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1204 Commits

Author SHA1 Message Date
Playtester
d6d850ba6e
Third Job Stats Level 61-70 (#8669)
- Combined trans and non-trans 3rd jobs in job_stats.yml as they have the exact same values
- Added job bonus stats for level 61-70 for 3rd jobs
- Added job bonus stats for level 51-70 for various extended classes
2024-09-22 10:05:14 +02:00
Playtester
63baa62f70
Finger Offensive Renewal Damage (#8668)
- Fixed damage of Finger Offensive being 5 times too high
- Added job stat bonus for Sura job level 61
- Fixes #8667
2024-09-21 18:15:38 +02:00
AoShinHo
8bd89b7fc0
Added Footprint related items (#8660)
* Added Footprint Enchants
* Summer_Select_Box4 package
2024-09-21 14:49:32 +02:00
Daegaladh
8c9e447fd5
Fixed Castling not getting the correct target (#8657)
Follow-up to ffead570b20060da5885f6babd28d5cc5b14eef0
2024-09-20 10:23:53 +02:00
AoShinHo
fa145ac838
New NPC, Hateffects & Skill Constants (#8656) 2024-09-18 17:28:21 +02:00
Lemongrass3110
7880596b03 Fixed clif_guild_positioninfolist
Fixes #8648

Thanks to @thanna, @laziem, @skstrife and @AoShinRO
2024-09-17 17:10:27 +02:00
Jittapan Pluemsumran
f3f8e63448
Don't allow setting "first pincode" if pincode is already set (#8654) 2024-09-17 16:29:36 +02:00
Kanin Temsrisuk
29671fa5cd
Fixed Realgar_Shooter_EXE location (#8647) 2024-09-15 09:41:05 +02:00
AoShinHo
077f714e05
Converted ZC_SKILLINFO_DELETE to struct (#8595)
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-15 02:49:31 +02:00
AoShinHo
61b3f4a34d
Converted ZC_USE_SKILL to struct (#8599)
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-15 01:42:12 +02:00
AoShinHo
d382b3f55a
Converted ZC_DESTROY_ROOM to struct (#8591)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-15 01:17:17 +02:00
AoShinHo
82a0c503ce
Converted ZC_ACK_GUILD_MENUINTERFACE to struct (#8627)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-15 00:29:05 +02:00
AoShinHo
f3d1541e44
Converted ZC_MYGUILD_BASIC_INFO to struct (#8628)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-14 23:57:41 +02:00
AoShinHo
c92a7e529b
Converted ZC_POSITION_INFO to struct (#8629)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-14 23:06:38 +02:00
AoShinHo
ca86ac12c8
Implemented ZC_BAN_LIST3 packet (#8632)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-14 22:41:36 +02:00
AoShinHo
fca803220b
Implemented ZC_WARPLIST packet (#8600)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-14 20:06:41 +02:00
AoShinHo
70e8518a32
Implemented /resetcooltime (#8613)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-14 19:26:49 +02:00
Jannik
6c41f9bb3f
Fix typos in quest_db parser (#8642) 2024-09-14 18:56:01 +02:00
AoShinHo
5c7c874f72
Converted ZC_GUILD_CHAT to struct (#8634)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-14 18:25:04 +02:00
AoShinHo
9761fdf4da
Converted ZC_DELETE_RELATED_GUILD to struct (#8638)
Co-authored-by: Daegaladh <Daegaladh@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-14 17:44:30 +02:00
AoShinHo
1425705a2a
Converted ZC_ACK_REQ_ALLY_GUILD to struct (#8637)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-14 12:47:52 +02:00
AoShinHo
d2809156bc
Converted ZC_ACK_REQ_HOSTILE_GUILD to struct (#8639)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-13 17:57:26 +02:00
AoShinHo
06e2fc95a1
Converted ZC_REQ_ALLY_GUILD to struct (#8636) 2024-09-13 10:53:23 +02:00
AoShinHo
c4b77f1942
Converted ZC_CHANGE_CHATROOM to struct (#8589)
---------

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-09-12 14:51:13 -04:00
AoShinHo
ae0bb4929c
Converted ZC_REQ_EXCHANGE_ITEM&ZC_ACK_EXCHANGE_ITEM to struct (#8581)
---------

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-09-12 14:17:54 -04:00
AoShinHo
00c88167ce
Converted ZC_REQ_TAKEOFF_EQUIP_ACK to struct (#8580)
---------

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
2024-09-12 10:47:16 -04:00
Haydrich
1f25ebc90a
Corrected Spore Explosion and Earth Shaker skills effect (#8611) 2024-09-11 15:25:35 +02:00
Atemo
5bc79f9d0a
Fixed UNT_JACK_FROST_NOVA and UNT_GROUND_GRAVITATION (#8619)
* Added missing UNT_JACK_FROST_NOVA and UNT_GROUND_GRAVITATION in skill_unit_onplace_timer
(damage over time were missing)
2024-09-11 14:27:40 +02:00
Atemo
d815fabc28
Corrected jobs of items 400488 and 400489 (#8624)
Fixes #8616

Thanks to @kaninhot004
2024-09-11 01:52:33 +02:00
Lemongrass3110
88223c56b8
Fixed subtype of 28140 (#8622)
Fixes #8601

Thanks to @gmragnarok
2024-09-11 00:32:02 +02:00
Atemo
5fcbcda76f
Corrected "Venomous Chimera" re-spawn timer (#8621) 2024-09-11 00:00:34 +02:00
Atemo
c7d9c2cedd
Corrected enchant grade chances from refined level 16+ (#8620)
Updated according to https://probability.gnjoy.com/RO/GRADEBUILD/GRADEBUILD/0001
2024-09-10 23:31:57 +02:00
Singe Horizontal
5452ae4038
Enable Log reloading (#8612) 2024-09-10 22:19:47 +02:00
Lemongrass3110
baf7ec23d8
Removed commented packetdb entries (#8617) 2024-09-10 07:55:21 +02:00
Jittapan Pluemsumran
a687ddeb85
Eternal Chaos now reduces both hard DEF and soft DEF (#8609) 2024-09-05 23:46:02 +07:00
Jittapan Pluemsumran
540a9a0f30
Fixed wrong null pointer check in guild_reply_reqalliance. (#8610) 2024-09-05 19:01:20 +07:00
AoShinHo
d6f2f49b6d
Converted ZC_ENTER_ROOM to struct (#8590)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-09-03 18:16:18 +02:00
Playtester
247483c538
Super Novice Soul Link Equip Checks (#8605)
- Fixed base level requirements for SN soul link to take effect (91->90, 97->96)
- Fixed SN soul link not ignoring the item's base level restrictions
- SN soul link now allows you to equip items even if a status change would usually prevent you from doing so
- SN soul link now allows you to equip broken helmets and broken level 4 weapons
- Fixes #8604
2024-09-03 18:06:05 +02:00
Daegaladh
418873f25e
Assassin quest fixes and cleanup (#8498)
-Fixes killmonsterall killing monsters from other part of the quest
-Follow-up to 979e13dd66103e3b6387e9acfa48642a57b66a26 preventing players with level under 49 to get the reward
-New header style
-Cleaned up set commands
2024-09-02 20:29:46 +02:00
alexxus
d8dc0e6f41
Fixed static cast (#8603)
Fixes #8602
2024-09-02 17:57:21 +02:00
AoShinHo
37bc0f4c10
PACKET_ZC_HIGHJUMP (#8588) 2024-08-29 07:50:39 +02:00
Daegaladh
ffead570b2
Fixed Homunculus Amistr skills (#8556) 2024-08-27 20:32:15 +02:00
AoShinHo
5138ae74fc
Converted ZC_CHANGE_DIRECTION to struct (#8584)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-08-27 19:04:38 +02:00
AoShinHo
e0d1250645
Converted ZC_USER_COUNT to struct (#8585)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-08-27 15:50:00 +02:00
AoShinHo
dc6aab3d92
Fixed guild name on alt+a (#8574)
Fixes #8522

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-08-27 13:05:03 +02:00
AoShinHo
d5267c63a9
Converted ZC_NOTIFY_ACT to struct (#8571)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-08-27 09:59:26 +02:00
Lemongrass3110
baded8330f
Fixed Candy Pouch Bag class requirements (#8577)
Fixes #8573

Thanks to @llchrisll
2024-08-26 14:27:47 +02:00
AoShinHo
f3c8c70c81
Improved status_isdead and status_get_status_data (#8570)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-08-22 22:36:29 +02:00
Atemo
295c5ba0f5
Corrections in episode 18 npcs (#8569)
* Corrected shop barter_ep18_1
* Corrected wolfvill enchant NPC

Fixed #8561
2024-08-21 13:43:29 +02:00
Aleos
dd1c12f624
Fix GD_CHARGESHOUT_BEATING check (#8564)
Add missing parentheses to ensure the player is in a guild and avoid a short circuit check.

Co-authored-by: Atemo <Atemo@users.noreply.github.com>
2024-08-19 09:07:39 +02:00
Atemo
1818600e50
Fixed episode 18, Mejai's daily quest (#8557)
Follow-up : 75c3fd1fc3

Thanks to @monbazko
2024-08-17 23:34:53 +02:00
Atemo
870227ff5e
Remove racial bonus of skill AG_ASTRAL_STRIKE_ATK (#8560)
Fixed #8559
2024-08-17 21:08:19 +02:00
Atemo
a9e51c09cc
Added some missing DisplayPc in status_db.yml (#8441)
* Added some missing DisplayPc in status_db.yml
  Some status should be displayed again to client around when the affected unit appears in the client's range

Status updated :
SC_SPELL_ENCHANTING from skill EM_SPELL_ENCHANTING
SC_MUSICAL_INTERLUDE from skill TR_MUSICAL_INTERLUDE
SC_JAWAII_SERENADE from skill TR_JAWAII_SERENADE
SC_PRON_MARCH from skill TR_PRON_MARCH
SC_POWERFUL_FAITH from skill IQ_POWERFUL_FAITH
2024-08-16 16:58:26 +02:00
Pokye
be3cc19fac
Updated Level 260/55 to 275/60 (#8546)
* Updated Level 260/55 to 275/60.
* Hp and Sp are unknown.
2024-08-16 16:18:20 +02:00
Atemo
37f402aca7
Updated EFST datas (#8553) 2024-08-16 15:44:27 +02:00
Haydrich
6f44b98fe9
Correct the element of Kunai of Shadow (#8554)
* Kunai of Shadow must be a Ghost element instead of Neutral.
2024-08-16 08:08:36 -04:00
Atemo
a5c939bec9
Updated addhomintimacy script command (#8551)
* The command now fails silently when no players are attached or if the player has no homunculus (like other homunculus script command)

Fixed #8534
2024-08-09 23:33:43 +02:00
Atemo
88ce3fe5d3
Adjusts the value of SC_HOLY_OIL debuff from IQ_OLEUM_SANCTUM skill (#8552)
* The debuff causing that the targets take more damage from long ranged physical damage for the skill duration is corrected from 50% to 3x(Skill Lv)%

Fixed #8520
2024-08-09 22:18:22 +02:00
Daegaladh
59c716ce23
Fixed Mars Armor-LT increasing nonexistent skill (#8549) 2024-08-08 11:48:54 +02:00
Atemo
5928ad75c6
Corrected TARGET of NPC_DAMAGE_HEAL in mob_skill_db.txt (#8540)
Fixed #8532
2024-08-06 22:33:58 +02:00
Haydrich
203b9d740d
Fixed an issue in rockridge quest (#8539)
* Corrected npcs Cactus Gunslinger hidden name
2024-08-06 14:13:10 +02:00
Atemo
75c3fd1fc3
Updated episode 18 dialogues (#8537)
Updated episode 18 dialogues using iRO text.
Renamed ep18_1_main variable by ep18_main (see sql update)
2024-08-04 15:47:47 +02:00
Atemo
e803ba5f8a
Updated renewal mob_db.yml (#8499)
* Updated map drops db
2024-08-03 21:17:22 +02:00
Playtester
c3ff38865e
Earth Spike and Heaven's Drive (#8536)
- Earth Spike now has the same cast time and aftercast delay as bolt spells (pre-re)
- Heaven's Drive now has an aftercast delay of 1000ms (pre-re)
- Fixes #8533
2024-08-03 18:55:19 +02:00
Aleos
94a731aad0
Correct Death Valley behavior (#8502)
* Follow up to 4b32621.
* The target player should be healed from the remaining SP before the SP reduction is applied.
* Update HP/SP without sending extra packets.
* Fix SP ratio.

---------

Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-08-02 09:33:53 -04:00
Atemo
effd55d1ce
Updated "skilleffect" script command (#8505)
* Added an optional parameter to "skilleffect" script command to display the given skill effect on the specified ID (default : attached player).
2024-08-02 14:11:38 +02:00
Daegaladh
aacca52eec
Fixed Elemental SP recalc and packet conversion (#8531) 2024-08-02 13:58:24 +02:00
elanosilveira
4cab85cb19
Update hair_dyer.txt (#8519)
* Properly close the message box at the end of the dialogue instead of sending the player back to the main menu.

---------

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-08-01 09:50:30 -04:00
eppc0330
54dc915661
Add mapflag specialpopup (#8365)
* Add packet ZC_SPECIALPOPUP.
* Add mapflag and script command specialpopup.
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-08-01 09:05:54 -04:00
Singe Horizontal
612bf702ba
Restore a correct packet header (#8530)
Fixes #8529
2024-07-31 19:53:54 +02:00
Daegaladh
6f6c74b723
Fixed slow potion effect on pre-re (#8528) 2024-07-31 16:35:01 +02:00
Daegaladh
48b105405a
Fixed Homunculus Lif skills (#8513) 2024-07-28 18:56:47 +02:00
Daegaladh
3908b0e9ee
Fixed homunculus cooldown and aftercast delays (#8508)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-07-27 16:07:54 +02:00
Playtester
3cc32b6727
Removed Gunslinger Mine Damage Delay (#8517)
- Gunslinger Mine no longer has damage delay
- Freeze from Cryo Sphere / Ice Bullet will no longer be immediately broken by its own damage
- Fixes #8516
2024-07-26 20:43:46 +02:00
Atemo
e39fa4b66a
Corrected pet_db.yml script (#8509) 2024-07-21 14:12:23 +02:00
Atemo
c5eaa1544f
Updated Old Glast Heim instance (#8504)
Updated dialog and system of Old Glast Heim instance.
* Added missing checkweight
* Added missing dialogue and warp when a player did not receive the reward after killing the first mvp "Corrupted Soul"
* Corrected monster re-spawn on map 2 : previous monster spawn by the npc are now killed before new spawn
2024-07-16 22:33:34 +02:00
Daegaladh
1d9cfdb17d
Fixes custom warper var (#8503)
Follow-up to f8c9481673a8729fc99f5cbdf94e3ab8a188d91f
2024-07-14 23:09:50 +02:00
Aleos
4b32621c61
Resolve Death Valley HP/SP adjustment (#8501)
* Fixes #8428.
* The skill will now properly take the SP first before healing HP of the target player.
Thanks to @jamesandrewww!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-07-13 09:47:55 -04:00
Vincent Stumpf
3b1c33c5d9
Fix stack overflow in npc_parse_shop (#8496) 2024-07-07 11:24:53 +02:00
Daegaladh
f8c9481673
Added optional Pre-Renewal Brasilis (#8480) 2024-07-06 23:24:48 +02:00
Playtester
78a2babe4d
Monster Losing Target Display (#8479)
- When a monster loses its target, it will now properly display movement to the next cell rather than snapping back to the previous cell
- Looters will no longer spam movement packets to the client when they go for loot
- Added some base implementation for sub-cell coordinates
- Fixes #8232

Co-authored-by: Lemongrass3110
2024-07-06 12:51:58 +02:00
Daegaladh
0a977c1fd7
Fixed vending_over_max behavior to match official (#8469)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-07-05 02:35:41 +02:00
Daegaladh
29a63820fd
Fixed searchstores incorrectly updating uses (#8491) 2024-07-04 22:22:44 +02:00
Vincent Stumpf
4f2beac029
Clear start_items when reading a new value (#8493)
Fixes #8492
2024-07-04 21:50:40 +02:00
Carlosgrr
529d8fea3d
Reverting Magic Wand Quest to request Trunks (#8473)
Fixes #8465
2024-07-04 20:33:14 +02:00
Lemongrass3110
d2cb6c10e1
Fixed packets 0x440 and 0x8cf (#8486)
Follow up to d445497

Fixes #8478

Thanks to @gmragnarok, @LadyNanuia and @Haydrich
2024-07-04 19:29:00 +02:00
Atemo
fccf328a54
Implemented new items up to July 3, 2024 (#8488)
* Sorted the item IDs
* Added prt_mk map in mapcache
2024-07-04 15:27:17 +02:00
Lemongrass3110
25b9126644
Refactored get/set unitdata (#8483)
Fixes #8481

Thanks to @Hyroshima
2024-07-03 17:05:15 +02:00
Lemongrass3110
2206d1a960
Fixed NoNearNPC flag (#8487)
Fixes #8471

Thanks to @xVaan
2024-07-03 16:02:22 +02:00
Atemo
1d8dec4b72
Uncommented quest ID related to illusion investigation (teddy bear) (#8477) 2024-06-30 19:05:43 +02:00
Atemo
995a5d0f60
Corrected barter shop of illusion dungeon (#8472)
Follow-up 5ca7aee79b
Fancy_Flower can't be refined.
2024-06-29 17:08:08 +02:00
Pokye
5ca7aee79b
Correction of illusion dungeon's barter shop (#8470) 2024-06-29 15:16:12 +02:00
Vincent Stumpf
73b878db37
Add expanded 4ths to jobmaster (#8267) 2024-06-28 21:39:00 +02:00
Atemo
14a22de993
Added missing clear cutin (#8467)
Corrected encoding of some files
2024-06-28 20:20:49 +02:00
Atemo
0057d862af
Initial release of Illusion of Teddy bear (Walkthrough conversion) (#8459)
* Increased MAX_BARTER_REQUIREMENTS to 6
* Fixed #6460
2024-06-28 17:36:29 +02:00
akaineko
82d3b078c3
Fixed rand issue in KO job quest (#8463) 2024-06-28 15:01:15 +02:00
Atemo
88e3eba8cf
Updated instance_check_party script command (#8457)
* The command now returns 0 if the party id does not exist
* Fixed #8426

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-06-27 18:23:03 +02:00
Lemongrass3110
c8935ef18a
Official conversion of lasagna warps (#8464) 2024-06-27 09:16:33 +02:00
Pokye
fa5e642d4d
Initial implementation of Shopping Boards (#8453)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Daegaladh <daegaladh@shadowgames.es>
2024-06-26 20:50:14 +02:00
Daegaladh
549fc3f860
Fixed searchstores and added a map parameter (#8456)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-06-26 20:21:26 +02:00
Playtester
30f8cb1f6e
Star Gladiator Miracle Chance (#8460)
- Reduced default chance of Miracle to occur from 0.02% to 0.005%
- Chance of Miracle to occur is now further reduced if AGI is above 46
- Fixes #8445
2024-06-26 11:38:46 +02:00
Atemo
21359386be
Exported constants for setdialogalign script command (#8458)
Follow-up eb308dcad2
2024-06-25 17:27:33 +02:00
Playtester
861833bcfa
Frost Joke / Scream on Party Members (#8455)
- Base chance of Frost Joke / Scream to cause status changes to party members is now one fourth of the original chance
- Variable duration of Frost Joke when applied to party members is now always 15s
- Fixes #8454
2024-06-22 22:22:44 +02:00
Daegaladh
a0bec6a404
Configs for account names, character names, and passwords minimum length (#8448) 2024-06-21 20:36:21 +02:00
Daegaladh
5123704795
Added player permission script commands (#8450) 2024-06-21 19:12:01 +02:00
Atemo
d344caa08d
Implemented NPC_DEADLYCURSE2 and NPC_DEADLYCURSE (#8447)
* Implemented NPC_DEADLYCURSE2
* Splash skill inflicting no damage and activating the status "Deadly_Defeasance" on surrounding target
* Unknown if the duration scale with level. The duration at level 5 is 30s

* Implemented NPC_DEADLYCURSE
* There is not much information on this, assuming it is a single target skill
* Does not deal any damage
* No info on max level, monsters use it level 1
* Duration at level 1 is 15s

* Uncommented NPC_DEADLYCURSE2 in mob_skill_db
2024-06-21 14:48:26 +02:00
Lemongrass3110
1ca634df1d
Packet cleanups - const and casts (#8422) 2024-06-20 14:33:47 +02:00
Playtester
5f16a06f2f
Renewal Bowling Bash Knockback (#8449)
- Fixed Bowling Bash causing knockback effect twice in renewal (fixes #8435)
2024-06-20 07:59:21 +02:00
Playtester
566ac2078d
Guillotine Fist SP Recovery Prevention Cleanup (#8443)
- Unified code for SC_EXTREMITYFIST
  * It stops natural SP recovery for 300s in pre-re
  * It stops natural SP recovery and recovery from items for 3s and shows icon in renewal
- Removed SC_EXTREMITYFIST2 as it's no longer needed
- Fixed an issue that caused a natural SP regen tick to happen right after using Guillotine Fist
- Fixes #8377
2024-06-19 07:53:30 +02:00
eppc0330
d191c2cf2a
Item DB corrections / implemented ALL_RAY_OF_PROTECTION (#8394) 2024-06-18 15:08:54 +02:00
Atemo
4555e7c14c
Updated max RES/MRES and max RES/MRES ignored (#8442)
* Removed the limit of RES/MRES and remove max_res_mres_reduction battle config
* Added a limit of RES/MRES ignored by items and skills in max_res_mres_ignored battle config
2024-06-18 15:04:37 +02:00
Lemongrass3110
ba5221ef97
Added 4th jobs to ea_job_system.txt (#8440)
Fixes #8431

Thanks to @Pokye
2024-06-17 20:15:54 +02:00
Atemo
ce5de23874
Updated get_bosstype and UMOB_MODE (#8439)
* Updated mob_data::get_bosstype() to use current mob data instead of db data to fix issue when the mode is changed via the setunitdata script command.
* Added unit_refresh in UMOB_MODE to refresh the mini icon near the monster indicating the monster type.
2024-06-17 19:38:00 +02:00
Lemongrass3110
44fbe3940d
Fixed pin code changing (#8438)
Fixes #8430

Thanks to @gmragnarok
2024-06-17 19:04:21 +02:00
Lemongrass3110
68f8a4bc7f
Fixed a crash with unknown packets (#8437)
Fixes #8432

Thanks to @gmragnarok
2024-06-17 18:30:43 +02:00
Atemo
6451925430
Updated npcspeed, npcwalkto and npcstop script commands (#8354)
* Added the optional parameter <npc name> to npcspeed to change the walking speed of the npc with the said name.
  Usage : npcspeed( <speed value> {,"<npc name>"} );

* Added the optional parameter <npc name> to npcwalkto to move the npc with the said name at the given coordinates.
  Usage : npcwalkto( <x>,<y> {,"<npc name>"} } );

* Added the optional parameters `<npc name>` and `<flag>` to `npcstop` to stop the movement of the npc with the said name with options.
  Usage : `npcstop( {"<npc name>", {"<flag>"}});`

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-06-16 14:57:59 +02:00
Playtester
fcf74b0dfc
Renewal Simple Defense Formula Flag (#8429)
- Added a flag "SimpleDefense" to mark skills that use the simple defense formula
  * Simple defense: Damage is flat reduced by DEF+DEF2. Res is ignored.
- Dragon Breath / Water now also ignore Res
- Fixes #8419

Special thanks to everyone who helped testing all these skills to confirm this common rule.
2024-06-15 20:28:26 +02:00
Lemongrass3110
8c4d1bb0c6 Fixed returning to char-select
Fixes #8420

Thanks to @gmragnarok and @Beginerxx
2024-06-13 15:24:53 +02:00
Jittapan Pluemsumran
503f9e09f6
Always set all item data in npc_sellist_sub (#6429)
Fixes #6422

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-06-13 00:47:04 +02:00
Lemongrass3110
8f9b0b8354
Added configs for instance limitations (#3753)
Fixes #1661

Thanks to @admkakaroto
2024-06-12 23:36:33 +02:00
Playtester
84cdc9cae0
Cannon Ball Skills (P.ATK and Res) (#8415)
- When using Cart Cannon or Arm Cannon, the arrow attack you get from cannon balls is no longer affected by P.ATK
- Cart Cannon and Arm Cannon are no longer reduced by Res
- More consistent naming (PATK -> P.ATK, SMATK -> S.MATK)
- Added a general rule that cannon ball attack is not added to equip attack
- Fixes #8380
2024-06-12 18:59:05 +02:00
Lemongrass3110
34eb4be25b
Preparatory cleanup of parties (#8418) 2024-06-12 15:39:24 +02:00
Lemongrass3110
9c9dcc8cab
Preparatory cleanup of guilds (#8417) 2024-06-12 14:47:52 +02:00
Lemongrass3110
aaa9890470
Preparatory cleanup of clans (#8416) 2024-06-12 10:03:44 +02:00
Lemongrass3110
6fdaac4a75
Added pincode state tracking (#8412)
Fixes #6595

Thanks to @Danil0v3s
2024-06-11 21:50:16 +02:00
Daegaladh
0d3550e7ea
Fixed clif_move to use the correct movement packets (#8405)
* Removed unused ZC_NOTIFY_MOVE (0x86) packet
---------

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-06-11 00:03:43 +02:00
Daegaladh
6ca99e7852
Fixed potentially dangerous map_addflooritem calls and related behaviors (#8360)
*Removed potentially dangerous map_additemfloor calls
*Added weight/inventory checks for marry atcommand
*Fixed overweight message for box items
*Fixed inventory space check for box items to match official requirement (the total number of the items the box will give you *r min 10, plus 1)
*Fixed inventory space message for box items
*Fixed pet egg creation not deleting the pet data when failed to add it to the inventory
*Fixed pet egg creation dropping the egg on the floor when failed to add it to the inventory
*Fixed pet equipment dropping on the floor when failed to retrieve the item
*Added a battle configuration to prevent removing the pet equipment (and disappear into nothingness) when failed to retrieve the item
*Added missing skill_drop_items_full checks on several skills (official behavior makes the items disappear)
---------

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-06-10 22:44:19 +02:00
Jittapan Pluemsumran
9267c2bf8a
Added sanity checks to pincode decryption (#8404) 2024-06-10 22:03:49 +02:00
Vincent Stumpf
92722db3ab
Fix dynamic npc timer mismatch (#8265)
* Fix dynamic npc timer mismatch

Fixes #8241
This adds some missing placement news that I'm surprised hasn't blown up yet.
2024-06-10 21:11:19 +02:00
Playtester
6daa032144
Renewal Spiral Pierce, Element vs. Status Attack (#8411)
- When using Spiral Pierce the base damage will now be multiplied with 0.7
- Weight bonus of Spiral Pierce is no longer affected by elemental adjustments
- Size modifiers updated: Small 130%, Medium 115%, Large 100%
- Spiral Pierce will now store its base damage in equipAtk to prevent rounding errors (temporary solution)
- Status Attack will now first apply the elemental table before doubling the right-hand damage
- Fixes #8410
2024-06-10 16:56:59 +02:00
Aristeus09
17a6d039d9
Fixed a couple of clif_message constant values (#8407)
Co-authored-by: Daegaladh <daegaladh@shadowgames.es>
2024-06-07 19:48:17 +02:00
Playtester
ec9a5fae4b
Monster Loot / Item Dropping Position (#8347)
- When a monster is killed, its first item will now always drop at the exact cell the monster was on
- When a monster drops more than one item, the items will be deployed on 3 cells around the monster (looping): SE, W and N
- Fixed drop position of looted items (similar to regular drops but independent to it and starts north)
- Fixed item drop order (script-granted -> regular drops -> looted drops)
- Fixed looted items showing special drop effects
- Searching for a free cell to drop an item on now uses the official algorithm
- When a monster drops an item, it will no longer drop on cells that are occupied by characters or pets
- When a player drops an item, it will now drop in a 5x5 area around the player
- Items dropped by players can now stack on the same cell unless the new "item_stacking" config is disabled
- When an MVP drop drops to the floor because the player's inventory was full, it will now always drop on that player's cell
- Fixes #8345
2024-06-07 18:29:01 +02:00
Playtester
e8f1c7f9e7
Triple Attack vs. Plant Mode (#8403)
- Triple Attack will now deal 3 damage to monsters with plant mode (infinite defense)
2024-06-06 21:13:48 +02:00
Lemongrass3110
4c1b1c1a5c
Added missing conformance mode in MSVS (#8402)
Follow up to 1361e9c
2024-06-06 13:10:47 +02:00
Atemo
ed3f418d15
Item data corrections (#8390)
* Fixed items in DB using wrong field. Some fields don't work with certain item types.
* Added warnings when a type is using a wrong field.
2024-06-05 15:34:14 +02:00
Lemongrass3110
c74ad5c8c2
Fixed PCBLOCK_EQUIP (#8399)
Fixes #8398

Thanks to @nubspixel
2024-06-04 10:02:14 +02:00
Lemongrass3110
48b4623f3e
Fixed all warnings in MSVS (#8391)
Fixes #2859
Fixes #3570
Fixes #8389
2024-06-04 03:07:16 +02:00
Lemongrass3110
660b194ade
Changed droplists from ERI to STL (#8370) 2024-06-04 02:40:55 +02:00
Playtester
23e7e1f367
Fixed Random Spawns (#8397)
- Fixed monsters with random spawn location to sometimes spawn on (0,0) if that cell is not a wall
- Follow-up to 5d232db
2024-06-03 19:48:55 +02:00
Playtester
1c96180fe6
Night Watch Job Bonus, Crimson Revolver (#8396)
- Fixed Sta bonus of Night Watch job
- Fixed Crimson Revolver giving 35 ATK too much
2024-06-03 16:58:31 +02:00
Lemongrass3110
545417ef11 Follow up to 1b9e46b
Fixes #8392

Thanks to @Beginerxx
2024-06-01 15:54:19 +02:00
idk-whoami
f60a4bdfaf
Corrected script for some item #28 (#8340) 2024-05-31 17:10:01 +02:00
Daegaladh
1f9a43c9d2
Replaces more constant names with the official ones (#8374)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-05-31 14:51:59 +02:00
Lemongrass3110
1b9e46b247
Generic cleanup of packets (#8369)
Standardized initial packet length of dynamic packets to sizeof
Standardized normal casts of packet_buffer to reinterpret_cast
Standardized packet length incrementations to static_cast with decltype
Removed unused function clif_setdisguise
Fixed an issue with string length in clif_scriptmenu
Removed struct keywords
Resolved a few warnings
2024-05-31 14:28:40 +02:00
BotGigo
4e77ada895
Illusion of underwater cooldown (#8383)
Corrected the quest menu for Illusion of underwater daily quests
2024-05-29 20:49:31 +02:00
Playtester
98eaf85a90
Arch Mage, S.MATK, Warlock Summon/Release (#8386)
- Fixed job stat bonuses of Arch Mage
- Fixed damage formula of Summon Elemental Ball / Release 2
- S.MATK is now applied before skill ratio
- Fixes #8381
2024-05-29 09:04:23 +02:00
Playtester
19f94e18f0
Renewal Guillotine Fist, Counter Slash, Shield Press Damage (#8376)
- Fixed the "constant addition" damage bonus being applied before the ratio in renewal, resulting in way too high damage for Guillotine Fist, Rapid Smiting and Shield Press
- Guillotine Fist is now reduced by SoftDEF+HardDEF in renewal
- Guillotine Fist is no longer reduced by Res
- Fixed Counter Slash adding Agi and Job Level to base damage rather than skill ratio
- Fixed Shield Press multiplying the damage by 5 instead of dividing it among 5 hits
- Only base STR of players will increase the Shield Press skill ratio now
- The fixed VIT*REFINE damage bonus of Shield Press is now a bonus that is applied even on MISS
- Fixes https://github.com/rathena/rathena/issues/8363
2024-05-28 22:47:06 +02:00
Daegaladh
3b5b5be574
Fixed compile warning (#8384) 2024-05-28 15:59:45 +02:00
Akkarinage
39644a980f
Removed whitespace & duplicate label in runserver.bat (#8385) 2024-05-28 14:48:58 +01:00
Lemongrass3110
924d1ddad7
Fixed clif_clearchar_skillunit (#8371)
Follow up to cc60c46
2024-05-27 01:00:25 +02:00
Lemongrass3110
79935a75c9
Updated Hercules packets (#8368) 2024-05-26 17:31:23 +02:00
eppc0330
9e2b0b4a4d
New pcblock flag PCBLOCK_EQUIP (#8367) 2024-05-26 15:43:32 +02:00
Daegaladh
05ced985e3
Replaced custom with official message names (#8361) 2024-05-26 13:17:05 +02:00
Atemo
cc60c46e5f
Converted some packets to structs (#8353)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-05-25 22:17:12 +02:00
Playtester
b4ae40d401
Synchronize Damage Feature (#8305)
- Added a new monster stat "ClientAttackMotion" to mob_db.yml which is the time from when a monster attacks until which the damage shows on the client at 1x speed
- Added a new config synchronize_damage; when set to "yes", the client will display the damage of normal monster attacks at the exact time it is applied on the server, removing position lag (fixes #259)

Special thanks to all people who worked together to make this possible.

Co-authored-by: aleos, Lemongrass3110, Atemo
2024-05-25 18:59:22 +02:00
Lemongrass3110
023263df7d Fixed another crash in clif_wis_message
Follow up to 7ddd035 and a44d954

Fixes #8359

Thanks to @gmragnarok
2024-05-25 15:31:30 +02:00
Pokye
7c017bac6a
Missing nodynamicnpc on mapflag (#8357)
Fixes #8356
2024-05-24 15:28:07 +02:00
Atemo
361530a1b6
Converted some packets to structs (#8351) 2024-05-21 21:28:01 +02:00
Atemo
d1cf6f4ac7
Converted some packets to structs (#8332) 2024-05-20 21:13:59 +02:00
Playtester
c83f41a5a3
Consistent Dirx / Diry Array Usage (#8343)
- All skills now use the globally defined dirx/diry variables instead of defining their own
2024-05-20 09:14:18 +02:00
Playtester
5d232db89e
Spawn and Free Cell Search Behavior (#8324)
- When searching for a map-wide free cell, the tiles 15 cells from the edge are no longer considered
  * Added a configuration to change the edge size to any value between 1 and 40
- When searching for a free cell, the tiles 4-5 cells from the edge are now considered invalid and trigger a retry
  * If you make the edge size smaller than this, it will use edge size instead
- Searching for a free cell now defaults to 50 tries, but if the "no spawn on player" option is active, those failed attempts are not counted towards the limit anymore
- When a monster spawns in a defined area there will now be 8 attempts to spawn it on a valid cell within the area and then one attempt on the center cell; if all 9 attempts fail, there will now be 50 tries to spawn it map-wide before it gives up
- When a monster has fixed spawn coordinates, but those coordinates are a wall, it will now spawn in a random location map-wide instead
  * This also applies to icewall blocking the cell unless the boss_monster command was used
- Each monster in an area spawn will now receive its own spawn center within the spawn area on server start
  * This results in the spawn area being larger but having a bias towards the center
  * Added a configuration to disable this behavior
- Fixed slave monsters always being active and constantly calling the "search freecell" function even though neither them nor their master have been spotted yet
- Fixed map server crash when setting no_spawn_on_player to 100 (follow-up to 33b2b02)
- Updated prontera field spawns to official episode 18+
- Updated all champion mob respawn times to 3 minutes and sorted them by map name
- Fixes #8300
2024-05-19 17:12:44 +02:00
eppc0330
949a33081f
Fix slavemob bahavior (#7978)
Fixes #6885

Co-authored-by: aleos89 <aleos89@users.noreply.github.com>
2024-05-19 14:10:23 +02:00
Aleos
b81904d554
Update build_servers_gcc.yml (#8338)
Add a separate job to run specifically for GCC 13 in Ubuntu 24.04 as the package was removed from Ubuntu 22.04.

Related issue actions/runner-images#9866
2024-05-18 13:40:43 +02:00
mettool
aa62b2fa80
Corrected Boss Meow monster Class (#8336) 2024-05-17 14:52:13 +02:00
Kanin Temsrisuk
4327fb05a9
Corrected RG Golden Potion item data (#8286) 2024-05-17 14:50:42 +02:00
Akkarinage
e1e8b68b33
Updated checkout version tag 2024-05-15 19:38:03 +01:00
Akkarinage
91b501bbb2
Added Siege_Teleport_Scroll2 function 2024-05-15 14:24:36 +01:00
eppc0330
a9a8b0d0c4
Fixed plagiarized skills not removed (#8329) 2024-05-14 09:10:03 +02:00
Lemongrass3110
da8229b8f5
Added some suggested code improvements (#8331)
Fixes #8309

Thanks to @mrpond
2024-05-13 17:46:47 +02:00
Lemongrass3110
8980203f7b
Small cleanup to NJ_ZENYNAGE (#8320)
Split NJ_ZENYNAGE from KO_MUCHANAGE
2024-05-13 16:50:30 +02:00
Lemongrass3110
fe9f617f97
Fixed clif_sendfakenpc (#8330)
Fixes #8321
Fixes #8328

Thanks to @kaninhot004
2024-05-13 11:45:00 +02:00
Lemongrass3110
580511c0bb Fixed a warning
Fixes #8325

Thanks to @Beginerxx
2024-05-13 07:44:36 +02:00
Playtester
f85ca81066
Fixed Magic vs. Plant Damage (#8323)
- Fixed magic damage on plants always being 0
- Follow-up to 2963e52
2024-05-11 08:52:39 +02:00
Playtester
04117614cb
Attacking While Casting Crash Fix (#8322)
- Fixed a server crash that occurs when a unit did a normal attack while casting a spell (e.g. Free Cast)
- Follow-up to ffe40de
- Fixes #8319
2024-05-10 18:19:19 +02:00
Lemongrass3110
04386a8ebc Follow up to d445497 2024-05-10 00:12:10 +02:00
Jittapan Pluemsumran
d445497870
Converted a bunch of packets to structs (#8295)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-05-09 23:06:32 +02:00
jasonch
1af1943f85
Added missing columns for yaml2sql (#8318)
Fixes #8317
2024-05-09 22:00:17 +02:00
Playtester
13bc3e2bb7
Monster Powerskill Levels, Silver Sniper, Magic Decoy (#8316)
- Fixed some monsters using the normal player level 10 version of a skill instead of the special NPC powerskill version (e.g. Heal for 9999 HP)
  * See doc/mob_skill_db_powerskill.txt for more information
- Fixed Silver Sniper and Magic Decoy using Heal 10
- Fixed Magic Decoy doing normal attacks
- Fixes #8306
2024-05-08 15:08:09 +02:00
Playtester
ffe40def4a
NPC_RUN, Monster Skill Interval (#8302)
- Monsters will now properly run away when using NPC_RUN (fixes #7941)
- Introduced a new function unit_get_walkpath_time that returns the time the unit needs to walk its current walkpath
  * This is now used for NPC_RUN and random walking
- Fixed an issue with mismatching timer warnings when a monster casts NPC_RUN multiple times in row

- Monsters will now always attempt to use non-berserk-state skills once per second (fixes #1700)
  * This completely replaces the "ugly" solution to use a walk_count for idle, walk and chase skills
  * This interval is now a lot more accurate and no longer influenced by external factors such as canact delay
  * This interval is now also used for lazy monsters rather than MIN_MOBTHINKTIME*10 so that MIN_MOBTHINKTIME can be reduced without having to worry about skills being cast more often
  * Angry skills no longer replace the normal attack and now follow the once per second rule; they will always first be attempted at the end of the walk delay after a normal attack
- The special follow-up attack skill monsters use when you move out of their attack range, now is only used when they are in Angry state
  * Also fixed a bug that this was checked every 100ms until the monster used a skill, instead of just once per second

- Monsters now can use chase skills even before they start moving (assuming one second has already passed since last skill check)
- Removed "hack" to make monsters cast chase skills when trapped in icewall
  * This was solved by implementing checking for chase skills before starting to move

- Monsters will now receive an aMotion walk delay after having used a skill
- A monster that could not walk randomly because of walk delay will now walk immediately once the walk delay expires
- Using angry or berserk skills will now set a monster's attack delay
2024-05-08 09:02:48 +02:00
Atemo
bcb34695a5
Updated item DB and mapcache up to may 2 2024 (#8314) 2024-05-07 17:08:29 +02:00
Banana
fd9b475446
Added a command to reload cash shop db (#3257)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-05-07 10:08:55 +02:00
Aleos
8546f9f089
Resolves a potential crash from Howling Mine (#8147)
* Fixes #8146.
* Minor cleanups to ensure the Howling Mine status is active before accessing.
Thanks to @LadyNanuia!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-05-06 19:15:37 -04:00
idk-whoami
ffbbb94080
Corrected script for some item #27 (#8235) 2024-05-06 23:17:25 +02:00
eppc0330
c8cbc2e3a1
Fixed SHC_SHADOW_STAB damage bonus (#8288)
Fixed SHC_SHADOW_STAB damage bonus not being applied during cloaking exceed status.

Remove cloaking bonus: Bonus should be granted on only cloaking exceed status, not cloaking

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-05-06 21:22:54 +02:00
Lemongrass3110
a44d9540fb
Fixed clif_wis_message (#8308)
Fixes #8307

Thanks to @mrpond
2024-05-06 02:04:51 +02:00
Singe Horizontal
fd36fc04b2
Fixes clif_viewequip_ack packet length (#8304) 2024-05-05 15:13:06 +02:00
Lemongrass3110
b48948822a
Replaced NULL with nullptr (#8298) 2024-05-03 19:38:13 +02:00
idk-whoami
30928a04e1
Script correction of NPC ammo_boxes (#8275) 2024-05-03 17:50:01 +02:00
Lemongrass3110
3ada0c11be
Converted some banking packets to struct (#8297) 2024-05-03 13:35:20 +02:00
Kanin Temsrisuk
90b2b9cbbf
Fix auto spell list on renewal (#8299)
Follow up to 9440869
2024-05-03 10:12:31 +02:00
Daegaladh
7ddd035442
Fixed clif type conversion warnings (#8294)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-05-03 09:26:02 +02:00
Lemongrass3110
38ca0998fd
Cleaned up 2 size_t warnings in char.cpp (#8296) 2024-05-03 08:17:13 +02:00
Daegaladh
29a3c5263b
Small optimization on change sex (#8281) 2024-05-03 00:46:40 +02:00
Lemongrass3110
827517f8cf
Cleaned up a few TODOs from #7963 (#8254) 2024-05-02 22:44:31 +02:00
idk-whoami
6d2ef66bbb
Script correction of Lux Anima Runestone IDs 22540 (#8258) 2024-05-02 21:35:49 +02:00
Lemongrass3110
7ebf47e31c
Added GCC 12 and 13 to CI (#8293)
Follow up to d949740
2024-05-02 20:37:04 +02:00
Atemo
2ebdd50e08
Fixed warning about favorite item (#8290) 2024-05-02 15:35:00 +02:00
Jittapan Pluemsumran
d949740cd9
Moved battle_fix_damage definition to battle.cpp (#8292)
Fixes #8291
2024-05-02 13:56:20 +02:00
Playtester
16e9d52204
Database Cache Fix, Pre-Re Monster Cleanup (#8289)
- Fixed a problem that caused the DB cache to always be missing the last entry
- Removed renewal monsters from pre-re/mob_db.yml
2024-05-01 20:12:31 +02:00
Playtester
cad5cab976
Coma Rework, Exp Calc Type, Fiber Lock Range (#8287)
- Coma item bonus is no longer an additional effect / status change, but instead replaces the attack damage with setting HP/SP to 1
  * That means Coma attacks will never kill someone, even if the original attack would be lethal
  * When doing a Coma attack, the attack displays the original damage and this is also what counts towards the mob damage log
- Coma is checked for every single event that applies damage, including reflect damage, and for Provoke / Self Provoke
  * Some Renewal-only effects couldn't be tested and were left unchanged (e.g. damage from White Imprison)
- Coma now sets SP to 1 instead of 0
- bComaRace, bWeaponComaRace and bWeaponComaEle won't work on bosses, GVG and battlefield objects
- bComaClass and bWeaponComaClass no longer work on GVG and battlefield objects, but can work on bosses if you specify Class_Boss or Class_All
- Edge is now defined to only work on normal monster
- The default exp_calc_type 0 no longer counts the first attacker twice and instead works like on official servers
- Added a new exp_calc_type 2 that counts the first attacker twice as previously
- The damage logged will now include overkill damage on exp_calc_type 0 and 2, but not count Coma damage (it will count the damage you would have originally dealt instead)
- Fiber Lock now has a range of 9 instead of 7
- Fixes #8279
2024-05-01 08:58:51 +02:00
Playtester
9e959f7fd6
Renewal Offhand Damage, Left-hand Weapon Only Attack (#8285)
- Fixed renewal offhand damage being double as high as it should be
- You will now deal unarmed main hand damage if you equip a weapon only in your left hand
- Your offhand damage will now be the same regardless of whether you have a weapon in the main hand or not
- Fixes #8284
2024-04-27 15:55:41 +02:00
Playtester
0e434aa73b
Grand Cross Damage and Trigger Rework (#8283)
- Grand Cross on target is now considered a full magic attack and no longer triggers drain and similar effects that only work with physical attacks
  * This problem as was introduced in d8a02e9 to fix Coma not working on Grand Cross, but the reason that Coma works on Grand Cross is because it can also trigger on Magic skills (this is already working)
- Grand Cross damage on self is still considered as "physical damage received" for reactive cards (e.g. Alarm Card), but no longer as "magical damage received" (e.g. Platinum Shield does not trigger)
- Grand Cross no longer channels through the whole "weapon attack" code and just calls the necessary parts directly (it only considers ATK, DEF/VIT_DEF and refine)
- Damage parts of Grand Cross can now go below 1 and reduce the other part (e.g. -5 physical damage and 15 magical damage now results in 10 damage instead of 16)
- Implemented the official renewal damage formula for Grand Cross:
   [((ATK+MATK)/2)*RATIO - DEF - VIT_DEF - MDEF - MDEF2]
- Fixed the order of damage processing for Grand Cross for fully accurate damage (there were a lot of rounding issues before)
- The attribute table is no longer applied twice on self damage (still applied twice on target)
- Cards that increase magic damage now work with Grand Cross (e.g. Skeggiold Card)
- Changed Grand Cross range to 9 as that's the official range (you never know when it matters)
- Fixes #1140
2024-04-27 10:22:50 +02:00
Playtester
2963e52fc6
Pre-Re Monster Stats, CSV2YAML Converter, Damage Inaccuracy Fix (#8278)
- Fixed several pre-re monster stats being 1 instead of 0
  * Issue was introduced in 05a17d8 as safety measure to prevent division by 0, but it results in wrong damage numbers
  * Players can get 0 on stats as well, so it's better to put such safety measures at the point where the division takes place
- Minimum stat for monsters is now 0 instead of 1
- Monsters that have 0 Luk after this change can no longer be cursed
- Improved csv2yaml converter to no longer lose the information whether a stat is 0 or 1
- Fixed an issue with converting Race2 in the csv2yaml converter
- Removed arbitrary "+1 MATK" bonus that was probably added due to people not figuring out why the damage was off by 1
- Fixed small damage inaccuracy issue in PVP
- Fixes #8277
2024-04-24 21:04:34 +02:00
Playtester
7c44390606
Fixed Monsters Randomly Targeting on Attack (#8274)
- Fixed immobile monsters targeting random bystanders with their spells even though they already have a target
- Fixed some Malaya Port enemies targeting randomly
- Fixes #8273
2024-04-24 11:46:45 +02:00
Kanin Temsrisuk
45b588c654
Corrected Cylinder Boots [1] item script (#8268) 2024-04-22 22:55:40 +02:00
idk-whoami
5124ddf575
Modes correction of Temple Of Demon God monsters (#8259)
Thanks to @Atemo
2024-04-22 22:54:41 +02:00
Chaos92
0f0bd685d9
Fix typo for macro_register (#8270) 2024-04-22 13:26:31 -04:00
Playtester
f15cb72f94
Monster AI Improvements, Clashing Spiral, Skid Trap, Throw Stone (#8269)
- Added config setting mob_unlock_time that defines how long a monster can be trapped (immobile) before it unlocks its target 
  * Default is 2000ms, which makes Clashing Spiral no longer cause monsters to drop their target, but Ankle Snare still will even at minimum duration 
- Monsters will now promptly use idle skills while trapped (there was a delay before)
- Increased the time the AI is still active when there are no players left on the map from 0ms to 5000ms
  * This fixes an issue that monsters never unlocked their target if it was the last player to leave the map
- Clashing Spiral now has a range of 4 instead of 5
- Skid Trap no longer has a stop effect in pre-re, but it will make monsters unlock their target and become idle
- Skid Trap still stops targets for 3 seconds in renewal, but will no longer activate on bosses
- Throw Stone now deals 30 damage when used by monsters
- Fixes #7846
2024-04-22 08:39:11 +02:00
Playtester
75f518859f
Removed Basedamage Variable from Renewal (#8264)
- As this variable is unused and is very hard to calculate in renewal's structure, it was removed completely from renewal to make the renewal code cleaner
- In pre-re it still works exactly the same as before (used for the EDP and Magnum Break bonus - renewal uses weaponATK for this instead)
- Follow-up to b5e3e5e
2024-04-21 00:08:03 +02:00
munkrej
b5e3e5e69b
Fixed wrong double damage calculation for skills in renewal mode (#8260)
Note by Playtester: In renewal the "battle_calc_skill_base_damage" function adds to the ATK values rather than resetting them, so calling it twice will cause the values to be doubled, so we can't easily use this system for renewal. Will do a follow-up cleanup later.
2024-04-20 15:50:27 +02:00
Playtester
3cbdcf999f
Ankle Snare Status Rework (#8263)
- SC_ANKLE no longer has a natural resistance and minimum duration
- Glacier Fist, Clashing Spiral and Tarot Card of Fate now grant SC_ANKLE instead of SC_STOP (cannot teleport while under SC_ANKLE effect)
- Grand Cross now gives SC_ANKLE to self during the spell duration
- Ankle Snare now has a minimum duration of 3000+30*baselevel milliseconds
- Ankle Snare will no longer activate on bosses in renewal
- Fixed Ankle Snare stopping bosses in pre-renewal even if you didn't enable the config setting for it
- Glacier Fist now has a minimum duration of 1500+15*baselevel milliseconds rather than it being the maximum duration
- You can now define Glacier Fist's effective base duration in the YML file without worrying about it being halved in the source code (it is still getting reduced by Agi)
- Fixed some integer overflow issues
- Fixes #8253
2024-04-20 15:41:24 +02:00
Playtester
cd7341930e
Fixed Capping of Values (#8257)
- Values that are added together will now be correctly capped to their max value
- Status resistance can no longer exceed 100% (made negative success rates become positive)
2024-04-18 17:55:41 +02:00
Playtester
25b98c87db
NPC_INVINCIBLE and Spell Breaker (#8255)
- NPC_INVINCIBLE now grants SC_INVINCIBLE for 300s instead of unlimited
- NPC_INVINCIBLEOFF and MER_INVINCIBLEOFF2 now just end SC_INVINCIBLE instead of having their own status change
- SC_INVINCIBLE now works like plant mode instead of just setting incoming damage to 1
- SC_INVINCIBLE now increases ATKpercent by 100 instead of increasing all damage by 75%
- SC_INVINCIBLE no longer blocks skills
- SC_INVINCIBLE now increases movement speed by 50% instead of 75%
- SC_INVINCIBLE now increases ASPD strongly
- Quagmire can no longer prevent ASPD increase (it still ends various status changes and prevents them)
- If you counter Spell Breaker with Magic Rod you now receive 20% of the caster's MaxSP
- Spell Breaker will now only deal HP damage on level 5
- Spell Breaker now can deal damage to bosses to 10% in pre-re (cannot be reduced by SC_INVINCIBLE unless you enable the "invincible_nodamage" setting)
- Spell Breaker will no longer deal damage if it would be lethal
- Added missing animation of Spell Breaker's damage
- Fixes #8228
2024-04-17 16:28:04 +02:00
Atemo
5df7de2b15
Added missing sd check for clif_skill_fail (#7963)
Fixes #8239 

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-04-15 22:38:46 +02:00
Playtester
089c3056cf
Updated/Simplified Damage Bonus Stacking (#8252)
- Freezing Trap, Sand Attack, Gunslinger Mine, Flip Tatami and Excruciating Palm no longer are affected by +% dmg cards
- The skills that ignore +% dmg cards are now exactly those skills that also ignore EDP and the EDP/Magnum Break elemental damage bonus
- Non-players are now always affected by ATKpercent
- Simplified the code accordingly
- Fixes #8250
2024-04-14 19:12:40 +02:00
Lemongrass3110
d05e11aecd
Added .git-blame-ignore-revs file (#8245) 2024-04-14 19:09:36 +02:00
Playtester
310fcd6fa1
Throw skills (Shuriken, Kunai, Coins, Venom Knife) (#8249)
- Throw skills no longer consider arrow attack unless you have a ranged weapon equipped
- Throw Shuriken is no longer modified by +% damage cards
- Throw Shuriken/Kunai no longer ignore flee
- Throw Shuriken's damage bonus is now flee-ignoring and includes skill level(x4), dagger mastery(x3) and arrow attack
- Throw Kunai's damage bonus is now three times arrow attack per hit
- Throw Shuriken/Kunai's final damage is now applied as forced neutral damage
- Fixed range of Throw Coins (9 -> 7)
- Other code improvements
- Fixes #8206
2024-04-14 07:55:31 +02:00
Playtester
81894eeba6
Venom Splasher, Venom Knife (#8248)
- Venom Splasher now ignores +% damage cards, but no longer ignores weapon element
- Venom Splasher now uses the correct durations and cooldowns in pre-re (was already correct in renewal)
- Venom Splasher and Venom Knife now correctly use default poison duration
- Venom Splasher and Venom Knife now have a poison chance of 100%
- Fixes #8221
2024-04-12 21:56:39 +02:00
Playtester
9eff7be9cd
ATKpercent for monsters (#8246)
- Most NPC skills are now influenced by ATKpercent again
- LK_SPIRALPIERCE is now only not influenced by ATKpercent when used by players
- Introduced a new enum for bonus check flags
- Follow-up to 03f07ab
- Fixes #3538
2024-04-11 18:35:14 +02:00
Playtester
82c37ce32d
NPC_POWERUP, NPC_AGIUP (vs. Quagmire) and Dispel (#8243)
- NPC_POWERUP and NPC_AGIUP now grant their own unique status changes
- Duration of NPC_POWERUP is now 5s*level
- Duration of NPC_AGIUP is now 10s*level and max level is back to 10
- Quagmire, Slow Grace and Adoramus now work even when the target used NPC_AGIUP
- NPC_AGIUP will remove Decrease Agi on start but will not prevent it
- NPC_AGIUP can be dispelled, but NPC_POWERUP cannot
- Dispel will now make a monster unlock its target
- Removed custom code to display the NPC_POWERUP effect, it's now correctly linked to EFST_POWERUP
- Removed the ifdef around EXTREMITYFIST2, so we no longer constantly change its ID
- Fixes #8242 
- Fixes #904 
- Fixes #7346
2024-04-10 18:34:49 +02:00
Atemo
c70bc39751
Implemented SC_PERIOD_RECEIVEITEM_2ND and SC_PERIOD_PLUSEXP_2ND (#8197) 2024-04-10 14:01:12 +02:00
Playtester
eb4658f940
Envenom Element Modifier Adjustments (#8237)
- Envenom now applies the attribute table to the final damage again (fixes #8212)
2024-04-09 17:09:23 +02:00
Playtester
03f07ab8c7
Various NPC skill fixes (#8233)
- Fixed the damage type of various NPC skills
- NPC_*BREATH skills and NPC_VAMPIRE_GIFT will now no longer be influenced by ATKpercent
- Fixed NPC_CRITICALSLASH not working in pre-re
- NPC_KEEPING now lasts 30s
- NPC_BARRIER now lasts 15s
- NPC_DEFENDER now lasts 15s, reduces damage by 87.5% and halves movement speed
- Fixes #3538
2024-04-08 20:24:32 +02:00
Atemo
100b590094
Corrected SC_HELPANGEL (#8220)
Heal amount of SC_HELPANGEL (NV_HELPANGEL skill) is now not displayed.
2024-04-08 13:30:28 +02:00
Lemongrass3110
cb42dceb87
Switched most C headers to C++ (#8225) 2024-04-07 22:14:51 +02:00
Playtester
8cec8ce560
Minor trap damage fixes (#8230)
- Freezing Trap is now calculated like a ranged attack when the user has a bow equipped
- Fixed some minor trap damage inaccuracies
- Fixes #8227
2024-04-06 20:56:09 +02:00
Playtester
537072e610
Star Crumbs, Spirit Spheres, EDP, Guillotine Fist, Sand Attack, Rapid Smiting, Clashing Spiral (#8219)
- ATKpercent, Spirit Spheres and other mastery bonuses, now all affect the exactly same skills with some exceptions for refine and Star Crumbs, see battle_skill_stacks_masteries_vvs
- EDP and elemental bonus damage now apply to the exact same list of skills, see battle_skill_stacks_edp_element (pre-re)
- Star Crumbs and Spirit Spheres no longer multiply the damage by number of hits twice
- Star Crumbs, Spirit Spheres and similar mastery bonuses that apply even on MISS are now applied after the attribute table but before EDP and elemental bonus damage (pre-re)
- Attribute table can now make damage go negative which is weighted against any of the above mastery bonuses and elemental bonus damage before being capped to 0
- EDP and elemental bonus damage no longer apply to the left hand; removed "basedamage2" as it is no longer needed
- Left-hand damage is now always capped to 0 instead of 1
- Fixed Guillotine Fist ignoring size modifiers
- Fixed inaccuracies in Guillotine Fist's damage due to rounding issues
- Fixed bonus damage from Magnum Break when using Guillotine Fist
- Sand Attack is no longer influenced by EDP
- Rapid Smiting now has a fixed 20% hit bonus (it hits at least to 25%)
- Rapid Smiting no longer deals damage on MISS
- Clashing Spiral damage is no longer influenced by ATKpercent and any mastery except Star Crumbs
- Further code improvements / compiler warning fix
- Fixes #8211 
- Fixes #8218 
- Fixes #7750 
- Fixes #1823
2024-04-06 18:31:40 +02:00
Atemo
c546e67995
* Fixed an issue with some group in item group DB renewal (#8224)
* Replaced getrandgroupitem by getgroupitem script command
* Fixed incorrect use of getrandgroupitem in NPC folder
2024-04-06 13:49:31 +02:00
Lemongrass3110
8745391ad4
Cleaned up ZC_INVENTORY_TAB (#8217)
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
2024-04-04 08:42:19 +02:00
Atemo
4f82aff8fd
Initial release of episode 18.1 (#7917)
Thanks to @idk-whoami
2024-04-02 17:43:25 +02:00
Lemongrass3110
9440869743
Cleaned up ZC_AUTOSPELLLIST (#8216)
Cleaned up code.
Fixed invalid allocations from the old code.
Changed to struct.
Use correct packet id.
Fixed invalid RENEWAL check instead of PACKETVER.

Thanks to @aleos89
2024-04-02 16:06:56 +02:00
RoboSchmied
3c1187e150
Fix typos in BUILD messages (#8199) 2024-04-02 11:32:57 +02:00
Lemongrass3110
349b04bf28
Cleaned up CZ_PARTY_CONFIG (#8204)
Thanks to @aleos89
2024-04-02 09:53:11 +02:00
Playtester
b0902a4142
Volcano and Min Damage (#8213)
- Volcano now increases BaseATK instead of WeaponATK for non-monsters
- Fixed a bug that caused Volcano to increase MATK in pre-re (fixes #8208)
- Fixed min damage not being set correctly
- Fixed a compiler warning
2024-04-01 18:35:44 +02:00
Playtester
4247bc50c5
ATKpercent, Base Damage, Occult Impaction, Freezing Trap, Acid Terror, Paladin skills (#8210)
- A handful of skills grant status changes that actually are calculated together into a value "ATKpercent" rather than increasing BATK/WATK, this value is then applied to most weapon skills
  * Pre-re - Damage after skill ratio but before DEF reduction is multiplied with ATKpercent
  * Renewal - Is a linear addition to skill ratio instead (ATKpercent of 200 means +100% to any skill ratio, so 100% becomes 200%, but 500% only becomes 600%)
  * For further information which status changes go into ATKpercent and which skills are not influenced by it, please see the battle_get_atkpercent function
- Fixed base damage not being calculated correctly for certain skills
- MO_INVESTIGATE is no longer influenced by Spirit Spheres except when you have the WATK_ELEMENT effect (Magnum Break)
- Freezing trap now deals 100% damage on all levels and can miss
- Acid Terror now ignores DEF, but its base attack is reduced by VIT
- Acid Terror skill ratio is now 50%+50%*level
- Acid Terror and Martyr's Reckoning (PA_SACRIFICE) are no longer affected by refine and mastery bonus
- Magnum Break/EDP bonus no longer affects Acid Terror and unit skills
- Fixed damage formula of Shield Boomerang and Rapid Smiting
- Code improvements
- Fixes #8193
2024-04-01 15:15:41 +02:00
Atemo
23787bdfa4
Updated renewal item group DB (#8207)
* Corrections in item group DB
* Implemented new groups
2024-03-31 18:37:39 +02:00
Playtester
8a109071a5
Fixed Sonic Blow related map server crash (#8203)
- Fixes #8202
- Follow-up to 7d9a23d
2024-03-29 19:28:55 +01:00
Playtester
43d4e071df
Critical Hits on Focused Arrow Strike and Gunslinger (#8201)
- Focused Arrow Strike no longer deals max damage when it crits (pre-re)
- Focused Arrow Strike no longer considers cards that increase/decrease critical damage (pre-re)
- Criticals with any guns are now calculated like melee criticals, not considering bullet attack (pre-re)
- Chain Action can no longer do critical hits (pre-re)
- Fixes #8200
2024-03-29 18:43:09 +01:00
Playtester
7d9a23d03f
Frenzy, Super Novice Level Up Buff, Assassin Soul Link (#8198)
- Fixed Frenzy HP drain interval being 15 instead 10 seconds in renewal (follow-up to 1a004f0)
- The buffs granted when a Super Novice levels up now all last 120 seconds (fixes #8189)
- Assassin Soul Link now doubles stun chance outside GVG/BG (fixes #8195)
2024-03-28 23:43:59 +01:00
Playtester
861832ec27
Enchant Deadly Poison / Magnum Break Damage Bonus and Durations (#8191)
- Added missing EDP 25% poison damage bonus (it was already fixed in renewal but applies to pre-re too), that works identical to the 20% fire damage bonus from Magnum Break; both buffs overwrite each other
- The damage on which EDP/Magnum Break is based on now considers defense reduction, passive mastery, refine and true sight
- The EDP/Magnum Break damage bonus now considers spirit sphere damage, but the spirit sphere part is non-elemental; both are added together before they get rounded down
- The EDP/Magnum Break damage bonus can now become negative through attribute table and is dispelled on logout
- The EDP/Magnum Break damage bonus no longer applies when damage is already 0 or lower beforehand
- EDP is now applied after defense, refine and mastery
- Refine bonus now is applied before mastery and between both the damage is capped to 1
- Envenom's fixed damage bonus is now a mastery bonus (was already fixed in renewal but applies to pre-re too) and thus increased by EDP
- Fixed damage interaction between MO_FINGEROFFENSIVE (Throw Spirit Sphere) with Magnum Break, refine and spirit spheres
- Fixed Magnum Break costing HP; it requires HP but does not consume it
- Fixed Sonic Blow's damage formula (300%+50%*skill_lv) and how the bonus from Sonic Acceleration works (+10% to ratio)
- Poison/DPoison now reduce hard DEF vs. monsters by 25%, but the DEF reduction no longer stacks
- Fixed DPoison's duration (60s base duration on all levels)
- Fixed Enchant Deadly Poison duration in Renewal
- Fixed chance of DPoison to be inflicted (3% level 1+2, 4% level 3+4, 5% level 5)
- Fixed negative resistances not increasing the chance of a status change to occur (it's only capped to 0 in renewal)
2024-03-28 22:46:22 +01:00
Atemo
2633599458
Implemented missing renewal items usable (#8190) 2024-03-28 00:37:40 +01:00
Playtester
1a004f0164
Mercenary, Regen and Frenzy Improvements (#8185)
- When a Mercenary gains a bonus, there will now be an animation
- Mercenary bonuses now last for 5 minutes instead of 10 minutes
- Fixed HP/SP recovery values of Mercenaries (and Elementals)
- Mercenaries now recover HP when walking
- Homunculi no longer recover SP when walking
- Mercenary natural recovery interval is 8s for HP and 6s for SP
- Homunculus natural recovery interval is 2s for HP and 4s for SP
- MER_CRASH now only deals 1 hit and can be cast-cancelled
- Frenzy now drains HP every 10 seconds instead of every 15 in pre-renewal
- Fixed SP cost Mercenary Frenzy (100 -> 200 SP)
- Killing monsters exactly 2 times below you base level now still counts as mercenary kill
- Fixes #8184 
- Fixes #7663
2024-03-27 11:48:05 +01:00
Atemo
ed2d03d811
Extended TimeLimit format (quest DB) (#8116) 2024-03-25 19:09:31 +01:00
Atemo
42bd87d9b7
Implemented the permission "TRADE_UNCONDITIONAL" (#8182)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-03-25 16:09:11 +01:00
Playtester
dd663c7eb4
Fixed Asprika damage reduction (#8173)
- Monster damage is now always reduced by items that reduce BF_WEAPON damage
- Monster damage is now never reduced by items that reduce BF_MAGIC damage
- Asprika now reduces all damage from monsters by 30%
- Asprika now reduces all physical damage from players by 30%
- Asprika now reduces damage regardless of range of the attack
- Shaman Hat will no longer reduce damage from monsters, but will still reduce magic damage from players
- This also affects all custom items using bonus3 bSubEle and bonus3 bSubRace
- Added a config to battle/items.conf to return to old behavior
- Fixes #8171
2024-03-24 21:32:49 +01:00
Atemo
34711b5307
Implemented new items up to 20-03-2024 (#8180)
* Removed duplicate IDs
2024-03-22 21:42:16 +01:00
Atemo
b71586b3ca
Item DB corrections (#8179)
* Corrected etc items with item script (shouldn't happen)
* Corrected some item type
2024-03-22 20:48:53 +01:00
Atemo
3627377d49
Updated items DB (#8178)
* Updated items Trade, Flags, EquipLevelMin, ArmorLevel, WeaponLevel, Slot and Gradable
2024-03-22 19:52:30 +01:00
Atemo
5ebfd54163
Updated item_packages.yml and item_group_db.yml (#8174)
Files updated according to KRO client datas.
2024-03-17 14:48:28 +01:00
Playtester
f85f990e3e
Fixed all status changes overwriting OPT1 status changes (#8172)
- Fixes #8128
2024-03-16 14:42:45 +01:00
Atemo
f55e29068a
Updated pet_db.yml (#8170)
* Updates pet_db.yml based on KRO client data.
2024-03-15 14:58:52 +01:00
Atemo
a768af85ee
Updated geteleminfo script command (#8168)
* Updated geteleminfo script command
* Added a new <type> "2" that returns the class ID of the elemental spirit
* Fixed Dimensions Elemental* combos: item descriptions require high elemental spirit check
* Added new constants for geteleminfo

Thanks to @aleos89 @Badarosk0 !
2024-03-14 14:08:45 +01:00
Atemo
872e31cc8d
Updated NPCs list and mobs list according to KRO client (#8167) 2024-03-13 14:39:45 +01:00
Atemo
0536323882
Updated the Name of some items in item DB (#8166)
* Updated the "Name" of some items in item DB according to https://www.divine-pride.net/
* Truncated "Shinkiro & Shiranui Soul (Huuma Shuriken - Construct)" item name to 49 character
2024-03-13 00:23:16 +01:00
Atemo
43eece8628
Implemented new items up to March 6 2024 (#8165) 2024-03-12 15:12:41 +01:00
Atemo
3e82cf45a6
Rebalance Night Watch 2024-02-05 (#8164)
* Hidden Card
- No longer be removed by Dispell or Clearance.

* The Vigilante at Night
- Increases AP recovery rate from 1 to 2.

* Only One Bullet
- Increases AP recovery rate from 1 to 2.

* Spiral Shooting
- Increases AP recovery rate from 1 to 2.

* Magazine for One
- Increases AP recovery rate from 1 to 2.

* Wild Fire
- Increases AP recovery rate from 1 to 2.
2024-03-11 19:55:23 +01:00
Atemo
4a3149649e
Rebalance Abyss Chaser 2024-02-05 (#8153)
* Abyss Slayer
- Reduces AP consumption from 150 to 120.

* Omega Abyss Strike
- Reduces fixed casting time from 1.5 seconds to 1 second.
- Reduces skill cooldown from 3 seconds to 0.7 seconds.
- Reduces AP consumption from 15 to 10.
- Changes damage property from neutral to fire.
- Increases base damage from 22000%/23500%(angel and demon)Matk to 26500%/28500%(angel and demon)Matk based on level 10.

* Abyss Dagger
- Increases base damage from 4600%Atk to 7350%Atk based on level 5.

* Deft Stab
- Increases base damage from 3750%Atk to 6200%Atk based on level 10.
- Increases factor weight of POW in skill formula from 5 to 7.

* From the Abyss
- Reduces skill cooldown from 60 seconds to 30 seconds.
- Increases number of hit from 2 hits to 5 hits.
- Increases base damage from 2600%Matk to 3400%Matk based on level 5.
- No longer be removed by Dispell or Clearance.
- Increases the trigger chance of abyss sphere from 15% to 25% based on level 5.

* Abyss Square
- Increases base damage from 2850+(Magic Sword Mastery skill level x 100)%Matk to 3750+(Magic Sword Mastery skill level x 200)Matk based on level 5.

* Chain Reaction Shot
- Increases base damage of secondary attack from 12350%Atk to 13550%Atk based on level 5.

* Frenzy Shot
- Increases AP recovery rate from 1 to 3.
- Increases base damage from 6150%Atk to 8250%Atk per hit based on level 10.
2024-03-11 18:58:59 +01:00
Atemo
34e90e9aa9
Rebalance Elemental Master 2024-02-05 (#8154)
* Summon Elemental Ardor
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Flame Technique, increases damage bonus of Fire Bolt from 100% to 400%.

* Summon Elemental Diluvio
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Cold Force, increases damage bonus of Cold Bolt from 100% to 400%.

* Summon Elemental Procella
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Grace Breeze, increases damage bonus of Lightning Bolt from 100% to 400%.

* Summon Elemental Terremotus
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Earth Care, increases damage bonus of Earth Spike from 80% to 800%.

* Summon Elemental Serpens
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Deep Poisoning, increases damage bonus of Killing Cloud from 50% to 1500%.

* Conflagration
- Increases global cooldown from 0.5 seconds to 0.7 seconds.
- Increases base damage from 3750%/5750%(spirit)Matk to 6200%/7200%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [blaze] on each hit from 60% to 3%.

* Diamond Storm
- Increases base damage from 8150%/14400%(spirit)Matk to 12500%/20800%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [quench] on each hit from 90% to 5%.

* Lightning Land
- Increases global cooldown from 0.5 seconds to 0.7 seconds.
- Increases base damage from 3750%/5750%(spirit)Matk to 6200%/7200%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [torrent] on each hit from 60% to 3%.

* Terra Drive
- Increases base damage from 8150%/14400%(spirit)Matk to 12500%/20800%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [concretion] on each hit from 90% to 5%.

* Venom Swamp
- Increases global cooldown from 0.5 seconds to 0.7 seconds.
- Increases base damage from 3750%/5750%(spirit)Matk to 6200%/7200%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [severe poison] on each hit from 60% to 3%.

* Elemental Buster
- Reduces AP consumption from 30 to 15.
- Reduces skill cooldown from 5 seconds to 2 seconds.
- Increases base damage from 22500%/24000%(dragon and formless)Matk to 27050%/28550%(dragon and formless)Matk based on level 10.
2024-03-11 18:58:45 +01:00
Atemo
c9582cc4fd
Rebalance Imperial Guard 2024-02-05 (#8155)
* Guardian Shield
- Reworks AP condition from recovering AP to consuming 35 AP upon using instead.
- Reduces skill duration from 60 seconds to 40 seconds.
- Increases skill cooldown from 15 seconds to 25 seconds.
- Reduces global cooldown from 1 second to 0.3 seconds.
- Reduces factor weight of MaxHP in skill formula from 50% to 30%.
- Reduces final durability factor of skill level from 250% to 125% based on level 5.

* Cross Rain
- Increases AP recovery rate from 4 to 6.
- Increases base damage from 3200+(Spear & Sword Mastery skill level x 100)%/4500+(Spear & Sword Mastery skill level x 150)%(Holy Shield)Matk to 4500+(Spear & Sword Mastery skill level x 100)%/6500+(Spear & Sword Mastery skill level x 150)%(Holy Shield)Matk per hit based on level 10.

* Holy Shield
- No longer be removed by Dispell or Clearance.

* Shield Shooting
- Increases AP recovery rate from 3 to 5.
- Increases base damage from 14900+(Shield Mastery skill level x 250)%Atk to 18500+(Shield Mastery skill level x 750)%Atk based on level 5.
- Increases factor weight of shield refine rate in skill formula from 25 to 100.
- Increases factor weight of POW in skill formula from 7 to 10.

* Overslash
- Increases AP recovery rate from 3 to 5.
- Increases base damage from 1600+(Spear & Sword Mastery skill level x 250)%Atk to 2200+(Spear & Sword Mastery skill level x 500)%Atk per hit based on level 10.

* Judgement Cross
- Changes damage property from holy to neutral.
2024-03-11 18:58:31 +01:00
Atemo
5efd5b8c95
Rebalance Hyper Novice 2024-02-05 (#8156)
* Double Bowling Bash
- Increases base damage from 3200+(Self Study Tactics skill level x 30)%Atk to 4250+(Self Study Tactics skill level x 30)%Atk per hit based on level 10.

* Shield Chain Rush
- Increases base damage from 5700+(Self Study Tactics skill level x 30)%Atk to 11350+(Self Study Tactics skill level x 30)%Atk based on level 10.

* Spiral Pierce Max
- Increases base damage from 8700+(Self Study Tactics skill level x 30)%Atk x size correction to 16000+(Self Study Tactics skill level x 30)%Atk x size correction based on level 10.

* Breaking Limit
- Increases damage bonus of Double Bowling Bash and Shield Chain Rush from 70% to 120%.

* Hell's Drive
- Increases base damage from 8500+(Self Study Sorcery skill level x 30)%Atk to 10700+(Self Study Sorcery skill level x 30)%Matk based on level 10.
2024-03-11 18:58:17 +01:00
Atemo
0865e160cb
Rebalance Night Watch 2022-12-21 (#8161)
* The Vigilante at Night
- Increases SP consumption from 65 to 88 based on level 5.
- Reduces area of effect of gatling gun from 13 x 13 cells to 11 x 11 cells based on level 5.

* Only One Bullet
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 7550%/8300%Atk to 16200%/18200%Atk based on level 5.

* Spiral Shooting
- Increases base damage from 8500%/9700%Atk to 9700%/15400%Atk per hit based on level 5.

* Magazine for One
- Increases base damage from 1950%/2400%Atk to 2750%/4300%Atk per hit based on level 5.

* Wild Fire
- Increases base damage from 13250%/12500%Atk to 17500%/16500%Atk based on level 5.

* Basic Grenade
- Increases base damage from 5750%Atk to 12000%Atk based on level 5.

* Hasty Fire in the Hole
- Increases base damage from 6750%Atk to 9000%Atk per hit based on level 5.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-03-11 17:25:05 +01:00
Lemongrass3110
3b6c3b61c0
Update SU_LUNATICCARROTBEAT formula (#8152)
Taken from #7024

Co-authored-by: munkrej <schmunk@posteo.de>
2024-03-10 22:46:09 +01:00
Lemongrass3110
4124cdaa4a
Initial implementation of Night Watch (#8150)
Taken from #7024

Co-authored-by: munkrej <schmunk@posteo.de>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
2024-03-10 22:10:28 +01:00
munkrej
37d9196a4e
Fixed DK_DRAGONIC_BREATH factor mix up (#8158)
Follow-up fa71d1012d
2024-03-09 15:57:08 +01:00
Atemo
f34a47ae24
Corrected a mistake in DK_SERVANTWEAPON_ATK formula. (#8157)
Follow-up fa71d1012d

Thanks to @Tolimatoi
2024-03-02 19:59:45 +01:00
Lemongrass3110
9139a21adc
Resolved a few size_t related warnings (#8085)
Disabled warnings in libconfig only for MSVS
2024-02-28 21:05:18 +01:00
inhyositsu
398bae57a8
Fixed a Zeny variable overflow in mails (#8145)
Fix the issue of Zeny variable overflow causing it to become negative.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-02-28 01:49:15 +01:00
Vincent Stumpf
d4ec7eb241
Fix inventory expansion packet versions (#8148)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-02-28 01:03:07 +01:00
Atemo
efe7824bbe
Rebalance Meister 2024-02-05 (#8137)
* Axe Stomp
- Increases global cooldown from 0.25 seconds to 0.7 seconds based on level 5.
- Increases base damage from 5150%Atk to 6200%Atk per hit based on level 5.

* Mighty Smash
- Increases global cooldown from 0.25 seconds to 0.7 seconds based on level 10.
- Increases base damage from 1825%/1850%(Axe Stomp)Atk to 2480%/2500%(Axe Stomp)Atk per hit based on level 10.

* Spark Blaster
- Increases base damage from 9250%Atk to 14600%Atk based on level 10.

* Triple Laser
- Increases base damage from 5050%Atk to 6400%Atk per hit based on level 5.

