, DEVIL
|
||||
|
||||
@@ -81,8 +81,6 @@ mysql_reconnect_count: 1
|
||||
// Login Database Tables
|
||||
login_server_account_db: login
|
||||
ipban_table: ipbanlist
|
||||
|
||||
// Shared
|
||||
global_acc_reg_num_table: global_acc_reg_num
|
||||
global_acc_reg_str_table: global_acc_reg_str
|
||||
|
||||
|
||||
@@ -52,7 +52,8 @@ console_silent: 0
|
||||
console: off
|
||||
|
||||
// Can you use _M/_F to make new accounts on the server?
|
||||
new_account: yes
|
||||
// Note: This only works if client side password encryption is not enabled.
|
||||
new_account: no
|
||||
|
||||
//If new_account is enabled, minimum length to userid and passwords should be 4?
|
||||
//Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs
|
||||
@@ -162,6 +163,10 @@ dnsbl_servers: bl.blocklist.de, socks.dnsbl.sorbs.net
|
||||
// Note: see 'doc/md5_hashcheck.txt' for more details.
|
||||
client_hash_check: off
|
||||
|
||||
// Enable web authentication token system
|
||||
// This is required for new clients that get data via an additional API over HTTP
|
||||
use_web_auth_token: yes
|
||||
|
||||
// Client MD5 hashes
|
||||
// The client with the specified hash can be used to log in by players with
|
||||
// a group_id equal to or greater than the given value.
|
||||
|
||||
@@ -354,9 +354,10 @@
|
||||
334: Total Domination
|
||||
|
||||
// Battlegrounds Queue
|
||||
337: You may not join a battleground queue when you're in a battleground map.
|
||||
337: You can't apply to a battleground queue from this map.
|
||||
338: You can't apply to a battleground queue due to recently deserting a battleground. Time remaining: %d minutes and %d seconds.
|
||||
339: You can't apply to a battleground queue for %d seconds due to recently leaving one.
|
||||
340: Participants were unable to join. Delaying entry for more participants.
|
||||
|
||||
// Templates for @who output
|
||||
343: Name: %s
|
||||
@@ -864,7 +865,10 @@
|
||||
// pcblock command
|
||||
794: This action is currently blocked.
|
||||
|
||||
//795-899 free
|
||||
// @reloadattendancedb
|
||||
795: Attendance database has been reloaded.
|
||||
|
||||
//796-899 free
|
||||
|
||||
//------------------------------------
|
||||
// More atcommands message
|
||||
@@ -1703,5 +1707,17 @@
|
||||
1503: You've entered a PK Zone.
|
||||
1504: You've entered a PK Zone (safe until level %d).
|
||||
|
||||
// @setquest, @erasequest, @completequest
|
||||
1505: Usage: %s <quest ID>
|
||||
1506: Quest %d not found in DB.
|
||||
1507: Character already has quest %d.
|
||||
1508: Character doesn't have quest %d.
|
||||
|
||||
// @checkquest
|
||||
1509: Checkquest value for quest %d
|
||||
1510: > HAVEQUEST : %d
|
||||
1511: > HUNTING : %d
|
||||
1512: > PLAYTIME : %d
|
||||
|
||||
//Custom translations
|
||||
import: conf/msg_conf/import/map_msg_eng_conf.txt
|
||||
|
||||
@@ -1,3 +1,34 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Attendance Database
|
||||
###########################################################################
|
||||
#
|
||||
# Attendance Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Start Start date.
|
||||
# End End date.
|
||||
# Rewards: List of rewards for each day.
|
||||
# - Day Reward day.
|
||||
# ItemId Item ID.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ATTENDANCE_DB
|
||||
Version: 1
|
||||
|
||||
@@ -29,7 +29,12 @@
|
||||
# MinLevel Minimum level required to join the battleground. (Default: 1)
|
||||
# MaxLevel Maximum level to join the battleground. (Default: MAX_LEVEL value)
|
||||
# Deserter Amount of time in seconds a player is marked deserter. (Default: 600)
|
||||
# StartDelay Amount of time in seconds once a queue is filled before a start message is sent to players. (Default: 30)
|
||||
# StartDelay Amount of time in seconds once a queue is filled before players are warped. (Default: 0)
|
||||
# Join: Which application type is accepted. The entryqueuelist.lub can visually disable these options.
|
||||
# Solo Able to join a queue as an individual. (Default: true)
|
||||
# Party Able to join a queue as a party. (Default: true)
|
||||
# Guild Able to join a queue as a guild. (Default: true)
|
||||
# JobRestrictions List of jobs that are unable to join the battleground.
|
||||
# Locations: Battleground location settings.
|
||||
# - Map The map on which the battleground will be played.
|
||||
# StartEvent NPC event triggered when the battleground starts.
|
||||
@@ -38,12 +43,14 @@
|
||||
# RespawnY Y coordinate for warping on death.
|
||||
# DeathEvent NPC event triggered when a player dies.
|
||||
# QuitEvent NPC event triggered when a player quits.
|
||||
# ActiveEvent NPC event triggered when a player joints an active battleground.
|
||||
# Variable Name of BG ID variable used in the battleground script.
|
||||
# TeamB: TeamB settings.
|
||||
# RespawnX X coordinate for warping on death.
|
||||
# RespawnY Y coordinate for warping on death.
|
||||
# DeathEvent NPC event triggered when a player dies.
|
||||
# QuitEvent NPC event triggered when a player quits.
|
||||
# ActiveEvent NPC event triggered when a player joints an active battleground.
|
||||
# Variable Name of BG ID variable used in the battleground script.
|
||||
###########################################################################
|
||||
|
||||
@@ -53,121 +60,151 @@ Header:
|
||||
|
||||
Body:
|
||||
- Id: 1
|
||||
Name: "Tierra Gorge"
|
||||
Name: Tierra Gorge
|
||||
MinPlayers: 6
|
||||
MinLevel: 80
|
||||
JobRestrictions:
|
||||
Novice: true
|
||||
SuperNovice: true
|
||||
Novice_High: true
|
||||
Baby: true
|
||||
Super_Baby: true
|
||||
Super_Novice_E: true
|
||||
Super_Baby_E: true
|
||||
Locations:
|
||||
- Map: "bat_a01"
|
||||
StartEvent: "start#bat_a01::OnReadyCheck"
|
||||
- Map: bat_a01
|
||||
StartEvent: start#bat_a01::OnReadyCheck
|
||||
TeamA:
|
||||
RespawnX: 50
|
||||
RespawnY: 374
|
||||
QuitEvent: "start#bat_a01::OnGuillaumeQuit"
|
||||
Variable: "$@TierraBG1_id1"
|
||||
QuitEvent: start#bat_a01::OnGuillaumeQuit
|
||||
ActiveEvent: start#bat_a01::OnGuillaumeActive
|
||||
Variable: $@TierraBG1_id1
|
||||
TeamB:
|
||||
RespawnX: 42
|
||||
RespawnY: 16
|
||||
QuitEvent: "start#bat_a01::OnCroixQuit"
|
||||
Variable: "$@TierraBG1_id2"
|
||||
- Map: "bat_a02"
|
||||
StartEvent: "start#bat_a02::OnReadyCheck"
|
||||
QuitEvent: start#bat_a01::OnCroixQuit
|
||||
ActiveEvent: start#bat_a01::OnCroixActive
|
||||
Variable: $@TierraBG1_id2
|
||||
- Map: bat_a02
|
||||
StartEvent: start#bat_a02::OnReadyCheck
|
||||
TeamA:
|
||||
RespawnX: 50
|
||||
RespawnY: 374
|
||||
QuitEvent: "start#bat_a02::OnGuillaumeQuit"
|
||||
Variable: "$@TierraBG2_id1"
|
||||
QuitEvent: start#bat_a02::OnGuillaumeQuit
|
||||
ActiveEvent: start#bat_a02::OnGuillaumeActive
|
||||
Variable: $@TierraBG2_id1
|
||||
TeamB:
|
||||
RespawnX: 42
|
||||
RespawnY: 16
|
||||
QuitEvent: "start#bat_a02::OnCroixQuit"
|
||||
Variable: "$@TierraBG2_id2"
|
||||
QuitEvent: start#bat_a02::OnCroixQuit
|
||||
ActiveEvent: start#bat_a02::OnCroixActive
|
||||
Variable: $@TierraBG2_id2
|
||||
- Id: 2
|
||||
Name: "Flavius"
|
||||
Name: Flavius
|
||||
MinPlayers: 6
|
||||
MinLevel: 80
|
||||
JobRestrictions:
|
||||
Novice: true
|
||||
SuperNovice: true
|
||||
Novice_High: true
|
||||
Baby: true
|
||||
Super_Baby: true
|
||||
Super_Novice_E: true
|
||||
Super_Baby_E: true
|
||||
Locations:
|
||||
- Map: "bat_b01"
|
||||
StartEvent: "start#bat_b01::OnReadyCheck"
|
||||
- Map: bat_b01
|
||||
StartEvent: start#bat_b01::OnReadyCheck
|
||||
TeamA:
|
||||
RespawnX: 10
|
||||
RespawnY: 290
|
||||
QuitEvent: "start#bat_b01::OnGuillaumeQuit"
|
||||
Variable: "$@FlaviusBG1_id1"
|
||||
QuitEvent: start#bat_b01::OnGuillaumeQuit
|
||||
ActiveEvent: start#bat_b01::OnGuillaumeActive
|
||||
Variable: $@FlaviusBG1_id1
|
||||
TeamB:
|
||||
RespawnX: 390
|
||||
RespawnY: 10
|
||||
QuitEvent: "start#bat_b01::OnCroixQuit"
|
||||
Variable: "$@FlaviusBG1_id2"
|
||||
- Map: "bat_b02"
|
||||
StartEvent: "start#bat_b02::OnReadyCheck"
|
||||
QuitEvent: start#bat_b01::OnCroixQuit
|
||||
ActiveEvent: start#bat_b01::OnCroixActive
|
||||
Variable: $@FlaviusBG1_id2
|
||||
- Map: bat_b02
|
||||
StartEvent: start#bat_b02::OnReadyCheck
|
||||
TeamA:
|
||||
RespawnX: 10
|
||||
RespawnY: 290
|
||||
QuitEvent: "start#bat_b02::OnGuillaumeQuit"
|
||||
Variable: "$@FlaviusBG2_id1"
|
||||
QuitEvent: start#bat_b02::OnGuillaumeQuit
|
||||
ActiveEvent: start#bat_b02::OnGuillaumeActive
|
||||
Variable: $@FlaviusBG2_id1
|
||||
TeamB:
|
||||
RespawnX: 390
|
||||
RespawnY: 10
|
||||
QuitEvent: "start#bat_b02::OnCroixQuit"
|
||||
Variable: "$@FlaviusBG2_id2"
|
||||
QuitEvent: start#bat_b02::OnCroixQuit
|
||||
ActiveEvent: start#bat_b02::OnCroixActive
|
||||
Variable: $@FlaviusBG2_id2
|
||||
- Id: 3
|
||||
Name: "KVM (Level 80 and up)"
|
||||
Name: KVM (Level 80 and up)
|
||||
MinPlayers: 5
|
||||
MinLevel: 80
|
||||
Locations:
|
||||
- Map: "bat_c01"
|
||||
StartEvent: "KvM01_BG::OnStart"
|
||||
- Map: bat_c01
|
||||
StartEvent: KvM01_BG::OnStart
|
||||
TeamA:
|
||||
RespawnX: 52
|
||||
RespawnY: 129
|
||||
DeathEvent: "KvM01_BG::OnGuillaumeDie"
|
||||
QuitEvent: "KvM01_BG::OnGuillaumeQuit"
|
||||
Variable: "$@KvM01BG_id1"
|
||||
DeathEvent: KvM01_BG::OnGuillaumeDie
|
||||
QuitEvent: KvM01_BG::OnGuillaumeQuit
|
||||
ActiveEvent: KvM01_BG::OnGuillaumeActive
|
||||
Variable: $@KvM01BG_id1
|
||||
TeamB:
|
||||
RespawnX: 147
|
||||
RespawnY: 55
|
||||
DeathEvent: "KvM01_BG::OnCroixDie"
|
||||
QuitEvent: "KvM01_BG::OnCroixQuit"
|
||||
Variable: "$@KvM01BG_id2"
|
||||
DeathEvent: KvM01_BG::OnCroixDie
|
||||
QuitEvent: KvM01_BG::OnCroixQuit
|
||||
ActiveEvent: KvM01_BG::OnCroixActive
|
||||
Variable: $@KvM01BG_id2
|
||||
- Id: 4
|
||||
Name: "KVM (Level 60~79)"
|
||||
Name: KVM (Level 60~79)
|
||||
MinPlayers: 5
|
||||
MinLevel: 60
|
||||
MaxLevel: 79
|
||||
Locations:
|
||||
- Map: "bat_c02"
|
||||
StartEvent: "KvM02_BG::OnStart"
|
||||
- Map: bat_c02
|
||||
StartEvent: KvM02_BG::OnStart
|
||||
TeamA:
|
||||
RespawnX: 52
|
||||
RespawnY: 129
|
||||
DeathEvent: "KvM02_BG::OnGuillaumeDie"
|
||||
QuitEvent: "KvM02_BG::OnGuillaumeQuit"
|
||||
Variable: "$@KvM02BG_id1"
|
||||
DeathEvent: KvM02_BG::OnGuillaumeDie
|
||||
QuitEvent: KvM02_BG::OnGuillaumeQuit
|
||||
ActiveEvent: KvM02_BG::OnGuillaumeActive
|
||||
Variable: $@KvM02BG_id1
|
||||
TeamB:
|
||||
RespawnX: 147
|
||||
RespawnY: 55
|
||||
DeathEvent: "KvM02_BG::OnCroixDie"
|
||||
QuitEvent: "KvM02_BG::OnCroixQuit"
|
||||
Variable: "$@KvM02BG_id2"
|
||||
DeathEvent: KvM02_BG::OnCroixDie
|
||||
QuitEvent: KvM02_BG::OnCroixQuit
|
||||
ActiveEvent: KvM02_BG::OnCroixActive
|
||||
Variable: $@KvM02BG_id2
|
||||
- Id: 5
|
||||
Name: "KVM (Level 59 and below"
|
||||
Name: KVM (Level 59 and below
|
||||
MinPlayers: 5
|
||||
MaxLevel: 59
|
||||
Locations:
|
||||
- Map: "bat_c03"
|
||||
StartEvent: "KvM03_BG::OnStart"
|
||||
- Map: bat_c03
|
||||
StartEvent: KvM03_BG::OnStart
|
||||
TeamA:
|
||||
RespawnX: 52
|
||||
RespawnY: 129
|
||||
DeathEvent: "KvM03_BG::OnGuillaumeDie"
|
||||
QuitEvent: "KvM03_BG::OnGuillaumeQuit"
|
||||
Variable: "$@KvM03BG_id1"
|
||||
DeathEvent: KvM03_BG::OnGuillaumeDie
|
||||
QuitEvent: KvM03_BG::OnGuillaumeQuit
|
||||
ActiveEvent: KvM03_BG::OnGuillaumeActive
|
||||
Variable: $@KvM03BG_id1
|
||||
TeamB:
|
||||
RespawnX: 147
|
||||
RespawnY: 55
|
||||
DeathEvent: "KvM03_BG::OnCroixDie"
|
||||
QuitEvent: "KvM03_BG::OnCroixQuit"
|
||||
Variable: "$@KvM03BG_id2"
|
||||
DeathEvent: KvM03_BG::OnCroixDie
|
||||
QuitEvent: KvM03_BG::OnCroixQuit
|
||||
ActiveEvent: KvM03_BG::OnCroixActive
|
||||
Variable: $@KvM03BG_id2
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
|
||||
@@ -89,31 +89,31 @@
|
||||
//Eira
|
||||
6048,8022,5,128,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE
|
||||
6048,8023,5,114,0,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST
|
||||
6048,8024,5,106,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER
|
||||
6048,8025,5,121,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER
|
||||
6048,8024,10,106,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER
|
||||
6048,8025,10,121,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER
|
||||
6048,8026,5,137,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE
|
||||
//Bayeri
|
||||
6049,8031,5,105,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN
|
||||
6049,8031,10,105,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN
|
||||
6049,8032,5,112,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE
|
||||
6049,8033,5,121,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND
|
||||
6049,8034,5,138,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
|
||||
6049,8034,10,138,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
|
||||
6049,8035,5,130,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS
|
||||
//Sera
|
||||
6050,8018,5,132,0,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION
|
||||
6050,8019,5,105,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE
|
||||
6050,8019,10,105,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE
|
||||
6050,8020,5,116,0,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST
|
||||
6050,8021,5,123,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER
|
||||
6050,8021,10,123,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER
|
||||
//Dieter
|
||||
6051,8039,5,122,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW
|
||||
6051,8040,5,116,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR
|
||||
6051,8041,5,109,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE
|
||||
6051,8042,5,131,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC
|
||||
6051,8041,10,109,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE
|
||||
6051,8042,10,131,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC
|
||||
6051,8043,5,102,0,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH
|
||||
//Elanor
|
||||
6052,8027,1,100,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE
|
||||
6052,8028,5,100,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW
|
||||
6052,8029,5,114,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH
|
||||
6052,8030,5,128,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY
|
||||
6052,8029,10,114,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH
|
||||
6052,8030,10,128,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY
|
||||
6052,8036,5,100,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER
|
||||
6052,8037,5,112,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC
|
||||
6052,8038,5,133,0,0,0,0,0,0,0,0,0,0,0 //MH_EQC
|
||||
|
||||
@@ -1,3 +1,34 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Attendance Database
|
||||
###########################################################################
|
||||
#
|
||||
# Attendance Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Start Start date.
|
||||
# End End date.
|
||||
# Rewards: List of rewards for each day.
|
||||
# - Day Reward day.
|
||||
# ItemId Item ID.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ATTENDANCE_DB
|
||||
Version: 1
|
||||
|
||||
@@ -29,7 +29,12 @@
|
||||
# MinLevel Minimum level required to join the battleground. (Default: 1)
|
||||
# MaxLevel Maximum level to join the battleground. (Default: MAX_LEVEL value)
|
||||
# Deserter Amount of time in seconds a player is marked deserter. (Default: 600)
|
||||
# StartDelay Amount of time in seconds once a queue is filled before a start message is sent to players. (Default: 30)
|
||||
# StartDelay Amount of time in seconds once a queue is filled before players are warped. (Default: 0)
|
||||
# Join: Which application type is accepted. The entryqueuelist.lub can visually disable these options.
|
||||
# Solo Able to join a queue as an individual. (Default: true)
|
||||
# Party Able to join a queue as a party. (Default: true)
|
||||
# Guild Able to join a queue as a guild. (Default: true)
|
||||
# JobRestrictions List of jobs that are unable to join the battleground.
|
||||
# Locations: Battleground location settings.
|
||||
# - Map The map on which the battleground will be played.
|
||||
# StartEvent NPC event triggered when the battleground starts.
|
||||
@@ -38,12 +43,14 @@
|
||||
# RespawnY Y coordinate for warping on death.
|
||||
# DeathEvent NPC event triggered when a player dies.
|
||||
# QuitEvent NPC event triggered when a player quits.
|
||||
# ActiveEvent NPC event triggered when a player joints an active battleground.
|
||||
# Variable Name of BG ID variable used in the battleground script.
|
||||
# TeamB: TeamB settings.
|
||||
# RespawnX X coordinate for warping on death.
|
||||
# RespawnY Y coordinate for warping on death.
|
||||
# DeathEvent NPC event triggered when a player dies.
|
||||
# QuitEvent NPC event triggered when a player quits.
|
||||
# ActiveEvent NPC event triggered when a player joints an active battleground.
|
||||
# Variable Name of BG ID variable used in the battleground script.
|
||||
###########################################################################
|
||||
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
// Instance Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,Map3,...,Map255
|
||||
//
|
||||
// EnterMap is considered as Map1
|
||||
40
db/import-tmpl/instance_db.yml
Normal file
40
db/import-tmpl/instance_db.yml
Normal file
@@ -0,0 +1,40 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Instance Database
|
||||
###########################################################################
|
||||
#
|
||||
# Instance Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Instance ID.
|
||||
# Name Instance Name.
|
||||
# TimeLimit Total lifetime of instance in seconds. (Default: 3600)
|
||||
# IdleTimeOut Time before an idle instance is destroyed in seconds. (Default: 300)
|
||||
# Destroyable Toggles the ability to destroy the instance using instance 'Destroy' button. (Default: true)
|
||||
# Note: the button is displayed based on parties. For any mode, it requires the party leader to be the instance owner to destroy it.
|
||||
# Enter: Instance entrance coordinates.
|
||||
# Map Map Name where players start.
|
||||
# X X Coordinate where players start.
|
||||
# Y Y Coordinate where players start.
|
||||
# AdditionalMaps: List of maps that are part of an instance. (Optional)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: INSTANCE_DB
|
||||
Version: 1
|
||||
@@ -26,7 +26,7 @@
|
||||
//5264,Aussie_Flag_Hat,Australian Flag Hat,4,20,,500,,4,,0,0xFFFFFFFF,63,2,256,,0,1,304,{ bonus bAllStats,2; },{},{}
|
||||
//5356,Pumpkin_Hat_H,Pumpkin Hat,4,20,,200,,2,,0,0xFFFFFFFF,63,2,256,,0,1,206,{ bonus bAllStats,2; bonus2 bSubRace,RC_Demon,5; bonus2 bMagicAddRace,RC_Demon,5; },{},{}
|
||||
//5384,Santa_Hat_1,Twin Pompom By JB,4,20,,200,,2,,1,0xFFFFFFFF,63,2,256,,20,1,390,{ bonus bLuk,3; bonus2 bResEff,Eff_Curse,2000; bonus bVariableCastrate,-2; bonus bAspdRate,4; bonus2 bAddMonsterDropItem,539,100; bonus2 bAddMonsterDropItem,529,200; bonus2 bAddMonsterDropItem,530,200; autobonus "{ bonus bCritical,10; }",10,5000; },{},{}
|
||||
//5811,Santa_Beard,Santa Beard,4,20,,100,,5,,0,0xFFFFFFFF,63,2,1,,0,0,25,{ bonus2 bSubRace,RC_Brute,5; },{},{}
|
||||
//5811,Santa_Beard,Santa Beard,4,20,,100,,5,,0,0xFFFFFFFF,63,2,1,,0,0,25,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Player_Doram,5; },{},{}
|
||||
|
||||
//11702,Moon_Cookie,Moon Cookie,11,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_HALLUCINATION; itemskill "AL_BLESSING",7; },{},{}
|
||||
//12131,Lucky_Potion,Lucky Potion,0,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_LUKFOOD,180000,15; },{},{}
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
// Magic Mushroom Database
|
||||
// List of skills that are randomly used through Magic Mushroom status change.
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillID{,RemoveFlag}
|
||||
//
|
||||
// - To remove entry by importing, put 1 value on 'RemoveFlag'
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
// Quest Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// Quest ID,Time Limit,Target1,Val1,Target2,Val2,Target3,Val3,MobID1,NameID1,Rate1,MobID2,NameID2,Rate2,MobID3,NameID3,Rate3,Quest Title
|
||||
//
|
||||
// The MobID*, NameID*, and Rate* reflect special values for quests that can drop an item at given rate from given mob.
|
||||
// If no MobID* is given, then any mob has a chance to drop the given ItemID*.
|
||||
44
db/import-tmpl/quest_db.yml
Normal file
44
db/import-tmpl/quest_db.yml
Normal file
@@ -0,0 +1,44 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Quest Database
|
||||
###########################################################################
|
||||
#
|
||||
# Quest Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Quest ID.
|
||||
# Title Quest title.
|
||||
# TimeLimit Amount of time before the quest expires. (Default: 0)
|
||||
# Use a number following by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
|
||||
# Specify with "+" for how long until the quest expires.
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optionnal), [0-23]"h" (required), [0-59]"mn" (optionnal), [0-59]"s" (optionnal) format.
|
||||
# Please note the number before "d" only shift the exact timer to the given day(s).
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# - Mob Monster to kill.
|
||||
# Count Amount of monsters to kill.
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
# Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1)
|
||||
# Rate Item drop rate. (10000 = 100%)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: QUEST_DB
|
||||
Version: 1
|
||||
@@ -1,7 +0,0 @@
|
||||
// Size Fix Tables
|
||||
// Contains size fixes for weapon damage.
|
||||
//
|
||||
// Struture of Database:
|
||||
// Columns - Weapon type
|
||||
// Rows - Target size
|
||||
|
||||
@@ -16,16 +16,18 @@
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Improvised Song Database
|
||||
# Size Fix Database
|
||||
###########################################################################
|
||||
#
|
||||
# Improvised Song Settings
|
||||
# Size Fix Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Improvised Song.
|
||||
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
|
||||
# - Weapon Weapon type.
|
||||
# Small Small size modifier. (Default: 100)
|
||||
# Medium Medium size modifier. (Default: 100)
|
||||
# Large Large size modifier. (Default: 100)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: IMPROVISED_SONG_DB
|
||||
Type: SIZE_FIX_DB
|
||||
Version: 1
|
||||
@@ -4,12 +4,12 @@
|
||||
// SkillName,Caster,Map,Damage against Players{,Damage against Mobs{,Damage against Bosses{,Damage against Other}}}
|
||||
//
|
||||
// Caster: The groups for which the adjustment takes effect. (bitmask)
|
||||
// 1 = Player
|
||||
// 2 = Monster
|
||||
// 4 = Pet
|
||||
// 8 = Homunculus
|
||||
// 16 = Mercenary
|
||||
// 32 = Elemental
|
||||
// BL_PC = Player
|
||||
// BL_MOB = Monster
|
||||
// BL_PET = Pet
|
||||
// BL_HOM = Homunculus
|
||||
// BL_MER = Mercenary
|
||||
// BL_ELEM = Elemental
|
||||
//
|
||||
// Map:
|
||||
// 1 - Normal (the maps that aren't classified as these maps below)
|
||||
@@ -31,7 +31,7 @@
|
||||
// Negative values decrease damage and positive values increase it (0 = no change).
|
||||
//
|
||||
// Examples:
|
||||
// MC_MAMMONITE,1,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.
|
||||
// MO_EXTREMITYFIST,1,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.
|
||||
// AB_ADORAMUS,1,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.
|
||||
// MC_MAMMONITE,BL_PC,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.
|
||||
// MO_EXTREMITYFIST,BL_PC,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.
|
||||
// AB_ADORAMUS,BL_PC,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.
|
||||
|
||||
|
||||
48
db/instance_db.yml
Normal file
48
db/instance_db.yml
Normal file
@@ -0,0 +1,48 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Instance Database
|
||||
###########################################################################
|
||||
#
|
||||
# Instance Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Instance ID.
|
||||
# Name Instance Name.
|
||||
# TimeLimit Total lifetime of instance in seconds. (Default: 3600)
|
||||
# IdleTimeOut Time before an idle instance is destroyed in seconds. (Default: 300)
|
||||
# Destroyable Toggles the ability to destroy the instance using instance 'Destroy' button. (Default: true)
|
||||
# Note: the button is displayed based on parties. For any mode, it requires the party leader to be the instance owner to destroy it.
|
||||
# Enter: Instance entrance coordinates.
|
||||
# Map Map Name where players start.
|
||||
# X X Coordinate where players start.
|
||||
# Y Y Coordinate where players start.
|
||||
# AdditionalMaps: List of maps that are part of an instance. (Optional)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: INSTANCE_DB
|
||||
Version: 1
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/pre-re/instance_db.yml
|
||||
Mode: Prerenewal
|
||||
- Path: db/re/instance_db.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/instance_db.yml
|
||||
@@ -11,7 +11,7 @@
|
||||
// Think of it as a way to disguise items.
|
||||
// Don't sell the item in same shop with the source. Example, don't put 2240 & 2241 in same place!
|
||||
|
||||
2240,2241 //Beard - Grampa Beard
|
||||
//2240,2241 //Beard - Grampa Beard
|
||||
|
||||
//Treasure Hunters Quest Items
|
||||
//use these aliases if your game client doesn't support them normally
|
||||
|
||||
@@ -280,9 +280,9 @@
|
||||
// Baby Mechanic (Mado)
|
||||
4112,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0,6,1,5,0,4,3,2,0,5,1
|
||||
// Super Novice (Expanded)
|
||||
4190,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0
|
||||
4190,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,4,5,0
|
||||
// Super Baby (Expanded)
|
||||
4191,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0
|
||||
4191,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,4,5,0
|
||||
// Kagerou
|
||||
4211,5,0,4,0,2,3,0,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,6,3,4,0,5,0,2,0,1,4,0,5,4,0,3,5,1,0,2,4,1,0,5,6,2,1,0,5
|
||||
// Oboro
|
||||
@@ -312,18 +312,15 @@
|
||||
// Baby Star Gladiator (Union)
|
||||
4238,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
|
||||
//================================
|
||||
// Note: Star Emperor and Soul Reaper bonus stats are unknown. Using Star Gladiator and Soul Linker's
|
||||
// bonus stats for now until I know the official ones.
|
||||
//
|
||||
// Star Emperor
|
||||
4239,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
|
||||
4239,1,5,0,0,2,0,4,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,1,3,4,0,5,0,2,5,1,0,0,5,2,6,3,5,1,0,2,3,1,0,5,0,2,1,0,5,0,0,0,0,0,1,0,0,2,0
|
||||
// Soul Reaper
|
||||
4240,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,5,5
|
||||
4240,4,5,0,0,4,3,5,0,0,0,5,4,2,0,5,4,3,0,1,5,2,0,0,3,4,5,0,1,2,5,4,0,0,5,2,0,3,5,4,0,2,3,1,4,5,0,2,0,4,5,0,2,0,4,0,0,0,0,4,0
|
||||
// Baby Star Emperor
|
||||
4241,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
|
||||
4241,1,5,0,0,2,0,4,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,1,3,4,0,5,0,2,5,1,0,0,5,2,6,3,5,1,0,2,3,1,0,5,0,2,1,0,5,0,0,0,0,0,1,0,0,2,0
|
||||
// Baby Soul Reaper
|
||||
4242,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,5,5
|
||||
4242,4,5,0,0,4,3,5,0,0,0,5,4,2,0,5,4,3,0,1,5,2,0,0,3,4,5,0,1,2,5,4,0,0,5,2,0,3,5,4,0,2,3,1,4,5,0,2,0,4,5,0,2,0,4,0,0,0,0,4,0
|
||||
// Star Emperor (Union)
|
||||
4243,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
|
||||
4243,1,5,0,0,2,0,4,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,1,3,4,0,5,0,2,5,1,0,0,5,2,6,3,5,1,0,2,3,1,0,5,0,2,1,0,5,0,0,0,0,0,1,0,0,2,0
|
||||
// Baby Star Emperor (Union)
|
||||
4244,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
|
||||
4244,1,5,0,0,2,0,4,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,1,3,4,0,5,0,2,5,1,0,0,5,2,6,3,5,1,0,2,3,1,0,5,0,2,1,0,5,0,0,0,0,0,1,0,0,2,0
|
||||
|
||||
@@ -1,3 +1,34 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Attendance Database
|
||||
###########################################################################
|
||||
#
|
||||
# Attendance Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Start Start date.
|
||||
# End End date.
|
||||
# Rewards: List of rewards for each day.
|
||||
# - Day Reward day.
|
||||
# ItemId Item ID.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ATTENDANCE_DB
|
||||
Version: 1
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
// Instance Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,Map3,...,Map255
|
||||
//
|
||||
// EnterMap is considered as Map1
|
||||
|
||||
1,Endless Tower,14400,300,1@tower,50,355,2@tower,3@tower,4@tower,5@tower,6@tower
|
||||
2,Sealed Catacomb,7200,300,1@cata,100,224,2@cata
|
||||
3,Orc's Memory,3600,300,1@orcs,179,15,2@orcs
|
||||
4,Nidhoggur's Nest,14400,300,1@nyd,32,36,2@nyd
|
||||
81
db/pre-re/instance_db.yml
Normal file
81
db/pre-re/instance_db.yml
Normal file
@@ -0,0 +1,81 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Instance Database
|
||||
###########################################################################
|
||||
#
|
||||
# Instance Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Instance ID.
|
||||
# Name Instance Name.
|
||||
# TimeLimit Total lifetime of instance in seconds. (Default: 3600)
|
||||
# IdleTimeOut Time before an idle instance is destroyed in seconds. (Default: 300)
|
||||
# Destroyable Toggles the ability to destroy the instance using instance 'Destroy' button. (Default: true)
|
||||
# Note: the button is displayed based on parties. For any mode, it requires the party leader to be the instance owner to destroy it.
|
||||
# Enter: Instance entrance coordinates.
|
||||
# Map Map Name where players start.
|
||||
# X X Coordinate where players start.
|
||||
# Y Y Coordinate where players start.
|
||||
# AdditionalMaps: List of maps that are part of an instance. (Optional)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: INSTANCE_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Id: 1
|
||||
Name: Endless Tower
|
||||
TimeLimit: 14400
|
||||
Enter:
|
||||
Map: 1@tower
|
||||
X: 50
|
||||
Y: 355
|
||||
AdditionalMaps:
|
||||
2@tower: true
|
||||
3@tower: true
|
||||
4@tower: true
|
||||
5@tower: true
|
||||
6@tower: true
|
||||
- Id: 2
|
||||
Name: Sealed Catacomb
|
||||
TimeLimit: 7200
|
||||
Enter:
|
||||
Map: 1@cata
|
||||
X: 100
|
||||
Y: 224
|
||||
AdditionalMaps:
|
||||
2@cata: true
|
||||
- Id: 3
|
||||
Name: Orc's Memory
|
||||
Enter:
|
||||
Map: 1@orcs
|
||||
X: 179
|
||||
Y: 15
|
||||
AdditionalMaps:
|
||||
2@orcs: true
|
||||
- Id: 4
|
||||
Name: Nidhoggur's Nest
|
||||
TimeLimit: 14400
|
||||
Enter:
|
||||
Map: 1@nyd
|
||||
X: 32
|
||||
Y: 36
|
||||
AdditionalMaps:
|
||||
2@nyd: true
|
||||
@@ -66,18 +66,18 @@
|
||||
2357:2421:2524:5171,{ bonus bAllStats,1; }
|
||||
2358:5153,{ bonus bLuk,6; bonus bFlee,5; bonus bInt,2; }
|
||||
2359:2654,{ bonus bUseSPrate,-20; bonus bMaxHP,300; }
|
||||
2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FROSTNOVA",10; }
|
||||
2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FROSTNOVA",10; }
|
||||
2371:2522,{ bonus bAgi,5; bonus bFlee,10; }
|
||||
2371:2523,{ bonus bAgi,5; bonus bFlee,10; }
|
||||
2374:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
|
||||
2375:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
|
||||
2376:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2377:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor; }
|
||||
2378:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2379:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2380:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2381:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2382:2437:2540,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2376:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2377:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor; }
|
||||
2378:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2379:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2380:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2381:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2382:2437:2540,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2387:2440:2744,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bCastrate,-3; bonus bDelayrate,-15; }
|
||||
2390:2749,{ bonus bFlee2,5; }
|
||||
2394:2444:2549,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; }
|
||||
@@ -137,7 +137,7 @@
|
||||
4153:4247:4273,{ bonus3 bAddMonsterDropItem,544,RC_Fish,3000; bonus2 bAddEle,Ele_Water,30; }
|
||||
4168:4169,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bCastrate,-10; }
|
||||
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone; }
|
||||
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; } }
|
||||
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; bonus2 bComaRace,RC_Player_Doram,100; } }
|
||||
4178:4234:4252:4297:4381,{ bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob==Job_Bard||BaseJob==Job_Dancer) bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50; }
|
||||
4185:4217:4280:4293:4312,{ bonus bVit,10; bonus bCastrate,-10; bonus bUseSPRate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } }
|
||||
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel; } }
|
||||
@@ -152,7 +152,7 @@
|
||||
4268:4277,{ bonus bBaseAtk,20; bonus bLuk,3; }
|
||||
4311:4319:4331:4371,{ bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus bCastrate,-10; if(BaseJob==Job_Crusader) bonus bDefEle,Ele_Holy; }
|
||||
4323:4324,{ bonus3 bAutoSpell,"MG_FROSTDIVER",3,250; }
|
||||
4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player,2; }
|
||||
4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player_Human,2; }
|
||||
5040:5442,{ bonus bAspdRate,3; bonus bCastrate,3; }
|
||||
5068:5653,{ bonus bStr,1; bonus bAtkRate,5; }
|
||||
5074:5653,{ bonus bStr,1; bonus bAspdRate,2; }
|
||||
|
||||
@@ -480,7 +480,7 @@
|
||||
1127,Saber_,Saber,5,49000,,1000,115,,1,3,0x000654E2,7,2,2,3,27,1,2,{},{},{}
|
||||
1128,Hae_Dong_Gum_,Haedonggum,5,50000,,900,120,,1,2,0x000654E2,7,2,2,3,27,1,2,{ bonus bInt,3; },{},{}
|
||||
1129,Flamberge,Flamberge,5,60000,,1500,150,,1,0,0x00004080,7,2,2,3,27,1,2,{},{},{}
|
||||
1130,Nagan,Nagan,5,20,,500,120,,1,0,0x000654E2,7,2,2,4,40,1,2,{ skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5; },{},{}
|
||||
1130,Nagan,Nagan,5,20,,500,120,,1,0,0x000654E2,7,2,2,4,40,1,2,{ skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player_Human,5; },{},{}
|
||||
1131,Ice_Falchon,Ice Falchion,5,20,,600,100,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Water; bonus2 bAddEff,Eff_Freeze,500; bonus2 bAddEff2,Eff_Freeze,10; skill "MG_COLDBOLT",3; bonus3 bAutoSpell,"MG_COLDBOLT",3,100; },{},{}
|
||||
1132,Edge,Edge,5,20,,700,115,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus2 bAddEff,Eff_Curse,30; bonus2 bComaClass,Class_Normal,10; },{},{}
|
||||
1133,Fire_Brand,Fireblend,5,20,,500,100,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Fire; skill "MG_FIREBOLT",3; bonus3 bAutoSpell,"MG_FIREBOLT",3,100; },{},{}
|
||||
@@ -519,25 +519,25 @@
|
||||
1166,Dragon_Slayer,Dragon Slayer,5,20,,1300,150,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Dragon,15; },{},{}
|
||||
1167,Schweizersabel,Schweizersabel,5,20,,1600,160,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bAtkEle,Ele_Wind; bonus bDef,1; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,100; },{},{}
|
||||
1168,Zweihander,Zweihander,5,20,,2200,200,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon; },{},{}
|
||||
1169,Executioner_,Executioner,5,20,,2200,155,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus bAtkEle,Ele_Dark; },{},{}
|
||||
1169,Executioner_,Executioner,5,20,,2200,155,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player_Human; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player_Human,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player_Human,-10; bonus bAtkEle,Ele_Dark; },{},{}
|
||||
1170,Katzbalger,Katzbalger,5,20,,2000,175,,1,0,0x00004082,7,2,34,4,48,1,3,{ bonus bVit,5; bonus bDef,10; },{},{}
|
||||
1171,Zweihander_,Zweihander,5,20,,2200,200,,1,2,0x00004082,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon; },{},{}
|
||||
1172,Claymore_,Claymore,5,74000,,2500,180,,1,2,0x00004080,7,2,34,3,33,1,3,{},{},{}
|
||||
1173,Muramasa_C,Muramasa,5,1,,0,204,,1,0,0x00004082,7,2,34,4,1,0,3,{ bonus bCritical,30; bonus bAspdRate,8; },{},{}
|
||||
1174,Executioner_C,Executioner,5,2,,0,190,,1,0,0x00004082,7,2,34,4,0,0,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus bAtkEle,Ele_Dark; },{},{}
|
||||
1174,Executioner_C,Executioner,5,2,,0,190,,1,0,0x00004082,7,2,34,4,0,0,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player_Human; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player_Human,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player_Human,-10; bonus bAtkEle,Ele_Dark; },{},{}
|
||||
1175,Altas_Weapon,Atlas Weapon,5,20,,3500,200,,1,1,0x00004082,2,2,34,4,55,1,3,{ bonus bCritical,10; if(readparam(bStr)>=80) bonus bBreakArmorRate,500; },{},{}
|
||||
1176,Muscle_Cutter,Muscle Cutter,5,20,,2200,160,,1,2,0x00004082,2,2,34,4,55,1,3,{ bonus2 bAddEff,Eff_Bleeding,800; bonus3 bAutoSpell,"AL_DECAGI",1,30; },{},{}
|
||||
1177,Muramash,Muramash,5,20,,0,120,,1,0,0x00004082,7,2,34,1,0,0,3,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
1178,Schweizersabel_,Schweizersabel,5,20,,1600,160,,1,2,0x00004082,7,2,34,4,48,1,3,{ bonus bAtkEle,Ele_Wind; bonus bDef,1; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,100; },{},{}
|
||||
1179,Executioner__,Executioner,5,20,,2200,155,,1,1,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus bAtkEle,Ele_Dark; },{},{}
|
||||
1179,Executioner__,Executioner,5,20,,2200,155,,1,1,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player_Human; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player_Human,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player_Human,-10; bonus bAtkEle,Ele_Dark; },{},{}
|
||||
1180,Dragon_Slayer_,Dragon Slayer,5,20,,1300,150,,1,2,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Dragon,15; },{},{}
|
||||
1181,Tae_Goo_Lyeon,Tae Goo Lyeon,5,20,,2000,250,,1,2,0x00004082,2,2,34,4,90,1,3,{ bonus bFlee2,10; if(JobLevel>=70) autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; if(getrefine()>8) { bonus bCastrate,-20; bonus bDelayRate,-20; } },{},{}
|
||||
1182,Bloody_Eater,Bloody Eater,5,20,,1200,200,,1,2,0x00004082,2,2,34,4,50,1,3,{ bonus bAtkEle,Ele_Ghost; autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect2 EF_FIRESPLASHHIT; }"; bonus bHPGainValue,100; },{},{}
|
||||
1183,BF_Two_Handed_Sword1,Brave Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1184,BF_Two_Handed_Sword2,Valorous Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1183,BF_Two_Handed_Sword1,Brave Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1184,BF_Two_Handed_Sword2,Valorous Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1185,Violet_Fear,Violet Fear,5,20,,2200,275,,1,2,0x00004082,2,2,34,4,80,1,3,{ bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{}
|
||||
1186,Death_Guidance,Death Guidance,5,20,,2000,200,,1,2,0x00004082,2,2,34,4,70,1,3,{ bonus bStr,5; bonus bAgi,2; bonus bFlee2,20; bonus3 bAutoSpell,"NPC_HELLPOWER",1,10; bonus4 bAutoSpell,"NPC_HELLPOWER",1,10,0; if( getrefine()>8 ) bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",2,20; else bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",1,20; },{},{}
|
||||
1187,Krieger_Twohand_Sword1,Glorious Claymore,5,20,,0,220,,1,0,0x00004082,7,2,34,4,80,1,3,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"LK_CONCENTRATION",max(getskilllv("LK_CONCENTRATION"),1),30; bonus3 bAutoSpell,"LK_AURABLADE",max(getskilllv("LK_AURABLADE"),1),30; } },{},{}
|
||||
1187,Krieger_Twohand_Sword1,Glorious Claymore,5,20,,0,220,,1,0,0x00004082,7,2,34,4,80,1,3,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player_Human,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player_Human,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player_Human,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(getrefine()>8) { bonus3 bAutoSpell,"LK_CONCENTRATION",max(getskilllv("LK_CONCENTRATION"),1),30; bonus3 bAutoSpell,"LK_AURABLADE",max(getskilllv("LK_AURABLADE"),1),30; } },{},{}
|
||||
1188,Veteran_Sword,Veteran Sword,5,10000,,2000,180,,1,1,0x00004082,7,2,34,4,80,1,3,{ if(getskilllv("SM_BASH")==10) { bonus2 bSkillAtk,"SM_BASH",50; } if(getskilllv("KN_BOWLINGBASH")==10) { bonus2 bSkillAtk,"KN_BOWLINGBASH",50; } bonus bStr,1; bonus bDex,1; },{},{}
|
||||
1189,Krasnaya,Krasnaya,5,20,,3800,200,,2,3,0x00004082,2,2,34,2,50,1,3,{ if(readparam(bStr)>=95) { bonus bBaseAtk,20; } },{},{}
|
||||
1190,Claymore_C,Claymore,5,0,,0,220,,1,0,0x00004080,7,2,34,3,1,0,3,{ bonus2 bAddSize,Size_All,40; },{},{}
|
||||
@@ -569,12 +569,12 @@
|
||||
1225,Mail_Breaker,Mailbreaker,5,20,,1000,70,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bBreakArmorRate,500; },{},{}
|
||||
1226,Damascus_,Damascus,5,49000,,800,118,,1,2,0x028F5EEE,7,2,2,3,24,1,1,{ bonus bUnbreakableWeapon; },{},{}
|
||||
1227,Weeder_Knife,Weeder Knife,5,20,,400,80,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_Plant; bonus2 bAddRace,RC_Plant,15; bonus2 bSubRace,RC_Plant,15; },{},{}
|
||||
1228,Combat_Knife,Combat Knife,5,20,,400,80,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bSubRace,RC_Demon,-10; },{},{}
|
||||
1228,Combat_Knife,Combat Knife,5,20,,400,80,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player_Human; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSubRace,RC_Demon,-10; },{},{}
|
||||
1229,Mama's_Knife,Kitchen Knife,5,20,,500,75,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bCritical,30; bonus3 bAddMonsterDropItem,517,RC_Brute,5000; },{},{}
|
||||
1230,House_Auger,Ice Pick,5,20,,600,80,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bDefRatioAtkClass,Class_All; },{},{}
|
||||
1231,Bazerald,Bazerald,5,20,,500,70,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bAtkEle,Ele_Fire; bonus bInt,5; bonus bMatkRate,10; },{},{}
|
||||
1232,Assasin_Dagger,Assassin Dagger,5,20,,600,140,,1,0,0x00001000,7,2,2,4,36,1,1,{ bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2; bonus bAtkEle,Ele_Dark; },{},{}
|
||||
1233,Exercise,Exorciser,5,20,,700,90,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_Demon; bonus2 bSubRace,RC_Demon,5; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; },{},{}
|
||||
1233,Exercise,Exorciser,5,20,,700,90,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_Demon; bonus2 bSubRace,RC_Demon,5; bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player_Human,-10; },{},{}
|
||||
1234,Moonlight_Sword,Moonlight Dagger,5,20,,700,50,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bMaxSPrate,10; bonus bSPDrainValue,3; },{},{}
|
||||
1235,Azoth,Azoth,5,20,,700,110,,1,0,0x00040000,7,2,2,4,36,1,1,{ bonus bClassChange,300; },{},{}
|
||||
1236,Sucsamad,Sucsamad,5,20,,800,140,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; bonus bUnbreakableWeapon; },{},{}
|
||||
@@ -603,28 +603,28 @@
|
||||
1258,Katar_Of_Raging_Blaze,Katar of Raging Blaze,5,45000,,1200,105,,1,0,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Silence,500; },{},{}
|
||||
1259,Katar_Of_Piercing_Wind,Katar of Piercing Wind,5,45000,,1200,105,,1,0,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Sleep,500; },{},{}
|
||||
1260,Ghoul_Leg,Sharpened Legbone of Ghoul,5,52500,,1700,150,,1,0,0x00001000,7,2,34,3,65,1,16,{ bonus bAtkEle,Ele_Undead; },{},{}
|
||||
1261,Infiltrator,Infiltrator,5,57000,,1500,140,,1,0,0x00001000,7,2,34,4,75,1,16,{ bonus2 bAddRace,RC_DemiHuman,50; bonus2 bAddRace,RC_Player,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; },{},{}
|
||||
1261,Infiltrator,Infiltrator,5,57000,,1500,140,,1,0,0x00001000,7,2,34,4,75,1,16,{ bonus2 bAddRace,RC_DemiHuman,50; bonus2 bAddRace,RC_Player_Human,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; },{},{}
|
||||
1262,Nail_Of_Loki,Loki's Nail,5,20,,1200,115,,1,0,0x00001000,7,2,34,3,55,1,16,{ bonus2 bAddEff,Eff_Bleeding,300; },{},{}
|
||||
1263,Unholy_Touch,Unholy Touch,5,20,,1250,151,,1,0,0x00001000,7,2,34,4,70,1,16,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Curse,200; bonus bCritical,-1; bonus bUnbreakableWeapon; },{},{}
|
||||
1264,Various_Jur,Specialty Jur,5,20,,800,90,,1,4,0x00001000,7,2,34,1,1,1,16,{ bonus2 bAddEff2,Eff_Bleeding,10; },{},{}
|
||||
1265,Bloody_Roar,Bloody Roar,5,20,,1000,120,,1,0,0x00001000,7,2,34,4,75,1,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bFlee,-(readparam(bAgi)+BaseLevel); bonus bHPrecovRate,-100; bonus bSPrecovRate,-100; },{},{}
|
||||
1266,Infiltrator_,Infiltrator,5,57000,,1500,140,,1,1,0x00001000,7,2,34,4,75,1,16,{ bonus2 bAddRace,RC_DemiHuman,50; bonus2 bAddRace,RC_Player,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; },{},{}
|
||||
1267,Infiltrator_C,Infiltrator,5,1,,0,189,,1,0,0x00001000,7,2,34,4,1,0,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; bonus bAspdRate,5; },{},{}
|
||||
1265,Bloody_Roar,Bloody Roar,5,20,,1000,120,,1,0,0x00001000,7,2,34,4,75,1,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player_Human; bonus bFlee,-(readparam(bAgi)+BaseLevel); bonus bHPrecovRate,-100; bonus bSPrecovRate,-100; },{},{}
|
||||
1266,Infiltrator_,Infiltrator,5,57000,,1500,140,,1,1,0x00001000,7,2,34,4,75,1,16,{ bonus2 bAddRace,RC_DemiHuman,50; bonus2 bAddRace,RC_Player_Human,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; },{},{}
|
||||
1267,Infiltrator_C,Infiltrator,5,1,,0,189,,1,0,0x00001000,7,2,34,4,1,0,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player_Human,70; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; bonus bAspdRate,5; },{},{}
|
||||
1268,Wild_Beast_Claw,Wild Beast Claw,5,20,,1450,160,,1,1,0x00001000,2,2,34,4,55,1,16,{ if(getrefine()>=9){ bonus3 bAutoSpell,"NPC_CRITICALWOUND",2,100; } else bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; },{},{}
|
||||
1269,Inverse_Scale,Inverse Scale,5,20,,1500,140,,1,0,0x00001000,2,2,34,4,55,1,16,{ bonus bAtkEle,Ele_Holy; bonus3 bAutoSpell,"NPC_DRAGONFEAR",1,30; },{},{}
|
||||
1270,Drill_Katar,Drill Katar,5,20,,1400,110,,1,1,0x00001000,2,2,34,4,55,1,16,{ bonus bHit,30; bonus3 bAutoSpell,"ST_FULLSTRIP",1,150; },{},{}
|
||||
1271,Blood_Tears,Blood Tears,5,20,,1700,120,,1,2,0x00001000,2,2,34,4,55,1,16,{ if(getrefine()>=9){ bonus3 bAutoSpell,"NPC_WIDEBLEEDING",2,30; } else bonus3 bAutoSpell,"NPC_WIDEBLEEDING",1,30; },{},{}
|
||||
1272,Scratcher,Scratcher,5,20,,0,120,,1,0,0x00001000,7,2,34,1,0,0,16,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
1273,Bloody_Roar_C,Refined Bloody Roar,5,1,,0,148,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bHPRegenRate,3,5000; },{},{}
|
||||
1273,Bloody_Roar_C,Refined Bloody Roar,5,1,,0,148,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player_Human; bonus2 bHPRegenRate,3,5000; },{},{}
|
||||
1274,Unholy_Touch_C,Refined Unholy Touch,5,1,,0,179,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Curse,5000; bonus bCritical,-1; bonus bUnbreakableWeapon; },{},{}
|
||||
1275,Katar_Of_Cold_Icicle_,Katar of Frozen Icicle,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Water; bonus2 bAddEff,Eff_Freeze,500; },{},{}
|
||||
1276,Katar_Of_Thornbush_,Katar of Quaking,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Earth; bonus2 bAddEff,Eff_Blind,500; },{},{}
|
||||
1277,Katar_Of_Raging_Blaze_,Katar of Raging Blaze,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Silence,500; },{},{}
|
||||
1278,Katar_Of_Piercing_Wind_,Katar of Piercing Wind,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Sleep,500; },{},{}
|
||||
1279,BF_Katar1,Brave Carnage Katar,5,20,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1280,BF_Katar2,Valorous Carnage Katar,5,20,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus bUnbreakableWeapon; },{},{}
|
||||
1281,Krieger_Katar1,Glorious Bloody Roar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
1282,Krieger_Katar2,Glorious Jamadhar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bCriticalAddRace,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
1279,BF_Katar1,Brave Carnage Katar,5,20,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player_Human,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1280,BF_Katar2,Valorous Carnage Katar,5,20,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player_Human,70; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus bUnbreakableWeapon; },{},{}
|
||||
1281,Krieger_Katar1,Glorious Bloody Roar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player_Human,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
1282,Krieger_Katar2,Glorious Jamadhar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player_Human,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4); bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bCriticalAddRace,RC_Player_Human,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
1283,Katar_Of_Speed,Katar Of Speed,5,20,,0,175,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus2 bSkillAtk,"AS_SONICBLOW",25; bonus bAspdRate,3; },{},{}
|
||||
1284,Krishna,Krishna,5,20,,1200,120,,1,2,0x00001000,2,2,34,3,50,1,16,{ bonus2 bSkillAtk,"AS_GRIMTOOTH",10; if(getskilllv("AS_SONICBLOW")) { bonus3 bAutoSpell,"AS_SONICBLOW",getskilllv("AS_SONICBLOW"),5; }else{ bonus3 bAutoSpell,"AS_SONICBLOW",1,5; } },{},{}
|
||||
1285,Cakram,Chakram,5,20,,1000,130,,1,2,0x00001000,2,2,34,3,50,1,16,{ if(getskilllv("AS_KATAR")==10) { bonus bHit,10; } bonus2 bSkillAtk,"ASC_METEORASSAULT",20; },{},{}
|
||||
@@ -634,12 +634,12 @@
|
||||
1302,Axe_,Axe,5,500,,800,38,,1,4,0x000654E3,7,2,2,1,3,1,6,{},{},{}
|
||||
1303,Axe__,Axe,5,500,,800,38,,1,0,0x000654E3,7,2,2,1,3,1,6,{},{},{}
|
||||
1304,Orcish_Axe,Orcish Axe,5,20,,1500,75,,1,0,0x000654E3,7,2,2,3,3,1,6,{},{},{}
|
||||
1305,Cleaver,Cleaver,5,20,,1200,140,,1,0,0x000444A2,7,2,2,4,44,1,6,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus3 bAddMonsterDropItem,517,RC_Brute,3000; },{},{}
|
||||
1305,Cleaver,Cleaver,5,20,,1200,140,,1,0,0x000444A2,7,2,2,4,44,1,6,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; bonus3 bAddMonsterDropItem,517,RC_Brute,3000; },{},{}
|
||||
1306,War_Axe,War Axe,5,20,,4200,140,,1,1,0x00040400,7,2,2,3,76,1,6,{ bonus bDex,2; bonus bLuk,2; },{},{}
|
||||
1307,Windhawk,Windhawk,5,18000,,1500,115,,1,0,0x000654E2,7,2,2,2,14,1,6,{ bonus bAtkEle,Ele_Wind; bonus bAspdRate,5; },{},{}
|
||||
1308,Golden_Axe,Golden Axe,5,20,,3000,170,,1,0,0x00000001,7,2,2,4,45,1,6,{},{},{}
|
||||
1309,Orcish_Axe_,Orcish Axe,5,20,,1500,75,,1,4,0x000654E3,7,2,2,3,3,1,6,{},{},{}
|
||||
1310,Krieger_Onehand_Axe1,Glorious Cleaver,5,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,6,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
1310,Krieger_Onehand_Axe1,Glorious Cleaver,5,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,6,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
1311,Vecer_Axe,Vecer Axe,5,20,,1500,140,,1,2,0x000444A2,2,2,2,3,50,1,6,{ if(readparam(bLuk)>=90) { bonus bBaseAtk,20; } if(readparam(bDex)>=90) { bonus bCritical,5; } if(readparam(bDex)>=90||readparam(bLuk)>=90) { bonus2 bSkillAtk,"MC_MAMMONITE",15; } },{},{}
|
||||
1312,Orcish_Axe_C,Orcish Axe,5,0,,0,110,,1,0,0x000654E3,7,2,2,3,1,0,6,{ bonus2 bAddSize,Size_All,70; },{},{}
|
||||
1313,Tourist_Axe,Tourist Axe,5,0,,500,77,,1,0,0x000654E3,7,2,2,1,1,0,6,{ bonus bStr,2; },{},{}
|
||||
@@ -662,9 +662,9 @@
|
||||
1364,Great_Axe,Great Axe,5,20,,1800,187,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus2 bAddSkillBlow,"MC_MAMMONITE",5; bonus2 bAddEff,Eff_Stun,1500; },{},{}
|
||||
1365,Sabbath,Sabbath,5,20,,2300,120,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Dark; bonus2 bComaRace,RC_Demon,50; bonus2 bCriticalAddRace,RC_Undead,50; },{},{}
|
||||
1366,Right_Epsilon,Light Epsilon,5,20,,2300,180,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",3; bonus2 bAddRace,RC_Demon,3; },{},{}
|
||||
1367,Slaughter,Slaughter,5,20,,2500,120,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Earth; bonus bIgnoreDefRace,RC_Brute; bonus2 bComaRace,RC_Brute,40; },{},{}
|
||||
1367,Slaughter,Slaughter,5,20,,2500,120,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Earth; bonus bIgnoreDefRace,RC_Brute; bonus2 bComaRace,RC_Brute,40; bonus bIgnoreDefRace,RC_Player_Doram; bonus2 bComaRace,RC_Player_Doram,40; },{},{}
|
||||
1368,Tomahawk,Tomahawk,5,20,,2500,165,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Wind; skill "ITM_TOMAHAWK",1; },{},{}
|
||||
1369,Guillotine,Guillotine,5,20,,3000,215,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus2 bComaRace,RC_DemiHuman,30; bonus2 bComaRace,RC_Player,30; bonus2 bSPDrainValueRace,RC_DemiHuman,2; bonus2 bSPDrainValueRace,RC_Player,2; bonus2 bSPGainRace,RC_DemiHuman,20; bonus2 bSPGainRace,RC_Player,20; },{},{}
|
||||
1369,Guillotine,Guillotine,5,20,,3000,215,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus2 bComaRace,RC_DemiHuman,30; bonus2 bComaRace,RC_Player_Human,30; bonus2 bSPDrainValueRace,RC_DemiHuman,2; bonus2 bSPDrainValueRace,RC_Player_Human,2; bonus2 bSPGainRace,RC_DemiHuman,20; bonus2 bSPGainRace,RC_Player_Human,20; },{},{}
|
||||
1370,Doom_Slayer,Doom Slayer,5,20,,6000,10,,1,0,0x000444A2,7,2,34,4,80,1,7,{ bonus bAspdRate,-40; bonus bUseSPrate,100; if(readparam(bStr)>=95){ bonus bBaseAtk,340; bonus2 bAddEff,Eff_Stun,3000; bonus bBreakArmorRate,500; } },{},{}
|
||||
1371,Doom_Slayer_,Doom Slayer,5,20,,6000,10,,1,1,0x000444A2,7,2,34,4,80,1,7,{ bonus bAspdRate,-40; bonus bUseSPrate,100; if(readparam(bStr)>=95){ bonus bBaseAtk,340; bonus2 bAddEff,Eff_Stun,3000; bonus bBreakArmorRate,500; } },{},{}
|
||||
1372,Right_Epsilon_C,Light Epsilon,5,1,,0,229,,1,0,0x000444A2,7,2,34,4,1,0,7,{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",3; bonus2 bAddRace,RC_Demon,3; bonus bStr,10; bonus bSpeedRate,25; },{},{}
|
||||
@@ -674,10 +674,10 @@
|
||||
1376,Heart_Breaker,Heart Breaker,5,20,,2000,175,,1,1,0x000444A2,2,2,34,4,70,1,7,{ bonus bCritical,20+getrefine(); bonus bAspdRate,5; if((Class==Job_Whitesmith)||(Class==Job_Creator)) bonus3 bAutoSpell,"BS_HAMMERFALL",3,30; },{},{}
|
||||
1377,Hurricane_Fury,Hurricane's Fury,5,20,,3500,332,,1,1,0x000444A2,2,2,34,4,80,1,7,{ bonus2 bSubSize,Size_Medium,10+getrefine(); bonus bAspdRate,getrefine(); bonus3 bAutoSpell,"NPC_PULSESTRIKE",5,20; },{},{}
|
||||
1378,Great_Axe_C,Refined Great Axe,5,1,,0,215,,1,0,0x000444A2,7,2,34,4,0,0,7,{ bonus bStr,5; bonus bHit,20; bonus2 bAddSkillBlow,"MC_MAMMONITE",5; bonus2 bAddEff,Eff_Stun,2000; },{},{}
|
||||
1379,BF_Two_Handed_Axe1,Valorous Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1380,BF_Two_Handed_Axe2,Brave Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
1379,BF_Two_Handed_Axe1,Valorous Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1380,BF_Two_Handed_Axe2,Brave Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
1381,N_Battle_Axe,Novice Battle Axe,5,0,,0,100,,1,3,0x000444A2,7,2,34,1,3,0,7,{},{},{}
|
||||
1382,Krieger_Twohand_Axe1,Glorious Two-Handed Axe,5,20,,0,220,,1,0,0x000444A2,7,2,34,4,80,1,7,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if(getrefine()>8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
1382,Krieger_Twohand_Axe1,Glorious Two-Handed Axe,5,20,,0,220,,1,0,0x000444A2,7,2,34,4,80,1,7,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player_Human,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player_Human,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player_Human,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if(getrefine()>8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
1383,Holy_Celestial_Axe,Celestial Axe,5,20,,1500,200,,1,0,0x000444A2,7,2,34,4,60,1,7,{ bonus bAtkEle,Ele_Holy; bonus bVit,10; bonus2 bAddRace,RC_Undead,10; bonus3 bAutoSpell,"AL_BLESSING",5,50; },{},{}
|
||||
1384,Veteran_Axe,Veteran Axe,5,10000,,3000,250,,1,2,0x000444A2,7,2,34,3,80,1,7,{ if(getskilllv("BS_DAGGER")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_TWOHANDSWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_KNUCKLE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SPEAR")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_AXE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_MACE")==3) { bonus bBaseAtk,10; } bonus bVit,2; },{},{}
|
||||
1385,Bradium_Stonehammer,Bradium Stone Hammer,5,20,,2700,210,,1,0,0x000444A2,2,2,34,4,75,1,7,{ bonus3 bAddEffOnSkill,"BS_HAMMERFALL",Eff_Stun,500+(200*getrefine()); },{},{}
|
||||
@@ -707,15 +707,15 @@
|
||||
1418,Gungnir_,Gungnir,5,20,,500,120,,3,2,0x00004082,7,2,2,4,4,1,4,{ bonus bAtkEle,Ele_Wind; bonus bPerfectHitRate,25; bonus bHit,30; },{},{}
|
||||
1419,Pole_Axe_C,Pole Axe,5,1,,4800,159,,3,0,0x00004082,7,2,2,3,1,0,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{}
|
||||
1420,Long_Horn,Long Horn,5,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon; },{},{}
|
||||
1421,Battle_Hook,Battle Hook,5,20,,900,140,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus2 bAddEff,Eff_Stun,500; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; skill "KN_PIERCE",3; },{},{}
|
||||
1422,Hunting_Spear,Hunting Spear,5,20,,4200,180,,3,1,0x00004082,2,2,2,4,60,1,4,{ bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,100; },{},{}
|
||||
1421,Battle_Hook,Battle Hook,5,20,,900,140,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus2 bAddEff,Eff_Stun,500; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player_Human,20; skill "KN_PIERCE",3; },{},{}
|
||||
1422,Hunting_Spear,Hunting Spear,5,20,,4200,180,,3,1,0x00004082,2,2,2,4,60,1,4,{ bonus bIgnoreDefRace,RC_Brute; bonus bIgnoreDefRace,RC_Player_Doram; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,100; },{},{}
|
||||
1423,Pole_XO,Pole XO,5,20,,0,120,,3,0,0x00004082,7,2,2,1,0,0,4,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
1424,Skewer_C,Refined Brocca,5,1,,0,149,,3,0,0x00004082,7,2,2,4,0,0,4,{ bonus bIgnoreDefClass,Class_Normal; bonus2 bAddSize,Size_Medium,20; },{},{}
|
||||
1425,BF_Spear1,Assaulter Spear,5,20,,0,60,,3,0,0x00004082,7,2,2,3,80,1,4,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(BaseJob==Job_Crusader) bonus bAspdRate,20; },{},{}
|
||||
1426,Krieger_Onehand_Spear1,Glorious Spear,5,20,,0,130,,3,0,0x00004082,7,2,2,4,80,1,4,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,10; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; } },{},{}
|
||||
1425,BF_Spear1,Assaulter Spear,5,20,,0,60,,3,0,0x00004082,7,2,2,3,80,1,4,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; if(BaseJob==Job_Crusader) bonus bAspdRate,20; },{},{}
|
||||
1426,Krieger_Onehand_Spear1,Glorious Spear,5,20,,0,130,,3,0,0x00004082,7,2,2,4,80,1,4,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus bAspdRate,10; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; } },{},{}
|
||||
1427,Spear_Of_Excellent,Spear Of Excellent,5,20,,0,160,,3,0,0x00004082,7,2,2,3,0,0,4,{ bonus2 bSkillAtk,"SM_MAGNUM",25; bonus bStr,2; },{},{}
|
||||
1428,Long_Horn_M,Long Horn,5,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon; },{},{}
|
||||
1429,Hunting_Spear_M,Hunting Spear,5,20,,4200,180,,3,1,0x00004082,2,2,2,4,60,1,4,{ bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,500; },{},{}
|
||||
1429,Hunting_Spear_M,Hunting Spear,5,20,,4200,180,,3,1,0x00004082,2,2,2,4,60,1,4,{ bonus bIgnoreDefRace,RC_Brute; bonus bIgnoreDefRace,RC_Player_Doram; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,500; },{},{}
|
||||
1430,Pike_C,Pike,5,0,,0,74,,3,0,0x00004082,7,2,2,1,1,0,4,{ bonus2 bAddSize,Size_All,70; },{},{}
|
||||
1431,F_Pole_Axe_C,Pole Axe,5,1,,4800,195,,3,0,0x00004082,7,2,2,3,1,0,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{}
|
||||
1432,E_Pole_Axe_C,Pole Axe,5,1,,4800,195,,3,0,0x00004082,7,2,2,3,1,0,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{}
|
||||
@@ -736,9 +736,9 @@
|
||||
1464,Halberd_,Halberd,5,54000,,2500,165,,3,2,0x00004082,7,2,34,3,33,1,5,{},{},{}
|
||||
1465,Halberd__,Halberd,5,54000,,2500,165,,3,0,0x00004082,7,2,34,3,33,1,5,{},{},{}
|
||||
1466,Crescent_Scythe,Crescent Scythe,5,20,,2500,180,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bCritical,30; bonus bHit,10; },{},{}
|
||||
1467,Bill_Guisarme,Bill Guisarme,5,20,,1000,183,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5; },{},{}
|
||||
1467,Bill_Guisarme,Bill Guisarme,5,20,,1000,183,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_Player_Doram,10; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player_Human,5; },{},{}
|
||||
1468,Zephyrus,Zephyrus,5,20,,2000,170,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Silence,200; bonus3 bAutoSpell,"MG_THUNDERSTORM",3,100; },{},{}
|
||||
1469,Longinus's_Spear,Longinus's Spear,5,20,,2500,180,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Dark; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddRace,RC_Angel,10; },{},{}
|
||||
1469,Longinus's_Spear,Longinus's Spear,5,20,,2500,180,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Dark; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player_Human,10; bonus2 bAddRace,RC_Angel,10; },{},{}
|
||||
1470,Brionac,Brionac,5,20,,3000,190,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",5; bonus3 bAutoSpell,"MG_SOULSTRIKE",3,100; bonus2 bAddClass,Class_Boss,5; },{},{}
|
||||
1471,Hell_Fire,Hellfire,5,20,,3500,200,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Fire; bonus3 bAutoSpell,"MG_FIREBALL",3,100; bonus bStr,3; },{},{}
|
||||
// 2-Handed Staffs
|
||||
@@ -749,17 +749,17 @@
|
||||
1475,Horseback_Lance,Equestrian's Spear,5,20,,3700,200,,4,0,0x00004082,7,2,34,4,75,1,5,{},{},{}
|
||||
1476,Crescent_Scythe_,Crescent Scythe,5,20,,2500,180,,3,1,0x00004082,7,2,34,4,48,1,5,{ bonus bCritical,30; bonus bHit,10; },{},{}
|
||||
1477,Spectral_Spear,Spectral Spear,5,20,,2000,170,,3,0,0x00004082,7,2,34,4,75,1,5,{ bonus2 bAddEle,Ele_Dark,20; bonus2 bAddRace,RC_Demon,20; bonus2 bAddRace,RC_Undead,20; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; bonus2 bAddEff2,Eff_Confusion,1000; bonus bHPGainValue,50; },{},{}
|
||||
1478,Ahlspiess,Ahlspiess,5,20,,1000,120,,3,0,0x00004080,7,2,34,4,65,1,5,{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus3 bAutoSpell,"KN_PIERCE",5,30; },{},{}
|
||||
1478,Ahlspiess,Ahlspiess,5,20,,1000,120,,3,0,0x00004080,7,2,34,4,65,1,5,{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player_Human,10; bonus3 bAutoSpell,"KN_PIERCE",5,30; },{},{}
|
||||
