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177 Commits

Author SHA1 Message Date
Aleos
e0af6063dc Merge branch 'master' into hotfix/issue6912 2024-04-08 12:20:16 -04:00
Atemo
100b590094 Corrected SC_HELPANGEL (#8220)
Heal amount of SC_HELPANGEL (NV_HELPANGEL skill) is now not displayed.
2024-04-08 13:30:28 +02:00
Lemongrass3110
cb42dceb87 Switched most C headers to C++ (#8225) 2024-04-07 22:14:51 +02:00
Playtester
8cec8ce560 Minor trap damage fixes (#8230)
- Freezing Trap is now calculated like a ranged attack when the user has a bow equipped
- Fixed some minor trap damage inaccuracies
- Fixes #8227
2024-04-06 20:56:09 +02:00
Playtester
537072e610 Star Crumbs, Spirit Spheres, EDP, Guillotine Fist, Sand Attack, Rapid Smiting, Clashing Spiral (#8219)
- ATKpercent, Spirit Spheres and other mastery bonuses, now all affect the exactly same skills with some exceptions for refine and Star Crumbs, see battle_skill_stacks_masteries_vvs
- EDP and elemental bonus damage now apply to the exact same list of skills, see battle_skill_stacks_edp_element (pre-re)
- Star Crumbs and Spirit Spheres no longer multiply the damage by number of hits twice
- Star Crumbs, Spirit Spheres and similar mastery bonuses that apply even on MISS are now applied after the attribute table but before EDP and elemental bonus damage (pre-re)
- Attribute table can now make damage go negative which is weighted against any of the above mastery bonuses and elemental bonus damage before being capped to 0
- EDP and elemental bonus damage no longer apply to the left hand; removed "basedamage2" as it is no longer needed
- Left-hand damage is now always capped to 0 instead of 1
- Fixed Guillotine Fist ignoring size modifiers
- Fixed inaccuracies in Guillotine Fist's damage due to rounding issues
- Fixed bonus damage from Magnum Break when using Guillotine Fist
- Sand Attack is no longer influenced by EDP
- Rapid Smiting now has a fixed 20% hit bonus (it hits at least to 25%)
- Rapid Smiting no longer deals damage on MISS
- Clashing Spiral damage is no longer influenced by ATKpercent and any mastery except Star Crumbs
- Further code improvements / compiler warning fix
- Fixes #8211 
- Fixes #8218 
- Fixes #7750 
- Fixes #1823
2024-04-06 18:31:40 +02:00
Atemo
c546e67995 * Fixed an issue with some group in item group DB renewal (#8224)
* Replaced getrandgroupitem by getgroupitem script command
* Fixed incorrect use of getrandgroupitem in NPC folder
2024-04-06 13:49:31 +02:00
Lemongrass3110
8745391ad4 Cleaned up ZC_INVENTORY_TAB (#8217)
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
2024-04-04 08:42:19 +02:00
Atemo
4f82aff8fd Initial release of episode 18.1 (#7917)
Thanks to @idk-whoami
2024-04-02 17:43:25 +02:00
Lemongrass3110
9440869743 Cleaned up ZC_AUTOSPELLLIST (#8216)
Cleaned up code.
Fixed invalid allocations from the old code.
Changed to struct.
Use correct packet id.
Fixed invalid RENEWAL check instead of PACKETVER.

Thanks to @aleos89
2024-04-02 16:06:56 +02:00
RoboSchmied
3c1187e150 Fix typos in BUILD messages (#8199) 2024-04-02 11:32:57 +02:00
Lemongrass3110
349b04bf28 Cleaned up CZ_PARTY_CONFIG (#8204)
Thanks to @aleos89
2024-04-02 09:53:11 +02:00
Playtester
b0902a4142 Volcano and Min Damage (#8213)
- Volcano now increases BaseATK instead of WeaponATK for non-monsters
- Fixed a bug that caused Volcano to increase MATK in pre-re (fixes #8208)
- Fixed min damage not being set correctly
- Fixed a compiler warning
2024-04-01 18:35:44 +02:00
Playtester
4247bc50c5 ATKpercent, Base Damage, Occult Impaction, Freezing Trap, Acid Terror, Paladin skills (#8210)
- A handful of skills grant status changes that actually are calculated together into a value "ATKpercent" rather than increasing BATK/WATK, this value is then applied to most weapon skills
  * Pre-re - Damage after skill ratio but before DEF reduction is multiplied with ATKpercent
  * Renewal - Is a linear addition to skill ratio instead (ATKpercent of 200 means +100% to any skill ratio, so 100% becomes 200%, but 500% only becomes 600%)
  * For further information which status changes go into ATKpercent and which skills are not influenced by it, please see the battle_get_atkpercent function
- Fixed base damage not being calculated correctly for certain skills
- MO_INVESTIGATE is no longer influenced by Spirit Spheres except when you have the WATK_ELEMENT effect (Magnum Break)
- Freezing trap now deals 100% damage on all levels and can miss
- Acid Terror now ignores DEF, but its base attack is reduced by VIT
- Acid Terror skill ratio is now 50%+50%*level
- Acid Terror and Martyr's Reckoning (PA_SACRIFICE) are no longer affected by refine and mastery bonus
- Magnum Break/EDP bonus no longer affects Acid Terror and unit skills
- Fixed damage formula of Shield Boomerang and Rapid Smiting
- Code improvements
- Fixes #8193
2024-04-01 15:15:41 +02:00
Atemo
23787bdfa4 Updated renewal item group DB (#8207)
* Corrections in item group DB
* Implemented new groups
2024-03-31 18:37:39 +02:00
Playtester
8a109071a5 Fixed Sonic Blow related map server crash (#8203)
- Fixes #8202
- Follow-up to 7d9a23d
2024-03-29 19:28:55 +01:00
Playtester
43d4e071df Critical Hits on Focused Arrow Strike and Gunslinger (#8201)
- Focused Arrow Strike no longer deals max damage when it crits (pre-re)
- Focused Arrow Strike no longer considers cards that increase/decrease critical damage (pre-re)
- Criticals with any guns are now calculated like melee criticals, not considering bullet attack (pre-re)
- Chain Action can no longer do critical hits (pre-re)
- Fixes #8200
2024-03-29 18:43:09 +01:00
Playtester
7d9a23d03f Frenzy, Super Novice Level Up Buff, Assassin Soul Link (#8198)
- Fixed Frenzy HP drain interval being 15 instead 10 seconds in renewal (follow-up to 1a004f0)
- The buffs granted when a Super Novice levels up now all last 120 seconds (fixes #8189)
- Assassin Soul Link now doubles stun chance outside GVG/BG (fixes #8195)
2024-03-28 23:43:59 +01:00
Playtester
861832ec27 Enchant Deadly Poison / Magnum Break Damage Bonus and Durations (#8191)
- Added missing EDP 25% poison damage bonus (it was already fixed in renewal but applies to pre-re too), that works identical to the 20% fire damage bonus from Magnum Break; both buffs overwrite each other
- The damage on which EDP/Magnum Break is based on now considers defense reduction, passive mastery, refine and true sight
- The EDP/Magnum Break damage bonus now considers spirit sphere damage, but the spirit sphere part is non-elemental; both are added together before they get rounded down
- The EDP/Magnum Break damage bonus can now become negative through attribute table and is dispelled on logout
- The EDP/Magnum Break damage bonus no longer applies when damage is already 0 or lower beforehand
- EDP is now applied after defense, refine and mastery
- Refine bonus now is applied before mastery and between both the damage is capped to 1
- Envenom's fixed damage bonus is now a mastery bonus (was already fixed in renewal but applies to pre-re too) and thus increased by EDP
- Fixed damage interaction between MO_FINGEROFFENSIVE (Throw Spirit Sphere) with Magnum Break, refine and spirit spheres
- Fixed Magnum Break costing HP; it requires HP but does not consume it
- Fixed Sonic Blow's damage formula (300%+50%*skill_lv) and how the bonus from Sonic Acceleration works (+10% to ratio)
- Poison/DPoison now reduce hard DEF vs. monsters by 25%, but the DEF reduction no longer stacks
- Fixed DPoison's duration (60s base duration on all levels)
- Fixed Enchant Deadly Poison duration in Renewal
- Fixed chance of DPoison to be inflicted (3% level 1+2, 4% level 3+4, 5% level 5)
- Fixed negative resistances not increasing the chance of a status change to occur (it's only capped to 0 in renewal)
2024-03-28 22:46:22 +01:00
Atemo
2633599458 Implemented missing renewal items usable (#8190) 2024-03-28 00:37:40 +01:00
Playtester
1a004f0164 Mercenary, Regen and Frenzy Improvements (#8185)
- When a Mercenary gains a bonus, there will now be an animation
- Mercenary bonuses now last for 5 minutes instead of 10 minutes
- Fixed HP/SP recovery values of Mercenaries (and Elementals)
- Mercenaries now recover HP when walking
- Homunculi no longer recover SP when walking
- Mercenary natural recovery interval is 8s for HP and 6s for SP
- Homunculus natural recovery interval is 2s for HP and 4s for SP
- MER_CRASH now only deals 1 hit and can be cast-cancelled
- Frenzy now drains HP every 10 seconds instead of every 15 in pre-renewal
- Fixed SP cost Mercenary Frenzy (100 -> 200 SP)
- Killing monsters exactly 2 times below you base level now still counts as mercenary kill
- Fixes #8184 
- Fixes #7663
2024-03-27 11:48:05 +01:00
Atemo
ed2d03d811 Extended TimeLimit format (quest DB) (#8116) 2024-03-25 19:09:31 +01:00
Atemo
42bd87d9b7 Implemented the permission "TRADE_UNCONDITIONAL" (#8182)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-03-25 16:09:11 +01:00
Playtester
dd663c7eb4 Fixed Asprika damage reduction (#8173)
- Monster damage is now always reduced by items that reduce BF_WEAPON damage
- Monster damage is now never reduced by items that reduce BF_MAGIC damage
- Asprika now reduces all damage from monsters by 30%
- Asprika now reduces all physical damage from players by 30%
- Asprika now reduces damage regardless of range of the attack
- Shaman Hat will no longer reduce damage from monsters, but will still reduce magic damage from players
- This also affects all custom items using bonus3 bSubEle and bonus3 bSubRace
- Added a config to battle/items.conf to return to old behavior
- Fixes #8171
2024-03-24 21:32:49 +01:00
Atemo
34711b5307 Implemented new items up to 20-03-2024 (#8180)
* Removed duplicate IDs
2024-03-22 21:42:16 +01:00
Atemo
b71586b3ca Item DB corrections (#8179)
* Corrected etc items with item script (shouldn't happen)
* Corrected some item type
2024-03-22 20:48:53 +01:00
Atemo
3627377d49 Updated items DB (#8178)
* Updated items Trade, Flags, EquipLevelMin, ArmorLevel, WeaponLevel, Slot and Gradable
2024-03-22 19:52:30 +01:00
Atemo
5ebfd54163 Updated item_packages.yml and item_group_db.yml (#8174)
Files updated according to KRO client datas.
2024-03-17 14:48:28 +01:00
Playtester
f85f990e3e Fixed all status changes overwriting OPT1 status changes (#8172)
- Fixes #8128
2024-03-16 14:42:45 +01:00
Atemo
f55e29068a Updated pet_db.yml (#8170)
* Updates pet_db.yml based on KRO client data.
2024-03-15 14:58:52 +01:00
Atemo
a768af85ee Updated geteleminfo script command (#8168)
* Updated geteleminfo script command
* Added a new <type> "2" that returns the class ID of the elemental spirit
* Fixed Dimensions Elemental* combos: item descriptions require high elemental spirit check
* Added new constants for geteleminfo

Thanks to @aleos89 @Badarosk0 !
2024-03-14 14:08:45 +01:00
Atemo
872e31cc8d Updated NPCs list and mobs list according to KRO client (#8167) 2024-03-13 14:39:45 +01:00
Atemo
0536323882 Updated the Name of some items in item DB (#8166)
* Updated the "Name" of some items in item DB according to https://www.divine-pride.net/
* Truncated "Shinkiro & Shiranui Soul (Huuma Shuriken - Construct)" item name to 49 character
2024-03-13 00:23:16 +01:00
Atemo
43eece8628 Implemented new items up to March 6 2024 (#8165) 2024-03-12 15:12:41 +01:00
Atemo
3e82cf45a6 Rebalance Night Watch 2024-02-05 (#8164)
* Hidden Card
- No longer be removed by Dispell or Clearance.

* The Vigilante at Night
- Increases AP recovery rate from 1 to 2.

* Only One Bullet
- Increases AP recovery rate from 1 to 2.

* Spiral Shooting
- Increases AP recovery rate from 1 to 2.

* Magazine for One
- Increases AP recovery rate from 1 to 2.

* Wild Fire
- Increases AP recovery rate from 1 to 2.
2024-03-11 19:55:23 +01:00
Atemo
4a3149649e Rebalance Abyss Chaser 2024-02-05 (#8153)
* Abyss Slayer
- Reduces AP consumption from 150 to 120.

* Omega Abyss Strike
- Reduces fixed casting time from 1.5 seconds to 1 second.
- Reduces skill cooldown from 3 seconds to 0.7 seconds.
- Reduces AP consumption from 15 to 10.
- Changes damage property from neutral to fire.
- Increases base damage from 22000%/23500%(angel and demon)Matk to 26500%/28500%(angel and demon)Matk based on level 10.

* Abyss Dagger
- Increases base damage from 4600%Atk to 7350%Atk based on level 5.

* Deft Stab
- Increases base damage from 3750%Atk to 6200%Atk based on level 10.
- Increases factor weight of POW in skill formula from 5 to 7.

* From the Abyss
- Reduces skill cooldown from 60 seconds to 30 seconds.
- Increases number of hit from 2 hits to 5 hits.
- Increases base damage from 2600%Matk to 3400%Matk based on level 5.
- No longer be removed by Dispell or Clearance.
- Increases the trigger chance of abyss sphere from 15% to 25% based on level 5.

* Abyss Square
- Increases base damage from 2850+(Magic Sword Mastery skill level x 100)%Matk to 3750+(Magic Sword Mastery skill level x 200)Matk based on level 5.

* Chain Reaction Shot
- Increases base damage of secondary attack from 12350%Atk to 13550%Atk based on level 5.

* Frenzy Shot
- Increases AP recovery rate from 1 to 3.
- Increases base damage from 6150%Atk to 8250%Atk per hit based on level 10.
2024-03-11 18:58:59 +01:00
Atemo
34e90e9aa9 Rebalance Elemental Master 2024-02-05 (#8154)
* Summon Elemental Ardor
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Flame Technique, increases damage bonus of Fire Bolt from 100% to 400%.

* Summon Elemental Diluvio
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Cold Force, increases damage bonus of Cold Bolt from 100% to 400%.

* Summon Elemental Procella
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Grace Breeze, increases damage bonus of Lightning Bolt from 100% to 400%.

* Summon Elemental Terremotus
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Earth Care, increases damage bonus of Earth Spike from 80% to 800%.

* Summon Elemental Serpens
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Deep Poisoning, increases damage bonus of Killing Cloud from 50% to 1500%.

* Conflagration
- Increases global cooldown from 0.5 seconds to 0.7 seconds.
- Increases base damage from 3750%/5750%(spirit)Matk to 6200%/7200%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [blaze] on each hit from 60% to 3%.

* Diamond Storm
- Increases base damage from 8150%/14400%(spirit)Matk to 12500%/20800%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [quench] on each hit from 90% to 5%.

* Lightning Land
- Increases global cooldown from 0.5 seconds to 0.7 seconds.
- Increases base damage from 3750%/5750%(spirit)Matk to 6200%/7200%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [torrent] on each hit from 60% to 3%.

* Terra Drive
- Increases base damage from 8150%/14400%(spirit)Matk to 12500%/20800%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [concretion] on each hit from 90% to 5%.

* Venom Swamp
- Increases global cooldown from 0.5 seconds to 0.7 seconds.
- Increases base damage from 3750%/5750%(spirit)Matk to 6200%/7200%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [severe poison] on each hit from 60% to 3%.

* Elemental Buster
- Reduces AP consumption from 30 to 15.
- Reduces skill cooldown from 5 seconds to 2 seconds.
- Increases base damage from 22500%/24000%(dragon and formless)Matk to 27050%/28550%(dragon and formless)Matk based on level 10.
2024-03-11 18:58:45 +01:00
Atemo
c9582cc4fd Rebalance Imperial Guard 2024-02-05 (#8155)
* Guardian Shield
- Reworks AP condition from recovering AP to consuming 35 AP upon using instead.
- Reduces skill duration from 60 seconds to 40 seconds.
- Increases skill cooldown from 15 seconds to 25 seconds.
- Reduces global cooldown from 1 second to 0.3 seconds.
- Reduces factor weight of MaxHP in skill formula from 50% to 30%.
- Reduces final durability factor of skill level from 250% to 125% based on level 5.

* Cross Rain
- Increases AP recovery rate from 4 to 6.
- Increases base damage from 3200+(Spear & Sword Mastery skill level x 100)%/4500+(Spear & Sword Mastery skill level x 150)%(Holy Shield)Matk to 4500+(Spear & Sword Mastery skill level x 100)%/6500+(Spear & Sword Mastery skill level x 150)%(Holy Shield)Matk per hit based on level 10.

* Holy Shield
- No longer be removed by Dispell or Clearance.

* Shield Shooting
- Increases AP recovery rate from 3 to 5.
- Increases base damage from 14900+(Shield Mastery skill level x 250)%Atk to 18500+(Shield Mastery skill level x 750)%Atk based on level 5.
- Increases factor weight of shield refine rate in skill formula from 25 to 100.
- Increases factor weight of POW in skill formula from 7 to 10.

* Overslash
- Increases AP recovery rate from 3 to 5.
- Increases base damage from 1600+(Spear & Sword Mastery skill level x 250)%Atk to 2200+(Spear & Sword Mastery skill level x 500)%Atk per hit based on level 10.

* Judgement Cross
- Changes damage property from holy to neutral.
2024-03-11 18:58:31 +01:00
Atemo
5efd5b8c95 Rebalance Hyper Novice 2024-02-05 (#8156)
* Double Bowling Bash
- Increases base damage from 3200+(Self Study Tactics skill level x 30)%Atk to 4250+(Self Study Tactics skill level x 30)%Atk per hit based on level 10.

* Shield Chain Rush
- Increases base damage from 5700+(Self Study Tactics skill level x 30)%Atk to 11350+(Self Study Tactics skill level x 30)%Atk based on level 10.

* Spiral Pierce Max
- Increases base damage from 8700+(Self Study Tactics skill level x 30)%Atk x size correction to 16000+(Self Study Tactics skill level x 30)%Atk x size correction based on level 10.

* Breaking Limit
- Increases damage bonus of Double Bowling Bash and Shield Chain Rush from 70% to 120%.

* Hell's Drive
- Increases base damage from 8500+(Self Study Sorcery skill level x 30)%Atk to 10700+(Self Study Sorcery skill level x 30)%Matk based on level 10.
2024-03-11 18:58:17 +01:00
Atemo
0865e160cb Rebalance Night Watch 2022-12-21 (#8161)
* The Vigilante at Night
- Increases SP consumption from 65 to 88 based on level 5.
- Reduces area of effect of gatling gun from 13 x 13 cells to 11 x 11 cells based on level 5.

* Only One Bullet
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 7550%/8300%Atk to 16200%/18200%Atk based on level 5.

* Spiral Shooting
- Increases base damage from 8500%/9700%Atk to 9700%/15400%Atk per hit based on level 5.

* Magazine for One
- Increases base damage from 1950%/2400%Atk to 2750%/4300%Atk per hit based on level 5.

* Wild Fire
- Increases base damage from 13250%/12500%Atk to 17500%/16500%Atk based on level 5.

* Basic Grenade
- Increases base damage from 5750%Atk to 12000%Atk based on level 5.

* Hasty Fire in the Hole
- Increases base damage from 6750%Atk to 9000%Atk per hit based on level 5.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-03-11 17:25:05 +01:00
Lemongrass3110
3b6c3b61c0 Update SU_LUNATICCARROTBEAT formula (#8152)
Taken from #7024

Co-authored-by: munkrej <schmunk@posteo.de>
2024-03-10 22:46:09 +01:00
Lemongrass3110
4124cdaa4a Initial implementation of Night Watch (#8150)
Taken from #7024

Co-authored-by: munkrej <schmunk@posteo.de>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
2024-03-10 22:10:28 +01:00
munkrej
37d9196a4e Fixed DK_DRAGONIC_BREATH factor mix up (#8158)
Follow-up fa71d1012d
2024-03-09 15:57:08 +01:00
Atemo
f34a47ae24 Corrected a mistake in DK_SERVANTWEAPON_ATK formula. (#8157)
Follow-up fa71d1012d

Thanks to @Tolimatoi
2024-03-02 19:59:45 +01:00
Lemongrass3110
9139a21adc Resolved a few size_t related warnings (#8085)
Disabled warnings in libconfig only for MSVS
2024-02-28 21:05:18 +01:00
inhyositsu
398bae57a8 Fixed a Zeny variable overflow in mails (#8145)
Fix the issue of Zeny variable overflow causing it to become negative.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-02-28 01:49:15 +01:00
Vincent Stumpf
d4ec7eb241 Fix inventory expansion packet versions (#8148)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-02-28 01:03:07 +01:00
Atemo
efe7824bbe Rebalance Meister 2024-02-05 (#8137)
* Axe Stomp
- Increases global cooldown from 0.25 seconds to 0.7 seconds based on level 5.
- Increases base damage from 5150%Atk to 6200%Atk per hit based on level 5.

* Mighty Smash
- Increases global cooldown from 0.25 seconds to 0.7 seconds based on level 10.
- Increases base damage from 1825%/1850%(Axe Stomp)Atk to 2480%/2500%(Axe Stomp)Atk per hit based on level 10.

* Spark Blaster
- Increases base damage from 9250%Atk to 14600%Atk based on level 10.

* Triple Laser
- Increases base damage from 5050%Atk to 6400%Atk per hit based on level 5.

* Rush Quake
- Buff no longer be removed by Dispell or Clearance.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-02-27 23:41:43 +01:00
Atemo
fa71d1012d Rebalance Dragon Knight 2024-02-05 (#8135)
* Servant Weapon
- Reduces skill cooldown from 150 seconds to 60 seconds based on level 5.
- Increases base damage from 2500%Atk to 4850%Atk based on level 5.
- Increases number of hit from 2 hits to 3 hits.
- No longer be removed by Dispell or Clearance.
- Increases the trigger chance of weapon from 15% to 25% based on level 5.

* Madness Crusher
- Increases base damage from 8350%Atk to 20000%Atk based on level 5.

* Storm Slash
- Increases base damage from 2200%Atk to 4050%Atk per hit based on level 5.

* Hack and Slasher
- Increases base damage from 7700%Atk to 8550%Atk per hit based on level 10.

* Dragonic Breath
- Increases factor weight of MaxHP in skill formula from 12.5% to 25%.
- Increases factor weight of MaxSP in skill formula from 25% to 50%.

Additionally:
Dragonic Breath formula updated. Thanks to @datawulf !


Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-02-27 23:41:03 +01:00
Atemo
8e44c94c7c Rebalance Inquisitor 2024-02-05 (#8139)
* Explosion Blaster
- Increases base damage from 12000%/17600%(Oleum Sanctum)Atk to 13450%/18200%(Oleum Sanctum)Atk based on level 5.

* Third Punish
- Reduces skill cooldown from 1 second to 0.7 seconds.
- Adds global cooldown by 0.5 seconds.
- Increases base damage from 7850%Atk to 9450%Atk based on level 5.

* Third Flame Bomb
- Adds global cooldown by 0.7 seconds.
2024-02-27 21:40:43 +01:00
Atemo
9ed6ff829b Rebalance Biolo 2024-02-05 (#8138)
Explosive Powder
- Increases base damage from 3150%/3650%(Research Report)Atk to 3750%/4250%(Research Report)Atk per hit based on level 5.
2024-02-27 21:40:03 +01:00
Atemo
e77513dc73 Rebalance Troubadour & Trouvere 2024-02-05 (#8140)
* Rhythm Shooting
- Increases base damage from 3700%/4550%(sound brand)Atk to 5300%/6100%(sound brand)Atk per hit based on level 5.

* Metallic Fury
- Increases base damage from 13000%/18000%(sound brand)Matk to 19250%/23250%(sound brand)Matk based on level 5.
- Changes sound effect.
2024-02-27 21:38:45 +01:00
Lemongrass3110
c22906d775 Created a template for packet handling (#8069) 2024-02-26 22:48:08 +01:00
Pokye
eb308dcad2 Implemented Dialog Types (#8110)
Fixes #8109

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-02-26 22:08:52 +01:00
AoShinHo
e196eadcaa Suppressing C4018 (#8123)
* suppressing warning C4018

* dinamically get decltype suggested by vstumpf
2024-02-24 00:15:28 -08:00
BotGigo
464c122b40 Correct some conditions (#8142)
Correct comparations in conditions for some base level achievements to work with the multi level check of achievements.
2024-02-20 00:07:12 -08:00
Atemo
f9073574d3 Updated map and items up to febuary 2024 (#8136)
* Implemented equipment and etc items up to 05022024
* Added 1@vrsn map
2024-02-18 15:20:19 +01:00
Kakaroto
9305da45dc Hateffect update (#8124)
Co-authored-by: Pokye <98105181+Pokye@users.noreply.github.com>
2024-02-17 20:17:44 +01:00
Atemo
a0bbbf1729 Rebalance Wind Hawk 20240205 (#8133)
* Gale Storm
- Reduces skill cooldown from 1.2 seconds to 0.7 seconds.
- Increases base damage from 10000%Atk to 13500%Atk based on level 5.

* Crescive Bolt
- Increases base damage from 9400%Atk to 13500%Atk based on level 10.
- Increases damage bonus on standing still from 10% per stack (up to 30% on 3 stacks) to 20% per stack (up to 60% on 3 stacks).
- Changes sound effect.

* Calamity Gale
- Reduces AP consumption from 200 to 125.
- Reduces skill cooldown from 180 seconds to 60 seconds.

* Added missing clif_skill_nodamage for WH_GALESTORM

Thanks to @Haydrich !
2024-02-17 20:14:22 +01:00
Atemo
83067220bc Rebalance Arch Mage 20240205 (#8131)
* Climax
- Reduces AP consumption from 150 to 125.
- Reduces skill cooldown from 300 seconds to 60 seconds.

* Floral Flare Road
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

* Tornado Storm
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

* Stratum Tremor
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

* Rain of Crystal
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

* Crimson Arrow
- Increases base damage from 1750%/3500%Matk to 2000%/3750%Matk based on level 5.

* Storm Cannon
- Increases base damage from 6000%/7500%(Climax)Matk to 7750%/9250%(Climax)Matk based on level 5.

* Frozen Slash
- Increases base damage from 4900%/6800%(Climax)Matk to 5200%/7100%(Climax)Matk based on level 5.

* Mystery Illusion
- Increases global cooldown from 0.5 seconds to 0.75 seconds based on level 5.

* All Bloom
- Increases global cooldown from 0.5 seconds to 1 second based on level 5.

* Violent Quake
- Increases global cooldown from 0.5 seconds to 1 second based on level 5.

* Soul Vulcan Strike
- Increases base damage from 1250%Matk to 1500%Matk per hit based on level 5.

* Astral Strike
- Increases global cooldown from 0.5 seconds to 1 second based on level 10.
2024-02-17 18:35:38 +01:00
Atemo
893b133444 Rebalance Shadow Cross 20240205 (#8134)
* Savage Impact
- Increases base damage from 900%/1100%(Shadow Exceed)Atk to 1050%/1250%(Shadow Exceed)Atk per hit based on level 10.

* Shadow Stab
- Unifies number of hit from 2/3(Cloaking Exceed) hits to 3 hits regardless of Cloaking Exceed buff.
- Increases base damage from 1750%/2000%(Cloaking Exceed)Atk to 2750%/3250%(Cloaking Exceed)Atk per hit based on level 5.

* Eternal Slash
- Attack count no longer be removed by Dispell or Clearance.
- Increases base damage from 1325%/1825%(Shadow Exceed)Atk to 1500%/2100%(Shadow Exceed)Atk per hit based on level 5.
2024-02-17 14:55:47 +01:00
Atemo
8e2ee12b18 Rebalance Cardinal 20240205 (#8132)
* Framen
- Increases base damage from 4750+(Fidus Animus skill level x 25)%/5250+(Fidus Animus skill level x 25)%(demon and undead)Matk
  to
  6500+(Fidus Animus skill level x 25)%/6750+(Fidus Animus skill level x 25)%(demon and undead)Matk
  based on level 5.

* Pneumaticus Procella
- Reduces AP consumption from 30 to 20.
- Changes damage property from holy to neutral.
- Addes global cooldown by 0.5 seconds.
- Changes sound effect.
2024-02-17 14:33:59 +01:00
Atemo
c43f7b369e Archmage skill corrections (#8120)
Corrections of several Archmage skills and High wizard skill HW_MAGICPOWER :
    AG_FROZEN_SLASH : 3 hits are displayed instead of a single hit.
    TargetType of 4th ground skills is now Ground. Ground skills don't trigger HW_SOULDRAIN. Skills affected :
        AG_VIOLENT_QUAKE_ATK
        AG_ALL_BLOOM_ATK
        AG_ALL_BLOOM_ATK2
        AG_CRYSTAL_IMPACT_ATK
        AG_ASTRAL_STRIKE_ATK
    Fixed cast time of HW_MAGICPOWER is not affected by item bonus anymore.
2024-01-31 16:13:57 +01:00
Atemo
e965e2794b Added null pointer checks in map_delblock (#7930) 2024-01-26 15:02:51 +01:00
Atemo
04904c0947 Corrected Shrink Stuns target (#8075)
Fixed #8072

Thanks to @LadyNanuia
2024-01-26 15:00:36 +01:00
Atemo
9f90e4e9e1 Rebalance Hyper Novice 20221221 (#8111)
* Double Bowling Bash
- Reduces knock-back distance from 2 cells to 1 cell.
- Increases base damage from 2650%Atk to 3200%Atk per hit based on level 10.

* Mega Sonic Blow
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 5350%Atk to 8400%Atk based on level 10.

* Shield Chain Rush
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 5100%Atk to 5700%Atk based on level 10.

* Spiral Pierce Max
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 4050%Atk to 8700%Atk based on level 10.

* Hell's Drive
- Increases SP consumption from 98 to 115 based on level 10.

* Ground Gravitation
- Increases SP consumption from 100 to 120 based on level 10.

* Breaking Limit
- Increases damage bonus of Mega Sonic Blow and Spiral Pierce Max from 70% to 100%.
- Increases damage bonus of Double Bowling Bash and Shield Chain Rush from 50% to 70%.
2024-01-19 14:35:17 +01:00
Ahmed Shawky
51ca9c4923 Added illusion Merchant (#7854) 2024-01-18 20:31:18 +01:00
Atemo
c8ab735348 Updated Level 250/50 to 260/55 (#8108)
Updated Level 250/50 to 260/55.
Hp and Sp are unknown.
Additionally updated Super_Novice_E job level from 50 to 70 (note: this class doesn't get additional stats by job level).
2024-01-18 15:53:29 +01:00
Lemongrass3110
72b3d1bf0e Initial implementation of Hyper Novice (#8101)
Taken from #7024

Co-authored-by: munkrej <schmunk@posteo.de>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-01-17 21:20:20 +01:00
Lemongrass3110
d3fcb66d3a Fixed some memleaks (#8107)
Improved memleak location reporting for parse_script
2024-01-17 18:58:13 +01:00
Atemo
f5909c3d78 Update renewal Base exp and Job exp (#8103)
* Updated Base exp
* Updated job exp
2024-01-17 14:37:05 +01:00
Atemo
5ad81d67ea Corrected the boss spawn in lhz_dun_n (#8099)
* Removed the use of killedrid in the script in case the killer is not a player.
2024-01-16 13:56:27 +01:00
Lemongrass3110
1362c7666d Fixed RK_WINDCUTTER not ignoring def (#8102)
The order of the checks was wrong and therefore the if could never be reached.

Co-authored-by: munkrej <schmunk@posteo.de>
2024-01-13 01:31:04 +01:00
Lemongrass3110
c4026c08c8 Some bonus ignored left_cardfix_to_right (#8097)
Taken from #7024

Co-authored-by: munkrej <schmunk@posteo.de>
2024-01-12 11:42:08 +01:00
Atemo
360b8bc3e2 Corrected IG_GRAND_JUDGEMENT (#8095)
* Moved IG_GRAND_JUDGEMENT with other splash skills in skill_castend_damage_id

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>

Fixed #8080

Thanks to @Jaikayray
2024-01-11 15:31:17 +01:00
Lemongrass3110
96f40d9adc Converted some whitespaces to tabs 2024-01-11 00:47:57 +01:00
Atemo
a29e115a62 Corrected CD_ARBITRIUM_ATK area of damage (#8096)
* The splash area should be 9x9 according to skill description

Fixed #8079
Thanks to @Jaikayray
2024-01-10 23:57:51 +01:00
munkrej
60dbe5a42d Cleanup of PATK calculation (#8094)
Follow up to 66dddb3 (rathena/rathena#7996)

Fixes RK_DRAGONBREATH handling when DK_DRAGONIC_AURA is not skilled
2024-01-08 21:10:11 +01:00
Atemo
a3cb48a341 Item DB correction/update (#8091)
* Corrected item Locations
* Added missing effect when autobonus is triggered for some snow and glacier enchants
* Updated item Trade
2024-01-08 20:24:23 +01:00
Atemo
1f3b42c175 Updated hidden garden instance (#8092)
* Monsters spawn times is significantly reduced.
2024-01-08 19:46:15 +01:00
Atemo
360710d2f0 Rebalance Abyss chaser 20221221 (#8081)
* Abyss Dagger
- Increases cooldown from 0.3 seconds to 0.4 seconds.
- Increases SP consumption from 64 to 76 based on level 5.
- Increases base damage from 2600%Atk to 4600%Atk based on level 5.

* Frenzy Shot
- Increases cooldown from 0.2 seconds to 0.35 seconds.
- Increases SP consumption from 55 to 65 based on level 10.
- Increases number of hit from 1 hit to 2 hits.
- Increases base damage from 4000%Atk to 6150%Atk based on level 10.
- Increases factor weight of CON in skill formula from 5 to 15.

* Deft Stab
- Removes a chance to trigger the skill one more time.
- Increases SP consumption from 62 to 72 based on level 10.
- Increases cooldown from 0.3 seconds to 0.7 seconds.
- Reduces base damage from 5850%Atk to 3750%Atk based on level 10.
- Changes damage logic from 5 split hits to 5 cumulative hits.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-01-06 19:58:18 +01:00
Lemongrass3110
644a22c5bb Fixed convex mirror (#8084)
When the "NoSave" of SC_BOSSMAPINFO is removed, this could lead to issues after a character logs back in.

Fixes #8083

Thanks to @Gyakushinn
2024-01-05 21:50:59 +01:00
Atemo
ff90feaf85 Rebalance Meister 20221221 (#8076)
Axe Stomp
- Increases SP consumption from 74 to 85 based on level 5.
- Increases base damage from 4600%Atk to 5150%Atk per hit based on level 5.

Mighty Smash, Spark Blaster  and Triple Laser are already up-to-date
2024-01-02 20:39:49 +01:00
Atemo
2121aa2ed7 Rebalance Dragon Knight 20221221 (#8077)
* Madness Crusher
- Reduces SP consumption from 68 to 55 based on level 5.
- Increases base damage from 4400%Atk to 8350%Atk based on level 5.
- Increases factor weight of POW in skill formula from 7 to 10.

* Storm Slash
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Reduces SP consumption from 60 to 55 based on level 5.
- Increases base damage from 950%Atk to 2200%Atk per hit based on level 5.
- Increases the chance to double skill damage while under Giant Growth buff from 30% to 60%.

* Hack and Slasher
- Increases base damage from 7300%Atk to 7700%Atk per hit based on level 10.
- Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
- Applies critical damage, the critical chance is the user's Cri.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-01-02 19:07:54 +01:00
Atemo
091a6c5401 Rebalance Troubadour & Trouvere 20221221 (#8068)
* Rhythm Shooting
- Increases cooldown from 0.15 seconds to 0.35 seconds.
- Increases base damage from 800%/1400%Atk to 3700%/4550%Atk per hit based on level 5.
- Increases factor weight of CON in skill formula from 3 to 5 (7 on targets marked with sound brand).

Additionally
- The effect from Rhythm Shooting does not remove SC_SOUNDBLEND anymore (written in the skill description)

* Metallic Fury
- Reworks skill to dealing damage to surrounding enemies around the target (9 x 9 cells based on level 5).
- Increases cooldown from 0.3 seconds to 0.4 seconds.
- Increases global cool time from 0.3 seconds to 0.5 seconds.
- No longer remove sound brand debuff from target. (doesn't mention it changelog but it works)
- Increases base damage from 11000%Matk to 13000%/18000%(targets marked with sound brand)Matk based on level 5.
- Increases factor weight of SPL in skill formula (on targets marked with sound brand) from 1.5x of Stage Manner skill level to 2x of Stage Manner skill level.
2024-01-02 18:09:03 +01:00
Atemo
f22e423677 Rebalance Imperial Guard 20221221 (#8078)
* Cross Rain
- Reduces cooldown from 4.5 seconds to 2.4 seconds.
- Reduces skill duration from 4.5 seconds to 2.4 seconds based on level 10.
- Increases factor weight of Spear & Sword Mastery skill level in skill formula from 50/100 (Holy Shield) to 100/150 (Holy Shield) based on level 10.
- Increases factor weight of SPL in skill formula from 5 to 7.
- Reduces AP recovery rate from 7 to 4.

* Shield Shooting
- Reworks skill to dealing damage to surrounding enemies within 7 x 7 cells around the target.
- Reduces cast range from 11 cells to 9 cells.
- Increases factor weight of Shield Mastery skill level in skill formula from 75 to 250 based on level 5.
- Increases base damage from 11900%Atk to 14900%Atk based on level 5.
- Increases factor weight of POW in skill formula from 5 to 7.
- Increases factor weight of shield refine rate in skill formula from 4 to 25.
2024-01-02 14:32:39 +01:00
Vincent Stumpf
1c31d9c83e Make the global packet_buffer owned by common (#8073) 2024-01-01 19:05:21 +01:00
Vincent Stumpf
3756872529 Fix token auth packet handling (#8071)
It should skip the entire packet
2023-12-30 18:26:53 -08:00
Lemongrass3110
fe9c959bf0 Removed flag parameter for MC_IDENTIFY (#8070)
Fixes #7634

Thanks to @OptimusM and @laziem
2023-12-30 19:07:38 +01:00
Atemo
756abe34d5 Rebalance Arch mage 20221221 (#8065)
* Rain of Crystal
- Reduces area of effect from 19 x 19 cells to 13 x 13 cells based on level 5.
- Increases SP consumption from 100 to 125 based on level 5.

* Crimson Arrow
- Reduces SP consumption from 94 to 90 based on level 5.
- Increases base damage of linear damage from 1500%Matk to 1750%Matk based on level 5.
- Increases base damage of explosion damage from 3000%Matk to 3500%Matk based on level 5.

* Storm Cannon
- Reduces SP consumption from 94 to 88 based on level 5.
- Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5.

* Rock Down
- Reduces SP consumption from 94 to 88 based on level 5.
- Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5.

* Frozen Slash
- Increases SP consumption from 96 to 115 based on level 5.
- Increases base damage from 4750%/6650%Matk to 4900%/6800%Matk based on level 5.

* Destructive Hurricane
- Increases cooldown from 2 seconds to 2.5 seconds.
- Increases base damage from 14250%Matk to 14850%Matk based on level 5.
- Reduces damage bonus from Climax level 3 from 200% to 150%.
- Changes damage modifier from Climax level 5 from 50% increasing to 20% reducing.
- Increases SP consumption from 132 to 186 based on level 5.

* Crystal Impact
- Reduces area of effect from 15 x 15 cells to 13 x 13 cells based on level 5.
- Increases SP consumption from 132 to 186 based on level 5.
- Reduces area of effect bonus from Climax level 5 from entire screen to 15 x 15 cells.


Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-12-30 14:52:34 +01:00
Atemo
23766e61c3 Rebalance Windhawk 20221221 (#8020)
* No Limits (Ranger)
- No longer be removed by Dispell or Clearance.

* Calamity Gale
- Increases duration from 60 seconds to 180 seconds.
- Reduces cooldown from 300 seconds to 180 seconds.

Note: it was not implemented
- No longer be removed when using No Limits.

* Gale Storm
- Reduces cooldown from 1.5 seconds to 1.2 seconds.
- Increases SP consumption from 100 to 120 based on level 10.
- Increases base damage from 9500%Atk to 10000%Atk based on level 5.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 10.

Note: CON weight was already 10
- Increases factor weight of CON in skill formula from 5 to 10.

* Crescive Bolt
- Increases cooldown from 0.15 seconds to 0.35 seconds.
- Increases global cool time from 0.3 seconds to 0.7 seconds.
- Increases base damage from 3400%Atk to 9400%Atk based on level 10.

Additionnally
- Removed leftover Deep Blind Trap / Solid Trap / Swift Trap / Flame Trap status ailments in `skills_db.yml` (from previous rebalance)
- Corrected WH HAWK BOOMERANG and WH_HAWKBOOMERANG formula according to the Korean description of the skill.
- Included WH_NATUREFRIENDLY in the damage formula of WH_HAWKRUSH and WH_HAWKBOOMERANG (x1.5 at level 5) (source: tests on KRO)

Thanks to @datawulf
2023-12-29 23:57:52 +01:00
Atemo
11e50dec41 Rebalance cardinal 20221221 (#8021)
* Framen
- Increases base damage from 4000%/4500%Matk to 4750%/5250%Matk based on level 5.

* Arbitrium
- Reduces cooldown from 1.5 seconds to 1 second.
- Increases SP consumption from 112 to 125 based on level 10.
- Applies AP recovery rate by 2.
- Increases base damage of area damage from 12500%Matk to 17500%Matk based on level 10.
- Increases factor weight of Fidus Animus skill level in skill formula of area damage from 100 to 500 based on level 10.
- Increases factor weight of SPL in skill formula from 7 to 10.

* Petitio
- Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
- Increases factor weight of Mace & Book Mastery skill level in skill formula from 100 to 500 based on level 10.
2023-12-29 22:54:14 +01:00
Lemongrass3110
7999ccb215 Refactored login-server clif to structs (#8058)
Communication between the login-server and the client is now done with structs.
Moved the definition of the global reusable packet buffer to socket.hpp
2023-12-29 22:04:42 +01:00
Atemo
0fe2d0a0fe Rebalance inquisitor 20221221 (#8022)
* Oleum Sanctum
- Reduces cooldown from 2 seconds to 1.5 seconds.
- No longer require Holy Water on casting.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 5.

* Explosion Blaster
- Adds global cool time by 1 second.
- Increases SP consumption from 90 to 125 based on level 5.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 5.
- Reduces base damage of from 14000%Atk to 12000%Atk based on level 5.
- Increases base damage against Oleum Sanctum debuff from 16000%Atk to 17600%Atk based on level 5.
- Reduces factor weight of POW in skill formula (without Oleum Sanctum debuff) from 15 to 10.

* Massive Flame Blaster
- Adds global cool time by 0.5 seconds.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells.
- Increases base damage from 21500%/23000%Atk to 23000%/24500%Atk based on level 10.
2023-12-29 20:22:44 +01:00
Atemo
ccce839881 Rebalance shadow cross 20221221 (#8019)
* Savage Impact
- Reduces cooldown from 1 second to 0.7 seconds.
- Increases area of effect from 5 x 5 cells to 7 x 7 cells based on level 10.
- Applies AP recovery rate by 2.

* Shadow Stab
- The skill will deal damage for 2 hits.
- While under Cloaking Exceed buff, increases number of hit to 3 hits with higher damage per hit.
- Increases factor weight of POW in skill formula while under Cloaking Exceed buff from 5 to 7.
- Increases base damage from 1500%Atk to 1750%/2000%Atk per hit based on level 5.
2023-12-29 16:51:43 +01:00
Sola丶小克
b0971c0f67 Refactor some MySQL connection variables (#8059) 2023-12-29 15:37:01 +01:00
Lemongrass3110
9c06340f3a Fixed a warning related to [[fallthrough]]
Follow up to 61c2480

Thanks to @Pokye
2023-12-29 11:49:41 +01:00
Lemongrass3110
718458e2ea Merge branch 'master' into hotfix/issue6912
# Conflicts:
#	src/map/clif.cpp
2023-12-29 11:36:22 +01:00
Lemongrass3110
dc7ef60ec9 Apply suggestions from code review
Co-authored-by: Pokye <98105181+Pokye@users.noreply.github.com>
2023-12-29 11:26:09 +01:00
Lemongrass3110
9d8e7f47d7 Apply suggestions from code review
Co-authored-by: Pokye <98105181+Pokye@users.noreply.github.com>
2023-12-29 11:25:29 +01:00
Lemongrass3110
afbfd13606 Prevent clients to use server accounts (#8063)
Fixes #7772

Thanks to @Litro
2023-12-29 11:15:41 +01:00
Lemongrass3110
e4ec88c666 Added support for CZ_RESET_SKILL (#8062)
Fixes #7961
Added a dummy implementation to prevent players from disconnecting, until we know what that command should do.