* Rush Quake
- Buff no longer be removed by Dispell or Clearance.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-02-27 23:41:43 +01:00
Atemo
fa71d1012d
Rebalance Dragon Knight 2024-02-05 (#8135)
* Servant Weapon
- Reduces skill cooldown from 150 seconds to 60 seconds based on level 5.
- Increases base damage from 2500%Atk to 4850%Atk based on level 5.
- Increases number of hit from 2 hits to 3 hits.
- No longer be removed by Dispell or Clearance.
- Increases the trigger chance of weapon from 15% to 25% based on level 5.

* Madness Crusher
- Increases base damage from 8350%Atk to 20000%Atk based on level 5.

* Storm Slash
- Increases base damage from 2200%Atk to 4050%Atk per hit based on level 5.

* Hack and Slasher
- Increases base damage from 7700%Atk to 8550%Atk per hit based on level 10.

* Dragonic Breath
- Increases factor weight of MaxHP in skill formula from 12.5% to 25%.
- Increases factor weight of MaxSP in skill formula from 25% to 50%.

Additionally:
Dragonic Breath formula updated. Thanks to @datawulf !


Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-02-27 23:41:03 +01:00
Atemo
8e44c94c7c
Rebalance Inquisitor 2024-02-05 (#8139)
* Explosion Blaster
- Increases base damage from 12000%/17600%(Oleum Sanctum)Atk to 13450%/18200%(Oleum Sanctum)Atk based on level 5.

* Third Punish
- Reduces skill cooldown from 1 second to 0.7 seconds.
- Adds global cooldown by 0.5 seconds.
- Increases base damage from 7850%Atk to 9450%Atk based on level 5.

* Third Flame Bomb
- Adds global cooldown by 0.7 seconds.
2024-02-27 21:40:43 +01:00
Atemo
9ed6ff829b
Rebalance Biolo 2024-02-05 (#8138)
Explosive Powder
- Increases base damage from 3150%/3650%(Research Report)Atk to 3750%/4250%(Research Report)Atk per hit based on level 5.
2024-02-27 21:40:03 +01:00
Atemo
e77513dc73
Rebalance Troubadour & Trouvere 2024-02-05 (#8140)
* Rhythm Shooting
- Increases base damage from 3700%/4550%(sound brand)Atk to 5300%/6100%(sound brand)Atk per hit based on level 5.

* Metallic Fury
- Increases base damage from 13000%/18000%(sound brand)Matk to 19250%/23250%(sound brand)Matk based on level 5.
- Changes sound effect.
2024-02-27 21:38:45 +01:00
Lemongrass3110
c22906d775
Created a template for packet handling (#8069) 2024-02-26 22:48:08 +01:00
Pokye
eb308dcad2
Implemented Dialog Types (#8110)
Fixes #8109

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-02-26 22:08:52 +01:00
AoShinHo
e196eadcaa
Suppressing C4018 (#8123)
* suppressing warning C4018

* dinamically get decltype suggested by vstumpf
2024-02-24 00:15:28 -08:00
BotGigo
464c122b40
Correct some conditions (#8142)
Correct comparations in conditions for some base level achievements to work with the multi level check of achievements.
2024-02-20 00:07:12 -08:00
Atemo
f9073574d3
Updated map and items up to febuary 2024 (#8136)
* Implemented equipment and etc items up to 05022024
* Added 1@vrsn map
2024-02-18 15:20:19 +01:00
Kakaroto
9305da45dc
Hateffect update (#8124)
Co-authored-by: Pokye <98105181+Pokye@users.noreply.github.com>
2024-02-17 20:17:44 +01:00
Atemo
a0bbbf1729
Rebalance Wind Hawk 20240205 (#8133)
* Gale Storm
- Reduces skill cooldown from 1.2 seconds to 0.7 seconds.
- Increases base damage from 10000%Atk to 13500%Atk based on level 5.

* Crescive Bolt
- Increases base damage from 9400%Atk to 13500%Atk based on level 10.
- Increases damage bonus on standing still from 10% per stack (up to 30% on 3 stacks) to 20% per stack (up to 60% on 3 stacks).
- Changes sound effect.

* Calamity Gale
- Reduces AP consumption from 200 to 125.
- Reduces skill cooldown from 180 seconds to 60 seconds.

* Added missing clif_skill_nodamage for WH_GALESTORM

Thanks to @Haydrich !
2024-02-17 20:14:22 +01:00
Atemo
83067220bc
Rebalance Arch Mage 20240205 (#8131)
* Climax
- Reduces AP consumption from 150 to 125.
- Reduces skill cooldown from 300 seconds to 60 seconds.

* Floral Flare Road
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

* Tornado Storm
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

* Stratum Tremor
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

* Rain of Crystal
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

* Crimson Arrow
- Increases base damage from 1750%/3500%Matk to 2000%/3750%Matk based on level 5.

* Storm Cannon
- Increases base damage from 6000%/7500%(Climax)Matk to 7750%/9250%(Climax)Matk based on level 5.

* Frozen Slash
- Increases base damage from 4900%/6800%(Climax)Matk to 5200%/7100%(Climax)Matk based on level 5.

* Mystery Illusion
- Increases global cooldown from 0.5 seconds to 0.75 seconds based on level 5.

* All Bloom
- Increases global cooldown from 0.5 seconds to 1 second based on level 5.

* Violent Quake
- Increases global cooldown from 0.5 seconds to 1 second based on level 5.

* Soul Vulcan Strike
- Increases base damage from 1250%Matk to 1500%Matk per hit based on level 5.

* Astral Strike
- Increases global cooldown from 0.5 seconds to 1 second based on level 10.
2024-02-17 18:35:38 +01:00
Atemo
893b133444
Rebalance Shadow Cross 20240205 (#8134)
* Savage Impact
- Increases base damage from 900%/1100%(Shadow Exceed)Atk to 1050%/1250%(Shadow Exceed)Atk per hit based on level 10.

* Shadow Stab
- Unifies number of hit from 2/3(Cloaking Exceed) hits to 3 hits regardless of Cloaking Exceed buff.
- Increases base damage from 1750%/2000%(Cloaking Exceed)Atk to 2750%/3250%(Cloaking Exceed)Atk per hit based on level 5.

* Eternal Slash
- Attack count no longer be removed by Dispell or Clearance.
- Increases base damage from 1325%/1825%(Shadow Exceed)Atk to 1500%/2100%(Shadow Exceed)Atk per hit based on level 5.
2024-02-17 14:55:47 +01:00
Atemo
8e2ee12b18
Rebalance Cardinal 20240205 (#8132)
* Framen
- Increases base damage from 4750+(Fidus Animus skill level x 25)%/5250+(Fidus Animus skill level x 25)%(demon and undead)Matk
  to
  6500+(Fidus Animus skill level x 25)%/6750+(Fidus Animus skill level x 25)%(demon and undead)Matk
  based on level 5.

* Pneumaticus Procella
- Reduces AP consumption from 30 to 20.
- Changes damage property from holy to neutral.
- Addes global cooldown by 0.5 seconds.
- Changes sound effect.
2024-02-17 14:33:59 +01:00
Atemo
c43f7b369e
Archmage skill corrections (#8120)
Corrections of several Archmage skills and High wizard skill HW_MAGICPOWER :
    AG_FROZEN_SLASH : 3 hits are displayed instead of a single hit.
    TargetType of 4th ground skills is now Ground. Ground skills don't trigger HW_SOULDRAIN. Skills affected :
        AG_VIOLENT_QUAKE_ATK
        AG_ALL_BLOOM_ATK
        AG_ALL_BLOOM_ATK2
        AG_CRYSTAL_IMPACT_ATK
        AG_ASTRAL_STRIKE_ATK
    Fixed cast time of HW_MAGICPOWER is not affected by item bonus anymore.
2024-01-31 16:13:57 +01:00
Atemo
e965e2794b
Added null pointer checks in map_delblock (#7930) 2024-01-26 15:02:51 +01:00
Atemo
04904c0947
Corrected Shrink Stuns target (#8075)
Fixed #8072

Thanks to @LadyNanuia
2024-01-26 15:00:36 +01:00
Atemo
9f90e4e9e1
Rebalance Hyper Novice 20221221 (#8111)
* Double Bowling Bash
- Reduces knock-back distance from 2 cells to 1 cell.
- Increases base damage from 2650%Atk to 3200%Atk per hit based on level 10.

* Mega Sonic Blow
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 5350%Atk to 8400%Atk based on level 10.

* Shield Chain Rush
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 5100%Atk to 5700%Atk based on level 10.

* Spiral Pierce Max
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 4050%Atk to 8700%Atk based on level 10.

* Hell's Drive
- Increases SP consumption from 98 to 115 based on level 10.

* Ground Gravitation
- Increases SP consumption from 100 to 120 based on level 10.

* Breaking Limit
- Increases damage bonus of Mega Sonic Blow and Spiral Pierce Max from 70% to 100%.
- Increases damage bonus of Double Bowling Bash and Shield Chain Rush from 50% to 70%.
2024-01-19 14:35:17 +01:00
Ahmed Shawky
51ca9c4923
Added illusion Merchant (#7854) 2024-01-18 20:31:18 +01:00
Atemo
c8ab735348
Updated Level 250/50 to 260/55 (#8108)
Updated Level 250/50 to 260/55.
Hp and Sp are unknown.
Additionally updated Super_Novice_E job level from 50 to 70 (note: this class doesn't get additional stats by job level).
2024-01-18 15:53:29 +01:00
Lemongrass3110
72b3d1bf0e
Initial implementation of Hyper Novice (#8101)
Taken from #7024

Co-authored-by: munkrej <schmunk@posteo.de>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2024-01-17 21:20:20 +01:00
Lemongrass3110
d3fcb66d3a
Fixed some memleaks (#8107)
Improved memleak location reporting for parse_script
2024-01-17 18:58:13 +01:00
Atemo
f5909c3d78
Update renewal Base exp and Job exp (#8103)
* Updated Base exp
* Updated job exp
2024-01-17 14:37:05 +01:00
Atemo
5ad81d67ea
Corrected the boss spawn in lhz_dun_n (#8099)
* Removed the use of killedrid in the script in case the killer is not a player.
2024-01-16 13:56:27 +01:00
Lemongrass3110
1362c7666d
Fixed RK_WINDCUTTER not ignoring def (#8102)
The order of the checks was wrong and therefore the if could never be reached.

Co-authored-by: munkrej <schmunk@posteo.de>
2024-01-13 01:31:04 +01:00
Lemongrass3110
c4026c08c8
Some bonus ignored left_cardfix_to_right (#8097)
Taken from #7024

Co-authored-by: munkrej <schmunk@posteo.de>
2024-01-12 11:42:08 +01:00
Atemo
360b8bc3e2
Corrected IG_GRAND_JUDGEMENT (#8095)
* Moved IG_GRAND_JUDGEMENT with other splash skills in skill_castend_damage_id

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>

Fixed #8080

Thanks to @Jaikayray
2024-01-11 15:31:17 +01:00
Lemongrass3110
96f40d9adc Converted some whitespaces to tabs 2024-01-11 00:47:57 +01:00
Atemo
a29e115a62
Corrected CD_ARBITRIUM_ATK area of damage (#8096)
* The splash area should be 9x9 according to skill description

Fixed #8079
Thanks to @Jaikayray
2024-01-10 23:57:51 +01:00
munkrej
60dbe5a42d
Cleanup of PATK calculation (#8094)
Follow up to 66dddb3 (rathena/rathena#7996)

Fixes RK_DRAGONBREATH handling when DK_DRAGONIC_AURA is not skilled
2024-01-08 21:10:11 +01:00
Atemo
a3cb48a341
Item DB correction/update (#8091)
* Corrected item Locations
* Added missing effect when autobonus is triggered for some snow and glacier enchants
* Updated item Trade
2024-01-08 20:24:23 +01:00
Atemo
1f3b42c175
Updated hidden garden instance (#8092)
* Monsters spawn times is significantly reduced.
2024-01-08 19:46:15 +01:00
Atemo
360710d2f0
Rebalance Abyss chaser 20221221 (#8081)
* Abyss Dagger
- Increases cooldown from 0.3 seconds to 0.4 seconds.
- Increases SP consumption from 64 to 76 based on level 5.
- Increases base damage from 2600%Atk to 4600%Atk based on level 5.

* Frenzy Shot
- Increases cooldown from 0.2 seconds to 0.35 seconds.
- Increases SP consumption from 55 to 65 based on level 10.
- Increases number of hit from 1 hit to 2 hits.
- Increases base damage from 4000%Atk to 6150%Atk based on level 10.
- Increases factor weight of CON in skill formula from 5 to 15.

* Deft Stab
- Removes a chance to trigger the skill one more time.
- Increases SP consumption from 62 to 72 based on level 10.
- Increases cooldown from 0.3 seconds to 0.7 seconds.
- Reduces base damage from 5850%Atk to 3750%Atk based on level 10.
- Changes damage logic from 5 split hits to 5 cumulative hits.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-01-06 19:58:18 +01:00
Lemongrass3110
644a22c5bb
Fixed convex mirror (#8084)
When the "NoSave" of SC_BOSSMAPINFO is removed, this could lead to issues after a character logs back in.

Fixes #8083

Thanks to @Gyakushinn
2024-01-05 21:50:59 +01:00
Atemo
ff90feaf85
Rebalance Meister 20221221 (#8076)
Axe Stomp
- Increases SP consumption from 74 to 85 based on level 5.
- Increases base damage from 4600%Atk to 5150%Atk per hit based on level 5.

Mighty Smash, Spark Blaster  and Triple Laser are already up-to-date
2024-01-02 20:39:49 +01:00
Atemo
2121aa2ed7
Rebalance Dragon Knight 20221221 (#8077)
* Madness Crusher
- Reduces SP consumption from 68 to 55 based on level 5.
- Increases base damage from 4400%Atk to 8350%Atk based on level 5.
- Increases factor weight of POW in skill formula from 7 to 10.

* Storm Slash
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Reduces SP consumption from 60 to 55 based on level 5.
- Increases base damage from 950%Atk to 2200%Atk per hit based on level 5.
- Increases the chance to double skill damage while under Giant Growth buff from 30% to 60%.

* Hack and Slasher
- Increases base damage from 7300%Atk to 7700%Atk per hit based on level 10.
- Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
- Applies critical damage, the critical chance is the user's Cri.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-01-02 19:07:54 +01:00
Atemo
091a6c5401
Rebalance Troubadour & Trouvere 20221221 (#8068)
* Rhythm Shooting
- Increases cooldown from 0.15 seconds to 0.35 seconds.
- Increases base damage from 800%/1400%Atk to 3700%/4550%Atk per hit based on level 5.
- Increases factor weight of CON in skill formula from 3 to 5 (7 on targets marked with sound brand).

Additionally
- The effect from Rhythm Shooting does not remove SC_SOUNDBLEND anymore (written in the skill description)

* Metallic Fury
- Reworks skill to dealing damage to surrounding enemies around the target (9 x 9 cells based on level 5).
- Increases cooldown from 0.3 seconds to 0.4 seconds.
- Increases global cool time from 0.3 seconds to 0.5 seconds.
- No longer remove sound brand debuff from target. (doesn't mention it changelog but it works)
- Increases base damage from 11000%Matk to 13000%/18000%(targets marked with sound brand)Matk based on level 5.
- Increases factor weight of SPL in skill formula (on targets marked with sound brand) from 1.5x of Stage Manner skill level to 2x of Stage Manner skill level.
2024-01-02 18:09:03 +01:00
Atemo
f22e423677
Rebalance Imperial Guard 20221221 (#8078)
* Cross Rain
- Reduces cooldown from 4.5 seconds to 2.4 seconds.
- Reduces skill duration from 4.5 seconds to 2.4 seconds based on level 10.
- Increases factor weight of Spear & Sword Mastery skill level in skill formula from 50/100 (Holy Shield) to 100/150 (Holy Shield) based on level 10.
- Increases factor weight of SPL in skill formula from 5 to 7.
- Reduces AP recovery rate from 7 to 4.

* Shield Shooting
- Reworks skill to dealing damage to surrounding enemies within 7 x 7 cells around the target.
- Reduces cast range from 11 cells to 9 cells.
- Increases factor weight of Shield Mastery skill level in skill formula from 75 to 250 based on level 5.
- Increases base damage from 11900%Atk to 14900%Atk based on level 5.
- Increases factor weight of POW in skill formula from 5 to 7.
- Increases factor weight of shield refine rate in skill formula from 4 to 25.
2024-01-02 14:32:39 +01:00
Vincent Stumpf
1c31d9c83e
Make the global packet_buffer owned by common (#8073) 2024-01-01 19:05:21 +01:00
Vincent Stumpf
3756872529
Fix token auth packet handling (#8071)
It should skip the entire packet
2023-12-30 18:26:53 -08:00
Lemongrass3110
fe9c959bf0
Removed flag parameter for MC_IDENTIFY (#8070)
Fixes #7634

Thanks to @OptimusM and @laziem
2023-12-30 19:07:38 +01:00
Atemo
756abe34d5
Rebalance Arch mage 20221221 (#8065)
* Rain of Crystal
- Reduces area of effect from 19 x 19 cells to 13 x 13 cells based on level 5.
- Increases SP consumption from 100 to 125 based on level 5.

* Crimson Arrow
- Reduces SP consumption from 94 to 90 based on level 5.
- Increases base damage of linear damage from 1500%Matk to 1750%Matk based on level 5.
- Increases base damage of explosion damage from 3000%Matk to 3500%Matk based on level 5.

* Storm Cannon
- Reduces SP consumption from 94 to 88 based on level 5.
- Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5.

* Rock Down
- Reduces SP consumption from 94 to 88 based on level 5.
- Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5.

* Frozen Slash
- Increases SP consumption from 96 to 115 based on level 5.
- Increases base damage from 4750%/6650%Matk to 4900%/6800%Matk based on level 5.

* Destructive Hurricane
- Increases cooldown from 2 seconds to 2.5 seconds.
- Increases base damage from 14250%Matk to 14850%Matk based on level 5.
- Reduces damage bonus from Climax level 3 from 200% to 150%.
- Changes damage modifier from Climax level 5 from 50% increasing to 20% reducing.
- Increases SP consumption from 132 to 186 based on level 5.

* Crystal Impact
- Reduces area of effect from 15 x 15 cells to 13 x 13 cells based on level 5.
- Increases SP consumption from 132 to 186 based on level 5.
- Reduces area of effect bonus from Climax level 5 from entire screen to 15 x 15 cells.


Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-12-30 14:52:34 +01:00
Atemo
23766e61c3
Rebalance Windhawk 20221221 (#8020)
* No Limits (Ranger)
- No longer be removed by Dispell or Clearance.

* Calamity Gale
- Increases duration from 60 seconds to 180 seconds.
- Reduces cooldown from 300 seconds to 180 seconds.

Note: it was not implemented
- No longer be removed when using No Limits.

* Gale Storm
- Reduces cooldown from 1.5 seconds to 1.2 seconds.
- Increases SP consumption from 100 to 120 based on level 10.
- Increases base damage from 9500%Atk to 10000%Atk based on level 5.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 10.

Note: CON weight was already 10
- Increases factor weight of CON in skill formula from 5 to 10.

* Crescive Bolt
- Increases cooldown from 0.15 seconds to 0.35 seconds.
- Increases global cool time from 0.3 seconds to 0.7 seconds.
- Increases base damage from 3400%Atk to 9400%Atk based on level 10.

Additionnally
- Removed leftover Deep Blind Trap / Solid Trap / Swift Trap / Flame Trap status ailments in `skills_db.yml` (from previous rebalance)
- Corrected WH HAWK BOOMERANG and WH_HAWKBOOMERANG formula according to the Korean description of the skill.
- Included WH_NATUREFRIENDLY in the damage formula of WH_HAWKRUSH and WH_HAWKBOOMERANG (x1.5 at level 5) (source: tests on KRO)

Thanks to @datawulf
2023-12-29 23:57:52 +01:00
Atemo
11e50dec41
Rebalance cardinal 20221221 (#8021)
* Framen
- Increases base damage from 4000%/4500%Matk to 4750%/5250%Matk based on level 5.

* Arbitrium
- Reduces cooldown from 1.5 seconds to 1 second.
- Increases SP consumption from 112 to 125 based on level 10.
- Applies AP recovery rate by 2.
- Increases base damage of area damage from 12500%Matk to 17500%Matk based on level 10.
- Increases factor weight of Fidus Animus skill level in skill formula of area damage from 100 to 500 based on level 10.
- Increases factor weight of SPL in skill formula from 7 to 10.

* Petitio
- Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
- Increases factor weight of Mace & Book Mastery skill level in skill formula from 100 to 500 based on level 10.
2023-12-29 22:54:14 +01:00
Lemongrass3110
7999ccb215
Refactored login-server clif to structs (#8058)
Communication between the login-server and the client is now done with structs.
Moved the definition of the global reusable packet buffer to socket.hpp
2023-12-29 22:04:42 +01:00
Atemo
0fe2d0a0fe
Rebalance inquisitor 20221221 (#8022)
* Oleum Sanctum
- Reduces cooldown from 2 seconds to 1.5 seconds.
- No longer require Holy Water on casting.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 5.

* Explosion Blaster
- Adds global cool time by 1 second.
- Increases SP consumption from 90 to 125 based on level 5.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 5.
- Reduces base damage of from 14000%Atk to 12000%Atk based on level 5.
- Increases base damage against Oleum Sanctum debuff from 16000%Atk to 17600%Atk based on level 5.
- Reduces factor weight of POW in skill formula (without Oleum Sanctum debuff) from 15 to 10.

* Massive Flame Blaster
- Adds global cool time by 0.5 seconds.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells.
- Increases base damage from 21500%/23000%Atk to 23000%/24500%Atk based on level 10.
2023-12-29 20:22:44 +01:00
Atemo
ccce839881
Rebalance shadow cross 20221221 (#8019)
* Savage Impact
- Reduces cooldown from 1 second to 0.7 seconds.
- Increases area of effect from 5 x 5 cells to 7 x 7 cells based on level 10.
- Applies AP recovery rate by 2.

* Shadow Stab
- The skill will deal damage for 2 hits.
- While under Cloaking Exceed buff, increases number of hit to 3 hits with higher damage per hit.
- Increases factor weight of POW in skill formula while under Cloaking Exceed buff from 5 to 7.
- Increases base damage from 1500%Atk to 1750%/2000%Atk per hit based on level 5.
2023-12-29 16:51:43 +01:00
Sola丶小克
b0971c0f67
Refactor some MySQL connection variables (#8059) 2023-12-29 15:37:01 +01:00
Lemongrass3110
9c06340f3a Fixed a warning related to [[fallthrough]]
Follow up to 61c2480

Thanks to @Pokye
2023-12-29 11:49:41 +01:00
Lemongrass3110
afbfd13606
Prevent clients to use server accounts (#8063)
Fixes #7772

Thanks to @Litro
2023-12-29 11:15:41 +01:00
Lemongrass3110
e4ec88c666
Added support for CZ_RESET_SKILL (#8062)
Fixes #7961
Added a dummy implementation to prevent players from disconnecting, until we know what that command should do.

Thanks to @jamesandrewww
2023-12-29 10:40:55 +01:00
Singe Horizontal
782299112b
Restores stat points override when loading db (#8061)
Fixes #8060
2023-12-29 01:34:19 +01:00
Vincent Stumpf
61c2480d89
Add explicit [[fallthrough]] attributes (#8054)
Fixes #7918
2023-12-29 01:08:24 +01:00
Lemongrass3110
b6f17692e9
Updated Hercules packets (#8056) 2023-12-29 00:20:09 +01:00
Lemongrass3110
e3a3bfc868
Fixed login_check_password (#8052)
Fixes #8043

Thanks to @LasherasGH
2023-12-28 23:56:23 +01:00
Atemo
79ea192032
Updated item DB up to december 19 2023 (#8057)
* Updated item DB up to december 19 2023
* Corrections in combo DB
* Removed duplicated combos
2023-12-28 14:32:48 +01:00
Vincent Stumpf
8336f046b7
Allow default sell values in npc shop scripts (#8050)
Fixes #6594
2023-12-27 22:16:04 +01:00
Sola丶小克
1f6ec24a33
Remove deprecated global sql settings code (#8055) 2023-12-27 17:31:04 +01:00
Vincent Stumpf
f2a3bad3e2
Cleanup uses of SWAP macro (#8051) 2023-12-27 11:36:46 +01:00
Lemongrass3110
82b36dc847
Fixed some compiler warnings (#8053)
Fixes #8044

Thanks to @Pokye
2023-12-27 10:58:14 +01:00
Lemongrass3110
cd0c44af60
Refactored script command rand (#8040)
Fixes #8041

Added support for int64, so the range of the random numbers that can be generated is much wider now.

Changed the logic to be more restrictive:
	(1) The range version is intended for positive numbers only.
	(2) If minimum and maximum are equal and no random value can be calculated.
Triggering the more restrictive behavior will trigger the script source (file) to be reported in the map-server.

Co-authored-by: Atemo <Atemo@users.noreply.github.com>
2023-12-26 23:52:37 +01:00
Lemongrass3110
871c4e62cf Reverted variable rename
Follow up to 6750837
2023-12-26 22:04:38 +01:00
Vincent Stumpf
6750837854
Let rnd_value callers not care about order (#8046) 2023-12-24 15:42:02 -08:00
Lemongrass3110
ac85d44197
Refactored CZ_REQ_MERGE_ITEM (#8039)
Thanks to @secretdataz!
2023-12-20 13:39:11 +01:00
Lemongrass3110
c33bb0b726
Fixed NPC_EARTHQUAKE usages (#8038)
Fixes #8036

Thanks to @asydia
2023-12-20 00:41:57 +01:00
Lemon
7c153416bc
Improved randomness (part 1) (#7882)
Faster and with no module bias

Removed rnd_init, rnd_uint32 and rnd_uniform
From now on we will only use rnd_value(min, max) for values in range [min, max] and rnd_chance(chance, base) for chances

Fixes #7881
Fixes #7883
Fixes #7884
Fixes #7885

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-12-20 00:12:15 +01:00
idk-whoami
ad3a2e99eb
Follow up to c898007 (#8035)
Location correction of C_Imperial_Feather ID 5911

Thanks to @Pokye
2023-12-19 20:57:58 +01:00
Lemongrass3110
e0cf16d3e9
Fixed pc_isequip calls (#8037)
Fixes #8034

Thanks to @alisonrag
2023-12-19 20:22:48 +01:00
idk-whoami
c8980072a5
Corrected script for some item #26 (#8026)
Thanks to @Pokye, @Atemo
2023-12-15 15:59:55 +01:00
HAO YAN
7ee7a25887
Add autoloot script command (#8032) 2023-12-14 15:39:57 +01:00
AshiHanna
a7f0aab600
Add the stockall command (#8008)
* The command will transfer all items from the cart to the inventory based on the item type.
2023-12-12 08:12:06 -05:00
Singe Horizontal
53f1c5bb80
Default multi-processor compilation on VS (#8029) 2023-12-11 21:30:48 +01:00
HAO YAN
7db67c6207
Battleground and clan support for addrid (#7969) 2023-12-11 08:47:00 +01:00
HAO YAN
461294f423
Add channel_join script command (#7970) 2023-12-11 08:43:56 +01:00
Singe Horizontal
eec798bfc3
Restores a correct option index (#8031)
Fixes #8024 and #7956.
Fixes an issue with guild storage and retrieving guild bound items.
2023-12-10 00:28:00 -05:00
Atemo
bfae557aeb
Updated illusion of moonlight (#8025)
* Eliminating 10 Deranged Adventurer (~amount) will now spawn the Wizard of Truth monster in the location of the last monster killed.

Fixed #7698
2023-12-01 15:12:02 +01:00
Atemo
5a92ebd98a
Updated Old glast heim instance (#8016)
* Added the ability to skip part of the scenario (fast mode)

Thanks to @idk-whoami for testing
2023-11-30 18:35:46 +01:00
Atemo
8aa2430950
Updated item DB and mapcache up to november 15 2023 (#8015)
* Updated mapcache
* Removed duplicate and sort corrections in item DB/combo DB
* Updated item_enchant.yml
* Corrected Ramor Manteau according to lua
2023-11-30 18:23:26 +01:00
Atemo
8efb5b9d71
Updated Illusion dungeon exchange NPCs (#8014) 2023-11-30 18:22:17 +01:00
eppc0330
d8d7955702
Implement NPC_WIDECRITICALWOUND (#7977) 2023-11-25 22:47:27 +01:00
Atemo
8740574ae3
Updated item DB and mapcache up to november 1 2023 (#8012) 2023-11-18 00:15:59 +01:00
Atemo
8102f5eaad
Updated SC_*_LIFEPOTION and SC_S_MANAPOTION (#8011)
* Removed the heal effect from SC_*_LIFEPOTION and SC_S_MANAPOTION like on official servers.
2023-11-14 13:53:34 +01:00
Atemo
c23afaeac0
Implemented script command opentips (#8005)
- Opens the tip box UI for the attached player or the given character ID.
2023-11-13 19:15:40 +01:00
Sapito Sucio
8be1f819d9
General typos (#8000)
* Fixes typos in several NPC.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-11-10 12:51:01 -05:00
HAO YAN
a1616903a6
Add has_autoloot script command (#7972)
* Adds the has_autoloot script command to check if a player is autolooting items.
2023-11-06 12:30:34 -05:00
Aleos
2cfafe4c9f
Resolves players escaping jail early (#7781)
* Fixes #7771.
* Adds a missing check to avoid warping players who are actively jailed out early after relogging.
Thanks to @fab10Carvalho and @Lemongrass3110!
2023-11-06 10:26:02 -05:00
munkrej
66dddb3b19
Fixes RK_DRAGONBREATH/RK_DRAGONBREATH_WATER scaling with 4th job (#7996)
Corrected POW scaling
Corrected P.ATK scaling
Corrected skills scaling with Dragonic Aura buff
2023-11-03 14:07:28 +01:00
idk-whoami
a8b7f929f6
Fixed an issue in eden market (#8002) 2023-11-03 14:03:28 +01:00
Vincent Stumpf
02cd29c57b
Set mob's jname to name if not specified (#8003)
Fixes #8001
2023-11-03 08:25:35 -04:00
idk-whoami
676c2483ac
Script correction of Record of Mage (ID 490288) (#7997) 2023-11-01 17:21:10 +01:00
Atemo
ebabfd8807
Implemented DK_DRAGONIC_BREATH (#7985)
Deals normal long ranged physical damage to the target.
    Can only be used when riding dragon.
    Deals additional damage depends on user's MaxHP and MaxSP.
    Affected by Hit/Flee calculation.
    Ignores physical defense.
    Damage property depends on weapon property.
    Affected by attack modifiers (such as race modifier).
    Recovers 2 AP.
    When using while under Dragonic Aura buff, increases influence of MaxHP and MaxSP in skill damage.
    Fixed casting time : 0.5 seconds (based on level 10).
    Variable Casting time : 2 seconds (based on level 10).
    Cooldown: 0.5 seconds (based on level 10).
    Global cool time : 0.15 seconds (based on level 10).

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>

Credit to @datawulf
2023-11-01 15:47:54 +01:00
Atemo
da9e321330
Implemented new Biolo skills (#7987)
* Implemented BO_EXPLOSIVE_POWDER
- Deals melee physical damage to all targets around the user.
- Doesn't need any catalyst.
- When using while under Research Report buff, increases damage and number of hit.
- Recovers 2 AP.
- Fixed casting time : - (based on level 5).
- Variable Casting time : - (based on level 5).
- Cooldown: 0.7 seconds (based on level 5).
- Global cool time : 0.25 seconds (based on level 5).

* Implemented BO_MAYHEMIC_THORNS
- Deals long ranged physical damage to the target and surrounding enemies around the target with the range up to 9x9 cells.
- Doesn't need any catalyst.
- Has a chance to trigger critical, the critical chance is the user's cri.
- When using while under Research Report buff, increases damage and number of hit.
- Recovers 2 AP.
- Fixed casting time : 0.5 seconds (based on level 10).
- Variable Casting time : 1 second (based on level 10).
- Cooldown: 0.7 seconds (based on level 10).
- Global cool time : 0.15 seconds (based on level 10).

* Skills updated to 2nd rebalance

Credit to @datawulf
2023-10-30 22:07:29 +01:00
Atemo
eec9d34ead
Implemented new Meister skills (#7986)
* Implemented MT_MIGHTY_SMASH
- Deals melee physical damage to all targets around the user.
- When using while under Axe Stomp buff, increases damage and number of hit.
- Fixed casting time : - (based on level 10).
- Variable Casting time : - (based on level 10).
- Cooldown: 0.3 seconds (based on level 10).
- Global cool time : - (based on level 10).

* Updated Mighty Smash to last rebalance
- Increases cooldown from 0.3 seconds to 0.5 seconds.
- Adds global cool time by 0.25 seconds.
- Increases SP consumption from 78 to 95 based on level 10.
- Reduces base damage from 3100%/3150%Atk to 1825%/1850%Atk per hit based on level 10.
- Increases number of hit from 3/5 hits to 5/7 hits.
- While under Axe Stomp buff, increases factor weight of POW in skill formula from 7 to 10.

* Implemented MT_TRIPLE_LASER
- Deals long ranged physical damage to the target.
- Can only be used when using Madogear.
- Has a chance to trigger critical, the critical chance is the user's cri.
- Damage property depends on weapon property.
- Doesn't consume magic gear fuel or cannonball.
- Fixed casting time : 0.5 seconds (based on level 5).
- Variable Casting time : 1 seconds (based on level 5).
- Cooldown: 0.25 seconds (based on level 5).
- Global cool time : - (based on level 5).

* Updated Triple Laser to last rebalance
- Increases cooldown from 0.25 seconds to 0.35 seconds.
- Adds global cool time by 0.25 seconds.
- Increases base damage from 3300%Atk to 5050%Atk per hit based on level 5.
- Increases factor weight of POW in skill formula from 10 to 12.

* Implemented MT_SPARK_BLASTER
- Deals long ranged physical damage to the target and surrounding enemies around the target with the range up to 9x9 cells.
- Can only be used when using Madogear.
- Affected by Hit/Flee calculation.
- Ignores physical defense.
- Doesn't consume magic gear fuel or cannonball.
- Damage property depends on weapon property.
- Recovers 2 AP.
- Fixed casting time : 0.5 seconds (based on level 10).
- Variable Casting time : 1.5 seconds (based on level 10).
- Cooldown: 0.7 seconds (based on level 10).
- Global cool time : 0.25 seconds (based on level 10).

* Updated Spark Blaster to last rebalance
- Reduces cooldown from 0.7 seconds to 0.5 seconds.
- Increases base damage from 7750%Atk to 9250%Atk based on level 10.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>

Credits to @datawulf
2023-10-30 16:34:52 +01:00
Sapito Sucio
f000e76ba4
Fixed some typos in several city scripts (#7995)
Co-authored-by: Daegaladh <Daegaladh@users.noreply.github.com>
2023-10-30 09:43:27 +01:00
Sapito Sucio
f48823fe73
Fixed some typos in Gungslinger, Ninja, Taekwon and Dandelion quests (#7993)
Co-authored-by: Daegaladh <Daegaladh@users.noreply.github.com>
2023-10-30 08:35:26 +01:00
Sapito Sucio
8459fc8dbb
Fixed some typos in Rogue's Job script (#7991) 2023-10-30 08:27:44 +01:00
Aleos
3e3a716468
Fix pre-re Mercenary skills (#7981) 2023-10-26 19:49:30 -04:00
Aleos
b794224b18
Corrects duplicate NPC name in Moscovia Inn (#7983)
* Fixes #7979.
* Removes a duplicate NPC name title for the Moscovia Inn script.
Thanks to @Daraen1!
2023-10-25 14:11:42 -04:00
Aleos
2487d2bf79
Implement s_mob_db constructor (#7799)
* Follow up to 65200eb.
* Removes a lot of else cases when parsing monster data.
* Fixes an issue where the damagetaken value of monsters would be reset after issuing a mob_spawn().
Thanks to @Lemongrass3110, @mplaten, and @vstumpf!
2023-10-25 08:58:04 -04:00
Danilo Lemes
ba1ed0f6ee
Update docs from txt to Markdown (#7975)
* Update and rename packet_struct_notation.txt to packet_struct_notation.md
* Update and rename achievements.txt to achievements.md
* Update and rename effect_list.txt to effect_list.md

---------

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-10-20 11:00:52 -04:00
Atemo
1e4475b438
Updated item_group_db.yml (#6543)
Boxes updated :
* Updated item scripts
* Item scripts converted to item group
2023-10-18 21:32:30 +02:00
Pokye
62a49a2d5a
Update Effect List (#7960)
* Adds effect constant names to the list.
2023-10-18 09:24:34 -04:00
idk-whoami
1d5fdbad80
Script correction of Jeje Cap (ID 19453) (#7967) 2023-10-15 17:11:03 +02:00
Atemo
6c5be5b7df
Updated Item Trade (#7964) 2023-10-11 14:54:02 +02:00
Atemo
b4e066a37f
Extended item_group_db.yml (#6173)
* Added Index field
  The structure now allows to define the same item with different data
* Updated the tool yamlupgrade for version upgrade
2023-10-10 17:21:09 +02:00
idk-whoami
61311f5912
Corrected script for some item #25 (#7946) 2023-10-10 13:47:08 +02:00
Harvin
4547dc8e6a
Fix and update guild storage item bound retrieve (#7956) 2023-10-08 22:38:33 +02:00
Harvin
0e9ae33f64
Fix mailing special card (#7950)
Fixes #7947

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-10-05 09:12:09 +02:00
Lemongrass3110
7977612e0b
Refactored SC_LERADSDEW (#7958)
Now it also makes use of the Fail configuration in YAML
2023-10-05 08:26:05 +02:00
Aleos
bbb6a9e90c
Fixes Spiderweb SCS_NOMOVECOND (#7953)
* Fixes #7948.
* Removes Spiderweb from the SCS_NOMOVECOND checks.
* Follow up to f28d207.
Thanks to @izecold!
2023-10-04 19:15:11 -04:00
Lemongrass3110
f5889b08ea
Implemented the new unequip all button (#7955)
With this button you can also unequip all costumes now.
Also the button will now unequip your arrows.

Thanks to @Dia and @Pokye
2023-10-05 01:12:49 +02:00
eppc0330
5b2f4e63a7
Fix temp skill not removed (#7939)
Fixes #5382
2023-10-03 16:18:02 +02:00
eppc0330
a7f05bf696
Fixed marketshop not sending empty stocks (#7932)
Fix sold out item removed on sale list of marketshop.
Now the item icon still exist in marketshop as gray icon.

Fixes #7931
2023-10-02 23:39:29 +02:00
Atemo
8b6c072ff5
Enabled some missing NPCs on memorial initialization (#7945)
Thanks to @Dieby
2023-09-26 16:04:59 +02:00
mazvi
00a9077dd6
Corrected Lich_Lord_Card item script (#7943) 2023-09-26 15:36:29 +02:00
Atemo
73604e370f
Updated item DB and mapcache up to september 2023 (#7940)
* Added new items
* Item scripts corrections
* Updated item prices
* Updated mapcache
* Corrected Royal Guardian Ring and Lich Lord Card Position

Thanks to @mazvi
2023-09-24 14:25:47 +02:00
Lemon
1bc9748755
Fixes crit calculation on pre-renewal (#7938) 2023-09-21 16:04:15 +02:00
mazvi
dd2c582179
Update upgrade_20230913.sql (#7935)
Resolve Issue: SQL 1064 - You have an error in your SQL syntax; check the manual that corresponds to your MariaDB server version for the right syntax to use near '' at line 2
2023-09-19 08:42:05 +02:00
Kanin Temsrisuk
fffad65480
Corrections in Item DB. (#7928)
* Fixed wrong item bonus (Item Drop)
* Removed duplicate id
* Fixed wrong item bonus (Race)
* Fixed item type
2023-09-15 22:40:34 +02:00
Atemo
8196149b2b
Additional check in script_instancegetid (#7929) 2023-09-15 17:36:50 +02:00
elanosilveira
10c78203ba
Fixes missing else case in pre-re Archer quest (#7856)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Daegaladh <Daegaladh@users.noreply.github.com>
2023-09-15 13:52:10 +02:00
eppc0330
a7ea96afa9
Item DB corrections (#7919)
* Implemented status change SC_G_LIFEPOTION 
* Corrected status change SC_ALMIGHTY
2023-09-14 22:49:11 +02:00
Aleos
442cf87fcc
Fixes monster escape AI issues (#7927)
* Fixes #7904 and fixes #7916.
* Resolves NPC_RUN and NPC_RANDOMMOVE monsters not always reaching their intended escape distance.
* Resolves Marine Sphere calling the run skill too early resulting in the distance escaped not always being the same.
* Resolves Wink of Charm not forcing the target to fail skill use on the caster.
* Renames the monster alchemist state to can_escape to fit multiple uses.
Thanks to @Leemonn and @Lemongrass3110!
2023-09-14 12:41:47 -04:00
Aleos
6e0a5bfa83
Adds missing mob SQL column for Illusion Turtle (#7926)
* Fixes #7925.
* Follow up to 0f18869.
Thanks to @SpineOfSteel and @Atemo!
Co-authored-by: Atemo <capucrath@gmail.com>
2023-09-13 08:50:30 -04:00
eppc0330
6fb5120b8c
Fix RG_PLAGIARISM aspd bonus (#7922)
* Fixes #7921.
2023-09-08 10:41:21 -04:00
eppc0330
c600d817ba
SR_TIGERCANNON behavior fix (#7895)
* Fixes #7894.
2023-09-08 08:56:51 -04:00
Atemo
cdf377e071
Added Mysterious Cookie Shop NPC (#7915)
* NPC who opens several barter shops. Each shop exchange mileage coupons (obtainable via events, cash shop) to etc costume stones (used to enchant costumes) or costumes.

Thanks to @Lemongrass3110 !
2023-09-07 15:11:20 +02:00
Aleos
f4fa967991
Adds buy/sell safety check for Market Shops (#7840)
* Fixes #7191.
* Adds a buy and sell safety check from the Market Shop type.
* Also includes an item validation check when loading items from SQL for Market Shops.
Thanks to @mazvi!
2023-09-05 13:34:40 -04:00
idk-whoami
0f18869276
Corrected script for some item #24 (#7914)
Thanks to @Atemo
2023-09-01 17:13:05 +02:00
Atemo
ffd940b2b5
Updated item DB up to august 30 2023 (#7913) 2023-08-31 00:18:28 +02:00
Atemo
149439a25d
Item Database corrections (#7912)
* Replace grade values by constants
* Corrections and update of the item database according to EquipmentProperties.lub from the client
2023-08-30 20:12:27 +02:00
Atemo
673ef066fb
Uncommented Illusion investigation - Illusion of twins quest (#7911) 2023-08-29 15:56:58 +02:00
Atemo
b37107853a
Some correction in Illusion investigation NPCs (#7855)
* Some correction in Illusion investigation NPCs
* After discussion, 9ddd26f1e2 reverted to not using same NPC name as Kiel quest
* Corrections of the questinfo QTYPE

Thanks to @crazy-arashi, @Pokye
2023-08-29 14:52:28 +02:00
mazvi
3cf70659fa
Updated illusion_investigation.txt (#7908)
Enabled Illusion Investigation: Illusion of Twins
2023-08-28 16:31:12 +02:00
inhyositsu
209de449c9
Don’t exit the process during a crash (#7902)
* Do not exit the process while receiving crash signal so that the system will make core dump correctly.
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-08-27 19:14:06 -04:00
Atemo
eadfa053f6
Rebalance Troubadour & Trouvere 20220608 (3rd) (#7898)
* Sound Blend
- Reduces SP consumption from 128 to 80 based on level 5.

* Metallic Fury
- Reduces cooldown from 0.5 seconds to 0.3 seconds.
- Reduces SP consumption from 168 to 94 based on level 5.
- Reduces AP recovery rate from 3 to 2 based on level 5.
- Increases damage from 4500%/4950~6750%(area damage according to number of branded target)Matk to 11000%/12500~18500%(area damage according to number of branded target)Matk based on level 5.

* Rhythm Shooting
- Adds 0.15 seconds cooldown.
- Removes 0.15 seconds delay after skill.
- Reduces SP consumption from 90 to 52 based on level 5.
- Increases damage from 600%/780%(branded target)Atk to 800%/1400%(branded target)Atk based on level 5.
- Increases factor weight of CON in skill formula from 2 to 3.

* Rose Blossom
- Reduces variable casting time from 2 seconds to 1 second.
- Increases cooldown from 0.5 seconds to 0.7 seconds.
- Reduces SP consumption from 125 to 94 based on level 5.
- Increases damage from 3750%/1750%(area damage)Atk to 11200%/15250%(area damage)Atk based on level 5.
- Increases factor weight of CON in skill formula from 3/2(area damage) to 3/3(area damage).

Checked against https://github.com/rathena/rathena/pull/7024
Credit to @datawulf for Metallic Fury update
2023-08-16 22:21:26 +02:00
idk-whoami
6611aa731c
Corrected script for some item #23 (#7860) 2023-08-16 21:02:37 +02:00
elanosilveira
379009b31f
Small changes in spelling and removed duplicated warp portal. (#7873)
The first course of the test had two warp ports very close to each other warping to the same place for no reason.
2023-08-13 14:29:10 +02:00
elanosilveira
a1db6278ac
Quest Merchant with repeated serial number in string. (#7868) 2023-08-13 13:52:48 +02:00
Kanin Temsrisuk
4268dd025b
Fix Giant Fly Wing bugs (#7887) 2023-08-13 13:45:59 +02:00
Atemo
d53880cf1e
Rebalance imperial guard 20220608 (#7893)
* Overslash
- Reduces cooldown from 1 second to 0.7 seconds.
- Reduces SP consumption from 68 to 65 based on level 5.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 1800%Atk to 2200%Atk per hit based on level 10 (Spear & Sword Mastery level 10).

Already implemented
- Increases factor weight of POW in skill formula from 2 to 5.

* Shield Shooting
- Reduces cooldown from 1 second to 0.7 seconds.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 6440%Atk to 14440%Atk based on level 5 (Shield Mastery level 10, shield refine rate is 10 and shield weight is 150).

Already implemented
- Increases factor weight of POW in skill formula from 3 to 5.

Notes
- Factor weight of shield refine rate is taken from next rebalance: "Increases factor weight of shield refine rate in skill formula from 4 to 25."
- Factor weight of the shield weight is deduced from the skill base damage: 11900%Atk on level 5.

* Cross Rain
- Reduces cooldown from 5 seconds to 4.5 seconds.
- Reduces delay after skill from 0.5 seconds to 0.15 seconds.
- Increases SP consumption from 68 to 78 based on level 10.
- Increases AP recovery rate from 5 to 7.
- Increases damage from 2000%/3500%(Holy Shield)Matk to 3700%/5500%(Holy Shield)Matk per hit based on level 10 (Spear & Sword Mastery level 10).

* Grand Judgement
- Reduces cooldown from 60 seconds to 5 seconds.
- Removes 0.5 seconds delay after skill.
- Increases SP consumption from 68 to 78 based on level 10.
- Reduces AP consumption from 150 to 15.
- Reduces duration of Grand Judgement buff from 300 seconds to 150 seconds.
- Increases damage from 7500%/11000%(plant and insect race)Atk to 15250%/16850%(plant and insect race)Atk based on level 10.

* Judgement Cross
- Reduces cooldown from 60 seconds to 5 seconds.
- Removes 0.5 seconds delay after skill.
- Reduces SP consumption from 150 to 105 based on level 10.
- Reduces AP consumption from 150 to 10.
- Increases damage from 7500%/11000%(plant and insect race)Matk to 19500%/21000%(plant and insect race)Matk based on level 10.
2023-08-12 15:01:31 +02:00
Atemo
b3ddb4511c
Rebalance dragon knight 20220608 (#7891)
* Vigor
- Changes bonus flat damage from +200% regardless of skill level to scaling with skill level up to +250% based on level 10.
- Increases bonus damage against demihuman and angel race monsters from 50% to 100%.
- Reduces AP consumption from 150 to 125.
- Increases HP consumption on each attack from 2 to 10 based on level 10.

* Dragonic Aura
- Reduces delay after skill from 1 second to 0.5 seconds.
- Increases damage from 9500%/14000%(demihuman and angel race)Atk to 36500%/38000%(demihuman and angel race)Atk based on level 10.

* Madness Crusher
- Removes 0.4 seconds variable casting time.
- Increases fixed casting time from 0.4 seconds to 0.5 seconds.
- Increases damage from 1350%Atk to 5150%Atk based on level 5 (using level 5 weapon and weapon weight is 150). (additional note: 4400% Atk on level 5 without weapon weight)
- Increases SP consumption from 50 to 68 based on level 5.
- Increases AP recovery rate from 2 to 3.
- Increases factor weight of POW in skill formula from 5 to 7.

* Storm Slash
- Reduces cooldown from 0.35 seconds to 0.3 seconds.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 600%Atk to 950%Atk per hit based on level 5.
- Increases the chance to double skill damage while under Giant Growth buff from 15% to 30%.

* Servant Weapon - Demolition
- Reduces cooldown from 3 seconds to 0.5 seconds.
- Reduces AP recovery rate from 3 to 2.
- Increases damage from 750%Atk to 2500%Atk per hit based on level 5.

* Servant Weapon - Phantom
- Removes 0.8 seconds variable casting time.
- Reduces cooldown from 2 seconds to 0.5 seconds.
- Removes 0.8 seconds delay after skill.
- Increases damage from 600%Atk to 1700%Atk per hit based on level 5.

* Servant Weapon
- Increases number of hit from 1 hit to 2 hits.
- Increases damage from 450%Atk to 2500%Atk per hit based on level 5.

* Hack and Slasher
- Changes damage logic from 2 split hits to 2 cumulative hits.
- Increases damage from 3000%Atk to 7300%Atk per hit based on level 10.
- Increases cooldown from 0.3 seconds to 0.7 seconds.
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 70 to 72 based on level 10.
- Increases factor weight of POW in skill formula from 5 to 7.

Thanks to @aleos89 !
2023-08-10 17:56:58 +02:00
Atemo
e30951a032
Rebalance archmage 20220608 (#7889)
* Floral Flare Road
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 70 to 94 based on level 5.
- Increases damage from 1000%Matk to 3750%Matk per hit based on level 5.

* Rain of Crystal
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 80 to 100 based on level 5.
- Increases damage from 750%Matk to 3980%Matk per hit based on level 5.

* Tornado Storm
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 75 to 94 based on level 5.
- Increases damage from 450%Matk to 3900%Matk per hit based on level 5.

* Stratum Tremor
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 75 to 94 based on level 5.
- Increases damage from 1250%Matk to 3750%Matk per hit based on level 5.

* Crimson Arrow
- Reduces SP consumption from 105 to 94 based on level 5.
- Increases AP recovery rate from 1 to 2.

* Frozen Slash
- Increases cooldown from 0.3 seconds to 0.45 seconds.
- Increases SP consumption from 85 to 96 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 3000%/4250%(Climax)Matk to 4750%/6650%(Climax)Matk based on level 5.

* Storm Cannon
- Reduces SP consumption from 100 to 94 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 3000%/4250%(Climax)Matk to 4750%/6250%(Climax)Matk based on level 5.

* Rock Down
- Increases SP consumption from 85 to 92 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 3000%/4250%(Climax)Matk to 4750%/6250%(Climax)Matk based on level 5.

* All Bloom
- Reduces delay after skill from 1 second to 0.5 seconds.
- Increases SP consumption from 100 to 126 based on level 5.
- Increases damage from 500%Matk to 6200%Matk per hit based on level 5.
- No longer reduce skill damage on Climax level 2.
- Increases bonus damage on Climax level 3 from 100% to 300%.
- Increases damage of additional explosion on Climax level 5.

* Crystal Impact
- Reduces cooldown from 6 seconds to 2 seconds.
- Reduces delay after skill from 1 second to 0.5 seconds.
- Increases SP consumption from 120 to 132 based on level 5.
- Increases damage from 4000%/4000%(secondary)Matk to 6750%/6750%(secondary)Matk based on level 5.

* Destructive Hurricane
- Reduces cooldown from 6 seconds to 2 seconds.
- Reduces delay after skill from 1 second to 0.5 seconds.
- Increases SP consumption from 120 to 132 based on level 5.
- Increases damage from 8000%Matk to 14250%Matk based on level 5.
- Increases bonus damage on Climax level 3 from 100% to 200%.
- Reduces bonus damage on Climax level 5 from 70% to 50%.

Skipped (unknown value)
- Increases damage of additional hit on Climax level 1.

* Violent Quake
- Reduces delay after skill from 1 second to 0.5 seconds.
- Increases SP consumption from 100 to 126 based on level 5.
- Increases damage from 600%Matk to 6200%Matk per hit based on level 5.
- Increases bonus damage on Climax level 3 from 100% to 200%.

* Deadly Projection
- Reduces SP consumption from 120 to 90 based on level 5.
- Increases damage from 3600%Matk to 14000%Matk based on level 5.

* Mystery Illusion
- Reduces delay after skill from 1 second to 0.5 seconds.
- Reduces SP consumption from 120 to 110 based on level 5.
- Increases AP recovery rate from 4 to 5.
- Increases damage from 2500%Matk to 4750%Matk per hit based on level 5.

* Astral Strike
- Reduces cooldown from 60 second to 6 seconds.
- Reduces SP consumption from 150 to 130.
- Reduces AP consumption from 150 to 25.
- Increases initial damage from 5000%/11000%(undead and dragon race)Matk to 18000%/21400%(undead and dragon race)Matk based on level 10.
- Increases over time damage from 2000%Matk to 6500%Matk per hit based on level 10.
- Reduces skill duration from 15 seconds to 6 seconds.

* Soul Vulcan Strike
- Increases damage from 900%Matk to 1250%Matk per hit based on level 5.
- Reduces SP consumption from 120 to 110 based on level 5.
2023-08-08 15:07:31 +02:00
Atemo
f4b9748e1f
Rebalance elemental master 20220608 (#7888)
* Conflagration
- Increases SP consumption from 110 to 113 based on level 5.
- Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5.

* Diamond Storm
- Reduces cooldown from 2 seconds to 1 second.
- Reduces SP consumption from 100 to 96 based on level 5.
- Increases damage from 6250%/12250%(spirit)Matk to 8150%/14400%(spirit)Matk based on level 5.
- Increases factor weight of SPL in skill formula from 5/7(spirit) to 5/10(spirit).

* Lightning Land
- Increases SP consumption from 95 to 110 based on level 5.
- Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5.

* Terra Drive
- Reduces cooldown from 2 seconds to 1 second.
- Reduces SP consumption from 100 to 96 based on level 5.
- Increases damage from 6250%/12250%(spirit)Matk to 8150%/14400%(spirit)Matk based on level 5.
- Increases factor weight of SPL in skill formula from 5/7(spirit) to 5/10(spirit).

* Corrected the SPL weight of EM_DIAMOND_STORM and EM_TERRA_DRIVE

* Venom Swamp
- Increases SP consumption from 100 to 112 based on level 5.
- Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5.

* Elemental Buster
- Reduces fixed casting time from 2 seconds to 1.5 seconds.
- Reduces cooldown from 60 seconds to 5 seconds.
- Reduces delay after skill from 1.5 seconds to 0.5 seconds.
- Reduces SP consumption from 150 to 140.
- Reduces AP consumption from 150 to 30.
- Increases damage from 4800%/11000%(formless and dragon race)Matk to 22500%/24000%(formless and dragon race)Matk based on level 10.
2023-08-07 22:20:12 +02:00
Atemo
bf1e1b77c8
Update/rebalance abyss chaser 20220608 (#7879)
* Abyss Dagger
- Increases SP consumption from 60 to 64 based on level 5.
- Increases damage from 1750%Atk to 2600%Atk per hit based on level 5.

* Deft Stab
- Increases SP consumption from 55 to 62 based on level 10.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 3600%Atk to 5850%Atk based on level 10.
- Increases area of effect from 5 x 5 cells to 7 x 7 cells based on level 10.

* From the Abyss
- Increases number of hit from 1 hit to 2 hits.
- Increases damage from 500%Matk to 2600%Matk per hit based on level 5.

* Abyss Square
- Increases AP recovery rate from 4 to 5.
- Increases damage from 2000%Matk to 3850%Matk per hit based on level 5 (Magic Sword Mastery level 10).

* Chain Reaction Shot
- Reduces cooldown from 1.5 seconds to 1 second.
- Removes 0.5 seconds delay after skill.
- Reduces SP consumption from 80 to 75 based on level 5.
- Increases area of effect of secondary damage from 3 x 3 cells to 7 x 7 cells.
- Increases area of effect of primary damage from 7 x 7 cells to 9 x 9 cells based on level 5.
- Increases damage from 3000%(primary)/4750%(secondary)Atk to 4250%(primary)/12350%(secondary)Atk based on level 5.
- Increases factor weight of CON in skill formula from 5 to 15.

* Frenzy Shot
- Reduces SP consumption from 125 to 55 based on level 10.
- Increases damage from 3500%Atk to 4000%Atk per hit based on level 10.

* Omega Abyss Strike
- Reduces cooldown from 60 seconds to 3 seconds.
- Reduces SP consumption from 150 to 125.
- Reduces AP consumption from 150 to 15.
- Increases damage from 6000%/11500%(angel and demon race)Matk to 22000%/23500%(angel and demon race)Matk based on level 10.
2023-08-07 18:12:54 +02:00
idk-whoami
d75fb9b64e
Corrected script for some item #22 (#7843)
Thanks to @Atemo
2023-08-07 14:47:52 +02:00
Vincent Stumpf
047e5eef6d
Bypass drop restriction in mpa_addflooritem when dropping (#7847) 2023-08-04 22:51:55 -07:00
Singe Horizontal
af602d5535
Call script_hasdata before script_getnum in addrid (#7876)
* Fixes #7875.
* Calling script_hasdata before script_getnum in addrid
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-08-04 12:02:35 -04:00
Atemo
40b2d0ff13
Rebalance biolo 20220608 (#7877)
* Full Shadow Protection
- Increases duration from 60 seconds to 180 seconds base on level 4.

* Research Report
- Reduces fixed casting time from 1 second to 0.5 seconds.
- Reduces cooldown from 120 seconds to 60 seconds.
- Increases duration from 60 seconds to 150 seconds.

* Acidified Zone (Water)/(Fire)/(Wind)/(Ground)
- Reduces cooldown from 1 second to 0.5 seconds.
- Reduces delay after skill from 0.5 seconds to 0.15 seconds.
- Reduces SP consumption from 88 to 63 based on level 5.
- Increases number of hit from 5 hits to 7 hits.

* Bionic Pharmacy
- The crafting materials of Icycle/Earth/Gale/Flame Acid Bottle have been changed, reduces amount of Bottle Grenade and Acid Bottle used from 5 each to 1 each, changes materials from elemental ore to elemental point.
2023-08-03 16:58:59 +02:00
Atemo
266194f928
Rebalance inquisitor 20220608 (#7874)
* First Brand
- Reduces cooldown from 0.5 seconds to 0.3 seconds.
- Increases SP consumption from 50 to 62 based on level 5.
- Unifies brand duration to 5 second regardless of skill level.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases cast range from 2 cells to 3 cells.
- Increases damage from 2250%Atk to 6000%Atk based on level 5.

Already implemented
- Increases factor weight of POW in skill formula from 3 to 5.

* Second Faith
- Reduces cooldown from 1 second to 0.7 seconds.
- Increases SP consumption from 60 to 65 based on level 5.
- Increases AP recovery rate from 1 to 4.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases damage from 2500%Atk to 11600%Atk based on level 5.

Already implemented:
- Increases factor weight of POW in skill formula from 4 to 5.

* Second Judgement
- Reduces cooldown from 1 second to 0.7 seconds.
- Increases SP consumption from 65 to 70 based on level 5.
- Increases AP recovery rate from 2 to 4.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases damage from 2625%Atk to 13150%Atk based on level 5.
- Increases factor weight of POW in skill formula from 4 to 7.

* Second Flame
- Reduces cooldown from 1 second to 0.7 seconds.
- Increases SP consumption from 70 to 75 based on level 5.
- Increases AP recovery rate from 3 to 4.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases damage from 2750%Atk to 14700%Atk based on level 5.
- Increases factor weight of POW in skill formula from 4 to 9.

* Third Punish
- Reduces cooldown from 2 seconds to 1 second.
- Increases number of hit from 2 hits to 3 hits.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases damage from 3250%Atk to 7850%Atk per hit based on level 5.
- Increases factor weight of POW in skill formula from 5 to 10.

* Third Consecration
- Reduces cooldown from 2 seconds to 1 second.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases damage from 3250%Atk to 3500%Atk per hit based on level 5.
- Increases factor weight of POW in skill formula from 5 to 10.

* Oleum Sanctum
- Reduces cooldown from 3 seconds to 2 seconds.
- Removes 0.5 seconds delay after skill.
- Increases SP consumption from 70 to 85 based on level 5.
- Increases damage from 2000%Atk to 10500%Atk based on level 5.
- Increases area of effect from 7 x 7 cells to 11 x 11 cells based on level 5.

Already implemented
- Increases factor weight of POW in skill formula from 3 to 5.

* Explosion Blaster
- Reduces cooldown from 1 second to 0.7 seconds.
- Reduces SP consumption from 120 to 90 based on level 5.
- Increases damage from 3250%/4250%(Oleum Sanctum)Atk to 14000%/16000%(Oleum Sanctum)Atk per hit based on level 5.
- Increases area of effect from 9 x 9 cells to 11 x 11 cells based on level 5.
- Increases factor weight of POW in skill formula from 3/5 to 15/15.

* First Faith Power
- Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5).
- Unifies duration to 300 seconds regardless of skill level.

* Judge
- Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5).
- Unifies duration to 300 seconds regardless of skill level.
- Changes AP consumption from 50 regardless of skill level to scaling with skill level, from 80 on level 1 down to 40 on level 5.

* Third Exorcism Flame
- Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5).
- Unifies duration to 300 seconds regardless of skill level.
- Changes AP consumption from 100 regardless of skill level to scaling with skill level, from 120 on level 1 down to 60 on level 5.

* Massive Flame Blaster
- Reduces cooldown from 60 seconds to 5 seconds.
- Removes 1 second delay after skill.
- Reduces AP consumption from 150 to 12.
- Increases damage from 8000%/11000%(demon and brute race)Atk to 21500%/23000%(demon and brute race)Atk based on level 10.
- Increases area of effect from 9 x 9 cells to 11 x 11 cells.
- Increases factor weight of POW in skill formula from 10/10(demon and brute race) to 15/15(demon and brute race).
- Reduces duration of Massive Flame Blaster buff from 300 seconds to 150 seconds.
2023-08-02 20:15:06 +02:00
Atemo
4ce3c460e5
Rebalance cardinal 20220608 (#7871)
* Framen
- Increases SP consumption from 60 to 92 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 2750%/3500%(demon and undead race)Matk to 4250%/4750%(demon and undead race)Matk based on level 5 (Fidus Animus level 10).

* Arbitrium
- Reduces cooldown from 2 seconds to 1.5 seconds.
- Reduces SP consumption from 140 to 112 based on level 10.
- Increases damage from 5000%/6500%(area damage)Matk to 11000%/13500%(area damage)Matk based on level 10.

Additional:
- Updated the factor weight of SPL in skill formula to 7 (according to the next rebalance)

* Petitio
- Reduces cooldown from 1 second to 0.5 seconds.
- Increases SP consumption from 50 to 65 based on level 10.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 3200%Atk to 11500%Atk based on level 10 (Mace & Book Mastery Level 10).

* Competentia
- Reduces AP consumption from 200 to 160 based on level 5.
- Increases duration from 240 seconds to 300 seconds based on level 5.

* Pneumaticus Procella
- Reduces cooldown from 60 seconds to 5 seconds.
- Removes 1.5 seconds delay after skill.
- Reduces AP consumption from 150 to 30.
- Increases damage from 2030%/3050%(demon and undead race)Matk to 21180%/22750%(demon and undead race)Matk per hit based on level 10 (Fidus Animus level 10).

* Effligo
- Reduces cooldown from 60 seconds to 0.5 seconds.
- Removes 1 seconds delay after skill.
- Increases SP consumption from 60 to 75.
- Reduces AP consumption from 100 to 12.
- Increases damage from 8080%/12150%(demon and undead race)Atk to 16580%/18150%(demon and undead race)Atk based on level 10 (Mace & Book Mastery Level 10).
- Reduces factor weight of POW in skill formula from 10/10(demon and undead race) to 7/7(demon and undead race).

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-08-02 14:40:11 +02:00
Atemo
0a87d2f3d6
Rebalance windhawk 20220608 (#7859)
* Hawk Rush
- Increases damage from 1000%Atk to 2500%Atk based on level 5.

* Gale Storm
- Reduces cooldown from 2 seconds to 1.5 seconds.
- Increases damage from 2500%Atk to 9500%Atk based on level 10.

Skipped, not enough info (the values have been changed again)
- Reduces SP consumption from 179 to 100 based on level 10.

* Crescive Bolt
- Reduces delay after skill from 0.5 seconds to 0.3 seconds.
- Reduces SP consumption from 100 to 65 based on level 10.
- Increases damage from 3000%Atk to 3400%Atk based on level 10.
- When reach 3 stacks of Crescive Bolt consecutive attack buff, the duration of buff will be refreshed when reusing Crescive Bolt.

* Deep Blind Trap / Solid Trap / Swift Trap / Flame Trap
- Reduces cooldown to 2.5 seconds.
- Increases SP consumption from 62 to 84 based on level 5.
- Increases area of effect to 7 x 7 cells based on level 5.
- Reduces trap duration to 5 seconds.
- Changes damage interval to 0.5 seconds.
- Reduces AP recovery rate from 4 to 3 based on level 5.
- No longer inflict status ailment to the target.
- Increases damage from 1250%Atk to 4250%Atk per hit based on level 5.

Note: already implemented
- Increases factor weight of CON in skill formula from 3 to 5.

* Hawk Boomerang
- Adds 0.15 seconds cooldown.
- Reduces SP consumption from 120 to 80.
- Reduces AP consumption from 15 to 12.
- Increases damage from 2500%Atk to 3000%Atk based on level 5.

* Updated Gale Storm
- Reduces SP consumption from 179 to 100 based on level 10.

Additionally:
- Updated Crescive Bolt ratio (+10% each hit)
2023-08-01 18:45:14 +02:00
Atemo
c16473eb94
Rebalance meister 20220608 (#7862)
* Axe Stomp
- Reduces cooldown from 1 second to 0.7 seconds.
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 45 to 74 based on level 5.
- Increases duration of Axe Stomp buff from 10 seconds to 30 seconds based on level 5.
- Increases damage from 2000%Atk to 4600%Atk per hit based on level 5.

* Rush Quake
- Removes 0.5 seconds delay after skill.
- Increases damage from 7500%/11000%(formless and insect race)Atk to 36000%/37500%(formless and insect race)Atk based on level 10.
2023-07-31 21:25:20 +02:00
Atemo
d4c7614d80
Correction of the critical formula (renewal) (#7865)
* 1 luk = +0.3 critical
* BaseLevel / 10 = +0.1 critical

Fixed #7865
2023-07-30 14:41:16 +02:00
Atemo
953ec517d4
Follow-up 8d49496177 (#7867)
Corrected a mistake for Eternal Slash
- The total factor weight of POW with Shadow Exceed should be 3.
2023-07-30 01:07:33 +02:00
Atemo
8d49496177
Rebalance shadow cross 20220608 (#7858)
* Savage Impact
- Increases SP consumption from 55 to 72 based on level 10.
- Increases area of effect from 3 x 3 cells to 5 x 5 cells.
- Increases damage from 600%/1000%(Shadow Exceed)Atk to 900%/1100%(Shadow Exceed)Atk per hit based on level 10.

* Eternal Slash
- Reduces cooldown from 0.75 seconds to 0.5 seconds.
- Reduces damage from 1750%/2500%(Shadow Exceed)Atk to 1325%/1825%(Shadow Exceed)Atk per hit based on level 5.
- Increases SP consumption from 40 to 60 based on level 5.
- Increases cast range from 2 cells to 3 cells.
- Reduces factor weight of POW in skill formula from 5/7(Shadow Exceed) to 2/3(Shadow Exceed).

* Impact Crater
- Reduces cooldown from 5 seconds to 1.5 seconds.
- Removes delay after skill.
- Increases SP consumption from 54 to 78 based on level 5.
- Reduces AP recovery rate from 5 to 3.
- Increases damage from 325%Atk to 400%Atk per hit based on level 5.

* Shadow Stab
- Reduces SP consumption from 65 to 60 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Reduces cooldown from 1 seconds to 0.35 seconds.
- Removes 0.5 seconds delay after skill.
- Reduces damage from 3750%Atk to 1500%Atk per hit based on level 5.

* Potent Venom
- Increases duration from 120 seconds to 300 seconds based on level 10.
- Reduces physical resistance ignoring from 30% to 20% based on level 10.

* Fatal Shadow Claw
- Reduces fixed casting time from 1.5 seconds to 0.5 seconds.
- Reduces variable casting time from 4 seconds to 0.5 seconds.
- Removes 0.5 seconds delay after skill.
- Increases damage from 6500%/9500%(demihuman and dragon race)Atk to 13000%/14500%(demihuman and dragon race)Atk based on level 10.

* Shadow Exceed
- Removes 1 second delay after skill.
- Reduces AP consumption from 150 to 125 based on level 10.
- Increases duration from 240 seconds to 300 seconds based on level 10.

* Added POW ratio for SHC_SAVAGE_IMPACT with SC_SHADOW_EXCEED
2023-07-28 16:18:06 +02:00
Vietlubu
9e17fa776c
Update combo Victory_Wing_Ear_ with Convertible (#7837)
Add Joy - Lens - Bat Enchant

Update Joy_Of_Victory
Refer: https://ro.gnjoy.com/news/probability/View.asp?category=6&seq=4025577&curpage=1

Add Lens_Craft_Stone enchant
Refer: https://ro.gnjoy.com/news/probability/View.asp?category=6&seq=4111812&curpage=1

Add Overclocker enchant
Refer: https://ro.gnjoy.com/news/probability/View.asp?category=6&seq=4071221&curpage=2
2023-07-24 16:03:44 +02:00
Ahmed Shawky
9ddd26f1e2
Corrected an Illusion investigation NPC name (#7851) 2023-07-24 15:54:06 +02:00
amirkhaki
b3741bbd3c
Update README.md (#7849)
* Fixes C++ reference.
2023-07-19 12:25:58 -04:00
idk-whoami
fe4234cd39
Corrected script for some item #21 (#7830)
Thanks to @Atemo
2023-07-11 15:50:29 +02:00
eppc0330
c979ed7472
NPC_MAGICMIRROR damage type (#7480)
* The damage type reflected by NPC_MAGICMIRROR is now special melee weapon damage.
* Skill damage reflected by NPC_MAGICMIRROR is now able to trigger autospell.
* Kyomu will block NPC_MAGICMIRROR reflecting ability.
* Calculation of reducing reflect damage now additive, not multiplicative.
2023-07-10 09:51:32 -04:00
eppc0330
511c337ee3
Fix multi-hit skills priority (#7829) 2023-07-09 16:26:29 -07:00
Aleos
70d9f118d8
Revert "Adds buy/sell safety check for Market Shops" (#7839) 2023-07-05 13:19:04 -04:00
aleos
4cb368cdb1 Merge branch 'hotfix/marketshop_sell' 2023-07-05 13:15:59 -04:00
Lemon
5860524bdd
fix(docs): fixed wrong effect description (#7838) 2023-07-04 19:18:48 -07:00
Jittapan Pluemsumran
458a9d8950
Fixed potential crash in RODex (#7833) 2023-07-03 19:39:54 -07:00
Vincent Stumpf
f20f8b01be
Fix maximum ratio for MOB_ITEM_RATIO_DB (#7836)
Fixes #7835
2023-07-03 19:19:18 -07:00
Atemo
e304472638
Initial release of Illusion of Twins (#7524)
Thanks to @Lemongrass3110 !
2023-07-03 21:32:19 +02:00
Atemo
fbd0478864
Illusion of underwater daily quests (#7834)
* Fixed logic when the quests were in cooldown
2023-07-01 15:02:10 +02:00
Jittapan Pluemsumran
b6d6f09fd7
Fixed wrong index check in clif_parse_laphine_synthesis (#7832) 2023-06-28 16:14:47 +02:00
Lemongrass3110
89dbf89830 Divine Pride Monster Sync 2023-06-26 19:46:18 +02:00
idk-whoami
2ba2473489
Corrected script for some item #20 (#7818) 2023-06-21 19:43:35 +02:00
Pokye
f6d9acdd69
Old Card Album and Mystical Card Album Update (#7820)
Fixed #7730
2023-06-21 18:38:37 +02:00
Kanin Temsrisuk
f79419687a
Fixed items script bonus typo / wrong location (#7824) 2023-06-21 17:20:08 +02:00
Vincent Stumpf
d6ba042e1e
Upgrade yaml-cpp to remove warning (#7825) 2023-06-18 22:39:49 -07:00
Vincent Stumpf
711705df10
Upgrade to C++17 (#7811)
* Upgrade to C++17
2023-06-16 20:07:23 -07:00
Vincent Stumpf
833966f47b
Convert guild_db to unordered_map (#7612)
* Refactor guild db to STL container

* Split up struct guild and MapGuild/CharGuild
2023-06-16 19:42:55 -07:00
mazvi
39cdaa6b84
Fixes produce item requirements (#7814)
* Corrects the produce item requirements for Rough Wind, Great Nature, Earth Elemental Converter, and Wind Elemental Converter.
2023-06-16 13:41:24 -04:00
Aleos
b331958381
Adds option to set item buy/sell values to 0 (#7808)
* Fixes #7790.
* Arrows and Traps are now sold for 0 Zeny to shops.
* Adjusts the item database loadingFinished check to now accept 0 as a valid value for buy/sell and not attempt to adjust the buy/sell value when only one is defined.
Thanks to @Atemo and @mazvi!
Co-authored-by: Vincent Stumpf <vincents.995@gmail.com>
2023-06-16 13:24:07 -04:00
Pokye
cfac5bb769
Added Missing Recall Skills (#7815) 2023-06-16 13:07:32 -04:00
Atemo
8d7239d1a4
Initial release of illusion investigation quests (#7813) 2023-06-13 16:50:59 +02:00
Aleos
c1a52490b1
Resolves an issue with RENEWAL_ASPD (#6959)
* Fixes #6900.
* Resolves an issue where if RENEWAL was enabled but RENEWAL_ASPD was disabled, players would receive incorrect ASPD values.
* Split the ASPD values to their own files so these can be overridden based on the macro defines.
Thanks to @jamesonfajardo and @bgamez23!
Co-authored-by: Vincent Stumpf <vincents.995@gmail.com>
2023-06-12 09:28:38 -04:00
Aleos
33d20fa91a
Resolves movable skill unit stack (#7435)
* Resolves movable skill unit stack
* Fixes #1270.
* Resolves an issue where movable skill units, such as Guild Skills, would stack on cells and not properly clear on an object's death.
* Increases the limit from 20 to size_t.
Thanks to @RadianFord and @gidzdlcrz!

* Minor reversions
* Set back to global array rather than scoping it to unit_data.
* Adjusted array to vector so it's large enough to handle a bigger stack.