1479,Spectral_Spear_,Spectral Spear,5,20,,2000,170,,3,1,0x00004082,7,2,34,4,75,1,5,{ bonus2 bAddEle,Ele_Dark,20; bonus2 bAddRace,RC_Demon,20; bonus2 bAddRace,RC_Undead,20; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; bonus2 bAddEff2,Eff_Confusion,1000; bonus bHPGainValue,50; },{},{}
|
||||
1480,Gae_Bolg_,Gae Bolg,5,20,,2000,160,,3,2,0x00004082,7,2,34,4,60,1,5,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddClass,Class_Boss,10; },{},{}
|
||||
1481,Zephyrus_,Zephyrus,5,20,,2000,170,,3,3,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Silence,200; bonus3 bAutoSpell,"MG_THUNDERSTORM",3,100; },{},{}
|
||||
1482,BF_Lance1,Assaulter Lance,5,,,0,160,,3,0,0x00004082,7,2,34,3,80,1,5,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,25; bonus2 bAddRace,RC_Player,25; bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bUnbreakableWeapon; },{},{}
|
||||
1482,BF_Lance1,Assaulter Lance,5,,,0,160,,3,0,0x00004082,7,2,34,3,80,1,5,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,25; bonus2 bAddRace,RC_Player_Human,25; bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player_Human; bonus bUnbreakableWeapon; },{},{}
|
||||
1483,Ivory_Lance,Ivory Lance,5,20,,1000,160,,3,1,0x00004082,2,2,34,3,50,1,5,{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30; skill "KN_SPEARSTAB",5; },{},{}
|
||||
1484,Cardo,Cardo,5,20,,5600,150,,3,1,0x00000080,2,2,34,4,70,1,5,{ bonus bAspdRate,-10; bonus bDef,getrefine()/2; },{},{}
|
||||
1485,Battle_Fork,Battle Fork,5,20,,700,112,,3,4,0x00004082,2,2,34,2,50,1,5,{},{},{}
|
||||
1486,Krieger_Twohand_Spear1,Glorious Lance,5,20,,0,220,,3,0,0x00004082,7,2,34,4,80,1,5,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,200; } },{},{}
|
||||
1486,Krieger_Twohand_Spear1,Glorious Lance,5,20,,0,220,,3,0,0x00004082,7,2,34,4,80,1,5,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player_Human,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player_Human,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,200; } },{},{}
|
||||
1487,Lance_C,Lance,5,0,,0,220,,3,0,0x00004082,7,2,34,3,1,0,5,{ bonus2 bAddSize,Size_All,50; },{},{}
|
||||
1488,Ahlspiess_C,Ahlspiess,5,20,,0,135,,3,0,0x00004080,7,2,34,4,1,1,5,{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus3 bAutoSpell,"KN_PIERCE",5,30; },{},{}
|
||||
1488,Ahlspiess_C,Ahlspiess,5,20,,0,135,,3,0,0x00004080,7,2,34,4,1,1,5,{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player_Human,10; bonus3 bAutoSpell,"KN_PIERCE",5,30; },{},{}
|
||||
// Maces
|
||||
1501,Club,Club,5,120,,700,23,,1,3,0x0004C5B3,7,2,2,1,2,1,8,{},{},{}
|
||||
1502,Club_,Club,5,120,,700,23,,1,4,0x0004C5B3,7,2,2,1,2,1,8,{},{},{}
|
||||
@@ -787,7 +787,7 @@
|
||||
1524,Golden_Mace,Golden Mace,5,20,,800,110,,1,1,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon; },{},{}
|
||||
1525,Long_Mace,Long Mace,5,20,,800,135,,3,0,0x00008110,7,2,2,4,40,1,8,{ bonus bLongAtkDef,10; },{},{}
|
||||
1526,Slash,Slash,5,20,,1000,145,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,15; bonus2 bComaRace,RC_Undead,10; bonus2 bExpAddRace,RC_Undead,5; },{},{}
|
||||
1527,Quadrille,Quadrille,5,20,,900,165,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddEle,Ele_Earth,10; },{},{}
|
||||
1527,Quadrille,Quadrille,5,20,,900,165,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player_Human,10; bonus2 bAddEle,Ele_Earth,10; },{},{}
|
||||
1528,Grand_Cross,Grand Cross,5,20,,1500,140,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{}
|
||||
1529,Iron_Driver,Iron Driver,5,20,,3000,155,,2,0,0x00008100,7,2,2,3,78,1,8,{},{},{}
|
||||
1530,Mjolnir,Mjolnir,5,20,,6000,250,,1,0,0x000444A2,7,2,2,4,95,0,8,{ bonus bAtkEle,Ele_Wind; bonus bDex,40; bonus bStr,15; bonus bAspdRate,10; bonus bUnbreakableWeapon; },{},{}
|
||||
@@ -797,16 +797,16 @@
|
||||
1534,Spanner_C,Wrench,5,2,,0,150,,1,0,0x00008110,7,2,2,3,0,0,8,{ bonus2 bAddEff,Eff_Blind,100; bonus2 bAddEff,Eff_Stun,100; bonus2 bAddEff,Eff_Poison,100; bonus2 bAddEff,Eff_Freeze,100; },{},{}
|
||||
1535,Hollgrehenn_Hammer,Hollgrehenn's Hammer,5,4444,,44,4,,1,1,0x0004C5B2,7,2,2,4,44,1,8,{ bonus bBreakArmorRate,100; bonus bBreakWeaponRate,100; if(readparam(bStr)>=44) { bonus bBaseAtk,44; } },{},{}
|
||||
1536,Good_Morning_Star,Good Morning Star,5,20,,0,120,,1,0,0x0004C5B2,7,2,2,1,0,0,8,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
1537,Quadrille_C,Refined Quadrille,5,1,,0,193,,1,0,0x00008110,7,2,2,4,0,0,8,{ bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bAddRace,RC_Demon,40; bonus2 bAddRace,RC_Undead,40; },{},{}
|
||||
1537,Quadrille_C,Refined Quadrille,5,1,,0,193,,1,0,0x00008110,7,2,2,4,0,0,8,{ bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player_Human,30; bonus2 bAddRace,RC_Demon,40; bonus2 bAddRace,RC_Undead,40; },{},{}
|
||||
1538,Spike_,Spike,5,20,,700,85,,1,2,0x00008110,7,2,2,4,40,1,8,{ bonus bCritical,40; bonus bDefRate,-67; bonus bDef2Rate,-67; },{},{}
|
||||
1539,Golden_Mace_,Golden Mace,5,20,,800,110,,1,2,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon; },{},{}
|
||||
1540,Grand_Cross_,Grand Cross,5,20,,1500,140,,1,1,0x00008110,7,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{}
|
||||
1541,Nemesis,Nemesis,5,20,,900,120,,1,0,0x00008110,7,2,2,4,60,1,8,{ bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus3 bAutoSpell,"AL_CRUCIS",1+getrefine(),100; autobonus "{ bonus bBaseAtk,50; }",10,20000,BF_WEAPON,"{ specialeffect2 EF_BLOODDRAIN; }"; },{},{}
|
||||
1542,BF_Morning_Star1,Valorous Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1543,BF_Morning_Star2,Brave Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon; autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
1542,BF_Morning_Star1,Valorous Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1543,BF_Morning_Star2,Brave Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus bUnbreakableWeapon; autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
1544,Lunakaligo,Lunakaligo,5,20,,700,110,,1,3,0x00008110,2,2,2,3,50,1,8,{ if(readparam(bStr)>=77) { bonus bAspdRate,4; bonus2 bAddEff,Eff_Stun,1500; bonus3 bAddMonsterDropItem,12065,RC_Plant,500; bonus3 bAddMonsterDropItem,12043,RC_Brute,500; bonus3 bAddMonsterDropItem,12069,RC_Fish,500; } },{},{}
|
||||
1545,N_Mace,Novice Mace,5,0,,0,57,,1,3,0x0004C5B3,7,2,2,1,2,0,8,{},{},{}
|
||||
1546,Krieger_Onehand_Mace1,Glorious Morning Star,5,20,,0,130,,1,0,0x0004C5B3,7,2,2,4,80,1,8,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; } },{},{}
|
||||
1546,Krieger_Onehand_Mace1,Glorious Morning Star,5,20,,0,130,,1,0,0x0004C5B3,7,2,2,4,80,1,8,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; } },{},{}
|
||||
1547,Mace_Of_Madness,Mace Of Madness,5,20,,0,150,,1,0,0x0004C5B2,7,2,2,3,0,0,8,{ bonus2 bSkillAtk,"MC_CARTREVOLUTION",25; bonus bStr,2; },{},{}
|
||||
1548,Veteran_Hammer,Veteran Hammer,5,10000,,1800,160,,1,2,0x00008110,7,2,2,3,80,1,8,{ bonus bHealPower,getskilllv("AL_DP"); bonus bCritical,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1; },{},{}
|
||||
1549,Pilebuncker,Pile Bunker,5,10000,,3500,450,,1,0,0x00000400,7,2,2,3,99,1,8,{},{},{}
|
||||
@@ -826,7 +826,7 @@
|
||||
1562,Bible_Of_Battlefield,Battlefield Textbook,5,20,,700,110,,1,1,0x00410100,7,2,2,4,80,0,15,{ bonus bInt,3; bonus3 bAutoSpell,"AL_BLESSING",3+(getskilllv("AL_BLESSING")>3)*(getskilllv("AL_BLESSING")-3),20; },{},{}
|
||||
1563,Diary_Of_Great_Sage_C,Sage's Diary,5,1,,0,135,,1,2,0x00410100,7,2,2,3,1,0,15,{ bonus bMatkRate,20; bonus bAspdRate,5; },{},{}
|
||||
1564,Encyclopedia,Encyclopedia,5,20,,2000,110,,1,2,0x00410100,7,2,2,3,70,1,15,{ bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); },{},{}
|
||||
1565,Death_Note,Ledger of Death,5,20,,1000,137,,1,2,0x00410100,7,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bComaRace,RC_DemiHuman,10; bonus2 bComaRace,RC_Player,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
|
||||
1565,Death_Note,Ledger of Death,5,20,,1000,137,,1,2,0x00410100,7,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bComaRace,RC_DemiHuman,10; bonus2 bComaRace,RC_Player_Human,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
|
||||
1566,Diary_Of_Great_Basil,Diary Of Great Basil,5,20,,0,120,,1,0,0x00410100,7,2,2,1,0,0,15,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
1567,Hardback_C,Refined Hardcover Book,5,1,,0,168,,1,0,0x00410100,7,2,2,4,0,0,15,{ bonus bStr,5; bonus bDex,2; bonus bMatkRate,20; },{},{}
|
||||
1568,Book_Of_Billows_,Book of Billows,5,35000,,750,90,,1,3,0x00410100,7,2,2,3,27,1,15,{ bonus bAtkEle,Ele_Water; },{},{}
|
||||
@@ -835,12 +835,12 @@
|
||||
1571,Book_Of_Gust_Of_Wind_,Book of Gust of Wind,5,35000,,750,90,,1,3,0x00410100,7,2,2,3,27,1,15,{ bonus bAtkEle,Ele_Wind; },{},{}
|
||||
1572,Principles_Of_Magic,Principles of Magic,5,20,,300,60,,1,2,0x00410100,7,2,2,3,60,1,15,{ bonus bMatkRate,20; bonus bInt,3; bonus bSPrecovRate,5; },{},{}
|
||||
1573,Ancient_Magic,Ancient Magic,5,20,,700,30,,1,2,0x00410100,7,2,2,3,70,1,15,{ bonus bMatkRate,15; },{},{}
|
||||
1574,BF_Book1,Brave Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1575,BF_Book2,Valorous Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; },{},{}
|
||||
1576,Krieger_Book1,Glorious Tablet,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; },{},{}
|
||||
1577,Krieger_Book2,Glorious Apocalypse,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; } },{},{}
|
||||
1574,BF_Book1,Brave Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1575,BF_Book2,Valorous Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,25; bonus bUnbreakableWeapon; },{},{}
|
||||
1576,Krieger_Book1,Glorious Tablet,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player_Human,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player_Human,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; },{},{}
|
||||
1577,Krieger_Book2,Glorious Apocalypse,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player_Human,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player_Human,25; bonus bUnbreakableWeapon; if(getrefine()>5) bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; } },{},{}
|
||||
1578,Book_Of_Prayer,Book Of Prayer,5,20,,0,140,,1,0,0x00410100,7,2,2,3,0,0,15,{ bonus bVit,2; bonus bMdef,2; bonus bMaxSPrate,10; },{},{}
|
||||
1579,Death_Note_M,Book of the Dead,5,20,,1000,137,,1,2,0x00410100,7,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bComaRace,RC_DemiHuman,10; bonus2 bComaRace,RC_Player,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
|
||||
1579,Death_Note_M,Book of the Dead,5,20,,1000,137,,1,2,0x00410100,7,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bComaRace,RC_DemiHuman,10; bonus2 bComaRace,RC_Player_Human,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
|
||||
1580,Encyclopedia_C,Giant Encyclopedia,5,0,,0,145,,1,0,0x00410100,7,2,2,3,0,0,15,{ bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); bonus2 bAddSize,Size_All,40; },{},{}
|
||||
1581,F_Diary_Of_Great_Sage_C,Diary Of Great Sage,5,1,,0,135,,1,2,0x00410100,7,2,2,3,1,0,15,{},{},{}
|
||||
1582,E_Diary_Of_Great_Sage_C,Diary Of Great Sage,5,1,,0,135,,1,2,0x00410100,7,2,2,3,1,0,15,{},{},{}
|
||||
@@ -878,16 +878,16 @@
|
||||
1629,Walking_Stick,Gentleman's Staff,5,20,,500,40,,1,1,0x00818314,7,2,2,4,50,1,10,{ bonus bMatkRate,15; bonus bDex,1; },{},{}
|
||||
1630,Release_Of_Wish,Release of Wish,5,20,,500,30,,1,0,0x00810204,7,2,2,3,50,1,10,{ bonus bMatkRate,15; bonus bInt,3; bonus bHealPower,5; autobonus "{ bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }"; },{},{}
|
||||
1631,Holy_Stick,Holy Stick,5,20,,500,50,,1,1,0x00008100,7,2,2,4,70,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus2 bCastrate,"AL_HOLYLIGHT",-25; bonus2 bCastrate,"PR_TURNUNDEAD",-25; bonus2 bCastrate,"PR_MAGNUS",-25; },{},{}
|
||||
1632,BF_Staff1,Warlock's Magic Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon; },{},{}
|
||||
1633,BF_Staff2,Warlock's Battle Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon; },{},{}
|
||||
1632,BF_Staff1,Warlock's Magic Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon; },{},{}
|
||||
1633,BF_Staff2,Warlock's Battle Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player_Human,15; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon; },{},{}
|
||||
1634,BF_Staff3,Strong Recovery Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bMatkRate,15; bonus bHealPower,14; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon; },{},{}
|
||||
1635,BF_Staff4,Speedy Recovery Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,2; bonus bMatkRate,15; bonus bDelayRate,-15; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon; },{},{}
|
||||
1636,Thorn_Staff,Thorn Staff of Darkness,5,20,,700,60,,1,0,0x00018314,2,2,2,4,75,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,20; bonus2 bIgnoreMdefClassRate,Class_Normal,getrefine(); bonus2 bIgnoreMdefClassRate,Class_Boss,getrefine(); bonus bDelayRate,-(getrefine()*3/2); },{},{}
|
||||
1637,Eraser,Eraser,5,20,,500,80,,1,0,0x00018314,2,2,2,4,70,1,10,{ bonus bMatkRate,20; bonus bInt,3; bonus bDex,2; bonus bSPrecovRate,8; if( getrefine()>9 ) bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",3,5,BF_MAGIC,0; else bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",1,5,BF_MAGIC,0; },{},{}
|
||||
1638,Healing_Staff_C,Staff Of Healing,5,20,,0,10,,1,0,0x00008110,7,2,2,3,1,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bHealPower,(getrefine()*3/2); },{},{}
|
||||
1639,N_Rod,Novice Rod,5,0,,0,15,,1,3,0x00818315,7,2,2,1,1,0,10,{ bonus bMatkRate,16; },{},{}
|
||||
1640,Krieger_Onehand_Staff1,Glorious Arc Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25 + ((getrefine()>5) ? 5 : 0); bonus2 bIgnoreMdefRaceRate,RC_Player,25 + ((getrefine()>5) ? 5 : 0); bonus bUnbreakableWeapon; if(getrefine()>8) { bonus bCastrate,-5; bonus bDelayRate,-5; bonus bMatkRate,5; } },{},{}
|
||||
1641,Krieger_Onehand_Staff2,Glorious Cure Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus bHealPower,14; bonus bDelayRate,-10; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreMdefRaceRate,RC_Player,5; bonus bHealPower,5+(getrefine()-5)*2; } if(getrefine()>8) bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1; if(getrefine()>9) { bonus bHealPower,10; } },{},{}
|
||||
1640,Krieger_Onehand_Staff1,Glorious Arc Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player_Human,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25 + ((getrefine()>5) ? 5 : 0); bonus2 bIgnoreMdefRaceRate,RC_Player_Human,25 + ((getrefine()>5) ? 5 : 0); bonus bUnbreakableWeapon; if(getrefine()>8) { bonus bCastrate,-5; bonus bDelayRate,-5; bonus bMatkRate,5; } },{},{}
|
||||
1641,Krieger_Onehand_Staff2,Glorious Cure Wand,5,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus bHealPower,14; bonus bDelayRate,-10; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,5; bonus bHealPower,5+(getrefine()-5)*2; } if(getrefine()>8) bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1; if(getrefine()>9) { bonus bHealPower,10; } },{},{}
|
||||
1642,Staff_Of_Darkness,Staff Of Darkness,5,20,,0,100,,1,0,0x00818314,7,2,2,2,0,0,10,{ bonus bCastrate,-5; bonus bMatkRate,15; bonus bInt,2; },{},{}
|
||||
1643,Dead_Tree_Cane,Dead Tree Cane,5,20,,100,100,,1,0,0x00818314,7,2,2,4,70,1,10,{ bonus bMatk,15; bonus bInt,4; if(getrefine()>5) { bonus bInt,getrefine()-5; bonus bMaxHP,-200; bonus bMaxSP,-100; } },{},{}
|
||||
1644,Piercing_Staff_M,Staff of Piercing,5,20,,500,80,,1,0,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,4; bonus bMatkRate,15; bonus2 bIgnoreMdefClassRate,Class_Normal,10+getrefine(); bonus2 bIgnoreMdefClassRate,Class_Boss,10+getrefine(); },{},{}
|
||||
@@ -932,12 +932,12 @@
|
||||
1735,Kkakkung,Kkakkung,5,20,,0,120,,5,0,0x000A0848,7,2,34,1,1,0,11,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
1736,Double_Bound,Double Bound,5,20,,900,70,,5,3,0x00000800,2,2,34,3,70,1,11,{ bonus3 bAutoSpell,"AC_DOUBLE",GetSkillLv("AC_DOUBLE"),10; },{},{}
|
||||
1737,Ixion_Wing,Ixion Wings,5,20,,300,135,,5,1,0x00000800,2,2,34,4,70,1,11,{ autobonus "{ bonus bAspdRate,7; }",10+(getrefine()*2),7000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; bonus2 bAddSkillBlow,"AC_CHARGEARROW",3; },{},{}
|
||||
1738,BF_Bow1,Valorous Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1739,BF_Bow2,Brave Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus bInt,10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bUnbreakableWeapon; },{},{}
|
||||
1738,BF_Bow1,Valorous Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1739,BF_Bow2,Brave Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus bInt,10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus bUnbreakableWeapon; },{},{}
|
||||
1740,Nepenthes_Bow,Nepenthes Bow,5,20,,1000,105,,5,2,0x00000800,2,2,34,4,60,1,11,{ bonus4 bAutoSpellOnSkill,"AC_DOUBLE","AC_CHARGEARROW",1,20; },{},{}
|
||||
1741,Cursed_Lyre,Cursed Lyre,5,20,,1250,125,,5,1,0x00080808,2,2,34,4,80,1,11,{ bonus bLuk,-2; bonus2 bAddEff,Eff_Curse,400; },{},{}
|
||||
1742,N_Composite_Bow,Novice Composite Bow,5,1,,0,49,,5,3,0x000A0848,7,2,34,1,4,0,11,{},{},{}
|
||||
1743,Krieger_Bow1,Glorious Hunter Bow,5,0,,0,100,,5,0,0x001A0848,7,2,34,4,80,1,11,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bCritAtkRate,getrefine() * 2; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus2 bSkillAtk,"AC_DOUBLE",20; },{},{}
|
||||
1743,Krieger_Bow1,Glorious Hunter Bow,5,0,,0,100,,5,0,0x001A0848,7,2,34,4,80,1,11,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bCritAtkRate,getrefine() * 2; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(getrefine()>8) bonus2 bSkillAtk,"AC_DOUBLE",20; },{},{}
|
||||
1744,Bow_Of_Evil,Bow Of Evil,5,0,,0,170,,5,0,0x000A0848,7,2,34,4,1,0,11,{ bonus2 bSkillAtk,"AC_DOUBLE",25; bonus bDex,2; },{},{}
|
||||
1745,Falken_Blitz,Falken Blitz,5,0,,1000,100,,5,2,0x00080808,2,2,34,3,50,1,11,{ bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; bonus2 bSkillAtk,"AC_DOUBLE",10; bonus2 bSkillAtk,"AC_CHARGEARROW",10; },{},{}
|
||||
// Arrows
|
||||
@@ -987,11 +987,11 @@
|
||||
1820,Electric_Fist,Electric Fist,5,20,,650,80,,1,3,0x00008100,7,2,2,3,75,1,12,{ bonus3 bAutoSpell,"SA_LIGHTNINGLOADER",5,10; },{},{}
|
||||
1821,Seismic_Fist,Seismic Fist,5,20,,650,80,,1,3,0x00008100,7,2,2,3,75,1,12,{ bonus3 bAutoSpell,"SA_SEISMICWEAPON",5,10; },{},{}
|
||||
1822,Combo_Battle_Glove,Combo Battle Glove,5,20,,500,30,,1,4,0x00008100,7,2,2,3,60,1,12,{ bonus2 bSkillAtk,"MO_TRIPLEATTACK",15; bonus2 bSkillAtk,"MO_CHAINCOMBO",15; bonus2 bSkillAtk,"MO_COMBOFINISH",20; },{},{}
|
||||
1823,BF_Knuckle1,Valorous Battle Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon; },{},{}
|
||||
1824,BF_Knuckle2,Brave Battle Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bCastrate,"MO_EXTREMITYFIST",-25; autobonus "{ bonus2 bCastrate,\"MO_EXTREMITYFIST\",-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
1823,BF_Knuckle1,Valorous Battle Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon; },{},{}
|
||||
1824,BF_Knuckle2,Brave Battle Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bCastrate,"MO_EXTREMITYFIST",-25; autobonus "{ bonus2 bCastrate,\"MO_EXTREMITYFIST\",-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
1825,Horn_Of_Hilthrion,Horn of Hillslion,5,20,,600,95,,1,3,0x00008000,2,2,2,3,60,1,12,{ bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"CH_PALMSTRIKE","MO_INVESTIGATE",1,100; bonus3 bAutoSpell,"MO_CALLSPIRITS",5,100; },{},{}
|
||||
1826,Krieger_Knuckle1,Glorious Claw,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); } },{},{}
|
||||
1827,Krieger_Knuckle2,Glorious Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; } },{},{}
|
||||
1826,Krieger_Knuckle1,Glorious Claw,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); } },{},{}
|
||||
1827,Krieger_Knuckle2,Glorious Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(getrefine()>8) { bonus2 bCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; } },{},{}
|
||||
1828,Monk_Knuckle,Monk Knuckle,5,20,,0,150,,1,0,0x00008100,7,2,2,4,0,0,12,{ bonus bInt,2; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",25; },{},{}
|
||||
1829,Fist_C,Fist,5,0,,0,150,,1,0,0x00008100,7,2,2,3,1,0,12,{ bonus2 bAddSize,Size_All,40; },{},{}
|
||||
// Instruments
|
||||
@@ -1017,11 +1017,11 @@
|
||||
1920,Berserk_Guitar,Berserk Guitar,5,20,,1800,10,,1,0,0x00080000,2,1,2,4,70,1,13,{ bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex); },{},{}
|
||||
1921,Guh_Moon_Gom,Gun Moon Gom,5,20,,0,120,,1,0,0x00080000,7,1,2,1,0,0,13,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
1922,Oriental_Lute_,Oriental Lute,5,20,,1200,150,,1,2,0x00080000,7,1,2,4,65,1,13,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; },{},{}
|
||||
1923,BF_Instrument1,Valorous Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1924,BF_Instrument2,Brave Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon; },{},{}
|
||||
1923,BF_Instrument1,Valorous Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1924,BF_Instrument2,Brave Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon; },{},{}
|
||||
1925,Cello,Cello,5,20,,700,110,,1,3,0x00080000,2,1,2,3,70,1,13,{ bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"BA_MUSICALSTRIKE",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3; },{},{}
|
||||
1926,Harp_Of_Nepenthes,Harp of Nepenthes,5,20,,1000,120,,1,2,0x00080000,2,1,2,4,60,1,13,{ bonus bInt,2; if( getrefine()>9 ) { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,2000; } else { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,1000; } },{},{}
|
||||
1927,Krieger_Instrument1,Glorious Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,4,80,1,13,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
|
||||
1927,Krieger_Instrument1,Glorious Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,4,80,1,13,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
|
||||
1928,Berserk_Guitar_I,Spirited Guitar,5,0,,0,40,,1,0,0x00080000,2,1,2,4,0,0,13,{ bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex); },{},{}
|
||||
1929,Guitar_C,Guitar,5,0,,0,177,,1,0,0x00080000,7,1,2,3,1,0,13,{ bonus2 bAddSize,Size_All,40; },{},{}
|
||||
// Whips
|
||||
@@ -1052,17 +1052,17 @@
|
||||
1974,Carrot_Whip,Carrot Whip,5,20,,1300,185,,2,0,0x00080000,2,0,2,4,70,1,14,{ if(getrefine()>0) bonus3 bAutoSpell,"AL_INCAGI",getrefine(),10; },{},{}
|
||||
1975,Queen_Is_Whip,Queen Is Whip,5,20,,0,120,,2,0,0x00080000,7,0,2,1,0,0,14,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
1976,Queen's_Whip_,Queen's Whip,5,20,,1100,150,,2,2,0x00080000,7,0,2,4,65,1,14,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"DC_THROWARROW",10; },{},{}
|
||||
1977,BF_Whip1,Valorous Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1978,BF_Whip2,Brave Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon; },{},{}
|
||||
1977,BF_Whip1,Valorous Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1978,BF_Whip2,Brave Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon; },{},{}
|
||||
1979,Stem_Of_Nepenthes,Stem of Nepenthes,5,20,,1000,120,,2,2,0x00080000,2,0,2,4,60,1,14,{ bonus bInt,2; if( getrefine()>=9 ) { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,2000; } else { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,1000; } },{},{}
|
||||
1980,Whip_Of_Balance,Whip of Balance,5,20,,700,110,,2,3,0x00080000,2,0,2,3,70,1,14,{ bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"DC_THROWARROW",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3; },{},{}
|
||||
1981,Krieger_Whip1,Glorious Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,4,80,1,14,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
|
||||
1981,Krieger_Whip1,Glorious Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,4,80,1,14,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
|
||||
1982,Phenomena_Whip,Phenomena Whip,5,20,,0,160,,2,0,0x00080000,7,0,2,4,0,0,14,{ bonus bDex,2; bonus2 bSkillAtk,"DC_THROWARROW",25; },{},{}
|
||||
1983,Rante_C,Rante Whip,5,0,,0,170,,2,0,0x00080000,7,0,2,3,1,0,14,{ bonus2 bAddSize,Size_All,40; },{},{}
|
||||
// Additional 2-Handed Staffs
|
||||
2000,Destruction_Rod,Staff of Destruction,5,20,,2500,130,,1,1,0x00000200,2,2,34,4,80,1,23,{ bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,"HW_MAGICPOWER",-50; },{},{}
|
||||
2001,Divine_Cross,Divine Cross,5,20,,1500,120,,1,0,0x00008100,7,2,34,4,70,1,23,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bDex,4; bonus2 bSubRace,RC_Demon,15; bonus2 bSubRace,RC_Undead,15; },{},{}
|
||||
2002,Krieger_Twohand_Staff1,Glorious Destruction Staff,5,20,,0,70,,1,0,0x00018314,7,2,34,4,80,1,23,{ bonus bMatkRate,getrefine(); bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,(getrefine()-5)*2; bonus2 bMagicAddRace,RC_Player,(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_Player,5+(getrefine()-5)*2; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"WZ_STORMGUST","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_METEOR","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_VERMILION","MG_SAFETYWALL",10,200,1; } },{},{}
|
||||
2002,Krieger_Twohand_Staff1,Glorious Destruction Staff,5,20,,0,70,,1,0,0x00018314,7,2,34,4,80,1,23,{ bonus bMatkRate,getrefine(); bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player_Human,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,(getrefine()-5)*2; bonus2 bMagicAddRace,RC_Player_Human,(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,5+(getrefine()-5)*2; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"WZ_STORMGUST","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_METEOR","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_VERMILION","MG_SAFETYWALL",10,200,1; } },{},{}
|
||||
2003,Destruction_Rod_M,Staff of Destruction,5,20,,2500,130,,1,1,0x00000200,2,2,34,4,80,1,23,{ bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,"HW_MAGICPOWER",-50; },{},{}
|
||||
2004,Kronos,Kronos,5,20,,1000,30,,1,0,0x00010204,2,2,34,4,50,1,23,{ bonus bMatkRate,20; bonus bInt,3+(getrefine()/2); bonus bMaxHP,300+(50*getrefine()/2); autobonus "{ bonus bMatkRate,12; bonus buseSPRate,20; }",1,5000,BF_MAGIC,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
|
||||
2005,Dea_Staff,Dea Staff,5,20,,1000,30,,1,1,0x00008110,2,2,34,3,50,1,23,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15+getrefine()/2; bonus bInt,6; bonus bVit,2; autobonus3 "{ }",20,1000,"AL_HEAL","{ specialeffect2 EF_MAGICALATTHIT; heal 0,200; }"; },{},{}
|
||||
@@ -1109,7 +1109,7 @@
|
||||
2138,Bradium_Shield,Bradium Shield,4,20,,1800,,5,,1,0x00CFFF80,2,2,32,,65,1,3,{ bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",60; bonus bAgi,-1; bonus bMaxHP,500; },{},{}
|
||||
2139,Flame_Thrower,Flame Thrower,4,20000,,2000,,60,,0,0x00000400,63,2,32,,99,0,1,{},{},{}
|
||||
// GM Shield
|
||||
2199,Ahura_Mazda,Ahura Mazdah,4,1,,10,,100,,0,0xFFFFFFFF,7,2,32,,1,1,0,{ bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; bonus2 bSubRace,RC_Player,95; skill "CR_FULLPROTECTION",5; Skill "WZ_ESTIMATION",1; Skill "ST_FULLSTRIP",5; Skill "HW_MAGICPOWER",10; bonus bMaxHPRate,200; bonus bNoGemStone; bonus bSpeedRate,25; bonus bNoWalkDelay; },{},{}
|
||||
2199,Ahura_Mazda,Ahura Mazdah,4,1,,10,,100,,0,0xFFFFFFFF,7,2,32,,1,1,0,{ bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; bonus2 bSubRace,RC_Player_Human,95; skill "CR_FULLPROTECTION",5; Skill "WZ_ESTIMATION",1; Skill "ST_FULLSTRIP",5; Skill "HW_MAGICPOWER",10; bonus bMaxHPRate,200; bonus bNoGemStone; bonus bSpeedRate,25; bonus bNoWalkDelay; },{},{}
|
||||
// Headgears
|
||||
//===================================================================
|
||||
2201,Sunglasses,Sunglasses,4,5000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,12,{ bonus2 bResEff,Eff_Blind,500; },{},{}
|
||||
@@ -1200,9 +1200,9 @@
|
||||
2286,Elven_Ears,Elven Ears,4,20,,100,,0,,0,0xFFFFFFFE,7,2,512,,70,0,73,{},{},{}
|
||||
2287,Pirate_Bandana,Pirate Bandana,4,20,,100,,3,,0,0xFFFFFFFE,7,2,256,,0,1,74,{ bonus bStr,1; },{},{}
|
||||
2288,Mr_Scream,Mr. Scream,4,20,,100,,1,,0,0xFFFFFFFE,7,2,513,,0,0,75,{},{},{}
|
||||
2289,Poo_Poo_Hat,Poo Poo Hat,4,20,,700,,0,,0,0xFFFFFFFF,7,2,256,,0,0,76,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; },{},{}
|
||||
2289,Poo_Poo_Hat,Poo Poo Hat,4,20,,700,,0,,0,0xFFFFFFFF,7,2,256,,0,0,76,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; },{},{}
|
||||
2290,Funeral_Costume,Funeral Hat,4,3000,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,0,77,{},{},{}
|
||||
2291,Masquerade,Masquerade,4,20,,100,,0,,0,0xFFFFFFFE,7,2,512,,0,0,78,{ bonus2 bAddRace,RC_DemiHuman,3; bonus2 bAddRace,RC_Player,3; },{},{}
|
||||
2291,Masquerade,Masquerade,4,20,,100,,0,,0,0xFFFFFFFE,7,2,512,,0,0,78,{ bonus2 bAddRace,RC_DemiHuman,3; bonus2 bAddRace,RC_Player_Human,3; },{},{}
|
||||
2292,Welding_Mask,Welding Mask,4,20,,300,,2,,0,0x00040420,7,2,513,,50,0,79,{ bonus2 bSubEle,Ele_Fire,10; },{},{}
|
||||
2293,Pretend_Murdered,Pretend Murdered,4,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,0,80,{},{},{}
|
||||
2294,Star_Dust,Stellar,4,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,81,{},{},{}
|
||||
@@ -1281,20 +1281,20 @@
|
||||
2366,Divine_Cloth,Divine Cloth,4,20,,1500,,6,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Curse,500; bonus2 bResEff,Eff_Silence,500; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; bonus2 bResEff,Eff_Sleep,500; },{},{}
|
||||
2367,Sniping_Suit,Sniping Suit,4,20,,750,,5,,1,0x00000800,2,2,16,,50,1,0,{ bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayRate,-23; },{},{}
|
||||
2368,Golden_Armor,Golden Armor,4,20,,2000,,4,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMdef,4; },{},{}
|
||||
2369,Freyja_Overcoat,Freyja Overcoat,4,0,,500,,12,,0,0xFFFFFFFE,7,2,16,,0,0,0,{ bonus bUnbreakableArmor; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; },{},{}
|
||||
2369,Freyja_Overcoat,Freyja Overcoat,4,0,,500,,12,,0,0xFFFFFFFE,7,2,16,,0,0,0,{ bonus bUnbreakableArmor; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; },{},{}
|
||||
2370,Used_Mage_Coat,Used Mage Coat,4,0,,0,,15,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bBaseAtk,10; bonus bAGI,1; },{},{}
|
||||
2371,G_Strings_,Pantie,4,1000,,100,,4,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
|
||||
2372,Mage_Coat_,Mage Coat,4,20,,600,,5,,1,0x00810204,7,2,16,,50,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{}
|
||||
2373,Holy_Robe_,Holy Robe,4,20,,1700,,7,,1,0x00008110,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bSubRace,RC_Demon,15; bonus2 bSubEle,Ele_Dark,10; },{},{}
|
||||
2374,Diabolus_Robe,Diabolus Robe,4,20,,300,,6,,1,0x00098B1C,2,2,16,,55,1,0,{ bonus bMaxSP,150; bonus bMdef,5; bonus bHealPower,6; bonus bDelayRate,-10; },{},{}
|
||||
2375,Diabolus_Armor,Diabolus Armor,4,20,,600,,7,,1,0x000654E2,2,2,16,,55,1,0,{ bonus bStr,2; bonus bDex,1; bonus bMaxHP,150; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; },{},{}
|
||||
2376,Assaulter_Plate,Assaulter Plate,4,10,,0,,7,,1,0x006444A2,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
|
||||
2377,Elite_Engineer_Armor,Elite Engineer Armor,4,10,,0,,7,,1,0x00040420,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
|
||||
2378,Assassin_Robe,Assassin Robe,4,10,,0,,7,,1,0x02021040,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
|
||||
2379,Warlock_Battle_Robe,Warlock's Battle Robe,4,10,,0,,3,,1,0x00810204,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
|
||||
2380,Medic_Robe,Medic's Robe,4,10,,0,,3,,1,0x00008110,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
|
||||
2381,Elite_Archer_Suit,Elite Archer Suit,4,10,,0,,3,,1,0x00080808,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
|
||||
2382,Elite_Shooter_Suit,Elite Shooter Suit,4,10,,0,,3,,1,0x41000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
|
||||
2376,Assaulter_Plate,Assaulter Plate,4,10,,0,,7,,1,0x006444A2,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; },{},{}
|
||||
2377,Elite_Engineer_Armor,Elite Engineer Armor,4,10,,0,,7,,1,0x00040420,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; },{},{}
|
||||
2378,Assassin_Robe,Assassin Robe,4,10,,0,,7,,1,0x02021040,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; },{},{}
|
||||
2379,Warlock_Battle_Robe,Warlock's Battle Robe,4,10,,0,,3,,1,0x00810204,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; },{},{}
|
||||
2380,Medic_Robe,Medic's Robe,4,10,,0,,3,,1,0x00008110,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; },{},{}
|
||||
2381,Elite_Archer_Suit,Elite Archer Suit,4,10,,0,,3,,1,0x00080808,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; },{},{}
|
||||
2382,Elite_Shooter_Suit,Elite Shooter Suit,4,10,,0,,3,,1,0x41000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; },{},{}
|
||||
2383,Brynhild,Brynhild,4,20,,400,,10,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; bonus bUnbreakableArmor; bonus bNoKnockback; },{},{}
|
||||
2384,Spritual_Tunic,Spiritual Tunic,4,20,,0,,10,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMaxHP,800; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{}
|
||||
2385,Recuperative_Armor,Recuperative Armor,4,20,,0,,12,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bNoRegen,1; bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; bonus bMagicHPGainValue,60; bonus bMagicSPGainValue,6; },{},{ heal 0,-100; }
|
||||
@@ -1306,7 +1306,7 @@
|
||||
2391,Life_Link,Life Link,4,20,,3500,,9,,1,0x00004082,2,2,16,,82,1,0,{ bonus bVit,2; bonus bMdef,5; bonus bHPrecovRate,50; },{},{}
|
||||
2392,Old_Pant,Old Green Pantie,4,0,,0,,10,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bStr,2; bonus bVit,2; bonus bMaxHP,200; bonus3 bAutoSpellWhenHit,"MO_CALLSPIRITS",5,20; bonus bMdef,1; },{},{}
|
||||
2393,N_Adventurer's_Suit,Novice Adventurer's Suit,4,0,,0,,8,,1,0xFFFFFFFF,7,2,16,,0,0,0,{},{},{}
|
||||
2394,Krieger_Suit1,Glorious Suit,4,20,,0,,0,,0,0xFFFFFFFE,7,2,16,,81,1,0,{ bonus bMaxHPRate,20; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Player,7; },{},{}
|
||||
2394,Krieger_Suit1,Glorious Suit,4,20,,0,,0,,0,0xFFFFFFFE,7,2,16,,81,1,0,{ bonus bMaxHPRate,20; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Player_Human,7; },{},{}
|
||||
2395,Krieger_Suit2,Glorious Popularized Suit,4,20,,0,,0,,0,0xFFFFFFFE,7,2,16,,61,1,0,{ bonus bMaxHP,600; bonus bSPrecovRate,10; },{},{}
|
||||
2396,Krieger_Suit3,Glorious Mass-Production Suit,4,20,,0,,0,,0,0xFFFFFFFE,7,2,16,,0,1,0,{ bonus bMaxHP,500; },{},{}
|
||||
2397,Incredible_Coat,Incredible Event Resignation Coat,4,10,,900,,2,,0,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
|
||||
@@ -1341,23 +1341,23 @@
|
||||
2425,Black_Leather_Boots,Black Leather Boots,4,20,,500,,4,,0,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine()>=9) bonus bAgi,2; },{},{}
|
||||
2426,Shadow_Walk,Shadow Walk,4,20,,2000,,0,,0,0xFFFFFFFE,2,2,64,,75,1,0,{ bonus bMdef,10; if(getskilllv("AS_CLOAKING")<2){ bonus5 bAutoSpellWhenHit,"AS_CLOAKING",2,100,BF_MAGIC,0; } else bonus5 bAutoSpellWhenHit,"AS_CLOAKING",getskilllv("AS_CLOAKING"),100,BF_MAGIC,0; },{},{}
|
||||
2427,Golden_Shoes,Golden Shoes,4,20,,300,,4,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bMdef,4; },{},{}
|
||||
2428,Freyja_Boots,Freyja Boots,4,0,,300,,10,,0,0xFFFFFFFE,7,2,64,,0,0,0,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; },{},{}
|
||||
2428,Freyja_Boots,Freyja Boots,4,0,,300,,10,,0,0xFFFFFFFE,7,2,64,,0,0,0,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; },{},{}
|
||||
2429,Iron_Boots01,Iron Boots,4,0,,1500,,5,,0,0x000E5CEA,7,2,64,,0,1,0,{},{},{}
|
||||
2430,Iron_Boots02,Iron Boots,4,0,,800,,5,,0,0xFFFFFFFF,7,2,64,,0,1,0,{},{},{}
|
||||
2431,Valley_Shoes,Valley Shoes,4,20,,0,,10,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bMaxHPRate,7; bonus bMaxSPRate,7; },{},{}
|
||||
2432,Spiky_Heel_,High Heels,4,8500,,600,,2,,1,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMdef,5; },{},{}
|
||||
2433,Diabolus_Boots,Diabolus Boots,4,20,,250,,4,,1,0x00CFFF80,2,2,64,,0,1,0,{ bonus bMaxHP,(BaseLevel*10); },{},{}
|
||||
2434,Black_Leather_Boots_,Black Leather Boots,4,20,,500,,4,,1,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine()>=9) bonus bAgi,2; },{},{}
|
||||
2435,Battle_Greave,Battle Greaves,4,10,,0,,4,,1,0x026654E2,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; },{},{}
|
||||
2436,Combat_Boots,Combat Boots,4,10,,0,,3,,1,0x00898B1C,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; },{},{}
|
||||
2437,Battle_Boots,Battle Boots,4,10,,0,,3,,1,0x41000000,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; },{},{}
|
||||
2435,Battle_Greave,Battle Greaves,4,10,,0,,4,,1,0x026654E2,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; },{},{}
|
||||
2436,Combat_Boots,Combat Boots,4,10,,0,,3,,1,0x00898B1C,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; },{},{}
|
||||
2437,Battle_Boots,Battle Boots,4,10,,0,,3,,1,0x41000000,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; },{},{}
|
||||
2438,Paw_Of_Cat,Paw Of Cat,4,10,,300,,0,,0,0xFFFFFFFF,7,2,64,,80,1,0,{ bonus bFlee,5; bonus bAgi,1; },{},{}
|
||||
2439,Refresh_Shoes,Refresh Shoes,4,20,,0,,9,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bMaxHPRate,17; bonus bMaxSPRate,8; bonus2 bHPRegenRate,20,10000; bonus2 bSPRegenRate,3,10000; },{},{}
|
||||
2440,Sprint_Shoes,Sprint Shoes,4,20,,300,,2,,1,0x00CFFF80,2,2,64,,70,1,0,{ bonus bAgi,1; bonus bSPrecovRate,5; },{},{}
|
||||
2441,Beach_Sandal,Beach Sandals,4,20,,200,,0,,0,0xFFFFFFFF,7,2,64,,0,1,0,{ bonus bStr,1; bonus bInt,1; bonus bAgi,1; bonus2 bSubEle,Ele_Fire,10; },{},{}
|
||||
2442,Boots_Perforated,Red Stocking Boots,4,0,,0,,7,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bLuk,2; bonus bHPrecovRate,10; bonus bSPrecovRate,10; bonus3 bAutoSpellWhenHit,"WZ_QUAGMIRE",3,20; bonus bMdef,1; },{},{}
|
||||
2443,Fish_Shoes,Fisher's Boots,4,10,,250,,0,,0,0xFFFFFFFF,7,2,64,,0,0,0,{},{},{}
|
||||
2444,Krieger_Shoes1,Glorious Shoes,4,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,81,1,0,{ bonus bMaxHPRate,10; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; bonus3 bAutoSpellWhenHit,"AL_INCAGI",1,10; },{},{}
|
||||
2444,Krieger_Shoes1,Glorious Shoes,4,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,81,1,0,{ bonus bMaxHPRate,10; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus3 bAutoSpellWhenHit,"AL_INCAGI",1,10; },{},{}
|
||||
2445,Krieger_Shoes2,Glorious Popularized Shoes,4,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,61,1,0,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; },{},{}
|
||||
2446,Krieger_Shoes3,Glorious Mass-Production Shoes,4,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMaxHPRate,5; },{},{}
|
||||
2447,Military_Boots,Army Boots,4,0,,1000,,5,,0,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{}
|
||||
@@ -1398,23 +1398,23 @@
|
||||
2530,Rider_Insignia_,Rider Insignia,4,20,,500,,4,,1,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bAgi,2; },{},{}
|
||||
2531,Ulfhedinn,Ulfhedinn,4,20,,700,,3,,1,0x000654E2,2,2,4,,70,1,0,{ bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",6,20; },{},{}
|
||||
2532,Mithril_Magic_Cape,Mithril Magic Cape,4,20,,400,,3,,1,0x00098B1C,2,2,4,,70,1,0,{ bonus bMdef,3; bonus5 bAutoSpellWhenHit,"NPC_ANTIMAGIC",6,200,BF_MAGIC,0; },{},{}
|
||||
2533,Freyja_Cape,Freyja Cape,4,0,,200,,10,,0,0xFFFFFFFE,7,2,4,,0,0,0,{ bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; },{},{}
|
||||
2533,Freyja_Cape,Freyja Cape,4,0,,200,,10,,0,0xFFFFFFFE,7,2,4,,0,0,0,{ bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player_Human,15; },{},{}
|
||||
2534,Ruffler,Ruffler,4,20,,0,,10,,0,0xFFFFFFFF,7,2,4,,0,0,0,{ bonus2 bSubEle,Ele_Neutral,17; bonus bFlee,17; },{},{}
|
||||
2535,Cloak_Of_Survival_C,Cloak Of Survival,4,1,,0,,5,,0,0x00810204,7,2,4,,0,0,0,{ bonus bVit,10; bonus bMdef,10; },{},{}
|
||||
2536,Skin_Of_Ventus,Skin of Ventus,4,20,,250,,2,,1,0xFFFFFFFE,7,2,4,,60,1,0,{ bonus bMdef,2; bonus bMaxHP,200; bonus bFlee,10; },{},{}
|
||||
2537,Diabolus_Manteau,Diabolus Manteau,4,20,,250,,5,,1,0x00CFFF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Neutral,5; bonus bMaxHP,100; bonus2 bAddDamageClass,1916,10; bonus2 bAddDamageClass,1917,10; },{},{}
|
||||
2538,Commander_Manteau,Captain's Manteau,4,10,,0,,4,,1,0x026654E2,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; },{},{}
|
||||
2539,Commander_Manteau_,Commander's Manteau,4,10,,0,,3,,1,0x00898B1C,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; },{},{}
|
||||
2540,Sheriff_Manteau,Sheriff's Manteau,4,10,,0,,3,,1,0x41000000,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; },{},{}
|
||||
2538,Commander_Manteau,Captain's Manteau,4,10,,0,,4,,1,0x026654E2,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; },{},{}
|
||||
2539,Commander_Manteau_,Commander's Manteau,4,10,,0,,3,,1,0x00898B1C,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; },{},{}
|
||||
2540,Sheriff_Manteau,Sheriff's Manteau,4,10,,0,,3,,1,0x41000000,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; },{},{}
|
||||
2541,Asprika,Asprika,4,20,,400,,5,,0,0xFFFFFFFF,7,2,4,,94,0,0,{ bonus bMdef,5; bonus3 bSubEle,Ele_Neutral,30,BF_SHORT; bonus3 bSubEle,Ele_Water,30,BF_SHORT; bonus3 bSubEle,Ele_Earth,30,BF_SHORT; bonus3 bSubEle,Ele_Fire,30,BF_SHORT; bonus3 bSubEle,Ele_Wind,30,BF_SHORT; bonus3 bSubEle,Ele_Poison,30,BF_SHORT; bonus3 bSubEle,Ele_Holy,30,BF_SHORT; bonus3 bSubEle,Ele_Dark,30,BF_SHORT; bonus3 bSubEle,Ele_Ghost,30,BF_SHORT; bonus3 bSubEle,Ele_Undead,30,BF_SHORT; bonus bFlee,30; skill "AL_TELEPORT",1; bonus bUnbreakableGarment; },{},{}
|
||||
2542,Flame_Manteau,Flame Manteau of Naght Sieger,4,20,,70,,4,,1,0xFFFFFFFE,2,2,4,,70,1,0,{ bonus bMaxHPRate,5; bonus bMdef,2; bonus bMatkRate,1; bonus2 bAddEle,Ele_Fire,2; },{},{}
|
||||
2543,Sylphid_Manteau,Sylphid Manteau,4,20,,0,,9,,0,0xFFFFFFFF,7,2,4,,0,0,0,{ bonus bFlee,13; bonus2 bSubEle,Ele_Neutral,13; bonus bFlee2,1; },{},{}
|
||||
2544,Leather_Of_Tendrilion,Leather of Tendrilion,4,20,,300,,3,,1,0x00CFDF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubRace,RC_Plant,5; bonus2 bSubRace,RC_Brute,5; },{},{}
|
||||
2544,Leather_Of_Tendrilion,Leather of Tendrilion,4,20,,300,,3,,1,0x00CFDF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubRace,RC_Plant,5; bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Player_Doram,5; },{},{}
|
||||
2545,Musika,Musika,4,20,,500,,2,,1,0x00008100,2,2,4,,70,1,0,{ bonus bMdef,3; bonus3 bAutoSpellwhenhit,"AL_HEAL",max(1,getskilllv("AL_HEAL")),20; },{},{}
|
||||
2546,Beach_Manteau,Beach Manteau,4,20,,600,,0,,1,0xFFFFFFFF,7,2,4,,0,1,0,{ bonus bStr,1; bonus bInt,1; bonus2 bSubEle,Ele_Fire,10; },{},{}
|
||||
2547,Cheap_Running_Shirts,Cheap Undershirt,4,0,,0,,8,,0,0xFFFFFFFF,7,2,4,,0,1,0,{ bonus bDex,2; bonus bFlee,10; bonus2 bSubEle,Ele_Neutral,10; bonus bMdef,1; },{},{}
|
||||
2548,Muffler_C,Neo Muffler,4,0,,0,,5,,0,0xFFFFFFFE,2,2,4,,95,0,0,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus bMaxHPrate,10; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Dark,5; },{},{}
|
||||
2549,Krieger_Muffler1,Glorious Muffler,4,20,,0,,0,,0,0xFFFFFFFE,7,2,4,,81,1,0,{ bonus bMaxHPRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; },{},{}
|
||||
2548,Muffler_C,Neo Muffler,4,0,,0,,5,,0,0xFFFFFFFE,2,2,4,,95,0,0,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus bMaxHPrate,10; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Dark,5; },{},{}
|
||||
2549,Krieger_Muffler1,Glorious Muffler,4,20,,0,,0,,0,0xFFFFFFFE,7,2,4,,81,1,0,{ bonus bMaxHPRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; },{},{}
|
||||
2550,Fisher's_Muffler,Fisher's Muffler,4,20,,200,,0,,0,0xFFFFFFFF,7,2,4,,0,1,0,{},{},{}
|
||||
2551,Rider_Insignia_M,Crest of the Rider,4,20,,500,,4,,1,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bAgi,2; },{},{}
|
||||
2552,Mithril_Magic_Cape_M,Mithril Magic Manteau,4,20,,400,,3,,1,0x00098B1C,2,2,4,,70,1,0,{ bonus bMdef,3; bonus5 bAutoSpellWhenHit,"NPC_ANTIMAGIC",6,200,BF_MAGIC,0; },{},{}
|
||||
@@ -1673,7 +1673,7 @@
|
||||
4032,Ambernite_Card,Ambernite Card,6,20,,10,,,,,,,,32,,,,,{ bonus bDef,2; },{},{}
|
||||
4033,Poporing_Card,Poporing Card,6,20,,10,,,,,,,,136,,,,,{ skill "TF_DETOXIFY",1; },{},{}
|
||||
4034,Worm_Tail_Card,Wormtail Card,6,20,,10,,,,,,,,136,,,,,{ bonus bDex,2; },{},{}
|
||||
4035,Hydra_Card,Hydra Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; },{},{}
|
||||
4035,Hydra_Card,Hydra Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player_Human,20; },{},{}
|
||||
4036,Muka_Card,Muka Card,6,20,,10,,,,,,,,136,,,,,{ bonus bHPrecovRate,10; },{},{}
|
||||
4037,Snake_Card,Snake Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddEff,Eff_Poison,500; bonus bBaseAtk,5; },{},{}
|
||||
4038,Zombie_Card,Zombie Card,6,20,,10,,,,,,,,64,,,,,{ bonus bHPrecovRate,20; },{},{}
|
||||
@@ -1696,15 +1696,15 @@
|
||||
4055,Marina_Card,Marina Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddEff,Eff_Freeze,500; bonus bBaseAtk,5; },{},{}
|
||||
4056,Dustiness_Card,Dustiness Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Wind,30; bonus bFlee,5; },{},{}
|
||||
4057,Metaller_Card,Metaller Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddEff,Eff_Silence,500; bonus bBaseAtk,5; },{},{}
|
||||
4058,Thara_Frog_Card,Thara Frog Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSubRace,RC_Player,30; },{},{}
|
||||
4058,Thara_Frog_Card,Thara Frog Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSubRace,RC_Player_Human,30; },{},{}
|
||||
4059,Soldier_Andre_Card,Soldier Andre Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Plant,30; },{},{}
|
||||
4060,Goblin_Card,Goblin Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_Brute,20; },{},{}
|
||||
4060,Goblin_Card,Goblin Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_Brute,20; bonus2 bAddRace,RC_Player_Doram,20; },{},{}
|
||||
4061,Cornutus_Card,Cornutus Card,6,20,,10,,,,,,,,16,,,,,{ bonus bUnbreakableArmor; bonus bDef,1; },{},{}
|
||||
4062,Anacondaq_Card,Anacondaq Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddEle,Ele_Poison,20; },{},{}
|
||||
4063,Caramel_Card,Caramel Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_Insect,20; },{},{}
|
||||
4064,Zerom_Card,Zerom Card,6,20,,10,,,,,,,,136,,,,,{ bonus bDex,3; },{},{}
|
||||
4065,Kaho_Card,Kaho Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddEle,Ele_Earth,20; },{},{}
|
||||
4066,Orc_Warrior_Card,Orc Warrior Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Brute,30; },{},{}
|
||||
4066,Orc_Warrior_Card,Orc Warrior Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Brute,30; bonus2 bSubRace,RC_Player_Doram,30; },{},{}
|
||||
4067,Megalodon_Card,Megalodon Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bResEff,Eff_Freeze,2000; bonus bDef,1; },{},{}
|
||||
4068,Scorpion_Card,Scorpion Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_Plant,20; },{},{}
|
||||
4069,Drainliar_Card,Drainliar Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddEle,Ele_Water,20; },{},{}
|
||||
@@ -1763,7 +1763,7 @@
|
||||
4122,Deviruchi_Card,Deviruchi Card,6,20,,10,,,,,,,,769,,,,,{ bonus bStr,1; bonus2 bResEff,Eff_Blind,10000; },{},{}
|
||||
4123,Eddga_Card,Eddga Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMaxHPrate,-25; bonus bNoWalkDelay; },{},{}
|
||||
4124,Medusa_Card,Medusa Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Demon,15; bonus2 bResEff,Eff_Stone,10000; },{},{}
|
||||
4125,Deviace_Card,Deviace Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_DemiHuman,7; bonus2 bAddRace,RC_Player,7; bonus2 bAddRace,RC_Brute,7; bonus2 bAddRace,RC_Plant,7; bonus2 bAddRace,RC_Insect,7; },{},{}
|
||||
4125,Deviace_Card,Deviace Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_DemiHuman,7; bonus2 bAddRace,RC_Player_Human,7; bonus2 bAddRace,RC_Brute,7; bonus2 bAddRace,RC_Player_Doram,7; bonus2 bAddRace,RC_Plant,7; bonus2 bAddRace,RC_Insect,7; },{},{}
|
||||
4126,Minorous_Card,Minorous Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddSize,Size_Large,15; bonus bBaseAtk,5; },{},{}
|
||||
4127,Nightmare_Card,Nightmare Card,6,20,,10,,,,,,,,769,,,,,{ bonus2 bResEff,Eff_Sleep,10000; bonus bAgi,1; },{},{}
|
||||
4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bNoMagicDamage,100; bonus bUseSPrate,100; },{},{}
|
||||
@@ -1805,7 +1805,7 @@
|
||||
4164,Gullinbursti_Card,Gullinbursti Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_Fish,-20; bonus2 bExpAddRace,RC_Fish,10; },{},{}
|
||||
4165,Gig_Card,Gig Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_Insect,5; },{},{ heal 0,-5; }
|
||||
4166,Nightmare_Terror_Card,Nightmare Terror Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Curse,300; },{},{}
|
||||
4167,Neraid_Card,Nereid Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_Brute,5; },{},{ heal 0,-5; }
|
||||
4167,Neraid_Card,Nereid Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_Brute,5; bonus2 bSPGainRace,RC_Player_Doram,5; },{},{ heal 0,-5; }
|
||||
4168,Dark_Lord_Card,Dark Lord Card,6,20,,10,,,,,,,,64,,,,,{ bonus3 bAutoSpellWhenHit,"WZ_METEOR",5,100; },{},{}
|
||||
4169,Dark_Illusion_Card,Dark Illusion Card,6,20,,10,,,,,,,,769,,,,,{ bonus bMaxHPrate,-10; bonus bMaxSPrate,-10; bonus bCastrate,-10; },{},{}
|
||||
4170,Dark_Frame_Card,Dark Frame Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Stone,600; },{},{}
|
||||
@@ -1842,7 +1842,7 @@
|
||||
4201,Majoruros_Card,Majoruros Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Stun,600; },{},{}
|
||||
4202,Civil_Servant_Card,Mao Guai Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddEle,Ele_Ghost,20; },{},{}
|
||||
4203,Mutant_Dragon_Card,Mutant Dragonoid Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,15; bonus3 bAutoSpell,"MG_FIREBALL",3+2*(getskilllv("MG_FIREBALL")==10),50; },{},{}
|
||||
4204,Mini_Demon_Card,Mini Demon Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_Brute,-20; bonus2 bExpAddRace,RC_Brute,10; },{},{}
|
||||
4204,Mini_Demon_Card,Mini Demon Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_Brute,-20; bonus2 bSubRace,RC_Player_Doram,-20; bonus2 bExpAddRace,RC_Brute,10; },{},{}
|
||||
4205,Mimic_Card,Mimic Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddMonsterDropItem,603,10; },{},{}
|
||||
4206,Mystcase_Card,Myst Case Card,6,20,,10,,,,,,,,769,,,,,{ bonus2 bAddMonsterDropItem,644,30; },{},{}
|
||||
4207,Mysteltainn_Card,Mysteltainn Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubSize,Size_Small,25; bonus bDef,1; },{},{}
|
||||
@@ -1883,8 +1883,8 @@
|
||||
4242,Apocalips_Card,Apocalipse Card,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,2; if(getrefine()>8) bonus bMaxHP,800; },{},{}
|
||||
4243,Antonio_Card,Antonio Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAutoSpellWhenHit,"AL_TELEPORT",1,500; },{},{}
|
||||
4244,Alarm_Card,Alarm Card,6,20,,10,,,,,,,,64,,,,,{ bonus3 bAutoSpellWhenHit,"MG_SIGHT",1,200; bonus bMaxHP,300; bonus bVit,1; },{},{}
|
||||
4245,Am_Mut_Card,Am Mut Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_DemiHuman,-20; bonus2 bSubRace,RC_Player,-20; bonus2 bExpAddRace,RC_DemiHuman,10; },{},{}
|
||||
4246,Assulter_Card,Assaulter Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_DemiHuman,7; bonus2 bCriticalAddRace,RC_Player,7; },{},{}
|
||||
4245,Am_Mut_Card,Am Mut Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_DemiHuman,-20; bonus2 bSubRace,RC_Player_Human,-20; bonus2 bExpAddRace,RC_DemiHuman,10; },{},{}
|
||||
4246,Assulter_Card,Assaulter Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_DemiHuman,7; bonus2 bCriticalAddRace,RC_Player_Human,7; },{},{}
|
||||
4247,Aster_Card,Aster Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,5; bonus2 bAddDamageClass,1074,30; },{},{}
|
||||
4248,Ancient_Mummy_Card,Ancient Mummy Card,6,20,,10,,,,,,,,32,,,,,{ bonus3 bAutoSpellWhenHit,"AL_CRUCIS",5,30; },{},{}
|
||||
4249,Ancient_Worm_Card,Ancient Worm Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_Demon,-20; bonus2 bExpAddRace,RC_Demon,10; },{},{}
|
||||
@@ -1935,7 +1935,7 @@
|
||||
4294,Quve_Card,Quve Card,6,20,,10,,,,,,,,136,,,,,{ if(BaseJob==Job_Novice||BaseJob==Job_SuperNovice) bonus3 bAutoSpellWhenHit,"AL_INCAGI",1,100; },{},{}
|
||||
4295,Kraben_Card,Kraben Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Blind,600; },{},{}
|
||||
4296,Cramp_Card,Cramp Card,6,20,,10,,,,,,,,769,,,,,{ bonus2 bGetZenyNum,500,1; },{},{}
|
||||
4297,Cruiser_Card,Cruiser Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_Brute,7; },{},{}
|
||||
4297,Cruiser_Card,Cruiser Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_Brute,7; bonus2 bCriticalAddRace,RC_Player_Doram,7; },{},{}
|
||||
4298,Cremy_Fear_Card,Creamy Fear Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Confusion,600; },{},{}
|
||||
4299,Clock_Card,Clock Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAutoSpellWhenHit,"CR_AUTOGUARD",3+7*(getskilllv("CR_AUTOGUARD")==10),30; },{},{ sc_end SC_AUTOGUARD; }
|
||||
4300,Chimera_Card,Chimera Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Poison,300+600*(BaseJob==Job_Assassin); },{},{}
|
||||
@@ -1967,7 +1967,7 @@
|
||||
4326,See_Otter_Card,Sea-Otter Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddItemGroupHealRate,IG_Fish,50; bonus3 bAddMonsterDropItem,551,RC_Fish,300; bonus3 bAddMonsterDropItem,544,RC_Fish,300; },{},{}
|
||||
4327,Blood_Butterfly_Card,Bloody Butterfly Card,6,20,,10,,,,,,,,136,,,,,{ bonus bCastrate,30; bonus bNoCastCancel; bonus2 bSkillAtk,"MG_FIREWALL",5; },{},{}
|
||||
4328,Hyegun_Card,Yao Jun Card,6,20,,10,,,,,,,,4,,,,,{ bonus bFlee,15; bonus bCritical,1; },{},{}
|
||||
4329,Phendark_Card,Phendark Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_DemiHuman,5; bonus2 bSPGainRace,RC_Player,5; },{},{ heal 0,-5; }
|
||||
4329,Phendark_Card,Phendark Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_DemiHuman,5; bonus2 bSPGainRace,RC_Player_Human,5; },{},{ heal 0,-5; }
|
||||
4330,Dark_Snake_Lord_Card,Evil Snake Lord Card,6,20,,10,,,,,,,,769,,,,,{ bonus bInt,3; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Curse,10000; },{},{}
|
||||
4331,Heater_Card,Heater Card,6,20,,10,,,,,,,,136,,,,,{ bonus bCritical,3; if(BaseClass==Job_Swordman) bonus bFlee2,3; },{},{}
|
||||
4332,Waste_Stove_Card,Waste Stove Card,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,5; bonus bInt,1; },{},{}
|
||||
@@ -1998,7 +1998,7 @@
|
||||
4357,B_Seyren_Card,Lord Knight Card,6,20,,10,,,,,,,,769,,,,,{ skill "LK_BERSERK",1; bonus bMaxHPrate,-50; },{},{}
|
||||
4358,Seyren_Card,Seyren Windsor Card,6,20,,10,,,,,,,,769,,,,,{ bonus bStr,getrefine()-6; },{},{}
|
||||
4359,B_Eremes_Card,Assassin Cross Card,6,20,,10,,,,,,,,4,,,,,{ skill "AS_CLOAKING",3; },{},{ sc_end SC_CLOAKING; }
|
||||
4360,Eremes_Card,Eremes Guile Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bCriticalAddRace,RC_DemiHuman,10; bonus2 bCriticalAddRace,RC_Player,10; },{},{}
|
||||
4360,Eremes_Card,Eremes Guile Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bCriticalAddRace,RC_DemiHuman,10; bonus2 bCriticalAddRace,RC_Player_Human,10; },{},{}
|
||||
4361,B_Harword_Card,MasterSmith Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBreakWeaponRate,1000; bonus bBreakArmorRate,700; },{},{}
|
||||
4362,Harword_Card,Howard Alt-Eisen Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAspdRate,-5; bonus bHit,30; },{},{}
|
||||
4363,B_Magaleta_Card,High Priest Card,6,20,,10,,,,,,,,16,,,,,{ bonus5 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,50,BF_WEAPON|BF_MAGIC,0; },{},{}
|
||||
@@ -2070,16 +2070,16 @@
|
||||
4429,Salamander_Card,Salamander Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSkillAtk,"WZ_FIREPILLAR",40; bonus2 bSkillAtk,"WZ_METEOR",40; },{},{}
|
||||
4430,Ifrit_Card,Ifrit Card,6,20,,10,,,,,,,,136,,,,,{ bonus bBaseAtk,(JobLevel/10); bonus bCritical,(JobLevel/10); bonus bHit,(JobLevel/10); bonus3 bAutoSpellWhenHit,"NPC_EARTHQUAKE",2,10; },{},{}
|
||||
4431,Kasa_Card,Kasa Card,6,20,,10,,,,,,,,4,,,,,{ bonus3 bAutoSpell,"MG_FIREBALL",5,20; bonus3 bAutoSpell,"MG_FIREBOLT",5,20; },{},{}
|
||||
4432,Magmaring_Card,Magmaring Card,6,20,,10,,,,,,,,4,,,,,{ bonus bBaseAtk,5; bonus2 bAddEle,Ele_Earth,10; bonus2 bCriticalAddRace,RC_Brute,15; },{},{}
|
||||
4432,Magmaring_Card,Magmaring Card,6,20,,10,,,,,,,,4,,,,,{ bonus bBaseAtk,5; bonus2 bAddEle,Ele_Earth,10; bonus2 bCriticalAddRace,RC_Brute,15; bonus2 bCriticalAddRace,RC_Player_Doram,15; },{},{}
|
||||
4433,Imp_Card,Imp Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bSkillAtk,"MG_FIREBOLT",25; bonus2 bCastrate,"MG_FIREBOLT",-25; },{},{}
|
||||
4434,Knocker_Card,Knocker Card,6,20,,10,,,,,,,,769,,,,,{ bonus2 bAddRace,RC_Formless,5; bonus3 bAddMonsterDropItem,756,RC_Formless,10; bonus3 bAddMonsterDropItem,757,RC_Formless,10; },{},{}
|
||||
4435,Zombie_Slaughter_Card,Zombie Slaughter Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bAddRace,RC_DemiHuman,1; bonus2 bAddRace,RC_Player,1; bonus2 bMagicAddRace,RC_DemiHuman,1; bonus2 bMagicAddRace,RC_Player,1; bonus bHPGainValue,50; },{},{}
|
||||
4436,Ragged_Zombie_Card,Ragged Zombie Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bCriticalAddRace,RC_Player,5; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bAddRace,RC_Player,1; bonus2 bMagicAddRace,RC_DemiHuman,1; bonus2 bMagicAddRace,RC_Player,1; bonus2 bAddEff2,Eff_Bleeding,10; },{},{}
|
||||
4435,Zombie_Slaughter_Card,Zombie Slaughter Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bAddRace,RC_DemiHuman,1; bonus2 bAddRace,RC_Player_Human,1; bonus2 bMagicAddRace,RC_DemiHuman,1; bonus2 bMagicAddRace,RC_Player_Human,1; bonus bHPGainValue,50; },{},{}
|
||||
4436,Ragged_Zombie_Card,Ragged Zombie Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bCriticalAddRace,RC_Player_Human,5; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bAddRace,RC_Player_Human,1; bonus2 bMagicAddRace,RC_DemiHuman,1; bonus2 bMagicAddRace,RC_Player_Human,1; bonus2 bAddEff2,Eff_Bleeding,10; },{},{}
|
||||
4437,Hell_Poodle_Card,Hell Poodle Card,6,20,,10,,,,,,,,136,,,,,{ bonus bHit,1; bonus2 bAddItemHealRate,517,100; bonus3 bAddEff,Eff_Bleeding,50,ATF_SHORT; },{},{}
|
||||
4438,Banshee_Card,Banshee Card,6,20,,10,,,,,,,,769,,,,,{ if(BaseClass==Job_Mage){ bonus bMaxSP,100; bonus bMaxHP,-100; bonus2 bSkillAtk,"MG_NAPALMBEAT",20; bonus2 bSkillAtk,"MG_SOULSTRIKE",20; bonus2 bSkillAtk,"HW_NAPALMVULCAN",20; } },{},{}
|
||||
4439,Flame_Skull_Card,Flame Skull Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bResEff,Eff_Blind,3000; bonus2 bResEff,Eff_Stun,3000; bonus2 bResEff,Eff_Curse,3000; bonus2 bResEff,Eff_Stone,3000; bonus2 bAddEffWhenHit,Eff_Blind,500; bonus2 bAddEffWhenHit,Eff_Stun,500; bonus2 bAddEffWhenHit,Eff_Curse,500; bonus2 bAddEffWhenHit,Eff_Stone,500; },{},{}
|
||||
4440,Necromancer_Card,Necromancer Card,6,20,,10,,,,,,,,2,,,,,{ if(getiteminfo(getequipid(EQI_HAND_R),11)==W_STAFF) { bonus bInt,1; bonus2 bIgnoreMdefClassRate,Class_Normal,2; bonus2 bIgnoreMdefClassRate,Class_Boss,2; } },{},{}
|
||||
4441,Fallen_Bishop_Card,Fallen Bishop Hibram Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMatkRate,10; bonus bMaxSPrate,-50; bonus2 bMagicAddRace,RC_Angel,50; bonus2 bMagicAddRace,RC_DemiHuman,50; bonus2 bMagicAddRace,RC_Player,50; },{},{}
|
||||
4441,Fallen_Bishop_Card,Fallen Bishop Hibram Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMatkRate,10; bonus bMaxSPrate,-50; bonus2 bMagicAddRace,RC_Angel,50; bonus2 bMagicAddRace,RC_DemiHuman,50; bonus2 bMagicAddRace,RC_Player_Human,50; },{},{}
|
||||
4442,Tatacho_Card,Tatacho Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Neutral,20; bonus2 bAddEle,Ele_Neutral,5; },{},{}
|
||||
4443,Aqua_Elemental_Card,Aqua Elemental Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Water,20; bonus2 bAddEle,Ele_Water,5; },{},{}
|
||||
4444,Draco_Card,Draco Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Earth,20; bonus2 bAddEle,Ele_Earth,5; },{},{}
|
||||
@@ -2279,7 +2279,7 @@
|
||||
5096,Assassin_Mask_,Assassin Mask,4,20,,100,,0,,0,0x00001100,7,2,1,,70,0,180,{},{},{}
|
||||
5097,Cone_Hat_,Holiday Hat,4,0,,400,,0,,0,0xFFFFFFFF,7,2,256,,0,1,144,{},{},{}
|
||||
5098,Tiger_Mask,Tiger Mask,4,20,,400,,2,,0,0xFFFFFFFF,7,2,768,,50,0,181,{ bonus bStr,3; bonus bMaxHP,100; },{},{}
|
||||
5099,Cat_Hat,Neko Mimi,4,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,0,1,182,{ bonus bLuk,2; bonus bMdef,10; bonus2 bSubRace,RC_Brute,5; },{},{}
|
||||
5099,Cat_Hat,Neko Mimi,4,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,0,1,182,{ bonus bLuk,2; bonus bMdef,10; bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Player_Doram,5; },{},{}
|
||||
5100,Sales_Signboard,Sales Banner,4,20,,800,,0,,0,0xFFFFFFFF,7,2,256,,75,1,183,{ bonus bStr,1; bonus bAgi,1; bonus bLuk,1; },{},{}
|
||||
5101,Takius_Blindfold,Takius's Blindfold,4,20,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,184,{},{},{}
|
||||
5102,Round_Eyes,Blank Eyes,4,20,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,185,{},{},{}
|
||||
@@ -2301,7 +2301,7 @@
|
||||
5118,Ear_Of_Puppy,Puppy Headband,4,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,199,{},{},{}
|
||||
5119,Super_Novice_Hat_,Super Novice Hat,4,8500,,400,,4,,1,0x00000001,7,2,256,,40,1,193,{ bonus bAllStats,1; },{},{}
|
||||
5120,Fedora_,Bucket Hat,4,6000,,300,,3,,1,0xFFFFFFFF,7,2,256,,0,1,195,{},{},{}
|
||||
5121,Zherlthsh_Mask,Zealotus Mask,4,20,,400,,3,,0,0xFFFFFFFE,7,2,768,,70,1,200,{ bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; },{},{}
|
||||
5121,Zherlthsh_Mask,Zealotus Mask,4,20,,400,,3,,0,0xFFFFFFFE,7,2,768,,70,1,200,{ bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player_Human,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; },{},{}
|
||||
5122,Magni_Cap,Magni's Cap,4,30000,,1000,,5,,0,0xFFFFFFFE,7,2,256,,65,1,250,{ bonus bStr,2; },{},{}
|
||||
5123,Ulle_Cap,Ulle's Cap,4,30000,,500,,3,,1,0xFFFFFFFE,7,2,256,,65,1,254,{ bonus bDex,2; bonus bAgi,1; },{},{}
|
||||
5124,Fricca_Circlet,Fricca's Circlet,4,30000,,300,,3,,0,0xFFFFFFFE,7,2,256,,65,1,251,{ bonus bMdef,10; bonus bInt,2; bonus bMaxSP,50; },{},{}
|
||||
@@ -2309,20 +2309,20 @@
|
||||
5126,Morpheus's_Hood,Morpheus's Hood,4,30000,,200,,1,,0,0xFFFFFFFE,7,2,256,,33,1,256,{ bonus bInt,2; },{},{}
|
||||
5127,Morrigane's_Helm,Morrigane's Helm,4,30000,,500,,4,,0,0xFFFFFFFE,7,2,256,,61,1,257,{ bonus bLuk,2; bonus bBaseAtk,3; },{},{}
|
||||
5128,Goibne's_Helmet,Goibne's Helm,4,30000,,500,,5,,0,0xFFFFFFFE,7,2,256,,54,1,258,{ bonus bVit,3; bonus bMdef,3; },{},{}
|
||||
5129,Bird_Nest,Bird Nest,4,20,,400,,1,,0,0xFFFFFFFF,7,2,256,,50,0,201,{ bonus bAgi,2; bonus2 bSubRace,RC_Brute,10; },{},{}
|
||||
5129,Bird_Nest,Bird Nest,4,20,,400,,1,,0,0xFFFFFFFF,7,2,256,,50,0,201,{ bonus bAgi,2; bonus2 bSubRace,RC_Brute,10; bonus2 bSubRace,RC_Player_Doram,10; },{},{}
|
||||
5130,Lion_Mask,Lion Mask,4,20,,700,,0,,0,0x00CFDF80,7,2,768,,75,1,202,{ bonus2 bAddEffWhenHit,Eff_Silence,500; bonus bMdef,1; },{},{}
|
||||
5131,Close_Helmet,Close Helmet,4,20,,1200,,8,,0,0x00004082,7,2,769,,75,1,203,{ bonus bVit,3; bonus bMaxHPrate,3; },{},{}
|
||||