Thanks to @jamesandrewww
2023-12-29 10:40:55 +01:00
Singe Horizontal
782299112b Restores stat points override when loading db (#8061)
Fixes #8060
2023-12-29 01:34:19 +01:00
Vincent Stumpf
61c2480d89 Add explicit [[fallthrough]] attributes (#8054)
Fixes #7918
2023-12-29 01:08:24 +01:00
Lemongrass3110
b6f17692e9 Updated Hercules packets (#8056) 2023-12-29 00:20:09 +01:00
Lemongrass3110
e3a3bfc868 Fixed login_check_password (#8052)
Fixes #8043

Thanks to @LasherasGH
2023-12-28 23:56:23 +01:00
Atemo
79ea192032 Updated item DB up to december 19 2023 (#8057)
* Updated item DB up to december 19 2023
* Corrections in combo DB
* Removed duplicated combos
2023-12-28 14:32:48 +01:00
Vincent Stumpf
8336f046b7 Allow default sell values in npc shop scripts (#8050)
Fixes #6594
2023-12-27 22:16:04 +01:00
Sola丶小克
1f6ec24a33 Remove deprecated global sql settings code (#8055) 2023-12-27 17:31:04 +01:00
Vincent Stumpf
f2a3bad3e2 Cleanup uses of SWAP macro (#8051) 2023-12-27 11:36:46 +01:00
Lemongrass3110
82b36dc847 Fixed some compiler warnings (#8053)
Fixes #8044

Thanks to @Pokye
2023-12-27 10:58:14 +01:00
Lemongrass3110
cd0c44af60 Refactored script command rand (#8040)
Fixes #8041

Added support for int64, so the range of the random numbers that can be generated is much wider now.

Changed the logic to be more restrictive:
	(1) The range version is intended for positive numbers only.
	(2) If minimum and maximum are equal and no random value can be calculated.
Triggering the more restrictive behavior will trigger the script source (file) to be reported in the map-server.

Co-authored-by: Atemo <Atemo@users.noreply.github.com>
2023-12-26 23:52:37 +01:00
Lemongrass3110
871c4e62cf Reverted variable rename
Follow up to 6750837
2023-12-26 22:04:38 +01:00
Vincent Stumpf
6750837854 Let rnd_value callers not care about order (#8046) 2023-12-24 15:42:02 -08:00
Lemongrass3110
ac85d44197 Refactored CZ_REQ_MERGE_ITEM (#8039)
Thanks to @secretdataz!
2023-12-20 13:39:11 +01:00
Lemongrass3110
c33bb0b726 Fixed NPC_EARTHQUAKE usages (#8038)
Fixes #8036

Thanks to @asydia
2023-12-20 00:41:57 +01:00
Lemon
7c153416bc Improved randomness (part 1) (#7882)
Faster and with no module bias

Removed rnd_init, rnd_uint32 and rnd_uniform
From now on we will only use rnd_value(min, max) for values in range [min, max] and rnd_chance(chance, base) for chances

Fixes #7881
Fixes #7883
Fixes #7884
Fixes #7885

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-12-20 00:12:15 +01:00
idk-whoami
ad3a2e99eb Follow up to c898007 (#8035)
Location correction of C_Imperial_Feather ID 5911

Thanks to @Pokye
2023-12-19 20:57:58 +01:00
Lemongrass3110
e0cf16d3e9 Fixed pc_isequip calls (#8037)
Fixes #8034

Thanks to @alisonrag
2023-12-19 20:22:48 +01:00
idk-whoami
c8980072a5 Corrected script for some item #26 (#8026)
Thanks to @Pokye, @Atemo
2023-12-15 15:59:55 +01:00
HAO YAN
7ee7a25887 Add autoloot script command (#8032) 2023-12-14 15:39:57 +01:00
AshiHanna
a7f0aab600 Add the stockall command (#8008)
* The command will transfer all items from the cart to the inventory based on the item type.
2023-12-12 08:12:06 -05:00
Singe Horizontal
53f1c5bb80 Default multi-processor compilation on VS (#8029) 2023-12-11 21:30:48 +01:00
HAO YAN
7db67c6207 Battleground and clan support for addrid (#7969) 2023-12-11 08:47:00 +01:00
HAO YAN
461294f423 Add channel_join script command (#7970) 2023-12-11 08:43:56 +01:00
Singe Horizontal
eec798bfc3 Restores a correct option index (#8031)
Fixes #8024 and #7956.
Fixes an issue with guild storage and retrieving guild bound items.
2023-12-10 00:28:00 -05:00
Atemo
bfae557aeb Updated illusion of moonlight (#8025)
* Eliminating 10 Deranged Adventurer (~amount) will now spawn the Wizard of Truth monster in the location of the last monster killed.

Fixed #7698
2023-12-01 15:12:02 +01:00
Atemo
5a92ebd98a Updated Old glast heim instance (#8016)
* Added the ability to skip part of the scenario (fast mode)

Thanks to @idk-whoami for testing
2023-11-30 18:35:46 +01:00
Atemo
8aa2430950 Updated item DB and mapcache up to november 15 2023 (#8015)
* Updated mapcache
* Removed duplicate and sort corrections in item DB/combo DB
* Updated item_enchant.yml
* Corrected Ramor Manteau according to lua
2023-11-30 18:23:26 +01:00
Atemo
8efb5b9d71 Updated Illusion dungeon exchange NPCs (#8014) 2023-11-30 18:22:17 +01:00
eppc0330
d8d7955702 Implement NPC_WIDECRITICALWOUND (#7977) 2023-11-25 22:47:27 +01:00
Atemo
8740574ae3 Updated item DB and mapcache up to november 1 2023 (#8012) 2023-11-18 00:15:59 +01:00
Atemo
8102f5eaad Updated SC_*_LIFEPOTION and SC_S_MANAPOTION (#8011)
* Removed the heal effect from SC_*_LIFEPOTION and SC_S_MANAPOTION like on official servers.
2023-11-14 13:53:34 +01:00
Atemo
c23afaeac0 Implemented script command opentips (#8005)
- Opens the tip box UI for the attached player or the given character ID.
2023-11-13 19:15:40 +01:00
Sapito Sucio
8be1f819d9 General typos (#8000)
* Fixes typos in several NPC.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-11-10 12:51:01 -05:00
HAO YAN
a1616903a6 Add has_autoloot script command (#7972)
* Adds the has_autoloot script command to check if a player is autolooting items.
2023-11-06 12:30:34 -05:00
Aleos
2cfafe4c9f Resolves players escaping jail early (#7781)
* Fixes #7771.
* Adds a missing check to avoid warping players who are actively jailed out early after relogging.
Thanks to @fab10Carvalho and @Lemongrass3110!
2023-11-06 10:26:02 -05:00
munkrej
66dddb3b19 Fixes RK_DRAGONBREATH/RK_DRAGONBREATH_WATER scaling with 4th job (#7996)
Corrected POW scaling
Corrected P.ATK scaling
Corrected skills scaling with Dragonic Aura buff
2023-11-03 14:07:28 +01:00
idk-whoami
a8b7f929f6 Fixed an issue in eden market (#8002) 2023-11-03 14:03:28 +01:00
Vincent Stumpf
02cd29c57b Set mob's jname to name if not specified (#8003)
Fixes #8001
2023-11-03 08:25:35 -04:00
idk-whoami
676c2483ac Script correction of Record of Mage (ID 490288) (#7997) 2023-11-01 17:21:10 +01:00
Atemo
ebabfd8807 Implemented DK_DRAGONIC_BREATH (#7985)
Deals normal long ranged physical damage to the target.
    Can only be used when riding dragon.
    Deals additional damage depends on user's MaxHP and MaxSP.
    Affected by Hit/Flee calculation.
    Ignores physical defense.
    Damage property depends on weapon property.
    Affected by attack modifiers (such as race modifier).
    Recovers 2 AP.
    When using while under Dragonic Aura buff, increases influence of MaxHP and MaxSP in skill damage.
    Fixed casting time : 0.5 seconds (based on level 10).
    Variable Casting time : 2 seconds (based on level 10).
    Cooldown: 0.5 seconds (based on level 10).
    Global cool time : 0.15 seconds (based on level 10).

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>

Credit to @datawulf
2023-11-01 15:47:54 +01:00
Atemo
da9e321330 Implemented new Biolo skills (#7987)
* Implemented BO_EXPLOSIVE_POWDER
- Deals melee physical damage to all targets around the user.
- Doesn't need any catalyst.
- When using while under Research Report buff, increases damage and number of hit.
- Recovers 2 AP.
- Fixed casting time : - (based on level 5).
- Variable Casting time : - (based on level 5).
- Cooldown: 0.7 seconds (based on level 5).
- Global cool time : 0.25 seconds (based on level 5).

* Implemented BO_MAYHEMIC_THORNS
- Deals long ranged physical damage to the target and surrounding enemies around the target with the range up to 9x9 cells.
- Doesn't need any catalyst.
- Has a chance to trigger critical, the critical chance is the user's cri.
- When using while under Research Report buff, increases damage and number of hit.
- Recovers 2 AP.
- Fixed casting time : 0.5 seconds (based on level 10).
- Variable Casting time : 1 second (based on level 10).
- Cooldown: 0.7 seconds (based on level 10).
- Global cool time : 0.15 seconds (based on level 10).

* Skills updated to 2nd rebalance

Credit to @datawulf
2023-10-30 22:07:29 +01:00
Atemo
eec9d34ead Implemented new Meister skills (#7986)
* Implemented MT_MIGHTY_SMASH
- Deals melee physical damage to all targets around the user.
- When using while under Axe Stomp buff, increases damage and number of hit.
- Fixed casting time : - (based on level 10).
- Variable Casting time : - (based on level 10).
- Cooldown: 0.3 seconds (based on level 10).
- Global cool time : - (based on level 10).

* Updated Mighty Smash to last rebalance
- Increases cooldown from 0.3 seconds to 0.5 seconds.
- Adds global cool time by 0.25 seconds.
- Increases SP consumption from 78 to 95 based on level 10.
- Reduces base damage from 3100%/3150%Atk to 1825%/1850%Atk per hit based on level 10.
- Increases number of hit from 3/5 hits to 5/7 hits.
- While under Axe Stomp buff, increases factor weight of POW in skill formula from 7 to 10.

* Implemented MT_TRIPLE_LASER
- Deals long ranged physical damage to the target.
- Can only be used when using Madogear.
- Has a chance to trigger critical, the critical chance is the user's cri.
- Damage property depends on weapon property.
- Doesn't consume magic gear fuel or cannonball.
- Fixed casting time : 0.5 seconds (based on level 5).
- Variable Casting time : 1 seconds (based on level 5).
- Cooldown: 0.25 seconds (based on level 5).
- Global cool time : - (based on level 5).

* Updated Triple Laser to last rebalance
- Increases cooldown from 0.25 seconds to 0.35 seconds.
- Adds global cool time by 0.25 seconds.
- Increases base damage from 3300%Atk to 5050%Atk per hit based on level 5.
- Increases factor weight of POW in skill formula from 10 to 12.

* Implemented MT_SPARK_BLASTER
- Deals long ranged physical damage to the target and surrounding enemies around the target with the range up to 9x9 cells.
- Can only be used when using Madogear.
- Affected by Hit/Flee calculation.
- Ignores physical defense.
- Doesn't consume magic gear fuel or cannonball.
- Damage property depends on weapon property.
- Recovers 2 AP.
- Fixed casting time : 0.5 seconds (based on level 10).
- Variable Casting time : 1.5 seconds (based on level 10).
- Cooldown: 0.7 seconds (based on level 10).
- Global cool time : 0.25 seconds (based on level 10).

* Updated Spark Blaster to last rebalance
- Reduces cooldown from 0.7 seconds to 0.5 seconds.
- Increases base damage from 7750%Atk to 9250%Atk based on level 10.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>

Credits to @datawulf
2023-10-30 16:34:52 +01:00
Sapito Sucio
f000e76ba4 Fixed some typos in several city scripts (#7995)
Co-authored-by: Daegaladh <Daegaladh@users.noreply.github.com>
2023-10-30 09:43:27 +01:00
Sapito Sucio
f48823fe73 Fixed some typos in Gungslinger, Ninja, Taekwon and Dandelion quests (#7993)
Co-authored-by: Daegaladh <Daegaladh@users.noreply.github.com>
2023-10-30 08:35:26 +01:00
Sapito Sucio
8459fc8dbb Fixed some typos in Rogue's Job script (#7991) 2023-10-30 08:27:44 +01:00
Aleos
3e3a716468 Fix pre-re Mercenary skills (#7981) 2023-10-26 19:49:30 -04:00
Aleos
b794224b18 Corrects duplicate NPC name in Moscovia Inn (#7983)
* Fixes #7979.
* Removes a duplicate NPC name title for the Moscovia Inn script.
Thanks to @Daraen1!
2023-10-25 14:11:42 -04:00
Aleos
2487d2bf79 Implement s_mob_db constructor (#7799)
* Follow up to 65200eb.
* Removes a lot of else cases when parsing monster data.
* Fixes an issue where the damagetaken value of monsters would be reset after issuing a mob_spawn().
Thanks to @Lemongrass3110, @mplaten, and @vstumpf!
2023-10-25 08:58:04 -04:00
Danilo Lemes
ba1ed0f6ee Update docs from txt to Markdown (#7975)
* Update and rename packet_struct_notation.txt to packet_struct_notation.md
* Update and rename achievements.txt to achievements.md
* Update and rename effect_list.txt to effect_list.md

---------

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-10-20 11:00:52 -04:00
Atemo
1e4475b438 Updated item_group_db.yml (#6543)
Boxes updated :
* Updated item scripts
* Item scripts converted to item group
2023-10-18 21:32:30 +02:00
Lemongrass3110
91ecd7bdc8 Merge branch 'master' into hotfix/issue6912
# Conflicts:
#	conf/battle/feature.conf
#	src/map/battle.cpp
#	src/map/battle.hpp
#	src/map/clif.cpp
#	src/map/packets.hpp
#	src/map/pc.hpp
2023-07-19 15:09:30 +02:00
Lemongrass3110
de35836a42 Added some official responses 2022-12-20 18:30:43 +01:00
Lemongrass3110
07c9c6d5ad Removed struct - it is a class now 2022-12-20 18:28:07 +01:00
Lemongrass3110
0ce73b3d5d Merge branch 'master' into hotfix/issue6912
# Conflicts:
#	conf/battle/feature.conf
#	src/map/battle.cpp
#	src/map/battle.hpp
#	src/map/clif.cpp
#	src/map/clif.hpp
#	src/map/packets.hpp
2022-12-20 18:24:47 +01:00
Lemongrass3110
08ed030ade Added some checks if the variable name was already defined 2022-12-13 00:00:03 +01:00
Lemongrass3110
c88afa1c7a Added replay version of buff NPC by @eppc0330 2022-12-01 00:34:46 +01:00
Lemongrass3110
2857e51abd Cleanup of NPC logic 2022-12-01 00:28:38 +01:00
Lemongrass3110
0da07fff32 Translation of the replay 2022-12-01 00:17:02 +01:00
Lemongrass3110
aaa6db65d5 Replay version by @eppc0330 2022-11-30 23:54:35 +01:00
Lemongrass3110
cc76262081 Fixed client getting out of sync 2022-11-30 23:42:13 +01:00
Lemongrass3110
34d0746df6 Fixed some circles during loading 2022-11-30 23:41:52 +01:00
Lemongrass3110
0e4bc36d6b No points for autotraders! 2022-11-30 23:02:41 +01:00
Lemongrass3110
45c799acc9 Added client maximum seconds constant 2022-11-30 23:01:07 +01:00
Lemongrass3110
3353de0e8f Fixed accumulated seconds calculation 2022-11-30 23:00:32 +01:00
Lemongrass3110
b97987e4e7 Changed gold points to parameters 2022-11-30 22:48:40 +01:00
Lemongrass3110
c28886ee0e Overwrite real invalid timer ids 2022-11-30 22:47:35 +01:00
Lemongrass3110
39367c75f5 Merge branch 'master' into hotfix/issue6912
# Conflicts:
#	src/map/packets.hpp
#	src/map/pc.hpp
2022-11-30 22:17:09 +01:00
Lemongrass3110
70b54081da Merge branch 'master' into hotfix/issue6912
# Conflicts:
#	conf/battle/feature.conf
#	src/map/packets.hpp
2022-11-20 19:10:31 +01:00
Lemongrass3110
4f98d0198f Always stop the timer on logout
Thanks to @Tolimatoi
2022-11-20 18:53:44 +01:00
Lemongrass3110
95941df818 No points for autotraders!
Thanks to @secretdataz
2022-11-08 00:22:03 +01:00
Lemongrass3110
cc7215a496 Only start the timer if you have not reached the maximum already 2022-11-07 23:55:22 +01:00
Lemongrass3110
084c0ded15 Fixed some warnings 2022-11-07 23:32:05 +01:00
Lemongrass3110
63cb80aa89 Apply suggestions from code review
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-11-07 19:10:36 +01:00
Lemongrass3110
8053e36190 Fixed VIP display directly after login
Thanks to @ecdarreola
2022-11-07 19:09:31 +01:00
Lemongrass3110
4cf3794afd Fixed VIP mode compilation
That fix was included in #7404 already... :-/
2022-11-07 11:36:29 +01:00
Lemongrass3110
4b16e4b020 Initial implementation of the goldpc timer
Fixes #6912

Thanks to @Balferian
2022-11-07 01:50:44 +01:00
285 changed files with 151837 additions and 39972 deletions

View File

@@ -98,6 +98,7 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -112,6 +113,7 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -128,6 +130,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -146,6 +149,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>

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@@ -108,6 +108,7 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -122,6 +123,7 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -138,6 +140,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -156,6 +159,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>

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@@ -2,6 +2,11 @@
#line 4 "scanner.c"
#ifdef _MSC_VER
#pragma warning( push )
#pragma warning( disable : 4267 )
#endif
#define YY_INT_ALIGNED short int
/* A lexical scanner generated by flex */
@@ -2365,3 +2370,7 @@ void libconfig_yyfree (void * ptr , yyscan_t yyscanner)
#define YYTABLES_NAME "yytables"
#line 192 "scanner.l"
#ifdef _MSC_VER
#pragma warning( pop )
#endif

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@@ -103,6 +103,7 @@
<PreprocessorDefinitions>WIN32;_WINDOWS;CMAKE_INTDIR="Debug";_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<LanguageStandard>stdcpp17</LanguageStandard>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -138,6 +139,7 @@
<PreprocessorDefinitions>WIN32;_WINDOWS;CMAKE_INTDIR="Debug";_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<LanguageStandard>stdcpp17</LanguageStandard>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -173,6 +175,7 @@
<DebugInformationFormat>
</DebugInformationFormat>
<LanguageStandard>stdcpp17</LanguageStandard>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -208,6 +211,7 @@
<DebugInformationFormat>
</DebugInformationFormat>
<LanguageStandard>stdcpp17</LanguageStandard>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>

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@@ -97,6 +97,7 @@
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\yaml-cpp\include\;$(SolutionDir)3rdparty\yaml-cpp\src\;</AdditionalIncludeDirectories>
<PreprocessorDefinitions>YAML_CPP_STATIC_DEFINE;WIN32;_WINDOWS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
@@ -109,6 +110,7 @@
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
<PreprocessorDefinitions>YAML_CPP_STATIC_DEFINE;WIN32;_WINDOWS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -122,6 +124,7 @@
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\yaml-cpp\include\;$(SolutionDir)3rdparty\yaml-cpp\src\;</AdditionalIncludeDirectories>
<PreprocessorDefinitions>YAML_CPP_STATIC_DEFINE;WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
@@ -139,6 +142,7 @@
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\yaml-cpp\include\;$(SolutionDir)3rdparty\yaml-cpp\src\;</AdditionalIncludeDirectories>
<PreprocessorDefinitions>YAML_CPP_STATIC_DEFINE;WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>

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@@ -236,7 +236,7 @@ option( ENABLE_WEB_SERVER "Build web-server (default=ON)" ON )
#
TEST_BIG_ENDIAN( BIG_ENDIAN )
if( NOT DEFINED BIG_ENDIAN )
message( WARNING "unable to determine endianess, only LITTLE ENDIAN is supported" )
message( WARNING "unable to determine endianness, only LITTLE ENDIAN is supported" )
elseif( BIG_ENDIAN )
message( FATAL_ERROR "bigendian is not supported" )
endif()

View File

@@ -365,6 +365,10 @@ Body:
Help: |
Params: [<item type>]
Throws all your possession on the ground. No type specified will drop all items.
- Command: stockall
Help: |
Params: [<item type>]
Transfer items from cart to your inventory. No type specified will transfer all items.
- Command: storeall
Help: |
Puts all your possessions in storage.
@@ -685,20 +689,20 @@ Body:
Gives you the desired item.
- Command: pvpon
Help: |
Turns pvp on on the current map
Enables PvP on the current map
- Command: pvpoff
Help: |
Turns pvp off on the current map
Disables PvP on the current map
- Command: gvgon
Aliases:
- gpvpon
Help: |
Turns gvg on on the current map
Enables GvG on the current map
- Command: gvgoff
Aliases:
- gpvpoff
Help: |
Turns gvg off on the current map
Disables GvG on the current map
- Command: agitstart
Help: |
Starts War of Emperium

View File

@@ -175,3 +175,19 @@ feature.stylist: on
// If this is allowed the "nosave" mapflag is still being respected
// and may prevent players from warping back into the instance.
//feature.instance_allow_reconnect: yes
// Enable the Gold PC timer? (Note 1)
// Default: yes
feature.goldpc_active: yes
// How many seconds does a player have to be online to receive a point?
// Default: 3600 (1h)
feature.goldpc_time: 3600
// How many points can a player have at maximum?
// Default: 300
feature.goldpc_max_points: 300
// Should being VIP double the points a player gets? (Note 1)
// Default: yes
feature.goldpc_vip: yes

View File

@@ -134,3 +134,9 @@ min_shop_buy: 1
// Minimum sell price of items at a normal shop
// Officially items can be sold for 0 Zeny
min_shop_sell: 0
// Should items that reduce damage from element/race count all monster damage as physical? (Note 1)
// Officially "Asprika" (god item) reduces all monsters damage rather than just physical damage
// Shaman Hat on the other hand doesn't reduce monster damage at all (reduces magical damage in PVP)
// This only affects items with bonus3 bSubEle and bonus3 bSubRace.
cardfix_monster_physical: yes

View File

@@ -240,6 +240,7 @@ Body:
bypass_stat_onclone: true
bypass_max_stat: true
macro_register: true
trade_unconditional: true
#all_permission: true
Footer:

View File

@@ -30,10 +30,6 @@ emblem_transparency_limit: 80
// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
// and you have localhost, switch it to 127.0.0.1
// Global SQL settings
// overridden by local settings when the hostname is defined there
// (currently only the login-server reads/obeys these settings)
// MySQL Login server
login_server_ip: 127.0.0.1
login_server_port: 3306

View File

@@ -1592,7 +1592,7 @@ map: jor_sanct
map: jor_twice
map: jor_twig
// Biosphere 1st floor
// Depth biosphere 1st floor
map: bl_depth1
// Garden of Time
@@ -1602,5 +1602,16 @@ map: for_dun01
map: for_dun02
map: t_garden
// Fantasy Series - Rainbow Lake
map: 1@vrpop
map: 2@vrpop
map: 3@vrpop
// Depth biosphere 2nd floor
map: bl_depth2
// Fantasy Series Sonic Collaboration - Dr. Eggman's Secret Base
map: 1@vrsn
//------------------------- Clone Maps ---------------------------
//------------------------- Extra Maps ---------------------------

View File

@@ -1815,5 +1815,10 @@
1531: Invalid position.
1532: Invalid slot number.
//@stockall
1533: You do not have a cart.
1534: Usage: @stockall {<type>}
1535: %d items are transferred (%d skipped)!
//Custom translations
import: conf/msg_conf/import/map_msg_eng_conf.txt

4
configure vendored
View File

@@ -4761,8 +4761,8 @@ $as_echo "#define AC_APPLE_UNIVERSAL_BUILD 1" >>confdefs.h
;; #(
*)
{ $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: unable to determine endianess, only little endian is supported" >&5
$as_echo "$as_me: WARNING: unable to determine endianess, only little endian is supported" >&2;}
{ $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: unable to determine endianness, only little endian is supported" >&5
$as_echo "$as_me: WARNING: unable to determine endianness, only little endian is supported" >&2;}
;;
esac

View File

@@ -490,7 +490,7 @@ CXXFLAG_CLEARS="-std=c++17"
AC_C_BIGENDIAN(
[AC_MSG_ERROR([[bigendian is not supported... stopping]])],
,
[AC_MSG_WARN([[unable to determine endianess, only little endian is supported]])]
[AC_MSG_WARN([[unable to determine endianness, only little endian is supported]])]
)

View File

@@ -45,6 +45,8 @@ Body:
Value: 4
- Name: JUMPINGCLAN
Value: 5
- Name: REPUTATION_EP18
Value: 3
Footer:
Imports:

Binary file not shown.

View File

@@ -1236,6 +1236,11 @@ bl_depth1
for_dun01
for_dun02
t_garden
1@vrpop
2@vrpop
3@vrpop
bl_depth2
1@vrsn
//======================================================================================
// - Other/Extra maps -

View File

@@ -20587,16 +20587,7 @@ Body:
EquipLevelMin: 94
Script: |
bonus bMdef,5;
bonus3 bSubEle,Ele_Neutral,30,BF_SHORT;
bonus3 bSubEle,Ele_Water,30,BF_SHORT;
bonus3 bSubEle,Ele_Earth,30,BF_SHORT;
bonus3 bSubEle,Ele_Fire,30,BF_SHORT;
bonus3 bSubEle,Ele_Wind,30,BF_SHORT;
bonus3 bSubEle,Ele_Poison,30,BF_SHORT;
bonus3 bSubEle,Ele_Holy,30,BF_SHORT;
bonus3 bSubEle,Ele_Dark,30,BF_SHORT;
bonus3 bSubEle,Ele_Ghost,30,BF_SHORT;
bonus3 bSubEle,Ele_Undead,30,BF_SHORT;
bonus3 bSubEle,Ele_All,30,BF_WEAPON;
bonus bFlee,30;
skill "AL_TELEPORT",1;
bonus bUnbreakableGarment;

View File

@@ -4408,7 +4408,6 @@ Body:
TargetType: Ground
DamageFlags:
Splash: true
IgnoreFlee: true
Flags:
IsTrap: true
AlterRangeResearchTrap: true
@@ -6461,6 +6460,7 @@ Body:
TargetType: Attack
DamageFlags:
IgnoreAtkCard: true
IgnoreDefense: true
IgnoreFlee: true
Flags:
IgnoreAutoGuard: true
@@ -9641,7 +9641,7 @@ Body:
Hit: Single
HitCount: 1
Duration1: 300000
Duration2: 15000
Duration2: 10000
Requires:
SpCost: 200
Status: Berserk
@@ -10233,17 +10233,7 @@ Body:
Time: 55000
- Level: 5
Time: 60000
Duration2:
- Level: 1
Time: 20000
- Level: 2
Time: 30000
- Level: 3
Time: 40000
- Level: 4
Time: 50000
- Level: 5
Time: 60000
Duration2: 60000
Requires:
SpCost:
- Level: 1
@@ -13866,8 +13856,6 @@ Body:
Description: Chain Action
MaxLevel: 10
Type: Weapon
DamageFlags:
Critical: true
Range: -9
Hit: Multi_Hit
HitCount: 2
@@ -32348,6 +32336,7 @@ Body:
- Level: 10
Amount: 16
SpCost: 30
Status: Sub_Weaponproperty
- Id: 8203
Name: MS_BOWLINGBASH
Description: Bowling_Bash
@@ -32420,6 +32409,7 @@ Body:
Time: 60000
Requires:
SpCost: 50
Status: Parrying
- Id: 8205
Name: MS_REFLECTSHIELD
Description: Shield_Reflect
@@ -32453,6 +32443,7 @@ Body:
Amount: 75
- Level: 10
Amount: 80
Status: ReflectShield
- Id: 8206
Name: MS_BERSERK
Description: Frenzy
@@ -32464,9 +32455,10 @@ Body:
Hit: Single
HitCount: 1
Duration1: 300000
Duration2: 15000
Duration2: 10000
Requires:
SpCost: 100
SpCost: 200
Status: Berserk
- Id: 8207
Name: MA_DOUBLE
Description: Double_Strafe
@@ -32595,6 +32587,7 @@ Body:
Flag:
NoReiteration: true
NoFootSet: true
Status: Stun
- Id: 8211
Name: MA_SANDMAN
Description: Sandman
@@ -32634,6 +32627,7 @@ Body:
Flag:
NoReiteration: true
NoFootSet: true
Status: Sleep
- Id: 8212
Name: MA_FREEZINGTRAP
Description: Freezing_Trap
@@ -32642,7 +32636,6 @@ Body:
TargetType: Ground
DamageFlags:
Splash: true
IgnoreFlee: true
Flags:
IsTrap: true
AlterRangeResearchTrap: true
@@ -32685,6 +32678,7 @@ Body:
Flag:
NoReiteration: true
NoFootSet: true
Status: Freeze
- Id: 8213
Name: MA_REMOVETRAP
Description: Remove_Trap
@@ -32851,6 +32845,7 @@ Body:
Amount: 27
- Level: 5
Amount: 30
Status: Stop
- Id: 8219
Name: ML_DEFENDER
Description: Defending_Aura
@@ -32868,6 +32863,7 @@ Body:
Requires:
SpCost: 30
State: Shield
Status: Defender
- Id: 8220
Name: ML_AUTOGUARD
Description: Guard
@@ -32903,6 +32899,7 @@ Body:
Amount: 28
- Level: 10
Amount: 30
Status: AutoGuard
- Id: 8221
Name: ML_DEVOTION
Description: Sacrifice
@@ -32945,6 +32942,7 @@ Body:
IgnoreItemBonus: true
Requires:
SpCost: 25
Status: Devotion
- Id: 8222
Name: MER_MAGNIFICAT
Description: Magnificat
@@ -33057,9 +33055,10 @@ Body:
Type: Weapon
TargetType: Attack
Range: 1
Hit: Multi_Hit
HitCount: 3
Hit: Single
HitCount: 1
Element: Weapon
CastCancel: true
CastTime: 1000
AfterCastActDelay: 2000
Duration2: 5000

View File

@@ -532,3 +532,23 @@ Body:
Points: 4545
- Level: 250
Points: 4545
- Level: 251
Points: 4545
- Level: 252
Points: 4545
- Level: 253
Points: 4545
- Level: 254
Points: 4545
- Level: 255
Points: 4545
- Level: 256
Points: 4545
- Level: 257
Points: 4545
- Level: 258
Points: 4545
- Level: 259
Points: 4545
- Level: 260
Points: 4545

View File

@@ -162,6 +162,7 @@ Body:
- Status: Poison
DurationLookup: NPC_POISON
CalcFlags:
Def: true
Def2: true
Regen: true
Opt2:
@@ -252,6 +253,7 @@ Body:
- Status: Dpoison
DurationLookup: NPC_POISON
CalcFlags:
Def: true
Def2: true
Regen: true
Opt2:
@@ -1098,6 +1100,7 @@ Body:
Icon: EFST_GROUNDMAGIC
DurationLookup: SA_VOLCANO
CalcFlags:
Batk: true
Watk: true
Flags:
NoSave: true
@@ -1121,6 +1124,10 @@ Body:
NoClearance: true
- Status: Watk_Element
DurationLookup: MS_MAGNUM
Flags:
NoSave: true
EndOnStart:
Watk_Element: true
- Status: Armor
DurationLookup: NPC_DEFENDER
- Status: Armor_Element_Water
@@ -2712,6 +2719,7 @@ Body:
CalcFlags:
Flee: true
Flags:
BlEffect: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
@@ -2720,6 +2728,7 @@ Body:
CalcFlags:
Watk: true
Flags:
BlEffect: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
@@ -2728,6 +2737,7 @@ Body:
CalcFlags:
MaxHp: true
Flags:
BlEffect: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
@@ -2736,6 +2746,7 @@ Body:
CalcFlags:
MaxSp: true
Flags:
BlEffect: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
@@ -2744,6 +2755,7 @@ Body:
CalcFlags:
Hit: true
Flags:
BlEffect: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true

View File

@@ -2049,21 +2049,21 @@ Body:
- Id: 200032
Group: Goal_Level
Name: The start of another adventure!
Condition: " BaseLevel == 100 "
Condition: " BaseLevel >= 100 "
Rewards:
Item: Rebeginer_Box_100
Score: 10
- Id: 200033
Group: Goal_Level
Name: With a new mind!(1)
Condition: " BaseLevel == 170 && (Class >= JOB_RUNE_KNIGHT && Class <= JOB_GUILLOTINE_CROSS_T) "
Condition: " BaseLevel >= 170 && (Class >= JOB_RUNE_KNIGHT && Class <= JOB_GUILLOTINE_CROSS_T) "
Rewards:
Item: Costume_Ticket
Score: 50
- Id: 200034
Group: Goal_Level
Name: With a new mind!(2)
Condition: " BaseLevel == 170 && (Class >= JOB_ROYAL_GUARD && Class <= JOB_SHADOW_CHASER_T) "
Condition: " BaseLevel >= 170 && (Class >= JOB_ROYAL_GUARD && Class <= JOB_SHADOW_CHASER_T) "
Rewards:
Item: Costume_Ticket
Score: 50

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2022 rAthena Development Team
# Copyright(C) 2024 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
@@ -159,77 +159,153 @@ Body:
RentalHours: 1
- Group: 9
Items:
- Item: Red_Potion
Amount: 10
- Item: Red_Potion
Amount: 5
- Item: Red_Potion
- Item: Red_Potion
Amount: 3
RentalHours: 1
- Group: 10
Items:
- Item: Guard_
- Item: Guard_
- Item: Guard_
- Group: 11
Items:
- Item: Orange_Potion
Amount: 800
- Item: Boost_Armor_Box
- Item: Minus_Status_Box_
Groups:
- Group: 0
Items:
- Item: Atker_Plate
- Item: Atker_Manteau
- Item: Atker_Greave
- Item: Atker_Ring
- Item: Boost_Up_1
Amount: 3
- Item: Minus_Str
Amount: 6
- Group: 1
Items:
- Item: Ran_Suits
- Item: Ran_Manteau
- Item: Ran_Boots
- Item: Ran_Brooch
- Item: Boost_Up_1
Amount: 3
- Item: Minus_Agi
Amount: 6
- Group: 2
Items:
- Item: Ele_Robe
- Item: Ele_Muffler
- Item: Ele_Shoes
- Item: Ele_Earing
- Item: Boost_Up_1
Amount: 3
- Item: Minus_Vit
Amount: 6
- Group: 3
Items:
- Item: Defn_Robe
- Item: Defn_Muffler
- Item: Defn_Shoes
- Item: Defn_Earing
- Item: Boost_Up_1
Amount: 3
- Item: Special_Coin_Pack
- Item: Minus_Int
Amount: 6
- Group: 4
Items:
- Item: Minus_Dex
Amount: 6
- Group: 5
Items:
- Item: Minus_Luk
Amount: 6
- Group: 6
Items:
- Item: Minus_Str
- Item: Minus_Agi
- Item: Minus_Vit
- Item: Minus_Int
- Item: Minus_Dex
- Item: Minus_Luk
- Item: Alchemist_Box_
Groups:
- Group: 0
Items:
- Item: EP17_1_EVT39
Amount: 3
- Item: EP17_1_EVT02
Amount: 18
- Item: Fire_Bottle
Amount: 50
- Group: 1
Items:
- Item: BarMealTicket
Amount: 20
- Item: Acid_Bottle
Amount: 50
- Group: 2
Items:
- Item: Ep18_Amethyst_Fragment
Amount: 20
- Item: MenEater_Plant_Bottle
Amount: 50
- Group: 3
Items:
- Item: Ep19_Snow_Flower
Amount: 20
- Item: Coating_Bottle
Amount: 50
- Group: 4
Items:
- Item: Mini_Bottle
Amount: 50
- Item: FullPene_Select_Box
Groups:
- Group: 0
Items:
- Item: FullPene_Earring_Box
- Group: 1
Items:
- Item: FullPene_Pendant_Box
- Group: 2
Items:
- Item: FullPene_Armor_Box
- Group: 3
Items:
- Item: FullPene_Shoes_Box
- Item: FullTemp_Select_Box
Groups:
- Group: 0
Items:
- Item: FullTemp_Earring_Box
- Group: 1
Items:
- Item: FullTemp_Pendant_Box
- Group: 2
Items:
- Item: FullTemp_Armor_Box
- Group: 3
Items:
- Item: FullTemp_Shoes_Box
- Item: Durable_Select_Box
Groups:
- Group: 0
Items:
- Item: Durable_Weapon_Box
- Group: 1
Items:
- Item: Durable_Shield_Box
- Item: Clever_Select_Box
Groups:
- Group: 0
Items:
- Item: Clever_Weapon_Box
- Group: 1
Items:
- Item: Clever_Shield_Box
- Item: OS_Helm_Box_
Groups:
- Group: 0
Items:
- Item: Ignis_CapK
- Group: 1
Items:
- Item: Phantom_Cap
- Group: 2
Items:
- Item: Stripe_Hat
- Group: 3
Items:
- Item: Clock_Casket_RD
- Group: 4
Items:
- Item: Large_Sorcerer_Crown
- Group: 5
Items:
- Item: Scorpio_Diadem_K
- Group: 6
Items:
- Item: Sagittarius_DiademK
- Item: Shadow_R_M_Box_
Groups:
- Group: 0
Items:
- Item: Class_Sha_R_M_Melee
- Group: 1
Items:
- Item: Class_Sha_R_M_Magic
- Group: 2
Items:
- Item: Skill_Sha_R_M_Melee
- Group: 3
Items:
- Item: Skill_Sha_R_M_Magic
- Item: Metal_W_Box
Groups:
- Group: 0
@@ -326,206 +402,581 @@ Body:
- Group: 3
Items:
- Item: C_School_Bag_PU
- Item: aegis_101470
- Item: Special_Coin_Pack
Groups:
- Group: 0
Items:
- Item: Minus_Str
Amount: 6
- Item: EP17_1_EVT39
Amount: 3
- Item: EP17_1_EVT02
Amount: 18
- Group: 1
Items:
- Item: Minus_Agi
Amount: 6
- Item: BarMealTicket
Amount: 20
- Group: 2
Items:
- Item: Minus_Vit
Amount: 6
- Item: Ep18_Amethyst_Fragment
Amount: 20
- Group: 3
Items:
- Item: Minus_Int
Amount: 6
- Item: Ep19_Snow_Flower
Amount: 20
- Item: Boost_Armor_Box
Groups:
- Group: 0
Items:
- Item: Atker_Plate
- Item: Atker_Manteau
- Item: Atker_Greave
- Item: Atker_Ring
- Item: Boost_Up_1
Amount: 3
- Group: 1
Items:
- Item: Ran_Suits
- Item: Ran_Manteau
- Item: Ran_Boots
- Item: Ran_Brooch
- Item: Boost_Up_1
Amount: 3
- Group: 2
Items:
- Item: Ele_Robe
- Item: Ele_Muffler
- Item: Ele_Shoes
- Item: Ele_Earing
- Item: Boost_Up_1
Amount: 3
- Group: 3
Items:
- Item: Defn_Robe
- Item: Defn_Muffler
- Item: Defn_Shoes
- Item: Defn_Earing
- Item: Boost_Up_1
Amount: 3
- Item: AllMighty_Select_Box
Groups:
- Group: 0
Items:
- Item: AllMighty_Earring_Box
- Group: 1
Items:
- Item: AllMighty_Pendant_Box
- Item: TrueGem_Select_Box
Groups:
- Group: 0
Items:
- Item: TrueGem_Earring_Box
- Group: 1
Items:
- Item: TrueGem_Pendant_Box
- Group: 2
Items:
- Item: TrueGem_Shoes_Box
- Group: 3
Items:
- Item: TrueGem_Armor_Box
- Item: PerfectSize_Select_Box
Groups:
- Group: 0
Items:
- Item: PerfectSize_Weapon_Box
- Group: 1
Items:
- Item: PerfectSize_Armor_Box
- Item: Mammoth_Select_Box
Groups:
- Group: 0
Items:
- Item: Mammoth_Earring_Box
- Group: 1
Items:
- Item: Mammoth_Pendant_Box
- Group: 2
Items:
- Item: Mammoth_Armor_Box
- Group: 3
Items:
- Item: Mammoth_Shoes_Box
- Item: SpellCaster_Select_Box
Groups:
- Group: 0
Items:
- Item: SpellCaster_Earring_Box
- Group: 1
Items:
- Item: SpellCaster_Pendant_Box
- Group: 2
Items:
- Item: SpellCaster_Armor_Box
- Group: 3
Items:
- Item: SpellCaster_Shoes_Box
- Item: Absorb_Select_Box
Groups:
- Group: 0
Items:
- Item: Absorb_Weapon_Box
- Group: 1
Items:
- Item: Absorb_Shield_Box
- Item: R_Bearers_Select_Box
Groups:
- Group: 0
Items:
- Item: R_Bearers_Earring_Box
- Group: 1
Items:
- Item: R_Bearers_Pendant_Box
- Group: 2
Items:
- Item: R_Bearers_Armor_Box
- Group: 3
Items:
- Item: R_Bearers_Shoes_Box
- Item: Hasty_Select_Box
Groups:
- Group: 0
Items:
- Item: Hasty_Weapon_Box
- Group: 1
Items:
- Item: Hasty_Shield_Box
- Item: MAutoSpell_Select_Box
Groups:
- Group: 0
Items:
- Item: MAutoSpell_Earring_Box
- Group: 1
Items:
- Item: MAutoSpell_Pendant_Box
- Group: 2
Items:
- Item: MAutoSpell_Armor_Box
- Group: 3
Items:
- Item: MAutoSpell_Shoes_Box
- Item: Infinity_Select_Box
Groups:
- Group: 0
Items:
- Item: Infinity_Weapon_Box
- Group: 1
Items:
- Item: Infinity_Shield_Box
- Item: EXP_Select_Box
Groups:
- Group: 0
Items:
- Item: EXP_Weapon_Box
- Group: 1
Items:
- Item: EXP_Shield_Box
- Item: M_Blitz_Select_Box
Groups:
- Group: 0
Items:
- Item: M_Blitz_Weapon_Box
- Group: 1
Items:
- Item: M_Blitz_Shield_Box
- Item: GoodnEvil_Circlet_Box
Groups:
- Group: 0
Items:
- Item: GoodnEvil_Circlet_NW
- Group: 1
Items:
- Item: GoodnEvil_Circlet_NW2
- Group: 2
Items:
- Item: GoodnEvil_Circlet_NW3
- Group: 3
Items:
- Item: GoodnEvil_Circlet_NW4
- Group: 4
Items:
- Item: Minus_Dex
Amount: 6
- Item: GoodnEvil_Circlet_NW5
- Item: Hero_Weapon_Up_S_Box
Groups:
- Group: 0
Items:
- Item: Hero_Weapon_Up_Box_1
- Group: 1
Items:
- Item: Hero_Weapon_Up_Box_2
- Group: 2
Items:
- Item: Hero_Weapon_Up_Box_3
- Group: 3
Items:
- Item: Hero_Weapon_Up_Box_4
- Group: 4
Items:
- Item: Hero_Weapon_Up_Box_5
- Group: 5
Items:
- Item: Minus_Luk
Amount: 6
- Group: 6
Items:
- Item: Minus_Str
- Item: Minus_Agi
- Item: Minus_Vit
- Item: Minus_Int
- Item: Minus_Dex
- Item: Minus_Luk
- Item: aegis_101471
- Item: Hero_Weapon_Up_Box_6
- Item: Hero_Weapon_Hammer_S
Groups:
- Group: 0
Items:
- Item: Fire_Bottle
Amount: 50
- Item: Hero_Weapon_Hammer_1
- Group: 1
Items:
- Item: Acid_Bottle
Amount: 50
- Item: Hero_Weapon_Hammer_2
- Group: 2
Items:
- Item: MenEater_Plant_Bottle
Amount: 50
- Item: Hero_Weapon_Hammer_3
- Group: 3
Items:
- Item: Coating_Bottle
Amount: 50
- Item: Hero_Weapon_Hammer_4
- Group: 4
Items:
- Item: Mini_Bottle
Amount: 50
- Item: aegis_101542
Groups:
- Group: 0
Items:
- Item: aegis_101543
- Group: 1
Items:
- Item: aegis_101544
- Group: 2
Items:
- Item: aegis_101545
- Group: 3
Items:
- Item: aegis_101546
- Item: aegis_101547
Groups:
- Group: 0
Items:
- Item: aegis_101548
- Group: 1
Items:
- Item: aegis_101549
- Group: 2
Items:
- Item: aegis_101550
- Group: 3
Items:
- Item: aegis_101551
- Item: aegis_101552
Groups:
- Group: 0
Items:
- Item: aegis_101553
- Group: 1
Items:
- Item: aegis_101554
- Item: aegis_101555
Groups:
- Group: 0
Items:
- Item: aegis_101556
- Group: 1
Items:
- Item: aegis_101557
- Item: aegis_101563
Groups:
- Group: 0
Items:
- Item: Ignis_CapK
- Group: 1
Items:
- Item: Phantom_Cap
- Group: 2
Items:
- Item: Stripe_Hat
- Group: 3
Items:
- Item: Clock_Casket_RD
- Group: 4
Items:
- Item: Large_Sorcerer_Crown
- Item: Hero_Weapon_Hammer_5
- Group: 5
Items:
- Item: Scorpio_Diadem_K
- Group: 6
Items:
- Item: Sagittarius_DiademK
- Item: aegis_101565
- Item: Hero_Weapon_Hammer_6
- Item: aegis_102215
Groups:
- Group: 0
Items:
- Item: Class_Sha_R_M_Melee
- Item: Bio_Weapon_Refine_Cube
- Group: 1
Items:
- Item: Class_Sha_R_M_Magic
- Item: Old_Refine_Cube
- Group: 2
Items:
- Item: Skill_Sha_R_M_Melee
- Group: 3
Items:
- Item: Skill_Sha_R_M_Magic
- Item: aegis_101654
- Item: Geffen_Refine_Cube
- Item: aegis_102216
Groups:
- Group: 0
Items:
- Item: aegis_101655
- Item: Bio_Helm_Refine_Cube
- Group: 1
Items:
- Item: aegis_101656
- Item: aegis_101657
Groups:
- Group: 0
Items:
- Item: aegis_101658
- Group: 1
Items:
- Item: aegis_101659
- Item: Circlet_Refine_Cube
- Group: 2
Items:
- Item: aegis_101660
- Item: Auto_Armor_Refine_Cube
- Group: 3
Items:
- Item: aegis_101661
- Item: aegis_101662
- Item: Racecap_Refine_Cube
- Group: 4
Items:
- Item: OS_Weapon_Refine_Cube
- Group: 5
Items:
- Item: Temporal_Refine_Cube
- Item: Hero_Weapon_S_Box_1
Groups:
- Group: 0
Items:
- Item: aegis_101663
- Item: Royal_Bow_K
Refine: 11
- Group: 1
Items:
- Item: aegis_101664
- Item: aegis_101727
Groups:
- Group: 0
Items:
- Item: aegis_101717
- Group: 1
Items:
- Item: aegis_101718
- Item: Shadow_Staff_K
Refine: 11
- Group: 2
Items:
- Item: aegis_101719
- Item: Iron_Nail_K
Refine: 11
- Group: 3
Items:
- Item: aegis_101720
- Item: aegis_101728
- Item: Blue_Crystal_Staff
Refine: 11
- Group: 4
Items:
- Item: Freezing_Rod
Refine: 11
- Group: 5
Items:
- Item: Ancient_Hero_Boots
Refine: 11
- Item: Hero_Weapon_S_Box_2
Groups:
- Group: 0
Items:
- Item: aegis_101721
- Item: Sword_Of_Bluefire
Refine: 11
- Group: 1
Items:
- Item: aegis_101722
- Item: Iron_Staff
Refine: 11
- Group: 2
Items:
- Item: aegis_101723
- Item: Oriental_Sword
Refine: 11
- Group: 3
Items:
- Item: aegis_101724
- Item: aegis_101729
- Item: Fog_Dew_Sword
Refine: 11
- Group: 4
Items:
- Item: Sharp_Wind_Sword
Refine: 11
- Group: 5
Items:
- Item: Humma_Clear
Refine: 11
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Spl: 1
- Level: 51
Spl: 1
- Level: 52
Sta: 1
- Level: 53
Sta: 1
- Level: 54
Wis: 1
- Level: 55
Spl: 1
- Jobs:
Inquisitor: true
MaxWeight: 30000
@@ -10208,6 +10300,15 @@ Body:
- Level: 50
Pow: 1
Wis: 1
- Level: 51
Pow: 1
- Level: 52
Sta: 1
- Level: 53
Sta: 1
- Level: 55
Pow: 1
Wis: 1
- Jobs:
Troubadour: true
MaxWeight: 32000
@@ -10340,6 +10441,15 @@ Body:
Con: 1
- Level: 50
Dex: 1
- Level: 51
Con: 1
- Level: 52
Spl: 1
- Level: 53
Sta: 1
- Level: 55
Pow: 1
Con: 1
- Jobs:
Trouvere: true
MaxWeight: 32000
@@ -10473,6 +10583,15 @@ Body:
Con: 1
- Level: 50
Agi: 1
- Level: 51
Con: 1
- Level: 52
Sta: 1
- Level: 53
Spl: 1
- Level: 55
Pow: 1
Con: 1
- Jobs:
Sky_Emperor: true
MaxWeight: 42000
@@ -10607,6 +10726,14 @@ Body:
- Level: 50
Pow: 1
Crt: 1
- Level: 51
Sta: 1
Con: 1
- Level: 53
Sta: 1
- Level: 55
Pow: 1
Con: 1
- Jobs:
Soul_Ascetic: true
MaxWeight: 42000
@@ -10730,6 +10857,16 @@ Body:
- Level: 50
Wis: 1
Spl: 1
- Level: 51
Spl: 1
- Level: 52
Con: 1
- Level: 53
Wis: 1
- Level: 54
Sta: 1
- Level: 55
Spl: 1
- Jobs:
Shinkiro: true
MaxWeight: 45000
@@ -10863,6 +11000,16 @@ Body:
- Level: 50
Pow: 1
Crt: 1
- Level: 51
Crt: 1
- Level: 52
Con: 1
- Level: 53
Wis: 1
- Level: 54
Sta: 1
- Level: 55
Sta: 1
- Jobs:
Shiranui: true
MaxWeight: 45000
@@ -10985,6 +11132,15 @@ Body:
- Level: 50
Wis: 1
Spl: 1
- Level: 51
Pow: 1
- Level: 52
Spl: 1
- Level: 54
Spl: 1
- Level: 55
Spl: 1
Con: 1
- Jobs:
Night_Watch: true
MaxWeight: 48000
@@ -11112,6 +11268,15 @@ Body:
Con: 1
- Level: 50
Pow: 1
- Level: 51
Con: 1
- Level: 53
Pow: 1
Con: 1
- Level: 54
Wis: 1
- Level: 55
Pow: 1
- Jobs:
Hyper_Novice: true
MaxWeight: 40000
@@ -11248,6 +11413,15 @@ Body:
- Level: 50
Agi: 1
Dex: 1
- Level: 51
Con: 1
- Level: 52
Pow: 1
Con: 1
- Level: 53
Sta: 1
- Level: 55
Spl: 1
- Jobs:
Spirit_Handler: true
MaxWeight: 42000
@@ -11379,3 +11553,13 @@ Body:
Crt: 1
- Level: 50
Pow: 1
- Level: 51
Con: 1
- Level: 52
Pow: 1
- Level: 53
Spl: 1
- Level: 54
Wis: 1
- Level: 55
Sta: 1