Thanks to @vstumpf!
2023-06-12 00:35:11 -07:00
Kanin Temsrisuk
8fd752f9cd
Fix wrong bow location (#7809) 2023-06-10 15:05:16 +02:00
idk-whoami
83ef1e72c2
Corrected script for some item #19 (#7786) 2023-06-10 15:02:30 +02:00
Atemo
aa8f501388
Added atcommand "setcard" (#7804)
Thanks to @aleos89 and @Lemongrass3110 !
2023-06-08 20:08:26 +02:00
Atemo
38d335a267
Added more information for atcommand refine (#7803) 2023-06-08 14:01:43 +02:00
Aleos
5b832de199
Minor cleanup to mapflags (#7782)
* Adds missing documentation for mf_norodex.
* Updates atcommand mapflag to display information on some missing mapflags.
* Removes "Other Flags2" and combine list with "Other Flags" for atcommand mapflag.
2023-06-07 10:11:32 -04:00
Vincent Stumpf
e5ec2b2ef8
Fix issue with bonus3 bAddEffOnSkill (#7805) 2023-06-06 18:23:37 -07:00
aleos
5339b455c0 Fixes Para Market Jewel seller prices 2023-06-06 10:58:49 -04:00
Lemongrass3110
6f5706a945
Added support for really big cashshops (#7763)
Added some malloc reporting
Forward socket allocation information
Forward WFIFOHEAD allocation information
Cleanup to clif_cashshop_show
Cleanup to clif_cashshop_result
Cleanup to clif_cashshop_list

Fixes #7757

Thanks to @ChiesaV
2023-06-04 21:36:48 +02:00
mazvi
e7ac2b26dd
Small update of Illusion of Underwater (#7800)
* Added the old coordinates (commented) of the npc "Jerrymon"
2023-06-04 20:56:49 +02:00
Singe Horizontal
75faf9ac1a
Fixes npc last path caching (#7769)
Fixes #7766
2023-06-03 19:56:04 -07:00
Vincent Stumpf
08a1c41d1b
Refactor MapFlag accessors (#7783)
Use methods instead of direct member access.
2023-06-03 17:38:29 -07:00
aleos
8073c3026a Adds buy/sell safety check for Market Shops
* Adds a buy and sell safety check from the Market Shop type.
* Also includes an item validation check when loading items from SQL for Market Shops.
Thanks to @mazvi!
2023-06-02 15:41:49 -04:00
Aleos
2c61b336bc
Fixes Lux Anima status not applying (#7796)
* Fixes #7793.
* Follow up to 7913eda.
* Adds missing sc_start after cleaning up previous check.
Thanks to @mazvi!
2023-06-02 15:00:36 -04:00
eppc0330
466722b25e
Simplify GC_POISONREACT counter formula (#7795)
* Cleanup of #5805.
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
2023-06-02 14:59:40 -04:00
Aleos
4c9280728a
Fixes a party check for Weekend Dungeon (#7797)
* Fixes #7776.
* Adjusts the party checks to account for leader versus member.
Thanks to @grimexile and @Atemo!
2023-06-02 14:57:20 -04:00
mazvi
8e56967c83
Fix minor typo in Illusion of Underwater (#7791)
* Resolves an issue with the Gatekeeper sending the player to the wrong menu option.
2023-06-02 14:16:54 -04:00
Aleos
7913eda1e6
Fixes Lux Anima applying Giant Growth (#7792)
* Adds a missing break which was resulting in Lux Anima attempting to cast the Giant Growth Rune.
* This is in conjunction with the revamp of this skill not applying other Runes effects anymore.
2023-06-01 15:15:27 -04:00
Atemo
251cfa2c9c
Implemented new items up to may 17 2023 (#7767)
* Implemented new items up to may 17 2023
* Added base data for 1st floor biosphere map
2023-05-28 16:55:53 +02:00
Aleos
fab88ecd04
Follow up to ba86a76 (#7784)
* Fixes #7770.
* Follow up to ba86a76.
* Adds a missing cap rate option for bSkillCooldown which wouldn't allow addition/reduction more than 10000 milliseconds.
Thanks to @attackjom and @sonniez!
2023-05-26 12:45:57 -04:00
Daegaladh
8c059b5b2e
Updated the Spanish translation of map-server messages (#7785)
Thanks to @Artuvazro for his suggestions and review
2023-05-26 17:20:05 +02:00
Aleos
fc27b45d9f
Resolves inverted checks for Rebirth Spirit (#7780)
* Fixes #7779.
* Skill should be usable on all 1-1 rebirth classes that are below level 70.
Thanks to @XanKriegor1 and @Lemongrass3110!
2023-05-23 22:50:16 -04:00
Kanin Temsrisuk
ecf0174a55
Fix typo and empty mob drop (#7775) 2023-05-23 22:18:16 -04:00
Pokye
9907721a69
Added a mapflag to block BANK (#7773) 2023-05-22 12:23:46 -04:00
Stolao
ccd7e5c14a
Added debug output to navi.cpp (#7765)
Add Loading info to write_npc_distances() for resolving potential halts
2023-05-17 14:20:10 +02:00
SapitoSucio
7c18321138
Enabling EPOLL in cmake command (#7764) 2023-05-17 14:19:06 +02:00
Lemongrass3110
5443d566a7 Always trigger CI on CMakeList changes
Thanks to @secretdataz
2023-05-17 11:06:19 +02:00
Lemongrass3110
a4a8e58ba1
Little cleanup of skill_additional_effect (#7762)
Fixes #7759

Thanks to @grimexile
2023-05-16 18:42:19 +02:00
Singe Horizontal
8fd3e2d5e2
Fixed a cant.attack bypass (#7753)
Fixed a pointer being always null

Fixes #7743

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-05-16 16:17:28 +02:00
Aleos
af28882a6f
Removes player item bonus rate cap warnings (#7754)
* Removes all of the warnings that were displayed when players had item bonuses that eventually reached the min/max rate.
* The rate is already capped so the warning was just a redundant message that could spam the console.
2023-05-16 10:16:49 -04:00
Vincent Stumpf
016e3570aa
Fix incorrect script constants (#7758) 2023-05-15 11:19:53 -07:00
Atemo
fcf0b5d821
Corrected NPC Count when reloading scripts (#7756)
Fixed #7691

Thanks to @Akkarinage
2023-05-13 19:01:48 +02:00
Atemo
b4b69a2cc1
Fixed an issue where mobs instantly walked after being spotted (#7738)
* Fixed an issue where mobs instantly walked after being spotted
  MIN_RANDOMWALKTIME was initialized too early
* This behavior is only applied on the monster script command
2023-05-12 00:34:36 +02:00
Jittapan Pluemsumran
d3b99e6dc1
Fixed market response packet when purchase fails (#7751)
The item list was still sent to the client even when the purchase failed because p->result is no longer 0 in PACKETVER >= 20190807.
2023-05-10 20:44:08 +07:00
mazvi
dfa7e5e084
Rename Upgrade SQL (#7742) 2023-05-03 21:15:53 -04:00
Atemo
84bf6b87f1
Fixed an issue for map_drops.yml (#7735)
The key for umap should be the index, to allow to define the same item in yaml file
2023-04-26 23:35:24 +02:00
Atemo
6308b4feaf Follow-up d7840cd265
Added missing delitem

Thanks to @tumemmac
2023-04-26 22:31:32 +02:00
Atemo
d7840cd265
Einbech dungeon 3 (#7209)
* Implemented dungeons, merchants and quests related to einbech 3

Thanks to @Pokye !
2023-04-26 18:39:24 +02:00
Singe Horizontal
4718d5e813
Added new status flag RequireNoWeapon (#7201)
* Fixes #7200.
* Added new status flag RequireNoWeapon.
2023-04-24 12:01:24 -04:00
Singe Horizontal
b4be3b059a
Prevent an uint underflow and reformat array_size occurences in some commands (#7729)
Fixes #7728
2023-04-22 19:42:13 -07:00
Singe Horizontal
9051fc644d
Corrected NPC_DARKBREATH formula (#7285)
* Corrected NPC_DARKBREATH formula
Fixes #7284

* Update src/map/battle.cpp

Co-authored-by: Pokye <98105181+Pokye@users.noreply.github.com>

* Update src/map/battle.cpp

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>

* Added renewal logic

* now uses only one formula for both modes

---------

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Pokye <98105181+Pokye@users.noreply.github.com>
2023-04-20 10:13:37 +02:00
Singe Horizontal
9df8f9f113
Corrects a short-circuit bug in status_change_clear_buffs (#7724)
Fixes #7723
2023-04-19 15:55:44 -07:00
idk-whoami
ea65c1b9ba
ViewID correction of item IDs 20765 (#7720)
Fixed #7697 

Thanks to @llchrisll
2023-04-18 17:17:31 +02:00
Lemongrass3110
339adbbe2d
Fixes the pincode system (#7719)
Fixes #7700

Thanks to @24msz6eo, @Melk3000 and @vstumpf
2023-04-17 18:20:15 +02:00
Vincent Stumpf
579dea8fad
Add debug logs for debugging client connections (#7701) 2023-04-16 22:47:06 -07:00
Atemo
665eb969ed
Corrected animation of the skill SHC_SAVAGE_IMPACT (#7717)
* Fixed an issue where the client did not update the position of the player
* Additionally fixed the player direction when the player casts the skill while being on the same cell of the target
2023-04-16 22:59:19 +02:00
Atemo
939567d361
Fixed an issue with cloak*npc (#7715)
* all the npcs saved in pc should be removed on map change
2023-04-16 14:58:47 +02:00
munkrej
635add84d7
4th Improvement - Troubadour & Trouvere (#7703) 2023-04-16 00:38:19 +02:00
munkrej
5385584f6f
4th Improvement - Wind Hawk (#7704) 2023-04-15 23:37:19 +02:00
munkrej
16195cea2a
4th Improvement - Inquisitor (#7705) 2023-04-15 23:36:30 +02:00
munkrej
a818232e77
4th Improvement - Cardinal (#7706) 2023-04-15 23:16:26 +02:00
munkrej
741dfe37ae
4th Improvement - Elemental Master (#7707) 2023-04-15 22:52:20 +02:00
munkrej
e4acd6e5dc
4th Improvement - Arch Mage (#7708) 2023-04-15 22:52:03 +02:00
munkrej
452238b523
4th Improvement - Abyss Chaser (#7709) 2023-04-15 18:45:51 +02:00
munkrej
6c8b29e91b
4th Improvement - Shadow Cross (#7710) 2023-04-15 17:46:18 +02:00
munkrej
287501d665
4th Improvement - Biolo (#7711) 2023-04-15 17:43:30 +02:00
munkrej
e1e19a6d06
4th Improvement - Meister (#7712) 2023-04-15 17:31:19 +02:00
munkrej
382d6bf54a
4th Improvement - Imperial Guard (#7713) 2023-04-15 16:53:39 +02:00
munkrej
e40c3edc31
4th Improvement - Dragon Knight (#7714) 2023-04-15 16:04:59 +02:00
Vincent Stumpf
a2f4f2bf8e
Do not call pet_set_intimate twice (#7702) 2023-04-15 15:02:41 +02:00
munkrej
22aca36d35
Adds enchantgrade chance per refine (#7608)
Fixes #7607

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-04-14 23:43:33 +02:00
Lemongrass3110
18ec884ba8 Removed a duplicate function call in erasequest
Thanks to @Pokye
2023-04-12 22:33:21 +02:00
Everade
7853e926c2
Episode 17.2 - Sage's Legacy (#6799)
* Episode 17.2 Initial Release of instances and quests
* Added warp portals and monster spawn scripts
* Added Episode 17.2 related database entries

Closed #6470 

Thanks to @Megelith @Pokye 

Co-authored-by: JohnnyPlayy <JohnnyPlayy@users.noreply.github.com>
Co-authored-by: Everade <privacy@gatheringro.com>
Co-authored-by: crazyarashi <26841779+crazy-arashi@users.noreply.github.com>
Co-authored-by: Atemo <capucrath@gmail.com>
2023-04-12 21:27:34 +02:00
Atemo
c7b464b91f
Initial release of Illusion of underwater (#7521)
Implemented the main quest, daily quests and exchange npcs related to illusion of underwater.
Walkthrough Conversion.

Closed #6472 

Thanks to @secretdataz @OptimusM !

Co-authored-by: aleos <aleos89@users.noreply.github.com>
2023-04-12 20:20:23 +02:00
Atemo
0413d0e85c
Initial release of Illusion of Luanda (#7559)
* Implemented the main quest, daily quests and exchange npcs related to Illusion of Luanda.
Fixed #6462 

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-04-12 18:38:26 +02:00
Everade
2a4a82315b
Episode 16.2 - Friday Memorial Dungeon (#7300)
* Implementation of Episode 16.2 Friday Memorial Dungeon.

Fixed #6452

Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-04-12 17:40:53 +02:00
Everade
36a2c9783f
Episode 16.1 - Edda Half Moon In The Daylight (#7298)
* Implementation of the Episode 16.1 - Edda Half Moon In The Daylight - Memorial Dungeon (quests and exchange NPCs)

Thanks to @Pokye @OptimusM @idk-whoami !

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
2023-04-12 14:03:33 +02:00
Atemo
0fbe8c3ecd
Fixed an issue with npc_enable_target (#7695)
Fixed #7694 

Thanks to @eppc0330
2023-04-12 01:50:03 +02:00
Atemo
806c89edb3
Updated the NPC structure (#6923)
* added the possibility to define the state (hidden, cloaked, disabled) of the npc/warp in the npc definition

Thanks to @Daegaladh
2023-04-10 23:53:16 +02:00
Atemo
801c3c782e
Updated disablenpc/enablenpc (#7671)
* Updated disablenpc/enablenpc script commands using OPTION_HIDE instead of OPTION_INVISIBLE, to correctly display the effects when the npcs are disabled/enabled. The other behaviors are kept.
2023-04-10 23:06:55 +02:00
Atemo
66c05937b5
Added mag_dun03 quests (#7207)
* Implemented mobs, quests
* Updated MAGMA_ESSENCE and added MAGMA3 option group

Thanks to @Pokye
2023-04-10 17:07:42 +02:00
Vincent Stumpf
ab6c5beaf8
Fix out-of-bounds in TypesafeCachedYamlDatabase (#7690)
Fixes #7664

Thanks to @jofvgaming
2023-04-09 21:49:30 +02:00
Vincent Stumpf
d2e972cfd1
Fix Undeclared HEADER_ZC_SEARCH_STORE_INFO_ACK 2010-08-03 (#7679) 2023-04-09 20:34:52 +02:00
Atemo
c12d5ed6b7
Initial release of Illusion of Turtle (#7465)
* Implemented the main quest, daily quests and exchange npcs related to illusion of turtle
* Implemented the random option groups of the items given in the dungeon

Thanks to :
@attackjom 
@idk-whoami 
@OptimusM 
@Pokye 

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-04-09 20:00:45 +02:00
Atemo
c2f44f5fcb
Implemented new items up to april 05 2023 (#7682) 2023-04-08 17:32:49 +02:00
Atemo
74b2834502
Updates map_drops.yml (#7676)
* adjusted the rate in map_drops.yml to 1/100000 instead of 1/10000

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-04-08 16:48:01 +02:00
eppc0330
8a4b34ef6a
Fix NPC_DAMAGE_HEAL heal calculation (#7660)
Fix NPC_DAMAGE_HEAL heal amount not being applied from some SC bonuses
2023-04-08 15:42:09 +02:00
Austin Wang
cf0264be45
Fix some items' names for Alberta stylish npc (#7666)
Co-authored-by: Jittapan Pluemsumran <nightsheep@outlook.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-04-08 14:39:26 +02:00
Atemo
370ee1e876
Added amicitia1 and amicitia2, dungeons level 200 (#7336)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>

Thanks to @OptimusM !
2023-04-07 15:42:55 +02:00
Atemo
b7807db42f
Implemented NPC_GROUNDDRIVE (#7677) 2023-04-07 14:56:08 +02:00
Atemo
db5874d677
Updated unitskilluseid and unitskillusepos script commands (#7684)
* Added the parameter 'ignore_range' to ignore the skill range defined in skill_db.yml
2023-04-07 01:09:44 +02:00
Atemo
fff69b0cfd
Added missing combo Phreeoni_Wing_Suits + Phreeoni_Egg (#7680)
Fixed #7393

Thanks to @eppc0330
2023-04-07 01:05:43 +02:00
Atemo
6136f7df35
Updated achievement_db.yml (#7681) 2023-04-06 15:46:20 +02:00
Atemo
1a5072c153
Added new maps up to April 05 2023 (#7683) 2023-04-06 14:54:07 +02:00
Aleos
65200eba50
Fixes an issue with clones receiving 1 damage (#7670)
* Fixes #7579.
* Adds an extra conditional check for reducing Green Aura type mobs to ignore cloned monsters.
Thanks to @vietlubu and @Lemongrass3110!
2023-04-03 18:47:53 -04:00
idk-whoami
70736c9b1d
Corrected script for some item #18 (#7644)
Thanks to @Atemo
2023-04-03 14:40:52 +02:00
Atemo
d031afe364
Implemented the skill NPC_RAINOFMETEOR (#7675) 2023-04-02 21:30:08 +02:00
Atemo
81b62348b7
Implemented the skills NPC_RELIEVE_ON and NPC_RELIEVE_OFF (#7614)
* Implemented the skills NPC_RELIEVE_ON and NPC_RELIEVE_OFF as part of episode 17.2

Thanks to @aleos89 !
2023-03-31 19:52:35 +02:00
Atemo
eff3b2014b
Removed NoForcedEnd for SC_MONSTER_TRANSFORM (#7655) 2023-03-31 15:12:06 +02:00
Atemo
c06fed6b56
DB update - Aegis item name (#7661)
* Updated several Aegis item names DB
2023-03-28 14:48:25 +02:00
Atemo
f8c5cd9552
Small correction on the attribute table (#7662)
Follow-up e4e8063ec3

* Defense Wind and Fire values have been reversed for Undead weapon element.
* There should be no negative defense according to the official tables.

Thanks to @vstumpf
2023-03-25 14:13:45 +01:00
Atemo
6673e1a786
Fixed an issue where normal NPC had no sprite when walking (#7652)
* Fixed an issue where normal NPC had no sprite when walking
* Added a note

Thannks to @vstumpf
2023-03-24 15:28:50 +01:00
Lemongrass3110
49ba072f3a
Added returning to instances (#7622)
Fixes #5226

Thanks to @Forte22, @attackjom and @OptimusM

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-03-23 15:49:39 +01:00
Vincent Stumpf
8abf9960a0
Fix memory leak on map quit (#7657) 2023-03-23 12:11:15 +01:00
Vincent Stumpf
f0e374ea23
Fixes getrefine failing in OnEquip/OnUnequip scripts (#7592) 2023-03-20 10:08:04 -07:00
Vincent Stumpf
819b7cb361
Fix ASAN crashes and LSAN leaks (#7649) 2023-03-20 09:32:41 -07:00
Lemongrass3110
4d9b1a0b83
Deduplicate strlib code (#7651)
Follow up to 4e64623
2023-03-19 21:07:16 +01:00
Atemo
1ccdc17df5
Added some entries in instance_db.yml (#7654)
* Added some entries in instance_db.yml
2023-03-19 20:24:00 +01:00
Lemongrass3110
b95daa3041 Fixed wrong node usage for instance loading
Noticed because of #7654
2023-03-19 19:10:42 +01:00
Atemo
36972bf9ea
Corrected the english name of several items in item DB (#7653) 2023-03-19 17:51:31 +01:00
Vincent Stumpf
4e646235d2
Fix builds that don't use the memory manager (#7648) 2023-03-18 23:57:44 -07:00
Jittapan Pluemsumran
b4f740ce18
Added a config for banking state check (#7646)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-03-16 20:24:13 +07:00
Atemo
19bbd82c55
Initial release of nif_dun quests (#7349)
* Added mobs db, mobs spawn and quests related to nif_dun01 and nif_dun02
* Some data after rebalance is missing but the base is there

Thanks to @aleos89 @Lemongrass3110 @Pokye @OptimusM @Tokeiburu for the reviews !
2023-03-16 13:24:32 +01:00
eppc0330
067c21b647
Implement NPC_DAMAGE_HEAL and NPC_IMMUNE_PROPERTY (#7638)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-03-15 21:36:47 +01:00
Jittapan Pluemsumran
22abdf8dbe
Added missing state checks in banking functions (#7645)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-03-14 17:34:05 +07:00
Vincent Stumpf
7dd6eb5182
Add other player in mail transactions (#7568)
* Add other player's char_id in mail transactions

Thanks to @tokeiburu

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-03-14 02:30:23 -07:00
munkrej
cbb5380527
Adds skill NPC_KILLING_AURA (#7624) 2023-03-14 00:14:41 +01:00
Lemongrass3110
ae2ea3df10
Implemented NPC_WIDELEASH (#7643) 2023-03-13 22:46:23 +01:00
Lemongrass3110
6ff1ebfa98
Implemented NPC_LEASH (#7642) 2023-03-13 21:36:50 +01:00
Atemo
3f45df1025
Added news items - equipments up to 03022023 (#7625) 2023-03-13 13:50:21 +01:00
eppc0330
eb875d1af5
Implement NPC_MOVE_COORDINATE (#7636) 2023-03-13 06:55:50 +01:00
eppc0330
bee2c27d78
Implement NPC_ALL_STAT_DOWN (#7637) 2023-03-13 06:25:02 +01:00
eppc0330
b3881bd1fc
Implement NPC_GRADUAL_GRAVITY (#7635) 2023-03-13 00:25:47 +01:00
Vincent Stumpf
1c35482ecf
Change copied bl type to BL_NUL for delayed clif_clearunit (#7640)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-03-12 12:38:47 -07:00
idk-whoami
3998f7ed75
Corrected script for some item #17 (#7616)
Thanks to @Atemo
2023-03-08 15:10:50 +01:00
Vincent Stumpf
8f4a1d2932
Remove relative includes for 3rdparty imports (#7609)
This also changes the imports for config, custom to use the src include path
2023-03-07 16:21:28 -08:00
Vincent Stumpf
1b1164f91d
Change memcpy for safestrncpy for char * (#7629) 2023-03-06 09:53:23 -08:00
Vincent Stumpf
6a0b7afd88
Fix possible out of bounds (#7630) 2023-03-06 09:37:26 -08:00
aoshfan
bb8c4a03c8
Fix Fire Pillar skill to not consume Gemstone if VIP or use Mistress card (#7623) 2023-03-05 17:04:24 -08:00
userid0
b22e186e77
Cleanup homun txt in map-server-generator (#7627) 2023-03-04 18:44:18 +01:00
idk-whoami
b56f11207c
Update warper npc (#7617) 2023-02-28 19:48:34 +01:00
Lemongrass3110
839d378680 Added missing breaks to instance_warpall 2023-02-26 22:37:07 +01:00
Jittapan Pluemsumran
1985662045
Made debug ShowStatus calls easier to disable (#7618)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-02-21 11:34:52 +07:00
Atemo
08d3467faa
Updated item names and fix an issue with ignore_res_by_race / ignore_mres_by_race (#7613) 2023-02-16 22:41:15 +01:00
Aleos
240f71cbce
Converts Homunculus Database to YAML (#4659)
* Converts the Homunculus Database and Homunculus Skill Tree Database into one YAML flat file.
* General cleanups and optimizations.
* Includes CSV2YAML converter.
Thanks to @Lemongrass3110 and @Atemo!
Co-authored-by: Atemo <capucrath@gmail.com>
2023-02-15 14:42:51 -05:00
Atemo
b2ceb30e30
Added missing items equipment up to 02/10/2023 (#7606)
* Added missing items equipment up to 02/10/2023
* Implemented the item bonuses bIgnoreResRaceRate and bIgnoreMResRaceRate

Thanks to @attackjom for the review!
2023-02-15 16:15:11 +01:00
Vincent Stumpf
a35063dfd6
Upgrade to c++14 (#7593) 2023-02-13 10:58:31 -08:00
Everade
56ae2174c0
Episode 16.2 - Weekend Memorial Dungeon (#7299)
* Implementation of Episode 16.2 Weekend Memorial Dungeon.

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-02-13 14:25:52 +01:00
munkrej
c6c9babb5e
Homunculus updates as of 20220602 (#7586)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-02-12 23:55:13 +01:00
Lemongrass3110
42d8c163b7
Added missing columns for yaml2sql (#7603)
Fixes #7602

Thanks to @Triedge
2023-02-12 23:04:46 +01:00
Vincent Stumpf
9d2bcc7a70
Change npc_src_files linked list to vector (#7598) 2023-02-12 13:38:12 -08:00
Vincent Stumpf
e235c9cab4
Change common and config includes to use <> (#7596) 2023-02-12 12:46:06 -08:00
Vincent Stumpf
eff6131087
Speed up loading of npcs and maps (#7597) 2023-02-12 11:01:14 -08:00
Atemo
bc7b9cdd2e
Updated instance_warpall script command (#7591)
* Added a parameter to the instance_warpall script command to prevent dead players from being warped

Thanks to @aleos89, @Lemongrass3110 and @vstumpf for the reviews!
2023-02-12 16:09:20 +01:00
idk-whoami
36bcfaecee
Corrected script for some items #16 (#7583)
Thanks to @Atemo
2023-02-12 15:33:11 +01:00
Lemongrass3110
98b3f2af52
Removed some useless strlib functions (#7600)
* Removed jstrescape

* Removed jstrescapecpy

* Removed jmemescapecpy

* Removed J_MAX_MALLOC_SIZE

* Removed trim2
2023-02-12 13:08:24 +01:00
Vincent Stumpf
7629ff4032
Speed up loading CachedYamlDBs (#7599)
Instead of iterating from the end to find the last item in the cache, just store the highest key we've found.
Then, resize the cache to that
2023-02-12 00:20:54 -08:00
Vincent Stumpf
ce8f053359
Speed up YAML DB loading by removing ShowStatus (#7595) 2023-02-10 16:04:35 -08:00
idk-whoami
56af701ade
Corrected script for some item #15 (#7566)
Thanks to @Atemo
2023-02-10 15:14:26 +01:00
Vincent Stumpf
08e9af48fe
Add on-demand triggers for workflows (#7594) 2023-02-09 19:53:29 -08:00
Vincent Stumpf
6938722f02
Replace the bitshift optimizations for multiplication (#7590)
* These were originally bitshifts because it was 'faster', but now with modern compilers and hardware, the only thing it does now is confuse developers who have to read the code
2023-02-08 16:00:11 -08:00
Lemongrass3110
7313495185 Fixed MariaDB compilation
Follow up to da73084

Thanks to @SapitoSucio and @Singe-Horizontal
2023-02-09 00:27:15 +01:00
Lemongrass3110
da73084df5
Forcefully disable SSL for MySQL (#7588) 2023-02-08 21:13:09 +01:00
Aleos
46eaa8ddf0
Updates the readme badges (#7589)
* Removes old LGTM badges.
* Adds new badges for each of the different build types.
* Adds badge for commits per week.
2023-02-08 13:32:07 -05:00
Lemongrass3110
f261307bbe
Added script command mesitemlink (#7565)
Adds a new script command for itemlink generation for usage inside NPC dialogs (mes "").
A few cleanups related to the normal itemlink feature.

Thanks to @Atemo and @aleos89 for their help!

Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-02-07 10:47:36 +01:00
Lemongrass3110
59a722234d
Fix compilation on Mac M1 (#7582)
Fixes #7557

Thanks to @vietlubu
2023-02-07 09:23:33 +01:00
Lemongrass3110
ba32ccc928 Added two missing timer function names 2023-02-07 00:18:57 +01:00
Lemongrass3110
115522e1fd Fixed some warnings related to dynamic NPCs
Fixes #7417

Thanks to @idk-whoami and everyone else who reported it.
2023-02-06 23:21:36 +01:00
idk-whoami
1fda953e62
Added missing mob AI IDs 3794 ILL_ICE_TITAN (#7580) 2023-02-06 21:05:51 +01:00
Vietlubu
913bcfe6fb
Hero weapon LT enchant (#7576)
Add laphine upgrade for Patent and LT weapon
Correction ANCIENT_HERO_WISDOM enchant options

Fixes #7575
2023-02-06 20:14:37 +01:00
idk-whoami
96f0f77d42
Hat Effect Update (#7569) 2023-02-03 09:54:27 +01:00
Dominik Nussbaumer
e2ee5cbefb
hide functions for yaml2sql (#7390)
yaml2sql uses some headers for constants from map-server.
In order to avoid linker errros, no functions from those headers
must be used.
However, some static functions are the status.hpp which cause
linker errors when creating a debug build.
The define `ONLY_CONSTANTS` hides those funcitons for yaml2sql.

refs #7389

Co-authored-by: Vincent Stumpf <vincents.995@gmail.com>
2023-02-02 23:51:46 -08:00
Henrybk
a1f9a6c1d1
Fix item 15906 Northern_Cross (#7573)
Adjust "Recovers 30 HP and 3 SP" to "Recovers 30 HP and 3 SP per refine rate".
2023-02-01 19:16:20 +01:00
Atemo
d93d4144eb
Glast Heim Abyss dungeon (#7474)
* Added related quests
* Added monsters spawn
* Added related random option groups

Credit goes to @OptimusM !
Thanks to @aleos89 for the review !
2023-01-26 16:39:12 +01:00
Livia Medeiros
7c4b9fa179
Fix typos in Renewal scripts (#7567) 2023-01-26 07:43:26 -05:00
Atemo
39559c125b
Implemented missing skills (#7552)
* Implemented NPC_BLEEDING2
  Copy from NPC_BLEEDING for now except
  * element always Neutral
  * differents rates

* Implemented NPC_HELLJUDGEMENT2
  Copy from NPC_HELLJUDGEMENT except
  * element neutral
  * skills inflicts a random status effect

* Implemented NPC_WIDEFREEZE2
  Copy from NPC_WIDEFREEZE

* Implemented NPC_ICEBREATH2
  Copy from NPC_ICEBREATH except
  * Chance 100% instead of 70%
  * Splash area 4 instead of 3

* Implemented NPC_WIDEBLEEDING2
  Copy from NPC_WIDEBLEEDING

* Implemented NPC_WIDECONFUSE2
  Copy from NPC_WIDECONFUSE

* Implemented NPC_WIDESILENCE2
  Copy from NPC_WIDESILENCE

* Implemented NPC_WIDESTUN2
  Copy from NPC_WIDESTUN

* Implemented NPC_WIDESILENCE2
  Copy from NPC_WIDESILENCE

* Implemented NPC_WIDESLEEP2
  Copy from NPC_WIDESLEEP

* Implemented NPC_WIDECURSE2
  Copy from NPC_WIDECURSE

* Implemented NPC_WIDESTONE2
  Copy from NPC_WIDESTONE

Thanks to @OptimusM, @Lemongrass3110, @aleos89 !
2023-01-24 15:06:38 +01:00
Lemon
7e62670882
Improved itemlink logic (#7532)
Fixed tags and separators for various packet versions.

If itemlink is disabled it will output the item name with the refine as prefix and the slots as suffix (if equipment)
It will also append [0] if the item is an equipment and has 0 slots (to make it easier to tell from non-equipment items)

Disabled feature on packet versions older than 2015-11-04 until proven otherwise

Fixes #7441

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-01-23 10:49:18 +01:00
Lemongrass3110
f4ad5045a5 Fixed autotrading re-login
Fixes #7556

Thanks to @datawulf, @mazvi, @attackjom and @zdurexz
2023-01-23 10:03:24 +01:00
Livia Medeiros
b6c7890763
Fix typos in Renewal scripts (#7563) 2023-01-23 09:34:02 +01:00
Jittapan Pluemsumran
b4a8fdce13
Fixed instances with infinite timeout getting destroyed instantly (#7554) 2023-01-20 20:47:23 +07:00
Atemo
b40469f881
Initial release of Illusion of Frozen (#7464)
* Implemented the main quest, daily quests and exchange npcs related to illusion of frozen (Walkthrough Conversion)
2023-01-19 16:54:22 +01:00
Atemo
7acdcd391c
Corrected the logic for Juno quest in ve_fild04 (#7551)
Thanks to @eleriaqueen @mazvi @Lemongrass3110 @idk-whoami !
2023-01-19 15:04:57 +01:00
idk-whoami
d91f3b7a51
Updated the item database #14 (#7555)
* Corrected and implemented some item

Thanks to @Atemo
2023-01-18 23:14:43 +01:00
Pokye
8f1450b178
Updated item db (#7553)
* Added several items from bRO in item database
2023-01-18 21:14:36 +01:00
Atemo
65ebbdc992
Added NPCs in rgsr_in (#7488)
* Added missing NPCs in rgsr_in (used for item reform, enchant)
* Attempt to clean up some dialog
* Added Group_0 in item_randomopt_group.yml (apply no randomoption)

Thanks to @Dia !

Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-01-14 15:58:06 +01:00
fab10Carvalho
2bcd31b58b
Fix NPC_EARTHQUAKE from R001_BESTIA (#7545) 2023-01-13 10:44:09 -05:00
Lemongrass3110
513a4db716
Fixes a critical issue with pointshop (#7549)
Fixes #7548

Thanks to @mazvi
2023-01-13 15:09:14 +01:00
Lemongrass3110
5044776eb7
Added support for map selection (#7546)
Fixes #6632

Thanks to @Xypr0, @Toshiro90, @alisonrag and @aleos89
2023-01-11 22:42:54 +01:00
Aleos
3464292a31
Fixes instances with infinite duration (#7547)
* Fixes #6230 and fixes #7472.
* Resolves an issue where instances that have infinite TimeLimit or IdleTimeOut would instantly become destroyed.
* Fixes an issue where do_final_instance() could end up on an invalid iterator value resulting in memleaks/crashes on map server closure.
* Add missing constructor parameters.
Thanks to @secretdataz, @Lemongrass3110, and @mazvi!
2023-01-11 14:25:11 -05:00
Lemongrass3110
14cb61d598
Removed mapindex from char-server (#7533)
Converted last_point to mapname
Converted save_point to mapname
Converted memo to mapname
Converted start point to mapname
Removed default map
Converted party member to mapname
Converted maplists to mapname
Removed mapindex loading
Fixed instance loading with multiple map-servers
Fixed castle loading with multiple map-servers
Fixed battleground loading with multiple map-servers
Fixed warping between map-servers

Thanks to @aleos89 for his help!
2023-01-11 16:54:53 +01:00
userid0
cbe2acb786
Fixs cash shop database import (#7544)
fix import vcxproj file name.
2023-01-11 11:24:35 +01:00
mazvi
6ae037bd17
Revert "Open Soda Market After Close Dialog NPC (#7541)" (#7543)
This reverts commit 8df1720f499bf0832171ee1798f1bc2878564ff2.
2023-01-10 18:41:35 +01:00
mazvi
8df1720f49
Open Soda Market After Close Dialog NPC (#7541) 2023-01-10 19:07:31 +07:00
Lemongrass3110
913519ed50
Fixed online_char_db (#7539)
Added a missing map entry assignment from an invalid DBMap ensure conversion.

Fixes #7538

Thanks to @MaouDaiou and @zdurexz
2023-01-09 16:09:36 +01:00
Lemongrass3110
e64c5bce35 Fixed item restrictions for noreturn
Fixes #7537

Thanks to @mazvi
2023-01-09 15:12:31 +01:00
Lemongrass3110
4836d8e77a Added latest constants and names 2023-01-06 22:58:50 +01:00
Lemongrass3110
4fb6740ebf
Replaced DBMap usage in char-server (#7514)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-01-06 20:29:01 +01:00
Lemongrass3110
c9aaf540bf
Added reloadbarterdb (#7530)
Fixes #7520

Thanks to @attackjom
2023-01-06 00:23:25 +01:00
Balfear
134bfbe986
Added new guild UI features (#6285)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Null Ragnarok Relation <59070443+iberryRO@users.noreply.github.com>
2023-01-05 23:39:30 +01:00
Aleos
7323800838
Fixes shadowing for private variables (#7531)
* Fixes #7508.
* Follow C++ convention for private variable declaration.
Thanks to @Lemongrass3110 and @idk-whoami!
2023-01-05 12:30:39 -05:00
Lemongrass3110
9dda166c0e
Converted cash shop database to YAML (#6299)
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-01-05 18:30:07 +01:00
Aleos
503b57dbef
Add extra validation checks for map coordinates (#7526)
* Add extra validation checks for map coordinates
* Adds some extra validation checks for map coordinates when parsed in YAML.
2023-01-04 14:30:29 -05:00
Atemo
ea3464598d
Added support for new maps up to december 21 2022 (#7525) 2023-01-04 15:19:57 +01:00
Jittapan Pluemsumran
857a34832f
Prevent opening vending UI multiple times (#6430)
Prevent opening vending UI multiple times in one vending session.
Discard cart modification packet when the player is in a 'can't act' state.

Fixes #3408

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-01-04 15:19:26 +01:00
Atemo
3958a96771
Added sp_rudus4, dungeon level 200 (#7334)
* Added mobs db, mobs spawn and quests related to sp_rudus4

Thanks to @Dieby, @secretdataz !

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-01-03 22:51:34 +01:00
Aleos
b867a2171f
Adds char_server config for clearing parties (#7523)
* Adds a character server config to clear empty parties at start up.
* The commented code was hidden in the source and is pretty useless unless you are digging for it.
2023-01-03 16:22:30 -05:00
Atemo
936abe13eb
Doc update (#7517)
* Updated the description of instance_id and getitemname script commands
2023-01-03 20:55:55 +01:00
Lemongrass3110
1361e9c1df
Enabled conformance mode in MSVS (#7513) 2023-01-03 18:50:16 +01:00
Lemongrass3110
64228cd18f
Fixed bAddMonsterDropItemGroup (#7516)
Fixes #7515

Thanks to @AcDczZ
2022-12-30 22:03:55 +01:00
Atemo
d0b51d91a0
Fixed an issue with mail (#7518)
* mail should accept card with ID 0 (no card) when the parameter card is provided
2022-12-29 23:36:55 +01:00
Atemo
fa0253342a
Added items etc, combo, equipment (#7507)
Added items Enchant
Added items reform
Small correction of a combo

Thanks to @fab10Carvalho for the review
2022-12-29 02:05:57 +01:00
idk-whoami
323a541074
Item db updated (#7485)
* Implementations + corrections of a bunch of items
2022-12-21 15:12:18 +01:00
Aleos
70d729ecf8
Fixes GitHub Workflow Concurrency flag (#7505)
* Do not cancel master workflow.
2022-12-20 19:53:39 -05:00
Lemongrass3110
39d5a02a31
Initial release of adventure agency (#7224)
Thanks to @Dia, @OptimusM, @Balferian and @ecdarreola
2022-12-21 01:17:42 +01:00
Atemo
3d5cd57c54
Added new etc/equipment/enchant up to december 2022 (#7489)
* Implemented new equipments and etc
* Updated item_enchant.yml

Thanks to @attackjom !
2022-12-21 00:47:23 +01:00
Lemongrass3110
2c4ee64b59
Start refactoring the core to C++ (#7303) 2022-12-20 23:37:31 +01:00
Aleos
ef4d52fd7b
Adds official Wand of Hermode clear list (#7494)
* Wand of Hermode has a unique status clear list separate from the list other skills use.
* Adds RemoveOnHermode status flag to identify statuses that can be removed from Wand of Hermode.
Thanks to @mrjnumber1 and @Lemongrass3110!
2022-12-20 17:05:27 -05:00
Lemongrass3110
3bfead228e Additional safeguards for upgrade_20221218.sql
Thanks to @mazvi for his help.
2022-12-20 20:20:05 +01:00
Singe Horizontal
9e476cce31
Fixed specialeffect with npc names (#7502)
Fixes #7501

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-12-20 17:27:59 +01:00
Lemongrass3110
448d8febfa Follow up to 3b71f77
Thanks to @Atemo
2022-12-20 14:09:58 +01:00
Balfear
3b71f77c27
pc_isUseitem: update flywings list (#7487)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-12-20 14:03:59 +01:00
idk-whoami
5b8d0ee6a5
Update EDP requirements (#7463)
Fixes #7458

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-12-19 12:19:30 +01:00
Balfear
9b6a4de288
Roulette: Bonus item reward (#7427)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-12-19 00:15:02 +01:00
Balfear
817b86d5e1
Roulette: Bonus item reward (#7427)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-12-19 00:14:38 +01:00
Atemo
0e948b5f9a
Fixed a potential issue with getmapxy (#7498) 2022-12-18 13:15:57 +01:00
Lemongrass3110
eda702ca2c
Fixed gaps in random options (#7449)
Fixes #7447

Thanks to @Abszoluto
2022-12-18 02:52:18 +01:00
Lemongrass3110
d1e184e46c
Initial version of cashmall (#7450)
Introduces the cashmall
Added Cachua_Coupon exchange NPC
Enabled Devil Enchant Master and moved to Cash Mall
Moved Mergician
Added Basta, Mighty Hammer and Brock
Moved Shadow Blacksmith
Added Cash Hair Stylist
Added a feature switch for Stylist UI
Updated Hair Stylist

Thanks to @aleos89, @Atemo and @eppc0330!

Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
2022-12-18 00:39:50 +01:00
Pokye
ee91ab507a
Item DB update (#7451)
* Added Missing Items
* Correction of several item names
* Added missing hateffects
2022-12-17 23:47:54 +01:00
Lemongrass3110
165e0d668f
Fixed dynamic NPC timeout (#7497)
Fixes #7473
Updates the last interaction time on end; and close;
Additionally added the official dynamic NPC result packet.

Thanks to @eppc0330
2022-12-17 22:33:19 +01:00
idk-whoami
93cf18736a
Update warper npc (#7413)
* Updated and added new warps entries up to episode 19
2022-12-17 14:15:02 +01:00
Atemo
b862aed75c
Small correction for SHC_SAVAGE_IMPACT and SHC_DANCING_KNIFE skills (#7496)
* Small correction for SHC_SAVAGE_IMPACT and SHC_DANCING_KNIFE skills
* SHC_SAVAGE_IMPACT should move the player from 1 cell to the target, between the target and the player
* SHC_DANCING_KNIFE shouldn't force the player to stand
* The behaviour should be the same for GC_CROSSIMPACT than SHC_SAVAGE_IMPACT

Thanks to @aleos89 @Lemongrass3110 !
2022-12-17 14:08:09 +01:00
Lemongrass3110
ae686056a0
Added CodeQL analysis (#7208)
Adds CodeQL analysis because LGTM was disabled and removed.
2022-12-16 22:34:59 +01:00
Lemongrass3110
4d734abc53
Cleaned up monster skill status checks (#7495)
Fixes 4 more warnings introduced in 1f4c068
2022-12-16 21:56:55 +01:00
Atemo
ef602d98cb
Multiple dynamic npc (#7486)
* Vectorize npc_id_dynamic to support multiple dynamic npc with different ids

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>

Thanks to @dimasshotta and @eppc0330 !
2022-12-16 21:22:31 +01:00
idk-whoami
20dedc7918
Update items first aid starter pack (#7493) 2022-12-16 20:24:47 +01:00
Singe Horizontal
8eac71f57f
Cleaned struct tokens for map_session_data and status_change (#7490)
Fixes #7492
2022-12-16 19:16:29 +01:00
Aleos
da375a04c1
Adds battle config mob_respawn_time (#7312)
* Adjusts the minimum respawn time of a monster to be 1 second as it is officially.
* Adds a battle config to allow for easy adjustment.
* Monsters that don't define a delay1 for permanent spawn scripts are defaulted to 5 seconds.
Thanks to @mrjnumber1, @vstumpf, @Lemongrass3110, and @Atemo!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-12-14 14:17:41 -05:00
Vincent Stumpf
1f4c068c39
Refactor status change entries (#7356)
* Make map_session_data a class, call constructor/destructor on alloc/free

* add getSCE

* add create, delete, clear SCE

* Use getSCE, make data access private

* add a cache for last-fetched status
2022-12-13 23:47:53 -08:00
Aleos
ee2dcf816e
New macro detection features (#7359)
* Adds battle config macro_detection_punishment to ban or jail characters.
* Adds battle config macro_detection_punishment_time to adjust the duration of ban/jail for players who fail the captcha challenges.
* Adds script command macro_detector which invokes the captcha challenge.
* General cleanups to the jail functions to remove duplicate code.
* General cleanups to the macro punishment calls to remove duplicate code.
* Ending SC_JAILED will now properly remove the jail status rather than trying to reset the timer to 1 second resolving any possibility of players getting stuck.
Thanks to @Lemongrass3110!
2022-12-13 15:44:42 -05:00
Singe Horizontal
5a533a7a12
Fixes drop rate for size-moded mobs (#7482)
* Fixes #7481.
* Restores correct drop rate for spawned size-modified monsters so that they read the current memory instead of the database value if changed.
2022-12-13 08:23:00 -05:00
Aleos
3545a9c82f
Minor corrections to SQL readme (#7484)
* Cleans up a bit of the SQL readme so it's less confusing.
Thanks to @emmamarshall451!
2022-12-12 15:09:24 -05:00
Takius
a1798f7094
Fix skill SO_VARETYR_SPEAR (#7425)
* Corrects the hit type resulting in a variance of damage.
2022-12-12 10:53:40 -05:00
Singe Horizontal
1f1b5fe4a0
Restores Dispell removing NPC_AGIUP (#7479)
Fixes #7478
2022-12-11 11:06:07 +07:00
lighta
f7dbe79c34
Fix wedding skill checks (#5579)
* Fixes #5576 and fixes #7475.
* Fix WE_CALLPARTNER, WE_CALLPARENT and WE_CALLBABY fallthrough check.
* Adds usage of packet struct.
* Add autotrade check for WE_CALLPARTNER.
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: aleos <aleos89@users.noreply.github.com>
2022-12-10 16:16:52 -05:00
Aleos
aa2bbaa31f
Update GitHub workflows (#7477)
* Updates gcc to work on Ubuntu 22.04.
* Force clang to use Ubuntu 20.04 until some build errors are resolved in the environment.
* Adds a concurrency check to disable any active prior runs when pushing a new commit.
2022-12-09 14:53:25 -05:00
eppc0330
7bfae25c74
Fix grade upgrade fail announcement (#7189)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-12-05 09:55:58 +01:00
rosald
5549ad2ac2
Update agit_start_se.txt (#7448) 2022-11-30 22:07:43 +01:00
Jittapan Pluemsumran
c9f23e691a
Follow up to 4e638838de1c99abbcc289d7679580cacb502b18 (#7468) 2022-11-30 15:11:25 +07:00
idk-whoami
795414de4f
Removed duplicates list of menu items (#7459)
(from ghost palace exchange npc)
2022-11-29 14:24:24 +01:00
Jittapan Pluemsumran
4e638838de
Corrected server response when adding an item to a trade session fails. (#7462)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-11-29 13:24:34 +07:00
Vincent Stumpf
4661016445
Generate Reputation UI bson files (#7340) 2022-11-27 00:53:54 -08:00
Jittapan Pluemsumran
bc4934373d
Implemented itemmoveinfov5.txt generator (#7457) 2022-11-26 17:33:27 +07:00
Atemo
9398f698fc
Added missing etcs and equips items up to 22 11 2022 (#7453) 2022-11-24 18:35:21 +01:00
Atemo
4353ec3fec
Added missing items usable/cash (#7456)
* Added several usable (container) and cash items
* Corrected some aegis item name
* Commented items with rate 0 for subgroup > 0
2022-11-24 13:58:26 +01:00
Aleos
3024d08a39
Fixes a crash from script command searchitem (#7446) 2022-11-19 08:54:47 -05:00
eppc0330
0e1285a94b
Remove range & path check for NPC's skill cast (#7422) 2022-11-19 08:06:40 -05:00
Atemo
526a3fa048
Added close3 script command (#7439)
Thanks to @aleos89 @Lemongrass3110 @vstumpf !
2022-11-18 15:39:00 +01:00
Lemongrass3110
eb8587f5b5
Removed the strange ACK function concept (#7404)
Cleans up packet database a little more.
Turned some more packets into structs.

Co-authored-by: Vincent Stumpf <vincents.995@gmail.com>
2022-11-17 22:09:12 +01:00
Atemo
cc5770eda4
Removed deprecated script command "unitemote" (#7443) 2022-11-16 23:00:53 +01:00
Atemo
77aed690ea
Small clean-up and correction in item_db / combo DB (#7442) 2022-11-16 23:00:39 +01:00
Livia Medeiros
129ce465b0
Adjust installation and service scripts (#7407)
* Fix install in directory with spaces

* Use $() notation instead of legacy backticks

* Fix help->start enlog message

* Fix typo

* Whitespace cleanup

* Fix restart delay

* Make get_status robust
2022-11-16 13:04:26 -08:00
Atemo
5d8e034868
Added HelpMeShorty dynamic npc and quest (#7415)
* Short quest to allow the player to summon, via an item, a dynamic NPC that gives basic game information.
* After level 30, the player can get a costume in exchange for the item.

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-11-16 14:42:53 +01:00
Aleos
15e27b3567
Updates the db README (#7436)
Updates the db README
Updates a couple examples from TXT to YML.
Wrap examples in code blocks
2022-11-15 23:31:07 +01:00
mazvi
9512eb81ca
Added roulette command documentation (#7438)
Added roulette command atcommands.yml

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-11-15 22:47:08 +01:00
Atemo
c415b51b88
isdead script command (#7434)
* return true if a player is dead else false

Thanks to @aleos89 and @Lemongrass3110
2022-11-15 14:45:09 +01:00
Lemongrass3110
a090a0a7ba
Added an atcommand for roulette (#7433) 2022-11-14 21:32:10 +01:00
violent01
03f04ed507
Fixed a small typo in Poring Village Instance (#7432) 2022-11-12 19:04:17 +01:00
Jittapan
3f7155bf84 Revert "Bumped db version"
This reverts commit 9db030fcc641cc2c3e15c38914207b516ba3b295.
2022-11-12 12:13:53 +07:00
Jittapan
9db030fcc6 Bumped db version 2022-11-12 12:12:57 +07:00
Balfear
a3703495a0
New Achievements & first aid starter pack (#7414)
Fixes #7406
2022-11-12 00:18:02 +01:00
SapitoSucio
55d3c1578c
Itemlink command and integration (#7291)
Co-authored-by: Akkarinage <mike.langford@industrial-illusions.net>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: cydh<cydh@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: secretdataz<secretdataz@users.noreply.github.com>
2022-11-11 18:04:41 +01:00
Lemongrass3110
96efb0e426
Block dynamic NPCs in instances (#7429)
Fixes #7420

Thanks to @attackjom
2022-11-10 22:14:42 +01:00
Balfear
4cb1af31f8
Don't show attendance UI (#7424) 2022-11-10 13:35:27 +01:00
Livia Medeiros
d5bb710eb3
Fix typos (#7421) 2022-11-09 15:59:40 +07:00
Atemo
3515285f43
Correction of getpetinfo parameter in item db (#7401)
Fixed #7398

Thanks to @idk-whoami @kaninhot004 and @Lemongrass3110 !
2022-11-08 22:51:44 +01:00
Lemongrass3110
a763ad0629
Implemented dynamic NPCs (#7402)
This is required for features like #6640
Added COLOR_LIGHT_YELLOW
Cleaned up color definitions, its useless to store them as string first.
Dynamic NPCs will stay when you switch map and come back in time.
Dynamic NPCs will be removed instantly when you log out.
You can only create one dynamic NPC at a time.

Thanks to @Atemo!
2022-11-07 00:41:10 +01:00
Lemongrass3110
774d4ca2e8 Follow up to 99faa58
Thanks to @Singe-Horizontal
2022-11-06 22:51:36 +01:00
idk-whoami
8d536e7ffe
Corrected script for some item #12 (#7399)
Thanks to @Atemo
2022-11-06 17:36:21 +01:00
Vietlubu
b351e40070
Fix item script for Paradise Luxury Suit (#7409) 2022-11-06 17:32:13 +01:00
Livia Medeiros
63c3e67d93
Fix typos in Renewal scripts (#7408) 2022-11-06 16:53:23 +01:00
Lemongrass3110
a76e7b8818
Cleanup for guild position change (#7405)
Fixes #7387
This not really fully fixes it, but it makes it more clear.
Additionally changed to structs.

Thanks to @MrAntares
2022-11-05 17:27:02 +01:00
Vincent Stumpf
bf2b62bc9c
Fix an issue when running map-server-generator in opt mode (#7378) 2022-11-04 21:00:58 -07:00
Joam
9c0d574787
Adds reputation script command (#7374) 2022-11-03 18:30:58 +01:00
Jittapan
b28eac7b56
Cleaned up CZ_PC_SELL_ITEMLIST and its related functions
* Added a validation check for remaining item amount
2022-11-03 22:08:36 +07:00
HAO YAN
88d6d798c7
Minor fixes to plagiarize script commands (#7394)
* Fix plagiarizeskillreset unable to reset.
* Update plagiarizeskill documentation.
2022-11-02 13:50:18 -04:00
Aleos
66b348c547
Fixes NPC_COMET duration (#7388)
* Fixes #7355.
* Follow up to 2993c0b.
* Resolves an issue with the duration of Burning overlapping with the duration of NPC_COMET.
Thanks to @sonniez and @OptimusM!
2022-11-02 13:01:19 -04:00
idk-whoami
0018c39965
Locations correction of item ID 480023 (#7396) 2022-11-01 12:43:56 +07:00
eppc0330
2896ae21b0
Fix NPC_MAXPAIN skill mechanism (#5820)
* Max Pain will deal reflect damage to all characters on screen.
* Caster of Max Pain will get damaged.
* Max Pain will reflect both weapon and magic damage.
* Max Pain damages as special physical melee attack. PR_KYRIE, MG_SAFETYWALL, etc. can block the damage.
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Daegaladh <Daegaladh@users.noreply.github.com>
2022-10-31 13:54:53 -04:00
idk-whoami
73112801c6
Corrected script for some item (#7392)
* Added missing ; on active_transform and various fixes

Fixed #7382

Thanks to @kaninhot004 !
2022-10-29 23:33:45 +02:00
userid0
086a757235
Add navigenerator.bat to gitignore (#7386) 2022-10-26 08:20:48 -04:00
eppc0330
d0e39fbea7
Remove ASC_EDP nosave flag (#7384) 2022-10-25 15:55:09 +07:00
userid0
4836e09199
Fix compiler warning C4244. (#7295) 2022-10-24 10:02:27 -04:00
Pokye
de00e03bd9
Added Missing Shops Script (#7362)
* Added Character Position Change Coupon seller
* Added Emperium Seller

Thanks @aleos89 @Atemo @Balferian @Everade @secretdataz !
2022-10-23 13:54:16 +02:00
HAO YAN
9bf012d297
Update plagiarism script command name (#7377) 2022-10-22 15:11:17 -04:00
Atemo
59432412be
Added missing SubType for item ID 1998 (#7373)
Fixed #7371

Thanks to @kaninhot004 !
2022-10-22 12:58:22 +02:00
Atemo
53d5fc609a
Updated damagetaken (#7372)
Save damagetaken in mob_data for mob controller
2022-10-22 12:57:46 +02:00
Aleos
4a5b8e33dc
Follow up to c3a171d (#7375)
* Fixes a compile warning.
2022-10-21 10:44:17 -04:00
HAO YAN
a001e1c6e3
Add Player Fame script commands (#7310)
* Add the ability to update and retrieve fame info of a character.
2022-10-20 13:05:39 -04:00
HAO YAN
07c18f248b
Add getrandmobid script command (#7309)
* Used to generate random monster ID in NPC scripts.
2022-10-20 12:25:49 -04:00
HAO YAN
c3a171da81
Add skill_plagiarism script commands (#6304)
* Allow players to copy skills with script command skill_plagiarism.
* Plagiarized skills can be cleared with script command skill_plagiarism_reset.
2022-10-20 11:16:46 -04:00
HAO YAN
7d19b4bbdd
Add cap_value script command (#7307)
* Supports int64.
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-10-20 10:33:20 -04:00
Aleos
8073d4e084
Adds EndOnEnd node to status database (#7313)
* Any status defined under EndOnEnd will be removed when the status becomes inactive.
* Renames End to EndOnStart.
* Removes some hard coded statuses.
* Includes YamlUpgrade Tool update to rename End -> EndOnStart.
Thanks to @Lemongrass3110!
2022-10-20 10:04:00 -04:00
Atemo
bc2afbdfc2
SubType correction of item ID 28141 (#7368)
Fixed #7366

Thanks to @kaninhot004
2022-10-19 02:08:41 +02:00
Balfear
067ecbdeb4
Okolnir quest (missed warp coordinates) (#7286)
Added official warp coordinates in the quest
2022-10-17 11:34:01 +02:00
Atemo
43036926cf
Added new items up to october 2022 (#7357)
* Removed duplicate combos and sorted the item ID in item_db_etc.yml
* Updated etc items
* Added equip items
2022-10-16 12:53:16 +02:00
Pokye
e95eb0ad84
Minor fix script Carbonated Water Vending Machine (#7361)
* Minor fix script Carbonated Water Vending Machine
* Added Atemo suggestion.

Fixed #7360
2022-10-15 12:05:05 +02:00
Aleos
d7bf5ebb58
Adds support for macro detection (#7315)
* Adds the official client macro detection system.
* Includes the ability to load imagery at server boot.
* See doc/captcha_db.txt for more information!
Thanks to @Asheraf and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-10-14 10:54:19 -04:00
Atemo
750c7d72de
Permanent mob spawn definition update (#7352)
* Added support for mob name (sprite) as parameter in mob permanent spawn definition

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-10-13 23:44:26 +02:00
Aleos
8138281d90
Fixes a possible size mismatch for isspace() (#7311)
* Fixes #5928.
* Passing a char type argument to isspace() could result in unpredictable results.
Thanks to @hyunji-Hong and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-10-13 11:05:43 -04:00
Atemo
bbc516a4d5
Deprecated itemdb_exists (#7353)
Deprecated itemdb_exists to use item_db.exists() or item_db.find() instead

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-10-13 16:39:40 +02:00
Aleos
a9a47dcde4
Updates the cooldowns for new guild skills (#7306)
* Fixes #6184.
* Adjusts the cooldown of Charge Shout Flag to 15 minutes.
* Adjusts the cooldown of Charge Shout Beating to 15 minutes.
* Adjusts the cooldown of Emergency Move to 1 minute.
Thanks to @Everade and Dia!
2022-10-13 09:49:23 -04:00
Vincent Stumpf
64959d30cd
Add custom depenencies for atcommand, script, and battle (#7274) 2022-10-13 15:06:00 +02:00
Aleos
fba0f4ee70
Fixes SA_DRAGONOLOGY MATK behavior (#7328)
* The MATK bonus should only be doubled versus Dragons, not quadrupled like the other bonuses.
* Confirmed the behaviors between pre-renewal and renewal.
Thanks to @mrjnumber1!
2022-10-13 08:26:42 -04:00
Atemo
e56694f161
Updated mapcache (#7354) 2022-10-13 12:22:30 +02:00
HAO YAN
f6633b5e7d
Update Autopot NPC (#7308)
Fix delay shouldn't go below the `.MinDelay` or above `.MaxDelay`.
2022-10-12 23:27:24 +02:00
Aleos
7f82194eca
Adds SC_WEAPONBREAKER status (#7265)
* Fixes #6915.
* Adds the SC_WEAPONBREAKER status which is applied via NPC_WEAPONBRAKER's self cast ability.
* Adds a chance to break a target's weapon at 2 * skill_lv% for 30 seconds.
Thanks to @Playtester!
2022-10-12 16:53:49 -04:00
Lemongrass3110
5b396bf7f1
Fixed some more hardcoded directions (#7317)
Replaced hardcoded numbers with their respective constants to increase maintainability and readability.
2022-10-12 22:38:22 +02:00
Lemongrass3110
e4e4ba1af0
Removed a debug message in web-server (#7305)
Fixes #7194
If a character/account logs in the first time, we silently store the default configuration in the foreseen tables now.
Fixes the problem that the client does not call account configuration save in newer versions and therefore always triggers the debug message.

Thanks to @idk-whoami
2022-10-12 21:44:03 +02:00
Vincent Stumpf
e28fb93f1e
Fix warning when sending party message (#7350)
Fixes #7344
Thanks @24msz6eo
2022-10-12 21:04:51 +07:00
Lemongrass3110
311cda80af
Fixed an invalid primary key in web.sql (#7304)
Fixes #7290

Thanks to @Tolimatoi
2022-10-11 23:41:08 +07:00
Aleos
3d3a5159e3
Updates NPC_SIEGEMODE comment to known behavior (#7327) 2022-10-11 08:03:30 -04:00
Vincent Stumpf
7b2a682c47
Fix pet_endautobonus crash (#7342)
Fixes #7292
2022-10-11 15:04:15 +07:00
idk-whoami
323a44ad86
Corrected rockridge shop name (#7341) 2022-10-11 00:04:24 +02:00
Atemo
7649947d50
Initial release of Juno monster society (#7323)
Thanks to @Daegaladh !
2022-10-11 00:03:13 +02:00
Jittapan Pluemsumran
43f5094620
Fixed "Unequip All" button not working on main server clients. Fixes #7337 (#7338) 2022-10-10 11:06:23 +07:00
Jittapan Pluemsumran
fa36ae27dd
Fixed zero-length packet warning on party member logoff. Fixes #7324 (#7339)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-10-09 18:21:57 +07:00
Vincent Stumpf
6bb29c0743
add nlohmann json to better support web service (#7325) 2022-10-08 20:18:04 -07:00
Aleos
7d09041018
Updates the script command doc min/max int value (#7329) 2022-10-08 08:03:50 -04:00
Vincent Stumpf
0de6ff37f7
Add map-server-generator to gitignore (#7331) 2022-10-07 21:16:59 -07:00
Aleos
4ae56ba94c
Fixes Marine Sphere behavior (#7333)
* Fixes #7332.
* Resolves an issue where Marine Sphere were not casting their skills after being hit.
Thanks to @violent01 and @Daegaladh!
2022-10-07 15:54:07 -04:00
Jittapan Pluemsumran
9d0fa3523e
Allow Blacksmith Blessing usage on level 5 weapons and level 2 armors (#7326) 2022-10-07 22:28:27 +07:00
Kasper Sandin
b568f2fb11
Remove unclosed npc script code blocks (#7330) 2022-10-07 13:47:57 +07:00
mazvi
1b0c50ad01
Update bug_report.yml (#7294)
* Include command line steps to retrieve git hash.
Thanks to @Lemongrass3110
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-10-05 13:19:21 -04:00
Lemongrass3110
99faa588ad
Fixed names of two timer functions (#7319)
Blame it on me in 01f61cfa
2022-10-05 16:31:03 +02:00
Atemo
79bb537fa2
Initial release of the Poring village instance (#7293)
* Initial release of the Poring village instance

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-10-04 21:19:48 +02:00
JohnnyPlayy
85a938ecce
Implementing the Script Gemstone Bagger! (#7318)
* Adding The Gem Bagging!

* Adding suggestion from @aleos89 
* Adding suggestion from @Atemo
2022-10-04 21:18:06 +02:00
idk-whoami
48f1493747
Corrected script for some item #11 (#7277)
Thanks to @Atemo
Thanks to @Balferian
2022-10-04 19:47:57 +02:00
Atemo
edc7137176
Fixed several item scripts (#7316) 2022-10-04 16:05:28 +02:00
Jittapan Pluemsumran
19fe27932f
Implemented refine result broadcast packet (#7301) 2022-10-04 15:27:25 +07:00
Jittapan Pluemsumran
6fc3a07247 Follow up to 588f321d086cbd3bf6426fc8ddb650b594522f6c
[ci skip]
2022-10-03 14:36:48 +07:00
Jittapan Pluemsumran
588f321d08 Follow up to 39b3e5fe29de9d1be65d9f6ec7eed9b6cfaec997 2022-10-03 12:46:07 +07:00
Jittapan Pluemsumran
39b3e5fe29
Jewelers across the server now sells more jewel items (#7320)
Follow-up for enchantgrade feature.
2022-10-03 12:36:32 +07:00
Sader Fawall
9c2576f47a
duplicate npc command script (#5960)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-10-01 22:58:53 +02:00
Everade
c7ec076a6c
Database entries for Episode 16.1 and 16.2 Memorial Dungeons (#7297)
Half Moon In The Daylight, Weekend Dungeon, Friday Dungeon
2022-10-01 04:03:46 +02:00
Vincent Stumpf
47c9a36215
Refactor generator to support future features (#7214)
Co-authored-by: Akkarinage <mike.langford@industrial-illusions.net>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-09-25 00:37:21 -07:00
Aleos
c2e19bcf06
Fixes to Lullaby, Pang Voice, and Wink of Charm (#7264)
* Fixes #6916.
* Corrects the interval of Lullaby to every 4 seconds in pre-renewal.
* Corrects the success chance of Lullaby to INT * 0.2 + rand(10%, 30%) for Sleep.
* Corrects the duration of Lullaby's Sleep to 18 + 2 seconds in renewal and 30 seconds in pre-renewal.
* Corrects the success chance of Pang Voice to 70% for Confusion.
* Corrects the success chance of Wink of Charm versus players to 10% for Confusion.
* Corrects the success chance of Wink of Charm versus monsters to [(srcBaseLevel - tarBaseLevel) + 40]% for Charm.
Thanks to @Playtester and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-09-22 13:25:30 -04:00
Aleos
1e970ff1af
Fixes the EXP, Drop, and Penalty message at login (#7266)
* Fixes #6165 and fixes #6170.
* Fixes the death penalty message not displaying the proper rate between normal and VIP players.
* Fixes the EXP message not displaying the proper rate for VIP players.
Thanks to @violent01 and @zdurexz!
2022-09-22 13:03:54 -04:00
Aleos
701d2c88c6
Fixes Skill Damage Database reflecting damage (#7258)
* Fixes #7248.
* Resolves an issue where skills defined in the Skill Damage Database would always reflect at least 1 damage even when no reflective gear or skills are active.
Thanks to @dev1-juan!
2022-09-22 12:38:14 -04:00
munkrej
4800b5bf72
adds missing mob skill conditions MSC_GROUNDATTACKED and MSC_DAMAGEDGT (#7138) 2022-09-22 15:30:17 +02:00
Lemongrass3110
fa4666d7af
Fixed some packets for 2022 clients (#7276)
Migrates a few packets from FIFO to structs.
Migrates friendlist to struct and fixed invalid version check.
Added a new guild related packet that does nothing for the time being.
Synced to latest Hercules' packet definitions.
Fixed name of ZC_SOULENERGY.

Thanks to @Dia and @Pokye.
2022-09-22 01:50:24 +02:00
Null il3ol2ed
5ea44e7c0e
Nemo patch ExtendOldCashShopPreview (#7281) 2022-09-22 01:23:27 +02:00
Lemongrass3110
ba9770ce95
Fixed caching of databases during runtime (#7275)
* Fixes #7268
Thanks to @jmsngls
2022-09-19 22:22:09 -04:00
Aleos
4c42bcbb34
Fixes petautobonus issues (#7272)
* Fixes #7271.
* Fixes a missing check that looks to see if the bonus already exists before adding it again to the vector.
* Fixes the removal of pet autobonuses.
Thanks to @mazvi, @vstumpf, and @Lemongrass3110!
2022-09-19 16:35:42 -04:00
Aleos
c9f075b8c6
Adds support for the new form for issues (#7278)
* Adds support for the new GitHub form templates for issues and feature requests.
* Makes hard requirements for details we need before being able to submit issues.
* Disables empty bug reports.
Thanks to @Lemongrass3110!
2022-09-19 16:17:45 -04:00
Akkarinage
56280c6da0
Added the Code of Conduct document (#7243)
* Added the Code of Conduct document

Because apparently this is a Github Community thing, and they want us to play nice.

* Apply suggestions from code review
2022-09-17 10:20:54 +01:00
Aleos
f8cd4aa8c7
Implements petautobonus script commands (#7053)
* Fixes #7038.
* Implements script commands: petautobonus, petautobonus2, and petautobonus3.
* This allows pets to utilize the same autobonus features that players can use without having to check for the equipped item position.
Thanks to @EditorFc's suggestion and @Lemongrass3110!
2022-09-16 12:46:53 -04:00
Jittapan Pluemsumran
ee5ba2d889
Fixed potential crash via skill GN_FIRE_EXPANSION. (#7267) 2022-09-16 00:40:26 +07:00
idk-whoami
17cb93909e
Just fixed a typo (#7263) 2022-09-13 13:11:04 +02:00
Aleos
05923b3ded
Adds a battle config for Guild Skill saving (#7262)
* Fixes #7256.
* Adds battle config guild_skill_relog_type to allow the ability to save Guild Skill cooldowns on relog or reset them.
* Adjusts the check to account for any new Guild Skills.
Thanks to @Xypr0 and @Lemongrass3110!
2022-09-12 16:57:46 -04:00
Lemongrass3110
38b8d5a994
Initial release of item package selection (#7239)
Thanks to @aleos89 and @Atemo

Co-authored-by: Atemo <capucrath@gmail.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-09-12 22:06:04 +02:00
Kanin Temsrisuk
421e49e1c4
Check for invalid Reject Sword cases (#7174)
* If the target is dead, break out of the remaining checks and calculations.
Thanks to @Lemongrass3110!
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-09-12 12:36:49 -04:00
Atemo
f490aeb6fa
Updated mapcache (#7260) 2022-09-12 16:29:47 +02:00
idk-whoami
58a7f36c92
Corrected script for some item #10 (#7177)
* Corrected script for some item #10
* add some items JRO costume

Thanks to @Atemo
2022-09-12 14:29:08 +02:00
Akkarinage
4a4cc26252
Modified the Bug Report Issue Template (#7242)
Maybe if it's easier to read, it may get filled out properly? Maybe. I live in hope.

The final output from the template is unchanged except for slight formatting - but the hidden text that gives instructions to the users is now laid out in a way that should cause them to flow from one question to the next. Hopefully.
2022-09-12 10:58:54 +01:00
Akkarinage
df46dd9455
Updated Gunslinger Job Change Quest Reward Items (#7223)
* Checked against reliable source to confirm items.

Added a check instead of a separate file as only the items have changed between Pre-RE and RE.
2022-09-12 10:49:04 +01:00
Lemongrass3110
96e3981c68
Fixed some issue with clif_loadConfirm (#5204)
Fixes #5203
Fixes #5278
Fixes #5376

Thanks to @aleos89 for his help and everyone else involved in reporting, commenting and testing.
2022-09-11 20:49:31 +02:00
Aleos
a38b65da49
Fixes Lif - Brain Surgery SP bonus (#7257)
* Fixes #7221.
* Corrects the SP bonus of Lif's Brain Surgery to be skill_lv%.
Thanks to @Daraen1!
2022-09-09 12:11:19 -04:00
Atemo
a53d8604c9
Updated the english name of some items (#7254) 2022-09-07 18:54:41 +02:00
Atemo
75ab6738e0
Added missing status flag for Active_Monster_Transform and Monster_Transform (#7253)
Fixed #7247

Thanks to @jmsngls !
2022-09-07 18:52:30 +02:00
Aleos
4a43856271
Adjusts Enchanting Shadow behavior (#7124)
* Fixes #7104.
* Implements Shadow Scar as a timer on units.
* Implements the official packet for Shadow Scar counter.
* Enchanting Shadow can now be triggered by skills as well as melee.
* Removes the hit count limit.
* Adjusts the damage rate of Shadow Wounds to increase by 3%.
* Adjusts the duration of Shadow Scar from 30 seconds to 15.
Thanks to @eppc0330 and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-09-06 17:05:19 -04:00
Aleos
534bc706d0
Fixes Offertorium and Magnificat stacking (#7249)
* Fixes #7241.
* Offertorium and Magnificat are able to cancel each other out.
Thanks to @LadyNanuia!
2022-09-06 09:45:01 -04:00
Singe Horizontal
957efd823f
Several status fixes (#7216)
* Fixes #7215.
* Fixes endows not being removed on death and staying while switching weapon.
* Fixes some statuses that must disappear when logging off: Strip skills, Asura SP Regen Malus, Critical Explosion, NPC Change Undead.
* Monsters in StoneWait are correctly prevented from attacking.
2022-09-06 08:52:27 -04:00
Lemongrass3110
8629c6445a
Initial release of item enchant UI (#7186)
Thanks to @aleos89, @Atemo @idk-whoami
2022-09-05 00:52:37 +02:00
Lemongrass3110
3c43669425
Added some missing ifdefs for old clients (#7237)
Fixes #7236

Thanks to @Akkarinage
2022-09-03 22:52:21 +02:00
Lemongrass3110
c29fef7323
Fixed billing slots (#7219)
The login-server ignored the value stored in the `character_slots` column of the `login` table.
Also some additional logic fixes and safeguards.

Thanks to @Pokye
2022-09-03 19:41:19 +02:00
Lemongrass3110
df57b5b7d4
Added mob name support to some script commands (#7228)
Thanks to @Atemo for the idea.
2022-09-03 19:07:28 +02:00
Aleos
02a4831728
Fixes a compile error for older clients (#7235) 2022-09-03 12:42:37 -04:00
Aleos
0f3d5f8dbd
Fixes pre-re item table loading (#7232)
* Follow up to 17751aa and 33fb756.
* Reverts 33fb756.
* Moves Gradable index check to renewal mode.
2022-09-03 10:33:31 -04:00
Atemo
6542df071f
Added several missing items (#7213)
* Added several missing items according to KRO item description up to august 2022
* Updated the gradable part of the new items
* Added missing grade on Thanos helmets
2022-09-03 12:32:13 +02:00
Aleos
6b7d6e6841
Fixes an issue with whisper unblocks (#7231)
* When attempting to unblock players via /in, players with short names would sometimes not get unblocked.
Thanks to @Tokeiburu!
2022-09-02 11:02:43 -04:00
Jittapan Pluemsumran
33fb75684a
Fixed a crash caused by wrong attribute ordering. Fixes #7229 (#7230) 2022-09-02 20:30:23 +07:00
Lemongrass3110
6cb5b5bac6
Implemented the /call command (#7225)
Fixes #7139.
Thanks to @idk-whoami
2022-09-01 16:01:13 -04:00
Atemo
9be64f55dc
laphine_synthesis script command update (#7222)
* Added the item ID/name as parameter for laphine_synthesis script command

Thanks to @Lemongrass3110 !
2022-08-31 21:39:34 +02:00
Atemo
177d57ee68
getmonsterinfo update (#7227)
* Added the constant MOB_ID to getmonsterinfo script command
* Added the possibility to use the monster name as argument

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-08-31 21:35:01 +02:00
Aleos
a2ce09fd56
Resolves spawn direction not saving at relog (#7210)
* Fixes #7195.
* Adds a new save field for battle config spawn_direction which was not working for players who log out and in.
Thanks to @SapitoSucio and @Lemongrass3110!
2022-08-30 12:50:50 -04:00
Lemongrass3110
329158ac93
Better error message for YAML syntax errors (#7217)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-08-30 11:15:26 +02:00
Atemo
7c3bb6124a
Added missing increase of the versioning (#7220)
Follow up 17751aa4d7
2022-08-29 16:28:54 +02:00
Atemo
17751aa4d7
Added 'Gradable' in item DB (#7218)
* Added 'Gradable' in item DB
** The field defines if the item can be graded (renewal). (Default: false)

Thanks to @attackjom, @Lemongrass3110 !
2022-08-29 13:28:09 +02:00
Lemongrass3110
5f4fd5c98b
Fixed some more SC_STONEWAIT issues (#7212)
Fixed PR_STRECOVERY not clearing SC_STONEWAIT
Fixed that ending SC_STONEWAIT manually still triggered SC_STONE

Thanks to @Singe-Horizontal and @aleos89
2022-08-28 17:02:37 +02:00
Vincent Stumpf
c751ca6b74
Client Navigation Generator (#6023)
Creates navigation files for the client.
2022-08-26 21:31:45 -07:00
Lemongrass3110
b1b371f4b8
Cleaned up status_change_end (#7211)
* Removed leftover old debug info that made it necessary to the hide the real function behind a define.
* Introduced a C++ default argument for timer id, as the timer id is only needed a single time, when the status expires naturally.
* Replaced all currently existing calls that had INVALID_TIMER as argument and made use of the new default argument.
2022-08-26 22:23:40 -04:00
Singe Horizontal
a03644fc53
Fix Aspersio not removing scroll enchant (#7203)
Fixes #7202
2022-08-24 23:09:19 +02:00
Null il3ol2ed
44d3edf99d
Updated runserver.bat (#7206) 2022-08-24 22:43:04 +02:00
Lemongrass3110
a0eb9d5ee2
Initial release of item reform UI (#7185)
Thanks to @idk-whoami, @Benq28021997, @datawulf, @Atemo and @aleos89

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-08-24 22:24:13 +02:00
Lemongrass3110
b68e59f743
Updates github CI version for Ubuntu (#7204)
Changed clang minimum version to version 6
Removed unsupported clang versions from version matrix
2022-08-23 08:53:39 +02:00
Atemo
a2747b2023
Script command for enchantgrade (#7180)
* Added several commands to manage the enchantment grade of equipment
* Added grade atcommand
** Works like refine atcommand for grade system

Thanks to @Lemongrass3110 !
2022-08-22 22:41:40 +02:00
Balfear
798e09e8c9
Update enchan_rockridge.txt (#7193)
Armor dealer should sell Granpa_Beard not Granpa_Beard_F.
Added custom restock every week.
2022-08-20 17:03:38 +02:00
Lemongrass3110
ae74eb8404
Initial release of reputation UI (#7184)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-08-18 17:50:40 +02:00
Aleos
e90fa9e8f7
Allow PK damage modifiers to affect flat damage (#7126) 2022-08-17 19:19:40 -04:00
Lemongrass3110
a88e25a8e3
Fixed returned mails from deleted chars (#7181)
Fixes #7161

Thanks to @Pokye
2022-08-18 00:44:23 +02:00
Lemongrass3110
df9ef6fa79
Fixed memory consumption of caches (#7064)
Thanks to @aleos89
2022-08-18 00:06:47 +02:00
Singe Horizontal
846dfd9bb4
Fixes after song visual effect bug (#7190)
* Fixes #7163.
* Resolves an issue where the Moonlight effect would be displayed when ending a dance/song.
2022-08-17 12:17:13 -04:00
Aleos
9759909f82
Add checks to ignore renewal DEF (#7150)
* Fixes #7143.
* Resolves an issue where Dragon Breath, Dragon Breath - Water, Cart Cannon, and Arms Cannon were not properly reducing damage based on the target's defense.
Thanks to @LadyNanuia, @Lemongrass3110, @attackjom!
2022-08-16 15:32:07 -04:00
Lemongrass3110
25f104c50d Added sql upgrade file for web-server 2022-08-16 17:53:56 +02:00
Vincent Stumpf
0ac52d0bb4
Initial support for web service for newer clients (#5731)
Co-authored-by: Jittapan Pluemsumran <secret@rathena.org>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-08-16 15:10:18 +02:00
Vincent Stumpf
5d105b5736
cleanup a bit of cbasetypes (#7179) 2022-08-15 10:26:10 +02:00
Atemo
33e080545a
Added training zone (#7176)
* Removed Dummy mobs in prontera
* Truncated the name of the mobs in the training area, the name being too long only the relevant information is kept

Thanks to @Balferian !
2022-08-14 20:49:12 +02:00
Aleos
77b4b3ccea
Fixes a couple mob skill conditions (#7151)
* Fixes #7141.
* Follow up to 36b9b94.
* Fixes an issue with mob skill conditions closedattacked and longrangeattacked not triggering for skills with no aMotion.
Thanks to @datawulf!
2022-08-12 15:13:26 -04:00
Aleos
3418221dba
Fixes skill_keep_using timer mismatch (#7127)
* Fixes #7095.
* Resolves an issue where skill_keep_using was not resetting the timer ID after the timer ends.
* Cleans up the check when applying the timer to confirm a timer doesn't already exist.
Thanks to @eppc0330!
2022-08-12 14:55:21 -04:00
Aleos
365439943a
Cleans up Dancing cancellation (#7166)
* Follow up to 724257e.
* Fixes an issue where the val4 value was cleared too early resulting in the move state not being cleared properly.
2022-08-11 08:36:26 -04:00
idk-whoami
df3d7d4bd1
Corrected script for some item #9 (#7115)
Thanks to @Atemo
2022-08-10 14:53:51 +02:00
Kanin Temsrisuk
3587ef6923
Adds missing MaxAPrate constant (#7169)
* Adds missing constant to script_constants.hpp.
2022-08-10 08:16:32 -04:00
Lemongrass3110
c06492def6
Implemented map specific drops (#7156)
Thanks to @Atemo and @aleos89.
2022-08-09 19:15:13 +02:00
Atemo
c5031982d2
Allow the player to stand on a cell occupied by disabled/hidden npc (#7154)
Fixed #7153
2022-08-07 21:54:53 +02:00
Aleos
e3c2db65c4
Updates the behavior of Overheat (#7157)
* Overheat is now triggered via damage received, not damage dealt.
* Corrects an issue where the HP damage would not trigger because the Overheat status would end too early.
* Damage will no longer cause a flinch.
* General cleanups.
2022-08-06 21:55:20 -04:00
Aleos
724257ee1a
Fixes pre-renewal duet dancing (#7160)
* Fixes #7134.
* Resolves an issue where duet songs resulted in the partner not being able to move when canceling the song early.
Thanks to @hnomkeng!
2022-08-05 10:02:15 -04:00
Keitenai
cda284f123
Cleaned up (#7164)
minor follow up to 7336058
2022-08-05 11:47:55 +02:00
Atemo
c6c534a3eb
Correction of the item script of the item "Hourglass Necklace" (#7159)
Fixed #7155

Thanks to @kujourin !
2022-08-02 21:46:24 +02:00
Atemo
498c4fe2b3
Removed duplicate combos (#7158)
Removed the duplicate combos introduced in e3cb3fa01f
2022-08-02 17:46:38 +02:00
Aleos
922d309643
Fixes script command rentalcountitem (#7122)
* Fixes #7121.
* Fixes an issue with normal items getting mixed into the rental count.
Thanks to @Cukinaru and @Lemongrass3110!
2022-08-02 08:51:24 -04:00
Aleos
a0bc2c0c3d
Fixes script command equip (#7149)
* Fixes #7144.
* Follow up to 8038e71.
* Fixes an inverted check.
Thanks to @voyfmyuh!
2022-08-01 10:45:40 -04:00
Aleos
97b5f3b4ac
Fixes a RENEWAL_CAST compile warning (#7137)
* Fixes a compile warning when RENEWAL is enabled but RENEWAL_CAST is disabled.
Thanks to @Pokye and @Lemongrass3110!
2022-07-28 12:56:04 -04:00
munkrej
84d295e784
Adds new mob skill condition MSC_MOBNEARBYGT (#7130)
* Adds new mob skill condition MSC_MOBNEARBYGT as on official some monsters trigger skills when specific amount of other monsters are nearby.
2022-07-25 11:11:20 -04:00
Aleos
322709f78d
Adjusts Extended Ammunition default sell prices (#7125)
* Fixes #7098.
* Adjusts the Extended Ammunition NPCs to use the default prices set via the item database.
Thanks to @Badarosk0!
2022-07-23 09:43:33 -04:00
Aleos
8038e71322
Speed up item and mob information commands (#7084)
* Fixes #7081.
* Small refactor of the atcommands: iteminfo, mobinfo, whodrops, and idsearch.
* Item information gathering is now sped up.
* Refactored itemdb_searchname_array to store results in a std::map so that the data is sorted by ID automatically.
* Cleanups across the board to remove extra calls for itemdb_exists().
Thanks to @voyfmyuh, @CairoLee, and @Lemongrass3110!
2022-07-22 15:11:44 -04:00
Joam
e3cb3fa01f
Renewal Physical damage cleanup (#6997)
Corrected bAtkRate item bonus behavior to be the same as official.
Correction order of calculation of physical attack
Enchant Deadly Poison now grants 25% poison pseudo elemental bonus. also Magnum break also grants 20% fire pseudo elemental damage.
Advanced Katar Mastery bonus formula is corrected.
Critical attacks now always use max attack value like Maximize Power-buffed attacks.
Correction item-script of many items/combo from bAddClass,Class_All to bAtkRate according to official sources.