5132,Angeling_Hat,Angeling Hat,4,20,,700,,2,,0,0xFFFFFFFF,7,2,256,,0,0,204,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; },{},{}
|
||||
5132,Angeling_Hat,Angeling Hat,4,20,,700,,2,,0,0xFFFFFFFF,7,2,256,,0,0,204,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; },{},{}
|
||||
5133,Sheep_Hat,Sheep Hat,4,20,,150,,1,,0,0x00008110,7,2,256,,0,0,205,{ bonus bShortWeaponDamageReturn,5; },{},{}
|
||||
5134,Pumpkin_Hat,Pumpkin-Head,4,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; },{},{}
|
||||
5135,Cyclops_Visor,Cyclop's Eye,4,0,,200,,0,,0,0xFFFFFFFE,7,2,512,,75,0,207,{ bonus bMaxSP,50; },{},{}
|
||||
5136,Santa's_Hat_,Antonio's Santa Hat,4,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,20,{},{},{}
|
||||
5137,Alice_Doll,Alice Doll,4,20,,500,,0,,1,0xFFFFFFFE,7,2,256,,30,0,208,{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddEff2,Eff_Sleep,10; },{},{}
|
||||
5137,Alice_Doll,Alice Doll,4,20,,500,,0,,1,0xFFFFFFFE,7,2,256,,30,0,208,{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player_Human,10; bonus2 bAddEff2,Eff_Sleep,10; },{},{}
|
||||
5138,Magic_Eyes,Magic Eyes,4,20,,300,,1,,0,0x00810204,7,2,256,,30,1,209,{ bonus bMdef,5; bonus bCastrate,-10; bonus bUseSPrate,20; },{},{}
|
||||
5139,Hibiscus,Hibiscus,4,20,,200,,0,,0,0xFFFFFFFF,7,2,256,,10,0,210,{ bonus bDex,1; bonus bInt,1; bonus bMdef,5; },{},{}
|
||||
5140,Charming_Ribbon,Charming Ribbon,4,20,,400,,1,,1,0xFFFFFFFF,7,2,256,,10,1,211,{ bonus2 bSubRace,RC_Undead,5; bonus2 bSubRace,RC_Demon,5; },{},{}
|
||||
5141,Marionette_Doll,Marionette Doll,4,20,,400,,0,,1,0xFFFFFFFE,7,2,256,,30,1,212,{ bonus bStr,1; },{},{}
|
||||
5142,Crescent_Helm,Crescent Helm,4,20,,3000,,8,,0,0x000444A2,7,2,768,,50,1,213,{ bonus bVit,1; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; },{},{}
|
||||
5142,Crescent_Helm,Crescent Helm,4,20,,3000,,8,,0,0x000444A2,7,2,768,,50,1,213,{ bonus bVit,1; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; },{},{}
|
||||
5143,Kabuki_Mask,Kabuki Mask,4,20,,1000,,5,,1,0xFFFFFFFE,7,1,769,,30,1,214,{ bonus2 bResEff,Eff_Silence,3000; },{},{}
|
||||
5144,Gambler_Hat,Gambler Hat,4,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,16,{ bonus bLuk,5; },{},{}
|
||||
5145,Carnival_Joker_Jester,Carnival Joker Jester,4,10,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,89,{},{},{}
|
||||
@@ -2350,9 +2350,9 @@
|
||||
5167,Munak_Turban_,Munak Hat,4,20,,300,,5,,1,0xFFFFFFFF,7,2,769,,0,0,51,{ bonus2 bSubRace,RC_Undead,10; },{},{}
|
||||
5168,Bongun_Hat_,Bongun Hat,4,20,,300,,5,,1,0xFFFFFFFF,7,2,769,,0,0,139,{},{},{}
|
||||
5169,Bride_Mask,Bride Mask,4,30000,,500,,4,,1,0xFFFFFFFF,7,2,768,,40,1,223,{ if(BaseClass==Job_Taekwon){ bonus bLuk,2; bonus bCritical,5; } },{},{}
|
||||
5170,Feather_Beret,Feather Beret,4,30000,,600,,1,,0,0xFFFFFFFE,7,2,256,,0,1,224,{ bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; },{},{}
|
||||
5170,Feather_Beret,Feather Beret,4,30000,,600,,1,,0,0xFFFFFFFE,7,2,256,,0,1,224,{ bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; },{},{}
|
||||
5171,Valkyrie_Helm,Valkyrie Helm,4,100000,,1000,,5,,1,0xFFFFFFFE,2,2,256,,0,1,225,{ bonus bMdef,5; },{},{}
|
||||
5172,Beret,Beret,4,30000,,700,,0,,0,0xFFFFFFFF,7,2,256,,0,0,226,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; },{},{}
|
||||
5172,Beret,Beret,4,30000,,700,,0,,0,0xFFFFFFFF,7,2,256,,0,0,226,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; },{},{}
|
||||
5173,Satto_Hat,Magistrate Hat,4,30000,,400,,3,,1,0xFFFFFFFF,7,2,256,,60,1,227,{ if(BaseClass==Job_Taekwon){ bonus bAgi,1; bonus bHPrecovRate,3; } },{},{}
|
||||
5174,Ayam,Ayam,4,30000,,400,,3,,1,0xFFFFFFFF,7,2,256,,60,1,228,{ if(BaseClass==Job_Taekwon){ bonus bInt,1; bonus bSPrecovRate,3; } },{},{}
|
||||
5175,Censor_Bar,Censor Bar,4,30000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,229,{ bonus2 bResEff,Eff_Curse,500; bonus bMdef,1; bonus bHit,-5; },{},{}
|
||||
@@ -2400,7 +2400,7 @@
|
||||
5217,Magestic_Goat_TW,Evolved Majestic Goat,4,20,,800,,5,,0,0x006444A2,7,2,256,,0,1,41,{ bonus bStr,2; },{},{}
|
||||
5218,Bunny_Band_,Evolved Bunny Band,4,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,15,{ bonus bInt,2; },{},{}
|
||||
5219,Drooping_Kitty_,Evolved Drooping Cat,4,250000,,500,,1,,0,0xFFFFFFFE,7,2,256,,0,1,142,{ bonus bMdef,18; bonus bFlee,3; },{},{}
|
||||
5220,Smoking_Pipe_,Evolved Pipe,4,20,,100,,0,,0,0xFFFFFFFE,7,2,1,,0,0,55,{ bonus bVit,1; bonus2 bSubRace,RC_Brute,5; },{},{}
|
||||
5220,Smoking_Pipe_,Evolved Pipe,4,20,,100,,0,,0,0xFFFFFFFE,7,2,1,,0,0,55,{ bonus bVit,1; bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Player_Doram,5; },{},{}
|
||||
5221,Pair_Of_Red_Ribbon_,Evolved Pair of Red Ribbon,4,20,,100,,1,,0,0xFFFFFFFF,7,0,512,,45,0,169,{ bonus bFlee,5; },{},{}
|
||||
5222,Fish_On_Head_,Evolved Blue Fish,4,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,50,1,149,{ bonus bAgi,1; bonus bDex,1; },{},{}
|
||||
5223,Big_Golden_Bell_,Evolved Big Golden Bell,4,20,,200,,2,,0,0xFFFFFFFE,7,2,768,,35,1,175,{ bonus bAgi,2; },{},{}
|
||||
@@ -2446,7 +2446,7 @@
|
||||
5263,Ati_Atihan_Hat,Pagdayaw,4,20,,100,,1,,0,0xFFFFFFFE,7,2,769,,20,1,303,{ bonus2 bSubEle,Ele_Water,1; bonus2 bSubEle,Ele_Earth,1; bonus2 bSubEle,Ele_Fire,1; bonus2 bSubEle,Ele_Wind,1; bonus2 bAddEff,Eff_Curse,300; },{},{}
|
||||
5264,Aussie_Flag_Hat,Australian Flag Hat,4,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,1,304,{ bonus bAllStats,2; },{},{}
|
||||
5265,Apple_Of_Archer_C,Apple of Archer,4,1,,0,,7,,0,0xFFFFFFFE,7,2,256,,1,0,72,{ bonus bDex,4; },{},{}
|
||||
5266,Bunny_Band_C,Bunny Band,4,1,,0,,9,,0,0xFFFFFFFF,7,2,256,,1,0,15,{ bonus bMdef,5; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; },{},{}
|
||||
5266,Bunny_Band_C,Bunny Band,4,1,,0,,9,,0,0xFFFFFFFF,7,2,256,,1,0,15,{ bonus bMdef,5; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; },{},{}
|
||||
5267,Sahkkat_C,Sakkat,4,1,,0,,10,,0,0xFFFFFFFF,7,2,256,,0,0,67,{ bonus bAgi,3; },{},{}
|
||||
5268,Lord_Circlet_C,Grand Circlet,4,1,,0,,10,,0,0xFFFFFFFE,7,2,256,,1,0,93,{ bonus bStr,3; bonus bInt,3; bonus bLuk,3; bonus bMdef,4; },{},{}
|
||||
5269,Flying_Angel_,Flapping Angel Wing,4,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,10,1,264,{ bonus bInt,1; bonus bAgi,1; bonus bAspdRate,3; bonus bSpeedRate,25; },{},{}
|
||||
@@ -2463,7 +2463,7 @@
|
||||
5280,Magestic_Goat_C,Baphomet Horns,4,2,,0,,5,,0,0xFFFFFFFF,7,2,256,,0,0,41,{ bonus bStr,1; },{},{}
|
||||
5281,Deviruchi_Cap_C,Refined Deviruchi Hat,4,2,,0,,2,,0,0xFFFFFFFE,7,2,256,,0,0,123,{ bonus bStr,1; bonus bInt,1; },{},{}
|
||||
5282,euRO_Baseball_Cap,Europe Baseball Cap,4,0,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,216,{},{},{}
|
||||
5283,Chick_Hat,Chick Hat,4,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,10,0,311,{ bonus bLuk,2; bonus bMaxHP,50; bonus bMaxSP,50; skill "TF_DOUBLE",2; bonus bDoubleRate,10; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; },{},{}
|
||||
5283,Chick_Hat,Chick Hat,4,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,10,0,311,{ bonus bLuk,2; bonus bMaxHP,50; bonus bMaxSP,50; skill "TF_DOUBLE",2; bonus bDoubleRate,10; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; },{},{}
|
||||
5284,Water_Lily_Crown,Water Lily Crown,4,20,,200,,0,,1,0xFFFFFFFF,7,2,256,,30,0,312,{ bonus bDex,1; bonus bAgi,1; bonus bHPrecovRate,5; bonus bSPrecovRate,3; },{},{}
|
||||
5285,Vane_Hairpin,Vane Hairpin,4,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,30,0,313,{ bonus bAgi,2; },{},{}
|
||||
5286,Pecopeco_Hairband,Pecopeco Hairband,4,20,,0,,3,,0,0xFFFFFFFF,7,2,256,,70,0,314,{ bonus bSpeedRate,25; bonus bAspdRate,-10; bonus bCastrate,25; },{},{}
|
||||
@@ -2486,15 +2486,15 @@
|
||||
5303,Flower_Coronet,Flower Crown,4,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,0,1,325,{ bonus bMdef,3; bonus bMaxHP,50; },{},{}
|
||||
5304,Cap_Of_Blindness,Cap Of Blindness,4,20,,800,,4,,1,0xFFFFFFFF,7,2,769,,50,1,326,{ bonus2 bResEff,Eff_Curse,700; bonus2 bResEff,Eff_Blind,10000; },{},{}
|
||||
5305,Pirate_Dagger,Pirate Dagger,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,327,{ bonus bBaseAtk,5; },{},{}
|
||||
5306,Freyja_Crown,Freya's Crown,4,0,,500,,12,,0,0xFFFFFFFE,7,2,256,,0,0,328,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; },{},{}
|
||||
5306,Freyja_Crown,Freya's Crown,4,0,,500,,12,,0,0xFFFFFFFE,7,2,256,,0,0,328,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; },{},{}
|
||||
5307,Carmen_Miranda's_Hat,Carmen Miranda's Hat,4,20,,400,,3,,0,0xFFFFFFFF,7,2,256,,0,1,329,{ bonus bMdef,3; bonus3 bAutoSpellWhenHit,"DC_WINKCHARM",1,50; },{},{}
|
||||
5308,Brazilian_Flag_Hat,Brazil National Flag Hat,4,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,0,1,330,{ bonus bSpeedAddRate,25; },{},{}
|
||||
5309,Mahican,Wool Mask,4,20,,200,,1,,0,0xFFFFFFFF,7,2,769,,0,1,331,{ skill "RG_GRAFFITI",1; },{},{}
|
||||
5310,Bulb_Hairband,Shining Electric Bulb Hairband,4,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,332,{ bonus2 bSubEle,Ele_Dark,10; skill "MG_SIGHT",1; },{},{ sc_end SC_SIGHT; }
|
||||
5311,Large_Hibiscus,Large Hisbiscus,4,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,1,333,{ bonus bMdef,15; },{},{}
|
||||
5312,Ayothaya_Hat,Ayothaya King's Hat,4,20,,100,,5,,1,0x000654E2,7,2,256,,0,1,334,{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5; },{},{}
|
||||
5312,Ayothaya_Hat,Ayothaya King's Hat,4,20,,100,,5,,1,0x000654E2,7,2,256,,0,1,334,{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player_Human,5; },{},{}
|
||||
5313,Diadem,Diadem,4,20,,100,,3,,1,0xFFFFFFFF,7,2,768,,0,1,335,{ bonus bInt,1; bonus bMatkRate,3; bonus bCastrate,-3; },{},{}
|
||||
5314,Hockey_Mask,Hockey Mask,4,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,50,0,336,{ bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5; },{},{}
|
||||
5314,Hockey_Mask,Hockey Mask,4,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,50,0,336,{ bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player_Human,5; },{},{}
|
||||
5315,Observer,Observer,4,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,35,0,337,{ skill "WZ_ESTIMATION",1; },{},{}
|
||||
5316,Umbrella_Hat,Umbrella Hat,4,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,50,1,338,{ bonus2 bSubEle,Ele_Water,3; },{},{}
|
||||
5317,Fisherman_Hat,Fisherman's Hat,4,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,50,1,339,{ bonus3 bAutoSpell,"WZ_WATERBALL",3,50; },{},{}
|
||||
@@ -2506,7 +2506,7 @@
|
||||
5323,Misstrance_Crown,Misstrance Crown,4,20,,0,,10,,0,0xFFFFFFFF,7,2,256,,0,0,165,{ bonus bAllStats,2; },{},{}
|
||||
5324,Little_Angel_Doll,Little Angel Doll,4,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,10,1,344,{ bonus bDex,3; bonus4 bAutoSpellWhenHit,"CR_GRANDCROSS",3,30,0; },{},{}
|
||||
5325,Robo_Eye,Robo Eye,4,20,,200,,2,,0,0xFFFFFFFF,7,2,512,,10,0,345,{ bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; bonus bDex,1; },{},{}
|
||||
5326,Masquerade_C,Masquerade C,4,1,,0,,1,,0,0xFFFFFFFF,7,2,512,,0,0,78,{ bonus2 bAddRace,RC_DemiHuman,7; bonus2 bAddRace,RC_Player,7; },{},{}
|
||||
5326,Masquerade_C,Masquerade C,4,1,,0,,1,,0,0xFFFFFFFF,7,2,512,,0,0,78,{ bonus2 bAddRace,RC_DemiHuman,7; bonus2 bAddRace,RC_Player_Human,7; },{},{}
|
||||
5327,Orc_Hero_Helm_C,Refined Helmet of Orc Hero,4,1,,0,,10,,0,0xFFFFFFFE,7,2,768,,0,0,178,{ bonus bStr,5; bonus bVit,3; },{},{}
|
||||
5328,Evil_Wing_Ears_C,Evil Wing Ears C,4,1,,0,,2,,0,0xFFFFFFFF,7,2,512,,0,0,152,{ bonus bStr,1; },{},{}
|
||||
5329,Dark_Blindfold_C,Dark Blindfold C,4,1,,0,,1,,0,0xFFFFFFFF,7,2,512,,0,0,187,{ bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Stun,500; },{},{}
|
||||
@@ -2520,12 +2520,12 @@
|
||||
5337,Party_Recruiter_Hat,Party Recruiter Hat,4,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,351,{},{},{}
|
||||
5338,Bf_Recruiter_Hat,Bf Recruiter Hat,4,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,352,{},{},{}
|
||||
5339,Friend_Recruiter_Hat,Friend Recruiter Hat,4,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,353,{},{},{}
|
||||
5340,Deprotai_Doll_Hat,Defolty Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,354,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus bStr,2; bonus3 bAutoSpellWhenHit,"AL_ANGELUS",10,20; },{},{}
|
||||
5341,Claris_Doll_Hat,Glaris Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,355,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus bInt,2; bonus bMagicHPGainValue,50; },{},{}
|
||||
5342,Sorin_Doll_Hat,Sorin Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,356,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus bDex,2; autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
5343,Tayelin_Doll_Hat,Telling Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,357,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus bAgi,2; bonus2 bAddItemHealRate,504,10; bonus2 bAddItemHealRate,547,10; },{},{}
|
||||
5344,Binit_Doll_Hat,Bennit Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,358,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus bVit,2; autobonus "{ bonus bAspdRate,5; }",20,30000,0,"{ specialeffect2 EF_HASTEUP; }"; },{},{}
|
||||
5345,Debril_Doll_Hat,W Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,359,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus bLuk,2; bonus2 bAddRace,RC_Undead,5; bonus2 bMagicAddRace,RC_Undead,5; bonus2 bSubRace,RC_Undead,5; },{},{}
|
||||
5340,Deprotai_Doll_Hat,Defolty Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,354,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; bonus bStr,2; bonus3 bAutoSpellWhenHit,"AL_ANGELUS",10,20; },{},{}
|
||||
5341,Claris_Doll_Hat,Glaris Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,355,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; bonus bInt,2; bonus bMagicHPGainValue,50; },{},{}
|
||||
5342,Sorin_Doll_Hat,Sorin Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,356,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; bonus bDex,2; autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
5343,Tayelin_Doll_Hat,Telling Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,357,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; bonus bAgi,2; bonus2 bAddItemHealRate,504,10; bonus2 bAddItemHealRate,547,10; },{},{}
|
||||
5344,Binit_Doll_Hat,Bennit Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,358,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; bonus bVit,2; autobonus "{ bonus bAspdRate,5; }",20,30000,0,"{ specialeffect2 EF_HASTEUP; }"; },{},{}
|
||||
5345,Debril_Doll_Hat,W Doll Hat,4,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,359,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; bonus bLuk,2; bonus2 bAddRace,RC_Undead,5; bonus2 bMagicAddRace,RC_Undead,5; bonus2 bSubRace,RC_Undead,5; },{},{}
|
||||
5346,Gf_Recruiter_Hat,Gf Recruiter Hat,4,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,360,{},{},{}
|
||||
5347,Ph.D_Hat_,Ph.D Hat,4,20,,200,,3,,1,0xFFFFFFFE,7,2,256,,0,1,98,{},{},{}
|
||||
5348,Big_Sis'_Ribbon_,Big Ribbon,4,15000,,200,,2,,1,0xFFFFFFFE,7,2,256,,0,1,28,{ bonus bMdef,3; },{},{}
|
||||
@@ -2543,7 +2543,7 @@
|
||||
5360,Whikebain_Ears,Hyuke's Black Cat Ears,4,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,45,1,368,{ bonus bFlee,10; bonus bCritical,3; bonus bCritAtkRate,10; bonus bDefRate,-50; bonus bDef2Rate,-50; },{},{}
|
||||
5361,Gang_Scarf,Gangster Scarf,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,60,0,369,{ bonus bBaseAtk,5; if(BaseJob==Job_Rogue) skill "RG_GANGSTER",1; },{},{}
|
||||
5362,Ninja_Scroll,Ninja Scroll,4,20,,200,,0,,0,0xFFFFFFFF,7,2,1,,60,0,370,{ bonus bMatkRate,1; },{},{}
|
||||
5363,Helm_Of_Abyss,Helm Of Abyss,4,20,,1000,,2,,1,0x000654E2,7,2,256,,70,1,371,{ bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus2 bSubClass,Class_Boss,10; },{},{}
|
||||
5363,Helm_Of_Abyss,Helm Of Abyss,4,20,,1000,,2,,1,0x000654E2,7,2,256,,70,1,371,{ bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player_Human,-10; bonus2 bSubClass,Class_Boss,10; },{},{}
|
||||
5364,Dark_Snake_Lord_Hat,Evil Snake Lord Hat,4,20,,500,,2,,1,0xFFFFFFFF,7,2,256,,60,1,372,{ bonus bStr,1; bonus bInt,1; bonus bAgi,2; },{},{}
|
||||
5365,Fried_Egg,Magnolia Hat,4,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,1,0,373,{ bonus2 bResEff,Eff_Stun,500; skill "HT_FLASHER",1; },{},{}
|
||||
5366,Hat_0f_King,Love Dad Bandana,4,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,0,1,374,{ bonus bAllStats,5; },{},{}
|
||||
@@ -2554,16 +2554,16 @@
|
||||
5371,Hat_Of_Judge,Judge Hat,4,20,,300,,2,,0,0xFFFFFFFF,7,2,768,,0,1,377,{ bonus bLuk,1; bonus bMaxSP,30; },{},{}
|
||||
5372,Drooping_White_Kitty,Koneko Hat,4,20,,500,,1,,0,0xFFFFFFFF,7,2,256,,0,1,378,{ bonus bInt,1; bonus bDelayRate,-3; bonus bMatkRate,3; bonus bMaxSPrate,3; bonus bMdef,3; },{},{}
|
||||
5373,Darkness_Helm,Dark Randgris Helm,4,20,,300,,2,,1,0xFFFFFFFF,7,2,768,,0,1,379,{ bonus bDex,3; bonus bMdef,1; },{},{}
|
||||
5374,L_Magestic_Goat,Gigantic Majestic Goat,4,20,,800,,5,,0,0xFFFFFFFF,7,2,256,,0,1,380,{ bonus2 bAddRace,RC_DemiHuman,12; bonus2 bAddRace,RC_Player,12; bonus bBaseAtk,(JobLevel*2)/7; },{},{}
|
||||
5374,L_Magestic_Goat,Gigantic Majestic Goat,4,20,,800,,5,,0,0xFFFFFFFF,7,2,256,,0,1,380,{ bonus2 bAddRace,RC_DemiHuman,12; bonus2 bAddRace,RC_Player_Human,12; bonus bBaseAtk,(JobLevel*2)/7; },{},{}
|
||||
5375,L_Orc_Hero_Helm,Orc Hero Headdress,4,20,,900,,5,,1,0xFFFFFFFF,7,2,768,,0,1,381,{ bonus bStr,2; bonus3 bAutoSpellWhenHit,"BS_WEAPONPERFECT",3,10; },{},{}
|
||||
5376,Satanic_Chain_P,Flying Evil Wing,4,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,382,{ bonus bMaxSP,120; bonus2 bAddEff2,Eff_Curse,300; },{},{}
|
||||
5377,Antique_Pipe,Gentleman's Pipe,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,383,{ bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; },{},{}
|
||||
5377,Antique_Pipe,Gentleman's Pipe,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,383,{ bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; },{},{}
|
||||
5378,Rabbit_Ear_Hat,Bunny Top Hat,4,20,,300,,0,,0,0xFFFFFFFF,7,2,256,,0,1,384,{ bonus bAgi,3; bonus3 bAutoSpellWhenHit,"AL_INCAGI",5,10; },{},{}
|
||||
5379,Balloon_Hat,Tam,4,0,,800,,3,,1,0xFFFFFFFF,7,2,256,,50,1,385,{ bonus bMdef,2; bonus bMatkRate,2+(getrefine()/2); },{},{}
|
||||
5380,Fish_Head_Hat,Fish Head Hat,4,20,,400,,1,,0,0xFFFFFFFF,7,2,256,,0,1,386,{ bonus3 bAutoSpell,"SA_FROSTWEAPON",1,5; },{},{}
|
||||
5381,Santa_Poring_Hat,Santa Poring Hat,4,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,0,387,{ bonus bMdef,2; bonus2 bAddEle,Ele_Dark,3; bonus2 bSubEle,Ele_Dark,3; },{},{}
|
||||
5382,Bell_Ribbon,Bell Ribbon,4,20,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,388,{ bonus bVit,1; skill "AL_ANGELUS",1; },{},{ sc_end SC_ANGELUS; }
|
||||
5383,Hunting_Cap,Hunter's Cap,4,20,,250,,3,,1,0xFFFFFFFE,7,2,256,,50,1,389,{ bonus bLuk,1; bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5; },{},{}
|
||||
5383,Hunting_Cap,Hunter's Cap,4,20,,250,,3,,1,0xFFFFFFFE,7,2,256,,50,1,389,{ bonus bLuk,1; bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_Player_Doram,10; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player_Human,5; },{},{}
|
||||
5384,Santa_Hat_1,Twin Pompom By JB,4,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,20,1,390,{ bonus bLuk,3; skill "WZ_ESTIMATION",1; bonus3 bAutoSpell,"AL_INCAGI",1,500; },{},{}
|
||||
5385,Yoyo_Hat,Yoyo Hat,4,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,20,1,391,{ skill "TF_HIDING", 1; },{},{ sc_end SC_HIDING; }
|
||||
5386,Ayam_,Ayam,4,0,,70,,7,,0,0xFFFFFFFF,7,2,256,,1,0,228,{ bonus bMdef,7; bonus bFlee,7; bonus2 bAddMonsterDropItem,12198,200; },{},{}
|
||||
@@ -2590,7 +2590,7 @@
|
||||
5407,Academy_Graduating_Cap,Academy Completion Hat,4,0,,200,,2,,1,0xFFFFFFFF,7,2,256,,0,1,410,{ bonus bMaxSP,30; },{},{}
|
||||
5408,Old_Bandanna,Old Bandana,4,0,,0,,5,,0,0xFFFFFFFF,7,2,256,,0,0,6,{ bonus bInt,2; bonus bMaxSP,50; bonus bCastrate,10; },{},{}
|
||||
5409,New_Cowboy_Hat,Purple Cowboy Hat,4,20,,500,,4,,1,0xFFFFFFFF,7,2,256,,0,1,411,{ bonus bInt,2; bonus bVit,2; bonus bMaxSP,50; },{},{}
|
||||
5410,Bread_Bag2,Brown Paperbag Hat,4,20,,200,,6,,0,0xFFFFFFFF,7,2,769,,0,0,412,{ bonus bMaxHP,100; bonus2 bResEff, Eff_Stun, 400; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; },{},{}
|
||||
5410,Bread_Bag2,Brown Paperbag Hat,4,20,,200,,6,,0,0xFFFFFFFF,7,2,769,,0,0,412,{ bonus bMaxHP,100; bonus2 bResEff, Eff_Stun, 400; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; },{},{}
|
||||
5411,White_Snake_Hat,White Snake Hat,4,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,413,{ bonus bDex,2; },{},{}
|
||||
5412,Sweet_Candy,Sweet Candy,4,20,,100,,1,,0,0xFFFFFFFF,7,2,1,,0,0,414,{ bonus bUnbreakableHelm, 0; },{},{}
|
||||
5413,Popcorn_Hat,Pop Corn Hat,4,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,0,0,415,{ bonus2 bSubEle,Ele_Wind, 10; },{},{}
|
||||
@@ -2603,12 +2603,12 @@
|
||||
5420,Mask_Of_Ifrit,Mask Of Ifrit,4,,,0,,8,,0,0xFFFFFFFE,7,2,769,,70,0,421,{ bonus bStr,1; bonus bInt,1; bonus bMdef,5; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Water,-10; skill "MG_SIGHT",1; bonus3 bAutoSpellWhenHit,"WZ_METEOR",3,50; bonus3 bAutoSpell,"MG_FIREBOLT",3,50; },{},{ sc_end SC_SIGHT; }
|
||||
5421,Ifrit's_Ear,Ears Of Ifrit,4,20,,0,,0,,0,0xFFFFFFFE,7,2,512,,70,0,422,{ bonus bStr,1; bonus bMdef,3; bonus2 bSkillAtk,"MG_FIREBOLT",2; bonus2 bSkillAtk,"WZ_FIREPILLAR",2; bonus2 bSkillAtk,"WZ_METEOR",2; bonus2 bSkillAtk,"SM_BASH",2; bonus2 bSkillAtk,"SM_MAGNUM",2; bonus2 bSkillAtk,"KN_PIERCE",2; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Water,-5; },{},{}
|
||||
5422,Linguistic_Book_Cap,Linguistic Book Hat,4,20,,70,,0,,0,0xFFFFFFFF,7,2,256,,0,1,423,{ bonus bInt,1; bonus bMdef,2; },{},{}
|
||||
5423,Lovecap_China,I Love China,4,20,,250,,5,,0,0xFFFFFFFF,7,2,256,,0,0,424,{ bonus bDex,3; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; },{},{}
|
||||
5423,Lovecap_China,I Love China,4,20,,250,,5,,0,0xFFFFFFFF,7,2,256,,0,0,424,{ bonus bDex,3; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; },{},{}
|
||||
5424,Fanta_Orange_Can,Fanta Orange Can Hat,4,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,425,{},{},{}
|
||||
5425,Fanta_Grape_Can,Fanta Grape Can Hat,4,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,426,{},{},{}
|
||||
5426,Karada_Meguri_Tea_Hat,Karada Meguricha Hat,4,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,427,{ bonus bLuk,1; },{},{}
|
||||
5427,Royal_Milk_Tea_Hat,Black Tea Kochakaden Hat,4,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,428,{ bonus bAgi,1; },{},{}
|
||||
5428,Bread_Bag1,RWC Anniversary Bread Envelope,4,,,100,,0,,0,0xFFFFFFFF,7,2,769,,0,1,429,{ bonus2 bSubRace,RC_DemiHuman,12; bonus2 bSubRace,RC_Player,12; },{},{}
|
||||
5428,Bread_Bag1,RWC Anniversary Bread Envelope,4,,,100,,0,,0,0xFFFFFFFF,7,2,769,,0,1,429,{ bonus2 bSubRace,RC_DemiHuman,12; bonus2 bSubRace,RC_Player_Human,12; },{},{}
|
||||
5429,Bogy_Cap,Bogy Cap,4,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,430,{ bonus bHPrecovRate, 5; bonus bSPrecovRate, 5; },{},{}
|
||||
5430,Sacred_Torch_Coronet,Torch Cap,4,20,,0,,3,,0,0xFFFFFFFF,7,2,256,,0,0,431,{ bonus2 bSubEle,Ele_Fire,20; skill "MG_FIREBOLT",5; },{},{}
|
||||
5431,Chicken_Hat,Chicken Hat,4,20,,1000,,0,,1,0xFFFFFFFF,7,2,256,,30,1,432,{ bonus3 bAutoSpell,"MC_LOUD",1,30; bonus bAspdRate,5; },{},{}
|
||||
@@ -2631,9 +2631,9 @@
|
||||
5448,Solo_Play_Box1,Soloplay Box1,4,,,300,,0,,1,0xFFFFFFFF,7,2,769,,0,1,449,{},{},{}
|
||||
5449,Solo_Play_Box2,Soloplay Box2,4,,,300,,0,,1,0xFFFFFFFF,7,2,769,,0,1,450,{},{},{}
|
||||
5450,Sun_Cap,Solar Hat,4,20,,1000,,0,,0,0xFFFFFFFE,7,2,256,,20,1,451,{},{},{}
|
||||
5451,Dragonhelm_Gold,RWC 2008 Dragon Helm Gold,4,20,,2500,,7,,1,0xFFFFFFFF,7,2,256,,1,0,452,{ bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5; },{},{}
|
||||
5452,Dragonhelm_Silver,RWC 2008 Dragon Helm Silver,4,20,,2500,,5,,1,0xFFFFFFFF,7,2,256,,1,0,453,{ bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3; bonus2 bAddRace,RC_Player,3; },{},{}
|
||||
5453,Dragonhelm_Copper,RWC 2008 Dragon Helm Copper,4,20,,2500,,0,,1,0xFFFFFFFF,7,2,256,,1,0,454,{ bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bAddRace,RC_Player,1; },{},{}
|
||||
5451,Dragonhelm_Gold,RWC 2008 Dragon Helm Gold,4,20,,2500,,7,,1,0xFFFFFFFF,7,2,256,,1,0,452,{ bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player_Human,5; },{},{}
|
||||
5452,Dragonhelm_Silver,RWC 2008 Dragon Helm Silver,4,20,,2500,,5,,1,0xFFFFFFFF,7,2,256,,1,0,453,{ bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3; bonus2 bAddRace,RC_Player_Human,3; },{},{}
|
||||
5453,Dragonhelm_Copper,RWC 2008 Dragon Helm Copper,4,20,,2500,,0,,1,0xFFFFFFFF,7,2,256,,1,0,454,{ bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bAddRace,RC_Player_Human,1; },{},{}
|
||||
5454,Dog_Cap_,Puppy Hat,4,20,,500,,3,,1,0xFFFFFFFF,7,2,256,,0,1,234,{ bonus bStr,1; bonus bInt,1; autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus2 bIgnoreMdefClassRate,Class_Normal,100; bonus2 bIgnoreMdefClassRate,Class_Boss,100; }",10,3000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }"; },{},{}
|
||||
5455,Geographer_Band_,Decorative Geographer,4,20,,500,,1,,1,0xFFFFFFFF,7,2,256,,0,1,238,{ bonus bInt,1; bonus3 bAutoSpell,"AL_HEAL",5,50; bonus3 bAutoSpellWhenHit,"AL_HEAL",5,30; },{},{}
|
||||
5456,Vacation_Hat_,Summer Hat,4,20,,200,,0,,1,0xFFFFFFFF,7,2,256,,0,1,315,{ bonus bVit,5; bonus bHPrecovRate,20; bonus bSPrecovRate,15; },{},{}
|
||||
@@ -2642,7 +2642,7 @@
|
||||
5459,Drooping_Bunny_Chusuk,Drooping Bunny,4,0,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,249,{ bonus bDex,1; bonus bFlee,2; },{},{}
|
||||
5460,Adv_Dragon_Skull,Evolved Dragon Skull Hat,4,20,,1000,,7,,0,0xFFFFFFFF,7,2,256,,60,1,457,{ bonus bAllStats, 2; bonus bMaxHPrate, 3; },{},{}
|
||||
5461,Adv_Whisper_Mask,Evolved Whisper Mask,4,20,,300,,1,,0,0xFFFFFFFF,7,2,769,,50,1,458,{ bonus bDex,3; bonus2 bSubEle,Ele_Ghost, 20; },{},{}
|
||||
5462,Spiked_Scarf,Spiked Scarf,4,20,,100,,1,,0,0xFFFFFFFF,7,2,1,,90,0,459,{ bonus bVit,1; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bAddRace,RC_Player,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; },{},{}
|
||||
5462,Spiked_Scarf,Spiked Scarf,4,20,,100,,1,,0,0xFFFFFFFF,7,2,1,,90,0,459,{ bonus bVit,1; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bAddRace,RC_Player_Human,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; },{},{}
|
||||
5463,Rainbow_Scarf,Rainbow Scarf,4,20,,100,,1,,0,0xFFFFFFFF,7,2,1,,90,0,460,{ bonus bInt,1; bonus bMdef,2; bonus bMatkRate,1; },{},{}
|
||||
5464,Zaha_Doll_Hat,Zaha Doll Hat,4,20,,0,,1,,0,0xFFFFFFFF,7,2,256,,0,0,461,{ bonus bInt,2; skill "PR_MAGNIFICAT", 3; },{},{}
|
||||
//5465,Celestial_Hat,Hat Of Fortune,4,20,,500,,3,,1,0xFFFFFFFF,7,2,256,,40,1,462,{ bonus bLuk,2; bonus bMdef,5; if(getrefine()>4) bonus bLuk,getrefine()-4; },{},{}
|
||||
@@ -2663,16 +2663,16 @@
|
||||
5480,Bizofnil_Wing_Deco,Bijofnil Wings,4,20,,1000,,3,,0,0xFFFFFFFF,7,2,256,,30,1,477,{ bonus bAllStats,2; bonus3 bAutoSpell,"PR_IMPOSITIO",3,3; },{},{}
|
||||
5481,Hermose_Cap,Hermode Cap,4,20,,1000,,1,,1,0xFFFFFFFF,7,2,256,,1,1,478,{ bonus bAspdRate,10; bonus bBaseAtk,-20; bonus bMatkRate,-10; },{},{}
|
||||
5482,Dark_Knight_Mask,Dark Knight Mask,4,,,3000,,5,,0,0xFFFFFFFF,7,2,769,,80,1,479,{ bonus bStr,3; },{},{}
|
||||
5483,Odin_Mask,Odin Mask,4,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,50,0,480,{ bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,6; bonus2 bAddRace,RC_Player,6; },{},{}
|
||||
5483,Odin_Mask,Odin Mask,4,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,50,0,480,{ bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,6; bonus2 bAddRace,RC_Player_Human,6; },{},{}
|
||||
//5484,Taiwan_Flag_Hat,Holidays Hat,4,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,0,482,{ bonus bAllStats,5; bonus2 bResEff,Eff_Stun,500; },{},{}
|
||||
5485,Tiger_Face,Tiger Face,4,20,,1000,,3,,0,0xFFFFFFFF,7,2,769,,60,1,483,{ bonus2 bSubRace,RC_Brute,5; bonus2 bAddRace,RC_Brute,5; bonus2 bMagicAddRace,RC_Brute,5; },{},{}
|
||||
5485,Tiger_Face,Tiger Face,4,20,,1000,,3,,0,0xFFFFFFFF,7,2,769,,60,1,483,{ bonus2 bSubRace,RC_Brute,5; bonus2 bAddRace,RC_Brute,5; bonus2 bMagicAddRace,RC_Brute,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bAddRace,RC_Player_Doram,5; bonus2 bMagicAddRace,RC_Player_Doram,5; },{},{}
|
||||
5486,J_Anniversary_Hat,Anniversary Hat,4,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,0,1,395,{ bonus bAllStats, 2; },{},{}
|
||||
5487,J_Poringcake_Hat,Poring Cake Hat,4,20,,500,,1,,0,0xFFFFFFFF,7,2,256,,0,1,417,{ bonus bLuk,2; },{},{}
|
||||
5488,J_Twin_Santahat,Twin Santa Hat,4,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,390,{ bonus bLuk,1; bonus bMdef,1; },{},{}
|
||||
5489,Love_Daddy,Love Daddy Hat,4,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,484,{ bonus bDex,2; },{},{}
|
||||
5490,Anubis_Helm,Anubis Helm,4,20,,0,,3,,0,0xFFFFFFFF,7,2,256,,70,0,485,{ bonus bMdef,5; bonus2 bSubClass,Class_Boss,10; bonus bHealpower2,10; bonus bAddItemHealRate,10; },{},{}
|
||||
5491,Hat_Of_Outlaw,Bandit Hat,4,20,,800,,3,,1,0xFFFFFFFF,7,2,256,,0,1,486,{ bonus bStr,2; bonus2 bSubEle,Ele_Fire, 10; },{},{}
|
||||
5492,Boy's_Cap_I,Student Cap,4,0,,0,,5,,0,0xFFFFFFFE,7,2,256,,0,0,102,{ bonus bMdef,3; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5; },{},{}
|
||||
5492,Boy's_Cap_I,Student Cap,4,0,,0,,5,,0,0xFFFFFFFE,7,2,256,,0,0,102,{ bonus bMdef,3; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player_Human,5; },{},{}
|
||||
5493,Ulle_Cap_I,Ulle's Cap,4,0,,0,,3,,0,0xFFFFFFFE,7,2,256,,0,0,254,{ bonus bDex,2; bonus bAgi,1; },{},{}
|
||||
5494,Spinx_Helm_I,Sphinx Hat,4,0,,0,,5,,0,0x00004082,7,2,257,,0,0,137,{ bonus bStr,5; },{},{}
|
||||
5495,Power_Of_Thor,Power Of Thor,4,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,75,1,493,{ bonus bInt,1; bonus bDex,1; bonus bMdef,3; bonus bFlee,5; },{},{}
|
||||
@@ -2698,7 +2698,7 @@
|
||||
5515,Pisces_Crown,Pisces Crown,4,20,,300,,6,,0,0xFFFFFFFF,7,2,256,,70,1,512,{ bonus bInt,2; bonus bMdef,5; bonus2 bSubEle,Ele_Water, 5; if(getrefine()>6) { bonus bDef, 1; bonus bMatkRate,2; } },{},{}
|
||||
5516,Hawk_Eyes01,hawk Eyes,4,10,,100,,0,,0,0x00000800,2,2,512,,60,0,23,{ bonus bDex,1; },{},{}
|
||||
5517,Hawk_Eyes02,Hawk Eyes,4,10,,100,,0,,0,0x00080808,7,2,512,,60,0,23,{ bonus bDex,1; },{},{}
|
||||
5518,L_Magestic_Goat2,Gigantic Majestic Goat,4,20,,800,,5,,0,0xFFFFFFFF,7,2,256,,50,1,513,{ bonus2 bSubRace,RC_DemiHuman,12; bonus2 bSubRace,RC_Player,12; bonus bBaseAtk,(JobLevel*2)/7; },{},{}
|
||||
5518,L_Magestic_Goat2,Gigantic Majestic Goat,4,20,,800,,5,,0,0xFFFFFFFF,7,2,256,,50,1,513,{ bonus2 bSubRace,RC_DemiHuman,12; bonus2 bSubRace,RC_Player_Human,12; bonus bBaseAtk,(JobLevel*2)/7; },{},{}
|
||||
5519,Peacock_Feather,Peacock Feather,4,20,,800,,4,,1,0xFFFFFFFF,7,2,256,,1,1,514,{ bonus bInt,2; },{},{}
|
||||
5520,Rabbit_Earplug,Rabbit Earplugs,4,,,400,,0,,1,0xFFFFFFFF,7,2,768,,1,1,515,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; },{},{}
|
||||
5521,Angry_Mouth_C,Angry Mouth,4,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,0,0,194,{ bonus bDelayRate,-3; },{},{}
|
||||
@@ -2715,7 +2715,7 @@
|
||||
5532,Pirate_Dagger_J,Pirate Dagger,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,1,327,{ bonus bShortWeaponDamageReturn,1; },{},{}
|
||||
5533,Emperor_Wreath_J,Emperor Wreath,4,20,,800,,3,,1,0xFFFFFFFF,7,2,256,,80,1,261,{ bonus bAllStats,1; },{},{}
|
||||
//5534,Fox_Hat_J,Fox Hat,4,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,70,0,403,{ bonus bAgi,1; bonus bFlee2,2; },{},{}
|
||||
5535,Side_Cap,Side Cap,4,0,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,529,{ bonus bVit,1; bonus bDex,1; bonus bMdef,3; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus2 bAddRace,RC_DemiHuman,3; bonus2 bAddRace,RC_Player,3; },{},{}
|
||||
5535,Side_Cap,Side Cap,4,0,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,529,{ bonus bVit,1; bonus bDex,1; bonus bMdef,3; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; bonus2 bAddRace,RC_DemiHuman,3; bonus2 bAddRace,RC_Player_Human,3; },{},{}
|
||||
5536,Spare_Card,Spare Card,4,20,,10,,1,,0,0xFFFFFFFF,7,2,1,,1,0,526,{ bonus2 bAddMonsterDropItem,6187,1000; },{},{}
|
||||
5537,Quati_Hat,Kwati Hat,4,20,,700,,2,,1,0xFFFFFFFF,7,2,256,,45,0,527,{ bonus bAgi,3; },{},{}
|
||||
5538,Tucan_Hat,Tucan Hat,4,20,,600,,2,,1,0xFFFFFFFF,7,2,768,,45,0,528,{ bonus bDex,3; },{},{}
|
||||
@@ -2733,7 +2733,7 @@
|
||||
5550,Taurus_Crown,Taurus Crown,4,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,536,{ bonus bDex,2; bonus bDelayRate,-2; bonus2 bSubEle,Ele_earth,5; if(getrefine()>6) { bonus bDex,1; bonus bMatkRate,1; } },{},{}
|
||||
//5551,Holy_Egg_Hat,Holy Egg Hat,4,20,,0,,1,,0,0xFFFFFFFF,7,2,256,,0,1,537,{},{},{}
|
||||
5552,Fest_Lord_Circlet,Festival Grand Circlet,4,0,,0,,8,,0,0xFFFFFFFF,7,2,256,,0,0,93,{ bonus bStr,3; bonus bInt,3; bonus bMdef,3; },{},{}
|
||||
5553,Fest_Bunny_Band,Festival Bunny Band,4,0,,0,,7,,0,0xFFFFFFFF,7,2,256,,0,0,15,{ bonus bMdef,4; bonus2 bSubRace,RC_DemiHuman,9; bonus2 bSubRace,RC_Player,9; },{},{}
|
||||
5553,Fest_Bunny_Band,Festival Bunny Band,4,0,,0,,7,,0,0xFFFFFFFF,7,2,256,,0,0,15,{ bonus bMdef,4; bonus2 bSubRace,RC_DemiHuman,9; bonus2 bSubRace,RC_Player_Human,9; },{},{}
|
||||
5554,Octopus_Hat,Octopus Hat,4,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,20,1,538,{ bonus3 bAutoSpell,"SM_PROVOKE",5,10; bonus bUnbreakableHelm; },{},{}
|
||||
5555,Leaf_Cat_Hat,Leaf Cat Hat,4,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,539,{ bonus bAgi,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",3,10; },{},{}
|
||||
5556,Fur_Seal_Hat,Seal Hat,4,20,,500,,3,,0,0xFFFFFFFF,7,2,769,,55,1,540,{ bonus bInt,1; bonus3 bAutoSpell,"WZ_FROSTNOVA",1,30; },{},{}
|
||||
@@ -2745,8 +2745,8 @@
|
||||
5562,Good_Wedding_Veil_J,Luxurious Wedding Veil,4,0,,500,,0,,1,0xFFFFFFFF,7,2,768,,45,0,489,{ bonus bMdef,10; bonus bCastRate,-3; bonus bUseSPrate,-5; },{},{}
|
||||
//5563,Dolor_Hat,Dolor Hat,4,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,0,547,{},{},{}
|
||||
5564,Crown_Of_Deceit,Crown of Deceit,4,20,,300,,3,,1,0xFFFFFFFF,7,2,768,,85,1,544,{ bonus bInt,4; bonus bCastRate,-10; },{},{}
|
||||
5565,Dragon_Arhat_Mask,Dragon Arhat Mask,4,0,,0,,5,,0,0xFFFFFFFF,7,2,513,,1,0,545,{ bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; },{},{}
|
||||
5566,Tiger_Arhat_Mask,Tiger Arhat Mask,4,0,,0,,1,,0,0xFFFFFFFF,7,2,513,,1,0,546,{ bonus2 bAddRace,RC_DemiHuman,2; bonus2 bAddRace,RC_Player,2; },{},{}
|
||||
5565,Dragon_Arhat_Mask,Dragon Arhat Mask,4,0,,0,,5,,0,0xFFFFFFFF,7,2,513,,1,0,545,{ bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player_Human,10; },{},{}
|
||||
5566,Tiger_Arhat_Mask,Tiger Arhat Mask,4,0,,0,,1,,0,0xFFFFFFFF,7,2,513,,1,0,546,{ bonus2 bAddRace,RC_DemiHuman,2; bonus2 bAddRace,RC_Player_Human,2; },{},{}
|
||||
5567,Bright_Fury,Bright Fury,4,20,,300,,1,,1,0xFFFFFFFF,7,2,256,,1,1,548,{ bonus bStr,1; bonus2 bAddClass,Class_All,2; bonus bAspdRate,2; },{},{}
|
||||
5568,Rabbit_Bonnet,Rabbit Bonnet,4,20,,1000,,1,,1,0xFFFFFFFF,7,2,768,,0,1,549,{ bonus bInt,2; },{},{}
|
||||
5569,Gemini_Diadem,Gemini Diadem,4,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,70,1,550,{ bonus bAgi,2; bonus bMatkRate,2; if(getrefine()>6) { bonus bMdef,7; bonus bMAtkRate,8; bonus2 bSubEle,Ele_Wind,5; } },{},{}
|
||||
@@ -2979,8 +2979,8 @@
|
||||
5797,Cheer_Scarf2,Cheer Scarf2,4,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,1,0,369,{},{},{}
|
||||
5798,Cheer_Scarf3,Cheer Scarf3,4,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,1,0,369,{},{},{}
|
||||
5799,Cheer_Scarf4,Cheer Scarf4,4,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,1,0,369,{},{},{}
|
||||
5800,Blush_Of_Groom,Blush of Groom,4,20,,50,,0,,0,0xFFFFFFFF,7,2,512,,0,0,125,{ bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; },{},{}
|
||||
5801,Ribbon_Of_Bride,Red Tailed Ribbon,4,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,167,{ bonus bAllStats,2; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; if(getskilllv("AL_HEAL")==10) { bonus3 bAutoSpellWhenHit,"AL_HEAL",10,20; } else { bonus3 bAutoSpellWhenHit,"AL_HEAL",5,20; } },{},{}
|
||||
5800,Blush_Of_Groom,Blush of Groom,4,20,,50,,0,,0,0xFFFFFFFF,7,2,512,,0,0,125,{ bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; },{},{}
|
||||
5801,Ribbon_Of_Bride,Red Tailed Ribbon,4,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,167,{ bonus bAllStats,2; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; if(getskilllv("AL_HEAL")==10) { bonus3 bAutoSpellWhenHit,"AL_HEAL",10,20; } else { bonus3 bAutoSpellWhenHit,"AL_HEAL",5,20; } },{},{}
|
||||
5802,Upgrade_Elephant_Hat,Upgraded Elephant Hat,4,0,,500,,3,,1,0xFFFFFFFF,7,2,256,,0,1,215,{},{},{}
|
||||
5803,Flower_Love_Hat,Love Flower Hat,4,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,5,{ bonus2 bAddMonsterDropItem,608,100; },{},{}
|
||||
5804,Pirate_Eyepatch,Pirate Eye Bandage,4,1000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,13,{},{},{}
|
||||
@@ -3001,7 +3001,7 @@
|
||||
5819,Carnival_Circlet,Carnival Circlet,4,0,,0,,6,,0,0xFFFFFFFF,7,2,256,,0,1,506,{ bonus bAllStats, 3; },{},{}
|
||||
//5820,Black_Elven_Ears,Black Elven Ears,4,10,,100,,2,,0,0xFFFFFFFF,7,2,512,,0,0,498,{},{},{}
|
||||
5821,Gold_Tulip_Hairpin,Gold Tulip Hairpin,4,10,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,499,{ bonus2 bExpAddClass,Class_All,5; },{},{}
|
||||
5822,Love_Chick_Hat,Love Chick Hat,4,10000,,100,,4,,0,0xFFFFFFFF,7,2,256,,0,1,500,{ bonus bLuk,4; bonus bMaxHP,100; bonus bMaxSP,100; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Player,7; bonus2 bSubRace,RC_Undead,7; },{},{}
|
||||
5822,Love_Chick_Hat,Love Chick Hat,4,10000,,100,,4,,0,0xFFFFFFFF,7,2,256,,0,1,500,{ bonus bLuk,4; bonus bMaxHP,100; bonus bMaxSP,100; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Player_Human,7; bonus2 bSubRace,RC_Undead,7; },{},{}
|
||||
//5823,Love_Arrow,Love Arrow,4,5000,,100,,1,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bDex,5; bonus bAgi,5; },{},{}
|
||||
5824,Fools_Day_Hat,Fools Day Hat,4,20,,300,,6,,1,0xFFFFFFFF,7,2,256,,30,1,265,{},{},{}
|
||||
//5825,Badge_Of_Order_Grace,Badge Of Order Grace,4,0,,0,,1,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMdef,1; },{},{}
|
||||
@@ -4839,8 +4839,8 @@
|
||||
12271,Mre_A,Military Ration A,0,2,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 5,0; },{},{}
|
||||
12272,Mre_B,Military Ration B,2,2,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCHIT,600000,33; },{},{}
|
||||
12273,Mre_C,Military Ration C,2,2,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCFLEE,600000,33; },{},{}
|
||||
12274,Gold_Pill_1,Daehwandan,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMHPRATE,3600000,5; percentheal 10,0; },{},{}
|
||||
12275,Gold_Pill_2,Taecheongdan,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMSPRATE,3600000,5; percentheal 0,10; },{},{}
|
||||
12274,Gold_Pill_1,Daehwandan,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_INCREASE_MAXHP,3600000,5,10; percentheal 10,0; },{},{}
|
||||
12275,Gold_Pill_2,Taecheongdan,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_INCREASE_MAXSP,3600000,5,10; percentheal 0,10; },{},{}
|
||||
12276,Mimic_Scroll,Mimic Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create 2058,1800000; },{},{}
|
||||
12277,Disguise_Scroll,Disguise Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create 2059,1800000; },{},{}
|
||||
12278,Alice_Scroll,Alice Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create 2060,1800000; },{},{}
|
||||
@@ -5343,8 +5343,8 @@
|
||||
13009,Kamaitachi,Kamaitachi,5,48000,,900,125,,2,0,0x02000000,7,2,2,4,70,1,1,{ bonus bAtkEle,Ele_Wind; bonus bCritical,3; bonus bAspdRate,3; },{},{}
|
||||
13010,Asura,Asura,5,3000,,600,50,,1,2,0x02000000,7,2,2,1,12,1,1,{ bonus bMatkRate,10; },{},{}
|
||||
13011,Asura_,Asura,5,3000,,600,50,,1,3,0x02000000,7,2,2,1,12,1,1,{ bonus bMatkRate,10; },{},{}
|
||||
13012,Murasame,Murasame,5,20,,700,95,,1,1,0x02000000,7,2,2,2,24,1,1,{ bonus bAtkEle,Ele_Water; bonus2 bCriticalAddRace,RC_DemiHuman,10; bonus2 bCriticalAddRace,RC_Player,10; },{},{}
|
||||
13013,Murasame_,Murasame,5,20,,700,95,,1,2,0x02000000,7,2,2,2,24,1,1,{ bonus bAtkEle,Ele_Water; bonus2 bCriticalAddRace,RC_DemiHuman,10; bonus2 bCriticalAddRace,RC_Player,10; },{},{}
|
||||
13012,Murasame,Murasame,5,20,,700,95,,1,1,0x02000000,7,2,2,2,24,1,1,{ bonus bAtkEle,Ele_Water; bonus2 bCriticalAddRace,RC_DemiHuman,10; bonus2 bCriticalAddRace,RC_Player_Human,10; },{},{}
|
||||
13013,Murasame_,Murasame,5,20,,700,95,,1,2,0x02000000,7,2,2,2,24,1,1,{ bonus bAtkEle,Ele_Water; bonus2 bCriticalAddRace,RC_DemiHuman,10; bonus2 bCriticalAddRace,RC_Player_Human,10; },{},{}
|
||||
13014,Hakujin,Hakujin,5,20,,800,120,,1,0,0x02000000,7,2,2,3,42,1,1,{ bonus bInt,2; bonus3 bAutoSpell,"AL_HEAL",1,10; },{},{}
|
||||
13015,Hakujin_,Hakujin,5,20,,800,120,,1,1,0x02000000,7,2,2,3,42,1,1,{ bonus bInt,2; bonus3 bAutoSpell,"AL_HEAL",1,10; },{},{}
|
||||
13016,Poison_Knife_,Poison Knife,5,20,,800,64,,1,2,0x028F5EEE,7,2,2,3,65,1,1,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,3000; },{},{}
|
||||
@@ -5352,7 +5352,7 @@
|
||||
13018,Sucsamad_,Sucsamad,5,20,,800,140,,1,1,0x028F5EEE,7,2,2,4,36,1,1,{ bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; bonus bUnbreakableWeapon; },{},{}
|
||||
13019,Ginnungagap_,Ginnungagap,5,20,,700,148,,1,1,0x3E9F7EEF,7,2,2,4,70,1,1,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,500; bonus2 bAddEff2,Eff_Blind,50; },{},{}
|
||||
13020,Warrior_Balmung_,Warrior's Balmung,5,20,,1000,170,,1,0,0xFFFFFFFF,7,2,2,4,48,1,1,{ bonus bAllStats,5; },{},{}
|
||||
13021,Combat_Knife_C,Combat Knife,5,1,,0,129,,1,0,0x028F5EEE,7,2,2,4,1,0,1,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bSubRace,RC_Demon,-10; bonus bMaxSPrate,10; bonus bSPDrainValue,3; },{},{}
|
||||
13021,Combat_Knife_C,Combat Knife,5,1,,0,129,,1,0,0x028F5EEE,7,2,2,4,1,0,1,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player_Human; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSubRace,RC_Demon,-10; bonus bMaxSPrate,10; bonus bSPDrainValue,3; },{},{}
|
||||
13022,Counter_Dagger_C,Dagger of Counter,5,1,,0,209,,1,0,0x00810204,7,2,2,4,1,0,1,{ bonus bCritical,90; },{},{}
|
||||
13023,Asura_C,Ashura,5,1,,0,120,,1,0,0x02000000,7,2,2,1,1,0,1,{ bonus bMatkRate,15; },{},{}
|
||||
13024,Sword_Breaker_C,Refined Swordbreaker,5,2,,0,105,,1,0,0x028F5EEE,7,2,2,4,0,0,1,{ bonus bBreakWeaponRate,500; },{},{}
|
||||
@@ -5367,13 +5367,13 @@
|
||||
13033,Assasin_Dagger_,Assassin Dagger,5,20,,600,140,,1,1,0x00001000,7,2,2,4,36,1,1,{ bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2; bonus bAtkEle,Ele_Dark; },{},{}
|
||||
13034,Twilight_Desert,Desert Twilight,5,20,,600,130,,1,2,0x00001000,2,2,2,2,70,1,1,{},{},{}
|
||||
13035,Sandstorm,Sandstorm,5,20,,600,50,,1,4,0x00001000,2,2,2,2,70,1,1,{},{},{}
|
||||
13036,BF_Dagger1,Brave Assassin's Damascus,5,20,,0,120,,1,0,0x3E9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
|
||||
13037,BF_Dagger2,Valorous Assassin's Damascus,5,20,,0,120,,1,0,0x3E9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
|
||||
13036,BF_Dagger1,Brave Assassin's Damascus,5,20,,0,120,,1,0,0x3E9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
|
||||
13037,BF_Dagger2,Valorous Assassin's Damascus,5,20,,0,120,,1,0,0x3E9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus bUnbreakableWeapon; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
|
||||
13038,Dagger_Of_Hunter,Dagger of Hunter,5,20,,700,120,,1,3,0x00020000,2,2,2,3,70,1,1,{ bonus bStr,1; bonus bAgi,2; bonus bDex,1; bonus4 bAutoSpellOnSkill,"RG_BACKSTAP","SM_BASH",10,100; bonus2 bSkillAtk,"RG_BACKSTAP",20; },{},{}
|
||||
13039,Ivory_Knife,Ivory Knife,5,20,,700,130,,1,2,0x028F5EEE,2,2,2,3,50,1,1,{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30; },{},{}
|
||||
13040,N_Cutter,Novice Cutter,5,0,,0,50,,1,3,0x3E9F7EEF,7,2,2,1,1,0,1,{},{},{}
|
||||
13041,N_Main_Gauche,Novice Main Gauche,5,0,,0,63,,1,3,0x3E9F7EEF,7,2,2,1,1,0,1,{},{},{}
|
||||
13042,Krieger_Dagger1,Glorious Gladius,5,20,,0,120,,1,0,0x3E9F7EEF,7,2,2,4,80,1,1,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus3 bAutoSpell,"PR_LEXDIVINA",1,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250; },{},{}
|
||||
13042,Krieger_Dagger1,Glorious Gladius,5,20,,0,120,,1,0,0x3E9F7EEF,7,2,2,4,80,1,1,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus3 bAutoSpell,"PR_LEXDIVINA",1,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250; },{},{}
|
||||
13043,Fortune_Sword_I,Fortune Sword,5,0,,0,120,,1,0,0x028F5EEE,7,2,2,4,0,0,1,{ bonus bLuk,5; },{},{}
|
||||
13044,House_Auger_I,Ice Pick,5,0,,0,105,,1,0,0x028F5EEE,7,2,2,4,0,0,1,{},{},{}
|
||||
13045,Kamaitachi_I,Kamaitachi,5,0,,0,155,,2,0,0x02000000,7,2,2,4,0,0,1,{},{},{}
|
||||
@@ -5389,9 +5389,9 @@
|
||||
13105,The_Garrison_,Garrison,5,48000,,500,70,,7,2,0x41000000,7,2,34,2,55,1,17,{ bonus bHit,-10; },{},{}
|
||||
13106,Gold_Lux,Gold Lux,5,100000,,500,20,,7,0,0x41000000,7,2,34,3,12,1,17,{ bonus bHit,-10; if(getskilllv("GS_GLITTERING")>0) bonus3 bAutoSpell,"GS_GLITTERING",getskilllv("GS_GLITTERING"),100; },{},{}
|
||||
13107,Wasteland_Outlaw,Wasteland's Outlaw,5,20,,580,68,,7,2,0x41000000,7,2,34,3,70,1,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; },{},{}
|
||||
13108,BF_Pistol1,Soldier Revolver,5,0,,0,70,,7,0,0x41000000,7,2,34,3,80,1,17,{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
13108,BF_Pistol1,Soldier Revolver,5,0,,0,70,,7,0,0x41000000,7,2,34,3,80,1,17,{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
13109,Wasteland_Outlaw_C,Wasteland Outlaw,5,20,,0,100,,7,0,0x41000000,7,2,34,3,0,0,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; },{},{}
|
||||
13110,Krieger_Pistol1,Glorious Pistol,5,0,,0,80,,7,0,0x41000000,7,2,34,4,80,1,17,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(getrefine()-4,2); bonus2 bAddRace,RC_Player,pow(getrefine()-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; } },{},{}
|
||||
13110,Krieger_Pistol1,Glorious Pistol,5,0,,0,80,,7,0,0x41000000,7,2,34,4,80,1,17,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(getrefine()-4,2); bonus2 bAddRace,RC_Player_Human,pow(getrefine()-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; } },{},{}
|
||||
//13111,Sharpshooter_Revolver
|
||||
13112,P_Revolver1,Eden Revlover I,5,0,,0,4,,7,0,0x41000000,7,2,34,1,26,0,17,{ bonus bHit,-5; },{},{}
|
||||
13113,P_Revolver2,Eden Revlover II,5,0,,0,60,,7,0,0x41000000,7,2,34,1,40,0,17,{ bonus bHit,-5; },{},{}
|
||||
@@ -5404,8 +5404,8 @@
|
||||
13155,Black_Rose,Black Rose,5,32000,,900,180,,9,1,0x41000000,7,2,34,2,35,1,20,{ bonus bSplashRange,1; },{},{}
|
||||
13156,Gate_Keeper,Gate Keeper,5,56000,,1000,210,,9,0,0x41000000,7,2,34,2,24,1,20,{ bonus bSplashRange,1; bonus3 bAutoSpell,"GS_SPREADATTACK",6,50; },{},{}
|
||||
13157,Drifter,Drifter,5,80000,,2300,50,,9,1,0x41000000,7,2,34,2,55,1,19,{},{},{}
|
||||
13158,Butcher,Butcher,5,130000,,2500,75,,9,0,0x41000000,7,2,34,3,68,1,19,{ bonus2 bCriticalAddRace,RC_Brute,10; },{},{}
|
||||
13159,Butcher_,Butcher,5,130000,,2500,75,,9,1,0x41000000,7,2,34,3,68,1,19,{ bonus2 bCriticalAddRace,RC_Brute,10; },{},{}
|
||||
13158,Butcher,Butcher,5,130000,,2500,75,,9,0,0x41000000,7,2,34,3,68,1,19,{ bonus2 bCriticalAddRace,RC_Brute,10; bonus2 bCriticalAddRace,RC_Player_Doram,10; },{},{}
|
||||
13159,Butcher_,Butcher,5,130000,,2500,75,,9,1,0x41000000,7,2,34,3,68,1,19,{ bonus2 bCriticalAddRace,RC_Brute,10; bonus2 bCriticalAddRace,RC_Player_Doram,10; },{},{}
|
||||
13160,Destroyer,Destroyer,5,110000,,1200,220,,9,0,0x41000000,7,2,34,2,52,1,21,{ bonus bBreakArmorRate,200; },{},{}
|
||||
13161,Destroyer_,Destroyer,5,110000,,1200,220,,9,1,0x41000000,7,2,34,2,52,1,21,{ bonus bBreakArmorRate,200; },{},{}
|
||||
13162,Inferno,Inferno,5,230000,,1250,280,,9,1,0x41000000,7,2,34,2,65,1,21,{},{},{}
|
||||
@@ -5417,15 +5417,15 @@
|
||||
13168,Thunder_P,Thunder P,5,76000,,700,80,,9,1,0x41000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
|
||||
13169,Thunder_P_,Thunder P,5,76000,,700,80,,9,2,0x41000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
|
||||
13170,Lever_Action_Rifle,Lever Action Rifle,5,20,,770,138,,9,2,0x41000000,7,2,34,3,70,1,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{}
|
||||
13171,BF_Rifle1,Soldier Rifle,5,0,,0,50,,9,0,0x41000000,7,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
13172,BF_Gatling_Gun1,Soldier Gatling Gun,5,0,,0,80,,9,0,0x41000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
13173,BF_Shotgun1,Soldier Shotgun,5,0,,0,100,,9,0,0x41000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
13174,BF_Launcher1,Soldier Grenade Launcher,5,0,,0,300,,9,0,0x41000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
13171,BF_Rifle1,Soldier Rifle,5,0,,0,50,,9,0,0x41000000,7,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
|
||||
13172,BF_Gatling_Gun1,Soldier Gatling Gun,5,0,,0,80,,9,0,0x41000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player_Human,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
13173,BF_Shotgun1,Soldier Shotgun,5,0,,0,100,,9,0,0x41000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
13174,BF_Launcher1,Soldier Grenade Launcher,5,0,,0,300,,9,0,0x41000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player_Human,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
13175,Lever_Action_Rifle_C,Lever Action Rifle,5,20,,0,170,,9,0,0x41000000,7,2,34,3,0,0,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{}
|
||||
13176,Krieger_Rifle1,Glorious Rifle,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,18,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; } },{},{}
|
||||
13177,Krieger_Gatling1,Glorious Gatling Gun,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,19,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) {bonus2 bAddClass,Class_All,getrefine(); } },{},{}
|
||||
13178,Krieger_Shotgun1,Glorious Shotgun,5,0,,0,110,,9,0,0x41000000,7,2,34,4,80,1,20,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; } },{},{}
|
||||
13179,Krieger_Launcher1,Glorious Grenade Launcher,5,0,,0,330,,9,0,0x41000000,7,2,34,4,80,1,21,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } },{},{}
|
||||
13176,Krieger_Rifle1,Glorious Rifle,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,18,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(getrefine()>8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; } },{},{}
|
||||
13177,Krieger_Gatling1,Glorious Gatling Gun,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,19,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player_Human,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(getrefine()>8) {bonus2 bAddClass,Class_All,getrefine(); } },{},{}
|
||||
13178,Krieger_Shotgun1,Glorious Shotgun,5,0,,0,110,,9,0,0x41000000,7,2,34,4,80,1,20,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; } },{},{}
|
||||
13179,Krieger_Launcher1,Glorious Grenade Launcher,5,0,,0,330,,9,0,0x41000000,7,2,34,4,80,1,21,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player_Human,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } },{},{}
|
||||
// Bullets
|
||||
13200,Bullet,Bullet,10,1,,2,10,,,,0x41000000,7,2,32768,,1,,3,{},{},{}
|
||||
13201,Silver_Bullet,Silver Bullet,10,15,,2,15,,,,0x41000000,7,2,32768,,1,,3,{ bonus bAtkEle,Ele_Holy; },{},{}
|
||||
@@ -5485,9 +5485,9 @@
|
||||
13302,Huuma_Giant_Wheel_,Huuma Giant Wheel Shuriken,5,40000,,2500,50,,1,4,0x02000000,7,2,34,4,42,1,22,{ bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Bleeding,100; },{},{}
|
||||
13303,Huuma_Blaze,Huuma Blaze Shuriken,5,78000,,1500,185,,1,0,0x02000000,7,2,34,4,55,1,22,{ bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Fire; bonus bDex,-2; bonus3 bAutoSpell,"MG_FIREBALL",5,30; },{},{}
|
||||
13304,Huuma_Calm_Mind,Huuma Calm Mind,5,20,,1550,112,,1,2,0x02000000,7,2,34,3,70,1,22,{ bonus bUnbreakableWeapon; bonus2 bSkillAtk,"NJ_HUUMA",30; bonus bNoCastCancel; },{},{}
|
||||
13305,BF_Huuma_Shuriken1,Brave Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
13306,BF_Huuma_Shuriken2,Valorous Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
13307,Krieger_Huuma_Shuriken1,Glorious Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,4,80,1,22,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
13305,BF_Huuma_Shuriken1,Brave Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
|
||||
13306,BF_Huuma_Shuriken2,Valorous Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon; },{},{}
|
||||
13307,Krieger_Huuma_Shuriken1,Glorious Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,4,80,1,22,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player_Human,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
13308,Huuma_Blaze_I,Huuma Blaze Shuriken,5,0,,0,230,,1,0,0x02000000,7,2,34,4,0,0,22,{ bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Fire; bonus bDex,2; },{},{}
|
||||
13309,Huuma_Giant_Wheel_C,Huuma Giant Wheel Shuriken,5,0,,0,99,,1,0,0x02000000,7,2,34,4,1,0,22,{ bonus2 bAddSize,Size_All,80; },{},{}
|
||||
// More 1-Handed Swords
|
||||
@@ -5498,16 +5498,16 @@
|
||||
13404,Platinum_Shotel,Platinum Shotel,5,20,,1500,130,,1,1,0x000654E2,7,2,2,4,55,1,2,{ bonus bCritical,50; },{},{}
|
||||
13405,Curved_Sword,Curved Sword,5,20,,800,125,,1,2,0x000654E2,7,2,2,4,55,1,2,{ bonus bAspdRate,10; bonus2 bAddEff,Eff_Curse,300; },{},{}
|
||||
13406,Edger,Edger,5,20,,0,120,,1,0,0x000654E2,7,2,2,1,0,0,2,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
13407,Nagan_C,Refined Nagan,5,1,,0,148,,1,0,0x000654E2,7,2,2,4,0,0,2,{ skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bAddRace,RC_Player,40; },{},{}
|
||||
13407,Nagan_C,Refined Nagan,5,1,,0,148,,1,0,0x000654E2,7,2,2,4,0,0,2,{ skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bAddRace,RC_Player_Human,40; },{},{}
|
||||
13408,Fire_Brand_C,Refined Fireblend,5,1,,0,120,,1,0,0x000654E2,7,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Fire; bonus bInt,2; skill "MG_FIREBOLT",5; bonus3 bAutoSpell,"MG_FIREBOLT",5,100; },{},{}
|
||||
13409,Immaterial_Sword_C,Refined Immaterial Sword,5,1,,0,160,,1,0,0x000654E2,7,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,45,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon; },{},{}
|
||||
13410,BF_Sword1,Valorous Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
13411,BF_Sword2,Brave Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bMatkRate,10; bonus bUnbreakableWeapon; },{},{}
|
||||
13410,BF_Sword1,Valorous Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
|
||||
13411,BF_Sword2,Brave Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus bMatkRate,10; bonus bUnbreakableWeapon; },{},{}
|
||||
13412,Twin_Edge_B,Twin Edge of Naght Sieger,5,20,,1500,150,,1,3,0x000654E2,2,2,2,4,75,1,2,{ bonus bAtkEle,Ele_Water; skill "MG_FROSTDIVER",5; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{}
|
||||
13413,Twin_Edge_R,Twin Edge of Naght Sieger,5,20,,1500,160,,1,3,0x000654E2,2,2,2,4,75,1,2,{ bonus bAtkEle,Ele_Fire; skill "WZ_METEOR",3; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{}
|
||||
13414,Elemental_Sword,Elemental Sword,5,20,,1200,105,,1,3,0x000654E2,2,2,2,3,70,1,2,{ bonus bStr,2; bonus bInt,4; bonus bDex,1; bonus bMatkRate,5; bonus2 bAddEle,Ele_Neutral,10; bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",3,1000; },{},{}
|
||||
13415,N_Falchion,Novice Falchion,5,0,,0,59,,1,3,0x000654E3,7,2,2,1,2,0,2,{},{},{}
|
||||
13416,Krieger_Onehand_Sword1,Glorious Flamberge,5,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>6) bonus bAspdRate,5; if(getrefine()>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
13416,Krieger_Onehand_Sword1,Glorious Flamberge,5,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(getrefine()>6) bonus bAspdRate,5; if(getrefine()>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
13417,Krieger_Onehand_Sword2,Glorious Rapier,5,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus bInt,5; },{},{}
|
||||
13418,Krieger_Onehand_Sword3,Glorious Holy Avenger,5,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,2,{ bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXAETERNA",1,1000; if(getrefine()>9) bonus bInt,5; },{},{}
|
||||
13419,Holy_Saber,Holy saber,5,20,,0,160,,1,0,0x000654E2,7,2,2,3,0,0,2,{},{},{}
|
||||
@@ -6447,7 +6447,7 @@
|
||||
14608,Luxurious_Dinner_E,Manchu-Han Imperial Feast,2,20000,,1200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCALLSTATUS,3600000,6; },{},{}
|
||||
14609,Spoiled_Cuisine,Spoiled Cuisine,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 10,10; },{},{}
|
||||
// More Armors
|
||||
15000,Bone_Plate,Bone Plate,4,20,,1000,,7,,1,0x000654E2,2,2,16,,85,1,0,{ bonus bStr,1; bonus bMdef,3; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus2 bIgnoreDefRaceRate,RC_Brute,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10; },{},{}
|
||||
15000,Bone_Plate,Bone Plate,4,20,,1000,,7,,1,0x000654E2,2,2,16,,85,1,0,{ bonus bStr,1; bonus bMdef,3; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player_Human,10; bonus2 bIgnoreDefRaceRate,RC_Brute,10; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10; },{},{}
|
||||
15001,Odin's_Blessing_I,Odin's Blessing,4,0,,0,,10,,0,0xFFFFFFFE,7,2,16,,0,0,0,{},{},{}
|
||||
// More Maces
|
||||
16000,Erde,Erde,5,20,,500,130,,1,2,0x0004C5B2,2,2,2,4,50,1,8,{ bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus bMaxSP,50; bonus bHealPower,10; },{},{}
|
||||
@@ -6573,7 +6573,7 @@
|
||||
18596,Sprout_Hat,Sprout Hat,4,20,,200,,4,,0,0xFFFFFFFF,7,2,256,,70,1,758,{ skill "WZ_HEAVENDRIVE",3; },{},{}
|
||||
18597,Mercury_Helm,Mercury Riser,4,40,,200,,10,,1,0xFFFFFFFF,7,2,256,,0,1,759,{ bonus bAspdRate,3; bonus bCritical,3; if(getrefine() >= 7) { bonus bAspdRate,2; bonus bCritical,2; } if(getrefine() >= 9) { bonus bAspdRate,2; bonus bCritical,2; }},{},{}
|
||||
//
|
||||
18600,Cat_Ears_Beret,Cat Ear Beret,4,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,761,{ bonus bAtkRate,5; if(getrefine() > 5 && getrefine() <= 12) { bonus2 bAddRace,RC_DemiHuman,(getrefine() - 5); bonus2 bSubRace,RC_DemiHuman,(getrefine() - 5); bonus2 bAddRace,RC_Player,(getrefine() - 5); bonus2 bSubRace,RC_Player,(getrefine() - 5); } if(getrefine() > 12) { bonus2 bAddRace,RC_DemiHuman,7; bonus2 bAddRace,RC_Player,7; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Player,7; } },{},{}
|
||||
18600,Cat_Ears_Beret,Cat Ear Beret,4,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,761,{ bonus bAtkRate,5; if(getrefine() > 5 && getrefine() <= 12) { bonus2 bAddRace,RC_DemiHuman,(getrefine() - 5); bonus2 bSubRace,RC_DemiHuman,(getrefine() - 5); bonus2 bAddRace,RC_Player_Human,(getrefine() - 5); bonus2 bSubRace,RC_Player_Human,(getrefine() - 5); } if(getrefine() > 12) { bonus2 bAddRace,RC_DemiHuman,7; bonus2 bAddRace,RC_Player_Human,7; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Player_Human,7; } },{},{}
|
||||
//
|
||||
18612,White_Musang_Hat,White Musang Hat,4,40,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,770,{ bonus bStr,2; bonus bVit,2; bonus bLuk,1; bonus bUnbreakableHelm; },{},{}
|
||||
18613,Black_Musang_Hat,Black Musang Hat,4,40,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,771,{ bonus bInt,2; bonus bDex,2; bonus bAgi,1; bonus bUnbreakableHelm; },{},{}
|
||||
|
||||
@@ -16,9 +16,9 @@ RC2_GUARDIAN,1285,1286,1287,2081
|
||||
// Ninja Classes (Pirate's_Pride)
|
||||
RC2_NINJA,1315,1364,1401,1560
|
||||
// GvG
|
||||
RC2_GVG,1143,1905,1906,1907
|
||||
RC2_GVG,1288,1905,1907,1908
|
||||
// Battlefield
|
||||
RC2_BATTLEFIELD,1906,1909,1914,1915
|
||||
RC2_BATTLEFIELD,1906,1909,1910,1911,1912,1913,1914,1915
|
||||
// Treasure Chests
|
||||
RC2_TREASURE,1324,1325,1326,1327,1328,1329,1330,1331,1332,1333,1334,1335,1336,1337,1338,1339,1340,1341,1342,1343,1344,1345,1346,1347,1348,1349,1350,1351,1352,1353,1354,1355,1356,1357,1358,1359,1360,1361,1362,1363,1938,1939,1940,1941,1942,1943,1944,1945,1946
|
||||
// Manuk
|
||||
|
||||
@@ -461,8 +461,8 @@ Body:
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus2 bAddRace,RC_Demihuman,2;
|
||||
bonus2 bMagicAddRace,RC_DemiHuman,2;
|
||||
bonus2 bAddRace,RC_Player,2;
|
||||
bonus2 bMagicAddRace,RC_Player,2;
|
||||
bonus2 bAddRace,RC_Player_Human,2;
|
||||
bonus2 bMagicAddRace,RC_Player_Human,2;
|
||||
}
|
||||
- Mob: ALICE
|
||||
TameItem: Sway_Apron
|
||||
@@ -478,7 +478,7 @@ Body:
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bMdef,1;
|
||||
bonus2 bSubRace,RC_DemiHuman,1;
|
||||
bonus2 bSubRace,RC_Player,1;
|
||||
bonus2 bSubRace,RC_Player_Human,1;
|
||||
}
|
||||
- Mob: EVENT_RICECAKE
|
||||
EggItem: Rice_Cake_Egg
|
||||
@@ -522,7 +522,7 @@ Body:
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bDef,1;
|
||||
bonus2 bSubRace,RC_DemiHuman,1;
|
||||
bonus2 bSubRace,RC_Player,1;
|
||||
bonus2 bSubRace,RC_Player_Human,1;
|
||||
}
|
||||
- Mob: ECLIPSE_P
|
||||
EggItem: Spring_Rabbit_Egg
|
||||
@@ -670,7 +670,7 @@ Body:
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus2 bAddRace,RC_DemiHuman,3;
|
||||
bonus2 bAddRace,RC_Player,3;
|
||||
bonus2 bAddRace,RC_Player_Human,3;
|
||||
}
|
||||
- Mob: SUCCUBUS
|
||||
TameItem: Boy's_Naivety
|
||||
@@ -839,6 +839,7 @@ Body:
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus2 bSubRace,RC_Brute,3;
|
||||
bonus2 bSubRace,RC_Player_Doram,3;
|
||||
}
|
||||
- Mob: BACSOJIN_
|
||||
TameItem: Shiny_Wing_Gown
|
||||
|
||||
@@ -618,15 +618,15 @@
|
||||
|
||||
//---- Create Bomb --- ItemLV=28 ---------------
|
||||
//-- Apple Bomb <-- GN_MAKEBOMB Lv1, Apple Bomb CB, 1 Apple, 1 Scell, 1 Detonator, 1 Gun Powder
|
||||
246,13260,28,2496,1,6279,0,512,1,911,1,1051,1,6244,1
|
||||
//246,13260,28,2496,1,6279,0,512,1,911,1,1051,1,6244,1
|
||||
//-- Coconut Bomb <-- GN_MAKEBOMB Lv1, Coconut Bomb CB, 1 Detonator, 1 Coconut Fruit, 2 Gun Powder
|
||||
247,13261,28,2496,1,6281,0,1051,1,6263,1,6244,2
|
||||
//247,13261,28,2496,1,6281,0,1051,1,6263,1,6244,2
|
||||
//-- Melon Bomb <-- GN_MAKEBOMB Lv1, Melon Bomb CB, 1 Sticky Mucus, 1 Detonator, 2 Gun Powder, 1 Melon
|
||||
248,13262,28,2496,1,6282,0,938,1,1051,1,6244,2,6264,1
|
||||
//248,13262,28,2496,1,6282,0,938,1,1051,1,6244,2,6264,1
|
||||
//-- Pineapple Bomb <-- GN_MAKEBOMB Lv1, Pinepple Bomb CB, 1 Cactus Needle, 1 Detonator, 3 Gun Powder, 1 Pineapple
|
||||
249,13263,28,2496,1,6280,0,952,1,1051,1,6244,3,6265,1
|
||||
//249,13263,28,2496,1,6280,0,952,1,1051,1,6244,3,6265,1
|
||||
//-- Banana Bomb <-- GN_MAKEBOMB Lv1, Banana Bomb CB, 1 Banana, 1 Detonator, 4 Gun Powder, 1 Mould Powder
|
||||
250,13264,28,2496,1,6283,0,513,1,1051,1,6244,4,7001,1
|
||||
//250,13264,28,2496,1,6283,0,513,1,1051,1,6244,4,7001,1
|
||||
|
||||
//---- Special Pharmacy --- ItemLV=29 ----------
|
||||
//-- Seed Of Horny Plant <-- GN_S_PHARMACY Lv1, Plant Genetic Grow, 10 Prickly Fruit