View File

@@ -4727,170 +4727,174 @@ Body:
- Item: Gray_W_Muffler
- Item: Gray_W_Boots
- Item: Gray_W_Shoes
# - Item: Pontifex_Courage
# TargetItems:
# - Item: Adulter_F_T_Sword
# - Item: Adulter_F_Cakram
# - Item: Adulter_F_Katar
# - Item: Adulter_F_Lance
# - Item: Adulter_F_T_Staff
# - Item: Adulter_F_Rod
# - Item: Adulter_F_Humma
# - Item: Adulter_F_C_Humma
# - Item: Adulter_F_C_Bow
# - Item: Adulter_F_Ballista
# - Item: Adulter_F_A_Bow
# - Item: Adulter_F_Revolver
# - Item: Adulter_F_Rifle
# - Item: Adulter_F_Shotgun
# - Item: Adulter_F_Gatling
# - Item: Adulter_F_Launcher
# - Item: Adulter_F_G_Sword
# - Item: Adulter_F_Lapier
# - Item: Adulter_F_Dagger
# - Item: Adulter_F_Axe
# - Item: Adulter_F_G_Spear
# - Item: Adulter_F_M_Book
# - Item: Adulter_F_P_Book
# - Item: Adulter_F_Bible
# - Item: Adulter_F_Moon_B
# - Item: Adulter_F_Star_B
# - Item: Adulter_F_Wand
# - Item: Adulter_F_S_Stick
# - Item: Adulter_F_D_Wand
# - Item: Adulter_F_F_Wand
# - Item: Adulter_F_F_model
# - Item: Adulter_F_Knuckle
# - Item: Adulter_F_Claw
# - Item: Adulter_F_Violin
# - Item: Adulter_F_Harp
# - Item: Adulter_F_C_Rope
# - Item: Adulter_F_Ribbon
# - Item: Adulter_F_Mace
# - Item: Adulter_F_Hall
# - Item: Pontifex_Wisdom
# TargetItems:
# - Item: Adulter_F_T_Sword
# - Item: Adulter_F_Cakram
# - Item: Adulter_F_Katar
# - Item: Adulter_F_Lance
# - Item: Adulter_F_T_Staff
# - Item: Adulter_F_Rod
# - Item: Adulter_F_Humma
# - Item: Adulter_F_C_Humma
# - Item: Adulter_F_C_Bow
# - Item: Adulter_F_Ballista
# - Item: Adulter_F_A_Bow
# - Item: Adulter_F_Revolver
# - Item: Adulter_F_Rifle
# - Item: Adulter_F_Shotgun
# - Item: Adulter_F_Gatling
# - Item: Adulter_F_Launcher
# - Item: Adulter_F_G_Sword
# - Item: Adulter_F_Lapier
# - Item: Adulter_F_Dagger
# - Item: Adulter_F_Axe
# - Item: Adulter_F_G_Spear
# - Item: Adulter_F_M_Book
# - Item: Adulter_F_P_Book
# - Item: Adulter_F_Bible
# - Item: Adulter_F_Moon_B
# - Item: Adulter_F_Star_B
# - Item: Adulter_F_Wand
# - Item: Adulter_F_S_Stick
# - Item: Adulter_F_D_Wand
# - Item: Adulter_F_F_Wand
# - Item: Adulter_F_F_model
# - Item: Adulter_F_Knuckle
# - Item: Adulter_F_Claw
# - Item: Adulter_F_Violin
# - Item: Adulter_F_Harp
# - Item: Adulter_F_C_Rope
# - Item: Adulter_F_Ribbon
# - Item: Adulter_F_Mace
# - Item: Adulter_F_Hall
# - Item: Pontifex_Tenacity
# TargetItems:
# - Item: Vivatus_F_T_Sword
# - Item: Vivatus_F_Cakram
# - Item: Vivatus_F_Katar
# - Item: Vivatus_F_Lance
# - Item: Vivatus_F_T_Staff
# - Item: Vivatus_F_Rod
# - Item: Vivatus_F_C_Bow
# - Item: Vivatus_F_Ballista
# - Item: Vivatus_F_A_Bow
# - Item: Vivatus_F_G_Sword
# - Item: Vivatus_F_Lapier
# - Item: Vivatus_F_Dagger
# - Item: Vivatus_F_Axe
# - Item: Vivatus_F_G_Spear
# - Item: Vivatus_F_M_Book
# - Item: Vivatus_F_P_Book
# - Item: Vivatus_F_Bible
# - Item: Vivatus_F_Wand
# - Item: Vivatus_F_Knuckle
# - Item: Vivatus_F_Claw
# - Item: Vivatus_F_Violin
# - Item: Vivatus_F_Harp
# - Item: Vivatus_F_C_Rope
# - Item: Vivatus_F_Ribbon
# - Item: Vivatus_F_Mace
# - Item: Vivatus_F_Hall
# - Item: Vivatus_F_D_Wand
# - Item: Vivatus_F_S_Stick
# - Item: Vivatus_F_F_Wand
# - Item: Vivatus_F_F_model
# - Item: Vivatus_F_Star_B
# - Item: Vivatus_F_Moon_B
# - Item: Vivatus_F_Gatling
# - Item: Vivatus_F_Launcher
# - Item: Vivatus_F_Rifle
# - Item: Vivatus_F_Shotgun
# - Item: Vivatus_F_Revolver
# - Item: Vivatus_F_C_Humma
# - Item: Vivatus_F_Humma
# - Item: Pontifex_Belief
# TargetItems:
# - Item: Vivatus_F_T_Sword
# - Item: Vivatus_F_Cakram
# - Item: Vivatus_F_Katar
# - Item: Vivatus_F_Lance
# - Item: Vivatus_F_T_Staff
# - Item: Vivatus_F_Rod
# - Item: Vivatus_F_C_Bow
# - Item: Vivatus_F_Ballista
# - Item: Vivatus_F_A_Bow
# - Item: Vivatus_F_G_Sword
# - Item: Vivatus_F_Lapier
# - Item: Vivatus_F_Dagger
# - Item: Vivatus_F_Axe
# - Item: Vivatus_F_G_Spear
# - Item: Vivatus_F_M_Book
# - Item: Vivatus_F_P_Book
# - Item: Vivatus_F_Bible
# - Item: Vivatus_F_Wand
# - Item: Vivatus_F_Knuckle
# - Item: Vivatus_F_Claw
# - Item: Vivatus_F_Violin
# - Item: Vivatus_F_Harp
# - Item: Vivatus_F_C_Rope
# - Item: Vivatus_F_Ribbon
# - Item: Vivatus_F_Mace
# - Item: Vivatus_F_Hall
# - Item: Vivatus_F_D_Wand
# - Item: Vivatus_F_S_Stick
# - Item: Vivatus_F_F_Wand
# - Item: Vivatus_F_F_model
# - Item: Vivatus_F_Star_B
# - Item: Vivatus_F_Moon_B
# - Item: Vivatus_F_Gatling
# - Item: Vivatus_F_Launcher
# - Item: Vivatus_F_Rifle
# - Item: Vivatus_F_Shotgun
# - Item: Vivatus_F_Revolver
# - Item: Vivatus_F_C_Humma
# - Item: Vivatus_F_Humma
- Item: Pontifex_Courage
RandomOptionGroup: PONTIFEX_COURAGE
TargetItems:
- Item: Adulter_F_T_Sword
- Item: Adulter_F_Cakram
- Item: Adulter_F_Katar
- Item: Adulter_F_Lance
- Item: Adulter_F_T_Staff
- Item: Adulter_F_Rod
- Item: Adulter_F_Humma
- Item: Adulter_F_C_Humma
- Item: Adulter_F_C_Bow
- Item: Adulter_F_Ballista
- Item: Adulter_F_A_Bow
- Item: Adulter_F_Revolver
- Item: Adulter_F_Rifle
- Item: Adulter_F_Shotgun
- Item: Adulter_F_Gatling
- Item: Adulter_F_Launcher
- Item: Adulter_F_G_Sword
- Item: Adulter_F_Lapier
- Item: Adulter_F_Dagger
- Item: Adulter_F_Axe
- Item: Adulter_F_G_Spear
- Item: Adulter_F_M_Book
- Item: Adulter_F_P_Book
- Item: Adulter_F_Bible
- Item: Adulter_F_Moon_B
- Item: Adulter_F_Star_B
- Item: Adulter_F_Wand
- Item: Adulter_F_S_Stick
- Item: Adulter_F_D_Wand
- Item: Adulter_F_F_Wand
- Item: Adulter_F_F_model
- Item: Adulter_F_Knuckle
- Item: Adulter_F_Claw
- Item: Adulter_F_Violin
- Item: Adulter_F_Harp
- Item: Adulter_F_C_Rope
- Item: Adulter_F_Ribbon
- Item: Adulter_F_Mace
- Item: Adulter_F_Hall
- Item: Pontifex_Wisdom
RandomOptionGroup: PONTIFEX_WISDOM
TargetItems:
- Item: Adulter_F_T_Sword
- Item: Adulter_F_Cakram
- Item: Adulter_F_Katar
- Item: Adulter_F_Lance
- Item: Adulter_F_T_Staff
- Item: Adulter_F_Rod
- Item: Adulter_F_Humma
- Item: Adulter_F_C_Humma
- Item: Adulter_F_C_Bow
- Item: Adulter_F_Ballista
- Item: Adulter_F_A_Bow
- Item: Adulter_F_Revolver
- Item: Adulter_F_Rifle
- Item: Adulter_F_Shotgun
- Item: Adulter_F_Gatling
- Item: Adulter_F_Launcher
- Item: Adulter_F_G_Sword
- Item: Adulter_F_Lapier
- Item: Adulter_F_Dagger
- Item: Adulter_F_Axe
- Item: Adulter_F_G_Spear
- Item: Adulter_F_M_Book
- Item: Adulter_F_P_Book
- Item: Adulter_F_Bible
- Item: Adulter_F_Moon_B
- Item: Adulter_F_Star_B
- Item: Adulter_F_Wand
- Item: Adulter_F_S_Stick
- Item: Adulter_F_D_Wand
- Item: Adulter_F_F_Wand
- Item: Adulter_F_F_model
- Item: Adulter_F_Knuckle
- Item: Adulter_F_Claw
- Item: Adulter_F_Violin
- Item: Adulter_F_Harp
- Item: Adulter_F_C_Rope
- Item: Adulter_F_Ribbon
- Item: Adulter_F_Mace
- Item: Adulter_F_Hall
- Item: Pontifex_Tenacity
RandomOptionGroup: PONTIFEX_TENACITY
TargetItems:
- Item: Vivatus_F_T_Sword
- Item: Vivatus_F_Cakram
- Item: Vivatus_F_Katar
- Item: Vivatus_F_Lance
- Item: Vivatus_F_T_Staff
- Item: Vivatus_F_Rod
- Item: Vivatus_F_C_Bow
- Item: Vivatus_F_Ballista
- Item: Vivatus_F_A_Bow
- Item: Vivatus_F_G_Sword
- Item: Vivatus_F_Lapier
- Item: Vivatus_F_Dagger
- Item: Vivatus_F_Axe
- Item: Vivatus_F_G_Spear
- Item: Vivatus_F_M_Book
- Item: Vivatus_F_P_Book
- Item: Vivatus_F_Bible
- Item: Vivatus_F_Wand
- Item: Vivatus_F_Knuckle
- Item: Vivatus_F_Claw
- Item: Vivatus_F_Violin
- Item: Vivatus_F_Harp
- Item: Vivatus_F_C_Rope
- Item: Vivatus_F_Ribbon
- Item: Vivatus_F_Mace
- Item: Vivatus_F_Hall
- Item: Vivatus_F_D_Wand
- Item: Vivatus_F_S_Stick
- Item: Vivatus_F_F_Wand
- Item: Vivatus_F_F_model
- Item: Vivatus_F_Star_B
- Item: Vivatus_F_Moon_B
- Item: Vivatus_F_Gatling
- Item: Vivatus_F_Launcher
- Item: Vivatus_F_Rifle
- Item: Vivatus_F_Shotgun
- Item: Vivatus_F_Revolver
- Item: Vivatus_F_C_Humma
- Item: Vivatus_F_Humma
- Item: Pontifex_Belief
RandomOptionGroup: PONTIFEX_BELIEF
TargetItems:
- Item: Vivatus_F_T_Sword
- Item: Vivatus_F_Cakram
- Item: Vivatus_F_Katar
- Item: Vivatus_F_Lance
- Item: Vivatus_F_T_Staff
- Item: Vivatus_F_Rod
- Item: Vivatus_F_C_Bow
- Item: Vivatus_F_Ballista
- Item: Vivatus_F_A_Bow
- Item: Vivatus_F_G_Sword
- Item: Vivatus_F_Lapier
- Item: Vivatus_F_Dagger
- Item: Vivatus_F_Axe
- Item: Vivatus_F_G_Spear
- Item: Vivatus_F_M_Book
- Item: Vivatus_F_P_Book
- Item: Vivatus_F_Bible
- Item: Vivatus_F_Wand
- Item: Vivatus_F_Knuckle
- Item: Vivatus_F_Claw
- Item: Vivatus_F_Violin
- Item: Vivatus_F_Harp
- Item: Vivatus_F_C_Rope
- Item: Vivatus_F_Ribbon
- Item: Vivatus_F_Mace
- Item: Vivatus_F_Hall
- Item: Vivatus_F_D_Wand
- Item: Vivatus_F_S_Stick
- Item: Vivatus_F_F_Wand
- Item: Vivatus_F_F_model
- Item: Vivatus_F_Star_B
- Item: Vivatus_F_Moon_B
- Item: Vivatus_F_Gatling
- Item: Vivatus_F_Launcher
- Item: Vivatus_F_Rifle
- Item: Vivatus_F_Shotgun
- Item: Vivatus_F_Revolver
- Item: Vivatus_F_C_Humma
- Item: Vivatus_F_Humma
- Item: Bio_Helm_Refine_Cube
ResultRefine: 11
MaximumRefine: 10

File diff suppressed because it is too large Load Diff

View File

@@ -14252,7 +14252,7 @@
20943,DEATH_WITCH@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,32,
20943,DEATH_WITCH@HW_GANBANTEIN,attack,483,1,2000,0,5000,yes,target,always,0,,,,,,,
// 20943,DEATH_WITCH@NPC_EARTHQUAKE_K,attack,750,5,10000,1500,25000,no,target,myhpltmaxrate,20,,,,,,,
20943,DEATH_WITCH@NPC_EARTHQUAKE,attack,653,5,10000,1500,25000,no,target,myhpltmaxrate,20,,,,,,,
20943,DEATH_WITCH@NPC_EARTHQUAKE,attack,653,5,10000,1500,25000,no,self,myhpltmaxrate,20,,,,,,,
20943,DEATH_WITCH@NPC_HELLJUDGEMENT,chase,662,2,2000,500,5000,no,self,always,0,,,,,,,
20943,DEATH_WITCH@NPC_HELLJUDGEMENT,attack,662,2,2000,500,5000,no,self,always,0,,,,,,,
20943,DEATH_WITCH@NPC_CLOUD_KILL,attack,739,5,2000,500,16000,no,target,always,0,,,,,,,
@@ -14320,7 +14320,7 @@
20928,CHIMERA_THEONE@WZ_WATERBALL,chase,86,5,5000,1000,35000,no,target,always,0,,,,,,,
// TODO
// 20928,CHIMERA_THEONE@NPC_EARTHQUAKE_K,chase,750,5,10000,500,20000,no,target,myhpltmaxrate,40,,,,,,,
20928,CHIMERA_THEONE@NPC_EARTHQUAKE,chase,653,5,10000,500,20000,no,target,myhpltmaxrate,40,,,,,,,
20928,CHIMERA_THEONE@NPC_EARTHQUAKE,chase,653,5,10000,500,20000,no,self,myhpltmaxrate,40,,,,,,,
20928,CHIMERA_THEONE@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
20928,CHIMERA_THEONE@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,2,20920,20921,20922,20923,,,
20928,CHIMERA_THEONE@NPC_GROUNDATTACK,attack,185,3,500,0,5000,yes,target,always,0,,,,,,6,
@@ -14489,3 +14489,234 @@
21395,ILL_MAYA@NPC_IMMUNE_PROPERTY,attack,754,1,1500,1500,60000,no,self,longrangeattacked,0,,,,,,,
21395,ILL_MAYA@NPC_DAMAGE_HEAL,attack,753,1,500,1500,120000,no,target,myhpltmaxrate,50,,,,,,32,
21395,ILL_MAYA@NPC_ALL_STAT_DOWN,attack,751,5,5000,1500,45000,no,target,always,0,,,,,,18,
// Episode 18
20846,MD_HIDDEN_GROUND01@NPC_GRADUAL_GRAVITY,idle,752,3,1000,0,5000,no,target,always,0,,,,,,,
20846,MD_HIDDEN_GROUND01@NPC_GRADUAL_GRAVITY,attack,752,3,1000,0,5000,no,target,always,0,,,,,,,
21295,EP18_ASH_TOAD@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
21295,EP18_ASH_TOAD@NPC_GUIDEDATTACK,chase,172,3,2000,0,5000,yes,target,always,0,,,,,,,
21295,EP18_ASH_TOAD@NPC_POISONATTACK,attack,188,5,1000,0,5000,yes,target,always,0,,,,,,,
21295,EP18_ASH_TOAD@NPC_BLINDATTACK,chase,177,5,1000,500,5000,no,target,always,0,,,,,,,
21295,EP18_ASH_TOAD@NPC_BLINDATTACK,attack,177,3,1000,500,5000,no,target,always,0,,,,,,,
21296,EP18_RAKEHAND@NPC_GUIDEDATTACK,attack,172,3,2000,0,5000,yes,target,always,0,,,,,,,
21296,EP18_RAKEHAND@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,12,
21296,EP18_RAKEHAND@NPC_STUNATTACK,attack,179,3,1000,500,5000,no,target,always,0,,,,,,11,
21296,EP18_RAKEHAND@RG_CLOSECONFINE,attack,1005,1,1000,0,30000,yes,target,always,0,,,,,,,
21297,EP18_SPARK@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
21297,EP18_SPARK@MG_FIREBOLT,chase,19,3,2000,300,5000,no,target,always,0,,,,,,,
21297,EP18_SPARK@MG_FIREBALL,chase,17,3,5000,0,30000,yes,target,always,0,,,,,,,
21297,EP18_SPARK@NPC_GUIDEDATTACK,attack,172,3,2000,0,30000,yes,target,always,0,,,,,,,
21297,EP18_SPARK@MG_FIREBOLT,attack,19,3,1000,0,10000,yes,target,always,0,,,,,,,
21297,EP18_SPARK@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
21297,EP18_SPARK@NPC_SELFDESTRUCTION,attack,173,1,10000,1000,0,no,self,myhpltmaxrate,30,,,,,,,
21297,EP18_SPARK@NPC_SELFDESTRUCTION,chase,173,1,2000,1000,0,no,self,myhpltmaxrate,30,,,,,,,
21298,EP18_HOT_MOLAR@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
21298,EP18_HOT_MOLAR@NPC_COMBOATTACK,chase,171,3,5000,0,30000,yes,target,always,0,,,,,,,
21298,EP18_HOT_MOLAR@SM_BASH,attack,5,4,2000,0,5000,yes,target,always,0,,,,,,,
21298,EP18_HOT_MOLAR@NPC_GUIDEDATTACK,chase,172,3,2000,0,300000,yes,target,always,0,,,,,,,
21298,EP18_HOT_MOLAR@NPC_BLEEDING2,attack,764,3,2000,0,5000,yes,target,always,0,,,,,,,
21298,EP18_HOT_MOLAR@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
21298,EP18_HOT_MOLAR@SM_MAGNUM,attack,7,5,5000,0,5000,yes,self,attackpcge,2,,,,,,,
21299,EP18_VOLCARING@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
21299,EP18_VOLCARING@MG_FIREBOLT,chase,19,5,1000,500,30000,yes,target,always,0,,,,,,,
21299,EP18_VOLCARING@NPC_FIREATTACK,attack,186,3,2000,0,5000,yes,target,always,0,,,,,,,
21300,EP18_LAVA_TOAD@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
21300,EP18_LAVA_TOAD@MG_FIREBOLT,chase,19,3,2000,0,30000,yes,target,always,0,,,,,,,
21300,EP18_LAVA_TOAD@NPC_CRITICALSLASH,attack,170,1,3000,0,10000,yes,target,always,0,,,,,,,
21300,EP18_LAVA_TOAD@SM_MAGNUM,attack,7,5,5000,0,5000,yes,self,attackpcge,2,,,,,,,
21300,EP18_LAVA_TOAD@RG_STRIPSHIELD,attack,216,3,3000,0,30000,yes,target,always,0,,,,,,,
21301,EP18_BURNING_FANG@NPC_COMBOATTACK,idle,171,4,5000,0,5000,yes,target,always,0,,,,,,7,
21301,EP18_BURNING_FANG@NPC_GUIDEDATTACK,chase,172,5,5000,0,1000,yes,target,always,0,,,,,,,
21301,EP18_BURNING_FANG@NPC_MOVE_COORDINATE,chase,755,1,5000,0,30000,no,target,always,0,,,,,,39,
21301,EP18_BURNING_FANG@NPC_CRITICALWOUND,attack,673,4,500,500,5000,no,target,always,0,,,,,,,
21301,EP18_BURNING_FANG@NPC_MENTALBREAKER,attack,159,4,500,1500,5000,yes,target,always,0,,,,,,42,
21301,EP18_BURNING_FANG@NPC_CRITICALSLASH,attack,170,1,10000,0,30000,yes,target,always,0,,,,,,,
21301,EP18_BURNING_FANG@NPC_MOVE_COORDINATE,attack,755,1,5000,0,60000,no,target,longrangeattacked,0,,,,,,39,
21301,EP18_BURNING_FANG@NPC_CURSEATTACK,attack,181,5,4000,0,30000,yes,target,always,0,,,,,,,
21301,EP18_BURNING_FANG@NPC_STUNATTACK,attack,179,5,2000,0,30000,yes,target,always,0,,,,,,,
21301,EP18_BURNING_FANG@HW_GANBANTEIN,attack,483,1,7000,0,60000,no,target,always,0,,,,,,,
21301,EP18_BURNING_FANG@NPC_POWERUP,attack,349,3,3000,0,60000,yes,self,always,0,,,,,,,
21301,EP18_BURNING_FANG@RG_STRIPHELM,attack,218,5,1000,0,30000,yes,target,always,0,,,,,,,
21301,EP18_BURNING_FANG@NPC_SUMMONSLAVE,idle,196,1,10000,1000,30000,no,self,slavele,3,,,,,,,
21301,EP18_BURNING_FANG@NPC_CALLSLAVE,idle,352,1,10000,0,30000,no,self,always,0,,,,,,,
21301,EP18_BURNING_FANG@NPC_CALLSLAVE,attack,352,1,10000,0,30000,no,self,always,0,,,,,,,
21301,EP18_BURNING_FANG@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,3,,,,,,,
21302,EP18_ASHHOPPER@NPC_EMOTION,chase,197,1,500,0,30000,yes,self,always,0,0x0091,,,,,19,
21302,EP18_ASHHOPPER@NPC_EMOTION,idle,197,1,2000,0,30000,yes,self,always,0,0x3885,,,,,44,
21302,EP18_ASHHOPPER@NPC_GUIDEDATTACK,chase,172,3,3000,500,30000,yes,target,always,0,,,,,,,
21302,EP18_ASHHOPPER@NPC_POISONATTACK,attack,188,5,1000,0,5000,yes,target,always,0,,,,,,,
21302,EP18_ASHHOPPER@NPC_POISON_BUSTER,attack,742,1,2000,1500,30000,no,self,always,0,,,,,,,
21302,EP18_ASHHOPPER@NPC_CLOUD_KILL,attack,739,3,2000,500,15000,no,target,always,0,,,,,,,
21302,EP18_ASHHOPPER@MO_BODYRELOCATION,chase,264,1,2000,500,5000,yes,target,always,0,,,,,,28,
21303,EP18_ASHRING@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,,
21303,EP18_ASHRING@NPC_POISONATTACK,attack,188,3,2000,0,5000,yes,target,always,0,,,,,,,
21303,EP18_ASHRING@NPC_AGIUP,chase,350,1,1000,0,30000,yes,self,always,0,,,,,,,
21303,EP18_ASHRING@WZ_QUAGMIRE,chase,92,2,500,0,30000,yes,target,always,0,,,,,,6,
21304,EP18_GREY_WOLF@NPC_POISONATTACK,chase,188,3,2000,0,5000,yes,target,always,0,,,,,,,
21304,EP18_GREY_WOLF@NPC_COMBOATTACK,attack,171,3,2000,200,5000,yes,target,always,0,,,,,,,
21304,EP18_GREY_WOLF@NPC_COMBOATTACK,chase,171,3,2000,200,5000,yes,target,always,0,,,,,,,
21304,EP18_GREY_WOLF@NPC_STUNATTACK,attack,179,3,2000,0,5000,yes,target,always,0,,,,,,,
21304,EP18_GREY_WOLF@NPC_STUNATTACK,attack,179,3,2000,0,5000,yes,target,always,0,,,,,,,
21305,EP18_TUMBLE_RING@AL_TELEPORT,idle,26,3,7000,0,5000,yes,self,rudeattacked,0,,,,,,,
21305,EP18_TUMBLE_RING@NPC_CRITICALWOUND,attack,673,1,1000,300,5000,no,target,always,0,,,,,,,
21305,EP18_TUMBLE_RING@NPC_POISONATTACK,attack,188,2,2000,500,15000,no,target,always,0,,,,,,9,
21305,EP18_TUMBLE_RING@NPC_CLOUD_KILL,attack,739,5,2000,0,15000,yes,target,always,0,,,,,,,
21305,EP18_TUMBLE_RING@NPC_AGIUP,chase,350,10,2000,0,100000,yes,self,longrangeattacked,0,,,,,,,
21306,EP18_FIREWIND_KITE@AL_TELEPORT,idle,26,3,7000,0,5000,yes,self,rudeattacked,0,,,,,,,
21306,EP18_FIREWIND_KITE@MG_FIREBOLT,idle,19,5,5000,300,5000,no,target,always,0,,,,,,,
21306,EP18_FIREWIND_KITE@NPC_WINDATTACK,chase,187,5,2000,300,5000,yes,target,always,0,,,,,,,
21306,EP18_FIREWIND_KITE@NPC_FIREATTACK,chase,186,5,3000,300,5000,yes,target,always,0,,,,,,9,
21306,EP18_FIREWIND_KITE@NPC_CRITICALSLASH,attack,170,4,2000,500,15000,no,target,always,0,,,,,,9,
21307,EP18_PHANTOM_WOLF@NPC_GUIDEDATTACK,chase,172,2,5000,0,60000,yes,target,always,0,,,,,,,
21307,EP18_PHANTOM_WOLF@NPC_CRITICALSLASH,attack,170,1,500,300,30000,yes,target,always,0,,,,,,9,
21307,EP18_PHANTOM_WOLF@AS_CLOAKING,idle,135,1,1000,300,30000,yes,self,always,0,,,,,,9,
21307,EP18_PHANTOM_WOLF@AS_GRIMTOOTH,chase,137,5,5000,0,5000,yes,target,always,0,,,,,,,
21307,EP18_PHANTOM_WOLF@ASC_METEORASSAULT,attack,406,8,3000,0,10000,yes,self,always,0,,,,,,,
21307,EP18_PHANTOM_WOLF@ASC_BREAKER,chase,379,10,2000,0,5000,yes,target,always,0,,,,,,,
21308,EP18_MD_HEARTHUNTER_A@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
21308,EP18_MD_HEARTHUNTER_A@TF_SPRINKLESAND,attack,149,1,2000,300,30000,yes,target,always,0,,,,,,,
21308,EP18_MD_HEARTHUNTER_A@NPC_CRITICALSLASH,chase,170,1,3000,0,10000,yes,target,always,0,,,,,,,
21308,EP18_MD_HEARTHUNTER_A@SM_MAGNUM,attack,7,5,5000,0,5000,yes,self,attackpcge,2,,,,,,,
21308,EP18_MD_HEARTHUNTER_A@RG_STRIPSHIELD,attack,216,3,3000,0,60000,yes,target,always,0,,,,,,,
21309,EP18_MD_THOR_GUARD@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
21309,EP18_MD_THOR_GUARD@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
21309,EP18_MD_THOR_GUARD@SM_PROVOKE,chase,6,10,2000,100,10000,yes,target,always,0,,,,,,3,
21309,EP18_MD_THOR_GUARD@NPC_CURSEATTACK,attack,181,5,1000,300,5000,no,target,always,0,,,,,,,
21309,EP18_MD_THOR_GUARD@CR_AUTOGUARD,attack,249,3,3000,0,300000,no,self,always,0,,,,,,,
21310,EP18_MD_GUARD_A@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
21310,EP18_MD_GUARD_A@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
21310,EP18_MD_GUARD_A@SM_PROVOKE,chase,6,10,2000,100,10000,yes,target,always,0,,,,,,3,
21310,EP18_MD_GUARD_A@NPC_CURSEATTACK,attack,181,5,1000,300,5000,no,target,always,0,,,,,,,
21310,EP18_MD_GUARD_A@CR_AUTOGUARD,attack,249,3,3000,0,300000,no,self,always,0,,,,,,,
21310,EP18_MD_GUARD_A@NPC_STUNATTACK,attack,179,1,500,500,5000,no,target,always,0,,,,,,9,
21311,EP18_MD_GUARD_B@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
21311,EP18_MD_GUARD_B@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
21311,EP18_MD_GUARD_B@SM_PROVOKE,chase,6,10,2000,100,10000,yes,target,always,0,,,,,,3,
21311,EP18_MD_GUARD_B@NPC_CURSEATTACK,attack,181,5,1000,300,5000,no,target,always,0,,,,,,,
21311,EP18_MD_GUARD_B@CR_AUTOGUARD,attack,249,3,3000,0,300000,no,self,always,0,,,,,,,
21311,EP18_MD_GUARD_B@NPC_STUNATTACK,attack,179,1,500,500,5000,no,target,always,0,,,,,,9,
21312,EP18_MD_HEARTHUNTER_R@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
21312,EP18_MD_HEARTHUNTER_R@TF_SPRINKLESAND,attack,149,1,2000,300,30000,yes,target,always,0,,,,,,,
21312,EP18_MD_HEARTHUNTER_R@NPC_CRITICALSLASH,chase,170,1,3000,0,10000,yes,target,always,0,,,,,,,
21312,EP18_MD_HEARTHUNTER_R@SM_MAGNUM,attack,7,5,5000,0,5000,yes,self,attackpcge,2,,,,,,,
21312,EP18_MD_HEARTHUNTER_R@RG_STRIPSHIELD,attack,216,3,3000,0,60000,yes,target,always,0,,,,,,,
21313,EP18_MD_HEARTHUNTER_F@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
21313,EP18_MD_HEARTHUNTER_F@NPC_EMOTION,chase,197,1,500,0,30000,yes,self,always,0,0x0091,,,,,19,
21313,EP18_MD_HEARTHUNTER_F@NPC_BLINDATTACK,chase,177,3,1000,0,5000,yes,target,always,0,,,,,,39,
21313,EP18_MD_HEARTHUNTER_F@HT_BLASTMINE,idle,122,3,2000,500,180000,no,target,always,0,,,,,,,
21313,EP18_MD_HEARTHUNTER_F@NPC_COMBOATTACK,attack,171,2,3000,500,15000,yes,target,always,0,,,,,,,
21313,EP18_MD_HEARTHUNTER_F@NPC_EMOTION,idle,197,1,2000,0,30000,yes,self,always,0,0x2085,,,,,44,
21313,EP18_MD_HEARTHUNTER_F@TF_SPRINKLESAND,attack,149,1,3000,0,30000,yes,target,always,0,,,,,,,
21314,EP18_MD_SCHULANG@NPC_TELEKINESISATTACK,attack,191,2,3000,0,5000,yes,target,always,0,,,,,,,
21314,EP18_MD_SCHULANG@NPC_POWERUP,attack,349,3,5000,0,30000,yes,self,always,0,,,,,,,
21314,EP18_MD_SCHULANG@NPC_DARKSTRIKE,chase,340,3,3000,200,15000,yes,target,always,0,,,,,,,
21314,EP18_MD_SCHULANG@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
21314,EP18_MD_SCHULANG@NPC_DARKSTRIKE,attack,340,3,3000,200,15000,yes,target,always,0,,,,,,,
21314,EP18_MD_SCHULANG@NPC_WIDESTONE2,attack,759,3,3000,500,30000,no,target,always,0,,,,,,,
21314,EP18_MD_SCHULANG@MG_THUNDERSTORM,attack,21,5,7000,500,30000,no,target,always,0,,,,,,,
21314,EP18_MD_SCHULANG@MG_LIGHTNINGBOLT,chase,20,6,3000,300,5000,no,target,always,0,,,,,,,
21314,EP18_MD_SCHULANG@NPC_WIDECONFUSE2,attack,762,3,3000,500,30000,no,target,always,0,,,,,,,
21314,EP18_MD_SCHULANG@NPC_CHANGEWIND,attack,165,1,3000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
21314,EP18_MD_SCHULANG@NPC_CHANGEHOLY,attack,167,1,5000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
21314,EP18_MD_SCHULANG@NPC_CHANGETELEKINESIS,attack,169,1,1000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
21314,EP18_MD_SCHULANG@WZ_VERMILION,chase,85,3,5000,500,60000,no,target,myhpltmaxrate,70,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_DARKNESSATTACK,attack,190,4,3000,0,5000,yes,target,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_DARKSTRIKE,attack,340,3,3000,200,15000,yes,target,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_EARTHQUAKE,attack,653,4,2000,500,30000,yes,self,always,0,,,,,,6,
21315,EP18_MD_DEMI_FREYJA@NPC_POWERUP,attack,349,3,5000,0,30000,yes,self,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_DARKSTRIKE,chase,340,4,3000,200,15000,yes,target,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_DARKSTRIKE,attack,340,6,3000,200,15000,yes,target,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_WIDESTONE2,attack,759,5,3000,500,30000,no,target,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_WIDECONFUSE2,attack,762,5,3000,500,30000,no,target,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_WIDECURSE2,attack,761,3,3000,500,60000,no,target,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_HELLJUDGEMENT2,attack,768,5,1000,500,120000,yes,target,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_CHANGEDARKNESS,attack,168,1,1000,0,120000,yes,self,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_CHANGEHOLY,attack,167,1,3000,0,120000,yes,self,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_CANE_OF_EVIL_EYE,chase,780,3,8000,300,30000,no,target,always,0,,,,,,,
21315,EP18_MD_DEMI_FREYJA@NPC_CANE_OF_EVIL_EYE,attack,780,5,7000,300,30000,yes,target,always,0,,,,,,,
21316,EP18_MD_SCHULANG_R@NPC_TELEKINESISATTACK,attack,191,2,3000,0,5000,yes,target,always,0,,,,,,,
21316,EP18_MD_SCHULANG_R@NPC_POWERUP,attack,349,3,5000,0,30000,yes,self,always,0,,,,,,,
21316,EP18_MD_SCHULANG_R@NPC_DARKSTRIKE,chase,340,3,3000,200,15000,yes,target,always,0,,,,,,,
21316,EP18_MD_SCHULANG_R@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
21316,EP18_MD_SCHULANG_R@NPC_DARKSTRIKE,attack,340,3,3000,200,15000,yes,target,always,0,,,,,,,
21316,EP18_MD_SCHULANG_R@NPC_WIDESTONE2,attack,759,3,3000,500,30000,no,target,always,0,,,,,,,
21316,EP18_MD_SCHULANG_R@MG_THUNDERSTORM,attack,21,5,7000,500,30000,no,target,always,0,,,,,,,
21316,EP18_MD_SCHULANG_R@MG_LIGHTNINGBOLT,chase,20,6,3000,300,5000,no,target,always,0,,,,,,,
21316,EP18_MD_SCHULANG_R@NPC_WIDECONFUSE2,attack,762,3,3000,500,30000,no,target,always,0,,,,,,,
21316,EP18_MD_SCHULANG_R@NPC_CHANGEWIND,attack,165,1,3000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
21316,EP18_MD_SCHULANG_R@NPC_CHANGEHOLY,attack,167,1,5000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
21316,EP18_MD_SCHULANG_R@NPC_CHANGETELEKINESIS,attack,169,1,1000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
21316,EP18_MD_SCHULANG_R@WZ_VERMILION,chase,85,3,5000,500,60000,no,target,myhpltmaxrate,70,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_DARKNESSATTACK,attack,190,4,3000,0,5000,yes,target,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_DARKSTRIKE,attack,340,3,3000,200,15000,yes,target,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_EARTHQUAKE,attack,653,4,2000,500,30000,yes,self,always,0,,,,,,6,
21317,EP18_MD_DEMI_FREYJA_R@NPC_POWERUP,attack,349,3,5000,0,30000,yes,self,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_DARKSTRIKE,chase,340,4,3000,200,15000,yes,target,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_DARKSTRIKE,attack,340,6,3000,200,15000,yes,target,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_WIDESTONE2,attack,759,5,3000,500,30000,no,target,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_WIDECONFUSE2,attack,762,5,3000,500,30000,no,target,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_WIDECURSE2,attack,761,3,3000,500,60000,no,target,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_HELLJUDGEMENT2,attack,768,5,1000,500,120000,yes,target,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_CHANGEDARKNESS,attack,168,1,1000,0,120000,yes,self,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_CHANGEHOLY,attack,167,1,3000,0,120000,yes,self,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_CANE_OF_EVIL_EYE,chase,780,3,8000,300,30000,no,target,always,0,,,,,,,
21317,EP18_MD_DEMI_FREYJA_R@NPC_CANE_OF_EVIL_EYE,attack,780,5,7000,300,30000,yes,target,always,0,,,,,,,
21318,EP18_MD_SANARE_R@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
21318,EP18_MD_SANARE_R@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
21318,EP18_MD_SANARE_R@NPC_EMOTION,chase,197,1,500,0,30000,yes,self,always,0,0x0091,,,,,19,
21318,EP18_MD_SANARE_R@AL_HEAL,idle,28,9,7000,500,5000,yes,friend,myhpltmaxrate,50,,,,,,3,
21318,EP18_MD_SANARE_R@NPC_EMOTION,idle,197,1,2000,0,30000,yes,self,always,0,0x3885,,,,,14,
21318,EP18_MD_SANARE_R@AL_HEAL,attack,28,9,7000,500,15000,yes,friend,always,0,,,,,,3,
21318,EP18_MD_SANARE_R@NPC_DARKCROSS,attack,338,5,3000,500,15000,yes,target,always,0,,,,,,,
21318,EP18_MD_SANARE_R@AL_HOLYLIGHT,chase,156,1,3000,300,15000,yes,target,always,0,,,,,,,
21318,EP18_MD_SANARE_R@NPC_HOLYATTACK,chase,189,3,4000,500,15000,yes,target,always,0,,,,,,,
21318,EP18_MD_SANARE_R@AL_HEAL,idle,28,9,10000,700,3000,yes,friend,friendhpltmaxrate,50,,,,,,,
21323,EP18_GREY_GOAT@BS_ADRENALINE,attack,111,10,500,1500,300000,no,self,always,0,,,,,,6,
21323,EP18_GREY_GOAT@BS_ADRENALINE,chase,111,10,500,1500,300000,no,self,always,0,,,,,,6,
21323,EP18_GREY_GOAT@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,0x1089,,,,,19,
21323,EP18_GREY_GOAT@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
21323,EP18_GREY_GOAT@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6,
21323,EP18_GREY_GOAT@NPC_CRITICALWOUND,attack,673,1,500,0,5000,yes,target,always,0,,,,,,,
21323,EP18_GREY_GOAT@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,,
21323,EP18_GREY_GOAT@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,12,
21324,EP18_GREY_WOLF_BABY@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19,
21324,EP18_GREY_WOLF_BABY@NPC_STUNATTACK,attack,179,3,2000,500,5000,no,target,always,0,,,,,,19,
21324,EP18_GREY_WOLF_BABY@NPC_CRITICALWOUND,attack,673,5,2000,300,10000,no,target,always,0,,,,,,,
21324,EP18_GREY_WOLF_BABY@NPC_GUIDEDATTACK,attack,172,4,1500,300,10000,yes,target,always,0,,,,,,,
21324,EP18_GREY_WOLF_BABY@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,,
21324,EP18_GREY_WOLF_BABY@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,12,
21360,EP18_MD_SCHULANG_L@NPC_TELEKINESISATTACK,attack,191,2,3000,0,5000,yes,target,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@NPC_POWERUP,attack,349,3,5000,0,30000,yes,self,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@NPC_DARKSTRIKE,chase,340,3,3000,200,15000,yes,target,always,0,,,,,,,
// 21360,EP18_MD_SCHULANG_L@NPC_DEADLYCURSE2,attack,779,5,5000,1000,30000,no,self,always,0,,,,,,55,
21360,EP18_MD_SCHULANG_L@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@NPC_DARKSTRIKE,attack,340,3,3000,200,15000,yes,target,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@NPC_WIDESTONE2,attack,759,3,3000,500,30000,no,target,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@MG_THUNDERSTORM,attack,21,5,7000,500,30000,no,target,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@MG_LIGHTNINGBOLT,chase,20,6,3000,300,5000,no,target,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@NPC_WIDECONFUSE2,attack,762,3,3000,500,30000,no,target,always,0,,,,,,,
21360,EP18_MD_SCHULANG_L@NPC_CHANGEWIND,attack,165,1,3000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
21360,EP18_MD_SCHULANG_L@NPC_CHANGEHOLY,attack,167,1,5000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
21360,EP18_MD_SCHULANG_L@NPC_CHANGETELEKINESIS,attack,169,1,1000,300,120000,yes,self,myhpltmaxrate,50,,,,,,47,
21360,EP18_MD_SCHULANG_L@WZ_VERMILION,chase,85,3,5000,500,60000,no,target,myhpltmaxrate,70,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_DARKNESSATTACK,attack,190,4,3000,0,5000,yes,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_DARKSTRIKE,attack,340,3,3000,200,15000,yes,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_EARTHQUAKE,attack,653,4,2000,500,30000,yes,self,always,0,,,,,,6,
21361,EP18_MD_DEMI_FREYJA_L@NPC_POWERUP,attack,349,3,5000,0,30000,yes,self,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_DARKSTRIKE,chase,340,4,3000,200,15000,yes,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_BLOODDRAIN,attack,199,1,2000,0,10000,yes,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_DARKSTRIKE,attack,340,6,3000,200,15000,yes,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_WIDESTONE2,attack,759,5,3000,500,30000,no,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_WIDECONFUSE2,attack,762,5,3000,500,30000,no,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_WIDECURSE2,attack,761,3,3000,500,60000,no,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_HELLJUDGEMENT2,attack,768,5,1000,500,120000,yes,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_CHANGEDARKNESS,attack,168,1,1000,0,120000,yes,self,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_CHANGEHOLY,attack,167,1,3000,0,120000,yes,self,always,0,,,,,,,
// 21361,EP18_MD_DEMI_FREYJA_L@NPC_DEADLYCURSE2,attack,779,5,5000,1000,30000,no,self,always,0,,,,,,55,
21361,EP18_MD_DEMI_FREYJA_L@NPC_CANE_OF_EVIL_EYE,chase,780,3,8000,300,30000,no,target,always,0,,,,,,,
21361,EP18_MD_DEMI_FREYJA_L@NPC_CANE_OF_EVIL_EYE,attack,780,5,7000,300,30000,yes,target,always,0,,,,,,,