Co-authored-by: Daegaladh <4557962+Daegaladh@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Jittapan Pluemsumran <nightsheep@outlook.com>
2022-07-21 16:29:42 +07:00
Aleos
78b4f4420d
Fixes AddEffWhenHit not triggering Magic or Misc (#5628)
* Fixes #5623.
* Fixes an issue with AddEffWhenHit not triggering on Magic or Misc type attacks.
Thanks to @24msz6eo and @Atemo!
2022-07-18 13:46:41 -04:00
Aleos
c2303c8f65
Resolves a mapflag overlap warning with PK Mode (#7109)
* Fixes #7099.
* Hides a warning message when PK Mode is enabled and a Battleground mapflag is attempted to overwrite the PvP mapflag.
Thanks to @LolyAll!
2022-07-18 11:08:44 -04:00
eppc0330
caa5cdd678
Fix displayed attack when missed (#7093)
Fix miss when a unit dodges attack from player
2022-07-17 06:58:46 +07:00
eppc0330
85454cc7ae
Minor change of TF_BACKSLIDING behavior (#7094)
Fix Backsliding blow only when a character is moved by the skill.

If wall is placed behind the character, skill will show casting animation.

Thanks to @Haydrich!
2022-07-17 06:57:38 +07:00
Vincent Stumpf
595fc925e3
Fix an invalid access (#7102) 2022-07-15 20:08:02 -07:00
Vincent Stumpf
ca740549e2
Fix va_arg in getareausers (#7108) 2022-07-15 20:07:40 -07:00
idk-whoami
b2feb2e9b0
Corrected script for some item (#7091)
Fixed #7073
2022-07-15 19:33:12 +02:00
Atemo
6637f0a73c
Updated laphine datas (#7110) 2022-07-15 19:26:19 +02:00
Atemo
bb16e43d87
Added missing DropEffect for some items (#7107) 2022-07-15 15:00:22 +02:00
idk-whoami
03b40f7101
Corrected script for some item #8 (#7044)
* Fixed item IDs 19669 Costume Reginleif Hairband
* Fixed items locations IDs 28310 and 28311
2022-07-15 14:58:35 +02:00
Balfear
ec659d576a
Added robe for monster avail feature (#7103)
* Added robe to mob avail.
2022-07-14 14:08:29 -04:00
Atemo
f6bc10bfb1
Mob quest target (#7071)
* Added functionality to select monsters that increase the quest counter
* Removed the extra conditions on Id
* Added an example in quest_db.yml for MapMobTargets
* Clean-up the docs
* Added the possibility to define "All" to Location

Thanks to @aleos89 !
2022-07-14 19:00:48 +02:00
Atemo
0fa3e6a672
Fixed a bug with the random options (#7100)
Fixed an issue in the current random option system when the options are re-applied.
2022-07-12 22:32:16 +02:00
Atemo
961951108c
Implemented 17.2 items (#7101)
Credits to @crazy-arashi, @JohnnyPlayy and @Everade
2022-07-12 01:34:07 +02:00
Aleos
66c441d765
Fixes itemskill use items being blocked (#7077)
* Fixes #7075.
* Adjusts the skill status check to look for OPT1 flags again instead of cant.cast as this is value is checked later on.
* Resolves items like Fly Wing not working when Silenced.
Thanks to @LadyNanuia!
2022-07-08 08:52:17 -04:00
idk-whoami
8bdff8002c
Corrected script for Payon Soldier Card (#7090)
* Fixes #7085.
* Corrected script for Payon Soldier Card.
2022-07-08 08:43:53 -04:00
Daegaladh
15a5bcb2cf
Fixed Baphomet Jr. pet Stun resistance (#7079) 2022-07-01 00:30:31 +02:00
Daegaladh
b2cbf263de
Fixed MATK rate on pre-re staffs (#7074) 2022-06-30 19:40:04 +02:00
Balfear
79b97bdc51
Auto Spell rate fix (#7068)
* Updates the check for Auto Spell rate values to range from -1000~1000.
Thanks to @Balferian!
2022-06-30 12:40:27 -04:00
eppc0330
56a47cd0a5
Partial revert of #7072 (#7078)
* Baphomet Jr's stun resistance should increase, not decrease.
* Glorious Holy Avenger has been confirmed to give +6 INT.
Thanks to @eppc0330 and @Daegladh!
2022-06-30 12:38:34 -04:00
Aleos
fe60611892
Fixes some bonus inconsistencies (#7072)
* Fixes #7031.
* Resolves Glorious Holy Avenger giving an extra 6 INT in renewal.
* Also cleans up the refine checks for Glorious Holy Avenger in pre-renewal.
* Baphomet Jr pet should now reduce resistance to stun in renewal.
Thanks to @Melk3000!
2022-06-30 09:55:00 -04:00
Aleos
394dab1237
Cleans up Thief's Double Attack item bonuses (#7070)
* Items that grant TF_DOUBLE now no longer require bDoubleRate.
* Adds pc_checkskill_flag() to return a skill's flag value.
Thanks to @eppc0330 and @secretdataz!
2022-06-28 12:01:57 -04:00
Lemongrass3110
17d6381901
Fixed reloadpcdb (#7065)
Fixes #7063

Thanks to @kaninhot004
2022-06-26 14:16:46 +02:00
Aleos
5e6fd03848
Fixes a potential crash with database reloading (#7061)
* Fixes #7060.
* The cached YAML content will now properly reallocate the memory when the clear command is called.
Thanks to eppc0330!
2022-06-24 15:43:45 -04:00
Kanin Temsrisuk
d173755afc
Fixed the item script of Item ID 23012 (#7056) 2022-06-24 16:41:55 +02:00
Aleos
256735a136
Fixes mob and item atcommand sorting issues (#7058)
* Fixes #7055.
* Fixes several atcommands used for mob and item information were not properly accounting for order.
* Resolves an issue where YAML databases were not properly utilizing the cache feature.
* Increased MAX_SEARCH to 10 by default as in renewal there are many more items with duplicated names.
Thanks to @Playtester!
Co-authored-by: Playtester <Kenji.Ito@gmx.de>
2022-06-24 09:53:31 -04:00
Aleos
563a7012ff
Weapon Blocking can now trigger on ATK_MISS (#7042)
* Fixes #6886.
* Weapon Blocking is able to trigger on missed attacks.
* Weapon Blocking can still be triggered even if the target has Kyrie, Safety Wall, or other damage nullification statuses.
Thanks to @Atemo!
2022-06-22 09:33:07 -04:00
Daegaladh
96208f28ba
Fixed tu_archer NPC not showing dialog (#7050) 2022-06-21 18:27:22 +02:00
Atemo
c93ba77c0c
Updated mapcache (#7047)
Added support for Episode 19 maps
2022-06-21 16:55:44 +02:00
idk-whoami
e9292378f1
Fixed Splendid Box2 Type (#7046)
Thanks to @XanKriegor1
2022-06-21 15:50:26 +02:00
Playtester
08edcb5b6b
Fixed bosses not being immune to StoneWait (#7040)
- Bosses are now immune to StoneWait again (fixes #7037)
- Improved documentation on the bone_drop config (fixes #7026)
2022-06-18 13:25:51 +02:00
Aleos
a05112b4a2
Allow Skill Damage Adjustments account for reflect (#6999)
* Fixes #4455 and fixes #6274.
* Reflected damage will now take into account if a skill has a modified damage ratio from skill_damage_db.
* Includes the GvG, Battlegrounds, and PK damage config adjustments as well.
Thanks to @cydh and @imaqtdan!
2022-06-17 14:00:45 -04:00
Aleos
7d356806e1
Adds support for Spirit Handler in SQL items (#7041) 2022-06-17 12:06:49 -04:00
Pokye
39d9b12229
Added missing script on some items (#7036)
Fixed #7022

Thanks to @XanKriegor1 !
2022-06-17 17:22:52 +02:00
Kakaroto
68d1af492b
Add support for Spirit Handler equip Summoner items (#7035)
* Fixes #7034.
* Added definition for Spirit Handler class to be able to equip the same items as the Summoner class.
Thanks to @admkakaroto!
2022-06-16 14:45:39 -04:00
Daegaladh
eff452fa35
Fixed intimacy reduction for Vanilmirth Self-destruction and S.B.R.44 (#6400)
* Fixed homun intimacy reduction for S.B.R.44 and Self-destruction

* Self-destruction must lower intimacy even if doesn't hit any enemies

* Fixed intimacy for SBR44

* Added extra checks as suggested by @aleos89

Thanks to @Daraen1, @Lemongrass3110 and @aleos89!

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-06-16 18:59:02 +02:00
Aleos
73811d10a4
Fixes an issue with instance timer display (#6988)
* Fixes #6835.
* Follow up to ac7292c.
* Instance packet updates were ignored if instances had infinite duration or timeouts.
* Infinite duration or timeout instances now store the cap as INT64_MAX instead of 0.
* Converts the TimeLimit and IdleTimeOut storage types from uint32 to int64 to allow longer 'infinite' duration instances.
Thanks to @samers1 and @Atemo!
2022-06-16 10:49:41 -04:00
Kakaroto
fbbd0d0a8e
Minor Expanded Class Job Level Adjust (#7029)
* Small change to fix the expanded Job level, the definition was missing, causing the new jobs to have 250 job levels.
Thanks to @admkakaroto!
2022-06-16 10:30:25 -04:00
Aleos
b01cac01c1
Resolves duplicate status calculation on players (#6980)
* Fixes #6930.
* Follow up to a7ee51d.
* Resolves an issue on sc_start where players are doubly calculated on their items and stats.
* Resolves an edge case where AutoSpell3 bonuses can cause a crash if success rate is high or delay is low.
Thanks to @CairoLee!
2022-06-16 10:07:08 -04:00
eppc0330
2992879ee3
Fix SC_POISONINGWEAPON and SC_PYREXIA damage bonus (#7004)
* Poisoning Weapon will now only increase the caster's short weapon damage.
* Pyrexia will now only increase the caster's critical damage and normal attack damage.
Thanks to @eppc0330!
2022-06-15 15:37:29 -04:00
Atemo
12711585a0
Correction of the bonus of Shield of Naga (ID: 2134) (#7027)
Thanks to @Playtester
2022-06-14 16:50:52 +02:00
Atemo
756f9a73a7
Updates item_db using new constants (#7019)
* item_db updated using new constants

Additionally :
* sort the id in item_db_usable
* corrected sc_start* for SC_L_LIFEPOTION and SC_S_LIFEPOTION in item_db_usable
* removed useless value in item_randomopt_db.yml
* corrected the option for GRAY_CHARCOAL_MELEE
2022-06-08 21:26:41 +02:00
idk-whoami
7fd27a6c27
Corrected script for some item #7 (#6863)
* Fix Item 1435 & Combo 1631
* Added a bunch of new items
2022-06-08 19:30:31 +02:00
Pokye
9be8b5e591
Store item prices update (#7013)
Updated the price of items from stores, prices are official according to kRO.
2022-06-08 19:29:01 +02:00
Pokye
dd209f64c7
Small fix on duplicate item (#7018)
Thanks to @devilcrossit
2022-06-08 18:20:16 +02:00
Aleos
aad3a70bbc
Fixes script commands unitwalkto/unitwalk (#7007)
* Fixes #5340.
* Resolves an issue where monsters may tend to lose their target if they are too slow and the destination is too far when using script commands unitwalkto/unitwalk.
* Allow script command unitstopwalk to remove the state tracking for script commands unitwalk/unitwalkto.
* Print a warning to the console if a unit is forced to walk again and hasn't yet reached its initial destination.
Thanks to @NeutralDev and @Lemongrass3110!
2022-06-07 15:07:51 -04:00
Pokye
2bb79d0200
Some items from Kachua Secret Key (#6866) 2022-06-07 19:20:16 +02:00
Aleos
2ff76e5060
Adds the CONVERT_ALL macro for YAML tools (#6986)
* Fixes #6813.
* Adds the CONVERT_ALL macro define to the header file.
* Adds a readme.md for the tools directory.
Thanks to @cbrgm and @Lemongrass3110!
2022-06-07 13:19:27 -04:00
Aleos
a7a9b68ed2
Increases the server config character limit (#7006)
* Fixes #5324.
* Adjusts the Login, Character and Map server's ID, password, schema, and codepage character limit from 31 to 1023.
* Adjusts the Login, Character, and Map server's IP character limit from 63 to 1023.
* Removes password echos during failed connections.
Thanks to @reunite-ro!
2022-06-07 11:23:50 -04:00
Aleos
354d2605f2
Corrects Doram healing skill effects (#6978)
* Fixes #6962.
* Tuna Belly and Fresh Shrimp don't apply normal green heal effects.
* Resolves an issue with the HP bars not properly updating for party members as well.
Thanks to @KrokusPokus!
2022-06-07 11:05:37 -04:00
Lemongrass3110
001981cf66
Initial implementation of enchantgrade UI (#6913)
Includes walkscript conversion of kRO scripts

Thanks to @Asheraf, @Balferian, @JohnnyPlayy, @aleos89, @Atemo, @eppc0330 and @Pokye.

Co-authored-by: JohnnyPlayy <lenon32@gmail.com>
Co-authored-by: Asheraf <Asheraf@users.noreply.github.com>
Co-authored-by: Balferian <balfear@yandex.ru>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
2022-06-07 16:45:35 +02:00
mazvi
24cfdc68de
Added Arch Mage on Quest magic_books (#7009) 2022-06-07 12:03:21 +02:00
Aleos
038c1778e1
Player skills no longer proc equip break on mobs (#7005)
* Fixes #5906.
* Player skills and items that have the ability to break a target's equipment will no longer "break" a non-player's equipment.
* WS_MELTDOWN (Shattering Strike) is able to bypass the non-player check as it does affect all target types.
* Adds a battle config to toggle the behavior.
Thanks to @Tydus1, @Xelliekins, @Atemo, @Daegaladh, and @Lemongrass3110!
2022-06-06 10:42:42 -04:00
Aleos
479954af30
Fixes Ride In Lightning SP cost (#6998)
* Fixes #6386.
* Applies the new SP cost.
Thanks to @Badarosk0!
2022-06-02 21:12:56 -04:00
Aleos
b804120246
Fixes Battlegrounds and atcommand reloadscript (#7002)
* Fixes #6175.
* Fixes an issue where the Battleground Queue System could become stuck if a GM uses atcommand reloadscript.
Thanks to @roSBK!
2022-06-02 20:38:26 -04:00
Pokye
86c8950e7f
Added Beginner Items (#7001)
Fixed #7000

Thanks to @Takiusu !
2022-06-02 15:04:32 +02:00
Atemo
54a3724c70
Added barter npcs to sell/exchange refine ore (#6993)
Thanks to @il3ol2ed @Pokye !
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-06-02 15:03:29 +02:00
Aleos
4aba94ca01
Updates Poisonous Smoke behavior (#6263)
* Fixes #6199.
* Adjusts the interval to every 2 seconds.
* Adjusts the success rate to 50%.
* Fixes the Poison Weapon effect not applying the 'enemy' status to those inside of Poisonous Smoke.
* Venom Bleed should only be active for 15 seconds, not 5 minutes like the rest of the poisons.
* Pyrexia will now cancel skill cast on each damage input.
Thanks to @Everade!
2022-06-01 14:27:23 -04:00
Aleos
c01c673313
Corrects Finger Offensive and Tiger Cannon (#6996)
* Fixes #6524.
* Finger Offensive will now have 5 hits across all levels.
* Fixes the HP bonus damage formula of Tiger Cannon.
Thanks to @Akaineko-astasi!
2022-06-01 11:33:03 -04:00
Aleos
18050028e3
Adds safety check for Barter Shops (#6995)
* Fixes #6895.
* Adds a safety check for multiple non-stackable items being used as the purchase type.
Thanks to @samers1!
2022-06-01 11:00:48 -04:00
Pokye
0b3cd7f1f7
Fixed some names and added some missing items (#6859) 2022-05-29 22:53:16 +02:00
KrokusPokus
38c03a21d9
Add QuestInfo display for Lost Knife quest in Kunlun (#6969) 2022-05-29 22:50:20 +02:00
Vincent Stumpf
26ec100fa6
Fix RODEX mail weight calculation (#6987)
Fixes #6924
Thanks @voyfmyuh
2022-05-27 08:11:21 -07:00
Aleos
9bf78ee5a3
Clean up to how map cache is loaded by mode (#6984)
* The db/(pre-)re/map_cache.dat now contain maps that are only different between the modes.
* Moves all general maps into db/map_cache.dat for loading across both modes.
* Adds support for the new RSW water height.
* Adds an error message when loading GRFs if the file size is over 2GB.
2022-05-26 09:55:46 -04:00
Aleos
cc93494cf9
Shifts the WoE TE castles to renewal (#6981)
* Moves the WoE FE, WoE Novice, and WoE SE castles to the general database.
* Moves the WoE TE castles to the renewal database to match the loading of the NPC.
2022-05-24 13:43:41 -04:00
Aleos
dacfa6b8c4
Fixes Change Cart not applying style (#6979)
* Fixes #6957.
* Adds a missing flag for SC_PUSH_CART to make sure the display when changing cart styles is sent to the client.
Thanks to @jofvgaming!
2022-05-23 14:16:19 -04:00
Atemo
ae371cb9d0
Corrected BlackSmith quest skills (#6951)
After reborn players that have quest skills before cant learn it after reborn or if player use Neuralizer/reset skills.

Thanks to @Balferian !
2022-05-23 19:44:03 +02:00
imlevi
b8c3e885da
Fix optional argument not being considered in setbattleflag (#6973) 2022-05-23 12:21:37 -04:00
Atemo
a37b72670c
Added getequiprefinerycnt check in an ep17.1 enchant npc (#6952)
* Added/corrected check in an ep17.1 enchant npc

Thanks to @mazvi, @taiga-x
2022-05-23 17:26:21 +02:00
Atemo
4b7fb7d6b4
Added a missing rebellion weapon shop (#6953)
* Correction a shop type

Thanks to @mazvi
2022-05-23 17:25:32 +02:00
Daegaladh
60813b28f0
Blocked cart item movement on NoUseCart maps (#6970) 2022-05-21 12:05:59 +02:00
Daegaladh
fa363b972d
Fixed dead monsters stuck after killed (#5263) 2022-05-20 13:27:26 +02:00
KrokusPokus
667645c2e2
Misc typo fixes (#6963)
Co-authored-by: Gernot Federspiel <ba212908@gmx.net>
2022-05-20 10:36:10 +02:00
Aleos
5cee1cb3b1
Corrects every attack returning at least 1 damage (#6967)
* Follow up to 33a99b5.
* Resolves an issue where normal attacks which have no reflect damage were being capped to at least 1.
Thanks to @XanKriegor1!
2022-05-19 21:27:53 -04:00
Playtester
6bf1b7c2ad
Fixed rebirthed monster exp (#6966)
- Fixes #6965 
- When a rebirthed monster is killed it will now only give exp for the HP it was revived with (e.g. if it revived with 40% HP then it will give 40% of its exp on the second kill)
- The first kill will still give 100% exp and drops
2022-05-19 21:40:24 +02:00
Aleos
33a99b5993
Fixes reflected damage from overflowing (#6717)
* Fixes #6693.
* Reflected damage should never be negative.
* Reflect Damage no longer has a 'reflect counter'.
* Reflect Damage is removed on log out.
* Reflect Damage Reduction should only reduce in normal cases (outside of WoE/BG).
* Adjusts the variable names to better match their use.
* General cleanups to speed up certain scenarios.
Thanks to @kaninhot004 and @Lemongrass3110's review!
2022-05-19 12:24:34 -04:00
Aleos
2726770c1c
Fixes Assumptio status icon (#6960)
* Fixes #6929.
* Resolves an issue with Assumptio utilizing the wrong status icon.
Thanks to @KrokusPokus!
2022-05-18 20:29:47 -04:00
Playtester
f5e75d28ec
Fixed looters getting stuck (#6958)
- Fixes #6939
- Looters will now use complex pathing to find a way to an item they can see
- Monsters no longer stop when using NPC_EMOTION or NPC_EMOTION_ON
- Added a security check to prevent endless loops when easy pathing is used (no longer used by default)

Special thanks to @secretdataz.
2022-05-18 23:25:37 +02:00
Aleos
20d9fa6cc7
Fixes Orcish face display (#6956)
* Fixes #6954.
* Resolves an issue where the Orcish face would not display properly after casting SA_REVERSEORCISH.
Thanks to @mimishi!
2022-05-18 10:49:51 -04:00
Aleos
f1b181ec9c
Removes SCF_OVERLAPFAIL in favor of Fail list (#6865)
* Removes the SCF_OVERLAPFAIL status flag in favor of adding the status to the Fail list.
* Confirmed that Burning does renew itself.
2022-05-17 16:45:07 -04:00
Playtester
d9ae335edf
Official client range distance offset (#6950)
- Fixed the client range distance offset which is really 1.1 and not 1.0625
- This fixes the issue that when you sometimes tried to use a skill, nothing happened -> the client didn't make you move closer but the server said you are not in range yet
- I originally got an incorrect value through testing, because I didn't know that the client calculates range in a 3D room rather than in a 2D room, now I retested on a completely flat map; fully confirmed and official now
- See also #6949
2022-05-17 18:47:31 +02:00
Aleos
b857e2749a
Resolves some statuses ending early from items (#5817)
* Partial fix for #5766.
* Items that Auto Guard, Ruwach, or Angelus skills should stay active when the item is removed.
Thanks to @mrjnumber1!
2022-05-17 12:41:25 -04:00
Atemo
a8276339bd
Updated the script to use the commands cloakonnpcself/cloakoffnpcself (#6946) 2022-05-16 16:17:36 +02:00
Playtester
d3cc0c5656
Updated pre-renewal mob_db for Brasilis monsters (#6945)
* Updated Brasilis monsters in pre-re/mob_db.yml to pre-renewal jRO stats (jRO has higher ATK than bRO)
* There never was an official pre-re kRO version because kRO updated to renewal before adding Brasilis, but having all the common values like aDelay/aMotion and drop order official makes it easier to update these monsters via /Import/
* Will provide an import file to revert to bRO ATK here: https://rathena.org/board/topic/80992-official-pre-renewal-brasilis/

Special thanks to @Daegaladh for providing additional data to cross check these values.
2022-05-16 10:53:18 +02:00
Daegaladh
2bb740115e
Renamed NoMineEffect mapflag to ForceMinEffect to clarify it's behavior (#6940) 2022-05-14 13:20:10 +02:00
Playtester
b0b5bfd055
Fixed Steel Body not being removed on logout (#6938)
- Fixes #6910
2022-05-11 23:11:14 +02:00
Lemongrass3110
3298ca9eb7
Added roulette window state tracking (#6936)
Fixes #6931

Thanks to @mazvi, @aleos89 and Ziu
2022-05-11 08:50:05 +02:00
Playtester
a027900711 Fixed range of NPC_HELLPOWER and AM_RESURRECTHOMUN
- Follow-up to e9ead1f
2022-05-10 21:25:41 +02:00
Atemo
e6f8e7549d
Added cloakonnpcself/cloakoffnpcself script commands (#6934) 2022-05-10 17:59:01 +02:00
Aleos
0615b843d7
Removes the 100% rate cap for SC defense (#6926)
* Status changes are simply not capped to 100%.
* Adjusts to utilize util::safe_addition_cap.
Thanks to @Playtester!
2022-05-09 17:12:59 -04:00
Playtester
cfa9776a28
Fixed Grand Cross and Grand Darkness (#6927)
- Fixes #6647 (b)
- Related to #1140
- Follow-up to ce4aed2
- Re-implemented Grand Cross / Grand Darkness
- Both skills can hit up to 4 times
- Each cell of both skills will stop dealing damage if it dealt damage at least 3 times
- The interval is now fixed to 300ms regardless of how many targets are on a single cell
2022-05-09 19:14:48 +02:00
Lemongrass3110
252e873e98
Update packets to Hercules v2022.04.07 (#6933)
Syncs the packet structures to HerculesWS/Hercules@9d0de90

Thanks to @4144 and @Asheraf for maintaining it.
2022-05-09 18:08:55 +02:00
eppc0330
9acb50006a
Fix equip order (#6876)
* Fixes equip order
* Accessoires now prioritize the left side of the equipment window (if both slots are occupied)
* Weapons now prioritize the left side (right hand) in renewal
* Weapons still prioritize the right side (shield hand) in pre-renewal
2022-05-07 17:48:20 +02:00
Daegaladh
c200e67ae2
Fixed targeting on duels (#6918) - Followup to 01afe46 2022-05-07 15:26:32 +02:00
Playtester
94c80a9108
SC_HALLUCINATION now shows damage even when blocked (#6920)
- When under the HALLUCINATION status change you will now also see damage when the damage was reduced to 0
- This includes damage being reduced to 0 by e.g. Pneuma or Safety Wall
- Documented under #6790 (but does not fix the original report which I can't reproduce)

Note: Modern clients handle the display of random damage themselves, so you will see higher damage numbers than what clif_hallucination_damage() returns. It still requires to return a number higher than 0 for it to display.
2022-05-04 23:08:30 +02:00
Playtester
e9ead1fcb7
Fixed skill ranges of NPC and HOM skills (#6917)
- Fixes #6884
- Updated skill ranges of NPC and Homunculus skills to their official values
- Implemented the official skill selection mechanic where when a mob picks a skill but can't cast it due to range, it will not check for any skills below
- Added a configuration to reset this to the previous behavior
2022-05-04 19:04:22 +02:00
Aleos
8bd77496da
Fixes atcommand reloadatcommand (#6891)
* Fixes #6874.
* Removes an extra config file check that is no longer needed.
Thanks to @reunite-ro!
2022-05-03 23:13:28 -04:00
Aleos
972ada7c4a
Fixes unlimited supply market shops (#6889)
* Fixes #6883.
* Follow up to 6ccf153.
* Resolves a final check market shop loading check resetting items marked as unlimited supply to a specific amount if previously saved in the SQL table as such.
Thanks to @gravity-ro!
2022-05-03 22:49:50 -04:00
Aleos
86cca12399
Fixes SC_HOMUN_TIME starting too early (#6890) 2022-05-03 22:35:19 -04:00
Playtester
b25fda1370
Added HP/SP bonus from VIT/INT equips (#6914)
- Fixes #6911
- Each VIT on an equipment gives an additional +1 MaxHP
- Each INT on an equipment gives an additional +1 MaxSP
- Bonus is applied before % equip bonus
- Only applies for VIT/INT bonus directly on an equipment, but not for cards
- Replaced some hard-coded values with constants

Special thanks to @aleos89 and @secretdataz
2022-05-03 09:42:49 +02:00
Playtester
fe7626dfdc Follow-up to 64f10ed
Just fixed a typo.
2022-05-02 16:33:01 +02:00
Playtester
64f10ed10b
Fixes HPFactor being way too high (#6909)
- Fixes #6908
- HpFactor default changed from 20000 to 0
- Renamed HPMultiplicator to HpIncrease and SPFactor to SpIncrease so the naming is more consistent
- Fixed an issue with case-sensitivity (HP/SP -> Hp/Sp)
- YAML version of JOB_STATS is now 2
- "csv2yaml" and "yamlupgrade" converters updated accordingly
- Improved documentation

Special thanks to @Lemongrass3110
2022-05-02 13:50:09 +02:00
Atemo
78bf9f72c8
Updated ticket_refiner.txt (#6905)
Support for more certificate.

Thanks to @AsurielRO !
2022-05-02 00:52:28 +02:00
Playtester
5ec5f4891c
Fixed status change chance from items being too high (#6907)
- Fixes #6906
- Chance was too high by factor 100
2022-05-01 09:30:41 +02:00
Playtester
c127d2875b
Fixed MIN_MOBLINKTIME not working (#6904) 2022-05-01 08:29:58 +02:00
Playtester
5181c70626
Improved chasing behavior (#6903)
- Fixes #6899
- Monsters will now always walk to the end of their chase path before checking for their target again (you can still change this by changing monster_chase_refresh in monster.conf)
- A monster's chase range is now exactly as defined in mob_db.yml except when it was just attacked
- A just-attacked monster's chase range is now only enhanced until it reaches its original target cell
- Ranged monsters will now always stop when their target is in attack range, even if they still have attack delay
- Fixed a small math error when calculating chase path
- When a monster loses its target, it will now always spread to an empty cell when it was chasing something and reaches the end of its chase path, but will no longer spread when it was already attacking the target that disappeared (it will still spread if you set the custom mob_ai setting for this)
- Fixed monsters not starting to chase a target while they are randomly walking

Thanks to @aleos89 for support.
2022-04-29 21:34:39 +02:00
Everade
e56977b5f2
Fixes NC_REPAIR item consumption (#6898)
Fixes NC_REPAIR consuming multiple repair items on all skill levels due to missing level definitions.
2022-04-28 20:00:25 +02:00
Aleos
3b9c28aa46
Minor SC_STONEWAIT fixes (#6892)
* The SC_STONEWAIT status should not be applicable to the Undead element.
* Fixes the overall duration for SC_STONEWAIT and SC_STONE because of incorrect order of resistance application.
* Adds the delay parameter to sc_start functions since some statuses, if not most, have a delay of some sort before being applied to a target.
* Swaps the duration values for Stone Curse related skills.
Thanks to @Playtester!
2022-04-27 12:40:38 -04:00
Vincent Stumpf
ef6a682ca8
Fix possible crash in TypesafeCachedYamlDatabase (#6873) 2022-04-26 19:56:31 +07:00
Atemo
fe7dd38773
Removed renewal exp and drop penalty in Illusions dungeons (#6887) 2022-04-25 19:38:21 +02:00
Atemo
ceb1d10c20
Removed NoRemoveOnDead flags on S_Lifepotion and L_Lifepotion (#6888) 2022-04-25 19:37:27 +02:00
mazvi
5d34c7b16b
Illusion of Vampire Boss Spawn Fixes (#6875)
Fixes an exploit which allowed to spawn Berserk Bomi indefinitely upon first quest completion.

Thanks to @Everade @Atemo
2022-04-25 02:06:12 +02:00
Aleos
ec3a287831
Resolves a compile warning (#6868) 2022-04-23 07:10:41 -04:00
Aleos
ea4a9d9e2f
Fixes a quest packet buffer issue (#6870) 2022-04-23 01:30:53 -04:00
Aleos
3c36814c1f
Adjusts swapping equipment behavior (#6869) 2022-04-22 17:15:43 -04:00
Aleos
d617d9f083
Updates SC_CHANGEUNDEAD behavior (#6867)
* Fixes #6834.
* Versus Players
- Animation will be properly displayed for Blessing/Increase Agility when the target has Change Undead active (buffs are not applied even though animation is displayed).
- Target can no longer be killed through the single damage applied by Blessing/Increase Agility and Change Undead.
- If the target has Curse and Stone active, only Curse is removed by Blessing first (buffs are not applied).
- Shadow or Undead armor have no impact on Blessing or Increase Agility at all.
* Versus Monsters
- Blessing is applied normally to the target as long as it's not an Undead element or Demon race.
- Blessing does not cancel out Curse or Stone.
Thanks to @Playtester!
2022-04-22 11:46:28 -04:00
Lemongrass3110
b42dbe4a9f
Fixed RES/MRES for players (#6857)
* Fixes #6841.
Co-authored-by: Playtester <Kenji.lto@gmx.de>
2022-04-22 09:42:00 -04:00
Aleos
53bc2376a6
Updates stacking for common statuses (#6807)
* Fixes #6798.
* Updates the Fail, End, and EndReturn lists for OPT1 and OPT2 statuses.
* Removes the hardcoded OPT1 overwrite prevention check.
* OPT1 that have RemoveOnDamaged flag should not get applied again in the same attack.
* Fixes Stone status not properly being inflicted by the bAddEff, bAddEff2, bAddEffWhenHit, and bAddEffOnSkill item bonuses.
* Fixes Stone status not properly being inflicted by The Hanged Man from Tarot Card of Fate.
Thanks to @Playtester!
2022-04-21 09:31:27 -04:00
mazvi
b17b0c7a0b
Fixes Token of Honor Barter shops for EP16.1/16.2/17.1 (#6852)
Fixes Barter quests_16_1.yml, quests_16_2.yml, quests_17_1.yml

Co-authored-by: Everade <Everade@users.noreply.github.com>
2022-04-20 14:36:48 +02:00
Everade
20422622aa
Illusion of Vampire monster fixes (#6851)
Fixes https://github.com/rathena/rathena/issues/6849
Corrected monster mode and skills for Black Mushroom

Thanks to @mazvi
2022-04-19 15:10:15 +02:00
Daegaladh
3641dcf426
Fixed exp rewards in EP 17.1 quests (#6850) 2022-04-18 16:59:54 +02:00
Pokye
d7e114179d
Some Renewal Mobs Fixes (#6846)
Updated MvpExp to be 50% of BaseExp
Corrected some AegisNames and Names
2022-04-18 02:41:03 +02:00
Pokye
3650a7f805
Some item name fixes (#6816) 2022-04-17 23:13:58 +02:00
Lemongrass3110
aae930198d
Fixed SQL db loading (#6843) 2022-04-17 22:31:57 +02:00
Lemongrass3110
1a7a26bc39
Added speed bonus to Serenade of Jawaii (#6842) 2022-04-17 21:32:27 +02:00
Aleos
1aaa32bd1a
Minor Adjustment to Expanded Class skills (#6829)
* Kihop now applies physical damage bonus directly no longer depending on the number of party members. Physical damage bonus: (10 + (15 x skill level))%.
* Catnip Meteor:
- Reduces fixed casting time from 3 seconds to 1.5 seconds.
- Reduces variable casting time from 4 seconds to 2 seconds.
- From base level 100, deals additional damage depending on the user's base level and INT.
- Adjusts splash to 7x7 for all levels.
* Lunatic Carrot Beat now deals additional damage (from base level 100) depending on user's base level and STR.
2022-04-17 14:57:38 -04:00
Atemo
ce7fc06692
Fixes 17.1 Enchanter (#6840)
* Replaced consumeitem by getgroupitem

Fixes #6838
2022-04-17 19:58:52 +02:00
Everade
696320fc49
Episode 16.2 - Illusion of Vampire (#6800)
Fixes https://github.com/rathena/rathena/issues/6455
Implements Episode 16.2 - Illusion of Vampire

Thanks to @Atemo 

Co-authored-by: Atemo <capucrath@gmail.com>
2022-04-16 17:20:53 +02:00
Lemongrass3110
51ddc63a02
Converted player groups to YAML (#6488)
Finally adds import functionality for player groups and therefore atcommand and permission defining.

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-04-15 23:47:44 +02:00
Playtester
6e5461a34e Follow-up to da93c19 (NPC_CHANGEUNDEAD)
- NPC_CHANGEUNDEAD is now also working in renewal
2022-04-15 17:41:01 +02:00
Playtester
da93c190c5
Correct Implementation of NPC_CHANGEUNDEAD (#6837)
- Fixes #6832
- NPC_CHANGEUNDEAD is now a single target attack skill
- 100% physical, undead property damage
- When it deals damage, 10%*skill_lv chance to cause SC_CHANGEUNDEAD for 60 seconds
- Skill range is 2
- All NPC status skills now have 120% hit rate
2022-04-15 09:00:53 +02:00
Lemongrass3110
4845a128ba
Added more laphine synthesis items (#6823)
Adds support for 52 more laphine synthesis items.

Thanks to @Badarosk0
2022-04-14 15:42:34 +02:00
Lemongrass3110
6e58ab7d40
Disabled random options for stolen items (#6836)
Added a battle config to enable/disable random options for stolen items.

Fixes #6833
2022-04-14 15:21:49 +02:00
Lemongrass3110
14d6052e5b
Fixed some 4th class ex issues (#6806)
Added all required skill and skill unit constants - thanks to @Rytech2
Fixed the order of some jobchange checks
Added missing MAPID to JOBID conversion
Fixed pc_calc_skilltree_normalize and added support for gaps in the job tree
2022-04-14 15:04:02 +02:00
Aleos
f083caf28d
Fixes Status Database All CalcFlag (#6826)
* Fixes #6812.
* Resolves an issue with the All CalcFlag not properly being parsed for the Status Database resulting in these statuses not starting and ending the bonuses.
Thanks to @eppc0330!
2022-04-13 13:37:40 -04:00
idk-whoami
a7fbcfa1f8
Fixed Crown of Deceit Script (#6830)
Fixes #6809

Thanks to @Leemonn
2022-04-13 15:10:33 +02:00
Everade
ff7bbb9d0c
Episode 17.1 - Illusion (#6643)
Fixes https://github.com/rathena/rathena/issues/6463
Implements Episode 17.1 - Illusion

Adds viewpointmap script command
Adds getbaseexp_ratio and getjobexp_ratio script command

Comments quest log support for the Nameless Island Quest, Nameless Island Access Quest and Geoborg Family Curse Quest due to utilizing quest IDs that are used elsewhere.


Credits to @crazy-arashi for the initial content release

Co-authored-by: crazy-arashi <meganekiho@gmail.com>
Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <capucrath@gmail.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>

Thanks to @crazy-arashi  @Atemo  @aleos89  @Lemongrass3110  @secretdataz  @Dia  @humanwizzard  @idk-whoami  @Megelith  @Daegaladh
2022-04-13 11:23:48 +02:00
Lemongrass3110
8bc43091c9 Fixed DK_CHARGINGPIERCE display
Thanks to @limitro
2022-04-11 22:37:05 +02:00
Pokye
f4410fba6b
Added script command openbank (#6821) 2022-04-11 01:56:17 +02:00
Singe Horizontal
2cde45e569
Fixed debugx64 compilation in MSVS (#6819)
Fixes #6817
2022-04-10 12:32:56 +02:00
Vincent Stumpf
9c80c24976
Fix common compilation (#6814)
Fixes #6811
2022-04-09 14:32:15 -07:00
idk-whoami
4592ae6c09
Corrected script for some item #6 (#6745) 2022-04-09 14:52:02 +02:00
Aleos
cee161e677
Implements SC_STONEWAIT (#6794)
* Fixes #6748.
* Implements SC_STONEWAIT to be used with OPT1_STONEWAIT.
* Removes a lot of hard coded OPT1_STONE checks now that the two states are split to their own statuses.
* Fixes SC_STONE not ending when the target receives damage.
* Fixes SC_STONE getting overwritten by other statuses the have OPT1 states.
* SC_STONE should damage the target by 1% of MaxHP, not CurrentHP.
* All skills that give StoneWait aside from Stone Curse are 100ms.
* Confirmed that Sienna Execrate is 8 + 2 * SkillLv seconds of Stone.
* Moves Provoke and Mind Breaker status clearings to the status database.
* Converts EndReturn in the status database from a boolean to a list of statuses. Statuses defined in this list will be ended and then the status making the call will not take affect.
Thanks to @Singe-Horizontal, @Playtester, and @Lemongrass3110!
2022-04-08 13:16:18 -04:00
CairoLee
3b47defa35
Fixed ItemCost is invalid when specified level (#6796)
* Fixed #6573.
* Fixes ItemCost being invalid when specifying level.
Thanks to @dimasshotta and @CairoLee!
2022-04-08 11:26:38 -04:00
Lemongrass3110
ff3b731951
Fixed compilation for PACKETVER 20100303 (#6804)
Fixes #6803

Thanks to @blurryrox
2022-04-07 22:47:52 +02:00
Aleos
41da8646ff
Fixes an issue with Joint Beat resistance (#6805)
* Follow up to cb2c553.
* Fixes a math error in the status resistance and duration for Joint Beat.
Thanks to @Tokeiburu and @Playtester!
2022-04-07 14:41:15 -04:00
Aleos
2993c0baa6
Updates the status resistances for renewal (#6764)
* Fixes #4694.
* Updates the status resistance formulas for several of the common statuses.
* Updates a few skills to their appropriate durations.
* When the caster is a higher base level, some statuses now take this difference into effect.
* Item resistances are also applied to the duration.
* Fixes Chaos Panic not reading the skill database duration.
* Points Bash's Stun duration to itself and not Fatal Blow.
* Adjusts SC_CURSE to look up the duration from NPC_WIDECURSE as it's set to the the default 18 seconds.
* Burning will fail if the target is under the effect of White Imprison.
* Burning will fail on level 2 Fire targets.
Thanks to @Playtester!
2022-04-06 10:53:32 -04:00
Aleos
a7ee51da7d
Fixes statuses with SCB_ALL not recalculating (#6793)
* Fixes #6784.
* Adds a missing call for statuses that give the "All" CalcFlags.
Thanks to @eppc0330!
2022-04-04 11:03:21 -04:00
Lemongrass3110
113cb2f066 Removed duplicate item 22814
Fixes #6792

Thanks to @kaninhot004
2022-04-04 16:01:50 +02:00
Aleos
436e5a6f7d
Fixes SQL mob database parsing (#6789)
* Fixes #6787.
* Resolves the SQL monster database not being properly parsed into YAML nodes.
* Also resolves the skill database improperly reporting issues.
Thanks to @L4M3573R and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-04-03 19:14:00 -04:00
Playtester
5df808d5fd Restored chance of NPC_PETRIFYATTACK, see issue #1811 2022-04-03 23:24:05 +02:00
Lemongrass3110
01261dbf3d
Cleanup after RYML merge (#6785)
Speeded things up even more by making use of C++'s reference feature.
Fixed #6770 warning while at it.
Added back support for case insensitive booleans.
Fixed a very rare issue with cached databases.
Removed .children() calls
Added back type safety reports
Added ryml to login-server makefile

Thanks to @aleos89, @Atemo and @idk-whoami
2022-04-03 04:02:13 +02:00
Atemo
b3343df2ab
Added imperial set barter shop (#6783) 2022-04-02 21:55:39 +02:00
Aleos
163f8c2c35
Fixes error reporting with SQL and ryml (#6778)
* Fixes #6768.
* Send 0 as the parse line in SQL mode for item scripts as the ryml parser isn't fully populated in SQL mode.
* Also cleans up some documentation references for EquipScript and UnEquipScript.
Thanks to @dralucon87 and @Lemongrass3110!
2022-04-02 12:44:30 -04:00
Lemongrass3110
185344a252
Fixed sell price calculation (#6775)
Fixes #6773
Additionally added some MAX_ZENY checks.

Thanks to @mazvi
2022-04-02 18:36:47 +02:00
mazvi
945a5cd993
Fix Logic Angry Moonlight Flower Summon Illusion (#6777)
Fix Logic Angry Moonlight Flower Summon Illusion
2022-04-02 16:51:47 +02:00
Aleos
47cb6dc637
Minor corrections to Break Through (#5917)
* Fixes the attack bonus not properly applying to masteries.
* Fixes the healing bonus not increasing per skill level learned.
2022-04-02 08:19:28 -04:00
Playtester
3206054205
Fixed refinement success and def for pre-re (#6782) 2022-04-02 14:42:56 +07:00
Atemo
aa81411c60
Added missing Noblesse exchange npc (#6761)
* Added missing Noblesse exchange npc
2022-04-01 23:01:31 +02:00
Playtester
5eb0a2ea32
Fixed small rounding issue with Divine Protection (#6781)
* Fixes #6779
* The reduction will now be calculated as float and then rounded
2022-04-01 22:40:21 +02:00
CairoLee
2172bb835d
Update the comment of Log System and Fixed stylist logging (#6776) 2022-04-01 09:45:01 +02:00
HAO YAN
a2a614198a
Update RE Renter NPC (#6750)
Include 4th job classes
Adjusted header and added changelog

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-03-31 23:29:15 +02:00
Cydh Ramdh
16ccad42e8
Update vending and buyingstore on warp (#6718)
Fixed #6671, vendor & buyer location never been updated if the location is changed
Added MF_NOBUYINGSTORE and CELL_NOBUYINGSTORE to separate from MF_VENDING & CELL_NOVENDING
Added some missing check for buyingstore states
Updated mapflag doc
Added new constants

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-03-31 23:08:35 +02:00
eppc0330
e4e8063ec3
Update Renewal Elemental Atrribute Damage (#6765) 2022-03-31 22:43:52 +02:00
Lemongrass3110
db540124ad
Fixed some LGTM warnings (#6767)
Co-authored-by: aleos <aleos89@users.noreply.github.com>
2022-03-31 22:20:17 +02:00
Playtester
0ef5fa905c
Fixed Pre-Re SoftDEF Formula (#6766)
* Fixed Pre-Re SoftDEF Formula
* Fixes #6648

Note: This does not fix the order of processing which is also wrong, but at least the damage is official now in 1vs1 combat when if no item bonuses or status changes are involved that directly impact DEF.
2022-03-31 18:09:53 +02:00
Lemongrass3110
80b133c08f Fixed a typo in configure
Thanks to @Pokye
2022-03-31 02:10:49 +02:00
Jittapan Pluemsumran
d1b7061f5a
YAML loading optimization (#5997)
* Use rapidyaml library to parse YAML databases instead of yaml-cpp.
* Drastically reduces the parse time for yaml databases.
* Removes yaml-cpp content from main servers, except for tool emitter.
Co-authored-by: Vincent Stumpf <vincents.995@gmail.com>
Co-authored-by: Atemo <capucrath@gmail.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-03-30 16:38:52 -04:00
Aleos
9bc1c53db4
Fixes Elemental Converter behavior (#6743)
* Fixes #6627.
* Elemental Converters will now be removed on weapon unequip/swap.
* Adds RemoveOnUnequip, RemoveOnUnequipWeapon, and RemoveOnUnequipArmor status flags and dehardcoded statuses to utilize these flags.
* Hovering Booster's cancellation of SC_HOVERING now takes place in the UnEquipScript, releasing the hard coded check.
Thanks to @Everade, @Daraen1, @Toshiro90, and @Lemongrass3110!
2022-03-30 10:19:27 -04:00
Playtester
414d43dd05
Natural recovery formula and interval behavior (#6755)
* Implemented official natural recovery formula and interval behavior (fixes #6754)
* Fixed HP recovery per tick being 1 too high (after reaching 200 HP)
* The interval will now work similar to official servers where it remembers the time of the last recovery and checks if the interval has passed since that time
* The natural recovery interval will now be continuous even when at full health (i.e. if you are full while the interval passes and afterwards you lose HP/SP, you will have to wait for the next interval)
* Fixed anything blocking recovery, such as walking, not resetting the natural recovery tick (e.g. you have to wait 6 seconds to recover HP after you stop walking, unless you have moving recovery)
* Applies to players, homunculus, mercenaries and elementals
* Note: This also works with custom intervals, but you should make sure they are multiples of 4*NATURAL_HEAL_INTERVAL, otherwise it will round to the closest possible interval (you can reduce the timer interval in map.hpp when needed)
2022-03-30 12:13:42 +02:00
Pokye
630ca789c8
Some Items Fixes (#6758) 2022-03-30 10:58:22 +02:00
Atemo
de990f71ad
Fixes mobs res/mres always 0 (#6760)
Fixes an issue where status_calc_misc resets the value of res/mres (potentially defined in mob_db.yml) to 0.

Thanks to @limitro !
2022-03-29 22:47:45 +02:00
Aleos
aebf99c32b
Fixes Reading Spellbook behavior (#6711)
* Fixes #6705.
* Comet should now give the target Magic Poison instead of Burning.
* Confirmed on kRO that Reading Spellbook persists through relog but not death.
* Converts the Reading Spellbook function to use by reference.
* Removed some left over content from the YAML database conversion.
Thanks to @Relliksuriv!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-03-29 10:55:54 -04:00
Aleos
51335efec2
Fixes monster_ai battle config (#6757)
* Fixes #6751.
* Expands the cap of the monster_ai config to support new settings.
Thanks to @xZee0523!
2022-03-29 09:44:04 -04:00
Everade
9e151c736b
Renames SQL Upgrade script (#6759)
Corrects sql upgrade file name from upgrade_20221103 to upgrade_20220311
2022-03-29 14:28:55 +02:00
Jittapan Pluemsumran
695de6313a
Implemented new bonus for official Sarah Card behavior. Fixes #6189 (#6281) 2022-03-29 15:35:15 +07:00
idk-whoami
d2826827df
Added Eff_Deepsleep status effect (#6735) 2022-03-24 22:59:10 +01:00
Atemo
a5eaacb1c3
Fixed malangdo costume NPC Menu (#6738)
Fixed #6721

Thanks to @Surefirer
2022-03-24 18:52:22 +01:00
Atemo
2a8264ae22
Fixed a mistake in quests_rockridge.txt (#6739)
Fixed #6712

Thanks to @mazvi
2022-03-24 18:51:29 +01:00
Aleos
0323aa37c8
Adds INF2_ISTOGGLEABLE skill flag (#6737)
* Adds the INF2_ISTOGGLEABLE skill flag which is used to enable or disable a skill's status. When toggled off the skill doesn't consume HP/SP.
Thanks to @Lemongrass3110!
2022-03-24 12:50:02 -04:00
Aleos
7c275f3130
Updates Quest skills from kRO patch (#6736)
* Fixes #6732.
* kRO Changelog: https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7177&curpage=1
Thanks to @Atemo, @attackjom, and @Lemongrass3110!
2022-03-24 12:31:56 -04:00
Aleos
5a7d2dc2a1
Fixes remaining status calculation flag issues (#6740)
* Follow up to d739e8f and 302168d.
* Resolves the status_calc_bl_main call not properly assigning any sub status calculation effects based on any primary stat changes.
Thanks to @Singe-Horizontal!
2022-03-24 11:54:33 -04:00
idk-whoami
d7ac7e98b9
Corrected script for some item #5 (#6663)
Thanks to @Lemongrass3110
2022-03-23 16:07:19 +01:00
Aleos
ce4aed26bb
Fixes Grand Cross self damage (#6716)
* Fixes #6647.
* Grand Cross will no longer display miss on self.
Thanks to @eppc0330 and @secretdataz!
2022-03-23 10:38:43 -04:00
Aleos
302168d1f3
Fixes SCB calculations (#6733)
Follow up to d739e8f.
Resolves issues with status calculations getting improperly checked.
Thanks to @mazvi, @kaninhot004, and @Rayvakarian!
2022-03-23 10:40:35 +01:00
Everade
a534628996
Adds 10 new enchant items (#6728)
Added a handful of new enchant items.
Updated some placeholders with aegis names.

Thanks to @Lemongrass3110
2022-03-21 00:02:30 +01:00
Aleos
242983f0dd
Fixes Wug Rider allowing physical attacks (#6714)
* Fixes #6713.
* Physical attacks are now disabled when a Ranger-type class is riding a Wug.
Thanks to @Surefirer!
2022-03-18 14:10:43 -04:00
Aleos
bf3b12bc3d
Fixes NoWalkDelay item bonus (#6707)
* Fixes #6636.
* Resolves an issue with NoWalkDelay being checked too late and not properly giving the bonus to the player.
Thanks to @iraciz!
2022-03-17 14:36:50 -04:00
Aleos
a46b54a893
Adjusts bonus3 item bonuses to support ALL types (#6706)
* Fixes #6691.
* Adjusts bonus3 bAddEle, bonus3 bSubEle, bonus3 bSubRace item bonuses to support ELE_ALL/RC_ALL flags.
Thanks to @eppc0330!
2022-03-17 14:04:36 -04:00
HAO YAN
00be4ee9ca
Update Item Card slot count (#6301)
Should cover all card slots since these slots doesn't only store card anymore.
2022-03-17 18:20:17 +01:00
Lemongrass3110
5193fd6c92
Fixed some status related issues (#6702)
Fixed stone curse not ending
Fixed SR_GENTLETOUCH_CURE not being able to cure poison, silence and blind
Cleaned up SR_GENTLETOUCH_CURE formula
Fixed casting SR_GENTLETOUCH_CURE on self during status change
Added missing NoMove state to PF_SPIDERWEB
Fixed GN_HELLS_PLANT being removed on mapchange

Fixes #6701

Thanks to @mazvi
2022-03-17 15:05:35 +01:00
Lemongrass3110
79d978e010
Cleanup for some Soul Reaper skills (#6700) 2022-03-16 21:54:12 +01:00
Lemongrass3110
0449f39015
Fixed SL_HIGH (#6699)
Added a central random function for chance calculation
Added a missing status change end for SC_SPIRIT on jobchange
2022-03-16 21:28:38 +01:00
Aleos
d739e8f44e
Converts the SCB flags to bitset (#6661) 2022-03-16 15:59:23 -04:00
Lemongrass3110
e3262d0be1
Fixed mado gear display (#6698)
Fixes #6695

Thanks to @Rushtic
2022-03-16 20:34:25 +01:00
Lemongrass3110
a62859fdb0
Fixed soul linking (#6697)
Fixes #6696

Thanks to @mazvi and @aleos89
2022-03-16 16:46:48 +01:00
Everade
414023a14a
Implemented a few Reform items. (#6684)
Implements new Reform UI related items.
Other minor item corrections.
2022-03-16 00:59:45 +01:00
Aleos
6787f68452
Expands the SC start check (#6690) 2022-03-15 17:15:01 -04:00
Singe Horizontal
4ef2f33284
Fixes Can't attack when casting is disabled (#6687)
* Fixes #6686.
* Expands upon the status checks to allow physical attacks when casting is disabled.
2022-03-15 14:22:02 -04:00
Singe Horizontal
25212bf8b9
Fixes Mounted characters immune to freeze/stone (#6689)
* Fixes #6688.
* Adds a missing break.
2022-03-15 10:34:30 -04:00
Lemongrass3110
213406013d
Fixed EFST initialization (#6683)
Fixes #6675

Thanks to @jofvgaming, @Singe-Horizontal, @secretdataz and @aleos89.
2022-03-14 23:15:34 +01:00
Toshiro90
46b2af3843
kRO patch 2022-02-16 items (#6623)
Adds new items and updated some existing ones, based on kRO patches (main & zero) from 2022-02-16.

Thanks to @Lemongrass3110 

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Everade <Everade@users.noreply.github.com>
2022-03-14 22:18:33 +01:00
Aleos
a3d85d5a64
Adds some missing statuses to skills (#6682)
* Fixes #6664 and fixes #6676.
* Adds some missing skill to status associations.
Thanks to @surefirer, @ryomahostingph, and @Lemongrass3110!
2022-03-14 16:13:58 -04:00
Toshiro90
95af807462
kRO patch 2022-02-03/04 items (#6592)
Adds new items and updated some existing ones, based on kRO patches from 2022-02-03/04.
Includes 3 new items from kRO Zero patch.

Thanks to @Atemo @Takerio 

Co-authored-by: Everade <Everade@users.noreply.github.com>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
2022-03-14 21:01:53 +01:00
Lemongrass3110
11f3d4b100
Added a new flag SCF_NOFORCEDEND (#6679)
The old hardcoded lists were not in sync and this was a specific list of status changes that could not even be forcibly ended with sc_end. Therefore a new flag is needed. Additionally improved error reporting.

Fixes #6666

Thanks to @eppc0330
2022-03-14 20:52:31 +01:00
Lemongrass3110
0663e7b43d
Fixed atcommand jail (#6678)
Fixes #6677

Thanks to @gen1x8
2022-03-14 20:35:45 +01:00
Singe Horizontal
a032cd1f74
Spiral pierce immune fix (#6668)
Fixes the inversion of target type being stopped by spiral pierce, ie it should stop normal monsters and not status immune

Fixes #6667
2022-03-14 12:26:50 +01:00
Singe Horizontal
cf519c0866
sc_end SC_ALL fix (#6674)
Fixes #6673
2022-03-14 10:04:53 +01:00
Singe Horizontal
a86832fe6b
Fixes safety wall status (#6672)
* Fixes #6670.
* Adds the missing Safety Wall statuses to the applicable skills.
Thanks to @Singe-Horizontal!
2022-03-13 20:45:42 -04:00
Atemo
73a8d1365e
open_quest_ui script command (#6662)
* script command to force open the quest UI for the attached player.

Thanks to @Lemongrass3110 !
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-03-13 14:56:03 +01:00
idk-whoami
3be73773f4
Implementations + corrections of a bunch of items (#6652) 2022-03-11 23:05:25 +01:00
Atemo
a6a3c165b2
randomoptgroup script command (#6655)
* script command to get the random value of the random option ID, value and param of a random option group ID

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>

Thanks to @aleos89 !
2022-03-11 19:04:59 +01:00
Atemo
2012857815
Updated rockridge npcs to official (#6503)
* Included the sql update

Thanks to @Pokye
2022-03-11 18:55:00 +01:00
Aleos
365d3d7a80
Fixes Slim Potion Pitcher item lookup (#6660)
* Fixes #6646.
* Fixes the item requirement check for Slim Potion Pitcher being offset by one.
Thanks to @Indigo000!
2022-03-11 12:35:05 -05:00
Lemongrass3110
d79db934cb
Added some more checks to Laphine UIs (#6654) 2022-03-11 17:31:49 +01:00
Aleos
0f4f612878
Fixes a crash with script command sc_end (#6659)
* Fixes #6657.
* Adds an extra sanity check.
* Moves the database check post the sanity checks for faster processing.
Thanks to @kaninhot004!
2022-03-11 11:19:42 -05:00
Lemongrass3110
0ca5f450b7 Added a Github Action for CMake (#6542) 2022-03-10 22:43:38 +01:00
Cydh Ramdh
f28d207274
Implementation of Status Changes in YAML (#1685)
* Removes the initialization of Status Changes via hard-code and puts it into YAML form.
* From this database it is much easier to delegate icons, calc flags, opt flags, miscellaneous flags, and several other things for all stats changes.
* Statuses can quickly be reloaded via atcommand reloadstatus.
Thanks to @cydh, @Atemo, @Lemongrass3110, and the others who helped!
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
Co-authored-by: atemo <capucrath@gmail.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-03-10 13:11:59 -05:00
Lemongrass3110
e74bbfd37e
Added missing export for bWeaponSubSize (#6651)
Fixes #6650

Authored-by: Cydh <cydh.ramdh@gmail.com>
2022-03-10 15:46:49 +01:00
Everade
92c3e19621
Illusion of Moonlight (#6637)
Fixes #6453 
Implemented Illusion of Moonlight
Implemented related monsters and enchanter

Thanks to @crazy-arashi @Atemo @Lemongrass3110  @secretdataz 
Co-authored-by: Atemo <capucrath@gmail.com>
Credits to @crazy-arashi for the initial script release
2022-03-08 00:29:17 +01:00
Lemongrass3110
e2c15afd9d Fixed barter packetversion checks 2022-03-07 22:55:42 +01:00
JohnnyPlayy
50d7c4052f
Implementing Script of the Ammo Vendors Extension (#6550)
Thanks to @Toshiro90 and @Lemongrass3110 for their help.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-03-07 18:19:22 +01:00
Lemongrass3110
77e56cf838
Fixed CG_HERMODE (#6119)
Fixes #6114

Thanks to @Everade
2022-03-07 16:32:59 +01:00
idk-whoami
249c69921c
Corrected script for some item #3 (#6614)
Thanks to @attackjom
2022-03-07 15:41:27 +01:00
Everade
27c0586d79
Mapflag Cleanup
For the sake of readability and consistency.
Moved some mapflags to their appropriate files.
No functional changes.
2022-03-07 03:33:32 +01:00
Atemo
df65d5ddfc
Implemented Ghost Palace exchange NPC (#4003)
Fixed #3936

Thanks to @aleos89 @Angelic234 and @zackdreaver !
2022-03-02 15:25:29 +01:00
mazvi
6d0eef0a20
Adjusted Homun S Quest to support Biolo (#6634)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-02-27 15:29:05 +01:00
idk-whoami
67d1261659
Added RC2_Malangdo race groups (#6633) 2022-02-24 01:20:01 +01:00
Lemongrass3110
08192a35bc
Revamped Laphine UIs (#6625)
Fixes #3302
Closes #4348

Thanks for the initial release by @Cydh in #4348 and everyone that contributed to it.

All existing data was migrated and cleaned up where necessary.
Thanks to @Everade for his help here.

Laphine UIs are now fully yamlified and not dependent on the script engine.
They make use of new item group features and of the already existing random option group feature.
This way they will be far easier to be maintained, even though they are a little less customize able.

Thanks to @limitro, @CairoLee, @dimasshotta and everyone else who contributed!

Co-authored-by: Cydh <cydh.ramdh@gmail.com>
Co-authored-by: Everade <Everade@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-02-22 21:52:27 +01:00
Lemongrass3110
5227167716
Removed leftovers from unreleased classes (#6597) 2022-02-21 16:50:23 +01:00
mazvi
883518bf08
Dummy Summoner Star Emperor Soul Reaper Level 175+ (#6600)
Dummy data for Summoner, Star Emperor, Soul Reaper Level 176-200
Will be removed when get actual data from kRO 

Get from PandasWS/Pandas@9ec9a9a
2022-02-21 16:17:31 +01:00
Cydh Ramdh
5f3c0ce40b
Removed duplicate entry on re/job_exp.yml (#6629) 2022-02-21 16:00:46 +01:00
Cydh Ramdh
7eb125d5f1
Corrected property name on skill_db.yml header doc (#6626) 2022-02-19 02:38:58 +07:00
Aleos
47e515888c
Changes mapflag storage type to vector (#6624)
* Changes the mapflag storage type from an unordered_map to vector giving it a performance boost.
* This changes all lookups and modifications to O(1) rather than a possible O(log).
2022-02-18 08:10:57 -05:00
Joam
fc7ed9d397
Update Biolo & Meister summon packet (#6505)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-02-18 00:26:27 +01:00
Joam
44188e39d4
Add getitempos script (#6621)
item script that return equip position.
2022-02-17 22:46:56 +01:00
merry
31c7e4b157
elemental: Add std::hash specialization for e_elemental_skillmode (#6619)
Required for e_elemental_skillmode to be used as a key in std::unordered_map.
See also #6591.
2022-02-17 03:23:36 +07:00
Aleos
84248255b7
Implements MF_NOPETCAPTURE (#6618)
* Fixes #6556.
* Implements the nopetcapture mapflag which is used to stop pet-type monsters from being caught.
Thanks to @RagnaWay and @Lemongras3110!
2022-02-16 12:51:25 -05:00
Cydh Ramdh
c454443a0b
Added @addfame (#6588)
* Added `@addfame`
* Added alias `famepoint`, `famepoints`
* Changed `sd` in `pc_addfame` to reference

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-02-16 01:00:59 +07:00
Aleos
a8e516730a
Fixes Tuna Belly and Shrimp Party behaviors (#6616)
* Fixes #6611.
* Resolves an issue with Tuna Belly not sending the visual update to healed players.
* Resolves Shrimp Party SP recovery not increasing the heal rate.
Thanks to @Balferian!
2022-02-15 09:49:33 -05:00
Atemo
c092c8711b
Changes the default value of the conf item_enabled_npc to no (#6574)
* Split pre-re/re setting
** Changing of equipment while interacting with NPCs is allowed on pre-renewal by default
** Changing of equipment while interacting with NPCs is not allowed on renewal by default
* Added a message when the player tries to change the equipment while talking to npc

Fixed #6566

Thanks to @aleos89, @Lemongrass3110 and @Balferian !
2022-02-14 16:04:47 +01:00
Atemo
9ed2a90900
Added missing mapflags for recent maps (#6612) 2022-02-14 15:15:15 +01:00
Sader Fawall
ac7292c92d
Allow creating instance without timer or data (#5112)
* Allow creating instance with no timer
* Added NoNpc to prevent copying NPCs from the source map
* Added NoMapFlag to prevent copying Mapflags from the source map
* Added instance_list script command to retrieve the instance IDs for the given map name/instance mode

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <atemo@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <3517879+Lemongrass3110@users.noreply.github.com>
2022-02-11 18:45:17 +01:00
Everade
c429747f73
Fixes monster MD_SWORD_FISH modes
Adds another synthesis relevant item
2022-02-09 15:05:53 +01:00
Aleos
4b1446bd09
Fixes cooking value not updating properly (#6605)
* Fixes #6602.
* Resolves cooking items only updating the player's cooking variable and not properly updating the player's session data along with it.
Thanks to @Shaktohh and @Lemongrass3110!
2022-02-08 15:04:53 -05:00
Everade
645ff8591a
Implemented Synthesis and Upgrade UI items (#6599) 2022-02-08 00:27:11 +01:00
Danilo Lemes
51706f2ba1
Wrap function body to match struct directives (#6604)
Fixes #6603
2022-02-08 00:22:04 +01:00
Kanin Temsrisuk
a1b7fab19b
Fix wrong command to get armor level. (#6593) 2022-02-06 20:37:46 +01:00
Danilo Lemes
70220e16f0
Improve docker-compose tool (#6344) 2022-02-06 14:49:58 +07:00
Lemongrass3110
6ccf15330e
Added support for unlimited supplies in market shops (#6571)
Fixes #6569

Thanks to @JohnnyPlayy, @Balferian and @Toshiro90

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-02-04 16:17:30 +01:00
Atemo
3da8426fe7
Removed extra space/tab and sort the items id in item_db (#6590) 2022-02-03 19:39:35 +01:00
Aleos
e7f58b1221
Removes an extra sanity check for cardfix bonuses (#6582)
* Fixes #6579.
* Partial revert to ad2660b.
* Cardfix bonuses can go above 1000.
Thanks to @kaninhot004!
2022-02-02 21:04:53 -05:00
idk-whoami
61d9cb1360
Corrected script for some item #2 (#6565)
Implementations + corrections of a bunch of items

Thanks to @Atemo
2022-02-02 19:58:11 +01:00
Everade
69de8663a7
Infinite Space Instance (#6554)
Implemented Infinite Space instance (Episode 16.1 version)
Implemented related shops, enchanter and misc NPCs.
Implemented item and monster from the 16.1 Update.

Thanks to @crazy-arashi, @Atemo, @Lemongrass3110, @hannicaldummy 
Credits to @crazy-arashi for the initial script release
2022-02-02 17:28:18 +01:00
Chris
65af393097
Episode 19 items (kRO 2022-01-19 patch) (#6563)
* * Adds Episode 19 items (patch 2022-01-19)
* * Adds some older missing Enchant Stone Boxes obtainable from episode 19 boxes.

Thanks to @Everade

Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-02-02 16:15:29 +01:00
Everade
2c48725761
Changes the default value of itemDB's "Override" to 100 (#6577)
Changes the Default of both "Override" settings ("NoUse" and "Trade" restrictions) from 0 to 100 and removes all "Override" settings currently set.
Minor formatting and doc fixes.
Fixes CD_In_MouthK (420003) headgear Location.

Thanks to @aleos89
2022-02-02 01:05:29 +01:00
Aleos
3deb3e2048
Updates Golden Thief Bug card behavior (#6562)
* Fixes #5918.
* Target magic skills should get blocked even when cast on self.
* Self magic skills should get blocked on all targets except self.
* Adds an IgnoreGtb skill flag to explicitly allow a skill to bypass these checks.
Thanks to @Playtester!
2022-02-01 15:53:27 -05:00
Aleos
181bc0e856
Updates to a few Sorcerer skills (#6561)
* Fixes #6387 and fixes #6425.
* Updates the damage formulas for Earth Grave, Diamond Dust, and Varetyr Spear.
* Removes the NoOverlap flag for Diamond Dust and Comet.
Thanks to @Rayvakarian, @Everade, @Balferian, @kuranwinterfall, @Badarosk0, @attackjom, and @Lemongrass3110!
2022-02-01 14:41:04 -05:00
Atemo
80307eb86e
Correction of a bug with mob avail (#6578)
Introduced in a725844553
Fixed #6576

Thanks to @Vandersexxx !
2022-02-01 20:36:49 +01:00
Aleos
ad2660b037
Resolves cardfix calculation going below zero (#6560)
* Fixes an issue where cardfix bonuses cause the final result to go below zero ultimately giving unwanted effects.
Thanks to @Tokeiburu and@alycecil!
2022-02-01 14:01:58 -05:00
Kakaroto
8ebba124eb
Thanatos Tower Minor Fix (#4370)
Minor fix to allow quest progression with summoner job.

Fixes #4369
2022-02-01 19:56:13 +01:00
Atemo
9df2ebf6d9
Added BaseASPD default values when reading JobDatabase (#6575) 2022-01-31 23:08:48 +01:00
idk-whoami
178e71d2f9
Added Eff_Heat status effect (#6572)
Thanks to @idk-whoami!
2022-01-28 12:31:11 -05:00
Lemongrass3110
0fc05cec70 Follow up to 6ec51e8
Thanks to @mazvi
2022-01-24 09:07:32 +01:00
Lemongrass3110
6ec51e8bf3
Added feature configs for barter shops (#6549)
Thanks to JohnnyPlayy
2022-01-24 09:03:03 +01:00
Vincent Stumpf
77bd98519d
Fix packet size calculation for normal barter shops (#6548)
Fixes #6545
2022-01-24 08:54:23 +01:00
Lemongrass3110
b7e008217f Episode 19 constants 2022-01-23 20:51:46 +01:00
Atemo
d1c5dffa11
Removed duplicates combos (#6546) 2022-01-23 20:06:29 +01:00
Everade
8064766f18
Quest Database - TimeLimit cleanup (#6539)
Corrected time limits according to OngoingQuestInfoList.lub
Added many quests which rely on TimeLimit

Fixes #6501

Credits to @llchrisll for most of the translations
Thanks to @Atemo
2022-01-23 01:14:24 +01:00
idk-whoami
464fd81dd6
Corrected script for some item #1 (#6523)
Implementations + corrections of a bunch of items
2022-01-21 14:44:22 +01:00
Jittapan Pluemsumran
53a367785d
Added new mapflags for disabling renewal exp & drop penalty (#6541) 2022-01-21 20:28:42 +07:00
Lemongrass3110
e40da669ed
Initial release of barter shops (#6508)
Fixes #5062

Thanks to @Atemo and @aleos89

Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-01-21 00:59:16 +01:00
Everade
4ad35d82bd
Added Frost_Crystal consumable effect (#6540)
Also corrected price for Frost_Crystal and Squad_Prize

Fixes #6536

Thanks to @Atemo
2022-01-20 17:15:53 +01:00
Lemongrass3110
9ccdfe9d17
Fixed a display problem in refine UI (#6535)
Fixes #6528

Thanks to @idk-whoami, @zdurexz @secretdataz
2022-01-20 14:51:23 +01:00
JohnnyPlayy
9d324ba077
Implementing Stylist UI Script (#6506)
* Moved the old stylists npcs to pre-renewal folder
* Implemented and updated the stylists npcs which use the new UI on renewal

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Everade <Everade@users.noreply.github.com>
2022-01-20 01:07:20 +01:00
Everade
08b2dfa417
Episode 14.3 - Flame Basin Daily Quest Reward (#6534)
Fixes #6533
2022-01-19 20:06:42 +01:00
Lemongrass3110
fe8e2e477d
Removed travis CI (#6532) 2022-01-19 00:26:03 +01:00
Lemongrass3110
5e48bad6a9
Removed appveyor CI (#6531) 2022-01-19 00:23:22 +01:00
Lemongrass3110
534c5b2edd
Add more Github Actions (#6530)
Renames "build_servers.yml" to "build_servers_gcc.yml"
Removed Pre-Renewal and Renewal from GCC compilation
Added an action for Pre-Renewal and Renewal
Added an action for VIP
Added an action for different packet versions
Added MSVS build
Changed some make server to make all
Added master building
Disabled LTO by default
Added some missing override declarations
Added Clang building
Disabled Clang 12 and 13 for the time being

Thanks to @aleos89 and @Akkarinage for their help and input.
2022-01-19 00:08:28 +01:00
Akkarinage
56a05bd458
Github Action for NPC and DB Validation (#6520)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-01-18 01:18:00 +01:00
Kanin Temsrisuk
8477be724f
Update item_db_etc.yml (#6527)
Fixed 1 bonus script that use number const to const name
2022-01-17 16:55:58 +01:00
Everade
1b16a3074d
Implemented missing beat shop items (#6526)
Fixes #6525

Thanks to @RagnaWay
2022-01-17 15:21:48 +01:00
Akkarinage
6a25a392c2
Github Build Actions for Pull Requests (#6512)
Github Action will automatically build pull requests on:

OS: Ubuntu 20.04 LTS
GCC: Versions 7, 8, 9 and 10
Both Renewal and Pre-Renewal

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-01-16 13:07:04 +01:00
mazvi
539b822c6d
Fix small typo on Jobmaster (#6522) 2022-01-16 12:41:35 +01:00
Atemo
c08c7c027d
Implemented new items up to january 5, 2022 (#6502) 2022-01-14 18:41:13 +01:00
Atemo
79bee276ee
Corrected callshop arguments in eden_market.txt (#6516)
* The flag for shop others than normal shop are ignored as explained in the docs

Fixed #6426
Thanks to @mazvi
2022-01-14 15:27:59 +01:00
Atemo
0bc85ae0f9
Updated pc_cant_act2 (#6513)
Fixed #5087

Thanks to @idk-whoami
2022-01-14 15:15:09 +01:00
Atemo
8b53e58d4e
Script command healap (#6514)
Fixes #6492
2022-01-14 09:37:35 +00:00
Lemongrass3110
0aa5e93397
Fixed vending packets for 2020 and 2021 (#6518)
Fixes #6510

Thanks to @kaninhot004, @sonniez, @Anjuts, @RagnaWay and @pigati23
2022-01-14 04:06:45 +00:00
Lemongrass3110
71ebd93027
Fixed viewing player equipment (#6517)
Fixes #6509

Thanks to @kaninhot004, @sonniez and @Anjuts
2022-01-14 02:49:07 +00:00
Daegaladh
be4e648fad
Fixed players without can_trade permission being able to sell items to NPC (#6511) 2022-01-13 15:51:23 +01:00
hannicaldummy
0d8118ceda
Addition of Episode 15.2 : Infinite Space monsters (#6491)
Related to #6448

All major mobs information has been taken from divine-pride and basic stats from original mobs version.

A Aggressive mode added as we can see in https://www.youtube.com/watch?v=d4RDE4ty-VM

Co-authored-by: Everade <Everade@users.noreply.github.com>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
2022-01-12 20:25:30 +01:00
idk-whoami
abcdf3d17d
Added Eff_Freezing status effect (#6493) 2022-01-12 16:35:27 +01:00
Lemongrass3110
bf3bd7fb03
Synced packs_struct.hpp with Hercules (#6495)
Credits to the respective authors
2022-01-12 14:07:02 +01:00
Lemongrass3110
4e26c1bc55
Added some missing shield view ids (#6498)
Fixes #6497

Thanks to @Relliksuriv and @laziem

Co-authored-by: Atemo <capucrath@gmail.com>
2022-01-12 12:57:36 +01:00
Lemongrass3110
eb75e6fd6f
Added a check for MAX_SKILL being to small (#6504)
Fixes #6494

Thanks to @voyfmyuh and @CairoLee

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-01-12 11:56:45 +01:00
Lemongrass3110
916860fef8
Implemented inventory expansion (#6485)
Fixes #5218
2022-01-12 09:12:47 +01:00
Atemo
c8d1d1ea1e
Converted item_combo_db txt to yml (#6162)
* Converts item_combo_db.txt into YAML.
* Includes CSV2YAML converter.