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
7098
db/pre-re/quest_db.yml
Normal file
7098
db/pre-re/quest_db.yml
Normal file
File diff suppressed because it is too large
Load Diff
@@ -16,22 +16,23 @@
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Improvised Song Database
|
||||
# Size Fix Database
|
||||
###########################################################################
|
||||
#
|
||||
# Improvised Song Settings
|
||||
# Size Fix Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Improvised Song.
|
||||
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
|
||||
# - Weapon Weapon type.
|
||||
# Small Small size modifier. (Default: 100)
|
||||
# Medium Medium size modifier. (Default: 100)
|
||||
# Large Large size modifier. (Default: 100)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: IMPROVISED_SONG_DB
|
||||
Type: SIZE_FIX_DB
|
||||
Version: 1
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/re/improvise_db.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/improvise_db.yml
|
||||
Body:
|
||||
- Weapon: Knuckle
|
||||
Medium: 75
|
||||
Large: 50
|
||||
@@ -1249,10 +1249,6 @@ Body:
|
||||
Size: 2
|
||||
- Level: 11
|
||||
Size: 3
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@@ -2075,8 +2071,6 @@ Body:
|
||||
TargetType: Attack
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Flags:
|
||||
IncreaseGloomyDayDamage: true
|
||||
Range: -2
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
@@ -3321,10 +3315,6 @@ Body:
|
||||
Size: 5
|
||||
- Level: 11
|
||||
Size: 7
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Range: 1
|
||||
Interval: 1250
|
||||
Target: Enemy
|
||||
@@ -3416,12 +3406,6 @@ Body:
|
||||
Size: 2
|
||||
- Level: 10
|
||||
Size: 2
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: -1
|
||||
Flag:
|
||||
PathCheck: true
|
||||
@@ -5852,11 +5836,8 @@ Body:
|
||||
Name: NPC_DARKBREATH
|
||||
Description: Dark Breath
|
||||
MaxLevel: 5
|
||||
Type: Misc
|
||||
Type: Magic
|
||||
TargetType: Attack
|
||||
DamageFlags:
|
||||
IgnoreFlee: true
|
||||
IgnoreDefCard: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: 9
|
||||
@@ -6713,8 +6694,6 @@ Body:
|
||||
MaxLevel: 5
|
||||
Type: Weapon
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IncreaseGloomyDayDamage: true
|
||||
Range:
|
||||
- Level: 1
|
||||
Size: 3
|
||||
@@ -7852,22 +7831,6 @@ Body:
|
||||
Size: 4
|
||||
- Level: 5
|
||||
Size: 5
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: -1
|
||||
Flag:
|
||||
PathCheck: true
|
||||
@@ -9794,9 +9757,6 @@ Body:
|
||||
NoDamage: true
|
||||
IgnoreDefense: true
|
||||
IgnoreFlee: true
|
||||
Flags:
|
||||
IgnoreAutoGuard: true
|
||||
IgnoreCicada: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
CastCancel: true
|
||||
@@ -10691,7 +10651,6 @@ Body:
|
||||
IgnoreDefense: true
|
||||
Flags:
|
||||
TargetTrap: true
|
||||
IncreaseGloomyDayDamage: true
|
||||
Range: 5
|
||||
Hit: Multi_Hit
|
||||
HitCount: 5
|
||||
@@ -12867,8 +12826,6 @@ Body:
|
||||
MaxLevel: 5
|
||||
Type: Weapon
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IncreaseGloomyDayDamage: true
|
||||
Range: 4
|
||||
Hit: Multi_Hit
|
||||
HitCount: 5
|
||||
@@ -13018,6 +12975,9 @@ Body:
|
||||
Flags:
|
||||
AllowOnMado: true
|
||||
Range: -2
|
||||
Flags:
|
||||
IgnoreAutoGuard: true
|
||||
IgnoreCicada: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@@ -14944,12 +14904,6 @@ Body:
|
||||
Size: 3
|
||||
- Level: 10
|
||||
Size: 4
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: -1
|
||||
Flag:
|
||||
PathCheck: true
|
||||
@@ -15138,22 +15092,6 @@ Body:
|
||||
Size: 3
|
||||
- Level: 5
|
||||
Size: 4
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@@ -15371,6 +15309,7 @@ Body:
|
||||
Flags:
|
||||
IsNpc: true
|
||||
TargetTrap: true
|
||||
ShowScale: true
|
||||
Hit: Multi_Hit
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -15476,6 +15415,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -15522,6 +15462,7 @@ Body:
|
||||
Flags:
|
||||
IsNpc: true
|
||||
TargetTrap: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea: 7
|
||||
@@ -15537,6 +15478,7 @@ Body:
|
||||
Flags:
|
||||
IsNpc: true
|
||||
TargetTrap: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea: 14
|
||||
@@ -15551,6 +15493,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -15575,6 +15518,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -15599,6 +15543,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -15623,6 +15568,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -15647,6 +15593,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -15671,6 +15618,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -15696,6 +15644,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Fire
|
||||
@@ -15714,6 +15663,7 @@ Body:
|
||||
IgnoreDefCard: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Range: 7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
@@ -15764,12 +15714,6 @@ Body:
|
||||
Size: 5
|
||||
- Level: 10
|
||||
Size: 13
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 1000
|
||||
Flag:
|
||||
NoOverlap: true
|
||||
@@ -15816,6 +15760,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -15932,6 +15877,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -15956,6 +15902,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -15980,6 +15927,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -16013,6 +15961,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@@ -16292,6 +16241,7 @@ Body:
|
||||
Flags:
|
||||
IsNpc: true
|
||||
IgnoreLandProtector: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Poison
|
||||
@@ -16308,6 +16258,8 @@ Body:
|
||||
Name: NPC_COMET
|
||||
Description: Comet 2
|
||||
MaxLevel: 1
|
||||
Flags:
|
||||
ShowScale: true
|
||||
- Id: 716
|
||||
Name: NPC_MAXPAIN
|
||||
Description: Max Pain
|
||||
@@ -16339,6 +16291,8 @@ Body:
|
||||
Name: NPC_JACKFROST
|
||||
Description: Jack Frost 2
|
||||
MaxLevel: 1
|
||||
Flags:
|
||||
ShowScale: true
|
||||
- Id: 725
|
||||
Name: NPC_REVERBERATION
|
||||
Description: Reverberation 2
|
||||
@@ -16351,6 +16305,7 @@ Body:
|
||||
IsNpc: true
|
||||
IsTrap: true
|
||||
DisableNearNpc: true
|
||||
ShowScale: true
|
||||
Range: 1
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
@@ -16391,6 +16346,8 @@ Body:
|
||||
Name: NPC_LEX_AETERNA
|
||||
Description: Lex Aeterna 2
|
||||
MaxLevel: 1
|
||||
Flags:
|
||||
ShowScale: true
|
||||
- Id: 728
|
||||
Name: NPC_ARROWSTORM
|
||||
Description: NPC Arrow Storm
|
||||
@@ -16905,8 +16862,6 @@ Body:
|
||||
MaxLevel: 10
|
||||
Type: Weapon
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IncreaseGloomyDayDamage: true
|
||||
Range: 5
|
||||
Hit: Multi_Hit
|
||||
HitCount: -5
|
||||
@@ -18641,6 +18596,8 @@ Body:
|
||||
Duration1: 60000
|
||||
Requires:
|
||||
SpCost: 20
|
||||
Status:
|
||||
Weaponblock_On: true
|
||||
- Id: 2031
|
||||
Name: GC_VENOMPRESSURE
|
||||
Description: Venom Pressure
|
||||
@@ -19302,10 +19259,10 @@ Body:
|
||||
Amount: 70
|
||||
- Level: 4
|
||||
Amount: 80
|
||||
# - Id: 2049 # Removed on kRO
|
||||
# Name: AB_EUCHARISTICA
|
||||
# Description: Eucharistica
|
||||
# MaxLevel: 10
|
||||
- Id: 2049 # Removed on kRO
|
||||
Name: AB_EUCHARISTICA
|
||||
Description: Eucharistica
|
||||
MaxLevel: 10
|
||||
- Id: 2050
|
||||
Name: AB_RENOVATIO
|
||||
Description: Renovatio
|
||||
@@ -19945,9 +19902,9 @@ Body:
|
||||
IgnoreDefCard: true
|
||||
Flags:
|
||||
AllowOnWarg: true
|
||||
IncreaseDanceWithWugDamage: true
|
||||
IgnoreAutoGuard: true
|
||||
IgnoreCicada: true
|
||||
IncreaseDanceWithWugDamage: true
|
||||
Range: 9
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
@@ -19975,9 +19932,9 @@ Body:
|
||||
IgnoreDefCard: true
|
||||
Flags:
|
||||
AlterRangeVulture: true
|
||||
IncreaseDanceWithWugDamage: true
|
||||
IgnoreAutoGuard: true
|
||||
IgnoreCicada: true
|
||||
IncreaseDanceWithWugDamage: true
|
||||
Range: 9
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
@@ -24369,7 +24326,7 @@ Body:
|
||||
Reproduce: true
|
||||
Requires:
|
||||
SpCost: 1
|
||||
- Id: 2417
|
||||
- Id: 2417 # Removed on kRO
|
||||
Name: WM_DOMINION_IMPULSE
|
||||
Description: Dominion Impulse
|
||||
MaxLevel: 1
|
||||
@@ -24382,6 +24339,7 @@ Body:
|
||||
HitCount: 1
|
||||
SplashArea: 5
|
||||
AfterCastActDelay: 1000
|
||||
FixedCastTime: -1
|
||||
Requires:
|
||||
SpCost: 10
|
||||
- Id: 2418
|
||||
@@ -25536,22 +25494,6 @@ Body:
|
||||
Size: 4
|
||||
- Level: 5
|
||||
Size: 4
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@@ -25621,22 +25563,6 @@ Body:
|
||||
Size: 4
|
||||
- Level: 5
|
||||
Size: 4
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@@ -25756,22 +25682,6 @@ Body:
|
||||
Size: 4
|
||||
- Level: 5
|
||||
Size: 5
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 500
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@@ -26007,22 +25917,6 @@ Body:
|
||||
Size: 2
|
||||
- Level: 5
|
||||
Size: 3
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 500
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@@ -26826,8 +26720,8 @@ Body:
|
||||
DamageFlags:
|
||||
Splash: true
|
||||
Range: 11
|
||||
Hit: Single
|
||||
HitCount: 3
|
||||
Hit: Multi_Hit
|
||||
HitCount: 2
|
||||
Element: Weapon
|
||||
SplashArea:
|
||||
- Level: 1
|
||||
@@ -26897,7 +26791,7 @@ Body:
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
ActiveInstance: 1
|
||||
Knockback: 2
|
||||
Knockback: 1
|
||||
CopyFlags:
|
||||
Skill:
|
||||
Reproduce: true
|
||||
@@ -27355,7 +27249,7 @@ Body:
|
||||
ItemCost:
|
||||
- Item: Mandragora_Flowerpot
|
||||
Amount: 1
|
||||
- Id: 2493
|
||||
- Id: 2493 # Removed on kRO
|
||||
Name: GN_SLINGITEM
|
||||
Description: Sling Item
|
||||
MaxLevel: 1
|
||||
@@ -27368,6 +27262,7 @@ Body:
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Cooldown: 1000
|
||||
FixedCastTime: -1
|
||||
Requires:
|
||||
SpCost: 4
|
||||
Ammo:
|
||||
@@ -27399,7 +27294,7 @@ Body:
|
||||
Amount: 5
|
||||
- Level: 2
|
||||
Amount: 40
|
||||
- Id: 2496
|
||||
- Id: 2496 # Removed on kRO
|
||||
Name: GN_MAKEBOMB
|
||||
Description: Create Bomb
|
||||
MaxLevel: 2
|
||||
@@ -27425,7 +27320,7 @@ Body:
|
||||
HitCount: 1
|
||||
Requires:
|
||||
SpCost: 12
|
||||
- Id: 2498
|
||||
- Id: 2498 # Removed on kRO
|
||||
Name: GN_SLINGITEM_RANGEMELEEATK
|
||||
Description: Sling Item Attack
|
||||
MaxLevel: 1
|
||||
@@ -27719,22 +27614,6 @@ Body:
|
||||
Size: 3
|
||||
- Level: 5
|
||||
Size: 3
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 500
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@@ -28317,6 +28196,163 @@ Body:
|
||||
Element: Weapon
|
||||
Requires:
|
||||
SpCost: 1
|
||||
- Id: 2574
|
||||
Name: SJ_LIGHTOFMOON
|
||||
Description: Light of Moon
|
||||
MaxLevel: 1
|
||||
- Id: 2575
|
||||
Name: SJ_LUNARSTANCE
|
||||
Description: Lunar Stance
|
||||
MaxLevel: 1
|
||||
- Id: 2576
|
||||
Name: SJ_FULLMOONKICK
|
||||
Description: Full Moon Kick
|
||||
MaxLevel: 1
|
||||
- Id: 2577
|
||||
Name: SJ_LIGHTOFSTAR
|
||||
Description: Light of Star
|
||||
MaxLevel: 1
|
||||
- Id: 2578
|
||||
Name: SJ_STARSTANCE
|
||||
Description: Star Stance
|
||||
MaxLevel: 1
|
||||
- Id: 2579
|
||||
Name: SJ_NEWMOONKICK
|
||||
Description: New Moon Kick
|
||||
MaxLevel: 1
|
||||
- Id: 2580
|
||||
Name: SJ_FLASHKICK
|
||||
Description: Flash Kick
|
||||
MaxLevel: 1
|
||||
- Id: 2581
|
||||
Name: SJ_STAREMPEROR
|
||||
Description: Star Emperor
|
||||
MaxLevel: 1
|
||||
- Id: 2582
|
||||
Name: SJ_NOVAEXPLOSING
|
||||
Description: Nova Explosion
|
||||
MaxLevel: 1
|
||||
Type: Misc
|
||||
- Id: 2583
|
||||
Name: SJ_UNIVERSESTANCE
|
||||
Description: Universe Stance
|
||||
MaxLevel: 1
|
||||
- Id: 2584
|
||||
Name: SJ_FALLINGSTAR
|
||||
Description: Falling Star
|
||||
MaxLevel: 1
|
||||
- Id: 2585
|
||||
Name: SJ_GRAVITYCONTROL
|
||||
Description: Gravity Control
|
||||
MaxLevel: 1
|
||||
- Id: 2586
|
||||
Name: SJ_BOOKOFDIMENSION
|
||||
Description: Book of Dimension
|
||||
MaxLevel: 1
|
||||
- Id: 2587
|
||||
Name: SJ_BOOKOFCREATINGSTAR
|
||||
Description: Book of Creating Star
|
||||
MaxLevel: 1
|
||||
- Id: 2588
|
||||
Name: SJ_DOCUMENT
|
||||
Description: Document of Sun Moon and Star
|
||||
MaxLevel: 1
|
||||
- Id: 2589
|
||||
Name: SJ_PURIFY
|
||||
Description: Purification of Sun Moon and Star
|
||||
MaxLevel: 1
|
||||
- Id: 2590
|
||||
Name: SJ_LIGHTOFSUN
|
||||
Description: Light of Sun
|
||||
MaxLevel: 1
|
||||
- Id: 2591
|
||||
Name: SJ_SUNSTANCE
|
||||
Description: Sun Stance
|
||||
MaxLevel: 1
|
||||
- Id: 2592
|
||||
Name: SJ_SOLARBURST
|
||||
Description: Solar Burst
|
||||
MaxLevel: 1
|
||||
- Id: 2593
|
||||
Name: SJ_PROMINENCEKICK
|
||||
Description: Prominence Kick
|
||||
MaxLevel: 1
|
||||
- Id: 2594
|
||||
Name: SJ_FALLINGSTAR_ATK
|
||||
Description: Falling Star Attack
|
||||
MaxLevel: 1
|
||||
- Id: 2595
|
||||
Name: SJ_FALLINGSTAR_ATK2
|
||||
Description: Falling Star Attack 2
|
||||
MaxLevel: 1
|
||||
- Id: 2596
|
||||
Name: SP_SOULGOLEM
|
||||
Description: Golem's Soul
|
||||
MaxLevel: 1
|
||||
- Id: 2597
|
||||
Name: SP_SOULSHADOW
|
||||
Description: Shadow's Soul
|
||||
MaxLevel: 1
|
||||
- Id: 2598
|
||||
Name: SP_SOULFALCON
|
||||
Description: Falcon's Soul
|
||||
MaxLevel: 1
|
||||
- Id: 2599
|
||||
Name: SP_SOULFAIRY
|
||||
Description: Fairy's Soul
|
||||
MaxLevel: 1
|
||||
- Id: 2600
|
||||
Name: SP_CURSEEXPLOSION
|
||||
Description: Curse Explosion
|
||||
MaxLevel: 1
|
||||
- Id: 2601
|
||||
Name: SP_SOULCURSE
|
||||
Description: Soul Curse
|
||||
MaxLevel: 1
|
||||
- Id: 2602
|
||||
Name: SP_SPA
|
||||
Description: Espa
|
||||
MaxLevel: 1
|
||||
- Id: 2603
|
||||
Name: SP_SHA
|
||||
Description: Esha
|
||||
MaxLevel: 1
|
||||
- Id: 2604
|
||||
Name: SP_SWHOO
|
||||
Description: Eswhoo
|
||||
MaxLevel: 1
|
||||
- Id: 2605
|
||||
Name: SP_SOULUNITY
|
||||
Description: Soul Unity
|
||||
MaxLevel: 1
|
||||
- Id: 2606
|
||||
Name: SP_SOULDIVISION
|
||||
Description: Soul Division
|
||||
MaxLevel: 1
|
||||
- Id: 2607
|
||||
Name: SP_SOULREAPER
|
||||
Description: Soul Reaper
|
||||
MaxLevel: 1
|
||||
- Id: 2608
|
||||
Name: SP_SOULREVOLVE
|
||||
Description: Soul Revolution
|
||||
MaxLevel: 1
|
||||
- Id: 2609
|
||||
Name: SP_SOULCOLLECT
|
||||
Description: Soul Collect
|
||||
MaxLevel: 1
|
||||
- Id: 2610
|
||||
Name: SP_SOULEXPLOSION
|
||||
Description: Soul Explosion
|
||||
MaxLevel: 1
|
||||
- Id: 2611
|
||||
Name: SP_SOULENERGY
|
||||
Description: Soul Energy Research
|
||||
MaxLevel: 1
|
||||
- Id: 2612
|
||||
Name: SP_KAUTE
|
||||
Description: Kaute
|
||||
MaxLevel: 1
|
||||
- Id: 3001
|
||||
Name: KO_YAMIKUMO
|
||||
Description: Shadow Hiding
|
||||
@@ -28585,12 +28621,6 @@ Body:
|
||||
Size: 1
|
||||
- Level: 10
|
||||
Size: 2
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@@ -30099,6 +30129,18 @@ Body:
|
||||
Name: AB_CONVENIO
|
||||
Description: Convenio
|
||||
MaxLevel: 1
|
||||
- Id: 5075
|
||||
Name: NV_BREAKTHROUGH
|
||||
Description: Break Through
|
||||
MaxLevel: 1
|
||||
- Id: 5076
|
||||
Name: NV_HELPANGEL
|
||||
Description: Help Angel
|
||||
MaxLevel: 1
|
||||
- Id: 5077
|
||||
Name: NV_TRANSCENDENCE
|
||||
Description: Transcendence
|
||||
MaxLevel: 1
|
||||
- Id: 8001
|
||||
Name: HLIF_HEAL
|
||||
Description: Healing Touch
|
||||
@@ -30861,22 +30903,6 @@ Body:
|
||||
Size: 3
|
||||
- Level: 5
|
||||
Size: 4
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@@ -31477,22 +31503,6 @@ Body:
|
||||
Size: 2
|
||||
- Level: 5
|
||||
Size: 3
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 2000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@@ -32140,8 +32150,6 @@ Body:
|
||||
TargetType: Attack
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Flags:
|
||||
IncreaseGloomyDayDamage: true
|
||||
Range: -2
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
@@ -32166,7 +32174,6 @@ Body:
|
||||
IgnoreDefense: true
|
||||
Flags:
|
||||
TargetTrap: true
|
||||
IncreaseGloomyDayDamage: true
|
||||
Range: 5
|
||||
Hit: Multi_Hit
|
||||
HitCount: 5
|
||||
|
||||
@@ -2577,6 +2577,7 @@
|
||||
4057,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4057,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4057,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
//4057,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4057,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4057,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4057,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
@@ -2923,6 +2924,7 @@
|
||||
4063,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4063,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4063,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
//4063,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4063,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4063,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4063,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
@@ -3217,9 +3219,9 @@
|
||||
4068,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4068,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4068,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4068,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4068,2413,5,0,0,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4068,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4068,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4068,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4068,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4068,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4068,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -3273,9 +3275,9 @@
|
||||
4069,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4069,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4069,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4069,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4069,2413,5,0,0,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4069,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4069,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4069,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4069,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4069,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4069,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -3403,10 +3405,10 @@
|
||||
4071,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
|
||||
4071,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
|
||||
4071,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
|
||||
4071,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
//4071,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4071,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
|
||||
4071,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
4071,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
//4071,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4071,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4071,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4071,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
@@ -3647,9 +3649,9 @@
|
||||
4075,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4075,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4075,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4075,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4075,2413,5,0,0,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4075,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4075,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4075,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4075,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4075,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4075,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -3709,9 +3711,9 @@
|
||||
4076,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4076,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4076,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4076,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4076,2413,5,0,0,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4076,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4076,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4076,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4076,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4076,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4076,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -3847,10 +3849,10 @@
|
||||
4078,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
|
||||
4078,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
|
||||
4078,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
|
||||
4078,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
//4078,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4078,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
|
||||
4078,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
4078,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
//4078,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4078,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4078,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4078,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
@@ -4578,6 +4580,7 @@
|
||||
4099,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4099,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4099,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
//4099,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4099,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4099,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4099,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
@@ -4867,9 +4870,9 @@
|
||||
4104,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4104,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4104,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4104,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4104,2413,5,0,0,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4104,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4104,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4104,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4104,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4104,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4104,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -4924,9 +4927,9 @@
|
||||
4105,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4105,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4105,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4105,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4105,2413,5,0,0,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4105,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4105,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4105,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4105,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4105,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4105,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -5056,10 +5059,10 @@
|
||||
4107,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
|
||||
4107,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
|
||||
4107,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
|
||||
4107,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
//4107,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4107,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
|
||||
4107,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
4107,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
//4107,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4107,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4107,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4107,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
|
||||
52
db/quest_db.yml
Normal file
52
db/quest_db.yml
Normal file
@@ -0,0 +1,52 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Quest Database
|
||||
###########################################################################
|
||||
#
|
||||
# Quest Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Quest ID.
|
||||
# Title Quest title.
|
||||
# TimeLimit Amount of time before the quest expires. (Default: 0)
|
||||
# Use a number following by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
|
||||
# Specify with "+" for how long until the quest expires.
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optionnal), [0-23]"h" (required), [0-59]"mn" (optionnal), [0-59]"s" (optionnal) format.
|
||||
# Please note the number before "d" only shift the exact timer to the given day(s).
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# - Mob Monster to kill.
|
||||
# Count Amount of monsters to kill.
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
# Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1)
|
||||
# Rate Item drop rate. (10000 = 100%)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: QUEST_DB
|
||||
Version: 1
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/pre-re/quest_db.yml
|
||||
Mode: Prerenewal
|
||||
- Path: db/re/quest_db.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/quest_db.yml
|
||||
@@ -1,3 +1,34 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Attendance Database
|
||||
###########################################################################
|
||||
#
|
||||
# Attendance Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Start Start date.
|
||||
# End End date.
|
||||
# Rewards: List of rewards for each day.
|
||||
# - Day Reward day.
|
||||
# ItemId Item ID.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ATTENDANCE_DB
|
||||
Version: 1
|
||||
|
||||
@@ -1,151 +1,176 @@
|
||||
// Homunculus Experience Tables
|
||||
347
|
||||
545
|
||||
891
|
||||
1485
|
||||
2178
|
||||
3168
|
||||
3762
|
||||
4158
|
||||
4505
|
||||
4900
|
||||
5390
|
||||
5880
|
||||
5978
|
||||
6223
|
||||
6566
|
||||
7203
|
||||
7840
|
||||
8232
|
||||
8624
|
||||
8924
|
||||
9409
|
||||
9991
|
||||
10670
|
||||
11446
|
||||
12610
|
||||
13580
|
||||
14550
|
||||
15520
|
||||
16490
|
||||
17460
|
||||
18430
|
||||
19400
|
||||
20370
|
||||
21340
|
||||
22504
|
||||
23280
|
||||
25220
|
||||
26675
|
||||
28130
|
||||
28800
|
||||
30240
|
||||
31680
|
||||
32640
|
||||
34560
|
||||
36000
|
||||
36480
|
||||
38400
|
||||
40320
|
||||
42720
|
||||
45120
|
||||
47040
|
||||
48960
|
||||
50880
|
||||
52800
|
||||
54720
|
||||
56640
|
||||
59040
|
||||
60480
|
||||
62400
|
||||
64320
|
||||
66240
|
||||
67200
|
||||
70080
|
||||
73920
|
||||
76800
|
||||
80640
|
||||
84480
|
||||
87360
|
||||
91200
|
||||
104500
|
||||
121600
|
||||
133000
|
||||
147250
|
||||
154850
|
||||
161500
|
||||
171000
|
||||
178600
|
||||
185250
|
||||
190000
|
||||
218500
|
||||
247000
|
||||
285000
|
||||
332500
|
||||
380000
|
||||
456000
|
||||
522500
|
||||
570000
|
||||
646000
|
||||
712500
|
||||
855000
|
||||
950000
|
||||
1140000
|
||||
1425000
|
||||
1710000
|
||||
1995000
|
||||
2280000
|
||||
2660000
|
||||
3135000
|
||||
3800000
|
||||
4124000
|
||||
4260000
|
||||
4462000
|
||||
4527000
|
||||
4779000
|
||||
4921000
|
||||
4984000
|
||||
5118000
|
||||
5353000
|
||||
5438000
|
||||
5507000
|
||||
5610000
|
||||
5776000
|
||||
5867000
|
||||
6000000
|
||||
6116000
|
||||
6241000
|
||||
6373000
|
||||
6498000
|
||||
6639000
|
||||
6720000
|
||||
6907000
|
||||
7025000
|
||||
7105000
|
||||
7264000
|
||||
7454000
|
||||
7611000
|
||||
7688000
|
||||
7735000
|
||||
7940000
|
||||
8020000
|
||||
8198000
|
||||
8318000
|
||||
8376000
|
||||
8469000
|
||||
8528000
|
||||
8573000
|
||||
8650000
|
||||
8701000
|
||||
8769000
|
||||
8814000
|
||||
8820000
|
||||
8826000
|
||||
8838000
|
||||
8887000
|
||||
8905000
|
||||
8916000
|
||||
8922000
|
||||
8966000
|
||||
9094000
|
||||
0
|
||||
50
|
||||
110
|
||||
180
|
||||
260
|
||||
350
|
||||
630
|
||||
950
|
||||
1310
|
||||
1710
|
||||
2150
|
||||
3180
|
||||
4300
|
||||
5510
|
||||
6810
|
||||
8200
|
||||
10800
|
||||
13560
|
||||
16480
|
||||
19560
|
||||
22800
|
||||
28090
|
||||
33630
|
||||
39420
|
||||
45460
|
||||
51750
|
||||
61150
|
||||
70910
|
||||
81030
|
||||
91510
|
||||
102350
|
||||
117580
|
||||
133300
|
||||
149510
|
||||
166210
|
||||
183400
|
||||
206480
|
||||
230200
|
||||
254560
|
||||
279560
|
||||
305200
|
||||
338450
|
||||
372510
|
||||
407380
|
||||
443060
|
||||
479550
|
||||
525590
|
||||
572630
|
||||
620670
|
||||
669710
|
||||
719750
|
||||
781500
|
||||
844460
|
||||
908630
|
||||
974010
|
||||
1040600
|
||||
1121280
|
||||
1203400
|
||||
1286960
|
||||
1371960
|
||||
1458400
|
||||
1561530
|
||||
1666350
|
||||
1772860
|
||||
1881060
|
||||
1990950
|
||||
2120350
|
||||
2251710
|
||||
2385030
|
||||
2520310
|
||||
2657550
|
||||
2817340
|
||||
2979380
|
||||
3143670
|
||||
3310210
|
||||
3479000
|
||||
3673600
|
||||
3870760
|
||||
4070480
|
||||
4272760
|
||||
4477600
|
||||
4711730
|
||||
4948750
|
||||
5188660
|
||||
5431460
|
||||
5677150
|
||||
5955830
|
||||
6237750
|
||||
6522910
|
||||
6811310
|
||||
7102950
|
||||
7431500
|
||||
7763660
|
||||
8099430
|
||||
8438810
|
||||
8781800
|
||||
9165840
|
||||
9553880
|
||||
9945920
|
||||
10350000
|
||||
10462000
|
||||
10580000
|
||||
10700000
|
||||
10826000
|
||||
10980000
|
||||
11150000
|
||||
11334000
|
||||
11520000
|
||||
11712000
|
||||
11906000
|
||||
12108000
|
||||
12317000
|
||||
12530000
|
||||
12745000
|
||||
12968000
|
||||
13193000
|
||||
13420000
|
||||
13653000
|
||||
13890000
|
||||
14130000
|
||||
14374200
|
||||
14620000
|
||||
14870000
|
||||
15123200
|
||||
15378000
|
||||
15638000
|
||||
15900000
|
||||
16164000
|
||||
16430000
|
||||
16698000
|
||||
16970000
|
||||
17245000
|
||||
17523000
|
||||
17804000
|
||||
18090000
|
||||
18380000
|
||||
18675000
|
||||
18974000
|
||||
19280000
|
||||
19588000
|
||||
19900000
|
||||
20215000
|
||||
20534000
|
||||
20854200
|
||||
21180000
|
||||
21509500
|
||||
21847000
|
||||
22197000
|
||||
22558000
|
||||
22930000
|
||||
23320000
|
||||
24500000
|
||||
25750000
|
||||
26750000
|
||||
28000000
|
||||
29000000
|
||||
30250000
|
||||
31250000
|
||||
32500000
|
||||
33500000
|
||||
34750000
|
||||
36250000
|
||||
38050000
|
||||
40210000
|
||||
42800000
|
||||
47982500
|
||||
50572500
|
||||
53680000
|
||||
57410000
|
||||
61887500
|
||||
70842500
|
||||
75320000
|
||||
80692500
|
||||
87140000
|
||||
94875000
|
||||
0
|
||||
|
||||
@@ -1,40 +0,0 @@
|
||||
// Instance Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,...,Map255
|
||||
//
|
||||
// EnterMap is considered as Map1
|
||||
|
||||
1,Endless Tower,14400,300,1@tower,50,355,2@tower,3@tower,4@tower,5@tower,6@tower
|
||||
2,Sealed Catacomb,7200,300,1@cata,100,224,2@cata
|
||||
3,Orc's Memory,3600,300,1@orcs,179,15,2@orcs
|
||||
4,Nidhoggur's Nest,14400,300,1@nyd,32,36,2@nyd
|
||||
5,Mistwood Maze,7200,300,1@mist,89,29
|
||||
6,Culvert,3600,300,1@pump,63,98,2@pump
|
||||
7,Octopus Cave,3600,300,1@cash,199,99
|
||||
8,Bangungot Hospital 2F,3600,300,1@ma_h,40,157
|
||||
9,Buwaya Cave,3600,300,1@ma_c,35,57
|
||||
10,Bakonawa Lake,7200,300,1@ma_b,64,51
|
||||
11,Wolfchev's Laboratory,14400,300,1@lhz,45,148
|
||||
12,Old Glast Heim,3600,300,1@gl_k,150,20,2@gl_k
|
||||
13,Eclage Interior,1200,300,1@ecl,60,50
|
||||
14,Sara's Memories,3600,300,1@sara,250,155
|
||||
15,Geffen Magic Tournament,7200,300,1@gef,119,209,1@gef_in,1@ge_st
|
||||
16,Horror Toy Factory,3600,300,1@xm_d,111,22
|
||||
17,Faceworm's Nest,3600,300,1@face,112,370
|
||||
18,Ghost Palace,3600,300,1@spa,42,196
|
||||
19,Devil's Tower,3600,300,1@tnm1,50,104,1@tnm2,1@tnm3
|
||||
20,Assault on the Airship,3600,300,1@air1,244,73,1@air2
|
||||
21,Fenrir and Sarah,3600,300,1@glast,367,304
|
||||
// 22,Wave Mode - Forest,3600,300,1@def01,50,21
|
||||
// 23,Wave Mode - Sky,3600,300,1@def02,29,35
|
||||
24,Nightmarish Jitterbug,3600,300,1@jtb,16,17
|
||||
25,Isle of Bios,3600,300,1@dth1,17,93,1@dth2,1@dth3
|
||||
26,Morse's Cave,3600,300,1@rev,26,181
|
||||
// 27,Temple of the Demon God,3600,300,1@eom,101,16
|
||||
28,Central Laboratory,3600,300,1@lab,120,30
|
||||
29,Last room,3600,300,1@uns,145,35
|
||||
// 30,Charleston in Distress,3600,300,1@mcd,127,282
|
||||
31,Ritual of Blessing,3600,300,2@mir,101,12
|
||||
32,Room of Consciousness,3600,300,1@mir,101,10
|
||||
// 33,Sky Fortress Invasion,3600,300,1@sthb,54,67,1@sthc,1@sthd
|
||||
278
db/re/instance_db.yml
Normal file
278
db/re/instance_db.yml
Normal file
@@ -0,0 +1,278 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Instance Database
|
||||
###########################################################################
|
||||
#
|
||||
# Instance Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Instance ID.
|
||||
# Name Instance Name.
|
||||
# TimeLimit Total lifetime of instance in seconds. (Default: 3600)
|
||||
# IdleTimeOut Time before an idle instance is destroyed in seconds. (Default: 300)
|
||||
# Destroyable Toggles the ability to destroy the instance using instance 'Destroy' button. (Default: true)
|
||||
# Note: the button is displayed based on parties. For any mode, it requires the party leader to be the instance owner to destroy it.
|
||||
# Enter: Instance entrance coordinates.
|
||||
# Map Map Name where players start.
|
||||
# X X Coordinate where players start.
|
||||
# Y Y Coordinate where players start.
|
||||
# AdditionalMaps: List of maps that are part of an instance. (Optional)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: INSTANCE_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Id: 1
|
||||
Name: Endless Tower
|
||||
TimeLimit: 14400
|
||||
Enter:
|
||||
Map: 1@tower
|
||||
X: 50
|
||||
Y: 355
|
||||
AdditionalMaps:
|
||||
2@tower: true
|
||||
3@tower: true
|
||||
4@tower: true
|
||||
5@tower: true
|
||||
6@tower: true
|
||||
- Id: 2
|
||||
Name: Sealed Catacomb
|
||||
TimeLimit: 7200
|
||||
Enter:
|
||||
Map: 1@cata
|
||||
X: 100
|
||||
Y: 224
|
||||
AdditionalMaps:
|
||||
2@cata: true
|
||||
- Id: 3
|
||||
Name: Orc's Memory
|
||||
Enter:
|
||||
Map: 1@orcs
|
||||
X: 179
|
||||
Y: 15
|
||||
AdditionalMaps:
|
||||
2@orcs: true
|
||||
- Id: 4
|
||||
Name: Nidhoggur's Nest
|
||||
TimeLimit: 14400
|
||||
Enter:
|
||||
Map: 1@nyd
|
||||
X: 32
|
||||
Y: 36
|
||||
AdditionalMaps:
|
||||
2@nyd: true
|
||||
- Id: 5
|
||||
Name: Mistwood Maze
|
||||
TimeLimit: 7200
|
||||
Enter:
|
||||
Map: 1@mist
|
||||
X: 89
|
||||
Y: 29
|
||||
- Id: 6
|
||||
Name: Culvert
|
||||
Enter:
|
||||
Map: 1@pump
|
||||
X: 63
|
||||
Y: 98
|
||||
AdditionalMaps:
|
||||
2@pump: true
|
||||
- Id: 7
|
||||
Name: Octopus Cave
|
||||
Enter:
|
||||
Map: 1@cash
|
||||
X: 199
|
||||
Y: 99
|
||||
- Id: 8
|
||||
Name: Bangungot Hospital 2F
|
||||
Enter:
|
||||
Map: 1@ma_h
|
||||
X: 40
|
||||
Y: 157
|
||||
- Id: 9
|
||||
Name: Buwaya Cave
|
||||
Enter:
|
||||
Map: 1@ma_c
|
||||
X: 35
|
||||
Y: 57
|
||||
- Id: 10
|
||||
Name: Bakonawa Lake
|
||||
TimeLimit: 7200
|
||||
Enter:
|
||||
Map: 1@ma_b
|
||||
X: 64
|
||||
Y: 51
|
||||
- Id: 11
|
||||
Name: Wolfchev's Laboratory
|
||||
TimeLimit: 14400
|
||||
Enter:
|
||||
Map: 1@lhz
|
||||
X: 45
|
||||
Y: 148
|
||||
- Id: 12
|
||||
Name: Old Glast Heim
|
||||
Enter:
|
||||
Map: 1@gl_k
|
||||
X: 150
|
||||
Y: 20
|
||||
AdditionalMaps:
|
||||
2@gl_k: true
|
||||
- Id: 13
|
||||
Name: Eclage Interior
|
||||
TimeLimit: 1200
|
||||
Enter:
|
||||
Map: 1@ecl
|
||||
X: 60
|
||||
Y: 50
|
||||
- Id: 14
|
||||
Name: Sara's Memories
|
||||
Enter:
|
||||
Map: 1@sara
|
||||
X: 250
|
||||
Y: 155
|
||||
- Id: 15
|
||||
Name: Geffen Magic Tournament
|
||||
TimeLimit: 7200
|
||||
Enter:
|
||||
Map: 1@gef
|
||||
X: 119
|
||||
Y: 209
|
||||
AdditionalMaps:
|
||||
1@gef_in: true
|
||||
1@ge_st: true
|
||||
- Id: 16
|
||||
Name: Horror Toy Factory
|
||||
Enter:
|
||||
Map: 1@xm_d
|
||||
X: 111
|
||||
Y: 22
|
||||
- Id: 17
|
||||
Name: Faceworm's Nest
|
||||
Enter:
|
||||
Map: 1@face
|
||||
X: 112
|
||||
Y: 370
|
||||
- Id: 18
|
||||
Name: Ghost Palace
|
||||
Enter:
|
||||
Map: 1@spa
|
||||
X: 42
|
||||
Y: 196
|
||||
- Id: 19
|
||||
Name: Devil's Tower
|
||||
Enter:
|
||||
Map: 1@tnm1
|
||||
X: 50
|
||||
Y: 104
|
||||
AdditionalMaps:
|
||||
1@tnm2: true
|
||||
1@tnm3: true
|
||||
- Id: 20
|
||||
Name: Assault on the Airship
|
||||
Enter:
|
||||
Map: 1@air1
|
||||
X: 244
|
||||
Y: 73
|
||||
AdditionalMaps:
|
||||
1@air2: true
|
||||
- Id: 21
|
||||
Name: Fenrir and Sarah
|
||||
Enter:
|
||||
Map: 1@glast
|
||||
X: 367
|
||||
Y: 304
|
||||
# - Id: 22
|
||||
# Name: Wave Mode - Forest
|
||||
# Enter:
|
||||
# Map: 1@def01
|
||||
# X: 50
|
||||
# Y: 21
|
||||
# - Id: 23
|
||||
# Name: Wave Mode - Sky
|
||||
# Enter:
|
||||
# Map: 1@def02
|
||||
# X: 29
|
||||
# Y: 35
|
||||
- Id: 24
|
||||
Name: Nightmarish Jitterbug
|
||||
Enter:
|
||||
Map: 1@jtb
|
||||
X: 16
|
||||
Y: 17
|
||||
- Id: 25
|
||||
Name: Isle of Bios
|
||||
Enter:
|
||||
Map: 1@dth1
|
||||
X: 17
|
||||
Y: 93
|
||||
AdditionalMaps:
|
||||
1@dth2: true
|
||||
1@dth3: true
|
||||
- Id: 26
|
||||
Name: Morse's Cave
|
||||
Enter:
|
||||
Map: 1@rev
|
||||
X: 26
|
||||
Y: 181
|
||||
# - Id: 27
|
||||
# Name: Temple of the Demon God
|
||||
# Enter:
|
||||
# Map: 1@eom
|
||||
# X: 101
|
||||
# Y: 16
|
||||
- Id: 28
|
||||
Name: Central Laboratory
|
||||
Enter:
|
||||
Map: 1@lab
|
||||
X: 120
|
||||
Y: 30
|
||||
- Id: 29
|
||||
Name: Last room
|
||||
Enter:
|
||||
Map: 1@uns
|
||||
X: 145
|
||||
Y: 35
|
||||
# - Id: 30
|
||||
# Name: Charleston in Distress
|
||||
# Enter:
|
||||
# Map: 1@mcd
|
||||
# X: 127
|
||||
# Y: 282
|
||||
- Id: 31
|
||||
Name: Ritual of Blessing
|
||||
Enter:
|
||||
Map: 2@mir
|
||||
X: 101
|
||||
Y: 12
|
||||
- Id: 32
|
||||
Name: Room of Consciousness
|
||||
Enter:
|
||||
Map: 1@mir
|
||||
X: 101
|
||||
Y: 10
|
||||
# - Id: 33
|
||||
# Name: Sky Fortress Invasion
|
||||
# Enter:
|
||||
# Map: 1@sthb
|
||||
# X: 54
|
||||
# Y: 67
|
||||
# AdditionalMaps:
|
||||
# 1@sthc: true
|
||||
# 1@sthd: true
|
||||
@@ -182,25 +182,25 @@
|
||||
2358:5153,{ bonus bLuk,6; bonus bFlee,5; bonus bInt,2; }
|
||||
2359:2654,{ bonus bUseSPrate,-20; bonus bMaxHP,300; }
|
||||
2365:2881,{ bonus bDelayRate,-15; }
|
||||
2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FROSTNOVA",10; }
|
||||
2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FROSTNOVA",10; }
|
||||
2371:2522,{ bonus bAgi,5; bonus bFlee,10; }
|
||||
2371:2523,{ bonus bAgi,5; bonus bFlee,10; }
|
||||
2374:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
|
||||
2375:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
|
||||
2376:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2377:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor; }
|
||||
2378:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2379:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2380:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2381:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2382:2437:2540,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2376:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2377:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor; }
|
||||
2378:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2379:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2380:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2381:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2382:2437:2540,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2387:2440:2744,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bVariableCastrate,-3; bonus bDelayrate,-15; }
|
||||
2390:2749,{ bonus bFlee2,5; }
|
||||
2394:2444:2549,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; }
|
||||
2399:2553,{ bonus bAgi,5; bonus bFlee,15; }
|
||||
2399:2553:5467,{ bonus2 bSubRace,RC_Dragon,20; }
|
||||
2408:2655,{ bonus bBaseAtk,50; bonus2 bAddDefMonster,1196,20; bonus2 bAddDefMonster,1197,20; }
|
||||
2408:15040,{ .@r = getequiprefinerycnt(EQI_SHOES); if(.@r > 10) .@r = 10; bonus bMatkRate,5+.@r; }
|
||||
2408:15040,{ .@r = getequiprefinerycnt(EQI_SHOES); bonus bBaseAtk,5+.@r; }
|
||||
2424:2528,{ bonus bHPrecovRate,5; bonus bMaxHPrate,10; }
|
||||
2425:2529,{ bonus bFlee,10; }
|
||||
2425:2530,{ bonus bFlee,10; }
|
||||
@@ -275,9 +275,9 @@
|
||||
2481:2731,{ bonus bMatkRate,getequiprefinerycnt(EQI_SHOES)/2; bonus bVariableCastrate,-(getequiprefinerycnt(EQI_SHOES)/2); }
|
||||
2481:10031,{ bonus bCritical,(getequiprefinerycnt(EQI_SHOES)/2)*10; }
|
||||
2482:2585:2895:2896:15045:18578,{ bonus bMaxHP,500; bonus bMaxSP,300; bonus bBaseAtk,10; bonus bDef,10; }
|
||||
2483:2586:15046,{ bonus bVit,5; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
|
||||
2484:2586:15047,{ bonus bDex,5; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
|
||||
2485:2587:15048,{ bonus bInt,5; bonus bMdef,10; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
|
||||
2483:2586:15046,{ bonus bVit,5; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player_Human,15; }
|
||||
2484:2586:15047,{ bonus bDex,5; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player_Human,15; }
|
||||
2485:2587:15048,{ bonus bInt,5; bonus bMdef,10; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player_Human,15; }
|
||||
2507:15146,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxSPrate,10+.@r; bonus bFlee,10+.@r; }
|
||||
2507:15163,{ bonus bVariableCastrate,-(2*getequiprefinerycnt(EQI_ARMOR)); bonus bNoCastCancel; }
|
||||
2509:15146,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,10+.@r; bonus bMatkRate,2+.@r; }
|
||||
@@ -295,7 +295,7 @@
|
||||
2527:13001,{ bonus2 bAddRace,RC_Dragon,5; }
|
||||
2527:13030,{ bonus2 bAddRace,RC_Dragon,5; }
|
||||
2535:15163,{ bonus5 bAutoSpell,"AL_HEAL",1,(10*getequiprefinerycnt(EQI_ARMOR)),BF_MAGIC,0; }
|
||||
2584:5579,{ .@r = getequiprefinerycnt(EQI_GARMENT); if(.@r>=5) { skill "TF_DOUBLE",1; bonus bDoubleRate,25; } else if(.@r>=7) { .@bonus = max(getskilllv("TF_DOUBLE"),5); skill "TF_DOUBLE",.@bonus; bonus bDoubleRate,.@bonus*5; } }
|
||||
2584:5579,{ .@r = getequiprefinerycnt(EQI_GARMENT); if(.@r>=7) { .@bonus = max(getskilllv("TF_DOUBLE"),5); skill "TF_DOUBLE",.@bonus; bonus bDoubleRate,.@bonus*5; } else if(.@r>=5) { skill "TF_DOUBLE",1; bonus bDoubleRate,25; } }
|
||||
2597:28342,{ bonus bCritAtkRate,5; bonus bCritical,10; .@r = getequiprefinerycnt(EQI_GARMENT); if (.@r > 7) bonus bCritAtkRate,4; else if (.@r > 5) bonus bCritAtkRate,3; }
|
||||
//2598:Ramor Shield,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_Undead,.@r; bonus2 bSubRace,RC_DemiHuman,.@r; }
|
||||
2607:2677,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
|
||||
@@ -310,9 +310,9 @@
|
||||
2626:2711,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
|
||||
2626:2786,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
|
||||
2659:18937,{ bonus bInt,8; bonus bMaxSPrate,5;}
|
||||
2660:18937,{ bonus bInt,8; bonus bBaseAtk,20;}
|
||||
2661:18937,{ bonus bInt,8; bonus bFlee,15;}
|
||||
2662:18937,{ bonus bInt,8; bonus bHit,10;}
|
||||
2660:18937,{ bonus bStr,7; bonus bBaseAtk,20;}
|
||||
2661:18937,{ bonus bAgi,7; bonus bFlee,15;}
|
||||
2662:18937,{ bonus bDex,7; bonus bHit,10;}
|
||||
2677:28602,{ bonus2 bVariableCastrate,"PR_MAGNUS",-25; bonus bHealPower,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus bIgnoreMDefRace,RC_All; }",getequiprefinerycnt(EQI_HAND_R)*20,2000,BF_SHORT|BF_NORMAL; /* Confirm: Success rate and duration */ }
|
||||
2678:2679,{ bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA",1,20; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; bonus3 bAutoSpell,"MO_INVESTIGATE",5,20; bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50; }
|
||||
//2679:2792,{ bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA",1,20; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; bonus3 bAutoSpell,"MO_INVESTIGATE",5,20; bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50; }
|
||||
@@ -365,7 +365,7 @@
|
||||
2782:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"WZ_WATERBALL",.@a,(.@a*10); }
|
||||
2826:2827:5577,{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
|
||||
28513:18848,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); .@a = min(.@r,10); bonus bAllStats,.@a; bonus bFixedCastrate,-50; if (.@r>=7) { bonus2 bMagicAddClass,Class_Boss,20; } }
|
||||
28513:18849,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAllStats,.@r; bonus2 bMagicAddClass,Class_Boss,10; bonus bFixedCastrate,-50; if (.@r>=7) { bonus2 bMagicAddClass,Class_Boss,20; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; } if (.@r>=9) { bonus2 bMagicAddClass,Class_Boss,20; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } }
|
||||
28513:18849,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAllStats,.@r; bonus2 bMagicAddClass,Class_Boss,10; bonus bFixedCastrate,-50; if (.@r>=7) { bonus2 bMagicAddClass,Class_Boss,20; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; } if (.@r>=9) { bonus2 bMagicAddClass,Class_Boss,20; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } }
|
||||
28513:2980,{ bonus bBaseAtk,50; bonus bMatk,50; bonus bAspd,2; bonus3 bAutoSpell,"SO_EARTHGRAVE",1,20; bonus3 bAutoSpell,"SO_VARETYR_SPEAR",1,20; bonus3 bAutoSpell,"WL_RECOGNIZEDSPELL",1,10; bonus3 bAutoSpell,"WZ_QUAGMIRE",3,50; }
|
||||
28520:15061,{ .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r >= 7) { .@val = 5000; } else { .@val = 2500; } bonus2 bResEff,Eff_Stun,.@val; bonus2 bResEff,Eff_Silence,.@val; }
|
||||
28520:15061:18728:20700:2495,{ bonus bFlee2,30; bonus2 bSubEle,Ele_Water,15; bonus2 bResEff,Eff_Freeze,10000; }
|
||||
@@ -373,13 +373,13 @@
|
||||
28520:20700,{ if (getequiprefinerycnt(EQI_GARMENT)>=7) .@val = 2; else .@val = 1; bonus2 bSubEle,Ele_Fire,25*.@val; bonus2 bSubEle,Ele_Water,25*.@val; }
|
||||
28520:2495,{ if (getequiprefinerycnt(EQI_SHOES)>=7) .@val = 2; else .@val = 1; bonus bMaxHPrate,10*.@val; bonus bMaxSPrate,10*.@val; }
|
||||
28520:4525,{ bonus bMdef,15; bonus bFlee,100; bonus bMaxHPrate,15; skill "RG_TUNNELDRIVE",1; bonus bIntravision; }
|
||||
28521:1387,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"WS_CARTTERMINATION",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"WS_CARTTERMINATION",10; } }
|
||||
28521:1490,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"LK_SPIRALPIERCE",5; bonus2 bSkillAtk,"RK_SONICWAVE",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"LK_SPIRALPIERCE",10; bonus2 bSkillAtk,"RK_SONICWAVE",10; } }
|
||||
28521:1387,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"WS_CARTTERMINATION",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"WS_CARTTERMINATION",10; } }
|
||||
28521:1490,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"LK_SPIRALPIERCE",5; bonus2 bSkillAtk,"RK_SONICWAVE",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"LK_SPIRALPIERCE",10; bonus2 bSkillAtk,"RK_SONICWAVE",10; } }
|
||||
28521:18122,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,2*(readparam(bStr)/10); if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"RA_ARROWSTORM",5; bonus2 bSkillAtk,"RA_AIMEDBOLT",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"RA_ARROWSTORM",10; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } }
|
||||
2855:5360,{ bonus bCritAtkRate,10; if(getequiprefinerycnt(EQI_HEAD_TOP)>5) bonus bCritical,5; }
|
||||
2913:2710,{ bonus bBaseAtk,10; }
|
||||
28910:20800,{ bonus bLongAtkDef,-35; }
|
||||
28918:2998,{ bonus2 bSubRace,RC_Undead,4; bonus2 bSubRace,RC_Demon,4; bonus2 bSubRace,RC_Demihuman,3; bonus2 bSubRace,RC_Player,3; }
|
||||
28918:2998,{ bonus2 bSubRace,RC_Undead,4; bonus2 bSubRace,RC_Demon,4; bonus2 bSubRace,RC_Demihuman,3; bonus2 bSubRace,RC_Player_Human,3; }
|
||||
28929:4058,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=6) bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=8) bonus2 bExpAddRace,RC_DemiHuman,5; }
|
||||
28929:4066,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Brute,5; if (.@r>=6) bonus2 bExpAddRace,RC_Brute,5; if (.@r>=8) bonus2 bExpAddRace,RC_Brute,5; }
|
||||
28929:4074,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Insect,5; if (.@r>=6) bonus2 bExpAddRace,RC_Insect,5; if (.@r>=8) bonus2 bExpAddRace,RC_Insect,5; }
|
||||
@@ -394,7 +394,7 @@
|
||||
2913:2408,{ bonus bBaseAtk,getequiprefinerycnt(EQI_SHOES); }
|
||||
2913:5104,{ bonus bBaseAtk,10; }
|
||||
2935:2387,{ bonus bMaxHPrate,3; if (getequiprefinerycnt(EQI_ARMOR)>=7) { bonus bMaxSPrate,2; } }
|
||||
2935:2387:2440,{ bonus bVariableCastrate,-5; bonus bDelayRate,-5; }
|
||||
2935:2387:2440:2744,{ bonus bVariableCastrate,-5; bonus bDelayRate,-5; }
|
||||
2935:2440,{ bonus bMaxSPrate,3; if (getequiprefinerycnt(EQI_SHOES)>=7) { bonus bMaxHPrate,2; } }
|
||||
2935:2744,{ bonus bVariableCastrate,-4; bonus bDelayRate,-4; }
|
||||
2950:15067:20709:22012,{ bonus2 bExpAddRace,RC_All,30; }
|
||||
@@ -414,7 +414,7 @@
|
||||
29598:26158,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WL_HELLINFERNO",7*.@r; bonus2 bSkillAtk,"WL_CRIMSONROCK",5*.@r; }
|
||||
29599:16095,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"AB_JUDEX",10*.@r; bonus2 bSkillAtk,"AB_DUPLELIGHT",5*.@r; }
|
||||
29599:2057,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Holy,5*.@r; bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r; }
|
||||
29599:26161,{ .@r= getequiprefinerycnt(EQI_HAND_R)3; bonus2 bSkillAtk,"PR_MAGNUS",10*.@r; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; }
|
||||
29599:26161,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"PR_MAGNUS",10*.@r; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; }
|
||||
29600:18185,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus bCritAtkRate,5*.@r; bonus2 bSkillAtk,"SN_SHARPSHOOTING",7*.@r; }
|
||||
29600:18186,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"RA_AIMEDBOLT",7*.@r; bonus2 bSkillUseSPrate,"RA_AIMEDBOLT",2*.@r; }
|
||||
29600:18187,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillCooldown,"RA_UNLIMIT",-15000*.@r; bonus2 bSkillUseSPrate,"RA_ARROWSTORM",2*.@r; }
|
||||
@@ -440,9 +440,9 @@
|
||||
29607:32107,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Neutral,5*.@r; bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r; }
|
||||
29607:32108,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*.@r; bonus bLongAtkRate,2*.@r; }
|
||||
2963:15073,{ bonus bAspdRate,5; }
|
||||
2963:15074,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
2963:15074,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
2963:20944,{ bonus bDelayrate,-5; }
|
||||
2964:15073,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
2964:15073,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
2964:15074,{ bonus bVariableCastrate,-5; }
|
||||
2964:20943,{ bonus bUseSPrate,-5; }
|
||||
2966:2967:13092,{ bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*10); }
|
||||
@@ -473,11 +473,11 @@
|
||||
2983:4269,{ bonus bInt,-3; bonus bSPrecovRate,-20; bonus bMaxSP,150; }
|
||||
2984:4151,{ bonus2 bSubRace,RC_Plant,-10; bonus2 bExpAddRace,RC_Plant,5; }
|
||||
2984:4164,{ bonus2 bSubRace,RC_Fish,-10; bonus2 bExpAddRace,RC_Fish,5; }
|
||||
2984:4204,{ bonus2 bSubRace,RC_Brute,-10; bonus2 bExpAddRace,RC_Brute,5; }
|
||||
2984:4204,{ bonus2 bSubRace,RC_Brute,-10; bonus2 bSubRace,RC_Player_Doram,-10; bonus2 bExpAddRace,RC_Brute,5; }
|
||||
2984:4221,{ bonus2 bSubRace,RC_Insect,-10; bonus2 bExpAddRace,RC_Insect,5; }
|
||||
2984:4235,{ bonus2 bSubRace,RC_Angel,-10; bonus2 bExpAddRace,RC_Angel,5; }
|
||||
2984:4239,{ bonus2 bSubRace,RC_Formless,-10; bonus2 bExpAddRace,RC_Formless,5; }
|
||||
2984:4245,{ bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus2 bExpAddRace,RC_DemiHuman,5; }
|
||||
2984:4245,{ bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player_Human,-10; bonus2 bExpAddRace,RC_DemiHuman,5; }
|
||||
2984:4249,{ bonus2 bSubRace,RC_Demon,-10; bonus2 bExpAddRace,RC_Demon,5; }
|
||||
2984:4267,{ bonus2 bSubRace,RC_Dragon,-10; bonus2 bExpAddRace,RC_Dragon,5; }
|
||||
2984:4275,{ bonus2 bSubRace,RC_Undead,-10; bonus2 bExpAddRace,RC_Undead,5; }
|
||||
@@ -537,7 +537,7 @@
|
||||
4168:4169,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bVariableCastrate,-10; }
|
||||
4169:4488,{ if(getequiprefinerycnt(EQI_SHOES) >= 15) { bonus bMaxHPrate,15; bonus bMaxSPrate,15; } else { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } }
|
||||
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone; }
|
||||
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; } }
|
||||
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; bonus2 bComaRace,RC_Player_Doram,100; } }
|
||||
4178:4234:4252:4297:4381,{ bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob==Job_Bard||BaseJob==Job_Dancer) bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50; }
|
||||
4185:4217:4280:4293:4312,{ bonus bVit,10; bonus bVariableCastrate,-10; bonus bUseSPRate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } }
|
||||
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel; } }
|
||||
@@ -551,7 +551,7 @@
|
||||
4220:4246:4311:4319:4331,{ bonus bStr,10; bonus bMaxHPrate,20; bonus bHPrecovRate,50; bonus3 bAutoSpell,"BS_WEAPONPERFECT",1,3; bonus2 bAddMonsterDropItem,501,500; if(BaseClass==Job_Swordman) bonus2 bAddItemGroupHealRate,IG_Potion,50; }
|
||||
4020:27328,{ bonus bBaseAtk,15; bonus2 bAddEle,Ele_Dark,20; }
|
||||
4023:27328,{ bonus bInt,3; bonus bMaxSP,100; bonus bMatkRate,5; }
|
||||
4066:27328,{ bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
|
||||
4066:27328,{ bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player_Human,15; }
|
||||
4067:27328,{ bonus bDef,100; }
|
||||
4071:27328,{ bonus bHit,15; bonus bFlee,15; bonus bCritAtkRate,15; }
|
||||
4077:27328,{ bonus bVariableCastrate,-25; }
|
||||
@@ -567,7 +567,7 @@
|
||||
4305:27119,{ bonus2 bSubSize,Size_All,5; bonus bHit,25; bonus2 bAddSize,Size_All,20; }
|
||||
4311:4319:4331:4371,{ bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus bVariableCastrate,-10; if(BaseJob==Job_Crusader) bonus bDefEle,Ele_Holy; }
|
||||
4323:4324,{ bonus3 bAutoSpell,"MG_FROSTDIVER",3,250; }
|
||||
4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player,2; }
|
||||
4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player_Human,2; }
|
||||
4335:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"WZ_EARTHSPIKE",.@a,(.@a*10); bonus3 bAutoSpell,"WZ_HEAVENDRIVE",.@a,(.@a*10); }
|
||||
4345:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"MG_THUNDERSTORM",.@a,(.@a*10); }
|
||||
4350:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_COLDBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"WZ_FROSTNOVA",.@a,(.@a*10); }
|
||||
@@ -593,8 +593,8 @@
|
||||
4643:4646,{ bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; }
|
||||
4644:4646,{ bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; }
|
||||
4645:4646,{ bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; }
|
||||
4653:4654,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; bonus2 bIgnoreMdefRaceRate,RC_Undead,50; }
|
||||
4653:4655,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreDefRaceRate,RC_Brute,50; bonus2 bIgnoreDefRaceRate,RC_Undead,50; }
|
||||
4653:4654,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,50; bonus2 bIgnoreMdefRaceRate,RC_Undead,50; }
|
||||
4653:4655,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreDefRaceRate,RC_Brute,50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,50; bonus2 bIgnoreDefRaceRate,RC_Undead,50; }
|
||||
4656:4657,{ /* Unofficial chance */ bonus3 bAutoSpellWhenHit,"NPC_WIDESLEEP",2,10; bonus2 bSubEle,Ele_Neutral,5; }
|
||||
4671:4692,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3242,6000; }"; }
|
||||
4672:4693,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3243,6000; }"; }
|
||||
@@ -656,6 +656,8 @@
|
||||
5967:28321,{ bonus2 bSubSkill,"HT_BLITZBEAT",200; }
|
||||
5918:19306,{ .@aspd = 1; .@crit_dmg = 2 + 2 * (readparam(bDex) / 10); .@sub_demi = 2; .@luk = readparam(bLuk); if (.@luk > 107) { .@aspd += 1; .@crit_dmg += 2; .@sub_demi += 2; } if (.@luk > 119) { .@aspd += 2; .@crit_dmg += 4; .@sub_demi += 4; bonus bSplashRange,1; } bonus bAspd,.@aspd; bonus bCritAtkRate,.@crit_dmg; bonus2 bSubRace,RC_DemiHuman,.@sub_demi; bonus2 bSubSkill,"NPC_CRITICALSLASH",100; }
|
||||
//9024:18832,{ bonus3 bAutoSpell,"BS_ADRENALINE",2,(GetPetRelationship >= 3)?15:10; }
|
||||
1298:4317,{ bonus bCritAtkRate,5; }
|
||||
1298:4521,{ bonus bCritAtkRate,5; }
|
||||
13027:15044,{ .@r = max(getequiprefinerycnt(EQI_ARMOR),1); bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@r; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@r; }
|
||||
13034:13035,{ bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }
|
||||
13215:28224,{ bonus bLongAtkRate,30; }
|
||||
@@ -750,26 +752,26 @@
|
||||
18140:1755:19048,{ bonus bLongAtkRate,20; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt)>39) ? -300 : -100; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
|
||||
18140:19019,{ bonus bLongAtkRate,45; }
|
||||
18149:19210,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,5; if (.@weapon >= 7 && .@eq >= 7) { .@val = 20; } if ((.@weapon + .@eq) >= 18) { bonus2 bAddClass,Class_All,10; } if ((.@weapon + .@eq) >= 22) { .@val += 30; } if (.@val) { bonus2 bSkillAtk,"RA_ARROWSTORM",.@val; } }
|
||||
18174:22190,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_SHOES); bonus2 bAddClass,Class_All,10; if (.@weapon >= 7 && .@eq >= 7) { bonus bAspd,2; } if ((.@weapon + .@eq) >= 18) { bonus bCritAtkRate,10; } if ((.@weapon + .@eq) >= 22) { autobonus "{ bonus bBaseAtk,100; bonus bCritAtkRate,15; bonus2 bAddRace,RC_Insect,50; bonus2 bAddRace,RC_Brute,50; }",20,10000,BF_LONG|BF_WEAPON|BF_NORMAL; /* fix me: unknown rates */ } }
|
||||
18174:22190,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_SHOES); bonus2 bAddClass,Class_All,10; if (.@weapon >= 7 && .@eq >= 7) { bonus bAspd,2; } if ((.@weapon + .@eq) >= 18) { bonus bCritAtkRate,10; } if ((.@weapon + .@eq) >= 22) { autobonus "{ bonus bBaseAtk,100; bonus bCritAtkRate,15; bonus2 bAddRace,RC_Insect,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; }",20,10000,BF_LONG|BF_WEAPON|BF_NORMAL; /* fix me: unknown rates */ } }
|
||||
18507:18539,{ bonus bUseSPrate,-3; }
|
||||
18559:18560,{ bonus bCritAtkRate,5; }
|
||||
18563:18564,{ bonus bFixedCastrate,-10; }
|
||||
18652:32227,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r>=6) { bonus bDelayrate,-5; bonus bAspdRate,5; bonus2 bAddClass,Class_All,5; bonus2 bIgnoreDefClassRate,Class_All,25; } if (.@r>=8) { bonus bDelayrate,-10; bonus bAspdRate,10; bonus2 bAddClass,Class_All,5; bonus2 bIgnoreDefClassRate,Class_All,25; } }
|
||||
18776:20710,{ bonus bBaseAtk,10; }
|
||||
18776:22015,{ bonus bMatk,20; }
|
||||
18823:19246,{ .@atk = 40; .@aspd = 3; .@dmg = 2; .@agi = readparam(bAgi); if (.@agi > 107) { .@atk += 60; .@aspd += 5; .@dmg += 2; } if (.@agi > 119) { .@atk += 80; .@aspd += 7; .@dmg += 4; } bonus bBaseAtk,.@atk; bonus bAspdRate,.@aspd; bonus2 bSubRace,RC_Player,.@dmg; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Silence,10000; }
|
||||
18823:19246,{ .@atk = 40; .@aspd = 3; .@dmg = 2; .@agi = readparam(bAgi); if (.@agi > 107) { .@atk += 60; .@aspd += 5; .@dmg += 2; } if (.@agi > 119) { .@atk += 80; .@aspd += 7; .@dmg += 4; } bonus bBaseAtk,.@atk; bonus bAspdRate,.@aspd; bonus2 bSubRace,RC_Player_Human,.@dmg; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Silence,10000; }
|
||||
18823:28372,{ bonus2 bSkillVariableCast,"CR_GRANDCROSS",-1500; bonus2 bSkillAtk,"LG_RAYOFGENESIS",BaseLevel/30 + BaseLevel; bonus2 bSkillUseSP,"LG_RAYOFGENESIS",-10; }
|
||||
18823:28551,{ bonus2 bSkillDelay,"LG_OVERBRAND",-2000; bonus bLongAtkRate,getskilllv("LG_CANNONSPEAR") * 2; bonus bLongAtkRate,getskilllv("LG_OVERBRAND") * 2; bonus2 bSkillAtk,"LG_CANNONSPEAR",30; bonus2 bSkillAtk,"LG_OVERBRAND",20; }
|
||||
18849:32237,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFixedCast,-300; if (.@r > 0) { bonus bMatk,(10*.@r); if (.@r >= 7) { bonus2 bMagicAddRace,RC_DemiHuman,10; bonus2 bMagicAddRace,RC_Player,10; bonus2 bMagicAddRace,RC_Demon,10; if (.@r >= 9) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r >= 11) { bonus2 bMagicAddClass,Class_Boss,20; } } } } }
|
||||
18849:32237,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFixedCast,-300; if (.@r > 0) { bonus bMatk,(10*.@r); if (.@r >= 7) { bonus2 bMagicAddRace,RC_DemiHuman,10; bonus2 bMagicAddRace,RC_Player_Human,10; bonus2 bMagicAddRace,RC_Demon,10; if (.@r >= 9) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r >= 11) { bonus2 bMagicAddClass,Class_Boss,20; } } } } }
|
||||
18867:1720,{ bonus bLongAtkRate,3+(getequiprefinerycnt(EQI_HAND_R) > 6 ? 5:0); }
|
||||
18868:28320,{ bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; }
|
||||
18868:28320,{ bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player_Human,10; }
|
||||
18933:19082,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",(5*.@r); }
|
||||
18933:2268,{ bonus bDelayrate,-5; }
|
||||
18933:4229,{ bonus bVariableCastrate,-10; }
|
||||
18937:28302,{ bonus bInt,8; bonus bMaxSPrate,5;}
|
||||
18937:28303,{ bonus bInt,8; bonus bBaseAtk,20;}
|
||||
18937:28304,{ bonus bInt,8; bonus bFlee,15;}
|
||||
18937:28305,{ bonus bInt,8; bonus bHit,10;}
|
||||
18937:28303,{ bonus bStr,7; bonus bBaseAtk,20;}
|
||||
18937:28304,{ bonus bAgi,7; bonus bFlee,15;}
|
||||
18937:28305,{ bonus bDex,7; bonus bHit,10;}
|
||||
18937:28352,{ bonus bMaxSPrate,5; if (BaseLevel>=20) { bonus bInt,(BaseLevel/20); } }
|
||||
18937:28353,{ bonus bMaxHPrate,5; if (BaseLevel>=20) { bonus bStr,(BaseLevel/20); } }
|
||||
18937:28357,{ bonus bAspdRate,5; if (BaseLevel>=20) { bonus bAgi,(BaseLevel/20); } }
|
||||
@@ -778,7 +780,7 @@
|
||||
18985:28321:28322,{ bonus2 bSkillAtk,"HT_BLITZBEAT",200; }
|
||||
18985:28322,{ bonus2 bSkillAtk,"SN_FALCONASSAULT",50; }
|
||||
18997:28326:28327,{ bonus bSpeedRate,10; bonus bBaseAtk,50; bonus bMatk,50; if(getequiprefinerycnt(EQI_HEAD_TOP)>=9){ bonus bMaxHPrate,10; bonus bMaxSPrate,50; } }
|
||||
19024:19381,{ bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; bonus2 bSubRace,RC_Player,3; if (readparam(bVit)>=108) { bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; } if (readparam(bVit)>=120) { bonus bMdef,10; bonus bDef,100; bonus bVit,10; } }
|
||||
19024:19381,{ bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; bonus2 bSubRace,RC_Player_Human,3; if (readparam(bVit)>=108) { bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; } if (readparam(bVit)>=120) { bonus bMdef,10; bonus bDef,100; bonus bVit,10; } }
|
||||
19026:20756,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace,RC_Fish,10; bonus3 bAddMonsterDropItem,544,RC_Fish,(5+.@r); bonus3 bAddMonsterDropItem,551,RC_Fish,(5+.@r); bonus2 bAddItemHealRate,544,5*(1+.@r); bonus2 bAddItemHealRate,551,5*(1+.@r); }
|
||||
19026:22059,{ bonus2 bCriticalAddRace,RC_Fish,(10+getequiprefinerycnt(EQI_SHOES)); }
|
||||
19038:19039,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HEAD_MID); if((.@r==7)||(.@r==8)){ bonus bCritical,12; bonus bHit,12; } if(.@r>=9){ bonus bMaxHP,1200; bonus bMaxSP,120; } }
|
||||
@@ -787,10 +789,10 @@
|
||||
19114:5548,{ bonus2 bSubSize,Size_All,5; }
|
||||
19117:22101,{ bonus2 bDropAddRace,RC_All,5; bonus2 bExpAddRace,RC_All,5; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
|
||||
19118:22101,{ bonus2 bDropAddRace,RC_All,4; bonus2 bExpAddRace,RC_All,4; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
|
||||
19138:19327,{ .@cast = -(readparam(bInt)/8); .@sub = 2; .@heal = 5; if (.@i >= 120) { .@cast -= 10; .@sub += 6; .@heal += 25; } else if (.@i >= 108) { .@cast -= 4; .@sub += 2; .@heal += 10; } bonus bVariableCastrate,.@cast; bonus2 bSubRace,RC_DemiHuman,.@sub; bonus2 bSubRace,RC_Player,.@sub; bonus bHealPower,.@heal; bonus bAddItemHealRate,.@heal; bonus2 bVariableCastrate,"AB_CHEAL",-100; bonus2 bResEff,EFF_Bleeding,10000; bonus2 bResEff,Eff_Confusion,10000; }
|
||||
19139:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Wind,20; if (.@r>=7) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; } if (.@r>=9) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; } }
|
||||
19139:20813,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bFixedCastrate,-50; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; if (.@r>=5) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } }
|
||||
19139:22170,{ bonus bVit,4; bonus bInt,5; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; }
|
||||
19138:19327,{ .@cast = -(readparam(bInt)/8); .@sub = 2; .@heal = 5; if (.@i >= 120) { .@cast -= 10; .@sub += 6; .@heal += 25; } else if (.@i >= 108) { .@cast -= 4; .@sub += 2; .@heal += 10; } bonus bVariableCastrate,.@cast; bonus2 bSubRace,RC_DemiHuman,.@sub; bonus2 bSubRace,RC_Player_Human,.@sub; bonus bHealPower,.@heal; bonus bAddItemHealRate,.@heal; bonus2 bVariableCastrate,"AB_CHEAL",-100; bonus2 bResEff,EFF_Bleeding,10000; bonus2 bResEff,Eff_Confusion,10000; }
|
||||
19139:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Wind,20; if (.@r>=7) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; } if (.@r>=9) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; } }
|
||||
19139:20813,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bFixedCastrate,-50; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; if (.@r>=5) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } }
|
||||
19139:22170,{ bonus bVit,4; bonus bInt,5; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; }
|
||||
19172:28500,{ bonus bDelayrate,-15; }
|
||||
19172:4403,{ bonus bDelayrate,30; }
|
||||
19189:29316,{ autobonus3 "{ bonus bCritical,5; }",1000,60000,"BS_ADRENALINE"; }
|
||||
@@ -833,22 +835,22 @@
|
||||
19201:29343,{ bonus bBaseAtk,20; }
|
||||
19201:29344,{ bonus bBaseAtk,30; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,25; }",1000,60000,"WA_MOONLIT_SERENADE"; }
|
||||
19201:29345,{ bonus bBaseAtk,40; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,50; }",1000,60000,"WA_MOONLIT_SERENADE"; }
|
||||
19202:29346,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",20 }",1000,60000,"RL_S_STORM"; }
|
||||
19202:29347,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",40 }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1000; }
|
||||
19202:29348,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",60 }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1500; }
|
||||
19202:29346,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",20; }",1000,60000,"RL_S_STORM"; }
|
||||
19202:29347,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",40; }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1000; }
|
||||
19202:29348,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",60; }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1500; }
|
||||
19203:29349,{ bonus bBaseAtk,10; bonus bMatk,10; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-3; autobonus3 "{ bonus bCritAtkRate,5; }",1000,60000,"KG_KAGEMUSYA"; }
|
||||
19203:29350,{ bonus bBaseAtk,15; bonus bMatk,15; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-7; autobonus3 "{ bonus bCritAtkRate,10; }",1000,60000,"KG_KAGEMUSYA"; autobonus "{ bonus bNoSizeFix; }",30,3000,BF_WEAPON; }
|
||||
19203:29351,{ bonus bBaseAtk,20; bonus bMatk,20; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-15; autobonus3 "{ bonus bCritAtkRate,30; }",1000,60000,"KG_KAGEMUSYA"; autobonus "{ bonus bNoSizeFix; }",50,5000,BF_WEAPON; }
|
||||
19204:29352,{ bonus bMaxHP,500; bonus bBaseAtk,10; }
|
||||
19204:29353,{ bonus bMaxHP,1000; bonus bBaseAtk,20; skill "WS_CARTBOOST",1; autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"WS_CARTBOOST"; }
|
||||
19204:29354,{ bonus bMaxHP,1500; bonus bBaseAtk,40; skill "WS_CARTBOOST",1; autobonus3 "{ bonus bBaseAtk,50; }",1000,60000,"WS_CARTBOOST"; }
|
||||
19204:29354,{ bonus bMaxHP,1500; bonus bBaseAtk,40; skill "WS_CARTBOOST",3; autobonus3 "{ bonus bBaseAtk,50; }",1000,120000,"WS_CARTBOOST"; }
|
||||
19205:29355,{ bonus2 bSkillAtk,"SU_CN_METEOR",10; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",10; }
|
||||
19205:29356,{ bonus2 bSkillAtk,"SU_CN_METEOR",20; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20; bonus bFixedCast,-200; }
|
||||
19205:29357,{ bonus2 bSkillAtk,"SU_CN_METEOR",60; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",60; bonus bFixedCast,-500; }
|
||||