File diff suppressed because it is too large Load Diff

View File

@@ -1571,8 +1571,32 @@ Body:
- Id: 3492
Title: (Skilled) Dragon Monster Hunting - Standby
TimeLimit: 4h
- Id: 3493
Title: Conversation with Jarad
- Id: 3494
Title: Conversation with Rohi
- Id: 3495
Title: Conversation with Jeojin
- Id: 3496
Title: Conversation with Squain
- Id: 3497
Title: Conversation with Senado
- Id: 3498
Title: Conversation with Japer
- Id: 3499
Title: Conversation with Shirouan
- Id: 3500
Title: Conversation with Ishira
- Id: 3501
Title: Conversation with Gina
- Id: 3502
Title: Conversation with Hari
- Id: 3503
Title: Examine the Sky
- Id: 3504
Title: Look at the Sky - Standby
- Id: 3505
Title: Report to Junok
TimeLimit: 4h
- Id: 3507
Title: Illusion Investigation Team - Sheshin
@@ -3209,6 +3233,27 @@ Body:
- Id: 5931
Title: "[Standby] Subjugation-Yanggeochon"
TimeLimit: 4h
- Id: 5932
Title: The Abused Child
- Id: 5933
Title: Business Plan Presentation
- Id: 5934
Title: Gathering Training (1)
- Id: 5935
Title: Gathering Training (2)
- Id: 5936
Title: Gathering Training (3)
- Id: 5937
Title: "[Standby] Flower Room's work"
TimeLimit: 4h
- Id: 5938
Title: Gathering Half Flower
- Id: 5939
Title: Gathering Half Flower
- Id: 5940
Title: Gathering Half Flower
- Id: 5941
Title: Gathering Half Flower
- Id: 6000
Title: Job Change to Taekwon
- Id: 6001
@@ -6270,6 +6315,56 @@ Body:
MAGMARING: true
DROSERA: true
MUSCIPULAR: true
- Id: 8681
Title: To Rachel (1)
- Id: 8682
Title: To Rachel (2)
- Id: 8683
Title: Please stop fighting
- Id: 8684
Title: It's over
- Id: 8685
Title: A suspicious movement detected in the temple
- Id: 8686
Title: The Intruder of the Temple
- Id: 8687
Title: Did you break it?
- Id: 8688
Title: Thanks for today's daily food
- Id: 8689
Title: Today's Daily food - Standby
TimeLimit: 4h
- Id: 8690
Title: Thanks for today's daily food
- Id: 8691
Title: Sacred Relics for Essence (1)
- Id: 8692
Title: Sacred Relics for Essence (2)
- Id: 8693
Title: Sacred Relics for Essence (3)
- Id: 8694
Title: Clean Water Procurement - Standby
TimeLimit: 4h
- Id: 8695
Title: Procurement of clean water (1)
- Id: 8696
Title: Procurement of clean water (2)
- Id: 8697
Title: Procurement of clean water (3)
- Id: 8698
Title: Late migration
- Id: 8699
Title: First Step Out of the City
- Id: 8700
Title: I couldn't even come halfway
- Id: 8701
Title: Scenery I've Seen for the First Time
- Id: 8702
Title: Smell of Volcanic Ash
- Id: 8703
Title: The easy way to go
- Id: 8718
Title: My friend's regards
- Id: 8719
Title: A new area somewhere in the anthill
- Id: 8720
@@ -8040,6 +8135,106 @@ Body:
- Id: 11667
Title: Squirrels are rats, too? Standby
TimeLimit: 4h
- Id: 11696
Title: Niren's Request
- Id: 11697
Title: Niren's Request
- Id: 11698
Title: Niren's Request
- Id: 11699
Title: Niren's Request
- Id: 11700
Title: Niren's Request
- Id: 11701
Title: Niren's Request
- Id: 11702
Title: Niren's Request
- Id: 11703
Title: Niren's Request
- Id: 11704
Title: Niren's Request
- Id: 11705
Title: Children of Grey
- Id: 11706
Title: Children of Grey
- Id: 11707
Title: Children of Grey
- Id: 11708
Title: Children of Grey
- Id: 11709
Title: Children of Grey
- Id: 11710
Title: Children of Grey
- Id: 11711
Title: Children of Grey
- Id: 11712
Title: Children of Grey
- Id: 11713
Title: Children of Grey
- Id: 11714
Title: Children of Grey
- Id: 11715
Title: Children of Grey
- Id: 11716
Title: Children of Grey
- Id: 11717
Title: Children of Grey
- Id: 11718
Title: Children of Grey
- Id: 11719
Title: Children of Grey
- Id: 11720
Title: Children of Grey
- Id: 11721
Title: Children of Grey
- Id: 11722
Title: Children of Grey
- Id: 11723
Title: Children of Grey
- Id: 11724
Title: Children of Grey
- Id: 11725
Title: Investigation of Oz Labyrinth
- Id: 11726
Title: Investigation of Oz Labyrinth
- Id: 11727
Title: Investigation of Oz Labyrinth
- Id: 11728
Title: Investigation of Oz Labyrinth
- Id: 11729
Title: Investigation of Oz Labyrinth
- Id: 11730
Title: Investigation of Oz Labyrinth
Targets:
- Id: 1
Location: oz_dun01
Count: 10
- Id: 11731
Title: Investigation of Oz Labyrinth
- Id: 11732
Title: Investigation of Oz Labyrinth
- Id: 11733
Title: Investigation of Oz Labyrinth
- Id: 11734
Title: Investigation of Oz Labyrinth
- Id: 11735
Title: Investigation of Oz Labyrinth
- Id: 11736
Title: Maze of Oz 1st Floor (170lv)
Targets:
- Mob: EP18_ASH_TOAD
Count: 20
- Id: 11737
Title: Maze of Oz Level 1 - Standby
TimeLimit: 4h
- Id: 11738
Title: Maze of Oz Level 2 (200lv)
Targets:
- Mob: EP18_HOT_MOLAR
Count: 20
- Id: 11739
Title: Maze of Oz Level 2 (200lv)
TimeLimit: 4h
- Id: 12000
Title: An old friend
- Id: 12001
@@ -9079,6 +9274,31 @@ Body:
- Id: 12506
Title: Let's try again to seal the crack
TimeLimit: 4h
- Id: 12520
Title: Villa of Deception
- Id: 12521
Title: Villa of Deception Hard
- Id: 12522
Title: Cooldown: Villa of Deception
TimeLimit: 4h
- Id: 12531
Title: Future General Candidate
- Id: 12532
Title: Trouble at the Top
- Id: 12533
Title: The Hidden Helper
- Id: 12534
Title: The Missing Camille
- Id: 12535
Title: The Governor's Decision
- Id: 12536
Title: The Scattered Luggage (North)
- Id: 12537
Title: Scattered Luggage (West)
- Id: 12538
Title: The Scattered Luggage (East)
- Id: 12539
Title: Scattered Luggage (South)
- Id: 13000
Title: RWC2011Card Gathering
- Id: 13001
@@ -11226,6 +11446,90 @@ Body:
Title: Farm Worker
- Id: 16547
Title: Juno Monster Society
- Id: 16548
Title: I can't sleep
Targets:
- Mob: EP18_FIREWIND_KITE
Count: 30
- Id: 16549
Title: I can't sleep
Targets:
- Mob: EP18_FIREWIND_KITE
Count: 30
- Id: 16550
Title: I Can't Sleep - Wait
TimeLimit: 4h
- Id: 16551
Title: The Story of Dinar
- Id: 16552
Title: Amira's Story
- Id: 16553
Title: Shanina's Grandma's Story
- Id: 16554
Title: Please collect the stories
- Id: 16555
Title: The Story of Dinar
- Id: 16556
Title: Amira's Story
- Id: 16557
Title: Shanina's Grandma's Story
- Id: 16558
Title: Please collect the stories
- Id: 16559
Title: Please collect the stories - Standby
TimeLimit: 4h
- Id: 16560
Title: This is not the place
- Id: 16561
Title: This is not the place
- Id: 16562
Title: This is not the place
- Id: 16563
Title: This is not the place
- Id: 16564
Title: This is not the place
- Id: 16565
Title: This is not the place
- Id: 16566
Title: This is not the place
- Id: 16567
Title: The Contest of the Grey Wolf Forest
- Id: 16568
Title: Everyone's Opinion
- Id: 16569
Title: Everyone's Opinion
- Id: 16570
Title: Everyone's Opinion
- Id: 16571
Title: Everyone's Opinion
- Id: 16572
Title: The Contest of the Grey Wolf Forest
- Id: 16573
Title: Source of Weapon
- Id: 16574
Title: Source of Weapon
- Id: 16575
Title: Source of Weapon
- Id: 16576
Title: Source of Weapon
- Id: 16577
Title: Source of Weapon
- Id: 16578
Title: Source of Weapon
- Id: 16579
Title: Source of Weapon
- Id: 16580
Title: Source of Weapon
- Id: 16581
Title: Children Know It
- Id: 16582
Title: Children Know It
- Id: 16583
Title: Children Know It
- Id: 16584
Title: The Price of Labor
- Id: 16585
Title: The Price of Labor
- Id: 17000
Title: Meet with Father Bamph
- Id: 17001
@@ -11487,12 +11791,61 @@ Body:
- Id: 17425
Title: (Standby) Thanatos Tower, 12th floor
TimeLimit: 4h
- Id: 17504
Title: Where's My Home
- Id: 17505
Title: Where's My Home
- Id: 17506
Title: Where's My Home
- Id: 17507
Title: Where's My Home
- Id: 17508
Title: Lack of Supplies
Drops:
- Mob: EP18_GREY_WOLF
Item: Ep18_Very_Ddan_Crystal
Rate: 5000
- Id: 17509
Title: (Standby) Lack of supplies
TimeLimit: 4h
- Id: 17510
Title: There are no bad beasts in the world
- Id: 17511
Title: There are no bad beasts in the world
- Id: 17512
Title: There are no bad beasts in the world
- Id: 17513
Title: The Unexpected Shepherd
- Id: 17514
Title: The Unexpected Shepherd
Targets:
- Mob: EP18_ASHRING
Count: 20
- Id: 17515
Title: The Unexpected Shepherd
- Id: 17516
Title: (Standby) Unexpected shepherd
TimeLimit: 4h
- Id: 17517
Title: The Rebels
- Id: 17518
Title: The Rebels
- Id: 17519
Title: The Rebels
- Id: 17520
Title: Wolf in the Sheep
- Id: 17521
Title: When you need a conversation
- Id: 17522
Title: Cleaning the Traitors
- Id: 17523
Title: Purification of the Sanctuary
- Id: 17524
Title: Cleaning the Traitors
- Id: 17525
Title: When you need a conversation
- Id: 17526
Title: Purification of the Sanctuary
- Id: 17527
Title: (Standby) Cleaning strategy
TimeLimit: 4h
@@ -11621,6 +11974,23 @@ Body:
- Id: 18080
Title: Goseong dungeon 1st floor attack
TimeLimit: 4h
- Id: 18082
Title: Eligibility to Participate in the Competition
- Id: 18083
Title: Investigation of Daishinkan's Villa
- Id: 18084
Title: Fact Investigation
- Id: 18085
Title: The Direction of Prayer
- Id: 18086
Title: Make the Grey Wolf Forest Safer
Targets:
- Id: 1
Location: gw_fild01
Count: 30
- Id: 18087
Title: Safer in the Gray Wolf Forest - Standby
TimeLimit: 4h
- Id: 18100
Title: Legends from Moscovia
- Id: 18101

File diff suppressed because it is too large Load Diff

View File

@@ -6683,6 +6683,13 @@ Body:
Requires:
- Name: DK_TWOHANDDEF
Level: 5
- Name: DK_DRAGONIC_BREATH
MaxLevel: 10
Requires:
- Name: RK_DRAGONBREATH
Level: 10
- Name: RK_DRAGONBREATH_WATER
Level: 10
- Name: DK_DRAGONIC_AURA
MaxLevel: 10
Requires:
@@ -6765,6 +6772,21 @@ Body:
Level: 3
- Name: MT_SUMMON_ABR_BATTLE_WARIOR
Level: 2
- Name: MT_SPARK_BLASTER
MaxLevel: 10
Requires:
- Name: MT_M_MACHINE
Level: 1
- Name: MT_TRIPLE_LASER
MaxLevel: 5
Requires:
- Name: MT_SPARK_BLASTER
Level: 5
- Name: MT_MIGHTY_SMASH
MaxLevel: 10
Requires:
- Name: MT_AXE_STOMP
Level: 3
- Name: MT_SUMMON_ABR_MOTHER_NET
MaxLevel: 4
Requires:
@@ -7314,6 +7336,18 @@ Body:
Level: 3
- Name: BO_WOODEN_FAIRY
Level: 3
- Name: BO_EXPLOSIVE_POWDER
MaxLevel: 5
Requires:
- Name: BO_BIONICS_M
Level: 3
- Name: BO_MAYHEMIC_THORNS
MaxLevel: 10
Requires:
- Name: BO_BIONICS_M
Level: 5
- Name: BO_EXPLOSIVE_POWDER
Level: 3
- Job: Abyss_Chaser
Inherit:
Novice: true
@@ -7830,3 +7864,178 @@ Body:
Royal_Guard: true
Royal_Guard_T: true
Imperial_Guard: true
- Job: Night_Watch
Inherit:
Novice: true
Gunslinger: true
Rebellion: true
Tree:
- Name: NW_P_F_I
MaxLevel: 10
- Name: NW_GRENADE_MASTERY
MaxLevel: 10
- Name: NW_INTENSIVE_AIM
MaxLevel: 1
Requires:
- Name: NW_P_F_I
Level: 1
- Name: NW_HIDDEN_CARD
MaxLevel: 10
Requires:
- Name: NW_P_F_I
Level: 5
- Name: NW_INTENSIVE_AIM
Level: 1
- Name: NW_BASIC_GRENADE
MaxLevel: 5
Requires:
- Name: NW_GRENADE_MASTERY
Level: 3
- Name: NW_GRENADE_FRAGMENT
MaxLevel: 7
Requires:
- Name: NW_GRENADE_MASTERY
Level: 1
- Name: NW_THE_VIGILANTE_AT_NIGHT
MaxLevel: 5
Requires:
- Name: NW_P_F_I
Level: 3
- Name: NW_INTENSIVE_AIM
Level: 1
- Name: NW_ONLY_ONE_BULLET
MaxLevel: 5
Requires:
- Name: NW_P_F_I
Level: 3
- Name: NW_INTENSIVE_AIM
Level: 1
- Name: NW_SPIRAL_SHOOTING
MaxLevel: 5
Requires:
- Name: NW_P_F_I
Level: 3
- Name: NW_INTENSIVE_AIM
Level: 1
- Name: NW_MAGAZINE_FOR_ONE
MaxLevel: 5
Requires:
- Name: NW_P_F_I
Level: 3
- Name: NW_INTENSIVE_AIM
Level: 1
- Name: NW_WILD_FIRE
MaxLevel: 5
Requires:
- Name: NW_P_F_I
Level: 3
- Name: NW_INTENSIVE_AIM
Level: 1
- Name: NW_HASTY_FIRE_IN_THE_HOLE
MaxLevel: 5
Requires:
- Name: NW_BASIC_GRENADE
Level: 3
- Name: NW_GRENADES_DROPPING
MaxLevel: 5
Requires:
- Name: NW_HASTY_FIRE_IN_THE_HOLE
Level: 3
- Name: NW_AUTO_FIRING_LAUNCHER
MaxLevel: 5
Requires:
- Name: NW_GRENADES_DROPPING
Level: 3
- Name: NW_MISSION_BOMBARD
MaxLevel: 10
Requires:
- Name: NW_GRENADE_MASTERY
Level: 5
- Name: NW_GRENADES_DROPPING
Level: 3
- Job: Hyper_Novice
Inherit:
Novice: true
Supernovice: true
Super_Novice_E: true
Tree:
- Name: HN_SELFSTUDY_TATICS
MaxLevel: 10
- Name: HN_SELFSTUDY_SOCERY
MaxLevel: 10
- Name: HN_DOUBLEBOWLINGBASH
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_TATICS
Level: 5
- Name: HN_SHIELD_CHAIN_RUSH
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_TATICS
Level: 5
- Name: HN_METEOR_STORM_BUSTER
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_SOCERY
Level: 5
- Name: HN_JUPITEL_THUNDER_STORM
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_SOCERY
Level: 5
- Name: HN_JACK_FROST_NOVA
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_SOCERY
Level: 5
- Name: HN_HELLS_DRIVE
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_SOCERY
Level: 5
- Name: HN_MEGA_SONIC_BLOW
MaxLevel: 10
Requires:
- Name: HN_DOUBLEBOWLINGBASH
Level: 7
- Name: HN_SPIRAL_PIERCE_MAX
MaxLevel: 10
Requires:
- Name: HN_SHIELD_CHAIN_RUSH
Level: 7
- Name: HN_GROUND_GRAVITATION
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_SOCERY
Level: 5
- Name: HN_NAPALM_VULCAN_STRIKE
MaxLevel: 10
Requires:
- Name: HN_SELFSTUDY_SOCERY
Level: 5
- Name: HN_BREAKINGLIMIT
MaxLevel: 1
Requires:
- Name: HN_DOUBLEBOWLINGBASH
Level: 7
- Name: HN_MEGA_SONIC_BLOW
Level: 7
- Name: HN_SHIELD_CHAIN_RUSH
Level: 7
- Name: HN_SPIRAL_PIERCE_MAX
Level: 7
- Name: HN_RULEBREAK
MaxLevel: 1
Requires:
- Name: HN_METEOR_STORM_BUSTER
Level: 5
- Name: HN_JUPITEL_THUNDER_STORM
Level: 5
- Name: HN_JACK_FROST_NOVA
Level: 5
- Name: HN_HELLS_DRIVE
Level: 5
- Name: HN_GROUND_GRAVITATION
Level: 5
- Name: HN_NAPALM_VULCAN_STRIKE
Level: 5

View File

@@ -582,3 +582,33 @@ Body:
- Level: 250
Points: 4099
TraitPoints: 190
- Level: 251
Points: 4099
TraitPoints: 193
- Level: 252
Points: 4099
TraitPoints: 196
- Level: 253
Points: 4099
TraitPoints: 199
- Level: 254
Points: 4099
TraitPoints: 202
- Level: 255
Points: 4099
TraitPoints: 209
- Level: 256
Points: 4099
TraitPoints: 212
- Level: 257
Points: 4099
TraitPoints: 215
- Level: 258
Points: 4099
TraitPoints: 218
- Level: 259
Points: 4099
TraitPoints: 221
- Level: 260
Points: 4099
TraitPoints: 228

View File

@@ -165,6 +165,7 @@ Body:
- Status: Poison
DurationLookup: NPC_POISON
CalcFlags:
Def: true
Def2: true
Regen: true
Opt2:
@@ -261,6 +262,7 @@ Body:
- Status: Dpoison
DurationLookup: NPC_POISON
CalcFlags:
Def: true
Def2: true
Regen: true
Opt2:
@@ -1115,6 +1117,7 @@ Body:
Icon: EFST_GROUNDMAGIC
DurationLookup: SA_VOLCANO
CalcFlags:
Batk: true
Watk: true
Matk: true
Flags:
@@ -1139,6 +1142,10 @@ Body:
NoClearance: true
- Status: Watk_Element
DurationLookup: MS_MAGNUM
Flags:
NoSave: true
EndOnStart:
Watk_Element: true
- Status: Armor
DurationLookup: NPC_DEFENDER
- Status: Armor_Element_Water
@@ -2822,6 +2829,7 @@ Body:
CalcFlags:
Flee: true
Flags:
BlEffect: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
@@ -2830,6 +2838,7 @@ Body:
CalcFlags:
Watk: true
Flags:
BlEffect: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
@@ -2838,6 +2847,7 @@ Body:
CalcFlags:
MaxHp: true
Flags:
BlEffect: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
@@ -2846,6 +2856,7 @@ Body:
CalcFlags:
MaxSp: true
Flags:
BlEffect: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
@@ -2854,6 +2865,7 @@ Body:
CalcFlags:
Hit: true
Flags:
BlEffect: true
NoDispell: true
NoBanishingBuster: true
NoClearance: true
@@ -5732,6 +5744,8 @@ Body:
DurationLookup: RA_UNLIMIT
Flags:
DisplayPc: true
NoDispell: true
NoClearance: true
- Status: Kings_Grace
Icon: EFST_KINGS_GRACE
DurationLookup: LG_KINGS_GRACE
@@ -7633,7 +7647,7 @@ Body:
RemoveOnDamaged: true
- Status: Handicapstate_Lightningstrike
Icon: EFST_HANDICAPSTATE_LIGHTNINGSTRIKE
DurationLookup: WH_SWIFTTRAP
DurationLookup: EM_LIGHTNING_LAND
States:
#NoMove: true
#NoCast: true
@@ -7646,7 +7660,7 @@ Body:
RemoveOnDamaged: true
- Status: Handicapstate_Crystallization
Icon: EFST_HANDICAPSTATE_CRYSTALLIZATION
DurationLookup: WH_SOLIDTRAP
DurationLookup: EM_TERRA_DRIVE
States:
#NoMove: true
#NoCast: true
@@ -7660,7 +7674,7 @@ Body:
RemoveOnDamaged: true
- Status: Handicapstate_Conflagration
Icon: EFST_HANDICAPSTATE_CONFLAGRATION
DurationLookup: WH_FLAMETRAP
DurationLookup: EM_CONFLAGRATION
Flags:
BlEffect: true
DisplayPc: true
@@ -7888,6 +7902,8 @@ Body:
BlEffect: true
DisplayPc: true
SendVal1: true
NoDispell: true
NoClearance: true
- Status: Shadow_Weapon
Icon: EFST_SHADOW_WEAPON
DurationLookup: SHC_ENCHANTING_SHADOW
@@ -7933,6 +7949,9 @@ Body:
Flags:
BlEffect: true
DisplayPc: true
NoBanishingBuster: true
NoDispell: true
NoClearance: true
- Status: Ultimate_S
Icon: EFST_ULTIMATE_S
DurationLookup: IG_ULTIMATE_SACRIFICE
@@ -8745,9 +8764,134 @@ Body:
DurationLookup: MT_RUSH_QUAKE
CalcFlags:
All: true
Flags:
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: G_LIFEPOTION
Icon: EFST_G_LIFEPOTION
Flags:
NoDispell: true
NoBanishingBuster: true
NoClearance: true
- Status: Hnnoweapon
Icon: EFST_NOEQUIPWEAPON
DurationLookup: HN_DOUBLEBOWLINGBASH
- Status: Shieldchainrush
Icon: EFST_SHIELDCHAINRUSH
DurationLookup: HN_SHIELD_CHAIN_RUSH
CalcFlags:
Speed: true
Flags:
BossResist: true
- Status: Mistyfrost
Icon: EFST_MISTYFROST
DurationLookup: HN_JACK_FROST_NOVA
Flags:
BossResist: true
- Status: Groundgravity
Icon: EFST_GROUNDGRAVITY
DurationLookup: HN_GROUND_GRAVITATION
CalcFlags:
Speed: true
Flags:
BossResist: true
- Status: Breakinglimit
Icon: EFST_BREAKINGLIMIT
DurationLookup: HN_BREAKINGLIMIT
- Status: Rulebreak
Icon: EFST_RULEBREAK
DurationLookup: HN_RULEBREAK
- Status: Intensive_Aim
Icon: EFST_INTENSIVE_AIM
States:
NoMove: true
CalcFlags:
Batk: true
Hit: true
Cri: true
Flags:
BlEffect: true
DisplayPc: true
SendVal1: true
NoSave: true
NoBanishingBuster: true
NoDispell: true
NoClearance: true
- Status: Intensive_Aim_Count
Icon: EFST_INTENSIVE_AIM_COUNT
Flags:
DisplayPc: true
SendVal1: true
NoSave: true
NoBanishingBuster: true
NoDispell: true
NoClearance: true
- Status: Grenade_Fragment_1
Icon: EFST_GRENADE_FRAGMENT_1
DurationLookup: NW_GRENADE_FRAGMENT
EndOnStart:
Grenade_Fragment_2: true
Grenade_Fragment_3: true
Grenade_Fragment_4: true
Grenade_Fragment_5: true
Grenade_Fragment_6: true
- Status: Grenade_Fragment_2
Icon: EFST_GRENADE_FRAGMENT_2
DurationLookup: NW_GRENADE_FRAGMENT
EndOnStart:
Grenade_Fragment_1: true
Grenade_Fragment_3: true
Grenade_Fragment_4: true
Grenade_Fragment_5: true
Grenade_Fragment_6: true
- Status: Grenade_Fragment_3
Icon: EFST_GRENADE_FRAGMENT_3
DurationLookup: NW_GRENADE_FRAGMENT
EndOnStart:
Grenade_Fragment_1: true
Grenade_Fragment_2: true
Grenade_Fragment_4: true
Grenade_Fragment_5: true
Grenade_Fragment_6: true
- Status: Grenade_Fragment_4
Icon: EFST_GRENADE_FRAGMENT_4
DurationLookup: NW_GRENADE_FRAGMENT
EndOnStart:
Grenade_Fragment_1: true
Grenade_Fragment_2: true
Grenade_Fragment_3: true
Grenade_Fragment_5: true
Grenade_Fragment_6: true
- Status: Grenade_Fragment_5
Icon: EFST_GRENADE_FRAGMENT_5
DurationLookup: NW_GRENADE_FRAGMENT
EndOnStart:
Grenade_Fragment_1: true
Grenade_Fragment_2: true
Grenade_Fragment_3: true
Grenade_Fragment_4: true
Grenade_Fragment_6: true
- Status: Grenade_Fragment_6
Icon: EFST_GRENADE_FRAGMENT_6
DurationLookup: NW_GRENADE_FRAGMENT
EndOnStart:
Grenade_Fragment_1: true
Grenade_Fragment_2: true
Grenade_Fragment_3: true
Grenade_Fragment_4: true
Grenade_Fragment_5: true
- Status: Auto_Firing_Launcher
Icon: EFST_AUTO_FIRING_LAUNCHEREFST
DurationLookup: NW_AUTO_FIRING_LAUNCHER
Flags:
SendVal1: true
- Status: Hidden_Card
Icon: EFST_HIDDEN_CARD
DurationLookup: NW_HIDDEN_CARD
CalcFlags:
All: true
Flags:
NoBanishingBuster: true
NoDispell: true
NoClearance: true

165
doc/achievements.md Normal file
View File

@@ -0,0 +1,165 @@
# Achievement Database Structure
# Table of contents
1. [Id](#id)
2. [Group](#group)
1. [Valid Groups](#valid-groups)
4. [Name](#name)
5. [Targets](#targets)
6. [Condition](#condition)
7. [Map](#map)
8. [Dependents](#dependents)
9. [Rewards](#rewards)
10. [Score](#score)
11. [Example](#example)
### Id <a name="id"></a>
Unique achievement ID.
### Group <a name="group"></a>
Achievement group type.
Each achievement type calls a specific objective check.
#### Valid groups <a name="valid-groups"></a>
<ul>
<li><code>None</code> - Can be used for custom achievements that are given through a script with no trigger events.</li>
<li><code>Add_Friend</code> - Triggered when a player adds a friend.</li>
<li><code>Adventure</code> - Does not trigger automatically. These are triggered by the achievementcomplete script command.</li>
<li><code>Baby</code> - Triggered when a player becomes a baby job.</li>
<li><code>Battle</code> - Triggered when a player kills a monster.</li>
<li><code>Chatting</code> - Aegis uses this when talking to a NPC. These are triggered by the achievementupdate script command.</li>
<li><code>Chatting_Count</code> - Triggered when a player has a chatroom open and others join.</li>
<li><code>Chatting_Create</code> - Triggered when a player creates a chatroom.</li>
<li><code>Chatting_Dying</code> - Triggered when a player creates a chatroom and dies with it open.</li>
<li><code>Eat</code> - Unknown.</li>
<li><code>Get_Item</code> - Triggered when a player gets an item that has a specific sell value.</li>
<li><code>Get_Zeny</code> - Triggered when a player gets a specific amount of zeny at once.</li>
<li><code>Goal_Achieve</code> - Triggered when a player's achievement rank levels up.</li>
<li><code>Goal_Level</code> - Triggered when a player's base level or job level changes.</li>
<li><code>Goal_Status</code> - Triggered when a player's base stats changes.</li>
<li><code>Job_Change</code> - Triggered when a player's job changes.</li>
<li><code>Marry</code> - Triggered when two players get married.</li>
<li><code>Party</code> - Triggered when a player creates a party.</li>
<li><code>Enchant_Fail</code> - Triggered when a player fails to refine an equipment.</li>
<li><code>Enchant_Success</code> - Triggered when a player successfully refines an equipment.</li>
<li><code>Spend_Zeny</code> - Triggered when a player spends any amount of zeny on vendors.</li>
<li><code>Taming</code> - Triggered when a player tames a monster.</li>
</ul>
### Name <a name="name"></a>
Achievement name. Used when sending rewards through RODEX.
### Targets <a name="targets"></a>
A list of monster names and count values that the achievement requires. The target count can also be used for
achievements that keep a counter while not being related to monster kills. Capped at `MAX_ACHIEVEMENT_OBJECTIVES`. See
examples below:
Player must kill 5 Scorpions and 10 Porings
```yml
Targets:
- Id: 0
Mob: SCORPION
Count: 5
- Id: 1
Mob: PORING
Count: 10
```
Player must have 100 or more of ARG0 value. Using the count target value is useful for achievements that are increased
in increments and not checked for a total (UI_Type = 1). IE: In the achievement_list.lub file, UI_Type 0 is displayed as
non-incremental while 1 shows a progress bar of completion for the achievement.
```yml
Condition: " ARG0 >= 100 "
Targets:
- Id: 0 // Array index value
Count: 100
```
### Condition <a name="condition"></a>
A conditional statement that must be met for the achievement to be considered complete. Accepts script constants, player
variables, and ARGX (where X is the argument vector value). The ARGX values are sent from the server to the achievement
script engine on special events. See examples below:
This function will send 1 argument (ARG0) with a value of i + 1 when a friend is added.
```yml
achievement_update_objective(f_sd, AG_ADD_FRIEND, 1, i + 1);
```
This function will send 2 arguments (ARG0 and ARG1) with values of weapon level and refine level, respectively, when an
equipment is successfully refined.
```yml
achievement_update_objective(sd, AG_REFINE_SUCCESS, 2, sd->inventory_data[i]->wlv, sd->inventory.u.items_inventory[i].refine);
```
### Map <a name="map"></a>
A map name that is used for the Chatting group which increments the counter based on the player's map.
> NOTICE: This option is currently disabled until the official behavior is confirmed.
### Dependents <a name="dependents"></a>
A list of achievement IDs that need to be completed before this achievement is considered complete. See examples below:
Player must complete achievements 10001 and 10002 first.
```yml
Dependents:
10001: true
10002: true
```
Used with the import, dependent achievements can be disabled. The player now only requires completion of achievement
10001.
```
Dependents:
10002: false
```
### Rewards <a name="rewards"></a>
A list of rewards that are given on completion. All fields are optional.
```yml
Item: Item Name
Amount:
Amount of Item (Default: 1)
Script: Bonus Script
TitleId: Title ID
```
### Score <a name="score"></a>
Achievement points that are given on completion.
### Example <a name="example"></a>
```yml
- Id: 99
Group: Baby
Name: Example Achieve
Targets:
- Id: 0
Mob: XM_CELINE_KIMI
Count: 1
Condition: " BaseLevel >= 99 "
Map: prontera
Dependents:
- Id: 100
Rewards:
Item: Shabby_Purse
Amount: 10
Script: " specialeffect2 EF_BLESSING; sc_start SC_BLESSING,30000,10; "
TitleId: 1000
Score: 10
```

View File

@@ -1,115 +0,0 @@
//===== rAthena Documentation ================================
//= Achievement Database Structure
//===== By: ==================================================
//= rAthena Dev Team
//===== Last Updated: ========================================
//= 20200220
//===== Description: =========================================
//= Explanation of the achievements_db.yml file and structure.
//============================================================
---------------------------------------
Id: Unique achievement ID.
---------------------------------------
Group: Achievement group type. Each achievement type calls a specific objective check.
Valid groups:
None - Can be used for custom achievements that are given through a script with no trigger events.
Add_Friend - Triggered when a player adds a friend.
Adventure - Does not trigger automatically. These are triggered by the achievementcomplete script command.
Baby - Triggered when a player becomes a baby job.
Battle - Triggered when a player kills a monster.
Chatting - Aegis uses this when talking to a NPC. These are triggered by the achievementupdate script command.
Chatting_Count - Triggered when a player has a chatroom open and others join.
Chatting_Create - Triggered when a player creates a chatroom.
Chatting_Dying - Triggered when a player creates a chatroom and dies with it open.
Eat - Unknown.
Get_Item - Triggered when a player gets an item that has a specific sell value.
Get_Zeny - Triggered when a player gets a specific amount of zeny at once.
Goal_Achieve - Triggered when a player's achievement rank levels up.
Goal_Level - Triggered when a player's base level or job level changes.
Goal_Status - Triggered when a player's base stats changes.
Job_Change - Triggered when a player's job changes.
Marry - Triggered when two players get married.
Party - Triggered when a player creates a party.
Enchant_Fail - Triggered when a player fails to refine an equipment.
Enchant_Success - Triggered when a player successfully refines an equipment.
Spend_Zeny - Triggered when a player spends any amount of zeny on vendors.
Taming - Triggered when a player tames a monster.
---------------------------------------
Name: Achievement name. Used when sending rewards through RODEX.
---------------------------------------
Targets: A list of monster names and count values that the achievement requires.
The target count can also be used for achievements that keep a counter while not being related to monster kills.
Capped at MAX_ACHIEVEMENT_OBJECTIVES.
Example:
// Player must kill 5 Scorpions and 10 Poring.
Targets:
- Id: 0
Mob: SCORPION
Count: 5
- Id: 1
Mob: PORING
Count: 10
Example 2:
// Player must have 100 or more of ARG0 value. Using the count target value is useful for achievements that are increased in increments
// and not checked for a total (UI_Type = 1).
// IE: In the achievement_list.lub file, UI_Type 0 is displayed as non-incremental while 1 shows a progress bar of completion for the achievement.
Condition: " ARG0 >= 100 "
Targets:
- Id: 0 // Array index value
Count: 100
---------------------------------------
Condition: A conditional statement that must be met for the achievement to be considered complete. Accepts script constants, player variables, and
ARGX (where X is the argument vector value). The ARGX values are sent from the server to the achievement script engine on special events.
Below are two examples of how the ARGX feature works.
Example:
// This function will send 1 argument (ARG0) with a value of i + 1 when a friend is added.
achievement_update_objective(f_sd, AG_ADD_FRIEND, 1, i + 1);
Example 2:
// This function will send 2 arguments (ARG0 and ARG1) with values of weapon level and refine level, respectively, when an equipment is
// successfully refined.
achievement_update_objective(sd, AG_REFINE_SUCCESS, 2, sd->inventory_data[i]->wlv, sd->inventory.u.items_inventory[i].refine);
---------------------------------------
Map: A map name that is used for the Chatting group which increments the counter based on the player's map.
NOTICE: This option is currently disabled until the official behavior is confirmed.
---------------------------------------
Dependents: A list of achievement IDs that need to be completed before this achievement is considered complete.
Example:
// Player must complete achievements 10001 and 10002 first.
Dependents:
10001: true
10002: true
// Used with the import, dependent achievements can be disabled. The player now only requires completion of achievement 10001.
Dependents:
10002: false
---------------------------------------
Rewards: A list of rewards that are given on completion. All fields are optional.
Item: Item Name
Amount: Amount of Item (Default: 1)
Script: Bonus Script
TitleId: Title ID
---------------------------------------
Score: Achievement points that are given on completion.

View File

@@ -780,6 +780,28 @@ To drop all weapons in inventory...
---------------------------------------
@stockall {<item type>}
Transfer all items from cart to inventory based on the item type.
Valid item types:
-1 = All (default)
0 = Healing
2 = Usable
3 = Etc
4 = Armors
5 = Weapons
6 = Cards
7 = Pet Eggs
8 = Pet Armors
10 = Ammunition
Example:
To transfer all weapons from cart to inventory...
@stockall 5
---------------------------------------
@storeall
Places all inventory and equipped items directly into your Kafra Storage.