Thanks to @llchrisll and @Everade 

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-01-11 20:33:27 +00:00
idk-whoami
0fa79030e7
Corrected script for some item (#6500) 2022-01-11 16:17:07 +01:00
Lemongrass3110
655fbbd590
Added 4th class related random options (#6499) 2022-01-11 14:49:25 +01:00
Lemongrass3110
6cf761cabc Fixed a compile error in clif_parse_stylist_buy
Fixes #6496

Thanks to @sader1992
2022-01-11 10:36:51 +01:00
Vincent Stumpf
dcd01a0fa5
Fix esma with no buffs (#6490) 2022-01-10 14:54:32 +01:00
Daegaladh
f46dccff85
Fixed Giant Fly Wing behavior (#6204)
Adds new RandomAll warpparty mode and fixes Giant Fly Wing behavior

Fixes #6160

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-01-10 11:19:55 +01:00
Lemongrass3110
c22ef3f547
Initial release of stylist UI (#6446)
Fixes #3037

Thanks to @Balferian and @aleos89

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-01-09 21:56:58 +01:00
Lemongrass3110
4bc9e24b4e
Initial support for 2021-11-03RagexeRE (#6431)
Fixes #6415
2022-01-09 14:03:17 +01:00
idk-whoami
a251c3743c
Corrected script for some item (#6440)
Thanks to @RagnaWay and @laziem
2022-01-08 15:55:50 +01:00
The Cecil
6b7144157e
View incorrect casing on Wing_Headphone(5963) (#6443)
Fixed #6442
2022-01-06 20:43:46 +01:00
Lemongrass3110
09dcb2c61f
Fixed pet capture rate (#6439)
Added some missing checks for distance to the target monster and if the target monster is hiding.

Fixes #6395

Thanks to @Everade and @mrjnumber1

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-01-04 22:52:22 +01:00
Lemongrass3110
9a27cb6a51
Fixed pc_checkskill in pre-renewal (#6438)
Fixes #6433

Thanks to @Shaktohh and @aleos89
2022-01-04 13:23:27 +01:00
Lemongrass3110
ec7879c99a
Disallow changing to 4th on pre-renewal (#6435)
Fixes #6434

Thanks to @Shaktohh
2022-01-02 22:15:40 +01:00
Lemongrass3110
bdf568979d Fixed SQL upgrade upgrade_20211230.sql
Fixes #6432

Thanks to @RagnaWay
2022-01-01 16:53:20 +01:00
Lemongrass3110
7556453dfc
Merge of Rytech's 4CrAM (#6414)
Merged Rytech2/4CrAM-Open@978d4fc406

Original author is @Rytech2 and all credits belong to him.
Cleanups by @Lemongrass3110, @aleos89 and @Atemo.

Co-authored-by: Rytech2 <rytech16@gmail.com>
Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <capucrath@gmail.com>
2021-12-30 20:25:19 +01:00
Lemongrass3110
5105a03aec
Fixed getexp calls in quests_mora.txt (#6424)
Fixes #6423

Thanks to @mazvi
2021-12-29 15:54:13 +01:00
Atemo
153a83df17
New armors and weapons - up to nov 2021 (#6419)
Added new weapons and armors according to KRO description - up to november 2021
2021-12-27 14:54:23 +01:00
Atemo
543e658aae
Updates of getenchantgrade() script command (#6420)
* Updates getenchantgrade() script command adding <equipement slot> as optional argument to retrieve the grade of a specific equipment slot.

Thanks to @Lemongrass3110 and @aleos89 !
2021-12-26 16:09:00 +01:00
Atemo
8646fbb84c
3rd job items usable by 4th job (#6416)
* Corrected some inconsistency
* 4th jobs can now equip 3rd jobs items

Credit to @Lemongrass3110
2021-12-21 14:35:05 +01:00
Fluxion
8bf4b21b90
Add menu for adoption system (#6413)
Fixes #6411

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2021-12-20 14:11:31 +01:00
Lemongrass3110
6ddb09cbbd
Added basic support for 4th and 4th-ex class (#6412) 2021-12-19 13:17:50 +01:00
Atemo
55a1ad2881
Increases MAX_LEVEL to 250 (#6406) 2021-12-19 00:37:48 +01:00
Lemongrass3110
745731b8e8
Fixed some small mistakes with skill tree (#6409) 2021-12-15 22:19:59 +01:00
idk-whoami
3c49843ba5
Corrected script for some item (#6401) 2021-12-14 15:05:54 +01:00
Atemo
b644bcfe69
Converts the Skill Tree Tables file into YAML (#6070)
* Converts the Skill Tree Tables file into YAML.
* Includes CSV2YAML converter.
* Corrected the tree according to the client (SkillInfoList)
* Removed 3rd jobs tree from pre-renewal, some required stats not being loaded by default

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2021-12-14 00:00:33 +01:00
Atemo
8eef9f9d36
Implementation of setinstancevar (#6374)
* Added getinstancevar alias of getvariableofinstance
* Fixed #6353

Thanks to @Everade 
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2021-12-13 22:57:49 +01:00
Lemongrass3110
46827c1d63
Added latest constants and names (#6407) 2021-12-12 19:45:42 +01:00
Atemo
f8c3c67ef3
Small correction with subtype card (#6405) 2021-12-12 17:45:55 +01:00
Atemo
b143a0cf3f
Fixed an issue with bAutoSpellWhenHit (#6402)
Fixed #6383

Thanks to @imaqtdan
2021-12-09 22:53:35 +01:00
Atemo
68bfbe9209
Added new shadow Equipments (#6399)
* Added shadow eq according to the items description up to nov 2021
2021-12-09 16:14:45 +01:00
Aleos
b1c535d68f
Adds missing baby classes to the HP/SP table (#6397)
Adds Baby Ninja, Baby Kagerou, Baby Oboro, Baby Taekwon, Baby Star Gladiator, Baby Soul Linker, Baby Gunslinger, and Baby Rebellion who weren't in the old TXT database during the YAML conversion.

Fixes #6393

Thanks to @kaninhot004
2021-12-09 10:22:28 +01:00
Lemongrass3110
02f247b798
Fixed an issue with skill db conversion (#6398)
With 6bc0dff the csv2yaml tool does not use deprecated constants anymore.
In our conversion logic we still used them though and therefore conversion might crash.

Thanks to @Rytech2
2021-12-09 09:25:22 +01:00
Atemo
546df9bc2d
New card subtype (#6394)
* Implemented new card subtype to differentiate normal cards from enchanted ones
* Available Subtypes:
** Normal (default)
** Enchant
* Updated the item database with the new subtype
* Updated the npc folders using getiteminfo ITEMINFO_SUBTYPE

Thanks to @Lemongrass3110 and @aleos89 !
2021-12-08 18:27:22 +01:00
Lemongrass3110
6c6da0c6e8 Follow up to 081b5c8
Thanks to @attackjom
2021-12-08 17:38:10 +01:00
Atemo
42a1f6413b
Added an exception for quest locations for memorial. (#6392)
* Updated the docs

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2021-12-08 15:53:10 +01:00
Atemo
4a778815a3
Converted mercenary_db to YAML format (#6101)
* Converts the Mercenary Tables file into YAML.
* Includes CSV2YAML converter.
* Fixed mercenary name not properly displayed after moving

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2021-12-07 00:49:44 +01:00
Sandro Junior
9b05754071
Fix SC_CHANGE not using max matk (#6382)
Thanks to Hercules for the fix

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2021-12-06 19:43:37 +01:00
Everade
17c84e9cf3
Updated Malangdo Costume enchant services (#6373)
Added support for more than 120 missing enchants
Textual improvements

Fixes #6372

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2021-12-06 16:42:01 +01:00
Sandro Junior
a028a74ae5
Fix SC_WINKCHARM behavior (#6384)
Adds a check to prevent func unit_walktoxy_timer to use DIR_CENTER direction (which has -1 value) on SC_WINKCHARMed mobs. Using this direction may cause dump values when accessing dirx or diry array;

Fixed timer mismatchs reported in https://github.com/rathena/rathena/issues/6371#issuecomment-982108186

Fixes #6371 

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2021-12-06 14:59:09 +01:00
Lemongrass3110
081b5c86bd
Cleanup as follow up to a205287 (#6377)
Removes unused constants
Cleans up some wrong usages of e_mode
Cleans up a mistake introduced in 62a2813a
Fixed a mismatching header
2021-12-05 22:34:52 +01:00
Vincent Stumpf
a7b4e5fd03
Fix compiler error on linux (#6376) 2021-12-05 21:45:52 +01:00
Sandro Junior
4dfeff1ed3
Fix missing condition for HW_GANBANTEIN (#6385)
Adds a condition for HW_GANBANTEIN since it's one of the skills that can be cast with no gemstone when equipped with Mistress Card.
2021-12-05 20:05:15 +01:00
Atemo
1ae1468b73
Added etc item according to the items description up to nov 2021 (#6381) 2021-12-05 15:22:09 +01:00
idk-whoami
a4c9722a48
Corrected script for some item (#6375) 2021-12-05 15:20:52 +01:00
Everade
17d58f0559
Updated "F_IsCharm" function to support all latest enchants. (#6391)
Please note that there are some gaps in between these ID ranges, but since we did the same with ID 4700 - 4999, i figured it should be fine.

Fixed #6389
2021-12-05 15:15:00 +01:00
Atemo
4cd2ef747d
Walking npc now ignore official_cell_stack_limit (#6379) 2021-12-02 14:53:17 +01:00
Atemo
a205287307
Converted elemental_db to YAML (#6102)
* Converts the Elemental Summons Tables file into YAML.
* Includes CSV2YAML converter.

Thanks to @Lemongrass3110, @aleos89, @secretdataz !
2021-11-26 00:53:35 +01:00
Atemo
ae1135dd2b
Implemented news cards and enchants (#6363)
* Implemented news cards and enchants according to KRO description
2021-11-23 17:46:42 +01:00
Aleos
fe0d445500
Fixes HP/SP table issues (#6361)
* Fixes #6360.
* Adds missing HP/SP values for Rebellion, Baby Rebellion, Expanded Super Novice, Expanded Super Baby, Baby Summoner, Star Emperor, Baby Star Emperor, Soul Reaper, and Baby Soul Reaper.
* Adds official HP/SP values for Summoner, Baby Summoner, Star Emperor, Baby Star Emperor, Soul Reaper, and Baby Soul Reaper. These are missing levels 176-200 though.
* Fixes the BonusStats parser to properly check for the max job level.
* Adds several logical checks for blocking level 0 during parse.
* Adds several logical checks for skipping content over a job's max level for HP/SP and BEXP/JEXP.
* Fixes the SP values being filled against the max job level instead of base level if the HP/SP Table wasn't being used.
* The parser will now properly fill the HP/SP array with 0's so that the loadingFinished() function can properly calculate a value to insert if something is missing.
* Adds a better solution to CSV2YAML when checking for the max base level when converting HP/SP.
* Fixes the CSV2YAML generating bad job bonus stat conversions.
Thanks to @kaninhot004 and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2021-11-22 15:49:28 -05:00
Atemo
9d6a78cf68
Updated the english item name of several items (#6366)
* Small optimization
2021-11-22 16:34:03 +01:00
1244 changed files with 784361 additions and 116291 deletions

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@ -0,0 +1,9 @@
# Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
# https://github.com/rathena/rathena/commit/637ae9a4dcde0d5885a18841d2f3875e06893c30
637ae9a4dcde0d5885a18841d2f3875e06893c30
# Applied AStyle code formating as discussed on tid:74602.
# https://github.com/rathena/rathena/commit/a7c32653f70bd420bdf5a621acdf3aea5c6e6002
a7c32653f70bd420bdf5a621acdf3aea5c6e6002
# Undid r16968: SVN Replaced with source:/trunk/src/@16966 (tid:74924).
# https://github.com/rathena/rathena/commit/a2bdc47dafb32f6d18ed350d8bbe79b8f679a049
a2bdc47dafb32f6d18ed350d8bbe79b8f679a049

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@ -1,38 +0,0 @@
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: type:bug
assignees: ''
---
<!-- NOTE: Anything within these brackets will be hidden on the preview of the Issue. -->
* **rAthena Hash**:
<!-- Please specify the rAthena [GitHub hash](https://help.github.com/articles/autolinked-references-and-urls/#commit-shas) on which you encountered this issue.
How to get your GitHub Hash:
1. cd your/rAthena/directory/
2. git rev-parse --short HEAD
3. Copy the resulting hash.
-->
* **Client Date**:
<!-- Please specify the client date you used. -->
* **Server Mode**:
<!-- Which mode does your server use: Pre-Renewal or Renewal? -->
* **Description of Issue**:
* Result: <!-- Describe the issue that you experienced in detail. -->
* Expected Result: <!-- Describe what you would expect to happen in detail. -->
* How to Reproduce: <!-- If you have not stated in the description of the result already, please give us a short guide how we can reproduce your issue. -->
* Official Information: <!-- If possible, provide information from official servers (kRO or other sources) which prove that the result is wrong. Please take into account that iRO (especially iRO Wiki) is not always the same as kRO. -->
<!-- * _NOTE: Make sure you quote ``` `@atcommands` ``` just like this so that you do not tag uninvolved GitHub users!_ -->
* **Modifications that may affect results**:
<!-- * Please provide any information that could influence the expected result. -->
<!-- * This can be either configurations you changed, database values you changed, or even external source modifications. -->

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name: Bug Report
description: Create an Issue that details broken or unexpected behaviour
labels: ["type:bug"]
body:
- type: input
id: hash
attributes:
label: rAthena Hash
description: |
Please specify the rAthena [GitHub hash](https://help.github.com/articles/autolinked-references-and-urls/#commit-shas) on which you encountered this issue.
One way to get your hash is to type `git rev-parse --short HEAD` on your console.
validations:
required: true
- type: input
id: date
attributes:
label: Client Date
description: Specify the client date you are using when this Issue occured.
placeholder: YYYY-MM-DD
validations:
required: true
- type: dropdown
id: mode
attributes:
label: Server Mode
description: Specify the server-mode you are using when this Issue occured.
multiple: true
options:
- Pre-Renewal
- Renewal
validations:
required: true
- type: textarea
id: result
attributes:
label: Result
description: Describe the issue that you experienced in detail.
placeholder: |
1. In this environment...
2. With this config...
3. Trigger event '...'
4. See error...
validations:
required: true
- type: textarea
id: logs
attributes:
label: Relevant Log Output
description: Please copy and paste any relevant log output. This will be automatically formatted into code, so no need for backticks.
render: Shell
validations:
required: false
- type: textarea
id: expected
attributes:
label: Expected Result
description: Describe what you would expect to happen in detail.
validations:
required: true
- type: textarea
id: howto
attributes:
label: How to Reproduce
description: If you have not stated in the description of the result already, please give us a short guide how we can reproduce your issue.
validations:
required: true
- type: textarea
id: info
attributes:
label: Official Information
description: If possible, provide information from official servers (kRO or other sources) which prove that the result is wrong. Please take into account that iRO (especially iRO Wiki) is not always the same as kRO.
validations:
required: true
- type: textarea
id: modifications
attributes:
label: Modifications that may affect results
description: |
If you are using any modifications, especially in /src/, you must type them here.
Even the smallest changes can cause things to break. We need to know what you have customized.
This can be either configurations you changed, database values you changed, or even external source modifications.

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blank_issues_enabled: false
contact_links:
- name: rAthena Community Support
url: https://rathena.org/board/forum/3-support-releases/
about: Please ask and answer questions here in our forum.
- name: rAthena Discord
url: https://rathena.org/board/discord/
about: Chat with us in the Discord support channel.

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@ -1,35 +0,0 @@
---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: type:enhancement
assignees: ''
---
<!-- NOTE: Anything within these brackets will be hidden on the preview of the Feature Request. -->
**Is your request related to a missing feature?**
<!--
Provide a clear and concise description of what the feature pertains to.
-->
**Describe the solution you'd like**
<!--
Provide a clear and concise description of what you want to happen.
-->
**Describe alternatives you've considered**
<!--
Let us know about other solutions you've tried or researched.
-->
**Additional context**
<!--
Is there anything else you can add about the proposal?
You might want to link to related issues here if you haven't already.
-->

View File

@ -0,0 +1,32 @@
name: Feature Request
description: Suggest an idea for this project
labels: ["type:enhancement"]
body:
- type: dropdown
id: missing
attributes:
label: Is your request related to a missing official feature?
options:
- "Yes"
- "No"
validations:
required: true
- type: textarea
id: solution
attributes:
label: Describe the solution you'd like
description: Provide a clear and concise description of what you want to happen.
validations:
required: true
- type: textarea
id: alternatives
attributes:
label: Describe alternatives you've considered
description: Let us know about other solutions you've tried or researched.
- type: textarea
id: context
attributes:
label: Additional context
description: |
Is there anything else you can add about the proposal?
You might want to link to related issues here if you haven't already.

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name: Analyse servers with CodeQL
# analysis_codeql.yml
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
workflow_dispatch:
push:
branches:
- master
pull_request:
paths:
# Always trigger all Github Actions if an action or something CI related was changed
- '.github/workflows/**'
- 'tools/ci/**'
# This workflow should run when a file in a source directory has been modified.
- 'src/**'
- '3rdparty/**'
jobs:
analyze:
# Github Actions checks for '[ci skip]', '[skip ci]', '[no ci]', '[skip actions]', or '[actions skip]' but not a hyphenated version.
# It's a catch-all incase a Pull Request has been opened and someone is on auto-pilot.
if: "!contains(github.event.head_commit.message, 'ci-skip')"
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
# The ubuntu-latest label currently points to ubuntu-20.04.
# Available: ubuntu-22.04, ubuntu-20.04
os: [ubuntu-latest]
# Older versions of GCC are not available via unaltered aptitude repo lists.
gcc: ['10']
# We run build checks for both Renewal and PRE-Renewal
mode: ['PRE','RE']
steps:
- name: Checkout repository
uses: actions/checkout@v4
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v3
with:
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby' ]
# Learn more about CodeQL language support at https://aka.ms/codeql-docs/language-support
languages: cpp
# Trigger security and quality findings
# https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-code-scanning#using-queries-in-ql-packs
# TODO: Resolve the issues and then enable it again
#queries: +security-and-quality
# A simple 'yes' and 'no' can be confusing, so we use names to display in the current job then convert them for use in the compiler.
- name: Variable Parsing - PRE
if: ${{ matrix.mode == 'PRE' }}
run: |
echo "PRERE=yes" >> $GITHUB_ENV
- name: Variable Parsing - RE
if: ${{ matrix.mode == 'RE' }}
run: |
echo "PRERE=no" >> $GITHUB_ENV
- name: Update & Install packages
# Ubuntu runners already have most of the packages rAthena requires to build.
# https://github.com/actions/virtual-environments/blob/main/images/linux/Ubuntu2004-Readme.md
run: |
sudo apt update
sudo apt install zlib1g-dev libpcre3-dev gcc-${{ matrix.gcc }} g++-${{ matrix.gcc }}
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
#- name: Autobuild
# uses: github/codeql-action/autobuild@v2
# ?? If the Autobuild fails above, remove it and uncomment the following
# three lines and modify them (or add more) to build your code if your
# project uses a compiled language
- name: Command - configure
env:
CONFIGURE_FLAGS: 'CC=gcc-${{ matrix.gcc }} CXX=g++-${{ matrix.gcc }} --enable-prere=${{ env.PRERE }} --enable-buildbot=yes'
run: ./configure $CONFIGURE_FLAGS
- name: Command - make clean
run: make clean
- name: Command - make server
run: make server
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v3

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@ -0,0 +1,54 @@
name: Build servers with Clang
# build_servers_clang.yml
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
workflow_dispatch:
push:
branches:
- master
pull_request:
paths:
# Always trigger all Github Actions if an action or something CI related was changed
- '.github/workflows/**'
- 'tools/ci/**'
# This workflow should run when a file in a source directory has been modified.
- 'src/**'
- '3rdparty/**'
jobs:
build:
# Github Actions checks for '[ci skip]', '[skip ci]', '[no ci]', '[skip actions]', or '[actions skip]' but not a hyphenated version.
# It's a catch-all incase a Pull Request has been opened and someone is on auto-pilot.
if: "!contains(github.event.head_commit.message, 'ci-skip')"
runs-on: ${{ matrix.os }}
strategy:
matrix:
# The ubuntu-latest label currently points to ubuntu-22.04.
# Available: ubuntu-22.04, ubuntu-20.04
os: [ubuntu-20.04]
# Version list can be found on https://github.com/marketplace/actions/install-clang
clang: ['6.0', '7', '8', '9', '10', '11'] #, '12', '13']
steps:
- uses: actions/checkout@v4
- name: Set up Clang
uses: egor-tensin/setup-clang@v1
with:
version: ${{ matrix.clang }}
platform: x64
- name: Command - configure
env:
CONFIGURE_FLAGS: 'CC=clang-${{ matrix.clang }} CXX=clang++-${{ matrix.clang }} --enable-buildbot=yes'
run: ./configure $CONFIGURE_FLAGS
- name: Command - make clean
run: make clean
- name: Command - make all
run: make all

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@ -0,0 +1,53 @@
name: Build servers with CMake
# build_servers_cmake.yml
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
workflow_dispatch:
push:
branches:
- master
pull_request:
paths:
# Always trigger all Github Actions if an action or something CI related was changed
- '.github/workflows/**'
- 'tools/ci/**'
# This workflow should run when a file in a source directory has been modified.
- 'src/**'
- '3rdparty/**'
# This workflow should run whenever a CMake related file has been modified
- '**/CMakeLists.txt'
jobs:
build:
# Github Actions checks for '[ci skip]', '[skip ci]', '[no ci]', '[skip actions]', or '[actions skip]' but not a hyphenated version.
# It's a catch-all incase a Pull Request has been opened and someone is on auto-pilot.
if: "!contains(github.event.head_commit.message, 'ci-skip')"
runs-on: ${{ matrix.os }}
strategy:
matrix:
# The ubuntu-latest label currently points to ubuntu-22.04.
# Available: ubuntu-22.04, ubuntu-20.04
os: [ubuntu-latest]
steps:
- uses: actions/checkout@v4
# Install latest CMake.
- uses: lukka/get-cmake@latest
- name: Create build directory
run: mkdir cbuild
- name: Create Unix Makefiles
run: |
cd cbuild
cmake -G "Unix Makefiles" ..
- name: Command - make
run: |
cd cbuild
make

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name: Build servers with GCC
# build_servers_gcc.yml
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
workflow_dispatch:
push:
branches:
- master
pull_request:
paths:
# Always trigger all Github Actions if an action or something CI related was changed
- '.github/workflows/**'
- 'tools/ci/**'
# This workflow should run when a file in a source directory has been modified.
- 'src/**'
- '3rdparty/**'
jobs:
build:
# Github Actions checks for '[ci skip]', '[skip ci]', '[no ci]', '[skip actions]', or '[actions skip]' but not a hyphenated version.
# It's a catch-all incase a Pull Request has been opened and someone is on auto-pilot.
if: "!contains(github.event.head_commit.message, 'ci-skip')"
runs-on: ${{ matrix.os }}
strategy:
matrix:
# The ubuntu-latest label currently points to ubuntu-22.04.
# Available: ubuntu-22.04, ubuntu-20.04
os: [ubuntu-latest]
# Older versions of GCC are not available via unaltered aptitude repo lists.
gcc: ['9', '10', '11', '12']
# GCC 13 was removed from 22.04, include it as a separate job
include:
- os: ubuntu-24.04
gcc: 13
steps:
- uses: actions/checkout@v4
- name: Update & Install packages
# Ubuntu runners already have most of the packages rAthena requires to build.
# https://github.com/actions/virtual-environments/blob/main/images/linux/Ubuntu2004-Readme.md
run: |
sudo apt update
sudo apt install zlib1g-dev libpcre3-dev gcc-${{ matrix.gcc }} g++-${{ matrix.gcc }}
- name: Command - configure
env:
CONFIGURE_FLAGS: 'CC=gcc-${{ matrix.gcc }} CXX=g++-${{ matrix.gcc }}'
# -Werror: to treat all warnings as errors
# -Wno-error=builtin-declaration-mismatch: otherwise ./configure checks fail
run: ./configure $CONFIGURE_FLAGS --enable-buildbot=yes CXXFLAGS='-Werror -Wno-error=builtin-declaration-mismatch'
- name: Command - make clean
run: make clean
- name: Command - make all
run: make all

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@ -0,0 +1,82 @@
name: Build servers in Pre-Renewal and Renewal
# build_servers_modes.yml
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
workflow_dispatch:
push:
branches:
- master
pull_request:
paths:
# Always trigger all Github Actions if an action or something CI related was changed
- '.github/workflows/**'
- 'tools/ci/**'
# This workflow should run when a file in a source directory has been modified.
- 'src/**'
- '3rdparty/**'
jobs:
build:
# Github Actions checks for '[ci skip]', '[skip ci]', '[no ci]', '[skip actions]', or '[actions skip]' but not a hyphenated version.
# It's a catch-all incase a Pull Request has been opened and someone is on auto-pilot.
if: "!contains(github.event.head_commit.message, 'ci-skip')"
runs-on: ${{ matrix.os }}
strategy:
matrix:
# The ubuntu-latest label currently points to ubuntu-22.04.
# Available: ubuntu-22.04, ubuntu-20.04
os: [ubuntu-latest]
# Older versions of GCC are not available via unaltered aptitude repo lists.
gcc: ['11']
# We run build checks for both Renewal and PRE-Renewal
mode: ['PRE','RE']
steps:
- uses: actions/checkout@v4
# A simple 'yes' and 'no' can be confusing, so we use names to display in the current job then convert them for use in the compiler.
- name: Variable Parsing - PRE
if: ${{ matrix.mode == 'PRE' }}
run: |
echo "PRERE=yes" >> $GITHUB_ENV
- name: Variable Parsing - RE
if: ${{ matrix.mode == 'RE' }}
run: |
echo "PRERE=no" >> $GITHUB_ENV
- name: Update & Install packages
# Ubuntu runners already have most of the packages rAthena requires to build.
# https://github.com/actions/virtual-environments/blob/main/images/linux/Ubuntu2004-Readme.md
run: |
sudo apt update
sudo apt install zlib1g-dev libpcre3-dev gcc-${{ matrix.gcc }} g++-${{ matrix.gcc }}
- name: Start MySQL
run: sudo systemctl start mysql.service
- name: Setup Database and import table data
run: ./tools/ci/sql.sh
- name: Command - configure
env:
CONFIGURE_FLAGS: 'CC=gcc-${{ matrix.gcc }} CXX=g++-${{ matrix.gcc }} --enable-prere=${{ env.PRERE }} --enable-buildbot=yes'
run: ./configure $CONFIGURE_FLAGS
- name: Command - make clean
run: make clean
- name: Command - make server
run: make server
- name: Run Once - login-server
run: ./login-server --run-once
- name: Run Once - char-server
run: ./char-server --run-once
- name: Run Once - map-server
run: ./map-server --run-once

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@ -0,0 +1,48 @@
name: Build servers with MSVS
# build_servers_msbuild.yml
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
workflow_dispatch:
push:
branches:
- master
pull_request:
paths:
# Always trigger all Github Actions if an action or something CI related was changed
- '.github/workflows/**'
- 'tools/ci/**'
# This workflow should run when a file in a source directory has been modified.
- 'src/**'
- '3rdparty/**'
jobs:
build:
# Github Actions checks for '[ci skip]', '[skip ci]', '[no ci]', '[skip actions]', or '[actions skip]' but not a hyphenated version.
# It's a catch-all incase a Pull Request has been opened and someone is on auto-pilot.
if: "!contains(github.event.head_commit.message, 'ci-skip')"
runs-on: ${{ matrix.os }}
strategy:
matrix:
# The windows-latest label currently points to windows-2019.
# Available: windows-2016, windows-2019 and windows-2022
os: [windows-latest]
# We run build checks for both Renewal and PRE-Renewal
mode: ['PRE', 'RE']
steps:
- uses: actions/checkout@v4
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v2
- name: Build solution in Debug
if: ${{ matrix.mode == 'PRE' }}
run: msbuild rAthena.sln -t:rebuild -property:Configuration=Debug /p:DefineConstants="BUILDBOT%3BPRERE" /warnaserror
- name: Build solution in Debug
if: ${{ matrix.mode == 'RE' }}
run: msbuild rAthena.sln -t:rebuild -property:Configuration=Debug /p:DefineConstants="BUILDBOT" /warnaserror

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@ -0,0 +1,75 @@
name: Build servers with different packet versions
# build_servers_packetversions.yml
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
workflow_dispatch:
push:
branches:
- master
pull_request:
paths:
# Always trigger all Github Actions if an action or something CI related was changed
- '.github/workflows/**'
- 'tools/ci/**'
# This workflow should run when a file in a source directory has been modified.
- 'src/**'
- '3rdparty/**'
jobs:
build:
# Github Actions checks for '[ci skip]', '[skip ci]', '[no ci]', '[skip actions]', or '[actions skip]' but not a hyphenated version.
# It's a catch-all incase a Pull Request has been opened and someone is on auto-pilot.
if: "!contains(github.event.head_commit.message, 'ci-skip')"
runs-on: ${{ matrix.os }}
strategy:
matrix:
# The ubuntu-latest label currently points to ubuntu-22.04.
# Available: ubuntu-22.04, ubuntu-20.04
os: [ubuntu-latest]
# Older versions of GCC are not available via unaltered aptitude repo lists.
gcc: ['11']
# We run build checks for both Renewal and PRE-Renewal
mode: ['PRE','RE']
# Check build success for different packet-versions
packetver: ['20211103', '20200902', '20200401', '20180620', '20151104']
steps:
- uses: actions/checkout@v4
# A simple 'yes' and 'no' can be confusing, so we use names to display in the current job then convert them for use in the compiler.
- name: Variable Parsing - PRE
if: ${{ matrix.mode == 'PRE' }}
run: |
echo "PRERE=yes" >> $GITHUB_ENV
- name: Variable Parsing - RE
if: ${{ matrix.mode == 'RE' }}
run: |
echo "PRERE=no" >> $GITHUB_ENV
- name: Update & Install packages
# Ubuntu runners already have most of the packages rAthena requires to build.
# https://github.com/actions/virtual-environments/blob/main/images/linux/Ubuntu2004-Readme.md
run: |
sudo apt update
sudo apt install zlib1g-dev libpcre3-dev gcc-${{ matrix.gcc }} g++-${{ matrix.gcc }}
- name: Start MySQL
run: sudo systemctl start mysql.service
- name: Setup Database and import table data
run: ./tools/ci/sql.sh
- name: Command - configure
env:
CONFIGURE_FLAGS: 'CC=gcc-${{ matrix.gcc }} CXX=g++-${{ matrix.gcc }} --enable-prere=${{ env.PRERE }} --enable-packetver=${{ matrix.packetver }} --enable-buildbot=yes'
run: ./configure $CONFIGURE_FLAGS
- name: Command - make clean
run: make clean
- name: Command - make all
run: make all

82
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@ -0,0 +1,82 @@
name: Build servers in VIP mode
# build_servers_vip.yml
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
workflow_dispatch:
push:
branches:
- master
pull_request:
paths:
# Always trigger all Github Actions if an action or something CI related was changed
- '.github/workflows/**'
- 'tools/ci/**'
# This workflow should run when a file in a source directory has been modified.
- 'src/**'
- '3rdparty/**'
jobs:
build:
# Github Actions checks for '[ci skip]', '[skip ci]', '[no ci]', '[skip actions]', or '[actions skip]' but not a hyphenated version.
# It's a catch-all incase a Pull Request has been opened and someone is on auto-pilot.
if: "!contains(github.event.head_commit.message, 'ci-skip')"
runs-on: ${{ matrix.os }}
strategy:
matrix:
# The ubuntu-latest label currently points to ubuntu-22.04.
# Available: ubuntu-22.04, ubuntu-20.04
os: [ubuntu-latest]
# Older versions of GCC are not available via unaltered aptitude repo lists.
gcc: ['11']
# We run build checks for both Renewal and PRE-Renewal
mode: ['PRE', 'RE']
steps:
- uses: actions/checkout@v4
# A simple 'yes' and 'no' can be confusing, so we use names to display in the current job then convert them for use in the compiler.
- name: Variable Parsing - PRE
if: ${{ matrix.mode == 'PRE' }}
run: |
echo "PRERE=yes" >> $GITHUB_ENV
- name: Variable Parsing - RE
if: ${{ matrix.mode == 'RE' }}
run: |
echo "PRERE=no" >> $GITHUB_ENV
- name: Update & Install packages
# Ubuntu runners already have most of the packages rAthena requires to build.
# https://github.com/actions/virtual-environments/blob/main/images/linux/Ubuntu2004-Readme.md
run: |
sudo apt update
sudo apt install zlib1g-dev libpcre3-dev gcc-${{ matrix.gcc }} g++-${{ matrix.gcc }}
- name: Start MySQL
run: sudo systemctl start mysql.service
- name: Setup Database and import table data
run: ./tools/ci/sql.sh
- name: Command - configure
env:
CONFIGURE_FLAGS: 'CC=gcc-${{ matrix.gcc }} CXX=g++-${{ matrix.gcc }} --enable-prere=${{ env.PRERE }} --enable-buildbot=yes --enable-vip=yes'
run: ./configure $CONFIGURE_FLAGS
- name: Command - make clean
run: make clean
- name: Command - make server
run: make server
- name: Run Once - login-server
run: ./login-server --run-once
- name: Run Once - char-server
run: ./char-server --run-once
- name: Run Once - map-server
run: ./map-server --run-once

87
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@ -0,0 +1,87 @@
name: Validate NPC Scripts and DB Changes
# npc_db_validation.yml
# For NPC and DB validation we only need two builds: one of Renewal and one for Pre-Renewal checks.
# NPC scripts and database files are not platform dependent, so we can achieve this validation using only a simple linux setup.
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
workflow_dispatch:
push:
branches:
- master
pull_request:
paths:
# Always trigger all Github Actions if an action or something CI related was changed
- '.github/workflows/**'
- 'tools/ci/**'
# This workflow should run when a file in either the db/ or npc/ directory has been modified.
- 'db/**'
- 'npc/**'
jobs:
build:
# Github Actions checks for '[ci skip]', '[skip ci]', '[no ci]', '[skip actions]', or '[actions skip]' but not a hyphenated version.
# It's a catch-all incase a Pull Request has been opened and someone is on auto-pilot.
if: "!contains(github.event.head_commit.message, 'ci-skip')"
runs-on: ${{ matrix.os }}
strategy:
matrix:
# The ubuntu-latest label currently points to ubuntu-22.04.
# Available: ubuntu-22.04, ubuntu-20.04
os: [ubuntu-latest]
# Only a single version of GCC is required for validating NPC scripts and database changes.
gcc: ['11']
# We run build checks for both Renewal and PRE-Renewal
mode: ['PRE', 'RE']
steps:
- uses: actions/checkout@v4
# A simple 'yes' and 'no' can be confusing, so we use names to display in the current job then convert them for use in the compiler.
- name: Variable Parsing - PRE
if: ${{ matrix.mode == 'PRE' }}
run: |
echo "PRERE=yes" >> $GITHUB_ENV
- name: Variable Parsing - RE
if: ${{ matrix.mode == 'RE' }}
run: |
echo "PRERE=no" >> $GITHUB_ENV
- name: Update & Install packages
# Ubuntu runners already have most of the packages rAthena requires to build.
# https://github.com/actions/virtual-environments/blob/main/images/linux/Ubuntu2004-Readme.md
run: |
sudo apt update
sudo apt install zlib1g-dev libpcre3-dev gcc-${{ matrix.gcc }} g++-${{ matrix.gcc }}
- name: Start MySQL
run: sudo systemctl start mysql.service
- name: Setup Database and import table data
run: ./tools/ci/sql.sh
- name: Command - configure
env:
CONFIGURE_FLAGS: 'CC=gcc-${{ matrix.gcc }} CXX=g++-${{ matrix.gcc }} --enable-prere=${{ env.PRERE }} --enable-buildbot=yes'
run: ./configure $CONFIGURE_FLAGS
# npc.sh enables all NPC scripts in the custom and test folders.
- name: Enable All NPCs for Testing
run: ./tools/ci/npc.sh
- name: Command - make clean
run: make clean
# Create import directories
- name: Command - make import
run: make import
- name: Command - make map
run: make map
- name: Run Once - map-server
run: ./map-server --run-once

23
.gitignore vendored
View File

@ -1,6 +1,5 @@
/autom4te.cache/output.0
/autom4te.cache/requests
/autom4te.cache/traces.0
autom4te.cache/
#Global
.vscode
.Apple*
@ -40,8 +39,10 @@ Thumbs.db
/Makefile
/Makefile.cache
/map-server
/map-server-generator
/mapcache
/nbproject
/web-server
/yaml2sql
/yamlupgrade
@ -50,9 +51,16 @@ Thumbs.db
/3rdparty/libconfig/*.o
/3rdparty/libconfig/obj
# /3rdparty/rapidyaml/
/3rdparty/rapidyaml/Makefile
# /3rdparty/yaml-cpp/
/3rdparty/yaml-cpp/Makefile
# /3rdparty/httplib/
/3rdparty/httplib/Makefile
/3rdparty/httplib/obj
# /db/
/db/import
@ -89,6 +97,10 @@ Thumbs.db
/src/map/obj_sql
/src/map/pcre.hpp
# /src/web
/src/web/Makefile
/src/web/obj
# /src/tool/
/src/tool/Makefile
/src/tool/obj_all
@ -122,8 +134,10 @@ Thumbs.db
/mapserv.bat
/runserver.bat
/serv.bat
/webserv.bat
/yaml2sql.bat
/yamlupgrade.bat
/navigenerator.bat
# dlls
/libmysql.dll
@ -132,3 +146,6 @@ Thumbs.db
# CMakeFiles
/CMakeFiles/
# generated files
generated

View File

@ -1,198 +0,0 @@
language: cpp
dist: trusty
sudo: false
matrix:
include:
# First check if all our options are good
# Renewal without VIP
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-5
env:
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
# Renewal with VIP
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-5
env:
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
- CONFIGURE_FLAGS="--enable-prere=yes --enable-vip=no --enable-buildbot=yes"
# Pre-Renewal without VIP
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-5
env:
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=yes --enable-buildbot=yes"
# Pre-Renewal with VIP
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-5
env:
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
- CONFIGURE_FLAGS="--enable-prere=yes --enable-vip=yes --enable-buildbot=yes"
# After that check all different compilers and compiler versions
# GCC
# Version 6
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-6
env:
- MATRIX_EVAL="CC=gcc-6 && CXX=g++-6"
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
# Version 7
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-7
env:
- MATRIX_EVAL="CC=gcc-7 && CXX=g++-7"
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
# Version 8
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-8
env:
- MATRIX_EVAL="CC=gcc-8 && CXX=g++-8"
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
# Clang
# Version 3.9
- os: linux
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
- clang-3.9
env:
- MATRIX_EVAL="CC=clang-3.9 && CXX=clang++-3.9"
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
# Version 4
- os: linux
addons:
apt:
sources:
- llvm-toolchain-trusty-4.0
packages:
- clang-4.0
env:
- MATRIX_EVAL="CC=clang-4.0 && CXX=clang++-4.0"
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
# Version 5
- os: linux
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
packages:
- clang-5.0
env:
- MATRIX_EVAL="CC=clang-5.0 && CXX=clang++-5.0"
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
# LLVM on OSX
# - os: osx
# osx_image: xcode9.2
# install:
# - brew update
# - brew install mysql
# - brew tap homebrew/services
# - brew services start mysql
## MySQL takes a while to start...
# - brew services list
# - launchctl list | grep mysql
# before_install: false
# env:
# - CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes --enable-lto=no"
# script:
# - ./configure $CONFIGURE_FLAGS
## MacOS default MySQL configuration does not like our card seller(only full group by)
# - ./tools/ci/npc.sh
# - make clean
# - make all
# - ./login-server --run-once
# - ./char-server --run-once
# - ./map-server --run-once
# CMake
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-5
env:
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
script:
- mkdir cbuild
- cd cbuild
- cmake -G "Unix Makefiles" ..
- make || travis_terminate 1
# MariaDB
- os: linux
addons:
mariadb: '10.0'
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-5
- libmariadbclient-dev
env:
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
before_install:
- eval "${MATRIX_EVAL}"
before_script:
- uname -a
- ./tools/ci/sql.sh
script:
- ./configure $CONFIGURE_FLAGS || travis_terminate 1
- ./tools/ci/npc.sh
- make clean || travis_terminate 1
- make all || travis_terminate 1
- ./login-server --run-once
- ./char-server --run-once
- ./map-server --run-once
env:
global:
- DB_ROOT="root"
- DB_HOST="127.0.0.1"
- DB_NAME="ragnarok"
- DB_USER="ragnarok"
- DB_PASS="ragnarok"
notifications:
email: false

View File

@ -47,8 +47,11 @@ macro( CONFIGURE_WITH_LOCAL_OR_SYSTEM name )
endmacro( CONFIGURE_WITH_LOCAL_OR_SYSTEM )
add_subdirectory( httplib )
add_subdirectory( json )
add_subdirectory( libconfig )
add_subdirectory( mysql )
add_subdirectory( pcre )
add_subdirectory( zlib )
add_subdirectory( rapidyaml )
add_subdirectory( yaml-cpp )
add_subdirectory( zlib )

3
3rdparty/README.txt vendored
View File

@ -1,7 +1,10 @@
This folder contains everything related to 3rdparty code or tools.
cmake - scripts for the cmake build system (http://www.cmake.org)
httplib - library for http web service (https://github.com/yhirose/cpp-httplib/commit/a9cf09795170a72372cbeb3feef3851b859c0e33)
libconfig - library for processing structured configuration files (http://www.hyperrealm.com/libconfig/)
mysql - library for MySQL Community Server (http://www.mysql.com)
pcre - library for Perl Compatible Regular Expressions (http://www.pcre.org)
zlib - library for DEFLATE lossless compression algorithm (http://www.zlib.net)
json - library for nlohmann json (https://github.com/nlohmann/json/tree/4b2c8ce6bcfe7f39f2bb9e680c1e7a4d67c2dd48)
yaml-cpp - library for yaml (https://github.com/jbeder/yaml-cpp/tree/0e6e28d1a38224fc8172fae0109ea7f673c096db)

38
3rdparty/httplib/CMakeLists.txt vendored Normal file
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@ -0,0 +1,38 @@
cmake_minimum_required(VERSION 2.8)
if ( NOT ENABLE_WEB_SERVER )
return()
endif( NOT ENABLE_WEB_SERVER )
SET (this_target httplib)
PROJECT(${this_target})
find_path ( HTTPLIB_INCLUDE_DIRS "httplib.h"
PATHS "${CMAKE_CURRENT_SOURCE_DIR}"
NO_DEFAULT_PATH )
find_path ( HTTPLIB_SOURCE_DIR "httplib.cc"
PATHS "${CMAKE_CURRENT_SOURCE_DIR}"
NO_DEFAULT_PATH )
mark_as_advanced( HTTPLIB_INCLUDE_DIRS )
mark_as_advanced( HTTPLIB_SOURCE_DIR )
set ( HTTPLIB_HEADERS
"${HTTPLIB_INCLUDE_DIRS}/httplib.h"
CACHE INTERNAL "httplib headers" )
set ( HTTPLIB_SOURCES
"${HTTPLIB_SOURCE_DIR}/httplib.cc"
CACHE INTERNAL "httplib sources" )
set ( HTTPLIB_DEFINITIONS
"-std=c++11"
CACHE INTERNAL "http definitions" )
include_directories( ${HTTPLIB_INCLUDE_DIRS} ${HTTPLIB_SOURCE_DIR} )
ADD_LIBRARY( ${this_target} STATIC ${HTTPLIB_SOURCES} )
if (NOT WIN32)
target_compile_definitions(${this_target} PUBLIC "CPPHTTPLIB_SEND_FLAGS=MSG_NOSIGNAL")
endif()

43
3rdparty/httplib/Makefile.in vendored Normal file
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@ -0,0 +1,43 @@
HTTPLIB_OBJ = $(shell find * -type f -name "*.cc" | sed -e "s/\.cc/\.o/g")
HTTPLIB_DIR_OBJ = $(HTTPLIB_OBJ:%=obj/%)
HTTPLIB_H = $(shell find * -type f -name "*.h")
HTTPLIB_AR = obj/httplib.a
CXXFLAG =-std=c++11
HTTPLIB_DEPENDS=httplib
@SET_MAKE@
#####################################################################
.PHONY : all clean help httplib
all: $(HTTPLIB_DEPENDS)
clean:
@echo " CLEAN httplib"
@rm -rf obj *.o
help:
@echo "possible targets are 'all' 'clean' 'help'"
@echo "'httplib' - build $(HTTPLIB_AR)
@echo "'all' - builds $(HTTPLIB_DIR_OBJ)"
@echo "'clean' - deletes $(HTTPLIB_DIR_OBJ)"
@echo "'help' - outputs this message"
#####################################################################
obj:
@echo " MKDIR obj"
@mkdir -p obj
obj/%.o: %.cc $(HTTPLIB_H)
@echo " CXX $<"
@@CXX@ $(CXXFLAG) @CFLAGS_AR@ @CPPFLAGS@ -DCPPHTTPLIB_SEND_FLAGS=MSG_NOSIGNAL -g -c $(OUTPUT_OPTION) $<
httplib: obj $(HTTPLIB_DIR_OBJ) $(HTTPLIB_AR)
$(HTTPLIB_AR): $(HTTPLIB_DIR_OBJ)
@echo " AR $@"
@@AR@ rcs obj/httplib.a $(HTTPLIB_DIR_OBJ)

6482
3rdparty/httplib/httplib.cc vendored Normal file

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1904
3rdparty/httplib/httplib.h vendored Normal file

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164
3rdparty/httplib/httplib.vcxproj vendored Normal file
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@ -0,0 +1,164 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="httplib.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="httplib.cc" />
</ItemGroup>
<PropertyGroup Label="Globals">
<Keyword>Win32Proj</Keyword>
<RootNamespace>libconfig</RootNamespace>
<ProjectGuid>{7A1A25BC-2CF7-44B2-8CAF-B4273B510FC6}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir).vs\build\</OutDir>
<IntDir>$(SolutionDir).vs\build\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir).vs\build\</OutDir>
<IntDir>$(SolutionDir).vs\build\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(SolutionDir).vs\build\</OutDir>
<IntDir>$(SolutionDir).vs\build\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(SolutionDir).vs\build\</OutDir>
<IntDir>$(SolutionDir).vs\build\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="httplib.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="httplib.cc">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

7
3rdparty/json/CMakeLists.txt vendored Normal file
View File

@ -0,0 +1,7 @@
cmake_minimum_required(VERSION 2.8)
set (JSON_INCLUDE_DIRS
"${CMAKE_CURRENT_SOURCE_DIR}/include"
CACHE INTERNAL "json include dir" )
mark_as_advanced( JSON_INCLUDE_DIRS )

21
3rdparty/json/LICENSE.MIT vendored Normal file
View File

@ -0,0 +1,21 @@
MIT License
Copyright (c) 2013-2022 Niels Lohmann
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

24641
3rdparty/json/include/nlohmann/json.hpp vendored Normal file

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,177 @@
// __ _____ _____ _____
// __| | __| | | | JSON for Modern C++
// | | |__ | | | | | | version 3.11.2
// |_____|_____|_____|_|___| https://github.com/nlohmann/json
//
// SPDX-FileCopyrightText: 2013-2022 Niels Lohmann <https://nlohmann.me>
// SPDX-License-Identifier: MIT
#ifndef INCLUDE_NLOHMANN_JSON_FWD_HPP_
#define INCLUDE_NLOHMANN_JSON_FWD_HPP_
#include <cstdint> // int64_t, uint64_t
#include <map> // map
#include <memory> // allocator
#include <string> // string
#include <vector> // vector
// #include <nlohmann/detail/abi_macros.hpp>
// __ _____ _____ _____
// __| | __| | | | JSON for Modern C++
// | | |__ | | | | | | version 3.11.2
// |_____|_____|_____|_|___| https://github.com/nlohmann/json
//
// SPDX-FileCopyrightText: 2013-2022 Niels Lohmann <https://nlohmann.me>
// SPDX-License-Identifier: MIT
// This file contains all macro definitions affecting or depending on the ABI
#ifndef JSON_SKIP_LIBRARY_VERSION_CHECK
#if defined(NLOHMANN_JSON_VERSION_MAJOR) && defined(NLOHMANN_JSON_VERSION_MINOR) && defined(NLOHMANN_JSON_VERSION_PATCH)
#if NLOHMANN_JSON_VERSION_MAJOR != 3 || NLOHMANN_JSON_VERSION_MINOR != 11 || NLOHMANN_JSON_VERSION_PATCH != 2
#warning "Already included a different version of the library!"
#endif
#endif
#endif
#define NLOHMANN_JSON_VERSION_MAJOR 3 // NOLINT(modernize-macro-to-enum)
#define NLOHMANN_JSON_VERSION_MINOR 11 // NOLINT(modernize-macro-to-enum)
#define NLOHMANN_JSON_VERSION_PATCH 2 // NOLINT(modernize-macro-to-enum)
#ifndef JSON_DIAGNOSTICS
#define JSON_DIAGNOSTICS 0
#endif
#ifndef JSON_USE_LEGACY_DISCARDED_VALUE_COMPARISON
#define JSON_USE_LEGACY_DISCARDED_VALUE_COMPARISON 0
#endif
#if JSON_DIAGNOSTICS
#define NLOHMANN_JSON_ABI_TAG_DIAGNOSTICS _diag
#else
#define NLOHMANN_JSON_ABI_TAG_DIAGNOSTICS
#endif
#if JSON_USE_LEGACY_DISCARDED_VALUE_COMPARISON
#define NLOHMANN_JSON_ABI_TAG_LEGACY_DISCARDED_VALUE_COMPARISON _ldvcmp
#else
#define NLOHMANN_JSON_ABI_TAG_LEGACY_DISCARDED_VALUE_COMPARISON
#endif
#ifndef NLOHMANN_JSON_NAMESPACE_NO_VERSION
#define NLOHMANN_JSON_NAMESPACE_NO_VERSION 0
#endif
// Construct the namespace ABI tags component
#define NLOHMANN_JSON_ABI_TAGS_CONCAT_EX(a, b) json_abi ## a ## b
#define NLOHMANN_JSON_ABI_TAGS_CONCAT(a, b) \
NLOHMANN_JSON_ABI_TAGS_CONCAT_EX(a, b)
#define NLOHMANN_JSON_ABI_TAGS \
NLOHMANN_JSON_ABI_TAGS_CONCAT( \
NLOHMANN_JSON_ABI_TAG_DIAGNOSTICS, \
NLOHMANN_JSON_ABI_TAG_LEGACY_DISCARDED_VALUE_COMPARISON)
// Construct the namespace version component
#define NLOHMANN_JSON_NAMESPACE_VERSION_CONCAT_EX(major, minor, patch) \
_v ## major ## _ ## minor ## _ ## patch
#define NLOHMANN_JSON_NAMESPACE_VERSION_CONCAT(major, minor, patch) \
NLOHMANN_JSON_NAMESPACE_VERSION_CONCAT_EX(major, minor, patch)
#if NLOHMANN_JSON_NAMESPACE_NO_VERSION
#define NLOHMANN_JSON_NAMESPACE_VERSION
#else
#define NLOHMANN_JSON_NAMESPACE_VERSION \
NLOHMANN_JSON_NAMESPACE_VERSION_CONCAT(NLOHMANN_JSON_VERSION_MAJOR, \
NLOHMANN_JSON_VERSION_MINOR, \
NLOHMANN_JSON_VERSION_PATCH)
#endif
// Combine namespace components
#define NLOHMANN_JSON_NAMESPACE_CONCAT_EX(a, b) a ## b
#define NLOHMANN_JSON_NAMESPACE_CONCAT(a, b) \
NLOHMANN_JSON_NAMESPACE_CONCAT_EX(a, b)
#ifndef NLOHMANN_JSON_NAMESPACE
#define NLOHMANN_JSON_NAMESPACE \
nlohmann::NLOHMANN_JSON_NAMESPACE_CONCAT( \
NLOHMANN_JSON_ABI_TAGS, \
NLOHMANN_JSON_NAMESPACE_VERSION)
#endif
#ifndef NLOHMANN_JSON_NAMESPACE_BEGIN
#define NLOHMANN_JSON_NAMESPACE_BEGIN \
namespace nlohmann \
{ \
inline namespace NLOHMANN_JSON_NAMESPACE_CONCAT( \
NLOHMANN_JSON_ABI_TAGS, \
NLOHMANN_JSON_NAMESPACE_VERSION) \
{
#endif
#ifndef NLOHMANN_JSON_NAMESPACE_END
#define NLOHMANN_JSON_NAMESPACE_END \
} /* namespace (inline namespace) NOLINT(readability/namespace) */ \
} // namespace nlohmann
#endif
/*!
@brief namespace for Niels Lohmann
@see https://github.com/nlohmann
@since version 1.0.0
*/
NLOHMANN_JSON_NAMESPACE_BEGIN
/*!
@brief default JSONSerializer template argument
This serializer ignores the template arguments and uses ADL
([argument-dependent lookup](https://en.cppreference.com/w/cpp/language/adl))
for serialization.
*/
template<typename T = void, typename SFINAE = void>
struct adl_serializer;
/// a class to store JSON values
/// @sa https://json.nlohmann.me/api/basic_json/
template<template<typename U, typename V, typename... Args> class ObjectType =
std::map,
template<typename U, typename... Args> class ArrayType = std::vector,
class StringType = std::string, class BooleanType = bool,
class NumberIntegerType = std::int64_t,
class NumberUnsignedType = std::uint64_t,
class NumberFloatType = double,
template<typename U> class AllocatorType = std::allocator,
template<typename T, typename SFINAE = void> class JSONSerializer =
adl_serializer,
class BinaryType = std::vector<std::uint8_t>, // cppcheck-suppress syntaxError
class CustomBaseClass = void>
class basic_json;
/// @brief JSON Pointer defines a string syntax for identifying a specific value within a JSON document
/// @sa https://json.nlohmann.me/api/json_pointer/
template<typename RefStringType>
class json_pointer;
/*!
@brief default specialization
@sa https://json.nlohmann.me/api/json/
*/
using json = basic_json<>;
/// @brief a minimal map-like container that preserves insertion order
/// @sa https://json.nlohmann.me/api/ordered_map/
template<class Key, class T, class IgnoredLess, class Allocator>
struct ordered_map;
/// @brief specialization that maintains the insertion order of object keys
/// @sa https://json.nlohmann.me/api/ordered_json/
using ordered_json = basic_json<nlohmann::ordered_map>;
NLOHMANN_JSON_NAMESPACE_END
#endif // INCLUDE_NLOHMANN_JSON_FWD_HPP_

View File

@ -108,6 +108,7 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@ -122,6 +123,7 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@ -138,6 +140,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@ -156,6 +159,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>

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@ -2,6 +2,11 @@
#line 4 "scanner.c"
#ifdef _MSC_VER
#pragma warning( push )
#pragma warning( disable : 4267 )
#endif
#define YY_INT_ALIGNED short int
/* A lexical scanner generated by flex */
@ -2365,3 +2370,7 @@ void libconfig_yyfree (void * ptr , yyscan_t yyscanner)
#define YYTABLES_NAME "yytables"
#line 192 "scanner.l"
#ifdef _MSC_VER
#pragma warning( pop )
#endif

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3rdparty/rapidyaml/.gitchangelog.rc vendored Normal file
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@ -0,0 +1,291 @@
# -*- coding: utf-8; mode: python -*-
##
## https://pypi.org/project/gitchangelog/
##
## Format
##
## ACTION: [AUDIENCE:] COMMIT_MSG [!TAG ...]
##
## Description
##
## ACTION is one of 'chg', 'fix', 'new'
##
## Is WHAT the change is about.
##
## 'chg' is for refactor, small improvement, cosmetic changes...
## 'fix' is for bug fixes
## 'new' is for new features, big improvement
##
## AUDIENCE is optional and one of 'dev', 'usr', 'pkg', 'test', 'doc'
##
## Is WHO is concerned by the change.
##
## 'dev' is for developpers (API changes, refactors...)
## 'usr' is for final users (UI changes)
## 'pkg' is for packagers (packaging changes)
## 'test' is for testers (test only related changes)
## 'doc' is for doc guys (doc only changes)
##
## COMMIT_MSG is ... well ... the commit message itself.
##
## TAGs are additionnal adjective as 'refactor' 'minor' 'cosmetic'
##
## They are preceded with a '!' or a '@' (prefer the former, as the
## latter is wrongly interpreted in github.) Commonly used tags are:
##
## 'refactor' is obviously for refactoring code only
## 'minor' is for a very meaningless change (a typo, adding a comment)
## 'cosmetic' is for cosmetic driven change (re-indentation, 80-col...)
## 'wip' is for partial functionality but complete subfunctionality.
##
## Example:
##
## new: usr: support of bazaar implemented
## chg: re-indentend some lines !cosmetic
## new: dev: updated code to be compatible with last version of killer lib.
## fix: pkg: updated year of licence coverage.
## new: test: added a bunch of test around user usability of feature X.
## fix: typo in spelling my name in comment. !minor
##
## Please note that multi-line commit message are supported, and only the
## first line will be considered as the "summary" of the commit message. So
## tags, and other rules only applies to the summary. The body of the commit
## message will be displayed in the changelog without reformatting.
##
## ``ignore_regexps`` is a line of regexps
##
## Any commit having its full commit message matching any regexp listed here
## will be ignored and won't be reported in the changelog.
##
ignore_regexps = [
r'@minor', r'!minor',
r'@cosmetic', r'!cosmetic',
r'@refactor', r'!refactor',
r'@wip', r'!wip',
r'^([cC]hg|[fF]ix|[nN]ew)\s*:\s*[p|P]kg:',
r'^([cC]hg|[fF]ix|[nN]ew)\s*:\s*[d|D]ev:',
r'^(.{3,3}\s*:)?\s*[fF]irst commit.?\s*$',
r'^$', ## ignore commits with empty messages
]
## ``section_regexps`` is a list of 2-tuples associating a string label and a
## list of regexp
##
## Commit messages will be classified in sections thanks to this. Section
## titles are the label, and a commit is classified under this section if any
## of the regexps associated is matching.
##
## Please note that ``section_regexps`` will only classify commits and won't
## make any changes to the contents. So you'll probably want to go check
## ``subject_process`` (or ``body_process``) to do some changes to the subject,
## whenever you are tweaking this variable.
##
section_regexps = [
('New', [
r'^[nN]ew\s*:\s*((dev|use?r|pkg|test|doc)\s*:\s*)?([^\n]*)$',
]),
('Changes', [
r'^[cC]hg\s*:\s*((dev|use?r|pkg|test|doc)\s*:\s*)?([^\n]*)$',
]),
('Fix', [
r'^[fF]ix\s*:\s*((dev|use?r|pkg|test|doc)\s*:\s*)?([^\n]*)$',
]),
('Other', None ## Match all lines
),
]
## ``body_process`` is a callable
##
## This callable will be given the original body and result will
## be used in the changelog.
##
## Available constructs are:
##
## - any python callable that take one txt argument and return txt argument.
##
## - ReSub(pattern, replacement): will apply regexp substitution.
##
## - Indent(chars=" "): will indent the text with the prefix
## Please remember that template engines gets also to modify the text and
## will usually indent themselves the text if needed.
##
## - Wrap(regexp=r"\n\n"): re-wrap text in separate paragraph to fill 80-Columns
##
## - noop: do nothing
##
## - ucfirst: ensure the first letter is uppercase.
## (usually used in the ``subject_process`` pipeline)
##
## - final_dot: ensure text finishes with a dot
## (usually used in the ``subject_process`` pipeline)
##
## - strip: remove any spaces before or after the content of the string
##
## - SetIfEmpty(msg="No commit message."): will set the text to
## whatever given ``msg`` if the current text is empty.
##
## Additionally, you can `pipe` the provided filters, for instance:
#body_process = Wrap(regexp=r'\n(?=\w+\s*:)') | Indent(chars=" ")
#body_process = Wrap(regexp=r'\n(?=\w+\s*:)')
#body_process = noop
body_process = ReSub(r'((^|\n)[A-Z]\w+(-\w+)*: .*(\n\s+.*)*)+$', r'') | strip
## ``subject_process`` is a callable
##
## This callable will be given the original subject and result will
## be used in the changelog.
##
## Available constructs are those listed in ``body_process`` doc.
subject_process = (strip |
ReSub(r'^([cC]hg|[fF]ix|[nN]ew)\s*:\s*((dev|use?r|pkg|test|doc)\s*:\s*)?([^\n@]*)(@[a-z]+\s+)*$', r'\4') |
SetIfEmpty("No commit message.") | ucfirst | final_dot)
## ``tag_filter_regexp`` is a regexp
##
## Tags that will be used for the changelog must match this regexp.
##
tag_filter_regexp = r'^[0-9]+\.[0-9]+(\.[0-9]+)?$'
## ``unreleased_version_label`` is a string or a callable that outputs a string
##
## This label will be used as the changelog Title of the last set of changes
## between last valid tag and HEAD if any.
unreleased_version_label = "(unreleased)"
## ``output_engine`` is a callable
##
## This will change the output format of the generated changelog file
##
## Available choices are:
##
## - rest_py
##
## Legacy pure python engine, outputs ReSTructured text.
## This is the default.
##
## - mustache(<template_name>)
##
## Template name could be any of the available templates in
## ``templates/mustache/*.tpl``.
## Requires python package ``pystache``.
## Examples:
## - mustache("markdown")
## - mustache("restructuredtext")
##
## - makotemplate(<template_name>)
##
## Template name could be any of the available templates in
## ``templates/mako/*.tpl``.
## Requires python package ``mako``.
## Examples:
## - makotemplate("restructuredtext")
##
#output_engine = rest_py
#output_engine = mustache("restructuredtext")
output_engine = mustache("markdown")
#output_engine = makotemplate("restructuredtext")
## ``include_merge`` is a boolean
##
## This option tells git-log whether to include merge commits in the log.
## The default is to include them.
include_merge = True
## ``log_encoding`` is a string identifier
##
## This option tells gitchangelog what encoding is outputed by ``git log``.
## The default is to be clever about it: it checks ``git config`` for
## ``i18n.logOutputEncoding``, and if not found will default to git's own
## default: ``utf-8``.
#log_encoding = 'utf-8'
## ``publish`` is a callable
##
## Sets what ``gitchangelog`` should do with the output generated by
## the output engine. ``publish`` is a callable taking one argument
## that is an interator on lines from the output engine.
##
## Some helper callable are provided:
##
## Available choices are:
##
## - stdout
##
## Outputs directly to standard output
## (This is the default)
##
## - FileInsertAtFirstRegexMatch(file, pattern, idx=lamda m: m.start())
##
## Creates a callable that will parse given file for the given
## regex pattern and will insert the output in the file.
## ``idx`` is a callable that receive the matching object and
## must return a integer index point where to insert the
## the output in the file. Default is to return the position of
## the start of the matched string.
##
## - FileRegexSubst(file, pattern, replace, flags)
##
## Apply a replace inplace in the given file. Your regex pattern must
## take care of everything and might be more complex. Check the README
## for a complete copy-pastable example.
##
# publish = FileInsertIntoFirstRegexMatch(
# "CHANGELOG.rst",
# r'/(?P<rev>[0-9]+\.[0-9]+(\.[0-9]+)?)\s+\([0-9]+-[0-9]{2}-[0-9]{2}\)\n--+\n/',
# idx=lambda m: m.start(1)
# )
#publish = stdout
## ``revs`` is a list of callable or a list of string
##
## callable will be called to resolve as strings and allow dynamical
## computation of these. The result will be used as revisions for
## gitchangelog (as if directly stated on the command line). This allows
## to filter exaclty which commits will be read by gitchangelog.
##
## To get a full documentation on the format of these strings, please
## refer to the ``git rev-list`` arguments. There are many examples.
##
## Using callables is especially useful, for instance, if you
## are using gitchangelog to generate incrementally your changelog.
##
## Some helpers are provided, you can use them::
##
## - FileFirstRegexMatch(file, pattern): will return a callable that will
## return the first string match for the given pattern in the given file.
## If you use named sub-patterns in your regex pattern, it'll output only
## the string matching the regex pattern named "rev".
##
## - Caret(rev): will return the rev prefixed by a "^", which is a
## way to remove the given revision and all its ancestor.
##
## Please note that if you provide a rev-list on the command line, it'll
## replace this value (which will then be ignored).
##
## If empty, then ``gitchangelog`` will act as it had to generate a full
## changelog.
##
## The default is to use all commits to make the changelog.
#revs = ["^1.0.3", ]
#revs = [
# Caret(
# FileFirstRegexMatch(
# "CHANGELOG.rst",
# r"(?P<rev>[0-9]+\.[0-9]+(\.[0-9]+)?)\s+\([0-9]+-[0-9]{2}-[0-9]{2}\)\n--+\n")),
# "HEAD"
#]
revs = []

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# text editor files
*.bck
\#*
*~
.cquery_cached_index/
.clangd/
.ccls-cache/
.cache/
__pycache__/
# gdb files
.gdbinit
setup.gdb
# valgrind files
callgrind*
vgcore*
# Visual Studio files
.vs/
.vscode/
# QtCreator files
CMakeLists.txt.user*
# Eclipse
.project
.cproject
/.settings/
# KDevelop files
*.kdev4
# build files
build/
install/
.python-version
compile_commands.json
# test files
/Testing/
# python packaging
.eggs/
dist/
rapidyaml.egg-info/
# continuous integration files
.ci/.vagrant
# amalgamation files
src/c4/c4core_all.hpp
src_singleheader/

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[submodule "extern/c4core"]
path = ext/c4core
url = https://github.com/biojppm/c4core

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queries:
- exclude: cpp/unsigned-comparison-zero

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cmake_minimum_required(VERSION 3.12)
include(./ext/c4core/cmake/c4Project.cmake)
project(ryml
DESCRIPTION "Rapid YAML parsing and emitting"
HOMEPAGE_URL "https://github.com/biojppm/rapidyaml"
LANGUAGES CXX)
include(./compat.cmake)
c4_project(VERSION 0.4.0 STANDALONE
AUTHOR "Joao Paulo Magalhaes <dev@jpmag.me>")
#-------------------------------------------------------
option(RYML_WITH_TAB_TOKENS "Enable parsing of tabs after ':' and '-'. This is costly and disabled by default." OFF)
option(RYML_DEFAULT_CALLBACKS "Enable ryml's default implementation of callbacks: allocate(), free(), error()" ON)
option(RYML_BUILD_TOOLS "build tools" OFF)
option(RYML_BUILD_API "Enable API generation (python, etc)" OFF)
option(RYML_DBG "Enable (very verbose) ryml debug prints." OFF)
#-------------------------------------------------------
c4_require_subproject(c4core INCORPORATE
SUBDIRECTORY ${RYML_EXT_DIR}/c4core)
c4_add_library(ryml
SOURCES
ryml.hpp
ryml_std.hpp
c4/yml/detail/checks.hpp
c4/yml/detail/parser_dbg.hpp
c4/yml/detail/print.hpp
c4/yml/detail/stack.hpp
c4/yml/common.hpp
c4/yml/common.cpp
c4/yml/emit.def.hpp
c4/yml/emit.hpp
c4/yml/export.hpp
c4/yml/node.hpp
c4/yml/node.cpp
c4/yml/parse.hpp
c4/yml/parse.cpp
c4/yml/preprocess.hpp
c4/yml/preprocess.cpp
c4/yml/std/map.hpp
c4/yml/std/std.hpp
c4/yml/std/string.hpp
c4/yml/std/vector.hpp
c4/yml/tree.hpp
c4/yml/tree.cpp
c4/yml/writer.hpp
c4/yml/yml.hpp
ryml.natvis
SOURCE_ROOT ${RYML_SRC_DIR}
INC_DIRS
$<BUILD_INTERFACE:${RYML_SRC_DIR}>
$<INSTALL_INTERFACE:include>
LIBS c4core
INCORPORATE c4core
)
if(RYML_WITH_TAB_TOKENS)
target_compile_definitions(ryml PUBLIC RYML_WITH_TAB_TOKENS)
endif()
if(NOT RYML_DEFAULT_CALLBACKS)
target_compile_definitions(ryml PRIVATE RYML_NO_DEFAULT_CALLBACKS)
endif()
if(RYML_DBG)
target_compile_definitions(ryml PRIVATE RYML_DBG)
endif()
#-------------------------------------------------------
c4_install_target(ryml)
c4_install_exports(DEPENDENCIES c4core)
c4_pack_project()
#-------------------------------------------------------
# developer targets
# extern libraries, used only for testing/benchmarking
if(RYML_BUILD_TESTS OR RYML_BUILD_BENCHMARKS OR RYML_BUILD_TOOLS)
include(ext/testbm.cmake)
endif()
if(RYML_BUILD_TOOLS)
add_subdirectory(tools)
endif()
c4_add_dev_targets()
add_custom_target(ryml-uninstall
"${CMAKE_COMMAND}" -P "${PROJECT_SOURCE_DIR}/cmake/uninstall.cmake"
)

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# Contributing
Thanks for your contribution!
* Make sure to clone the project with `git clone --recursive` so that
the submodules are initialized correctly.
* To enable both tests and benchmarks, configure ryml with `-DRYML_DEV=ON`
when calling cmake. To enable only tests, use `-DRYML_BUILD_TESTS=ON`; to
enable only benchmarks use `-DRYML_BUILD_BENCHMARKS=ON`. All these flags
are disabled by default.
* Code style for pull requests should respect the existing code style:
```c++
if(foo) // no space before parens
{ // curly brackets on next line
// no tabs; indent with 4 spaces
bar();
}
```

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Copyright (c) 2018, Joao Paulo Magalhaes <dev@jpmag.me>
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

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# MANIFEST.in must be in root directory.
# See https://github.com/pypa/setuptools/issues/2615
graft ext

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RAPIDYAML_OBJ = $(shell find * -type f -name "*.cpp" | sed -e "s/\.cpp/\.o/g")
RAPIDYAML_DIR_OBJ = $(RAPIDYAML_OBJ:%=obj/%)
RAPIDYAML_H = $(shell find * -type f -name "*.h*")
RAPIDYAML_AR = obj/ryml.a
CXXFLAG =-std=c++11
INC=-Isrc -Iext/c4core/src
@SET_MAKE@
#####################################################################
.PHONY : all clean help rapidyaml
all: rapidyaml
clean:
@echo " CLEAN rapidyaml"
@rm -rf obj *.o
help:
@echo "possible targets are 'all' 'clean' 'help'"
@echo "'rapidyaml' - build $(RAPIDYAML_AR)
@echo "'all' - builds $(RAPIDYAML_DIR_OBJ)"
@echo "'clean' - deletes $(RAPIDYAML_DIR_OBJ)"
@echo "'help' - outputs this message"
#####################################################################
obj:
@echo " MKDIR obj/src/c4/yml"
@echo " MKDIR obj/ext/c4core/src/c4"
@mkdir -p obj/src/c4/yml
@mkdir -p obj/ext/c4core/src/c4
obj/%.o: %.cpp $(RAPIDYAML_H)
@echo " CXX $<"
@@CXX@ $(CXXFLAG) @CFLAGS_AR@ @CPPFLAGS@ -g $(INC) -c $(OUTPUT_OPTION) $<
rapidyaml: obj $(RAPIDYAML_DIR_OBJ) $(RAPIDYAML_AR)
$(RAPIDYAML_AR): $(RAPIDYAML_DIR_OBJ)
@echo " AR $@"
@@AR@ rcs obj/ryml.a $(RAPIDYAML_DIR_OBJ)

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# Roadmap
Roughly in order of priority:
* Cleanup:
* Review & cleanup API surface.
* Turn calls to `C4_ASSERT()` into calls to `RYML_ASSERT()`
* Add emit formatting controls:
* add single-line flow formatter
* add multi-line flow formatters
* indenting
* non indenting
* keep current block formatter
* add customizable linebreak limits (number of columns) to every formatter
* add per node format flags
* (lesser priority) add auto formatter using reasonable heuristics to
switch between other existing formatters
* Investigate possibility of comment-preserving roundtrips

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<?xml version="1.0" encoding="utf-8"?>
<Project>
<ProjectOutputs />
<ContentFiles />
<SatelliteDlls />
<NonRecipeFileRefs />
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="16.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B795DCB1-2FEA-3BDC-A05C-33F5BF08CF31}</ProjectGuid>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<Keyword>Win32Proj</Keyword>
<ProjectName>c4core</ProjectName>
<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir).vs\build\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir).vs\build\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir).vs\build\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectName)</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectName)</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.lib</TargetExt>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.lib</TargetExt>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir).vs\build\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir).vs\build\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir).vs\build\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectName)</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectName)</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.lib</TargetExt>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.lib</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir).vs\build\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir).vs\build\</OutDir>
</PropertyGroup>
<PropertyGroup Label="Vcpkg">
<VcpkgEnabled>false</VcpkgEnabled>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalIncludeDirectories>ext\c4core\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<CompileAs>CompileAsCpp</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ExceptionHandling>Sync</ExceptionHandling>
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
<Optimization>Disabled</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<UseFullPaths>false</UseFullPaths>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;_WINDOWS;CMAKE_INTDIR="Debug";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>ext\c4core\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>ext\c4core\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<Lib>
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>ext\c4core\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<CompileAs>CompileAsCpp</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ExceptionHandling>Sync</ExceptionHandling>
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
<Optimization>Disabled</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<UseFullPaths>false</UseFullPaths>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;_WINDOWS;CMAKE_INTDIR="Debug";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>ext\c4core\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>ext\c4core\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
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This is the first ryml release. Future releases will have a more organized changelog; for now, only recent major changes are listed.
Please be aware that there are still some anticipated breaking changes in the API before releasing the 1.0 major version. These are highlighted in [the repo ROADMAP](https://github.com/biojppm/rapidyaml/blob/v0.1.0/ROADMAP.md).
* 2020/October
* [MR#89](https://github.com/biojppm/rapidyaml/pull/89):
* fix python API generation in windows
* use github actions for testing and releasing
* [MR#88](https://github.com/biojppm/rapidyaml/pull/88): [fix MacOS compilation and installs](https://github.com/biojppm/rapidyaml/issues/75). This is a fix from [c4core](https://github.com/biojppm/cmake/issues/1).
* [MR#88](https://github.com/biojppm/rapidyaml/pull/88): [fix boolean handling](https://github.com/biojppm/rapidyaml/issues/74). This is a fix from [c4core](https://github.com/biojppm/c4core/pull/18/). `true` and `false` are now parsed correctly into `bool` variables:
```c++
auto tree = parse("{foo: true, bar: false}");
```
Emitting `bool` variables still defaults to `0`/`1`, like the default behaviour in the STL. To explicitly request `true`/`false` use `c4::fmt::boolalpha()`:
```c++
node << var; // "1" or "0"
node << c4::fmt::boolalpha(var); // "true" or "false"
```
* 2020/September
* [***Breaking change***] [MR#85](https://github.com/biojppm/rapidyaml/pull/85) null values in YAML are now parsed to null strings instead of YAML null token "~":
```c++
auto tree = parse("{foo: , bar: ''}");
// previous:
assert(tree["foo"].val() == "~");
assert(tree["bar"].val() == "");
// now:
assert(tree["foo"].val() == nullptr); // notice that this is now null
assert(tree["bar"].val() == "");
```
* [MR#85](https://github.com/biojppm/rapidyaml/pull/85) Commas after tags are now allowed:
```yaml
{foo: !!str, bar: ''} # now the comma does not cause an error
```
* [MR#81](https://github.com/biojppm/rapidyaml/pull/81): Always compile with extra pedantic warnings.
* 2020/May
* [***Breaking change***] the error callback now receives a source location object:
```c++
// previous
using pfn_error = void (*)(const char* msg, size_t msg_len, void *user_data);
// now:
using pfn_error = void (*)(const char* msg, size_t msg_len, Location location, void *user_data);
```
* Parser fixes to improve test suite success: [MR#73](https://github.com/biojppm/rapidyaml/pull/73), [MR#71](https://github.com/biojppm/rapidyaml/pull/71), [MR#68](https://github.com/biojppm/rapidyaml/pull/68), [MR#67](https://github.com/biojppm/rapidyaml/pull/67), [MR#66](https://github.com/biojppm/rapidyaml/pull/66)
* Fix compilation as DLL on windows [MR#69](https://github.com/biojppm/rapidyaml/pull/69)

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### New features & improvements
- Enable parsing into nested nodes ([87f4184](https://github.com/biojppm/rapidyaml/commit/87f4184))
- `as_json()` can now be called with tree and node id ([4c23041](https://github.com/biojppm/rapidyaml/commit/4c23041))
- Add `Parser::reserve_stack()` ([f31fb9f](https://github.com/biojppm/rapidyaml/commit/f31fb9f))
- Add uninstall target ([PR #122](https://github.com/biojppm/rapidyaml/pull/122))
- Update [c4core](https://github.com/biojppm/c4core) to v0.1.1
- Add a [quickstart sample](samples/quickstart.cpp) with build examples.
- Update [README.md](README.md) to refer to the quickstart
- Add [gdb visualizers](src/ryml-gdbtypes.py)
- Add `SO_VERSION` to shared builds
### Fixes
- Fix [#139](https://github.com/biojppm/rapidyaml/issues/139): substr and csubstr not found in ryml namespace
- Fix [#131](https://github.com/biojppm/rapidyaml/issues/131): resolve references to map keys
- Fix [#129](https://github.com/biojppm/rapidyaml/issues/129): quoted strings starting with * parsed as references
- Fix [#128](https://github.com/biojppm/rapidyaml/issues/128): segfault on nonexistent anchor
- Fix [#124](https://github.com/biojppm/rapidyaml/issues/124): parse failure in comments with trailing colon
- Fix [#121](https://github.com/biojppm/rapidyaml/issues/121): preserve quotes when emitting scalars
- Fix [#103](https://github.com/biojppm/rapidyaml/issues/103): ambiguous parsing of null/empty scalars
- Fix [#90](https://github.com/biojppm/rapidyaml/issues/90): CMAKE_CXX_STANDARD ignored
- Fix [#40](https://github.com/biojppm/rapidyaml/issues/40): quadratic complexity from use of `sscanf(%f)`
- Fix emitting json to streams ([dc6af83](https://github.com/biojppm/rapidyaml/commit/dc6af83))
- Set the global memory resource when setting global callbacks ([511cba0](https://github.com/biojppm/rapidyaml/commit/511cba0))
- Fix python packaging ([PR #102](https://github.com/biojppm/rapidyaml/pull/102))
### Special thanks
- @Gei0r
- @litghost
- @costashatz

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This release is focused on bug fixes and compliance with the [YAML test suite](https://github.com/yaml/yaml-test-suite).
### Breaking changes
- Fix parsing behavior of root-level scalars: now these are parsed into a DOCVAL, not SEQ->VAL ([5ba0d56](https://github.com/biojppm/rapidyaml/pull/144/commits/5ba0d56904daef1509f0073695145c4835ab1b30), from [PR #144](https://github.com/biojppm/rapidyaml/pull/144)). Eg,
```yaml
---
this is a scalar
--- # previously this was parsed as
- this is a scalar
```
- Cleanup type predicate API ([PR #155](https://github.com/biojppm/rapidyaml/pull/155))):
- ensure all type predicates from `Tree` and `NodeRef` forward to the corresponding predicate in `NodeType`
- remove all type predicates and methods from `NodeData`; use the equivalent call from `Tree` or `NodeRef`. For example, for `is_map()`:
```c++
Tree t = parse("{foo: bar}");
size_t map_id = t.root_id();
NodeRef map = t.rootref();
t.get(map_id)->is_map(); // compile error: no longer exists
assert(t.is_map(map_id)); // OK
assert(map.is_map()); // OK
```
- Further cleanup to the type predicate API will be done in the future, especially around the `.has_*()` vs corresponding `.is_*()` naming scheme.
### New features & improvements
- `Tree::lookup_path_or_modify()`: add overload to graft existing branches ([PR #141](https://github.com/biojppm/rapidyaml/pull/141))
- Callbacks: improve test coverage ([PR #141](https://github.com/biojppm/rapidyaml/pull/141))
- [YAML test suite](https://github.com/yaml/yaml-test-suite) ([PR #144](https://github.com/biojppm/rapidyaml/pull/144), [PR #145](https://github.com/biojppm/rapidyaml/pull/145)): big progress towards compliance with the suite. There are still a number of existing problems, which are the subject of ongoing work. See the [list of current known failures](../test/test_suite/test_suite_parts.cpp) in the test suite file.
- Python wheels and source package are now [uploaded to PyPI](https://pypi.org/project/rapidyaml/) as part of the release process.
### Fixes
#### Anchors and references
- Fix resolving of nodes with keyref+valref ([PR #144](https://github.com/biojppm/rapidyaml/pull/144)): `{&a a: &b b, *b: *a}`
- Fix parsing of implicit scalars when tags are present ([PR #145](https://github.com/biojppm/rapidyaml/pull/145)):
```yaml
- &a # test case PW8X
- a
- &a : a
b: &b
- &c : &a
- ? &d
- ? &e
: &a
```
- Fix [#151](https://github.com/biojppm/rapidyaml/issues/151): scalars beginning with `*` or `&` or `<<` are now correctly quoted when emitting ([PR #156](https://github.com/biojppm/rapidyaml/pull/156)).
- Also from [PR #156](https://github.com/biojppm/rapidyaml/pull/156), map inheritance nodes like `<<: *anchor` or `<<: [*anchor1, *anchor2]` now have a `KEYREF` flag in their type (until a call to `Tree::resolve()`):
```c++
Tree tree = parse("{map: &anchor {foo: bar}, copy: {<<: *anchor}}");
assert(tree["copy"]["<<"].is_key_ref()); // previously this did not hold
assert(tree["copy"]["<<"].is_val_ref()); // ... but this did
```
#### Tags
- Fix parsing of tag dense maps and seqs ([PR #144](https://github.com/biojppm/rapidyaml/pull/144)):
```yaml
--- !!map {
k: !!seq [ a, !!str b],
j: !!seq
[ a, !!str b]
--- !!seq [
!!map { !!str k: v},
!!map { !!str ? k: v}
]
--- !!map
!!str foo: !!map # there was a parse error with the multiple tags
!!int 1: !!float 20.0
!!int 3: !!float 40.0
--- !!seq
- !!map
!!str k1: v1
!!str k2: v2
!!str k3: v3
```
#### Whitespace
- Fix parsing of double-quoted scalars with tabs ([PR #145](https://github.com/biojppm/rapidyaml/pull/145)):
```yaml
"This has a\ttab"
# is now correctly parsed as "This has a<TAB>tab"
```
- Fix filtering of leading and trailing whitespace within double-quoted scalars ([PR #145](https://github.com/biojppm/rapidyaml/pull/145)):
```yaml
# test case 4ZYM, 7A4E, TL85
"
<SPC><SPC>foo<SPC>
<SPC>
<SPC><TAB><SPC>bar
<SPC><SPC>baz
"
# is now correctly parsed as " foo\nbar\nbaz "
```
- Fix parsing of tabs within YAML tokens ([PR #145](https://github.com/biojppm/rapidyaml/pull/145)):
```yaml
---<TAB>scalar # test case K54U
---<TAB>{} # test case Q5MG
--- # test case DC7X
a: b<TAB>
seq:<TAB>
- a<TAB>
c: d<TAB>#X
```
- Fix parsing of flow-style maps with ommitted values without any space ([PR #145](https://github.com/biojppm/rapidyaml/pull/145)):
```yaml
# test case 4ABK
- {foo: , bar: , baz: } # this was parsed correctly as {foo: ~, bar: ~, baz: ~}
- {foo:, bar:, baz:} # ... but this was parsed as {'foo:': , 'bar:': ~, 'baz:': ~}
```
#### Scalars
- Unescape forward slashes in double quoted string ([PR #145](https://github.com/biojppm/rapidyaml/pull/145)):
```yaml
--- escaped slash: "a\/b" # test case 3UYS
# is now parsed as:
--- escaped slash: "a/b"
```
- Fix filtering of indented regions in folded scalars ([PR #145](https://github.com/biojppm/rapidyaml/pull/145)):
```yaml
# test case 7T8X
- >
folded
line
next
line
* bullet
* list
* lines
last
line
```
is now correctly parsed as `\nfolded line\nnext line\n * bullet\n\n * list\n * lines\n\nlast line\n`.
- Fix parsing of special characters within plain scalars ([PR #145](https://github.com/biojppm/rapidyaml/pull/145)):
```yaml
# test case 3MYT
k:#foo
&a !t s
!t s
# now correctly parsed as "k:#foo &a !t s !t s"
```
- Fix parsing of comments after complex keys ([PR #145](https://github.com/biojppm/rapidyaml/pull/145)):
```yaml
# test case X8DW
? key
# comment
: value
# now correctly parsed as {key: value}
```
- Fix parsing of consecutive complex keys within maps ([PR #145](https://github.com/biojppm/rapidyaml/pull/145))
```yaml
# test case 7W2P, ZWK4
? a
? b
c:
? d
e:
# now correctly parsed as {a: ~, b: ~, c: ~, d: ~, e: ~}
```
- Fix [#152](https://github.com/biojppm/rapidyaml/issues/152): parse error with folded scalars that are the last in a container ([PR #157](https://github.com/biojppm/rapidyaml/pull/157)):
```yaml
exec:
command:
# before the fix, this folded scalar failed to parse
- |
exec pg_isready -U "dog" -d "dbname=dog" -h 127.0.0.1 -p 5432
parses: no
```
- Fix: documents consisting of a quoted scalar now retain the VALQUO flag ([PR #156](https://github.com/biojppm/rapidyaml/pull/156))
```c++
Tree tree = parse("'this is a quoted scalar'");
assert(tree.rootref().is_doc());
assert(tree.rootref().is_val());
assert(tree.rootref().is_val_quoted());
```
#### Document structure
- Empty docs are now parsed as a docval with a null node:
```yaml
--- # test cases 6XDY, 6ZKB, 9BXL, PUW8
---
---
```
is now parsed as
```yaml
--- ~
--- ~
--- ~
```
- Prevent creation of DOC nodes from stream-level comments or tags ([PR #145](https://github.com/biojppm/rapidyaml/pull/145)):
```yaml
!foo "bar"
...
# Global
%TAG ! tag:example.com,2000:app/
---
!foo "bar"
```
was parsed as
```yaml
---
!foo "bar"
---
# notice the empty doc in here
---
!foo "bar"
```
and it is now correctly parsed as
```yaml
---
!foo "bar"
---
!foo "bar"
```
(other than the known limitation that ryml does not do tag lookup).
#### General
- Fix [#147](https://github.com/biojppm/rapidyaml/issues/147): serialize/deserialize special float values `.nan`, `.inf`, `-.inf` ([PR #149](https://github.com/biojppm/rapidyaml/pull/149))
- Fix [#142](https://github.com/biojppm/rapidyaml/issues/142): `preprocess_json()`: ensure quoted ranges are skipped when slurping containers
- Ensure error macros expand to a single statement ([PR #141](https://github.com/biojppm/rapidyaml/pull/141))
- Update c4core to [0.1.4](https://github.com/biojppm/c4core/releases/tag/v0.1.4)
### Special thanks
- @Gei0r

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Yank python package 0.2.1, was accidentally created while iterating the PyPI submission from the Github action. This release does not add any change, and is functionally the same as [0.2.1](https://github.com/biojppm/rapidyaml/releases/tag/v0.2.1).