19247:28762,{ bonus bMatk,50; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bVariableCastrate,-10; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Medium,15; if ((.@eq + .@weapon) >= 22) { autobonus "{ bonus bMatk,50; bonus2 bMagicAtkEle,Ele_Fire,20; }",5,10000,BF_MAGIC; /* unknown rate */ } } }
|
||||
19272:4365,{ bonus bVariableCastrate,-100; bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000; }
|
||||
19299:4463,{ .@type = getiteminfo(getequipid(EQI_COMPOUND_ON),11); if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) { bonus2 bMagicAddRace,RC_Player, getequiprefinerycnt(EQI_HAND_R)*2; } }
|
||||
19299:5966,{ .@a = readparam(bDex); bonus bMatk,10; bonus bVariableCastrate,-2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; if (.@a>=108) { bonus bMatk,20; bonus bVariableCastrate,-3; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if (.@a>=120) { bonus bMatk,30; bonus bVariableCastrate,-5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; } }
|
||||
19299:4463,{ .@type = getiteminfo(getequipid(EQI_COMPOUND_ON),11); if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) { bonus2 bMagicAddRace,RC_Player_Human, getequiprefinerycnt(EQI_HAND_R)*2; } }
|
||||
19299:5966,{ .@a = readparam(bDex); bonus bMatk,10; bonus bVariableCastrate,-2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; if (.@a>=108) { bonus bMatk,20; bonus bVariableCastrate,-3; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if (.@a>=120) { bonus bMatk,30; bonus bVariableCastrate,-5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; } }
|
||||
19326:4187,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_DEMON,5; if (.@r>=6) bonus2 bExpAddRace,RC_DEMON,5; if (.@r>=8) bonus2 bExpAddRace,RC_DEMON,5; }
|
||||
19326:4190,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Undead,5; if (.@r>=6) bonus2 bExpAddRace,RC_Undead,5; if (.@r>=8) bonus2 bExpAddRace,RC_Undead,5; }
|
||||
19326:4224,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Brute,5; if (.@r>=6) bonus2 bExpAddRace,RC_Brute,5; if (.@r>=8) bonus2 bExpAddRace,RC_Brute,5; }
|
||||
@@ -867,10 +869,10 @@
|
||||
19397:29582,{ bonus2 bSkillAtk,"SP_SWHOO",10; bonus2 bSkillAtk,"SL_SMA",10; bonus2 bSkillAtk,"SP_SPA",10; }
|
||||
19397:29583,{ bonus2 bSkillAtk,"SP_SWHOO",20; bonus2 bSkillAtk,"SL_SMA",20; bonus2 bSkillAtk,"SP_SPA",20; bonus2 bSkillCooldown,"SP_SOULREAPER",-10000; }
|
||||
19397:29584,{ bonus2 bSkillAtk,"SP_SWHOO",40; bonus2 bSkillAtk,"SL_SMA",40; bonus2 bSkillAtk,"SP_SPA",40; bonus2 bSkillCooldown,"SP_SOULREAPER",-10000; }
|
||||
19428:20948:32238:32239,{ bonus bInt,5; bonus bMaxSPrate,10; bonus bDef,100; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Neutral,10; .@head = getequiprefinerycnt(EQI_HEAD_TOP); .@garment = getequiprefinerycnt(EQI_GARMENT); if (.@head >= 7 && .@garment >= 7) { .@matk = 40; } if ((.@head + .@garment) >= 18) { .@matk += 40; bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Holy,15; if ((.@head + .@garment) >= 22) { bonus bMatkRate,10; bonus2 bIgnoreMdefRaceRate,RC_Formless,50; bonus2 bIgnoreMdefRaceRate,RC_Demon,50; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; } } bonus bMatk,.@matk; }
|
||||
19428:20948:32238:32239,{ bonus bInt,5; bonus bMaxSPrate,10; bonus bDef,100; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Neutral,10; .@head = getequiprefinerycnt(EQI_HEAD_TOP); .@garment = getequiprefinerycnt(EQI_GARMENT); if (.@head >= 7 && .@garment >= 7) { .@matk = 40; } if ((.@head + .@garment) >= 18) { .@matk += 40; bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Holy,15; if ((.@head + .@garment) >= 22) { bonus bMatkRate,10; bonus2 bIgnoreMdefRaceRate,RC_Formless,50; bonus2 bIgnoreMdefRaceRate,RC_Demon,50; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,50; } } bonus bMatk,.@matk; }
|
||||
20135:20136,{ bonus bAllStats,12; }
|
||||
20701:2165,{ .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_HAND_L); bonus2 bAddEle,Ele_Earth,.@b; bonus2 bSubRace,RC_Fish,.@a; }
|
||||
20714:28320,{ .@val = min(12,getequiprefinerycnt(EQI_GARMENT)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player,.@val; }
|
||||
20714:28320,{ .@val = min(12,getequiprefinerycnt(EQI_GARMENT)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player_Human,.@val; }
|
||||
20717:22000,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22001,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22002,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
@@ -936,25 +938,25 @@
|
||||
20831:4596,{ bonus bMatk,-5*(readparam(bInt)/10); }
|
||||
20838:26109,{ bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"SO_EARTHGRAVE",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Earth,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Water,10; } } }
|
||||
20840:28725,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 80; if (.@weapon >= 7 && .@eq >= 7) { .@val += 80; } if ((.@weapon + .@eq) >= 18) { .@val += 40; } if ((.@weapon + .@eq) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,15; } bonus bMatk,.@val; }
|
||||
20846:22000,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bBaseAtk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22001,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bMatk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22002,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22003,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAddItemHealRate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22004,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bLongAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22005,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22006,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bBaseAtk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22007,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAddItemHealRate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22008,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bLongAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22009,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bMatk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22010,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22011,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22000,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bBaseAtk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22001,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bMatk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22002,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22003,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAddItemHealRate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22004,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bLongAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22005,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22006,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bBaseAtk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22007,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAddItemHealRate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22008,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bLongAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22009,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bMatk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22010,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22011,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20847:28745,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 10; if (.@weapon >= 7 && .@eq >= 7) { bonus bCritAtkRate,15; } if ((.@weapon + .@eq) >= 18) { .@val += 15; if ((.@weapon + .@eq) >= 22) { skill "TF_DOUBLE",4; bonus bDoubleRate,20; } } bonus bAspdRate,.@val; }
|
||||
20859:4121,{ bonus bPerfectHitAddRate,50; bonus2 bResEff,Eff_Stone,10000; }
|
||||
20863:4593,{ bonus bLongAtkRate,-1*readparam(bDex)/10; }
|
||||
20922:4306,{ bonus2 bSubEle,Ele_Neutral,20; bonus bMaxHPrate,10; bonus bMdef,10; }
|
||||
20925:22035,{ bonus bAgi,10; bonus bInt,10; bonus bVariableCastrate,-10; bonus2 bSubRace,RC_Player,5; }
|
||||
20925:22036,{ bonus bStr,10; bonus bDex,10; bonus bDelayrate,-20; bonus2 bSubRace,RC_Player,5; }
|
||||
20925:22037,{ bonus bVit,10; bonus bLuk,10; bonus bHealPower,20; bonus2 bSubRace,RC_Player,5; bonus bUseSPrate,-10; }
|
||||
20925:22035,{ bonus bAgi,10; bonus bInt,10; bonus bVariableCastrate,-10; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20925:22036,{ bonus bStr,10; bonus bDex,10; bonus bDelayrate,-20; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20925:22037,{ bonus bVit,10; bonus bLuk,10; bonus bHealPower,20; bonus2 bSubRace,RC_Player_Human,5; bonus bUseSPrate,-10; }
|
||||
20931:1752,{ bonus2 bSubEle,Ele_Fire,75; }
|
||||
20931:1754,{ bonus2 bSubEle,Ele_Water,75; }
|
||||
20931:1755,{ bonus2 bSubEle,Ele_Wind,75; }
|
||||
@@ -984,8 +986,8 @@
|
||||
22101:29152,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus bLongAtkRate,2; } if(.@r >= 9) { bonus bLongAtkRate,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
|
||||
22101:29153,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus bCritAtkRate,2; } if(.@r >= 9) { bonus bCritAtkRate,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
|
||||
22104:1646,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@b = getskilllv("WZ_FROSTNOVA"); .@c = getskilllv("WZ_WATERBALL"); bonus2 bMagicAtkEle,Ele_Water,4*.@r; bonus2 bIgnoreMdefClassRate,Class_Normal,5*.@b; bonus2 bIgnoreMdefClassRate,Class_Boss,5*.@b; bonus2 bSkillAtk,"WZ_WATERBALL",(30*.@c)+(20*.@r); }
|
||||
22106:1387,{ .@r = getequiprefinerycnt(EQI_SHOES); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSubRace,RC_Player,30; if (.@b>=7) { bonus2 bSkillAtk,"WS_CARTTERMINATION",8; bonus2 bAddClass,Class_Boss,20; } if (.@b>=9) { bonus2 bSkillAtk,"WS_CARTTERMINATION",12; bonus2 bAddClass,Class_Boss,30; } } }
|
||||
22106:1490,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,40; bonus2 bSubRace,RC_Player,40; bonus4 bAutoSpellOnSkill,"LK_SPIRALPIERCE","RK_SONICWAVE",getskilllv("RK_SONICWAVE"),10000; if (.@r>=7) { bonus2 bSkillAtk,"RK_SONICWAVE",20; bonus2 bSkillAtk,"LK_SPIRALPIERCE",20; bonus2 bSubClass,Class_Boss,20; } if (.@r>=9) { bonus2 bSkillAtk,"RK_SONICWAVE",30; bonus2 bSkillAtk,"LK_SPIRALPIERCE",30; bonus2 bSubClass,Class_Boss,30; } }
|
||||
22106:1387,{ .@r = getequiprefinerycnt(EQI_SHOES); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSubRace,RC_Player_Human,30; if (.@b>=7) { bonus2 bSkillAtk,"WS_CARTTERMINATION",8; bonus2 bAddClass,Class_Boss,20; } if (.@b>=9) { bonus2 bSkillAtk,"WS_CARTTERMINATION",12; bonus2 bAddClass,Class_Boss,30; } } }
|
||||
22106:1490,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,40; bonus2 bSubRace,RC_Player_Human,40; bonus4 bAutoSpellOnSkill,"LK_SPIRALPIERCE","RK_SONICWAVE",getskilllv("RK_SONICWAVE"),10000; if (.@r>=7) { bonus2 bSkillAtk,"RK_SONICWAVE",20; bonus2 bSkillAtk,"LK_SPIRALPIERCE",20; bonus2 bSubClass,Class_Boss,20; } if (.@r>=9) { bonus2 bSkillAtk,"RK_SONICWAVE",30; bonus2 bSkillAtk,"LK_SPIRALPIERCE",30; bonus2 bSubClass,Class_Boss,30; } }
|
||||
22106:18122,{ .@r = getequiprefinerycnt(EQI_SHOES); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { bonus bLongAtkRate,3*(readparam(bStr)/10); if (.@b>=7) { bonus2 bSkillAtk,"RA_ARROWSTORM",20; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; bonus2 bAddClass,Class_Boss,20; } if (.@b>=9) { bonus2 bSkillAtk,"RA_ARROWSTORM",30; bonus2 bSkillAtk,"RA_AIMEDBOLT",30; bonus2 bAddClass,Class_Boss,30; } } }
|
||||
22106:2160,{ .@r = getequiprefinerycnt(EQI_SHOES); if (.@r > 6) { bonus2 bSubSize,Size_Large,2; bonus2 bSubClass,Class_Boss,2; } if (.@r > 8) { bonus2 bSubSize,Size_Large,2; bonus2 bSubClass,Class_Boss,2; } }
|
||||
22120:1631,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@cast = -5*getskilllv("AB_ORATIO"); bonus2 bVariableCastrate,"AB_JUDEX",.@cast; bonus2 bVariableCastrate,"AB_ADORAMUS",.@cast; if (.@r >= 7) { .@magic = 30; if (.@r >= 9) { .@magic += 20; .@dmg = 20; } bonus2 bMagicAddRace,RC_Demon,.@magic; bonus2 bMagicAddRace,RC_Undead,.@magic; bonus2 bMagicAddEle,Ele_Undead,.@magic; bonus2 bMagicAddEle,Ele_Dark,.@magic; } bonus2 bSkillAtk,"AB_ADORAMUS",.@dmg + 10*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS")+getskilllv("AB_CLEARANCE")); }
|
||||
@@ -1006,11 +1008,11 @@
|
||||
22126:28471:28472,{ bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; bonus bSpeedAddRate,25; }
|
||||
22133:26007,{ bonus bAspdRate,8; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus bLongAtkRate,10; if ((.@eq + .@weapon) >= 22) { .@val += 30; } } if (.@val) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@val; } }
|
||||
22133:32005,{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bAddClass,Class_All,10; if ((.@eq + .@weapon) >= 22) { .@val += 20; } } if (.@val) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",.@val; } }
|
||||
22138:20815,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bSubEle,Ele_Holy,30-(2*getskilllv("CR_TRUST")); bonus2 bSubEle,Ele_Dark,30; bonus bFixedCastrate,-50; if (.@r > 8) .@val = 20; else if (.@r > 6) .@val = 10; bonus2 bMagicAtkEle,Ele_Fire,.@val; bonus2 bMagicAtkEle,Ele_Neutral,.@val; bonus2 bMagicAtkEle,Ele_Dark,.@val; }
|
||||
22138:20815:1643,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bMagicAtkEle,Ele_Fire,4*getskilllv("WZ_FIREPILLAR"); bonus2 bMagicAtkEle,Ele_Neutral,6*getskilllv("HW_GRAVITATION"); if (.@r > 8) .@val = 2; else if (.@r > 6) .@val = 1; bonus2 bSkillAtk,"WL_HELLINFERNO",100*.@val; bonus2 bMagicAddRace,RC_DemiHuman,20*.@val; bonus2 bMagicAddRace,RC_Player,20*.@val; }
|
||||
22138:20815,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSubEle,Ele_Holy,30-(2*getskilllv("CR_TRUST")); bonus2 bSubEle,Ele_Dark,30; bonus bFixedCastrate,-50; if (.@r > 8) .@val = 20; else if (.@r > 6) .@val = 10; bonus2 bMagicAtkEle,Ele_Fire,.@val; bonus2 bMagicAtkEle,Ele_Neutral,.@val; bonus2 bMagicAtkEle,Ele_Dark,.@val; }
|
||||
22138:20815:1643,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bMagicAtkEle,Ele_Fire,4*getskilllv("WZ_FIREPILLAR"); bonus2 bMagicAtkEle,Ele_Neutral,6*getskilllv("HW_GRAVITATION"); if (.@r > 8) .@val = 2; else if (.@r > 6) .@val = 1; bonus2 bSkillAtk,"WL_HELLINFERNO",100*.@val; bonus2 bMagicAddRace,RC_DemiHuman,20*.@val; bonus2 bMagicAddRace,RC_Player_Human,20*.@val; }
|
||||
22138:4876,{ bonus2 bMagicAtkEle,Ele_Fire,-50; bonus2 bMagicAtkEle,Ele_Neutral,-50; bonus2 bMagicAtkEle,Ele_Dark,-50; }
|
||||
22170:1618,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
|
||||
22170:1620,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
|
||||
22170:1618,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player_Human,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
|
||||
22170:1620,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player_Human,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
|
||||
22170:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } }
|
||||
22171:13345,{ autobonus "{ bonus bStr,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
|
||||
//22171:26154,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",20,7000,BF_MAGIC; /* unknown rate */ }
|
||||
@@ -1022,9 +1024,9 @@
|
||||
//22171:28631,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",3,7000,BF_WEAPON; /* unknown rate */ }
|
||||
22171:28763:28764,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
|
||||
22171:32302,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
|
||||
22172:15042,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bSpeedRate,25; bonus bCritAtkRate,4*(readparam(bluk)/20); if (.@r>=7) { bonus bAspdRate,8; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player,8; bonus2 bSkillAtk,"HT_BLITZBEAT",40; bonus2 bSkillAtk,"SN_SHARPSHOOTING",50; } if (.@r>=9) { bonus bAspdRate,4; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; bonus2 bSkillAtk,"HT_BLITZBEAT",20; bonus2 bSkillAtk,"SN_SHARPSHOOTING",25; } }
|
||||
22172:15043,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bHPGainValue,500; bonus bSpeedRate,25; bonus2 bSkillAtk,"RA_CLUSTERBOMB",30*(readparam(bint)/20); bonus2 bSkillUseSP,"RA_ELECTRICSHOCKER",30; if (.@r>=7) { bonus bFlee2,6; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player,8; bonus2 bSkillAtk,"RA_CLUSTERBOMB",400; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; } if (.@r>=9) { bonus bFlee2,3; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; bonus2 bSkillAtk,"RA_CLUSTERBOMB",200; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } }
|
||||
22190:28254,{ bonus2 bAddClass,Class_All,10; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bLongAtkRate,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillAtk,"RL_FIRE_RAIN",20; bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Demon,50; }",5,10000,"RL_R_TRIP"; /* unknown rate */ } } }
|
||||
22172:15042,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bSpeedRate,25; bonus bCritAtkRate,4*(readparam(bluk)/20); if (.@r>=7) { bonus bAspdRate,8; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player_Human,8; bonus2 bSkillAtk,"HT_BLITZBEAT",40; bonus2 bSkillAtk,"SN_SHARPSHOOTING",50; } if (.@r>=9) { bonus bAspdRate,4; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus2 bSkillAtk,"HT_BLITZBEAT",20; bonus2 bSkillAtk,"SN_SHARPSHOOTING",25; } }
|
||||
22172:15043,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bHPGainValue,500; bonus bSpeedRate,25; bonus2 bSkillAtk,"RA_CLUSTERBOMB",30*(readparam(bint)/20); bonus2 bSkillUseSP,"RA_ELECTRICSHOCKER",30; if (.@r>=7) { bonus bFlee2,6; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player_Human,8; bonus2 bSkillAtk,"RA_CLUSTERBOMB",400; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; } if (.@r>=9) { bonus bFlee2,3; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus2 bSkillAtk,"RA_CLUSTERBOMB",200; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } }
|
||||
22190:28254,{ bonus2 bAddClass,Class_All,10; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bLongAtkRate,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillAtk,"RL_FIRE_RAIN",20; bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; bonus2 bAddRace,RC_Demon,50; }",5,10000,"RL_R_TRIP"; /* unknown rate */ } } }
|
||||
24012:24013:24014:24015:24016:24017,{ bonus bAllStats,3; }
|
||||
24018:24019:24020,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus2 bAddClass,Class_All,1; } }
|
||||
24021:24022:24023,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus bMatkRate,1; } }
|
||||
@@ -1084,7 +1086,7 @@
|
||||
24154:24155,{ bonus bDef,getequiprefinerycnt(EQI_SHADOW_ARMOR); if (getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bUnbreakableArmor; }
|
||||
24156:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_DemiHuman; }
|
||||
24157:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Demon; }
|
||||
24158:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Brute; }
|
||||
24158:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) { bonus bIgnoreDefRace,RC_Brute; bonus bIgnoreDefRace,RC_Player_Doram; } }
|
||||
24159:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Insect; }
|
||||
24160:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Fish; }
|
||||
24161:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Dragon; }
|
||||
@@ -1096,7 +1098,7 @@
|
||||
24168:24169:24329,{ if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) { bonus bIgnoreMDefRace,RC_DemiHuman; } }
|
||||
24168:24169:24170,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_DemiHuman; }
|
||||
24168:24169:24171,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Demon; }
|
||||
24168:24169:24172,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Brute; }
|
||||
24168:24169:24172,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) { bonus bIgnoreMDefRace,RC_Brute; bonus bIgnoreMDefRace,RC_Player_Doram; } }
|
||||
24168:24169:24173,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Insect; }
|
||||
24168:24169:24174,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Fish; }
|
||||
24168:24169:24175,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Dragon; }
|
||||
@@ -1152,7 +1154,7 @@
|
||||
24254:24249:24265:24278:24297:24310,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
|
||||
24255:28392,{ .@val = 1; if ((getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R)) >= 10) { .@val += 2; } bonus2 bAddClass,Class_All,.@val; bonus bMaxHPrate,.@val; }
|
||||
24321:24337:24338,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_ARMOR); if (.@r >= 25) { bonus bNoWalkDelay; bonus bMaxHPrate,.@r-35; } }
|
||||
24326:24327,{ .@r1 = getequiprefinerycnt(EQI_SHADOW_ARMOR) .@r2 = getequiprefinerycnt(EQI_SHADOW_SHIELD); if ((.@r1+.@r2) >= 17) { bonus bLuk,1; bonus bVit,1; bonus bHit,.@r1; bonus bDef,5*.@r2; if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) { bonus bBaseAtk,15; bonus bAspd,1; } else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) { bonus bFlee,15; bonus bLongAtkRate,3; } else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) { bonus bMatk,15; bonus bMaxSPrate,2; bonus bHealPower,3; } else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) { bonus bAspdRate,5; bonus bMaxHP,1000; bonus bVariableCastrate,-5; bonus bMaxSP,300; } } }
|
||||
24326:24327,{ .@r1 = getequiprefinerycnt(EQI_SHADOW_ARMOR); .@r2 = getequiprefinerycnt(EQI_SHADOW_SHIELD); if ((.@r1+.@r2) >= 17) { bonus bLuk,1; bonus bVit,1; bonus bHit,.@r1; bonus bDef,5*.@r2; if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) { bonus bBaseAtk,15; bonus bAspd,1; } else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) { bonus bFlee,15; bonus bLongAtkRate,3; } else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) { bonus bMatk,15; bonus bMaxSPrate,2; bonus bHealPower,3; } else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) { bonus bAspdRate,5; bonus bMaxHP,1000; bonus bVariableCastrate,-5; bonus bMaxSP,300; } } }
|
||||
24332:24333,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bBaseAtk,.@r; if (.@r >= 15) { bonus bCritAtkRate,1; } }
|
||||
24322:24335:24336,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); if (.@r >= 25) { bonus bNoGemStone; bonus bUseSPrate,70-.@r; } }
|
||||
24341:24342,{ bonus2 bExpAddClass,Class_All,3; }
|
||||
@@ -1160,7 +1162,7 @@
|
||||
24345:24346:24347,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_DemiHuman; bonus bIgnoreMDefRace,RC_Undead; } }
|
||||
24345:24346:24348,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Demon; bonus bIgnoreMDefRace,RC_Angel; } }
|
||||
24345:24346:24349,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Formless; bonus bIgnoreMDefRace,RC_Dragon; } }
|
||||
24345:24346:24350,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Plant; bonus bIgnoreMDefRace,RC_Brute; } }
|
||||
24345:24346:24350,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Plant; bonus bIgnoreMDefRace,RC_Brute; bonus bIgnoreMDefRace,RC_Player_Doram; } }
|
||||
24345:24346:24351,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Fish; bonus bIgnoreMDefRace,RC_Insect; } }
|
||||
24360:24361:24362,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 20 + 10*(.@r/10); if (.@r >= 25) { .@hp = 500; } else { .@hp = 100; } autobonus "{ bonus2 bHPRegenRate,"+.@hp+",1000; }",.@rate,5000; }
|
||||
24363:24364:24365,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 10 + 10*(.@r/15); if (.@r >= 25) { .@hp = 250; } else { .@hp = 100; } autobonus "{ bonus2 bHPRegenRate,"+.@hp+",1000; }",.@rate,5000,BF_MAGIC; }
|
||||
@@ -1169,15 +1171,21 @@
|
||||
24373:24374:24375,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Undead; } }
|
||||
24373:24374:24376,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Demon; bonus bIgnoreDefRace,RC_Angel; } }
|
||||
24373:24374:24377,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Formless; bonus bIgnoreDefRace,RC_Dragon; } }
|
||||
24373:24374:24378,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Plant; bonus bIgnoreDefRace,RC_Brute; } }
|
||||
24373:24374:24378,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Plant; bonus bIgnoreDefRace,RC_Brute; bonus bIgnoreDefRace,RC_Player_Doram; } }
|
||||
24373:24374:24379,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Fish; bonus bIgnoreDefRace,RC_Insect; } }
|
||||
24380:24381:24382,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 20 + 10*(.@r/10); if (.@r >= 25) { .@sp = 30; } else { .@sp = 10; } autobonus "{ bonus2 bSPRegenRate,"+.@sp+",1000; }",.@rate,5000; }
|
||||
24383:24384:24385,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 10 + 10*(.@r/15); if (.@r >= 25) { .@sp = 30; } else { .@sp = 10; } autobonus "{ bonus2 bSPRegenRate,"+.@sp+",1000; }",.@rate,5000,BF_MAGIC; }
|
||||
24387:24388:24389:24390:24391:24392,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); .@val = 20 + min(30,.@r); if (BaseLevel >= 130) { .@val += 6; } else if (BaseLevel >= 125) { .@val += 3; } bonus2 bIgnoreDefRaceRate,RC_All,.@val; bonus2 bIgnoreMdefRaceRate,RC_All,.@val; bonus2 bIgnoreDefRaceRate,RC_Player,-.@val; bonus2 bIgnoreMdefRaceRate,RC_Player,-.@val; }
|
||||
24387:24388:24389:24390:24391:24392,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); .@val = 20 + min(30,.@r); if (BaseLevel >= 130) { .@val += 6; } else if (BaseLevel >= 125) { .@val += 3; } bonus2 bIgnoreDefRaceRate,RC_All,.@val; bonus2 bIgnoreMdefRaceRate,RC_All,.@val; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-.@val; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-.@val; }
|
||||
24393:24394:24395,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bBaseAtk,.@r*2; if (.@r >= 25) { bonus2 bAddClass,Class_All,5; } else if (.@r >= 23) { bonus2 bAddClass,Class_All,2; } }
|
||||
24396:24397:24398,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMatk,.@r*2; if (.@r >= 25) { bonus bMatkRate,5; } else if (.@r >= 23) { bonus bMatkRate,2; } }
|
||||
24399:24400,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); if (.@r >= 16) { bonus bDef,100; bonus bMaxHPrate,4; bonus bMaxSPrate,4; } else { bonus bDef,50; bonus bMaxHPrate,2; bonus bMaxSPrate,2; } }
|
||||
24416:24417:24418:24419:24420:24421,{ bonus bAspd,2; bonus bVariableCastrate,-10; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player,-70; bonus2 bIgnoreMdefRaceRate,RC_Player,-70; }
|
||||
24416:24417:24418:24419:24420:24421,{ bonus bAspd,2; bonus bVariableCastrate,-10; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; }
|
||||
29027:29145:29159,{ bonus2 bExpAddRace,RC_All,3; }
|
||||
29047:29359:29360,{ bonus bCritAtkRate,6; }
|
||||
29047:29359:29360:29361,{ bonus bCritical,10; }
|
||||
29053:29054:29055,{ bonus bDelayrate,-2; }
|
||||
29156:29157:29158,{ bonus bVariableCastrate,-6; }
|
||||
29156:29157:29158:29358,{ bonus bVariableCastrate,-5; }
|
||||
27101:28510,{ bonus bMatkRate,(getrefine()/3); }
|
||||
27102:28510,{ bonus bFlee2,5; }
|
||||
27103:28510,{ bonus2 bAddClass,Class_All,(getrefine()/3); }
|
||||
@@ -1192,23 +1200,23 @@
|
||||
27116:27117,{ bonus bCritical,2; bonus bCritAtkRate,2; }
|
||||
27147:27148,{ bonus bDelayrate,-3; }
|
||||
27163:27165,{ bonus bDelayrate,-3; bonus bVit,2; bonus bInt,2; bonus bAgi,2; bonus bDex,2; }
|
||||
27166:27167,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bMagicAddSize,Size_All,10; }
|
||||
27166:27167,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bMagicAddEle,Ele_Fire,10; }
|
||||
27170:27171,{ bonus bStr,3; bonus2 bAddClass,Class_All,3; }
|
||||
27170:27172,{ bonus2 bAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Small,15; }
|
||||
27170:27173,{ bonus2 bSkillAtk,"GS_SPREADATTACK",50; }
|
||||
27171:27174,{ bonus2 bSkillAtk,"GS_RAPIDSHOWER",50; }
|
||||
27172:27175,{ bonus2 bAddSize,Size_Small,10; bonus2 bMagicAddSize,Size_Small,10; }
|
||||
27196:27199,{ bonus2 bMagicAddSize,Size_Small,5; bonus2 bMagicAddRace,RC_Brute,5; }
|
||||
27196:27199,{ bonus2 bMagicAddSize,Size_Small,5; bonus2 bMagicAddRace,RC_Brute,5; bonus2 bMagicAddRace,RC_Player_Doram,5; }
|
||||
27196:27331,{ bonus bDelayrate,-3; }
|
||||
27197:27198,{ bonus2 bAddSize,Size_Small,5; bonus2 bAddRace,RC_Brute,5; }
|
||||
27197:27198,{ bonus2 bAddSize,Size_Small,5; bonus2 bAddRace,RC_Brute,5; bonus2 bAddRace,RC_Player_Doram,5; }
|
||||
27197:27333,{ bonus2 bAddClass,Class_All,5; }
|
||||
// 27321:27326,{ bonus bMaxHPrate,50; }
|
||||
27322:27323,{ bonus bMaxSPrate,5; bonus bMaxHPrate,5; }
|
||||
27324:27325,{ bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bSubDefEle,Ele_Fire,10; }
|
||||
28022:28509,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,10; if (.@r >= 9) { bonus bCritAtkRate,10; if (.@r >= 11) { bonus2 bAddRace,RC_Brute,25; } } }
|
||||
28022:28509,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,10; if (.@r >= 9) { bonus bCritAtkRate,10; if (.@r >= 11) { bonus2 bAddRace,RC_Brute,25; bonus2 bAddRace,RC_Player_Doram,25; } } }
|
||||
28315:28317,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
|
||||
28316:28318,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
|
||||
28320:22016,{ .@val = min(12,getequiprefinerycnt(EQI_SHOES)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player,.@val; }
|
||||
28320:22016,{ .@val = min(12,getequiprefinerycnt(EQI_SHOES)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player_Human,.@val; }
|
||||
28321:28322,{ bonus bUseSPrate,-(getskilllv("HT_BEASTBANE") * 2); }
|
||||
28326:28327,{ bonus bInt,8; bonus bStr,8; }
|
||||
28358:18521,{ skill "AS_CLOAKING",1; }
|
||||
@@ -1227,19 +1235,19 @@
|
||||
28491:4817,{ bonus bHit,15; bonus bCriticalLong,10; }
|
||||
28491:4818,{ bonus bHit,15; bonus bCriticalLong,10; }
|
||||
28499:28920,{ bonus bFlee2,10; }
|
||||
28501:4807,{ bonus bAspd,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Brute,1; bonus2 bSubRace,RC_Fish,1; bonus2 bSubRace,RC_Player,1; bonus2 bSubRace,RC_Demon,1; bonus2 bSubRace,RC_Undead,1; }
|
||||
28501:4842,{ bonus bAspd,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Brute,1; bonus2 bSubRace,RC_Fish,1; bonus2 bSubRace,RC_Player,1; bonus2 bSubRace,RC_Demon,1; bonus2 bSubRace,RC_Undead,1; }
|
||||
28502:2201,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28502:2202,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28502:2203,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28502:2204,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28506:1414,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { .@val = 30; if (.@r>=9) { @val += 20; bonus2 bAddClass,Class_Boss,.@val; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddRace,RC_Fish,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bSkillAtk,"RK_WINDCUTTER",.@val; if (.@r>=10) { bonus2 bVariableCastrate,"RK_WINDCUTTER",-50; } } } }
|
||||
28506:1449,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { .@val = 30; if (.@r>=9) { @val += 20; bonus2 bAddClass,Class_Boss,.@val; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddRace,RC_Fish,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bSkillAtk,"RK_WINDCUTTER",.@val; if (.@r>=10) { bonus2 bVariableCastrate,"RK_WINDCUTTER",-50; } } } }
|
||||
28506:15037,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if (.@r>=9) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } }
|
||||
28501:4807,{ bonus bAspd,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Brute,1; bonus2 bSubRace,RC_Player_Doram,1; bonus2 bSubRace,RC_Fish,1; bonus2 bSubRace,RC_Player_Human,1; bonus2 bSubRace,RC_Demon,1; bonus2 bSubRace,RC_Undead,1; }
|
||||
28501:4842,{ bonus bAspd,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Brute,1; bonus2 bSubRace,RC_Player_Doram,1; bonus2 bSubRace,RC_Fish,1; bonus2 bSubRace,RC_Player_Human,1; bonus2 bSubRace,RC_Demon,1; bonus2 bSubRace,RC_Undead,1; }
|
||||
28502:2201,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player_Human,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28502:2202,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player_Human,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28502:2203,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player_Human,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28502:2204,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player_Human,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28506:1414,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { .@val = 30; if (.@r>=9) { .@val += 20; bonus2 bAddClass,Class_Boss,.@val; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddRace,RC_Fish,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bSkillAtk,"RK_WINDCUTTER",.@val; if (.@r>=10) { bonus2 bVariableCastrate,"RK_WINDCUTTER",-50; } } } }
|
||||
28506:1449,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { .@val = 30; if (.@r>=9) { .@val += 20; bonus2 bAddClass,Class_Boss,.@val; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddRace,RC_Fish,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bSkillAtk,"RK_WINDCUTTER",.@val; if (.@r>=10) { bonus2 bVariableCastrate,"RK_WINDCUTTER",-50; } } } }
|
||||
28506:15037,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if (.@r>=9) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } }
|
||||
28506:15037:2476:2575:2884,{ autobonus3 "{bonus bDelayrate,-70;}",1000,10000,"LK_AURABLADE","{specialeffect2 EF_ENHANCE;}"; }
|
||||
28506:2476,{ .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } if (.@r>=9) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } }
|
||||
28506:2575,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSkillUseSP,"RK_WINDCUTTER",18; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus bLongAtkDef,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } if (.@r>=9) { bonus bLongAtkDef,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } }
|
||||
28506:2884,{ bonus2 bAddClass,Class_All,5; bonus bMaxSPrate,5; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; }
|
||||
28506:2476,{ .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; } if (.@r>=9) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; } }
|
||||
28506:2575,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSkillUseSP,"RK_WINDCUTTER",18; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus bLongAtkDef,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; } if (.@r>=9) { bonus bLongAtkDef,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; } }
|
||||
28506:2884,{ bonus2 bAddClass,Class_All,5; bonus bMaxSPrate,5; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; }
|
||||
28508:28612,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; bonus2 bResEff,Eff_Curse,10000; if (.@r >= 11) { bonus bBaseAtk,100; } } }
|
||||
28509:28626,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; if (.@r >= 11) { bonus bBaseAtk,100; } } }
|
||||
28594:4875,{ bonus bStr,40; bonus bMaxHPrate,10; }
|
||||
@@ -1266,4 +1274,5 @@
|
||||
32222:15093,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus5 bAutoSpell,"AL_HEAL",10,-(50+.@r),BF_SHORT,0; bonus5 bAutoSpell,"WZ_STORMGUST",10,-(50+.@r),BF_SHORT,1; bonus2 bSkillAtk,"RK_STORMBLAST",5*.@r; bonus2 bSkillAtk,"LG_BANISHINGPOINT",5*.@r; }
|
||||
32222:15095,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus5 bAutoSpell,"PR_KYRIE",10,-(50+.@r),BF_SHORT,0; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r; bonus2 bSkillAtk,"SR_DRAGONCOMBO",5*.@r; bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r; bonus2 bSkillAtk,"SR_EARTHSHAKER",5*.@r; }
|
||||
32222:15096,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bAllStats,2*.@r; bonus3 bAddEff,Eff_Stun,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Curse,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Poison,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Silence,.@r*50,ATF_SHORT; /* Unknow rates */ }
|
||||
32238:32239,{ bonus bVariableCastrate,-10; bonus bMatkRate,10; }
|
||||
32238:32239,{ bonus bVariableCastrate,-10; bonus bMatkRate,10; }
|
||||
1336:15388:15389,{ .@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,30; autobonus "{ bonus bLongAtkRate,10; }",10,10000,BF_WEAPON; if(.@r >= 30){ bonus2 bAddRace,RC_Undead,20; bonus2 bAddRace,RC_Angel,20; } }
|
||||
|
||||
1527
db/re/item_db.txt
1527
db/re/item_db.txt
File diff suppressed because it is too large
Load Diff
@@ -99,6 +99,8 @@
|
||||
//12207,60000 //Vit_Dish10_
|
||||
22508,1200000 //Para_Team_Mark_
|
||||
|
||||
22540,5000,SC_REUSE_LIMIT_LUXANIMA //Runstone_Lux
|
||||
|
||||
// Bed of Honor
|
||||
22687,5000,SC_REUSE_LIMIT_F // Pieces_Of_Sentiment
|
||||
|
||||
|
||||
@@ -1407,3 +1407,432 @@ IG_PRIVATE_AIRSHIP,25464,1 // World_Moving_Rights
|
||||
IG_Token_Of_Siegfried,6293,1 // F_Token_Of_Siegfried
|
||||
IG_Token_Of_Siegfried,6316,1 // E_Token_Of_Siegfried
|
||||
IG_Token_Of_Siegfried,7621,1 // Token_Of_Siegfried
|
||||
|
||||
// Enchant_Stone_Box5
|
||||
IG_Enchant_Stone_Box5,6908,2 // ASPDStone_Robe
|
||||
IG_Enchant_Stone_Box5,6642,3 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box5,6643,3 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box5,6943,3 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box5,6944,3 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box5,6636,4 // STRStone_Top
|
||||
IG_Enchant_Stone_Box5,6637,4 // INTStone_Top
|
||||
IG_Enchant_Stone_Box5,6638,4 // AGIStone_Top
|
||||
IG_Enchant_Stone_Box5,6639,4 // DEXStone_Top
|
||||
IG_Enchant_Stone_Box5,6640,4 // VITStone_Top
|
||||
IG_Enchant_Stone_Box5,6641,4 // LUKStone_Top
|
||||
IG_Enchant_Stone_Box5,6743,4 // HPStone_Middle
|
||||
IG_Enchant_Stone_Box5,6744,4 // SPStone_Middle
|
||||
IG_Enchant_Stone_Box5,6945,4 // STRStone_Middle
|
||||
IG_Enchant_Stone_Box5,6946,4 // INTStone_Middle
|
||||
IG_Enchant_Stone_Box5,6947,4 // AGIStone_Middle
|
||||
IG_Enchant_Stone_Box5,6948,4 // DEXStone_Middle
|
||||
IG_Enchant_Stone_Box5,6949,4 // VITStone_Middle
|
||||
IG_Enchant_Stone_Box5,6950,4 // LUKStone_Middle
|
||||
IG_Enchant_Stone_Box5,6951,4 // HPStone_Bottom
|
||||
IG_Enchant_Stone_Box5,6644,5 // HITStone_Bottom
|
||||
IG_Enchant_Stone_Box5,6645,5 // FLEEStone_Bottom
|
||||
IG_Enchant_Stone_Box5,6740,5 // HealStone_Top
|
||||
IG_Enchant_Stone_Box5,6741,5 // HealStone2_Top
|
||||
IG_Enchant_Stone_Box5,6742,5 // HealStone_Middle
|
||||
IG_Enchant_Stone_Box5,6745,5 // HealStone_Bottom
|
||||
IG_Enchant_Stone_Box5,6790,5 // BigStone_Top
|
||||
IG_Enchant_Stone_Box5,6791,5 // MediumStone_Top
|
||||
IG_Enchant_Stone_Box5,6792,5 // SmallStone_Top
|
||||
|
||||
// Enchant_Stone_Box6
|
||||
IG_Enchant_Stone_Box6,6963,83 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box6,6964,83 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box6,6908,165 // ASPDStone_Robe
|
||||
IG_Enchant_Stone_Box6,6642,248 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box6,6643,248 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box6,6943,248 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box6,6944,248 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box6,6636,331 // STRStone_Top
|
||||
IG_Enchant_Stone_Box6,6637,331 // INTStone_Top
|
||||
IG_Enchant_Stone_Box6,6638,331 // AGIStone_Top
|
||||
IG_Enchant_Stone_Box6,6639,331 // DEXStone_Top
|
||||
IG_Enchant_Stone_Box6,6640,331 // VITStone_Top
|
||||
IG_Enchant_Stone_Box6,6641,331 // LUKStone_Top
|
||||
IG_Enchant_Stone_Box6,6743,331 // HPStone_Middle
|
||||
IG_Enchant_Stone_Box6,6744,331 // SPStone_Middle
|
||||
IG_Enchant_Stone_Box6,6945,331 // STRStone_Middle
|
||||
IG_Enchant_Stone_Box6,6946,331 // INTStone_Middle
|
||||
IG_Enchant_Stone_Box6,6947,331 // AGIStone_Middle
|
||||
IG_Enchant_Stone_Box6,6948,331 // DEXStone_Middle
|
||||
IG_Enchant_Stone_Box6,6949,331 // VITStone_Middle
|
||||
IG_Enchant_Stone_Box6,6950,331 // LUKStone_Middle
|
||||
IG_Enchant_Stone_Box6,6951,331 // HPStone_Bottom
|
||||
IG_Enchant_Stone_Box6,6644,413 // HITStone_Bottom
|
||||
IG_Enchant_Stone_Box6,6645,413 // FLEEStone_Bottom
|
||||
IG_Enchant_Stone_Box6,6740,413 // HealStone_Top
|
||||
IG_Enchant_Stone_Box6,6741,413 // HealStone2_Top
|
||||
IG_Enchant_Stone_Box6,6742,413 // HealStone_Middle
|
||||
IG_Enchant_Stone_Box6,6745,413 // HealStone_Bottom
|
||||
IG_Enchant_Stone_Box6,6790,413 // BigStone_Top
|
||||
IG_Enchant_Stone_Box6,6791,413 // MediumStone_Top
|
||||
IG_Enchant_Stone_Box6,6792,413 // SmallStone_Top
|
||||
|
||||
// Enchant_Stone_Box7
|
||||
IG_Enchant_Stone_Box7,6964,85 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box7,6963,169 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box7,6999,169 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box7,25000,169 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box7,6642,254 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box7,6643,254 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box7,6943,254 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box7,6944,254 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box7,25016,254 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box7,25017,254 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box7,25002,339 // ChangeLUK_Middle
|
||||
IG_Enchant_Stone_Box7,25003,339 // ChangeSTR_Middle
|
||||
IG_Enchant_Stone_Box7,25004,339 // ChangeAGI_Middle
|
||||
IG_Enchant_Stone_Box7,25005,339 // ChangeINT_Middle
|
||||
IG_Enchant_Stone_Box7,25006,339 // ChangeVIT_Middle
|
||||
IG_Enchant_Stone_Box7,25007,339 // ChangeDEX_Middle
|
||||
IG_Enchant_Stone_Box7,25008,339 // ChangeVIT_Bottom
|
||||
IG_Enchant_Stone_Box7,25009,339 // ChangeAGI_Bottom
|
||||
IG_Enchant_Stone_Box7,25010,339 // ChangeDEX_Bottom
|
||||
IG_Enchant_Stone_Box7,25011,339 // ChangeLUK_Bottom
|
||||
IG_Enchant_Stone_Box7,25012,339 // ChangeSTR_Bottom
|
||||
IG_Enchant_Stone_Box7,25013,339 // ChangeINT_Bottom
|
||||
IG_Enchant_Stone_Box7,6740,424 // HealStone_Top
|
||||
IG_Enchant_Stone_Box7,6741,424 // HealStone2_Top
|
||||
IG_Enchant_Stone_Box7,6743,424 // HPStone_Middle
|
||||
IG_Enchant_Stone_Box7,6744,424 // SPStone_Middle
|
||||
IG_Enchant_Stone_Box7,6745,424 // HealStone_Bottom
|
||||
IG_Enchant_Stone_Box7,6951,424 // HPStone_Bottom
|
||||
IG_Enchant_Stone_Box7,25001,424 // DEFStone_Middle
|
||||
IG_Enchant_Stone_Box7,25014,424 // MDEFStone_Bottom
|
||||
IG_Enchant_Stone_Box7,25015,424 // EXPStone_Bottom
|
||||
|
||||
// Enchant_Stone_Box8
|
||||
IG_Enchant_Stone_Box8,25067,37 // CastingStone_Robe
|
||||
IG_Enchant_Stone_Box8,6964,74 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box8,25000,74 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box8,6963,149 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box8,6999,149 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box8,25062,149 // Greed_Stone
|
||||
IG_Enchant_Stone_Box8,25068,149 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box8,25072,149 // Kyrie_Stone
|
||||
IG_Enchant_Stone_Box8,6642,223 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box8,6643,223 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box8,6943,223 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box8,6944,223 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box8,25016,223 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box8,25017,223 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box8,25058,223 // TwinkleEffect_Top
|
||||
IG_Enchant_Stone_Box8,25059,223 // GhostEffect_Middle
|
||||
IG_Enchant_Stone_Box8,25060,223 // Critical_Stone
|
||||
IG_Enchant_Stone_Box8,25061,223 // Range_Stone
|
||||
IG_Enchant_Stone_Box8,25069,223 // ReloadStone_Top
|
||||
IG_Enchant_Stone_Box8,25070,223 // ReloadStone_Middle
|
||||
IG_Enchant_Stone_Box8,25071,223 // ReloadStone_Bottom
|
||||
IG_Enchant_Stone_Box8,25002,297 // ChangeLUK_Middle
|
||||
IG_Enchant_Stone_Box8,25003,297 // ChangeSTR_Middle
|
||||
IG_Enchant_Stone_Box8,25004,297 // ChangeAGI_Middle
|
||||
IG_Enchant_Stone_Box8,25005,297 // ChangeINT_Middle
|
||||
IG_Enchant_Stone_Box8,25006,297 // ChangeVIT_Middle
|
||||
IG_Enchant_Stone_Box8,25007,297 // ChangeDEX_Middle
|
||||
IG_Enchant_Stone_Box8,25008,297 // ChangeVIT_Bottom
|
||||
IG_Enchant_Stone_Box8,25009,297 // ChangeAGI_Bottom
|
||||
IG_Enchant_Stone_Box8,25010,297 // ChangeDEX_Bottom
|
||||
IG_Enchant_Stone_Box8,25011,297 // ChangeLUK_Bottom
|
||||
IG_Enchant_Stone_Box8,25012,297 // ChangeSTR_Bottom
|
||||
IG_Enchant_Stone_Box8,25013,297 // ChangeINT_Bottom
|
||||
IG_Enchant_Stone_Box8,25001,372 // DEFStone_Middle
|
||||
IG_Enchant_Stone_Box8,25014,372 // MDEFStone_Bottom
|
||||
IG_Enchant_Stone_Box8,25015,372 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box8,25063,372 // MaxHP2_Stone
|
||||
IG_Enchant_Stone_Box8,25064,372 // MaxSP2_Stone
|
||||
IG_Enchant_Stone_Box8,25065,372 // Detoxify_Stone
|
||||
IG_Enchant_Stone_Box8,6745,372 // HealStone_Bottom
|
||||
|
||||
// Enchant_Stone_Box9
|
||||
IG_Enchant_Stone_Box9,6964,79 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box9,25000,79 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box9,6963,159 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box9,6999,159 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box9,25062,159 // Greed_Stone
|
||||
IG_Enchant_Stone_Box9,25068,159 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box9,25072,159 // Kyrie_Stone
|
||||
IG_Enchant_Stone_Box9,25138,159 // ShrinkEffect_Middle
|
||||
IG_Enchant_Stone_Box9,6642,238 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box9,6643,238 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box9,6943,238 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box9,6944,238 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box9,25016,238 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box9,25017,238 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box9,25060,238 // Critical_Stone
|
||||
IG_Enchant_Stone_Box9,25061,238 // Range_Stone
|
||||
IG_Enchant_Stone_Box9,25069,238 // ReloadStone_Top
|
||||
IG_Enchant_Stone_Box9,25070,238 // ReloadStone_Middle
|
||||
IG_Enchant_Stone_Box9,25071,238 // ReloadStone_Bottom
|
||||
IG_Enchant_Stone_Box9,25136,238 // ElectricEffect_Middle
|
||||
IG_Enchant_Stone_Box9,25137,238 // GreenFloor_Bottom
|
||||
IG_Enchant_Stone_Box9,25002,317 // ChangeLUK_Middle
|
||||
IG_Enchant_Stone_Box9,25003,317 // ChangeSTR_Middle
|
||||
IG_Enchant_Stone_Box9,25004,317 // ChangeAGI_Middle
|
||||
IG_Enchant_Stone_Box9,25005,317 // ChangeINT_Middle
|
||||
IG_Enchant_Stone_Box9,25006,317 // ChangeVIT_Middle
|
||||
IG_Enchant_Stone_Box9,25007,317 // ChangeDEX_Middle
|
||||
IG_Enchant_Stone_Box9,25008,317 // ChangeVIT_Bottom
|
||||
IG_Enchant_Stone_Box9,25009,317 // ChangeAGI_Bottom
|
||||
IG_Enchant_Stone_Box9,25010,317 // ChangeDEX_Bottom
|
||||
IG_Enchant_Stone_Box9,25011,317 // ChangeLUK_Bottom
|
||||
IG_Enchant_Stone_Box9,25012,317 // ChangeSTR_Bottom
|
||||
IG_Enchant_Stone_Box9,25013,317 // ChangeINT_Bottom
|
||||
IG_Enchant_Stone_Box9,25015,397 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box9,25063,397 // MaxHP2_Stone
|
||||
IG_Enchant_Stone_Box9,25064,397 // MaxSP2_Stone
|
||||
IG_Enchant_Stone_Box9,25139,397 // Identify_Stone
|
||||
IG_Enchant_Stone_Box9,25141,397 // EXPStone_Middle
|
||||
|
||||
// Enchant_Stone_Box10
|
||||
IG_Enchant_Stone_Box10,6964,78 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box10,25000,78 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box10,6999,156 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box10,25062,156 // Greed_Stone
|
||||
IG_Enchant_Stone_Box10,25068,156 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box10,25072,156 // Kyrie_Stone
|
||||
IG_Enchant_Stone_Box10,25170,156 // MinorCastingStone_Robe
|
||||
IG_Enchant_Stone_Box10,25175,156 // LexAeternaStone_Middle
|
||||
IG_Enchant_Stone_Box10,25176,156 // BlueAuraEffect_Middle
|
||||
IG_Enchant_Stone_Box10,6642,234 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box10,6643,234 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box10,6943,234 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box10,6944,234 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box10,25016,234 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box10,25017,234 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box10,25060,234 // Critical_Stone
|
||||
IG_Enchant_Stone_Box10,25061,234 // Range_Stone
|
||||
IG_Enchant_Stone_Box10,25172,234 // CastingStone_Top
|
||||
IG_Enchant_Stone_Box10,25173,234 // CastingStone_Middle
|
||||
IG_Enchant_Stone_Box10,25174,234 // CastingStone_Bottom
|
||||
IG_Enchant_Stone_Box10,25176,234 // BlueAuraEffect_Middle
|
||||
IG_Enchant_Stone_Box10,25178,234 // PinkGlowEffect_Middle
|
||||
IG_Enchant_Stone_Box10,25002,312 // ChangeLUK_Middle
|
||||
IG_Enchant_Stone_Box10,25003,312 // ChangeSTR_Middle
|
||||
IG_Enchant_Stone_Box10,25004,312 // ChangeAGI_Middle
|
||||
IG_Enchant_Stone_Box10,25005,312 // ChangeINT_Middle
|
||||
IG_Enchant_Stone_Box10,25006,312 // ChangeVIT_Middle
|
||||
IG_Enchant_Stone_Box10,25007,312 // ChangeDEX_Middle
|
||||
IG_Enchant_Stone_Box10,25008,312 // ChangeVIT_Bottom
|
||||
IG_Enchant_Stone_Box10,25009,312 // ChangeAGI_Bottom
|
||||
IG_Enchant_Stone_Box10,25010,312 // ChangeDEX_Bottom
|
||||
IG_Enchant_Stone_Box10,25011,312 // ChangeLUK_Bottom
|
||||
IG_Enchant_Stone_Box10,25012,312 // ChangeSTR_Bottom
|
||||
IG_Enchant_Stone_Box10,25013,312 // ChangeINT_Bottom
|
||||
IG_Enchant_Stone_Box10,25015,391 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box10,25063,391 // MaxHP2_Stone
|
||||
IG_Enchant_Stone_Box10,25064,391 // MaxSP2_Stone
|
||||
IG_Enchant_Stone_Box10,25141,391 // EXPStone_Middle
|
||||
IG_Enchant_Stone_Box10,25171,391 // EXPStone_Top
|
||||
|
||||
// Enchant_Stone_Box11
|
||||
IG_Enchant_Stone_Box11,25067,2 // CastingStone_Robe
|
||||
IG_Enchant_Stone_Box11,6964,8 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box11,25000,8 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box11,6908,16 // ASPDStone_Robe
|
||||
IG_Enchant_Stone_Box11,6963,16 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box11,6999,16 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box11,25068,16 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box11,25170,16 // MinorCastingStone_Robe
|
||||
IG_Enchant_Stone_Box11,25224,16 // WhiteBodyEffect_Middle
|
||||
IG_Enchant_Stone_Box11,6642,24 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box11,6643,24 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box11,6943,24 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box11,6944,24 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box11,25016,24 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box11,25017,24 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box11,25060,24 // Critical_Stone
|
||||
IG_Enchant_Stone_Box11,25061,24 // Range_Stone
|
||||
IG_Enchant_Stone_Box11,25225,24 // ExplodingEffect_Middle
|
||||
IG_Enchant_Stone_Box11,25226,24 // WaterFieldEffect_Bottom
|
||||
IG_Enchant_Stone_Box11,25227,24 // Heal_Stone
|
||||
IG_Enchant_Stone_Box11,25228,24 // Teleport_Stone
|
||||
IG_Enchant_Stone_Box11,25229,24 // Steal_Stone
|
||||
IG_Enchant_Stone_Box11,25002,32 // ChangeLUK_Middle
|
||||
IG_Enchant_Stone_Box11,25003,32 // ChangeSTR_Middle
|
||||
IG_Enchant_Stone_Box11,25004,32 // ChangeAGI_Middle
|
||||
IG_Enchant_Stone_Box11,25005,32 // ChangeINT_Middle
|
||||
IG_Enchant_Stone_Box11,25006,32 // ChangeVIT_Middle
|
||||
IG_Enchant_Stone_Box11,25007,32 // ChangeDEX_Middle
|
||||
IG_Enchant_Stone_Box11,25008,32 // ChangeVIT_Bottom
|
||||
IG_Enchant_Stone_Box11,25009,32 // ChangeAGI_Bottom
|
||||
IG_Enchant_Stone_Box11,25010,32 // ChangeDEX_Bottom
|
||||
IG_Enchant_Stone_Box11,25011,32 // ChangeLUK_Bottom
|
||||
IG_Enchant_Stone_Box11,25012,32 // ChangeSTR_Bottom
|
||||
IG_Enchant_Stone_Box11,25013,32 // ChangeINT_Bottom
|
||||
IG_Enchant_Stone_Box11,25015,38 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box11,25063,38 // MaxHP2_Stone
|
||||
IG_Enchant_Stone_Box11,25064,38 // MaxSP2_Stone
|
||||
IG_Enchant_Stone_Box11,25141,38 // EXPStone_Middle
|
||||
IG_Enchant_Stone_Box11,25171,38 // EXPStone_Top
|
||||
|
||||
// Enchant_Stone_Box12
|
||||
IG_Enchant_Stone_Box12,25067,2 // CastingStone_Robe
|
||||
IG_Enchant_Stone_Box12,25302,2 // DoubleAttack_Stone
|
||||
IG_Enchant_Stone_Box12,25303,2 // Critical_Stone_Robe
|
||||
IG_Enchant_Stone_Box12,6964,8 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box12,25000,8 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box12,25205,8 // ShrinkEffect_Bottom
|
||||
IG_Enchant_Stone_Box12,25306,8 // CastStone_Robe
|
||||
IG_Enchant_Stone_Box12,6908,16 // ASPDStone_Robe
|
||||
IG_Enchant_Stone_Box12,6963,16 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box12,6999,16 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box12,25068,16 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box12,25170,16 // MinorCastingStone_Robe
|
||||
IG_Enchant_Stone_Box12,6642,24 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box12,6643,24 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box12,6943,24 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box12,6944,24 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box12,25015,24 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box12,25016,24 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box12,25017,24 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box12,25061,24 // Range_Stone
|
||||
IG_Enchant_Stone_Box12,25141,24 // EXPStone_Middle
|
||||
IG_Enchant_Stone_Box12,25171,24 // EXPStone_Top
|
||||
IG_Enchant_Stone_Box12,25172,24 // CastingStone_Top
|
||||
IG_Enchant_Stone_Box12,25173,24 // CastingStone_Middle
|
||||
IG_Enchant_Stone_Box12,25174,24 // CastingStone_Bottom
|
||||
IG_Enchant_Stone_Box12,25002,38 // ChangeLUK_Middle
|
||||
IG_Enchant_Stone_Box12,25003,38 // ChangeSTR_Middle
|
||||
IG_Enchant_Stone_Box12,25004,38 // ChangeAGI_Middle
|
||||
IG_Enchant_Stone_Box12,25005,38 // ChangeINT_Middle
|
||||
IG_Enchant_Stone_Box12,25006,38 // ChangeVIT_Middle
|
||||
IG_Enchant_Stone_Box12,25007,38 // ChangeDEX_Middle
|
||||
IG_Enchant_Stone_Box12,25008,38 // ChangeVIT_Bottom
|
||||
IG_Enchant_Stone_Box12,25009,38 // ChangeAGI_Bottom
|
||||
IG_Enchant_Stone_Box12,25010,38 // ChangeDEX_Bottom
|
||||
IG_Enchant_Stone_Box12,25011,38 // ChangeLUK_Bottom
|
||||
IG_Enchant_Stone_Box12,25012,38 // ChangeSTR_Bottom
|
||||
IG_Enchant_Stone_Box12,25013,38 // ChangeINT_Bottom
|
||||
IG_Enchant_Stone_Box12,25060,38 // Critical_Stone
|
||||
IG_Enchant_Stone_Box12,25304,38 // Critical_Stone_Top
|
||||
IG_Enchant_Stone_Box12,25305,38 // Critical_Stone_Bottom
|
||||
|
||||
// Enchant_Stone_Box13
|
||||
IG_Enchant_Stone_Box13,25067,2 // CastingStone_Robe
|
||||
IG_Enchant_Stone_Box13,25302,2 // DoubleAttack_Stone
|
||||
IG_Enchant_Stone_Box13,25303,2 // Critical_Stone_Robe
|
||||
IG_Enchant_Stone_Box13,6964,8 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box13,25000,8 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box13,25205,8 // ShrinkEffect_Bottom
|
||||
IG_Enchant_Stone_Box13,25306,8 // CastStone_Robe
|
||||
IG_Enchant_Stone_Box13,6908,16 // ASPDStone_Robe
|
||||
IG_Enchant_Stone_Box13,6963,16 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box13,6999,16 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box13,25068,16 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box13,25170,16 // MinorCastingStone_Robe
|
||||
IG_Enchant_Stone_Box13,25412,16 // SuraStone_Robe
|
||||
IG_Enchant_Stone_Box13,25416,16 // RangerStone_Robe
|
||||
IG_Enchant_Stone_Box13,25420,16 // SorcererStone_Robe
|
||||
IG_Enchant_Stone_Box13,25015,24 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box13,25061,24 // Range_Stone
|
||||
IG_Enchant_Stone_Box13,25141,24 // EXPStone_Middle
|
||||
IG_Enchant_Stone_Box13,25171,24 // EXPStone_Top
|
||||
IG_Enchant_Stone_Box13,25172,24 // CastingStone_Top
|
||||
IG_Enchant_Stone_Box13,25173,24 // CastingStone_Middle
|
||||
IG_Enchant_Stone_Box13,25174,24 // CastingStone_Bottom
|
||||
IG_Enchant_Stone_Box13,6642,37 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box13,6643,37 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box13,6943,37 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box13,6944,37 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box13,25016,37 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box13,25017,37 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box13,25060,37 // Critical_Stone
|
||||
IG_Enchant_Stone_Box13,25304,37 // Critical_Stone_Top
|
||||
IG_Enchant_Stone_Box13,25305,37 // Critical_Stone_Bottom
|
||||
IG_Enchant_Stone_Box13,25409,37 // SuraStone_Top
|
||||
IG_Enchant_Stone_Box13,25410,37 // SuraStone_Middle
|
||||
IG_Enchant_Stone_Box13,25411,37 // SuraStone_Lower
|
||||
IG_Enchant_Stone_Box13,25413,37 // RangerStone_Top
|
||||
IG_Enchant_Stone_Box13,25414,37 // RangerStone_Middle
|
||||
IG_Enchant_Stone_Box13,25415,37 // RangerStone_Lower
|
||||
IG_Enchant_Stone_Box13,25417,37 // SorcererStone_Top
|
||||
IG_Enchant_Stone_Box13,25418,37 // SorcererStone_Middle
|
||||
IG_Enchant_Stone_Box13,25419,37 // SorcererStone_Lower
|
||||
|
||||
// Enchant_Stone_Box14
|
||||
IG_Enchant_Stone_Box14,25067,2 // CastingStone_Robe
|
||||
IG_Enchant_Stone_Box14,25302,2 // DoubleAttack_Stone
|
||||
IG_Enchant_Stone_Box14,25303,2 // Critical_Stone_Robe
|
||||
IG_Enchant_Stone_Box14,6964,8 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box14,25000,8 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box14,25205,8 // ShrinkEffect_Bottom
|
||||
IG_Enchant_Stone_Box14,25306,8 // CastStone_Robe
|
||||
IG_Enchant_Stone_Box14,6908,16 // ASPDStone_Robe
|
||||
IG_Enchant_Stone_Box14,6963,16 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box14,6999,16 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box14,25068,16 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box14,25170,16 // MinorCastingStone_Robe
|
||||
IG_Enchant_Stone_Box14,25448,16 // RuneknightStone_Robe
|
||||
IG_Enchant_Stone_Box14,25449,16 // GeneticStone_Robe
|
||||
IG_Enchant_Stone_Box14,25456,16 // WarlockStone_Robe
|
||||
IG_Enchant_Stone_Box14,25015,24 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box14,25061,24 // Range_Stone
|
||||
IG_Enchant_Stone_Box14,25141,24 // EXPStone_Middle
|
||||
IG_Enchant_Stone_Box14,25171,24 // EXPStone_Top
|
||||
IG_Enchant_Stone_Box14,25172,24 // CastingStone_Top
|
||||
IG_Enchant_Stone_Box14,25173,24 // CastingStone_Middle
|
||||
IG_Enchant_Stone_Box14,25174,24 // CastingStone_Bottom
|
||||
IG_Enchant_Stone_Box14,6642,37 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box14,6643,37 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box14,6943,37 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box14,6944,37 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box14,25016,37 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box14,25017,37 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box14,25060,37 // Critical_Stone
|
||||
IG_Enchant_Stone_Box14,25304,37 // Critical_Stone_Top
|
||||
IG_Enchant_Stone_Box14,25305,37 // Critical_Stone_Bottom
|
||||
IG_Enchant_Stone_Box14,25445,37 // RuneknightStone_Top
|
||||
IG_Enchant_Stone_Box14,25446,37 // RuneknightStone_Middle
|
||||
IG_Enchant_Stone_Box14,25447,37 // RuneknightStone_Lower
|
||||
IG_Enchant_Stone_Box14,25450,37 // GeneticStone_Top
|
||||
IG_Enchant_Stone_Box14,25451,37 // GeneticStone_Middle
|
||||
IG_Enchant_Stone_Box14,25452,37 // GeneticStone_Lower
|
||||
IG_Enchant_Stone_Box14,25453,37 // WarlockStone_Top
|
||||
IG_Enchant_Stone_Box14,25454,37 // WarlockStone_Middle
|
||||
IG_Enchant_Stone_Box14,25455,37 // WarlockStone_Lower
|
||||
|
||||
// Enchant_Stone_Box15
|
||||
IG_Enchant_Stone_Box15,25067,2 // CastingStone_Robe
|
||||
IG_Enchant_Stone_Box15,25302,2 // DoubleAttack_Stone
|
||||
IG_Enchant_Stone_Box15,25303,2 // Critical_Stone_Robe
|
||||
IG_Enchant_Stone_Box15,6964,8 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box15,25000,8 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box15,25205,8 // ShrinkEffect_Bottom
|
||||
IG_Enchant_Stone_Box15,25306,8 // CastStone_Robe
|
||||
IG_Enchant_Stone_Box15,6908,16 // ASPDStone_Robe
|
||||
IG_Enchant_Stone_Box15,6963,16 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box15,6999,16 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box15,25068,16 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box15,25170,16 // MinorCastingStone_Robe
|
||||
IG_Enchant_Stone_Box15,25493,16 // ShadowchaserStone_Robe
|
||||
IG_Enchant_Stone_Box15,25497,16 // MechanicStone_Robe
|
||||
IG_Enchant_Stone_Box15,25501,16 // WanderMinstrelStone_Robe
|
||||
IG_Enchant_Stone_Box15,25015,24 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box15,25061,24 // Range_Stone
|
||||
IG_Enchant_Stone_Box15,25141,24 // EXPStone_Middle
|
||||
IG_Enchant_Stone_Box15,25171,24 // EXPStone_Top
|
||||
IG_Enchant_Stone_Box15,25172,24 // CastingStone_Top
|
||||
IG_Enchant_Stone_Box15,25173,24 // CastingStone_Middle
|
||||
IG_Enchant_Stone_Box15,25174,24 // CastingStone_Bottom
|
||||
IG_Enchant_Stone_Box15,6642,37 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box15,6643,37 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box15,6943,37 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box15,6944,37 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box15,25016,37 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box15,25017,37 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box15,25060,37 // Critical_Stone
|
||||
IG_Enchant_Stone_Box15,25304,37 // Critical_Stone_Top
|
||||
IG_Enchant_Stone_Box15,25305,37 // Critical_Stone_Bottom
|
||||
IG_Enchant_Stone_Box15,25490,37 // ShadowchaserStone_Top
|
||||
IG_Enchant_Stone_Box15,25491,37 // ShadowchaserStone_Middle
|
||||
IG_Enchant_Stone_Box15,25492,37 // ShadowchaserStone_Lower
|
||||
IG_Enchant_Stone_Box15,25494,37 // MechanicStone_Top
|
||||
IG_Enchant_Stone_Box15,25495,37 // MechanicStone_Middle
|
||||
IG_Enchant_Stone_Box15,25496,37 // MechanicStone_Lower
|
||||
IG_Enchant_Stone_Box15,25498,37 // WanderMinstrelStone_Top
|
||||
IG_Enchant_Stone_Box15,25499,37 // WanderMinstrelStone_Middle
|
||||
IG_Enchant_Stone_Box15,25500,37 // WanderMinstrelStone_Lower
|
||||
|
||||
@@ -97,7 +97,7 @@ RDMOPT_RACE_TOLERACE_PLANT,{ bonus2 bSubRace,RC_Plant,getrandomoptinfo(ROA_VALUE
|
||||
RDMOPT_RACE_TOLERACE_INSECT,{ bonus2 bSubRace,RC_Insect,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_FISHS,{ bonus2 bSubRace,RC_Fish,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_DEVIL,{ bonus2 bSubRace,RC_Demon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_HUMAN,{ bonus2 bSubRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bSubRace,RC_Player,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_HUMAN,{ bonus2 bSubRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bSubRace,RC_Player_Human,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_ANGEL,{ bonus2 bSubRace,RC_Angel,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_DRAGON,{ bonus2 bSubRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_NOTHING,{ bonus2 bAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE); }
|
||||
@@ -107,7 +107,7 @@ RDMOPT_RACE_DAMAGE_PLANT,{ bonus2 bAddRace,RC_Plant,getrandomoptinfo(ROA_VALUE);
|
||||
RDMOPT_RACE_DAMAGE_INSECT,{ bonus2 bAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_FISHS,{ bonus2 bAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_DEVIL,{ bonus2 bAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_HUMAN,{ bonus2 bAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bAddRace,RC_Player,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_HUMAN,{ bonus2 bAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bAddRace,RC_Player_Human,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_ANGEL,{ bonus2 bAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_DRAGON,{ bonus2 bAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_NOTHING,{ bonus2 bMagicAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE); }
|
||||
@@ -117,7 +117,7 @@ RDMOPT_RACE_MDAMAGE_PLANT,{ bonus2 bMagicAddRace,RC_Plant,getrandomoptinfo(ROA_V
|
||||
RDMOPT_RACE_MDAMAGE_INSECT,{ bonus2 bMagicAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_FISHS,{ bonus2 bMagicAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_DEVIL,{ bonus2 bMagicAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_HUMAN,{ bonus2 bMagicAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bMagicAddRace,RC_Player,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_HUMAN,{ bonus2 bMagicAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bMagicAddRace,RC_Player_Human,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_ANGEL,{ bonus2 bMagicAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_DRAGON,{ bonus2 bMagicAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_CRI_PERCENT_NOTHING,{ bonus2 bCriticalAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
@@ -127,7 +127,7 @@ RDMOPT_RACE_CRI_PERCENT_PLANT,{ bonus2 bCriticalAddRace,RC_Plant,getrandomoptinf
|
||||
RDMOPT_RACE_CRI_PERCENT_INSECT,{ bonus2 bCriticalAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
RDMOPT_RACE_CRI_PERCENT_FISHS,{ bonus2 bCriticalAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
RDMOPT_RACE_CRI_PERCENT_DEVIL,{ bonus2 bCriticalAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
RDMOPT_RACE_CRI_PERCENT_HUMAN,{ bonus2 bCriticalAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE)/10; bonus2 bCriticalAddRace,RC_Player,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
RDMOPT_RACE_CRI_PERCENT_HUMAN,{ bonus2 bCriticalAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE)/10; bonus2 bCriticalAddRace,RC_Player_Human,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
RDMOPT_RACE_CRI_PERCENT_ANGEL,{ bonus2 bCriticalAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
RDMOPT_RACE_CRI_PERCENT_DRAGON,{ bonus2 bCriticalAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_NOTHING,{ bonus2 bIgnoreDefRaceRate,RC_Formless,getrandomoptinfo(ROA_VALUE); }
|
||||
@@ -137,7 +137,7 @@ RDMOPT_RACE_IGNORE_DEF_PERCENT_PLANT,{ bonus2 bIgnoreDefRaceRate,RC_Plant,getran
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_INSECT,{ bonus2 bIgnoreDefRaceRate,RC_Insect,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_FISHS,{ bonus2 bIgnoreDefRaceRate,RC_Fish,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_DEVIL,{ bonus2 bIgnoreDefRaceRate,RC_Demon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN,{ bonus2 bIgnoreDefRaceRate,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bIgnoreDefRaceRate,RC_Player,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN,{ bonus2 bIgnoreDefRaceRate,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bIgnoreDefRaceRate,RC_Player_Human,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_ANGEL,{ bonus2 bIgnoreDefRaceRate,RC_Angel,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_DRAGON,{ bonus2 bIgnoreDefRaceRate,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_NOTHING,{ bonus2 bIgnoreMdefRaceRate,RC_Formless,getrandomoptinfo(ROA_VALUE); }
|
||||
@@ -147,7 +147,7 @@ RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLANT,{ bonus2 bIgnoreMdefRaceRate,RC_Plant,getr
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_INSECT,{ bonus2 bIgnoreMdefRaceRate,RC_Insect,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_FISHS,{ bonus2 bIgnoreMdefRaceRate,RC_Fish,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_DEVIL,{ bonus2 bIgnoreMdefRaceRate,RC_Demon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN,{ bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bIgnoreMdefRaceRate,RC_Player,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN,{ bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bIgnoreMdefRaceRate,RC_Player_Human,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANGEL,{ bonus2 bIgnoreMdefRaceRate,RC_Angel,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_DRAGON,{ bonus2 bIgnoreMdefRaceRate,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_CLASS_DAMAGE_NORMAL_TARGET,{ bonus2 bAddClass,Class_Normal,getrandomoptinfo(ROA_VALUE); }
|
||||
|
||||
@@ -17,14 +17,5 @@
|
||||
// Example:
|
||||
// 512,4,12 // Will not allow more than 4 Apples in storages.