978
doc/effect_list.md Normal file
View File

@@ -0,0 +1,978 @@
# List of client-side effects sorted by ID
The following is a compiled list of visual and sound effects which the client
can produce when receiving a packet with id `0x1f3 (01f3 <ID>.l <type>.l)`.
Each list entry contains a number and a short description of the effect.
You can produce these effects ingame by doing `"@effect <number>"`.
It's also possible to attach effects to item/npc scripts by using `specialeffect` or `specialeffect2`.
|Number|Constant|Description|
|---|---|---|
|0|EF_HIT1| Regular Hit|
|1|EF_HIT2| Bash|
|2|EF_HIT3| Melee Skill Hit|
|3|EF_HIT4| Melee Skill Hit|
|4|EF_HIT5| Melee Skill Hit|
|5|EF_HIT6| Melee Skill Hit|
|6|EF_ENTRY|Being Warped|
|7|EF_EXIT| Item Heal effect|
|8|EF_WARP| Yellow Ripple Effect|
|9|EF_ENHANCE|Different Type of Heal|
|10|EF_COIN| Mammonite|
|11|EF_ENDURE|Endure|
|12|EF_BEGINSPELL|Yellow cast aura|
|13|EF_GLASSWALL|Blue Box|
|14|EF_HEALSP|Blue restoring effect|
|15|EF_SOULSTRIKE|Soul Strike|
|16|EF_BASH| Hide|
|17|EF_MAGNUMBREAK|Magnum Break|
|18|EF_STEAL|Steal|
|19|EF_HIDING|(Invalid)|
|20|EF_PATTACK|Envenom/Poison|
|21|EF_DETOXICATION|Detoxify|
|22|EF_SIGHT|Sight|
|23|EF_STONECURSE|Stone Curse|
|24|EF_FIREBALL|Fire Ball|
|25|EF_FIREWALL|Fire Wall|
|26|EF_ICEARROW|A sound (a swipe?)|
|27|EF_FROSTDIVER|Frost Diver (Traveling to Target)|
|28|EF_FROSTDIVER2|Frost Diver (Hitting)|
|29|EF_LIGHTBOLT|Lightning Bolt|
|30|EF_THUNDERSTORM|Thunder Storm|
|31|EF_FIREARROW|Weird bubbles launching from feet|
|32|EF_NAPALMBEAT|Small clustered explosions|
|33|EF_RUWACH|Ruwach|
|34|EF_TELEPORTATION|Old Map Exit Animation (unused)|
|35|EF_READYPORTAL|Old Warp Portal (unused)|
|36|EF_PORTAL|Old Warp Portal (unused)|
|37|EF_INCAGILITY|AGI Up|
|38|EF_DECAGILITY|AGI Down|
|39|EF_AQUA|Aqua Benedicta|
|40|EF_SIGNUM|Signum Crucis|
|41|EF_ANGELUS|Angelus|
|42|EF_BLESSING|Blessing|
|43|EF_INCAGIDEX|Dex + Agi Up|
|44|EF_SMOKE|Little Fog Smoke.|
|45|EF_FIREFLY|Faint Little Ball Things.|
|46|EF_SANDWIND|Sand Wind|
|47|EF_TORCH|Torch|
|48|EF_SPRAYPOND|Small Piece of Glass|
|49|EF_FIREHIT|Firebolt/Wall Hits|
|50|EF_FIRESPLASHHIT|Spinning Fire Thing|
|51|EF_COLDHIT|Ice Elemental Hit|
|52|EF_WINDHIT|Wind Elemental Hit|
|53|EF_POISONHIT|Puff of Purpulish Smoke?|
|54|EF_BEGINSPELL2|Cast Initiation Aura (Water Element)|
|55|EF_BEGINSPELL3|Cast Initiation Aura (Fire Element)|
|56|EF_BEGINSPELL4|Cast Initiation Aura (Earth Element)|
|57|EF_BEGINSPELL5|Cast Initiation Aura (Wind Element)|
|58|EF_BEGINSPELL6|Cast Initiation Aura (Holy Element)|
|59|EF_BEGINSPELL7|Cast Initiation Aura (Poison Element)|
|60|EF_LOCKON|Cast target circle|
|61|EF_WARPZONE|Old Warp Portal (NPC Warp, unused)|
|62|EF_SIGHTRASHER|Sight Trasher|
|63|EF_BARRIER|Moonlight Sphere|
|64|EF_ARROWSHOT|Something Like Puruple/Yellow Light Bullet|
|65|EF_INVENOM|Something Like Absorb of Power|
|66|EF_CURE| Cure|
|67|EF_PROVOKE|Provoke|
|68|EF_MVP| MVP Banner|
|69|EF_SKIDTRAP|Skid Trap|
|70|EF_BRANDISHSPEAR|Brandish Spear|
|71|EF_CONE|Spiral White balls|
|72|EF_SPHERE|Bigger Spiral White balls|
|73|EF_BOWLINGBASH|Blue/White Small Aura|
|74|EF_ICEWALL|Ice Wall|
|75|EF_GLORIA|Gloria|
|76|EF_MAGNIFICAT|Magnificat|
|77|EF_RESURRECTION|Resurrection|
|78|EF_RECOVERY|Status Recovery|
|79|EF_EARTHSPIKE|Earth Spike|
|80|EF_SPEARBMR|Spear Boomerang|
|81|EF_PIERCE|Skill hit|
|82|EF_TURNUNDEAD|Turn Undead|
|83|EF_SANCTUARY|Sanctuary|
|84|EF_IMPOSITIO|Impositio Manus|
|85|EF_LEXAETERNA|Lex Aeterna|
|86|EF_ASPERSIO|Aspersio|
|87|EF_LEXDIVINA|Lex Divina|
|88|EF_SUFFRAGIUM|Suffragium|
|89|EF_STORMGUST|Storm Gust|
|90|EF_LORD| Lord of Vermilion|
|91|EF_BENEDICTIO|B. S. Sacramenti|
|92|EF_METEORSTORM|Meteor Storm|
|93|EF_YUFITEL|Jupitel Thunder (Ball)|
|94|EF_YUFITELHIT|Jupitel Thunder (Hit)|
|95|EF_QUAGMIRE|Quagmire|
|96|EF_FIREPILLAR|Fire Pillar|
|97|EF_FIREPILLARBOMB| Fire Pillar/Land Mine hit|
|98|EF_HASTEUP|Adrenaline Rush|
|99|EF_FLASHER|Flasher Trap|
|100|EF_REMOVETRAP|Yellow ball fountain|
|101|EF_REPAIRWEAPON|Weapon Repair|
|102|EF_CRASHEARTH|Hammerfall|
|103|EF_PERFECTION|Weapon Perfection|
|104|EF_MAXPOWER|Maximize Power|
|105|EF_BLASTMINE|(nothing)|
|106|EF_BLASTMINEBOMB|Blast Mine Trap|
|107|EF_CLAYMORE|Claymore Trap|
|108|EF_FREEZING|Freezing Trap|
|109|EF_BUBBLE|Bailaban Blue bubble Map Effect|
|110|EF_GASPUSH|Trap Used by Giearth|
|111|EF_SPRINGTRAP|Spring Trap|
|112|EF_KYRIE|Kyrie Eleison|
|113|EF_MAGNUS|Magnus Exorcismus|
|114|EF_BOTTOM|Old Magnus Exorcismus Map Unit (unused)|
|115|EF_BLITZBEAT|Blitz Beat|
|116|EF_WATERBALL|Fling Watersphere|
|117|EF_WATERBALL2|Waterball|
|118|EF_FIREIVY|Fling Firesphere|
|119|EF_DETECTING|Detect|
|120|EF_CLOAKING|Cloaking|
|121|EF_SONICBLOW|Sonic Blow (Part 1/2)|
|122|EF_SONICBLOWHIT|Multi hit effect|
|123|EF_GRIMTOOTH|Grimtooth Cast|
|124|EF_VENOMDUST|Venom Dust|
|125|EF_ENCHANTPOISON|Enchant Poison|
|126|EF_POISONREACT|Poison React|
|127|EF_POISONREACT2|Small Posion React|
|128|EF_OVERTHRUST|Over Thrust|
|129|EF_SPLASHER|Venom Splasher Explosion|
|130|EF_TWOHANDQUICKEN|Two-Hand Quicken|
|131|EF_AUTOCOUNTER|Auto-Counter Hit|
|132|EF_GRIMTOOTHATK|Grimtooth Hit|
|133|EF_FREEZE|Ice Effect (Used by NPCs)|
|134|EF_FREEZED|Ice Effect (Used by NPCs)|
|135|EF_ICECRASH|Ice Effect (Used by NPCs)|
|136|EF_SLOWPOISON|Slow Poison|
|137|EF_BOTTOM2|Old Sanctuary Map Unit (unused)|
|138|EF_FIREPILLARON|Fire pillar|
|139|EF_SANDMAN|Sandman Trap|
|140|EF_REVIVE|Ressurection Aura|
|141|EF_PNEUMA|Pneuma|
|142|EF_HEAVENSDRIVE|Heaven's Drive|
|143|EF_SONICBLOW2|Sonic Blow (Part 2/2)|
|144|EF_BRANDISH2|Brandish Spear Pre-Hit Effect|
|145|EF_SHOCKWAVE|Shockwave Trap|
|146|EF_SHOCKWAVEHIT|Shockwave Trap Hit|
|147|EF_EARTHHIT|Pierce Hit|
|148|EF_PIERCESELF|Pierce Cast Animation|
|149|EF_BOWLINGSELF|Bowling Bash|
|150|EF_SPEARSTABSELF|Pierce Cast Animation|
|151|EF_SPEARBMRSELF|Spear Boomerang Cast|
|152|EF_HOLYHIT|Turn Undead|
|153|EF_CONCENTRATION|Increase Concentration|
|154|EF_REFINEOK|Refine Success|
|155|EF_REFINEFAIL|Refine Fail|
|156|EF_JOBCHANGE|jobchange.str not found error|
|157|EF_LVUP|levelup.str not found error|
|158|EF_JOBLVUP|Job Level Up|
|159|EF_TOPRANK|PvP circle|
|160|EF_PARTY|PvP Party Circle|
|161|EF_RAIN|(Nothing)|
|162|EF_SNOW|Snow|
|163|EF_SAKURA|White Sakura Leaves|
|164|EF_STATUS_STATE|(Nothing)|
|165|EF_BANJJAKII|Comodo Fireworks Ball|
|166|EF_MAKEBLUR|Energy Coat (Visual Effect)|
|167|EF_TAMINGSUCCESS|(Nothing)|
|168|EF_TAMINGFAILED|(Nothing)|
|169|EF_ENERGYCOAT|Energy Coat Animation|
|170|EF_CARTREVOLUTION|Cart Revolution|
|171|EF_VENOMDUST2|Venom Dust Map Unit|
|172|EF_CHANGEDARK|Change Element (Dark)|
|173|EF_CHANGEFIRE|Change Element (Fire)|
|174|EF_CHANGECOLD|Change Element (Water)|
|175|EF_CHANGEWIND|Change Element (Wind)|
|176|EF_CHANGEFLAME|Change Element (Fire)|
|177|EF_CHANGEEARTH|Change Element (Earth)|
|178|EF_CHAINGEHOLY|Change Element (Holy)|
|179|EF_CHANGEPOISON|Change Element (Poison)|
|180|EF_HITDARK|Darkness Attack|
|181|EF_MENTALBREAK|Mental Breaker|
|182|EF_MAGICALATTHIT|Magical Hit|
|183|EF_SUI_EXPLOSION|Self Destruction|
|184|EF_DARKATTACK|(Nothing)|
|185|EF_SUICIDE|(Nothing)|
|186|EF_COMBOATTACK1|Combo Attack 1|
|187|EF_COMBOATTACK2|Combo Attack 2|
|188|EF_COMBOATTACK3|Combo Attack 3|
|189|EF_COMBOATTACK4|Combo Attack 4|
|190|EF_COMBOATTACK5|Combo Attack 5|
|191|EF_GUIDEDATTACK|Guided Attack|
|192|EF_POISONATTACK|Poison Attack|
|193|EF_SILENCEATTACK|Silence Attack|
|194|EF_STUNATTACK|Stun Attack|
|195|EF_PETRIFYATTACK|Petrify Attack|
|196|EF_CURSEATTACK|Curse Attack|
|197|EF_SLEEPATTACK|Sleep Attack|
|198|EF_TELEKHIT|(Nothing)|
|199|EF_PONG| Small Popping Bubble Map Effect|
|200|EF_LEVEL99|Normal level 99 Aura (Middle)|
|201|EF_LEVEL99_2|Normal level 99 Aura (Bottom)|
|202|EF_LEVEL99_3|Lv 99 Aura Bubble|
|203|EF_GUMGANG|Fury (Visual Effect)|
|204|EF_POTION1|Red Herb/Potion|
|205|EF_POTION2|Orange Potion|
|206|EF_POTION3|Yellow Herb/Potion|
|207|EF_POTION4|White Herb/Potion|
|208|EF_POTION5|Blue Herb/Potion|
|209|EF_POTION6|Green Herb/Potion|
|210|EF_POTION7|Yellow Circle Healing Effect|
|211|EF_POTION8|Blue Circle Healing Effect|
|212|EF_DARKBREATH|Dark Breath|
|213|EF_DEFFENDER|Defender|
|214|EF_KEEPING|Keeping|
|215|EF_SUMMONSLAVE|Summon Slave|
|216|EF_BLOODDRAIN|Blood Drain|
|217|EF_ENERGYDRAIN|Energy Drain|
|218|EF_POTION_CON|Concentration Potion|
|219|EF_POTION_|Awakening Potion|
|220|EF_POTION_BERSERK|Berserk Potion|
|221|EF_POTIONPILLAR|Intense light beam|
|222|EF_DEFENDER|Defender (Crusader)|
|223|EF_GANBANTEIN|Holy Cast Aura|
|224|EF_WIND| Wind (Map effect)|
|225|EF_VOLCANO|Volcano casting effect|
|226|EF_GRANDCROSS|Grand Cross Effect|
|227|EF_INTIMIDATE|Snatch|
|228|EF_CHOOKGI|(Nothing)|
|229|EF_CLOUD|(Nothing)|
|230|EF_CLOUD2|(Nothing)|
|231|EF_MAPPILLAR|Map Light Pillar Animation 1|
|232|EF_LINELINK|Sacrifice (Visual Effect)|
|233|EF_CLOUD3|Fog|
|234|EF_SPELLBREAKER|Spell Breaker|
|235|EF_DISPELL|Dispell|
|236|EF_DELUGE|Deluge Cast Aura|
|237|EF_VIOLENTGALE|Violent Gale Cast Aura|
|238|EF_LANDPROTECTOR|Magnetic Earth Cast Aura|
|239|EF_BOTTOM_VO|Volcano (Visual Effect)|
|240|EF_BOTTOM_DE|Deluge (Visual Effect)|
|241|EF_BOTTOM_VI|Violent Gale (Visual Effect)|
|242|EF_BOTTOM_LA|Magnetic Earth (Visual Effect)|
|243|EF_FASTMOVE|(Invalid)|
|244|EF_MAGICROD|Magic Rod|
|245|EF_HOLYCROSS|Holy Cross|
|246|EF_SHIELDCHARGE|Shield Charge|
|247|EF_MAPPILLAR2|Map Light Pillar Animation 2|
|248|EF_PROVIDENCE|Resistant Souls|
|249|EF_SHIELDBOOMERANG|Shield Boomerang|
|250|EF_SPEARQUICKEN|Spear Quicken|
|251|EF_DEVOTION|Devotion|
|252|EF_REFLECTSHIELD|Reflect Shield|
|253|EF_ABSORBSPIRITS|Absorb Spirit Spheres|
|254|EF_STEELBODY|Mental Strength (Visual Effect)|
|255|EF_FLAMELAUNCHER|Elemental Endow (Fire)|
|256|EF_FROSTWEAPON|Elemental Endow (Water)|
|257|EF_LIGHTNINGLOADER|Elemental Endow (Wind)|
|258|EF_SEISMICWEAPON|Elemental Endow (Earth)|
|259|EF_MAPPILLAR3|Map Light Pillar Animation 3|
|260|EF_MAPPILLAR4|Map Light Pillar Animation 4|
|261|EF_GUMGANG2|Fury Cast Animation|
|262|EF_TEIHIT1|Raging Quadruple Blow|
|263|EF_GUMGANG3|Raging Quadruple Blow 2|
|264|EF_TEIHIT2|(Nothing)|
|265|EF_TANJI|Throw Spirit Sphere|
|266|EF_TEIHIT1X|Raging Quadruple Blow 3|
|267|EF_CHIMTO|Occult Impaction|
|268|EF_STEALCOIN|Steal Coin|
|269|EF_STRIPWEAPON|Divest Weapon|
|270|EF_STRIPSHIELD|Divest Shield|
|271|EF_STRIPARMOR|Divest Armor|
|272|EF_STRIPHELM|Divest Helm|
|273|EF_CHAINCOMBO|Raging Quadruple Blow 4|
|274|EF_RG_COIN|Steal Coin Animation|
|275|EF_BACKSTAP|Back Stab Animation|
|276|EF_TEIHIT3|Raging Thrust|
|277|EF_BOTTOM_DISSONANCE|Dissoance Map Unit|
|278|EF_BOTTOM_LULLABY|Lullaby Map Unit|
|279|EF_BOTTOM_RICHMANKIM|Mr Kim a Rich Man Map Unit|
|280|EF_BOTTOM_ETERNALCHAOS|Eternal Chaos Map Unit|
|281|EF_BOTTOM_DRUMBATTLEFIELD|A Drum on the Battlefield Map Unit|
|282|EF_BOTTOM_RINGNIBELUNGEN|The Ring Of Nibelungen Map Unit|
|283|EF_BOTTOM_ROKISWEIL|Loki's Veil Map Unit|
|284|EF_BOTTOM_INTOABYSS|Into the Abyss Map Unit|
|285|EF_BOTTOM_SIEGFRIED|Invunerable Siegfriend Map Unit|
|286|EF_BOTTOM_WHISTLE|A Wistle Map Unit|
|287|EF_BOTTOM_ASSASSINCROSS|Assassin Cross of Sunset Map Unit|
|288|EF_BOTTOM_POEMBRAGI|A Poem of Bragi Map Unit|
|289|EF_BOTTOM_APPLEIDUN|The Apple Of Idun Map Unit|
|290|EF_BOTTOM_UGLYDANCE|Ugly Dance Map Unit|
|291|EF_BOTTOM_HUMMING|Humming Map Unit|
|292|EF_BOTTOM_DONTFORGETME|Please don't Forget Me Map Unit|
|293|EF_BOTTOM_FORTUNEKISS|Fortune's Kiss Map Unit|
|294|EF_BOTTOM_SERVICEFORYOU|Service For You Map Unit|
|295|EF_TALK_FROSTJOKE|Frost Joke|
|296|EF_TALK_SCREAM|Scream|
|297|EF_POKJUK|Fire Works (Visual Effect)|
|298|EF_THROWITEM|Acid Terror Animnation|
|299|EF_THROWITEM2|(Nothing)|
|300|EF_CHEMICALPROTECTION|Chemical Protection|
|301|EF_POKJUK_SOUND|Fire Works (Sound Effect)|
|302|EF_DEMONSTRATION|Bomb|
|303|EF_CHEMICAL2|(Unused)|
|304|EF_TELEPORTATION2|Teleportation Animation|
|305|EF_PHARMACY_OK|Pharmacy Success|
|306|EF_PHARMACY_FAIL|Pharmacy Failed|
|307|EF_FORESTLIGHT|Forest Light 1|
|308|EF_THROWITEM3|Throw Stone|
|309|EF_FIRSTAID|First Aid|
|310|EF_SPRINKLESAND|Sprinkle Sand|
|311|EF_LOUD| Crazy Uproar|
|312|EF_HEAL| Heal Effect|
|313|EF_HEAL2|Heal Effect 2|
|314|EF_EXIT2|Old Map Exit effect (Unused)|
|315|EF_GLASSWALL2|Safety Wall|
|316|EF_READYPORTAL2|Warp Portal Animation 1|
|317|EF_PORTAL2|Warp Portal Animation 2|
|318|EF_BOTTOM_MAG|Magnus Exorcisimus Map Unit|
|319|EF_BOTTOM_SANC|Sanctuary Map Unit|
|320|EF_HEAL3|Offensive Heal|
|321|EF_WARPZONE2|Warp NPC|
|322|EF_FORESTLIGHT2|Forest Light 2|
|323|EF_FORESTLIGHT3|Forest Light 3|
|324|EF_FORESTLIGHT4|Forest Light 4|
|325|EF_HEAL4|Heal Effect 4|
|326|EF_FOOT| Chase Walk Left Foot|
|327|EF_FOOT2|Chse Walk Right Foot|
|328|EF_BEGINASURA|Monk Asura Strike|
|329|EF_TRIPLEATTACK|Triple Strike|
|330|EF_HITLINE|Combo Finish|
|331|EF_HPTIME|Natural HP Regeneration|
|332|EF_SPTIME|Natural SP Regeneration|
|333|EF_MAPLE|Autumn Leaves|
|334|EF_BLIND|Blind|
|335|EF_POISON|Poison|
|336|EF_GUARD|Kyrie Eleison/Parrying Shield|
|337|EF_JOBLVUP50|Class Change|
|338|EF_ANGEL2|Super Novice/Taekwon Level Up Angel|
|339|EF_MAGNUM2|Spiral Pierce|
|340|EF_CALLZONE|(Nothing)|
|341|EF_PORTAL3|Wedding Warp Portal|
|342|EF_COUPLECASTING|Wedding Skill|
|343|EF_HEARTCASTING|Another Merry Skill|
|344|EF_ENTRY2|Character map entry effect|
|345|EF_SAINTWING|Wings (Animated)|
|346|EF_SPHEREWIND|Like Moonlight But Blue|
|347|EF_COLORPAPER|Wedding Ceremony|
|348|EF_LIGHTSPHERE|Like 1000 Blade trepassing|
|349|EF_WATERFALL|Waterfall (Horizonatal)|
|350|EF_WATERFALL_90|Waterfall (Vertical)|
|351|EF_WATERFALL_SMALL|Small Waterfall (Horizonatal)|
|352|EF_WATERFALL_SMALL_90|Small Waterfall (Vertical)|
|353|EF_WATERFALL_T2|Dark Waterfall (Horizonatal)|
|354|EF_WATERFALL_T2_90|Dark Waterfall (Vertical)|
|355|EF_WATERFALL_SMALL_T2|Dark Small Waterfall (Horizonatal)|
|356|EF_WATERFALL_SMALL_T2_90|Dark Small Waterfall (Vertical)|
|357|EF_MINI_TETRIS|(Nothing)|
|358|EF_GHOST|Niflheim Ghost|
|359|EF_BAT| Niflheim Bat Slow|
|360|EF_BAT2| Niflheim Bat Fast|
|361|EF_SOULBREAKER|Soul Destroyer|
|362|EF_LEVEL99_4|Trancendant Level 99 Aura 1|
|363|EF_VALLENTINE|Valentine Day Heart With Wings|
|364|EF_VALLENTINE2|Valentine Day Heart|
|365|EF_PRESSURE|Gloria Domini|
|366|EF_BASH3D|Martyr's Reckoning|
|367|EF_AURABLADE|Aura Blade|
|368|EF_REDBODY|Berserk|
|369|EF_LKCONCENTRATION|Concentration|
|370|EF_BOTTOM_GOSPEL|Gospel Map Unit|
|371|EF_ANGEL|Level Up|
|372|EF_DEVIL|Death|
|373|EF_DRAGONSMOKE|House Smoke|
|374|EF_BOTTOM_BASILICA|Basilica|
|375|EF_ASSUMPTIO|Assumptio (Visual Effect)|
|376|EF_HITLINE2|Palm Strike|
|377|EF_BASH3D2|Matyr's Reckoning 2|
|378|EF_ENERGYDRAIN2|Soul Drain (1st Part)|
|379|EF_TRANSBLUEBODY|Soul Drain (2nd Part)|
|380|EF_MAGICCRASHER|Magic Crasher|
|381|EF_LIGHTSPHERE2|Blue Starburst (Unknown use)|
|382|EF_LIGHTBLADE|(Nothing)|
|383|EF_ENERGYDRAIN3|Health Conversion|
|384|EF_LINELINK2|Soul Change (Sound Effect)|
|385|EF_LINKLIGHT|Soul Change (Visual Effect)|
|386|EF_TRUESIGHT|True Sight|
|387|EF_FALCONASSAULT|Falcon Assault|
|388|EF_TRIPLEATTACK2|Focused Arrow Strike (Sound Effect)|
|389|EF_PORTAL4|Wind Walk|
|390|EF_MELTDOWN|Shattering Strike|
|391|EF_CARTBOOST|Cart Boost|
|392|EF_REJECTSWORD|Reject Sword|
|393|EF_TRIPLEATTACK3|Arrow Vulcan|
|394|EF_SPHEREWIND2|Sheltering Bliss|
|395|EF_LINELINK3|Marionette Control (Sound Effect)|
|396|EF_PINKBODY|Marionette Control (Visual Effect)|
|397|EF_LEVEL99_5|Trancended 99 Aura (Middle)|
|398|EF_LEVEL99_6|Trancended 99 Aura (Bottom)|
|399|EF_BASH3D3|Head Crush|
|400|EF_BASH3D4|Joint Beat|
|401|EF_NAPALMVALCAN|Napalm Vulcan Sound|
|402|EF_PORTAL5|Dangerous Soul Collect|
|403|EF_MAGICCRASHER2|Mind Breaker|
|404|EF_BOTTOM_SPIDER|Fiber Lock|
|405|EF_BOTTOM_FOGWALL|Wall Of Fog|
|406|EF_SOULBURN|Soul Burn|
|407|EF_SOULCHANGE|Soul Change|
|408|EF_BABY| Mom, Dad, I love you! (Baby Skill)|
|409|EF_SOULBREAKER2|Meteor Assault|
|410|EF_RAINBOW|Rainbow|
|411|EF_PEONG|Leap|
|412|EF_TANJI2|Like Throw Spirit Sphere|
|413|EF_PRESSEDBODY|Axe Kick|
|414|EF_SPINEDBODY|Round Kick|
|415|EF_KICKEDBODY|Counter Kick|
|416|EF_AIRTEXTURE|(Nothing)|
|417|EF_HITBODY|Flash|
|418|EF_DOUBLEGUMGANG|Warmth Lightning|
|419|EF_REFLECTBODY|Kaite (Visual Effect)|
|420|EF_BABYBODY|Eswoo (Small) (Visual Effect)|
|421|EF_BABYBODY2|Eswoo (Alt. Small) (Visual Effect)|
|422|EF_GIANTBODY|Eswoo (Normal) (Visual Effect)|
|423|EF_GIANTBODY2|Eswoo (Alt. Normal) (Visual Effect)|
|424|EF_ASURABODY|Spirit Link (Visual Effect)|
|425|EF_4WAYBODY|Esma Hit (Visual Effect)|
|426|EF_QUAKEBODY|Sprint Collision (Visual Effect)|
|427|EF_ASURABODY_MONSTER|(Nothing)|
|428|EF_HITLINE3|(Nothing)|
|429|EF_HITLINE4|Taekwon Kick Hit 1|
|430|EF_HITLINE5|Taekwon Kick Hit 2|
|431|EF_HITLINE6|Taekwon Kick Hit 3|
|432|EF_ELECTRIC|Solar, Lunar and Stellar Perception (Visual Effect)|
|433|EF_ELECTRIC2|Solar, Lunar and Stellar Opposition (Visual Effect)|
|434|EF_STORMKICK|Taekwon Kick Hit 4|
|435|EF_HITLINE7|Whirlwind Kick|
|436|EF_STORMKICK|White Barrier (Unused)|
|437|EF_HALFSPHERE|White barrier 2 (Unused)|
|438|EF_ATTACKENERGY|Kaite Reflect Animation|
|439|EF_ATTACKENERGY2|Flying Side Kick|
|440|EF_ASSUMPTIO2|Assumptio (Animation)|
|441|EF_BLUECASTING|Comfort Skills Cast Aura|
|442|EF_RUN|Foot Prints caused by Sprint.|
|443|EF_STOPRUN|(Nothing)|
|444|EF_STOPEFFECT|Sprint Stop Animation|
|445|EF_JUMPBODY|High Jump (Jump)|
|446|EF_LANDBODY|High Jump (Return Down)|
|447|EF_FOOT3|Running Left Foot|
|448|EF_FOOT4|Running Right Foot|
|449|EF_TAE_READY|KA-Spell (1st Part)|
|450|EF_GRANDCROSS2|Darkcross|
|451|EF_SOULSTRIKE2|Dark Strike|
|452|EF_YUFITEL2|Something Like Jupitel Thunder|
|453|EF_NPC_STOP|Paralized|
|454|EF_DARKCASTING|Like Blind|
|455|EF_GUMGANGNPC|Another Warmth Lightning|
|456|EF_AGIUP|Power Up|
|457|EF_JUMPKICK|Flying Side Kick (2nd Part)|
|458|EF_QUAKEBODY2|Running/Sprint (running into a wall)|
|459|EF_STORMKICK1|Brown tornado that spins sprite (unused)|
|460|EF_STORMKICK2|Green tornado (unused)|
|461|EF_STORMKICK3|Blue tornado (unused)|
|462|EF_STORMKICK4|Kaupe Dodge Effect|
|463|EF_STORMKICK5|Kaupe Dodge Effect|
|464|EF_STORMKICK6|White tornado (unused)|
|465|EF_STORMKICK7|Purple tornado (unused)|
|466|EF_SPINEDBODY2|Another Round Kick|
|467|EF_BEGINASURA1|Warm/Mild Wind (Earth)|
|468|EF_BEGINASURA2|Warm/Mild Wind (Wind)|
|469|EF_BEGINASURA3|Warm/Mild Wind (Water)|
|470|EF_BEGINASURA4|Warm/Mild Wind (Fire)|
|471|EF_BEGINASURA5|Warm/Mild Wind (Undead)|
|472|EF_BEGINASURA6|Warm/Mild Wind (Shadow)|
|473|EF_BEGINASURA7|Warm/Mild Wind (Holy)|
|474|EF_AURABLADE2|(Nothing)|
|475|EF_DEVIL1|Demon of The Sun Moon And Stars (Level 1)|
|476|EF_DEVIL2|Demon of The Sun Moon And Stars (Level 2)|
|477|EF_DEVIL3|Demon of The Sun Moon And Stars (Level 3)|
|478|EF_DEVIL4|Demon of The Sun Moon And Stars (Level 4)|
|479|EF_DEVIL5|Demon of The Sun Moon And Stars (Level 5)|
|480|EF_DEVIL6|Demon of The Sun Moon And Stars (Level 6)|
|481|EF_DEVIL7|Demon of The Sun Moon And Stars (Level 7)|
|482|EF_DEVIL8|Demon of The Sun Moon And Stars (Level 8)|
|483|EF_DEVIL9|Demon of The Sun Moon And Stars (Level 9)|
|484|EF_DEVIL10|Demon of The Sun Moon And Stars (Level 10)|
|485|EF_DOUBLEGUMGANG2|Mental Strength Lightning but White|
|486|EF_DOUBLEGUMGANG3|Mental Strength Lightning|
|487|EF_BLACKDEVIL|Demon of The Sun Moon And Stars Ground Effect|
|488|EF_FLOWERCAST|Comfort Skills|
|489|EF_FLOWERCAST2|(Nothing)|
|490|EF_FLOWERCAST3|(Nothing)|
|491|EF_MOCHI|Element Potions|
|492|EF_LAMADAN|Cooking Foods|
|493|EF_EDP| Enchant Deadly Poison|
|494|EF_SHIELDBOOMERANG2|Throwing Tomahawk|
|495|EF_RG_COIN2|Full Strip Sound|
|496|EF_GUARD2|Preserve|
|497|EF_SLIM| Twilight Alchemy 1|
|498|EF_SLIM2|Twilight Alchemy 2|
|499|EF_SLIM3|Twilight Alchemy 3|
|500|EF_CHEMICALBODY|Player Become Blue with Blue Aura|
|501|EF_CASTSPIN|Chase Walk Animation|
|502|EF_PIERCEBODY|Player Become Yellow with Yellow Aura|
|503|EF_SOULLINK|Soul Link Word|
|504|EF_CHOOKGI2|(Nothing)|
|505|EF_MEMORIZE|Memorize|
|506|EF_SOULLIGHT|(Nothing)|
|507|EF_MAPAE|Authoritative Badge|
|508|EF_ITEMPOKJUK|Fire Cracker|
|509|EF_05VAL|Valentine Day Hearth (Wings)|
|510|EF_BEGINASURA11|Champion Asura Strike|
|511|EF_NIGHT|(Nothing)|
|512|EF_CHEMICAL2DASH|Chain Crush Combo|
|513|EF_GROUNDSAMPLE|Area Cast|
|514|EF_GI_EXPLOSION|Really Big Circle|
|515|EF_CLOUD4|Einbroch Fog|
|516|EF_CLOUD5|Airship Cloud|
|517|EF_BOTTOM_HERMODE|(Nothing)|
|518|EF_CARTTER|Cart Termination|
|519|EF_ITEMFAST|Speed Down Potion|
|520|EF_SHIELDBOOMERANG3|Shield Bumerang|
|521|EF_DOUBLECASTBODY|Player Become Red with Red Aura|
|522|EF_GRAVITATION|Gravitation Field|
|523|EF_TAROTCARD1|Tarot Card of Fate (The Fool)|
|524|EF_TAROTCARD2|Tarot Card of Fate (The Magician)|
|525|EF_TAROTCARD3|Tarot Card of Fate (The High Priestess)|
|526|EF_TAROTCARD4|Tarot Card of Fate (The Chariot)|
|527|EF_TAROTCARD5|Tarot Card of Fate (Strength)|
|528|EF_TAROTCARD6|Tarot Card of Fate (The Lovers)|
|529|EF_TAROTCARD7|Tarot Card of Fate (The Wheel of Fortune)|
|530|EF_TAROTCARD8|Tarot Card of Fate (The Hanged Man)|
|531|EF_TAROTCARD9|Tarot Card of Fate (Death)|
|532|EF_TAROTCARD10|Tarot Card of Fate (Temperance)|
|533|EF_TAROTCARD11|Tarot Card of Fate (The Devil)|
|534|EF_TAROTCARD12|Tarot Card of Fate (The Tower)|
|535|EF_TAROTCARD13|Tarot Card of Fate (The Star)|
|536|EF_TAROTCARD14|Tarot Card of Fate (The Sun)|
|537|EF_ACIDDEMON|Acid Demonstration|
|538|EF_GREENBODY|Player Become Green with Green Aura|
|539|EF_THROWITEM4|Throw Random Bottle|
|540|EF_BABYBODY_BACK|Instant Small->Normal|
|541|EF_THROWITEM5|(Nothing)|
|542|EF_BLUEBODY|KA-Spell (1st Part)|
|543|EF_HATED|Kahii|
|544|EF_REDLIGHTBODY|Warmth Red Sprite|
|545|EF_RO2YEAR|Sound And... PUFF Client Crash :P|
|546|EF_SMA_READY|Kaupe|
|547|EF_STIN| Estin|
|548|EF_RED_HIT|Instant Red Sprite|
|549|EF_BLUE_HIT|Instant Blue Sprite|
|550|EF_QUAKEBODY3|Another Effect like Running Hit|
|551|EF_SMA |EFfect Like Estun but with Circle|
|552|EF_SMA2| (Nothing)|
|553|EF_STIN2|Esma|
|554|EF_HITTEXTURE|Large White Cloud|
|555|EF_STIN3|Estun|
|556|EF_SMA3| (Nothing)|
|557|EF_BLUEFALL|Juperos Energy Waterfall (Horizontal)|
|558|EF_BLUEFALL_90|Juperos Energy Waterfall (Vertical)|
|559|EF_FASTBLUEFALL|Juperos Energy Waterfall Fast (Horizontal)|
|560|EF_FASTBLUEFALL_90|Juperos Energy Waterfall Fast (Vertical)|
|561|EF_BIG_PORTAL|Juperos Warp|
|562|EF_BIG_PORTAL2|Juperos Warp|
|563|EF_SCREEN_QUAKE|Earthquake Effect (Juperos Elevator)|
|564|EF_HOMUNCASTING|Wedding Cast|
|565|EF_HFLIMOON1|Filir Moonlight Lvl 1|
|566|EF_HFLIMOON2|Filir Moonlight Lvl 2|
|567|EF_HFLIMOON3|Filir Moonlight Lvl 3|
|568|EF_HO_UP|Another Job Level Up|
|569|EF_HAMIDEFENCE|Amistr Bulwark|
|570|EF_HAMICASTLE|Amistr Castling|
|571|EF_HAMIBLOOD|Amistr Bloodlust|
|572|EF_HATED2|Warmth Soul|
|573|EF_TWILIGHT1|Twilight Alchemy 1|
|574|EF_TWILIGHT2|Twilight Alchemy 2|
|575|EF_TWILIGHT3|Twilight Alchemy 3|
|576|EF_ITEM_THUNDER|Box Effect (Thunder)|
|577|EF_ITEM_CLOUD|Box Effect (Cloud)|
|578|EF_ITEM_CURSE|Box Effect (Curse)|
|579|EF_ITEM_ZZZ|Box Effect (Sleep)|
|580|EF_ITEM_RAIN|Box Effect (Rain)|
|581|EF_ITEM_LIGHT|Box Effect (Sunlight)|
|582|EF_ANGEL3|Another Super Novice/Taekwon Angel|
|583|EF_M01| Warmth Hit|
|584|EF_M02| Full Buster|
|585|EF_M03| 5 Medium Size Explosion|
|586|EF_M04| Somatology Lab Mobs Aura|
|587|EF_M05| Big Purple Flame|
|588|EF_M06| Little Red Flame|
|589|EF_M07| Eswoo|
|590|EF_KAIZEL|Running Stop|
|591|EF_KAAHI|(Nothing)|
|592|EF_CLOUD6|Thanatos Tower Bloody Clouds|
|593|EF_FOOD01|Food Effect (STR)|
|594|EF_FOOD02|Food Effect (INT)|
|595|EF_FOOD03|Food Effect (VIT)|
|596|EF_FOOD04|Food Effect (AGI)|
|597|EF_FOOD05|Food Effect (DEX)|
|598|EF_FOOD06|Food Effect (LUK)|
|599|EF_SHRINK|Cast Time Sound and Flashing Animation on Player|
|600|EF_THROWITEM6|Throw Venom Knife|
|601|EF_SIGHT2|Sight Blaster|
|602|EF_QUAKEBODY4|Close Confine (Grab Effect)|
|603|EF_FIREHIT2|Spinning fire ball (like 50, but smaller)|
|604|EF_NPC_STOP2|Close Confine (Ground Effect)|
|605|EF_NPC_STOP2_DEL|(Nothing)|
|606|EF_FVOICE|Pang Voice (Visual Effect)|
|607|EF_WINK|Wink of Charm (Visual Effect)|
|608|EF_COOKING_OK|Cooking Success|
|609|EF_COOKING_FAIL|Cooking Failed|
|610|EF_TEMP_OK|Success|
|611|EF_TEMP_FAIL|Failed|
|612|EF_HAPGYEOK|Korean Words and /no1 Emoticon|
|613|EF_THROWITEM7|Throw Shuriken|
|614|EF_THROWITEM8|Throw Kunai|
|615|EF_THROWITEM9|Throw Fumma Shuriken|
|616|EF_THROWITEM10|Throw Money|
|617|EF_BUNSINJYUTSU|Illusionary Shadow|
|618|EF_KOUENKA|Crimson Fire Bolossom|
|619|EF_HYOUSENSOU|Lightning Spear Of Ice|
|620|EF_BOTTOM_SUITON|Water Escape Technique|
|621|EF_STIN4|Wind Blade|
|622|EF_THUNDERSTORM2|Lightning Crash|
|623|EF_CHEMICAL4|Piercing Shot|
|624|EF_STIN5|Kamaitachi|
|625|EF_MADNESS_BLUE|Madness Canceller|
|626|EF_MADNESS_RED|Adjustment|
|627|EF_RG_COIN3|Disarm (Sound Effect)|
|628|EF_BASH3D5|Dust|
|629|EF_CHOOKGI3|(Nothing)|
|630|EF_KIRIKAGE|Shadow Slash|
|631|EF_TATAMI|Reverse Tatami Map Unit|
|632|EF_KASUMIKIRI|Mist Slash|
|633|EF_ISSEN|Final Strike|
|634|EF_KAEN| Crimson Fire Formation|
|635|EF_BAKU| Dragon Fire Formation|
|636|EF_HYOUSYOURAKU|Falling Ice Pillar|
|637|EF_DESPERADO|Desperado|
|638|EF_LIGHTNING_S|Ground Drift Grenade|
|639|EF_BLIND_S|Ground Drift Grenade|
|640|EF_POISON_S|Ground Drift Grenade|
|641|EF_FREEZING_S|Ground Drift Grenade|
|642|EF_FLARE_S|Ground Drift Grenade|
|643|EF_RAPIDSHOWER|Rapid Shower|
|644|EF_MAGICALBULLET|Magic Bullet|
|645|EF_SPREADATTACK|Spread Attack|
|646|EF_TRACKCASTING|Tracking (Shown While Casting)|
|647|EF_TRACKING|Tracking|
|648|EF_TRIPLEACTION|Triple Action|
|649|EF_BULLSEYE|Bull's Eye|
|650|EF_MAP_MAGICZONE|Ice Cave Level 4 Circle|
|651|EF_MAP_MAGICZONE2|Ice Cave Level 4 Big Circle|
|652|EF_DAMAGE1|Like Regeneration Number but Red with a Sound|
|653|EF_DAMAGE1_2|Like Regeneration Number but Red|
|654|EF_DAMAGE1_3|Like Regeneration Number but Purple|
|655|EF_UNDEADBODY|Mobs Skill (Change Undead Element)|
|656|EF_UNDEADBODY_DEL|Last animation before Change Undead Element finish|
|657|EF_GREEN_NUMBER|(Nothing)|
|658|EF_BLUE_NUMBER|(Nothing)|
|659|EF_RED_NUMBER|(Nothing)|
|660|EF_PURPLE_NUMBER|(Nothing)|
|661|EF_BLACK_NUMBER|(Nothing)|
|662|EF_WHITE_NUMBER|(Nothing)|
|663|EF_YELLOW_NUMBER|(Nothing)|
|664|EF_PINK_NUMBER|(Nothing)|
|665|EF_BUBBLE_DROP|Little Blue Ball Falling From the Sky|
|666|EF_NPC_EARTHQUAKE|Earthquake|
|667|EF_DA_SPACE|(Nothing)|
|668|EF_DRAGONFEAR|Dragonfear|
|669|EF_BLEEDING|Wide Bleeding|
|670|EF_WIDECONFUSE|Dragon fear (Visual Effect)|
|671|EF_BOTTOM_RUNNER|The Japan Earth Symbol (like 'Seven Wind Lv1', but on the ground)|
|672|EF_BOTTOM_TRANSFER|The Japan Wind Symbol (like 'Seven Wind Lv2', but on the ground)|
|673|EF_CRYSTAL_BLUE|Map turns Blue (like Soul Link)|
|674|EF_BOTTOM_EVILLAND|Evil Land Cell|
|675|EF_GUARD3|Like Parrying/Kyrie Eleison barrier but Yellow with small Cross in every barrier piece|
|676|EF_NPC_SLOWCAST|Slow Casting|
|677|EF_CRITICALWOUND|Critical Wounds/Bleeding Attack|
|678|EF_GREEN99_3|White 99 Aura Bubbles|
|679|EF_GREEN99_5|Green Aura (Middle)|
|680|EF_GREEN99_6|Green Aura (Bottom)|
|681|EF_MAPSPHERE|Dimensional Gorge Map Effect|
|682|EF_POK_LOVE|I Love You Banner|
|683|EF_POK_WHITE|Happy White Day Banner|
|684|EF_POK_VALEN|Happy Valentine Day Banner|
|685|EF_POK_BIRTH|Happy Birthday Banner|
|686|EF_POK_CHRISTMAS|Merry Christmas Banner|
|687|EF_MAP_MAGICZONE3|Cast Circle-Like effect 1|
|688|EF_MAP_MAGICZONE4|Cast Circle-Like effect 2|
|689|EF_DUST|Endless Tower Map Effect|
|690|EF_TORCH_RED|Burning Flame (Red)|
|691|EF_TORCH_GREEN|Burning Flame (Green)|
|692|EF_MAP_GHOST|Unknown Aura Bubbles (Small ghosts)|
|693|EF_GLOW1|Translucent yellow circle|
|694|EF_GLOW2|Translucent green circle|
|695|EF_GLOW4|Rotating green light|
|696|EF_TORCH_PURPLE|The same of 690 and 691 but Blue/Purple|
|697|EF_CLOUD7|(Nothing)|
|698|EF_CLOUD8|(Nothing)|
|699|EF_FLOWERLEAF|Fall of powder from the sky and raise of some leaf|
|700|EF_MAPSPHERE2|Big Colored Green Sphere.|
|701|EF_GLOW11|Huge Blue Sphere|
|702|EF_GLOW12|Little Colored Violet Sphere|
|703|EF_CIRCLELIGHT|Light Infiltration with fall of pownder|
|704|EF_ITEM315|Client Error (mobile_ef02.str)|
|705|EF_ITEM316|Client Error (mobile_ef01.str)|
|706|EF_ITEM317|Client Error (mobile_ef03.str)|
|707|EF_ITEM318|Client Crash :P|
|708|EF_STORM_MIN|Storm Gust (same as 89)|
|709|EF_POK_JAP|A Firework that split in 4 mini fireworks|
|710|EF_MAP_GREENLIGHT|A Sphere like Effect 701 but Green, and a bit more larger|
|711|EF_MAP_MAGICWALL|A big violet wall|
|712|EF_MAP_GREENLIGHT2|A Little Flame Sphere|
|713|EF_YELLOWFLY1|A lot of Very Small and Yellow Sphere|
|714|EF_YELLOWFLY2|(Nothing)|
|715|EF_BOTTOM_BLUE|Little blue Basilica|
|716|EF_BOTTOM_BLUE2|Same as 715|
|717|EF_WEWISH|Christmas Carol (copy of Angelus)|
|718|EF_FIREPILLARON2|Judex (Visual Effect)|
|719|EF_FORESTLIGHT5|Renovatio (light beam)|
|720|EF_SOULBREAKER3|Yellow version of Soul Breaker|
|721|EF_ADO_STR|Adoramus (lightning bolt)|
|722|EF_IGN_STR|Ignition Break (big explosion)|
|723|EF_CHIMTO2|Hundred Spear (sound effect)|
|724|EF_WINDCUTTER|Green version of Detecting|
|725|EF_DETECT2|Oratorio (like Detecting)|
|726|EF_FROSTMYSTY|Frost Misty (blue vapor and bubbles)|
|727|EF_CRIMSON_STR|Crimson Rock|
|728|EF_HELL_STR|Small fire (part of Hell Inferno)|
|729|EF_SPR_MASH|Marsh of Abyss (like Close Confine)|
|730|EF_SPR_SOULE|Small, cartoony explosion (part of Soul Expansion)|
|731|EF_DHOWL_STR|Dragon Howling (blinking, expanding circle)|
|732|EF_EARTHWALL|Spike from the ground|
|733|EF_SOULBREAKER4|Fluffy Ball flying by|
|734|EF_CHAINL_STR|Chain Lightning|
|735|EF_CHOOKGI_FIRE|(Nothing)|
|736|EF_CHOOKGI_WIND|(Nothing)|
|737|EF_CHOOKGI_WATER|(Nothing)|
|738|EF_CHOOKGI_GROUND|(Nothing)|
|739|EF_MAGENTA_TRAP|Old Magenta Trap|
|740|EF_COBALT_TRAP|Old Cobald Trap|
|741|EF_MAIZE_TRAP|Old Maize Trap|
|742|EF_VERDURE_TRAP|Old Verdure Trap|
|743|EF_NORMAL_TRAP|White Ranger Trap|
|744|EF_CLOAKING2|Camouflage|
|745|EF_AIMED_STR|Aimed Bolt (crosshairs)|
|746|EF_ARROWSTORM_STR|Arrow Storm|
|747|EF_LAULAMUS_STR|Falling white feathers|
|748|EF_LAUAGNUS_STR|Falling blue feathers|
|749|EF_MILSHIELD_STR|Millennium Shield|
|750|EF_CONCENTRATION2|Detonator (blue sparkles)|
|751|EF_FIREBALL2|Releasing summoned warlock spheres|
|752|EF_BUNSINJYUTSU2|Like Energy Coat, but not as dark|
|753|EF_CLEARTIME|Clearance|
|754|EF_GLASSWALL3|Green warp portal (root of Epiclesis)|
|755|EF_ORATIO|Oratio (spinning blue symbol)|
|756|EF_POTION_BERSERK2|Enchant Blade (like Berserk Potion)|
|757|EF_CIRCLEPOWER|Third Class Aura (Middle)|
|758|EF_ROLLING1|Rolling Cutter - Spin Count 1|
|759|EF_ROLLING2|Rolling Cutter - Spin Count 2|
|760|EF_ROLLING3|Rolling Cutter - Spin Count 3|
|761|EF_ROLLING4|Rolling Cutter - Spin Count 4|
|762|EF_ROLLING5|Rolling Cutter - Spin Count 5|
|763|EF_ROLLING6|Rolling Cutter - Spin Count 6|
|764|EF_ROLLING7|Rolling Cutter - Spin Count 7|
|765|EF_ROLLING8|Rolling Cutter - Spin Count 8|
|766|EF_ROLLING9|Rolling Cutter - Spin Count 9|
|767|EF_ROLLING10|Rolling Cutter - Spin Count 10|
|768|EF_PURPLEBODY|Blinking|
|769|EF_STIN6|Cross Ripper Slasher (flying knives)|
|770|EF_RG_COIN4|Strip sound|
|771|EF_POISONWAV|Poison sound|
|772|EF_POISONSMOKE|Poison particles|
|773|EF_GUMGANG4|Expanding purple aura (part of Phantom Menace)|
|774|EF_SHIELDBOOMERANG4|Axe Boomerang|
|775|EF_CASTSPIN2|Spinning character sprite|
|776|EF_VULCANWAV|Like Desperado sound effect|
|777|EF_AGIUP2|Faded light from the ground [S]|
|778|EF_DETECT3|Expanding white aura (like Clearance)|
|779|EF_AGIUP3|Faded light from the ground [S]|
|780|EF_DETECT4|Expanding red aura (from Infrared Scan)|
|781|EF_ELECTRIC3|Magnetic Field (purple chains)|
|782|EF_GUARD4|All-around shield [S]|
|783|EF_BOTTOM_BARRIER|Yellow shaft of light|
|784|EF_BOTTOM_STEALTH|White shaft of light|
|785|EF_REPAIRTIME|Upward flying wrenches|
|786|EF_NC_ANAL|Symbol with bleeping sound [S]|
|787|EF_FIRETHROW|Flare Launcher (line of fire)|
|788|EF_VENOMIMPRESS|Venom Impress (green skull)|
|789|EF_FROSTMISTY|Freezing Status Effect (two ancillas)|
|790|EF_BURNING|Burning Status Effect (flame symbol)|
|791|EF_COLDTHROW|Two ice shots|
|792|EF_MAKEHALLU|Upward streaming white particles|
|793|EF_HALLUTIME|Same, but more brief|
|794|EF_INFRAREDSCAN|Infrared Scan (red lasers)|
|795|EF_CRASHAXE|Power Swing (axe crash)|
|796|EF_GTHUNDER|Spinning blue triangles|
|797|EF_STONERING|Stapo|
|798|EF_INTIMIDATE2|Red triangles (like Intimidate)|
|799|EF_STASIS|Stasis (expanding blue mist) [S]|
|800|EF_REDLINE|Hell Inferno (red lights)|
|801|EF_FROSTDIVER3|Jack Frost unit (ice spikes)|
|802|EF_BOTTOM_BASILICA2|White Imprison|
|803|EF_RECOGNIZED|Recognized Spell|
|804|EF_TETRA|Tetra Vortex [S]|
|805|EF_TETRACASTING|Tetra Vortex cast animation (blinking colors)|
|806|EF_FIREBALL3|Flying by as fast as a rocket|
|807|EF_INTIMIDATE3|Kidnapping sound|
|808|EF_RECOGNIZED2|Like Recognized Spell, but one symbol|
|809|EF_CLOAKING3|Shadowy filter [S]|
|810|EF_INTIMIDATE4|Damp thud sound [S]|
|811|EF_STRETCH|Body Painting|
|812|EF_BLACKBODY|Black expanding aura|
|813|EF_ENERVATION|Masquerade - Enervation|
|814|EF_ENERVATION2|Masquerade - Groomy|
|815|EF_ENERVATION3|Masquerade - Ignorance|
|816|EF_ENERVATION4|Masquerade - Laziness|
|817|EF_ENERVATION5|Masquerade - Unlucky|
|818|EF_ENERVATION6|Masquerade - Weakness|
|819|EF_LINELINK4|(Nothing)|
|820|EF_RG_COIN5|Strip Accessory|
|821|EF_WATERFALL_ANI|Waterfall|
|822|EF_BOTTOM_MANHOLE|Dimension Door (spinning blue aura)|
|823|EF_MANHOLE|In-the-manhole effect|
|824|EF_MAKEFEINT|Some filter|
|825|EF_FORESTLIGHT6|Dimension Door (aura + blue light)|
|826|EF_DARKCASTING2|Expanding black casting anim.|
|827|EF_BOTTOM_ANI|Chaos Panic (spinning brown aura)|
|828|EF_BOTTOM_MAELSTROM|Maelstrom (spinning pink aura)|
|829|EF_BOTTOM_BLOODYLUST|Bloody Lust (spinning red aura)|
|830|EF_BEGINSPELL_N1|Blue aura (Arch Bishop cast animation)|
|831|EF_BEGINSPELL_N2|Blue cone [S]|
|832|EF_HEAL_N|Sonic Wave|
|833|EF_CHOOKGI_N|(Nothing)|
|834|EF_JOBLVUP50_2|Light shooting away circlish|
|835|EF_CHEMICAL2DASH2|Fastness yellow-reddish|
|836|EF_CHEMICAL2DASH3|Fastness yellow-pinkish|
|837|EF_ROLLINGCAST|Casting [S]|
|838|EF_WATER_BELOW|Watery aura|
|839|EF_WATER_FADE|[Client Error]|
|840|EF_BEGINSPELL_N3|Red cone|
|841|EF_BEGINSPELL_N4|Green cone|
|842|EF_BEGINSPELL_N5|Yellow cone|
|843|EF_BEGINSPELL_N6|White cone|
|844|EF_BEGINSPELL_N7|Purple cone|
|845|EF_BEGINSPELL_N8|light-bluish turquoise cone|
|846|EF_WATER_SMOKE|(Nothing)|
|847|EF_DANCE1|Gloomy Day (white/red light rays)|
|848|EF_DANCE2|Gloomy Day (white/blue light rays)|
|849|EF_LINKPARTICLE|(Nothing)|
|850|EF_SOULLIGHT2|(Nothing)|
|851|EF_SPR_PARTICLE|Green mushy-foggy stuff (dull)|
|852|EF_SPR_PARTICLE2|Green mushy-foggy stuff (bright)|
|853|EF_SPR_PLANT|Bright green flower area|
|854|EF_CHEMICAL_V|Blue beam of light with notes|
|855|EF_SHOOTPARTICLE|(Nothing)|
|856|EF_BOT_REVERB|Reverberation (red eighth notes)|
|857|EF_RAIN_PARTICLE|Severe Rainstorm (falling red and blue beams)|
|858|EF_CHEMICAL_V2|Deep Sleep Lullaby (two red beams and music notes)|
|859|EF_SECRA|Holograph of text (blue)|
|860|EF_BOT_REVERB2|Distorted note (blue)|
|861|EF_CIRCLEPOWER2|Green aura (from Circle of Life's Melody)|
|862|EF_SECRA2|Randomize Spell (holograph of text)|
|863|EF_CHEMICAL_V3|Dominion Impulse (two spears of light)|
|864|EF_ENERVATION7|Gloomy Day (colorful lines)|
|865|EF_CIRCLEPOWER3|Blue aura (from Song of Mana)|
|866|EF_SPR_PLANT2|Dance with a Warg (Wargs)|
|867|EF_CIRCLEPOWER4|Yellow aura (from Dance with a Warg)|
|868|EF_SPR_PLANT3|Song of Mana (Violies)|
|869|EF_RG_COIN6|Strip sound [S]|
|870|EF_SPR_PLANT4|Ghostly Succubuses of fire|
|871|EF_CIRCLEPOWER5|Red aura (from Lerad's Dew)|
|872|EF_SPR_PLANT5|Lerad's Dew (Minerals)|
|873|EF_CIRCLEPOWER6|Stargate-wormhole stuff (bright purple)|
|874|EF_SPR_PLANT6|Melody of Sink (Ktullanuxes)|
|875|EF_CIRCLEPOWER7|Stargate-wormhole stuff (bright turquoise)|
|876|EF_SPR_PLANT7|Warcry of Beyond (Garms)|
|877|EF_CIRCLEPOWER8|Stargate-wormhole stuff (white)|
|878|EF_SPR_PLANT8|Unlimited Humming Voice (Miyabi Ningyos)|
|879|EF_HEARTASURA|Siren's Voice (heart-like)|
|880|EF_BEGINSPELL_150|Bluish castish cone|
|881|EF_LEVEL99_150|Blue aura|
|882|EF_PRIMECHARGE|Whirl of fireflies (red)|
|883|EF_GLASSWALL4|Epiclesis (transparent green tree)|
|884|EF_GRADIUS_LASER|Green beam|
|885|EF_BASH3D6|Blue light beams|
|886|EF_GUMGANG5|Blue castish cone|
|887|EF_HITLINE8|Wavy sparks|
|888|EF_ELECTRIC4|Earth Shaker (same as 432)|
|889|EF_TEIHIT1T|Fast light beams|
|890|EF_SPINMOVE|Rotation|
|891|EF_FIREBALL4|Magic shots [S]|
|892|EF_TRIPLEATTACK4|Fastness with hitting sound[S]|
|893|EF_CHEMICAL3S|Blue-white light passing by|
|894|EF_GROUNDSHAKE|(Nothing)|
|895|EF_DQ9_CHARGE|Big wheel of flat light beams|
|896|EF_DQ9_CHARGE2|Still sun shaped lightning aura|
|897|EF_DQ9_CHARGE3|Animated sun shaped lightning aura|
|898|EF_DQ9_CHARGE4|Animated, curvy sun shaped lightning aura|
|899|EF_BLUELINE|White/red light shots from below|
|900|EF_SELFSCROLL|Animated, slow curvy sun shaped lightning aura|
|901|EF_SPR_LIGHTPRINT|Explosion|
|902|EF_PNG_TEST|Floating bedtable texture|
|903|EF_BEGINSPELL_YB| Castish flamey cone|
|904|EF_CHEMICAL2DASH4| Yellow/pink lights passing by|
|905|EF_GROUNDSHAKE2|Expanding circle|
|906|EF_PRESSURE2|Shield Press (falling shield)|
|907|EF_RG_COIN7|Chainy, metalish sound [S]|
|908|EF_PRIMECHARGE2|Prestige (sphere of yellow particles)|
|909|EF_PRIMECHARGE3|Banding (sphere of red particles)|
|910|EF_PRIMECHARGE4|Inspiration (sphere of blue particles)|
|911|EF_GREENCASTING|Green castish animation [S]|
|912|EF_WALLOFTHORN|Wall of Thorns unit (green fog cloud)|
|913|EF_FIREBALL5|Magic projectiles|
|914|EF_THROWITEM11|(Nothing)|
|915|EF_SPR_PLANT9|Crazy Weed|
|916|EF_DEMONICFIRE|Demonic Fire|
|917|EF_DEMONICFIRE2|More angry, demonic flames|
|918|EF_DEMONICFIRE3|Fire Insignia (demonic flames)|
|919|EF_HELLSPLANT|Hell's Plant (green snapping plant)|
|920|EF_FIREWALL2|Fire Walk unit|
|921|EF_VACUUM|Vacuum Extreme (whirlwind)|
|922|EF_SPR_PLANT10|Psychic Wave|
|923|EF_SPR_LIGHTPRINT2|Poison Buster|
|924|EF_POISONSMOKE2|Poisoning animation|
|925|EF_MAKEHALLU2|Some filter|
|926|EF_SHOCKWAVE2|Electric Walk unit|
|927|EF_SPR_PLANT11|Earth Grave (speary roots)|
|928|EF_COLDTHROW2|Ice cloud projectiles|
|929|EF_DEMONICFIRE4|Warmer (field of flames)|
|930|EF_PRESSURE3|Varetyr Spear (falling spear)|
|931|EF_LINKPARTICLE2| (Nothing)|
|932|EF_SOULLIGHT3|Firefly|
|933|EF_CHAREFFECT|[Client Crash]|
|934|EF_GUMGANG6|White, castishly expanding cone|
|935|EF_FIREBALL6|Green magic projectile|
|936|EF_GUMGANG7|Red, castishly expanding cone|
|937|EF_GUMGANG8|Yellow, castishly expanding cone|
|938|EF_GUMGANG9|Dark-red, castishly expanding cone|
|939|EF_BOTTOM_DE2|Blue, conish aura|
|940|EF_COLDSTATUS|Snow flake|
|941|EF_SPR_LIGHTPRINT3|Explosion of red, demonic fire|
|942|EF_WATERBALL3|Expanding, white dome|
|943|EF_HEAL_N2|Green, fluffy projectile|
|944|EF_RAIN_PARTICLE2|Falling gems|
|945|EF_CLOUD9|(Nothing)|
|946|EF_YELLOWFLY3|Floating lights|
|947|EF_EL_GUST|Blue lightning sphere|
|948|EF_EL_BLAST|Two blue lightning spheres|
|949|EF_EL_AQUAPLAY|Flat, spinning diamond|
|950|EF_EL_UPHEAVAL|Circling, planetlike spheres|
|951|EF_EL_WILD_STORM| Three lightning spheres|
|952|EF_EL_CHILLY_AIR| Flat, spinning gem and two lightning spheres|
|953|EF_EL_CURSED_SOIL| Spinning, planetlike spheres|
|954|EF_EL_COOLER|Two lightblue glowing spheres|
|955|EF_EL_TROPIC|Three spinning flame spheres|
|956|EF_EL_PYROTECHNIC| Flame|
|957|EF_EL_PETROLOGY|Spinning planetlike sphere|
|958|EF_EL_HEATER|Two flames|
|959|EF_POISON_MIST|Purple flame|
|960|EF_ERASER_CUTTER| Small yellow explosion|
|961|EF_SILENT_BREEZE| Cartoony whirlwind|
|962|EF_MAGMA_FLOW|Rising fire|
|963|EF_GRAYBODY|Dark filter (like Stone Curse)|
|964|EF_LAVA_SLIDE|Same as 920|
|965|EF_SONIC_CLAW|Small white explosion|
|966|EF_TINDER_BREAKER| Bone crack|
|967|EF_MIDNIGHT_FRENZY| Another little explosion|