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This release is focused on bug fixes and compliance with the [YAML test suite](https://github.com/yaml/yaml-test-suite).
### New features
- Add support for CPU architectures aarch64, ppc64le, s390x.
- Update c4core to [0.1.7](https://github.com/biojppm/c4core/releases/tag/v0.1.7)
- `Tree` and `NodeRef`: add document getter `doc()` and `docref()`
```c++
Tree tree = parse(R"(---
doc0
---
doc1
)");
NodeRef stream = t.rootref();
assert(stream.is_stream());
// tree.doc(i): get the index of the i-th doc node.
// Equivalent to tree.child(tree.root_id(), i)
assert(tree.doc(0) == 1u);
assert(tree.doc(1) == 2u);
// tree.docref(i), same as above, return NodeRef
assert(tree.docref(0).val() == "doc0");
assert(tree.docref(1).val() == "doc1");
// stream.doc(i), same as above, given NodeRef
assert(stream.doc(0).val() == "doc0");
assert(stream.doc(1).val() == "doc1");
```
### Fixes
- Fix compilation with `C4CORE_NO_FAST_FLOAT` ([PR #163](https://github.com/biojppm/rapidyaml/pull/163))
#### Flow maps
- Fix parse of multiline plain scalars inside flow maps ([PR #161](https://github.com/biojppm/rapidyaml/pull/161)):
```yaml
# test case UT92
# all parsed as "matches %": 20
- { matches
% : 20 }
- { matches
%: 20 }
- { matches
%:
20 }
```
#### Tags
- Fix parsing of tags followed by comments in sequences ([PR #161](https://github.com/biojppm/rapidyaml/pull/161)):
```yaml
# test case 735Y
- !!map # Block collection
foo : bar
```
#### Quoted scalars
- Fix filtering of tab characters in quoted scalars ([PR #161](https://github.com/biojppm/rapidyaml/pull/161)):
```yaml
---
# test case 5GBF
"Empty line
<TAB>
as a line feed"
# now correctly parsed as "Empty line\nas a line feed"
---
# test case PRH3
' 1st non-empty
<SPC>2nd non-empty<SPC>
<TAB>3rd non-empty '
# now correctly parsed as " 1st non-empty\n2nd non-empty 3rd non-empty "
```
- Fix filtering of backslash characters in double-quoted scalars ([PR #161](https://github.com/biojppm/rapidyaml/pull/161)):
```yaml
# test cases NP9H, Q8AD
"folded<SPC>
to a space,<TAB>
<SPC>
to a line feed, or <TAB>\
\ <TAB>non-content"
# now correctly parsed as "folded to a space,\nto a line feed, or \t \tnon-content"
```
- Ensure filtering of multiline quoted scalars ([PR #161](https://github.com/biojppm/rapidyaml/pull/161)):
```yaml
# all scalars now correctly parsed as "quoted string",
# both for double and single quotes
---
"quoted
string"
--- "quoted
string"
---
- "quoted
string"
---
- "quoted
string"
---
"quoted
string": "quoted
string"
---
"quoted
string": "quoted
string"
```
#### Block scalars
- Ensure no newlines are added when emitting block scalars ([PR #161](https://github.com/biojppm/rapidyaml/pull/161))
- Fix parsing of block spec with both chomping and indentation: chomping may come before or after the indentation ([PR #161](https://github.com/biojppm/rapidyaml/pull/161)):
```yaml
# the block scalar specs below now have the same effect.
# test cases: D83L, P2AD
- |2-
explicit indent and chomp
- |-2
chomp and explicit indent
```
- Fix [inference of block indentation](https://yaml.org/spec/1.2.2/#8111-block-indentation-indicator) with leading blank lines ([PR #161](https://github.com/biojppm/rapidyaml/pull/161)):
```yaml
# test cases: 4QFQ, 7T8X
- >
# child1
# parsed as "\n\n child1"
--- # test case DWX9
|
literal
text
# Comment
# parsed as "\n\nliteral\n \n\ntext\n"
```
- Fix parsing of same-indentation block scalars ([PR #161](https://github.com/biojppm/rapidyaml/pull/161)):
```yaml
# test case W4TN
# all docs have the same value: "%!PS-Adobe-2.0"
--- |
%!PS-Adobe-2.0
...
--- >
%!PS-Adobe-2.0
...
--- |
%!PS-Adobe-2.0
...
--- >
%!PS-Adobe-2.0
...
--- |
%!PS-Adobe-2.0
--- >
%!PS-Adobe-2.0
--- |
%!PS-Adobe-2.0
--- >
%!PS-Adobe-2.0
```
- Folded block scalars: fix folding of newlines at the border of indented parts ([PR #161](https://github.com/biojppm/rapidyaml/pull/161)):
```yaml
# test case 6VJK
# now correctly parsed as "Sammy Sosa completed another fine season with great stats.\n\n 63 Home Runs\n 0.288 Batting Average\n\nWhat a year!\n"
>
Sammy Sosa completed another
fine season with great stats.
63 Home Runs
0.288 Batting Average
What a year!
---
# test case MJS9
# now correctly parsed as "foo \n\n \t bar\n\nbaz\n"
>
foo<SPC>
<SPC>
<SPC><TAB><SPC>bar
baz
```
- Folded block scalars: fix folding of newlines when the indented part is at the begining of the scalar ([PR #161](https://github.com/biojppm/rapidyaml/pull/161)):
```yaml
# test case F6MC
a: >2
more indented
regular
# parsed as a: " more indented\nregular\n"
b: >2
more indented
regular
# parsed as b: "\n\n more indented\nregular\n"
```
#### Plain scalars
- Fix parsing of whitespace within plain scalars ([PR #161](https://github.com/biojppm/rapidyaml/pull/161)):
```yaml
---
# test case NB6Z
key:
value
with
tabs
tabs
foo
bar
baz
# is now correctly parsed as "value with\ntabs tabs\nfoo\nbar baz"
---
# test case 9YRD, EX5H (trailing whitespace)
a
b
c
d
e
# is now correctly parsed as "a b c d\ne"
```
- Fix parsing of unindented plain scalars at the root level scope ([PR #161](https://github.com/biojppm/rapidyaml/pull/161))
```yaml
--- # this parsed
Bare
scalar
is indented
# was correctly parsed as "Bare scalar is indented"
--- # but this failed to parse successfully:
Bare
scalar
is not indented
# is now correctly parsed as "Bare scalar is not indented"
--- # test case NB6Z
value
with
tabs
tabs
foo
bar
baz
# now correctly parsed as "value with\ntabs tabs\nfoo\nbar baz"
---
--- # test cases EXG3, 82AN
---word1
word2
# now correctly parsed as "---word1 word2"
```
- Fix parsing of comments within plain scalars
```yaml
# test case 7TMG
--- # now correctly parsed as "word1"
word1
# comment
--- # now correctly parsed as [word1, word2]
[ word1
# comment
, word2]
```
#### Python API
- Add missing node predicates in SWIG API definition ([PR #166](https://github.com/biojppm/rapidyaml/pull/166)):
- `is_anchor_or_ref()`
- `is_key_quoted()`
- `is_val_quoted()`
- `is_quoted()`
### Thanks
--- @mbs-c
--- @simu
--- @QuellaZhang

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### Breaking changes
Despite ryml being still in a non-stable 0.x.y version, considerable effort goes into trying to avoid breaking changes. However, this release has to collect on the [semantic versioning](https://semver.org/) prerogative for breaking changes. This is a needed improvement, so sorry for any nuisance!
**The allocation and error callback logic was revamped** on the [amalgamation PR](https://github.com/biojppm/rapidyaml/pull/172). Now trees and parsers receive (and store) a full `ryml::Callbacks` object instead of the (now removed) `ryml::Allocator` which had a pointer to a (now removed) `ryml::MemoryResourceCallbacks`, which was a (now removed) `ryml::MemoryResource`. To be clear, the `Callbacks` class is unchanged, other than removing some unneeded helper methods.
These changes were motivated by unfortunate name clashes between `c4::Allocator/ryml::Allocator` and `c4::MemoryResource/ryml::MemoryResource`, occurring if `<c4/allocator.hpp>` or `<c4/memory_resource.hpp>` were included before `<c4/yml/common.hpp>`. They also significantly simplify this part of the API, making it really easier to understand.
As a consequence of the above changes, the global memory resource getters and setters for ryml were also removed: `ryml::get_memory_resource()/ryml::set_memory_resource()`.
Here's an example of the required changes in client code. First the old client code (from the quickstart):
```c++
struct PerTreeMemoryExample : public ryml::MemoryResource
{
void *allocate(size_t len, void * hint) override;
void free(void *mem, size_t len) override;
};
PerTreeMemoryExample mrp;
PerTreeMemoryExample mr1;
PerTreeMemoryExample mr2;
ryml::Parser parser = {ryml::Allocator(&mrp)};
ryml::Tree tree1 = {ryml::Allocator(&mr1)};
ryml::Tree tree2 = {ryml::Allocator(&mr2)};
```
Should now be rewritten to:
```c++
struct PerTreeMemoryExample
{
ryml::Callbacks callbacks() const; // helper to create the callbacks
};
PerTreeMemoryExample mrp;
PerTreeMemoryExample mr1;
PerTreeMemoryExample mr2;
ryml::Parser parser = {mrp.callbacks()};
ryml::Tree tree1 = {mr1.callbacks()};
ryml::Tree tree2 = {mr2.callbacks()};
```
### New features
- Add amalgamation into a single header file ([PR #172](https://github.com/biojppm/rapidyaml/pull/172)):
- The amalgamated header will be available together with the deliverables from each release.
- To generate the amalgamated header:
```console
$ python tools/amalgamate.py ryml_all.hpp
```
- To use the amalgamated header:
- Include at will in any header of your project.
- In one - and only one - of your project source files, `#define RYML_SINGLE_HDR_DEFINE_NOW` and then `#include <ryml_all.hpp>`. This will enable the function and class definitions in the header file. For example, here's a sample program:
```c++
#include <iostream>
#define RYML_SINGLE_HDR_DEFINE_NOW // do this before the include
#include <ryml_all.hpp>
int main()
{
auto tree = ryml::parse("{foo: bar}");
std::cout << tree["foo"].val() << "\n";
}
```
- Add `Tree::change_type()` and `NodeRef::change_type()` ([PR #171](https://github.com/biojppm/rapidyaml/pull/171)):
```c++
// clears a node and sets its type to a different type (one of `VAL`, `SEQ`, `MAP`):
Tree t = parse("{keyval0: val0, keyval1: val1, keyval2: val2}");
t[0].change_type(VAL);
t[1].change_type(MAP);
t[2].change_type(SEQ);
Tree expected = parse("{keyval0: val0, keyval1: {}, keyval2: []}");
assert(emitrs<std::string>(t) == emitrs<std::string>(expected));
```
- Add support for compilation with emscripten (WebAssembly+javascript) ([PR #176](https://github.com/biojppm/rapidyaml/pull/176)).
### Fixes
- Take block literal indentation as relative to current indentation level, rather than as an absolute indentation level ([PR #178](https://github.com/biojppm/rapidyaml/pull/178)):
```yaml
foo:
- |
child0
- |2
child2 # indentation is 4, not 2
```
- Fix parsing when seq member maps start without a key ([PR #178](https://github.com/biojppm/rapidyaml/pull/178)):
```yaml
# previously this resulted in a parse error
- - : empty key
- - : another empty key
```
- Prefer passing `substr` and `csubstr` by value instead of const reference ([PR #171](https://github.com/biojppm/rapidyaml/pull/171))
- Fix [#173](https://github.com/biojppm/rapidyaml/issues/173): add alias target `ryml::ryml` ([PR #174](https://github.com/biojppm/rapidyaml/pull/174))
- Speedup compilation of tests by removing linking with yaml-cpp and libyaml. ([PR #177](https://github.com/biojppm/rapidyaml/pull/177))
- Fix [c4core#53](https://github.com/biojppm/c4core/issues/53): cmake install targets were missing call to `export()` ([PR #179](https://github.com/biojppm/c4core/pull/179)).
- Add missing export to `Tree` ([PR #181](https://github.com/biojppm/c4core/pull/181)).
### Thanks
- @aviktorov

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This release improves compliance with the [YAML test suite](https://github.com/yaml/yaml-test-suite/) (thanks @ingydotnet and @perlpunk for extensive and helpful cooperation), and adds node location tracking using the parser.
### Breaking changes
As part of the [new feature to track source locations](https://github.com/biojppm/rapidyaml/pull/168), opportunity was taken to address a number of pre-existing API issues. These changes consisted of:
- Deprecate `c4::yml::parse()` and `c4::yml::Parser::parse()` overloads; all these functions will be removed in short order. Until removal, any call from client code will trigger a compiler warning.
- Add `parse()` alternatives, either `parse_in_place()` or `parse_in_arena()`:
- `parse_in_place()` receives only `substr` buffers, ie mutable YAML source buffers. Trying to pass a `csubstr` buffer to `parse_in_place()` will cause a compile error:
```c++
substr readwrite = /*...*/;
Tree tree = parse_in_place(readwrite); // OK
csubstr readonly = /*...*/;
Tree tree = parse_in_place(readonly); // compile error
```
- `parse_in_arena()` receives only `csubstr` buffers, ie immutable YAML source buffers. Prior to parsing, the buffer is copied to the tree's arena, then the copy is parsed in place. Because `parse_in_arena()` is meant for immutable buffers, overloads receiving a `substr` YAML buffer are now declared but marked deprecated, and intentionally left undefined, such that calling `parse_in_arena()` with a `substr` will cause a linker error as well as a compiler warning.
```c++
substr readwrite = /*...*/;
Tree tree = parse_in_arena(readwrite); // compile warning+linker error
```
This is to prevent an accidental extra copy of the mutable source buffer to the tree's arena: `substr` is implicitly convertible to `csubstr`. If you really intend to parse an originally mutable buffer in the tree's arena, convert it first explicitly to immutable by assigning the `substr` to a `csubstr` prior to calling `parse_in_arena()`:
```c++
substr readwrite = /*...*/;
csubstr readonly = readwrite; // ok
Tree tree = parse_in_arena(readonly); // ok
```
This problem does not occur with `parse_in_place()` because `csubstr` is not implicitly convertible to `substr`.
- In the python API, `ryml.parse()` was removed and not just deprecated; the `parse_in_arena()` and `parse_in_place()` now replace this.
- `Callbacks`: changed behavior in `Parser` and `Tree`:
- When a tree is copy-constructed or move-constructed to another, the receiving tree will start with the callbacks of the original.
- When a tree is copy-assigned or move-assigned to another, the receiving tree will now change its callbacks to the original.
- When a parser creates a new tree, the tree will now use a copy of the parser's callbacks object.
- When an existing tree is given directly to the parser, both the tree and the parser now retain their own callback objects; any allocation or error during parsing will go through the respective callback object.
### New features
- Add tracking of source code locations. This is useful for reporting semantic errors after the parsing phase (ie where the YAML is syntatically valid and parsing is successful, but the tree contents are semantically invalid). The locations can be obtained lazily from the parser when the first location is queried:
```c++
// To obtain locations, use of the parser is needed:
ryml::Parser parser;
ryml::Tree tree = parser.parse_in_arena("source.yml", R"({
aa: contents,
foo: [one, [two, three]]
})");
// After parsing, on the first call to obtain a location,
// the parser will cache a lookup structure to accelerate
// tracking the location of a node, with complexity
// O(numchars(srcbuffer)). Then it will do the lookup, with
// complexity O(log(numlines(srcbuffer))).
ryml::Location loc = parser.location(tree.rootref());
assert(parser.location_contents(loc).begins_with("{"));
// note the location members are zero-based:
assert(loc.offset == 0u);
assert(loc.line == 0u);
assert(loc.col == 0u);
// On the next call to location(), the accelerator is reused
// and only the lookup is done.
loc = parser.location(tree["aa"]);
assert(parser.location_contents(loc).begins_with("aa"));
assert(loc.offset == 2u);
assert(loc.line == 1u);
assert(loc.col == 0u);
// KEYSEQ in flow style: points at the key
loc = parser.location(tree["foo"]);
assert(parser.location_contents(loc).begins_with("foo"));
assert(loc.offset == 16u);
assert(loc.line == 2u);
assert(loc.col == 0u);
loc = parser.location(tree["foo"][0]);
assert(parser.location_contents(loc).begins_with("one"));
assert(loc.line == 2u);
assert(loc.col == 6u);
// SEQ in flow style: location points at the opening '[' (there's no key)
loc = parser.location(tree["foo"][1]);
assert(parser.location_contents(loc).begins_with("["));
assert(loc.line == 2u);
assert(loc.col == 11u);
loc = parser.location(tree["foo"][1][0]);
assert(parser.location_contents(loc).begins_with("two"));
assert(loc.line == 2u);
assert(loc.col == 12u);
loc = parser.location(tree["foo"][1][1]);
assert(parser.location_contents(loc).begins_with("three"));
assert(loc.line == 2u);
assert(loc.col == 17u);
// NOTE: reusing the parser with a new YAML source buffer
// will invalidate the accelerator.
```
See more details in the [quickstart sample](https://github.com/biojppm/rapidyaml/blob/bfb073265abf8c58bbeeeed7fb43270e9205c71c/samples/quickstart.cpp#L3759). Thanks to @cschreib for submitting a working example proving how simple it could be to achieve this.
- `Parser`:
- add `source()` and `filename()` to get the latest buffer and filename to be parsed
- add `callbacks()` to get the parser's callbacks
- Add `from_tag_long()` and `normalize_tag_long()`:
```c++
assert(from_tag_long(TAG_MAP) == "<tag:yaml.org,2002:map>");
assert(normalize_tag_long("!!map") == "<tag:yaml.org,2002:map>");
```
- Add an experimental API to resolve tags based on the tree's tag directives. This API is still imature and will likely be subject to changes, so we won't document it yet.
- Regarding emit styles (see issue [#37](https://github.com/biojppm/rapidyaml/issues/37)): add an experimental API to force flow/block style on container nodes, as well as block-literal/block-folded/double-quoted/single-quoted/plain styles on scalar nodes. This API is also immature and will likely be subject to changes, so we won't document it yet. But if you are desperate for this functionality, the new facilities will let you go further.
- Add preliminary support for bare-metal ARM architectures, with CI tests pending implementation of QEMU action. ([#193](https://github.com/biojppm/rapidyaml/issues/193), [c4core#63](https://github.com/biojppm/c4core/issues/63)).
- Add preliminary support for RISC-V architectures, with CI tests pending availability of RISC-V based github actions. ([c4core#69](https://github.com/biojppm/c4core/pulls/69)).
### Fixes
- Fix edge cases of parsing of explicit keys (ie keys after `?`) ([PR#212](https://github.com/biojppm/rapidyaml/pulls/212)):
```yaml
# all these were fixed:
? : # empty
? explicit key # this comment was not parsed correctly
? # trailing empty key was not added to the map
```
- Fixed parsing of tabs used as whitespace tokens after `:` or `-`. This feature [is costly (see some benchmark results here)](https://github.com/biojppm/rapidyaml/pull/211#issuecomment-1030688035) and thus it is disabled by default, and requires defining a macro or cmake option `RYML_WITH_TAB_TOKENS` to enable ([PR#211](https://github.com/biojppm/rapidyaml/pulls/211)).
- Allow tab indentation in flow seqs ([PR#215](https://github.com/biojppm/rapidyaml/pulls/215)) (6CA3).
- ryml now parses successfully compact JSON code `{"like":"this"}` without any need for preprocessing. This code was not valid YAML 1.1, but was made valid in YAML 1.2. So the `preprocess_json()` functions, used to insert spaces after `:` are no longer necessary and have been removed. If you were using these functions, remove the calls and just pass the original source directly to ryml's parser ([PR#210](https://github.com/biojppm/rapidyaml/pulls/210)).
- Fix handling of indentation when parsing block scalars ([PR#210](https://github.com/biojppm/rapidyaml/pulls/210)):
```yaml
---
|
hello
there
---
|
ciao
qua
---
- |
hello
there
- |
ciao
qua
---
foo: |
hello
there
bar: |
ciao
qua
```
- Fix parsing of maps when opening a scope with whitespace before the colon ([PR#210](https://github.com/biojppm/rapidyaml/pulls/210)):
```yaml
foo0 : bar
---
foo1 : bar # the " :" was causing an assert
---
foo2 : bar
---
foo3 : bar
---
foo4 : bar
```
- Ensure container keys preserve quote flags when the key is quoted ([PR#210](https://github.com/biojppm/rapidyaml/pulls/210)).
- Ensure scalars beginning with `%` are emitted with quotes (([PR#216](https://github.com/biojppm/rapidyaml/pulls/216)).
- Fix [#203](https://github.com/biojppm/rapidyaml/issues/203): when parsing, do not convert `null` or `~` to null scalar strings. Now the scalar strings contain the verbatim contents of the original scalar; to query whether a scalar value is null, use `Tree::key_is_null()/val_is_null()` and `NodeRef::key_is_null()/val_is_null()` which return true if it is empty or any of the unquoted strings `~`, `null`, `Null`, or `NULL`. ([PR#207](https://github.com/biojppm/rapidyaml/pulls/207)):
- Fix [#205](https://github.com/biojppm/rapidyaml/issues/205): fix parsing of escaped characters in double-quoted strings: `"\\\"\n\r\t\<TAB>\/\<SPC>\0\b\f\a\v\e\_\N\L\P"` ([PR#207](https://github.com/biojppm/rapidyaml/pulls/207)).
- Fix [#204](https://github.com/biojppm/rapidyaml/issues/204): add decoding of unicode codepoints `\x` `\u` `\U` in double-quoted scalars:
```c++
Tree tree = parse_in_arena(R"(["\u263A \xE2\x98\xBA \u2705 \U0001D11E"])");
assert(tree[0].val() == "☺ ☺ ✅ 𝄞");
```
This is mandated by the YAML standard and was missing from ryml ([PR#207](https://github.com/biojppm/rapidyaml/pulls/207)).
- Fix emission of nested nodes which are sequences: when these are given as the emit root, the `- ` from the parent node was added ([PR#210](https://github.com/biojppm/rapidyaml/pulls/210)):
```c++
const ryml::Tree tree = ryml::parse_in_arena(R"(
- - Rochefort 10
- Busch
- Leffe Rituel
- - and so
- many other
- wonderful beers
)");
// before (error), YAML valid but not expected
//assert(ryml::emitrs<std::string>(tree[0][3]) == R"(- - and so
// - many other
// - wonderful beers
//)");
// now: YAML valid and expected
assert(ryml::emitrs<std::string>(tree[0][3]) == R"(- and so
- many other
- wonderful beers
)");
```
- Fix parsing of isolated `!`: should be an empty val tagged with `!` (UKK06-02) ([PR#215](https://github.com/biojppm/rapidyaml/pulls/215)).
- Fix [#193](https://github.com/biojppm/rapidyaml/issues/193): amalgamated header missing `#include <stdarg.h>` which prevented compilation in bare-metal `arm-none-eabi` ([PR #195](https://github.com/biojppm/rapidyaml/pull/195), requiring also [c4core #64](https://github.com/biojppm/c4core/pull/64)).
- Accept `infinity`,`inf` and `nan` as special float values (but not mixed case: eg `InFiNiTy` or `Inf` or `NaN` are not accepted) ([PR #186](https://github.com/biojppm/rapidyaml/pull/186)).
- Accept special float values with upper or mixed case: `.Inf`, `.INF`, `.NaN`, `.NAN`. Previously, only low-case `.inf` and `.nan` were accepted ([PR #186](https://github.com/biojppm/rapidyaml/pull/186)).
- Accept `null` with upper or mixed case: `Null` or `NULL`. Previously, only low-case `null` was accepted ([PR #186](https://github.com/biojppm/rapidyaml/pull/186)).
- Fix [#182](https://github.com/biojppm/rapidyaml/issues/182): add missing export of DLL symbols, and document requirements for compiling shared library from the amalgamated header. [PR #183](https://github.com/biojppm/rapidyaml/pull/183), also [PR c4core#56](https://github.com/biojppm/c4core/pull/56) and [PR c4core#57](https://github.com/biojppm/c4core/pull/57).
- Fix [#185](https://github.com/biojppm/rapidyaml/issues/185): compilation failures in earlier Xcode versions ([PR #187](https://github.com/biojppm/rapidyaml/pull/187) and [PR c4core#61](https://github.com/biojppm/c4core/pull/61)):
- `c4/substr_fwd.hpp`: (failure in Xcode 12 and earlier) forward declaration for `std::allocator` is inside the `inline namespace __1`, unlike later versions.
- `c4/error.hpp`: (failure in debug mode in Xcode 11 and earlier) `__clang_major__` does not mean the same as in the common clang, and as a result the warning `-Wgnu-inline-cpp-without-extern` does not exist there.
- Ensure error messages do not wrap around the buffer when the YAML source line is too long ([PR#210](https://github.com/biojppm/rapidyaml/pulls/210)).
- Ensure error is emitted on unclosed flow sequence characters eg `[[[` ([PR#210](https://github.com/biojppm/rapidyaml/pulls/210)). Same thing for `[]]`.
- Refactor error message building and parser debug logging to use the new dump facilities in c4core ([PR#212](https://github.com/biojppm/rapidyaml/pulls/212)).
- Parse: fix read-after-free when duplicating a parser state node, when pushing to the stack requires a stack buffer resize ([PR#210](https://github.com/biojppm/rapidyaml/pulls/210)).
- Add support for legacy gcc 4.8 ([PR#217](https://github.com/biojppm/rapidyaml/pulls/217)).
### Improvements
- Rewrite filtering of scalars to improve parsing performance ([PR #188](https://github.com/biojppm/rapidyaml/pull/188)). Previously the scalar strings were filtered in place, which resulted in quadratic complexity in terms of scalar length. This did not matter for small scalars fitting the cache (which is the more frequent case), but grew in cost as the scalars grew larger. To achieve linearity, the code was changed so that the strings are now filtered to a temporary scratch space in the parser, and copied back to the output buffer after filtering, if any change occurred. The improvements were large for the folded scalars; the table below shows the benchmark results of throughput (MB/s) for several files containing large scalars of a single type:
| scalar type | before | after | improvement |
|:------------|-------:|-------:|---------:|
| block folded | 276 | 561 | 103% |
| block literal | 331 | 611 | 85% |
| single quoted | 247 | 267 | 8% |
| double quoted | 212 | 230 | 8% |
| plain (unquoted) | 173 | 186 | 8% |
The cost for small scalars is negligible, with benchmark improvement in the interval of -2% to 5%, so well within the margin of benchmark variability in a regular OS. In the future, this will be optimized again by copying each character in place, thus completely avoiding the staging arena.
- `Callbacks`: add `operator==()` and `operator!=()` ([PR #168](https://github.com/biojppm/rapidyaml/pull/168)).
- `Tree`: on error or assert prefer the error callback stored into the tree's current `Callbacks`, rather than the global `Callbacks` ([PR #168](https://github.com/biojppm/rapidyaml/pull/168)).
- `detail::stack<>`: improve behavior when assigning from objects `Callbacks`, test all rule-of-5 scenarios ([PR #168](https://github.com/biojppm/rapidyaml/pull/168)).
- Improve formatting of error messages.
### Thanks
- @ingydotnet
- @perlpunk
- @cschreib
- @fargies
- @Xeonacid
- @aviktorov
- @xTVaser

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11
3rdparty/rapidyaml/compat.cmake vendored Normal file
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@ -0,0 +1,11 @@
# old gcc-4.8 support
if((CMAKE_CXX_COMPILER_ID STREQUAL "GNU") AND
(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 4.8) AND
(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 5.0))
# c++17 compiler required
set(C4RYML_BUILD_BENCHMARKS OFF CACHE BOOL "" FORCE)
# LLVM required
set(C4RYML_SANITIZE OFF CACHE BOOL "" FORCE)
endif()

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@ -0,0 +1,9 @@
#ifndef _C4_LOG_HPP_
#define _C4_LOG_HPP_
// FIXME - these are just dumb placeholders
#define C4_LOGF_ERR(...) fprintf(stderr, __VA_ARGS__)
#define C4_LOGF_WARN(...) fprintf(stderr, __VA_ARGS__)
#define C4_LOGP(msg, ...) printf(msg)
#endif /* _C4_LOG_HPP_ */

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,108 @@
sudo: required
dist: bionic
language: cpp
env:
global:
# cmake is installed into /usr/bin
- PATH=/usr/bin:/usr/local/bin:$PATH
# we're not using combination parameters here to ensure that the builds
# run in the order we want. (We want to perform the fastest tests first so
# failed tests appear as early as possible).
# NOTE: The compiler setting is unused. It simply makes the display on
# travis-ci.org more readable.
# WARNING: do not use the name CXX. Travis will ignore the value here.
matrix:
include:
# every entry does both 64 and 32 bit
# SAN := sanitizers
# VG := valgrind
# coverage: in bionic, lcov is incompatible with g++8 and later
- env: CXX_=g++-7 BT=Coverage STD=11
- env: CXX_=g++-7 BT=Coverage STD=14
- env: CXX_=g++-7 BT=Coverage STD=17
- env: CXX_=g++-10 BT=Debug STD=11 VG=ON
- env: CXX_=g++-10 BT=Release STD=11 VG=ON
- env: CXX_=g++-10 BT=Debug STD=14 VG=ON
- env: CXX_=g++-10 BT=Release STD=14 VG=ON
- env: CXX_=g++-10 BT=Debug STD=17 VG=ON
- env: CXX_=g++-10 BT=Release STD=17 VG=ON
- env: CXX_=g++-10 BT=Debug STD=20 VG=ON
- env: CXX_=g++-10 BT=Release STD=20 VG=ON
- env: CXX_=clang++-10 BT=Debug STD=11 SAN=ALL VG=ON
- env: CXX_=clang++-10 BT=Release STD=11 SAN=ALL VG=ON
- env: CXX_=clang++-10 BT=Debug STD=14 SAN=ALL VG=ON
- env: CXX_=clang++-10 BT=Release STD=14 SAN=ALL VG=ON
- env: CXX_=clang++-10 BT=Debug STD=17 SAN=ALL VG=ON
- env: CXX_=clang++-10 BT=Release STD=17 SAN=ALL VG=ON
- env: CXX_=clang++-10 BT=Debug STD=20 SAN=ALL VG=ON
- env: CXX_=clang++-10 BT=Release STD=20 SAN=ALL VG=ON
- env: CXX_=g++-9 BT=Debug
- env: CXX_=g++-9 BT=Release
- env: CXX_=clang++-9 BT=Debug
- env: CXX_=clang++-9 BT=Release
- env: CXX_=g++-8 BT=Debug
- env: CXX_=g++-8 BT=Release
- env: CXX_=clang++-8 BT=Debug
- env: CXX_=clang++-8 BT=Release
- env: CXX_=g++-7 BT=Debug
- env: CXX_=g++-7 BT=Release
- env: CXX_=clang++-7 BT=Debug
- env: CXX_=clang++-7 BT=Release
- env: CXX_=g++-6 BT=Debug
- env: CXX_=g++-6 BT=Release
- env: CXX_=clang++-6.0 BT=Debug
- env: CXX_=clang++-6.0 BT=Release
- env: CXX_=g++-5 BT=Debug
- env: CXX_=g++-5 BT=Release
- env: CXX_=clang++-5.0 BT=Debug
- env: CXX_=clang++-5.0 BT=Release
# gcc 4.9 is not available in 18.04 -- https://stackoverflow.com/questions/48398475/
#- env: CXX_=g++-4.9 BT=Debug
#- env: CXX_=g++-4.9 BT=Release
- env: CXX_=clang++-4.0 BT=Debug
- env: CXX_=clang++-4.0 BT=Release
- env: CXX_=clang++-3.9 BT=Debug
- env: CXX_=clang++-3.9 BT=Release
# ----------- clang-tidy
#
- env: CXX_=clang++-9 BT=Debug LINT=clang-tidy
- env: CXX_=clang++-9 BT=Release LINT=clang-tidy
install:
- bash -x .ci/travis-install.sh
script:
- source .ci/travis-setenv.sh
- c4core_cfg_test 64 dynamic
- c4core_run_test 64 dynamic
- c4core_cfg_test 64 static
- c4core_run_test 64 static
- c4core_cfg_test 32 static
- c4core_run_test 32 static
- echo "Success!"
after_success:
- source .ci/travis-setenv.sh
# coveralls only accepts one submission per job
#- c4core_submit_coverage 32 static coveralls
- c4core_submit_coverage 64 static coveralls
- c4core_submit_coverage 32 static codecov
- c4core_submit_coverage 64 static codecov

View File

@ -0,0 +1,82 @@
version: '{build}'
image: Visual Studio 2019
environment:
matrix:
- {GEN: Visual Studio 16 2019, ARCH: -A x64, CFG: Debug, compiler: msvc-16-seh}
- {GEN: Visual Studio 16 2019, ARCH: -A Win32, CFG: Debug, compiler: msvc-16-seh}
- {GEN: Visual Studio 16 2019, ARCH: -A x64, CFG: Release, compiler: msvc-16-seh}
- {GEN: Visual Studio 16 2019, ARCH: -A Win32, CFG: Release, compiler: msvc-16-seh}
- {GEN: Visual Studio 16 2019, ARCH: -A x64, STD: -D C4_CXX_STANDARD=20, CFG: Debug, compiler: msvc-16-seh}
- {GEN: Visual Studio 16 2019, ARCH: -A x64, STD: -D C4_CXX_STANDARD=17, CFG: Debug, compiler: msvc-16-seh}
- {GEN: Visual Studio 16 2019, ARCH: -A x64, STD: -D C4_CXX_STANDARD=14, CFG: Debug, compiler: msvc-16-seh}
- {GEN: Visual Studio 15 2017 Win64, CFG: Debug, APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017, compiler: msvc-15-seh}
- {GEN: Visual Studio 15 2017, CFG: Debug, APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017, compiler: msvc-15-seh}
- {GEN: Visual Studio 15 2017 Win64, CFG: Release, APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017, compiler: msvc-15-seh}
- {GEN: Visual Studio 15 2017, CFG: Release, APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017, compiler: msvc-15-seh}
#- compiler: gcc-5.3.0-posix
# GEN: "MinGW Makefiles"
# cxx_path: 'C:\mingw-w64\i686-5.3.0-posix-dwarf-rt_v4-rev0\mingw32\bin'
# APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2015
# CFG: Quicktest
# externconfig: Debug
matrix:
fast_finish: true
install:
- git submodule update --init --recursive
# git bash conflicts with MinGW makefiles
- set "PATH=%PATH:C:\Program Files\Git\usr\bin;=%"
- if not "%cxx_path%"=="" (set "PATH=%PATH%;%cxx_path%")
- cmake --version
build_script:
- echo %GEN%
- echo %ARCH%
- echo %CFG%
- echo %STD%
- set NUM_JOBS=3
- set PROJ_DIR=%cd%
- set BUILD_DIR=%PROJ_DIR%\build
- set INSTALL_DIR=%PROJ_DIR%\install
- set C4_EXTERN_DIR=%BUILD_DIR%\extern
- md %BUILD_DIR%
- md %BUILD_DIR%\static %BUILD_DIR%\shared %BUILD_DIR%\extern
- cmake -S %PROJ_DIR% -B %BUILD_DIR%\static %STD% -DC4CORE_DEV=ON -G "%GEN%" %ARCH% "-DCMAKE_BUILD_TYPE=%CFG%" "-DCMAKE_INSTALL_PREFIX=%INSTALL_DIR%\static" -DBUILD_SHARED_LIBS=OFF
- cmake -S %PROJ_DIR% -B %BUILD_DIR%\shared %STD% -DC4CORE_DEV=ON -G "%GEN%" %ARCH% "-DCMAKE_BUILD_TYPE=%CFG%" "-DCMAKE_INSTALL_PREFIX=%INSTALL_DIR%\shared" -DBUILD_SHARED_LIBS=ON
- cmake --build %BUILD_DIR%\static --config %configuration% --target test-build --parallel %NUM_JOBS%
- cmake --build %BUILD_DIR%\shared --config %configuration% --target test-build --parallel %NUM_JOBS%
test_script:
- cmake --build %BUILD_DIR%\static --config %configuration% --target test
- cmake --build %BUILD_DIR%\shared --config %configuration% --target test
#artifacts:
# - path: '_build/CMakeFiles/*.log'
# name: logs
# - path: '_build/Testing/**/*.xml'
# name: test_results
skip_commits:
files:
- .gitignore
- .travis*
- .ci/travis*
- .ci/dev_*
- .ci/show_*
- .ci/vagrant*
- .ci/Vagrant*
- bm/html/*
- doc/*
- img/*
- CHANGELOG.md
- CONTRIBUTING.md
- LICENSE.txt
- README.*
- ROADMAP.*

View File

@ -0,0 +1,129 @@
#!/bin/bash
# useful to iterate when fixing the release:
# ver=0.2.1 ; ( set -x ; git tag -d v$ver ; git push origin :v$ver ) ; (set -x ; set -e ; tbump --only-patch --non-interactive $ver ; git add -u ; git commit --amend --no-edit ; git tag --annotate --message "v$ver" "v$ver" ; git push -f --tags origin )
function c4_release_create()
{
( \
set -euxo pipefail ; \
ver=$(_c4_validate_ver $1) ; \
branch=$(_c4_validate_branch) ; \
c4_release_bump $ver ; \
c4_release_commit $ver $branch \
)
}
function c4_release_redo()
{
( \
set -euxo pipefail ; \
ver=$(_c4_validate_ver $1) ; \
branch=$(_c4_validate_branch) ; \
c4_release_delete $ver ; \
c4_release_bump $ver ; \
c4_release_amend $ver $branch \
)
}
function c4_release_bump()
{
( \
set -euxo pipefail ; \
ver=$(_c4_validate_ver $1) ; \
tbump --non-interactive --only-patch $ver \
)
}
function c4_release_commit()
{
( \
set -euxo pipefail ; \
ver=$(_c4_validate_ver $1) ; \
branch=$(_c4_validate_branch) ; \
tag=v$ver ; \
git add -u ; \
git commit -m $tag ; \
git tag --annotate --message $tag $tag ; \
)
}
function c4_release_amend()
{
( \
set -euxo pipefail ; \
ver=$(_c4_validate_ver $1) ; \
branch=$(_c4_validate_branch) ; \
tag=v$ver ; \
git add -u ; \
git commit --amend -m $tag ; \
git tag --annotate --message $tag $tag ; \
)
}
function c4_release_delete()
{
( \
set -euxo pipefail ; \
ver=$(_c4_validate_ver $1) ; \
git tag -d v$ver ; \
git push origin :v$ver \
)
}
function c4_release_push()
{
( \
set -euxo pipefail ; \
ver=$(_c4_validate_ver $1) ; \
branch=$(_c4_validate_branch) ; \
tag=v$ver ; \
git push origin $branch ; \
git push --tags origin $tag \
)
}
function c4_release_force_push()
{
( \
set -euxo pipefail ; \
ver=$(_c4_validate_ver $1) ; \
branch=$(_c4_validate_branch) ; \
tag=v$ver ; \
git push -f origin $branch ; \
git push -f --tags origin $tag \
)
}
function _c4_validate_ver()
{
ver=$1
if [ -z "$ver" ] ; then \
exit 1
fi
ver=$(echo $ver | sed "s:v\(.*\):\1:")
#sver=$(echo $ver | sed "s:\([0-9]*\.[0-9]*\..[0-9]*\).*:\1:")
if [ ! -f changelog/$ver.md ] ; then \
if [ -f changelog/current.md ] ; then
git mv changelog/current.md changelog/$ver.md
touch changelog/current.md
git add changelog/current.md
else
echo "ERROR: could not find changelog/$ver.md or changelog/current.md"
exit 1
fi
fi
echo $ver
}
function _c4_validate_branch()
{
branch=$(git rev-parse --abbrev-ref HEAD)
if [ "$branch" != "master" ] ; then
echo "ERROR: release branch must be master"
exit 1
fi
echo $branch
}

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@ -0,0 +1,306 @@
#!/usr/bin/env bash
set -x
# input environment variables:
# OS: the operating system
# CXX_: the compiler version. eg, g++-9 or clang++-6.0
# BT: the build type
# VG: whether to install valgrind
# ARM: whether to arm cross-compiler and emulator
# GITHUB_WORKFLOW: when run from github
# API: whether to install swig
# CMANY: whether to install cmany
#-------------------------------------------------------------------------------
function c4_install_test_requirements()
{
os=$1
case "$os" in
ubuntu*)
c4_install_test_requirements_ubuntu
return 0
;;
macos*)
c4_install_test_requirements_macos
return 0
;;
win*)
c4_install_test_requirements_windows
return 0
;;
*)
return 0
;;
esac
}
function c4_install_test_requirements_windows()
{
if [ "$CMANY" == "ON" ] ; then
pip install cmany
fi
if [ "$API" == "ON" ] ; then
choco install swig
which swig
fi
# ensure chocolatey does not override cmake's cpack
which cpack
choco_cpack="/c/ProgramData/Chocolatey/bin/cpack.exe"
if [ -f $choco_cpack ] ; then
newname=$(echo $choco_cpack | sed 's:cpack:choco-cpack:')
mv -vf $choco_cpack $newname
fi
which cpack
}
function c4_install_test_requirements_macos()
{
if [ "$CMANY" == "ON" ] ; then
sudo pip3 install cmany
fi
}
function c4_install_test_requirements_ubuntu()
{
APT_PKG="" # all
PIP_PKG=""
c4_gather_test_requirements_ubuntu
echo "apt packages: $APT_PKG"
echo "pip packages: $PIP_PKG"
c4_install_test_requirements_ubuntu_impl
echo 'INSTALL COMPLETE!'
}
function c4_install_all_possible_requirements_ubuntu()
{
export CXX_=all
export BT=Coverage
APT_PKG="" # all
PIP_PKG=""
sudo dpkg --add-architecture i386
c4_gather_test_requirements_ubuntu
_c4_add_arm_compilers
echo "apt packages: $APT_PKG"
echo "pip packages: $PIP_PKG"
c4_install_test_requirements_ubuntu_impl
echo 'INSTALL COMPLETE!'
}
function c4_gather_test_requirements_ubuntu()
{
if [ "$GITHUB_WORKFLOW" != "" ] ; then
sudo dpkg --add-architecture i386
else
_add_apt build-essential
_add_apt cmake
fi
_add_apt linux-libc-dev:i386
_add_apt libc6:i386
_add_apt libc6-dev:i386
_add_apt libc6-dbg:i386
_c4_addlibcxx
_c4_gather_compilers "$CXX_"
_add_apt python3-setuptools
_add_apt python3-pip
#_add_apt iwyu
#_add_apt cppcheck
#_add_pip cpplint
# oclint?
if [ "$VG" == "ON" ] ; then
_add_apt valgrind
fi
if [ "$BT" == "Coverage" ]; then
_add_apt lcov
_add_apt libffi-dev
_add_apt libssl-dev
_add_pip requests[security]
_add_pip pyopenssl
_add_pip ndg-httpsclient
_add_pip pyasn1
_add_pip cpp-coveralls
fi
if [ "$CMANY" != "" ] ; then
_add_pip cmany
fi
case "$CXX_" in
arm*)
_c4_add_arm_compilers
;;
esac
}
function c4_install_test_requirements_ubuntu_impl()
{
wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key 2>/dev/null | sudo apt-key add -
wget -O - https://apt.kitware.com/keys/kitware-archive-latest.asc 2>/dev/null | sudo apt-key add -
sudo -E apt-add-repository --yes 'deb https://apt.kitware.com/ubuntu/ bionic main'
sudo -E add-apt-repository --yes ppa:ubuntu-toolchain-r/test
if [ "$APT_PKG" != "" ] ; then
#sudo -E apt-get clean
sudo -E apt-get update
sudo -E apt-get install -y --force-yes $APT_PKG
fi
if [ "$PIP_PKG" != "" ]; then
sudo pip3 install $PIP_PKG
fi
}
#-------------------------------------------------------------------------------
function _c4_add_arm_compilers()
{
# this is going to be deprecated:
# https://askubuntu.com/questions/1243252/how-to-install-arm-none-eabi-gdb-on-ubuntu-20-04-lts-focal-fossa
sudo -E add-apt-repository --yes ppa:team-gcc-arm-embedded/ppa
_add_apt gcc-arm-embedded
_add_apt g++-arm-linux-gnueabihf
_add_apt g++-multilib-arm-linux-gnueabihf
_add_apt qemu
}
function _c4_gather_compilers()
{
cxx=$1
case $cxx in
g++-11 ) _c4_addgcc 11 ;;
g++-10 ) _c4_addgcc 10 ;;
g++-9 ) _c4_addgcc 9 ;;
g++-8 ) _c4_addgcc 8 ;;
g++-7 ) _c4_addgcc 7 ;;
g++-6 ) _c4_addgcc 6 ;;
g++-5 ) _c4_addgcc 5 ;;
#g++-4.9 ) _c4_addgcc 4.9 ;; # https://askubuntu.com/questions/1036108/install-gcc-4-9-at-ubuntu-18-04
g++-4.8 ) _c4_addgcc 4.8 ;;
clang++-12 ) _c4_addclang 12 ;;
clang++-11 ) _c4_addclang 11 ;;
clang++-10 ) _c4_addclang 10 ;;
clang++-9 ) _c4_addclang 9 ;;
clang++-8 ) _c4_addclang 8 ;;
clang++-7 ) _c4_addclang 7 ;;
clang++-6.0) _c4_addclang 6.0 ;;
clang++-5.0) _c4_addclang 5.0 ;;
clang++-4.0) _c4_addclang 4.0 ;;
clang++-3.9) _c4_addclang 3.9 ;;
all)
all="g++-11 g++-10 g++-9 g++-8 g++-7 g++-6 g++-5 clang++-12 clang++-11 clang++-10 clang++-9 clang++-8 clang++-7 clang++-6.0 clang++-5.0 clang++-4.0 clang++-3.9"
echo "installing all compilers: $all"
for cxx in $all ; do
_c4_gather_compilers $cxx
done
;;
"")
# use default compiler
;;
arm*)
;;
*)
echo "unknown compiler: $cxx"
exit 1
;;
esac
}
# add a gcc compiler
function _c4_addgcc()
{
gccversion=$1
case $gccversion in
5 )
_add_apt gcc-5 "deb http://dk.archive.ubuntu.com/ubuntu/ xenial main"
_add_apt gcc-5 "deb http://dk.archive.ubuntu.com/ubuntu/ xenial universe"
;;
*)
;;
esac
_add_apt g++-$gccversion
_add_apt g++-$gccversion-multilib
_add_apt libstdc++-$gccversion-dev
_add_apt lib32stdc++-$gccversion-dev
}
# add a clang compiler
function _c4_addclang()
{
clversion=$1
case $clversion in
# in 18.04, clang9 and later require PPAs
9 | 10 | 11 | 12 )
_add_apt clang-$clversion "deb http://apt.llvm.org/bionic/ llvm-toolchain-bionic-$clversion main"
# libstdc++ is required
_c4_addgcc 11
_c4_addgcc 10
_c4_addgcc 9
;;
*)
_add_apt clang-$clversion
;;
esac
_add_apt g++-multilib # this is required for 32 bit https://askubuntu.com/questions/1057341/unable-to-find-stl-headers-in-ubuntu-18-04
_add_apt clang-tidy-$clversion
}
# add libc++
function _c4_addlibcxx()
{
_add_apt libc++1
_add_apt libc++abi-dev
_add_apt libc++-dev
_add_apt libc++1:i386
_add_apt libc++abi-dev:i386
_add_apt libc++-dev:i386
}
#-------------------------------------------------------------------------------
# add a pip package to the list
function _add_pip()
{
pkgs=$*
PIP_PKG="$PIP_PKG $pkgs"
echo "adding to pip packages: $pkgs"
}
# add a debian package to the list
function _add_apt()
{
pkgs=$1
sourceslist=$2
APT_PKG="$APT_PKG $pkgs"
echo "adding to apt packages: $pkgs"
_add_src "$sourceslist" "# for packages: $pkgs"
}
# add an apt source
function _add_src()
{
sourceslist=$1
comment=$2
if [ ! -z "$sourceslist" ] ; then
echo "adding apt source: $sourceslist"
sudo bash -c "cat >> /etc/apt/sources.list <<EOF
$comment
$sourceslist
EOF"
#cat /etc/apt/sources.list
fi
}

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#!/usr/bin/env bash
set -e
set -x
PROJ_DIR=$(pwd)
function c4_show_info()
{
set +x
env | sort
echo "PROJ_DIR=$PROJ_DIR"
echo "PROJ_PFX_TARGET=$PROJ_PFX_TARGET"
echo "PROJ_PFX_CMAKE=$PROJ_PFX_CMAKE"
echo "CMAKE_FLAGS=$CMAKE_FLAGS"
echo "NUM_JOBS_BUILD=$NUM_JOBS_BUILD"
echo "GITHUB_WORKSPACE=$GITHUB_WORKSPACE"
pwd
ls -lFhp
echo "BITLINKS=$BITLINKS"
for bl in shared64 static64 shared32 static32 ; do
if _c4skipbitlink $bl ; then
echo "skip $bl"
else
echo "exec $bl"
fi
done
echo "CXX_=$CXX_"
echo "BT=$BT"
echo "LINT=$LINT"
echo "SAN=$SAN"
echo "SAN_ONLY=$SAN"
echo "VG=$VG"
echo "BM=$BM"
echo "STD=$STD"
echo "ARM=$ARM"
echo "LIBCXX=$LIBCXX"
echo "VERBOSE_MAKEFILES=$VERBOSE_MAKEFILES"
which cmake
cmake --version
case "$CXX_" in
xcode)
# https://gist.github.com/nlutsenko/ee245fbd239087d22137
echo "number of cores=$(sysctl -n hw.ncpu)"
#defaults read com.apple.dt.xcodebuild | grep -i Number | grep -i Build
#defaults read com.apple.dt.Xcode | grep -i Number | grep -i Tasks
;;
gcc*|g++*|*clang*)
echo "number of cores=$(nproc)"
$CXX_ --version
;;
esac
set -x
git branch
git rev-parse HEAD
git tag || echo
git log -1 --format='%H'
}
function _c4bits()
{
case "$1" in
shared64|static64|arm64) echo 64 ;;
shared32|static32|arm32|arm) echo 32 ;;
*) exit 1 ;;
esac
}
function _c4linktype()
{
case "$1" in
shared64|shared32) echo shared ;;
static64|static32) echo static ;;
*) exit 1 ;;
esac
}
function _c4skipbitlink()
{
bitlink___=$1
if [ -z "$BITLINKS" ] ; then
return 1 # return nonzero as failure, meaning DO NOT SKIP
fi
for bl___ in $BITLINKS ; do
if [ "${bl___}" == "${bitlink___}" ] ; then
return 1 # return nonzero as failure, meaning DO NOT SKIP
fi
done
return 0 # return nonzero as success, meaning DO SKIP
}
function c4_build_test()
{
c4_build_target $* test-build
}
function c4_run_test()
{
c4_run_target $* test
}
function c4_build_target() # runs in parallel
{
if _c4skipbitlink "$1" ; then return 0 ; fi
id=$1
target=$2
if [ ! -z "$target" ] ; then
target="--target $target"
fi
build_dir=`pwd`/build/$id
export CTEST_OUTPUT_ON_FAILURE=1
# watchout: the `--parallel` flag to `cmake --build` is broken:
# https://discourse.cmake.org/t/parallel-does-not-really-enable-parallel-compiles-with-msbuild/964/10
# https://gitlab.kitware.com/cmake/cmake/-/issues/20564
cmake --build $build_dir --config $BT $target -- $(_c4_generator_build_flags) $(_c4_parallel_build_flags)
}
function c4_run_target() # does not run in parallel
{
if _c4skipbitlink "$1" ; then return 0 ; fi
id=$1
target=$2
build_dir=`pwd`/build/$id
export CTEST_OUTPUT_ON_FAILURE=1
cmake --build $build_dir --config $BT --target $target -- $(_c4_generator_build_flags)
}
function c4_package()
{
if _c4skipbitlink "$1" ; then return 0 ; fi
id=$1
generator=$2
build_dir=`pwd`/build/$id
if [ -z "$generator" ] ; then
c4_run_target $id package
else
( cd $build_dir ; cpack -G $generator )
fi
}
function c4_submit_coverage()
{
if [ "$BT" != "Coverage" ] ; then
echo "build type is \"$BT\": no coverage to submit"
return 0
fi
if _c4skipbitlink "$1" ; then return 0 ; fi
id=$1
coverage_service=$2
build_dir=`pwd`/build/$id
echo "Submitting coverage data: $build_dir --> $coverage_service"
cmake --build $build_dir --config $BT --target ${PROJ_PFX_TARGET}coverage-submit-$coverage_service
}
# WIP
function c4_run_static_analysis()
{
if _c4skipbitlink "$1" ; then return 0 ; fi
id=$1
linktype=$(_c4linktype $id)
build_dir=`pwd`/build/$id
# https://blog.kitware.com/static-checks-with-cmake-cdash-iwyu-clang-tidy-lwyu-cpplint-and-cppcheck/
pushd $PROJ_DIR
}
function c4_cfg_test()
{
if _c4skipbitlink "$1" ; then return 0 ; fi
id=$1
#
build_dir=`pwd`/build/$id
install_dir=`pwd`/install/$id
mkdir -p $build_dir
mkdir -p $install_dir
#
if [ "$TOOLCHAIN" != "" ] ; then
toolchain_file=`pwd`/$TOOLCHAIN
if [ ! -f "$toolchain_file" ] ; then
echo "ERROR: toolchain not found: $toolchain_file"
exit 1
fi
_addcmkflags -DCMAKE_TOOLCHAIN_FILE=$toolchain_file
else
bits=$(_c4bits $id)
linktype=$(_c4linktype $id)
case "$linktype" in
static) _addcmkflags -DBUILD_SHARED_LIBS=OFF ;;
shared) _addcmkflags -DBUILD_SHARED_LIBS=ON ;;
*)
echo "ERROR: unknown linktype: $linktype"
exit 1
;;
esac
fi
if [ "$STD" != "" ] ; then
_addcmkflags -DC4_CXX_STANDARD=$STD
_addprojflags CXX_STANDARD=$STD
fi
if [ "$LIBCXX" != "" ] ; then
_addprojflags USE_LIBCXX=$LIBCXX
fi
#
if [ "$DEV" != "OFF" ] ; then
_addprojflags DEV=ON
fi
case "$LINT" in
all ) _addprojflags LINT=ON LINT_TESTS=ON LINT_CLANG_TIDY=ON LINT_PVS_STUDIO=ON ;;
clang-tidy) _addprojflags LINT=ON LINT_TESTS=ON LINT_CLANG_TIDY=ON LINT_PVS_STUDIO=OFF ;;
pvs-studio) _addprojflags LINT=ON LINT_TESTS=ON LINT_CLANG_TIDY=OFF LINT_PVS_STUDIO=ON ;;
* ) _addprojflags LINT=OFF ;;
esac
case "$SAN" in
ALL) _addprojflags SANITIZE=ON ;;
A ) _addprojflags SANITIZE=ON ASAN=ON TSAN=OFF MSAN=OFF UBSAN=OFF ;;
T ) _addprojflags SANITIZE=ON ASAN=OFF TSAN=ON MSAN=OFF UBSAN=OFF ;;
M ) _addprojflags SANITIZE=ON ASAN=OFF TSAN=OFF MSAN=ON UBSAN=OFF ;;
UB ) _addprojflags SANITIZE=ON ASAN=OFF TSAN=OFF MSAN=OFF UBSAN=ON ;;
* ) _addprojflags SANITIZE=OFF ;;
esac
case "$SAN_ONLY" in
ON) _addprojflags SANITIZE_ONLY=ON ;;
* ) _addprojflags SANITIZE_ONLY=OFF ;;
esac
case "$VG" in
ON) _addprojflags VALGRIND=ON VALGRIND_SGCHECK=OFF ;; # FIXME SGCHECK should be ON
* ) _addprojflags VALGRIND=OFF VALGRIND_SGCHECK=OFF ;;
esac
case "$BM" in
ON) _addprojflags BUILD_BENCHMARKS=ON ;;
* ) _addprojflags BUILD_BENCHMARKS=OFF ;;
esac
if [ "$BT" == "Coverage" ] ; then
# the coverage repo tokens can be set in the travis environment:
# export CODECOV_TOKEN=.......
# export COVERALLS_REPO_TOKEN=.......
_addprojflags COVERAGE_CODECOV=ON COVERAGE_CODECOV_SILENT=ON
_addprojflags COVERAGE_COVERALLS=ON COVERAGE_COVERALLS_SILENT=ON
fi
if [ ! -z "$VERBOSE_MAKEFILES" ] ; then
_addcmkflags -DCMAKE_VERBOSE_MAKEFILES=$VERBOSE_MAKEFILES
fi
_addcmkflags -DCMAKE_EXPORT_COMPILE_COMMANDS=ON
if [ ! -z "$CMAKE_FLAGS" ] ; then
_addcmkflags $CMAKE_FLAGS
fi
echo "building with additional cmake flags: $CMFLAGS"
export C4_EXTERN_DIR=`pwd`/build/extern
mkdir -p $C4_EXTERN_DIR
cmake --version
pwd
#
# bash quote handling is a fiasco, and I could not find a way of storing
# quoted strings in variables and then expand the variables with correct quotes
# so we have to do this precious jewell of chicanery:
case "$CXX_" in
vs2019)
g='Visual Studio 16 2019'
case "$bits" in
64) a=x64 ;;
32) a=Win32 ;;
esac
cmake -S $PROJ_DIR -B $build_dir -DCMAKE_INSTALL_PREFIX="$install_dir" \
-DCMAKE_BUILD_TYPE=$BT -G "$g" -A $a $CMFLAGS
;;
vs2017)
case "$bits" in
64) g="Visual Studio 15 2017 Win64" ;;
32) g="Visual Studio 15 2017" ;;
esac
cmake -S $PROJ_DIR -B $build_dir -DCMAKE_INSTALL_PREFIX="$install_dir" \
-DCMAKE_BUILD_TYPE=$BT -G "$g" $CMFLAGS
;;
xcode)
g=Xcode
case "$bits" in
64) a="x86_64" ;;
32) a="i386"
exit 1 # i386 is deprecated in xcode
;;
esac
cmake -S $PROJ_DIR -B $build_dir -DCMAKE_INSTALL_PREFIX="$install_dir" \
-DCMAKE_BUILD_TYPE=$BT -G "$g" -DCMAKE_OSX_ARCHITECTURES=$a $CMFLAGS
;;
arm*|"") # make sure arm* comes before *g++ or *gcc*
cmake -S $PROJ_DIR -B $build_dir -DCMAKE_INSTALL_PREFIX="$install_dir" \
-DCMAKE_BUILD_TYPE=$BT $CMFLAGS
;;
*g++*|*gcc*|*clang*)
export CC_=$(echo "$CXX_" | sed 's:clang++:clang:g' | sed 's:g++:gcc:g')
_c4_choose_clang_tidy $CXX_
cmake -S $PROJ_DIR -B $build_dir -DCMAKE_INSTALL_PREFIX="$install_dir" \
-DCMAKE_BUILD_TYPE=$BT $CMFLAGS \
-DCMAKE_C_COMPILER=$CC_ -DCMAKE_CXX_COMPILER=$CXX_ \
-DCMAKE_C_FLAGS="-std=c99 -m$bits" -DCMAKE_CXX_FLAGS="-m$bits"
cmake --build $build_dir --target help | sed 1d | sort
;;
em++)
emcmake cmake -S $PROJ_DIR -B $build_dir -DCMAKE_INSTALL_PREFIX="$install_dir" \
-DCMAKE_BUILD_TYPE=$BT $CMFLAGS -DCMAKE_CXX_FLAGS="-s DISABLE_EXCEPTION_CATCHING=0"
;;
*)
echo "unknown compiler"
exit 1
;;
esac
}
function _c4_choose_clang_tidy()
{
cxx=$1
# only for clang compilers.
case $cxx in
clang*)
# try with version first
clang_tidy_ver=$(echo $cxx | sed "s:++:-tidy:")
clang_tidy=$(echo $cxx | sed "s:++.*:-tidy:")
for n in $clang_tidy_ver $clang_tidy ; do
exe=$(which $n)
echo "searching for $n: $exe"
if [ -z "$exe" ] ; then
echo "could not find $clang_tidy"
else
_addcmkflags "-DCLANG_TIDY=$exe"
return 0
fi
done
echo "error: could not find clang-tidy for $cxx"
exit 1
;;
esac
}
# add cmake flags without project prefix
function _addcmkflags()
{
for f in $* ; do
CMFLAGS="$CMFLAGS ${f}"
done
}
# add cmake flags with project prefix
function _addprojflags()
{
for f in $* ; do
CMFLAGS="$CMFLAGS -D${PROJ_PFX_CMAKE}${f}"
done
}
function _c4_parallel_build_flags()
{
case "$CXX_" in
vs2019|vs2017|vs2015)
# https://docs.microsoft.com/en-us/visualstudio/msbuild/msbuild-command-line-reference?view=vs-2019
# https://stackoverflow.com/questions/2619198/how-to-get-number-of-cores-in-win32
if [ -z "$NUM_JOBS_BUILD" ] ; then
echo "/maxcpucount:$NUMBER_OF_PROCESSORS"
else
echo "/maxcpucount:$NUM_JOBS_BUILD"
fi
;;
xcode)
# https://stackoverflow.com/questions/5417835/how-to-modify-the-number-of-parallel-compilation-with-xcode
# https://gist.github.com/nlutsenko/ee245fbd239087d22137
if [ -z "$NUM_JOBS_BUILD" ] ; then
echo "-IDEBuildOperationMaxNumberOfConcurrentCompileTasks=$(sysctl -n hw.ncpu)"
else
echo "-IDEBuildOperationMaxNumberOfConcurrentCompileTasks=$NUM_JOBS_BUILD"
fi
;;
*g++*|*gcc*|*clang*|em++)
if [ -z "$NUM_JOBS_BUILD" ] ; then
echo "-j $(nproc)"
else
echo "-j $NUM_JOBS_BUILD"
fi
;;
"") # allow empty compiler
;;
*)
echo "unknown compiler"
exit 1
;;
esac
}
function _c4_generator_build_flags()
{
case "$CXX_" in
vs2019|vs2017|vs2015)
;;
xcode)
# WTF???
# https://github.com/biojppm/rapidyaml/pull/97/checks?check_run_id=1504677928#step:7:964
# https://stackoverflow.com/questions/51153525/xcode-10-unable-to-attach-db-error
echo "-UseModernBuildSystem=NO"
;;
*g++*|*gcc*|*clang*|em++)
;;
"") # allow empty compiler
;;
*)
echo "unknown compiler"
exit 1
;;
esac
}

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@ -0,0 +1,80 @@
# -*- mode: ruby -*-
# vi: set ft=ruby :
# 1) download and install vagrant: https://www.vagrantup.com/downloads.html
# (do not install ubuntu's 14.04 16.04 version, see https://stackoverflow.com/questions/22717428/vagrant-error-failed-to-mount-folders-in-linux-guest ):
# 2) vagrant plugin install vagrant-vbguest
# 3) vagrant up --provider virtualbox
# 4) vagrant ssh
# All Vagrant configuration is done below. The "2" in Vagrant.configure
# configures the configuration version (we support older styles for
# backwards compatibility). Please don't change it unless you know what
# you're doing.
Vagrant.configure(2) do |config|
# The most common configuration options are documented and commented below.
# For a complete reference, please see the online documentation at
# https://docs.vagrantup.com.
# Every Vagrant development environment requires a box. You can search for
# boxes at https://atlas.hashicorp.com/search.
config.vm.box = "generic/ubuntu1804"
# Disable automatic box update checking. If you disable this, then
# boxes will only be checked for updates when the user runs
# `vagrant box outdated`. This is not recommended.
# config.vm.box_check_update = false
# Create a forwarded port mapping which allows access to a specific port
# within the machine from a port on the host machine. In the example below,
# accessing "localhost:8080" will access port 80 on the guest machine.
# config.vm.network "forwarded_port", guest: 80, host: 8080
#config.ssh.username = 'travis'
#config.ssh.password = 'travis'
# Create a private network, which allows host-only access to the machine
# using a specific IP.
# config.vm.network "private_network", ip: "192.168.33.10"
# Create a public network, which generally matched to bridged network.
# Bridged networks make the machine appear as another physical device on
# your network.
# config.vm.network "public_network"
# Share an additional folder to the guest VM. The first argument is
# the path on the host to the actual folder. The second argument is
# the path on the guest to mount the folder. And the optional third
# argument is a set of non-required options.
config.vm.synced_folder "../../../..", "/vagrant"
#config.vm.synced_folder '.', '/vagrant', disabled: true
# Provider-specific configuration so you can fine-tune various
# backing providers for Vagrant. These expose provider-specific options.
# Example for VirtualBox:
#
# config.vm.provider "virtualbox" do |vb|
# # Display the VirtualBox GUI when booting the machine
# vb.gui = true
#
# # Customize the amount of memory on the VM:
# vb.memory = "1024"
# end
#
# View the documentation for the provider you are using for more
# information on available options.
# Define a Vagrant Push strategy for pushing to Atlas. Other push strategies
# such as FTP and Heroku are also available. See the documentation at
# https://docs.vagrantup.com/v2/push/atlas.html for more information.
# config.push.define "atlas" do |push|
# push.app = "YOUR_ATLAS_USERNAME/YOUR_APPLICATION_NAME"
# end
# Enable provisioning with a shell script. Additional provisioners such as
# Puppet, Chef, Ansible, Salt, and Docker are also available. Please see the
# documentation for more information about their specific syntax and use.
#config.vm.provision "shell", path: "travis-install.sh"
end

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# -*- mode: ruby -*-
# vi: set ft=ruby :
# All Vagrant configuration is done below. The "2" in Vagrant.configure
# configures the configuration version (we support older styles for
# backwards compatibility). Please don't change it unless you know what
# you're doing.
Vagrant.configure("2") do |config|
# The most common configuration options are documented and commented below.
# For a complete reference, please see the online documentation at
# https://docs.vagrantup.com.
# Every Vagrant development environment requires a box. You can search for
# boxes at https://vagrantcloud.com/search.
config.vm.box = "ramsey/macos-catalina"
config.vm.box_version = "1.0.0"
# Disable automatic box update checking. If you disable this, then
# boxes will only be checked for updates when the user runs
# `vagrant box outdated`. This is not recommended.
# config.vm.box_check_update = false
# Create a forwarded port mapping which allows access to a specific port
# within the machine from a port on the host machine. In the example below,
# accessing "localhost:8080" will access port 80 on the guest machine.
# NOTE: This will enable public access to the opened port
# config.vm.network "forwarded_port", guest: 80, host: 8080
# Create a forwarded port mapping which allows access to a specific port
# within the machine from a port on the host machine and only allow access
# via 127.0.0.1 to disable public access
# config.vm.network "forwarded_port", guest: 80, host: 8080, host_ip: "127.0.0.1"
# Create a private network, which allows host-only access to the machine
# using a specific IP.
# config.vm.network "private_network", ip: "192.168.33.10"
# Create a public network, which generally matched to bridged network.
# Bridged networks make the machine appear as another physical device on
# your network.
# config.vm.network "public_network"
# Share an additional folder to the guest VM. The first argument is
# the path on the host to the actual folder. The second argument is
# the path on the guest to mount the folder. And the optional third
# argument is a set of non-required options.
# config.vm.synced_folder "../data", "/vagrant_data"
# Provider-specific configuration so you can fine-tune various
# backing providers for Vagrant. These expose provider-specific options.
# Example for VirtualBox:
#
# config.vm.provider "virtualbox" do |vb|
# # Display the VirtualBox GUI when booting the machine
# vb.gui = true
#
# # Customize the amount of memory on the VM:
# vb.memory = "1024"
# end
#
# View the documentation for the provider you are using for more
# information on available options.
# Enable provisioning with a shell script. Additional provisioners such as
# Ansible, Chef, Docker, Puppet and Salt are also available. Please see the
# documentation for more information about their specific syntax and use.
# config.vm.provision "shell", inline: <<-SHELL
# apt-get update
# apt-get install -y apache2
# SHELL
end