|
||||
|
||||
// Rune Knight
|
||||
12725,60,1 // Nauthiz Rune
|
||||
12726,60,1 // Raido Rune
|
||||
12727,60,1 // Berkana Rune
|
||||
12728,60,1 // Isa Rune
|
||||
12730,60,1 // Uruz Rune
|
||||
12733,60,1 // Hagalaz Rune
|
||||
22540,60,1 // Lux Anima Rune
|
||||
|
||||
// Arch Bishop
|
||||
12333,3,1 // Ancilla
|
||||
|
||||
@@ -262,7 +262,7 @@
|
||||
// Baby Mechanic (Mado)
|
||||
4112, 30000,90 ,500 ,400 ,40 ,60 ,65 ,200 ,200 ,200 ,45 ,48 ,48 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
|
||||
// Super Novice (Expanded)
|
||||
4190, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
|
||||
4190, 20000,0 ,5000 ,500 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
|
||||
// Super Baby (Expanded)
|
||||
4191, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
|
||||
// Kagerou
|
||||
|
||||
@@ -98,3 +98,10 @@ JOB_BABY_REBELLION,4112,100
|
||||
|
||||
JOB_SUMMONER,4112,100
|
||||
JOB_BABY_SUMMONER,4112,100
|
||||
|
||||
JOB_STAR_EMPEROR,4112,100
|
||||
JOB_SOUL_REAPER,4112,100
|
||||
JOB_BABY_STAR_EMPEROR,4112,100
|
||||
JOB_BABY_SOUL_REAPER,4112,100
|
||||
JOB_STAR_EMPEROR2,4112,100
|
||||
JOB_BABY_STAR_EMPEROR2,4112,100
|
||||
304
db/re/mob_db.txt
304
db/re/mob_db.txt
@@ -302,7 +302,7 @@
|
||||
1290,SKELETON_GENERAL,Skeleton General,Skeleton General,88,6720,0,1368,1553,1,1317,1701,100,35,72,34,52,31,84,25,10,12,1,1,29,0x3695,150,2276,576,432,0,0,0,0,0,0,0,7068,2550,756,160,508,800,0,0,1219,80,13035,15,2274,1,0,0,0,0,4221,1
|
||||
1291,WRAITH_DEAD,Wraith Dead,Wraith Dead,86,10035,0,2518,1824,2,1002,160,88,56,63,69,55,45,88,45,10,12,2,1,89,0x3695,175,1816,576,240,0,0,0,0,0,0,0,1059,4413,2206,10,2506,8,716,700,732,5,603,100,568,300,0,0,0,0,4189,1
|
||||
1292,MINI_DEMON,Mini Demon,Mini Demon,117,19402,1,2700,2025,1,938,114,80,25,130,69,55,56,79,40,10,12,0,6,27,0x2003695,150,1000,600,384,0,0,0,0,0,0,0,1038,4413,1039,450,2255,3,757,160,912,2500,1009,10,1478,5,0,0,0,0,4204,1
|
||||
1293,CREMY_FEAR,Creamy Fear,Creamy Fear,77,3420,0,945,1067,2,757,110,76,37,65,36,33,49,66,30,10,12,0,4,24,0x2003695,155,1136,720,840,0,0,0,0,0,0,0,924,4550,2333,10,518,550,602,200,1550,8,2726,5,522,50,0,0,0,0,4298,1
|
||||
1293,CREMY_FEAR,Creamy Fear,Creamy Fear,117,18211,0,2583,2475,2,731,243,76,37,65,36,33,49,79,30,10,12,0,4,24,0x2003695,155,1136,720,840,0,0,0,0,0,0,0,924,4550,2333,10,518,550,2899,1,12676,8,2726,5,522,50,0,0,0,0,4298,1
|
||||
1294,KILLER_MANTIS,Killer Mantis,Killer Mantis,91,7650,0,1485,1674,1,1521,1201,107,45,82,56,58,45,69,40,10,12,1,4,22,0x2003695,175,1528,660,432,0,0,0,0,0,0,0,1031,4550,943,2500,721,10,509,15,514,25,1262,1,2108,1,0,0,0,0,4301,1
|
||||
1295,OWL_BARON,Owl Baron,Owl Baron,120,21000,1,3042,2282,2,629,201,88,25,72,65,55,102,77,72,10,12,2,6,60,0x6203695,175,1345,824,440,0,0,0,0,0,0,0,7071,3500,7063,2500,0,0,1472,1,1629,2,693,100,5045,5,0,0,0,0,4238,1
|
||||
1296,KOBOLD_LEADER,Kobold Leader,Kobold Leader,112,13520,1,2643,2383,1,995,96,90,62,135,34,68,56,83,47,10,12,1,7,44,0x3695,150,1028,528,360,0,0,0,0,0,0,0,999,450,1034,6305,912,1200,0,0,1613,2,525,150,526,100,0,0,0,0,4291,1
|
||||
@@ -2096,10 +2096,10 @@
|
||||
2936,E_GHOSTRING,Ghostring,Ghostring,1,10,0,0,0,1,1,1,100,99,0,0,0,0,0,0,7,12,0,3,20,0x0,300,1220,1080,648,0,0,0,0,0,0,0,535,1500,535,1500,535,1500,535,1500,12192,2000,7225,2000,6658,500,0,0,0,0,6658,10000
|
||||
//2937,M_LOKI,M Loki,M Loki,145,1215600,1,1,1,2,1835,444,15,89,76,66,90,55,189,22,10,12,1,7,20,0x0,175,800,750,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2938,MM_MAGIC_SEAL,Magic Seal,Magic Seal,140,10000000,1,1,6999,1,1,1,80,200,16,26,30,115,79,5,10,12,2,0,20,0x0,300,1000,1000,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2939,MM_EVIL_SHADOW1,Evil Shadow,Evil Shadow,138,112000,1,7456,5983,1,3266,1307,30,30,88,44,88,21,95,44,10,12,2,6,47,0x2000085,200,1500,600,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2940,MM_EVIL_SHADOW2,Evil Shadow,Evil Shadow,141,127650,1,8103,7738,1,2678,1071,121,36,60,103,45,35,172,15,10,12,1,6,47,0x2000085,200,1000,500,600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2941,MM_EVIL_SHADOW3,Evil Shadow,Evil Shadow,142,153400,1,8863,6736,1,3167,1267,89,44,120,87,66,33,106,27,10,12,2,6,47,0x2000085,200,1800,780,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2942,MM_EVIL_FANATICS,Evil Fanatics,Evil Fanatics,151,8256000,1,1008653,988954,3,3350,167,166,103,118,72,40,55,213,30,10,12,2,6,67,0x6280085,200,1000,500,350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2939,MM_EVIL_SHADOW1,Evil Shadow,Evil Shadow,138,112000,1,7456,5983,1,3266,1307,30,30,88,44,88,21,95,44,10,12,2,6,47,0x2000085,200,1500,600,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27264,1
|
||||
2940,MM_EVIL_SHADOW2,Evil Shadow,Evil Shadow,141,127650,1,8103,7738,1,2678,1071,121,36,60,103,45,35,172,15,10,12,1,6,47,0x2000085,200,1000,500,600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27264,1
|
||||
2941,MM_EVIL_SHADOW3,Evil Shadow,Evil Shadow,142,153400,1,8863,6736,1,3167,1267,89,44,120,87,66,33,106,27,10,12,2,6,47,0x2000085,200,1800,780,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27264,1
|
||||
2942,MM_EVIL_FANATICS,Evil Fanatics,Evil Fanatics,151,8256000,1,1008653,988954,3,3350,167,166,103,118,72,40,55,213,30,10,12,2,6,67,0x6280085,200,1000,500,350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27265,1
|
||||
2943,MM_ICE_MINE,Icemine,Icemine,149,10000,200,0,0,7,200,1,200,10,200,200,200,200,200,200,12,12,0,4,88,0xE170000,2000,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//2944,J_HORNET
|
||||
//2945,J_MUMMY
|
||||
@@ -2156,8 +2156,8 @@
|
||||
2996,XM_CELINE_KIMI,Celine Kimi,Celine Kimi,160,66666666,1,4444444,4033332,2,6666,6666,479,444,144,166,44,444,166,166,10,12,2,1,28,0x6283695,100,768,1056,480,444444,616,10000,617,10000,22534,10000,22534,4000,18549,4000,7642,4000,19701,100,13442,100,712,10000,0,0,0,0,0,0,0,0
|
||||
2997,G_XM_CELINE_KIMI,Kimi's Phantom,Kimi's Phantom,160,66666666,1,0,0,2,6666,6666,479,444,144,166,44,444,166,166,10,12,2,1,28,0x6203695,100,768,1056,480,0,0,0,0,0,0,0,6683,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2998,EP14_MORS_EVENT,Weakened Morocc,Weakened Morocc,158,1771440,1,12390,16104,1,1872,900,113,45,87,51,45,88,106,50,12,12,2,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2999,EP14_MORS_BOSSA,Morocc Necromancer,Morocc Necromancer,158,4000000,1,2106000,1336500,1,700,0,215,555,165,190,142,146,299,93,12,12,1,7,60,0x6280085,100,300,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,0,0,0,0,0,0,522,200,0,0,0,0,0,0
|
||||
3000,EP14_MORS_BOSSB,Morocc Necromancer,Morocc Necromancer,101,80000000,1,2310750,1465200,12,700,1,1,1,1,1,1,180,1,1,12,12,1,7,82,0x6280085,2000,2700,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,22537,10000,22537,10000,0,0,522,200,0,0,0,0,0,0
|
||||
2999,EP14_MORS_BOSSA,Morocc Necromancer,Morocc Necromancer,158,4000000,1,2106000,1336500,1,700,0,215,555,165,190,142,146,299,93,12,12,1,7,60,0x6280085,100,300,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,0,0,0,0,0,0,522,200,0,0,0,0,27326,1
|
||||
3000,EP14_MORS_BOSSB,Morocc Necromancer,Morocc Necromancer,101,80000000,1,2310750,1465200,12,700,1,1,1,1,1,1,180,1,1,12,12,1,7,82,0x6280084,2000,2700,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,22537,10000,22537,10000,0,0,522,200,0,0,0,0,0,0
|
||||
3001,EP14_MORS_MOB1,Morocc's Ghoul,Morocc's Ghoul,158,295240,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,1000,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3002,EP14_MORS_MOB2,Morocc's Osiris,Morocc's Osiris,158,442860,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3003,EP14_MORS_MOB3,Morocc's Archer Skeleton,Morocc's Archer Skeleton,158,295240,1,1239,1610,7,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,300,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
@@ -2173,20 +2173,20 @@
|
||||
3013,EP14_3_DEATH_B_MOB1,Corrupt Orc Warrior,Corrupt Orc Warrior,158,300000,1,12390,16104,1,948,215,240,60,150,85,150,40,122,70,10,12,1,7,42,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3014,EP14_3_DEATH_B_MOB2,Corrupt Desert Wolf,Corrupt Desert Wolf,158,292450,1,12390,16104,1,948,215,240,50,120,85,110,55,130,70,10,12,1,2,43,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3015,EP14_3_DEATH_B_MOB3,Corrupt Phen,Corrupt Phen,158,284110,1,12390,16104,1,948,215,240,100,110,85,95,70,115,70,10,12,1,5,41,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3016,EP14_3_DEATH_C_MOB1,Corrupt Orc Zombie,Corrupt Orc Zombie,158,375000,1,12390,16104,1,948,215,150,150,180,145,202,40,88,30,10,12,1,7,49,0x0000085,170,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3016,EP14_3_DEATH_C_MOB1,Corrupt Orc Zombie,Corrupt Orc Zombie,158,375000,1,12390,16104,1,948,215,150,150,180,145,202,40,88,30,10,12,1,7,49,0x0000085,170,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,27328,1
|
||||
3017,EP14_3_DEATH_C_MOB2,Corrupt Verit,Corrupt Verit,158,352715,1,12390,16104,1,948,215,200,100,166,87,150,60,150,130,10,12,1,2,49,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3018,EP14_3_DEATH_C_MOB3,Corrupt Megalodon,Corrupt Megalodon,158,347413,1,12390,16104,1,948,215,240,300,157,80,140,90,209,84,10,12,1,5,49,0x0000085,170,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
//3019,CELINE_KIMI
|
||||
3020,FIRE_CONDOR,Fire Condor,Fire Condor,141,125114,1,7021,7481,1,38,1201,71,45,104,72,66,10,113,52,10,12,1,2,43,0x0000081,110,1148,648,480,0,0,0,0,0,0,0,6691,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3021,FIRE_SAND_MAN,Fire Sand Man,Fire Sandman,143,130501,1,7207,7734,1,38,1356,122,73,84,36,25,55,124,35,10,12,1,0,63,0x003885,150,1672,720,288,0,0,0,0,0,0,0,6694,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3022,FIRE_FRILLDORA,Fire Frilldora,Fire Frilldora,147,141301,1,7807,8199,1,38,1392,134,40,148,38,128,45,121,30,10,12,1,2,63,0x0000081,130,1540,720,432,0,0,0,0,0,0,0,6694,1500,6696,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3023,FIRE_GOLEM,Fire Golem,Fire Golem,148,180213,1,8912,9464,1,38,1321,292,102,70,78,267,25,84,25,10,12,2,0,83,0x003885,200,1608,816,396,0,0,0,0,0,0,0,6693,2000,6695,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3020,FIRE_CONDOR,Fire Condor,Fire Condor,141,125114,1,7021,7481,1,38,1201,71,45,104,72,66,10,113,52,10,12,1,2,43,0x0000081,110,1148,648,480,0,0,0,0,0,0,0,6691,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27026,1
|
||||
3021,FIRE_SAND_MAN,Fire Sand Man,Fire Sandman,143,130501,1,7207,7734,1,38,1356,122,73,84,36,25,55,124,35,10,12,1,0,63,0x003885,150,1672,720,288,0,0,0,0,0,0,0,6694,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27027,1
|
||||
3022,FIRE_FRILLDORA,Fire Frilldora,Fire Frilldora,147,141301,1,7807,8199,1,38,1392,134,40,148,38,128,45,121,30,10,12,1,2,63,0x0000081,130,1540,720,432,0,0,0,0,0,0,0,6694,1500,6696,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27028,1
|
||||
3023,FIRE_GOLEM,Fire Golem,Fire Golem,148,180213,1,8912,9464,1,38,1321,292,102,70,78,267,25,84,25,10,12,2,0,83,0x003885,200,1608,816,396,0,0,0,0,0,0,0,6693,2000,6695,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27029,1
|
||||
//3024,14_3_MERCENARY_A
|
||||
//3025,14_3_MERCENARY_B
|
||||
3026,FIREPIT,Fire Pit,Fire Pit,17,10,1,58,43,1,38,12,20,3,15,8,17,0,15,0,10,12,1,1,29,0x170000,400,2612,912,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3027,FULBUK,Fire Bug,Fire Bug,150,234,1,58,47,1,38,12,20,3,15,8,17,0,15,0,10,12,1,1,29,0x0000001,120,1288,288,768,0,0,0,0,0,0,0,6689,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3027,FULBUK,Fire Bug,Fire Bug,150,234,1,58,47,1,38,12,20,3,15,8,17,0,15,0,10,12,1,1,29,0x0000001,120,1288,288,768,0,0,0,0,0,0,0,6689,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27030,1
|
||||
3028,SONIA,Sonia,Sonia,17,20,1,58,43,1,38,12,20,3,15,8,17,0,15,0,10,12,1,1,29,0x170000,400,2612,912,288,0,0,0,0,0,0,0,6690,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3029,GRIM_REAPER_ANKOU,Grim Reaper Ankou,Reaper Yanku,159,50000000,1553,300000,330000,1,1500,1000,200,70,200,100,200,200,220,100,10,12,2,1,89,0x6200085,200,900,864,480,0,0,0,0,0,0,0,607,500,603,200,604,200,22537,10000,0,0,522,200,0,0,0,0,0,0,0,0
|
||||
3029,GRIM_REAPER_ANKOU,Grim Reaper Ankou,Reaper Yanku,159,50000000,1553,300000,330000,1,1500,1000,200,70,200,100,200,200,220,100,10,12,2,1,89,0x6200085,200,900,864,480,0,0,0,0,0,0,0,607,500,603,200,604,200,22537,10000,0,0,522,200,0,0,0,0,0,0,27327,1
|
||||
//3030,STANDING_SOUL
|
||||
//3031,MUTANT_NECROMANCER
|
||||
//3032,MUTANT_GHOUL
|
||||
@@ -2196,9 +2196,9 @@
|
||||
//3036,MUTANT_VERIT
|
||||
//3037,MUTANT_LUDE
|
||||
3038,HIDDEN_MOB7,Hidden Mob 7,Monster 7,151,10000,1,0,0,1,2000,0,200,100,100,100,100,100,100,100,12,12,0,0,88,0x6370004,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3039,B_MOROCC_1,Blazing Morocc Reincarnation,Blazing Morocc Reincarnation,149,8000000,1,2855,1811,1,1901,145,199,35,126,91,63,61,114,37,0,0,2,8,27,0x0,110,576,480,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3040,B_MOROCC_2,Distorted Morocc Reincarnation,Distorted Morocc Reincarnation,149,6400000,1,3311,2101,1,1625,159,92,5,121,86,71,65,113,44,10,12,1,6,67,0x2000000,150,576,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3041,B_MOROCC_4,Freezing Morocc Reincarnation,Freezing Morocc Reincarnation,149,7700000,1,2995,2230,1,1235,599,109,54,114,88,62,97,164,43,0,0,1,6,61,0x2000000,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3039,B_MOROCC_1,Blazing Morocc Reincarnation,Blazing Morocc Reincarnation,149,8000000,1,2855,1811,1,1901,145,199,35,126,91,63,61,114,37,0,0,2,8,27,0x2000085,110,576,480,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3040,B_MOROCC_2,Distorted Morocc Reincarnation,Distorted Morocc Reincarnation,149,6400000,1,3311,2101,1,1625,159,92,5,121,86,71,65,113,44,10,12,1,6,67,0x2000085,150,576,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3041,B_MOROCC_4,Freezing Morocc Reincarnation,Freezing Morocc Reincarnation,149,7700000,1,2995,2230,1,1235,599,109,54,114,88,62,97,164,43,0,0,1,6,61,0x2000085,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3042,WATERMELON_17
|
||||
//3043,WATERMELON_18
|
||||
//3044,WATERMELON_19
|
||||
@@ -2248,13 +2248,13 @@
|
||||
//3088,MM_BRINARANEA_BABY,Mm Brinaranea Baby,Mm Brinaranea Baby,155,155600,1,0,1,1,1,1,80,200,16,26,30,115,79,5,10,12,2,0,20,0x0,300,1000,1000,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3089,MM_LOCO_KASA,Mm Loco Kasa,Mm Loco Kasa,155,185000,1,0,0,1,3266,666,30,30,88,44,88,21,95,44,10,12,2,6,47,0x2000000,200,1500,600,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3090,MM_LOCO_SALAMANDER,Mm Loco Salamander,Mm Loco Salamander,155,217650,1,0,0,1,2678,1257,121,36,60,103,45,35,172,15,10,12,1,6,47,0x2000000,200,1000,500,600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3091,MM_BRINARANEA,Brinaranea,Brinaranea,165,81650000,1,0,0,3,8255,197,264,177,135,135,12,72,220,91,10,12,2,6,61,0x6280000,200,1020,500,768,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3092,MM_MUSPELLSKOLL,Muspellskoll,Muspellskoll,165,55620000,1,0,0,3,9672,98,211,140,202,119,6,45,275,71,10,12,2,6,63,0x6280000,200,608,408,336,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3091,MM_BRINARANEA,Brinaranea,Brinaranea,165,81650000,1,0,0,3,8255,197,264,177,135,135,12,72,220,91,10,12,2,6,61,0x6280000,200,1020,500,768,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27324,1
|
||||
3092,MM_MUSPELLSKOLL,Muspellskoll,Muspellskoll,165,55620000,1,0,0,3,9672,98,211,140,202,119,6,45,275,71,10,12,2,6,63,0x6280000,200,608,408,336,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27325,1
|
||||
//3093,MM_BRINARANEA_CORE,Mm Brinaranea Core,Mm Brinaranea Core,160,300,1,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,6,21,0x2170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3094,MM_MUSPELLSKOLL_CORE,Mm Muspellskoll Core,Mm Muspellskoll Core,160,300,1,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,6,23,0x2170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3095,MM_GOD_SHADOW,Mm God Shadow,Mm God Shadow,1,100000000,1,0,0,0,2,1,1,1,1,1,1,1,1,1,10,12,0,6,23,0x2170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3096,MM_MOROCC_KID,Mm Morocc Kid,Mm Morocc Kid,175,80000000,1,0,0,3,4980,209,158,134,90,122,7,87,287,36,10,12,0,6,66,0x6280000,200,1000,460,350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3097,MM_MOROCC_ADT,Despair God Morocc,Despair God Morocc,175,120000000,1,0,0,3,5523,175,203,155,122,103,12,106,269,51,10,12,1,6,47,0x6280000,200,750,510,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3096,MM_MOROCC_KID,Mm Morocc Kid,Mm Morocc Kid,175,80000000,1,0,0,3,4980,209,158,134,90,122,7,87,287,36,10,12,0,6,66,0x6280000,200,1000,460,350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4559,1
|
||||
3097,MM_MOROCC_ADT,Despair God Morocc,Despair God Morocc,175,120000000,1,0,0,3,5523,175,203,155,122,103,12,106,269,51,10,12,1,6,47,0x6280000,200,750,510,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27321,1
|
||||
//3098,MM_MOROCC_ORIGIN,Mm Morocc Origin,Mm Morocc Origin,160,3258000,1,0,0,3,6177,40,351,212,195,35,5,36,355,7,10,12,2,6,87,0x6280000,350,2000,750,750,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3099,MM_MOROCC_REST,Mm Morocc Rest,Mm Morocc Rest,160,1450000,1,0,0,3,2963,67,112,98,110,98,13,48,271,9,10,12,2,6,87,0x6280000,200,500,510,350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3100,MM_MANA_BLACK,Mm Mana Black,Mm Mana Black,1,30,0,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,0,20,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
@@ -2262,8 +2262,8 @@
|
||||
3102,MM_MANA_RED,Mana of Life,Mana of Life,1,30,0,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,0,20,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3103,MM_MANA_YELLOW,Mana of Earth,Mana of Earth,1,30,0,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,0,20,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3104,MM_MANA_BLUE,Mm Mana Blue,Mm Mana Blue,1,30,0,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,0,20,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3105,MM_GB_MOROCC_1,Mm Gb Morocc 1,Mm Gb Morocc 1,149,5000000,1,0,0,1,1901,145,199,35,126,91,63,61,114,37,10,12,2,8,43,0x6200000,110,576,480,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3106,MM_GB_MOROCC_4,Mm Gb Morocc 4,Mm Gb Morocc 4,149,5000000,1,0,0,1,1235,599,109,54,114,88,62,97,164,43,10,12,1,6,68,0x6200000,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3105,MM_GB_MOROCC_1,Mm Gb Morocc 1,Mm Gb Morocc 1,149,5000000,1,0,0,1,1901,145,199,35,126,91,63,61,114,37,10,12,2,8,43,0x6200000,110,576,480,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27322,1
|
||||
//3106,MM_GB_MOROCC_4,Mm Gb Morocc 4,Mm Gb Morocc 4,149,5000000,1,0,0,1,1235,599,109,54,114,88,62,97,164,43,10,12,1,6,68,0x6200000,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27323,1
|
||||
//3107,E_EASTER_BUNNY,Easter Bunny,Easter Bunny,1,15,1,0,0,1,0,0,160,5,1,1,1,1,999,1,10,12,1,2,60,0x1F0000,200,1456,456,336,0,0,0,0,0,0,0,22571,3000,949,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3108,JITTERBUG1,Jitterbug1,Jitterbug1,135,2614000,1,36804,23170,1,3210,695,123,68,189,78,81,51,108,56,10,12,2,6,49,0x6203695,150,676,2400,480,0,0,0,0,0,0,0,1935,250,2988,500,15101,500,6719,5000,6719,1000,0,0,0,0,0,0,0,0,27109,1
|
||||
3109,JITTERBUG2,Jitterbug2,Jitterbug2,135,2614000,1,36804,23170,1,3210,695,123,68,189,78,81,51,108,56,10,12,2,6,49,0x6203695,150,676,2400,480,0,0,0,0,0,0,0,1990,250,2989,500,15100,500,6719,5000,6719,1000,0,0,0,0,0,0,0,0,27109,1
|
||||
@@ -2347,7 +2347,7 @@
|
||||
//3187,E2_G_S_NYDHOG
|
||||
//3188,E2_FELOCK
|
||||
//3189,WOLF_MOON
|
||||
3190,MM_SARAH,Sarah,Sarah Irene,160,100000000,1,0,0,12,1090,1665,276,255,43,161,6,188,225,136,10,12,0,0,20,0x87700A4,2000,500,500,0,0,0,0,0,0,0,0,15121,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4610,1
|
||||
3190,MM_SARAH,Sarah,Sarah Irene,160,100000000,1,0,0,12,1090,1665,276,255,43,161,6,188,225,136,10,12,0,0,20,0xE7F00A4,2000,500,500,0,0,0,0,0,0,0,0,15121,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4610,1
|
||||
3191,MM_M_GIGAN1,Gigantes,Gigantes,160,6653400,1,0,1,2,4635,120,64,112,156,151,30,62,265,21,10,12,1,6,47,0x62D3885,250,500,500,600,0,0,0,0,0,0,0,15121,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27183,1
|
||||
3192,MM_M_GIGAN2,Gigantes,Gigantes,160,9870000,1,0,0,2,5128,89,89,175,212,138,43,21,227,15,10,12,1,6,47,0x62A3885,250,500,500,600,0,0,0,0,0,0,0,15121,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27183,1
|
||||
3193,MM_M_GIGAN3,Ancient Medium Gigantes,Ancient Medium Gigantes,160,1126300,1,0,0,2,3967,165,113,155,121,125,45,35,271,15,10,12,1,6,47,0x6283885,300,500,500,600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27183,1
|
||||
@@ -3946,16 +3946,64 @@
|
||||
//20813,MD_EVENT_AMDARAIS
|
||||
//20814,G_PAYONSOLDIER
|
||||
//20815,G_PAYONSOLDIER2
|
||||
|
||||
//20816,EM_DILUVIO
|
||||
//20817,EM_ARDOR
|
||||
//20818,EM_PROCELLA
|
||||
//20819,EM_TERREMOTUS
|
||||
//20820,EM_SERPENS
|
||||
//20821,4JOB_VOID
|
||||
//20822,4JOB_WRAITH
|
||||
//20823,4JOB_KINGS_NIGHT
|
||||
//20824,4JOB_AGONY_NIGHT
|
||||
//20825,4JOB_DEVOTION_NIGHT
|
||||
//20826,4JOB_ARMED_NIGHT
|
||||
//20827,4JOB_DOOMK
|
||||
//20828,4JOB_VERKHASEL
|
||||
//20829,4JOB_BAPHOMET
|
||||
//20830,4JOB_H_FALCON
|
||||
//20831,4JOB_S_FALCON
|
||||
//20832,4JOB_R_FALCON
|
||||
//20833,4JOB_WORG
|
||||
//20834,MEISTER_ABR1
|
||||
//20835,MEISTER_ABR2
|
||||
//20836,MEISTER_ABR3
|
||||
//20837,MEISTER_ABR4
|
||||
//20838,ELEMETAL_MASTER_S1
|
||||
//20839,ELEMETAL_MASTER_S2
|
||||
//20840,ELEMETAL_MASTER_S3
|
||||
//20841,ELEMETAL_MASTER_S4
|
||||
//20842,ELEMETAL_MASTER_S5
|
||||
//20843,ILL_ABYSMAL_WITCH
|
||||
//20844,PRAY_GIVER
|
||||
//20845,SMILE_GIVER
|
||||
//20846,MD_HIDDEN_GROUND01
|
||||
//20847,MD_HIDDEN_GROUND02
|
||||
//20848,SUMMON_WOODENWARRIOR
|
||||
//20849,SUMMON_WOODEN_FAIRY
|
||||
//20850,SUMMON_CREEPER
|
||||
//20851,SUMMON_HELLTREE
|
||||
|
||||
//20856,MD_N_ARENA_1
|
||||
//20857,MD_N_ARENA_2
|
||||
//20858,MD_N_ARENA_3_1
|
||||
//20859,MD_N_ARENA_3_2
|
||||
//20860,MD_N_ARENA_3_3
|
||||
//20861,MD_N_ARENA_4
|
||||
//20862,MD_N_ARENA_5
|
||||
//20863,MD_N_ARENA_6
|
||||
//20864,MD_N_ARENA_7
|
||||
//20865,MD_N_ARENA_8
|
||||
//20866,MD_N_ARENA_9
|
||||
//20867,MD_N_ARENA_10
|
||||
//20868,MD_N_ARENA_11
|
||||
//20869,MD_N_ARENA_12
|
||||
//20870,MD_KANABIAN_N
|
||||
//20871,MD_ALPHONSE_N
|
||||
//20872,MD_GEFFEN_FENRIR_N
|
||||
//20873,WAR_NUT
|
||||
//20874,MOLE_TW
|
||||
|
||||
//20875,4JOB_LETICIA
|
||||
//20876,4JOB_ACIDUS
|
||||
//20877,G_ILL_SROPHO
|
||||
//20878,G_ILL_OBEAUNE
|
||||
//20879,G_ILL_DEVIACE
|
||||
@@ -3965,6 +4013,210 @@
|
||||
//20883,G_ILL_SWORD_FISH
|
||||
//20884,G_ILL_STROUF
|
||||
//20885,G_ILL_PHEN
|
||||
//20886,MD_Airboat_Tree
|
||||
//20887,MD_Airboat_Poring
|
||||
//20888,MD_Airboat_Worm
|
||||
//20889,MD_Airboat_LEECH
|
||||
//20890,MD_Airboat_Mos
|
||||
//20891,MD_Airboat_Boss
|
||||
//20892,MD_SAKRAY
|
||||
//20893,MD_TIARA
|
||||
//20894,MD_UNDEAD_KNIGHT
|
||||
//20895,MD_UNDEAD_SOLDIER
|
||||
//20896,MD_UNDEAD_ARCHER
|
||||
//20897,MD_UNDEAD_WIZARD
|
||||
//20898,MD_UNDEAD_MAGICIAN
|
||||
//20899,MD_UNDEAD_NOBLE
|
||||
//20900,MD_UNDEAD_SERVANT
|
||||
//20901,DISASTER_OMEN
|
||||
//20902,DISASTER_WIND
|
||||
//20903,CONQUER_INCARNATION
|
||||
//20904,FAMINE_INCARNATION
|
||||
//20905,APPETITE_INCARNATION
|
||||
//20906,DISASTER_SYMBOL
|
||||
//20907,DEVIL_EYE
|
||||
//20908,WAR_INCARNATION
|
||||
//20909,DEATH_INCARNATION
|
||||
//20910,CARNIVOROUS
|
||||
//20911,SINS_JUSTICE
|
||||
//20912,SINS_BRAVE
|
||||
//20913,SINS_MODERATION
|
||||
//20914,SINS_WISDOM
|
||||
//20915,G_SINS_JUSTICE
|
||||
//20916,G_SINS_BRAVE
|
||||
//20917,G_SINS_MODERATION
|
||||
//20918,G_SINS_WISDOM
|
||||
//20919,CARAT_TWEVENT
|
||||
//20920,CHIMERA_LAVA
|
||||
//20921,CHIMERA_FULGOR
|
||||
//20922,CHIMERA_NAPEO
|
||||
//20923,CHIMERA_GALENSIS
|
||||
//20924,CHIMERA_AMITERA
|
||||
//20925,CHIMERA_LITUS
|
||||
//20926,CHIMERA_FILLIA
|
||||
//20927,CHIMERA_VANILAQUS
|
||||
//20928,CHIMERA_THEONE
|
||||
//20929,GIANT_CAPUT
|
||||
//20930,DOLORIAN
|
||||
//20931,PLAGARION
|
||||
//20932,DEADRE
|
||||
//20933,VENEDI
|
||||
//20934,R001_BESTIA
|
||||
//20935,GAN_CEANN
|
||||
//20936,DISGUISER
|
||||
//20937,BRUTAL_MURDERER
|
||||
//20938,GHOST_CUBE
|
||||
//20939,LUDE_GAL
|
||||
//20940,BLUEMOON_LOLI_RURI
|
||||
//20941,GROTE
|
||||
//20942,PIERROTZOIST
|
||||
//20943,DEATH_WITCH
|
||||
//20944,JP_E_MONSTER_151
|
||||
//20945,JP_E_MONSTER_152
|
||||
//20946,JP_E_MONSTER_153
|
||||
//20947,JP_E_MONSTER_154
|
||||
//20948,JP_E_MONSTER_155
|
||||
//20949,JP_E_MONSTER_156
|
||||
//20950,JP_E_MONSTER_157
|
||||
//20951,JP_E_MONSTER_158
|
||||
//20952,JP_E_MONSTER_159
|
||||
//20953,JP_E_MONSTER_160
|
||||
//20954,JP_E_MONSTER_161
|
||||
//20955,JP_E_MONSTER_162
|
||||
//20956,JP_E_MONSTER_163
|
||||
//20957,JP_E_MONSTER_164
|
||||
//20958,JP_E_MONSTER_165
|
||||
//20959,JP_E_MONSTER_166
|
||||
//20960,JP_E_MONSTER_167
|
||||
//20961,JP_E_MONSTER_168
|
||||
//20962,JP_E_MONSTER_169
|
||||
//20963,JP_E_MONSTER_170
|
||||
//20964,JP_E_MONSTER_171
|
||||
//20965,JP_E_MONSTER_172
|
||||
//20966,JP_E_MONSTER_173
|
||||
//20967,JP_E_MONSTER_174
|
||||
//20968,JP_E_MONSTER_175
|
||||
//20969,JP_E_MONSTER_176
|
||||
//20970,JP_E_MONSTER_177
|
||||
//20971,JP_E_MONSTER_178
|
||||
//20972,JP_E_MONSTER_179
|
||||
//20973,JP_E_MONSTER_180
|
||||
//20974,JP_E_MONSTER_181
|
||||
//20975,JP_E_MONSTER_182
|
||||
//20976,JP_E_MONSTER_183
|
||||
//20977,JP_E_MONSTER_184
|
||||
//20978,JP_E_MONSTER_185
|
||||
//20979,JP_E_MONSTER_186
|
||||
//20980,JP_E_MONSTER_187
|
||||
//20981,JP_E_MONSTER_188
|
||||
//20982,JP_E_MONSTER_189
|
||||
//20983,JP_E_MONSTER_190
|
||||
//20984,JP_E_MONSTER_191
|
||||
//20985,JP_E_MONSTER_192
|
||||
//20986,JP_E_MONSTER_193
|
||||
//20987,JP_E_MONSTER_194
|
||||
//20988,JP_E_MONSTER_195
|
||||
//20989,JP_E_MONSTER_196
|
||||
//20990,JP_E_MONSTER_197
|
||||
//20991,JP_E_MONSTER_198
|
||||
//20992,JP_E_MONSTER_199
|
||||
//20993,JP_E_MONSTER_200
|
||||
//20994,MD_BETELGEUSE
|
||||
//20995,MD_G_DEADSOUL
|
||||
//20996,MD_NAGHT_SIEGER
|
||||
//20997,MD_G_ENTWEIHEN_M
|
||||
//20998,MD_T_JAKK
|
||||
//20999,MD_T_STONE_SHOOTER
|
||||
//21000,MD_T_GRIZZLY
|
||||
//21001,MD_T_STALACTIC_GOLEM
|
||||
//21002,MD_T_CHIMERA
|
||||
//21003,MD_T_KARAKASA
|
||||
//21004,MD_T_RIDEWORD
|
||||
//21005,MD_T_PARASITE
|
||||
//21006,MD_T_WRAITH
|
||||
//21007,MD_T_PETIT_
|
||||
//21008,MD_T_WIND_GHOST
|
||||
//21009,MD_T_CLOCK
|
||||
//21010,MD_T_RAYDRIC_ARCHER
|
||||
//21011,MD_T_INCREASE_SOIL
|
||||
//21012,MD_T_PENOMENA
|
||||
//21013,MD_T_PETIT
|
||||
//21014,MD_T_ALARM
|
||||
//21015,MD_T_ZOMBIE_PRISONER
|
||||
//21016,MD_T_MARIONETTE
|
||||
//21017,MD_T_PERMETER
|
||||
//21018,MD_T_SKEL_PRISONER
|
||||
//21019,MD_T_OWL_DUKE
|
||||
//21020,MD_T_DEVIRUCHI
|
||||
//21021,MD_T_BLOOD_BUTTERFLY
|
||||
//21022,MD_T_STAPO
|
||||
//21023,MD_T_EVIL_CLOUD_HERMIT
|
||||
//21024,MD_T_THE_PAPER
|
||||
//21025,MD_T_TENGU
|
||||
//21026,MD_T_ALICE
|
||||
//21027,MD_T_ANACONDAQ
|
||||
//21028,MD_T_GARGOYLE
|
||||
//21029,MD_T_CARAT
|
||||
//21030,MD_T_STING
|
||||
//21031,MD_T_GRYPHON
|
||||
//21032,MD_T_GIBBET
|
||||
//21033,MD_T_NIGHTMARE_TERROR
|
||||
//21034,MD_T_ANOLIAN
|
||||
//21035,MD_T_BLOODY_MURDERER
|
||||
//21036,MD_T_ALIOT
|
||||
//21037,MD_T_VENATU
|
||||
//21038,MD_T_DEATHWORD
|
||||
//21039,MD_T_PLASMA_B
|
||||
//21040,MD_T_DIMIK
|
||||
//21041,MD_T_MINI_DEMON
|
||||
//21042,MD_T_LEIB_OLMAI
|
||||
//21043,MD_T_WANDER_MAN
|
||||
//21044,MD_T_RETRIBUTION
|
||||
//21045,MD_T_FLAME_SKULL
|
||||
//21046,MD_T_KNIGHT_OF_ABYSS
|
||||
//21047,MD_T_BANSHEE
|
||||
//21048,G_CHIMERA_LAVA
|
||||
//21049,G_CHIMERA_FULGOR
|
||||
//21050,G_CHIMERA_NAPEO
|
||||
//21051,G_CHIMERA_GALENSIS
|
||||
//21052,G_DISGUISER
|
||||
//21053,G_BLUEMOON_LOLI_RURI
|
||||
//21054,G_GROTE
|
||||
//21055,G_PIERROTZOIST
|
||||
//21056,G_GIANT_CAPUT
|
||||
//21057,G_DOLORIAN
|
||||
//21058,G_PLAGARION
|
||||
//21059,G_DEADRE
|
||||
//21060,G_VENEDI
|
||||
//21061,MD_Airboat_Boss2
|
||||
//21062,MD_Airboat_Boss3
|
||||
//21063,MD_Airboat_Boss4
|
||||
//21064,S_DUMMY_100_SMALL
|
||||
//21065,S_DUMMY_100_MEDIUM
|
||||
//21066,S_DUMMY_100_LARGE
|
||||
//21067,S_DUMMY_100_NOTHING
|
||||
//21068,S_DUMMY_100_DRAGON
|
||||
//21069,S_DUMMY_100_ANIMAL
|
||||
//21070,S_DUMMY_100_HUMAN
|
||||
//21071,S_DUMMY_100_INSECT
|
||||
//21072,S_DUMMY_100_FISH
|
||||
//21073,S_DUMMY_100_DEMON
|
||||
//21074,S_DUMMY_100_PLANT
|
||||
//21075,S_DUMMY_100_ANGEL
|
||||
//21076,S_DUMMY_100_UNDEAD
|
||||
//21077,S_DUMMY_100_NOTHING2
|
||||
//21078,S_DUMMY_100_WATER
|
||||
//21079,S_DUMMY_100_GROUND
|
||||
//21080,S_DUMMY_100_FIRE
|
||||
//21081,S_DUMMY_100_WIND
|
||||
//21082,S_DUMMY_100_POISON
|
||||
//21083,S_DUMMY_100_SAINT
|
||||
//21084,S_DUMMY_100_DARKNESS
|
||||
//21085,S_DUMMY_100_TELEKINESIS
|
||||
//21086,S_DUMMY_100_UNDEAD2
|
||||
//21087,S_DUMMY_100_HUMANP
|
||||
//21088,S_DUMMY_100_DORAMP
|
||||
//21089,WANDERING_DUCK
|
||||
|
||||
//31999,HUNTING_GID_DEFAULT
|
||||
//32000,MONSTER_2ND_END
|
||||
|
||||
@@ -16,9 +16,9 @@ RC2_GUARDIAN,1285,1286,1287,2081
|
||||
// Ninja Classes (Pirate's_Pride)
|
||||
RC2_NINJA,1315,1364,1401,1560
|
||||
// GvG
|
||||
RC2_GVG,1143,1905,1906,1907
|
||||
RC2_GVG,1288,1905,1907,1908
|
||||
// Battlefield
|
||||
RC2_BATTLEFIELD,1906,1909,1914,1915
|
||||
RC2_BATTLEFIELD,1906,1909,1910,1911,1912,1913,1914,1915
|
||||
// Treasure Chests
|
||||
RC2_TREASURE,1324,1325,1326,1327,1328,1329,1330,1331,1332,1333,1334,1335,1336,1337,1338,1339,1340,1341,1342,1343,1344,1345,1346,1347,1348,1349,1350,1351,1352,1353,1354,1355,1356,1357,1358,1359,1360,1361,1362,1363,1938,1939,1940,1941,1942,1943,1944,1945,1946,2452,2453,2454,2455,2456,2457,2458,2459,2460,2461,2462
|
||||
// Bio Labs
|
||||
|
||||
@@ -675,13 +675,13 @@ Body:
|
||||
if (.@i >= PET_INTIMATE_LOYAL) {
|
||||
bonus2 bAddRace,RC_Demihuman,3;
|
||||
bonus2 bMagicAddRace,RC_DemiHuman,3;
|
||||
bonus2 bAddRace,RC_Player,3;
|
||||
bonus2 bMagicAddRace,RC_Player,3;
|
||||
bonus2 bAddRace,RC_Player_Human,3;
|
||||
bonus2 bMagicAddRace,RC_Player_Human,3;
|
||||
} else if (.@i >= PET_INTIMATE_CORDIAL) {
|
||||
bonus2 bAddRace,RC_Demihuman,2;
|
||||
bonus2 bMagicAddRace,RC_DemiHuman,2;
|
||||
bonus2 bAddRace,RC_Player,2;
|
||||
bonus2 bMagicAddRace,RC_Player,2;
|
||||
bonus2 bAddRace,RC_Player_Human,2;
|
||||
bonus2 bMagicAddRace,RC_Player_Human,2;
|
||||
}
|
||||
- Mob: ALICE
|
||||
TameItem: Sway_Apron
|
||||
@@ -697,11 +697,11 @@ Body:
|
||||
if (.@i >= PET_INTIMATE_LOYAL) {
|
||||
bonus bMdef,2;
|
||||
bonus2 bSubRace,RC_DemiHuman,2;
|
||||
bonus2 bSubRace,RC_Player,2;
|
||||
bonus2 bSubRace,RC_Player_Human,2;
|
||||
} else if (.@i >= PET_INTIMATE_CORDIAL) {
|
||||
bonus bMdef,1;
|
||||
bonus2 bSubRace,RC_DemiHuman,1;
|
||||
bonus2 bSubRace,RC_Player,1;
|
||||
bonus2 bSubRace,RC_Player_Human,1;
|
||||
}
|
||||
Evolution:
|
||||
- Target: ALIZA
|
||||
@@ -760,11 +760,11 @@ Body:
|
||||
if (.@i >= PET_INTIMATE_LOYAL) {
|
||||
bonus bDef,2;
|
||||
bonus2 bSubRace,RC_DemiHuman,2;
|
||||
bonus2 bSubRace,RC_Player,2;
|
||||
bonus2 bSubRace,RC_Player_Human,2;
|
||||
} else if (.@i >= PET_INTIMATE_CORDIAL) {
|
||||
bonus bDef,1;
|
||||
bonus2 bSubRace,RC_DemiHuman,1;
|
||||
bonus2 bSubRace,RC_Player,1;
|
||||
bonus2 bSubRace,RC_Player_Human,1;
|
||||
}
|
||||
- Mob: ECLIPSE_P
|
||||
EggItem: Spring_Rabbit_Egg
|
||||
@@ -933,10 +933,10 @@ Body:
|
||||
|
||||
if (.@i >= PET_INTIMATE_LOYAL) {
|
||||
bonus2 bAddRace,RC_DemiHuman,5;
|
||||
bonus2 bAddRace,RC_Player,5;
|
||||
bonus2 bAddRace,RC_Player_Human,5;
|
||||
} else if (.@i >= PET_INTIMATE_CORDIAL) {
|
||||
bonus2 bAddRace,RC_DemiHuman,3;
|
||||
bonus2 bAddRace,RC_Player,3;
|
||||
bonus2 bAddRace,RC_Player_Human,3;
|
||||
}
|
||||
- Mob: SUCCUBUS
|
||||
TameItem: Boy's_Naivety
|
||||
@@ -1143,8 +1143,10 @@ Body:
|
||||
|
||||
if (.@i >= PET_INTIMATE_LOYAL) {
|
||||
bonus2 bSubRace,RC_Brute,5;
|
||||
bonus2 bSubRace,RC_Player_Doram,5;
|
||||
} else if (.@i >= PET_INTIMATE_CORDIAL) {
|
||||
bonus2 bSubRace,RC_Brute,3;
|
||||
bonus2 bSubRace,RC_Player_Doram,3;
|
||||
}
|
||||
- Mob: BACSOJIN_
|
||||
TameItem: Shiny_Wing_Gown
|
||||
|
||||
@@ -618,15 +618,15 @@
|
||||
|
||||
//---- Create Bomb --- ItemLV=28 ---------------
|
||||
//-- Apple Bomb <-- GN_MAKEBOMB Lv1, Apple Bomb CB, 1 Apple, 1 Scell, 1 Detonator, 1 Gun Powder
|
||||
246,13260,28,2496,1,6279,0,512,1,911,1,1051,1,6244,1
|
||||
//246,13260,28,2496,1,6279,0,512,1,911,1,1051,1,6244,1
|
||||
//-- Coconut Bomb <-- GN_MAKEBOMB Lv1, Coconut Bomb CB, 1 Detonator, 1 Coconut Fruit, 2 Gun Powder
|
||||
247,13261,28,2496,1,6281,0,1051,1,6263,1,6244,2
|
||||
//247,13261,28,2496,1,6281,0,1051,1,6263,1,6244,2
|
||||
//-- Melon Bomb <-- GN_MAKEBOMB Lv1, Melon Bomb CB, 1 Sticky Mucus, 1 Detonator, 2 Gun Powder, 1 Melon
|
||||
248,13262,28,2496,1,6282,0,938,1,1051,1,6244,2,6264,1
|
||||
//248,13262,28,2496,1,6282,0,938,1,1051,1,6244,2,6264,1
|
||||
//-- Pineapple Bomb <-- GN_MAKEBOMB Lv1, Pinepple Bomb CB, 1 Cactus Needle, 1 Detonator, 3 Gun Powder, 1 Pineapple
|
||||
249,13263,28,2496,1,6280,0,952,1,1051,1,6244,3,6265,1
|
||||
//249,13263,28,2496,1,6280,0,952,1,1051,1,6244,3,6265,1
|
||||
//-- Banana Bomb <-- GN_MAKEBOMB Lv1, Banana Bomb CB, 1 Banana, 1 Detonator, 4 Gun Powder, 1 Mould Powder
|
||||
250,13264,28,2496,1,6283,0,513,1,1051,1,6244,4,7001,1
|
||||
//250,13264,28,2496,1,6283,0,513,1,1051,1,6244,4,7001,1
|
||||
|
||||
//---- Special Pharmacy --- ItemLV=29 ----------
|
||||
//-- Seed Of Horny Plant <-- GN_S_PHARMACY Lv1, Plant Genetic Grow, 10 Prickly Fruit
|
||||
@@ -655,28 +655,40 @@
|
||||
262,12437,29,2497,1,6285,0,645,5,656,5,1092,10,7455,5
|
||||
//-- Cure Free <-- GN_S_PHARMACY Lv1, Quality Potion Book, 20 Green Herb, 1 Fruit Of Mastela, 5 Panacea, 1 Leaf Of Yggdrasil, 10 Empty Cylinder
|
||||
263,12475,29,2497,1,6285,0,511,20,522,1,525,5,610,1,1092,10
|
||||
//-- Golden X <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Yggdrasilberry, 5 Gold
|
||||
//264,100231,29,2497,1,1092,10,607,10,969,5
|
||||
//-- Red Herb Activator <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 45 Red Herb, 5 Yggdrasil Seed
|
||||
//265,100232,29,2497,1,1092,10,507,45,608,5
|
||||
//-- Blue Herb Activator <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 15 Blue Herb, 5 Yggdrasil Seed
|
||||
//266,100233,29,2497,1,1092,10,510,15,608,5
|
||||
//-- Concentrated Red Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Empty Potion Bottle, 15 Red Syrup
|
||||
//267,1100003,29,2497,1,1092,10,1093,10,11621,15
|
||||
//-- Concentrated Blue Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Empty Potion Bottle, 15 Blue Syrup
|
||||
//268,1100004,29,2497,1,1092,10,1093,10,11624,15
|
||||
//-- Concentrated Golden Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Empty Potion Bottle, 15 White Syrup, 10 Yellow Syrup
|
||||
//269,1100005,29,2497,1,1092,10,1093,10,11623,15,11622,10
|
||||
//===============================================
|
||||
|
||||
//--------------------LEVEL 30-----------
|
||||
// Novice Red Potion (569) <-- 2 Red Herbs, 1 Apple
|
||||
264,569,30,0,0,11058,0,507,2,512,1
|
||||
270,569,30,0,0,11058,0,507,2,512,1
|
||||
// Novice Magnifier (12325) <-- 3 Fine-grained Trunk, 1 Jellopy
|
||||
265,12325,30,0,0,11058,0,1066,3,909,1
|
||||
271,12325,30,0,0,11058,0,1066,3,909,1
|
||||
// Novice Fly Wing (12323) <-- 2 Fluffs, 2 Feathers, 2 Jellopies
|
||||
266,12323,30,0,0,11058,0,914,2,949,2,909,2
|
||||
272,12323,30,0,0,11058,0,914,2,949,2,909,2
|
||||
// Novice Cutter (13040) <-- 10 Shells, 10 Worm Peelings, 1 Phracon
|
||||
267,13040,30,0,0,11058,0,935,10,955,10,1010,1
|
||||
273,13040,30,0,0,11058,0,935,10,955,10,1010,1
|
||||
// Little Unripe Apple (12846) <-- 1 Apple, 1 Green Herb
|
||||
268,12846,30,0,0,11058,0,512,1,511,1
|
||||
274,12846,30,0,0,11058,0,512,1,511,1
|
||||
// Four Leaf Clover (706) <-- 200 Clovers, 200 Sticky Mucus
|
||||
269,706,30,0,0,11058,0,705,200,938,200
|
||||
275,706,30,0,0,11058,0,705,200,938,200
|
||||
// Banana Juice (532) <-- 1 Banana, 1 Milk
|
||||
270,532,30,0,0,11058,0,513,1,519,1
|
||||
276,532,30,0,0,11058,0,513,1,519,1
|
||||
// Apple Juice (531) <-- 1 Apple, 1 Milk
|
||||
271,531,30,0,0,11058,0,512,1,519,1
|
||||
277,531,30,0,0,11058,0,512,1,519,1
|
||||
// Carrot Juice (534) <-- 1 Carrot, 1 Milk
|
||||
272,534,30,0,0,11058,0,515,1,519,1
|
||||
278,534,30,0,0,11058,0,515,1,519,1
|
||||
// Grape Juice (533) <-- 1 Grape, 1 Milk
|
||||
273,533,30,0,0,11058,0,514,1,519,1
|
||||
279,533,30,0,0,11058,0,514,1,519,1
|
||||
// Unripe Apple (619) <-- 10 Sticky Mucus, 20 Green Herbs, 10 Apples
|
||||
274,619,30,0,0,11058,0,938,10,511,20,512,10
|
||||
280,619,30,0,0,11058,0,938,10,511,20,512,10
|
||||
|
||||
4039
db/re/quest_db.txt
4039
db/re/quest_db.txt
File diff suppressed because it is too large
Load Diff
9573
db/re/quest_db.yml
Normal file
9573
db/re/quest_db.yml
Normal file
File diff suppressed because it is too large
Load Diff
@@ -16,50 +16,22 @@
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Improvised Song Database
|
||||
# Size Fix Database
|
||||
###########################################################################
|
||||
#
|
||||
# Improvised Song Settings
|
||||
# Size Fix Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Improvised Song.
|
||||
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
|
||||
# - Weapon Weapon type.
|
||||
# Small Small size modifier. (Default: 100)
|
||||
# Medium Medium size modifier. (Default: 100)
|
||||
# Large Large size modifier. (Default: 100)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: IMPROVISED_SONG_DB
|
||||
Type: SIZE_FIX_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Skill: MG_NAPALMBEAT
|
||||
Probability: 6000
|
||||
- Skill: MG_SAFETYWALL
|
||||
Probability: 4000
|
||||
- Skill: MG_SOULSTRIKE
|
||||
Probability: 6000
|
||||
- Skill: MG_COLDBOLT
|
||||
Probability: 6000
|
||||
- Skill: MG_FROSTDIVER
|
||||
Probability: 6000
|
||||
- Skill: MG_FIREBALL
|
||||
Probability: 6000
|
||||
- Skill: MG_FIREWALL
|
||||
Probability: 4000
|
||||
- Skill: MG_FIREBOLT
|
||||
Probability: 6000
|
||||
- Skill: MG_LIGHTNINGBOLT
|
||||
Probability: 6000
|
||||
- Skill: MG_THUNDERSTORM
|
||||
Probability: 4000
|
||||
- Skill: WZ_FIREPILLAR
|
||||
Probability: 4000
|
||||
- Skill: WZ_METEOR
|
||||
Probability: 4000
|
||||
- Skill: WZ_JUPITEL
|
||||
Probability: 6000
|
||||
- Skill: WZ_VERMILION
|
||||
Probability: 4000
|
||||
- Skill: WZ_WATERBALL
|
||||
Probability: 6000
|
||||
- Skill: WZ_STORMGUST
|
||||
Probability: 4000
|
||||
- Weapon: Knuckle
|
||||
Large: 75
|
||||
4252
db/re/skill_db.yml
4252
db/re/skill_db.yml
File diff suppressed because it is too large
Load Diff
@@ -26,9 +26,18 @@
|
||||
//----------------------------------------------------------------------------
|
||||
// Normal
|
||||
//----------------------------------------------------------------------------
|
||||
308,1 //BD_ETERNALCHAOS
|
||||
311,1 //BD_ROKISWEIL
|
||||
317,1 //BA_DISSONANCE
|
||||
325,1 //DC_UGLYDANCE
|
||||
328,1 //DC_DONTFORGETME
|
||||
2422,1 //WM_LULLABY_DEEPSLEEP
|
||||
2423,1 //WM_SIRCLEOFNATURE
|
||||
2425,1 //WM_GLOOMYDAY
|
||||
2429,1 //WM_SOUND_OF_DESTRUCTION
|
||||
2430,1 //WM_SATURDAY_NIGHT_FEVER
|
||||
2432,1 //WM_MELODYOFSINK
|
||||
2433,1 //WM_BEYOND_OF_WARCRY
|
||||
2455,1 //SO_ARRULLO
|
||||
2299,1 //SC_MANHOLE
|
||||
|
||||
@@ -57,6 +66,7 @@
|
||||
2284,4 //SC_FATALMENACE
|
||||
2300,4 //SC_DIMENSIONDOOR
|
||||
5063,4 //WE_CALLALLFAMILY
|
||||
462,4 //SL_KAIZEL
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Battlegrounds
|
||||
@@ -73,7 +83,6 @@
|
||||
395,8 //CG_MOONLIT
|
||||
409,8 //WE_CALLPARENT
|
||||
410,8 //WE_CALLBABY
|
||||
491,8 //CR_CULTIVATION
|
||||
411,8 //TK_RUN
|
||||
426,8 //TK_HIGHJUMP
|
||||
427,8 //SG_FEEL
|
||||
@@ -90,11 +99,14 @@
|
||||
438,8 //SG_SUN_BLESS
|
||||
439,8 //SG_MOON_BLESS
|
||||
440,8 //SG_STAR_BLESS
|
||||
491,8 //CR_CULTIVATION
|
||||
530,8 //NJ_KIRIKAGE
|
||||
691,8 //CASH_ASSUMPITO
|
||||
2284,8 //SC_FATALMENACE
|
||||
2300,8 //SC_DIMENSIONDOOR
|
||||
5063,8 //WE_CALLALLFAMILY
|
||||
5023,8 //SU_LOPE
|
||||
462,8 //SL_KAIZEL
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Mixed
|
||||
@@ -124,7 +136,7 @@
|
||||
409,16 // WE_CALLPARENT
|
||||
410,16 // WE_CALLBABY
|
||||
426,16 // TK_HIGHJUMP
|
||||
491,16 // CR_CULTIVATION
|
||||
491,16 //CR_CULTIVATION
|
||||
529,16 // NJ_SHADOWJUMP
|
||||
// 530,16 // NJ_KIRIKAGE
|
||||
691,16 // CASH_ASSUMPTIO
|
||||
@@ -179,6 +191,8 @@
|
||||
//----------------------------------------------------------------------------
|
||||
426,256 //TK_HIGHJUMP
|
||||
290,256 //SA_ABRACADABRA
|
||||
5023,256 //SU_LOPE
|
||||
462,256 //SL_KAIZEL
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Zone 5 - Sealed Shrine
|
||||
|
||||
@@ -1266,7 +1266,7 @@
|
||||
4019,478,10,231,5,0,0,0,0,0,0,0,0 //CR_SLIMPITCHER#Aid Condensed Potion#
|
||||
4019,479,5,234,5,235,5,236,5,237,5,0,0 //CR_FULLPROTECTION#Full Protection#
|
||||
4019,490,10,229,5,230,5,0,0,0,0,0,0 //CR_ACIDDEMONSTRATION#Acid Demonstration#
|
||||
4019,491,2,0,0,0,0,0,0,0,0,0,0 //CR_CULTIVATION#Cultivation#
|
||||
//4019,491,2,0,0,0,0,0,0,0,0,0,0 //CR_CULTIVATION#Cultivation#
|
||||
4019,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4019,446,1,0,0,0,0,0,0,0,0,0,0 //AM_BERSERKPITCHER#Berserk Pitcher#
|
||||
4019,496,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT1#Twilight Alchemy 1#
|
||||
@@ -1306,7 +1306,8 @@
|
||||
4020,394,10,47,5,316,1,46,5,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4020,395,5,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4020,396,1,45,10,315,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
4020,487,5,315,10,396,1,317,3,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
//4020,487,5,315,10,396,1,317,3,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom# // Replaced with Skilled Special Singer
|
||||
4020,5068,1,315,10,396,1,317,3,0,0,0,0 //CG_SPECIALSINGER#Skilled Special Singer#
|
||||
4020,488,5,45,10,315,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
4020,489,5,45,10,317,3,0,0,0,0,0,0 //CG_TAROTCARD#Tarot Card of Fate#
|
||||
4020,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
@@ -1342,7 +1343,8 @@
|
||||
4021,394,10,47,5,324,1,46,5,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4021,395,5,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4021,396,1,45,10,323,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
4021,487,5,323,10,396,1,325,3,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
//4021,487,5,323,10,396,1,325,3,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom# // Replaced with Skilled Special Singer
|
||||
4021,5068,1,323,10,396,1,325,3,0,0,0,0 //CG_SPECIALSINGER#Skilled Special Singer#
|
||||
4021,488,5,45,10,323,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
4021,489,5,45,10,325,3,0,0,0,0,0,0 //CG_TAROTCARD#Tarot Card of Fate#
|
||||
4021,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
@@ -2602,6 +2604,7 @@
|
||||
4057,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4057,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4057,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
//4057,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4057,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4057,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4057,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
@@ -2950,6 +2953,7 @@
|
||||
4063,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4063,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4063,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
//4063,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4063,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4063,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4063,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
@@ -3246,9 +3250,9 @@
|
||||
4068,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4068,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4068,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4068,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4068,2413,10,2414,5,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4068,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4068,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4068,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4068,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4068,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4068,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -3302,9 +3306,9 @@
|
||||
4069,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4069,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4069,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4069,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4069,2413,10,2414,5,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4069,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4069,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4069,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4069,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4069,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4069,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -3432,10 +3436,10 @@
|
||||
4071,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
|
||||
4071,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
|
||||
4071,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
|
||||
4071,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
//4071,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4071,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
|
||||
4071,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
4071,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
//4071,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4071,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4071,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4071,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
@@ -3668,7 +3672,8 @@
|
||||
4075,394,10,47,5,316,1,46,5,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4075,395,5,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4075,396,1,45,10,315,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
4075,487,5,315,10,396,1,317,3,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
//4075,487,5,315,10,396,1,317,3,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom# // Replaced with Skilled Special Singer
|
||||
4075,5068,1,315,10,396,1,317,3,0,0,0,0 //CG_SPECIALSINGER#Skilled Special Singer#
|
||||
4075,488,5,45,10,315,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
4075,489,5,45,10,317,3,0,0,0,0,0,0 //CG_TAROTCARD#Tarot Card of Fate#
|
||||
4075,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
@@ -3676,9 +3681,9 @@
|
||||
4075,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4075,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4075,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4075,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4075,2413,10,2414,5,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4075,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4075,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4075,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4075,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4075,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4075,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -3730,7 +3735,8 @@
|
||||
4076,394,10,47,5,324,1,46,5,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4076,395,5,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4076,396,1,45,10,323,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
4076,487,5,323,10,396,1,325,3,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
//4076,487,5,323,10,396,1,325,3,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom# // Replaced with Skilled Special Singer
|
||||
4076,5068,1,323,10,396,1,325,3,0,0,0,0 //CG_SPECIALSINGER#Skilled Special Singer#
|
||||
4076,488,5,45,10,323,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
4076,489,5,45,10,325,3,0,0,0,0,0,0 //CG_TAROTCARD#Tarot Card of Fate#
|
||||
4076,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
@@ -3738,9 +3744,9 @@
|
||||
4076,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4076,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4076,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4076,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4076,2413,10,2414,5,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4076,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4076,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4076,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4076,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4076,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4076,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -3856,7 +3862,7 @@
|
||||
4078,478,10,231,5,0,0,0,0,0,0,0,0 //CR_SLIMPITCHER#Aid Condensed Potion#
|
||||
4078,479,5,234,5,235,5,236,5,237,5,0,0 //CR_FULLPROTECTION#Full Protection#
|
||||
4078,490,10,229,5,230,5,0,0,0,0,0,0 //CR_ACIDDEMONSTRATION#Acid Demonstration#
|
||||
4078,491,2,0,0,0,0,0,0,0,0,0,0 //CR_CULTIVATION#Cultivation#
|
||||
//4078,491,2,0,0,0,0,0,0,0,0,0,0 //CR_CULTIVATION#Cultivation#
|
||||
4078,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4078,446,1,0,0,0,0,0,0,0,0,0,0 //AM_BERSERKPITCHER#Berserk Pitcher#
|
||||
4078,496,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT1#Twilight Alchemy 1#
|
||||
@@ -3876,10 +3882,10 @@
|
||||
4078,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
|
||||
4078,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
|
||||
4078,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
|
||||
4078,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
//4078,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4078,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
|
||||
4078,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
4078,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
//4078,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4078,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4078,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4078,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
@@ -4610,6 +4616,7 @@
|
||||
4099,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4099,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4099,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
//4099,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4099,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4099,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4099,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
@@ -4906,9 +4913,9 @@
|
||||
4104,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4104,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4104,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4104,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4104,2413,10,2414,5,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4104,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4104,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4104,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4104,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4104,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4104,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -4964,9 +4971,9 @@
|
||||
4105,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4105,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4105,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4105,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4105,2413,10,2414,5,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4105,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4105,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4105,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4105,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4105,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4105,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@@ -5098,10 +5105,10 @@
|
||||
4107,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
|
||||
4107,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
|
||||
4107,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
|
||||
4107,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
//4107,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4107,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
|
||||
4107,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
4107,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
//4107,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4107,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4107,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4107,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
@@ -5448,34 +5455,54 @@
|
||||
4190,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify#
|
||||
4190,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4190,66,5,0,0,0,0,0,0,0,0,0,0 //PR_IMPOSITIO#Impositio Manus#
|
||||
4190,68,5,31,1,66,3,0,0,0,0,0,0 //PR_ASPERSIO#Aspersio#
|
||||
4190,70,10,28,1,0,0,0,0,0,0,0,0 //PR_SANCTUARY#Sanctuary#
|
||||
4190,72,1,0,0,0,0,0,0,0,0,0,0 //PR_STRECOVERY#Status Recovery#
|
||||
4190,74,5,0,0,0,0,0,0,0,0,0,0 //PR_MAGNIFICAT#Magnificat#
|
||||
4190,75,5,70,7,0,0,0,0,0,0,0,0 //PR_GLORIA#Gloria#
|
||||
4190,80,10,18,1,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#Fire Pillar#
|
||||
4190,81,10,20,1,10,1,0,0,0,0,0,0 //WZ_SIGHTRASHER#Sightrasher#
|
||||
4190,83,10,81,2,21,1,0,0,0,0,0,0 //WZ_METEOR#Meteor Storm#
|
||||
4190,84,10,11,1,20,1,0,0,0,0,0,0 //WZ_JUPITEL#Jupiter Thunder#
|
||||
4190,85,10,21,1,84,5,0,0,0,0,0,0 //WZ_VERMILION#Lord of Vermilion#
|
||||
4190,86,5,14,1,20,1,0,0,0,0,0,0 //WZ_WATERBALL#Water Ball#
|
||||
4190,87,10,16,1,15,1,0,0,0,0,0,0 //WZ_ICEWALL#Ice Wall#
|
||||
4190,88,10,87,1,0,0,0,0,0,0,0,0 //WZ_FROSTNOVA#Frost Nova#
|
||||
4190,89,10,15,1,84,3,0,0,0,0,0,0 //WZ_STORMGUST#Storm Gust#
|
||||
4190,90,5,16,1,0,0,0,0,0,0,0,0 //WZ_EARTHSPIKE#Earth Spike#
|
||||
4190,91,5,90,3,0,0,0,0,0,0,0,0 //WZ_HEAVENDRIVE#Heaven's Drive#
|
||||
4190,92,5,91,1,0,0,0,0,0,0,0,0 //WZ_QUAGMIRE#Quagmire#
|
||||
4190,93,1,0,0,0,0,0,0,0,0,0,0 //WZ_ESTIMATION#Sense#
|
||||
4190,105,1,0,0,0,0,0,0,0,0,0,0 //BS_HILTBINDING#Hilt Binding#
|
||||
4190,107,10,105,1,0,0,0,0,0,0,0,0 //BS_WEAPONRESEARCH#Weaponry Research#
|
||||
4190,108,1,107,1,0,0,0,0,0,0,0,0 //BS_REPAIRWEAPON#Weapon Repair#
|
||||
4190,115,5,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#Skid Trap#
|
||||
4190,119,5,120,1,0,0,0,0,0,0,0,0 //HT_SANDMAN#Sandman#
|
||||
4190,120,5,115,1,0,0,0,0,0,0,0,0 //HT_FLASHER#Flasher#
|
||||
4190,121,5,120,1,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#Freezing Trap#
|
||||
4190,116,5,0,0,0,0,0,0,0,0,0,0 //HT_LANDMINE#Land Mine#
|
||||
4190,126,10,0,0,0,0,0,0,0,0,0,0 //HT_BEASTBANE#Beast Bane#
|
||||
4190,138,10,52,1,0,0,0,0,0,0,0,0 //AS_ENCHANTPOISON#Enchant Poison#
|
||||
4190,139,10,138,3,0,0,0,0,0,0,0,0 //AS_POISONREACT#Poison React#
|
||||
4190,140,10,138,5,0,0,0,0,0,0,0,0 //AS_VENOMDUST#Venom Dust#
|
||||
4190,141,10,139,5,140,5,0,0,0,0,0,0 //AS_SPLASHER#Venom Splasher#
|
||||
4190,210,10,50,1,0,0,0,0,0,0,0,0 //RG_SNATCHER#Gank#
|
||||
4190,211,10,210,4,0,0,0,0,0,0,0,0 //RG_STEALCOIN#Mug#
|
||||
4190,212,10,211,4,0,0,0,0,0,0,0,0 //RG_BACKSTAP#Back Stab#
|
||||
4190,213,5,51,1,0,0,0,0,0,0,0,0 //RG_TUNNELDRIVE#Stalk#
|
||||
4190,214,5,212,2,213,2,0,0,0,0,0,0 //RG_RAID#Sightless Raid#
|
||||
4190,226,10,0,0,0,0,0,0,0,0,0,0 //AM_AXEMASTERY#Axe Mastery#
|
||||
4190,248,10,0,0,0,0,0,0,0,0,0,0 //CR_TRUST#Faith#
|
||||
4190,249,10,0,0,0,0,0,0,0,0,0,0 //CR_AUTOGUARD#Guard#
|
||||
4190,250,5,249,5,0,0,0,0,0,0,0,0 //CR_SHIELDCHARGE#Smite#
|
||||
4190,251,5,250,3,0,0,0,0,0,0,0,0 //CR_SHIELDBOOMERANG#Shield Boomerang#
|
||||
4190,253,10,248,7,0,0,0,0,0,0,0,0 //CR_HOLYCROSS#Holy Cross#
|
||||
4190,259,10,23,10,22,10,0,0,0,0,0,0 //MO_IRONHAND#Iron Fists#
|
||||
4190,261,5,259,2,0,0,0,0,0,0,0,0 //MO_CALLSPIRITS#Summon Spirit Sphere#
|
||||
4190,262,1,261,5,0,0,0,0,0,0,0,0 //MO_ABSORBSPIRITS#Absorb Spirit Sphere#
|
||||
4190,270,5,262,1,0,0,0,0,0,0,0,0 //MO_EXPLOSIONSPIRITS#Fury#
|
||||
4190,365,1,9,1,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#Stave Crasher#
|
||||
4190,401,1,261,5,262,1,270,5,0,0,0,0 //CH_SOULCOLLECT#Hyper Spirit Sphere#
|
||||
4190,5075,5,0,0,0,0,0,0,0,0,0,0 //NV_BREAKTHROUGH#Break Through#
|
||||
4190,5076,1,0,0,0,0,0,0,0,0,0,0 //NV_HELPANGEL#Help Angel#
|
||||
4190,5077,5,0,0,0,0,0,0,0,0,0,0 //NV_TRANSCENDENCE#Transcendence#
|
||||
4190,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4190,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Super Baby (Expanded)
|
||||
@@ -5533,34 +5560,54 @@
|
||||
4191,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby#
|
||||
4191,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent#
|
||||
4191,66,5,0,0,0,0,0,0,0,0,0,0 //PR_IMPOSITIO#Impositio Manus#
|
||||
4191,68,5,31,1,66,3,0,0,0,0,0,0 //PR_ASPERSIO#Aspersio#
|
||||
4191,70,10,28,1,0,0,0,0,0,0,0,0 //PR_SANCTUARY#Sanctuary#
|
||||
4191,72,1,0,0,0,0,0,0,0,0,0,0 //PR_STRECOVERY#Status Recovery#
|
||||
4191,74,5,0,0,0,0,0,0,0,0,0,0 //PR_MAGNIFICAT#Magnificat#
|
||||
4191,75,5,70,7,0,0,0,0,0,0,0,0 //PR_GLORIA#Gloria#
|
||||
4191,80,10,18,1,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#Fire Pillar#
|
||||
4191,81,10,20,1,10,1,0,0,0,0,0,0 //WZ_SIGHTRASHER#Sightrasher#
|
||||
4191,83,10,81,2,21,1,0,0,0,0,0,0 //WZ_METEOR#Meteor Storm#
|
||||
4191,84,10,11,1,20,1,0,0,0,0,0,0 //WZ_JUPITEL#Jupiter Thunder#
|
||||
4191,85,10,21,1,84,5,0,0,0,0,0,0 //WZ_VERMILION#Lord of Vermilion#
|
||||
4191,86,5,14,1,20,1,0,0,0,0,0,0 //WZ_WATERBALL#Water Ball#
|
||||
4191,87,10,16,1,15,1,0,0,0,0,0,0 //WZ_ICEWALL#Ice Wall#
|
||||
4191,88,10,87,1,0,0,0,0,0,0,0,0 //WZ_FROSTNOVA#Frost Nova#
|
||||
4191,89,10,15,1,84,3,0,0,0,0,0,0 //WZ_STORMGUST#Storm Gust#
|
||||
4191,90,5,16,1,0,0,0,0,0,0,0,0 //WZ_EARTHSPIKE#Earth Spike#
|
||||
4191,91,5,90,3,0,0,0,0,0,0,0,0 //WZ_HEAVENDRIVE#Heaven's Drive#
|
||||
4191,92,5,91,1,0,0,0,0,0,0,0,0 //WZ_QUAGMIRE#Quagmire#
|
||||
4191,93,1,0,0,0,0,0,0,0,0,0,0 //WZ_ESTIMATION#Sense#
|
||||
4191,105,1,0,0,0,0,0,0,0,0,0,0 //BS_HILTBINDING#Hilt Binding#
|
||||
4191,107,10,105,1,0,0,0,0,0,0,0,0 //BS_WEAPONRESEARCH#Weaponry Research#
|
||||
4191,108,1,107,1,0,0,0,0,0,0,0,0 //BS_REPAIRWEAPON#Weapon Repair#
|
||||
4191,115,5,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#Skid Trap#
|
||||
4191,119,5,120,1,0,0,0,0,0,0,0,0 //HT_SANDMAN#Sandman#
|
||||
4191,120,5,115,1,0,0,0,0,0,0,0,0 //HT_FLASHER#Flasher#
|
||||
4191,121,5,120,1,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#Freezing Trap#
|
||||
4191,116,5,0,0,0,0,0,0,0,0,0,0 //HT_LANDMINE#Land Mine#
|
||||
4191,126,10,0,0,0,0,0,0,0,0,0,0 //HT_BEASTBANE#Beast Bane#
|
||||
4191,138,10,52,1,0,0,0,0,0,0,0,0 //AS_ENCHANTPOISON#Enchant Poison#
|
||||
4191,139,10,138,3,0,0,0,0,0,0,0,0 //AS_POISONREACT#Poison React#
|
||||
4191,140,10,138,5,0,0,0,0,0,0,0,0 //AS_VENOMDUST#Venom Dust#
|
||||
4191,141,10,139,5,140,5,0,0,0,0,0,0 //AS_SPLASHER#Venom Splasher#
|
||||
4191,210,10,50,1,0,0,0,0,0,0,0,0 //RG_SNATCHER#Gank#
|
||||
4191,211,10,210,4,0,0,0,0,0,0,0,0 //RG_STEALCOIN#Mug#
|
||||
4191,212,10,211,4,0,0,0,0,0,0,0,0 //RG_BACKSTAP#Back Stab#
|
||||
4191,213,5,51,1,0,0,0,0,0,0,0,0 //RG_TUNNELDRIVE#Stalk#
|
||||
4191,214,5,212,2,213,2,0,0,0,0,0,0 //RG_RAID#Sightless Raid#
|
||||
4191,226,10,0,0,0,0,0,0,0,0,0,0 //AM_AXEMASTERY#Axe Mastery#
|
||||
4191,248,10,0,0,0,0,0,0,0,0,0,0 //CR_TRUST#Faith#
|
||||
4191,249,10,0,0,0,0,0,0,0,0,0,0 //CR_AUTOGUARD#Guard#
|
||||
4191,250,5,249,5,0,0,0,0,0,0,0,0 //CR_SHIELDCHARGE#Smite#
|
||||
4191,251,5,250,3,0,0,0,0,0,0,0,0 //CR_SHIELDBOOMERANG#Shield Boomerang#
|
||||
4191,253,10,248,7,0,0,0,0,0,0,0,0 //CR_HOLYCROSS#Holy Cross#
|
||||
4191,259,10,23,10,22,10,0,0,0,0,0,0 //MO_IRONHAND#Iron Fists#
|
||||
4191,261,5,259,2,0,0,0,0,0,0,0,0 //MO_CALLSPIRITS#Summon Spirit Sphere#
|
||||
4191,262,1,261,5,0,0,0,0,0,0,0,0 //MO_ABSORBSPIRITS#Absorb Spirit Sphere#
|
||||
4191,270,5,262,1,0,0,0,0,0,0,0,0 //MO_EXPLOSIONSPIRITS#Fury#
|
||||
4191,365,1,9,1,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#Stave Crasher#
|
||||
4191,401,1,261,5,262,1,270,5,0,0,0,0 //CH_SOULCOLLECT#Hyper Spirit Sphere#
|
||||
4191,5075,5,0,0,0,0,0,0,0,0,0,0 //NV_BREAKTHROUGH#Break Through#
|
||||
4191,5076,1,0,0,0,0,0,0,0,0,0,0 //NV_HELPANGEL#Help Angel#
|
||||
4191,5077,5,0,0,0,0,0,0,0,0,0,0 //NV_TRANSCENDENCE#Transcendence#
|
||||
4191,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4191,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
4191,5065,1,0,0,0,0,0,0,0,0,0,0 //WE_CHEERUP#Cheer Up#
|
||||
@@ -5594,12 +5641,12 @@
|
||||
4211,3001,1,530,5,0,0,0,0,0,0,0,0 //KO_YAMIKUMO##
|
||||
4211,3002,5,0,0,0,0,0,0,0,0,0,0 //KO_RIGHT##
|
||||
4211,3003,5,0,0,0,0,0,0,0,0,0,0 //KO_LEFT##
|
||||
4211,3004,5,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4211,3004,10,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4211,3005,5,3004,2,0,0,0,0,0,0,0,0 //KO_SETSUDAN##
|
||||
4211,3006,5,524,5,0,0,0,0,0,0,0,0 //KO_BAKURETSU##
|
||||
4211,3007,5,3006,1,0,0,0,0,0,0,0,0 //KO_HAPPOKUNAI##
|
||||
4211,3008,10,3010,3,0,0,0,0,0,0,0,0 //KO_MUCHANAGE##
|
||||
4211,3009,5,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4211,3009,10,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4211,3010,5,526,1,0,0,0,0,0,0,0,0 //KO_MAKIBISHI##
|
||||
4211,3011,5,533,10,0,0,0,0,0,0,0,0 //KO_MEIKYOUSISUI##
|
||||
4211,3012,5,531,1,0,0,0,0,0,0,0,0 //KO_ZANZOU##
|
||||
@@ -5646,12 +5693,12 @@
|
||||
4212,3001,1,530,5,0,0,0,0,0,0,0,0 //KO_YAMIKUMO##
|
||||
4212,3002,5,0,0,0,0,0,0,0,0,0,0 //KO_RIGHT##
|
||||
4212,3003,5,0,0,0,0,0,0,0,0,0,0 //KO_LEFT##
|
||||
4212,3004,5,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4212,3004,10,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4212,3005,5,3004,2,0,0,0,0,0,0,0,0 //KO_SETSUDAN##
|
||||
4212,3006,5,524,5,0,0,0,0,0,0,0,0 //KO_BAKURETSU##
|
||||
4212,3007,5,3006,1,0,0,0,0,0,0,0,0 //KO_HAPPOKUNAI##
|
||||
4212,3008,10,3010,3,0,0,0,0,0,0,0,0 //KO_MUCHANAGE##
|
||||
4212,3009,5,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4212,3009,10,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4212,3010,5,526,1,0,0,0,0,0,0,0,0 //KO_MAKIBISHI##
|
||||
4212,3011,5,533,10,0,0,0,0,0,0,0,0 //KO_MEIKYOUSISUI##
|
||||
4212,3012,5,531,1,0,0,0,0,0,0,0,0 //KO_ZANZOU##
|
||||
@@ -5696,24 +5743,24 @@
|
||||
4215,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4215,2552,1,500,5,0,0,0,0,0,0,0,0 //RL_RICHS_COIN#Rich's Coin#
|
||||
4215,2553,5,514,1,0,0,0,0,0,0,0,0 //RL_MASS_SPIRAL#Mass Spiral#
|
||||
4215,2554,5,2557,1,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER#Banishing Buster#
|
||||
4215,2554,10,2557,1,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER#Banishing Buster#
|
||||
4215,2555,5,2556,1,0,0,0,0,0,0,0,0 //RL_B_TRAP#Bind Trap#
|
||||
4215,2556,1,500,1,0,0,0,0,0,0,0,0 //RL_FLICKER#Flicker#
|
||||
4215,2557,5,513,1,518,1,0,0,0,0,0,0 //RL_S_STORM#Shatter Storm#
|
||||
4215,2558,10,500,1,511,10,0,0,0,0,0,0 //RL_E_CHAIN#Eternal Chain#
|
||||
4215,2559,1,511,1,0,0,0,0,0,0,0,0 //RL_QD_SHOT#Quick Draw Shot#
|
||||
4215,2560,1,500,1,0,0,0,0,0,0,0,0 //RL_C_MARKER#Crimson Marker#
|
||||
4215,2561,5,516,1,0,0,0,0,0,0,0,0 //RL_FIREDANCE#Fire Dance#
|
||||
4215,2561,10,516,1,0,0,0,0,0,0,0,0 //RL_FIREDANCE#Fire Dance#
|
||||
4215,2562,5,521,1,0,0,0,0,0,0,0,0 //RL_H_MINE#Howling Mine#
|
||||
4215,2563,5,2552,1,0,0,0,0,0,0,0,0 //RL_P_ALTER#Platinum Alter#
|
||||
4215,2564,1,516,10,0,0,0,0,0,0,0,0 //RL_FALLEN_ANGEL#Fallen Angel#
|
||||
4215,2565,5,2567,1,0,0,0,0,0,0,0,0 //RL_R_TRIP#Round Trip#
|
||||
4215,2566,5,2560,1,2562,3,0,0,0,0,0,0 //RL_D_TAIL#Dragon Tail#
|
||||
4215,2565,10,2567,1,0,0,0,0,0,0,0,0 //RL_R_TRIP#Round Trip#
|
||||
4215,2566,10,2560,1,2562,3,0,0,0,0,0,0 //RL_D_TAIL#Dragon Tail#
|
||||
4215,2567,5,517,1,0,0,0,0,0,0,0,0 //RL_FIRE_RAIN#Fire Rain#
|
||||
4215,2568,5,2552,1,0,0,0,0,0,0,0,0 //RL_HEAT_BARREL#Heat Barrel#
|
||||
4215,2569,5,2553,1,0,0,0,0,0,0,0,0 //RL_AM_BLAST#Anti-Material Blast#
|
||||
4215,2570,5,2554,3,0,0,0,0,0,0,0,0 //RL_SLUGSHOT#Slug Shot#
|
||||
4215,2571,5,2552,1,2569,3,0,0,0,0,0,0 //RL_HAMMER_OF_GOD#Hammer of God#
|
||||
4215,2571,10,2552,1,2569,3,0,0,0,0,0,0 //RL_HAMMER_OF_GOD#Hammer of God#
|
||||
//Summoner
|
||||
4218,5018,1,0,0,0,0,0,0,0,0,0,0 //SU_BASIC_SKILL##
|
||||
4218,5019,1,5018,1,0,0,0,0,0,0,0,0 //SU_BITE##
|
||||
@@ -5850,12 +5897,12 @@
|
||||
4223,3001,1,530,5,0,0,0,0,0,0,0,0 //KO_YAMIKUMO##
|
||||
4223,3002,5,0,0,0,0,0,0,0,0,0,0 //KO_RIGHT##
|
||||
4223,3003,5,0,0,0,0,0,0,0,0,0,0 //KO_LEFT##
|
||||
4223,3004,5,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4223,3004,10,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4223,3005,5,3004,2,0,0,0,0,0,0,0,0 //KO_SETSUDAN##
|
||||
4223,3006,5,524,5,0,0,0,0,0,0,0,0 //KO_BAKURETSU##
|
||||
4223,3007,5,3006,1,0,0,0,0,0,0,0,0 //KO_HAPPOKUNAI##
|
||||
4223,3008,10,3010,3,0,0,0,0,0,0,0,0 //KO_MUCHANAGE##
|
||||
4223,3009,5,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4223,3009,10,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4223,3010,5,526,1,0,0,0,0,0,0,0,0 //KO_MAKIBISHI##
|
||||
4223,3011,5,533,10,0,0,0,0,0,0,0,0 //KO_MEIKYOUSISUI##
|
||||
4223,3012,5,531,1,0,0,0,0,0,0,0,0 //KO_ZANZOU##
|
||||
@@ -5904,12 +5951,12 @@
|
||||
4224,3001,1,530,5,0,0,0,0,0,0,0,0 //KO_YAMIKUMO##
|
||||
4224,3002,5,0,0,0,0,0,0,0,0,0,0 //KO_RIGHT##
|
||||
4224,3003,5,0,0,0,0,0,0,0,0,0,0 //KO_LEFT##
|
||||
4224,3004,5,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4224,3004,10,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4224,3005,5,3004,2,0,0,0,0,0,0,0,0 //KO_SETSUDAN##
|
||||
4224,3006,5,524,5,0,0,0,0,0,0,0,0 //KO_BAKURETSU##
|
||||
4224,3007,5,3006,1,0,0,0,0,0,0,0,0 //KO_HAPPOKUNAI##
|
||||
4224,3008,10,3010,3,0,0,0,0,0,0,0,0 //KO_MUCHANAGE##
|
||||
4224,3009,5,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4224,3009,10,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4224,3010,5,526,1,0,0,0,0,0,0,0,0 //KO_MAKIBISHI##
|
||||
4224,3011,5,533,10,0,0,0,0,0,0,0,0 //KO_MEIKYOUSISUI##
|
||||
4224,3012,5,531,1,0,0,0,0,0,0,0,0 //KO_ZANZOU##
|
||||
@@ -6098,24 +6145,24 @@
|
||||
4229,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent#
|
||||
4229,2552,1,500,5,0,0,0,0,0,0,0,0 //RL_RICHS_COIN#Rich's Coin#
|
||||
4229,2553,5,514,1,0,0,0,0,0,0,0,0 //RL_MASS_SPIRAL#Mass Spiral#
|
||||
4229,2554,5,2557,1,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER#Banishing Buster#
|
||||
4229,2554,10,2557,1,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER#Banishing Buster#
|
||||
4229,2555,5,0,0,0,0,0,0,0,0,0,0 //RL_B_TRAP#Bind Trap#
|
||||
4229,2556,1,501,1,0,0,0,0,0,0,0,0 //RL_FLICKER#Flicker#
|
||||
4229,2557,5,513,1,518,1,0,0,0,0,0,0 //RL_S_STORM#Shatter Storm#
|
||||
4229,2558,10,511,10,0,0,0,0,0,0,0,0 //RL_E_CHAIN#Eternal Chain#
|
||||
4229,2559,1,2558,1,0,0,0,0,0,0,0,0 //RL_QD_SHOT#Quick Draw Shot#
|
||||
4229,2560,1,506,1,0,0,0,0,0,0,0,0 //RL_C_MARKER#Crimson Marker#
|
||||
4229,2561,5,2564,1,0,0,0,0,0,0,0,0 //RL_FIREDANCE#Fire Dance#
|
||||
4229,2561,10,2564,1,0,0,0,0,0,0,0,0 //RL_FIREDANCE#Fire Dance#
|
||||
4229,2562,5,520,1,0,0,0,0,0,0,0,0 //RL_H_MINE#Howling Mine#
|
||||
4229,2563,5,0,0,0,0,0,0,0,0,0,0 //RL_P_ALTER#Platinum Alter#
|
||||
4229,2564,5,516,10,0,0,0,0,0,0,0,0 //RL_FALLEN_ANGEL#Fallen Angel#
|
||||
4229,2565,5,2567,1,0,0,0,0,0,0,0,0 //RL_R_TRIP#Round Trip#
|
||||
4229,2566,5,2560,1,2562,3,0,0,0,0,0,0 //RL_D_TAIL#Dragon Tail#
|
||||
4229,2565,10,2567,1,0,0,0,0,0,0,0,0 //RL_R_TRIP#Round Trip#
|
||||
4229,2566,10,2560,1,2562,3,0,0,0,0,0,0 //RL_D_TAIL#Dragon Tail#
|
||||
4229,2567,5,517,1,0,0,0,0,0,0,0,0 //RL_FIRE_RAIN#Fire Rain#
|
||||
4229,2568,5,2561,2,0,0,0,0,0,0,0,0 //RL_HEAT_BARREL#Heat Barrel#
|
||||
4229,2569,5,2553,1,0,0,0,0,0,0,0,0 //RL_AM_BLAST#Anti-Material Blast#
|
||||
4229,2570,5,2554,3,0,0,0,0,0,0,0,0 //RL_SLUGSHOT#Slug Shot#
|
||||
4229,2571,5,2569,3,0,0,0,0,0,0,0,0 //RL_HAMMER_OF_GOD#Hammer of God#
|
||||
4229,2571,10,2569,3,0,0,0,0,0,0,0,0 //RL_HAMMER_OF_GOD#Hammer of God#
|
||||
4229,5065,1,0,0,0,0,0,0,0,0,0,0 //WE_CHEERUP#Cheer Up#
|
||||
//Baby Star Gladiator (Union)
|
||||
4238,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@@ -6199,7 +6246,7 @@
|
||||
4239,444,1,443,9,0,0,0,0,0,0,0,0 //SG_FUSION#Union of the Sun, Moon and Stars#
|
||||
4239,2574,5,2576,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFMOON##
|
||||
4239,2575,3,2588,1,0,0,0,0,0,0,0,0 //SJ_LUNARSTANCE##
|
||||
4239,2576,7,2579,7,0,0,0,0,0,0,0,0 //SJ_FULLMOONKICK##
|
||||
4239,2576,10,2579,7,0,0,0,0,0,0,0,0 //SJ_FULLMOONKICK##
|
||||
4239,2577,5,2584,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFSTAR##
|
||||
4239,2578,3,2588,1,0,0,0,0,0,0,0,0 //SJ_STARSTANCE##
|
||||
4239,2579,7,2575,1,0,0,0,0,0,0,0,0 //SJ_NEWMOONKICK##
|
||||
@@ -6207,7 +6254,7 @@
|
||||
4239,2581,5,2582,5,2583,3,0,0,0,0,0,0 //SJ_STAREMPEROR##
|
||||
4239,2582,5,2583,1,0,0,0,0,0,0,0,0 //SJ_NOVAEXPLOSING##
|
||||
4239,2583,3,2575,3,2578,3,2591,3,0,0,0,0 //SJ_UNIVERSESTANCE##
|
||||
4239,2584,7,2580,7,0,0,0,0,0,0,0,0 //SJ_FALLINGSTAR##
|
||||
4239,2584,10,2580,7,0,0,0,0,0,0,0,0 //SJ_FALLINGSTAR##
|
||||
4239,2585,1,2583,1,0,0,0,0,0,0,0,0 //SJ_GRAVITYCONTROL##
|
||||
4239,2586,5,2581,3,2588,3,0,0,0,0,0,0 //SJ_BOOKOFDIMENSION##
|
||||
4239,2587,5,2581,3,2588,3,0,0,0,0,0,0 //SJ_BOOKOFCREATINGSTAR##
|
||||
@@ -6215,7 +6262,7 @@
|
||||
4239,2589,1,441,10,0,0,0,0,0,0,0,0 //SJ_PURIFY##
|
||||
4239,2590,5,2592,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFSUN##
|
||||
4239,2591,3,2588,1,0,0,0,0,0,0,0,0 //SJ_SUNSTANCE##
|
||||
4239,2592,7,2593,7,0,0,0,0,0,0,0,0 //SJ_SOLARBURST##
|
||||
4239,2592,10,2593,7,0,0,0,0,0,0,0,0 //SJ_SOLARBURST##
|
||||
4239,2593,7,2591,1,0,0,0,0,0,0,0,0 //SJ_PROMINENCEKICK##
|
||||
4239,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
|
||||
@@ -6270,13 +6317,13 @@
|
||||
4240,2597,5,2605,5,0,0,0,0,0,0,0,0 //SP_SOULSHADOW##
|
||||
4240,2598,5,2608,2,0,0,0,0,0,0,0,0 //SP_SOULFALCON##
|
||||
4240,2599,5,2605,5,0,0,0,0,0,0,0,0 //SP_SOULFAIRY##
|
||||
4240,2600,5,2601,3,0,0,0,0,0,0,0,0 //SP_CURSEEXPLOSION##
|
||||
4240,2600,10,2601,3,0,0,0,0,0,0,0,0 //SP_CURSEEXPLOSION##
|
||||
4240,2601,5,2607,3,0,0,0,0,0,0,0,0 //SP_SOULCURSE##
|
||||
4240,2602,5,2603,1,0,0,0,0,0,0,0,0 //SP_SPA##
|
||||
4240,2602,10,2603,1,0,0,0,0,0,0,0,0 //SP_SPA##
|
||||
4240,2603,5,2607,3,0,0,0,0,0,0,0,0 //SP_SHA##
|
||||
4240,2604,7,2602,3,0,0,0,0,0,0,0,0 //SP_SWHOO##
|
||||
4240,2604,10,2602,3,0,0,0,0,0,0,0,0 //SP_SWHOO##
|
||||
4240,2605,7,2611,3,0,0,0,0,0,0,0,0 //SP_SOULUNITY##
|
||||
4240,2606,5,2602,5,2603,5,0,0,0,0,0,0 //SP_SOULDIVISION##
|
||||
4240,2606,5,2602,10,2603,5,0,0,0,0,0,0 //SP_SOULDIVISION##
|
||||
4240,2607,5,2609,1,0,0,0,0,0,0,0,0 //SP_SOULREAPER##
|
||||
4240,2608,3,2611,3,2612,3,0,0,0,0,0,0 //SP_SOULREVOLVE##
|
||||
4240,2609,5,0,0,0,0,0,0,0,0,0,0 //SP_SOULCOLLECT##
|
||||
@@ -6325,7 +6372,7 @@
|
||||
4241,444,1,443,9,0,0,0,0,0,0,0,0 //SG_FUSION#Union of the Sun, Moon and Stars#
|
||||
4241,2574,5,2576,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFMOON##
|
||||
4241,2575,3,2588,1,0,0,0,0,0,0,0,0 //SJ_LUNARSTANCE##
|
||||
4241,2576,7,2579,7,0,0,0,0,0,0,0,0 //SJ_FULLMOONKICK##
|
||||
4241,2576,10,2579,7,0,0,0,0,0,0,0,0 //SJ_FULLMOONKICK##
|
||||
4241,2577,5,2584,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFSTAR##
|
||||
4241,2578,3,2588,1,0,0,0,0,0,0,0,0 //SJ_STARSTANCE##
|
||||
4241,2579,7,2575,1,0,0,0,0,0,0,0,0 //SJ_NEWMOONKICK##
|
||||
@@ -6333,7 +6380,7 @@
|
||||
4241,2581,5,2582,5,2583,3,0,0,0,0,0,0 //SJ_STAREMPEROR##
|
||||
4241,2582,5,2583,1,0,0,0,0,0,0,0,0 //SJ_NOVAEXPLOSING##
|
||||
4241,2583,3,2575,3,2578,3,2591,3,0,0,0,0 //SJ_UNIVERSESTANCE##
|
||||
4241,2584,7,2580,7,0,0,0,0,0,0,0,0 //SJ_FALLINGSTAR##
|
||||
4241,2584,10,2580,7,0,0,0,0,0,0,0,0 //SJ_FALLINGSTAR##
|
||||
4241,2585,1,2583,1,0,0,0,0,0,0,0,0 //SJ_GRAVITYCONTROL##
|
||||
4241,2586,5,2581,3,2588,3,0,0,0,0,0,0 //SJ_BOOKOFDIMENSION##
|
||||
4241,2587,5,2581,3,2588,3,0,0,0,0,0,0 //SJ_BOOKOFCREATINGSTAR##
|
||||
@@ -6341,7 +6388,7 @@
|
||||
4241,2589,1,441,10,0,0,0,0,0,0,0,0 //SJ_PURIFY##
|
||||
4241,2590,5,2592,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFSUN##
|
||||
4241,2591,3,2588,1,0,0,0,0,0,0,0,0 //SJ_SUNSTANCE##
|
||||
4241,2592,7,2593,7,0,0,0,0,0,0,0,0 //SJ_SOLARBURST##
|
||||
4241,2592,10,2593,7,0,0,0,0,0,0,0,0 //SJ_SOLARBURST##
|
||||
4241,2593,7,2591,1,0,0,0,0,0,0,0,0 //SJ_PROMINENCEKICK##
|
||||
4241,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby#
|
||||
4241,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent#
|
||||
@@ -6398,13 +6445,13 @@
|
||||
4242,2597,5,2605,5,0,0,0,0,0,0,0,0 //SP_SOULSHADOW##
|
||||
4242,2598,5,2608,2,0,0,0,0,0,0,0,0 //SP_SOULFALCON##
|
||||
4242,2599,5,2605,5,0,0,0,0,0,0,0,0 //SP_SOULFAIRY##
|
||||
4242,2600,5,2601,3,0,0,0,0,0,0,0,0 //SP_CURSEEXPLOSION##
|
||||
4242,2600,10,2601,3,0,0,0,0,0,0,0,0 //SP_CURSEEXPLOSION##
|
||||
4242,2601,5,2607,3,0,0,0,0,0,0,0,0 //SP_SOULCURSE##
|
||||
4242,2602,5,2603,1,0,0,0,0,0,0,0,0 //SP_SPA##
|
||||
4242,2602,10,2603,1,0,0,0,0,0,0,0,0 //SP_SPA##
|
||||
4242,2603,5,2607,3,0,0,0,0,0,0,0,0 //SP_SHA##
|
||||
4242,2604,7,2602,3,0,0,0,0,0,0,0,0 //SP_SWHOO##
|
||||
4242,2604,10,2602,3,0,0,0,0,0,0,0,0 //SP_SWHOO##
|
||||
4242,2605,7,2611,3,0,0,0,0,0,0,0,0 //SP_SOULUNITY##
|
||||
4242,2606,5,2602,5,2603,5,0,0,0,0,0,0 //SP_SOULDIVISION##
|
||||
4242,2606,5,2602,10,2603,5,0,0,0,0,0,0 //SP_SOULDIVISION##
|
||||
4242,2607,5,2609,1,0,0,0,0,0,0,0,0 //SP_SOULREAPER##
|
||||
4242,2608,3,2611,3,2612,3,0,0,0,0,0,0 //SP_SOULREVOLVE##
|
||||
4242,2609,5,0,0,0,0,0,0,0,0,0,0 //SP_SOULCOLLECT##
|
||||
@@ -6455,7 +6502,7 @@
|
||||
4243,444,1,443,9,0,0,0,0,0,0,0,0 //SG_FUSION#Union of the Sun, Moon and Stars#
|
||||
4243,2574,5,2576,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFMOON##
|
||||
4243,2575,3,2588,1,0,0,0,0,0,0,0,0 //SJ_LUNARSTANCE##
|
||||
4243,2576,7,2579,7,0,0,0,0,0,0,0,0 //SJ_FULLMOONKICK##
|
||||
4243,2576,10,2579,7,0,0,0,0,0,0,0,0 //SJ_FULLMOONKICK##
|
||||
4243,2577,5,2584,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFSTAR##
|
||||
4243,2578,3,2588,1,0,0,0,0,0,0,0,0 //SJ_STARSTANCE##
|
||||
4243,2579,7,2575,1,0,0,0,0,0,0,0,0 //SJ_NEWMOONKICK##
|
||||
@@ -6463,7 +6510,7 @@
|
||||
4243,2581,5,2582,5,2583,3,0,0,0,0,0,0 //SJ_STAREMPEROR##
|
||||
4243,2582,5,2583,1,0,0,0,0,0,0,0,0 //SJ_NOVAEXPLOSING##
|
||||
4243,2583,3,2575,3,2578,3,2591,3,0,0,0,0 //SJ_UNIVERSESTANCE##
|
||||
4243,2584,7,2580,7,0,0,0,0,0,0,0,0 //SJ_FALLINGSTAR##
|
||||
4243,2584,10,2580,7,0,0,0,0,0,0,0,0 //SJ_FALLINGSTAR##
|
||||
4243,2585,1,2583,1,0,0,0,0,0,0,0,0 //SJ_GRAVITYCONTROL##
|
||||
4243,2586,5,2581,3,2588,3,0,0,0,0,0,0 //SJ_BOOKOFDIMENSION##
|
||||
4243,2587,5,2581,3,2588,3,0,0,0,0,0,0 //SJ_BOOKOFCREATINGSTAR##
|
||||
@@ -6471,7 +6518,7 @@
|
||||
4243,2589,1,441,10,0,0,0,0,0,0,0,0 //SJ_PURIFY##
|
||||
4243,2590,5,2592,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFSUN##
|
||||
4243,2591,3,2588,1,0,0,0,0,0,0,0,0 //SJ_SUNSTANCE##
|
||||
4243,2592,7,2593,7,0,0,0,0,0,0,0,0 //SJ_SOLARBURST##
|
||||
4243,2592,10,2593,7,0,0,0,0,0,0,0,0 //SJ_SOLARBURST##
|
||||
4243,2593,7,2591,1,0,0,0,0,0,0,0,0 //SJ_PROMINENCEKICK##
|
||||
4243,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
|
||||
@@ -6515,7 +6562,7 @@
|
||||
4244,444,1,443,9,0,0,0,0,0,0,0,0 //SG_FUSION#Union of the Sun, Moon and Stars#
|
||||
4244,2574,5,2576,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFMOON##
|
||||
4244,2575,3,2588,1,0,0,0,0,0,0,0,0 //SJ_LUNARSTANCE##
|
||||
4244,2576,7,2579,7,0,0,0,0,0,0,0,0 //SJ_FULLMOONKICK##
|
||||
4244,2576,10,2579,7,0,0,0,0,0,0,0,0 //SJ_FULLMOONKICK##
|
||||
4244,2577,5,2584,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFSTAR##
|
||||
4244,2578,3,2588,1,0,0,0,0,0,0,0,0 //SJ_STARSTANCE##
|
||||
4244,2579,7,2575,1,0,0,0,0,0,0,0,0 //SJ_NEWMOONKICK##
|
||||
@@ -6523,7 +6570,7 @@
|
||||
4244,2581,5,2582,5,2583,3,0,0,0,0,0,0 //SJ_STAREMPEROR##
|
||||
4244,2582,5,2583,1,0,0,0,0,0,0,0,0 //SJ_NOVAEXPLOSING##
|
||||
4244,2583,3,2575,3,2578,3,2591,3,0,0,0,0 //SJ_UNIVERSESTANCE##
|
||||
4244,2584,7,2580,7,0,0,0,0,0,0,0,0 //SJ_FALLINGSTAR##
|
||||
4244,2584,10,2580,7,0,0,0,0,0,0,0,0 //SJ_FALLINGSTAR##
|
||||
4244,2585,1,2583,1,0,0,0,0,0,0,0,0 //SJ_GRAVITYCONTROL##
|
||||
4244,2586,5,2581,3,2588,3,0,0,0,0,0,0 //SJ_BOOKOFDIMENSION##
|
||||
4244,2587,5,2581,3,2588,3,0,0,0,0,0,0 //SJ_BOOKOFCREATINGSTAR##
|
||||
@@ -6531,7 +6578,7 @@
|
||||
4244,2589,1,441,10,0,0,0,0,0,0,0,0 //SJ_PURIFY##
|
||||
4244,2590,5,2592,3,0,0,0,0,0,0,0,0 //SJ_LIGHTOFSUN##
|
||||
4244,2591,3,2588,1,0,0,0,0,0,0,0,0 //SJ_SUNSTANCE##
|
||||
4244,2592,7,2593,7,0,0,0,0,0,0,0,0 //SJ_SOLARBURST##
|
||||
4244,2592,10,2593,7,0,0,0,0,0,0,0,0 //SJ_SOLARBURST##
|
||||
4244,2593,7,2591,1,0,0,0,0,0,0,0,0 //SJ_PROMINENCEKICK##
|
||||
4244,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby#
|
||||
4244,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent#
|
||||
|
||||
14
db/readme.md
14
db/readme.md
@@ -38,10 +38,18 @@ We want to add our own custom achievement that can be given to a player via an N
|
||||
---
|
||||
We want to add our own customized Housing Instance.