View File

@@ -1,987 +0,0 @@
//===== rAthena Documentation ================================
//= Client Effects List
//===== By: ==================================================
//= rAthena Dev Team
//===== Current Version: =====================================
//= 20231007
//===== Description: =========================================
//= A list of client-side effects sorted by ID.
//============================================================
The following is a compiled list of visual and sound effects which the client
can produce when receiving a packet with id 0x1f3 (01f3 <ID>.l <type>.l).
Each list entry contains a number and a short description of the effect.
You can produce these effects ingame by doing "@effect <number>".
It's also possible to attach effects to item/npc scripts by using
'specialeffect/specialeffect2'.
Number Constant Description
------ -------- -----------
0. EF_HIT1 Regular Hit
1. EF_HIT2 Bash
2. EF_HIT3 Melee Skill Hit
3. EF_HIT4 Melee Skill Hit
4. EF_HIT5 Melee Skill Hit
5. EF_HIT6 Melee Skill Hit
6. EF_ENTRY Being Warped
7. EF_EXIT Item Heal effect
8. EF_WARP Yellow Ripple Effect
9. EF_ENHANCE Different Type of Heal
10. EF_COIN Mammonite
11. EF_ENDURE Endure
12. EF_BEGINSPELL Yellow cast aura
13. EF_GLASSWALL Blue Box
14. EF_HEALSP Blue restoring effect
15. EF_SOULSTRIKE Soul Strike
16. EF_BASH Hide
17. EF_MAGNUMBREAK Magnum Break
18. EF_STEAL Steal
19. EF_HIDING (Invalid)
20. EF_PATTACK Envenom/Poison
21. EF_DETOXICATION Detoxify
22. EF_SIGHT Sight
23. EF_STONECURSE Stone Curse
24. EF_FIREBALL Fire Ball
25. EF_FIREWALL Fire Wall
26. EF_ICEARROW A sound (a swipe?)
27. EF_FROSTDIVER Frost Diver (Traveling to Target)
28. EF_FROSTDIVER2 Frost Diver (Hitting)
29. EF_LIGHTBOLT Lightning Bolt
30. EF_THUNDERSTORM Thunder Storm
31. EF_FIREARROW Weird bubbles launching from feet
32. EF_NAPALMBEAT Small clustered explosions
33. EF_RUWACH Ruwach
34. EF_TELEPORTATION Old Map Exit Animation (unused)
35. EF_READYPORTAL Old Warp Portal (unused)
36. EF_PORTAL Old Warp Portal (unused)
37. EF_INCAGILITY AGI Up
38. EF_DECAGILITY AGI Down
39. EF_AQUA Aqua Benedicta
40. EF_SIGNUM Signum Crucis
41. EF_ANGELUS Angelus
42. EF_BLESSING Blessing
43. EF_INCAGIDEX Dex + Agi Up
44. EF_SMOKE Little Fog Smoke.
45. EF_FIREFLY Faint Little Ball Things.
46. EF_SANDWIND Sand Wind
47. EF_TORCH Torch
48. EF_SPRAYPOND Small Piece of Glass
49. EF_FIREHIT Firebolt/Wall Hits
50. EF_FIRESPLASHHIT Spinning Fire Thing
51. EF_COLDHIT Ice Elemental Hit
52. EF_WINDHIT Wind Elemental Hit
53. EF_POISONHIT Puff of Purpulish Smoke?
54. EF_BEGINSPELL2 Cast Initiation Aura (Water Element)
55. EF_BEGINSPELL3 Cast Initiation Aura (Fire Element)
56. EF_BEGINSPELL4 Cast Initiation Aura (Earth Element)
57. EF_BEGINSPELL5 Cast Initiation Aura (Wind Element)
58. EF_BEGINSPELL6 Cast Initiation Aura (Holy Element)
59. EF_BEGINSPELL7 Cast Initiation Aura (Poison Element)
60. EF_LOCKON Cast target circle
61. EF_WARPZONE Old Warp Portal (NPC Warp, unused)
62. EF_SIGHTRASHER Sight Trasher
63. EF_BARRIER Moonlight Sphere
64. EF_ARROWSHOT Something Like Puruple/Yellow Light Bullet
65. EF_INVENOM Something Like Absorb of Power
66. EF_CURE Cure
67. EF_PROVOKE Provoke
68. EF_MVP MVP Banner
69. EF_SKIDTRAP Skid Trap
70. EF_BRANDISHSPEAR Brandish Spear
71. EF_CONE Spiral White balls
72. EF_SPHERE Bigger Spiral White balls
73. EF_BOWLINGBASH Blue/White Small Aura
74. EF_ICEWALL Ice Wall
75. EF_GLORIA Gloria
76. EF_MAGNIFICAT Magnificat
77. EF_RESURRECTION Resurrection
78. EF_RECOVERY Status Recovery
79. EF_EARTHSPIKE Earth Spike
80. EF_SPEARBMR Spear Boomerang
81. EF_PIERCE Skill hit
82. EF_TURNUNDEAD Turn Undead
83. EF_SANCTUARY Sanctuary
84. EF_IMPOSITIO Impositio Manus
85. EF_LEXAETERNA Lex Aeterna
86. EF_ASPERSIO Aspersio
87. EF_LEXDIVINA Lex Divina
88. EF_SUFFRAGIUM Suffragium
89. EF_STORMGUST Storm Gust
90. EF_LORD Lord of Vermilion
91. EF_BENEDICTIO B. S. Sacramenti
92. EF_METEORSTORM Meteor Storm
93. EF_YUFITEL Jupitel Thunder (Ball)
94. EF_YUFITELHIT Jupitel Thunder (Hit)
95. EF_QUAGMIRE Quagmire
96. EF_FIREPILLAR Fire Pillar
97. EF_FIREPILLARBOMB Fire Pillar/Land Mine hit
98. EF_HASTEUP Adrenaline Rush
99. EF_FLASHER Flasher Trap
100. EF_REMOVETRAP Yellow ball fountain
101. EF_REPAIRWEAPON Weapon Repair
102. EF_CRASHEARTH Hammerfall
103. EF_PERFECTION Weapon Perfection
104. EF_MAXPOWER Maximize Power
105. EF_BLASTMINE (nothing)
106. EF_BLASTMINEBOMB Blast Mine Trap
107. EF_CLAYMORE Claymore Trap
108. EF_FREEZING Freezing Trap
109. EF_BUBBLE Bailaban Blue bubble Map Effect
110. EF_GASPUSH Trap Used by Giearth
111. EF_SPRINGTRAP Spring Trap
112. EF_KYRIE Kyrie Eleison
113. EF_MAGNUS Magnus Exorcismus
114. EF_BOTTOM Old Magnus Exorcismus Map Unit (unused)
115. EF_BLITZBEAT Blitz Beat
116. EF_WATERBALL Fling Watersphere
117. EF_WATERBALL2 Waterball
118. EF_FIREIVY Fling Firesphere
119. EF_DETECTING Detect
120. EF_CLOAKING Cloaking
121. EF_SONICBLOW Sonic Blow (Part 1/2)
122. EF_SONICBLOWHIT Multi hit effect
123. EF_GRIMTOOTH Grimtooth Cast
124. EF_VENOMDUST Venom Dust
125. EF_ENCHANTPOISON Enchant Poison
126. EF_POISONREACT Poison React
127. EF_POISONREACT2 Small Posion React
128. EF_OVERTHRUST Over Thrust
129. EF_SPLASHER Venom Splasher Explosion
130. EF_TWOHANDQUICKEN Two-Hand Quicken
131. EF_AUTOCOUNTER Auto-Counter Hit
132. EF_GRIMTOOTHATK Grimtooth Hit
133. EF_FREEZE Ice Effect (Used by NPCs)
134. EF_FREEZED Ice Effect (Used by NPCs)
135. EF_ICECRASH Ice Effect (Used by NPCs)
136. EF_SLOWPOISON Slow Poison
137. EF_BOTTOM2 Old Sanctuary Map Unit (unused)
138. EF_FIREPILLARON Fire pillar
139. EF_SANDMAN Sandman Trap
140. EF_REVIVE Ressurection Aura
141. EF_PNEUMA Pneuma
142. EF_HEAVENSDRIVE Heaven's Drive
143. EF_SONICBLOW2 Sonic Blow (Part 2/2)
144. EF_BRANDISH2 Brandish Spear Pre-Hit Effect
145. EF_SHOCKWAVE Shockwave Trap
146. EF_SHOCKWAVEHIT Shockwave Trap Hit
147. EF_EARTHHIT Pierce Hit
148. EF_PIERCESELF Pierce Cast Animation
149. EF_BOWLINGSELF Bowling Bash
150. EF_SPEARSTABSELF Pierce Cast Animation
151. EF_SPEARBMRSELF Spear Boomerang Cast
152. EF_HOLYHIT Turn Undead
153. EF_CONCENTRATION Increase Concentration
154. EF_REFINEOK Refine Success
155. EF_REFINEFAIL Refine Fail
156. EF_JOBCHANGE jobchange.str not found error
157. EF_LVUP levelup.str not found error
158. EF_JOBLVUP Job Level Up
159. EF_TOPRANK PvP circle
160. EF_PARTY PvP Party Circle
161. EF_RAIN (Nothing)
162. EF_SNOW Snow
163. EF_SAKURA White Sakura Leaves
164. EF_STATUS_STATE (Nothing)
165. EF_BANJJAKII Comodo Fireworks Ball
166. EF_MAKEBLUR Energy Coat (Visual Effect)
167. EF_TAMINGSUCCESS (Nothing)
168. EF_TAMINGFAILED (Nothing)
169. EF_ENERGYCOAT Energy Coat Animation
170. EF_CARTREVOLUTION Cart Revolution
171. EF_VENOMDUST2 Venom Dust Map Unit
172. EF_CHANGEDARK Change Element (Dark)
173. EF_CHANGEFIRE Change Element (Fire)
174. EF_CHANGECOLD Change Element (Water)
175. EF_CHANGEWIND Change Element (Wind)
176. EF_CHANGEFLAME Change Element (Fire)
177. EF_CHANGEEARTH Change Element (Earth)
178. EF_CHAINGEHOLY Change Element (Holy)
179. EF_CHANGEPOISON Change Element (Poison)
180. EF_HITDARK Darkness Attack
181. EF_MENTALBREAK Mental Breaker
182. EF_MAGICALATTHIT Magical Hit
183. EF_SUI_EXPLOSION Self Destruction
184. EF_DARKATTACK (Nothing)
185. EF_SUICIDE (Nothing)
186. EF_COMBOATTACK1 Combo Attack 1
187. EF_COMBOATTACK2 Combo Attack 2
188. EF_COMBOATTACK3 Combo Attack 3
189. EF_COMBOATTACK4 Combo Attack 4
190. EF_COMBOATTACK5 Combo Attack 5
191. EF_GUIDEDATTACK Guided Attack
192. EF_POISONATTACK Poison Attack
193. EF_SILENCEATTACK Silence Attack
194. EF_STUNATTACK Stun Attack
195. EF_PETRIFYATTACK Petrify Attack
196. EF_CURSEATTACK Curse Attack
197. EF_SLEEPATTACK Sleep Attack
198. EF_TELEKHIT (Nothing)
199. EF_PONG Small Popping Bubble Map Effect
200. EF_LEVEL99 Normal level 99 Aura (Middle)
201. EF_LEVEL99_2 Normal level 99 Aura (Bottom)
202. EF_LEVEL99_3 Lv 99 Aura Bubble
203. EF_GUMGANG Fury (Visual Effect)
204. EF_POTION1 Red Herb/Potion
205. EF_POTION2 Orange Potion
206. EF_POTION3 Yellow Herb/Potion
207. EF_POTION4 White Herb/Potion
208. EF_POTION5 Blue Herb/Potion
209. EF_POTION6 Green Herb/Potion
210. EF_POTION7 Yellow Circle Healing Effect
211. EF_POTION8 Blue Circle Healing Effect
212. EF_DARKBREATH Dark Breath
213. EF_DEFFENDER Defender
214. EF_KEEPING Keeping
215. EF_SUMMONSLAVE Summon Slave
216. EF_BLOODDRAIN Blood Drain
217. EF_ENERGYDRAIN Energy Drain
218. EF_POTION_CON Concentration Potion
219. EF_POTION_ Awakening Potion
220. EF_POTION_BERSERK Berserk Potion
221. EF_POTIONPILLAR Intense light beam
222. EF_DEFENDER Defender (Crusader)
223. EF_GANBANTEIN Holy Cast Aura
224. EF_WIND Wind (Map effect)
225. EF_VOLCANO Volcano casting effect
226. EF_GRANDCROSS Grand Cross Effect
227. EF_INTIMIDATE Snatch
228. EF_CHOOKGI (Nothing)
229. EF_CLOUD (Nothing)
230. EF_CLOUD2 (Nothing)
231. EF_MAPPILLAR Map Light Pillar Animation 1
232. EF_LINELINK Sacrifice (Visual Effect)
233. EF_CLOUD3 Fog
234. EF_SPELLBREAKER Spell Breaker
235. EF_DISPELL Dispell
236. EF_DELUGE Deluge Cast Aura
237. EF_VIOLENTGALE Violent Gale Cast Aura
238. EF_LANDPROTECTOR Magnetic Earth Cast Aura
239. EF_BOTTOM_VO Volcano (Visual Effect)
240. EF_BOTTOM_DE Deluge (Visual Effect)
241. EF_BOTTOM_VI Violent Gale (Visual Effect)
242. EF_BOTTOM_LA Magnetic Earth (Visual Effect)
243. EF_FASTMOVE (Invalid)
244. EF_MAGICROD Magic Rod
245. EF_HOLYCROSS Holy Cross
246. EF_SHIELDCHARGE Shield Charge
247. EF_MAPPILLAR2 Map Light Pillar Animation 2
248. EF_PROVIDENCE Resistant Souls
249. EF_SHIELDBOOMERANG Shield Boomerang
250. EF_SPEARQUICKEN Spear Quicken
251. EF_DEVOTION Devotion
252. EF_REFLECTSHIELD Reflect Shield
253. EF_ABSORBSPIRITS Absorb Spirit Spheres
254. EF_STEELBODY Mental Strength (Visual Effect)
255. EF_FLAMELAUNCHER Elemental Endow (Fire)
256. EF_FROSTWEAPON Elemental Endow (Water)
257. EF_LIGHTNINGLOADER Elemental Endow (Wind)
258. EF_SEISMICWEAPON Elemental Endow (Earth)
259. EF_MAPPILLAR3 Map Light Pillar Animation 3
260. EF_MAPPILLAR4 Map Light Pillar Animation 4
261. EF_GUMGANG2 Fury Cast Animation
262. EF_TEIHIT1 Raging Quadruple Blow
263. EF_GUMGANG3 Raging Quadruple Blow 2
264. EF_TEIHIT2 (Nothing)
265. EF_TANJI Throw Spirit Sphere
266. EF_TEIHIT1X Raging Quadruple Blow 3
267. EF_CHIMTO Occult Impaction
268. EF_STEALCOIN Steal Coin
269. EF_STRIPWEAPON Divest Weapon
270. EF_STRIPSHIELD Divest Shield
271. EF_STRIPARMOR Divest Armor
272. EF_STRIPHELM Divest Helm
273. EF_CHAINCOMBO Raging Quadruple Blow 4
274. EF_RG_COIN Steal Coin Animation
275. EF_BACKSTAP Back Stab Animation
276. EF_TEIHIT3 Raging Thrust
277. EF_BOTTOM_DISSONANCE Dissoance Map Unit
278. EF_BOTTOM_LULLABY Lullaby Map Unit
279. EF_BOTTOM_RICHMANKIM Mr Kim a Rich Man Map Unit
280. EF_BOTTOM_ETERNALCHAOS Eternal Chaos Map Unit
281. EF_BOTTOM_DRUMBATTLEFIELD A Drum on the Battlefield Map Unit
282. EF_BOTTOM_RINGNIBELUNGEN The Ring Of Nibelungen Map Unit
283. EF_BOTTOM_ROKISWEIL Loki's Veil Map Unit
284. EF_BOTTOM_INTOABYSS Into the Abyss Map Unit
285. EF_BOTTOM_SIEGFRIED Invunerable Siegfriend Map Unit
286. EF_BOTTOM_WHISTLE A Wistle Map Unit
287. EF_BOTTOM_ASSASSINCROSS Assassin Cross of Sunset Map Unit
288. EF_BOTTOM_POEMBRAGI A Poem of Bragi Map Unit
289. EF_BOTTOM_APPLEIDUN The Apple Of Idun Map Unit
290. EF_BOTTOM_UGLYDANCE Ugly Dance Map Unit
291. EF_BOTTOM_HUMMING Humming Map Unit
292. EF_BOTTOM_DONTFORGETME Please don't Forget Me Map Unit
293. EF_BOTTOM_FORTUNEKISS Fortune's Kiss Map Unit
294. EF_BOTTOM_SERVICEFORYOU Service For You Map Unit
295. EF_TALK_FROSTJOKE Frost Joke
296. EF_TALK_SCREAM Scream
297. EF_POKJUK Fire Works (Visual Effect)
298. EF_THROWITEM Acid Terror Animnation
299. EF_THROWITEM2 (Nothing)
300. EF_CHEMICALPROTECTION Chemical Protection
301. EF_POKJUK_SOUND Fire Works (Sound Effect)
302. EF_DEMONSTRATION Bomb
303. EF_CHEMICAL2 (Unused)
304. EF_TELEPORTATION2 Teleportation Animation
305. EF_PHARMACY_OK Pharmacy Success
306. EF_PHARMACY_FAIL Pharmacy Failed
307. EF_FORESTLIGHT Forest Light 1
308. EF_THROWITEM3 Throw Stone
309. EF_FIRSTAID First Aid
310. EF_SPRINKLESAND Sprinkle Sand
311. EF_LOUD Crazy Uproar
312. EF_HEAL Heal Effect
313. EF_HEAL2 Heal Effect 2
314. EF_EXIT2 Old Map Exit effect (Unused)
315. EF_GLASSWALL2 Safety Wall
316. EF_READYPORTAL2 Warp Portal Animation 1
317. EF_PORTAL2 Warp Portal Animation 2
318. EF_BOTTOM_MAG Magnus Exorcisimus Map Unit
319. EF_BOTTOM_SANC Sanctuary Map Unit
320. EF_HEAL3 Offensive Heal
321. EF_WARPZONE2 Warp NPC
322. EF_FORESTLIGHT2 Forest Light 2
323. EF_FORESTLIGHT3 Forest Light 3
324. EF_FORESTLIGHT4 Forest Light 4
325. EF_HEAL4 Heal Effect 4
326. EF_FOOT Chase Walk Left Foot
327. EF_FOOT2 Chse Walk Right Foot
328. EF_BEGINASURA Monk Asura Strike
329. EF_TRIPLEATTACK Triple Strike
330. EF_HITLINE Combo Finish
331. EF_HPTIME Natural HP Regeneration
332. EF_SPTIME Natural SP Regeneration
333. EF_MAPLE Autumn Leaves
334. EF_BLIND Blind
335. EF_POISON Poison
336. EF_GUARD Kyrie Eleison/Parrying Shield
337. EF_JOBLVUP50 Class Change
338. EF_ANGEL2 Super Novice/Taekwon Level Up Angel
339. EF_MAGNUM2 Spiral Pierce
340. EF_CALLZONE (Nothing)
341. EF_PORTAL3 Wedding Warp Portal
342. EF_COUPLECASTING Wedding Skill
343. EF_HEARTCASTING Another Merry Skill
344. EF_ENTRY2 Character map entry effect
345. EF_SAINTWING Wings (Animated)
346. EF_SPHEREWIND Like Moonlight But Blue
347. EF_COLORPAPER Wedding Ceremony
348. EF_LIGHTSPHERE Like 1000 Blade trepassing
349. EF_WATERFALL Waterfall (Horizonatal)
350. EF_WATERFALL_90 Waterfall (Vertical)
351. EF_WATERFALL_SMALL Small Waterfall (Horizonatal)
352. EF_WATERFALL_SMALL_90 Small Waterfall (Vertical)
353. EF_WATERFALL_T2 Dark Waterfall (Horizonatal)
354. EF_WATERFALL_T2_90 Dark Waterfall (Vertical)
355. EF_WATERFALL_SMALL_T2 Dark Small Waterfall (Horizonatal)
356. EF_WATERFALL_SMALL_T2_90 Dark Small Waterfall (Vertical)
357. EF_MINI_TETRIS (Nothing)
358. EF_GHOST Niflheim Ghost
359. EF_BAT Niflheim Bat Slow
360. EF_BAT2 Niflheim Bat Fast
361. EF_SOULBREAKER Soul Destroyer
362. EF_LEVEL99_4 Trancendant Level 99 Aura 1
363. EF_VALLENTINE Valentine Day Heart With Wings
364. EF_VALLENTINE2 Valentine Day Heart
365. EF_PRESSURE Gloria Domini
366. EF_BASH3D Martyr's Reckoning
367. EF_AURABLADE Aura Blade
368. EF_REDBODY Berserk
369. EF_LKCONCENTRATION Concentration
370. EF_BOTTOM_GOSPEL Gospel Map Unit
371. EF_ANGEL Level Up
372. EF_DEVIL Death
373. EF_DRAGONSMOKE House Smoke
374. EF_BOTTOM_BASILICA Basilica
375. EF_ASSUMPTIO Assumptio (Visual Effect)
376. EF_HITLINE2 Palm Strike
377. EF_BASH3D2 Matyr's Reckoning 2
378. EF_ENERGYDRAIN2 Soul Drain (1st Part)
379. EF_TRANSBLUEBODY Soul Drain (2nd Part)
380. EF_MAGICCRASHER Magic Crasher
381. EF_LIGHTSPHERE2 Blue Starburst (Unknown use)
382. EF_LIGHTBLADE (Nothing)
383. EF_ENERGYDRAIN3 Health Conversion
384. EF_LINELINK2 Soul Change (Sound Effect)
385. EF_LINKLIGHT Soul Change (Visual Effect)
386. EF_TRUESIGHT True Sight
387. EF_FALCONASSAULT Falcon Assault
388. EF_TRIPLEATTACK2 Focused Arrow Strike (Sound Effect)
389. EF_PORTAL4 Wind Walk
390. EF_MELTDOWN Shattering Strike
391. EF_CARTBOOST Cart Boost
392. EF_REJECTSWORD Reject Sword
393. EF_TRIPLEATTACK3 Arrow Vulcan
394. EF_SPHEREWIND2 Sheltering Bliss
395. EF_LINELINK3 Marionette Control (Sound Effect)
396. EF_PINKBODY Marionette Control (Visual Effect)
397. EF_LEVEL99_5 Trancended 99 Aura (Middle)
398. EF_LEVEL99_6 Trancended 99 Aura (Bottom)
399. EF_BASH3D3 Head Crush
400. EF_BASH3D4 Joint Beat
401. EF_NAPALMVALCAN Napalm Vulcan Sound
402. EF_PORTAL5 Dangerous Soul Collect
403. EF_MAGICCRASHER2 Mind Breaker
404. EF_BOTTOM_SPIDER Fiber Lock
405. EF_BOTTOM_FOGWALL Wall Of Fog
406. EF_SOULBURN Soul Burn
407. EF_SOULCHANGE Soul Change
408. EF_BABY Mom, Dad, I love you! (Baby Skill)
409. EF_SOULBREAKER2 Meteor Assault
410. EF_RAINBOW Rainbow
411. EF_PEONG Leap
412. EF_TANJI2 Like Throw Spirit Sphere
413. EF_PRESSEDBODY Axe Kick
414. EF_SPINEDBODY Round Kick
415. EF_KICKEDBODY Counter Kick
416. EF_AIRTEXTURE (Nothing)
417. EF_HITBODY Flash
418. EF_DOUBLEGUMGANG Warmth Lightning
419. EF_REFLECTBODY Kaite (Visual Effect)
420. EF_BABYBODY Eswoo (Small) (Visual Effect)
421. EF_BABYBODY2 Eswoo (Alt. Small) (Visual Effect)
422. EF_GIANTBODY Eswoo (Normal) (Visual Effect)
423. EF_GIANTBODY2 Eswoo (Alt. Normal) (Visual Effect)
424. EF_ASURABODY Spirit Link (Visual Effect)
425. EF_4WAYBODY Esma Hit (Visual Effect)
426. EF_QUAKEBODY Sprint Collision (Visual Effect)
427. EF_ASURABODY_MONSTER (Nothing)
428. EF_HITLINE3 (Nothing)
429. EF_HITLINE4 Taekwon Kick Hit 1
430. EF_HITLINE5 Taekwon Kick Hit 2
431. EF_HITLINE6 Taekwon Kick Hit 3
432. EF_ELECTRIC Solar, Lunar and Stellar Perception (Visual Effect)
433. EF_ELECTRIC2 Solar, Lunar and Stellar Opposition (Visual Effect)
434. EF_STORMKICK Taekwon Kick Hit 4
435. EF_HITLINE7 Whirlwind Kick
436. EF_STORMKICK White Barrier (Unused)
437. EF_HALFSPHERE White barrier 2 (Unused)
438. EF_ATTACKENERGY Kaite Reflect Animation
439. EF_ATTACKENERGY2 Flying Side Kick
440. EF_ASSUMPTIO2 Assumptio (Animation)
441. EF_BLUECASTING Comfort Skills Cast Aura
442. EF_RUN Foot Prints caused by Sprint.
443. EF_STOPRUN (Nothing)
444. EF_STOPEFFECT Sprint Stop Animation
445. EF_JUMPBODY High Jump (Jump)
446. EF_LANDBODY High Jump (Return Down)
447. EF_FOOT3 Running Left Foot
448. EF_FOOT4 Running Right Foot
449. EF_TAE_READY KA-Spell (1st Part)
450. EF_GRANDCROSS2 Darkcross
451. EF_SOULSTRIKE2 Dark Strike
452. EF_YUFITEL2 Something Like Jupitel Thunder
453. EF_NPC_STOP Paralized
454. EF_DARKCASTING Like Blind
455. EF_GUMGANGNPC Another Warmth Lightning
456. EF_AGIUP Power Up
457. EF_JUMPKICK Flying Side Kick (2nd Part)
458. EF_QUAKEBODY2 Running/Sprint (running into a wall)
459. EF_STORMKICK1 Brown tornado that spins sprite (unused)
460. EF_STORMKICK2 Green tornado (unused)
461. EF_STORMKICK3 Blue tornado (unused)
462. EF_STORMKICK4 Kaupe Dodge Effect
463. EF_STORMKICK5 Kaupe Dodge Effect
464. EF_STORMKICK6 White tornado (unused)
465. EF_STORMKICK7 Purple tornado (unused)
466. EF_SPINEDBODY2 Another Round Kick
467. EF_BEGINASURA1 Warm/Mild Wind (Earth)
468. EF_BEGINASURA2 Warm/Mild Wind (Wind)
469. EF_BEGINASURA3 Warm/Mild Wind (Water)
470. EF_BEGINASURA4 Warm/Mild Wind (Fire)
471. EF_BEGINASURA5 Warm/Mild Wind (Undead)
472. EF_BEGINASURA6 Warm/Mild Wind (Shadow)
473. EF_BEGINASURA7 Warm/Mild Wind (Holy)
474. EF_AURABLADE2 (Nothing)
475. EF_DEVIL1 Demon of The Sun Moon And Stars (Level 1)
476. EF_DEVIL2 Demon of The Sun Moon And Stars (Level 2)
477. EF_DEVIL3 Demon of The Sun Moon And Stars (Level 3)
478. EF_DEVIL4 Demon of The Sun Moon And Stars (Level 4)
479. EF_DEVIL5 Demon of The Sun Moon And Stars (Level 5)
480. EF_DEVIL6 Demon of The Sun Moon And Stars (Level 6)
481. EF_DEVIL7 Demon of The Sun Moon And Stars (Level 7)
482. EF_DEVIL8 Demon of The Sun Moon And Stars (Level 8)
483. EF_DEVIL9 Demon of The Sun Moon And Stars (Level 9)
484. EF_DEVIL10 Demon of The Sun Moon And Stars (Level 10)
485. EF_DOUBLEGUMGANG2 Mental Strength Lightning but White
486. EF_DOUBLEGUMGANG3 Mental Strength Lightning
487. EF_BLACKDEVIL Demon of The Sun Moon And Stars Ground Effect
488. EF_FLOWERCAST Comfort Skills
489. EF_FLOWERCAST2 (Nothing)
490. EF_FLOWERCAST3 (Nothing)
491. EF_MOCHI Element Potions
492. EF_LAMADAN Cooking Foods
493. EF_EDP Enchant Deadly Poison
494. EF_SHIELDBOOMERANG2 Throwing Tomahawk
495. EF_RG_COIN2 Full Strip Sound
496. EF_GUARD2 Preserve
497. EF_SLIM Twilight Alchemy 1
498. EF_SLIM2 Twilight Alchemy 2
499. EF_SLIM3 Twilight Alchemy 3
500. EF_CHEMICALBODY Player Become Blue with Blue Aura
501. EF_CASTSPIN Chase Walk Animation
502. EF_PIERCEBODY Player Become Yellow with Yellow Aura
503. EF_SOULLINK Soul Link Word
504. EF_CHOOKGI2 (Nothing)
505. EF_MEMORIZE Memorize
506. EF_SOULLIGHT (Nothing)
507. EF_MAPAE Authoritative Badge
508. EF_ITEMPOKJUK Fire Cracker
509. EF_05VAL Valentine Day Hearth (Wings)
510. EF_BEGINASURA11 Champion Asura Strike
511. EF_NIGHT (Nothing)
512. EF_CHEMICAL2DASH Chain Crush Combo
513. EF_GROUNDSAMPLE Area Cast
514. EF_GI_EXPLOSION Really Big Circle
515. EF_CLOUD4 Einbroch Fog
516. EF_CLOUD5 Airship Cloud
517. EF_BOTTOM_HERMODE (Nothing)
518. EF_CARTTER Cart Termination
519. EF_ITEMFAST Speed Down Potion
520. EF_SHIELDBOOMERANG3 Shield Bumerang
521. EF_DOUBLECASTBODY Player Become Red with Red Aura
522. EF_GRAVITATION Gravitation Field
523. EF_TAROTCARD1 Tarot Card of Fate (The Fool)
524. EF_TAROTCARD2 Tarot Card of Fate (The Magician)
525. EF_TAROTCARD3 Tarot Card of Fate (The High Priestess)
526. EF_TAROTCARD4 Tarot Card of Fate (The Chariot)
527. EF_TAROTCARD5 Tarot Card of Fate (Strength)
528. EF_TAROTCARD6 Tarot Card of Fate (The Lovers)
529. EF_TAROTCARD7 Tarot Card of Fate (The Wheel of Fortune)
530. EF_TAROTCARD8 Tarot Card of Fate (The Hanged Man)
531. EF_TAROTCARD9 Tarot Card of Fate (Death)
532. EF_TAROTCARD10 Tarot Card of Fate (Temperance)
533. EF_TAROTCARD11 Tarot Card of Fate (The Devil)
534. EF_TAROTCARD12 Tarot Card of Fate (The Tower)
535. EF_TAROTCARD13 Tarot Card of Fate (The Star)
536. EF_TAROTCARD14 Tarot Card of Fate (The Sun)
537. EF_ACIDDEMON Acid Demonstration
538. EF_GREENBODY Player Become Green with Green Aura
539. EF_THROWITEM4 Throw Random Bottle
540. EF_BABYBODY_BACK Instant Small->Normal
541. EF_THROWITEM5 (Nothing)
542. EF_BLUEBODY KA-Spell (1st Part)
543. EF_HATED Kahii
544. EF_REDLIGHTBODY Warmth Red Sprite
545. EF_RO2YEAR Sound And... PUFF Client Crash :P
546. EF_SMA_READY Kaupe
547. EF_STIN Estin
548. EF_RED_HIT Instant Red Sprite
549. EF_BLUE_HIT Instant Blue Sprite
550. EF_QUAKEBODY3 Another Effect like Running Hit
551. EF_SMA Effect Like Estun but with Circle
552. EF_SMA2 (Nothing)
553. EF_STIN2 Esma
554. EF_HITTEXTURE Large White Cloud
555. EF_STIN3 Estun
556. EF_SMA3 (Nothing)
557. EF_BLUEFALL Juperos Energy Waterfall (Horizontal)
558. EF_BLUEFALL_90 Juperos Energy Waterfall (Vertical)
559. EF_FASTBLUEFALL Juperos Energy Waterfall Fast (Horizontal)
560. EF_FASTBLUEFALL_90 Juperos Energy Waterfall Fast (Vertical)
561. EF_BIG_PORTAL Juperos Warp
562. EF_BIG_PORTAL2 Juperos Warp
563. EF_SCREEN_QUAKE Earthquake Effect (Juperos Elevator)
564. EF_HOMUNCASTING Wedding Cast
565. EF_HFLIMOON1 Filir Moonlight Lvl 1
566. EF_HFLIMOON2 Filir Moonlight Lvl 2
567. EF_HFLIMOON3 Filir Moonlight Lvl 3
568. EF_HO_UP Another Job Level Up
569. EF_HAMIDEFENCE Amistr Bulwark
570. EF_HAMICASTLE Amistr Castling
571. EF_HAMIBLOOD Amistr Bloodlust
572. EF_HATED2 Warmth Soul
573. EF_TWILIGHT1 Twilight Alchemy 1
574. EF_TWILIGHT2 Twilight Alchemy 2
575. EF_TWILIGHT3 Twilight Alchemy 3
576. EF_ITEM_THUNDER Box Effect (Thunder)
577. EF_ITEM_CLOUD Box Effect (Cloud)
578. EF_ITEM_CURSE Box Effect (Curse)
579. EF_ITEM_ZZZ Box Effect (Sleep)
580. EF_ITEM_RAIN Box Effect (Rain)
581. EF_ITEM_LIGHT Box Effect (Sunlight)
582. EF_ANGEL3 Another Super Novice/Taekwon Angel
583. EF_M01 Warmth Hit
584. EF_M02 Full Buster
585. EF_M03 5 Medium Size Explosion
586. EF_M04 Somatology Lab Mobs Aura
587. EF_M05 Big Purple Flame
588. EF_M06 Little Red Flame
589. EF_M07 Eswoo
590. EF_KAIZEL Running Stop
591. EF_KAAHI (Nothing)
592. EF_CLOUD6 Thanatos Tower Bloody Clouds
593. EF_FOOD01 Food Effect (STR)
594. EF_FOOD02 Food Effect (INT)
595. EF_FOOD03 Food Effect (VIT)
596. EF_FOOD04 Food Effect (AGI)
597. EF_FOOD05 Food Effect (DEX)
598. EF_FOOD06 Food Effect (LUK)
599. EF_SHRINK Cast Time Sound and Flashing Animation on Player
600. EF_THROWITEM6 Throw Venom Knife
601. EF_SIGHT2 Sight Blaster
602. EF_QUAKEBODY4 Close Confine (Grab Effect)
603. EF_FIREHIT2 Spinning fire ball (like 50, but smaller)
604. EF_NPC_STOP2 Close Confine (Ground Effect)
605. EF_NPC_STOP2_DEL (Nothing)
606. EF_FVOICE Pang Voice (Visual Effect)
607. EF_WINK Wink of Charm (Visual Effect)
608. EF_COOKING_OK Cooking Success
609. EF_COOKING_FAIL Cooking Failed
610. EF_TEMP_OK Success
611. EF_TEMP_FAIL Failed
612. EF_HAPGYEOK Korean Words and /no1 Emoticon
613. EF_THROWITEM7 Throw Shuriken
614. EF_THROWITEM8 Throw Kunai
615. EF_THROWITEM9 Throw Fumma Shuriken
616. EF_THROWITEM10 Throw Money
617. EF_BUNSINJYUTSU Illusionary Shadow
618. EF_KOUENKA Crimson Fire Bolossom
619. EF_HYOUSENSOU Lightning Spear Of Ice
620. EF_BOTTOM_SUITON Water Escape Technique
621. EF_STIN4 Wind Blade
622. EF_THUNDERSTORM2 Lightning Crash
623. EF_CHEMICAL4 Piercing Shot
624. EF_STIN5 Kamaitachi
625. EF_MADNESS_BLUE Madness Canceller
626. EF_MADNESS_RED Adjustment
627. EF_RG_COIN3 Disarm (Sound Effect)
628. EF_BASH3D5 Dust
629. EF_CHOOKGI3 (Nothing)
630. EF_KIRIKAGE Shadow Slash
631. EF_TATAMI Reverse Tatami Map Unit
632. EF_KASUMIKIRI Mist Slash
633. EF_ISSEN Final Strike
634. EF_KAEN Crimson Fire Formation
635. EF_BAKU Dragon Fire Formation
636. EF_HYOUSYOURAKU Falling Ice Pillar
637. EF_DESPERADO Desperado
638. EF_LIGHTNING_S Ground Drift Grenade
639. EF_BLIND_S Ground Drift Grenade
640. EF_POISON_S Ground Drift Grenade
641. EF_FREEZING_S Ground Drift Grenade
642. EF_FLARE_S Ground Drift Grenade
643. EF_RAPIDSHOWER Rapid Shower
644. EF_MAGICALBULLET Magic Bullet
645. EF_SPREADATTACK Spread Attack
646. EF_TRACKCASTING Tracking (Shown While Casting)
647. EF_TRACKING Tracking
648. EF_TRIPLEACTION Triple Action
649. EF_BULLSEYE Bull's Eye
650. EF_MAP_MAGICZONE Ice Cave Level 4 Circle
651. EF_MAP_MAGICZONE2 Ice Cave Level 4 Big Circle
652. EF_DAMAGE1 Like Regeneration Number but Red with a Sound
653. EF_DAMAGE1_2 Like Regeneration Number but Red
654. EF_DAMAGE1_3 Like Regeneration Number but Purple
655. EF_UNDEADBODY Mobs Skill (Change Undead Element)
656. EF_UNDEADBODY_DEL Last animation before Change Undead Element finish
657. EF_GREEN_NUMBER (Nothing)
658. EF_BLUE_NUMBER (Nothing)
659. EF_RED_NUMBER (Nothing)
660. EF_PURPLE_NUMBER (Nothing)
661. EF_BLACK_NUMBER (Nothing)
662. EF_WHITE_NUMBER (Nothing)
663. EF_YELLOW_NUMBER (Nothing)
664. EF_PINK_NUMBER (Nothing)
665. EF_BUBBLE_DROP Little Blue Ball Falling From the Sky
666. EF_NPC_EARTHQUAKE Earthquake
667. EF_DA_SPACE (Nothing)
668. EF_DRAGONFEAR Dragonfear
669. EF_BLEEDING Wide Bleeding
670. EF_WIDECONFUSE Dragon fear (Visual Effect)
671. EF_BOTTOM_RUNNER The Japan Earth Symbol (like 'Seven Wind Lv1', but on the ground)
672. EF_BOTTOM_TRANSFER The Japan Wind Symbol (like 'Seven Wind Lv2', but on the ground)
673. EF_CRYSTAL_BLUE Map turns Blue (like Soul Link)
674. EF_BOTTOM_EVILLAND Evil Land Cell
675. EF_GUARD3 Like Parrying/Kyrie Eleison barrier but Yellow with small Cross in every barrier piece
676. EF_NPC_SLOWCAST Slow Casting
677. EF_CRITICALWOUND Critical Wounds/Bleeding Attack
678. EF_GREEN99_3 White 99 Aura Bubbles
679. EF_GREEN99_5 Green Aura (Middle)
680. EF_GREEN99_6 Green Aura (Bottom)
681. EF_MAPSPHERE Dimensional Gorge Map Effect
682. EF_POK_LOVE I Love You Banner
683. EF_POK_WHITE Happy White Day Banner
684. EF_POK_VALEN Happy Valentine Day Banner
685. EF_POK_BIRTH Happy Birthday Banner
686. EF_POK_CHRISTMAS Merry Christmas Banner
687. EF_MAP_MAGICZONE3 Cast Circle-Like effect 1
688. EF_MAP_MAGICZONE4 Cast Circle-Like effect 2
689. EF_DUST Endless Tower Map Effect
690. EF_TORCH_RED Burning Flame (Red)
691. EF_TORCH_GREEN Burning Flame (Green)
692. EF_MAP_GHOST Unknown Aura Bubbles (Small ghosts)
693. EF_GLOW1 Translucent yellow circle
694. EF_GLOW2 Translucent green circle
695. EF_GLOW4 Rotating green light
696. EF_TORCH_PURPLE The same of 690 and 691 but Blue/Purple
697. EF_CLOUD7 (Nothing)
698. EF_CLOUD8 (Nothing)
699. EF_FLOWERLEAF Fall of powder from the sky and raise of some leaf
700. EF_MAPSPHERE2 Big Colored Green Sphere.
701. EF_GLOW11 Huge Blue Sphere
702. EF_GLOW12 Little Colored Violet Sphere
703. EF_CIRCLELIGHT Light Infiltration with fall of pownder
704. EF_ITEM315 Client Error (mobile_ef02.str)
705. EF_ITEM316 Client Error (mobile_ef01.str)
706. EF_ITEM317 Client Error (mobile_ef03.str)
707. EF_ITEM318 Client Crash :P
708. EF_STORM_MIN Storm Gust (same as 89)
709. EF_POK_JAP A Firework that split in 4 mini fireworks
710. EF_MAP_GREENLIGHT A Sphere like Effect 701 but Green, and a bit more larger
711. EF_MAP_MAGICWALL A big violet wall
712. EF_MAP_GREENLIGHT2 A Little Flame Sphere
713. EF_YELLOWFLY1 A lot of Very Small and Yellow Sphere
714. EF_YELLOWFLY2 (Nothing)
715. EF_BOTTOM_BLUE Little blue Basilica
716. EF_BOTTOM_BLUE2 Same as 715
717. EF_WEWISH Christmas Carol (copy of Angelus)
718. EF_FIREPILLARON2 Judex (Visual Effect)
719. EF_FORESTLIGHT5 Renovatio (light beam)
720. EF_SOULBREAKER3 Yellow version of Soul Breaker
721. EF_ADO_STR Adoramus (lightning bolt)
722. EF_IGN_STR Ignition Break (big explosion)
723. EF_CHIMTO2 Hundred Spear (sound effect)
724. EF_WINDCUTTER Green version of Detecting
725. EF_DETECT2 Oratorio (like Detecting)
726. EF_FROSTMYSTY Frost Misty (blue vapor and bubbles)
727. EF_CRIMSON_STR Crimson Rock
728. EF_HELL_STR Small fire (part of Hell Inferno)
729. EF_SPR_MASH Marsh of Abyss (like Close Confine)
730. EF_SPR_SOULE Small, cartoony explosion (part of Soul Expansion)
731. EF_DHOWL_STR Dragon Howling (blinking, expanding circle)
732. EF_EARTHWALL Spike from the ground
733. EF_SOULBREAKER4 Fluffy Ball flying by
734. EF_CHAINL_STR Chain Lightning
735. EF_CHOOKGI_FIRE (Nothing)
736. EF_CHOOKGI_WIND (Nothing)
737. EF_CHOOKGI_WATER (Nothing)
738. EF_CHOOKGI_GROUND (Nothing)
739. EF_MAGENTA_TRAP Old Magenta Trap
740. EF_COBALT_TRAP Old Cobald Trap
741. EF_MAIZE_TRAP Old Maize Trap
742. EF_VERDURE_TRAP Old Verdure Trap
743. EF_NORMAL_TRAP White Ranger Trap
744. EF_CLOAKING2 Camouflage
745. EF_AIMED_STR Aimed Bolt (crosshairs)
746. EF_ARROWSTORM_STR Arrow Storm
747. EF_LAULAMUS_STR Falling white feathers
748. EF_LAUAGNUS_STR Falling blue feathers
749. EF_MILSHIELD_STR Millennium Shield
750. EF_CONCENTRATION2 Detonator (blue sparkles)
751. EF_FIREBALL2 Releasing summoned warlock spheres
752. EF_BUNSINJYUTSU2 Like Energy Coat, but not as dark
753. EF_CLEARTIME Clearance
754. EF_GLASSWALL3 Green warp portal (root of Epiclesis)
755. EF_ORATIO Oratio (spinning blue symbol)
756. EF_POTION_BERSERK2 Enchant Blade (like Berserk Potion)
757. EF_CIRCLEPOWER Third Class Aura (Middle)
758. EF_ROLLING1 Rolling Cutter - Spin Count 1
759. EF_ROLLING2 Rolling Cutter - Spin Count 2
760. EF_ROLLING3 Rolling Cutter - Spin Count 3
761. EF_ROLLING4 Rolling Cutter - Spin Count 4
762. EF_ROLLING5 Rolling Cutter - Spin Count 5
763. EF_ROLLING6 Rolling Cutter - Spin Count 6
764. EF_ROLLING7 Rolling Cutter - Spin Count 7
765. EF_ROLLING8 Rolling Cutter - Spin Count 8
766. EF_ROLLING9 Rolling Cutter - Spin Count 9
767. EF_ROLLING10 Rolling Cutter - Spin Count 10
768. EF_PURPLEBODY Blinking
769. EF_STIN6 Cross Ripper Slasher (flying knives)
770. EF_RG_COIN4 Strip sound
771. EF_POISONWAV Poison sound
772. EF_POISONSMOKE Poison particles
773. EF_GUMGANG4 Expanding purple aura (part of Phantom Menace)
774. EF_SHIELDBOOMERANG4 Axe Boomerang
775. EF_CASTSPIN2 Spinning character sprite
776. EF_VULCANWAV Like Desperado sound effect
777. EF_AGIUP2 Faded light from the ground [S]
778. EF_DETECT3 Expanding white aura (like Clearance)
779. EF_AGIUP3 Faded light from the ground [S]
780. EF_DETECT4 Expanding red aura (from Infrared Scan)
781. EF_ELECTRIC3 Magnetic Field (purple chains)
782. EF_GUARD4 All-around shield [S]
783. EF_BOTTOM_BARRIER Yellow shaft of light
784. EF_BOTTOM_STEALTH White shaft of light
785. EF_REPAIRTIME Upward flying wrenches
786. EF_NC_ANAL Symbol with bleeping sound [S]
787. EF_FIRETHROW Flare Launcher (line of fire)
788. EF_VENOMIMPRESS Venom Impress (green skull)
789. EF_FROSTMISTY Freezing Status Effect (two ancillas)
790. EF_BURNING Burning Status Effect (flame symbol)
791. EF_COLDTHROW Two ice shots
792. EF_MAKEHALLU Upward streaming white particles
793. EF_HALLUTIME Same, but more brief
794. EF_INFRAREDSCAN Infrared Scan (red lasers)
795. EF_CRASHAXE Power Swing (axe crash)
796. EF_GTHUNDER Spinning blue triangles
797. EF_STONERING Stapo
798. EF_INTIMIDATE2 Red triangles (like Intimidate)
799. EF_STASIS Stasis (expanding blue mist) [S]
800. EF_REDLINE Hell Inferno (red lights)
801. EF_FROSTDIVER3 Jack Frost unit (ice spikes)
802. EF_BOTTOM_BASILICA2 White Imprison
803. EF_RECOGNIZED Recognized Spell
804. EF_TETRA Tetra Vortex [S]
805. EF_TETRACASTING Tetra Vortex cast animation (blinking colors)
806. EF_FIREBALL3 Flying by as fast as a rocket
807. EF_INTIMIDATE3 Kidnapping sound
808. EF_RECOGNIZED2 Like Recognized Spell, but one symbol
809. EF_CLOAKING3 Shadowy filter [S]
810. EF_INTIMIDATE4 Damp thud sound [S]
811. EF_STRETCH Body Painting
812. EF_BLACKBODY Black expanding aura
813. EF_ENERVATION Masquerade - Enervation
814. EF_ENERVATION2 Masquerade - Groomy
815. EF_ENERVATION3 Masquerade - Ignorance
816. EF_ENERVATION4 Masquerade - Laziness
817. EF_ENERVATION5 Masquerade - Unlucky
818. EF_ENERVATION6 Masquerade - Weakness
819. EF_LINELINK4 (Nothing)
820. EF_RG_COIN5 Strip Accessory
821. EF_WATERFALL_ANI Waterfall
822. EF_BOTTOM_MANHOLE Dimension Door (spinning blue aura)
823. EF_MANHOLE In-the-manhole effect
824. EF_MAKEFEINT Some filter
825. EF_FORESTLIGHT6 Dimension Door (aura + blue light)
826. EF_DARKCASTING2 Expanding black casting anim.
827. EF_BOTTOM_ANI Chaos Panic (spinning brown aura)
828. EF_BOTTOM_MAELSTROM Maelstrom (spinning pink aura)
829. EF_BOTTOM_BLOODYLUST Bloody Lust (spinning red aura)
830. EF_BEGINSPELL_N1 Blue aura (Arch Bishop cast animation)
831. EF_BEGINSPELL_N2 Blue cone [S]
832. EF_HEAL_N Sonic Wave
833. EF_CHOOKGI_N (Nothing)
834. EF_JOBLVUP50_2 Light shooting away circlish
835. EF_CHEMICAL2DASH2 Fastness yellow-reddish
836. EF_CHEMICAL2DASH3 Fastness yellow-pinkish
837. EF_ROLLINGCAST Casting [S]
838. EF_WATER_BELOW Watery aura
839. EF_WATER_FADE [Client Error]
840. EF_BEGINSPELL_N3 Red cone
841. EF_BEGINSPELL_N4 Green cone
842. EF_BEGINSPELL_N5 Yellow cone
843. EF_BEGINSPELL_N6 White cone
844. EF_BEGINSPELL_N7 Purple cone
845. EF_BEGINSPELL_N8 light-bluish turquoise cone
846. EF_WATER_SMOKE (Nothing)
847. EF_DANCE1 Gloomy Day (white/red light rays)
848. EF_DANCE2 Gloomy Day (white/blue light rays)
849. EF_LINKPARTICLE (Nothing)
850. EF_SOULLIGHT2 (Nothing)
851. EF_SPR_PARTICLE Green mushy-foggy stuff (dull)
852. EF_SPR_PARTICLE2 Green mushy-foggy stuff (bright)
853. EF_SPR_PLANT Bright green flower area
854. EF_CHEMICAL_V Blue beam of light with notes
855. EF_SHOOTPARTICLE (Nothing)
856. EF_BOT_REVERB Reverberation (red eighth notes)
857. EF_RAIN_PARTICLE Severe Rainstorm (falling red and blue beams)
858. EF_CHEMICAL_V2 Deep Sleep Lullaby (two red beams and music notes)
859. EF_SECRA Holograph of text (blue)
860. EF_BOT_REVERB2 Distorted note (blue)
861. EF_CIRCLEPOWER2 Green aura (from Circle of Life's Melody)
862. EF_SECRA2 Randomize Spell (holograph of text)
863. EF_CHEMICAL_V3 Dominion Impulse (two spears of light)
864. EF_ENERVATION7 Gloomy Day (colorful lines)
865. EF_CIRCLEPOWER3 Blue aura (from Song of Mana)
866. EF_SPR_PLANT2 Dance with a Warg (Wargs)
867. EF_CIRCLEPOWER4 Yellow aura (from Dance with a Warg)
868. EF_SPR_PLANT3 Song of Mana (Violies)
869. EF_RG_COIN6 Strip sound [S]
870. EF_SPR_PLANT4 Ghostly Succubuses of fire
871. EF_CIRCLEPOWER5 Red aura (from Lerad's Dew)
872. EF_SPR_PLANT5 Lerad's Dew (Minerals)
873. EF_CIRCLEPOWER6 Stargate-wormhole stuff (bright purple)
874. EF_SPR_PLANT6 Melody of Sink (Ktullanuxes)
875. EF_CIRCLEPOWER7 Stargate-wormhole stuff (bright turquoise)
876. EF_SPR_PLANT7 Warcry of Beyond (Garms)
877. EF_CIRCLEPOWER8 Stargate-wormhole stuff (white)
878. EF_SPR_PLANT8 Unlimited Humming Voice (Miyabi Ningyos)
879. EF_HEARTASURA Siren's Voice (heart-like)
880. EF_BEGINSPELL_150 Bluish castish cone
881. EF_LEVEL99_150 Blue aura
882. EF_PRIMECHARGE Whirl of fireflies (red)
883. EF_GLASSWALL4 Epiclesis (transparent green tree)
884. EF_GRADIUS_LASER Green beam
885. EF_BASH3D6 Blue light beams
886. EF_GUMGANG5 Blue castish cone
887. EF_HITLINE8 Wavy sparks
888. EF_ELECTRIC4 Earth Shaker (same as 432)
889. EF_TEIHIT1T Fast light beams
890. EF_SPINMOVE Rotation
891. EF_FIREBALL4 Magic shots [S]
892. EF_TRIPLEATTACK4 Fastness with hitting sound[S]
893. EF_CHEMICAL3S Blue-white light passing by
894. EF_GROUNDSHAKE (Nothing)
895. EF_DQ9_CHARGE Big wheel of flat light beams
896. EF_DQ9_CHARGE2 Still sun shaped lightning aura
897. EF_DQ9_CHARGE3 Animated sun shaped lightning aura
898. EF_DQ9_CHARGE4 Animated, curvy sun shaped lightning aura
899. EF_BLUELINE White/red light shots from below
900. EF_SELFSCROLL Animated, slow curvy sun shaped lightning aura
901. EF_SPR_LIGHTPRINT Explosion
902. EF_PNG_TEST Floating bedtable texture
903. EF_BEGINSPELL_YB Castish flamey cone
904. EF_CHEMICAL2DASH4 Yellow/pink lights passing by
905. EF_GROUNDSHAKE2 Expanding circle
906. EF_PRESSURE2 Shield Press (falling shield)
907. EF_RG_COIN7 Chainy, metalish sound [S]
908. EF_PRIMECHARGE2 Prestige (sphere of yellow particles)
909. EF_PRIMECHARGE3 Banding (sphere of red particles)
910. EF_PRIMECHARGE4 Inspiration (sphere of blue particles)
911. EF_GREENCASTING Green castish animation [S]
912. EF_WALLOFTHORN Wall of Thorns unit (green fog cloud)
913. EF_FIREBALL5 Magic projectiles
914. EF_THROWITEM11 (Nothing)
915. EF_SPR_PLANT9 Crazy Weed
916. EF_DEMONICFIRE Demonic Fire
917. EF_DEMONICFIRE2 More angry, demonic flames
918. EF_DEMONICFIRE3 Fire Insignia (demonic flames)
919. EF_HELLSPLANT Hell's Plant (green snapping plant)
920. EF_FIREWALL2 Fire Walk unit
921. EF_VACUUM Vacuum Extreme (whirlwind)
922. EF_SPR_PLANT10 Psychic Wave
923. EF_SPR_LIGHTPRINT2 Poison Buster
924. EF_POISONSMOKE2 Poisoning animation
925. EF_MAKEHALLU2 Some filter
926. EF_SHOCKWAVE2 Electric Walk unit
927. EF_SPR_PLANT11 Earth Grave (speary roots)
928. EF_COLDTHROW2 Ice cloud projectiles
929. EF_DEMONICFIRE4 Warmer (field of flames)
930. EF_PRESSURE3 Varetyr Spear (falling spear)
931. EF_LINKPARTICLE2 (Nothing)
932. EF_SOULLIGHT3 Firefly
933. EF_CHAREFFECT [Client Crash]
934. EF_GUMGANG6 White, castishly expanding cone
935. EF_FIREBALL6 Green magic projectile
936. EF_GUMGANG7 Red, castishly expanding cone
937. EF_GUMGANG8 Yellow, castishly expanding cone
938. EF_GUMGANG9 Dark-red, castishly expanding cone
939. EF_BOTTOM_DE2 Blue, conish aura
940. EF_COLDSTATUS Snow flake
941. EF_SPR_LIGHTPRINT3 Explosion of red, demonic fire
942. EF_WATERBALL3 Expanding, white dome
943. EF_HEAL_N2 Green, fluffy projectile
944. EF_RAIN_PARTICLE2 Falling gems
945. EF_CLOUD9 (Nothing)
946. EF_YELLOWFLY3 Floating lights
947. EF_EL_GUST Blue lightning sphere
948. EF_EL_BLAST Two blue lightning spheres
949. EF_EL_AQUAPLAY Flat, spinning diamond
950. EF_EL_UPHEAVAL Circling, planetlike spheres
951. EF_EL_WILD_STORM Three lightning spheres
952. EF_EL_CHILLY_AIR Flat, spinning gem and two lightning spheres
953. EF_EL_CURSED_SOIL Spinning, planetlike spheres
954. EF_EL_COOLER Two lightblue glowing spheres
955. EF_EL_TROPIC Three spinning flame spheres
956. EF_EL_PYROTECHNIC Flame
957. EF_EL_PETROLOGY Spinning planetlike sphere
958. EF_EL_HEATER Two flames
959. EF_POISON_MIST Purple flame
960. EF_ERASER_CUTTER Small yellow explosion
961. EF_SILENT_BREEZE Cartoony whirlwind
962. EF_MAGMA_FLOW Rising fire
963. EF_GRAYBODY Dark filter (like Stone Curse)
964. EF_LAVA_SLIDE Same as 920
965. EF_SONIC_CLAW Small white explosion
966. EF_TINDER_BREAKER Bone crack
967. EF_MIDNIGHT_FRENZY Another little explosion