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#!/usr/bin/env bash
set -x
# https://askubuntu.com/questions/735201/installing-clang-3-8-on-ubuntu-14-04-3
wget -O - http://llvm.org/apt/llvm-snapshot.gpg.key | sudo apt-key add -
done=$(grep C4STL /etc/apt/sources.list)
if [ -z "$done" ] ; then
cat >> /etc/apt/sources.list <<EOF
# C4STL
# http://apt.llvm.org/
#deb http://llvm.org/apt/trusty/ llvm-toolchain-trusty-3.7 main
#deb http://llvm.org/apt/trusty/ llvm-toolchain-trusty-3.8 main
deb http://llvm.org/apt/trusty/ llvm-toolchain-trusty-3.9 main
deb http://llvm.org/apt/trusty/ llvm-toolchain-trusty-4.0 main
#deb http://llvm.org/apt/trusty/ llvm-toolchain-trusty-5.0 main
EOF
fi
sudo -E apt-get install -y software-properties-common python-software-properties
sudo -E add-apt-repository -y ppa:ubuntu-toolchain-r/test
sudo -E add-apt-repository -y ppa:george-edison55/cmake-3.x
sudo -E apt-get -yq update
sudo -E apt-get install -yq --force-yes \
build-essential \
cmake \
g++-5 \
g++-5-multilib \
g++-6 \
g++-6-multilib \
g++-7 \
g++-7-multilib \
g++-8 \
g++-8-multilib \
g++-9 \
g++-9-multilib \
g++-10 \
g++-10-multilib \
g++-11 \
g++-11-multilib \
clang-3.7 \
clang-3.8 \
clang-3.9 \
clang-4.0 \
swig3.0 \
libssl-dev \
zlib1g-dev \
libbz2-dev \
libreadline-dev \
libsqlite3-dev \
wget \
curl \
llvm \
libncurses5-dev \
libncursesw5-dev \
xz-utils \
tk-dev \
libffi-dev \
liblzma-dev \
python-openssl \
git \
python3 \
python3-pip \
python3-venv
sudo -E pip install cmany
exit 0

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name: rarearchs
defaults:
#if: "!contains(github.event.head_commit.message, 'skip ci')" # SKIP
run:
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash -e -x {0}
on:
# https://github.community/t/how-to-trigger-an-action-on-push-or-pull-request-but-not-both/16662
workflow_dispatch:
push:
branches:
- master
pull_request:
branches:
- master
jobs:
rarearchs:
name: ${{matrix.arch}}/c++${{matrix.std}}/${{matrix.bt}}
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ubuntu-20.04
strategy:
fail-fast: false
matrix:
include:
- {std: 11, bt: Debug , arch: aarch64, distro: ubuntu20.04}
- {std: 11, bt: Release, arch: aarch64, distro: ubuntu20.04}
- {std: 14, bt: Debug , arch: aarch64, distro: ubuntu20.04}
- {std: 14, bt: Release, arch: aarch64, distro: ubuntu20.04}
- {std: 17, bt: Debug , arch: aarch64, distro: ubuntu20.04}
- {std: 17, bt: Release, arch: aarch64, distro: ubuntu20.04}
#
- {std: 11, bt: Debug , arch: ppc64le, distro: ubuntu20.04}
- {std: 11, bt: Release, arch: ppc64le, distro: ubuntu20.04}
- {std: 14, bt: Debug , arch: ppc64le, distro: ubuntu20.04}
- {std: 14, bt: Release, arch: ppc64le, distro: ubuntu20.04}
- {std: 17, bt: Debug , arch: ppc64le, distro: ubuntu20.04}
- {std: 17, bt: Release, arch: ppc64le, distro: ubuntu20.04}
#
- {std: 11, bt: Debug , arch: s390x , distro: ubuntu20.04}
- {std: 11, bt: Release, arch: s390x , distro: ubuntu20.04}
- {std: 14, bt: Debug , arch: s390x , distro: ubuntu20.04}
- {std: 14, bt: Release, arch: s390x , distro: ubuntu20.04}
- {std: 17, bt: Debug , arch: s390x , distro: ubuntu20.04}
- {std: 17, bt: Release, arch: s390x , distro: ubuntu20.04}
#
#- {std: 11, bt: Debug , arch: armv6 , distro: bullseye}
#- {std: 11, bt: Release, arch: armv6 , distro: bullseye}
#- {std: 14, bt: Debug , arch: armv6 , distro: bullseye}
#- {std: 14, bt: Release, arch: armv6 , distro: bullseye}
#- {std: 17, bt: Debug , arch: armv6 , distro: bullseye}
#- {std: 17, bt: Release, arch: armv6 , distro: bullseye}
#
#- {std: 11, bt: Debug , arch: armv7 , distro: ubuntu20.04}
#- {std: 11, bt: Release, arch: armv7 , distro: ubuntu20.04}
#- {std: 14, bt: Debug , arch: armv7 , distro: ubuntu20.04}
#- {std: 14, bt: Release, arch: armv7 , distro: ubuntu20.04}
#- {std: 17, bt: Debug , arch: armv7 , distro: ubuntu20.04}
#- {std: 17, bt: Release, arch: armv7 , distro: ubuntu20.04}
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- name: test
uses: uraimo/run-on-arch-action@v2.0.5
with:
arch: ${{matrix.arch}}
distro: ${{matrix.distro}}
install: |
set -x
apt-get update -y
apt-get install -y \
git \
build-essential
# arm platforms need an up-to-date cmake:
# https://gitlab.kitware.com/cmake/cmake/-/issues/20568
if [ "${{matrix.arch}}" == "armv6" ] || [ "${{matrix.arch}}" == "armv7" ] ; then
apt-get install -y \
gpg \
wget \
apt-transport-https
wget --no-check-certificate -O - https://apt.kitware.com/keys/kitware-archive-latest.asc 2>/dev/null | gpg --dearmor - | tee /usr/share/keyrings/kitware-archive-keyring.gpg >/dev/null
echo 'deb [signed-by=/usr/share/keyrings/kitware-archive-keyring.gpg] https://apt.kitware.com/ubuntu/ focal main' | tee /etc/apt/sources.list.d/kitware.list >/dev/null
apt-get update -y
rm /usr/share/keyrings/kitware-archive-keyring.gpg
apt-get install kitware-archive-keyring
apt-get update -y
fi
apt-get install -y cmake cmake-data
cmake --version
run: |
set -x
uname -a
pwd
ls -lFhp .
#
bdir=build_${{matrix.arch}}_${{matrix.bt}}_${{matrix.std}}
idir=install_${{matrix.arch}}_${{matrix.bt}}_${{matrix.std}}
mkdir -p $bdir
#
cmake -S . -B $bdir \
-DCMAKE_INSTALL_PREFIX=$idir \
-DCMAKE_BUILD_TYPE=${{matrix.bt}} \
-DC4_CXX_STANDARD=${{matrix.std}} \
-DCXX_STANDARD=${{matrix.std}} \
-DC4CORE_DEV=ON \
-DC4CORE_BUILD_BENCHMARKS=OFF \
-DC4CORE_SANITIZE=OFF \
-DC4CORE_LINT=OFF \
-DC4CORE_VALGRIND=OFF
#
cmake --build $bdir -j --target c4core-test-build
#
cmake --build $bdir --target c4core-test-run

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name: benchmarks
defaults:
run:
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash -e -x {0}
on:
# https://github.community/t/how-to-trigger-an-action-on-push-or-pull-request-but-not-both/16662
workflow_dispatch:
push:
branches:
- master
pull_request:
branches:
- master
env:
PROJ_PFX_TARGET: c4core-
PROJ_PFX_CMAKE: C4CORE_
CMAKE_FLAGS:
NUM_JOBS_BUILD: # 4
jobs:
benchmarks:
name: bm/c++${{matrix.std}}/${{matrix.cxx}}/${{matrix.bt}}
if: |
(!contains(github.event.head_commit.message, 'skip all')) ||
(!contains(github.event.head_commit.message, 'skip benchmarks')) ||
contains(github.event.head_commit.message, 'only benchmarks')
continue-on-error: true
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
- {std: 11, cxx: g++-10, bt: Debug , os: ubuntu-18.04 , bitlinks: static64 static32}
- {std: 11, cxx: g++-10, bt: Release, os: ubuntu-18.04 , bitlinks: static64 static32}
- {std: 17, cxx: g++-10, bt: Debug , os: ubuntu-18.04 , bitlinks: static64 static32}
- {std: 17, cxx: g++-10, bt: Release, os: ubuntu-18.04 , bitlinks: static64 static32}
- {std: 20, cxx: g++-10, bt: Debug , os: ubuntu-18.04 , bitlinks: static64 static32}
- {std: 20, cxx: g++-10, bt: Release, os: ubuntu-18.04 , bitlinks: static64 static32}
- {std: 11, cxx: vs2019, bt: Debug , os: windows-latest, bitlinks: static64 static32}
- {std: 11, cxx: vs2019, bt: Release, os: windows-latest, bitlinks: static64 static32}
- {std: 17, cxx: vs2019, bt: Debug , os: windows-latest, bitlinks: static64 static32}
- {std: 17, cxx: vs2019, bt: Release, os: windows-latest, bitlinks: static64 static32}
- {std: 20, cxx: vs2019, bt: Debug , os: windows-latest, bitlinks: static64 static32}
- {std: 20, cxx: vs2019, bt: Release, os: windows-latest, bitlinks: static64 static32}
env: {BM: ON, STD: "${{matrix.std}}", CXX_: "${{matrix.cxx}}", BT: "${{matrix.bt}}", BITLINKS: "${{matrix.bitlinks}}", VG: "${{matrix.vg}}", SAN: "${{matrix.san}}", LINT: "${{matrix.lint}}", OS: "${{matrix.os}}"}
steps:
# use fetch-depth to ensure all tags are fetched
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive, fetch-depth: 0}}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: shared64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared64
- {name: shared64-build, run: source .github/setenv.sh && c4_build_target shared64 c4core-bm-build}
- {name: shared64-run, run: export NUM_JOBS_BUILD=1 && source .github/setenv.sh && c4_run_target shared64 c4core-bm-run}
- name: static64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static64
- {name: static64-build, run: source .github/setenv.sh && c4_build_target static64 c4core-bm-build}
- {name: static64-run, run: export NUM_JOBS_BUILD=1 && source .github/setenv.sh && c4_run_target static64 c4core-bm-run}
- name: static32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static32
- {name: static32-build, run: source .github/setenv.sh && c4_build_target static32 c4core-bm-build}
- {name: static32-run, run: export NUM_JOBS_BUILD=1 && source .github/setenv.sh && c4_run_target static32 c4core-bm-run}
- name: shared32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared32
- {name: shared32-build, run: source .github/setenv.sh && c4_build_target shared32 c4core-bm-build}
- {name: shared32-run, run: export NUM_JOBS_BUILD=1 && source .github/setenv.sh && c4_run_target shared32 c4core-bm-run}
- name: gather benchmark results
run: |
set -x
desc=$(git describe || git rev-parse --short HEAD)
for bl in ${{matrix.bitlinks}} ; do
dst=$(echo benchmark_results/$desc/${{matrix.cxx}}-${{matrix.bt}}-c++${{matrix.std}}-$bl | sed 's:++-:xx:g' | sed 's:+:x:g')
mkdir -p $dst
find build -name bm-results
mv -vf build/$bl/bm/bm-results/* $dst/.
done
- name: upload benchmark result artifacts
uses: actions/upload-artifact@v2
with:
name: benchmark_results
path: benchmark_results/

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name: ci
defaults:
#if: "!contains(github.event.head_commit.message, 'skip ci')" # SKIP
run:
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash -e -x {0}
on:
- push
- pull_request
- workflow_dispatch
env:
PROJ_PFX_TARGET: c4core-
PROJ_PFX_CMAKE: C4CORE_
CMAKE_FLAGS:
NUM_JOBS_BUILD: # 4
# ubuntu-20.04:
# # https://github.com/actions/virtual-environments/blob/main/images/linux/Ubuntu2004-README.md
# gcc: 7.5.0, 8.4.0, 9.3.0, 10.2.0
# clang: 8.0.1, 9.0.1, 10.0.0
# ubuntu-18.04:
# # https://github.com/actions/virtual-environments/blob/main/images/linux/Ubuntu1804-README.md
# gcc: 7.5.0, 8.4.0, 9.3.0, 10.1.0
# clang: 6.0.0, 8.0.0, 9.0.0
# ubuntu-16.04:
# # https://github.com/actions/virtual-environments/blob/main/images/linux/Ubuntu1604-README.md
# gcc: 5.5.0, 7.5.0, 8.4.0, 9.3.0
# clang: 6.0.0, 8.0.0, 9.0.1
# macos-11.0: macOS Big Sur 11.0
# # https://github.com/actions/virtual-environments/blob/main/images/macos/macos-11.0-Readme.md
# Xcode 12.1 11.7
# clang/LLVM 10.0.1
# gcc-8 gcc-9
# macos-10.15: macOS Catalina 10.15
# # https://github.com/actions/virtual-environments/blob/main/images/macos/macos-10.15-Readme.md
# Xcode 12.1 11.7
# clang/LLVM 11.0.0
# gcc-8 gcc-9
# windows-2019:
# # https://github.com/actions/virtual-environments/blob/main/images/win/Windows2019-Readme.md
# vs2019
# windows-2016:
# # https://github.com/actions/virtual-environments/blob/main/images/win/Windows2019-Readme.md
# vs2017
jobs:
#----------------------------------------------------------------------------
test_coverage:
# if: github.ref == 'refs/heads/master'
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
- {std: 11, cxx: g++-7, bt: Coverage, os: ubuntu-18.04}
- {std: 14, cxx: g++-7, bt: Coverage, os: ubuntu-18.04}
- {std: 17, cxx: g++-7, bt: Coverage, os: ubuntu-18.04}
env: {STD: "${{matrix.std}}", CXX_: "${{matrix.cxx}}", BT: "${{matrix.bt}}", BITLINKS: "${{matrix.bitlinks}}", VG: "${{matrix.vg}}", SAN: "${{matrix.san}}", LINT: "${{matrix.lint}}", OS: "${{matrix.os}}", CODECOV_TOKEN: "${{secrets.CODECOV_TOKEN}}", COVERALLS_REPO_TOKEN: "${{secrets.COVERALLS_REPO_TOKEN}}"}
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: shared64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared64
- {name: shared64-build, run: source .github/setenv.sh && c4_build_test shared64}
- {name: shared64-run, run: source .github/setenv.sh && c4_run_test shared64}
- name: shared64-submit
run: |
source .github/setenv.sh
c4_submit_coverage shared64 codecov
#c4_submit_coverage shared64 coveralls # only accepts one submission per job
- name: static64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static64
- {name: static64-build, run: source .github/setenv.sh && c4_build_test static64}
- {name: static64-run, run: source .github/setenv.sh && c4_run_test static64}
- name: static64-submit
run: |
source .github/setenv.sh
c4_submit_coverage static64 codecov
c4_submit_coverage static64 coveralls
- name: static32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static32
- {name: static32-build, run: source .github/setenv.sh && c4_build_test static32}
- {name: static32-run, run: source .github/setenv.sh && c4_run_test static32}
- name: static32-submit
run: |
source .github/setenv.sh
c4_submit_coverage static32 codecov
#c4_submit_coverage static32 coveralls # only accepts one submission per job
- name: shared32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared32
- {name: shared32-build, run: source .github/setenv.sh && c4_build_test shared32}
- {name: shared32-run, run: source .github/setenv.sh && c4_run_test shared32}
- name: shared32-submit
run: |
source .github/setenv.sh
c4_submit_coverage shared32 codecov
#c4_submit_coverage shared32 coveralls # only accepts one submission per job
- name: static32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static32
- {name: static32-build, run: source .github/setenv.sh && c4_build_test static32}
- {name: static32-run, run: source .github/setenv.sh && c4_run_test static32}
- name: static32-submit
run: |
source .github/setenv.sh
c4_submit_coverage static32 codecov
#c4_submit_coverage static32 coveralls # only accepts one submission per job
#----------------------------------------------------------------------------
test_windows:
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
- {std: 11, cxx: vs2017, bt: Debug , os: windows-2016, bitlinks: shared64 static32}
- {std: 11, cxx: vs2017, bt: Release, os: windows-2016, bitlinks: shared64 static32}
- {std: 14, cxx: vs2017, bt: Debug , os: windows-2016, bitlinks: shared64 static32}
- {std: 14, cxx: vs2017, bt: Release, os: windows-2016, bitlinks: shared64 static32}
- {std: 11, cxx: vs2019, bt: Debug , os: windows-2019, bitlinks: shared64 static32}
- {std: 11, cxx: vs2019, bt: Release, os: windows-2019, bitlinks: shared64 static32}
- {std: 14, cxx: vs2019, bt: Debug , os: windows-2019, bitlinks: shared64 static32}
- {std: 14, cxx: vs2019, bt: Release, os: windows-2019, bitlinks: shared64 static32}
- {std: 17, cxx: vs2019, bt: Debug , os: windows-2019, bitlinks: shared64 static32}
- {std: 17, cxx: vs2019, bt: Release, os: windows-2019, bitlinks: shared64 static32}
- {std: 20, cxx: vs2019, bt: Debug , os: windows-2019, bitlinks: shared64 static32}
- {std: 20, cxx: vs2019, bt: Release, os: windows-2019, bitlinks: shared64 static32}
env: {STD: "${{matrix.std}}", CXX_: "${{matrix.cxx}}", BT: "${{matrix.bt}}", BITLINKS: "${{matrix.bitlinks}}", VG: "${{matrix.vg}}", SAN: "${{matrix.san}}", LINT: "${{matrix.lint}}", OS: "${{matrix.os}}"}
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: shared64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared64
- {name: shared64-build, run: source .github/setenv.sh && c4_build_test shared64}
- {name: shared64-run, run: source .github/setenv.sh && c4_run_test shared64}
- {name: shared64-pack, run: source .github/setenv.sh && c4_package shared64}
- name: static64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static64
- {name: static64-build, run: source .github/setenv.sh && c4_build_test static64}
- {name: static64-run, run: source .github/setenv.sh && c4_run_test static64}
- {name: static64-pack, run: source .github/setenv.sh && c4_package static64}
- name: shared32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared32
- {name: shared32-build, run: source .github/setenv.sh && c4_build_test shared32}
- {name: shared32-run, run: source .github/setenv.sh && c4_run_test shared32}
- {name: shared32-pack, run: source .github/setenv.sh && c4_package shared32}
- name: static32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static32
- {name: static32-build, run: source .github/setenv.sh && c4_build_test static32}
- {name: static32-run, run: source .github/setenv.sh && c4_run_test static32}
- {name: static32-pack, run: source .github/setenv.sh && c4_package static32}
#----------------------------------------------------------------------------
test_macosx:
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
- {std: 11, cxx: xcode, bt: Debug , os: macos-11.0, bitlinks: shared64 static64}
- {std: 11, cxx: xcode, bt: Release, os: macos-11.0, bitlinks: shared64 static64}
- {std: 14, cxx: xcode, bt: Debug , os: macos-11.0, bitlinks: shared64 static64}
- {std: 14, cxx: xcode, bt: Release, os: macos-11.0, bitlinks: shared64 static64}
- {std: 17, cxx: xcode, bt: Debug , os: macos-11.0, bitlinks: shared64 static64}
- {std: 17, cxx: xcode, bt: Release, os: macos-11.0, bitlinks: shared64 static64}
env: {STD: "${{matrix.std}}", CXX_: "${{matrix.cxx}}", BT: "${{matrix.bt}}", BITLINKS: "${{matrix.bitlinks}}", VG: "${{matrix.vg}}", SAN: "${{matrix.san}}", LINT: "${{matrix.lint}}", OS: "${{matrix.os}}"}
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: shared64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared64
- {name: shared64-build, run: source .github/setenv.sh && c4_build_test shared64}
- {name: shared64-run, run: source .github/setenv.sh && c4_run_test shared64}
- {name: shared64-pack, run: source .github/setenv.sh && c4_package shared64}
- name: static64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static64
- {name: static64-build, run: source .github/setenv.sh && c4_build_test static64}
- {name: static64-run, run: source .github/setenv.sh && c4_run_test static64}
- {name: static64-pack, run: source .github/setenv.sh && c4_package static64}
- name: shared32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared32
- {name: shared32-build, run: source .github/setenv.sh && c4_build_test shared32}
- {name: shared32-run, run: source .github/setenv.sh && c4_run_test shared32}
- {name: shared32-pack, run: source .github/setenv.sh && c4_package shared32}
- name: static32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static32
- {name: static32-build, run: source .github/setenv.sh && c4_build_test static32}
- {name: static32-run, run: source .github/setenv.sh && c4_run_test static32}
- {name: static32-pack, run: source .github/setenv.sh && c4_package static32}
#----------------------------------------------------------------------------
test_gcc_canary:
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
- {std: 11, cxx: g++-7 , bt: Debug , os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 11, cxx: g++-7 , bt: Release, os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 20, cxx: g++-10 , bt: Debug , os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 20, cxx: g++-10 , bt: Release, os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 11, cxx: g++-5 , bt: Debug , os: ubuntu-16.04, bitlinks: shared64 static32}
- {std: 11, cxx: g++-5 , bt: Release, os: ubuntu-16.04, bitlinks: shared64 static32}
env: {STD: "${{matrix.std}}", CXX_: "${{matrix.cxx}}", BT: "${{matrix.bt}}", BITLINKS: "${{matrix.bitlinks}}", VG: "${{matrix.vg}}", SAN: "${{matrix.san}}", LINT: "${{matrix.lint}}", OS: "${{matrix.os}}"}
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: shared64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared64
- {name: shared64-build, run: source .github/setenv.sh && c4_build_test shared64}
- {name: shared64-run, run: source .github/setenv.sh && c4_run_test shared64}
- {name: shared64-pack, run: source .github/setenv.sh && c4_package shared64}
- name: static64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static64
- {name: static64-build, run: source .github/setenv.sh && c4_build_test static64}
- {name: static64-run, run: source .github/setenv.sh && c4_run_test static64}
- {name: static64-pack, run: source .github/setenv.sh && c4_package static64}
- name: static32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static32
- {name: static32-build, run: source .github/setenv.sh && c4_build_test static32}
- {name: static32-run, run: source .github/setenv.sh && c4_run_test static32}
- {name: static32-pack, run: source .github/setenv.sh && c4_package static32}
- name: shared32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared32
- {name: shared32-build, run: source .github/setenv.sh && c4_build_test shared32}
- {name: shared32-run, run: source .github/setenv.sh && c4_run_test shared32}
- {name: shared32-pack, run: source .github/setenv.sh && c4_package shared32}
#----------------------------------------------------------------------------
test_clang_canary:
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
- {std: 20, cxx: clang++-10 , bt: Debug , os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 20, cxx: clang++-10 , bt: Release, os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 11, cxx: clang++-6.0, bt: Debug , os: ubuntu-16.04, bitlinks: shared64 static32}
- {std: 11, cxx: clang++-6.0, bt: Release, os: ubuntu-16.04, bitlinks: shared64 static32}
env: {STD: "${{matrix.std}}", CXX_: "${{matrix.cxx}}", BT: "${{matrix.bt}}", BITLINKS: "${{matrix.bitlinks}}", VG: "${{matrix.vg}}", SAN: "${{matrix.san}}", LINT: "${{matrix.lint}}", OS: "${{matrix.os}}"}
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: shared64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared64
- {name: shared64-build, run: source .github/setenv.sh && c4_build_test shared64}
- {name: shared64-run, run: source .github/setenv.sh && c4_run_test shared64}
- {name: shared64-pack, run: source .github/setenv.sh && c4_package shared64}
- name: static64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static64
- {name: static64-build, run: source .github/setenv.sh && c4_build_test static64}
- {name: static64-run, run: source .github/setenv.sh && c4_run_test static64}
- {name: static64-pack, run: source .github/setenv.sh && c4_package static64}
- name: static32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static32
- {name: static32-build, run: source .github/setenv.sh && c4_build_test static32}
- {name: static32-run, run: source .github/setenv.sh && c4_run_test static32}
- {name: static32-pack, run: source .github/setenv.sh && c4_package static32}
- name: shared32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared32
- {name: shared32-build, run: source .github/setenv.sh && c4_build_test shared32}
- {name: shared32-run, run: source .github/setenv.sh && c4_run_test shared32}
- {name: shared32-pack, run: source .github/setenv.sh && c4_package shared32}
#----------------------------------------------------------------------------
test_clang_tidy:
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
# clang tidy takes a long time, so don't do multiple bits/linktypes
- {std: 11, cxx: clang++-9, bt: Debug , lint: clang-tidy, bitlinks: shared64, os: ubuntu-18.04}
- {std: 11, cxx: clang++-9, bt: Debug , lint: clang-tidy, bitlinks: shared32, os: ubuntu-18.04}
- {std: 11, cxx: clang++-9, bt: Debug , lint: clang-tidy, bitlinks: static64, os: ubuntu-18.04}
- {std: 11, cxx: clang++-9, bt: Debug , lint: clang-tidy, bitlinks: static32, os: ubuntu-18.04}
- {std: 11, cxx: clang++-9, bt: ReleaseWithDebInfo, lint: clang-tidy, bitlinks: shared64, os: ubuntu-18.04}
- {std: 11, cxx: clang++-9, bt: ReleaseWithDebInfo, lint: clang-tidy, bitlinks: shared32, os: ubuntu-18.04}
- {std: 11, cxx: clang++-9, bt: ReleaseWithDebInfo, lint: clang-tidy, bitlinks: static64, os: ubuntu-18.04}
- {std: 11, cxx: clang++-9, bt: ReleaseWithDebInfo, lint: clang-tidy, bitlinks: static32, os: ubuntu-18.04}
env: {STD: "${{matrix.std}}", CXX_: "${{matrix.cxx}}", BT: "${{matrix.bt}}", BITLINKS: "${{matrix.bitlinks}}", VG: "${{matrix.vg}}", SAN: "${{matrix.san}}", LINT: "${{matrix.lint}}", OS: "${{matrix.os}}"}
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: shared64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared64
- {name: shared64-build, run: source .github/setenv.sh && c4_build_test shared64}
- {name: shared64-run, run: source .github/setenv.sh && c4_run_test shared64}
- {name: shared64-pack, run: source .github/setenv.sh && c4_package shared64}
- name: static64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static64
- {name: static64-build, run: source .github/setenv.sh && c4_build_test static64}
- {name: static64-run, run: source .github/setenv.sh && c4_run_test static64}
- {name: static64-pack, run: source .github/setenv.sh && c4_package static64}
- name: static32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static32
- {name: static32-build, run: source .github/setenv.sh && c4_build_test static32}
- {name: static32-run, run: source .github/setenv.sh && c4_run_test static32}
- {name: static32-pack, run: source .github/setenv.sh && c4_package static32}
- name: shared32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared32
- {name: shared32-build, run: source .github/setenv.sh && c4_build_test shared32}
- {name: shared32-run, run: source .github/setenv.sh && c4_run_test shared32}
- {name: shared32-pack, run: source .github/setenv.sh && c4_package shared32}
#----------------------------------------------------------------------------
test_gcc_extended:
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
# VALGRIND
- {std: 11, cxx: g++-10, bt: Debug , vg: ON, os: ubuntu-18.04}
- {std: 11, cxx: g++-10, bt: Release, vg: ON, os: ubuntu-18.04}
- {std: 14, cxx: g++-10, bt: Debug , vg: ON, os: ubuntu-18.04}
- {std: 14, cxx: g++-10, bt: Release, vg: ON, os: ubuntu-18.04}
- {std: 17, cxx: g++-10, bt: Debug , vg: ON, os: ubuntu-18.04}
- {std: 17, cxx: g++-10, bt: Release, vg: ON, os: ubuntu-18.04}
- {std: 20, cxx: g++-10, bt: Debug , vg: ON, os: ubuntu-18.04}
- {std: 20, cxx: g++-10, bt: Release, vg: ON, os: ubuntu-18.04}
#
- {std: 11, cxx: g++-9, bt: Debug , os: ubuntu-18.04}
- {std: 11, cxx: g++-9, bt: Release, os: ubuntu-18.04}
- {std: 11, cxx: g++-8, bt: Debug , os: ubuntu-18.04}
- {std: 11, cxx: g++-8, bt: Release, os: ubuntu-18.04}
- {std: 11, cxx: g++-7, bt: Debug , os: ubuntu-18.04}
- {std: 11, cxx: g++-7, bt: Release, os: ubuntu-18.04}
- {std: 11, cxx: g++-6, bt: Debug , os: ubuntu-18.04}
- {std: 11, cxx: g++-6, bt: Release, os: ubuntu-18.04}
- {std: 11, cxx: g++-5, bt: Debug , os: ubuntu-18.04}
- {std: 11, cxx: g++-5, bt: Release, os: ubuntu-18.04}
env: {STD: "${{matrix.std}}", CXX_: "${{matrix.cxx}}", BT: "${{matrix.bt}}", BITLINKS: "${{matrix.bitlinks}}", VG: "${{matrix.vg}}", SAN: "${{matrix.san}}", LINT: "${{matrix.lint}}", OS: "${{matrix.os}}"}
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: shared64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared64
- {name: shared64-build, run: source .github/setenv.sh && c4_build_test shared64}
- {name: shared64-run, run: source .github/setenv.sh && c4_run_test shared64}
- {name: shared64-pack, run: source .github/setenv.sh && c4_package shared64}
- name: static64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static64
- {name: static64-build, run: source .github/setenv.sh && c4_build_test static64}
- {name: static64-run, run: source .github/setenv.sh && c4_run_test static64}
- {name: static64-pack, run: source .github/setenv.sh && c4_package static64}
- name: static32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static32
- {name: static32-build, run: source .github/setenv.sh && c4_build_test static32}
- {name: static32-run, run: source .github/setenv.sh && c4_run_test static32}
- {name: static32-pack, run: source .github/setenv.sh && c4_package static32}
- name: shared32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared32
- {name: shared32-build, run: source .github/setenv.sh && c4_build_test shared32}
- {name: shared32-run, run: source .github/setenv.sh && c4_run_test shared32}
- {name: shared32-pack, run: source .github/setenv.sh && c4_package shared32}
#----------------------------------------------------------------------------
test_clang_extended:
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
- {std: 20, cxx: clang++-10 , bt: Debug , vg: on, os: ubuntu-18.04}
- {std: 20, cxx: clang++-10 , bt: Release, vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-9 , bt: Debug , vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-9 , bt: Release, vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-8 , bt: Debug , vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-8 , bt: Release, vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-7 , bt: Debug , vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-7 , bt: Release, vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-6.0, bt: Debug , vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-6.0, bt: Release, vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-5.0, bt: Debug , vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-5.0, bt: Release, vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-4.0, bt: Debug , vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-4.0, bt: Release, vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-3.9, bt: Debug , vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-3.9, bt: Release, vg: on, os: ubuntu-18.04}
env: {STD: "${{matrix.std}}", CXX_: "${{matrix.cxx}}", BT: "${{matrix.bt}}", BITLINKS: "${{matrix.bitlinks}}", VG: "${{matrix.vg}}", SAN: "${{matrix.san}}", LINT: "${{matrix.lint}}", OS: "${{matrix.os}}"}
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: shared64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared64
- {name: shared64-build, run: source .github/setenv.sh && c4_build_test shared64}
- {name: shared64-run, run: source .github/setenv.sh && c4_run_test shared64}
- {name: shared64-pack, run: source .github/setenv.sh && c4_package shared64}
- name: static64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static64
- {name: static64-build, run: source .github/setenv.sh && c4_build_test static64}
- {name: static64-run, run: source .github/setenv.sh && c4_run_test static64}
- {name: static64-pack, run: source .github/setenv.sh && c4_package static64}
- name: static32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static32
- {name: static32-build, run: source .github/setenv.sh && c4_build_test static32}
- {name: static32-run, run: source .github/setenv.sh && c4_run_test static32}
- {name: static32-pack, run: source .github/setenv.sh && c4_package static32}
- name: shared32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared32
- {name: shared32-build, run: source .github/setenv.sh && c4_build_test shared32}
- {name: shared32-run, run: source .github/setenv.sh && c4_run_test shared32}
- {name: shared32-pack, run: source .github/setenv.sh && c4_package shared32}
#----------------------------------------------------------------------------
test_clang_sanitize:
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
# these jobs take much longer, so run only one bitlink pair per job to profit from parallelism
- {std: 11, cxx: clang++-10 , bt: Debug , vg: ON, san: ALL, bitlinks: shared64 static64, os: ubuntu-18.04}
- {std: 11, cxx: clang++-10 , bt: Debug , vg: ON, san: ALL, bitlinks: shared32 static32, os: ubuntu-18.04}
- {std: 11, cxx: clang++-10 , bt: Release, vg: ON, san: ALL, bitlinks: shared64 static64, os: ubuntu-18.04}
- {std: 11, cxx: clang++-10 , bt: Release, vg: ON, san: ALL, bitlinks: shared32 static32, os: ubuntu-18.04}
- {std: 14, cxx: clang++-10 , bt: Debug , vg: ON, san: ALL, bitlinks: shared64 static64, os: ubuntu-18.04}
- {std: 14, cxx: clang++-10 , bt: Debug , vg: ON, san: ALL, bitlinks: shared32 static32, os: ubuntu-18.04}
- {std: 14, cxx: clang++-10 , bt: Release, vg: ON, san: ALL, bitlinks: shared64 static64, os: ubuntu-18.04}
- {std: 14, cxx: clang++-10 , bt: Release, vg: ON, san: ALL, bitlinks: shared32 static32, os: ubuntu-18.04}
- {std: 17, cxx: clang++-10 , bt: Debug , vg: ON, san: ALL, bitlinks: shared64 static64, os: ubuntu-18.04}
- {std: 17, cxx: clang++-10 , bt: Debug , vg: ON, san: ALL, bitlinks: shared32 static32, os: ubuntu-18.04}
- {std: 17, cxx: clang++-10 , bt: Release, vg: ON, san: ALL, bitlinks: shared64 static64, os: ubuntu-18.04}
- {std: 17, cxx: clang++-10 , bt: Release, vg: ON, san: ALL, bitlinks: shared32 static32, os: ubuntu-18.04}
- {std: 20, cxx: clang++-10 , bt: Debug , vg: ON, san: ALL, bitlinks: shared64 static64, os: ubuntu-18.04}
- {std: 20, cxx: clang++-10 , bt: Debug , vg: ON, san: ALL, bitlinks: shared32 static32, os: ubuntu-18.04}
- {std: 20, cxx: clang++-10 , bt: Release, vg: ON, san: ALL, bitlinks: shared64 static64, os: ubuntu-18.04}
- {std: 20, cxx: clang++-10 , bt: Release, vg: ON, san: ALL, bitlinks: shared32 static32, os: ubuntu-18.04}
env: {STD: "${{matrix.std}}", CXX_: "${{matrix.cxx}}", BT: "${{matrix.bt}}", BITLINKS: "${{matrix.bitlinks}}", VG: "${{matrix.vg}}", SAN: "${{matrix.san}}", LINT: "${{matrix.lint}}", OS: "${{matrix.os}}"}
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: shared64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared64
- {name: shared64-build, run: source .github/setenv.sh && c4_build_test shared64}
- {name: shared64-run, run: source .github/setenv.sh && c4_run_test shared64}
- {name: shared64-pack, run: source .github/setenv.sh && c4_package shared64}
- name: static64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static64
- {name: static64-build, run: source .github/setenv.sh && c4_build_test static64}
- {name: static64-run, run: source .github/setenv.sh && c4_run_test static64}
- {name: static64-pack, run: source .github/setenv.sh && c4_package static64}
- name: static32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static32
- {name: static32-build, run: source .github/setenv.sh && c4_build_test static32}
- {name: static32-run, run: source .github/setenv.sh && c4_run_test static32}
- {name: static32-pack, run: source .github/setenv.sh && c4_package static32}
- name: shared32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared32
- {name: shared32-build, run: source .github/setenv.sh && c4_build_test shared32}
- {name: shared32-run, run: source .github/setenv.sh && c4_run_test shared32}
- {name: shared32-pack, run: source .github/setenv.sh && c4_package shared32}
#----------------------------------------------------------------------------
test_arm:
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
# these jobs take much longer, so run only one bitlink pair per job to profit from parallelism
- {std: 11, bt: Debug , toolchain: cmake/Toolchain-Arm-ubuntu.cmake, cxx: arm-linux-gnueabihf-gcc, os: ubuntu-18.04}
- {std: 11, bt: Release, toolchain: cmake/Toolchain-Arm-ubuntu.cmake, cxx: arm-linux-gnueabihf-gcc, os: ubuntu-18.04}
- {std: 14, bt: Debug , toolchain: cmake/Toolchain-Arm-ubuntu.cmake, cxx: arm-linux-gnueabihf-gcc, os: ubuntu-18.04}
- {std: 14, bt: Release, toolchain: cmake/Toolchain-Arm-ubuntu.cmake, cxx: arm-linux-gnueabihf-gcc, os: ubuntu-18.04}
- {std: 17, bt: Debug , toolchain: cmake/Toolchain-Arm-ubuntu.cmake, cxx: arm-linux-gnueabihf-gcc, os: ubuntu-18.04}
- {std: 17, bt: Release, toolchain: cmake/Toolchain-Arm-ubuntu.cmake, cxx: arm-linux-gnueabihf-gcc, os: ubuntu-18.04}
env: {TOOLCHAIN: "${{matrix.toolchain}}", STD: "${{matrix.std}}", CXX_: "${{matrix.cxx}}", BT: "${{matrix.bt}}", BITLINKS: "${{matrix.bitlinks}}", VG: "${{matrix.vg}}", SAN: "${{matrix.san}}", LINT: "${{matrix.lint}}", OS: "${{matrix.os}}"}
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test arm
- {name: build, run: source .github/setenv.sh && c4_build_test arm}
- {name: run, run: source .github/setenv.sh && c4_run_test arm}
- {name: pack, run: source .github/setenv.sh && c4_package arm}
# #----------------------------------------------------------------------------
# # https://blog.kitware.com/static-checks-with-cmake-cdash-iwyu-clang-tidy-lwyu-cpplint-and-cppcheck/
# static_analysis:
# continue-on-error: true
# if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
# runs-on: ${{matrix.os}}
# strategy:
# fail-fast: false
# matrix:
# include:
# # these jobs take much longer, so run only one bitlink pair per job to profit from parallelism
# - {std: 11, cxx: clang++-10, bt: Debug , bitlinks: shared64, os: ubuntu-18.04}
# - {std: 11, cxx: clang++-10, bt: Release, bitlinks: shared64, os: ubuntu-18.04}
# - {std: 14, cxx: clang++-10, bt: Debug , bitlinks: shared64, os: ubuntu-18.04}
# - {std: 14, cxx: clang++-10, bt: Release, bitlinks: shared64, os: ubuntu-18.04}
# - {std: 17, cxx: clang++-10, bt: Debug , bitlinks: shared64, os: ubuntu-18.04}
# - {std: 17, cxx: clang++-10, bt: Release, bitlinks: shared64, os: ubuntu-18.04}
# - {std: 20, cxx: clang++-10, bt: Debug , bitlinks: shared64, os: ubuntu-18.04}
# - {std: 20, cxx: clang++-10, bt: Release, bitlinks: shared64, os: ubuntu-18.04}
# env: {STD: "${{matrix.std}}", CXX_: "${{matrix.cxx}}", BT: "${{matrix.bt}}", BITLINKS: "${{matrix.bitlinks}}", VG: "${{matrix.vg}}", SAN: "${{matrix.san}}", LINT: "${{matrix.lint}}", OS: "${{matrix.os}}"}
# steps:
# - {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
# - {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
# - {name: show info, run: source .github/setenv.sh && c4_show_info}
# - name: shared64-configure---------------------------------------------------
# run: source .github/setenv.sh && c4_cfg_test shared64
# - {name: shared64-build, run: source .github/setenv.sh && c4_build_test shared64}
# - {name: clang-tidy, run: cmake "-DCMAKE_CXX_CLANG_TIDY=/usr/bin/clang-tidy-3.9;-checks=*" ../path/to/source}
# - {name: cppcheck, run: cmake "-DCMAKE_CXX_CPPCHECK=/usr/bin/cppcheck;--std=c++11" ../path/to/source}
# - {name: cpplint, run: cmake "-DCMAKE_CXX_CPPLINT=/usr/local/bin/cpplint;--linelength=179" ..}
# - {name: include-what-you-use, run: cmake "-DCMAKE_CXX_INCLUDE_WHAT_YOU_USE=/usr/bin/iwyu;--transitive_includes_only" ..}
# - {name: link-what-you-use, run: cmake -DCMAKE_LINK_WHAT_YOU_USE=TRUE ..}
#----------------------------------------------------------------------------
# useful to iterate when fixing the release
# ver=0.0.0-rc1 ; ( set -x ; git tag -d v$ver ; git push origin :v$ver ) ; (set -x ; set -e ; git add -u ; git commit --amend --no-edit ; git tag --annotate --message "v$ver" "v$ver" ; git push -f --tags origin gh_actions )
release:
if: contains(github.ref, 'tags/v')
runs-on: ubuntu-latest
#needs: [test_coverage, test_windows, test_macosx, test_gcc_canary, test_clang_canary, test_clang_tidy, test_gcc_extended, test_clang_extended, test_clang_sanitize, test_api]
steps:
- name: Install requirements
run: |
sudo -E pip install git-archive-all
- name: Get version
id: get_version
# https://github.community/t/how-to-get-just-the-tag-name/16241/11
run: |
echo ::set-output name=SRC_TAG::${GITHUB_REF#refs/tags/}
echo ::set-output name=SRC_VERSION::${GITHUB_REF#refs/tags/v}
echo SRC_TAG=${GITHUB_REF#refs/tags/}
echo SRC_VERSION=${GITHUB_REF#refs/tags/v}
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- name: Create Release
id: create_release
uses: actions/create-release@v1 # https://github.com/marketplace/actions/create-a-release
env:
GITHUB_TOKEN: "${{secrets.GITHUB_TOKEN}}"
SRC_TAG: "${{steps.get_version.outputs.SRC_TAG}}"
SRC_VERSION: "${{steps.get_version.outputs.SRC_VERSION}}"
with:
tag_name: ${{github.ref}}
release_name: Release ${{steps.get_version.outputs.SRC_VERSION}}
draft: true # to create a draft (unpublished) release, false to create a published one. Default: false
prerelease: ${{contains(github.ref, '-rc')}}
body_path: ${{github.workspace}}/changelog/${{steps.get_version.outputs.SRC_VERSION}}.md
- name: Create source packs
id: src_pack
run: |
version=${{steps.get_version.outputs.SRC_VERSION}}
name=${PROJ_PFX_TARGET}src-$version
git-archive-all --prefix $name $name.tgz
git-archive-all --prefix $name $name.zip
echo ::set-output name=TGZ::$name.tgz
echo ::set-output name=ZIP::$name.zip
- name: Upload tgz source pack
id: upload_src_tgz_to_release
uses: actions/upload-release-asset@v1.0.1
env: {GITHUB_TOKEN: "${{secrets.GITHUB_TOKEN}}"}
with:
upload_url: ${{steps.create_release.outputs.upload_url}}
asset_path: ${{steps.src_pack.outputs.TGZ}}
asset_name: ${{steps.src_pack.outputs.TGZ}}
asset_content_type: application/gzip
- name: Upload zip source pack
id: upload_src_zip_to_release
uses: actions/upload-release-asset@v1.0.1
env: {GITHUB_TOKEN: "${{secrets.GITHUB_TOKEN}}"}
with:
upload_url: ${{steps.create_release.outputs.upload_url}}
asset_path: ${{steps.src_pack.outputs.ZIP}}
asset_name: ${{steps.src_pack.outputs.ZIP}}
asset_content_type: application/zip
- name: Save Release URL for uploading binary artifacts
run: |
echo "UPLOAD_URL: ${{steps.create_release.outputs.upload_url}}"
echo "${{steps.create_release.outputs.upload_url}}" > ./upload_url
- name: Upload Release URL
uses: actions/upload-artifact@v1
with:
path: ./upload_url
name: upload_url
# since this is a library, we just provide the source packages (done above)
# #----------------------------------------------------------------------------
# publish:
# needs: release
# name: publish/${{matrix.config.os}}/${{matrix.config.gen}}
# runs-on: ${{matrix.config.os}}
# env: {DEV: OFF, BT: Release, OS: "${{matrix.config.os}}", CXX_: "${{matrix.config.cxx}}", GEN: "${{matrix.config.gen}}"}
# strategy:
# fail-fast: false
# matrix:
# config:
# # name of the artifact | suffix | cpack gen | mime type | os | cxx
# - {name: Ubuntu 20.04 deb , sfx: unix64.deb, gen: DEB , mime: vnd.debian.binary-package, os: ubuntu-20.04 }
# - {name: Ubuntu 20.04 sh , sfx: unix64.sh , gen: STGZ , mime: x-sh , os: ubuntu-20.04 }
# - {name: Ubuntu 18.04 deb , sfx: unix64.deb, gen: DEB , mime: vnd.debian.binary-package, os: ubuntu-18.04 }
# - {name: Ubuntu 18.04 sh , sfx: unix64.sh , gen: STGZ , mime: x-sh , os: ubuntu-18.04 }
# - {name: Ubuntu 16.04 deb , sfx: unix64.deb, gen: DEB , mime: vnd.debian.binary-package, os: ubuntu-16.04 }
# - {name: Ubuntu 16.04 sh , sfx: unix64.sh , gen: STGZ , mime: x-sh , os: ubuntu-16.04 }
# - {name: Windows VS2017 zip, sfx: win64.zip , gen: ZIP , mime: zip , os: windows-2016, cxx: vs2017}
# - {name: Windows VS2019 zip, sfx: win64.zip , gen: ZIP , mime: zip , os: windows-2019, cxx: vs2019}
# - {name: MacOSX sh , sfx: apple64.sh, gen: STGZ , mime: x-sh , os: macos-11.0 , cxx: xcode }
# steps:
# - name: Get version
# id: get_version
# # https://github.community/t/how-to-get-just-the-tag-name/16241/11
# run: |
# echo ::set-output name=SRC_VERSION::${GITHUB_REF#refs/tags/v}
# echo SRC_VERSION=${GITHUB_REF#refs/tags/v}
# echo GEN=$GEN
# - name: Download upload URL
# uses: actions/download-artifact@v1
# with: {name: upload_url, path: ./}
# - name: Preprocess
# id: preprocess
# run: |
# upload_url=`cat ./upload_url`
# echo ::set-output name=upload_url::$upload_url
# # the package has the same name in multiple same-platform+same-sfx
# # instances, but the uploaded asset needs to have different names:
# sfx=${{matrix.config.sfx}}
# case "${{matrix.config.os}}" in
# ubuntu*)
# sfx=$(echo $sfx | sed "s:unix64:${{matrix.config.os}}:")
# ;;
# windows*)
# sfx=$(echo $sfx | sed "s:win64:win64-${{matrix.config.cxx}}:")
# ;;
# macos*)
# sfx=$(echo $sfx | sed "s:apple64:macosx-${{matrix.config.cxx}}:")
# ;;
# esac
# asset_name=${PROJ_PFX_TARGET}${{steps.get_version.outputs.SRC_VERSION}}-$sfx
# echo ::set-output name=asset_name::$asset_name
# - {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
# - {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
# - {name: show info, run: source .github/setenv.sh && c4_show_info }
# - name: shared64-configure---------------------------------------------------
# run: source .github/setenv.sh && c4_cfg_test shared64
# - {name: shared64-build, run: source .github/setenv.sh && c4_build_target shared64 all}
# - name: shared64-pack
# run: |
# source .github/setenv.sh && c4_package shared64 $GEN
# src=./build/shared64/${PROJ_PFX_TARGET}${{steps.get_version.outputs.SRC_VERSION}}-${{matrix.config.sfx}}
# dst=${{steps.preprocess.outputs.asset_name}}
# cp -fav $src $dst
# - name: Upload artifact
# id: upload_to_release
# uses: actions/upload-release-asset@v1.0.1
# env: {GITHUB_TOKEN: "${{secrets.GITHUB_TOKEN}}"}
# with:
# upload_url: ${{steps.preprocess.outputs.upload_url}}
# asset_path: ${{steps.preprocess.outputs.asset_name}}
# asset_name: ${{steps.preprocess.outputs.asset_name}}
# asset_content_type: application/${{matrix.config.mime}}
# #- name: Report artifact URL
# # run: echo "artifact uploaded successfully: ${{steps.upload_to_release.outputs.browser_download_url}}"

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name: emscripten
defaults:
#if: "!contains(github.event.head_commit.message, 'skip ci')" # SKIP
run:
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash -e -x {0}
on:
# https://github.community/t/how-to-trigger-an-action-on-push-or-pull-request-but-not-both/16662
workflow_dispatch:
push:
branches:
- master
pull_request:
branches:
- master
env:
PROJ_PFX_TARGET: c4core-
PROJ_PFX_CMAKE: C4CORE_
CMAKE_FLAGS:
NUM_JOBS_BUILD: # 4
EMSCRIPTEN_CACHE_FOLDER: 'emsdk-cache'
# ubuntu-20.04:
# # https://github.com/actions/virtual-environments/blob/main/images/linux/Ubuntu2004-README.md
# gcc: 7.5.0, 8.4.0, 9.3.0, 10.2.0
# clang: 8.0.1, 9.0.1, 10.0.0
# ubuntu-18.04:
# # https://github.com/actions/virtual-environments/blob/main/images/linux/Ubuntu1804-README.md
# gcc: 7.5.0, 8.4.0, 9.3.0, 10.1.0
# clang: 6.0.0, 8.0.0, 9.0.0
# macos-11.0: macOS Big Sur 11.0
# # https://github.com/actions/virtual-environments/blob/main/images/macos/macos-11.0-Readme.md
# Xcode 12.1 11.7
# clang/LLVM 10.0.1
# gcc-8 gcc-9
# macos-10.15: macOS Catalina 10.15
# # https://github.com/actions/virtual-environments/blob/main/images/macos/macos-10.15-Readme.md
# Xcode 12.1 11.7
# clang/LLVM 11.0.0
# gcc-8 gcc-9
# windows-2019:
# # https://github.com/actions/virtual-environments/blob/main/images/win/Windows2019-Readme.md
# vs2019
# windows-2016:
# # https://github.com/actions/virtual-environments/blob/main/images/win/Windows2016-Readme.md
# vs2017
jobs:
#----------------------------------------------------------------------------
emscripten:
name: emscripten/${{matrix.emver}}/c++${{matrix.std}}/${{matrix.bt}}
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
- {std: 11, cxx: em++, emver: 2.0.34, bt: Debug , os: ubuntu-latest, bitlinks: static32}
- {std: 11, cxx: em++, emver: 2.0.34, bt: Release, os: ubuntu-latest, bitlinks: static32}
- {std: 20, cxx: em++, emver: 2.0.34, bt: Debug , os: ubuntu-latest, bitlinks: static32}
- {std: 20, cxx: em++, emver: 2.0.34, bt: Release, os: ubuntu-latest, bitlinks: static32}
- {std: 11, cxx: em++, emver: 3.0.0 , bt: Debug , os: ubuntu-latest, bitlinks: static32}
- {std: 11, cxx: em++, emver: 3.0.0 , bt: Release, os: ubuntu-latest, bitlinks: static32}
- {std: 20, cxx: em++, emver: 3.0.0 , bt: Debug , os: ubuntu-latest, bitlinks: static32}
- {std: 20, cxx: em++, emver: 3.0.0 , bt: Release, os: ubuntu-latest, bitlinks: static32}
env:
STD: "${{matrix.std}}"
CXX_: "${{matrix.cxx}}"
BT: "${{matrix.bt}}"
BITLINKS: "${{matrix.bitlinks}}"
VG: "${{matrix.vg}}"
SAN: "${{matrix.san}}"
LINT: "${{matrix.lint}}"
OS: "${{matrix.os}}"
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- name: setup emscripten cache
id: cache-system-libraries
uses: actions/cache@v2
with: {path: "${{env.EMSCRIPTEN_CACHE_FOLDER}}", key: "${{matrix.emver}}-${{runner.os}}"}
- name: setup emscripten
uses: mymindstorm/setup-emsdk@v11
with: {version: "${{matrix.emver}}", actions-cache-folder: "${{env.EMSCRIPTEN_CACHE_FOLDER}}"}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: static32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static32
- {name: static32-build, run: source .github/setenv.sh && c4_build_test static32}
- {name: static32-run, run: source .github/setenv.sh && c4_run_test static32}

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name: libcxx
defaults:
#if: "!contains(github.event.head_commit.message, 'skip ci')" # SKIP
run:
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash -e -x {0}
on:
# https://github.community/t/how-to-trigger-an-action-on-push-or-pull-request-but-not-both/16662
workflow_dispatch:
push:
branches:
- master
pull_request:
branches:
- master
env:
PROJ_PFX_TARGET: c4core-
PROJ_PFX_CMAKE: C4CORE_
CMAKE_FLAGS:
NUM_JOBS_BUILD: # 4
# ubuntu-20.04:
# # https://github.com/actions/virtual-environments/blob/main/images/linux/Ubuntu2004-README.md
# gcc: 7.5.0, 8.4.0, 9.3.0, 10.2.0
# clang: 8.0.1, 9.0.1, 10.0.0
# ubuntu-18.04:
# # https://github.com/actions/virtual-environments/blob/main/images/linux/Ubuntu1804-README.md
# gcc: 7.5.0, 8.4.0, 9.3.0, 10.1.0
# clang: 6.0.0, 8.0.0, 9.0.0
# macos-11.0: macOS Big Sur 11.0
# # https://github.com/actions/virtual-environments/blob/main/images/macos/macos-11.0-Readme.md
# Xcode 12.1 11.7
# clang/LLVM 10.0.1
# gcc-8 gcc-9
# macos-10.15: macOS Catalina 10.15
# # https://github.com/actions/virtual-environments/blob/main/images/macos/macos-10.15-Readme.md
# Xcode 12.1 11.7
# clang/LLVM 11.0.0
# gcc-8 gcc-9
# windows-2019:
# # https://github.com/actions/virtual-environments/blob/main/images/win/Windows2019-Readme.md
# vs2019
# windows-2016:
# # https://github.com/actions/virtual-environments/blob/main/images/win/Windows2016-Readme.md
# vs2017
jobs:
#----------------------------------------------------------------------------
libcxx:
name: libc++/${{matrix.cxx}}/c++${{matrix.std}}/${{matrix.bt}}
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
- {std: 20, cxx: clang++-10 , bt: Debug , os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 20, cxx: clang++-10 , bt: Release, os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 17, cxx: clang++-10 , bt: Debug , os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 17, cxx: clang++-10 , bt: Release, os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 14, cxx: clang++-10 , bt: Debug , os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 14, cxx: clang++-10 , bt: Release, os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 11, cxx: clang++-10 , bt: Debug , os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 11, cxx: clang++-10 , bt: Release, os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 17, cxx: clang++-6.0, bt: Debug , os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 17, cxx: clang++-6.0, bt: Release, os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 14, cxx: clang++-6.0, bt: Debug , os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 14, cxx: clang++-6.0, bt: Release, os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 11, cxx: clang++-6.0, bt: Debug , os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 11, cxx: clang++-6.0, bt: Release, os: ubuntu-18.04, bitlinks: shared64 static32}
env:
LIBCXX: ON # <---- enable libc++
STD: "${{matrix.std}}"
CXX_: "${{matrix.cxx}}"
BT: "${{matrix.bt}}"
BITLINKS: "${{matrix.bitlinks}}"
VG: "${{matrix.vg}}"
SAN: "${{matrix.san}}"
LINT: "${{matrix.lint}}"
OS: "${{matrix.os}}"
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: shared64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared64
- {name: shared64-build, run: source .github/setenv.sh && c4_build_test shared64}
- {name: shared64-run, run: source .github/setenv.sh && c4_run_test shared64}
- {name: shared64-pack, run: source .github/setenv.sh && c4_package shared64}
- name: static64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static64
- {name: static64-build, run: source .github/setenv.sh && c4_build_test static64}
- {name: static64-run, run: source .github/setenv.sh && c4_run_test static64}
- {name: static64-pack, run: source .github/setenv.sh && c4_package static64}
- name: static32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static32
- {name: static32-build, run: source .github/setenv.sh && c4_build_test static32}
- {name: static32-run, run: source .github/setenv.sh && c4_run_test static32}
- {name: static32-pack, run: source .github/setenv.sh && c4_package static32}
- name: shared32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared32
- {name: shared32-build, run: source .github/setenv.sh && c4_build_test shared32}
- {name: shared32-run, run: source .github/setenv.sh && c4_run_test shared32}
- {name: shared32-pack, run: source .github/setenv.sh && c4_package shared32}

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name: macosx
defaults:
#if: "!contains(github.event.head_commit.message, 'skip ci')" # SKIP
run:
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash -e -x {0}
on:
# https://github.community/t/how-to-trigger-an-action-on-push-or-pull-request-but-not-both/16662
workflow_dispatch:
push:
branches:
- master
pull_request:
branches:
- master
env:
PROJ_PFX_TARGET: c4core-
PROJ_PFX_CMAKE: C4CORE_
CMAKE_FLAGS:
NUM_JOBS_BUILD: # 4
# ubuntu-20.04:
# # https://github.com/actions/virtual-environments/blob/main/images/linux/Ubuntu2004-README.md
# gcc: 7.5.0, 8.4.0, 9.3.0, 10.2.0
# clang: 8.0.1, 9.0.1, 10.0.0
# ubuntu-18.04:
# # https://github.com/actions/virtual-environments/blob/main/images/linux/Ubuntu1804-README.md
# gcc: 7.5.0, 8.4.0, 9.3.0, 10.1.0
# clang: 6.0.0, 8.0.0, 9.0.0
# macos-11.0: macOS Big Sur 11.0
# # https://github.com/actions/virtual-environments/blob/main/images/macos/macos-11.0-Readme.md
# Xcode 12.1 11.7
# clang/LLVM 10.0.1
# gcc-8 gcc-9
# macos-10.15: macOS Catalina 10.15
# # https://github.com/actions/virtual-environments/blob/main/images/macos/macos-10.15-Readme.md
# Xcode 12.1 11.7
# clang/LLVM 11.0.0
# gcc-8 gcc-9
# windows-2019:
# # https://github.com/actions/virtual-environments/blob/main/images/win/Windows2019-Readme.md
# vs2019
# windows-2016:
# # https://github.com/actions/virtual-environments/blob/main/images/win/Windows2016-Readme.md
# vs2017
jobs:
#----------------------------------------------------------------------------
xcode:
name: xcode${{matrix.xcver}}/c++${{matrix.std}}/${{matrix.bt}}
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
- {std: 11, cxx: xcode, xcver: 13, bt: Debug , os: macos-11, bitlinks: shared64 static64}
- {std: 11, cxx: xcode, xcver: 13, bt: Release, os: macos-11, bitlinks: shared64 static64}
- {std: 17, cxx: xcode, xcver: 13, bt: Debug , os: macos-11, bitlinks: shared64 static64}
- {std: 17, cxx: xcode, xcver: 13, bt: Release, os: macos-11, bitlinks: shared64 static64}
#
- {std: 11, cxx: xcode, xcver: 12, bt: Debug , os: macos-11, bitlinks: shared64 static64}
- {std: 11, cxx: xcode, xcver: 12, bt: Release, os: macos-11, bitlinks: shared64 static64}
- {std: 17, cxx: xcode, xcver: 12, bt: Debug , os: macos-11, bitlinks: shared64 static64}
- {std: 17, cxx: xcode, xcver: 12, bt: Release, os: macos-11, bitlinks: shared64 static64}
#
- {std: 11, cxx: xcode, xcver: 11, bt: Debug , os: macos-11, bitlinks: shared64 static64}
- {std: 11, cxx: xcode, xcver: 11, bt: Release, os: macos-11, bitlinks: shared64 static64}
- {std: 17, cxx: xcode, xcver: 11, bt: Debug , os: macos-11, bitlinks: shared64 static64}
- {std: 17, cxx: xcode, xcver: 11, bt: Release, os: macos-11, bitlinks: shared64 static64}
env: {STD: "${{matrix.std}}", CXX_: "${{matrix.cxx}}", BT: "${{matrix.bt}}", BITLINKS: "${{matrix.bitlinks}}", VG: "${{matrix.vg}}", SAN: "${{matrix.san}}", LINT: "${{matrix.lint}}", OS: "${{matrix.os}}"}
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- {name: xcode, uses: maxim-lobanov/setup-xcode@v1, with: {xcode-version: "${{matrix.xcver}}" }}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: shared64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared64
- {name: shared64-build, run: source .github/setenv.sh && c4_build_test shared64}
- {name: shared64-run, run: source .github/setenv.sh && c4_run_test shared64}
- {name: shared64-pack, run: source .github/setenv.sh && c4_package shared64}
- name: static64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static64
- {name: static64-build, run: source .github/setenv.sh && c4_build_test static64}
- {name: static64-run, run: source .github/setenv.sh && c4_run_test static64}
- {name: static64-pack, run: source .github/setenv.sh && c4_package static64}
- name: shared32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared32
- {name: shared32-build, run: source .github/setenv.sh && c4_build_test shared32}
- {name: shared32-run, run: source .github/setenv.sh && c4_run_test shared32}
- {name: shared32-pack, run: source .github/setenv.sh && c4_package shared32}
- name: static32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static32
- {name: static32-build, run: source .github/setenv.sh && c4_build_test static32}
- {name: static32-run, run: source .github/setenv.sh && c4_run_test static32}
- {name: static32-pack, run: source .github/setenv.sh && c4_package static32}

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@ -0,0 +1,199 @@
name: release
defaults:
#if: "!contains(github.event.head_commit.message, 'skip ci')" # SKIP
run:
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash -e -x {0}
on:
# https://github.community/t/how-to-trigger-an-action-on-push-or-pull-request-but-not-both/16662
workflow_dispatch:
push:
tags:
- v0.*
- v1.*
- v2.*
branches:
- master
pull_request:
branches:
- master
env:
PROJ_PKG_NAME: c4core-
PROJ_PFX_TARGET: c4core-
PROJ_PFX_CMAKE: C4CORE_
CMAKE_FLAGS:
NUM_JOBS_BUILD: # 4
# useful to iterate when fixing the release:
# ver=0.2.1 ; ( set -x ; git tag -d v$ver ; git push origin :v$ver ) ; (set -x ; set -e ; tbump --only-patch --non-interactive $ver ; git add -u ; git commit --amend --no-edit ; git tag --annotate --message "v$ver" "v$ver" ; git push -f --tags origin )
jobs:
gettag:
runs-on: ubuntu-latest
steps:
# use fetch-depth to ensure all tags are fetched
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive, fetch-depth: 0}}
- name: Variables (from tag)
if: contains(github.ref, 'tags/v')
run: |
# https://github.community/t/how-to-get-just-the-tag-name/16241/11
SRC_TAG=${GITHUB_REF#refs/tags/}
SRC_VERSION=${GITHUB_REF#refs/tags/v}
cat <<EOF > vars.sh
export SRC_TAG=$SRC_TAG
export SRC_VERSION=$SRC_VERSION
EOF
- name: Variables (from commit, no tag)
if: ${{ !contains(github.ref, 'tags/v') }}
run: |
set -x
branch_name=${GITHUB_REF#refs/heads/}
# builds triggered from PRs have the branch_name like this: refs/pull/150/merge
# so filter to eg pr0150_merge
branch_name=`echo $branch_name | sed "s:refs/pull/\([0-9]*\)/\(.*\):pr0\1_\2:"`
# sanitize the branch name; eg merge/foo-bar -> merge_foo_bar
branch_name=`echo $branch_name | sed 's:[/.-]:_:g'`
SRC_TAG=$(git describe || git rev-parse --short HEAD) # eg v0.2.0-110-gda837e0
SRC_VERSION="${branch_name}-${SRC_TAG}"
cat <<EOF > vars.sh
export SRC_TAG=$SRC_TAG
export SRC_VERSION=$SRC_VERSION
EOF
- name: Verify vars.sh
run: cat vars.sh ; source vars.sh ; echo $SRC_TAG ; echo $SRC_VERSION
- name: Save vars.sh
uses: actions/upload-artifact@v1
with: {name: vars.sh, path: ./vars.sh}
#----------------------------------------------------------------------------
# create source packages
src:
needs: gettag
runs-on: ubuntu-latest
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- name: Download vars.sh
uses: actions/download-artifact@v1
with: {name: vars.sh, path: ./}
- name: Install python 3.9
uses: actions/setup-python@v2
with: { python-version: 3.9 }
- name: Install requirements
run: |
sudo -E pip install git-archive-all
- name: Create source packages
run: |
pwd
ls -lFhp
source vars.sh
echo SRC_TAG=$SRC_TAG
echo SRC_VERSION=$SRC_VERSION
id=${PROJ_PKG_NAME}${SRC_VERSION}
name=${id}-src
mkdir -p assets
git-archive-all --prefix $name assets/$name.tgz
git-archive-all --prefix $name assets/$name.zip
python --version
python tools/amalgamate.py assets/$id.hpp
- name: Save source artifacts
uses: actions/upload-artifact@v1
with: {name: assets, path: assets}
#----------------------------------------------------------------------------
# create c++ packages
cpp:
name: cpp/${{matrix.config.os}}/${{matrix.config.gen}}
needs: gettag
runs-on: ${{matrix.config.os}}
env: {DEV: OFF, BT: Release, OS: "${{matrix.config.os}}", CXX_: "${{matrix.config.cxx}}", GEN: "${{matrix.config.gen}}"}
strategy:
fail-fast: false
matrix:
config:
# name of the artifact | suffix (gen) | suffix (package) | cpack gen | mime type | os | cxx
# ubuntu 20.04 is disabled because of a problem installing libc++:i386:
#- {name: Ubuntu 20.04 deb , sfxg: unix64-shared-Release.deb, sfxp: ubuntu-20.04.deb , gen: DEB , mime: vnd.debian.binary-package, os: ubuntu-20.04 }
- {name: Ubuntu 18.04 deb , sfxg: unix64-shared-Release.deb, sfxp: ubuntu-18.04.deb , gen: DEB , mime: vnd.debian.binary-package, os: ubuntu-18.04 }
- {name: Windows VS2019 zip, sfxg: win64-shared-Release.zip , sfxp: windows-vs2019.zip , gen: ZIP , mime: zip , os: windows-2019, cxx: vs2019}
- {name: MacOSX sh , sfxg: apple64-shared-Release.sh, sfxp: macosx-xcode.sh , gen: STGZ , mime: x-sh , os: macos-11.0 , cxx: xcode }
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- name: Download vars.sh
uses: actions/download-artifact@v1
with: {name: vars.sh, path: ./}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info }
- name: shared64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared64
- {name: shared64-build, run: source .github/setenv.sh && c4_build_target shared64}
- name: shared64-pack
run: source .github/setenv.sh && c4_package shared64 $GEN
- name: shared64-normalize
run: |
set -x
source vars.sh
mkdir -p assets
asset_src=`ls -1 ./build/shared64/${PROJ_PFX_TARGET}*-${{matrix.config.sfxg}}`
asset_dst=./assets/${PROJ_PKG_NAME}${SRC_VERSION}-${{matrix.config.sfxp}}
[ ! -f $asset_src ] && exit 1
cp -fav $asset_src $asset_dst
- name: Save artifacts
uses: actions/upload-artifact@v1
with: {name: assets, path: assets}
#----------------------------------------------------------------------------
release:
runs-on: ubuntu-latest
needs:
- src
- cpp
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- name: Gather artifacts - ./assets
uses: actions/download-artifact@v2
with: {name: assets, path: assets}
- name: Verify existing artifacts
run: |
ls -lFhp assets/
#
# Github
- name: Restore vars.sh
if: contains(github.ref, 'tags/v')
uses: actions/download-artifact@v1
with: {name: vars.sh, path: ./}
- name: Save vars for following steps
if: contains(github.ref, 'tags/v')
id: vars
run: |
source vars.sh
version_body=${{github.workspace}}/changelog/$SRC_VERSION.md
if [ ! -f $version_body ] ; then
echo "version body file was not found: $version_body"
exit 1
fi
echo "::set-output name=VERSION::$SRC_VERSION"
echo "::set-output name=VERSION_BODY::$version_body"
- name: Create Github Release
if: contains(github.ref, 'tags/v')
id: create_release
uses: actions/create-release@v1
env: { GITHUB_TOKEN: "${{secrets.GITHUB_TOKEN}}" }
with:
tag_name: ${{github.ref}}
release_name: Release ${{steps.vars.outputs.VERSION}}
body_path: ${{steps.vars.outputs.VERSION_BODY}}
draft: true
prerelease: ${{contains(github.ref, 'rc')}}
- name: Upload assets to Github Release
if: contains(github.ref, 'tags/v')
uses: dwenegar/upload-release-assets@v1
env: { GITHUB_TOKEN: "${{secrets.GITHUB_TOKEN}}" }
with:
release_id: ${{steps.create_release.outputs.id}}
assets_path: ./assets/