|
||||
|
||||
#### /db/import/instance_db.txt
|
||||
#### /db/import/instance_db.yml
|
||||
|
||||
// ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,Map3,...,Map255
|
||||
35,Home,3600,900,1@home,24,6,2@home,3@home
|
||||
- Id: 35
|
||||
Name: Home
|
||||
IdleTimeOut: 900
|
||||
Enter:
|
||||
Map: 1@home
|
||||
X: 24
|
||||
Y: 6
|
||||
AdditionalMaps:
|
||||
- Map: 2@home
|
||||
- Map: 3@home
|
||||
|
||||
|
||||
### Mob Alias
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
// Size Fix Tables
|
||||
// Contains size fixes for weapon damage.
|
||||
//
|
||||
// Struture of Database:
|
||||
// Columns - Weapon type
|
||||
// Rows - Target size
|
||||
|
||||
//Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff
|
||||
100,100, 75, 75, 75, 75, 50, 50, 75,100,100,100,100, 75, 75,100, 75,100,100,100,100,100,100,100 // Size: Small
|
||||
100, 75,100, 75, 75, 75, 75, 75,100,100,100,100, 75,100,100,100,100,100,100,100,100,100,100,100 // Size: Medium
|
||||
100, 50, 75,100,100,100,100,100,100,100,100, 75, 50, 75, 50, 50, 75,100,100,100,100,100,100,100 // Size: Large
|
||||
89
db/size_fix.yml
Normal file
89
db/size_fix.yml
Normal file
@@ -0,0 +1,89 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Size Fix Database
|
||||
###########################################################################
|
||||
#
|
||||
# Size Fix Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Weapon Weapon type.
|
||||
# Small Small size modifier. (Default: 100)
|
||||
# Medium Medium size modifier. (Default: 100)
|
||||
# Large Large size modifier. (Default: 100)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: SIZE_FIX_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Weapon: Fist
|
||||
- Weapon: Dagger
|
||||
Medium: 75
|
||||
Large: 50
|
||||
- Weapon: 1hSword
|
||||
Small: 75
|
||||
Large: 75
|
||||
- Weapon: 2hSword
|
||||
Small: 75
|
||||
Medium: 75
|
||||
- Weapon: 1hSpear
|
||||
Small: 75
|
||||
Medium: 75
|
||||
- Weapon: 2hSpear
|
||||
Small: 75
|
||||
Medium: 75
|
||||
- Weapon: 1hAxe
|
||||
Small: 50
|
||||
Medium: 75
|
||||
- Weapon: 2hAxe
|
||||
Small: 50
|
||||
Medium: 75
|
||||
- Weapon: Mace
|
||||
Small: 75
|
||||
- Weapon: 2hMace
|
||||
- Weapon: Staff
|
||||
- Weapon: Bow
|
||||
Large: 75
|
||||
- Weapon: Musical
|
||||
Small: 75
|
||||
Large: 75
|
||||
- Weapon: Whip
|
||||
Small: 75
|
||||
Large: 50
|
||||
- Weapon: Book
|
||||
Large: 50
|
||||
- Weapon: Katar
|
||||
Small: 75
|
||||
Large: 75
|
||||
- Weapon: Revolver
|
||||
- Weapon: Rifle
|
||||
- Weapon: Gatling
|
||||
- Weapon: Shotgun
|
||||
- Weapon: Grenade
|
||||
- Weapon: Huuma
|
||||
- Weapon: 2hStaff
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/pre-re/size_fix.yml
|
||||
Mode: Prerenewal
|
||||
- Path: db/re/size_fix.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/size_fix.yml
|
||||
@@ -300,6 +300,62 @@ SC_ZANGETSU,16
|
||||
SC_GENSOU,16
|
||||
SC_AKAITSUKI,16
|
||||
|
||||
//Summoner
|
||||
SC_SUHIDE,16
|
||||
SC_SU_STOOP,16
|
||||
SC_SPRITEMABLE,16
|
||||
SC_CATNIPPOWDER,16
|
||||
SC_SV_ROOTTWIST,16
|
||||
SC_BITESCAR,16
|
||||
SC_ARCLOUSEDASH,16
|
||||
SC_TUNAPARTY,16
|
||||
SC_SHRIMP,16
|
||||
SC_FRESHSHRIMP,16
|
||||
|
||||
// Rebellion
|
||||
SC_HEAT_BARREL,16
|
||||
SC_MAGICALBULLET,16
|
||||
SC_P_ALTER,16
|
||||
SC_E_CHAIN,16
|
||||
SC_C_MARKER,16
|
||||
SC_ANTI_M_BLAST,16
|
||||
SC_B_TRAP,16
|
||||
SC_H_MINE,16
|
||||
SC_QD_SHOT_READY,16
|
||||
|
||||
// Star Emperor
|
||||
SC_LIGHTOFMOON,16
|
||||
SC_LIGHTOFSUN,16
|
||||
SC_LIGHTOFSTAR,16
|
||||
SC_LUNARSTANCE,16
|
||||
SC_UNIVERSESTANCE,16
|
||||
SC_SUNSTANCE,16
|
||||
SC_FLASHKICK,16
|
||||
SC_NEWMOON,16
|
||||
SC_STARSTANCE,16
|
||||
SC_DIMENSION,16
|
||||
SC_DIMENSION1,16
|
||||
SC_DIMENSION2,16
|
||||
SC_CREATINGSTAR,16
|
||||
SC_FALLINGSTAR,16
|
||||
SC_NOVAEXPLOSING,16
|
||||
SC_GRAVITYCONTROL,16
|
||||
|
||||
// Soul Reaper
|
||||
SC_SOULCOLLECT,16
|
||||
SC_SOULREAPER,16
|
||||
SC_SOULUNITY,16
|
||||
SC_SOULSHADOW,16
|
||||
SC_SOULFAIRY,16
|
||||
SC_SOULFALCON,16
|
||||
SC_SOULGOLEM,16
|
||||
SC_SOULDIVISION,16
|
||||
SC_SOULENERGY,16
|
||||
SC_USE_SKILL_SP_SPA,16
|
||||
SC_USE_SKILL_SP_SHA,16
|
||||
SC_SP_SHA,16
|
||||
SC_SOULCURSE,16
|
||||
|
||||
// Others
|
||||
SC_FEAR,16
|
||||
SC_BURNING,16
|
||||
|
||||
@@ -1367,7 +1367,7 @@ Affected files:
|
||||
-- pcdb: statpoint.txt, job_exp.txt, skill_tree.txt, attr_fix.txt, job_db1.txt, job_db2.txt, job_basehpsp_db.txt, job_maxhpsp_db.txt, job_param_db.txt, level_penalty.txt
|
||||
-- questdb: quest_db.txt
|
||||
-- script: /npc/*.txt, /npc/*.conf
|
||||
-- skilldb: skill_db.txt, const.txt, skill_require_db.txt, skill_cast_db.txt, skill_castnodex_db.txt, skill_nocast_db.txt, skill_copyable_db.txt, skill_improvise_db.txt, skill_changematerial_db.txt, skill_nonearnpc_db.txt, skill_damage_db.txt, skill_unit_db.txt, abra_db.txt, create_arrow_db.txt, produce_db.txt, spellbook_db.txt, magicmushroom_db.txt
|
||||
-- skilldb: skill_db.yml, const.txt, skill_nocast_db.txt, skill_changematerial_db.txt, skill_damage_db.txt, abra_db.yml, create_arrow_db.txt, produce_db.txt, spellbook_db.yml, magicmushroom_db.yml
|
||||
-- statusdb: attr_fix.txt, size_fix.txt, refine_db.txt
|
||||
-- achievementdb: achievement_db.conf
|
||||
|
||||
@@ -1766,3 +1766,12 @@ Bans or unbans a player from the specified channel.
|
||||
Binds or unbinds your global chat with the specified channel, which sends all global messages to the specified channel.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@setquest <quest ID>
|
||||
@erasequest <quest ID>
|
||||
@completequest <quest ID>
|
||||
@checkquest <quest ID>
|
||||
|
||||
Changes/checks the status of the specified quest ID.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -22,10 +22,11 @@ This list contains all available constants referenced in the 'bonus' commands.
|
||||
|
||||
* Race (r)
|
||||
RC_Angel, RC_Brute, RC_DemiHuman, RC_Demon, RC_Dragon, RC_Fish, RC_Formless,
|
||||
RC_Insect, RC_Plant, RC_Player, RC_Undead, RC_All
|
||||
RC_Insect, RC_Plant, RC_Player_Human (RC_Player deprecated), RC_Player_Doram, RC_Undead, RC_All
|
||||
|
||||
* Monster Race (mr)
|
||||
RC2_Goblin, RC2_Kobold, RC2_Orc, RC2_Golem, RC2_Guardian, RC2_Ninja
|
||||
RC2_Goblin, RC2_Kobold, RC2_Orc, RC2_Golem, RC2_Guardian, RC2_Ninja,
|
||||
RC2_BioLab, RC2_SCARABA, RC2_FACEWORM, RC2_THANATOS, RC2_CLOCKTOWER, RC2_ROCKRIDGE
|
||||
See 'db/(pre-)re/mob_race2_db.txt'
|
||||
|
||||
* Class (c)
|
||||
@@ -58,12 +59,13 @@ This list contains all available constants referenced in the 'bonus' commands.
|
||||
ATF_LONG = Trigger on ranged attacks
|
||||
|
||||
Skill/attack type criteria: (Default: Physical/weapon)
|
||||
ATF_SKILL = Trigger on magic/misc skills
|
||||
ATF_WEAPON = Trigger on weapon skill / physical attacks
|
||||
ATF_MAGIC = Trigger on magic skills
|
||||
ATF_MISC = Trigger on misc skills
|
||||
|
||||
* Other values:
|
||||
Skill (sk): see 'db/(pre-)re/skill_db.txt' (NOTE: Both skill IDs and names, in quotes, are supported.)
|
||||
Skill (sk): see 'db/(pre-)re/skill_db.yml' (NOTE: Both skill IDs and names, in quotes, are supported.)
|
||||
Monster id (mid): see 'db/(pre-)re/mob_db.txt'
|
||||
Item id (iid): see 'db/(pre-)re/item_db.txt'
|
||||
Item group (ig): see 'db/(pre-)re/item_group_db.txt' and the constants in 'db/const.txt', prefixed with IG_*
|
||||
@@ -166,7 +168,8 @@ bonus2 bSkillUseSPrate,sk,n; Decreases SP consumption of skill sk by n%
|
||||
Atk/Def
|
||||
-------
|
||||
bonus2 bSkillAtk,sk,n; Increases damage of skill sk by n%
|
||||
bonus bLongAtkRate,n; Increases damage of ranged attacks by n%
|
||||
bonus bShortAtkRate,n; Increases damage of short ranged attacks by n%
|
||||
bonus bLongAtkRate,n; Increases damage of long ranged attacks by n%
|
||||
bonus bCritAtkRate,n; Increases critical damage by +n%
|
||||
bonus bCriticalDef,n; Decreases the chance of being hit by critical hits by n%
|
||||
bonus2 bWeaponAtk,w,n; Adds n ATK when weapon of type w is equipped
|
||||
@@ -274,7 +277,6 @@ Ignore Def
|
||||
----------
|
||||
bonus bIgnoreDefEle,e; Disregard DEF against enemies of element e
|
||||
bonus bIgnoreDefRace,r; Disregard DEF against enemies of race r
|
||||
bonus2 bIgnoreDefRaceRate,r,n; Disregard n% of the target's DEF if the target belongs to race r
|
||||
bonus bIgnoreDefClass,c; Disregard DEF against enemies of class c
|
||||
bonus bIgnoreMDefRace,r; Disregard MDEF against enemies of race r
|
||||
bonus2 bIgnoreDefRaceRate,r,n; Disregard n% of the target's DEF if the target belongs to race r
|
||||
@@ -310,6 +312,7 @@ bonus4 bAddEffWhenHit,eff,n,atf,t; Adds a n/100% chance to cause status eff for
|
||||
ATF_SHORT = trigger on melee attacks
|
||||
ATF_LONG = trigger on ranged attacks
|
||||
Skill/attack type criteria: (Default: Physical/weapon)
|
||||
ATF_SKILL = trigger on magic/misc skills
|
||||
ATF_WEAPON = trigger on weapon skill / physical attacks
|
||||
ATF_MAGIC = trigger on magic skills
|
||||
ATF_MISC = trigger on misc skills
|
||||
|
||||
@@ -304,7 +304,7 @@ for 'Map' type 16 will be applied.
|
||||
|
||||
This mapflag can also be used to adjust the damage of one skill by a percentage:
|
||||
- skill_name:
|
||||
Name of the skill in 'db/(pre-)re/skill_db.txt' (ex. SM_BASH).
|
||||
Name of the skill in 'db/(pre-)re/skill_db.yml' (ex. SM_BASH).
|
||||
To adjust all skill damage, write "all" (without quotes).
|
||||
- caster: the groups for which the adjustment takes effect. (bitmask)
|
||||
BL_PC = Player
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Last Updated: ========================================
|
||||
//= 20160213
|
||||
//= 20200104
|
||||
//===== Description: =========================================
|
||||
//= Reference for monster level 10 skills.
|
||||
//============================================================
|
||||
@@ -12,7 +12,12 @@ When a monster uses a level 10 skill on Aegis, it will be much stronger than the
|
||||
normal player version. On rAthena we reflect this by giving the monster a skill
|
||||
level above the maximum player level.
|
||||
The following lists explains the skill specialities and the corresponding level
|
||||
you need to put for these skills in the mob_skill_db.
|
||||
which needs to be put for these skills in the mob_skill_db.
|
||||
|
||||
Note: The "SkillDatabase::parseNode" template has a linear determination feature
|
||||
where it will attempt to fill the values from the last level defined to MAX_SKILL_LEVEL.
|
||||
If it can't determine a trend it will fill with the last level defined.
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Skill | rAthena Lv | Explanation
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
prontera,151,190,6 script Sample Instance 101,{
|
||||
.@instance$ = "Abyss Lake Instance";
|
||||
|
||||
if (instance_id()) { // ignore the console debug message (harmless)
|
||||
if (instance_live_info(ILI_NAME, instance_id(IM_PARTY)) == .@instance$) { // the instance "Abyss Lake Instance" is running
|
||||
mes "[Sample Instance]";
|
||||
mes "You are already part of an instance.";
|
||||
next;
|
||||
@@ -30,7 +30,13 @@ prontera,151,190,6 script Sample Instance 101,{
|
||||
emotion ET_CRY;
|
||||
close;
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else if (instance_id(IM_PARTY)) { // another instance is running
|
||||
mes "[Sample Instance]";
|
||||
mes "You are part of the instance " + instance_live_info(ILI_NAME, instance_id(IM_PARTY)) + ".";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[Sample Instance]";
|
||||
mes "Would you like to try the sample instance in Abyss Lake 3?";
|
||||
next;
|
||||
|
||||
@@ -958,13 +958,6 @@ mapflag for it to work is because, otherwise, it'd be server-wide and trigger
|
||||
every time a player would change maps. Imagine the server load with 1,000 players
|
||||
(oh the pain...)
|
||||
|
||||
OnPCStatCalcEvent:
|
||||
|
||||
This special label triggers when a player's stats are recalculated, such as when
|
||||
changing stats, equipment, or maps, as well as when logging in, leveling up, and
|
||||
mounting a job mount. This can be used to grant additional item bonuses to certain
|
||||
player groups, for instance.
|
||||
|
||||
OnWhisperGlobal:
|
||||
|
||||
This special label triggers when a player whispers the NPC, and will run with the
|
||||
@@ -2917,6 +2910,7 @@ recreate these items perfectly if they are destroyed. Here's what you get:
|
||||
@inventorylist_option_id5[] - fifth array of random option IDs
|
||||
@inventorylist_option_value5[] - fifth array of random option values
|
||||
@inventorylist_option_parameter5[] - fifth array of random option parameters
|
||||
@inventorylist_tradable - Returns if an item is tradable or not (Pass item_trade.txt, bound, and rental restrictions).
|
||||
|
||||
This could be handy to save/restore a character's inventory, since no other
|
||||
command returns such a complete set of data, and could also be the only way to
|
||||
@@ -3433,7 +3427,7 @@ recalculating guardians' HP.
|
||||
This function returns the level of the skill <skill id> of the guild <guild id>.
|
||||
If the guild does not have that skill, 0 is returned.
|
||||
If the guild does not exist, -1 is returned.
|
||||
Refer to 'db/(pre-)re/skill_db.txt' for the full list of skills. (GD_* are guild skills)
|
||||
Refer to 'db/(pre-)re/skill_db.yml' for the full list of skills. (GD_* are guild skills)
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -3466,7 +3460,7 @@ mes "You have " + getMapGuildUsers("prontera",getcharid(2)) + " guild members in
|
||||
|
||||
This function returns the level of the specified skill that the invoking
|
||||
character has. If they don't have the skill, 0 will be returned. The full list
|
||||
of character skills is available in 'db/(pre-)re/skill_db.txt'.
|
||||
of character skills is available in 'db/(pre-)re/skill_db.yml'.
|
||||
|
||||
There are two main uses for this function, it can check whether the character
|
||||
has a skill or not, and it can tell you if the level is high enough.
|
||||
@@ -3914,6 +3908,14 @@ Name is optional, and defaults to the attached player if omitted.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*checkidlehom({"<Player Name>"})
|
||||
|
||||
Returns the time, in seconds, that the specified player has been idle for homunculus item/exp share.
|
||||
Name is optional, and defaults to the attached player if omitted.
|
||||
This will only work if 'hom_idle_no_share' and 'idletime_hom_option' are enabled (see '/conf/battle/homunc.conf').
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*agitcheck()
|
||||
*agitcheck2()
|
||||
*agitcheck3()
|
||||
@@ -4797,8 +4799,9 @@ for special cases such as removing a status change or resetting a variable or st
|
||||
of the player.
|
||||
|
||||
This command can not be used to rent stackable items. Rental items cannot be
|
||||
dropped, traded, sold to NPCs, or placed in guild storage. (i.e. trade mask 75)
|
||||
dropped, traded, or placed in guild storage. (i.e. trade mask 67)
|
||||
Note: 'delitem' in an NPC script can still remove rental items.
|
||||
Note: 'countitem' will not count any item with a rental timer. Use 'rentalcountitem' instead.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -5029,6 +5032,32 @@ If player is not in a guild or storage is open, 'guildstoragecountitem2' will re
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*rentalcountitem(<item id>{,<accountID>})
|
||||
*rentalcountitem("<item name>"{,<accountID>})
|
||||
|
||||
This function will return the number of rental items for the specified item ID that the
|
||||
invoking character has in the inventory.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*rentalcountitem2(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<accountID>})
|
||||
*rentalcountitem2("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<accountID>})
|
||||
*rentalcountitem3(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<accountID>})
|
||||
*rentalcountitem3("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<accountID>})
|
||||
|
||||
Expanded version of 'rentalcountitem' function, used for created/carded/forged items.
|
||||
|
||||
This function will return the number of rental items for the specified item ID and
|
||||
other parameters that the invoking character has in the inventory.
|
||||
See 'getitem2' for an explanation of the expanded parameters.
|
||||
|
||||
'rentalcountitem3' is advance version of 'rentalcountitem2' that also use Item Random Option as criteria.
|
||||
<RandomIDArray> : Array variable of ID for item random option, see db/[pre-]re/item_randomopt_db.txt
|
||||
<RandomValueArray> : Array variable of item random option's value.
|
||||
<RandomParamArray> : Array variable of item random option's param.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*countbound({<bound type>{,<char_id>}})
|
||||
|
||||
This function will return the number of bounded items in the character's
|
||||
@@ -5582,7 +5611,7 @@ levels. This refers to the invoking character and will only work if the invoking
|
||||
character is a member of a guild AND its guild master, otherwise no failure
|
||||
message will be given and no error will occur, but nothing will happen - same
|
||||
about the guild skill trying to exceed the possible maximum. The full list of
|
||||
guild skills is available in 'db/(pre-)re/skill_db.txt', these are all the GD_ skills at
|
||||
guild skills is available in 'db/(pre-)re/skill_db.yml', these are all the GD_ skills at
|
||||
the end.
|
||||
|
||||
// This would give your character's guild one level of Approval (GD_APPROVAL ID
|
||||
@@ -5969,7 +5998,7 @@ These commands will give the invoking character a specified skill. This is also
|
||||
used for item scripts.
|
||||
|
||||
Level is obvious. Skill id is the ID number of the skill in question as per
|
||||
'db/(pre-)re/skill_db.txt'. It is not known for certain whether this can be used to give
|
||||
'db/(pre-)re/skill_db.yml'. It is not known for certain whether this can be used to give
|
||||
a character a monster's skill, but you're welcome to try with the numbers given
|
||||
in 'db/(pre-)re/mob_skill_db.txt'.
|
||||
|
||||
@@ -6493,6 +6522,28 @@ while hidden then revealing.... you can wonder around =P
|
||||
|
||||
This command will fully unload a NPC object and all of it's duplicates.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*cloakonnpc "<NPC object name>"{,<character ID>};
|
||||
*cloakoffnpc "<NPC object name>"{,<character ID>};
|
||||
|
||||
These commands will make the NPC object specified display as cloaked/uncloaked,
|
||||
even though not actually disabled.
|
||||
The player can interact with a NPC cloaked (via NPC click, monster event..)
|
||||
but the NPC trigger area is disabled.
|
||||
|
||||
If <character ID> is given then the NPC will only display to the specified
|
||||
player until he/she leaves the map, logs out, or the npc option is changed.
|
||||
If no <character ID> is specified it will display to the area.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*isnpccloaked "<NPC object name>"{,<character ID>};
|
||||
|
||||
Returns true if the NPC has been cloaked to the attached player or given
|
||||
<character ID>, false otherwise. This works in association with cloakonnpc
|
||||
when it is targetting a specific character.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*doevent "<NPC object name>::<event label>";
|
||||
@@ -6573,13 +6624,14 @@ Returns true if the command was executed on the other NPC successfully, false if
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*npctalk "<message>"{,"<NPC name>","<flag>"};
|
||||
*npctalk "<message>"{,"<NPC name>",<flag>{,<color>}};
|
||||
|
||||
This command will display a message as if the NPC object running it was a player
|
||||
talking - that is, above their head and in the chat window.
|
||||
The display name of the NPC won't get appended in front of the message.
|
||||
If the <NPC name> option is given and not empty, then that NPC will display the message,
|
||||
else the attached NPC will display the message.
|
||||
else the attached NPC will display the message,
|
||||
the color format is in RGB (0xRRGGBB). The color is White by default.
|
||||
|
||||
Target for <flag>:
|
||||
- bc_all : Broadcast message is sent server-wide (only in the chat window).
|
||||
@@ -8916,7 +8968,7 @@ with the given character id.
|
||||
*instance_create("<instance name>"{,<instance mode>{,<owner id>}});
|
||||
|
||||
Creates an instance for the <owner id> of <mode>. The instance name, along with
|
||||
all other instance data, is read from 'db/(pre-)re/instance_db.txt'. Upon success,
|
||||
all other instance data, is read from 'db/(pre-)re/instance_db.yml'. Upon success,
|
||||
the command generates a unique instance ID, duplicates all listed maps and NPCs,
|
||||
sets the alive time, and triggers the "OnInstanceInit" label in all NPCs inside
|
||||
the instance.
|
||||
@@ -8949,7 +9001,7 @@ This will also trigger the "OnInstanceDestroy" label in all NPCs inside the inst
|
||||
Warps the attached player to the specified <instance id>. If no ID is specified,
|
||||
the IM_PARTY instance the invoking player is attached to is used.
|
||||
|
||||
The map and coordinates are located in 'db/(pre-)re/instance_db.txt'.
|
||||
The map and coordinates are located in 'db/(pre-)re/instance_db.yml'.
|
||||
|
||||
The command returns IE_OK upon success, and these values upon failure:
|
||||
IE_NOMEMBER: Party/Guild/Clan not found (for party/guild/clan modes).
|
||||
@@ -9369,19 +9421,19 @@ Example:
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*bg_reserve("<battleground_name>");
|
||||
*bg_reserve("<battleground_map_name>"{,<ended>});
|
||||
|
||||
Reserves a slot for the given Battleground for the Battleground UI System.
|
||||
Reserves a Battleground map for the Battleground UI System. When a map is booked it prevents another similar
|
||||
queue from being created and will allow players to join an active Battlegrounds event.
|
||||
|
||||
Note: 'bg_reserve' and 'bg_unbook' prevent the Battlegrounds queue from joining players in an active Battleground.
|
||||
If <ended> is true, then the Battleground is marked as over to prevent new players from joining. This state is meant
|
||||
for the period where players can get their Badges.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*bg_unbook("<battleground_name>");
|
||||
*bg_unbook("<battleground_map_name>");
|
||||
|
||||
Removes a spot for the given Battleground for the Battleground UI System.
|
||||
|
||||
Note: 'bg_reserve' and 'bg_unbook' prevent the Battlegrounds queue from joining players in an active Battleground.
|
||||
Removes a Battleground map for the Battleground UI System. When a map is unbooked it allows a queue to be created.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -9390,6 +9442,9 @@ Note: 'bg_reserve' and 'bg_unbook' prevent the Battlegrounds queue from joining
|
||||
Same as 'bg_leave' but slaps the player with a deserter status so they can't enter another queue for the time
|
||||
defined in battleground_db (10 minutes by default).
|
||||
|
||||
With the Battleground Queue System, it will also warp the player to their previous position when they joined or
|
||||
to their save point if the map had MF_NOSAVE.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*bg_warp <Battle Group>,"<map name>",<x>,<y>;
|
||||
@@ -9451,6 +9506,9 @@ OnTimer1000:
|
||||
|
||||
Removes attached player from their Battle Group.
|
||||
|
||||
With the Battleground Queue System, it will also warp the player to their previous position when they joined or
|
||||
to their save point if the map had MF_NOSAVE.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*bg_destroy <Batte Group>;
|
||||
@@ -9672,7 +9730,7 @@ when pet performance is activated.
|
||||
|
||||
This will make the pet use a specified support skill on the owner whenever the
|
||||
HP and SP are below the given percent values, with a specified delay time
|
||||
between activations. The skill numbers are as per 'db/(pre-)re/skill_db.txt'.
|
||||
between activations. The skill numbers are as per 'db/(pre-)re/skill_db.yml'.
|
||||
|
||||
It's not quite certain who's stats will be used for the skills cast, the
|
||||
character's or the pets. Probably, Skotlex can answer that question.
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Last Updated: ========================================
|
||||
//= 20191220
|
||||
//= 20200324
|
||||
//===== Description: =========================================
|
||||
//= Explanation of the skill_db.yml file and structure.
|
||||
//============================================================
|
||||
@@ -71,7 +71,7 @@ IsSong - Song/Dance skill.
|
||||
IsEnsemble - Ensemble skill.
|
||||
IsTrap - Trap skill.
|
||||
TargetSelf - Damages/targets self.
|
||||
NoTargetSelf - Cannot target self. If TargetType is Self_Skill, changes to Attack_Skill.
|
||||
NoTargetSelf - Cannot target self. If TargetType is Self, changes to Attack.
|
||||
PartyOnly - Usable on party (and enemies if offensive).
|
||||
GuildOnly - Usable on guild (and enemies if offensive).
|
||||
NoTargetEnemy - Disable on enemies (for non-offensive).
|
||||
@@ -97,11 +97,11 @@ AllowOnWarg - Usable while riding Warg.
|
||||
AllowOnMado - Usable while on Madogear.
|
||||
TargetManHole - Target enemy with SC__MANHOLE.
|
||||
TargetHidden - Target enemy with OPTION_HIDE.
|
||||
IncreaseGloomyDayDamage - Increase SC_GLOOMYDAY_SK damage.
|
||||
IncreaseDanceWithWugDamage - Increase SC_DANCEWITHWUG damage.
|
||||
IgnoreWugBite - Ignore RA_WUGBITE.
|
||||
IgnoreAutoGuard - Not blocked by SC_AUTOGUARD (Weapon_Skill only).
|
||||
IgnoreCicada - Not blocked by SC_UTSUSEMI or SC_BUNSINJYUTSU (Weapon_Skill only).
|
||||
IgnoreAutoGuard - Not blocked by SC_AUTOGUARD (When TargetType is Weapon only).
|
||||
IgnoreCicada - Not blocked by SC_UTSUSEMI or SC_BUNSINJYUTSU (When TargetType is Weapon only).
|
||||
ShowScale - Shows AoE area while casting
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -128,9 +128,9 @@ Sequence Map Form
|
||||
|
||||
Hit: Skill hit type.
|
||||
|
||||
Normal - Passive/No damage skill. (Default)
|
||||
Single - Single hit.
|
||||
Repeat - Multiple hits.
|
||||
Normal - Passive/No damage skill. (Default)
|
||||
Single - Single hit.
|
||||
Multi_Hit - Multiple hits.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@@ -693,6 +693,10 @@ Mado - Requires OPTION_MADOGEAR.
|
||||
ElementalSpirit - Requires an Elemental Spirit to be summoned.
|
||||
ElementalSpirit2 - Requires an Elemental Spirit to be summoned and will be removed after.
|
||||
Peco - Requires OPTION_RIDING.
|
||||
Sunstance - Requires Sun/Universe Stance status be active.
|
||||
Moonstance - Requires Moon/Universe Stance status be active.
|
||||
Starstance - Requires Star/Universe Stance status be active.
|
||||
Universestance - Requires Universe Stance status be active.
|
||||
|
||||
------------------
|
||||
|
||||
|
||||
@@ -2710,3 +2710,9 @@ SC_LHZ_DUN_N4 (EFST_LHZ_DUN_N4)
|
||||
desc: Increases and reduces damage against MVPs of Biolab 5.
|
||||
val1: +% Damage
|
||||
val2: +% Defense
|
||||
|
||||
SC_DORAM_BUF_01 ()
|
||||
desc: Recovers 10 HP every 10 seconds.
|
||||
|
||||
SC_DORAM_BUF_02 ()
|
||||
desc: Recovers 5 SP every 10 seconds.
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
###########################################################################
|
||||
# Improvised Song Database
|
||||
###########################################################################
|
||||
#
|
||||
# Improvised Song Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Improvised Song.
|
||||
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
|
||||
###########################################################################
|
||||
19
doc/yaml/db/instance_db.yml
Normal file
19
doc/yaml/db/instance_db.yml
Normal file
@@ -0,0 +1,19 @@
|
||||
###########################################################################
|
||||
# Instance Database
|
||||
###########################################################################
|
||||
#
|
||||
# Instance Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Instance ID.
|
||||
# Name Instance Name.
|
||||
# TimeLimit Total lifetime of instance in seconds. (Default: 3600)
|
||||
# IdleTimeOut Time before an idle instance is destroyed in seconds. (Default: 300)
|
||||
# Destroyable Toggles the ability to destroy the instance using instance 'Destroy' button. (Default: true)
|
||||
# Note: the button is displayed based on parties. For any mode, it requires the party leader to be the instance owner to destroy it.
|
||||
# Enter: Instance entrance coordinates.
|
||||
# Map Map Name where players start.
|
||||
# X X Coordinate where players start.
|
||||
# Y Y Coordinate where players start.
|
||||
# AdditionalMaps: List of maps that are part of an instance. (Optional)
|
||||
###########################################################################
|
||||
23
doc/yaml/db/quest_db.yml
Normal file
23
doc/yaml/db/quest_db.yml
Normal file
@@ -0,0 +1,23 @@
|
||||
###########################################################################
|
||||
# Quest Database
|
||||
###########################################################################
|
||||
#
|
||||
# Quest Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Quest ID.
|
||||
# Title Quest title.
|
||||
# TimeLimit Amount of time before the quest expires. (Default: 0)
|
||||
# Use a number following by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
|
||||
# Specify with "+" for how long until the quest expires.
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optionnal), [0-23]"h" (required), [0-59]"mn" (optionnal), [0-59]"s" (optionnal) format.
|
||||
# Please note the number before "d" only shift the exact timer to the given day(s).
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# - Mob Monster to kill.
|
||||
# Count Amount of monsters to kill.
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
# Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1)
|
||||
# Rate Item drop rate. (10000 = 100%)
|
||||
###########################################################################
|
||||
@@ -58,25 +58,21 @@ OnStop:
|
||||
|
||||
OnTimer1000:
|
||||
stopnpctimer;
|
||||
if (!getbattleflag("feature.bgqueue"))
|
||||
initnpctimer;
|
||||
set .@chk_bat_a01,getmapusers("bat_b01");
|
||||
if (.@chk_bat_a01 < 1) {
|
||||
set $@FlaviusBG1, 0;
|
||||
if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; set $@FlaviusBG1_id1, 0; }
|
||||
if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; set $@FlaviusBG1_id2, 0; }
|
||||
if (getbattleflag("feature.bgqueue")) {
|
||||
if (bg_get_data($@FlaviusBG1_id1, 0) == 0 && bg_get_data($@FlaviusBG1_id2, 0) == 0) {
|
||||
donpcevent "countdown#bat_b01::OnStop";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_b01", true;
|
||||
$@FlaviusBG1 = 0;
|
||||
if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; $@FlaviusBG1_id1 = 0; }
|
||||
if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; $@FlaviusBG1_id2 = 0; }
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_unbook "bat_b01";
|
||||
end;
|
||||
} else
|
||||
donpcevent "start#bat_b01::OnReadyCheck";
|
||||
end;
|
||||
}
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
initnpctimer;
|
||||
initnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
// Flavius Battleground Engine
|
||||
//============================================================
|
||||
bat_b01,15,15,3 script start#bat_b01 844,{
|
||||
@@ -139,13 +135,14 @@ OnReset:
|
||||
donpcevent "guardian#bat_b01_b::OnEnable";
|
||||
donpcevent "cell#bat_b01_a::OnRed";
|
||||
donpcevent "cell#bat_b01_b::OnRed";
|
||||
donpcevent "time#bat_b01::OnEnable";
|
||||
disablenpc "Guillaume Vintenar#b01_a";
|
||||
disablenpc "Croix Vintenar#b01_b";
|
||||
disablenpc "Vintenar#bat_b01_aover";
|
||||
disablenpc "Vintenar#bat_b01_bover";
|
||||
bg_warp $@FlaviusBG1_id1,"bat_b01",87,75;
|
||||
bg_warp $@FlaviusBG1_id2,"bat_b01",311,224;
|
||||
end;
|
||||
|
||||
OnGuillaumeActive:
|
||||
warp "bat_b01",87,75;
|
||||
end;
|
||||
|
||||
OnCroixActive:
|
||||
warp "bat_b01",311,224;
|
||||
end;
|
||||
|
||||
OnGuillaumeQuit:
|
||||
@@ -181,6 +178,8 @@ OnMyMobDead:
|
||||
enablenpc "Guillaume Vintenar#b01_a";
|
||||
enablenpc "Croix Vintenar#b01_b";
|
||||
donpcevent "time#bat_b01::OnStop";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_b01", true;
|
||||
}
|
||||
else {
|
||||
set $@Croix_ScoreBG1,1;
|
||||
@@ -215,6 +214,8 @@ OnMyMobDead:
|
||||
enablenpc "Guillaume Vintenar#b01_a";
|
||||
enablenpc "Croix Vintenar#b01_b";
|
||||
donpcevent "time#bat_b01::OnStop";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_b01", true;
|
||||
}
|
||||
else {
|
||||
set $@Guill_ScoreBG1,1;
|
||||
@@ -314,12 +315,14 @@ bat_b01,10,294,3 script Battle Therapist#b01_a 95,{
|
||||
|
||||
OnTimer25000:
|
||||
specialeffect EF_SANCTUARY;
|
||||
enablenpc "bat_b01_rp1_a_warp";
|
||||
// enablenpc "bat_b01_rp1_a_warp";
|
||||
areapercentheal "bat_b01",0,280,20,300,100,100;
|
||||
areawarp "bat_b01",0,280,20,300,"bat_b01",87,73;
|
||||
end;
|
||||
|
||||
OnTimer26000:
|
||||
disablenpc "bat_b01_rp1_a_warp";
|
||||
end;
|
||||
// OnTimer26000:
|
||||
// disablenpc "bat_b01_rp1_a_warp";
|
||||
// end;
|
||||
|
||||
OnTimer26500:
|
||||
stopnpctimer;
|
||||
@@ -332,22 +335,25 @@ OnEnable:
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
disablenpc "bat_b01_rp1_a_warp";
|
||||
// disablenpc "bat_b01_rp1_a_warp";
|
||||
disablenpc "Battle Therapist#b01_a";
|
||||
stopnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
/*
|
||||
// replaced by areapercentheal and areawarp to prevent enqueue issue
|
||||
bat_b01,10,290,0 script bat_b01_rp1_a_warp 45,10,10,{
|
||||
OnInit:
|
||||
disablenpc "bat_b01_rp1_a_warp";
|
||||
end;
|
||||
|
||||
OnTouch_:
|
||||
OnTouch:
|
||||
percentheal 100,100;
|
||||
warp "bat_b01",87,73;
|
||||
end;
|
||||
}
|
||||
*/
|
||||
|
||||
bat_b01,389,14,3 script Battle Therapist#b01_b 95,{
|
||||
specialeffect2 EF_HEAL;
|
||||
@@ -359,12 +365,14 @@ bat_b01,389,14,3 script Battle Therapist#b01_b 95,{
|
||||
|
||||
OnTimer25000:
|
||||
specialeffect EF_SANCTUARY;
|
||||
enablenpc "bat_b01_rp1_b_warp";
|
||||
// enablenpc "bat_b01_rp1_b_warp";
|
||||
areapercentheal "bat_b01",379,0,399,20,100,100;
|
||||
areawarp "bat_b01",379,0,399,20,"bat_b01",312,225;
|
||||
end;
|
||||
|
||||
OnTimer26000:
|
||||
disablenpc "bat_b01_rp1_b_warp";
|
||||
end;
|
||||
// OnTimer26000:
|
||||
// disablenpc "bat_b01_rp1_b_warp";
|
||||
// end;
|
||||
|
||||
OnTimer26500:
|
||||
stopnpctimer;
|
||||
@@ -377,15 +385,16 @@ OnEnable:
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
disablenpc "bat_b01_rp1_b_warp";
|
||||
// disablenpc "bat_b01_rp1_b_warp";
|
||||
disablenpc "Battle Therapist#b01_b";
|
||||
stopnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
bat_b01,389,10,0 script bat_b01_rp1_b_warp 45,9,9,{
|
||||
/*
|
||||
bat_b01,389,10,0 script bat_b01_rp1_b_warp 45,10,10,{
|
||||
OnInit:
|
||||
disablenpc "bat_b01_rp1_a_warp";
|
||||
disablenpc "bat_b01_rp1_b_warp";
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
@@ -393,6 +402,7 @@ OnTouch:
|
||||
warp "bat_b01",312,225;
|
||||
end;
|
||||
}
|
||||
*/
|
||||
|
||||
bat_b01,87,76,0 script A_CODE#bat_b01 -1,5,5,{
|
||||
OnTouch:
|
||||
@@ -490,6 +500,8 @@ OnTimer1830000:
|
||||
bg_warp $@FlaviusBG1_id2,"bat_b01",390,10;
|
||||
enablenpc "Vintenar#bat_b01_aover";
|
||||
enablenpc "Vintenar#bat_b01_bover";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_b01", true;
|
||||
end;
|
||||
|
||||
OnTimer1900000:
|
||||
@@ -526,11 +538,11 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 419,{
|
||||
set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1;
|
||||
if ($@FlaviusBG1_id1 == getcharid(4)) {
|
||||
if (.@A_B_gap > 0)
|
||||
callfunc "F_BG_Badge",1,"Guillaume","Flavius";
|
||||
callfunc "F_BG_Badge",1,"Guillaume","Flavius"; //Guillaume wins
|
||||
else if (.@A_B_gap == 0)
|
||||
callfunc "F_BG_Badge",0,"Guillaume","Flavius";
|
||||
callfunc "F_BG_Badge",0,"Guillaume","Flavius"; //Tie
|
||||
else
|
||||
callfunc "F_BG_Badge",0,"Guillaume","Flavius";
|
||||
callfunc "F_BG_Badge",0,"Guillaume","Flavius"; //Croix wins
|
||||
}
|
||||
else {
|
||||
mes "[Axl Rose]";
|
||||
@@ -538,7 +550,8 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 419,{
|
||||
close;
|
||||
}
|
||||
bg_leave;
|
||||
warp "bat_room",154,150;
|
||||
if (!getbattleflag("feature.bgqueue"))
|
||||
warp "bat_room",154,150;
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
@@ -550,11 +563,11 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 415,{
|
||||
set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1;
|
||||
if ($@FlaviusBG1_id2 == getcharid(4)) {
|
||||
if (.@A_B_gap > 0)
|
||||
callfunc "F_BG_Badge",1,"Croix","Flavius";
|
||||
callfunc "F_BG_Badge",0,"Croix","Flavius"; //Guillaume wins
|
||||
else if (.@A_B_gap == 0)
|
||||
callfunc "F_BG_Badge",0,"Croix","Flavius";
|
||||
callfunc "F_BG_Badge",0,"Croix","Flavius"; //Tie
|
||||
else
|
||||
callfunc "F_BG_Badge",1,"Croix","Flavius";
|
||||
callfunc "F_BG_Badge",1,"Croix","Flavius"; //Croix wins
|
||||
}
|
||||
else {
|
||||
mes "[Swandery]";
|
||||
@@ -562,7 +575,8 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 415,{
|
||||
close;
|
||||
}
|
||||
bg_leave;
|
||||
warp "bat_room",154,150;
|
||||
if (!getbattleflag("feature.bgqueue"))
|
||||
warp "bat_room",154,150;
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
|
||||
@@ -59,21 +59,18 @@ OnStop:
|
||||
|
||||
OnTimer1000:
|
||||
stopnpctimer;
|
||||
if (!getbattleflag("feature.bgqueue"))
|
||||
initnpctimer;
|
||||
set .@chk_bat_a01,getmapusers("bat_b02");
|
||||
if (.@chk_bat_a01 < 1) {
|
||||
set $@FlaviusBG2, 0;
|
||||
if( $@FlaviusBG2_id1 ) { bg_destroy $@FlaviusBG2_id1; set $@FlaviusBG2_id1, 0; }
|
||||
if( $@FlaviusBG2_id2 ) { bg_destroy $@FlaviusBG2_id2; set $@FlaviusBG2_id2, 0; }
|
||||
if (getbattleflag("feature.bgqueue")) {
|
||||
bg_unbook "bat_b01";
|
||||
end;
|
||||
} else
|
||||
donpcevent "start#bat_b01::OnReadyCheck";
|
||||
if (bg_get_data($@FlaviusBG2_id1, 0) == 0 && bg_get_data($@FlaviusBG2_id2, 0) == 0) {
|
||||
donpcevent "countdown#bat_b02::OnStop";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_b02", true;
|
||||
$@FlaviusBG2 = 0;
|
||||
if( $@FlaviusBG2_id1 ) { bg_destroy $@FlaviusBG2_id1; $@FlaviusBG2_id1 = 0; }
|
||||
if( $@FlaviusBG2_id2 ) { bg_destroy $@FlaviusBG2_id2; $@FlaviusBG2_id2 = 0; }
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_unbook "bat_b02";
|
||||
end;
|
||||
}
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
initnpctimer;
|
||||
initnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -89,7 +86,7 @@ OnReadyCheck:
|
||||
if( $@FlaviusBG2 )
|
||||
end;
|
||||
if (!getbattleflag("feature.bgqueue")) {
|
||||
set .@Guillaume, getwaitingroomstate(0,"Lieutenant Huvas");
|
||||
set .@Guillaume, getwaitingroomstate(0,"Lieutenant Huvas");
|
||||
set .@Croix, getwaitingroomstate(0,"Lieutenant Yukon");
|
||||
if( !.@Guillaume && !.@Croix ) {
|
||||
donpcevent "#bat_b02_timer::OnStop";
|
||||
@@ -102,8 +99,8 @@ OnReadyCheck:
|
||||
set $@FlaviusBG2_Victory, 0;
|
||||
set $@Croix_ScoreBG2, 0;
|
||||
set $@Guill_ScoreBG2, 0;
|
||||
|
||||
bg_updatescore "bat_b02",$@Guill_ScoreBG2,$@Croix_ScoreBG2;
|
||||
|
||||
if (!getbattleflag("feature.bgqueue")) {
|
||||
donpcevent "Lieutenant Huvas::OnEnterBG";
|
||||
donpcevent "Lieutenant Yukon::OnEnterBG";
|
||||
@@ -140,13 +137,14 @@ OnReset:
|
||||
donpcevent "guardian#bat_b02_b::OnEnable";
|
||||
donpcevent "cell#bat_b02_a::OnRed";
|
||||
donpcevent "cell#bat_b02_b::OnRed";
|
||||
donpcevent "time#bat_b02::OnEnable";
|
||||
disablenpc "Guillaume Vintenar#b02_a";
|
||||
disablenpc "Croix Vintenar#b02_b";
|
||||
disablenpc "Vintenar#bat_b02_aover";
|
||||
disablenpc "Vintenar#bat_b02_bover";
|
||||
bg_warp $@FlaviusBG2_id1,"bat_b02",87,75;
|
||||
bg_warp $@FlaviusBG2_id2,"bat_b02",311,224;
|
||||
end;
|
||||
|
||||
OnGuillaumeActive:
|
||||
warp "bat_b02",87,75;
|
||||
end;
|
||||
|
||||
OnCroixActive:
|
||||
warp "bat_b02",311,224;
|
||||
end;
|
||||
|
||||
OnGuillaumeQuit:
|
||||
@@ -182,6 +180,8 @@ OnMyMobDead:
|
||||
enablenpc "Guillaume Vintenar#b02_a";
|
||||
enablenpc "Croix Vintenar#b02_b";
|
||||
donpcevent "time#bat_b02::OnStop";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_b02", true;
|
||||
}
|
||||
else {
|
||||
set $@Croix_ScoreBG2,1;
|
||||
@@ -216,6 +216,8 @@ OnMyMobDead:
|
||||
enablenpc "Guillaume Vintenar#b02_a";
|
||||
enablenpc "Croix Vintenar#b02_b";
|
||||
donpcevent "time#bat_b02::OnStop";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_b02", true;
|
||||
}
|
||||
else {
|
||||
set $@Guill_ScoreBG2,1;
|
||||
@@ -315,12 +317,14 @@ bat_b02,10,294,3 script Battle Therapist#b02_a 95,{
|
||||
|
||||
OnTimer25000:
|
||||
specialeffect EF_SANCTUARY;
|
||||
enablenpc "bat_b02_rp1_a_warp";
|
||||
// enablenpc "bat_b02_rp1_a_warp";
|
||||
areapercentheal "bat_b02",0,280,20,300,100,100;
|
||||
areawarp "bat_b02",0,280,20,300,"bat_b02",87,73;
|
||||
end;
|
||||
|
||||
OnTimer26000:
|
||||
disablenpc "bat_b02_rp1_a_warp";
|
||||
end;
|
||||
// OnTimer26000:
|
||||
// disablenpc "bat_b02_rp1_a_warp";
|
||||
// end;
|
||||
|
||||
OnTimer26500:
|
||||
stopnpctimer;
|
||||
@@ -333,22 +337,24 @@ OnEnable:
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
disablenpc "bat_b02_rp1_a_warp";
|
||||
// disablenpc "bat_b02_rp1_a_warp";
|
||||
disablenpc "Battle Therapist#b02_a";
|
||||
stopnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
/*
|
||||
bat_b02,10,290,0 script bat_b02_rp1_a_warp 45,10,10,{
|
||||
OnInit:
|
||||
disablenpc "bat_b02_rp1_a_warp";
|
||||
end;
|
||||
|
||||
OnTouch_:
|
||||
OnTouch:
|
||||
percentheal 100,100;
|
||||
warp "bat_b02",87,73;
|
||||
end;
|
||||
}
|
||||
*/
|
||||
|
||||
bat_b02,389,14,3 script Battle Therapist#b02_b 95,{
|
||||
specialeffect2 EF_HEAL;
|
||||
@@ -360,12 +366,14 @@ bat_b02,389,14,3 script Battle Therapist#b02_b 95,{
|
||||
|
||||
OnTimer25000:
|
||||
specialeffect EF_SANCTUARY;
|
||||
enablenpc "bat_b02_rp1_b_warp";
|
||||
areapercentheal "bat_b02",379,0,399,20,100,100;
|
||||
areawarp "bat_b02",379,0,399,20,"bat_b02",312,225;
|
||||
// enablenpc "bat_b02_rp1_b_warp";
|
||||
end;
|
||||
|
||||
OnTimer26000:
|
||||
disablenpc "bat_b02_rp1_b_warp";
|
||||
end;
|
||||
// OnTimer26000:
|
||||
// disablenpc "bat_b02_rp1_b_warp";
|
||||
// end;
|
||||
|
||||
OnTimer26500:
|
||||
stopnpctimer;
|
||||
@@ -378,15 +386,16 @@ OnEnable:
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
disablenpc "bat_b02_rp1_b_warp";
|
||||
// disablenpc "bat_b02_rp1_b_warp";
|
||||
disablenpc "Battle Therapist#b02_b";
|
||||
stopnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
bat_b02,389,10,0 script bat_b02_rp1_b_warp 45,9,9,{
|
||||
/*
|
||||
bat_b02,389,10,0 script bat_b02_rp1_b_warp 45,10,10,{
|
||||
OnInit:
|
||||
disablenpc "bat_b02_rp1_a_warp";
|
||||
disablenpc "bat_b02_rp1_b_warp";
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
@@ -394,18 +403,19 @@ OnTouch:
|
||||
warp "bat_b02",312,225;
|
||||
end;
|
||||
}
|
||||
*/
|
||||
|
||||
bat_b02,87,76,0 script A_CODE#bat_b02 -1,5,5,{
|
||||
OnTouch:
|
||||
if (checkquest(2070) < 0)
|
||||
//setquest 2070;
|
||||
setquest 2070;
|
||||
end;
|
||||
}
|
||||
|
||||
bat_b02,312,224,0 script B_CODE#bat_b02 -1,5,5,{
|
||||
OnTouch:
|
||||
if (checkquest(2070) < 0)
|
||||
//setquest 2070;
|
||||
setquest 2070;
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -491,6 +501,8 @@ OnTimer1830000:
|
||||
bg_warp $@FlaviusBG2_id2,"bat_b02",390,10;
|
||||
enablenpc "Vintenar#bat_b02_aover";
|
||||
enablenpc "Vintenar#bat_b02_bover";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_b02", true;
|
||||
end;
|
||||
|
||||
OnTimer1900000:
|
||||
@@ -527,11 +539,11 @@ bat_b02,10,294,3 script Vintenar#bat_b02_aover 419,{
|
||||
set .@A_B_gap,$@Guill_ScoreBG2 - $@Croix_ScoreBG2;
|
||||
if ($@FlaviusBG2_id1 == getcharid(4)) {
|
||||
if (.@A_B_gap > 0)
|
||||
callfunc "F_BG_Badge",1,"Guillaume","Flavius";
|
||||
callfunc "F_BG_Badge",1,"Guillaume","Flavius"; //Guillaume wins
|
||||
else if (.@A_B_gap == 0)
|
||||
callfunc "F_BG_Badge",0,"Guillaume","Flavius";
|
||||
callfunc "F_BG_Badge",0,"Guillaume","Flavius"; //Tie
|
||||
else
|
||||
callfunc "F_BG_Badge",0,"Guillaume","Flavius";
|
||||
callfunc "F_BG_Badge",0,"Guillaume","Flavius"; //Croix wins
|
||||
}
|
||||
else {
|
||||
mes "[Axl Rose]";
|
||||
@@ -539,7 +551,8 @@ bat_b02,10,294,3 script Vintenar#bat_b02_aover 419,{
|
||||
close;
|
||||
}
|
||||
bg_leave;
|
||||
warp "bat_room",154,150;
|
||||
if (!getbattleflag("feature.bgqueue"))
|
||||
warp "bat_room",154,150;
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
@@ -551,11 +564,11 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 415,{
|
||||
set .@A_B_gap,$@Guill_ScoreBG2 - $@Croix_ScoreBG2;
|
||||
if ($@FlaviusBG2_id2 == getcharid(4)) {
|
||||
if (.@A_B_gap > 0)
|
||||
callfunc "F_BG_Badge",1,"Croix","Flavius";
|
||||
callfunc "F_BG_Badge",0,"Croix","Flavius"; //Guillaume wins
|
||||
else if (.@A_B_gap == 0)
|
||||
callfunc "F_BG_Badge",0,"Croix","Flavius";
|
||||
callfunc "F_BG_Badge",0,"Croix","Flavius"; //Tie
|
||||
else
|
||||
callfunc "F_BG_Badge",1,"Croix","Flavius";
|
||||
callfunc "F_BG_Badge",1,"Croix","Flavius"; //Croix wins
|
||||
}
|
||||
else {
|
||||
mes "[Swandery]";
|
||||
@@ -563,7 +576,8 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 415,{
|
||||
close;
|
||||
}
|
||||
bg_leave;
|
||||
warp "bat_room",154,150;
|
||||
if (!getbattleflag("feature.bgqueue"))
|
||||
warp "bat_room",154,150;
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
|
||||
@@ -155,6 +155,14 @@ OnCroixDie:
|
||||
}
|
||||
end;
|
||||
|
||||
OnGuillaumeActive:
|
||||
warp "bat_c01",61,120;
|
||||
end;
|
||||
|
||||
OnCroixActive:
|
||||
warp "bat_c01",138,63;
|
||||
end;
|
||||
|
||||
OnStart:
|
||||
disablenpc "KVM Officer#KVM01A";
|
||||
disablenpc "KVM Officer#KVM01B";
|
||||
@@ -224,6 +232,7 @@ OnTimer61000:
|
||||
end;
|
||||
}
|
||||
}
|
||||
bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
|
||||
set $@KvM01BG, 2; // Playing
|
||||
bg_warp $@KvM01BG_id1,"bat_c01",61,120;
|
||||
bg_warp $@KvM01BG_id2,"bat_c01",138,63;
|
||||
@@ -292,6 +301,8 @@ OnStop:
|
||||
bg_warp $@KvM01BG_id1,"bat_c01",53,128;
|
||||
bg_warp $@KvM01BG_id2,"bat_c01",146,55;
|
||||
donpcevent "KvM01_BG_Out::OnBegin";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_c01", true;
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -333,7 +344,6 @@ OnTimer60000:
|
||||
disablenpc "KVM Officer#KVM01B";
|
||||
mapwarp "bat_c01","bat_room",154,150;
|
||||
maprespawnguildid "bat_c01",0,3; // Just in case someone else
|
||||
bg_updatescore "bat_c01",5,5;
|
||||
set $@KvM01BG, 0;
|
||||
|
||||
OnGuillaumeJoin:
|
||||
|
||||
@@ -155,6 +155,14 @@ OnCroixDie:
|
||||
}
|
||||
end;
|
||||
|
||||
OnGuillaumeActive:
|
||||
warp "bat_c02",62,119;
|
||||
end;
|
||||
|
||||
OnCroixActive:
|
||||
warp "bat_c02",137,64;
|
||||
end;
|
||||
|
||||
OnStart:
|
||||
disablenpc "KVM Officer#KVM02A";
|
||||
disablenpc "KVM Officer#KVM02B";
|
||||
@@ -224,6 +232,7 @@ OnTimer61000:
|
||||
end;
|
||||
}
|
||||
}
|
||||
bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count;
|
||||
set $@KvM02BG, 2; // Playing
|
||||
bg_warp $@KvM02BG_id1,"bat_c02",62,119;
|
||||
bg_warp $@KvM02BG_id2,"bat_c02",137,64;
|
||||
@@ -292,6 +301,8 @@ OnStop:
|
||||
bg_warp $@KvM02BG_id1,"bat_c02",53,128;
|
||||
bg_warp $@KvM02BG_id2,"bat_c02",146,55;
|
||||
donpcevent "KvM02_BG_Out::OnBegin";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_c02", true;
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -333,7 +344,6 @@ OnTimer60000:
|
||||
disablenpc "KVM Officer#KVM02B";
|
||||
mapwarp "bat_c02","bat_room",154,150;
|
||||
maprespawnguildid "bat_c02",0,3; // Just in case someone else
|
||||
bg_updatescore "bat_c02",5,5;
|
||||
set $@KvM02BG, 0;
|
||||
|
||||
OnGuillaumeJoin:
|
||||
@@ -375,8 +385,8 @@ bat_c02,51,130,5 script KVM Officer#KVM02A 419,{
|
||||
set Bat_Team,0;
|
||||
if (!getbattleflag("feature.bgqueue"))
|
||||
warp "bat_room",154,150;
|
||||
end;
|
||||
}
|
||||
end;
|
||||
}
|
||||
bat_c02,148,53,1 duplicate(KVM Officer#KVM02A) KVM Officer#KVM02B 415
|
||||
|
||||
|
||||
@@ -155,6 +155,14 @@ OnCroixDie:
|
||||
}
|
||||
end;
|
||||
|
||||
OnGuillaumeActive:
|
||||
warp "bat_c03",62,119;
|
||||
end;
|
||||
|
||||
OnCroixActive:
|
||||
warp "bat_c03",137,64;
|
||||
end;
|
||||
|
||||
OnStart:
|
||||
disablenpc "KVM Officer#KVM03A";
|
||||
disablenpc "KVM Officer#KVM03B";
|
||||
@@ -224,6 +232,7 @@ OnTimer61000:
|
||||
end;
|
||||
}
|
||||
}
|
||||
bg_updatescore "bat_c03",.Guillaume_Count,.Croix_Count;
|
||||
set $@KvM03BG, 2; // Playing
|
||||
bg_warp $@KvM03BG_id1,"bat_c03",62,119;
|
||||
bg_warp $@KvM03BG_id2,"bat_c03",137,64;
|
||||
@@ -292,6 +301,8 @@ OnStop:
|
||||
bg_warp $@KvM03BG_id1,"bat_c03",53,128;
|
||||
bg_warp $@KvM03BG_id2,"bat_c03",146,55;
|
||||
donpcevent "KvM03_BG_Out::OnBegin";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_c03", true;
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -333,7 +344,6 @@ OnTimer60000:
|
||||
disablenpc "KVM Officer#KVM03B";
|
||||
mapwarp "bat_c03","bat_room",154,150;
|
||||
maprespawnguildid "bat_c03",0,3; // Just in case someone else
|
||||
bg_updatescore "bat_c03",5,5;
|
||||
set $@KvM03BG, 0;
|
||||
|
||||
OnGuillaumeJoin:
|
||||
@@ -374,8 +384,8 @@ bat_c03,51,130,5 script KVM Officer#KVM03A 419,{
|
||||
}
|
||||
bg_leave;
|
||||
set Bat_Team,0;
|
||||
if (!getbattleflag("feature.bgqueue"))
|
||||
warp "bat_room",154,150;
|
||||
if (!getbattleflag("feature.bgqueue"))
|
||||
warp "bat_room",154,150;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -58,21 +58,18 @@ OnStop:
|
||||
|
||||
OnTimer1000:
|
||||
stopnpctimer;
|
||||
if (!getbattleflag("feature.bgqueue"))
|
||||
initnpctimer;
|
||||
set .@chk_bat_a01,getmapusers("bat_a01");
|
||||
if (.@chk_bat_a01 < 1) {
|
||||
set $@TierraBG1,0; set $@TierraBG1_Victory, 0;
|
||||
if( $@TierraBG1_id1 ) { bg_destroy $@TierraBG1_id1; set $@TierraBG1_id1, 0; }
|
||||
if( $@TierraBG1_id2 ) { bg_destroy $@TierraBG1_id2; set $@TierraBG1_id2, 0; }
|
||||
if (getbattleflag("feature.bgqueue")) {
|
||||
if (bg_get_data($@TierraBG1_id1, 0) == 0 && bg_get_data($@TierraBG1_id2, 0) == 0) {
|
||||
donpcevent "countdown#bat_a01::OnStop";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_a01", true;
|
||||
$@TierraBG1 = 0; $@TierraBG1_Victory = 0;
|
||||
if( $@TierraBG1_id1 ) { bg_destroy $@TierraBG1_id1; $@TierraBG1_id1 = 0; }
|
||||
if( $@TierraBG1_id2 ) { bg_destroy $@TierraBG1_id2; $@TierraBG1_id2 = 0; }
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_unbook "bat_a01";
|
||||
end;
|
||||
} else
|
||||
donpcevent "start#bat_a01::OnReadyCheck";
|
||||
end;
|
||||
}
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
initnpctimer;
|
||||
initnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -126,6 +123,14 @@ OnEnable:
|
||||
disablenpc "Croix Vintenar#a01_b";
|
||||
end;
|
||||
|
||||
OnGuillaumeActive:
|
||||
warp "bat_a01",352,342;
|
||||
end;
|
||||
|
||||
OnCroixActive:
|
||||
warp "bat_a01",353,52;
|
||||
end;
|
||||
|
||||
OnGuillaumeQuit:
|
||||
OnCroixQuit:
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
@@ -183,6 +188,8 @@ OnMyMobDead:
|
||||
mapannounce "bat_a01", "Croix Vintenar Swandery: We destroyed Guillaume's Food Storage. We won that! Wow!",bc_map,"0xFFCE00";
|
||||
bg_warp $@TierraBG1_id1,"bat_a01",50,374;
|
||||
bg_warp $@TierraBG1_id2,"bat_a01",42,16;
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_a01", true;
|
||||
}
|
||||
end;
|
||||
}
|
||||
@@ -206,6 +213,8 @@ OnMyMobDead:
|
||||
mapannounce "bat_a01", "Guillaume Vintenar Axl Rose : We destroyed Croix's Food Storage. We won that! Wow!",bc_map,"0xFFCE00";
|
||||
bg_warp $@TierraBG1_id1,"bat_a01",50,374;
|
||||
bg_warp $@TierraBG1_id2,"bat_a01",42,16;
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_a01", true;
|
||||
}
|
||||
end;
|
||||
}
|
||||
@@ -364,8 +373,10 @@ bat_a01,185,270,1 script Guillaume Blacksmith#a01 851,{
|
||||
mes "[Guillaume Blacksmith]";
|
||||
mes "Wow! It's done.";
|
||||
mes "We are relieved.";
|
||||
delitem 7049,50; //Stone
|
||||
donpcevent "barricade#bat_a01_a::OnEnable";
|
||||
if (mobcount("bat_a01","barricade#bat_a01_a::OnMyMobDead") < 17) {
|
||||
delitem 7049,50; //Stone
|
||||
donpcevent "barricade#bat_a01_a::OnEnable";
|
||||
}
|
||||
close2;
|
||||
disablenpc "Guillaume Blacksmith#a01";
|
||||
end;
|
||||
@@ -448,8 +459,10 @@ bat_a01,170,121,5 script Croix Blacksmith#bat_a01 851,{
|
||||
mes "[Croix Blacksmith]";
|
||||
mes "Wow! It's done.";
|
||||
mes "We are relieved.";
|
||||
delitem 7049,50; //Stone
|
||||
donpcevent "barricade#bat_a01_b::OnEnable";
|
||||
if (mobcount("bat_a01","barricade#bat_a01_b::OnMyMobDead") < 17) {
|
||||
delitem 7049,50; //Stone
|
||||
donpcevent "barricade#bat_a01_b::OnEnable";
|
||||
}
|
||||
close2;
|
||||
disablenpc "Croix Blacksmith#bat_a01";
|
||||
end;
|
||||
@@ -500,35 +513,39 @@ OnEnable:
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
disablenpc "bat_a01_rp1_a_warp";
|
||||
// disablenpc "bat_a01_rp1_a_warp";
|
||||
disablenpc "Battle Therapist#a01_a";
|
||||
stopnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer25000:
|
||||
specialeffect EF_SANCTUARY;
|
||||
enablenpc "bat_a01_rp1_a_warp";
|
||||
// enablenpc "bat_a01_rp1_a_warp";
|
||||
areapercentheal "bat_a01",41,365,61,385,100,100;
|
||||
areawarp "bat_a01",41,365,61,385,"bat_a01",352,342;
|
||||
end;
|
||||
|
||||
OnTimer26000:
|
||||
disablenpc "bat_a01_rp1_a_warp";
|
||||
end;
|
||||
// OnTimer26000:
|
||||
// disablenpc "bat_a01_rp1_a_warp";
|
||||
// end;
|
||||
|
||||
OnTimer26500:
|
||||
donpcevent "Battle Therapist#a01_a::OnEnable";
|
||||
end;
|
||||
}
|
||||
|
||||
/*
|
||||
bat_a01,51,375,0 script bat_a01_rp1_a_warp -1,10,10,{
|
||||
OnInit:
|
||||
disablenpc "bat_a01_rp1_a_warp";
|
||||
end;
|
||||
|
||||
OnTouch_:
|
||||
OnTouch:
|
||||
percentheal 100,100;
|
||||
warp "bat_a01",352,342;
|
||||
end;
|
||||
}
|
||||
*/
|
||||
|
||||
bat_a01,45,19,3 script Battle Therapist#a01_b 95,{
|
||||
specialeffect2 EF_HEAL;
|
||||
@@ -550,25 +567,28 @@ OnEnable:
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
disablenpc "bat_a01_rp1_b_warp";
|
||||
// disablenpc "bat_a01_rp1_b_warp";
|
||||
disablenpc "Battle Therapist#a01_b";
|
||||
stopnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer25000:
|
||||
specialeffect EF_SANCTUARY;
|
||||
enablenpc "bat_a01_rp1_b_warp";
|
||||
areapercentheal "bat_a01",33,7,53,27,100,100;
|
||||
areawarp "bat_a01",33,7,53,27,"bat_a01",353,52;
|
||||
// enablenpc "bat_a01_rp1_b_warp";
|
||||
end;
|
||||
|
||||
OnTimer26000:
|
||||
disablenpc "bat_a01_rp1_b_warp";
|
||||
end;
|
||||
// OnTimer26000:
|
||||
// disablenpc "bat_a01_rp1_b_warp";
|
||||
// end;
|
||||
|
||||
OnTimer26500:
|
||||
donpcevent "Battle Therapist#a01_b::OnEnable";
|
||||
end;
|
||||
}
|
||||
|
||||
/*
|
||||
bat_a01,43,17,0 script bat_a01_rp1_b_warp -1,10,10,{
|
||||
OnInit:
|
||||
disablenpc "bat_a01_rp1_b_warp";
|
||||
@@ -579,6 +599,7 @@ OnTouch:
|
||||
warp "bat_a01",353,52;
|
||||
end;
|
||||
}
|
||||
*/
|
||||
|
||||
bat_a01,60,216,3 script Valley Ghost#bat_a01_n 950,{
|
||||
specialeffect2 EF_HEAL;
|
||||
@@ -597,18 +618,21 @@ OnEnable:
|
||||
|
||||
OnTimer25000:
|
||||
specialeffect EF_SANCTUARY;
|
||||
enablenpc "bat_a01_rp1_n_warp";
|
||||
areapercentheal "bat_a01",45,203,65,223,100,100;
|
||||
areawarp "bat_a01",45,203,65,223,"bat_a01",301,209;
|
||||
// enablenpc "bat_a01_rp1_n_warp";
|
||||
end;
|
||||
|
||||
OnTimer26000:
|
||||
disablenpc "bat_a01_rp1_n_warp";
|
||||
end;
|
||||
// OnTimer26000:
|
||||
// disablenpc "bat_a01_rp1_n_warp";
|
||||
// end;
|
||||
|
||||
OnTimer26500:
|
||||
donpcevent "Valley Ghost#bat_a01_n::OnEnable";
|
||||
end;
|
||||
}
|
||||
|
||||
/*
|
||||
bat_a01,55,213,0 script bat_a01_rp1_n_warp -1,10,10,{
|
||||
OnInit:
|
||||
disablenpc "bat_a01_rp1_n_warp";
|
||||
@@ -619,6 +643,7 @@ OnTouch:
|
||||
warp "bat_a01",301,209;
|
||||
end;
|
||||
}
|
||||
*/
|
||||
|
||||
bat_a01,194,267,0 script barri_warp_up#bat_a01_a -1,7,0,{
|
||||
OnTouch:
|
||||
|
||||
@@ -57,21 +57,19 @@ OnStop:
|
||||
|
||||
OnTimer1000:
|
||||
stopnpctimer;
|
||||
if (!getbattleflag("feature.bgqueue"))
|
||||
initnpctimer;
|
||||
set .@chk_bat_a02,getmapusers("bat_a02");
|
||||
if (.@chk_bat_a02 < 1) {
|
||||
set $@TierraBG2,0; set $@TierraBG2_Victory, 0;
|
||||
if( $@TierraBG2_id1 ) { bg_destroy $@TierraBG2_id1; set $@TierraBG2_id1, 0; }
|
||||
if( $@TierraBG2_id2 ) { bg_destroy $@TierraBG2_id2; set $@TierraBG2_id2, 0; }
|
||||
if (getbattleflag("feature.bgqueue")) {
|
||||
if (!bg_get_data($@TierraBG2_id1, 0) && !bg_get_data($@TierraBG2_id2, 0)) {
|
||||
donpcevent "countdown#bat_a02::OnStop";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_a02", true;
|
||||
mapwarp "bat_a02","bat_room",154,150;
|
||||
$@TierraBG2 = 0; $@TierraBG2_Victory = 0;
|
||||
if( $@TierraBG2_id1 ) { bg_destroy $@TierraBG2_id1; $@TierraBG2_id1 = 0; }
|
||||
if( $@TierraBG2_id2 ) { bg_destroy $@TierraBG2_id2; $@TierraBG2_id2 = 0; }
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_unbook "bat_a02";
|
||||
end;
|
||||
} else
|
||||
donpcevent "start#bat_a02::OnReadyCheck";
|
||||
end;
|
||||
}
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
initnpctimer;
|
||||
initnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -125,6 +123,14 @@ OnEnable:
|
||||
disablenpc "Croix Vintenar#a02_b";
|
||||
end;
|
||||
|
||||
OnGuillaumeActive:
|
||||
warp "bat_a02",352,342;
|
||||
end;
|
||||
|
||||
OnCroixActive:
|
||||
warp "bat_a02",353,52;
|
||||
end;
|
||||
|
||||
OnGuillaumeQuit:
|
||||
OnCroixQuit:
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
@@ -182,6 +188,8 @@ OnMyMobDead:
|
||||
mapannounce "bat_a02", "Croix Vintenar Swandery: We destroyed Guillaume's Food Storage. We won that! Wow!",bc_map,"0xFFCE00";
|
||||
bg_warp $@TierraBG2_id1,"bat_a02",50,374;
|
||||
bg_warp $@TierraBG2_id2,"bat_a02",42,16;
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_a02", true;
|
||||
}
|
||||
end;
|
||||
}
|
||||
@@ -205,6 +213,8 @@ OnMyMobDead:
|
||||
mapannounce "bat_a02", "Guillaume Vintenar Axl Rose : We destroyed Croix's Food Storage. We won that! Wow!",bc_map,"0xFFCE00";
|
||||
bg_warp $@TierraBG2_id1,"bat_a02",50,374;
|
||||
bg_warp $@TierraBG2_id2,"bat_a02",42,16;
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_a02", true;
|
||||
}
|
||||
end;
|
||||
}
|
||||
@@ -363,8 +373,10 @@ bat_a02,185,270,1 script Guillaume Blacksmith#a02 851,{
|
||||
mes "[Guillaume Blacksmith]";
|
||||
mes "Wow! It's done.";
|
||||
mes "We are relieved.";
|
||||
delitem 7049,50; //Stone
|
||||
donpcevent "barricade#bat_a02_a::OnEnable";
|
||||
if (mobcount("bat_a02","barricade#bat_a02_a::OnMyMobDead") < 17) {
|
||||
delitem 7049,50; //Stone
|
||||
donpcevent "barricade#bat_a02_a::OnEnable";
|
||||
}
|
||||
close2;
|
||||
disablenpc "Guillaume Blacksmith#a02";
|
||||
end;
|
||||
@@ -447,8 +459,10 @@ bat_a02,170,121,5 script Croix Blacksmith#bat_a02 851,{
|
||||
mes "[Croix Blacksmith]";
|
||||
mes "Wow! It's done.";
|
||||
mes "We are relieved.";
|
||||
delitem 7049,50; //Stone
|
||||
donpcevent "barricade#bat_a02_b::OnEnable";
|
||||
if (mobcount("bat_a02","barricade#bat_a02_b::OnMyMobDead") < 17) {
|
||||
delitem 7049,50; //Stone
|
||||
donpcevent "barricade#bat_a02_b::OnEnable";
|
||||
}
|
||||
close2;
|
||||
disablenpc "Croix Blacksmith#bat_a02";
|
||||
end;
|
||||
@@ -499,35 +513,39 @@ OnEnable:
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
disablenpc "bat_a02_rp1_a_warp";
|
||||
// disablenpc "bat_a02_rp1_a_warp";
|
||||
disablenpc "Battle Therapist#a02_a";
|
||||
stopnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer25000:
|
||||
specialeffect EF_SANCTUARY;
|
||||
enablenpc "bat_a02_rp1_a_warp";
|
||||
// enablenpc "bat_a02_rp1_a_warp";
|
||||
areapercentheal "bat_a02",41,365,61,385,100,100;
|
||||
areawarp "bat_a02",41,365,61,385,"bat_a02",352,342;
|
||||
end;
|
||||
|
||||
OnTimer26000:
|
||||
disablenpc "bat_a02_rp1_a_warp";
|
||||
end;
|
||||
// OnTimer26000:
|
||||
// disablenpc "bat_a02_rp1_a_warp";
|
||||
// end;
|
||||
|
||||
OnTimer26500:
|
||||
donpcevent "Battle Therapist#a02_a::OnEnable";
|
||||
end;
|
||||
}
|
||||
|
||||
/*
|
||||
bat_a02,51,375,0 script bat_a02_rp1_a_warp -1,10,10,{
|
||||
OnInit:
|
||||
disablenpc "bat_a02_rp1_a_warp";
|
||||
end;
|
||||
|
||||
OnTouch_:
|
||||
OnTouch:
|
||||
percentheal 100,100;
|
||||
warp "bat_a02",352,342;
|
||||
end;
|
||||
}
|
||||
*/
|
||||
|
||||
bat_a02,45,19,3 script Battle Therapist#a02_b 95,{
|
||||
specialeffect2 EF_HEAL;
|
||||
@@ -549,25 +567,28 @@ OnEnable:
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
disablenpc "bat_a02_rp1_b_warp";
|
||||
// disablenpc "bat_a02_rp1_b_warp";
|
||||
disablenpc "Battle Therapist#a02_b";
|
||||
stopnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer25000:
|
||||
specialeffect EF_SANCTUARY;
|
||||
enablenpc "bat_a02_rp1_b_warp";
|
||||
// enablenpc "bat_a02_rp1_b_warp";
|
||||
areapercentheal "bat_a02",33,7,53,27,100,100;
|
||||
areawarp "bat_a02",33,7,53,27,"bat_a02",353,52;
|
||||
end;
|
||||
|
||||
OnTimer26000:
|
||||
disablenpc "bat_a02_rp1_b_warp";
|
||||
end;
|
||||
// OnTimer26000:
|
||||
// disablenpc "bat_a02_rp1_b_warp";
|
||||
// end;
|
||||
|
||||
OnTimer26500:
|
||||
donpcevent "Battle Therapist#a02_b::OnEnable";
|
||||
end;
|
||||
}
|
||||
|
||||
/*
|
||||
bat_a02,43,17,0 script bat_a02_rp1_b_warp -1,10,10,{
|
||||
OnInit:
|
||||
disablenpc "bat_a02_rp1_b_warp";
|
||||
@@ -578,6 +599,7 @@ OnTouch:
|
||||
warp "bat_a02",353,52;
|
||||
end;
|
||||
}
|
||||
*/
|
||||
|
||||
bat_a02,60,216,3 script Valley Ghost#bat_a02_n 950,{
|
||||
specialeffect2 EF_HEAL;
|
||||
@@ -596,18 +618,21 @@ OnEnable:
|
||||
|
||||
OnTimer25000:
|
||||
specialeffect EF_SANCTUARY;
|
||||
enablenpc "bat_a02_rp1_n_warp";
|
||||
// enablenpc "bat_a02_rp1_n_warp";
|
||||
areapercentheal "bat_a02",45,203,65,223,100,100;
|
||||
areawarp "bat_a02",45,203,65,223,"bat_a02",301,209;
|
||||
end;
|
||||
|
||||
OnTimer26000:
|
||||
disablenpc "bat_a02_rp1_n_warp";
|
||||
end;
|
||||
// OnTimer26000:
|
||||
// disablenpc "bat_a02_rp1_n_warp";
|
||||
// end;
|
||||
|
||||
OnTimer26500:
|
||||
donpcevent "Valley Ghost#bat_a02_n::OnEnable";
|
||||
end;
|
||||
}
|
||||
|
||||
/*
|
||||
bat_a02,55,213,0 script bat_a02_rp1_n_warp -1,10,10,{
|
||||
OnInit:
|
||||
disablenpc "bat_a02_rp1_n_warp";
|
||||
@@ -618,6 +643,7 @@ OnTouch:
|
||||
warp "bat_a02",301,209;
|
||||
end;
|
||||
}
|
||||
*/
|
||||
|
||||
bat_a02,194,267,0 script barri_warp_up#bat_a02_a -1,7,0,{
|
||||
OnTouch:
|
||||
@@ -723,7 +749,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 415,{
|
||||
callfunc "F_BG_Badge",1,"Croix","Tierra";
|
||||
}
|
||||
bg_leave;
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
if (!getbattleflag("feature.bgqueue"))
|
||||
warp "bat_room",154,150;
|
||||
end;
|
||||
|
||||
|
||||
@@ -71,8 +71,8 @@ function Can_Rebirth {
|
||||
return false; // Rebirth disabled
|
||||
if( !(eaclass()&EAJL_2) )
|
||||
return false; // Not second Class
|
||||
if( eaclass()&EAJL_UPPER )
|
||||
return false; // Already Rebirthed
|
||||
if( eaclass()&(EAJL_UPPER|EAJL_THIRD) )
|
||||
return false; // Already Rebirthed/ Third Class
|
||||
if( roclass(eaclass()|EAJL_UPPER) < 0 )
|
||||
return false; // Job has no transcended class
|
||||
if( Is_Baby() && !.BabyClass )
|
||||
@@ -126,7 +126,6 @@ function Job_Options {
|
||||
Check_SkillPoints();
|
||||
|
||||
// initialisation
|
||||
deletearray .@job_opt[0],getarraysize(.@job_opt);
|
||||
.@eac = eaclass();
|
||||
.@third_possible = Can_Change_Third();
|
||||
.@rebirth_possible = Can_Rebirth();
|
||||
@@ -300,6 +299,7 @@ function Job_Menu {
|
||||
|
||||
// Executes the actual jobchange and closes.