View File

@@ -15,7 +15,7 @@ This list contains all available constants referenced in the 'bonus' commands.
* Status effect (eff)
Eff_Bleeding, Eff_Blind, Eff_Burning, Eff_Confusion, Eff_Crystalize, Eff_Curse, Eff_DPoison,
Eff_Fear, Eff_Freeze, Eff_Poison, Eff_Silence, Eff_Sleep, Eff_Stone, Eff_Stun, Eff_Freezing,
Eff_Heat, Eff_Deepsleep, Eff_WhiteImprison
Eff_Heat, Eff_Deepsleep, Eff_WhiteImprison, Eff_Hallucination
* Element (e)
Ele_Dark, Ele_Earth, Ele_Fire, Ele_Ghost, Ele_Holy, Ele_Neutral, Ele_Poison,
@@ -31,7 +31,7 @@ This list contains all available constants referenced in the 'bonus' commands.
RC2_Bio5_Swordman_Thief, RC2_Bio5_Acolyte_Merchant, RC2_Bio5_Mage_Archer, RC2_Bio5_MVP,
RC2_Clocktower, RC2_Thanatos, RC2_Faceworm, RC2_Hearthunter, RC2_Rockridge, RC2_Werner_Lab,
RC2_Temple_Demon, RC2_Illusion_Vampire, RC2_Malangdo, RC2_EP172ALPHA, RC2_EP172BETA, RC2_EP172BATH,
RC2_Illusion_Turtle, RC2_Rachel_Sanctuary
RC2_Illusion_Turtle, RC2_Rachel_Sanctuary, RC2_Illusion_Luanda
* Class (c)
Class_Normal, Class_Boss, Class_Guardian, Class_All

View File

@@ -0,0 +1,132 @@
# Packet Structure Notation
This document specifies how packets are and should be documented, to
keep packet structure comments consistent in the entire codebase. It
also serves as a guide to those, who are unfamiliar with the general
packet layout.
All mentioned data types are assumed to be little-endian (least-
significant byte first, least significant bit last) and of same size
regardless of architecture.
### Typical description of a packet
```
Notifies the client about entering a chatroom.
00db <packet len>.W <chat id>.L { <role>.L <name>.24B }* (ZC_ENTER_ROOM)
role:
0 = owner (menu)
1 = normal
```
The first line contains a brief description of what the packet does,
or what it is good for, followed by it's `AEGIS` name in parentheses;
first two letters of the `AEGIS` name specify origin (first letter)
and destination (second letter) of the packet. If the packet's name
is not known or is not applicable (rAthena server-server packets),
specify at least these two letters to indicate the direction of the
packet. Do not use `S(end)/R(ecv)` for this, as it is inaccurate and
location dependent (if the description is copied to different server
or other RO-related projects, it might change it's meaning).
If there are multiple versions of the packet, the `AEGIS` name is
appended to the end of the packet's structure instead. If the name
did not change between versions, a `PACKETVER` expression is appended,
such as `(PACKETVER >= 20111111)`.
Second line describes the packet's field structure, beginning with a
`%04x` formatted packet type, followed by the individual fields and
their types. Each field begins with it's name enclosed in angle
brackets ( `<field name>` ) followed by a dot and the data size type.
Field names should be lower-case and without underscores. If other
packets already have a field in common, use that name, rather than
inventing your own (ex. "packet len" and "account id"). Repeated and
optional fields are designated with curly and square brackets
respectively, padded with a single space at each side.
Further lines are optional and either include details about the
the packet's mechanics or further explanation on the packet fields'
values.
### Packet field data size type
|Field name|Field description|Field size|
|---|---|---|
|B|byte|1 byte|
|W|word|2 bytes|
|L|long, dword|4 bytes|
|F|float|4 bytes|
|Q|quad|8 bytes|
### Variable cases
|Field name|Field description|
|---|---|
|nB|n bytes|
|?B|variable/unknown amount of bytes|
|nS|n bytes, zero-terminated|
|?S|variable/unknown amount of bytes, zero-terminated|
### Repetition of packet fields
|Field name|Field description|
|---|---|
|{}|repeated block|
|{}*|variable/unknown amount of consecutive blocks|
|{}*n|n times repeated block|
|[]|optional fields|
### Packet origin and destination letters
|Origin|Destination|
|---|---|
|A|Account (Login)|
|C|Client|
|H|Character|
|I|Inter|
|S|Server (any type of server)|
|Z|Zone (Map)|
### Examples
- Packet with nested repetition blocks:
```
/// Presents a textual list of producable items.
/// 018d <packet len>.W { <name id>.W { <material id>.W }*3 }* (ZC_MAKABLEITEMLIST)
/// material id:
/// unused by the client
```
- Packet with multiple versions identified with different AEGIS names:
```
/// Request for server's tick.
/// 007e <client tick>.L (CZ_REQUEST_TIME)
/// 0360 <client tick>.L (CZ_REQUEST_TIME2)
```
- Packet with multiple versions identified with same AEGIS name:
```
/// Cashshop Buy Ack.
/// 0289 <cash point>.L <error>.W (ZC_PC_CASH_POINT_UPDATE)
/// 0289 <cash point>.L <kafra point>.L <error>.W (PACKETVER >= 20070711) (ZC_PC_CASH_POINT_UPDATE)
```
- Packet with combination of both different AEGIS names and different versions with same name:
```
/// Sends hotkey bar.
/// 02b9 { <is skill>.B <id>.L <count>.W }*27 (ZC_SHORTCUT_KEY_LIST)
/// 07d9 { <is skill>.B <id>.L <count>.W }*36 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090603)
/// 07d9 { <is skill>.B <id>.L <count>.W }*38 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090617)
```
- Packet for a client command:
```
/// /item /monster.
/// Request to make items or spawn monsters.
/// 013f <item/mob name>.24B (CZ_ITEM_CREATE)
```

View File

@@ -1,119 +0,0 @@
//===== rAthena Documentation ================================
//= Packet Structure Notation
//===== By: ==================================================
//= Ai4rei
//===== Last Updated: ========================================
//= 20120810
//===== Description: =========================================
//= Explanation how packets are and should be documented.
//============================================================
This document specifies how packets are and should be documented, to
keep packet structure comments consistent in the entire codebase. It
also serves as a guide to those, who are unfamiliar with the general
packet layout.
All mentioned data types are assumed to be little-endian (least-
significant byte first, least significant bit last) and of same size
regardless of architecture.
= Typical description of a packet =
/// Notifies the client about entering a chatroom (ZC_ENTER_ROOM).
/// 00db <packet len>.W <chat id>.L { <role>.L <name>.24B }*
/// role:
/// 0 = owner (menu)
/// 1 = normal
The first line contains a brief description of what the packet does,
or what it is good for, followed by it's AEGIS name in parentheses;
first two letters of the AEGIS name specify origin (first letter)
and destination (second letter) of the packet. If the packet's name
is not known or is not applicable (rAthena server-server packets),
specify at least these two letters to indicate the direction of the
packet. Do not use S(end)/R(ecv) for this, as it is inaccurate and
location dependent (if the description is copied to different server
or other RO-related projects, it might change it's meaning).
If there are multiple versions of the packet, the AEGIS name is
appended to the end of the packet's structure instead. If the name
did not change between versions, a PACKETVER expression is appended,
such as (PACKETVER >= 20111111).
Second line describes the packet's field structure, beginning with a
%04x formatted packet type, followed by the individual fields and
their types. Each field begins with it's name enclosed in angle
brackets ( <field name> ) followed by a dot and the data size type.
Field names should be lower-case and without underscores. If other
packets already have a field in common, use that name, rather than
inventing your own (ex. "packet len" and "account id"). Repeated and
optional fields are designated with curly and square brackets
respectively, padded with a single space at each side.
Further lines are optional and either include details about the
the packet's mechanics or further explanation on the packet fields'
values.
= Packet field data size type =
B = 1 byte (byte)
W = 2 bytes (word)
L = 4 bytes (long, dword)
F = 4 bytes (float)
Q = 8 bytes (quad)
nB = n bytes
?B = variable/unknown amount of bytes
nS = n bytes, zero-terminated
?S = variable/unknown amount of bytes, zero-terminated
= Repetition of packet fields =
{} = repeated block
{}* = variable/unknown amount of consecutive blocks
{}*n = n times repeated block
[] = optional fields
= Packet origin and destination letters =
A = Account (Login)
C = Client
H = Character
I = Inter
S = Server (any type of server)
Z = Zone (Map)
= Examples =
Packet with nested repetition blocks:
/// Presents a textual list of producable items (ZC_MAKABLEITEMLIST).
/// 018d <packet len>.W { <name id>.W { <material id>.W }*3 }*
/// material id:
/// unused by the client
Packet with multiple versions identified with different AEGIS names:
/// Request for server's tick.
/// 007e <client tick>.L (CZ_REQUEST_TIME)
/// 0360 <client tick>.L (CZ_REQUEST_TIME2)
Packet with multiple versions identified with same AEGIS name:
/// Cashshop Buy Ack (ZC_PC_CASH_POINT_UPDATE).
/// 0289 <cash point>.L <error>.W
/// 0289 <cash point>.L <kafra point>.L <error>.W (PACKETVER >= 20070711)
Packet with combination of both different AEGIS names and different
versions with same name:
/// Sends hotkey bar.
/// 02b9 { <is skill>.B <id>.L <count>.W }*27 (ZC_SHORTCUT_KEY_LIST)
/// 07d9 { <is skill>.B <id>.L <count>.W }*36 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090603)
/// 07d9 { <is skill>.B <id>.L <count>.W }*38 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090617)
Packet for a client command:
/// /item /monster (CZ_ITEM_CREATE).
/// Request to make items or spawn monsters.
/// 013f <item/mob name>.24B

View File

@@ -125,6 +125,12 @@ item delay, etc).
---------------------------------------
*trade_unconditional
Allows player to ignore the trade conditions of items (drop, trade, sell, cart, storage/gstorage, mail and auction).
---------------------------------------
======================
| 3. Command-related |
======================

View File

@@ -20,11 +20,30 @@ Title: Quest title.
TimeLimit: Amount of time before the quest expires.
Use a number followed by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
Specifying with "+" will mark how long until the quest expires.
Specifying without "+" will mark the exact time the quest expires. Format: "d" (optional), [0-23]"h" (required), [0-59]"mn" (optional), [0-59]"s" (optional).
Use a number followed by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
Format: "d" (optional), [0-23]"h" (optional), [0-59]"mn" (optional), [0-59]"s" (optional).
Please note the number before "d" only shifts the exact timer to the given day(s).
Example:
- Id: 2069
Title: Tierra Gorge Battle
# The quest expires 5 minutes after being taken.
TimeLimit: +5mn
Specifying without "+" will mark the exact time the quest expires.
Use a number followed by "d" for day(s) to shift the exact timer to the given day(s) or use the days of the week to set the expiration day,
and "h" for hour(s), "mn" for minute(s), and "s" for second(s).
Format: [days of the week] or "d" (optionals), [0-23]"h" (optional), [0-59]"mn" (optional), [0-59]"s" (optional).
Examples:
- Id: 9419
Title: Attack Sky Fortress Invading Prontera
# The quest expires 3 days after being taken at 4am.
TimeLimit: 3d 4h
- Id: 5965
Title: "[Standby] Devil's Special"
# The quest expires Monday at 4am.
TimeLimit: Monday 4h
---------------------------------------

View File

@@ -4212,7 +4212,11 @@ invoking RID. It returns 1 if successful and 0 upon failure.
4: All players in a specified area of the map of the invoking player (or NPC).
[ Parameters: <x0>,<y0>,<x1>,<y1> ]
5: All players in the map.
[ Parameters: "<map name>" ]
[ Parameters: "<map name>" ]
6: Battleground members of a specified battleground ID.
[ Parameters: <battleground id> ]
7: Clan members of a specified clan ID.
[ Parameters: <clan id> ]
Account ID: If type is Account ID, attach the specified account ID.
<flag> can prevent certain players from being attached:
@@ -7477,10 +7481,10 @@ This command lets you override the contents of an existing NPC shop or cashshop.
current sell list will be wiped, and only the items specified with the price
specified will be for sale.
The function returns 1 if shop was updated successfully, or 0 if not found.
The function returns 1 if shop was updated successfully, or 0 on failure.
NOTES:
- That you cannot use -1 to specify default selling price!
- That you cannot use -1 to specify default selling price for cashshops, pointshops, or itemshops.
- If the attached shop type is a market shop, notice that there is an extra parameter after price, <stock>. Make sure to not add duplicate items! For unlimited stock use -1.
---------------------------------------
@@ -7492,10 +7496,10 @@ This command will add more items at the end of the selling list for the
specified NPC shop or cashshop. If you specify an item already for sell, that item will
appear twice on the sell list.
The function returns 1 if shop was updated successfully, or 0 if not found.
The function returns 1 if shop was updated successfully, or 0 on failure.
NOTES:
- That you cannot use -1 to specify default selling price!
- That you cannot use -1 to specify default selling price for cashshops, pointshops, or itemshops.
- If attached shop type is market shop, need an extra param after price, it's <stock>
and make sure don't add duplication item! For unlimited stock use -1.
@@ -7539,6 +7543,13 @@ Update an entry from a shop. If the price is 0 it won't be changed. May also be
marketshop to update the stock quantity. For unlimited stock, use -1.
For other shop types, the stock value has no effect.
If the price is -1, it sets it to the default buy price.
The function returns 1 if shop was updated successfully, or 0 on failure.
NOTES:
- That you cannot use -1 to specify default selling price for cashshops, pointshops, or itemshops.
---------------------------------------
*waitingroom "<chatroom name>",<limit>{,"<event label>"{,<trigger>{,<required zeny>{,<min lvl>{,<max lvl>}}}}};
@@ -8413,6 +8424,14 @@ error message instead.
This command requires packet version 2021-11-03 or newer.
---------------------------------------
*opentips({<Tip ID>,{<char ID>}});
Opens the tip box UI for the attached player or the given character ID.
This command requires packet version 2017-11-22 or newer.
---------------------------------------
\\
6,1.- Unit-related commands
@@ -8947,8 +8966,9 @@ Get info of elemental of attached player or player by char_id.
Other info can be obtained by 'getunitdata' command.
Valid types are:
0: Elemental ID
1: Elemental Game ID
ELEMINFO_ID Elemental ID (ID unique to elementals unit type)
ELEMINFO_GAMEID Elemental Game ID
ELEMINFO_CLASS Elemental Class (ID defined in elemental_db.yml)
---------------------------------------
\\
@@ -10013,7 +10033,7 @@ Remove the quest of the given <ID> from the user's quest log.
*changequest <ID>,<ID2>{,<char_id>};
Remove quest of the given <ID> from the user's quest log.
Add quest of the <ID2> to the the quest log, and the state is "active".
Add quest <ID2> to the quest log, and the state is "active".
---------------------------------------
@@ -11117,7 +11137,7 @@ Use <color> hex code to set the color for this channel, if not defined, default
channel color will be used.
If <char_id> is defined, the channel will be a private channel and the player
will be the the channel owner.
will be the channel owner.
Returns 1 on success.
@@ -11132,6 +11152,17 @@ Returns 1 on success.
---------------------------------------
*channel_join "<channel_name>"{, <char_id>};
Join an existing channel.
The command returns 0 upon success, and these values upon failure:
-1 : Invalid channel or player
-2 : Player already in channel
-3 : Player banned
-4 : Reached max limit
---------------------------------------
*channel_setopt "<chname>",<option>,<value>;
Set option for the channel. Use 1 in <value> to set it, or 0 to unset.
@@ -11359,3 +11390,60 @@ Note: Only works with classes that use the ranking system.
Returns true if the player is dead else false.
---------------------------------------
*has_autoloot({<char_id>});
This command checks whether a player configured autoloot.
Returns current autoloot value on success.
---------------------------------------
*autoloot({<rate>{, <char_id>}});
This command sets the rate of autoloot.
If no rate is provided and the user has autoloot disabled it will default to 10000 = 100% (enabled) or
if the user has autoloot enabled it will default to 0 = 0% (disabled).
Returns true on success and false on failure.
Example:
autoloot(); // toggle on/off depend on existing autoloot
autoloot(0); // 0.00% or off
autoloot(100); // 1.00%
autoloot(3333); // 33.33%
autoloot(10000); // 100.00%
---------------------------------------
*setdialogalign(<align>);
Set vertical or horizontal align in NPC dialog.
Valid aligns:
- horizontal align:
DIALOG_ALIGN_LEFT
DIALOG_ALIGN_CENTER
DIALOG_ALIGN_RIGHT
- vertical align:
DIALOG_ALIGN_TOP
DIALOG_ALIGN_MIDDLE
DIALOG_ALIGN_BOTTOM
---------------------------------------
*setdialogsize(<width>, <height>)
Set size for NPC dialog in pixels.
---------------------------------------
*setdialogpos(<x>, <y>)
Set position for NPC dialog in pixels.
---------------------------------------
*setdialogpospercent(<x>, <y>)
Set position for NPC dialog in screen size percent.
---------------------------------------

View File

@@ -823,7 +823,7 @@ airplane_01,50,66,5 script Apple Merchant#air01 86,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Meltz]";

View File

@@ -389,7 +389,7 @@ bat_room,160,150,3 script Erundek 109,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Erundek]";

View File

@@ -18,7 +18,7 @@ bat_room,133,178,5 script Flavius Officer#01a 418,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Guillaume Army Officer]";
@@ -87,7 +87,7 @@ bat_room,133,121,1 script Flavius Officer#01b 414,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Croix Army Officer]";
@@ -220,7 +220,7 @@ bat_room,148,178,5 script Flavius Officer#02a 418,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Guillaume Army Officer]";
@@ -289,7 +289,7 @@ bat_room,148,121,1 script Flavius Officer#02b 414,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Croix Army Officer]";

View File

@@ -30,7 +30,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 734,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Logistics]";

View File

@@ -19,7 +19,7 @@ bat_room,124,178,5 script Tierra Gorge Officer#01a 418,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Guillaume Army Officer]";
@@ -88,7 +88,7 @@ bat_room,140,178,5 script Tierra Gorge Officer#02a 418,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Guillaume Army Officer]";
@@ -225,7 +225,7 @@ bat_room,125,121,1 script Tierra Gorge Officer#01b 414,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Croix Army Officer]";
@@ -294,7 +294,7 @@ bat_room,140,121,1 script Tierra Gorge Officer#02b 414,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Croix Army Officer]";

View File

@@ -293,15 +293,15 @@ alberta,190,173,4 script Phelix 4_M_03,{
mes "There is nothing you can get for free on this ship, if you want somethin', work for it!!";
next;
mes "[Phelix]";
mes "Hmm, so why don't you bring me 10 jellopies and I will give 1 potion. How's that sound?";
mes "Or if that's too hard for your pansy ass, 3 jellopies for 1 Carrot.";
mes "Hmm, so why don't you bring me 10 Jellopies and I will give 1 potion. How's that sound?";
mes "Or if that's too hard for your pansy ass, 3 Jellopies for 1 Carrot.";
next;
mes "[Phelix]";
mes "If you're interested in my offer, get me the stuff I mentioned.";
@event_zelopy = 1;
close;
}
mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?";
mes "Hmm.. you want to exchange Jellopies for Red Potions or some Carrots eh? Well.. which one?";
next;
switch(select("Red Potions please.","Carrots please.")) {
case 1:
@@ -312,7 +312,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
next;
mes "[Phelix]";
if (countitem(909) < 10) {
mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?";
mes "Hey! Weren't you listening? I said 10 Jellopies for 1 Red Potion.. are ya deaf?";
close;
} else {
.@max = countitem(909)/10;
@@ -327,7 +327,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
break;
case 2:
mes "[Phelix]";
mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'.";
mes "I'm not giving you more than 100 at a time so don't bother, OK? If you don't want any, just say '0'.";
mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?.";
input .@amount;
next;
@@ -341,7 +341,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
close;
}
if (countitem(909) < .@amount*10) {
mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me.";
mes "Hmm, it looks like you don't have enough. Go get more Jellopies if you want anything else from me.";
close;
}
delitem 909,.@amount*10;// Jellopy
@@ -363,7 +363,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
next;
mes "[Phelix]";
if (countitem(909) < 3) {
mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?";
mes "Hmm, look pansy ass, I said 3 Jellopies for 1 Carrot.. got it?";
close;
}
.@max = countitem(909)/3;
@@ -377,7 +377,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
break;
case 2:
mes "[Phelix]";
mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'.";
mes "Right I'm not giving you more than 100 at a time so don't bother, okay? If you don't want any, just say '0'.";
input .@amount;
next;
mes "[Phelix]";
@@ -386,7 +386,7 @@ alberta,190,173,4 script Phelix 4_M_03,{
close;
}
if (.@amount > 100) {
mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!";
mes "Hey pansy ass, I said 100 at most, no more than that! I'm not going to break my back for the likes of you!";
close;
}
if (countitem(909) < .@amount*3) {