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@ -0,0 +1,576 @@
name: test
defaults:
#if: "!contains(github.event.head_commit.message, 'skip ci')" # SKIP
run:
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash -e -x {0}
on:
# https://github.community/t/how-to-trigger-an-action-on-push-or-pull-request-but-not-both/16662
workflow_dispatch:
push:
branches:
- master
pull_request:
branches:
- master
env:
PROJ_PFX_TARGET: c4core-
PROJ_PFX_CMAKE: C4CORE_
CMAKE_FLAGS:
NUM_JOBS_BUILD: # 4
# ubuntu-20.04:
# # https://github.com/actions/virtual-environments/blob/main/images/linux/Ubuntu2004-README.md
# gcc: 7.5.0, 8.4.0, 9.3.0, 10.2.0
# clang: 8.0.1, 9.0.1, 10.0.0
# ubuntu-18.04:
# # https://github.com/actions/virtual-environments/blob/main/images/linux/Ubuntu1804-README.md
# gcc: 7.5.0, 8.4.0, 9.3.0, 10.1.0
# clang: 6.0.0, 8.0.0, 9.0.0
# macos-11.0: macOS Big Sur 11.0
# # https://github.com/actions/virtual-environments/blob/main/images/macos/macos-11.0-Readme.md
# Xcode 12.1 11.7
# clang/LLVM 10.0.1
# gcc-8 gcc-9
# macos-10.15: macOS Catalina 10.15
# # https://github.com/actions/virtual-environments/blob/main/images/macos/macos-10.15-Readme.md
# Xcode 12.1 11.7
# clang/LLVM 11.0.0
# gcc-8 gcc-9
# windows-2019:
# # https://github.com/actions/virtual-environments/blob/main/images/win/Windows2019-Readme.md
# vs2019
# windows-2016:
# # https://github.com/actions/virtual-environments/blob/main/images/win/Windows2016-Readme.md
# vs2017
jobs:
#----------------------------------------------------------------------------
coverage:
name: coverage/c++${{matrix.std}}
# if: github.ref == 'refs/heads/master'
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
- {std: 11, cxx: g++-7, cc: gcc-7, bt: Coverage, os: ubuntu-18.04}
- {std: 14, cxx: g++-7, cc: gcc-7, bt: Coverage, os: ubuntu-18.04}
- {std: 17, cxx: g++-7, cc: gcc-7, bt: Coverage, os: ubuntu-18.04}
env: {STD: "${{matrix.std}}", CXX_: "${{matrix.cxx}}", BT: "${{matrix.bt}}", BITLINKS: "${{matrix.bitlinks}}", VG: "${{matrix.vg}}", SAN: "${{matrix.san}}", LINT: "${{matrix.lint}}", OS: "${{matrix.os}}", CODECOV_TOKEN: "${{secrets.CODECOV_TOKEN}}", COVERALLS_REPO_TOKEN: "${{secrets.COVERALLS_REPO_TOKEN}}"}
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: shared64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared64
- {name: shared64-build, run: source .github/setenv.sh && c4_build_test shared64}
- {name: shared64-run, run: source .github/setenv.sh && c4_run_test shared64}
- name: shared64-submit
run: |
source .github/setenv.sh
c4_submit_coverage shared64 codecov
#c4_submit_coverage shared64 coveralls # only accepts one submission per job
- name: static64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static64
- {name: static64-build, run: source .github/setenv.sh && c4_build_test static64}
- {name: static64-run, run: source .github/setenv.sh && c4_run_test static64}
- name: static64-submit
run: |
source .github/setenv.sh
c4_submit_coverage static64 codecov
c4_submit_coverage static64 coveralls
- name: static32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static32
- {name: static32-build, run: source .github/setenv.sh && c4_build_test static32}
- {name: static32-run, run: source .github/setenv.sh && c4_run_test static32}
- name: static32-submit
run: |
source .github/setenv.sh
c4_submit_coverage static32 codecov
#c4_submit_coverage static32 coveralls # only accepts one submission per job
- name: shared32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared32
- {name: shared32-build, run: source .github/setenv.sh && c4_build_test shared32}
- {name: shared32-run, run: source .github/setenv.sh && c4_run_test shared32}
- name: shared32-submit
run: |
source .github/setenv.sh
c4_submit_coverage shared32 codecov
#c4_submit_coverage shared32 coveralls # only accepts one submission per job
- name: static32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static32
- {name: static32-build, run: source .github/setenv.sh && c4_build_test static32}
- {name: static32-run, run: source .github/setenv.sh && c4_run_test static32}
- name: static32-submit
run: |
source .github/setenv.sh
c4_submit_coverage static32 codecov
#c4_submit_coverage static32 coveralls # only accepts one submission per job
#----------------------------------------------------------------------------
coverage_nofastfloat:
name: coverage/c++${{matrix.std}}/nofastfloat
# if: github.ref == 'refs/heads/master'
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
- {std: 11, cxx: g++-7, cc: gcc-7, bt: Coverage, os: ubuntu-18.04}
- {std: 14, cxx: g++-7, cc: gcc-7, bt: Coverage, os: ubuntu-18.04}
- {std: 17, cxx: g++-7, cc: gcc-7, bt: Coverage, os: ubuntu-18.04}
env: {
STD: "${{matrix.std}}",
CXX_: "${{matrix.cxx}}",
BT: "${{matrix.bt}}",
OS: "${{matrix.os}}",
CODECOV_TOKEN: "${{secrets.CODECOV_TOKEN}}",
COVERALLS_REPO_TOKEN: "${{secrets.COVERALLS_REPO_TOKEN}}",
BDIR: "build/nofastfloat-${{matrix.cxx}}-cxx${{matrix.std}}",
IDIR: "install/nofastfloat-${{matrix.cxx}}-cxx${{matrix.std}}",
}
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: nofastfloat-configure------------------------------------------------
run: |
set -x
mkdir -p $BDIR
mkdir -p $IDIR
cmake -S . -B $BDIR \
-DC4CORE_WITH_FASTFLOAT=OFF \
-DC4_CXX_STANDARD=${{matrix.std}} \
-DC4CORE_CXX_STANDARD=${{matrix.std}} \
-DC4CORE_BUILD_TESTS=ON \
-DC4CORE_VALGRIND=OFF \
-DC4CORE_COVERAGE_CODECOV=ON \
-DC4CORE_COVERAGE_CODECOV_SILENT=ON \
-DC4CORE_COVERAGE_COVERALLS=ON \
-DC4CORE_COVERAGE_COVERALLS_SILENT=ON \
-DCMAKE_INSTALL_PREFIX=$IDIR \
-DCMAKE_BUILD_TYPE=Coverage \
-DCMAKE_CXX_COMPILER=${{matrix.cxx}} \
-DCMAKE_C_COMPILER=${{matrix.cc}}
- name: nofastfloat-build
run: |
cmake --build $BDIR --config Coverage --target c4core-test-build -j
- name: nofastfloat-run
run: |
cmake --build $BDIR --config Coverage --target c4core-test-run
- name: nofastfloat-submit
run: |
cmake --build $BDIR --config Coverage --target c4core-coverage-submit-codecov
#cmake --build $BDIR --config Coverage --target c4core-coverage-submit-coveralls
#----------------------------------------------------------------------------
windows:
name: win/${{matrix.cxx}}/c++${{matrix.std}}/${{matrix.bt}}
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
- {std: 11, cxx: vs2017, bt: Debug , os: windows-2016, bitlinks: shared64 static32}
- {std: 11, cxx: vs2017, bt: Release, os: windows-2016, bitlinks: shared64 static32}
- {std: 14, cxx: vs2017, bt: Debug , os: windows-2016, bitlinks: shared64 static32}
- {std: 14, cxx: vs2017, bt: Release, os: windows-2016, bitlinks: shared64 static32}
- {std: 11, cxx: vs2019, bt: Debug , os: windows-2019, bitlinks: shared64 static32}
- {std: 11, cxx: vs2019, bt: Release, os: windows-2019, bitlinks: shared64 static32}
- {std: 14, cxx: vs2019, bt: Debug , os: windows-2019, bitlinks: shared64 static32}
- {std: 14, cxx: vs2019, bt: Release, os: windows-2019, bitlinks: shared64 static32}
- {std: 17, cxx: vs2019, bt: Debug , os: windows-2019, bitlinks: shared64 static32}
- {std: 17, cxx: vs2019, bt: Release, os: windows-2019, bitlinks: shared64 static32}
- {std: 20, cxx: vs2019, bt: Debug , os: windows-2019, bitlinks: shared64 static32}
- {std: 20, cxx: vs2019, bt: Release, os: windows-2019, bitlinks: shared64 static32}
env: {STD: "${{matrix.std}}", CXX_: "${{matrix.cxx}}", BT: "${{matrix.bt}}", BITLINKS: "${{matrix.bitlinks}}", VG: "${{matrix.vg}}", SAN: "${{matrix.san}}", LINT: "${{matrix.lint}}", OS: "${{matrix.os}}"}
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: shared64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared64
- {name: shared64-build, run: source .github/setenv.sh && c4_build_test shared64}
- {name: shared64-run, run: source .github/setenv.sh && c4_run_test shared64}
- {name: shared64-pack, run: source .github/setenv.sh && c4_package shared64}
- name: static64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static64
- {name: static64-build, run: source .github/setenv.sh && c4_build_test static64}
- {name: static64-run, run: source .github/setenv.sh && c4_run_test static64}
- {name: static64-pack, run: source .github/setenv.sh && c4_package static64}
- name: shared32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared32
- {name: shared32-build, run: source .github/setenv.sh && c4_build_test shared32}
- {name: shared32-run, run: source .github/setenv.sh && c4_run_test shared32}
- {name: shared32-pack, run: source .github/setenv.sh && c4_package shared32}
- name: static32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static32
- {name: static32-build, run: source .github/setenv.sh && c4_build_test static32}
- {name: static32-run, run: source .github/setenv.sh && c4_run_test static32}
- {name: static32-pack, run: source .github/setenv.sh && c4_package static32}
#----------------------------------------------------------------------------
gcc_canary:
name: gcc_canary/${{matrix.cxx}}/c++${{matrix.std}}/${{matrix.bt}}
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
- {std: 11, cxx: g++-7 , bt: Debug , os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 11, cxx: g++-7 , bt: Release, os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 20, cxx: g++-10 , bt: Debug , os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 20, cxx: g++-10 , bt: Release, os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 11, cxx: g++-5 , bt: Debug , os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 11, cxx: g++-5 , bt: Release, os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 11, cxx: g++-4.8 , bt: Debug, os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 11, cxx: g++-4.8 , bt: Release, os: ubuntu-18.04, bitlinks: shared64 static32}
env: {STD: "${{matrix.std}}", CXX_: "${{matrix.cxx}}", BT: "${{matrix.bt}}", BITLINKS: "${{matrix.bitlinks}}", VG: "${{matrix.vg}}", SAN: "${{matrix.san}}", LINT: "${{matrix.lint}}", OS: "${{matrix.os}}"}
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: shared64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared64
- {name: shared64-build, run: source .github/setenv.sh && c4_build_test shared64}
- {name: shared64-run, run: source .github/setenv.sh && c4_run_test shared64}
- {name: shared64-pack, run: source .github/setenv.sh && c4_package shared64}
- name: static64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static64
- {name: static64-build, run: source .github/setenv.sh && c4_build_test static64}
- {name: static64-run, run: source .github/setenv.sh && c4_run_test static64}
- {name: static64-pack, run: source .github/setenv.sh && c4_package static64}
- name: static32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static32
- {name: static32-build, run: source .github/setenv.sh && c4_build_test static32}
- {name: static32-run, run: source .github/setenv.sh && c4_run_test static32}
- {name: static32-pack, run: source .github/setenv.sh && c4_package static32}
- name: shared32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared32
- {name: shared32-build, run: source .github/setenv.sh && c4_build_test shared32}
- {name: shared32-run, run: source .github/setenv.sh && c4_run_test shared32}
- {name: shared32-pack, run: source .github/setenv.sh && c4_package shared32}
#----------------------------------------------------------------------------
clang_canary:
name: clang_canary/${{matrix.cxx}}/c++${{matrix.std}}/${{matrix.bt}}
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
- {std: 20, cxx: clang++-10 , bt: Debug , os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 20, cxx: clang++-10 , bt: Release, os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 11, cxx: clang++-6.0, bt: Debug , os: ubuntu-18.04, bitlinks: shared64 static32}
- {std: 11, cxx: clang++-6.0, bt: Release, os: ubuntu-18.04, bitlinks: shared64 static32}
env: {STD: "${{matrix.std}}", CXX_: "${{matrix.cxx}}", BT: "${{matrix.bt}}", BITLINKS: "${{matrix.bitlinks}}", VG: "${{matrix.vg}}", SAN: "${{matrix.san}}", LINT: "${{matrix.lint}}", OS: "${{matrix.os}}"}
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: shared64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared64
- {name: shared64-build, run: source .github/setenv.sh && c4_build_test shared64}
- {name: shared64-run, run: source .github/setenv.sh && c4_run_test shared64}
- {name: shared64-pack, run: source .github/setenv.sh && c4_package shared64}
- name: static64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static64
- {name: static64-build, run: source .github/setenv.sh && c4_build_test static64}
- {name: static64-run, run: source .github/setenv.sh && c4_run_test static64}
- {name: static64-pack, run: source .github/setenv.sh && c4_package static64}
- name: static32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static32
- {name: static32-build, run: source .github/setenv.sh && c4_build_test static32}
- {name: static32-run, run: source .github/setenv.sh && c4_run_test static32}
- {name: static32-pack, run: source .github/setenv.sh && c4_package static32}
- name: shared32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared32
- {name: shared32-build, run: source .github/setenv.sh && c4_build_test shared32}
- {name: shared32-run, run: source .github/setenv.sh && c4_run_test shared32}
- {name: shared32-pack, run: source .github/setenv.sh && c4_package shared32}
#----------------------------------------------------------------------------
clang_tidy:
name: clang_tidy/c++${{matrix.std}}/${{matrix.bt}}
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
# clang tidy takes a long time, so don't do multiple bits/linktypes
- {std: 11, cxx: clang++-9, bt: Debug , lint: clang-tidy, bitlinks: shared64, os: ubuntu-18.04}
- {std: 11, cxx: clang++-9, bt: Debug , lint: clang-tidy, bitlinks: shared32, os: ubuntu-18.04}
- {std: 11, cxx: clang++-9, bt: Debug , lint: clang-tidy, bitlinks: static64, os: ubuntu-18.04}
- {std: 11, cxx: clang++-9, bt: Debug , lint: clang-tidy, bitlinks: static32, os: ubuntu-18.04}
- {std: 11, cxx: clang++-9, bt: ReleaseWithDebInfo, lint: clang-tidy, bitlinks: shared64, os: ubuntu-18.04}
- {std: 11, cxx: clang++-9, bt: ReleaseWithDebInfo, lint: clang-tidy, bitlinks: shared32, os: ubuntu-18.04}
- {std: 11, cxx: clang++-9, bt: ReleaseWithDebInfo, lint: clang-tidy, bitlinks: static64, os: ubuntu-18.04}
- {std: 11, cxx: clang++-9, bt: ReleaseWithDebInfo, lint: clang-tidy, bitlinks: static32, os: ubuntu-18.04}
env: {STD: "${{matrix.std}}", CXX_: "${{matrix.cxx}}", BT: "${{matrix.bt}}", BITLINKS: "${{matrix.bitlinks}}", VG: "${{matrix.vg}}", SAN: "${{matrix.san}}", LINT: "${{matrix.lint}}", OS: "${{matrix.os}}"}
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: shared64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared64
- {name: shared64-build, run: source .github/setenv.sh && c4_build_test shared64}
- {name: shared64-run, run: source .github/setenv.sh && c4_run_test shared64}
- {name: shared64-pack, run: source .github/setenv.sh && c4_package shared64}
- name: static64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static64
- {name: static64-build, run: source .github/setenv.sh && c4_build_test static64}
- {name: static64-run, run: source .github/setenv.sh && c4_run_test static64}
- {name: static64-pack, run: source .github/setenv.sh && c4_package static64}
- name: static32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static32
- {name: static32-build, run: source .github/setenv.sh && c4_build_test static32}
- {name: static32-run, run: source .github/setenv.sh && c4_run_test static32}
- {name: static32-pack, run: source .github/setenv.sh && c4_package static32}
- name: shared32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared32
- {name: shared32-build, run: source .github/setenv.sh && c4_build_test shared32}
- {name: shared32-run, run: source .github/setenv.sh && c4_run_test shared32}
- {name: shared32-pack, run: source .github/setenv.sh && c4_package shared32}
#----------------------------------------------------------------------------
gcc_extended:
name: gcc_extended/${{matrix.cxx}}/c++${{matrix.std}}/${{matrix.bt}}/vg${{matrix.vg}}
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
# VALGRIND
- {std: 11, cxx: g++-10, bt: Debug , vg: ON, os: ubuntu-18.04}
- {std: 11, cxx: g++-10, bt: Release, vg: ON, os: ubuntu-18.04}
- {std: 14, cxx: g++-10, bt: Debug , vg: ON, os: ubuntu-18.04}
- {std: 14, cxx: g++-10, bt: Release, vg: ON, os: ubuntu-18.04}
- {std: 17, cxx: g++-10, bt: Debug , vg: ON, os: ubuntu-18.04}
- {std: 17, cxx: g++-10, bt: Release, vg: ON, os: ubuntu-18.04}
- {std: 20, cxx: g++-10, bt: Debug , vg: ON, os: ubuntu-18.04}
- {std: 20, cxx: g++-10, bt: Release, vg: ON, os: ubuntu-18.04}
#
- {std: 11, cxx: g++-9, bt: Debug , os: ubuntu-18.04}
- {std: 11, cxx: g++-9, bt: Release, os: ubuntu-18.04}
- {std: 11, cxx: g++-8, bt: Debug , os: ubuntu-18.04}
- {std: 11, cxx: g++-8, bt: Release, os: ubuntu-18.04}
- {std: 11, cxx: g++-7, bt: Debug , os: ubuntu-18.04}
- {std: 11, cxx: g++-7, bt: Release, os: ubuntu-18.04}
- {std: 11, cxx: g++-6, bt: Debug , os: ubuntu-18.04}
- {std: 11, cxx: g++-6, bt: Release, os: ubuntu-18.04}
- {std: 11, cxx: g++-5, bt: Debug , os: ubuntu-18.04}
- {std: 11, cxx: g++-5, bt: Release, os: ubuntu-18.04}
- {std: 11, cxx: g++-4.8, bt: Debug, os: ubuntu-18.04}
- {std: 11, cxx: g++-4.8, bt: Release, os: ubuntu-18.04}
env: {STD: "${{matrix.std}}", CXX_: "${{matrix.cxx}}", BT: "${{matrix.bt}}", BITLINKS: "${{matrix.bitlinks}}", VG: "${{matrix.vg}}", SAN: "${{matrix.san}}", LINT: "${{matrix.lint}}", OS: "${{matrix.os}}"}
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: shared64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared64
- {name: shared64-build, run: source .github/setenv.sh && c4_build_test shared64}
- {name: shared64-run, run: source .github/setenv.sh && c4_run_test shared64}
- {name: shared64-pack, run: source .github/setenv.sh && c4_package shared64}
- name: static64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static64
- {name: static64-build, run: source .github/setenv.sh && c4_build_test static64}
- {name: static64-run, run: source .github/setenv.sh && c4_run_test static64}
- {name: static64-pack, run: source .github/setenv.sh && c4_package static64}
- name: static32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static32
- {name: static32-build, run: source .github/setenv.sh && c4_build_test static32}
- {name: static32-run, run: source .github/setenv.sh && c4_run_test static32}
- {name: static32-pack, run: source .github/setenv.sh && c4_package static32}
- name: shared32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared32
- {name: shared32-build, run: source .github/setenv.sh && c4_build_test shared32}
- {name: shared32-run, run: source .github/setenv.sh && c4_run_test shared32}
- {name: shared32-pack, run: source .github/setenv.sh && c4_package shared32}
#----------------------------------------------------------------------------
clang_extended:
name: clang_extended/${{matrix.cxx}}/c++${{matrix.std}}/${{matrix.bt}}/vg${{matrix.vg}}
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
- {std: 20, cxx: clang++-10 , bt: Debug , vg: on, os: ubuntu-18.04}
- {std: 20, cxx: clang++-10 , bt: Release, vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-9 , bt: Debug , vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-9 , bt: Release, vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-8 , bt: Debug , vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-8 , bt: Release, vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-7 , bt: Debug , vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-7 , bt: Release, vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-6.0, bt: Debug , vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-6.0, bt: Release, vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-5.0, bt: Debug , vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-5.0, bt: Release, vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-4.0, bt: Debug , vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-4.0, bt: Release, vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-3.9, bt: Debug , vg: on, os: ubuntu-18.04}
- {std: 11, cxx: clang++-3.9, bt: Release, vg: on, os: ubuntu-18.04}
env: {STD: "${{matrix.std}}", CXX_: "${{matrix.cxx}}", BT: "${{matrix.bt}}", BITLINKS: "${{matrix.bitlinks}}", VG: "${{matrix.vg}}", SAN: "${{matrix.san}}", LINT: "${{matrix.lint}}", OS: "${{matrix.os}}"}
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: shared64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared64
- {name: shared64-build, run: source .github/setenv.sh && c4_build_test shared64}
- {name: shared64-run, run: source .github/setenv.sh && c4_run_test shared64}
- {name: shared64-pack, run: source .github/setenv.sh && c4_package shared64}
- name: static64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static64
- {name: static64-build, run: source .github/setenv.sh && c4_build_test static64}
- {name: static64-run, run: source .github/setenv.sh && c4_run_test static64}
- {name: static64-pack, run: source .github/setenv.sh && c4_package static64}
- name: static32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static32
- {name: static32-build, run: source .github/setenv.sh && c4_build_test static32}
- {name: static32-run, run: source .github/setenv.sh && c4_run_test static32}
- {name: static32-pack, run: source .github/setenv.sh && c4_package static32}
- name: shared32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared32
- {name: shared32-build, run: source .github/setenv.sh && c4_build_test shared32}
- {name: shared32-run, run: source .github/setenv.sh && c4_run_test shared32}
- {name: shared32-pack, run: source .github/setenv.sh && c4_package shared32}
#----------------------------------------------------------------------------
clang_sanitize:
name: clang_sanitize/c++${{matrix.std}}/${{matrix.bt}}/vg${{matrix.vg}}
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
# these jobs take much longer, so run only one bitlink pair per job to profit from parallelism
- {std: 11, cxx: clang++-10 , bt: Debug , vg: ON, san: ALL, bitlinks: shared64 static64, os: ubuntu-18.04}
- {std: 11, cxx: clang++-10 , bt: Debug , vg: ON, san: ALL, bitlinks: shared32 static32, os: ubuntu-18.04}
- {std: 11, cxx: clang++-10 , bt: Release, vg: ON, san: ALL, bitlinks: shared64 static64, os: ubuntu-18.04}
- {std: 11, cxx: clang++-10 , bt: Release, vg: ON, san: ALL, bitlinks: shared32 static32, os: ubuntu-18.04}
- {std: 14, cxx: clang++-10 , bt: Debug , vg: ON, san: ALL, bitlinks: shared64 static64, os: ubuntu-18.04}
- {std: 14, cxx: clang++-10 , bt: Debug , vg: ON, san: ALL, bitlinks: shared32 static32, os: ubuntu-18.04}
- {std: 14, cxx: clang++-10 , bt: Release, vg: ON, san: ALL, bitlinks: shared64 static64, os: ubuntu-18.04}
- {std: 14, cxx: clang++-10 , bt: Release, vg: ON, san: ALL, bitlinks: shared32 static32, os: ubuntu-18.04}
- {std: 17, cxx: clang++-10 , bt: Debug , vg: ON, san: ALL, bitlinks: shared64 static64, os: ubuntu-18.04}
- {std: 17, cxx: clang++-10 , bt: Debug , vg: ON, san: ALL, bitlinks: shared32 static32, os: ubuntu-18.04}
- {std: 17, cxx: clang++-10 , bt: Release, vg: ON, san: ALL, bitlinks: shared64 static64, os: ubuntu-18.04}
- {std: 17, cxx: clang++-10 , bt: Release, vg: ON, san: ALL, bitlinks: shared32 static32, os: ubuntu-18.04}
- {std: 20, cxx: clang++-10 , bt: Debug , vg: ON, san: ALL, bitlinks: shared64 static64, os: ubuntu-18.04}
- {std: 20, cxx: clang++-10 , bt: Debug , vg: ON, san: ALL, bitlinks: shared32 static32, os: ubuntu-18.04}
- {std: 20, cxx: clang++-10 , bt: Release, vg: ON, san: ALL, bitlinks: shared64 static64, os: ubuntu-18.04}
- {std: 20, cxx: clang++-10 , bt: Release, vg: ON, san: ALL, bitlinks: shared32 static32, os: ubuntu-18.04}
env: {STD: "${{matrix.std}}", CXX_: "${{matrix.cxx}}", BT: "${{matrix.bt}}", BITLINKS: "${{matrix.bitlinks}}", VG: "${{matrix.vg}}", SAN: "${{matrix.san}}", LINT: "${{matrix.lint}}", OS: "${{matrix.os}}"}
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: shared64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared64
- {name: shared64-build, run: source .github/setenv.sh && c4_build_test shared64}
- {name: shared64-run, run: source .github/setenv.sh && c4_run_test shared64}
- {name: shared64-pack, run: source .github/setenv.sh && c4_package shared64}
- name: static64-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static64
- {name: static64-build, run: source .github/setenv.sh && c4_build_test static64}
- {name: static64-run, run: source .github/setenv.sh && c4_run_test static64}
- {name: static64-pack, run: source .github/setenv.sh && c4_package static64}
- name: static32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test static32
- {name: static32-build, run: source .github/setenv.sh && c4_build_test static32}
- {name: static32-run, run: source .github/setenv.sh && c4_run_test static32}
- {name: static32-pack, run: source .github/setenv.sh && c4_package static32}
- name: shared32-configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test shared32
- {name: shared32-build, run: source .github/setenv.sh && c4_build_test shared32}
- {name: shared32-run, run: source .github/setenv.sh && c4_run_test shared32}
- {name: shared32-pack, run: source .github/setenv.sh && c4_package shared32}
#----------------------------------------------------------------------------
arm:
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
# these jobs take much longer, so run only one bitlink pair per job to profit from parallelism
- {std: 11, bt: Debug , toolchain: cmake/Toolchain-Arm-ubuntu.cmake, cxx: arm-linux-gnueabihf-gcc, os: ubuntu-18.04}
- {std: 11, bt: Release, toolchain: cmake/Toolchain-Arm-ubuntu.cmake, cxx: arm-linux-gnueabihf-gcc, os: ubuntu-18.04}
- {std: 14, bt: Debug , toolchain: cmake/Toolchain-Arm-ubuntu.cmake, cxx: arm-linux-gnueabihf-gcc, os: ubuntu-18.04}
- {std: 14, bt: Release, toolchain: cmake/Toolchain-Arm-ubuntu.cmake, cxx: arm-linux-gnueabihf-gcc, os: ubuntu-18.04}
- {std: 17, bt: Debug , toolchain: cmake/Toolchain-Arm-ubuntu.cmake, cxx: arm-linux-gnueabihf-gcc, os: ubuntu-18.04}
- {std: 17, bt: Release, toolchain: cmake/Toolchain-Arm-ubuntu.cmake, cxx: arm-linux-gnueabihf-gcc, os: ubuntu-18.04}
env: {TOOLCHAIN: "${{matrix.toolchain}}", STD: "${{matrix.std}}", CXX_: "${{matrix.cxx}}", BT: "${{matrix.bt}}", BITLINKS: "${{matrix.bitlinks}}", VG: "${{matrix.vg}}", SAN: "${{matrix.san}}", LINT: "${{matrix.lint}}", OS: "${{matrix.os}}"}
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: configure---------------------------------------------------
run: source .github/setenv.sh && c4_cfg_test arm
- {name: build, run: source .github/setenv.sh && c4_build_test arm}
- {name: run, run: source .github/setenv.sh && c4_run_test arm}
- {name: pack, run: source .github/setenv.sh && c4_package arm}
#----------------------------------------------------------------------------
# # https://blog.kitware.com/static-checks-with-cmake-cdash-iwyu-clang-tidy-lwyu-cpplint-and-cppcheck/
# static_analysis:
# continue-on-error: true
# if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
# runs-on: ${{matrix.os}}
# strategy:
# fail-fast: false
# matrix:
# include:
# # these jobs take much longer, so run only one bitlink pair per job to profit from parallelism
# - {std: 11, cxx: clang++-10, bt: Debug , bitlinks: shared64, os: ubuntu-18.04}
# - {std: 11, cxx: clang++-10, bt: Release, bitlinks: shared64, os: ubuntu-18.04}
# - {std: 14, cxx: clang++-10, bt: Debug , bitlinks: shared64, os: ubuntu-18.04}
# - {std: 14, cxx: clang++-10, bt: Release, bitlinks: shared64, os: ubuntu-18.04}
# - {std: 17, cxx: clang++-10, bt: Debug , bitlinks: shared64, os: ubuntu-18.04}
# - {std: 17, cxx: clang++-10, bt: Release, bitlinks: shared64, os: ubuntu-18.04}
# - {std: 20, cxx: clang++-10, bt: Debug , bitlinks: shared64, os: ubuntu-18.04}
# - {std: 20, cxx: clang++-10, bt: Release, bitlinks: shared64, os: ubuntu-18.04}
# env: {STD: "${{matrix.std}}", CXX_: "${{matrix.cxx}}", BT: "${{matrix.bt}}", BITLINKS: "${{matrix.bitlinks}}", VG: "${{matrix.vg}}", SAN: "${{matrix.san}}", LINT: "${{matrix.lint}}", OS: "${{matrix.os}}"}
# steps:
# - {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
# - {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
# - {name: show info, run: source .github/setenv.sh && c4_show_info}
# - name: shared64-configure---------------------------------------------------
# run: source .github/setenv.sh && c4_cfg_test shared64
# - {name: shared64-build, run: source .github/setenv.sh && c4_build_test shared64}
# - {name: clang-tidy, run: cmake "-DCMAKE_CXX_CLANG_TIDY=/usr/bin/clang-tidy-3.9;-checks=*" ../path/to/source}
# - {name: cppcheck, run: cmake "-DCMAKE_CXX_CPPCHECK=/usr/bin/cppcheck;--std=c++11" ../path/to/source}
# - {name: cpplint, run: cmake "-DCMAKE_CXX_CPPLINT=/usr/local/bin/cpplint;--linelength=179" ..}
# - {name: include-what-you-use, run: cmake "-DCMAKE_CXX_INCLUDE_WHAT_YOU_USE=/usr/bin/iwyu;--transitive_includes_only" ..}
# - {name: link-what-you-use, run: cmake -DCMAKE_LINK_WHAT_YOU_USE=TRUE ..}

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@ -0,0 +1,104 @@
name: test_install
defaults:
#if: "!contains(github.event.head_commit.message, 'skip ci')" # SKIP
run:
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash -e -x {0}
on:
# https://github.community/t/how-to-trigger-an-action-on-push-or-pull-request-but-not-both/16662
workflow_dispatch:
push:
branches:
- master
pull_request:
branches:
- master
env:
PROJ_PFX_TARGET: c4core-
PROJ_PFX_CMAKE: C4CORE_
CMAKE_FLAGS:
NUM_JOBS_BUILD: # 4
jobs:
#----------------------------------------------------------------------------
install_tests:
name: ${{matrix.name}}/${{matrix.bt}}
# if: github.ref == 'refs/heads/master'
continue-on-error: true
if: always() # https://stackoverflow.com/questions/62045967/github-actions-is-there-a-way-to-continue-on-error-while-still-getting-correct
runs-on: ${{matrix.os}}
strategy:
fail-fast: false
matrix:
include:
- {name: find_package/linux , sdir: test/test_install , os: ubuntu-18.04, cxx: g++-10 , gen: "-DCMAKE_CXX_COMPILER=g++-10" , tgt: all , bt: Release, vars: "-Dc4core_DIR=$GITHUB_WORKSPACE/$PDIR/lib/cmake/c4core -DC4CORE_TEST_INSTALL_PACKAGE_MODE=ON", commonvars: }
- {name: find_package/linux , sdir: test/test_install , os: ubuntu-18.04, cxx: g++-10 , gen: "-DCMAKE_CXX_COMPILER=g++-10" , tgt: all , bt: Debug , vars: "-Dc4core_DIR=$GITHUB_WORKSPACE/$PDIR/lib/cmake/c4core -DC4CORE_TEST_INSTALL_PACKAGE_MODE=ON", commonvars: }
- {name: find_package/linux/libcxx, sdir: test/test_install , os: ubuntu-18.04, cxx: clang++-9, gen: "-DCMAKE_CXX_COMPILER=clang++-9" , tgt: all , bt: Release, vars: "-Dc4core_DIR=$GITHUB_WORKSPACE/$PDIR/lib/cmake/c4core -DC4CORE_TEST_INSTALL_PACKAGE_MODE=ON", commonvars: "-DC4CORE_USE_LIBCXX=ON"}
- {name: find_package/linux/libcxx, sdir: test/test_install , os: ubuntu-18.04, cxx: clang++-9, gen: "-DCMAKE_CXX_COMPILER=clang++-9" , tgt: all , bt: Debug , vars: "-Dc4core_DIR=$GITHUB_WORKSPACE/$PDIR/lib/cmake/c4core -DC4CORE_TEST_INSTALL_PACKAGE_MODE=ON", commonvars: "-DC4CORE_USE_LIBCXX=ON"}
- {name: find_package/macos , sdir: test/test_install , os: macos-11.0 , cxx: xcode , gen: "-G Xcode -DCMAKE_OSX_ARCHITECTURES=x86_64", tgt: ALL_BUILD, bt: Release, vars: "-Dc4core_DIR=$GITHUB_WORKSPACE/$PDIR/lib/cmake/c4core -DC4CORE_TEST_INSTALL_PACKAGE_MODE=ON", commonvars: }
- {name: find_package/macos , sdir: test/test_install , os: macos-11.0 , cxx: xcode , gen: "-G Xcode -DCMAKE_OSX_ARCHITECTURES=x86_64", tgt: ALL_BUILD, bt: Debug , vars: "-Dc4core_DIR=$GITHUB_WORKSPACE/$PDIR/lib/cmake/c4core -DC4CORE_TEST_INSTALL_PACKAGE_MODE=ON", commonvars: }
- {name: find_package/win , sdir: test/test_install , os: windows-2019, cxx: vs2019 , gen: "-G 'Visual Studio 16 2019' -A x64" , tgt: ALL_BUILD, bt: Release, vars: "-Dc4core_DIR=$GITHUB_WORKSPACE/$PDIR/cmake -DC4CORE_TEST_INSTALL_PACKAGE_MODE=ON", commonvars: }
- {name: find_package/win , sdir: test/test_install , os: windows-2019, cxx: vs2019 , gen: "-G 'Visual Studio 16 2019' -A x64" , tgt: ALL_BUILD, bt: Debug , vars: "-Dc4core_DIR=$GITHUB_WORKSPACE/$PDIR/cmake -DC4CORE_TEST_INSTALL_PACKAGE_MODE=ON", commonvars: }
#
- {name: find_library/linux , sdir: test/test_install , os: ubuntu-18.04, cxx: g++-10 , gen: "-DCMAKE_CXX_COMPILER=g++-10" , tgt: all , bt: Release, vars: "-DCMAKE_PREFIX_PATH=$GITHUB_WORKSPACE/$PDIR -DC4CORE_TEST_INSTALL_PACKAGE_MODE=OFF", commonvars: }
- {name: find_library/linux , sdir: test/test_install , os: ubuntu-18.04, cxx: g++-10 , gen: "-DCMAKE_CXX_COMPILER=g++-10" , tgt: all , bt: Debug , vars: "-DCMAKE_PREFIX_PATH=$GITHUB_WORKSPACE/$PDIR -DC4CORE_TEST_INSTALL_PACKAGE_MODE=OFF", commonvars: }
- {name: find_library/linux/libcxx, sdir: test/test_install , os: ubuntu-18.04, cxx: clang++-9, gen: "-DCMAKE_CXX_COMPILER=clang++-9" , tgt: all , bt: Release, vars: "-DCMAKE_PREFIX_PATH=$GITHUB_WORKSPACE/$PDIR -DC4CORE_TEST_INSTALL_PACKAGE_MODE=OFF", commonvars: "-DC4CORE_USE_LIBCXX=ON"}
- {name: find_library/linux/libcxx, sdir: test/test_install , os: ubuntu-18.04, cxx: clang++-9, gen: "-DCMAKE_CXX_COMPILER=clang++-9" , tgt: all , bt: Debug , vars: "-DCMAKE_PREFIX_PATH=$GITHUB_WORKSPACE/$PDIR -DC4CORE_TEST_INSTALL_PACKAGE_MODE=OFF", commonvars: "-DC4CORE_USE_LIBCXX=ON"}
- {name: find_library/macos , sdir: test/test_install , os: macos-11.0 , cxx: xcode , gen: "-G Xcode -DCMAKE_OSX_ARCHITECTURES=x86_64", tgt: ALL_BUILD, bt: Release, vars: "-DCMAKE_PREFIX_PATH=$GITHUB_WORKSPACE/$PDIR -DC4CORE_TEST_INSTALL_PACKAGE_MODE=OFF", commonvars: }
- {name: find_library/macos , sdir: test/test_install , os: macos-11.0 , cxx: xcode , gen: "-G Xcode -DCMAKE_OSX_ARCHITECTURES=x86_64", tgt: ALL_BUILD, bt: Debug , vars: "-DCMAKE_PREFIX_PATH=$GITHUB_WORKSPACE/$PDIR -DC4CORE_TEST_INSTALL_PACKAGE_MODE=OFF", commonvars: }
- {name: find_library/win , sdir: test/test_install , os: windows-2019, cxx: vs2019 , gen: "-G 'Visual Studio 16 2019' -A x64" , tgt: ALL_BUILD, bt: Release, vars: "-DCMAKE_PREFIX_PATH=$GITHUB_WORKSPACE/$PDIR -DC4CORE_TEST_INSTALL_PACKAGE_MODE=OFF", commonvars: }
- {name: find_library/win , sdir: test/test_install , os: windows-2019, cxx: vs2019 , gen: "-G 'Visual Studio 16 2019' -A x64" , tgt: ALL_BUILD, bt: Debug , vars: "-DCMAKE_PREFIX_PATH=$GITHUB_WORKSPACE/$PDIR -DC4CORE_TEST_INSTALL_PACKAGE_MODE=OFF", commonvars: }
#
- {name: singleheader/linux , sdir: test/test_singleheader, os: ubuntu-18.04, cxx: g++-10 , gen: "-DCMAKE_CXX_COMPILER=g++-10" , tgt: all , bt: Release, vars: , commonvars: }
- {name: singleheader/linux , sdir: test/test_singleheader, os: ubuntu-18.04, cxx: g++-10 , gen: "-DCMAKE_CXX_COMPILER=g++-10" , tgt: all , bt: Debug , vars: , commonvars: }
- {name: singleheader/linux/libcxx, sdir: test/test_singleheader, os: ubuntu-18.04, cxx: clang++-9, gen: "-DCMAKE_CXX_COMPILER=clang++-9" , tgt: all , bt: Release, vars: , commonvars: "-DC4CORE_USE_LIBCXX=ON"}
- {name: singleheader/linux/libcxx, sdir: test/test_singleheader, os: ubuntu-18.04, cxx: clang++-9, gen: "-DCMAKE_CXX_COMPILER=clang++-9" , tgt: all , bt: Debug , vars: , commonvars: "-DC4CORE_USE_LIBCXX=ON"}
- {name: singleheader/macos , sdir: test/test_singleheader, os: macos-11.0 , cxx: xcode , gen: "-G Xcode -DCMAKE_OSX_ARCHITECTURES=x86_64", tgt: ALL_BUILD, bt: Release, vars: , commonvars: }
- {name: singleheader/macos , sdir: test/test_singleheader, os: macos-11.0 , cxx: xcode , gen: "-G Xcode -DCMAKE_OSX_ARCHITECTURES=x86_64", tgt: ALL_BUILD, bt: Debug , vars: , commonvars: }
- {name: singleheader/win , sdir: test/test_singleheader, os: windows-2019, cxx: vs2019 , gen: "-G 'Visual Studio 16 2019' -A x64" , tgt: ALL_BUILD, bt: Release, vars: , commonvars: }
- {name: singleheader/win , sdir: test/test_singleheader, os: windows-2019, cxx: vs2019 , gen: "-G 'Visual Studio 16 2019' -A x64" , tgt: ALL_BUILD, bt: Debug , vars: , commonvars: }
env:
CXX_: "${{matrix.cxx}}"
BT: "${{matrix.bt}}"
OS: "${{matrix.os}}"
BDIR: "build/${{matrix.name}}-${{matrix.bt}}"
IDIR: "install/${{matrix.name}}-${{matrix.bt}}"
PDIR: "prefix/${{matrix.name}}-${{matrix.bt}}"
steps:
- {name: checkout, uses: actions/checkout@v2, with: {submodules: recursive}}
- {name: install requirements, run: source .github/reqs.sh && c4_install_test_requirements $OS}
- {name: show info, run: source .github/setenv.sh && c4_show_info}
- name: Install python 3.9
uses: actions/setup-python@v2
with: { python-version: 3.9 }
- name: preinstall
run: |
if [ "${{matrix.sdir}}" == "test/test_install" ] ; then
mkdir -p $BDIR-staging
cmake -S . -B $BDIR-staging -DCMAKE_INSTALL_PREFIX=$PDIR -DCMAKE_BUILD_TYPE=${{matrix.bt}} ${{matrix.gen}} ${{matrix.commonvars}}
cmake --build $BDIR-staging --config ${{matrix.bt}} --target ${{matrix.tgt}} -j
cmake --build $BDIR-staging --config ${{matrix.bt}} --target install
fi
- name: configure
run: |
mkdir -p $BDIR
mkdir -p $IDIR
cmake -S ${{matrix.sdir}} -B $BDIR \
-DC4CORE_BUILD_TESTS=ON \
-DC4CORE_VALGRIND=OFF \
-DCMAKE_BUILD_TYPE=${{matrix.bt}} \
-DCMAKE_INSTALL_PREFIX=$IDIR \
${{matrix.gen}} \
${{matrix.vars}} \
${{matrix.commonvars}}
- name: build
run: |
cmake --build $BDIR --config ${{matrix.bt}} --target c4core-test-build -j
- name: run
run: |
cmake --build $BDIR --config ${{matrix.bt}} --target c4core-test-run

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@ -0,0 +1,34 @@
# text editor files
*.bck
\#*
*~
.ccls-cache/
.clangd/
.cache/
.cquery_cached_index/
__pycache__/
# Visual Studio files
.vs/
.vscode/
# QtCreator files
CMakeLists.txt.user
# Eclipse
.project
.cproject
/.settings/
# build files
build/
install/
.python-version
compile_commands.json
# test files
/Testing/
# continuous integration files
.github/vagrant/*.log
.github/vagrant/.vagrant
.github/vagrant/macos/.vagrant
src_singleheader/

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[submodule "cmake"]
path = cmake
url = https://github.com/biojppm/cmake
[submodule "extern/debugbreak"]
path = src/c4/ext/debugbreak
url = https://github.com/biojppm/debugbreak
[submodule "src/c4/ext/fast_float"]
path = src/c4/ext/fast_float
url = https://github.com/fastfloat/fast_float

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cmake_minimum_required(VERSION 3.13 FATAL_ERROR)
include(./cmake/c4Project.cmake)
project(c4core
DESCRIPTION "Multiplatform low-level C++ utilities"
HOMEPAGE_URL "https://github.com/biojppm/c4core"
LANGUAGES CXX)
include(./compat.cmake)
c4_project(VERSION 0.1.8
AUTHOR "Joao Paulo Magalhaes <dev@jpmag.me>")
option(C4CORE_WITH_FASTFLOAT "use fastfloat to parse floats" ON)
set(C4CORE_SRC_FILES
c4/allocator.hpp
c4/base64.hpp
c4/base64.cpp
c4/blob.hpp
c4/bitmask.hpp
c4/charconv.hpp
c4/c4_pop.hpp
c4/c4_push.hpp
c4/char_traits.cpp
c4/char_traits.hpp
c4/common.hpp
c4/compiler.hpp
c4/config.hpp
c4/cpu.hpp
c4/ctor_dtor.hpp
c4/dump.hpp
c4/enum.hpp
c4/error.cpp
c4/error.hpp
c4/export.hpp
c4/format.hpp
c4/format.cpp
c4/hash.hpp
c4/language.hpp
c4/language.cpp
c4/memory_resource.cpp
c4/memory_resource.hpp
c4/memory_util.cpp
c4/memory_util.hpp
c4/platform.hpp
c4/preprocessor.hpp
c4/restrict.hpp
c4/span.hpp
c4/std/std.hpp
c4/std/std_fwd.hpp
c4/std/string.hpp
c4/std/string_fwd.hpp
c4/std/tuple.hpp
c4/std/vector.hpp
c4/std/vector_fwd.hpp
c4/substr.hpp
c4/substr_fwd.hpp
c4/szconv.hpp
c4/type_name.hpp
c4/types.hpp
c4/unrestrict.hpp
c4/utf.hpp
c4/utf.cpp
c4/windows.hpp
c4/windows_pop.hpp
c4/windows_push.hpp
c4/c4core.natvis
#
c4/ext/debugbreak/debugbreak.h
c4/ext/rng/rng.hpp
c4/ext/sg14/inplace_function.h
)
if(C4CORE_WITH_FASTFLOAT)
list(APPEND C4CORE_SRC_FILES
c4/ext/fast_float.hpp
c4/ext/fast_float_all.h
)
endif()
set(C4CORE_AMALGAMATED ${C4CORE_SRC_DIR}/../src_singleheader/c4/c4core_all.hpp)
list(TRANSFORM C4CORE_SRC_FILES PREPEND "${C4CORE_SRC_DIR}/" OUTPUT_VARIABLE C4CORE_SRC_FILES_FULL)
add_custom_target(c4core-amalgamate
python ${CMAKE_CURRENT_LIST_DIR}/tools/amalgamate.py ${C4CORE_AMALGAMATED}
COMMENT "${CMAKE_CURRENT_LIST_DIR}/tools/amalgamate.py ${C4CORE_AMALGAMATED}"
BYPRODUCTS ${C4CORE_AMALGAMATED}
DEPENDS ${C4CORE_SRC_FILES_FULL}
)
c4_add_library(c4core
INC_DIRS
$<BUILD_INTERFACE:${C4CORE_SRC_DIR}> $<INSTALL_INTERFACE:include>
SOURCE_ROOT ${C4CORE_SRC_DIR}
SOURCES ${C4CORE_SRC_FILES}
)
if(NOT C4CORE_WITH_FASTFLOAT)
target_compile_definitions(c4core PUBLIC -DC4CORE_NO_FAST_FLOAT)
endif()
#-------------------------------------------------------
c4_install_target(c4core)
c4_install_exports()
c4_add_dev_targets()
c4_pack_project(TYPE LIBRARY)

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src/c4/ext/sg14/inplace_function.h is distributed under the following terms:
----------------------------------------------------------------------------
Boost Software License - Version 1.0 - August 17th, 2003
Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:
The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

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Copyright (c) 2018, Joao Paulo Magalhaes <dev@jpmag.me>
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

232
3rdparty/rapidyaml/ext/c4core/README.md vendored Normal file
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# c4core - C++ core utilities
[![MIT Licensed](https://img.shields.io/badge/License-MIT-green.svg)](https://github.com/biojppm/c4core/blob/master/LICENSE.txt)
[![Docs](https://img.shields.io/badge/docs-docsforge-blue)](https://c4core.docsforge.com/)
[![ci](https://github.com/biojppm/c4core/workflows/ci/badge.svg)](https://github.com/biojppm/c4core/actions?query=ci)
[![Coveralls](https://coveralls.io/repos/github/biojppm/c4core/badge.svg)](https://coveralls.io/github/biojppm/c4core)
[![Codecov](https://codecov.io/gh/biojppm/c4core/branch/master/graph/badge.svg)](https://codecov.io/gh/biojppm/c4core)
[![LGTM alerts](https://img.shields.io/lgtm/alerts/g/biojppm/c4core.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/biojppm/c4core/alerts/)
[![LGTM grade: C/C++](https://img.shields.io/lgtm/grade/cpp/g/biojppm/c4core.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/biojppm/c4core/context:cpp)
c4core is a library of low-level C++ utilities, written with low-latency
projects in mind.
Some of the utilities provided by c4core have already equivalent
functionality in the C++ standard, but they are provided as the existing C++
equivalent may be insufficient (eg, std::string_view), inefficient (eg,
std::string), heavy (eg streams), or plainly unusable on some
platforms/projects, (eg exceptions); some other utilities have equivalent
under consideration for C++ standardisation; and yet some other utilities
have (to my knowledge) no equivalent under consideration. Be that as it may,
I've been using these utilities in this or similar forms for some years now,
and I've found them incredibly useful in my projects. I'm packing these as a
separate library, as all of my projects use it.
c4core is [extensively unit-tested in Linux, Windows and
MacOS](https://github.com/biojppm/c4core/actions). The tests cover
x64, x86, arm, wasm (emscripten), aarch64, ppc64le and s390x
architectures, and include analysing c4core with:
* valgrind
* clang-tidy
* clang sanitizers:
* memory
* address
* undefined behavior
* thread
* [LGTM.com](https://lgtm.com/projects/g/biojppm/c4core)
c4core also works [in
bare-metal](https://github.com/biojppm/c4core/issues/63) as well as
[in RISC-V](https://github.com/biojppm/c4core/pull/69) but at the
moment it's not easy to add automated tests to the CI, so for now
these are not in the list of official architectures.
## Obtaining c4core
c4core uses git submodules. It is best to clone c4core with the `--recursive`
option:
```bash
# using --recursive makes sure git submodules are also cloned at the same time
git clone --recursive https://github.com/biojppm/c4core
```
If you ommit the `--recursive` option, then after cloning you will have to
make git checkout the current version of the submodules, using `git submodule
init` followed by `git submodule update`.
## Using c4core in your project
c4core is built with cmake, and assumes you also use cmake. Although c4core
is NOT header-only, and currently has no install target, you can very easily
use c4core in your project by using
`add_subdirectory(${path_to_c4core_root})` in your CMakeLists.txt; this will
add c4core as a subproject of your project. Doing this is not intrusive to
your cmake project because c4core is fast to build (typically under 10s), and
it also prefixes every cmake variable with `C4CORE_`. But more importantly
this will enable you to compile c4core with the exact same compile settings
used by your project.
Here's a very quick complete example of setting up your project to use
c4core:
```cmake
project(foo)
add_subdirectory(c4core)
add_library(foo foo.cpp)
target_link_libraries(foo PUBLIC c4core) # that's it!
```
Note above that the call to `target_link_libraries()` is using PUBLIC
linking. This is required to make sure the include directories from `c4core`
are transitively used.
## Quick tour
All of the utilities in this library are under the namespace `c4`; any
exposed macros use the prefix `C4_`: eg `C4_ASSERT()`.
### Multi-platform / multi-compiler utilities
```c++
// TODO: elaborate on the topics:
#include <c4/error.hpp>
C4_LIKELY()/C4_UNLIKELY()
C4_RESTRICT, $, c$, $$, c$$
#include <c4/restrict.hpp>
#include <c4/unrestrict.hpp>
#include <c4/windows_push.hpp>
#include <c4/windows_pop.hpp>
C4_UNREACHABLE()
c4::type_name()
```
### Runtime assertions and error handling
```c++
// TODO: elaborate on the topics:
error callback
C4_ASSERT()
C4_XASSERT()
C4_CHECK()
C4_ERROR()
C4_NOT_IMPLEMENTED()
```
### Memory allocation
```c++
// TODO: elaborate on the topics:
c4::aalloc(), c4::afree() // aligned allocation
c4::MemoryResource // global and scope
c4::Allocator
```
### Mass initialization/construction/destruction
```c++
// TODO: elaborate on the topics:
c4::construct()/c4::construct_n()
c4::destroy()/c4::destroy_n()
c4::copy_construct()/c4::copy_construct_n()
c4::copy_assign()/c4::copy_assign_n()
c4::move_construct()/c4::move_construct_n()
c4::move_assign()/c4::move_assign_n()
c4::make_room()/c4::destroy_room()
```
### Writeable string views: c4::substr and c4::csubstr
Here: [`#include <c4/substr.hpp>`](src/c4/substr.hpp)
### Value <-> character interoperation
Here: [`#include <c4/charconv.hpp>`](src/c4/charconv.hpp)
```c++
// TODO: elaborate on the topics:
c4::utoa(), c4::atou()
c4::itoa(), c4::atoi()
c4::ftoa(), c4::atof()
c4::dtoa(), c4::atod()
c4::to_chars(), c4::from_chars()
c4::to_chars_sub()
c4::to_chars_first()
```
### String formatting and parsing
* [`#include <c4/format.hpp>`](src/c4/format.hpp)
```c++
// TODO: elaborate on the topics:
c4::cat(), c4::uncat()
c4::catsep(), c4::uncatsep()
c4::format(), c4::unformat()
// formatting:
c4::raw, c4::craw
```
### `c4::span` and `c4::blob`
* [`#include <c4/span.hpp>`](src/c4/span.hpp)
* [`#include <c4/blob.hpp>`](src/c4/blob.hpp)
### Enums and enum symbols
[`#include <c4/enum.hpp>`](src/c4/enum.hpp)
```c++
// TODO: elaborate on the topics:
c4::e2str(), c4::str2e()
```
### Bitmasks and bitmask symbols
[`#include <c4/bitmask.hpp>`](src/c4/bitmask.hpp)
```c++
// TODO: elaborate on the topics:
c4::bm2str(), c4::str2bm()
```
### Base64 encoding / decoding
[`#include <c4/base64.hpp>`](src/c4/base64.hpp)
### Fuzzy float comparison

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@ -0,0 +1,23 @@
# ROADMAP
## New features
These changes will provide new features, and client code can be kept
unchanged.
## API changes
These changes will require client code to be updated.
* [breaking] drop use of C-style sprintf() formats in error messages and
assertions. Change the implementation to use c4::format()
```c++
C4_ASSERT_MSG(sz > s.size(), "sz=%zu s.size()=%zu", sz, s.size());
// ... the above changes to:
C4_ASSERT_MSG(sz > s.size(), "sz={} s.size()={}", sz, s.size());
```
## Implementation changes
* drop calls to sprintf() in charconv.hpp.

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# 0.1.0
First release.

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@ -0,0 +1,5 @@
# 0.1.1
- Fix parsing of hexadecimal floats ([2d5c3f0](https://github.com/biojppm/c4core/commits/2d5c3f0))
- Fix `csubstr::reverse_sub()` ([902c5b9](https://github.com/biojppm/c4core/commits/902c5b9))
- Fix [#35](https://github.com/biojppm/c4core/issues/35): add SO_VERSION

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- Fix error macros (ie `C4_ERROR()`, `C4_CHECK()`, `C4_ASSERT()`, etc) such that they are a single statement
- `is_debugger_attached()`: add MacOSX version
- Add support for Visual Studio 2022
- Ensure `C4_LITTLE_ENDIAN` is always defined, even with mixed endianness

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- Update fast_float to [3.2.1](https://github.com/fastfloat/fast_float/releases/tag/v3.2.0)

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- [PR #38](https://github.com/biojppm/c4core/pull/38): add s390x architecture feature macros.
- Fix compiler warnings after update of fast_float to [3.2.1](https://github.com/fastfloat/fast_float/releases/tag/v3.2.0).
### Thanks
@musicinmybrain

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- Add support for aarch64, s390x, ppc64le CPU architectures
- Update debugbreak header (added support for the above architectures)

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- Fix wrong version names in version 0.1.5 (was saying 0.1.4, should be 0.1.5)

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@ -0,0 +1,5 @@
- Fix build with C4CORE_NO_FAST_FLOAT ([#42](https://github.com/biojppm/c4core/pull/42)).
- Fix clang warning in AIX/xlclang ([#44](https://github.com/biojppm/c4core/pull/44)).
### Thanks
--- @mbs-c

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### New features
- Add amalgamation into a single header file ([PR #48](https://github.com/biojppm/c4core/pull/48)):
- The amalgamated header will be available together with the deliverables from each release.
- To generate the amalgamated header:
```
$ python tools/amalgamate.py c4core_all.hpp
```
- To use the amalgamated header:
- Include at will in any header of your project.
- In one - and only one - of your project source files, `#define C4CORE_SINGLE_HDR_DEFINE_NOW` and then `#include <c4core_all.hpp>`. This will enable the function and class definitions in the header file. For example, here's a sample program:
```c++
#include <iostream>
#define C4CORE_SINGLE_HDR_DEFINE_NOW // do this before the include
#include <c4core_all.hpp>
int main()
{
for(c4::csubstr s : c4::csubstr("a/b/c/d").split('/'))
std::cout << s << "\n";
}
```
- Add `csubstr::is_unsigned_integer()` and `csubstr::is_real()` ([PR #49](https://github.com/biojppm/c4core/pull/49)).
- CMake: add alias target c4core::c4core, guaranteeing that the same code can be used with `add_subdirectory()` and `find_package()`. (see [rapidyaml #173](https://github.com/biojppm/rapidyaml/issues/173))
- Add support for compilation with emscripten (WebAssembly+javascript) ([PR #52](https://github.com/biojppm/c4core/pull/52)).
### Fixes
- Fix edge cases with empty strings in `span::first()`, `span::last()` and `span::range()` ([PR #49](https://github.com/biojppm/c4core/pull/49)).
- Accept octal numbers in `substr::first_real_span()` and `substr::is_real()` ([PR #49](https://github.com/biojppm/c4core/pull/49)).
- `substr`: fix coverage misses in number query methods ([PR #49](https://github.com/biojppm/c4core/pull/49)).
- Use single-header version of fast_float ([PR #49](https://github.com/biojppm/c4core/pull/47)).
- Suppress warnings triggered from fast_float in clang (`-Wfortify-source`) ([PR #49](https://github.com/biojppm/c4core/pull/47)).
- Add missing `inline` in [src/c4/ext/rng/rng.hpp](src/c4/ext/rng/rng.hpp) ([PR #49](https://github.com/biojppm/c4core/pull/47)).
- Fix compilation of [src/c4/ext/rng/inplace_function.h](src/c4/ext/inplace_function.h) in C++11 ([PR #49](https://github.com/biojppm/c4core/pull/47)).
- Change order of headers, notably in `windows_push.hpp` ([PR #47](https://github.com/biojppm/c4core/pull/47)).
- In `c4/charconv.hpp`: do not use C4_ASSERT in `to_c_fmt()`, which is `constexpr`.
- Fix [#53](https://github.com/biojppm/c4core/issues/53): cmake install targets were missing call to `export()` ([PR #55](https://github.com/biojppm/c4core/pull/55)).
- Fix linking of subprojects with libc++: flags should be forwarded through `CMAKE_***_FLAGS` instead of being set explicitly per-target ([PR #54](https://github.com/biojppm/c4core/pull/54)).
### Thanks
- @cschreib

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### Breaking changes
- fix [#63](https://github.com/biojppm/c4core/issues/63): remove `c4/time.hpp` and `c4/time.cpp` which prevented compilation in bare-metal mode ([PR #64](https://github.com/biojppm/c4core/issues/64)).
### New features
- Added decoding of UTF codepoints: `c4::decode_code_point()` ([PR #65](https://github.com/biojppm/c4core/issues/65)).
- Experimental feature: add formatted-dumping facilities: using semantics like `c4::cat()`, `c4::catsep()` and `c4::format()`, where the subject is not a string buffer but a dump callback accepting strings. This still requires a string buffer for serialization of non-string types, but the buffer's required size is now limited to the max serialized size of non-string arguments, in contrast to the requirement in `c4::cat()` et al which is the total serialized size of every argument. This enables very efficient and generic printf-like semantics with reuse of a single small buffer, and allows direct-printing to terminal or file ([PR #67](https://github.com/biojppm/c4core/issues/67)). This feature is still experimental and a minor amount of changes to the API is possible.
- Added macro `C4_IF_CONSTEXPR` resolving to `if constexpr (...)` if the c++ standard is at least c++17.
- `csubstr`: add `count(csubstr)` overload.
- Add support for RISC-V architectures ([PR #69](https://github.com/biojppm/c4core/issues/69)).
- Add support for bare-metal compilation ([PR #64](https://github.com/biojppm/c4core/issues/64)).
- gcc >= 4.8 support using polyfills for missing templates and features ([PR #74](https://github.com/biojppm/c4core/pull/74) and [PR #68](https://github.com/biojppm/c4core/pull/68)).
### Fixes
- `csubstr::operator==(std::nullptr_t)` now returns true if either `.str==nullptr` or `.len==0`.
- Fix: `bool operator==(const char (&s)[N], csubstr)` and `operator==(const char (&s)[N], substr)`. The template declaration for these functions had an extra `const` which prevented these functions to participate in overload resolution, which in some cases resulted in calls resolving to `operator==(std::string const&, csubstr)` if that header was visible ([PR #64](https://github.com/biojppm/c4core/issues/64)).
- Fix `csubstr::last_not_of()`: optional positional parameter was ignored [PR #62](https://github.com/biojppm/c4core/pull/62).
- `atof()`, `atod()`, `atox()`, `substr::is_real()`, `substr::first_real_span()`: accept `infinity`, `inf` and `nan` as valid reals [PR #60](https://github.com/biojppm/c4core/pull/60).
- Add missing export symbols [PR #56](https://github.com/biojppm/c4core/pull/56), [PR #57](https://github.com/biojppm/c4core/pull/57).
- `c4/substr_fwd.hpp`: fix compilation failure in Xcode 12 and earlier, where the forward declaration for `std::allocator` is inside the `inline namespace __1`, unlike later versions [PR #61](https://github.com/biojppm/c4core/pull/61), reported in [rapidyaml#185](https://github.com/biojppm/rapidyaml/issues/185).
- `c4/error.hpp`: fix compilation failure in debug mode in Xcode 12 and earlier: `__clang_major__` does not mean the same as in the common clang, and as a result the warning `-Wgnu-inline-cpp-without-extern` does not exist there.
### Thanks
- @danngreen
- @Xeonacid
- @aviktorov
- @fargies

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__pycache__

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# this function works both with multiconfig and single-config generators.
function(set_default_build_type which)
# CMAKE_CONFIGURATION_TYPES is available only for multiconfig generators.
# so set the build type only if CMAKE_CONFIGURATION_TYPES does not exist.
if(NOT CMAKE_CONFIGURATION_TYPES) # not a multiconfig generator?
if(NOT CMAKE_BUILD_TYPE)
if(NOT which)
set(which RelWithDebInfo)
endif()
message("Defaulting to ${which} build.")
set(CMAKE_BUILD_TYPE ${which} CACHE STRING "")
endif()
endif()
endfunction()
# https://stackoverflow.com/questions/31546278/where-to-set-cmake-configuration-types-in-a-project-with-subprojects
function(setup_configuration_types)
set(options0arg
)
set(options1arg
DEFAULT
)
set(optionsnarg
TYPES
)
cmake_parse_arguments("" "${options0arg}" "${options1arg}" "${optionsnarg}" ${ARGN})
if(NOT TYPES)
set(TYPES Release Debug RelWithDebInfo MinSizeRel)
endif()
# make it safe to call repeatedly
if(NOT _setup_configuration_types_done)
set(_setup_configuration_types_done 1 CACHE INTERNAL "")
# No reason to set CMAKE_CONFIGURATION_TYPES if it's not a multiconfig generator
# Also no reason mess with CMAKE_BUILD_TYPE if it's a multiconfig generator.
if(CMAKE_CONFIGURATION_TYPES) # multiconfig generator?
set(CMAKE_CONFIGURATION_TYPES "${TYPES}" CACHE STRING "")
else() # single-config generator
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY HELPSTRING "Choose the type of build")
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "${TYPES}")
# set the valid options for cmake-gui drop-down list
endif()
endif()
endfunction()
# https://stackoverflow.com/questions/31546278/where-to-set-cmake-configuration-types-in-a-project-with-subprojects
function(add_configuration_type name)
set(flag_vars
C_FLAGS
CXX_FLAGS
SHARED_LINKER_FLAGS
STATIC_LINKER_FLAGS
MODULE_LINKER_FLAGS
EXE_LINKER_FLAGS
RC_FLAGS
)
set(options0arg
PREPEND # when defaulting to a config, prepend to it instead of appending to it
SET_MAIN_FLAGS # eg, set CMAKE_CXX_FLAGS from CMAKE_CXX_FLAGS_${name}
)
set(options1arg
DEFAULT_FROM # take the initial value of the flags from this config
)
set(optionsnarg
C_FLAGS
CXX_FLAGS
SHARED_LINKER_FLAGS
STATIC_LINKER_FLAGS
MODULE_LINKER_FLAGS
EXE_LINKER_FLAGS
RC_FLAGS
)
cmake_parse_arguments(_act "${options0arg}" "${options1arg}" "${optionsnarg}" ${ARGN})
string(TOUPPER ${name} UNAME)
# make it safe to call repeatedly
if(NOT _add_configuration_type_${name})
set(_add_configuration_type_${name} 1 CACHE INTERNAL "")
setup_configuration_types()
if(CMAKE_CONFIGURATION_TYPES) # multiconfig generator?
set(CMAKE_CONFIGURATION_TYPES "${CMAKE_CONFIGURATION_TYPES};${name}" CACHE STRING "" FORCE)
else() # single-config generator
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY HELPSTRING "Choose the type of build" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "${CMAKE_BUILD_TYPES};${name}" FORCE)
# set the valid options for cmake-gui drop-down list
endif()
# now set up the configuration
message(STATUS "config: CMAKE_${f}_${UNAME} --- ${val}")
foreach(f ${flag_vars})
set(val ${_act_${f}})
message(STATUS "config: ${name}: ${f} --- ${val}")
if(_act_DEFAULT_FROM)
if(_act_PREPEND)
set(val "${val} ${CMAKE_${f}_${_act_DEFAULT_FROM}}")
else()
set(val "${CMAKE_${f}_${_act_DEFAULT_FROM}} ${val}")
endif()
endif()
message(STATUS "config: CMAKE_${f}_${UNAME} --- ${val}")
set(CMAKE_${f}_${UNAME} "${val}" CACHE STRING "" FORCE)
mark_as_advanced(CMAKE_${f}_${UNAME})
if(_act_SET_MAIN_FLAGS)
set(CMAKE_${f} "${CMAKE_${f}_${UNAME}}" CACHE STRING "" FORCE)
endif()
endforeach()
endif()
endfunction()

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@ -0,0 +1,30 @@
# create hierarchical source groups based on a dir tree
#
# EXAMPLE USAGE:
#
# create_source_group("src" "${SRC_ROOT}" "${SRC_LIST}")
#
# Visual Studio usually has the equivalent to this:
#
# create_source_group("Header Files" ${PROJ_SRC_DIR} "${PROJ_HEADERS}")
# create_source_group("Source Files" ${PROJ_SRC_DIR} "${PROJ_SOURCES}")
#
# TODO: <jpmag> this was taken from a stack overflow answer. Need to find it
# and add a link here.
macro(create_source_group GroupPrefix RootDir ProjectSources)
set(DirSources ${ProjectSources})
foreach(Source ${DirSources})
#message(STATUS "s=${Source}")
string(REGEX REPLACE "${RootDir}" "" RelativePath "${Source}")
#message(STATUS " ${RelativePath}")
string(REGEX REPLACE "[\\\\/][^\\\\/]*$" "" RelativePath "${RelativePath}")
#message(STATUS " ${RelativePath}")
string(REGEX REPLACE "^[\\\\/]" "" RelativePath "${RelativePath}")
#message(STATUS " ${RelativePath}")
string(REGEX REPLACE "/" "\\\\\\\\" RelativePath "${RelativePath}")
#message(STATUS " ${RelativePath}")
source_group("${GroupPrefix}\\${RelativePath}" FILES ${Source})
#message(STATUS " ${Source}")
endforeach(Source)
endmacro(create_source_group)

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# (C) 2017 Joao Paulo Magalhaes <dev@jpmag.me>
include(CMakeParseArguments)
#------------------------------------------------------------------------------
# Usage:
#
# ExternalProject_GetFwdArgs(output_var
# [NO_DEFAULTS]
# [VARS var1 var2 ...]
# [EXCLUDE xvar1 xvar2 ...]
# [QUIET]
# )
#
# Get the current cmake environment in a sequence of -DVAR=${VAR}
# tokens so that the environment can be forwarded to an external
# cmake project through CMAKE_ARGS.
#
# Example:
# ExternalProject_GetFwdArgs(FWD_ARGS)
# ExternalProject_Add(foo SOURCE_DIR ../foo
# CMAKE_ARGS ${FWD_ARGS}
# ... etc)
#
# Use this function to enable forwarding the current cmake environment
# to an external project. It outputs all the needed variables in the
# form of a sequence of -DVAR=value, suitable for use in the CMAKE_ARGS
# clause of ExternalProject_Add().
#
# This function uses ExternalProject_GetFwdVarNames() to find out the
# list of variables to export. If this behaviour does not fit your
# needs you can:
#
# * append more of your own variables (using the VARS
# argument). The vars specified in this option will each be
# added to the output in the form of -Dvar=${var}
#
# * you can also avoid any defaults obtained through usage of
# ExternalProject_GetFwdNames() by specifying NO_DEFAULTS.
#
# Example with custom variable names (adding more):
# ExternalProject_GetFwdVarNames(FWD_ARGS VARS USER_VAR1 USER_VAR2)
# ExternalProjectAdd(foo SOURCE_DIR ../foo CMAKE_ARGS ${FWD_ARGS})
#
# Example with custom variable names (just your own):
# ExternalProject_GetFwdVarNames(FWD_ARGS NO_DEFAULTS VARS USER_VAR1 USER_VAR2)
# ExternalProjectAdd(foo SOURCE_DIR ../foo CMAKE_ARGS ${FWD_ARGS})
#
function(ExternalProject_GetFwdArgs output_var)
set(options0arg
NO_DEFAULTS
QUIET
)
set(options1arg
)
set(optionsnarg
VARS
EXCLUDE
)
cmake_parse_arguments(_epgfa "${options0arg}" "${options1arg}" "${optionsnarg}" ${ARGN})
if(NOT _epfga_NO_DEFAULTS)
ExternalProject_GetFwdVarNames(_fwd_names)
endif()
if(_epgfa_VARS)
list(APPEND _fwd_names ${_epgfa_VARS})
endif()
if(_epgfa_EXCLUDE)
list(REMOVE_ITEM _fwd_names ${_epgfa_EXCLUDE})
endif()
set(_epgfa_args)
foreach(_f ${_fwd_names})
if(${_f})
list(APPEND _epgfa_args -D${_f}=${${_f}})
if(NOT _epfga_QUIET)
message(STATUS "ExternalProject_GetFwdArgs: ${_f}=${${_f}}")
endif()
endif()
endforeach()
set(${output_var} "${_epgfa_args}" PARENT_SCOPE)
endfunction(ExternalProject_GetFwdArgs)
#------------------------------------------------------------------------------
# Gets a default list with the names of variables to forward to an
# external project. This function creates a list of common cmake
# variable names which have an impact in the output binaries or their
# placement.
function(ExternalProject_GetFwdVarNames output_var)
# these common names are irrespective of build type
set(names
CMAKE_GENERATOR
CMAKE_INSTALL_PREFIX
CMAKE_ARCHIVE_OUTPUT_DIRECTORY
CMAKE_LIBRARY_OUTPUT_DIRECTORY
CMAKE_RUNTIME_OUTPUT_DIRECTORY
CMAKE_AR
CMAKE_BUILD_TYPE
CMAKE_INCLUDE_PATH
CMAKE_LIBRARY_PATH
#CMAKE_MODULE_PATH # this is dangerous as it can override the external project's build files.
CMAKE_PREFIX_PATH
BUILD_SHARED_LIBS
CMAKE_CXX_COMPILER
CMAKE_C_COMPILER
CMAKE_LINKER
CMAKE_MAKE_PROGRAM
CMAKE_NM
CMAKE_OBJCOPY
CMAKE_RANLIB
CMAKE_STRIP
CMAKE_TOOLCHAIN_FILE
#CMAKE_CONFIGURATION_TYPES # not this. external projects will have their own build configurations
)
# these names have per-build type values;
# use CMAKE_CONFIGURATION_TYPES to construct the list
foreach(v
CMAKE_CXX_FLAGS
CMAKE_C_FLAGS
CMAKE_EXE_LINKER_FLAGS
CMAKE_MODULE_LINKER_FLAGS
CMAKE_SHARED_LINKER_FLAGS)
list(APPEND names ${v})
foreach(t ${CMAKE_CONFIGURATION_TYPES})
string(TOUPPER ${t} u)
list(APPEND names ${v}_${u})
endforeach()
endforeach()
set(${output_var} "${names}" PARENT_SCOPE)
endfunction(ExternalProject_GetFwdVarNames)
#------------------------------------------------------------------------------
macro(ExternalProject_Import name)
set(options0arg
)
set(options1arg
PREFIX # look only here when findind
)
set(optionsnarg
INCLUDE_PATHS # use these dirs for searching includes
LIBRARY_PATHS # use these dirs for searching libraries
INCLUDES # find these includes and append them to ${name}_INCLUDE_DIRS
INCLUDE_DIR_SUFFIXES
LIBRARIES # find these libs and append them to ${name}_LIBRARIES
LIBRARY_DIR_SUFFIXES
)
cmake_parse_arguments(_eep "${options0arg}" "${options1arg}" "${optionsnarg}" ${ARGN})
if(NOT _eep_PREFIX)
message(FATAL_ERROR "no prefix was given")
endif()
include(FindPackageHandleStandardArgs)
#----------------------------------------------------------------
# includes
# the list of paths to search for includes
set(_eep_ipaths ${_eep_PREFIX})
foreach(_eep_i ${_eep_INCLUDE_DIRS})
list(APPEND _eep_ipaths ${__eep_PREFIX}/${_eep_i})
endforeach()
# find the includes that were asked for, and add
# their paths to the includes list
set(_eep_idirs)
foreach(_eep_i ${_eep_INCLUDES})
find_path(_eep_path_${_eep_i} ${_eep_i}
PATHS ${_eep_ipaths}
PATH_SUFFIXES include ${_eep_INCLUDE_DIR_SUFFIXES}
NO_DEFAULT_PATH
)
if(NOT _eep_path_${_eep_i})
message(FATAL_ERROR "could not find include: ${_eep_i}")
endif()
#message(STATUS "include: ${_eep_i} ---> ${_eep_path_${_eep_i}}")
list(APPEND _eep_idirs ${_eep_path_${_eep_i}})
find_package_handle_standard_args(${_eep_i}_INCLUDE_DIR DEFAULT_MSG _eep_path_${_eep_i})
endforeach()
if(_eep_idirs)
list(REMOVE_DUPLICATES _eep_idirs)
endif()
# save the include list
set(${name}_INCLUDE_DIRS "${_eep_idirs}" CACHE STRING "" FORCE)
#----------------------------------------------------------------
# libraries
# the list of paths to search for libraries
set(_eep_lpaths ${_eep_PREFIX})
foreach(_eep_i ${_eep_LIBRARIES})
list(APPEND _eep_lpaths ${__eep_PREFIX}/${_eep_i})
endforeach()
# find any libraries that were asked for
set(_eep_libs)
foreach(_eep_i ${_eep_LIBRARIES})
find_library(_eep_lib_${_eep_i} ${_eep_i}
PATHS ${_eep_lpaths}
PATH_SUFFIXES lib ${_eep_LIBRARY_DIR_SUFFIXES}
NO_DEFAULT_PATH
)
if(NOT _eep_lib_${_eep_i})
message(FATAL_ERROR "could not find library: ${_eep_i}")
endif()
#message(STATUS "lib: ${_eep_i} ---> ${_eep_lib_${_eep_i}}")
list(APPEND _eep_libs ${_eep_lib_${_eep_i}})
find_package_handle_standard_args(${_eep_i}_LIBRARY DEFAULT_MSG _eep_lib_${_eep_i})
endforeach()
# save the include list
set(${name}_LIBRARIES ${_eep_libs} CACHE STRING "")
endmacro(ExternalProject_Import)

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@ -0,0 +1,75 @@
# Find the win10 SDK path.
if ("$ENV{WIN10_SDK_PATH}$ENV{WIN10_SDK_VERSION}" STREQUAL "" )
get_filename_component(WIN10_SDK_PATH "[HKEY_LOCAL_MACHINE\\SOFTWARE\\WOW6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0;InstallationFolder]" ABSOLUTE CACHE)
get_filename_component(TEMP_WIN10_SDK_VERSION "[HKEY_LOCAL_MACHINE\\SOFTWARE\\WOW6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0;ProductVersion]" ABSOLUTE CACHE)
get_filename_component(WIN10_SDK_VERSION ${TEMP_WIN10_SDK_VERSION} NAME)
elseif(TRUE)
set (WIN10_SDK_PATH $ENV{WIN10_SDK_PATH})
set (WIN10_SDK_VERSION $ENV{WIN10_SDK_VERSION})
endif ("$ENV{WIN10_SDK_PATH}$ENV{WIN10_SDK_VERSION}" STREQUAL "" )
# WIN10_SDK_PATH will be something like C:\Program Files (x86)\Windows Kits\10
# WIN10_SDK_VERSION will be something like 10.0.14393 or 10.0.14393.0; we need the
# one that matches the directory name.
if (IS_DIRECTORY "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}.0")
set(WIN10_SDK_VERSION "${WIN10_SDK_VERSION}.0")
endif (IS_DIRECTORY "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}.0")
# Find the d3d12 and dxgi include path, it will typically look something like this.
# C:\Program Files (x86)\Windows Kits\10\Include\10.0.10586.0\um\d3d12.h
# C:\Program Files (x86)\Windows Kits\10\Include\10.0.10586.0\shared\dxgi1_4.h
find_path(D3D12_INCLUDE_DIR # Set variable D3D12_INCLUDE_DIR
d3d12.h # Find a path with d3d12.h
HINTS "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}/um"
DOC "path to WIN10 SDK header files"
HINTS
)
find_path(DXGI_INCLUDE_DIR # Set variable DXGI_INCLUDE_DIR
dxgi1_4.h # Find a path with dxgi1_4.h
HINTS "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}/shared"
DOC "path to WIN10 SDK header files"
HINTS
)
if ("${DXC_BUILD_ARCH}" STREQUAL "x64" )
find_library(D3D12_LIBRARY NAMES d3d12.lib
HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/x64 )
elseif (CMAKE_GENERATOR MATCHES "Visual Studio.*ARM" OR "${DXC_BUILD_ARCH}" STREQUAL "ARM")
find_library(D3D12_LIBRARY NAMES d3d12.lib
HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/arm )
elseif (CMAKE_GENERATOR MATCHES "Visual Studio.*ARM64" OR "${DXC_BUILD_ARCH}" STREQUAL "ARM64")
find_library(D3D12_LIBRARY NAMES d3d12.lib
HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/arm64 )
elseif ("${DXC_BUILD_ARCH}" STREQUAL "Win32" )
find_library(D3D12_LIBRARY NAMES d3d12.lib
HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/x86 )
endif ("${DXC_BUILD_ARCH}" STREQUAL "x64" )
if ("${DXC_BUILD_ARCH}" STREQUAL "x64" )
find_library(DXGI_LIBRARY NAMES dxgi.lib
HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/x64 )
elseif (CMAKE_GENERATOR MATCHES "Visual Studio.*ARM" OR "${DXC_BUILD_ARCH}" STREQUAL "ARM")
find_library(DXGI_LIBRARY NAMES dxgi.lib
HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/arm )
elseif (CMAKE_GENERATOR MATCHES "Visual Studio.*ARM64" OR "${DXC_BUILD_ARCH}" STREQUAL "ARM64")
find_library(DXGI_LIBRARY NAMES dxgi.lib
HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/arm64 )
elseif ("${DXC_BUILD_ARCH}" STREQUAL "Win32" )
find_library(DXGI_LIBRARY NAMES dxgi.lib
HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/x86 )
endif ("${DXC_BUILD_ARCH}" STREQUAL "x64" )
set(D3D12_LIBRARIES ${D3D12_LIBRARY} ${DXGI_LIBRARY})
set(D3D12_INCLUDE_DIRS ${D3D12_INCLUDE_DIR} ${DXGI_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
# handle the QUIETLY and REQUIRED arguments and set D3D12_FOUND to TRUE
# if all listed variables are TRUE
find_package_handle_standard_args(D3D12 DEFAULT_MSG
D3D12_INCLUDE_DIRS D3D12_LIBRARIES)
mark_as_advanced(D3D12_INCLUDE_DIRS D3D12_LIBRARIES)

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@ -0,0 +1,76 @@
# Attempt to find the D3D12 libraries
# Defines:
#
# DX12_FOUND - system has DX12
# DX12_INCLUDE_PATH - path to the DX12 headers
# DX12_LIBRARIES - path to the DX12 libraries
# DX12_LIB - d3d12.lib
set(DX12_FOUND "NO")
if(WIN32)
set(WIN10_SDK_DIR "C:/Program Files (x86)/Windows Kits/10")
#set(WIN10_SDK_VERSION "10.0.10069.0")
file(GLOB WIN10_SDK_VERSIONS
LIST_DIRECTORIES TRUE
RELATIVE "${WIN10_SDK_DIR}/Lib"
"${WIN10_SDK_DIR}/Lib/*")
list(SORT WIN10_SDK_VERSIONS)
list(GET WIN10_SDK_VERSIONS -1 WIN10_SDK_VERSION)
if(CMAKE_CL_64)
set(w10ARCH x64)
elseif(CMAKE_GENERATOR MATCHES "Visual Studio.*ARM" OR "${DXC_BUILD_ARCH}" STREQUAL "ARM")
set(w10ARCH arm)
elseif(CMAKE_GENERATOR MATCHES "Visual Studio.*ARM64" OR "${DXC_BUILD_ARCH}" STREQUAL "ARM64")
set(w10ARCH arm64)
else()
set(w10ARCH x86)
endif()
# Look for the windows 8 sdk
find_path(DX12_INC_DIR
NAMES d3d12.h
PATHS "${WIN10_SDK_DIR}/Include/${WIN10_SDK_VERSION}/um"
DOC "Path to the d3d12.h file"
)
find_path(DXGI_INC_DIR
NAMES dxgi1_4.h
PATHS "${WIN10_SDK_DIR}/Include/${WIN10_SDK_VERSION}/shared"
DOC "Path to the dxgi header file"
)
if(DX12_INC_DIR AND DXGI_INC_DIR)
find_library(DX12_LIB
NAMES d3d12
PATHS "${WIN10_SDK_DIR}/Lib/${WIN10_SDK_VERSION}/um/${w10ARCH}"
NO_DEFAULT_PATH
DOC "Path to the d3d12.lib file"
)
find_library(DXGI_LIB
NAMES dxgi
PATHS "${WIN10_SDK_DIR}/Lib/${WIN10_SDK_VERSION}/um/${w10ARCH}"
NO_DEFAULT_PATH
DOC "Path to the dxgi.lib file"
)
if(DX12_LIB AND DXGI_LIB)
set(DX12_FOUND "YES")
set(DX12_LIBRARIES ${DX12_LIB} ${DXGI_LIB})
mark_as_advanced(DX12_INC_DIR DX12_LIB)
mark_as_advanced(DXGI_INC_DIR DXGI_LIB)
endif()
endif()
endif(WIN32)
if(DX12_FOUND)
if(NOT DX12_FIND_QUIETLY)
message(STATUS "DX12 headers found at ${DX12_INC_DIR}")
endif()
else()
if(DX12_FIND_REQUIRED)
message(FATAL_ERROR "Could NOT find Direct3D12")
endif()
if(NOT DX12_FIND_QUIETLY)
message(STATUS "Could NOT find Direct3D12")
endif()
endif()

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@ -0,0 +1,53 @@
function(_c4_intersperse_with_flag outvar flag)
if(MSVC AND "${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") # it may be clang as well
set(f "/${flag}")
else()
set(f "-${flag}")
endif()
set(out)
foreach(i ${ARGN})
if(NOT "${i}" STREQUAL "")
set(out "${out} ${f} '${i}'")
# ... Following this are several unsuccessful attempts to make
# sure that an empty generator expression passed as part of the
# arguments won't be expanded to nothing between successive
# flags. For example, -I /some/include -I -I /other/include,
# which is wrong as it misses an empty quote. This causes
# clang-tidy in particular to fail. Maybe this is happening
# because the result is passed to separate_arguments() which
# prevents the lists from being evaluated correctly. Also, note
# that add_custom_target() has the following options which may
# help: COMMAND_EXPAND_LISTS and VERBATIM.
# Anyway -- for now it is working, but maybe the generator
# expression approach turns out to work while being much cleaner
# than the current approach.
#set(c $<GENEX_EVAL,$<BOOL:${i}>>)
#set(c $<BOOL:${i}>) # i may be a generator expression the evaluates to empty
#set(s "${f} ${i}")
#set(e "${f} aaaaaaWTF")
#list(APPEND out $<IF:${c},${s},${e}>)
#list(APPEND out $<${c},${s}>)
#list(APPEND out $<GENEX_EVAL:${c},${s}>)
#list(APPEND out $<TARGET_GENEX_EVAL:${tgt},${c},${s}>)
endif()
endforeach()
## https://cmake.org/cmake/help/latest/manual/cmake-generator-expressions.7.html#string-valued-generator-expressions
#if(ARGN)
# set(out "${f}$<JOIN:${ARGN},;${f}>")
#endif()
set(${outvar} ${out} PARENT_SCOPE)
endfunction()
function(c4_get_define_flags outvar)
_c4_intersperse_with_flag(out D ${ARGN})
set(${outvar} ${out} PARENT_SCOPE)
endfunction()
function(c4_get_include_flags outvar)
_c4_intersperse_with_flag(out I ${ARGN})
set(${outvar} ${out} PARENT_SCOPE)
endfunction()

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