|
||||
function Job_Change {
|
||||
.@previous_class = Class;
|
||||
.@to_cls = getarg(0);
|
||||
next;
|
||||
mes .NPCName$;
|
||||
@@ -316,10 +316,12 @@ function Job_Change {
|
||||
}
|
||||
specialeffect2 EF_ANGEL2;
|
||||
specialeffect2 EF_ELECTRIC;
|
||||
if (.Platinum)
|
||||
callfunc "F_GetPlatinumSkills";
|
||||
if (.GetJobEquip)
|
||||
Get_Job_Equip();
|
||||
if (.@previous_class != Class) {
|
||||
if (.Platinum)
|
||||
callfunc "F_GetPlatinumSkills";
|
||||
if (.GetJobEquip)
|
||||
Get_Job_Equip();
|
||||
}
|
||||
close; // Always closes after the change
|
||||
}
|
||||
|
||||
@@ -327,7 +329,7 @@ function Confirm_Change {
|
||||
// Player confirms he want to change into .@class
|
||||
.@class = getarg(0, -1);
|
||||
.@back = getarg(1, false);
|
||||
if( .@class < 0 ) {
|
||||
if( .@class < 0 || eaclass(.@class) == -1 ) {
|
||||
mes "Unknown Class Error.";
|
||||
close;
|
||||
}
|
||||
|
||||
@@ -1944,74 +1944,76 @@ OnStart:
|
||||
switch ('GMT_1QUE) {
|
||||
case 11:
|
||||
hideonnpc instance_npcname("Arhi#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2549,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2549,1,.@label$);
|
||||
break;
|
||||
case 12:
|
||||
hideonnpc instance_npcname("Dio Anemos#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2550,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2550,1,.@label$);
|
||||
break;
|
||||
case 13:
|
||||
if ('GMTQuest == 1) {
|
||||
hideonnpc instance_npcname("Geffen Gangster#n1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2553,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2553,1,.@label$);
|
||||
} else if ('GMTQuest == 2) {
|
||||
hideonnpc instance_npcname("Geffen Bully#n1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2552,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2552,1,.@label$);
|
||||
} else {
|
||||
hideonnpc instance_npcname("Geffen Shoplifter#n1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2551,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2551,1,.@label$);
|
||||
}
|
||||
break;
|
||||
case 14:
|
||||
hideonnpc instance_npcname("Faymont#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2554,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2554,1,.@label$);
|
||||
break;
|
||||
case 15:
|
||||
hideonnpc instance_npcname("Ordre#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2555,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2555,1,.@label$);
|
||||
break;
|
||||
case 16:
|
||||
hideonnpc instance_npcname("Blut Hase#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2556,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2556,1,.@label$);
|
||||
break;
|
||||
case 17:
|
||||
hideonnpc instance_npcname("Kuro Akuma#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2557,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2557,1,.@label$);
|
||||
break;
|
||||
case 18:
|
||||
hideonnpc instance_npcname("Ifodes#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2558,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2558,1,.@label$);
|
||||
break;
|
||||
case 19:
|
||||
hideonnpc instance_npcname("Licheniyes#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2559,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2559,1,.@label$);
|
||||
break;
|
||||
case 20:
|
||||
hideonnpc instance_npcname("Odoric#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2560,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2560,1,.@label$);
|
||||
break;
|
||||
case 21:
|
||||
hideonnpc instance_npcname("Ju#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2561,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2561,1,.@label$);
|
||||
break;
|
||||
case 22:
|
||||
if ('half) {
|
||||
hideonnpc instance_npcname("Dwigh#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2562,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2562,1,.@label$);
|
||||
}
|
||||
else {
|
||||
hideonnpc instance_npcname("Fay Kanavian#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2563,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2563,1,.@label$);
|
||||
donpcevent instance_npcname("#GMTHomun")+"::OnSummon";
|
||||
}
|
||||
|
||||
break;
|
||||
case 23:
|
||||
hideonnpc instance_npcname("Fenrir#f");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2564,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2564,1,.@label$);
|
||||
'BossID = $@mobid[0];
|
||||
donpcevent instance_npcname("Geffen Academy Master")+"::OnTalk3";
|
||||
end;
|
||||
}
|
||||
'BossID = $@mobid[0];
|
||||
|
||||
donpcevent instance_npcname("Geffen Academy Master")+"::OnTalk1";
|
||||
end;
|
||||
@@ -2089,7 +2091,8 @@ OnTimeout2:
|
||||
mapannounce instance_mapname("1@ge_st"), "<Magic Tournament Broadcast>: Time's up! The judges will decide the victor for this round!",bc_blue;
|
||||
|
||||
setcell instance_mapname("1@ge_st"), 50, 50, 50, 50, cell_walkable, 1;
|
||||
unitwarp 'BossID, instance_mapname("1@ge_st"), 50, 50;
|
||||
if (unitexists('BossID))
|
||||
unitwarp 'BossID, instance_mapname("1@ge_st"), 50, 50;
|
||||
killmonster instance_mapname("1@ge_st"), instance_npcname("#GMTcontroller")+"::OnTimeout";
|
||||
'BossID = 0;
|
||||
|
||||
@@ -2231,7 +2234,8 @@ end;
|
||||
|
||||
OnSummon:
|
||||
initnpctimer;
|
||||
'HomID = monster (instance_mapname("1@ge_st"), 114,50,"--ja--",2565,1, instance_npcname("#GMTHomun")+"::OnHomDead");
|
||||
monster (instance_mapname("1@ge_st"), 114,50,"--ja--",2565,1, instance_npcname("#GMTHomun")+"::OnHomDead");
|
||||
'HomID = $@mobid[0];
|
||||
end;
|
||||
|
||||
OnTimer10000:
|
||||
|
||||
@@ -1,20 +1,27 @@
|
||||
//===== rAthena Script =======================================
|
||||
//===== rAthena Script =======================================
|
||||
//= Euphy's WOE Controller
|
||||
//===== By: ==================================================
|
||||
//= Euphy
|
||||
//===== Current Version: =====================================
|
||||
//= 1.5
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Description: =========================================
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.3a Initial SVN release [Euphy]
|
||||
//= 1.3b Fixed WoE SE end labels [Euphy]
|
||||
//= 1.4 Added auto kick config [Euphy]
|
||||
//= 1.5 Added additional reward configs [Euphy]
|
||||
//= 1.5a Fixed hardcoded date constants [Lemongrass]
|
||||
//= 1.6 Replaced SQL insert for mail with script command [Capuche]
|
||||
//= 1.6a Fixed invalid name Schwaltzvalt [Daegaladh]
|
||||
//= 1.6b Fixed hardcoded castle numbers [Lemongrass]
|
||||
//= 1.7 Removed direct SQL access [Lemongrass]
|
||||
//= 1.8 Fixed invalid checkweight usage [Lemongrass]
|
||||
//= 1.9 Fixed reward handout for multiple characters on the same account [Lemongrass]
|
||||
//===== Description: =========================================
|
||||
//= A controller for War of Emperium designed for
|
||||
//= simplicity and ease of use.
|
||||
//= Many concepts taken from ToastOfDoom's script,
|
||||
//= and "rewards" function originally by Goddameit.
|
||||
//===== Additional Comments: =================================
|
||||
//=
|
||||
//= Be sure to disable the default agit controllers!
|
||||
//== npc\guild\agit_controller.txt
|
||||
//== npc\guild2\agit_start_se.txt
|
||||
//= npc\guild\agit_controller.txt
|
||||
//= npc\guild2\agit_start_se.txt
|
||||
//= npc\re\guild3\agit_start_te.txt
|
||||
//============================================================
|
||||
|
||||
// Information NPC
|
||||
@@ -23,9 +30,9 @@ prontera,149,193,4 script WOE Information 835,{
|
||||
doevent "WOE_CONTROL::OnMenu";
|
||||
end;
|
||||
OnAgitStart:
|
||||
while(agitcheck()) {
|
||||
specialeffect EF_BEGINSPELL6;
|
||||
while(agitcheck() || agitcheck2() || agitcheck3()) {
|
||||
sleep 425;
|
||||
specialeffect EF_BEGINSPELL6;
|
||||
}
|
||||
end;
|
||||
}
|
||||
@@ -34,9 +41,10 @@ OnAgitStart:
|
||||
//============================================================
|
||||
- script WOE_CONTROL -1,{
|
||||
function Disp_Owner; function Add_Zero;
|
||||
function Region;
|
||||
function Castle;
|
||||
|
||||
OnInit:
|
||||
|
||||
// -----------------------------------------------------------
|
||||
// Configuration settings.
|
||||
// -----------------------------------------------------------
|
||||
@@ -76,45 +84,93 @@ OnInit:
|
||||
.reward_zeny = 0;
|
||||
|
||||
// -----------------------------------------------------------
|
||||
// Constants (leave this section alone).
|
||||
// Castles datas.
|
||||
// -----------------------------------------------------------
|
||||
|
||||
setarray .Castles$[0],
|
||||
"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
|
||||
"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
|
||||
"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
|
||||
"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
|
||||
"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
|
||||
"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
|
||||
setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";
|
||||
// Region function defines the region of the castle defined by Castle function.
|
||||
// Region("<region name>");
|
||||
// Castle("<castle map name>", "<event name when woe end>", "<event killmonster name>", "<map name special warp>",<x>,<y>)
|
||||
|
||||
Region("Prontera");
|
||||
Castle("prtg_cas01", "Agit#prtg_cas01::OnAgitEnd", "Agit#prtg_cas01::OnAgitBreak", "prt_gld",134,65);
|
||||
Castle("prtg_cas02", "Agit#prtg_cas02::OnAgitEnd", "Agit#prtg_cas02::OnAgitBreak", "prt_gld",240,128);
|
||||
Castle("prtg_cas03", "Agit#prtg_cas03::OnAgitEnd", "Agit#prtg_cas03::OnAgitBreak", "prt_gld",153,137);
|
||||
Castle("prtg_cas04", "Agit#prtg_cas04::OnAgitEnd", "Agit#prtg_cas04::OnAgitBreak", "prt_gld",111,240);
|
||||
Castle("prtg_cas05", "Agit#prtg_cas05::OnAgitEnd", "Agit#prtg_cas05::OnAgitBreak", "prt_gld",208,240);
|
||||
Region("Payon");
|
||||
Castle("payg_cas01", "Agit#payg_cas01::OnAgitEnd", "Agit#payg_cas01::OnAgitBreak", "pay_gld",121,233);
|
||||
Castle("payg_cas02", "Agit#payg_cas02::OnAgitEnd", "Agit#payg_cas02::OnAgitBreak", "pay_gld",295,116);
|
||||
Castle("payg_cas03", "Agit#payg_cas03::OnAgitEnd", "Agit#payg_cas03::OnAgitBreak", "pay_gld",317,293);
|
||||
Castle("payg_cas04", "Agit#payg_cas04::OnAgitEnd", "Agit#payg_cas04::OnAgitBreak", "pay_gld",140,160);
|
||||
Castle("payg_cas05", "Agit#payg_cas05::OnAgitEnd", "Agit#payg_cas05::OnAgitBreak", "pay_gld",204,266);
|
||||
Region("Geffen");
|
||||
Castle("gefg_cas01", "Agit#gefg_cas01::OnAgitEnd", "Agit#gefg_cas01::OnAgitBreak", "gef_fild13",214,75);
|
||||
Castle("gefg_cas02", "Agit#gefg_cas02::OnAgitEnd", "Agit#gefg_cas02::OnAgitBreak", "gef_fild13",308,240);
|
||||
Castle("gefg_cas03", "Agit#gefg_cas03::OnAgitEnd", "Agit#gefg_cas03::OnAgitBreak", "gef_fild13",143,240);
|
||||
Castle("gefg_cas04", "Agit#gefg_cas04::OnAgitEnd", "Agit#gefg_cas04::OnAgitBreak", "gef_fild13",193,278);
|
||||
Castle("gefg_cas05", "Agit#gefg_cas05::OnAgitEnd", "Agit#gefg_cas05::OnAgitBreak", "gef_fild13",305,87);
|
||||
Region("Aldebaran");
|
||||
Castle("aldeg_cas01", "Agit#aldeg_cas01::OnAgitEnd", "Agit#aldeg_cas01::OnAgitBreak", "alde_gld",48,83);
|
||||
Castle("aldeg_cas02", "Agit#aldeg_cas02::OnAgitEnd", "Agit#aldeg_cas02::OnAgitBreak", "alde_gld",95,249);
|
||||
Castle("aldeg_cas03", "Agit#aldeg_cas03::OnAgitEnd", "Agit#aldeg_cas03::OnAgitBreak", "alde_gld",142,85);
|
||||
Castle("aldeg_cas04", "Agit#aldeg_cas04::OnAgitEnd", "Agit#aldeg_cas04::OnAgitBreak", "alde_gld",239,242);
|
||||
Castle("aldeg_cas05", "Agit#aldeg_cas05::OnAgitEnd", "Agit#aldeg_cas05::OnAgitBreak", "alde_gld",264,90);
|
||||
Region("Arunafeltz");
|
||||
Castle("arug_cas01", "Manager#arug_cas01::OnAgitEnd2", "Steward#ar01::OnStartArena", "aru_gld",158,272);
|
||||
Castle("arug_cas02", "Manager#arug_cas02::OnAgitEnd2", "Steward#ar02::OnStartArena", "aru_gld",83,47);
|
||||
Castle("arug_cas03", "Manager#arug_cas03::OnAgitEnd2", "Steward#ar03::OnStartArena", "aru_gld",68,155);
|
||||
Castle("arug_cas04", "Manager#arug_cas04::OnAgitEnd2", "Steward#ar04::OnStartArena", "aru_gld",299,345);
|
||||
Castle("arug_cas05", "Manager#arug_cas05::OnAgitEnd2", "Steward#ar05::OnStartArena", "aru_gld",292,107);
|
||||
Region("Schwarzwald");
|
||||
Castle("schg_cas01", "Manager#schg_cas01::OnAgitEnd2", "Steward#sc01::OnStartArena", "sch_gld",293,100);
|
||||
Castle("schg_cas02", "Manager#schg_cas02::OnAgitEnd2", "Steward#sc02::OnStartArena", "sch_gld",288,252);
|
||||
Castle("schg_cas03", "Manager#schg_cas03::OnAgitEnd2", "Steward#sc03::OnStartArena", "sch_gld",97,196);
|
||||
Castle("schg_cas04", "Manager#schg_cas04::OnAgitEnd2", "Steward#sc04::OnStartArena", "sch_gld",137,90);
|
||||
Castle("schg_cas05", "Manager#schg_cas05::OnAgitEnd2", "Steward#sc05::OnStartArena", "sch_gld",71,315);
|
||||
Region("Prontera (TE)");
|
||||
Castle("te_prtcas01", "Manager_TE#Gaebolg::OnAgitEnd3", "Manager_TE#Gaebolg::OnAgitBreak", "te_prt_gld",134,65);
|
||||
Castle("te_prtcas02", "Manager_TE#Richard::OnAgitEnd3", "Manager_TE#Richard::OnAgitBreak", "te_prt_gld",240,128);
|
||||
Castle("te_prtcas03", "Manager_TE#Wigner::OnAgitEnd3", "Manager_TE#Wigner::OnAgitBreak", "te_prt_gld",153,137);
|
||||
Castle("te_prtcas04", "Manager_TE#Heine::OnAgitEnd3", "Manager_TE#Heine::OnAgitBreak", "te_prt_gld",111,240);
|
||||
Castle("te_prtcas05", "Manager_TE#Nerious::OnAgitEnd3", "Manager_TE#Nerious::OnAgitBreak", "te_prt_gld",208,240);
|
||||
Region("Aldebaran (TE)");
|
||||
Castle("te_aldecas1", "Manager_TE#Glaris::OnAgitEnd3", "Manager_TE#Glaris::OnAgitBreak", "te_alde_gld",48,83);
|
||||
Castle("te_aldecas2", "Manager_TE#Defolty::OnAgitEnd3", "Manager_TE#Defolty::OnAgitBreak", "te_alde_gld",95,249);
|
||||
Castle("te_aldecas3", "Manager_TE#Sorin::OnAgitEnd3", "Manager_TE#Sorin::OnAgitBreak", "te_alde_gld",142,85);
|
||||
Castle("te_aldecas4", "Manager_TE#Bennit::OnAgitEnd3", "Manager_TE#Bennit::OnAgitBreak", "te_alde_gld",239,242);
|
||||
Castle("te_aldecas5", "Manager_TE#W::OnAgitEnd3", "Manager_TE#W::OnAgitBreak", "te_alde_gld",264,90);
|
||||
|
||||
setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
|
||||
setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwarzwald";
|
||||
setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
|
||||
setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
|
||||
setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;
|
||||
|
||||
// -----------------------------------------------------------
|
||||
|
||||
.reward_id_size = getarraysize(.reward_id);
|
||||
set .Size, getarraysize($WOE_CONTROL);
|
||||
if (.AutoKick || .NoOwner)
|
||||
for(set .@i,0; .@i<30; set .@i,.@i+1) {
|
||||
|
||||
if (.AutoKick || .NoOwner) {
|
||||
for(set .@i,0; .@i<.total_castle; set .@i,.@i+1) {
|
||||
setmapflag .Castles$[.@i], mf_loadevent;
|
||||
setd "."+.Castles$[.@i], .@i;
|
||||
}
|
||||
if (!agitcheck() && !agitcheck2()) sleep 4000;
|
||||
}
|
||||
else {
|
||||
for(set .@i,0; .@i<.total_castle; set .@i,.@i+1)
|
||||
setd "."+.Castles$[.@i], 0;
|
||||
}
|
||||
if (!agitcheck() && !agitcheck2() && !agitcheck3()) sleep 4000;
|
||||
set .Init,1;
|
||||
.current_region = 0;
|
||||
|
||||
OnMinute00:
|
||||
freeloop(1);
|
||||
if (agitcheck() || agitcheck2()) {
|
||||
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
|
||||
if (agitcheck() || agitcheck2() || agitcheck3()) {
|
||||
for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
|
||||
if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) == $WOE_CONTROL[.@i+2]) {
|
||||
OnWOEEnd:
|
||||
announce "The War Of Emperium is over!",bc_all|bc_woe;
|
||||
AgitEnd; AgitEnd2;
|
||||
AgitEnd; AgitEnd2; AgitEnd3;
|
||||
sleep 1000;
|
||||
for(set .@j,0; .@j<30; set .@j,.@j+1) {
|
||||
for(set .@j,0; .@j<.total_castle; set .@j,.@j+1) {
|
||||
if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
|
||||
if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
|
||||
}
|
||||
@@ -123,33 +179,31 @@ OnMinute00:
|
||||
if (.ForceEnd) { set .ForceEnd,0; end; }
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((!agitcheck() && !agitcheck2()) || .Init) {
|
||||
if (!agitcheck() && !agitcheck2()) set .Init,0;
|
||||
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
|
||||
.@agit_check = (!agitcheck() && !agitcheck2() && !agitcheck3());
|
||||
if (.@agit_check || .Init) {
|
||||
if (.@agit_check) set .Init,0;
|
||||
for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
|
||||
if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) {
|
||||
deletearray .Active[0],2;
|
||||
set .Active[0], $WOE_CONTROL[.@i+3];
|
||||
if (.Init) { AgitEnd; AgitEnd2; }
|
||||
if (.Init) { AgitEnd; AgitEnd2; AgitEnd3; }
|
||||
else announce "The War Of Emperium has begun!",bc_all|bc_woe;
|
||||
sleep 1000;
|
||||
AgitStart; AgitStart2;
|
||||
for(set .@j,0; .@j<30; set .@j,.@j+1) {
|
||||
AgitStart; AgitStart2; AgitStart3;
|
||||
for(set .@j,0; .@j<.total_castle; set .@j,.@j+1) {
|
||||
if (.Active[0]&(1<<.@j)) {
|
||||
if (!.Init) Disp_Owner(.Castles$[.@j],0);
|
||||
set .Active[1], .Active[1] | (1<<((.@j/5)+1));
|
||||
set .Active[1], .Active[1] | (1<<.castle_region[.@j]);
|
||||
} else {
|
||||
if (.@j<20) {
|
||||
donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
|
||||
killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
|
||||
} else {
|
||||
donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";
|
||||
killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena";
|
||||
}
|
||||
donpcevent .event_name_agitend$[.@j];
|
||||
killmonster .Castles$[.@j], .event_name_killmob$[.@j];
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
set .Init,0;
|
||||
end;
|
||||
@@ -163,25 +217,102 @@ function Disp_Owner {
|
||||
function Add_Zero {
|
||||
return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
|
||||
}
|
||||
function Castle {
|
||||
.@map$ = getarg(0);
|
||||
if (getd( "." + .@map$ ) > 0) {
|
||||
debugmes sprintf("WOE_CONTROL: map %s already defined.", .@map$);
|
||||
return;
|
||||
}
|
||||
if (.total_castle > 61) {
|
||||
debugmes sprintf("WOE_CONTROL: Maximum of 62 castles defined, %s skipped.", .@map$);
|
||||
return;
|
||||
}
|
||||
.Castles$[.total_castle] = .@map$;
|
||||
.event_name_agitend$[.total_castle] = getarg(1);
|
||||
.event_name_killmob$[.total_castle] = getarg(2);
|
||||
.Map$[.total_castle] = getarg(3);
|
||||
.MapX[.total_castle] = getarg(4);
|
||||
.MapY[.total_castle] = getarg(5);
|
||||
.castle_region[.total_castle] = .current_region;
|
||||
|
||||
setd ".castle_index_in_region_" + .current_region + "[" + .size_region[.current_region] + "]", .total_castle;
|
||||
.total_castle++;
|
||||
.size_region[.current_region]++;
|
||||
|
||||
setd "." + .Castles$[.total_castle-1], .total_castle;
|
||||
return;
|
||||
}
|
||||
function Region {
|
||||
.@zone$ = getarg(0);
|
||||
for ( .@i = 0; .@i < .total_region; ++.@i ) {
|
||||
if (.Regions$[.@i] == .@zone$) {
|
||||
.current_region = .@index;
|
||||
return;
|
||||
}
|
||||
}
|
||||
.Regions$[.total_region] = .@zone$;
|
||||
.current_region = .total_region;
|
||||
.total_region++;
|
||||
return;
|
||||
}
|
||||
|
||||
OnReward:
|
||||
if (!.reward_id_size && !.reward_zeny)
|
||||
return;
|
||||
|
||||
set .@sql$, ((.Options&4)?"position = 0":"online = 1");
|
||||
if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);
|
||||
freeloop(1);
|
||||
for(set .@i,0; .@i<30; set .@i,.@i+1) {
|
||||
for(set .@i,0; .@i<.total_castle; set .@i,.@i+1) {
|
||||
if (getarg(0)&(1<<.@i)) {
|
||||
set .@gid, getcastledata(.Castles$[.@i],1);
|
||||
if (!.@gid) continue;
|
||||
set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);
|
||||
for(set .@j,0; .@j<.@size; set .@j,.@j+1) {
|
||||
if ((.Options&8) && !(.Options&4)) {
|
||||
set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");
|
||||
if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
|
||||
setd ".@ip_"+.@i+"_"+.@ip$,1;
|
||||
if (!.@gid)
|
||||
continue;
|
||||
|
||||
getguildmember( .@gid, 1, .@cid );
|
||||
.@size_guild = getguildmember( .@gid, 2, .@aid );
|
||||
|
||||
if( .Options&4 ){
|
||||
.@master_cid = getguildmasterid( .@gid );
|
||||
.@index = inarray(.@cid, .@master_cid);
|
||||
.@master_aid = .@aid[.@index];
|
||||
|
||||
cleararray( .@cid, 0, .@size_guild );
|
||||
cleararray( .@aid, 0, .@size_guild );
|
||||
|
||||
.@size_guild = 1;
|
||||
.@cid[0] = .@master_cid;
|
||||
.@aid[0] = .@master_aid;
|
||||
}
|
||||
else if (.Options&8) {
|
||||
for ( .@j = 0; .@j < .@size_guild; ++.@j ) {
|
||||
.@is_online[.@j] = isloggedin( .@aid[.@j], .@cid[.@j] );
|
||||
if (.@is_online[.@j])
|
||||
.@ip$ = replacestr(getcharip(.@aid[.@j]),".","a");
|
||||
else {
|
||||
if (query_sql("SELECT `last_ip` FROM `login` WHERE `account_id` = '" + .@aid[.@j] + "'", .@last_ip$) < 1)
|
||||
continue;
|
||||
.@ip$ = replacestr(.@last_ip$, ".", "a");
|
||||
}
|
||||
.@variable$ = ".@ip_" + .@i + "_" + .@ip$;
|
||||
.@index = getd(.@variable$) - 1;
|
||||
|
||||
if (.@index >= 0) {
|
||||
if (.@is_online[.@j]) {
|
||||
.@tmp_account_id[.@index] = .@aid[.@j];
|
||||
.@tmp_char_id[.@index] = .@cid[.@j];
|
||||
}
|
||||
continue;
|
||||
}
|
||||
setd .@variable$, .@j+1;
|
||||
.@tmp_account_id[.@k] = .@aid[.@j];
|
||||
.@tmp_char_id[.@k] = .@cid[.@j];
|
||||
.@k++;
|
||||
}
|
||||
copyarray .@aid[0], .@tmp_account_id[0], .@k;
|
||||
copyarray .@cid[0], .@tmp_char_id[0], .@k;
|
||||
.@size_guild = .@k;
|
||||
}
|
||||
for(set .@j,0; .@j<.@size_guild; set .@j,.@j+1) {
|
||||
if (.Options&2) {
|
||||
.@charid = .@cid[.@j];
|
||||
.@sender$ = "no-reply";
|
||||
@@ -197,17 +328,19 @@ OnReward:
|
||||
setd ".@str_"+.@cid[.@j],1;
|
||||
message rid2name(.@aid[.@j]),"You've got mail!";
|
||||
}
|
||||
} else if (isloggedin(.@aid[.@j])) {
|
||||
.@name$ = rid2name(.@aid[.@j]);
|
||||
}
|
||||
else if (isloggedin(.@aid[.@j],.@cid[.@j])) {
|
||||
attachrid( .@aid[.@j], true );
|
||||
.@name$ = strcharinfo( 0 );
|
||||
.@castle_name$ = getcastlename(.Castles$[.@i]);
|
||||
for ( .@k = 0; .@k < .reward_id_size; .@k++ ) {
|
||||
if (checkweight(.reward_id[.@k], .reward_amount[.@k]))
|
||||
getitem .reward_id[.@k], .reward_amount[.@k], .@aid[.@j];
|
||||
getitem .reward_id[.@k], .reward_amount[.@k];
|
||||
else
|
||||
message .@name$, "You can't receive x" + .reward_amount[.@k] + " " + getitemname(.reward_id[.@k]) + " for conquering " + .@castle_name$ + " because you're overweight.";
|
||||
dispbottom "You can't receive x" + .reward_amount[.@k] + " " + getitemname(.reward_id[.@k]) + " for conquering " + .@castle_name$ + " because you're overweight.";
|
||||
}
|
||||
Zeny += .reward_zeny;
|
||||
message .@name$, "You have been rewarded for conquering " + .@castle_name$ + ".";
|
||||
dispbottom "You have been rewarded for conquering " + .@castle_name$ + ".";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -218,8 +351,9 @@ OnPCLoadMapEvent:
|
||||
if (!compare(strcharinfo(3),"g_cas")) end;
|
||||
if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
|
||||
if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
|
||||
.@castle_name$ = getcastlename(strcharinfo(3));
|
||||
sleep2 1000;
|
||||
message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";
|
||||
message strcharinfo(0), .@castle_name$ + " is currently inactive.";
|
||||
sleep2 5000;
|
||||
if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
|
||||
}
|
||||
@@ -228,17 +362,18 @@ OnPCLoadMapEvent:
|
||||
OnMenu:
|
||||
while(1) {
|
||||
mes "[WOE Information]";
|
||||
if (agitcheck() || agitcheck2()) {
|
||||
if (agitcheck() || agitcheck2() || agitcheck3()) {
|
||||
if (.Active[0]) {
|
||||
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
|
||||
for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
|
||||
if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) {
|
||||
set .@i, $WOE_CONTROL[.@i+2];
|
||||
break;
|
||||
}
|
||||
}
|
||||
mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
|
||||
mes " ";
|
||||
for(set .@i,0; .@i<6; set .@i,.@i+1)
|
||||
if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";
|
||||
for(set .@i,0; .@i < .total_region; set .@i,.@i+1)
|
||||
if (.Active[1]&(1<<.@i)) mes " > ^777777"+.Regions$[.@i]+"^000000";
|
||||
} else
|
||||
mes "The War of Emperium is ^0055FFactive^000000.";
|
||||
} else {
|
||||
@@ -261,20 +396,22 @@ while(1) {
|
||||
case 1:
|
||||
if (.CastleWarp) set .@clr$,"^0055FF";
|
||||
set .@menu$,"";
|
||||
for(set .@i,0; .@i<6; set .@i,.@i+1) {
|
||||
if (.CastleWarp || .Active[1]&(1<<(.@i+1)))
|
||||
set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";
|
||||
for(set .@i,0; .@i < .total_region; set .@i,.@i+1) {
|
||||
if (.CastleWarp || .Active[1]&(1<<.@i))
|
||||
set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<.@i))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";
|
||||
set .@menu$, .@menu$+":";
|
||||
}
|
||||
set .@i, select(.@menu$)-1;
|
||||
set .@menu$,"";
|
||||
for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
|
||||
if (.CastleWarp || .Active[0]&(1<<.@j))
|
||||
set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000";
|
||||
for(set .@j,0; .@j < .size_region[.@i]; set .@j,.@j+1) {
|
||||
.@index = getd( ".castle_index_in_region_" + .@i + "[" + .@j + "]" );
|
||||
if (.CastleWarp || .Active[0]&(1<<.@index))
|
||||
set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@index))?.@clr$:"^777777")+getcastlename(.Castles$[.@index])+"^000000";
|
||||
set .@menu$, .@menu$+":";
|
||||
}
|
||||
set .@j, select(.@menu$)-1;
|
||||
warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
|
||||
.@index = getd( ".castle_index_in_region_" + .@i + "[" + .@j + "]" );
|
||||
warp .Map$[.@index],.MapX[.@index],.MapY[.@index];
|
||||
close;
|
||||
case 2:
|
||||
mes "[Schedule]";
|
||||
@@ -282,7 +419,7 @@ while(1) {
|
||||
freeloop(1);
|
||||
for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
|
||||
mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
|
||||
for(set .@j,0; .@j<30; set .@j,.@j+1)
|
||||
for(set .@j,0; .@j<.total_castle; set .@j,.@j+1)
|
||||
if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
|
||||
if (.@i+4 < .Size) mes " ";
|
||||
}
|
||||
@@ -293,12 +430,13 @@ while(1) {
|
||||
break;
|
||||
case 3:
|
||||
mes "[Castle Ownership]";
|
||||
for(set .@i,0; .@i<6; set .@i,.@i+1) {
|
||||
for(set .@i,0; .@i < .total_region; set .@i,.@i+1) {
|
||||
set .@k, .@i*5;
|
||||
mes "> ^FF0000"+.Regions$[.@i]+"^000000";
|
||||
for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) {
|
||||
set .@t, getcastledata(.Castles$[.@j],1);
|
||||
mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
|
||||
for(set .@j,0; .@j<.size_region[.@i]; set .@j,.@j+1) {
|
||||
.@index = getd( ".castle_index_in_region_" + .@i + "[" + .@j + "]" );
|
||||
set .@t, getcastledata(.Castles$[.@index],1);
|
||||
mes " ~ "+getcastlename(.Castles$[.@index])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
|
||||
}
|
||||
if (.@i < 5) mes " ";
|
||||
}
|
||||
@@ -310,14 +448,9 @@ while(1) {
|
||||
mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
|
||||
mes "What would you like to do?";
|
||||
next;
|
||||
switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
|
||||
switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2() || agitcheck3())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
|
||||
case 1:
|
||||
mes "[New Session]";
|
||||
if (.Size > 127) {
|
||||
mes "You have already reached the maximum of 32 sessions.";
|
||||
next;
|
||||
break;
|
||||
}
|
||||
mes "Select a day.";
|
||||
next;
|
||||
set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
|
||||
@@ -354,11 +487,15 @@ while(1) {
|
||||
mes " > Castles:";
|
||||
if (!.@Castle)
|
||||
mes " ~ ^777777(none selected)^000000";
|
||||
else for(set .@i,0; .@i<30; set .@i,.@i+1)
|
||||
if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
|
||||
else {
|
||||
for(set .@i,0; .@i<.total_castle; set .@i,.@i+1) {
|
||||
.@string$ = ( .@Castle&(1<<.@i) ) ? " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")" : "";
|
||||
mes .@string$;
|
||||
}
|
||||
}
|
||||
next;
|
||||
set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
|
||||
for(set .@i,0; .@i<30; set .@i,.@i+1)
|
||||
for(set .@i,0; .@i<.total_castle; set .@i,.@i+1)
|
||||
set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
|
||||
set .@i, select(.@menu$)-1;
|
||||
if (.@i)
|
||||
@@ -369,11 +506,12 @@ while(1) {
|
||||
next;
|
||||
switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
|
||||
case 1:
|
||||
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
|
||||
for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
|
||||
if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {
|
||||
set .@d,1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!.@d) { set .@d,1; set .@i,.Size; }
|
||||
copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
|
||||
setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
|
||||
@@ -423,7 +561,7 @@ while(1) {
|
||||
case 3:
|
||||
mes "[Reload Settings]";
|
||||
mes "This will trigger all events related to new session configurations, if any.";
|
||||
if (agitcheck() || agitcheck2()) {
|
||||
if (agitcheck() || agitcheck2() || agitcheck3()) {
|
||||
mes " ";
|
||||
mes "Be aware that this will disrupt the current WOE session.";
|
||||
}
|
||||
@@ -440,7 +578,7 @@ while(1) {
|
||||
break;
|
||||
case 4:
|
||||
mes "[Force Agit End]";
|
||||
if (!agitcheck() && !agitcheck2()) {
|
||||
if (!agitcheck() && !agitcheck2() && !agitcheck3()) {
|
||||
mes "WOE has already ended.";
|
||||
next;
|
||||
break;
|
||||
|
||||
@@ -1642,7 +1642,10 @@ OnCast:
|
||||
in_moc_16,149,80,4 script Guildmaster#ASN2 106,1,1,{
|
||||
end;
|
||||
OnTouch_:
|
||||
savepoint "morocc",100,100,1,1;
|
||||
if (checkre(0))
|
||||
savepoint "morocc",100,100,1,1;
|
||||
else
|
||||
savepoint "moc_ruins",79,99,1,1;
|
||||
if (ASSIN_Q == 7 && BaseJob == Job_Thief) {
|
||||
set ASSIN_Q,8;
|
||||
mes "[Guildmaster]";
|
||||
@@ -2094,11 +2097,10 @@ OnTouch_:
|
||||
mes "It used to rule over the Assassin weapon market. Please take care of my gladius.";
|
||||
getitem 1220,1; //Gladius_
|
||||
}
|
||||
set ASSIN_Q,17;
|
||||
set ASSIN_Q3,2;
|
||||
ASSIN_Q3 = 2;
|
||||
next;
|
||||
}
|
||||
else {
|
||||
else if (ASSIN_Q3 != 2) {
|
||||
mes "[Guildmaster]";
|
||||
mes "Well, I talked too much.";
|
||||
mes "Please take this first.";
|
||||
@@ -2119,7 +2121,7 @@ OnTouch_:
|
||||
case 5:
|
||||
getitem 1252,1; //Katar
|
||||
}
|
||||
set ASSIN_Q,17;
|
||||
ASSIN_Q3 = 2;
|
||||
}
|
||||
mes "[Guildmaster]";
|
||||
mes "Well, I am giving you a token. Please return to the Assassin expert, the Ferocious-Looking Huey, at the entrance.";
|
||||
@@ -2129,8 +2131,12 @@ OnTouch_:
|
||||
next;
|
||||
mes "[Guildmaster]";
|
||||
mes "You, " + strcharinfo(0) + ", have chosen to live as an Assassin. May you learn our ways and be an honorable example to others.";
|
||||
savepoint "morocc",100,100,1,1;
|
||||
if (checkre(0))
|
||||
savepoint "morocc",100,100,1,1;
|
||||
else
|
||||
savepoint "moc_ruins",79,99,1,1;
|
||||
getitem 1008,1; //Frozen_Heart
|
||||
ASSIN_Q = 17;
|
||||
changequest 8006,8007;
|
||||
next;
|
||||
mes "[Guildmaster]";
|
||||
|
||||
@@ -1634,7 +1634,7 @@ prt_in,69,107,6 script Lady Amy#knt 728,{
|
||||
mes "[Lady Amy]";
|
||||
mes "But some rude players came with a group of monsters and disappeared! What should you do?";
|
||||
next;
|
||||
if (select("Keep the monsters from reaching the party.:Defend while the party retreats.:Run away on your Peco Peco.") == 2)
|
||||
if (select("Keep the monsters from reaching the party.:Defend while the party retreats.:Run away on your Peco Peco.") != 3)
|
||||
set .@knight_t,.@knight_t+10;
|
||||
mes "[Lady Amy]";
|
||||
mes "Luckily, you all lived through the crisis. But as you walk, you find a person, who is not in your party, collapsed on the ground.";
|
||||
@@ -1662,7 +1662,7 @@ prt_in,69,107,6 script Lady Amy#knt 728,{
|
||||
mes "What should you";
|
||||
mes "do to sell your item?";
|
||||
next;
|
||||
if (select("Shout out loud to everyone.:Open a chat room and wait.:Inquire if there is anyone that is interested.") == 3)
|
||||
if (select("Shout out loud to everyone.:Open a chat room and wait.:Inquire if there is anyone that is interested.") != 1)
|
||||
set .@knight_t,.@knight_t+10;
|
||||
mes "[Lady Amy]";
|
||||
mes "While you are waiting,";
|
||||
|
||||
@@ -20,7 +20,7 @@ einbech,0,0 monster Tarou 1175,5,1800000,1500000
|
||||
//==================================================
|
||||
// jawaii - Jawaii, the Honeymoon Island
|
||||
//==================================================
|
||||
jawaii,207,290,10,10 monster Phen 1158,3,3600000,1800000,1234
|
||||
jawaii,207,290,10,10 monster Phen 1158,3,3600000,1800000
|
||||
jawaii,221,220,30,30 monster Aster 1266,2,3600000,2400000
|
||||
jawaii,276,163,20,20 monster Aster 1266,1,7200000,3600000
|
||||
jawaii,221,220,30,30 monster Shellfish 1074,1,4800000,3000000
|
||||
|
||||
@@ -90,6 +90,8 @@ List of GM Management NPCs (incomplete)
|
||||
- Bangungot Gate (RE)
|
||||
- Horror Toy Factory (RE)
|
||||
- Faceworm's Nest (RE)
|
||||
- Central Laboratory (RE)
|
||||
- Morse's Cave (RE)
|
||||
|
||||
[ Job-related ]
|
||||
----- 3rd Class (RE) -----
|
||||
|
||||
@@ -299,10 +299,10 @@ moc_fild20,0,0 monster Drops 1113,30
|
||||
moc_fild20,0,0 monster Scorpion 1001,70
|
||||
moc_fild20,0,0 monster Picky 1050,50
|
||||
moc_fild20,0,0 monster Picky 1049,50
|
||||
moc_fild20,0,0 monster Morocc's Shadow 1918,1,30000,0,0
|
||||
moc_fild20,0,0 monster Morocc's Shadow 1919,1,30000,0,0
|
||||
moc_fild20,0,0 monster Morocc's Shadow 1920,1,30000,0,0
|
||||
moc_fild20,0,0 monster Morocc's Shadow 1921,1,30000,0,0
|
||||
moc_fild20,0,0 monster Incarnation of Morocc 1918,1,30000,0,0
|
||||
moc_fild20,0,0 monster Incarnation of Morocc 1919,1,30000,0,0
|
||||
moc_fild20,0,0 monster Incarnation of Morocc 1920,1,30000,0,0
|
||||
moc_fild20,0,0 monster Incarnation of Morocc 1921,1,30000,0,0
|
||||
|
||||
//==================================================
|
||||
// moc_fild21 - Dimensional Gorge
|
||||
@@ -310,16 +310,16 @@ moc_fild20,0,0 monster Morocc's Shadow 1921,1,30000,0,0
|
||||
moc_fild21,0,0 monster Golem 1040,61
|
||||
moc_fild21,0,0 monster Stalactic Golem 1278,46
|
||||
moc_fild21,0,0 monster Lava Golem 1366,46
|
||||
moc_fild21,0,0 monster Morocc's Shadow 1918,46,30000,0,0
|
||||
moc_fild21,0,0 monster Morocc's Shadow 1919,46,30000,0,0
|
||||
moc_fild21,0,0 monster Morocc's Shadow 1920,46,30000,0,0
|
||||
moc_fild21,0,0 monster Morocc's Shadow 1921,34,30000,0,0
|
||||
moc_fild21,0,0 monster Incarnation of Morocc 1918,46,30000,0,0
|
||||
moc_fild21,0,0 monster Incarnation of Morocc 1919,46,30000,0,0
|
||||
moc_fild21,0,0 monster Incarnation of Morocc 1920,46,30000,0,0
|
||||
moc_fild21,0,0 monster Incarnation of Morocc 1921,34,30000,0,0
|
||||
|
||||
//==================================================
|
||||
// moc_fild22 - Dimensional Gorge
|
||||
//==================================================
|
||||
moc_fild22,0,0 monster Morocc's Shadow 1918,60,30000,0,0
|
||||
moc_fild22,0,0 monster Morocc's Shadow 1919,60,30000,0,0
|
||||
moc_fild22,0,0 monster Morocc's Shadow 1920,60,30000,0,0
|
||||
moc_fild22,0,0 monster Morocc's Shadow 1921,25,30000,0,0
|
||||
moc_fild22,0,0 monster Wounded Satan Morocc 1917,1,43200000,3600000
|
||||
moc_fild22,0,0 monster Incarnation of Morocc 1918,60,30000,0,0
|
||||
moc_fild22,0,0 monster Incarnation of Morocc 1919,60,30000,0,0
|
||||
moc_fild22,0,0 monster Incarnation of Morocc 1920,60,30000,0,0
|
||||
moc_fild22,0,0 monster Incarnation of Morocc 1921,25,10000,0,0
|
||||
moc_fild22,0,0 boss_monster Wounded Morocc 1917,1,43200000,3600000
|
||||
|
||||
10
npc/pre-re/quests/quests_niflheim.txt
Normal file
10
npc/pre-re/quests/quests_niflheim.txt
Normal file
@@ -0,0 +1,10 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Quest NPCs related to Niflheim
|
||||
//===== Description: =========================================
|
||||
//= [Official Conversion]
|
||||
//= Piano Key Ouest
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Moved Piano3 to pre-re/re paths. [Daegaladh]
|
||||
//============================================================
|
||||
|
||||
nif_in,114,181,0 duplicate(Piano3) #Piano3 HIDDEN_NPC,1,1
|
||||
@@ -93,5 +93,6 @@ npc: npc/pre-re/quests/quests_izlude.txt
|
||||
npc: npc/pre-re/quests/quests_lighthalzen.txt
|
||||
npc: npc/pre-re/quests/quests_morocc.txt
|
||||
npc: npc/pre-re/quests/quests_nameless.txt
|
||||
npc: npc/pre-re/quests/quests_niflheim.txt
|
||||
npc: npc/pre-re/quests/the_sign_quest.txt
|
||||
npc: npc/pre-re/quests/quests_veins.txt
|
||||
|
||||
@@ -70,9 +70,10 @@
|
||||
}
|
||||
if (getcharid(2) == .@GID) {
|
||||
if (is_guild_leader() == true) {
|
||||
.@time = atoi( gettimestr("%H%M",5) );
|
||||
if (guildrelay_q == 100) {
|
||||
if (guildtime > 22) {
|
||||
if ((gettime(DT_HOUR) > 1) && (gettime(DT_HOUR) < guildtime)) {
|
||||
if (guildtime > 2299) {
|
||||
if (.@time > 0101 && .@time < guildtime) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "Oh, you're back. So did you";
|
||||
mes "rest up enough? I'm sure the";
|
||||
@@ -128,8 +129,8 @@
|
||||
close;
|
||||
}
|
||||
}
|
||||
else if (guildtime > 22) {
|
||||
if ((gettime(DT_HOUR) > 0) && (gettime(DT_HOUR) < guildtime)) {
|
||||
else if (guildtime > 2200) {
|
||||
if (.@time > 0001 && .@time < guildtime) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "Oh, you're back. So did you";
|
||||
mes "rest up enough? I'm sure the";
|
||||
@@ -185,7 +186,7 @@
|
||||
close;
|
||||
}
|
||||
}
|
||||
else if ((gettime(DT_HOUR) - guildtime) > 2) {
|
||||
else if ((.@time - guildtime) > 0200) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "Oh, you're back. So did you";
|
||||
mes "rest up enough? I'm sure the";
|
||||
@@ -242,7 +243,7 @@
|
||||
}
|
||||
}
|
||||
else if (guildrelay_q == 150) {
|
||||
if (((guildtime > 22) && (gettime(DT_HOUR) > 1) && (gettime(DT_HOUR) < guildtime)) || ((guildtime > 21) && (gettime(DT_HOUR) > 0) && (gettime(DT_HOUR) < guildtime)) || ((gettime(DT_HOUR) - guildtime) > 2)) {
|
||||
if ((guildtime > 2299 && .@time > 0101 && .@time < guildtime) || (guildtime > 2199 && .@time > 0001 && .@time < guildtime) || ((.@time - guildtime) > 0200)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "Ah, you look well rested,";
|
||||
mes "master. It is now time for";
|
||||
@@ -306,12 +307,12 @@
|
||||
}
|
||||
}
|
||||
else if (guildrelay_q == 25) {
|
||||
if (((guildtime > 22) && ((gettime(DT_HOUR) > 4) && (gettime(DT_HOUR) < guildtime)))
|
||||
|| ((guildtime > 21) && ((gettime(DT_HOUR) > 3) && (gettime(DT_HOUR) < guildtime)))
|
||||
|| ((guildtime > 20) && ((gettime(DT_HOUR) > 2) && (gettime(DT_HOUR) < guildtime)))
|
||||
|| ((guildtime > 19) && ((gettime(DT_HOUR) > 1) && (gettime(DT_HOUR) < guildtime)))
|
||||
|| ((guildtime > 18) && ((gettime(DT_HOUR) > 0) && (gettime(DT_HOUR) < guildtime)))
|
||||
|| ((gettime(DT_HOUR) - guildtime) > 5)) {
|
||||
if ((guildtime > 2299 && .@time > 0401 && .@time < guildtime)
|
||||
|| (guildtime > 2199 && .@time > 0301 && .@time < guildtime)
|
||||
|| (guildtime > 2059 && .@time > 0201 && .@time < guildtime)
|
||||
|| (guildtime > 1999 && .@time > 0101 && .@time < guildtime)
|
||||
|| (guildtime > 1899 && .@time > 0001 && .@time < guildtime)
|
||||
|| ((.@time - guildtime) > 0500)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "Ah, have you rested well,";
|
||||
mes "master? Please excuse my";
|
||||
@@ -415,7 +416,7 @@
|
||||
mes "Hand me the spirit, and allow";
|
||||
mes "me to give you your guild's reward.";
|
||||
delitem 7239,1; //Soul_Of_Proceeding
|
||||
set guildtime,gettime(DT_HOUR);
|
||||
set guildtime,.@time;
|
||||
set guildrelay_q,100;
|
||||
set .@incen_item,rand(1,100);
|
||||
if ((.@incen_item > 0) && (.@incen_item < 25)) {
|
||||
@@ -483,7 +484,7 @@
|
||||
mes "challenges that you will all";
|
||||
mes "face together. Good work!";
|
||||
delitem 7245,1; //Soul_Of_Friendship
|
||||
set guildtime,gettime(DT_HOUR);
|
||||
set guildtime, atoi( gettimestr("%H%M",5) );
|
||||
set guildrelay_q,150;
|
||||
set .@incen_item,rand(1,100);
|
||||
if ((.@incen_item > 0) && (.@incen_item < 16)) {
|
||||
@@ -576,7 +577,7 @@
|
||||
mes "Tristan III, and share it with";
|
||||
mes "guild. Once again, good work.";
|
||||
delitem 7251,1; //Soul_Of_Victory
|
||||
set guildtime,gettime(DT_HOUR);
|
||||
set guildtime, atoi( gettimestr("%H%M",5) );
|
||||
set guildrelay_q,25;
|
||||
set .@incen_item,rand(1,100);
|
||||
if ((.@incen_item > 0) && (.@incen_item < 26)) {
|
||||
@@ -1411,11 +1412,12 @@
|
||||
mes "don't you worry about it.";
|
||||
delitem 7235,1; //Soul_Of_Courage
|
||||
set guildrelay_q,4;
|
||||
set guildtime,gettime(DT_HOUR);
|
||||
set guildtime, atoi( gettimestr("%H%M",5) );
|
||||
close;
|
||||
}
|
||||
if ((guildtime > 22) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
|
||||
if ((gettime(DT_HOUR) > 2) && (gettime(DT_HOUR) < guildtime)) {
|
||||
.@time = atoi( gettimestr("%H%M",5) );
|
||||
if ((guildtime > 2259) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
|
||||
if ((.@time > 0201) && (.@time < guildtime)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "I guess enough time";
|
||||
mes "has passed. You ready";
|
||||
@@ -1428,8 +1430,8 @@
|
||||
close;
|
||||
}
|
||||
}
|
||||
if ((guildtime > 21) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
|
||||
if ((gettime(DT_HOUR) > 0101) && (gettime(DT_HOUR) < guildtime)) {
|
||||
if ((guildtime > 2159) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
|
||||
if ((.@time > 0101) && (.@time < guildtime)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "I guess enough time";
|
||||
mes "has passed. You ready";
|
||||
@@ -1442,8 +1444,8 @@
|
||||
close;
|
||||
}
|
||||
}
|
||||
if ((guildtime > 20) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
|
||||
if ((gettime(DT_HOUR) > 0001) && (gettime(DT_HOUR) < guildtime)) {
|
||||
if ((guildtime > 2059) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
|
||||
if ((.@time > 0001) && (.@time < guildtime)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "I guess enough time";
|
||||
mes "has passed. You ready";
|
||||
@@ -1456,7 +1458,7 @@
|
||||
close;
|
||||
}
|
||||
}
|
||||
if ((gettime(DT_HOUR) - guildtime > 0300) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
|
||||
if ((.@time - guildtime > 0300) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "I guess enough time";
|
||||
mes "has passed. You ready";
|
||||
@@ -1797,11 +1799,12 @@
|
||||
mes "in order to be successful.";
|
||||
delitem 7240,1; //Soul_Of_Confidence
|
||||
set guildrelay_q,9;
|
||||
set guildtime,gettime(DT_HOUR);
|
||||
set guildtime, atoi( gettimestr("%H%M",5) );
|
||||
close;
|
||||
}
|
||||
if ((guildtime > 22) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
|
||||
if ((gettime(DT_HOUR) > 02) && (gettime(DT_HOUR) < guildtime)) {
|
||||
.@time = atoi( gettimestr("%H%M",5) );
|
||||
if ((guildtime > 2259) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
|
||||
if ((.@time > 0201) && (.@time < guildtime)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "So did you spend some";
|
||||
mes "quality time with your";
|
||||
@@ -1831,8 +1834,8 @@
|
||||
close;
|
||||
}
|
||||
}
|
||||
else if ((guildtime > 21) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
|
||||
if ((gettime(DT_HOUR) > 01) && (gettime(DT_HOUR) < guildtime)) {
|
||||
else if ((guildtime > 2159) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
|
||||
if ((.@time > 0101) && (.@time < guildtime)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "So did you spend some";
|
||||
mes "quality time with your";
|
||||
@@ -1862,8 +1865,8 @@
|
||||
close;
|
||||
}
|
||||
}
|
||||
else if ((guildtime > 20) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
|
||||
if ((gettime(DT_HOUR) > 0) && (gettime(DT_HOUR) < guildtime)) {
|
||||
else if ((guildtime > 2059) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
|
||||
if ((.@time > 0001) && (.@time < guildtime)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "So did you spend some";
|
||||
mes "quality time with your";
|
||||
@@ -1893,7 +1896,7 @@
|
||||
close;
|
||||
}
|
||||
}
|
||||
else if ((gettime(DT_HOUR) - guildtime > 3) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
|
||||
else if ((.@time - guildtime > 0300) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "So did you spend some";
|
||||
mes "quality time with your";
|
||||
@@ -2766,11 +2769,12 @@
|
||||
mes "to your feelings this time...";
|
||||
delitem 7249,1; //Soul_Of_Service
|
||||
set guildrelay_q,21;
|
||||
set guildtime,gettime(DT_HOUR);
|
||||
set guildtime, atoi( gettimestr("%H%M",5) );
|
||||
close;
|
||||
}
|
||||
if ((guildtime > 22) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
|
||||
if ((gettime(DT_HOUR) > 2) && (gettime(DT_HOUR) < guildtime)) {
|
||||
.@time = atoi( gettimestr("%H%M",5) );
|
||||
if ((guildtime > 2259) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
|
||||
if ((.@time > 0201) && (.@time < guildtime)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "Yes. You've come at just";
|
||||
mes "the right time. Remember";
|
||||
@@ -2791,8 +2795,8 @@
|
||||
close;
|
||||
}
|
||||
}
|
||||
if ((guildtime > 21) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
|
||||
if ((gettime(DT_HOUR) > 1) && (gettime(DT_HOUR) < guildtime)) {
|
||||
if ((guildtime > 2159) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
|
||||
if ((.@time > 0101) && (.@time < guildtime)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "Yes. You've come at just";
|
||||
mes "the right time. Remember";
|
||||
@@ -2813,8 +2817,8 @@
|
||||
close;
|
||||
}
|
||||
}
|
||||
if ((guildtime > 20) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
|
||||
if ((gettime(DT_HOUR) > 0) && (gettime(DT_HOUR) < guildtime)) {
|
||||
if ((guildtime > 2059) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
|
||||
if ((.@time > 0001) && (.@time < guildtime)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "Yes. You've come at just";
|
||||
mes "the right time. Remember";
|
||||
@@ -2835,7 +2839,7 @@
|
||||
close;
|
||||
}
|
||||
}
|
||||
if ((gettime(DT_HOUR) - guildtime > 3) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
|
||||
if ((.@time - guildtime > 0300) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "Yes. You've come at just";
|
||||
mes "the right time. Remember";
|
||||
|
||||
@@ -2044,11 +2044,12 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
close;
|
||||
}
|
||||
if (friendship > 14) {
|
||||
cutin "lhz_diguts05.bmp",2;
|
||||
mes "^3355FFDigotz has passed";
|
||||
mes "away, but the look on";
|
||||
mes "his face seems very";
|
||||
mes "peaceful and content.^000000";
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
if (friendship == 14) {
|
||||
mes "^3355FFDigotz is seriously";
|
||||
@@ -2061,6 +2062,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "Oh no, let me";
|
||||
mes "get you some help!";
|
||||
next;
|
||||
cutin "lhz_diguts04.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "H-hey... It's the";
|
||||
mes "adventurer... Man,";
|
||||
@@ -2085,6 +2087,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "to him. We'll hang out and have";
|
||||
mes "fun, just like the good old days.";
|
||||
next;
|
||||
cutin "lhz_diguts05.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "I missed my buddies, but now...";
|
||||
mes "Now I can hear them calling me.";
|
||||
@@ -2114,9 +2117,11 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
set friendship,15;
|
||||
changequest 12005,12006;
|
||||
getitem 1201,1; //Knife
|
||||
cutin "",255;
|
||||
close;
|
||||
}
|
||||
if (friendship == 13) {
|
||||
cutin "lhz_diguts08.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Wh-whoa, I need to";
|
||||
mes "get ready! That Maku's";
|
||||
@@ -2124,9 +2129,10 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "I look too rich and pampered.";
|
||||
mes "Damn! Where did I put all of";
|
||||
mes "my fashionable street clothes?";
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
if ((friendship == 12 && countitem(7351) > 0)) {
|
||||
if (friendship == 12 && countitem(7351) > 0) {
|
||||
cutin "lhz_diguts08.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Even if Benkaistein";
|
||||
mes "did come back, I don't";
|
||||
@@ -2135,6 +2141,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "I think I'd even be madder!";
|
||||
next;
|
||||
if (select("Show Benkaistein's Journal.:Don't show Benkaistein's Journal.") == 1) {
|
||||
cutin "",255;
|
||||
mes "[Digotz]";
|
||||
mes "Why am I so ticked off?";
|
||||
mes "^3355FF*Sigh*^000000 You have something";
|
||||
@@ -2159,6 +2166,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "I think about it. Boy, I hope";
|
||||
mes "we don't do that again.^000000";
|
||||
next;
|
||||
cutin "lhz_diguts02.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Oh yeah, I remember that!";
|
||||
mes "Maku wore the wings most";
|
||||
@@ -2167,6 +2175,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "air the longest! Yeah, I was";
|
||||
mes "a regular Kid Pegasus~";
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "[Benkaistein's Journal]";
|
||||
mes "^856363Maku, Digotz and me went";
|
||||
mes "outside of town. Of course,";
|
||||
@@ -2183,6 +2192,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "bad and the monster got away.";
|
||||
mes "Boy, mom was not happy...^000000";
|
||||
next;
|
||||
cutin "lhz_diguts03.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Huh. I don't remember";
|
||||
mes "that so well. But I know that";
|
||||
@@ -2191,6 +2201,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "then. We must have been totally";
|
||||
mes "nuts to fight a monster, though.";
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "[Benkaistein's Journal]";
|
||||
mes "^856363Digotz's been sick for three";
|
||||
mes "days now. It's just a normal";
|
||||
@@ -2198,6 +2209,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "it's Digotz's fault he got sick.^FFFFFF ^856363 But he's always asking me to";
|
||||
mes "go visit him and see if he's okay.^000000";
|
||||
next;
|
||||
cutin "lhz_diguts01.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "I think I remember being";
|
||||
mes "pretty sick. Maku was worried?";
|
||||
@@ -2206,6 +2218,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "um, Gonorrhitis. You know.";
|
||||
mes "That might have been it.";
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "[Benkaistein's Journal]";
|
||||
mes "^856363Mom and dad keep telling";
|
||||
mes "me not to hang out with Maku";
|
||||
@@ -2221,12 +2234,14 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "But Digotz doesn't care.";
|
||||
mes "I know he likes Maku a lot.^000000";
|
||||
next;
|
||||
cutin "lhz_diguts07.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Well, we were a lot";
|
||||
mes "younger and closer back";
|
||||
mes "then, so... ^333333*Ahem!*^000000 Why did";
|
||||
mes "Benkaistein even write that?!";
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "[Benkaistein's Journal]";
|
||||
mes "^856363Today, the three of us";
|
||||
mes "made an oath of brotherhood,";
|
||||
@@ -2235,6 +2250,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "be friends no matter what.";
|
||||
mes "For always and for always.^000000";
|
||||
next;
|
||||
cutin "lhz_diguts07.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "I... I was forced to make";
|
||||
mes "that oath! And people do";
|
||||
@@ -2243,6 +2259,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "it's not like that oath really";
|
||||
mes "means anything now, does it?";
|
||||
next;
|
||||
cutin "",255;
|
||||
set friendship,13;
|
||||
mes "[Digotz]";
|
||||
mes "That does it. I'm gonna";
|
||||
@@ -2260,9 +2277,10 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "more like Maku, though,";
|
||||
mes "don't get me wrong, it's";
|
||||
mes "not like I care about the guy.";
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
if (friendship == 7) {
|
||||
cutin "lhz_diguts03.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Even if Benkaistein came";
|
||||
mes "back from wherever he was";
|
||||
@@ -2270,9 +2288,10 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "able to get Maku to apologize";
|
||||
mes "to me. That guy is just way";
|
||||
mes "too stubborn for his own good!";
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
if (friendship == 6) {
|
||||
cutin "lhz_diguts01.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Oh, it's been a while.";
|
||||
mes "What are you doing back";
|
||||
@@ -2288,6 +2307,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "and has been threatening to";
|
||||
mes "beat you up pretty badly.";
|
||||
next;
|
||||
cutin "lhz_diguts08.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "That no-good, dirty";
|
||||
mes "lying rotten scoundrel!";
|
||||
@@ -2296,6 +2316,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "the ghetto and beat Maku";
|
||||
mes "up myself! That stupid guy!";
|
||||
next;
|
||||
cutin "lhz_diguts03.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "During times like this,";
|
||||
mes "I really miss ^FF0000Benkaistein^000000.";
|
||||
@@ -2322,6 +2343,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
set friendship,7;
|
||||
changequest 12002,12003;
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "[Digotz]";
|
||||
mes "I don't know why,";
|
||||
mes "but I'm so angry!";
|
||||
@@ -2329,7 +2351,8 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "out so much over this?!";
|
||||
close;
|
||||
}
|
||||
if ((friendship == 4 || friendship == 5)) {
|
||||
if (friendship == 4 || friendship == 5) {
|
||||
cutin "lhz_diguts01.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Still checking out";
|
||||
mes "Uptown Lighthalzen?";
|
||||
@@ -2345,9 +2368,10 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "^FF0000Not to mention an apology!";
|
||||
mes "^FF0000But who cares what you think?!";
|
||||
mes "I'm so goddamn happy without you!^000000";
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
if (friendship == 3) {
|
||||
cutin "lhz_diguts01.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "I know that the";
|
||||
mes "opulence of Uptown";
|
||||
@@ -2369,7 +2393,9 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "says, unless it's an apology";
|
||||
mes "for being a fully blown jerk.";
|
||||
mes "Ever since we were kids...";
|
||||
cutin "",255;
|
||||
next;
|
||||
cutin "lhz_diguts08.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Anyway, we used to be close,";
|
||||
mes "but that guy was never a true";
|
||||
@@ -2386,6 +2412,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "on the worst blind dates a";
|
||||
mes "man can possibly experience!";
|
||||
next;
|
||||
cutin "lhz_diguts01.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Maku doesn't know a damn";
|
||||
mes "about friendship! Even if I did";
|
||||
@@ -2401,6 +2428,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "and check up on him! I only";
|
||||
mes "have one regret though...";
|
||||
next;
|
||||
cutin "lhz_diguts07.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "I only wish I had one";
|
||||
mes "last chance to see Maku...";
|
||||
@@ -2432,9 +2460,10 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "^FF0000But who cares what you think?!";
|
||||
mes "I'm so goddamn happy without you!^000000";
|
||||
set friendship,4;
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
if (friendship == 2) {
|
||||
cutin "lhz_diguts01.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "What are you still";
|
||||
mes "doing hanging around";
|
||||
@@ -2447,9 +2476,10 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "Just hearing about";
|
||||
mes "Maku makes me so feel";
|
||||
mes "so upset for some reason!";
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
if (friendship == 1) {
|
||||
cutin "lhz_diguts02.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Oh, an adventurer?";
|
||||
mes "Welcome to Uptown";
|
||||
@@ -2466,6 +2496,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "your stay in my hometown.";
|
||||
next;
|
||||
select("Do you know someone named Maku?");
|
||||
cutin "lhz_diguts01.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Maku? Maku. Yes, he's my";
|
||||
mes "childhood friend. Or he was,";
|
||||
@@ -2483,8 +2514,9 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "Just forget everything I said.";
|
||||
set friendship,2;
|
||||
changequest 12000,12001;
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
cutin "lhz_diguts02.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Oh, an adventurer?";
|
||||
mes "Welcome to Uptown";
|
||||
@@ -2500,7 +2532,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "glad to see somebody";
|
||||
mes "aside from the stuck up";
|
||||
mes "rich people who live here.";
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
|
||||
lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{
|
||||
@@ -3021,6 +3053,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
|
||||
close;
|
||||
}
|
||||
if (friendship == 15) {
|
||||
cutin "lhz_benkaistin01.bmp",2;
|
||||
mes "[Benkaistein]";
|
||||
mes "Were you able to bring";
|
||||
mes "my journal to Digotz and";
|
||||
@@ -3062,9 +3095,9 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
|
||||
mes "adventurer. When the three";
|
||||
mes "of us get together, I'll be";
|
||||
mes "sure to let you know~";
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
if ((friendship == 11 && countitem(7351) > 0)) {
|
||||
if (friendship == 11 && countitem(7351) > 0) {
|
||||
mes "[Benkaistein]";
|
||||
mes "Aw nuts, this is";
|
||||
mes "taking much longer";
|
||||
@@ -3072,6 +3105,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
|
||||
mes "Now where did I put";
|
||||
mes "that thing? Hmmmm...";
|
||||
next;
|
||||
cutin "lhz_benkaistin02.bmp",2;
|
||||
mes "[Benkaistein]";
|
||||
mes "Oh, is that it?";
|
||||
mes "Did you find my";
|
||||
@@ -3080,6 +3114,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
|
||||
mes "This is it! Thank you";
|
||||
mes "for finding this for me!";
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "[Benkaistein]";
|
||||
mes "Would you mind doing";
|
||||
mes "a favor for me? It'd be";
|
||||
@@ -3097,6 +3132,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
|
||||
next;
|
||||
set friendship,12;
|
||||
changequest 12004,12005;
|
||||
cutin "lhz_benkaistin04.bmp",2;
|
||||
mes "[Benkaistein]";
|
||||
mes "Anyway, this should at";
|
||||
mes "least help them realize";
|
||||
@@ -3104,9 +3140,9 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
|
||||
mes "acting. Thanks in advance,";
|
||||
mes "and please take care of";
|
||||
mes "Maku and Digotz for me.";
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
if ((friendship == 10 || friendship == 11)) {
|
||||
if (friendship == 10 || friendship == 11) {
|
||||
mes "[Benkaistein]";
|
||||
mes "Aw nuts, this is";
|
||||
mes "taking much longer";
|
||||
@@ -3121,6 +3157,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
|
||||
close;
|
||||
}
|
||||
if (friendship == 9) {
|
||||
cutin "lhz_benkaistin03.bmp",2;
|
||||
mes "[Passionate Student]";
|
||||
mes "Oh, you startled me!";
|
||||
mes "Still, I'm aware that it's";
|
||||
@@ -3130,6 +3167,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
|
||||
mes "I help you, adventurer?";
|
||||
next;
|
||||
select("Tell him about Maku and Digotz.");
|
||||
cutin "lhz_benkaistin02.bmp",2;
|
||||
mes "[Benkaistein]";
|
||||
mes "Oh, how are my friends";
|
||||
mes "doing? Oh, what? They're";
|
||||
@@ -3154,9 +3192,10 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
|
||||
mes "so important? Wait! Would you";
|
||||
mes "please wait a second while";
|
||||
mes "I look for something?";
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
if (friendship == 8) {
|
||||
cutin "lhz_benkaistin04.bmp",2;
|
||||
mes "[Passionate Student]";
|
||||
mes "Let's see, now.";
|
||||
mes "Wind Magic, Black Magic,";
|
||||
@@ -3203,7 +3242,9 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "HEY YOU...!";
|
||||
mes "BENKAISTEIN~!";
|
||||
cutin "",255;
|
||||
next;
|
||||
cutin "lhz_benkaistin02.bmp",2;
|
||||
mes "[Passionate Student]";
|
||||
mes "Oh, good heavens!";
|
||||
mes "C-can't you keep";
|
||||
@@ -3212,7 +3253,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
|
||||
mes "No, wait. Have you been";
|
||||
mes "calling me all this time?";
|
||||
set friendship,9;
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
mes "[Passionate Student]";
|
||||
mes "Let's see, now.";
|
||||
|
||||
@@ -948,13 +948,11 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 707,3,3,{
|
||||
close;
|
||||
case 2:
|
||||
if ($@re_moc < 3) {
|
||||
getpartymember(getcharid(1));
|
||||
set .@partymembercount,$@partymembercount;
|
||||
copyarray .@partymembername$[0],$@partymembername$[0],.@partymembercount;
|
||||
for(.@i = 0; .@i < .@partymembercount; .@i++) {
|
||||
if (isloggedin(getcharid(3,.@partymembername$[.@i]))) {
|
||||
set .@onlinemembers,.@onlinemembers + 1;
|
||||
}
|
||||
getpartymember getcharid(1), 1, .@partymembercid;
|
||||
.@partymembercount = $@partymembercount;
|
||||
for (.@i = 0; .@i < .@partymembercount; .@i++) {
|
||||
if (convertpcinfo(.@partymembercid[.@i], CPC_ACCOUNT))
|
||||
.@onlinemembers++;
|
||||
}
|
||||
if ((.@onlinemembers > 1) && (countitem(7826) > 0)) {
|
||||
mes "[Continental Guard]";
|
||||
@@ -1009,13 +1007,11 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 707,3,3,{
|
||||
mes "[Continental Guard]";
|
||||
mes "Ah, you're an adventurer working for the Continental Guard. Nice to meet you. Feel free to ask me if you need my assistance.";
|
||||
next;
|
||||
getpartymember(getcharid(1));
|
||||
set .@partymembercount,$@partymembercount;
|
||||
copyarray .@partymembername$[0],$@partymembername$[0],.@partymembercount;
|
||||
for(.@i = 0; .@i < .@partymembercount; .@i++) {
|
||||
if (isloggedin(getcharid(3,.@partymembername$[.@i]))) {
|
||||
set .@onlinemembers,.@onlinemembers + 1;
|
||||
}
|
||||
getpartymember getcharid(1), 1, .@partymembercid;
|
||||
.@partymembercount = $@partymembercount;
|
||||
for (.@i = 0; .@i < .@partymembercount; .@i++) {
|
||||
if (convertpcinfo(.@partymembercid[.@i], CPC_ACCOUNT))
|
||||
.@onlinemembers++;
|
||||
}
|
||||
switch(select("Enter the First Field to Investigate:Enter the Second Field to Investigate:Return to Morocc's Accident Site:Cancel Conversation")) {
|
||||
case 1:
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user