View File

@@ -27,7 +27,7 @@
//= Kafra and Clock Tower NPCs pending remake. [DZeroX]
//= 2.01 removed all .GATs [Lupus]
//= 2.1 Rescripted most NPCs to Aegis 10.3 standards. [L0ne_W0lf]
//= 2.2 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
//= 2.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.3 Fixed exploit with kafra pass
//= 2.4 Updated Kafra Reserve to official dialog. [Capuche]
//============================================================
@@ -258,7 +258,7 @@ aldebaran,121,231,4 script Alchemy Guy#alde 49,{
mes "These Payon Alchemists were able to create Gold out of different materials. However, Payon Alchemy never advanced as much as the Alchemy in Al De Baran.";
next;
mes "[Chemirre]";
mes "Materials for Alchemy in Payon were scarse and interest in that field eventually waned. Now, you can only study Alchemy here in Al De Baran.";
mes "Materials for Alchemy in Payon were scarce and interest in that field eventually waned. Now, you can only study Alchemy here in Al De Baran.";
next;
mes "[Chemirre]";
mes "Still, I can't help but wonder what secrets were lost after the Payon art of Alchemy disappeared from the face of the Earth...";
@@ -497,7 +497,7 @@ aldebaran,146,124,4 script Town Girl#alde 101,{
mes "Somewhere in the world there is an ^3355FFAssassin Guild^000000, where they teach people the subtle art of assassination.";
next;
mes "[Nastasia]";
mes "But isn't killing illegal? And do they even collect educational tutition?";
mes "But isn't killing illegal? And do they even collect educational tuition?";
next;
if (select("Continue conversation.:End Conversation.") == 1) {
mes "[Nastasia]";
@@ -553,7 +553,7 @@ aldeba_in,232,241,4 script RS125#alde 48,{
mes "[RS125]";
mes "It's been 3 years already.";
mes "My brother 996 used to be a short track athlete in the Al De Baran city field team.";
mes "Back then, people gave him a nickname, 'Al De Baran's Pco Peco',";
mes "Back then, people gave him a nickname, 'Al De Baran's Peco Peco',";
mes "for his amazingly fast legs...";
next;
mes "[RS125]";
@@ -702,7 +702,7 @@ aldeba_in,156,179,4 script Master#alde 61,{
mes "The original Kafra Mascot, the classic blue haired lady! Candidate Number One: ^3355FFPavianne^000000!";
next;
mes "[Master]";
mes "Her graceful ponytail takes mens' breath away! The fan favorite amongst teen males! Candidate Number Two: ^5533FFBlossom^000000!";
mes "Her graceful ponytail takes men's breath away! The fan favorite amongst teen males! Candidate Number Two: ^5533FFBlossom^000000!";
next;
mes "[Master]";
mes "Her long, straight hair, like silk from the East, is her charm point. Direct from Payon, it's Candidate Number Three: ^555555Jasmine^000000!";
@@ -714,7 +714,7 @@ aldeba_in,156,179,4 script Master#alde 61,{
mes "Intelligent, sophisticated and never seen without her luxurious glasses. It's Candidate Number Five: ^33FF55Leilah^000000!";
next;
mes "[Master]";
mes "Pretty, cute and fresh faced. Although She looks young and immature,She's the best staff!";
mes "Pretty, cute and fresh faced. Although She looks young and immature, she's the best staff!";
mes "Candidate Number (6) ^AAAA00Curly Sue^000000 !!";
next;
switch(select("(1) Pavianne:(2) Blossom:(3) Jasmine:(4) Roxie:(5) Leilah:(6) Curly Sue")) {
@@ -1430,7 +1430,7 @@ aldeba_in,88,161,3 script Kafra Employee#reserve2 4_F_KAFRA3,{
getitem 504,30;// White_Potion
mes "What a pity!";
mes "You got the 4th prize!!";
mes "The prize is ^00FF00White_Potion 30°³~^000000";
mes "The prize is ^00FF0030 White Potions~^000000";
next;
mes "[Kafra Employee]";
mes "The greatest among potions! Use it before you fall into faint~";
@@ -1505,7 +1505,7 @@ function script F_ClockTowerGate {
switch(select("About Clock Tower:About the "+ .@floor$ +" Floor:Move to the "+ .@floor$ +" Floor:End Dialogue")) {
case 1:
mes "[Gatekeeper Boy]";
mes "Homeland of Alchemy,Aldebaran!";
mes "Homeland of Alchemy, Aldebaran!";
mes "Long Time ago, there were";
mes "3 Legendary Alchemists...They are";
mes "Bruke Seimer";
@@ -1567,7 +1567,7 @@ function script F_ClockTowerGate {
mes "[Gatekeeper Boy]";
mes "Hmm! I already felt that you are not an Ordinary person,";
mes "Now it seems to be successful in Speculation.";
mes "Please,You may enter.";
mes "Please, you may enter.";
mes "May God bless you ..";
close2;
delitem .@item_req,1;

View File

@@ -395,7 +395,7 @@ amatsu,243,202,3 script Drama Teacher#ama 760,{
mes "The 'White Dryad' is a nymph of";
mes "cherry tree... It has been hard to";
mes "find a girl who can perform";
mes "as the 'White Drayd...'";
mes "as the 'White Dryad...'";
close;
}
emotion ET_SURPRISE;

View File

@@ -888,7 +888,7 @@ einbech,148,246,5 script Franz#ein 851,{
mes "S-somebody...";
next;
mes "[Franz]";
mes "Hey, a traveller!";
mes "Hey, a traveler!";
mes "Are you planning to explore";
mes "the Mine Dungeon or the fields";
mes "around here? Let's chat for a bit and maybe you'll learn something.";

View File

@@ -919,7 +919,7 @@ einbroch,235,141,5 script Bulletin Board#ein22 858,{
einbroch,162,256,5 script Bulletin Board#ein33 858,{
mes "East - Train Station";
mes "Southeast - Hotel";
mes "South - Weapon Shop,Factory";
mes "South - Weapon Shop, Factory";
mes "Southwest - Airport, Airship Repair Shop, Laboratory";
close;
}

View File

@@ -1256,7 +1256,7 @@ geffen_in,39,127,2 script Psychic Advisor 704,{
mes "Eventually, they create trees that grow celebrity impersonators. Today, it looks like a miracle of science, and a threat to Hollywood starlets.";
next;
mes "[Psychic Advisor]";
mes "However, the people who buy these trees are the same kind who who wear those really tacky shirts...";
mes "However, the people who buy these trees are the same kind who wear those really tacky shirts...";
next;
mes "[Psychic Advisor]";
mes "You know, the kind with a lame sense of humor where it will have the word 'Cat-o-strophic' and there's this little kitten dressed like a mad scientist or something.";

View File

@@ -118,7 +118,7 @@
mes "The people who've seen the underwater view say it is so fantastic that they've kept dreaming of it ever since.";
next;
mes "[Charfri]";
mes "But unfortunately, the monsters are too strong for ordinary people to merely go sight seeing there. Still, just once, I'd like to go down there...";
mes "But unfortunately, the monsters are too strong for ordinary people to merely go sightseeing there. Still, just once, I'd like to go down there...";
close;
}
}

View File

@@ -25,7 +25,7 @@
//= from npc\other\lighthalzen_???.txt [Lupus]
//= 1.2 Moved some NPCs to Lighthalzen quests. [SinSloth]
//= 1.3 Moved some other NPCs for quests purposes. [SinSloth]
//= 1.4 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
//= 1.4 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
//= 1.6 Massive NPC clean up, includes corrected dialogs and [L0ne_W0lf]
//= added missing dialogs, fixed indentation, corrected some NPC
@@ -33,12 +33,12 @@
//= whitespace (empty lines after header and before end curly)
//= reduced usage of the command "goto", grammatical corrections.
//= Added additional missing NPCs.
//= 1.7 Removed Auciton Staff as the offical auction file has been added. [L0ne_W0lf]
//= 1.7 Removed Auction Staff as the official auction file has been added. [L0ne_W0lf]
//= Corrected Lucius so he checks the donation variable. (bugreport:1103) [L0ne_W0lf]
//= 1.7a Another fix to Lucius. (bugreport:1118) [L0ne_W0lf]
//= 1.7b Another fix to Lucius (trivial). (bugreport:1125)
//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
//= 1.9 Added Cool Corp. Event Staff, who oringialy resided in the DTS_warper script file. [L0ne_W0lf]
//= 1.9 Added Cool Corp. Event Staff, who originally resided in the DTS_warper script file. [L0ne_W0lf]
//= 2.0 Added missing Lab Staff#amano08 NPC. (bugreport:4319) [Gepard]
//= 2.1 Commented out Duplicate NPCs. (bugreport:4555)
//= 2.2 Added missing NPC found in AEGIS files. [L0ne_W0lf]

View File

@@ -455,7 +455,7 @@ xmas,134,112,4 script Snowman 710,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close2;
cutin "",255;
end;
@@ -756,7 +756,7 @@ xmas,134,112,4 script Snowman 710,{
cutin "rutie_snownow03.bmp",2;
mes "[Snowysnow]";
mes "Bye bye, friend~!";
mes "Thank you for listening me~";
mes "Thank you for listening to me~";
mes "I'll see you again, someday! You'll always be in my heart~";
close2;
cutin "",255;
@@ -815,7 +815,7 @@ xmas,146,136,4 script Hashokii 715,{
mes "Of course I know him! Anyone who doesn't know Snowysnow is a total stranger around here! Sometimes, he and I share a nice chat...";
next;
mes "[Hashokii]";
mes "He makes such a a good audience for my show. But to be honest, I'm not sure if he really likes it or not. Most people don't seem to care for my jokes.";
mes "He makes such a good audience for my show. But to be honest, I'm not sure if he really likes it or not. Most people don't seem to care for my jokes.";
next;
mes "[Hashokii]";
mes "It totally baffles me! How could they not like the best jokes in the world?! Sheeeeesh~";

View File

@@ -131,7 +131,7 @@ morocc,223,102,0 script Volunteer - Morocc#06::MocVolunteer 741,{
specialeffect EF_HIT2,AREA,"Volunteer - Morocc#06";
next;
mes "[Morocc Volunteer]";
mes "Heyyy, you're being too harsh, Senyorita. Your fist may be as fragile as you are, but it sure can hurt somebody.";
mes "Heyyy, you're being too harsh, Señorita. Your fist may be as fragile as you are, but it sure can hurt somebody.";
next;
mes "[Ringing Voice]";
mes "Anyways, isn't that a crib? I think I heard something like that before..";
@@ -603,7 +603,7 @@ moc_fild16,199,212,4 script Uncle Assassin#moc 55,{
mes "before performing their duties.";
mes "However, we no longer do so,";
mes "since insect or animal monsters are";
mes "very senstive to the smell.";
mes "very sensitive to the smell.";
next;
mes "[Hashisid]";
mes "We strictly prohibit";

View File

@@ -332,7 +332,7 @@ payon,132,235,3 script Monster Scholar#02 98,{
mes "[Monster Scholar Vuicokk]";
mes "As his subjects,";
mes "King Tristram III";
mes "feels some responsbility";
mes "feels some responsibility";
mes "to release their souls.";
next;
mes "[Monster Scholar Vuicokk]";

View File

@@ -674,7 +674,7 @@ spl_in01,180,201,3 script Laphine Soldier#ep13_1 461,{
mes "But nobody knows what's going to happen in this battlefield.";
next;
mes "[Laphine Soldier]";
mes "Anyway, whats that instrument over there?";
mes "Anyway, what's that instrument over there?";
mes "We have a similar one...";
mes "But it sounds totally different.";
close;

View File

@@ -34,7 +34,7 @@
//= 1.6 - Dungeon warp [Neouni] (beta only)
// - added option to add a extra fee for going down deeper into dungeon
// partly by rebuilding the dungeon warping into variable menu's
//= 1.6a - alot of fixes for beta release [Neouni] (public release)
//= 1.6a - a lot of fixes for beta release [Neouni] (public release)
// - fixed syntax problems
// - fixed missing pyramid gats in @DGat$ array
// - removed the culver level 5 that didn't exist

View File

@@ -14,7 +14,7 @@
//= with needed amount of Holy Water. Every citizen can take his part in the
//= saving of Prontera city. After some days of quiet life... the Cemetery strikes back.
//===== Additional Comments: =================================
//= 1.1 More advanced ver. Added some bonus the the one who'd kill the last walking undead
//= 1.1 More advanced ver. Added some bonus for the one who'd kill the last walking undead
//= 1.2 Added coords to the script to make label OmMobDead working
//= 1.2a Changed item names to item IDs. [Samuray22]
//============================================================

View File

@@ -97,7 +97,7 @@ M_CHOCO:
mes "[Stephen]";
mes "Hah!";
mes "I knew it!";
mes "But I can't sell you more then 5 at once....but, if you really need more....";
mes "But I can't sell you more than 5 at once....but, if you really need more....";
mes "you can come back again.";
mes "So how many do you want?";
next;
@@ -158,7 +158,7 @@ alberta,29,243,4 script Jainie#val1 53,{
M_CHOCO:
mes "[Jainie]";
mes "I can't sell you more then 5 at once....but, if you really need more....";
mes "I can't sell you more than 5 at once....but, if you really need more....";
mes "you can come back again.";
mes "So how many do you want? 1 portion is 4500z + 1 Milk.";
next;

View File

@@ -155,7 +155,7 @@ function Job_Options {
//dispbottom "Debug: eac ("+.@eac+"), third ("+.@third_possible+"), rebirth("+.@rebirth_possible+"), BaseClass ("+BaseClass+"), BaseJob ("+BaseJob+")";
// From here on the jobmaster checks the current class
// and fills the the array `.@job_opt` with possible
// and fills the array `.@job_opt` with possible
// job options for the player.
if( .@rebirth_possible ) {

View File

@@ -81,7 +81,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
mes "I am Morestone and I collect rare gems.";
next;
mes "[Morestone]";
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
next;
select("Pickaxe!");
@@ -95,7 +95,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
next;
select("Something strange??");
mes "[Morestone]";
mes "No, but it was worth quite alot.";
mes "No, but it was worth quite a lot.";
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
mes "His name was^3131FFKublin^000000!";
next;
@@ -214,7 +214,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
mes "I am Morestone and I collect rare gems.";
next;
mes "[Morestone]";
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
next;
select("Pickaxe!");
@@ -228,7 +228,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
next;
select("Something strange??");
mes "[Morestone]";
mes "No, but it was worth quite alot.";
mes "No, but it was worth quite a lot.";
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
mes "His name was^3131FFKublin^000000!";
next;
@@ -358,7 +358,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
mes "I am Morestone and I collect rare gems.";
next;
mes "[Morestone]";
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
next;
select("Pickaxe!");
@@ -372,7 +372,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
next;
select("Something strange??");
mes "[Morestone]";
mes "No, but it was worth quite alot.";
mes "No, but it was worth quite a lot.";
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
mes "His name was^3131FFKublin^000000!";
next;

View File

@@ -81,7 +81,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
mes "I am Morestone and I collect rare gems.";
next;
mes "[Morestone]";
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
next;
select("Pickaxe!");
@@ -95,7 +95,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
next;
select("Something strange??");
mes "[Morestone]";
mes "No, but it was worth quite alot.";
mes "No, but it was worth quite a lot.";
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
mes "His name was^3131FFKublin^000000!";
next;
@@ -214,7 +214,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
mes "I am Morestone and I collect rare gems.";
next;
mes "[Morestone]";
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
next;
select("Pickaxe!");
@@ -228,7 +228,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
next;
select("Something strange??");
mes "[Morestone]";
mes "No, but it was worth quite alot.";
mes "No, but it was worth quite a lot.";
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
mes "His name was^3131FFKublin^000000!";
next;
@@ -357,7 +357,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
mes "I am Morestone and I collect rare gems.";
next;
mes "[Morestone]";
mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "In my travels, I was told that there were a lot of gems in Valfreyja and Nidhoggur, so I came down here.";
mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
next;
select("Pickaxe!");
@@ -371,7 +371,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
next;
select("Something strange??");
mes "[Morestone]";
mes "No, but it was worth quite alot.";
mes "No, but it was worth quite a lot.";
mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
mes "His name was^3131FFKublin^000000!";
next;

View File

@@ -37,7 +37,7 @@ alberta,26,243,4 script Stephen 58,{
mes "[Stephen]";
mes "Hah!";
mes "I knew it!";
mes "But I can't sell you more then 5 at once... but, if you really need more....";
mes "But I can't sell you more than 5 at once... but, if you really need more....";
mes "you can come back again.";
mes "So how many do you want?";
next;

View File

@@ -885,7 +885,7 @@ OnRecvCastle:
next;
cutin "",255;
mes "["+strnpcinfo(1)+"]";
mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee.";
mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to pay an additional fee.";
mes "It will be useful for our members.";
close;
case 2:

View File

@@ -339,7 +339,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
mes "How can time pass so quickly?";
next;
mes "[Wise Bull Horn]";
mes "Ah... I reallly appreciate";
mes "Ah... I really appreciate";
mes "Selena and Black Fox for all";
mes "of their help in recruiting";
mes "young Gunslingers. I'm very";
@@ -383,7 +383,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
mes "[Wise Bull Horn]";
mes "Now, please take this voucher";
mes "to Miller, the Black Fox, with";
mes "my whole hearted approval.";
mes "my wholehearted approval.";
mes "I hope that you will use your";
mes "gun to uphold justice as a";
mes "noble warrior of the earth.";
@@ -399,7 +399,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
mes "[Wise Bull Horn]";
mes "Please take this voucher";
mes "to Miller, the Black Fox, with";
mes "my whole hearted approval.";
mes "my wholehearted approval.";
mes "I hope that you will use your";
mes "gun to uphold justice as a";
mes "noble warrior of the earth.";

View File

@@ -317,7 +317,7 @@ que_ng,30,65,3 script Kuuga Gai#nq 730,{
mes "Joe thinks highly of you. Just";
mes "remember that, as a Ninja, your";
mes "mission is your highest priority. But don't let mission objectives";
mes "supercede your conscience.";
mes "supersede your conscience.";
next;
mes "[Kuuga Gai]";
mes "''Secrecy above all else.''";

View File

@@ -81,7 +81,7 @@
mes "How unfortunate!";
mes "You're not yet ready to";
mes "begin training under my";
mes "tutelege with your current";
mes "tutelage with your current";
mes "Job Level. Please return when you reach Job Level 9 or higher.";
close;
}
@@ -350,7 +350,7 @@
mes "Very well. You are no";
mes "longer just a student.";
mes "You are now entrusted with";
mes "the powers and responsibilites";
mes "the powers and responsibilities";
mes "of a disciple of ^FF0000Taekwon Do^000000.";
next;
mes "[Phoenix]";

View File

@@ -833,7 +833,7 @@ OnTouch_:
mes "Now, we shall test you once more! Keep in mind, you must answer 9 questions out of 10 correctly. Remember I am doing you a favor...";
next;
mes "[The Anonymous One]";
mes "You must answer 9 questions out of 10 correctly. If you miss more then one question, you can never become an Assassin.";
mes "You must answer 9 questions out of 10 correctly. If you miss more than one question, you can never become an Assassin.";
next;
mes "[The Anonymous One]";
mes "Okay,";

View File

@@ -1272,7 +1272,7 @@ OnTouch_:
case 4: mapannounce "job_hunte",strcharinfo(0) + ", has failed me! Go back to where you started!",bc_map; break;
case 5: mapannounce "job_hunte",strcharinfo(0) + ", you have blundered into a trap. I'm sorry, but for now, YOU LOSE.",bc_map; break;
case 6: mapannounce "job_hunte",strcharinfo(0) + ", what are you doing!? Go back and do it again!",bc_map; break;
case 7: mapannounce "job_hunte",strcharinfo(0) + ", come on! You can do better then this!! Try again!",bc_map; break;
case 7: mapannounce "job_hunte",strcharinfo(0) + ", come on! You can do better than this!! Try again!",bc_map; break;
case 8: mapannounce "job_hunte",strcharinfo(0) + ", has fallen into a trap...again. But don't worry, you're getting better.",bc_map; break;
case 9: mapannounce "job_hunte",strcharinfo(0) + ", fail, fail, fail... Go back to where you started!",bc_map; break;
case 10: mapannounce "job_hunte",strcharinfo(0) + "... aww~ Try again! You can do it!",bc_map; break;

View File

@@ -2165,7 +2165,7 @@ monk_test,319,139,1 script Tomoon#mk 52,{
mes "My name is Tomoon, I am in charge of the last test of spiritual training!";
next;
mes "[Tomoon]";
mes "Now you don't need to be instructed any more then this:";
mes "Now you don't need to be instructed any more than this:";
mes "^990000Terminate every living thing in your way!^000000 That's all!";
next;
mes "[Tomoon]";

View File

@@ -822,10 +822,10 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
mes "I've heard lately that he's been complaining a lot about the noise outside of his house, and he fears an assassination attempt. Anyway...";
next;
mes "[Mr. Smith]";
mes "He's kind of tense, so he throws a dagger at anyone who approches his house. He has a violent personality.";
mes "He's kind of tense, so he throws a dagger at anyone who approaches his house. He has a violent personality.";
next;
mes "[Mr. Smith]";
mes "However, he does have magnificiant business skills. And he also loves gambling. Once you get to know him, he'll take care of your Rogue training really well.";
mes "However, he does have magnificent business skills. And he also loves gambling. Once you get to know him, he'll take care of your Rogue training really well.";
next;
mes "[Mr. Smith]";
mes "Ah, you might want to remember the password to meet him in person. The password is ^0000FFAntonio doesn't enjoy destroying upgrade items^000000.";
@@ -854,7 +854,7 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
mes "a genius at manipulation.";
next;
mes "[Mr. Smith]";
mes "However, because of something his father did long ago, people ahve been trying to kill him. Because of this, he is very high strung and will throw daggers at people he doesn't trust.";
mes "However, because of something his father did long ago, people have been trying to kill him. Because of this, he is very high strung and will throw daggers at people he doesn't trust.";
next;
mes "[Mr. Smith]";
mes "Our leader has been able to get him to join our guild, and his brilliant mind has been an asset to us. Once you get to know him, he'll take care of your Rogue training really well.";
@@ -1245,7 +1245,7 @@ in_rogue,272,135,1 script Hermanthorn Jr#rg 85,{
mes "Well, since you were tortured by him, I'll try to be especially generous to you. My test for you will be simple, so simple.";
next;
mes "[HermanthornJr.]";
mes "All you have to do is go through a underground tunnel, and walk all the way back to the Rogue Guild.";
mes "All you have to do is go through an underground tunnel, and walk all the way back to the Rogue Guild.";
next;
mes "[HermanthornJr.]";
mes "There is one thing I should tell you, though. You might want to be careful inside, alright?";

279
npc/other/goldpc.txt Normal file
View File

@@ -0,0 +1,279 @@
//===== rAthena Script =======================================
//= Gold PC Bonus NPC
//===== Description: =========================================
//= NPC that can be spawned via the Gold PC Timer Button.
//===== Changelog: ===========================================
//= 1.0 Initial release [Lemongrass]
//= 1.1 Replay version [eppc0330]
//= 1.2 Translation of the replay version [Lemongrass]
//= 1.3 Cleanup of NPC logic [Lemongrass]
//= 1.4 Added replay version of buff NPC [eppc0330]
//============================================================
prontera,0,0,0 script Goldpoint Manager::GOLDPCCAFE 4_F_02,{
// ID:AMOUNT:PRICE
setarray .items$[1],
"25464:1:2", // World_Tour_Ticket 1
"23919:1:10", // K_Secret_Key 1
"23919:11:100",// K_Secret_Key 11
"23919:33:300";// K_Secret_Key 33
mes "[Goldpoint Manager]";
mes "You currently have ^0000ff"+Goldpc_Points+"^000000 points.";
mes "What reward do you want?";
next;
.@menu$ = "View current points";
for(.@i = 1; .@i < getarraysize(.items$); .@i++) {
explode(.@array$, .items$[.@i], ":");
.@cost = atoi(.@array$[2]);
.@menu$ += ":" + .@cost + " points gift";
if( Goldpc_Points < .@cost ){
.@menu$ += " ^ff0000(not enough points)^000000";
}
}
.@s = select(.@menu$)-1;
if(.@s == 0) {
mes "[Goldpoint Manager]";
mes "You currently have ^0000ff"+Goldpc_Points+"^000000 points.";
close;
}
explode(.@array$, .items$[.@s], ":");
.@itemid = atoi(.@array$[0]);
.@amount = atoi(.@array$[1]);
.@cost = atoi(.@array$[2]);
if(Goldpc_Points < .@cost) {
mes "[Goldpoint Manager]";
mes "You have ^0000ff"+Goldpc_Points+"^000000 points remaining.";
mes "You cannot get the prize with this amount of points.";
close;
}
mes "[Goldpoint Manager]";
mes "You chose the "+.@cost+" points gift. We will reward you immediately.";
Goldpc_Points -= .@cost;
getitem .@itemid,.@amount;
mes "You have ^0000ff"+Goldpc_Points+"^000000 points remaining.";
close;
}
prontera,146,93,5 script 프버방시피 4_M_MANAGER,{
mes "[프버방시피]";
mes "여~ 계속 보게 되는군 친구.";
mes "별로 소개도 필요없을 정도로";
mes "많이 본 것 같지만 아무튼...";
mes "..입아프게 말하는 것도 귀찮고,";
mes "이미 익히들 잘 알고 있을거라고";
mes "생각하니 간단하게 이야기할게.";
next;
mes "[프버방시피]";
mes "자네가 있는 장소에 따라서,";
mes "나는 자네에게 여러가지";
mes "서비스를 해 줄 예정이야.";
next;
mes "[프버방시피]";
mes "아무튼 자네가 지금 서비스를";
mes "받을 수 있는가 체크를 해";
mes "보도록 하겠어. 잠깐만";
mes "기다려봐.";
next;
if(vip_status(VIP_STATUS_ACTIVE)==1||getgroupid()==99)
goto VIP; //Custom. In KRo there's two PC cafe grade : gold and silver.
else
goto Normal;
Normal:
mes "[프버방시피]";
mes "애석하게도 자네는 서비스를";
mes "받을 수 있는 곳에 존재하고";
mes "있지않군... 정 서비스를 받고";
mes "싶다면 다른 장소에서 컨택트";
mes "하도록 해.";
next;
mes "[프버방시피]";
mes "거 왜, 많은 사람들이 모여서";
mes "각자 다른 세계와 조우하는 그";
mes "장소 있잖아? 거기로 가서";
mes "이쪽 세계로 들어오란 말야.";
next;
mes "[프버방시피]";
mes "그 때 다시 이야기";
mes "하도록 하지. 좋은 하루되게.";
close;
Vip:
// ID:갯수:가격:이름:조사
setarray .items$[1],
"14529:10:2000:을", //탐욕스크롤
"12274:1:10000:을", //대환단
"12275:1:10000:을", //태청단
"12262:10:10000:를"; //마패
mes "[프버방시피]";
mes "오케이. 자네는 서비스를 받을";
mes "수 있는 장소...거기서 등급을";
mes "나눠보자면 골드 등급인가.";
mes "탐욕 스크롤, 대환단, 태청단,";
mes "마패를 받을 수 있는데...";
next;
mes "[프버방시피]";
mes "각자 탐욕 스크롤이 2000제니.";
mes "대환단이 10000제니";
mes "태청단이 10000제니";
mes "마패가 10000제니!";
mes "자아, 자네는 이중에 뭘 받고";
mes "싶어?";
next;
for(.@i = 1; .@i < getarraysize(.items$); .@i++) {
explode(.@array$, .items$[.@i], ":");
.@menu$ += ":"+getitemname(atoi(.@array$[0]));
}
.@s = select(.@menu$+":받지 않는다.")-1;
if(.@s == getarraysize(.items$)) {
mes "[프버방시피]";
mes "확고한 인간이로군. 오케이.";
mes "뭐 강요할 생각은 없다네.";
mes "그럼 좋은 하루되게나.";
close;
}
explode(.@array$, .items$[.@s], ":");
.@itemid = atoi(.@array$[0]);
.@amount = atoi(.@array$[1]);
.@cost = atoi(.@array$[2]);
.@name$ = getitemname(atoi(.@array$[0]));
.@part$ = (.@array$[3]);
if(zeny < .@cost) {
mes "[프버방시피]";
mes "애석하게도 자넨 "+.@cost+"제니라는";
mes "돈도 없구만... 서비스받기는";
mes "글렀어. 아무리 서비스라지만";
mes "그렇게 정해졌으니 공짜로 해";
mes "줄 수는 없다네.";
close;
}
if(countitem(.@itemid) > 0) {
mes "[프버방시피]";
mes "애석하게도 음... 자네는";
mes "이미 "+.@name$+""+.@part$+" 하나";
mes "가지고 있구만. 내가 이야기";
mes "안했었나? 아..이거 원 요즘";
mes "건망증이 늘어서 말이지.";
mes "핫핫핫.";
next;
mes "[프버방시피]";
mes "좌우지간, 물건이 많지는 않은";
mes "관계로 물건을 소지하고 있는";
mes "사람에게는 지급 할 수가 없어.";
next;
mes "[프버방시피]";
mes "다음 기회를 이용해 달라구.";
mes "다음에 또 보자구~!";
close;
}
mes "[프버방시피]";
mes "오케이. 잘 생각했어. 정말";
mes "탁월한 선택이야. 핫핫핫.";
mes "잘 쓰도록 하라구~";
set Zeny, Zeny - .@cost;
getitem .@itemid,.@amount;
next;
mes "[프버방시피]";
mes "그리고... 약속의 서비스다-!";
next;
mes "[프버방시피]";
mes "여기서 골드 등급의 손님을";
mes "위한 깜짝 선택! 서비스 4가지";
mes "중에 하나를 선택가능!";
next;
mes "[프버방시피]";
mes "첫 번째, ^FF0000STR+8, AGI+6, DEX+4,";
mes "^FF0000ATK+32, FLEE+5!";
mes "^000000두 번째, ^FF0000INT+8, DEX+6,";
mes "^FF0000VIT+4, MATK+40!^000000";
next;
mes "[프버방시피]";
mes "세 번째, ^FF0000DEX+8, AGI+6, LUK+4,";
mes "^FF0000ATK+24, MATK+24!";
mes "^000000네 번째, ^FF0000올+6 ATK+24, MATK+24!!^000000";
next;
mes "[프버방시피]";
mes "넷 중 뭘 받을래!";
next;
.@s2 = (select("첫 번째:두 번째:세 번째:네 번째"));
mes "[프버방시피]";
mes "이야아아아아아아압!";
if(.@s2 == 1) {
sc_start SC_STRFOOD,5400000,8;
sc_start SC_AGIFOOD,5400000,6;
sc_start SC_DEXFOOD,5400000,4;
sc_start SC_ATKPOTION,5400000,32;
sc_start SC_FLEEFOOD,5400000,5;
} else if(.@s2 == 2) {
sc_start SC_INTFOOD,5400000,8;
sc_start SC_DEXFOOD,5400000,6;
sc_start SC_VITFOOD,5400000,4;
sc_start SC_MATKPOTION,5400000,40;
} else if(.@s2 == 3) {
sc_start SC_DEXFOOD,5400000,8;
sc_start SC_AGIFOOD,5400000,6;
sc_start SC_LUKFOOD,5400000,4;
sc_start SC_ATKPOTION,5400000,24;
sc_start SC_MATKPOTION,5400000,24;
} else {
sc_start SC_STRFOOD,5400000,6;
sc_start SC_AGIFOOD,5400000,6;
sc_start SC_VITFOOD,5400000,6;
sc_start SC_INTFOOD,5400000,6;
sc_start SC_DEXFOOD,5400000,6;
sc_start SC_LUKFOOD,5400000,6;
sc_start SC_ATKPOTION,5400000,24;
sc_start SC_MATKPOTION,5400000,24;
}
next;
mes "[프버방시피]";
mes "힘을 불어넣어주었어. 어때?";
mes "손해봤다는 생각은 죽어도";
mes "안들지? 핫핫핫. 글쎄 남는";
mes "남는 장사도 이렇게 남는";
mes "장사가 있을 수가 없대두.";
next;
mes "[프버방시피]";
mes "자 그럼 다음에 또~";
close;
}
alberta,104,60,5 duplicate(프버방시피) 프버방시피#alb 4_M_MANAGER
aldebaran,146,116,5 duplicate(프버방시피) 프버방시피#ald 4_M_MANAGER
amatsu,102,152,5 duplicate(프버방시피) 프버방시피#ama 4_M_MANAGER
ayothaya,212,173,5 duplicate(프버방시피) 프버방시피#ayo 4_M_MANAGER
brasilis,200,224,5 duplicate(프버방시피) 프버방시피#bra 4_M_MANAGER
comodo,199,149,5 duplicate(프버방시피) 프버방시피#com 4_M_MANAGER
dewata,202,188,5 duplicate(프버방시피) 프버방시피#dew 4_M_MANAGER
dicastes01,193,191,5 duplicate(프버방시피) 프버방시피#dic 4_M_MANAGER
einbroch,235,207,5 duplicate(프버방시피) 프버방시피#ein 4_M_MANAGER
geffen,126,64,5 duplicate(프버방시피) 프버방시피#gef 4_M_MANAGER
gonryun,156,122,5 duplicate(프버방시피) 프버방시피#gon 4_M_MANAGER
hugel,80,152,5 duplicate(프버방시피) 프버방시피#hug 4_M_MANAGER
izlude,125,148,5 duplicate(프버방시피) 프버방시피#izl 4_M_MANAGER
lighthalzen,167,97,5 duplicate(프버방시피) 프버방시피#lig 4_M_MANAGER
louyang,210,107,5 duplicate(프버방시피) 프버방시피#lou 4_M_MANAGER
malangdo,178,139,5 duplicate(프버방시피) 프버방시피#mld 4_M_MANAGER
malaya,234,218,5 duplicate(프버방시피) 프버방시피#mly 4_M_MANAGER
manuk,296,147,5 duplicate(프버방시피) 프버방시피#man 4_M_MANAGER
mid_camp,201,237,5 duplicate(프버방시피) 프버방시피#mid 4_M_MANAGER
mora,113,112,5 duplicate(프버방시피) 프버방시피#mra 4_M_MANAGER
morocc,164,255,5 duplicate(프버방시피) 프버방시피#mro 4_M_MANAGER
moscovia,220,191,5 duplicate(프버방시피) 프버방시피#mos 4_M_MANAGER
niflheim,206,179,5 duplicate(프버방시피) 프버방시피#nif 4_M_MANAGER
payon,184,102,5 duplicate(프버방시피) 프버방시피#pay 4_M_MANAGER
rachel,111,143,5 duplicate(프버방시피) 프버방시피#rah 4_M_MANAGER
splendide,201,153,5 duplicate(프버방시피) 프버방시피#spl 4_M_MANAGER
umbala,93,160,5 duplicate(프버방시피) 프버방시피#umb 4_M_MANAGER
veins,210,109,5 duplicate(프버방시피) 프버방시피#vei 4_M_MANAGER
yuno,149,187,5 duplicate(프버방시피) 프버방시피#yun 4_M_MANAGER

View File

@@ -228,7 +228,7 @@ poring_w01,96,97,3 script Sweet Devi#wop 738,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Deviruchi]";
@@ -626,7 +626,7 @@ poring_w02,26,181,3 script Mr. Doppel#wop_team_a 739,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
set .@a_tname$,getpartyname($@wop_team_a);
@@ -757,7 +757,7 @@ poring_w02,170,181,3 script Mr. Doppel#wop_team_d 739,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
set .@d_tname$,getpartyname($@wop_team_d);
@@ -1221,7 +1221,7 @@ poring_w02,99,201,3 script Deviruchi#wop_endmaster 738,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
set .@a_point,$@wop_deadcount_a;

View File

@@ -21,7 +21,7 @@ ayothaya,203,169,3 script Noi#ayo 839,{
mes "by a dense forest.";
next;
mes "[Noi]";
mes "There are many tourist attractions in this village that you won't be able to find anywhere else. Our fish markets and the the unique architecture of our buildings is enough reason to visit Ayotaya.";
mes "There are many tourist attractions in this village that you won't be able to find anywhere else. Our fish markets and the unique architecture of our buildings are enough reason to visit Ayotaya.";
next;
mes "[Noi]";
mes "Please feel free";

View File

@@ -17,7 +17,7 @@
//= 1.4b Uncommented ANOTHER warp! Yay! :D [L0ne_W0lf]
//============================================================
//= Sograt Dessert ===========================================
//= Sograt Desert ===========================================
//moc_fild01,101,16,0 warp mocf01-1 15,3,moc_fild04,317,376
moc_fild01,101,16,0 warp mocf01-1 15,3,moc_fild20,210,342
moc_fild01,22,242,0 warp mocf005 2,2,prt_fild09,380,237

View File

@@ -401,7 +401,7 @@ geffen_in,141,140,3 script Morgenstein#cm 121,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
if (MISC_QUEST & 4) {

View File

@@ -179,7 +179,7 @@ izlude,103,106,3 script Guildsman#1 48,3,3,{
mes "[Guildsman]";
mes "Let's see here... Something";
mes "about a missing children's case";
mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
mes "the Assassin Guild is working on... Ah! The Assassin Guild has";
mes "requested help from the Crusaders. So I guess you were recommended.";
next;
mes "[Guildsman]";
@@ -427,7 +427,7 @@ OnTouch:
mes "[Guildsman]";
mes "Let's see here... Something";
mes "about a missing children's case";
mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
mes "the Assassin Guild is working on... Ah! The Assassin Guild has";
mes "requested help from the Crusaders. So I guess you were recommended.";
next;
mes "[Guildsman]";
@@ -1711,7 +1711,7 @@ payon,231,323,3 script Guildsman#3 59,3,3,{
mes "[Guildsman]";
mes "Here, please take this";
mes "letter of recommendation";
mes "and meet with our Asssasin";
mes "and meet with our Assassin";
mes "Guild contact to the west";
mes "of the Oasis in Morocc.";
mes "Well, good luck, pal~";
@@ -1823,7 +1823,7 @@ payon,231,323,3 script Guildsman#3 59,3,3,{
mes "[Guildsman]";
mes "Please take your";
mes "letter of recommendation";
mes "and meet with our Asssasin";
mes "and meet with our Assassin";
mes "Guild contact to the west";
mes "of the Oasis in Morocc.";
mes "Well, good luck, pal~";
@@ -1984,7 +1984,7 @@ OnTouch:
mes "[Guildsman]";
mes "Here, please take this";
mes "letter of recommendation";
mes "and meet with our Asssasin";
mes "and meet with our Assassin";
mes "Guild contact to the west";
mes "of the Oasis in Morocc.";
mes "Well, good luck, pal~";
@@ -2318,7 +2318,7 @@ OnTouch_:
case 2:
mes "[Litheron]";
mes "Not the saavy type,";
mes "Not the savvy type,";
mes "are you...? Fine, fine.";
mes "If you're not gonna do";
mes "me any favors, then why";
@@ -2577,7 +2577,7 @@ que_job01,82,95,3 script Bar Master 46,{
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
{
mes "[Master]";
mes "How's your asssignment";
mes "How's your assignment";
mes "coming along? Sometimes,";
mes "you need to relax and take a";
mes "break. When that time comes,";
@@ -3748,7 +3748,7 @@ que_job01,84,17,3 script Lin#2-1 885,{
mes "They're, um...";
mes "They're labeled with";
mes "the name, ''Moore.''";
mes "Just... another psuedonym.";
mes "Just... another pseudonym.";
next;
mes "[Lin]";
mes "Once you're in the";
@@ -5395,7 +5395,7 @@ que_job01,91,83,3 script Kidd#hall 884,{
mes "[Kidd]";
mes "What, Lin's client?!";
mes "Wait, "+ strcharinfo(0) +", do you recall";
mes "what Lin's assignent was?";
mes "what Lin's assignment was?";
next;
switch( select( "Well, um...","Bodyguard, right?" ) )
{
@@ -6550,7 +6550,7 @@ que_job01,8,77,1 script #linstairs 139,3,3,{
mes "[" + strcharinfo(0) + "]";
mes "Well, I was only able to";
mes "speak to the historian's";
mes "asssistant. Let's see...";
mes "assistant. Let's see...";
mes "I found out about the";
mes "origin of this city's name...";
next;
@@ -6865,7 +6865,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind 111,{
mes "[" + strcharinfo(0) + "]";
mes "Ice...? No...";
mes "The power of Wind, of";
mes "lightning, supercedes";
mes "lightning, supersedes";
mes "the power of Ice and water...";
close2;
break;
@@ -7863,10 +7863,10 @@ OnTouch:
mes "to b-be... the last...";
mes "sacrifice... Heh heh heh...^000000";
next;
mes "^3355FFThe maniacial laughter";
mes "^3355FFThe maniacal laughter";
mes "from that strange voice";
mes "echoes in your head as you";
mes "wake up in some strage place.^000000";
mes "wake up in some strange place.^000000";
next;
mes "[" + strcharinfo(0) + "]";
mes "Where am I...?";
@@ -8846,10 +8846,10 @@ OnTouch:
mes "to b-be... the last...";
mes "sacrifice... Heh heh heh...^000000";
next;
mes "^3355FFThe maniacial laughter";
mes "^3355FFThe maniacal laughter";
mes "from that strange voice";
mes "echoes in your head as you";
mes "wake up in some strage place.^000000";
mes "wake up in some strange place.^000000";
next;
mes "[" + strcharinfo(0) + "]";
mes "Where am I...?";
@@ -10210,7 +10210,7 @@ sec_in02,38,162,0 script Morocc Invasion Manager 882,{
mes "completed the Lin Quest must";
mes "approach the Dandelion Org";
mes "NPCs at the outskirts of Morocc to trigger the monster invasion.";
mes "Change the GlobalVar to affect status of Satan Morocc invasation?";
mes "Change the GlobalVar to affect status of Satan Morocc invasion?";
next;
switch( select( "Set Globalvar","Cancel" ) )
{

View File

@@ -605,7 +605,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "After learning Level 2 Teleport, you can learn ^3131FFWarp Portal^000000 which will allow you to warp to a Memo Point, or saved destination, by consuming ^FF00001 Blue Gemstone^000000.";
next;
mes "[Asthe]";
mes "Once you have mastered Warp Portal you can ^3131FFremember three Memo Points^000000. You can't save Memo Points in in most fields or dungeons, but you can use the ^FF0000/memo^000000 command in";
mes "Once you have mastered Warp Portal you can ^3131FFremember three Memo Points^000000. You can't save Memo Points in most fields or dungeons, but you can use the ^FF0000/memo^000000 command in";
mes "towns and certain fields.";
next;
mes "[Asthe]";

View File

@@ -1804,7 +1804,7 @@ yuno_in03,20,18,6 script Nehris#1 726,{
close;
case 2:
mes "[Nehris]";
mes "This crown is inspired by the the one worn by the 'Isis' monster. It has a elegant look fitting for ancient royalty.";
mes "This crown is inspired by the one worn by the 'Isis' monster. It has an elegant look fitting for ancient royalty.";
next;
if (countitem(10006) > 0 && countitem(714) > 0 && countitem(969) > 2 && Zeny > 19999) {
mes "[Nehris]";

View File

@@ -2720,7 +2720,7 @@ mid_camp,123,290,4 script Otto#ep13bs 967,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
if (ep13_newbs == 23) {
@@ -3049,7 +3049,7 @@ mid_campin,106,122,4 script Receptionist Brink#ep13b 89,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
else {
@@ -3448,7 +3448,7 @@ spl_fild02,348,76,0 script Tree#ep13bs1::ep13tree 111,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
if (ep13_newbs == 6) {
@@ -9263,7 +9263,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "As a last resort, they had to select Commander Agip since he's unaffiliated with any of those countries, but is talented enough to lead the expedition.";
next;
mes "[Staff Officer Abidal]";
mes "We, the commander, Igrid, and I aren't used to the the leadership role. We're having trouble taking care of everything that's happening. *Sigh*";
mes "We, the commanders, Igrid, and I aren't used to the leadership role. We're having trouble taking care of everything that's happening. *Sigh*";
next;
mes "[Staff Officer Abidal]";
mes "The members of the Midgard Expedition are conducting various kinds of research about the Ash-Vacuum searching for possible living creatures and studying what might be beneficial for the development of the mainland.";

View File

@@ -743,7 +743,7 @@ alberta,136,79,1 script Hat store girl#new30 71,{
}
else {
mes "[Tempestra]";
mes "I will tell you a secret, beause you gave me the Yellow Potion~";
mes "I will tell you a secret, because you gave me the Yellow Potion~";
next;
mes "[Tempestra]";
mes "I'm looking forward seeing you again~~";
@@ -808,7 +808,7 @@ alberta,136,79,1 script Hat store girl#new30 71,{
}
else {
mes "[Tempestra]";
mes "I will tell you a secret, beause you gave me the Yellow Potion~";
mes "I will tell you a secret, because you gave me the Yellow Potion~";
next;
mes "[Tempestra]";
mes "I'm looking forward seeing you again~~";
@@ -872,7 +872,7 @@ alberta,136,79,1 script Hat store girl#new30 71,{
}
else {
mes "[Tempestra]";
mes "I will tell you a secret, beause you gave me the Yellow Potion~";
mes "I will tell you a secret, because you gave me the Yellow Potion~";
next;
mes "[Tempestra]";
mes "I'm looking forward seeing you again~~";

View File

@@ -2922,7 +2922,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{
mes "5 Live Coals^000000";
next;
mes "[Aumgarl]";
mes "It's quite alot, huh?";
mes "It's quite a lot, huh?";
mes "These are necessary supplies.";
mes "We need them to repair the sword.";
mes "I'll go find some other materials.";

View File

@@ -6399,7 +6399,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
mes "Ghalstein that you";
mes "just heard, he reacted";
mes "pretty strongly to what";
mes "you said to to him. Almost";
mes "you said to him. Almost";
mes "as if he had something to hide... ^000000";
close;
}

View File

@@ -3391,7 +3391,6 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{
mes "Please have a rest, young adventurer.";
}
else {
mes "[Landlord]";
mes "Please be comfortable.";
}
break;
@@ -9936,7 +9935,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "I don't understand you. What do you want? Kehehehehe.";
close;
} else if (.@input > 100) {
mes "I said no more then 100 at a time. Kehehehehe.";
mes "I said no more than 100 at a time. Kehehehehe.";
next;
} else break;
}

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